2 * IWineD3DVolumeTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
29 /* *******************************************
30 IWineD3DTexture IUnknown parts follow
31 ******************************************* */
32 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture
*iface
, REFIID riid
, LPVOID
*ppobj
)
34 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
35 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
36 if (IsEqualGUID(riid
, &IID_IUnknown
)
37 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
38 || IsEqualGUID(riid
, &IID_IWineD3DResource
)
39 || IsEqualGUID(riid
, &IID_IWineD3DBaseTexture
)
40 || IsEqualGUID(riid
, &IID_IWineD3DVolumeTexture
)) {
41 IUnknown_AddRef(iface
);
49 static ULONG WINAPI
IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture
*iface
) {
50 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
51 TRACE("(%p) : AddRef increasing from %d\n", This
, This
->resource
.ref
);
52 return InterlockedIncrement(&This
->resource
.ref
);
55 static ULONG WINAPI
IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture
*iface
) {
56 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
58 TRACE("(%p) : Releasing from %d\n", This
, This
->resource
.ref
);
59 ref
= InterlockedDecrement(&This
->resource
.ref
);
61 IWineD3DVolumeTexture_Destroy(iface
, D3DCB_DefaultDestroyVolume
);
66 /* ****************************************************
67 IWineD3DVolumeTexture IWineD3DResource parts follow
68 **************************************************** */
69 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetDevice(IWineD3DVolumeTexture
*iface
, IWineD3DDevice
** ppDevice
) {
70 return IWineD3DResourceImpl_GetDevice((IWineD3DResource
*)iface
, ppDevice
);
73 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
74 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, SizeOfData
, Flags
);
77 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
78 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, pSizeOfData
);
81 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture
*iface
, REFGUID refguid
) {
82 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource
*)iface
, refguid
);
85 static DWORD WINAPI
IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture
*iface
, DWORD PriorityNew
) {
86 return IWineD3DResourceImpl_SetPriority((IWineD3DResource
*)iface
, PriorityNew
);
89 static DWORD WINAPI
IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture
*iface
) {
90 return IWineD3DResourceImpl_GetPriority((IWineD3DResource
*)iface
);
93 static void WINAPI
IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture
*iface
) {
94 /* Overrider the IWineD3DResource Preload method */
96 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
97 IWineD3DDeviceImpl
*device
= This
->resource
.wineD3DDevice
;
99 TRACE("(%p) : About to load texture\n", This
);
101 IWineD3DVolumeTexture_BindTexture(iface
);
104 if(!device
->isInDraw
) {
105 ActivateContext(device
, device
->lastActiveRenderTarget
, CTXUSAGE_RESOURCELOAD
);
107 /* If were dirty then reload the volumes */
108 if(This
->baseTexture
.dirty
) {
109 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
110 IWineD3DVolume_LoadTexture(This
->volumes
[i
], i
);
113 /* No longer dirty */
114 This
->baseTexture
.dirty
= FALSE
;
121 static WINED3DRESOURCETYPE WINAPI
IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture
*iface
) {
122 return IWineD3DResourceImpl_GetType((IWineD3DResource
*)iface
);
125 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture
*iface
, IUnknown
**pParent
) {
126 return IWineD3DResourceImpl_GetParent((IWineD3DResource
*)iface
, pParent
);
129 /* ******************************************************
130 IWineD3DVolumeTexture IWineD3DBaseTexture parts follow
131 ****************************************************** */
132 static DWORD WINAPI
IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture
*iface
, DWORD LODNew
) {
133 return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture
*)iface
, LODNew
);
136 static DWORD WINAPI
IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture
*iface
) {
137 return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture
*)iface
);
140 static DWORD WINAPI
IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture
*iface
) {
141 return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture
*)iface
);
144 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture
*iface
, WINED3DTEXTUREFILTERTYPE FilterType
) {
145 return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture
*)iface
, FilterType
);
148 static WINED3DTEXTUREFILTERTYPE WINAPI
IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture
*iface
) {
149 return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture
*)iface
);
152 static void WINAPI
IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture
*iface
) {
153 return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture
*)iface
);
156 /* Internal function, No d3d mapping */
157 static BOOL WINAPI
IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture
*iface
, BOOL dirty
) {
158 return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture
*)iface
, dirty
);
161 static BOOL WINAPI
IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture
*iface
) {
162 return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture
*)iface
);
165 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTexture
*iface
) {
166 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
167 TRACE("(%p) : relay to BaseTexture\n", This
);
168 return IWineD3DBaseTextureImpl_BindTexture((IWineD3DBaseTexture
*)iface
);
171 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_UnBindTexture(IWineD3DVolumeTexture
*iface
) {
172 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
173 TRACE("(%p) : relay to BaseTexture\n", This
);
174 return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture
*)iface
);
177 static UINT WINAPI
IWineD3DVolumeTextureImpl_GetTextureDimensions(IWineD3DVolumeTexture
*iface
) {
178 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
179 TRACE("(%p)\n", This
);
180 return GL_TEXTURE_3D
;
183 static void WINAPI
IWineD3DVolumeTextureImpl_ApplyStateChanges(IWineD3DVolumeTexture
*iface
,
184 const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
185 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]) {
186 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
187 TRACE("(%p) : nothing to do, passing to base texture\n", This
);
188 IWineD3DBaseTextureImpl_ApplyStateChanges((IWineD3DBaseTexture
*)iface
, textureStates
, samplerStates
);
192 /* *******************************************
193 IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow
194 ******************************************* */
195 static void WINAPI
IWineD3DVolumeTextureImpl_Destroy(IWineD3DVolumeTexture
*iface
, D3DCB_DESTROYVOLUMEFN D3DCB_DestroyVolume
) {
196 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
198 TRACE("(%p) : Cleaning up\n",This
);
199 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
200 if (This
->volumes
[i
] != NULL
) {
201 /* Cleanup the container */
202 IWineD3DVolume_SetContainer(This
->volumes
[i
], 0);
203 D3DCB_DestroyVolume(This
->volumes
[i
]);
206 IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture
*) iface
);
207 HeapFree(GetProcessHeap(), 0, This
);
210 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture
*iface
, UINT Level
,WINED3DVOLUME_DESC
*pDesc
) {
211 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
212 if (Level
< This
->baseTexture
.levels
) {
213 TRACE("(%p) Level (%d)\n", This
, Level
);
214 return IWineD3DVolume_GetDesc((IWineD3DVolume
*) This
->volumes
[Level
], pDesc
);
216 FIXME("(%p) Level (%d)\n", This
, Level
);
220 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture
*iface
, UINT Level
, IWineD3DVolume
** ppVolumeLevel
) {
221 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
222 if (Level
< This
->baseTexture
.levels
) {
223 *ppVolumeLevel
= (IWineD3DVolume
*)This
->volumes
[Level
];
224 IWineD3DVolume_AddRef((IWineD3DVolume
*) *ppVolumeLevel
);
225 TRACE("(%p) -> level(%d) returning volume@%p\n", This
, Level
, *ppVolumeLevel
);
227 FIXME("(%p) Level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
228 return WINED3DERR_INVALIDCALL
;
233 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture
*iface
, UINT Level
, WINED3DLOCKED_BOX
* pLockedVolume
, CONST WINED3DBOX
* pBox
, DWORD Flags
) {
235 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
237 if (Level
< This
->baseTexture
.levels
) {
238 hr
= IWineD3DVolume_LockBox((IWineD3DVolume
*)This
->volumes
[Level
], pLockedVolume
, pBox
, Flags
);
239 TRACE("(%p) Level (%d) success(%u)\n", This
, Level
, hr
);
242 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
243 return WINED3DERR_INVALIDCALL
;
248 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture
*iface
, UINT Level
) {
250 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
252 if (Level
< This
->baseTexture
.levels
) {
253 hr
= IWineD3DVolume_UnlockBox((IWineD3DVolume
*) This
->volumes
[Level
]);
254 TRACE("(%p) -> level(%d) success(%u)\n", This
, Level
, hr
);
257 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
258 return WINED3DERR_INVALIDCALL
;
263 static HRESULT WINAPI
IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture
*iface
, CONST WINED3DBOX
* pDirtyBox
) {
264 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
265 This
->baseTexture
.dirty
= TRUE
;
266 TRACE("(%p) : dirtyfication of volume Level (0)\n", This
);
267 return IWineD3DVolume_AddDirtyBox((IWineD3DVolume
*) This
->volumes
[0], pDirtyBox
);
270 const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
=
273 IWineD3DVolumeTextureImpl_QueryInterface
,
274 IWineD3DVolumeTextureImpl_AddRef
,
275 IWineD3DVolumeTextureImpl_Release
,
277 IWineD3DVolumeTextureImpl_GetParent
,
278 IWineD3DVolumeTextureImpl_GetDevice
,
279 IWineD3DVolumeTextureImpl_SetPrivateData
,
280 IWineD3DVolumeTextureImpl_GetPrivateData
,
281 IWineD3DVolumeTextureImpl_FreePrivateData
,
282 IWineD3DVolumeTextureImpl_SetPriority
,
283 IWineD3DVolumeTextureImpl_GetPriority
,
284 IWineD3DVolumeTextureImpl_PreLoad
,
285 IWineD3DVolumeTextureImpl_GetType
,
287 IWineD3DVolumeTextureImpl_SetLOD
,
288 IWineD3DVolumeTextureImpl_GetLOD
,
289 IWineD3DVolumeTextureImpl_GetLevelCount
,
290 IWineD3DVolumeTextureImpl_SetAutoGenFilterType
,
291 IWineD3DVolumeTextureImpl_GetAutoGenFilterType
,
292 IWineD3DVolumeTextureImpl_GenerateMipSubLevels
,
293 IWineD3DVolumeTextureImpl_SetDirty
,
294 IWineD3DVolumeTextureImpl_GetDirty
,
296 IWineD3DVolumeTextureImpl_BindTexture
,
297 IWineD3DVolumeTextureImpl_UnBindTexture
,
298 IWineD3DVolumeTextureImpl_GetTextureDimensions
,
299 IWineD3DVolumeTextureImpl_ApplyStateChanges
,
301 IWineD3DVolumeTextureImpl_Destroy
,
302 IWineD3DVolumeTextureImpl_GetLevelDesc
,
303 IWineD3DVolumeTextureImpl_GetVolumeLevel
,
304 IWineD3DVolumeTextureImpl_LockBox
,
305 IWineD3DVolumeTextureImpl_UnlockBox
,
306 IWineD3DVolumeTextureImpl_AddDirtyBox