d3d9/tests: Use a separate device for test_vshader_input().
[wine/wine-gecko.git] / dlls / vcomp100 / main.c
blob7ba18d19083cd5572db220977a56d1f74161b858
1 /*
3 * vcomp100 implementation
5 * Copyright 2012 André Hentschel
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <stdarg.h>
26 #include "windef.h"
27 #include "winbase.h"
28 #include "wine/debug.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(vcomp100);
32 BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
34 TRACE("(0x%p, %d, %p)\n", hinstDLL, fdwReason, lpvReserved);
36 switch (fdwReason)
38 case DLL_WINE_PREATTACH:
39 return FALSE; /* prefer native version */
40 case DLL_PROCESS_ATTACH:
41 DisableThreadLibraryCalls(hinstDLL);
42 break;
45 return TRUE;