wined3d: Just use surface_invalidate_location() in surface_map().
[wine/wine-gecko.git] / loader / Makefile.in
blobdf8d0fdf539493e827554f4f4bf5b9f1a23f1d5a
1 MODCFLAGS = @BUILTINFLAG@
2 EXTRALIBS = @LIBPTHREAD@
4 C_SRCS = \
5 main.c \
6 preloader.c
8 PROGRAMS = \
9 wine \
10 wine-installed \
11 wine-preloader \
12 wine.inf \
13 wine_info.plist \
14 wine64 \
15 wine64-preloader
17 MANPAGES = \
18 wine.de.UTF-8.man.in \
19 wine.fr.UTF-8.man.in \
20 wine.man.in \
21 wine.pl.UTF-8.man.in
23 INSTALLDIRS = \
24 $(DESTDIR)$(bindir) \
25 $(DESTDIR)$(datadir)/wine
27 @MAKE_RULES@
29 @LOADER_RULES@
31 # Make sure that make_makefiles sees the generated rules
32 install install-lib::
33 clean::