2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
35 { { 0x00010001, 0x00010001 } },
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static void STDMETHODCALLTYPE
ddraw_null_wined3d_object_destroyed(void *parent
) {}
44 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops
=
46 ddraw_null_wined3d_object_destroyed
,
49 static inline IDirectDrawImpl
*ddraw_from_ddraw1(IDirectDraw
*iface
)
51 return (IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(IDirectDrawImpl
, IDirectDraw_vtbl
));
54 static inline IDirectDrawImpl
*ddraw_from_ddraw2(IDirectDraw2
*iface
)
56 return (IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(IDirectDrawImpl
, IDirectDraw2_vtbl
));
59 static inline IDirectDrawImpl
*ddraw_from_ddraw3(IDirectDraw3
*iface
)
61 return (IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(IDirectDrawImpl
, IDirectDraw3_vtbl
));
64 static inline IDirectDrawImpl
*ddraw_from_ddraw4(IDirectDraw4
*iface
)
66 return (IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(IDirectDrawImpl
, IDirectDraw4_vtbl
));
69 /*****************************************************************************
71 *****************************************************************************/
73 /*****************************************************************************
74 * IDirectDraw7::QueryInterface
76 * Queries different interfaces of the DirectDraw object. It can return
77 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
78 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
80 * The returned interface is AddRef()-ed before it's returned
82 * Used for version 1, 2, 4 and 7
85 * refiid: Interface ID asked for
86 * obj: Used to return the interface pointer
89 * S_OK if an interface was found
90 * E_NOINTERFACE if the requested interface wasn't found
92 *****************************************************************************/
93 static HRESULT WINAPI
ddraw7_QueryInterface(IDirectDraw7
*iface
, REFIID refiid
, void **obj
)
95 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
97 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(refiid
), obj
);
99 /* Can change surface impl type */
100 EnterCriticalSection(&ddraw_cs
);
102 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
107 LeaveCriticalSection(&ddraw_cs
);
108 return DDERR_INVALIDPARAMS
;
111 /* Check DirectDraw Interfaces */
112 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
113 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
116 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
118 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
120 *obj
= &This
->IDirectDraw4_vtbl
;
121 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
123 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
125 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
126 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
128 LeaveCriticalSection(&ddraw_cs
);
129 return E_NOINTERFACE
;
131 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
133 *obj
= &This
->IDirectDraw2_vtbl
;
134 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
136 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
138 *obj
= &This
->IDirectDraw_vtbl
;
139 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
143 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
144 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
145 * who had this idea and why. The older interfaces can query and IDirect3D version
146 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
147 * and messy to implement with the common creation function, so it has been left out here.
149 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
150 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
151 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
152 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
154 /* Check the surface implementation */
155 if(This
->ImplType
== SURFACE_UNKNOWN
)
157 /* Apps may create the IDirect3D Interface before the primary surface.
158 * set the surface implementation */
159 This
->ImplType
= SURFACE_OPENGL
;
160 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This
);
162 else if(This
->ImplType
!= SURFACE_OPENGL
&& DefaultSurfaceType
== SURFACE_UNKNOWN
)
164 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This
);
165 ERR(" (%p) You may want to contact wine-devel for help\n", This
);
166 /* Should I assert(0) here??? */
168 else if(This
->ImplType
!= SURFACE_OPENGL
)
170 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
171 /* Do not abort here, only reject 3D Device creation */
174 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
176 This
->d3dversion
= 1;
177 *obj
= &This
->IDirect3D_vtbl
;
178 TRACE(" returning Direct3D interface at %p.\n", *obj
);
180 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
182 This
->d3dversion
= 2;
183 *obj
= &This
->IDirect3D2_vtbl
;
184 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
186 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
188 This
->d3dversion
= 3;
189 *obj
= &This
->IDirect3D3_vtbl
;
190 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
192 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
194 This
->d3dversion
= 7;
195 *obj
= &This
->IDirect3D7_vtbl
;
196 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
199 else if (IsEqualGUID(refiid
, &IID_IWineD3DDeviceParent
))
201 *obj
= &This
->device_parent_vtbl
;
204 /* Unknown interface */
207 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
208 LeaveCriticalSection(&ddraw_cs
);
209 return E_NOINTERFACE
;
212 IUnknown_AddRef( (IUnknown
*) *obj
);
213 LeaveCriticalSection(&ddraw_cs
);
217 static HRESULT WINAPI
ddraw4_QueryInterface(IDirectDraw4
*iface
, REFIID riid
, void **object
)
219 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
221 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_ddraw4(iface
), riid
, object
);
224 static HRESULT WINAPI
ddraw3_QueryInterface(IDirectDraw3
*iface
, REFIID riid
, void **object
)
226 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
228 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_ddraw3(iface
), riid
, object
);
231 static HRESULT WINAPI
ddraw2_QueryInterface(IDirectDraw2
*iface
, REFIID riid
, void **object
)
233 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
235 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_ddraw2(iface
), riid
, object
);
238 static HRESULT WINAPI
ddraw1_QueryInterface(IDirectDraw
*iface
, REFIID riid
, void **object
)
240 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
242 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_ddraw1(iface
), riid
, object
);
245 static HRESULT WINAPI
d3d7_QueryInterface(IDirect3D7
*iface
, REFIID riid
, void **object
)
247 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
249 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_d3d7(iface
), riid
, object
);
252 static HRESULT WINAPI
d3d3_QueryInterface(IDirect3D3
*iface
, REFIID riid
, void **object
)
254 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
256 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_d3d3(iface
), riid
, object
);
259 static HRESULT WINAPI
d3d2_QueryInterface(IDirect3D2
*iface
, REFIID riid
, void **object
)
261 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
263 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_d3d2(iface
), riid
, object
);
266 static HRESULT WINAPI
d3d1_QueryInterface(IDirect3D
*iface
, REFIID riid
, void **object
)
268 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
270 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_d3d1(iface
), riid
, object
);
273 /*****************************************************************************
274 * IDirectDraw7::AddRef
276 * Increases the interfaces refcount, basically
278 * DDraw refcounting is a bit tricky. The different DirectDraw interface
279 * versions have individual refcounts, but the IDirect3D interfaces do not.
280 * All interfaces are from one object, that means calling QueryInterface on an
281 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
282 * IDirectDrawImpl object.
284 * That means all AddRef and Release implementations of IDirectDrawX work
285 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
286 * except of IDirect3D7 which thunks to IDirectDraw7
288 * Returns: The new refcount
290 *****************************************************************************/
291 static ULONG WINAPI
ddraw7_AddRef(IDirectDraw7
*iface
)
293 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
294 ULONG ref
= InterlockedIncrement(&This
->ref7
);
296 TRACE("%p increasing refcount to %u.\n", This
, ref
);
298 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
303 static ULONG WINAPI
ddraw4_AddRef(IDirectDraw4
*iface
)
305 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw4(iface
);
306 ULONG ref
= InterlockedIncrement(&ddraw
->ref4
);
308 TRACE("%p increasing refcount to %u.\n", ddraw
, ref
);
310 if (ref
== 1) InterlockedIncrement(&ddraw
->numIfaces
);
315 static ULONG WINAPI
ddraw3_AddRef(IDirectDraw3
*iface
)
317 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw3(iface
);
318 ULONG ref
= InterlockedIncrement(&ddraw
->ref3
);
320 TRACE("%p increasing refcount to %u.\n", ddraw
, ref
);
322 if (ref
== 1) InterlockedIncrement(&ddraw
->numIfaces
);
327 static ULONG WINAPI
ddraw2_AddRef(IDirectDraw2
*iface
)
329 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw2(iface
);
330 ULONG ref
= InterlockedIncrement(&ddraw
->ref2
);
332 TRACE("%p increasing refcount to %u.\n", ddraw
, ref
);
334 if (ref
== 1) InterlockedIncrement(&ddraw
->numIfaces
);
339 static ULONG WINAPI
ddraw1_AddRef(IDirectDraw
*iface
)
341 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw1(iface
);
342 ULONG ref
= InterlockedIncrement(&ddraw
->ref1
);
344 TRACE("%p increasing refcount to %u.\n", ddraw
, ref
);
346 if (ref
== 1) InterlockedIncrement(&ddraw
->numIfaces
);
351 static ULONG WINAPI
d3d7_AddRef(IDirect3D7
*iface
)
353 TRACE("iface %p.\n", iface
);
355 return ddraw7_AddRef((IDirectDraw7
*)ddraw_from_d3d7(iface
));
358 static ULONG WINAPI
d3d3_AddRef(IDirect3D3
*iface
)
360 TRACE("iface %p.\n", iface
);
362 return ddraw1_AddRef((IDirectDraw
*)&ddraw_from_d3d3(iface
)->IDirectDraw_vtbl
);
365 static ULONG WINAPI
d3d2_AddRef(IDirect3D2
*iface
)
367 TRACE("iface %p.\n", iface
);
369 return ddraw1_AddRef((IDirectDraw
*)&ddraw_from_d3d2(iface
)->IDirectDraw_vtbl
);
372 static ULONG WINAPI
d3d1_AddRef(IDirect3D
*iface
)
374 TRACE("iface %p.\n", iface
);
376 return ddraw1_AddRef((IDirectDraw
*)&ddraw_from_d3d1(iface
)->IDirectDraw_vtbl
);
379 /*****************************************************************************
382 * Destroys a ddraw object if all refcounts are 0. This is to share code
383 * between the IDirectDrawX::Release functions
386 * This: DirectDraw object to destroy
388 *****************************************************************************/
389 static void ddraw_destroy(IDirectDrawImpl
*This
)
391 IDirectDraw7_SetCooperativeLevel((IDirectDraw7
*)This
, NULL
, DDSCL_NORMAL
);
392 IDirectDraw7_RestoreDisplayMode((IDirectDraw7
*)This
);
394 /* Destroy the device window if we created one */
395 if(This
->devicewindow
!= 0)
397 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
398 DestroyWindow(This
->devicewindow
);
399 This
->devicewindow
= 0;
402 EnterCriticalSection(&ddraw_cs
);
403 list_remove(&This
->ddraw_list_entry
);
404 LeaveCriticalSection(&ddraw_cs
);
406 /* Release the attached WineD3D stuff */
407 IWineD3DDevice_Release(This
->wineD3DDevice
);
408 IWineD3D_Release(This
->wineD3D
);
410 /* Now free the object */
411 HeapFree(GetProcessHeap(), 0, This
);
414 /*****************************************************************************
415 * IDirectDraw7::Release
417 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
419 * Returns: The new refcount
420 *****************************************************************************/
421 static ULONG WINAPI
ddraw7_Release(IDirectDraw7
*iface
)
423 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
424 ULONG ref
= InterlockedDecrement(&This
->ref7
);
426 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
428 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
434 static ULONG WINAPI
ddraw4_Release(IDirectDraw4
*iface
)
436 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw4(iface
);
437 ULONG ref
= InterlockedDecrement(&ddraw
->ref4
);
439 TRACE("%p decreasing refcount to %u.\n", ddraw
, ref
);
441 if (!ref
&& !InterlockedDecrement(&ddraw
->numIfaces
))
442 ddraw_destroy(ddraw
);
447 static ULONG WINAPI
ddraw3_Release(IDirectDraw3
*iface
)
449 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw3(iface
);
450 ULONG ref
= InterlockedDecrement(&ddraw
->ref3
);
452 TRACE("%p decreasing refcount to %u.\n", ddraw
, ref
);
454 if (!ref
&& !InterlockedDecrement(&ddraw
->numIfaces
))
455 ddraw_destroy(ddraw
);
460 static ULONG WINAPI
ddraw2_Release(IDirectDraw2
*iface
)
462 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw2(iface
);
463 ULONG ref
= InterlockedDecrement(&ddraw
->ref2
);
465 TRACE("%p decreasing refcount to %u.\n", ddraw
, ref
);
467 if (!ref
&& !InterlockedDecrement(&ddraw
->numIfaces
))
468 ddraw_destroy(ddraw
);
473 static ULONG WINAPI
ddraw1_Release(IDirectDraw
*iface
)
475 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw1(iface
);
476 ULONG ref
= InterlockedDecrement(&ddraw
->ref1
);
478 TRACE("%p decreasing refcount to %u.\n", ddraw
, ref
);
480 if (!ref
&& !InterlockedDecrement(&ddraw
->numIfaces
))
481 ddraw_destroy(ddraw
);
486 static ULONG WINAPI
d3d7_Release(IDirect3D7
*iface
)
488 TRACE("iface %p.\n", iface
);
490 return ddraw7_Release((IDirectDraw7
*)ddraw_from_d3d7(iface
));
493 static ULONG WINAPI
d3d3_Release(IDirect3D3
*iface
)
495 TRACE("iface %p.\n", iface
);
497 return ddraw1_Release((IDirectDraw
*)&ddraw_from_d3d3(iface
)->IDirectDraw_vtbl
);
500 static ULONG WINAPI
d3d2_Release(IDirect3D2
*iface
)
502 TRACE("iface %p.\n", iface
);
504 return ddraw1_Release((IDirectDraw
*)&ddraw_from_d3d2(iface
)->IDirectDraw_vtbl
);
507 static ULONG WINAPI
d3d1_Release(IDirect3D
*iface
)
509 TRACE("iface %p.\n", iface
);
511 return ddraw1_Release((IDirectDraw
*)&ddraw_from_d3d1(iface
)->IDirectDraw_vtbl
);
514 /*****************************************************************************
515 * IDirectDraw methods
516 *****************************************************************************/
518 /*****************************************************************************
519 * IDirectDraw7::SetCooperativeLevel
521 * Sets the cooperative level for the DirectDraw object, and the window
522 * assigned to it. The cooperative level determines the general behavior
523 * of the DirectDraw application
525 * Warning: This is quite tricky, as it's not really documented which
526 * cooperative levels can be combined with each other. If a game fails
527 * after this function, try to check the cooperative levels passed on
528 * Windows, and if it returns something different.
530 * If you think that this function caused the failure because it writes a
531 * fixme, be sure to run again with a +ddraw trace.
533 * What is known about cooperative levels (See the ddraw modes test):
534 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
535 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
536 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
537 * DDSCL_FULLSCREEN can be activated
538 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
540 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
541 * DDSCL_SETFOCUSWINDOW (partially),
542 * DDSCL_MULTITHREADED (work in progress)
544 * Unhandled flags, which should be implemented
545 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
546 * expect any difference to a normal window for wine)
547 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
548 * rendering (Possible test case: Half-Life)
550 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
552 * These don't seem very important for wine:
553 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
556 * DD_OK if the cooperative level was set successfully
557 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
558 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
559 * (Probably others too, have to investigate)
561 *****************************************************************************/
562 static HRESULT WINAPI
ddraw7_SetCooperativeLevel(IDirectDraw7
*iface
, HWND hwnd
, DWORD cooplevel
)
564 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
567 TRACE("iface %p, window %p, flags %#x.\n", iface
, hwnd
, cooplevel
);
568 DDRAW_dump_cooperativelevel(cooplevel
);
570 EnterCriticalSection(&ddraw_cs
);
572 /* Get the old window */
573 window
= This
->dest_window
;
575 /* Tests suggest that we need one of them: */
576 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
580 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
581 LeaveCriticalSection(&ddraw_cs
);
582 return DDERR_INVALIDPARAMS
;
585 /* Handle those levels first which set various hwnds */
586 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
588 /* This isn't compatible with a lot of flags */
589 if(cooplevel
& ( DDSCL_MULTITHREADED
|
590 DDSCL_CREATEDEVICEWINDOW
|
595 DDSCL_SETDEVICEWINDOW
|
600 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
601 LeaveCriticalSection(&ddraw_cs
);
602 return DDERR_INVALIDPARAMS
;
605 if( (This
->cooperative_level
& DDSCL_EXCLUSIVE
) && window
)
607 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
608 LeaveCriticalSection(&ddraw_cs
);
609 return DDERR_HWNDALREADYSET
;
612 This
->focuswindow
= hwnd
;
613 /* Won't use the hwnd param for anything else */
616 /* Use the focus window for drawing too */
617 This
->dest_window
= This
->focuswindow
;
619 /* Destroy the device window, if we have one */
620 if(This
->devicewindow
)
622 DestroyWindow(This
->devicewindow
);
623 This
->devicewindow
= NULL
;
626 LeaveCriticalSection(&ddraw_cs
);
630 if(cooplevel
& DDSCL_EXCLUSIVE
)
632 if( !(cooplevel
& DDSCL_FULLSCREEN
) || !hwnd
)
634 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This
);
635 LeaveCriticalSection(&ddraw_cs
);
636 return DDERR_INVALIDPARAMS
;
639 else if( !(cooplevel
& DDSCL_NORMAL
) )
641 TRACE("(%p) SetCooperativeLevel needs at least SetFocusWindow or Exclusive or Normal mode\n", This
);
642 LeaveCriticalSection(&ddraw_cs
);
643 return DDERR_INVALIDPARAMS
;
646 /* Do we switch from fullscreen to non-fullscreen ? */
647 if (!(cooplevel
& DDSCL_FULLSCREEN
) && (This
->cooperative_level
& DDSCL_FULLSCREEN
))
649 IWineD3DDevice_ReleaseFocusWindow(This
->wineD3DDevice
);
650 IWineD3DDevice_RestoreFullscreenWindow(This
->wineD3DDevice
, This
->dest_window
);
653 /* Don't override focus windows or private device windows */
654 if (hwnd
&& !This
->focuswindow
&& !This
->devicewindow
&& (hwnd
!= window
))
656 if (cooplevel
& DDSCL_FULLSCREEN
)
658 WINED3DDISPLAYMODE display_mode
;
661 IWineD3D_GetAdapterDisplayMode(This
->wineD3D
, WINED3DADAPTER_DEFAULT
, &display_mode
);
662 IWineD3DDevice_SetupFullscreenWindow(This
->wineD3DDevice
, hwnd
, display_mode
.Width
, display_mode
.Height
);
663 hr
= IWineD3DDevice_AcquireFocusWindow(This
->wineD3DDevice
, hwnd
);
666 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
667 LeaveCriticalSection(&ddraw_cs
);
671 This
->dest_window
= hwnd
;
674 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
676 /* Don't create a device window if a focus window is set */
677 if( !(This
->focuswindow
) )
679 HWND devicewindow
= CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME
, "DDraw device window",
680 WS_POPUP
, 0, 0, GetSystemMetrics(SM_CXSCREEN
), GetSystemMetrics(SM_CYSCREEN
),
681 NULL
, NULL
, NULL
, NULL
);
684 ERR("Failed to create window, last error %#x.\n", GetLastError());
685 LeaveCriticalSection(&ddraw_cs
);
689 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
690 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
692 This
->devicewindow
= devicewindow
;
693 This
->dest_window
= devicewindow
;
697 if(cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
699 /* Enable thread safety in wined3d */
700 IWineD3DDevice_SetMultithreaded(This
->wineD3DDevice
);
703 /* Unhandled flags */
704 if(cooplevel
& DDSCL_ALLOWREBOOT
)
705 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
706 if(cooplevel
& DDSCL_ALLOWMODEX
)
707 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
708 if(cooplevel
& DDSCL_FPUSETUP
)
709 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
711 /* Store the cooperative_level */
712 This
->cooperative_level
= cooplevel
;
713 TRACE("SetCooperativeLevel retuning DD_OK\n");
714 LeaveCriticalSection(&ddraw_cs
);
718 static HRESULT WINAPI
ddraw4_SetCooperativeLevel(IDirectDraw4
*iface
, HWND window
, DWORD flags
)
720 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
722 return ddraw7_SetCooperativeLevel((IDirectDraw7
*)ddraw_from_ddraw4(iface
), window
, flags
);
725 static HRESULT WINAPI
ddraw3_SetCooperativeLevel(IDirectDraw3
*iface
, HWND window
, DWORD flags
)
727 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
729 return ddraw7_SetCooperativeLevel((IDirectDraw7
*)ddraw_from_ddraw3(iface
), window
, flags
);
732 static HRESULT WINAPI
ddraw2_SetCooperativeLevel(IDirectDraw2
*iface
, HWND window
, DWORD flags
)
734 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
736 return ddraw7_SetCooperativeLevel((IDirectDraw7
*)ddraw_from_ddraw2(iface
), window
, flags
);
739 static HRESULT WINAPI
ddraw1_SetCooperativeLevel(IDirectDraw
*iface
, HWND window
, DWORD flags
)
741 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
743 return ddraw7_SetCooperativeLevel((IDirectDraw7
*)ddraw_from_ddraw1(iface
), window
, flags
);
746 /*****************************************************************************
748 * Helper function for SetDisplayMode and RestoreDisplayMode
750 * Implements DirectDraw's SetDisplayMode, but ignores the value of
751 * ForceRefreshRate, since it is already handled by
752 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
753 * without worrying that ForceRefreshRate will override the refresh rate. For
754 * argument and return value documentation, see
755 * ddraw7_SetDisplayMode.
757 *****************************************************************************/
758 static HRESULT
ddraw_set_display_mode(IDirectDraw7
*iface
, DWORD Width
, DWORD Height
,
759 DWORD BPP
, DWORD RefreshRate
, DWORD Flags
)
761 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
762 WINED3DDISPLAYMODE Mode
;
765 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
766 iface
, Width
, Height
, BPP
, RefreshRate
, Flags
);
768 EnterCriticalSection(&ddraw_cs
);
769 if( !Width
|| !Height
)
771 ERR("Width %u, Height %u, what to do?\n", Width
, Height
);
772 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
773 LeaveCriticalSection(&ddraw_cs
);
777 /* Check the exclusive mode
778 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
779 return DDERR_NOEXCLUSIVEMODE;
780 * This is WRONG. Don't know if the SDK is completely
781 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
782 * is returned, but Half-Life 1.1.1.1 (Steam version)
787 Mode
.Height
= Height
;
788 Mode
.RefreshRate
= RefreshRate
;
791 case 8: Mode
.Format
= WINED3DFMT_P8_UINT
; break;
792 case 15: Mode
.Format
= WINED3DFMT_B5G5R5X1_UNORM
; break;
793 case 16: Mode
.Format
= WINED3DFMT_B5G6R5_UNORM
; break;
794 case 24: Mode
.Format
= WINED3DFMT_B8G8R8_UNORM
; break;
795 case 32: Mode
.Format
= WINED3DFMT_B8G8R8X8_UNORM
; break;
798 /* TODO: The possible return values from msdn suggest that
799 * the screen mode can't be changed if a surface is locked
800 * or some drawing is in progress
803 /* TODO: Lose the primary surface */
804 hr
= IWineD3DDevice_SetDisplayMode(This
->wineD3DDevice
,
805 0, /* First swapchain */
807 IWineD3DDevice_RestoreFullscreenWindow(This
->wineD3DDevice
, This
->dest_window
);
808 IWineD3DDevice_SetupFullscreenWindow(This
->wineD3DDevice
, This
->dest_window
, Width
, Height
);
809 LeaveCriticalSection(&ddraw_cs
);
812 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
817 /*****************************************************************************
818 * IDirectDraw7::SetDisplayMode
820 * Sets the display screen resolution, color depth and refresh frequency
821 * when in fullscreen mode (in theory).
822 * Possible return values listed in the SDK suggest that this method fails
823 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
824 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
825 * It seems to be valid to pass 0 for With and Height, this has to be tested
826 * It could mean that the current video mode should be left as-is. (But why
830 * Height, Width: Screen dimension
831 * BPP: Color depth in Bits per pixel
832 * Refreshrate: Screen refresh rate
838 *****************************************************************************/
839 static HRESULT WINAPI
ddraw7_SetDisplayMode(IDirectDraw7
*iface
, DWORD Width
, DWORD Height
,
840 DWORD BPP
, DWORD RefreshRate
, DWORD Flags
)
842 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
843 iface
, Width
, Height
, BPP
, RefreshRate
, Flags
);
845 if (force_refresh_rate
!= 0)
847 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
848 RefreshRate
, force_refresh_rate
);
849 RefreshRate
= force_refresh_rate
;
852 return ddraw_set_display_mode(iface
, Width
, Height
, BPP
, RefreshRate
, Flags
);
855 static HRESULT WINAPI
ddraw4_SetDisplayMode(IDirectDraw4
*iface
,
856 DWORD width
, DWORD height
, DWORD bpp
, DWORD refresh_rate
, DWORD flags
)
858 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
859 iface
, width
, height
, bpp
, refresh_rate
, flags
);
861 return ddraw7_SetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw4(iface
),
862 width
, height
, bpp
, refresh_rate
, flags
);
865 static HRESULT WINAPI
ddraw3_SetDisplayMode(IDirectDraw3
*iface
,
866 DWORD width
, DWORD height
, DWORD bpp
, DWORD refresh_rate
, DWORD flags
)
868 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
869 iface
, width
, height
, bpp
, refresh_rate
, flags
);
871 return ddraw7_SetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw3(iface
),
872 width
, height
, bpp
, refresh_rate
, flags
);
875 static HRESULT WINAPI
ddraw2_SetDisplayMode(IDirectDraw2
*iface
,
876 DWORD width
, DWORD height
, DWORD bpp
, DWORD refresh_rate
, DWORD flags
)
878 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
879 iface
, width
, height
, bpp
, refresh_rate
, flags
);
881 return ddraw7_SetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw2(iface
),
882 width
, height
, bpp
, refresh_rate
, flags
);
885 static HRESULT WINAPI
ddraw1_SetDisplayMode(IDirectDraw
*iface
, DWORD width
, DWORD height
, DWORD bpp
)
887 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface
, width
, height
, bpp
);
889 return ddraw7_SetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw1(iface
), width
, height
, bpp
, 0, 0);
892 /*****************************************************************************
893 * IDirectDraw7::RestoreDisplayMode
895 * Restores the display mode to what it was at creation time. Basically.
897 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
898 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
899 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
900 * -> DD_1 is released. The screen should be left at 1024x768x32.
901 * -> DD_2 is released. The screen should be set to 1400x1050x32
902 * This case is unhandled right now, but Empire Earth does it this way.
903 * (But perhaps there is something in SetCooperativeLevel to prevent this)
905 * The msdn says that this method resets the display mode to what it was before
906 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
910 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
912 *****************************************************************************/
913 static HRESULT WINAPI
ddraw7_RestoreDisplayMode(IDirectDraw7
*iface
)
915 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
917 TRACE("iface %p.\n", iface
);
919 return ddraw_set_display_mode(iface
, This
->orig_width
, This
->orig_height
, This
->orig_bpp
, 0, 0);
922 static HRESULT WINAPI
ddraw4_RestoreDisplayMode(IDirectDraw4
*iface
)
924 TRACE("iface %p.\n", iface
);
926 return ddraw7_RestoreDisplayMode((IDirectDraw7
*)ddraw_from_ddraw4(iface
));
929 static HRESULT WINAPI
ddraw3_RestoreDisplayMode(IDirectDraw3
*iface
)
931 TRACE("iface %p.\n", iface
);
933 return ddraw7_RestoreDisplayMode((IDirectDraw7
*)ddraw_from_ddraw3(iface
));
936 static HRESULT WINAPI
ddraw2_RestoreDisplayMode(IDirectDraw2
*iface
)
938 TRACE("iface %p.\n", iface
);
940 return ddraw7_RestoreDisplayMode((IDirectDraw7
*)ddraw_from_ddraw2(iface
));
943 static HRESULT WINAPI
ddraw1_RestoreDisplayMode(IDirectDraw
*iface
)
945 TRACE("iface %p.\n", iface
);
947 return ddraw7_RestoreDisplayMode((IDirectDraw7
*)ddraw_from_ddraw1(iface
));
950 /*****************************************************************************
951 * IDirectDraw7::GetCaps
953 * Returns the drives capabilities
955 * Used for version 1, 2, 4 and 7
958 * DriverCaps: Structure to write the Hardware accelerated caps to
959 * HelCaps: Structure to write the emulation caps to
962 * This implementation returns DD_OK only
964 *****************************************************************************/
965 static HRESULT WINAPI
ddraw7_GetCaps(IDirectDraw7
*iface
, DDCAPS
*DriverCaps
, DDCAPS
*HELCaps
)
967 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
969 WINED3DCAPS winecaps
;
971 DDSCAPS2 ddscaps
= {0, 0, 0, 0};
973 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, DriverCaps
, HELCaps
);
975 /* One structure must be != NULL */
976 if( (!DriverCaps
) && (!HELCaps
) )
978 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This
);
979 return DDERR_INVALIDPARAMS
;
982 memset(&caps
, 0, sizeof(caps
));
983 memset(&winecaps
, 0, sizeof(winecaps
));
984 caps
.dwSize
= sizeof(caps
);
985 EnterCriticalSection(&ddraw_cs
);
986 hr
= IWineD3DDevice_GetDeviceCaps(This
->wineD3DDevice
, &winecaps
);
988 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
989 LeaveCriticalSection(&ddraw_cs
);
993 hr
= IDirectDraw7_GetAvailableVidMem(iface
, &ddscaps
, &caps
.dwVidMemTotal
, &caps
.dwVidMemFree
);
994 LeaveCriticalSection(&ddraw_cs
);
996 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1000 caps
.dwCaps
= winecaps
.DirectDrawCaps
.Caps
;
1001 caps
.dwCaps2
= winecaps
.DirectDrawCaps
.Caps2
;
1002 caps
.dwCKeyCaps
= winecaps
.DirectDrawCaps
.CKeyCaps
;
1003 caps
.dwFXCaps
= winecaps
.DirectDrawCaps
.FXCaps
;
1004 caps
.dwPalCaps
= winecaps
.DirectDrawCaps
.PalCaps
;
1005 caps
.ddsCaps
.dwCaps
= winecaps
.DirectDrawCaps
.ddsCaps
;
1006 caps
.dwSVBCaps
= winecaps
.DirectDrawCaps
.SVBCaps
;
1007 caps
.dwSVBCKeyCaps
= winecaps
.DirectDrawCaps
.SVBCKeyCaps
;
1008 caps
.dwSVBFXCaps
= winecaps
.DirectDrawCaps
.SVBFXCaps
;
1009 caps
.dwVSBCaps
= winecaps
.DirectDrawCaps
.VSBCaps
;
1010 caps
.dwVSBCKeyCaps
= winecaps
.DirectDrawCaps
.VSBCKeyCaps
;
1011 caps
.dwVSBFXCaps
= winecaps
.DirectDrawCaps
.VSBFXCaps
;
1012 caps
.dwSSBCaps
= winecaps
.DirectDrawCaps
.SSBCaps
;
1013 caps
.dwSSBCKeyCaps
= winecaps
.DirectDrawCaps
.SSBCKeyCaps
;
1014 caps
.dwSSBFXCaps
= winecaps
.DirectDrawCaps
.SSBFXCaps
;
1016 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1019 if(DefaultSurfaceType
== SURFACE_GDI
) {
1020 caps
.dwCaps
&= ~DDCAPS_3D
;
1021 caps
.ddsCaps
.dwCaps
&= ~(DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
);
1023 if(winecaps
.DirectDrawCaps
.StrideAlign
!= 0) {
1024 caps
.dwCaps
|= DDCAPS_ALIGNSTRIDE
;
1025 caps
.dwAlignStrideAlign
= winecaps
.DirectDrawCaps
.StrideAlign
;
1030 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &caps
);
1031 if (TRACE_ON(ddraw
))
1033 TRACE("Driver Caps :\n");
1034 DDRAW_dump_DDCAPS(DriverCaps
);
1040 DD_STRUCT_COPY_BYSIZE(HELCaps
, &caps
);
1041 if (TRACE_ON(ddraw
))
1043 TRACE("HEL Caps :\n");
1044 DDRAW_dump_DDCAPS(HELCaps
);
1051 static HRESULT WINAPI
ddraw4_GetCaps(IDirectDraw4
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1053 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1055 return ddraw7_GetCaps((IDirectDraw7
*)ddraw_from_ddraw4(iface
), driver_caps
, hel_caps
);
1058 static HRESULT WINAPI
ddraw3_GetCaps(IDirectDraw3
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1060 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1062 return ddraw7_GetCaps((IDirectDraw7
*)ddraw_from_ddraw3(iface
), driver_caps
, hel_caps
);
1065 static HRESULT WINAPI
ddraw2_GetCaps(IDirectDraw2
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1067 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1069 return ddraw7_GetCaps((IDirectDraw7
*)ddraw_from_ddraw2(iface
), driver_caps
, hel_caps
);
1072 static HRESULT WINAPI
ddraw1_GetCaps(IDirectDraw
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1074 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1076 return ddraw7_GetCaps((IDirectDraw7
*)ddraw_from_ddraw1(iface
), driver_caps
, hel_caps
);
1079 /*****************************************************************************
1080 * IDirectDraw7::Compact
1082 * No idea what it does, MSDN says it's not implemented.
1085 * DD_OK, but this is unchecked
1087 *****************************************************************************/
1088 static HRESULT WINAPI
ddraw7_Compact(IDirectDraw7
*iface
)
1090 TRACE("iface %p.\n", iface
);
1095 static HRESULT WINAPI
ddraw4_Compact(IDirectDraw4
*iface
)
1097 TRACE("iface %p.\n", iface
);
1099 return ddraw7_Compact((IDirectDraw7
*)ddraw_from_ddraw4(iface
));
1102 static HRESULT WINAPI
ddraw3_Compact(IDirectDraw3
*iface
)
1104 TRACE("iface %p.\n", iface
);
1106 return ddraw7_Compact((IDirectDraw7
*)ddraw_from_ddraw3(iface
));
1109 static HRESULT WINAPI
ddraw2_Compact(IDirectDraw2
*iface
)
1111 TRACE("iface %p.\n", iface
);
1113 return ddraw7_Compact((IDirectDraw7
*)ddraw_from_ddraw2(iface
));
1116 static HRESULT WINAPI
ddraw1_Compact(IDirectDraw
*iface
)
1118 TRACE("iface %p.\n", iface
);
1120 return ddraw7_Compact((IDirectDraw7
*)ddraw_from_ddraw1(iface
));
1123 /*****************************************************************************
1124 * IDirectDraw7::GetDisplayMode
1126 * Returns information about the current display mode
1128 * Exists in Version 1, 2, 4 and 7
1131 * DDSD: Address of a surface description structure to write the info to
1136 *****************************************************************************/
1137 static HRESULT WINAPI
ddraw7_GetDisplayMode(IDirectDraw7
*iface
, DDSURFACEDESC2
*DDSD
)
1139 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1141 WINED3DDISPLAYMODE Mode
;
1144 TRACE("iface %p, surface_desc %p.\n", iface
, DDSD
);
1146 EnterCriticalSection(&ddraw_cs
);
1147 /* This seems sane */
1150 LeaveCriticalSection(&ddraw_cs
);
1151 return DDERR_INVALIDPARAMS
;
1154 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1155 * so one method can be used for all versions (Hopefully)
1157 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1158 0 /* swapchain 0 */,
1162 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
1163 LeaveCriticalSection(&ddraw_cs
);
1167 Size
= DDSD
->dwSize
;
1168 memset(DDSD
, 0, Size
);
1170 DDSD
->dwSize
= Size
;
1171 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
1172 DDSD
->dwWidth
= Mode
.Width
;
1173 DDSD
->dwHeight
= Mode
.Height
;
1174 DDSD
->u2
.dwRefreshRate
= 60;
1175 DDSD
->ddsCaps
.dwCaps
= 0;
1176 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
1177 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, Mode
.Format
);
1178 DDSD
->u1
.lPitch
= Mode
.Width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
1182 TRACE("Returning surface desc :\n");
1183 DDRAW_dump_surface_desc(DDSD
);
1186 LeaveCriticalSection(&ddraw_cs
);
1190 static HRESULT WINAPI
ddraw4_GetDisplayMode(IDirectDraw4
*iface
, DDSURFACEDESC2
*surface_desc
)
1192 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1194 return ddraw7_GetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw4(iface
), surface_desc
);
1197 static HRESULT WINAPI
ddraw3_GetDisplayMode(IDirectDraw3
*iface
, DDSURFACEDESC
*surface_desc
)
1199 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1201 return ddraw7_GetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw3(iface
), (DDSURFACEDESC2
*)surface_desc
);
1204 static HRESULT WINAPI
ddraw2_GetDisplayMode(IDirectDraw2
*iface
, DDSURFACEDESC
*surface_desc
)
1206 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1208 return ddraw7_GetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw2(iface
), (DDSURFACEDESC2
*)surface_desc
);
1211 static HRESULT WINAPI
ddraw1_GetDisplayMode(IDirectDraw
*iface
, DDSURFACEDESC
*surface_desc
)
1213 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1215 return ddraw7_GetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw1(iface
), (DDSURFACEDESC2
*)surface_desc
);
1218 /*****************************************************************************
1219 * IDirectDraw7::GetFourCCCodes
1221 * Returns an array of supported FourCC codes.
1223 * Exists in Version 1, 2, 4 and 7
1226 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1227 * of enumerated codes
1228 * Codes: Pointer to an array of DWORDs where the supported codes are written
1232 * Always returns DD_OK, as it's a stub for now
1234 *****************************************************************************/
1235 static HRESULT WINAPI
ddraw7_GetFourCCCodes(IDirectDraw7
*iface
, DWORD
*NumCodes
, DWORD
*Codes
)
1237 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1238 static const enum wined3d_format_id formats
[] =
1240 WINED3DFMT_YUY2
, WINED3DFMT_UYVY
, WINED3DFMT_YV12
,
1241 WINED3DFMT_DXT1
, WINED3DFMT_DXT2
, WINED3DFMT_DXT3
, WINED3DFMT_DXT4
, WINED3DFMT_DXT5
,
1242 WINED3DFMT_ATI2N
, WINED3DFMT_NVHU
, WINED3DFMT_NVHS
1244 DWORD count
= 0, i
, outsize
;
1246 WINED3DDISPLAYMODE d3ddm
;
1247 WINED3DSURFTYPE type
= This
->ImplType
;
1249 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, NumCodes
, Codes
);
1251 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1252 0 /* swapchain 0 */,
1255 outsize
= NumCodes
&& Codes
? *NumCodes
: 0;
1257 if(type
== SURFACE_UNKNOWN
) type
= SURFACE_GDI
;
1259 for(i
= 0; i
< (sizeof(formats
) / sizeof(formats
[0])); i
++) {
1260 hr
= IWineD3D_CheckDeviceFormat(This
->wineD3D
,
1261 WINED3DADAPTER_DEFAULT
,
1263 d3ddm
.Format
/* AdapterFormat */,
1265 WINED3DRTYPE_SURFACE
,
1269 if(count
< outsize
) {
1270 Codes
[count
] = formats
[i
];
1276 TRACE("Returning %u FourCC codes\n", count
);
1283 static HRESULT WINAPI
ddraw4_GetFourCCCodes(IDirectDraw4
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1285 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1287 return ddraw7_GetFourCCCodes((IDirectDraw7
*)ddraw_from_ddraw4(iface
), codes_count
, codes
);
1290 static HRESULT WINAPI
ddraw3_GetFourCCCodes(IDirectDraw3
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1292 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1294 return ddraw7_GetFourCCCodes((IDirectDraw7
*)ddraw_from_ddraw3(iface
), codes_count
, codes
);
1297 static HRESULT WINAPI
ddraw2_GetFourCCCodes(IDirectDraw2
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1299 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1301 return ddraw7_GetFourCCCodes((IDirectDraw7
*)ddraw_from_ddraw2(iface
), codes_count
, codes
);
1304 static HRESULT WINAPI
ddraw1_GetFourCCCodes(IDirectDraw
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1306 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1308 return ddraw7_GetFourCCCodes((IDirectDraw7
*)ddraw_from_ddraw1(iface
), codes_count
, codes
);
1311 /*****************************************************************************
1312 * IDirectDraw7::GetMonitorFrequency
1314 * Returns the monitor's frequency
1316 * Exists in Version 1, 2, 4 and 7
1319 * Freq: Pointer to a DWORD to write the frequency to
1322 * Always returns DD_OK
1324 *****************************************************************************/
1325 static HRESULT WINAPI
ddraw7_GetMonitorFrequency(IDirectDraw7
*iface
, DWORD
*Freq
)
1327 FIXME("iface %p, frequency %p stub!\n", iface
, Freq
);
1329 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1330 * but for now this should make the games happy
1336 static HRESULT WINAPI
ddraw4_GetMonitorFrequency(IDirectDraw4
*iface
, DWORD
*frequency
)
1338 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1340 return ddraw7_GetMonitorFrequency((IDirectDraw7
*)ddraw_from_ddraw4(iface
), frequency
);
1343 static HRESULT WINAPI
ddraw3_GetMonitorFrequency(IDirectDraw3
*iface
, DWORD
*frequency
)
1345 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1347 return ddraw7_GetMonitorFrequency((IDirectDraw7
*)ddraw_from_ddraw3(iface
), frequency
);
1350 static HRESULT WINAPI
ddraw2_GetMonitorFrequency(IDirectDraw2
*iface
, DWORD
*frequency
)
1352 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1354 return ddraw7_GetMonitorFrequency((IDirectDraw7
*)ddraw_from_ddraw2(iface
), frequency
);
1357 static HRESULT WINAPI
ddraw1_GetMonitorFrequency(IDirectDraw
*iface
, DWORD
*frequency
)
1359 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1361 return ddraw7_GetMonitorFrequency((IDirectDraw7
*)ddraw_from_ddraw1(iface
), frequency
);
1364 /*****************************************************************************
1365 * IDirectDraw7::GetVerticalBlankStatus
1367 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1368 * too basically, but as it's a semi stub, I didn't create a function there
1371 * status: Pointer to a BOOL to be filled with the vertical blank status
1375 * DDERR_INVALIDPARAMS if status is NULL
1377 *****************************************************************************/
1378 static HRESULT WINAPI
ddraw7_GetVerticalBlankStatus(IDirectDraw7
*iface
, BOOL
*status
)
1380 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1382 TRACE("iface %p, status %p.\n", iface
, status
);
1384 /* This looks sane, the MSDN suggests it too */
1385 EnterCriticalSection(&ddraw_cs
);
1388 LeaveCriticalSection(&ddraw_cs
);
1389 return DDERR_INVALIDPARAMS
;
1392 *status
= This
->fake_vblank
;
1393 This
->fake_vblank
= !This
->fake_vblank
;
1394 LeaveCriticalSection(&ddraw_cs
);
1398 static HRESULT WINAPI
ddraw4_GetVerticalBlankStatus(IDirectDraw4
*iface
, BOOL
*status
)
1400 TRACE("iface %p, status %p.\n", iface
, status
);
1402 return ddraw7_GetVerticalBlankStatus((IDirectDraw7
*)ddraw_from_ddraw4(iface
), status
);
1405 static HRESULT WINAPI
ddraw3_GetVerticalBlankStatus(IDirectDraw3
*iface
, BOOL
*status
)
1407 TRACE("iface %p, status %p.\n", iface
, status
);
1409 return ddraw7_GetVerticalBlankStatus((IDirectDraw7
*)ddraw_from_ddraw3(iface
), status
);
1412 static HRESULT WINAPI
ddraw2_GetVerticalBlankStatus(IDirectDraw2
*iface
, BOOL
*status
)
1414 TRACE("iface %p, status %p.\n", iface
, status
);
1416 return ddraw7_GetVerticalBlankStatus((IDirectDraw7
*)ddraw_from_ddraw2(iface
), status
);
1419 static HRESULT WINAPI
ddraw1_GetVerticalBlankStatus(IDirectDraw
*iface
, BOOL
*status
)
1421 TRACE("iface %p, status %p.\n", iface
, status
);
1423 return ddraw7_GetVerticalBlankStatus((IDirectDraw7
*)ddraw_from_ddraw1(iface
), status
);
1426 /*****************************************************************************
1427 * IDirectDraw7::GetAvailableVidMem
1429 * Returns the total and free video memory
1432 * Caps: Specifies the memory type asked for
1433 * total: Pointer to a DWORD to be filled with the total memory
1434 * free: Pointer to a DWORD to be filled with the free memory
1438 * DDERR_INVALIDPARAMS of free and total are NULL
1440 *****************************************************************************/
1441 static HRESULT WINAPI
ddraw7_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
, DWORD
*free
)
1443 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1445 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, Caps
, total
, free
);
1449 TRACE("(%p) Asked for memory with description: ", This
);
1450 DDRAW_dump_DDSCAPS2(Caps
);
1452 EnterCriticalSection(&ddraw_cs
);
1454 /* Todo: System memory vs local video memory vs non-local video memory
1455 * The MSDN also mentions differences between texture memory and other
1456 * resources, but that's not important
1459 if( (!total
) && (!free
) )
1461 LeaveCriticalSection(&ddraw_cs
);
1462 return DDERR_INVALIDPARAMS
;
1465 if(total
) *total
= This
->total_vidmem
;
1466 if(free
) *free
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
1468 LeaveCriticalSection(&ddraw_cs
);
1472 static HRESULT WINAPI
ddraw4_GetAvailableVidMem(IDirectDraw4
*iface
,
1473 DDSCAPS2
*caps
, DWORD
*total
, DWORD
*free
)
1475 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, caps
, total
, free
);
1477 return ddraw7_GetAvailableVidMem((IDirectDraw7
*)ddraw_from_ddraw4(iface
), caps
, total
, free
);
1480 static HRESULT WINAPI
ddraw3_GetAvailableVidMem(IDirectDraw3
*iface
,
1481 DDSCAPS
*caps
, DWORD
*total
, DWORD
*free
)
1485 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, caps
, total
, free
);
1487 DDRAW_Convert_DDSCAPS_1_To_2(caps
, &caps2
);
1488 return ddraw7_GetAvailableVidMem((IDirectDraw7
*)ddraw_from_ddraw3(iface
), &caps2
, total
, free
);
1491 static HRESULT WINAPI
ddraw2_GetAvailableVidMem(IDirectDraw2
*iface
,
1492 DDSCAPS
*caps
, DWORD
*total
, DWORD
*free
)
1496 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, caps
, total
, free
);
1498 DDRAW_Convert_DDSCAPS_1_To_2(caps
, &caps2
);
1499 return ddraw7_GetAvailableVidMem((IDirectDraw7
*)ddraw_from_ddraw2(iface
), &caps2
, total
, free
);
1502 /*****************************************************************************
1503 * IDirectDraw7::Initialize
1505 * Initializes a DirectDraw interface.
1508 * GUID: Interface identifier. Well, don't know what this is really good
1512 * Returns DD_OK on the first call,
1513 * DDERR_ALREADYINITIALIZED on repeated calls
1515 *****************************************************************************/
1516 static HRESULT WINAPI
ddraw7_Initialize(IDirectDraw7
*iface
, GUID
*Guid
)
1518 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1520 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(Guid
));
1522 if(This
->initialized
)
1524 return DDERR_ALREADYINITIALIZED
;
1532 static HRESULT WINAPI
ddraw4_Initialize(IDirectDraw4
*iface
, GUID
*guid
)
1534 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1536 return ddraw7_Initialize((IDirectDraw7
*)ddraw_from_ddraw4(iface
), guid
);
1539 static HRESULT WINAPI
ddraw3_Initialize(IDirectDraw3
*iface
, GUID
*guid
)
1541 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1543 return ddraw7_Initialize((IDirectDraw7
*)ddraw_from_ddraw3(iface
), guid
);
1546 static HRESULT WINAPI
ddraw2_Initialize(IDirectDraw2
*iface
, GUID
*guid
)
1548 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1550 return ddraw7_Initialize((IDirectDraw7
*)ddraw_from_ddraw2(iface
), guid
);
1553 static HRESULT WINAPI
ddraw1_Initialize(IDirectDraw
*iface
, GUID
*guid
)
1555 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1557 return ddraw7_Initialize((IDirectDraw7
*)ddraw_from_ddraw1(iface
), guid
);
1560 static HRESULT WINAPI
d3d1_Initialize(IDirect3D
*iface
, REFIID riid
)
1562 TRACE("iface %p, riid %s.\n", iface
, debugstr_guid(riid
));
1567 /*****************************************************************************
1568 * IDirectDraw7::FlipToGDISurface
1570 * "Makes the surface that the GDI writes to the primary surface"
1571 * Looks like some windows specific thing we don't have to care about.
1572 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1573 * show error boxes ;)
1574 * Well, just return DD_OK.
1577 * Always returns DD_OK
1579 *****************************************************************************/
1580 static HRESULT WINAPI
ddraw7_FlipToGDISurface(IDirectDraw7
*iface
)
1582 FIXME("iface %p stub!\n", iface
);
1587 static HRESULT WINAPI
ddraw4_FlipToGDISurface(IDirectDraw4
*iface
)
1589 TRACE("iface %p.\n", iface
);
1591 return ddraw7_FlipToGDISurface((IDirectDraw7
*)ddraw_from_ddraw4(iface
));
1594 static HRESULT WINAPI
ddraw3_FlipToGDISurface(IDirectDraw3
*iface
)
1596 TRACE("iface %p.\n", iface
);
1598 return ddraw7_FlipToGDISurface((IDirectDraw7
*)ddraw_from_ddraw3(iface
));
1601 static HRESULT WINAPI
ddraw2_FlipToGDISurface(IDirectDraw2
*iface
)
1603 TRACE("iface %p.\n", iface
);
1605 return ddraw7_FlipToGDISurface((IDirectDraw7
*)ddraw_from_ddraw2(iface
));
1608 static HRESULT WINAPI
ddraw1_FlipToGDISurface(IDirectDraw
*iface
)
1610 TRACE("iface %p.\n", iface
);
1612 return ddraw7_FlipToGDISurface((IDirectDraw7
*)ddraw_from_ddraw1(iface
));
1615 /*****************************************************************************
1616 * IDirectDraw7::WaitForVerticalBlank
1618 * This method allows applications to get in sync with the vertical blank
1620 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1621 * redraw the screen, most likely because of this stub
1624 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1625 * or DDWAITVB_BLOCKEND
1626 * h: Not used, according to MSDN
1629 * Always returns DD_OK
1631 *****************************************************************************/
1632 static HRESULT WINAPI
ddraw7_WaitForVerticalBlank(IDirectDraw7
*iface
, DWORD Flags
, HANDLE event
)
1636 TRACE("iface %p, flags %#x, event %p.\n", iface
, Flags
, event
);
1638 /* This function is called often, so print the fixme only once */
1641 FIXME("iface %p, flags %#x, event %p stub!\n", iface
, Flags
, event
);
1645 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1646 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1647 return DDERR_UNSUPPORTED
; /* unchecked */
1652 static HRESULT WINAPI
ddraw4_WaitForVerticalBlank(IDirectDraw4
*iface
, DWORD flags
, HANDLE event
)
1654 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1656 return ddraw7_WaitForVerticalBlank((IDirectDraw7
*)ddraw_from_ddraw4(iface
), flags
, event
);
1659 static HRESULT WINAPI
ddraw3_WaitForVerticalBlank(IDirectDraw3
*iface
, DWORD flags
, HANDLE event
)
1661 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1663 return ddraw7_WaitForVerticalBlank((IDirectDraw7
*)ddraw_from_ddraw3(iface
), flags
, event
);
1666 static HRESULT WINAPI
ddraw2_WaitForVerticalBlank(IDirectDraw2
*iface
, DWORD flags
, HANDLE event
)
1668 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1670 return ddraw7_WaitForVerticalBlank((IDirectDraw7
*)ddraw_from_ddraw2(iface
), flags
, event
);
1673 static HRESULT WINAPI
ddraw1_WaitForVerticalBlank(IDirectDraw
*iface
, DWORD flags
, HANDLE event
)
1675 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1677 return ddraw7_WaitForVerticalBlank((IDirectDraw7
*)ddraw_from_ddraw1(iface
), flags
, event
);
1680 /*****************************************************************************
1681 * IDirectDraw7::GetScanLine
1683 * Returns the scan line that is being drawn on the monitor
1686 * Scanline: Address to write the scan line value to
1689 * Always returns DD_OK
1691 *****************************************************************************/
1692 static HRESULT WINAPI
ddraw7_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1694 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1695 static BOOL hide
= FALSE
;
1696 WINED3DDISPLAYMODE Mode
;
1698 TRACE("iface %p, line %p.\n", iface
, Scanline
);
1700 /* This function is called often, so print the fixme only once */
1701 EnterCriticalSection(&ddraw_cs
);
1704 FIXME("iface %p, line %p partial stub!\n", iface
, Scanline
);
1708 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1712 /* Fake the line sweeping of the monitor */
1713 /* FIXME: We should synchronize with a source to keep the refresh rate */
1714 *Scanline
= This
->cur_scanline
++;
1715 /* Assume 20 scan lines in the vertical blank */
1716 if (This
->cur_scanline
>= Mode
.Height
+ 20)
1717 This
->cur_scanline
= 0;
1719 LeaveCriticalSection(&ddraw_cs
);
1723 static HRESULT WINAPI
ddraw4_GetScanLine(IDirectDraw4
*iface
, DWORD
*line
)
1725 TRACE("iface %p, line %p.\n", iface
, line
);
1727 return ddraw7_GetScanLine((IDirectDraw7
*)ddraw_from_ddraw4(iface
), line
);
1730 static HRESULT WINAPI
ddraw3_GetScanLine(IDirectDraw3
*iface
, DWORD
*line
)
1732 TRACE("iface %p, line %p.\n", iface
, line
);
1734 return ddraw7_GetScanLine((IDirectDraw7
*)ddraw_from_ddraw3(iface
), line
);
1737 static HRESULT WINAPI
ddraw2_GetScanLine(IDirectDraw2
*iface
, DWORD
*line
)
1739 TRACE("iface %p, line %p.\n", iface
, line
);
1741 return ddraw7_GetScanLine((IDirectDraw7
*)ddraw_from_ddraw2(iface
), line
);
1744 static HRESULT WINAPI
ddraw1_GetScanLine(IDirectDraw
*iface
, DWORD
*line
)
1746 TRACE("iface %p, line %p.\n", iface
, line
);
1748 return ddraw7_GetScanLine((IDirectDraw7
*)ddraw_from_ddraw1(iface
), line
);
1751 /*****************************************************************************
1752 * IDirectDraw7::TestCooperativeLevel
1754 * Informs the application about the state of the video adapter, depending
1755 * on the cooperative level
1758 * DD_OK if the device is in a sane state
1759 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1760 * if the state is not correct(See below)
1762 *****************************************************************************/
1763 static HRESULT WINAPI
ddraw7_TestCooperativeLevel(IDirectDraw7
*iface
)
1765 TRACE("iface %p.\n", iface
);
1770 static HRESULT WINAPI
ddraw4_TestCooperativeLevel(IDirectDraw4
*iface
)
1772 TRACE("iface %p.\n", iface
);
1774 return ddraw7_TestCooperativeLevel((IDirectDraw7
*)ddraw_from_ddraw4(iface
));
1777 /*****************************************************************************
1778 * IDirectDraw7::GetGDISurface
1780 * Returns the surface that GDI is treating as the primary surface.
1781 * For Wine this is the front buffer
1784 * GDISurface: Address to write the surface pointer to
1787 * DD_OK if the surface was found
1788 * DDERR_NOTFOUND if the GDI surface wasn't found
1790 *****************************************************************************/
1791 static HRESULT WINAPI
ddraw7_GetGDISurface(IDirectDraw7
*iface
, IDirectDrawSurface7
**GDISurface
)
1793 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1794 IWineD3DSurface
*Surf
;
1795 IDirectDrawSurface7
*ddsurf
;
1799 TRACE("iface %p, surface %p.\n", iface
, GDISurface
);
1801 /* Get the back buffer from the wineD3DDevice and search its
1802 * attached surfaces for the front buffer
1804 EnterCriticalSection(&ddraw_cs
);
1805 hr
= IWineD3DDevice_GetBackBuffer(This
->wineD3DDevice
,
1807 0, /* first back buffer*/
1808 WINED3DBACKBUFFER_TYPE_MONO
,
1811 if( (hr
!= D3D_OK
) ||
1814 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1815 LeaveCriticalSection(&ddraw_cs
);
1816 return DDERR_NOTFOUND
;
1819 ddsurf
= IWineD3DSurface_GetParent(Surf
);
1820 IWineD3DSurface_Release(Surf
);
1822 /* Find the front buffer */
1823 ddsCaps
.dwCaps
= DDSCAPS_FRONTBUFFER
;
1824 hr
= IDirectDrawSurface7_GetAttachedSurface(ddsurf
,
1829 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr
);
1832 /* The AddRef is OK this time */
1833 LeaveCriticalSection(&ddraw_cs
);
1837 static HRESULT WINAPI
ddraw4_GetGDISurface(IDirectDraw4
*iface
, IDirectDrawSurface4
**surface
)
1839 TRACE("iface %p, surface %p.\n", iface
, surface
);
1841 return ddraw7_GetGDISurface((IDirectDraw7
*)ddraw_from_ddraw4(iface
), (IDirectDrawSurface7
**)surface
);
1844 static HRESULT WINAPI
ddraw3_GetGDISurface(IDirectDraw3
*iface
, IDirectDrawSurface
**surface
)
1846 IDirectDrawSurface7
*surface7
;
1849 TRACE("iface %p, surface %p.\n", iface
, surface
);
1851 hr
= ddraw7_GetGDISurface((IDirectDraw7
*)ddraw_from_ddraw3(iface
), &surface7
);
1852 *surface
= surface7
? (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)surface7
)->IDirectDrawSurface3_vtbl
: NULL
;
1857 static HRESULT WINAPI
ddraw2_GetGDISurface(IDirectDraw2
*iface
, IDirectDrawSurface
**surface
)
1859 IDirectDrawSurface7
*surface7
;
1862 TRACE("iface %p, surface %p.\n", iface
, surface
);
1864 hr
= ddraw7_GetGDISurface((IDirectDraw7
*)ddraw_from_ddraw2(iface
), &surface7
);
1865 *surface
= surface7
? (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)surface7
)->IDirectDrawSurface3_vtbl
: NULL
;
1870 static HRESULT WINAPI
ddraw1_GetGDISurface(IDirectDraw
*iface
, IDirectDrawSurface
**surface
)
1872 IDirectDrawSurface7
*surface7
;
1875 TRACE("iface %p, surface %p.\n", iface
, surface
);
1877 hr
= ddraw7_GetGDISurface((IDirectDraw7
*)ddraw_from_ddraw1(iface
), &surface7
);
1878 *surface
= surface7
? (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)surface7
)->IDirectDrawSurface3_vtbl
: NULL
;
1883 struct displaymodescallback_context
1885 LPDDENUMMODESCALLBACK func
;
1889 static HRESULT CALLBACK
EnumDisplayModesCallbackThunk(DDSURFACEDESC2
*surface_desc
, void *context
)
1891 struct displaymodescallback_context
*cbcontext
= context
;
1894 memcpy(&desc
, surface_desc
, sizeof(desc
));
1895 desc
.dwSize
= sizeof(desc
);
1897 return cbcontext
->func(&desc
, cbcontext
->context
);
1900 /*****************************************************************************
1901 * IDirectDraw7::EnumDisplayModes
1903 * Enumerates the supported Display modes. The modes can be filtered with
1904 * the DDSD parameter.
1907 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1908 * DDSD: Surface description to filter the modes
1909 * Context: Pointer passed back to the callback function
1910 * cb: Application-provided callback function
1914 * DDERR_INVALIDPARAMS if the callback wasn't set
1916 *****************************************************************************/
1917 static HRESULT WINAPI
ddraw7_EnumDisplayModes(IDirectDraw7
*iface
, DWORD Flags
,
1918 DDSURFACEDESC2
*DDSD
, void *Context
, LPDDENUMMODESCALLBACK2 cb
)
1920 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1921 unsigned int modenum
, fmt
;
1922 enum wined3d_format_id pixelformat
= WINED3DFMT_UNKNOWN
;
1923 WINED3DDISPLAYMODE mode
;
1924 DDSURFACEDESC2 callback_sd
;
1925 WINED3DDISPLAYMODE
*enum_modes
= NULL
;
1926 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
1928 static const enum wined3d_format_id checkFormatList
[] =
1930 WINED3DFMT_B8G8R8X8_UNORM
,
1931 WINED3DFMT_B5G6R5_UNORM
,
1935 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
1936 iface
, Flags
, DDSD
, Context
, cb
);
1938 EnterCriticalSection(&ddraw_cs
);
1939 /* This looks sane */
1942 LeaveCriticalSection(&ddraw_cs
);
1943 return DDERR_INVALIDPARAMS
;
1948 if ((DDSD
->dwFlags
& DDSD_PIXELFORMAT
) && (DDSD
->u4
.ddpfPixelFormat
.dwFlags
& DDPF_RGB
) )
1949 pixelformat
= PixelFormat_DD2WineD3D(&DDSD
->u4
.ddpfPixelFormat
);
1952 if(!(Flags
& DDEDM_REFRESHRATES
))
1954 enum_mode_array_size
= 16;
1955 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1958 ERR("Out of memory\n");
1959 LeaveCriticalSection(&ddraw_cs
);
1960 return DDERR_OUTOFMEMORY
;
1964 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
1966 if(pixelformat
!= WINED3DFMT_UNKNOWN
&& checkFormatList
[fmt
] != pixelformat
)
1972 while(IWineD3D_EnumAdapterModes(This
->wineD3D
,
1973 WINED3DADAPTER_DEFAULT
,
1974 checkFormatList
[fmt
],
1976 &mode
) == WINED3D_OK
)
1980 if(DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.Width
!= DDSD
->dwWidth
) continue;
1981 if(DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.Height
!= DDSD
->dwHeight
) continue;
1984 if(!(Flags
& DDEDM_REFRESHRATES
))
1986 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1987 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1988 * to be reduced to a single unique result in such case.
1993 for (i
= 0; i
< enum_mode_count
; i
++)
1995 if(enum_modes
[i
].Width
== mode
.Width
&& enum_modes
[i
].Height
== mode
.Height
&&
1996 enum_modes
[i
].Format
== mode
.Format
)
2006 memset(&callback_sd
, 0, sizeof(callback_sd
));
2007 callback_sd
.dwSize
= sizeof(callback_sd
);
2008 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
2010 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
;
2011 if(Flags
& DDEDM_REFRESHRATES
)
2013 callback_sd
.dwFlags
|= DDSD_REFRESHRATE
;
2014 callback_sd
.u2
.dwRefreshRate
= mode
.RefreshRate
;
2017 callback_sd
.dwWidth
= mode
.Width
;
2018 callback_sd
.dwHeight
= mode
.Height
;
2020 PixelFormat_WineD3DtoDD(&callback_sd
.u4
.ddpfPixelFormat
, mode
.Format
);
2022 /* Calc pitch and DWORD align like MSDN says */
2023 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.Width
;
2024 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
2026 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
2027 callback_sd
.u2
.dwRefreshRate
);
2029 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
2031 TRACE("Application asked to terminate the enumeration\n");
2032 HeapFree(GetProcessHeap(), 0, enum_modes
);
2033 LeaveCriticalSection(&ddraw_cs
);
2037 if(!(Flags
& DDEDM_REFRESHRATES
))
2039 if (enum_mode_count
== enum_mode_array_size
)
2041 WINED3DDISPLAYMODE
*new_enum_modes
;
2043 enum_mode_array_size
*= 2;
2044 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
2046 if (!new_enum_modes
)
2048 ERR("Out of memory\n");
2049 HeapFree(GetProcessHeap(), 0, enum_modes
);
2050 LeaveCriticalSection(&ddraw_cs
);
2051 return DDERR_OUTOFMEMORY
;
2054 enum_modes
= new_enum_modes
;
2057 enum_modes
[enum_mode_count
++] = mode
;
2062 TRACE("End of enumeration\n");
2063 HeapFree(GetProcessHeap(), 0, enum_modes
);
2064 LeaveCriticalSection(&ddraw_cs
);
2068 static HRESULT WINAPI
ddraw4_EnumDisplayModes(IDirectDraw4
*iface
, DWORD flags
,
2069 DDSURFACEDESC2
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK2 callback
)
2071 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2072 iface
, flags
, surface_desc
, context
, callback
);
2074 return ddraw7_EnumDisplayModes((IDirectDraw7
*)ddraw_from_ddraw4(iface
), flags
,
2075 surface_desc
, context
, callback
);
2078 static HRESULT WINAPI
ddraw3_EnumDisplayModes(IDirectDraw3
*iface
, DWORD flags
,
2079 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK callback
)
2081 struct displaymodescallback_context cbcontext
;
2083 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2084 iface
, flags
, surface_desc
, context
, callback
);
2086 cbcontext
.func
= callback
;
2087 cbcontext
.context
= context
;
2089 return ddraw7_EnumDisplayModes((IDirectDraw7
*)ddraw_from_ddraw3(iface
), flags
,
2090 (DDSURFACEDESC2
*)surface_desc
, &cbcontext
, EnumDisplayModesCallbackThunk
);
2093 static HRESULT WINAPI
ddraw2_EnumDisplayModes(IDirectDraw2
*iface
, DWORD flags
,
2094 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK callback
)
2096 struct displaymodescallback_context cbcontext
;
2098 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2099 iface
, flags
, surface_desc
, context
, callback
);
2101 cbcontext
.func
= callback
;
2102 cbcontext
.context
= context
;
2104 return ddraw7_EnumDisplayModes((IDirectDraw7
*)ddraw_from_ddraw2(iface
), flags
,
2105 (DDSURFACEDESC2
*)surface_desc
, &cbcontext
, EnumDisplayModesCallbackThunk
);
2108 static HRESULT WINAPI
ddraw1_EnumDisplayModes(IDirectDraw
*iface
, DWORD flags
,
2109 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK callback
)
2111 struct displaymodescallback_context cbcontext
;
2113 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2114 iface
, flags
, surface_desc
, context
, callback
);
2116 cbcontext
.func
= callback
;
2117 cbcontext
.context
= context
;
2119 return ddraw7_EnumDisplayModes((IDirectDraw7
*)ddraw_from_ddraw1(iface
), flags
,
2120 (DDSURFACEDESC2
*)surface_desc
, &cbcontext
, EnumDisplayModesCallbackThunk
);
2123 /*****************************************************************************
2124 * IDirectDraw7::EvaluateMode
2126 * Used with IDirectDraw7::StartModeTest to test video modes.
2127 * EvaluateMode is used to pass or fail a mode, and continue with the next
2131 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2132 * Timeout: Returns the amount of seconds left before the mode would have
2133 * been failed automatically
2136 * This implementation always DD_OK, because it's a stub
2138 *****************************************************************************/
2139 static HRESULT WINAPI
ddraw7_EvaluateMode(IDirectDraw7
*iface
, DWORD Flags
, DWORD
*Timeout
)
2141 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface
, Flags
, Timeout
);
2143 /* When implementing this, implement it in WineD3D */
2148 /*****************************************************************************
2149 * IDirectDraw7::GetDeviceIdentifier
2151 * Returns the device identifier, which gives information about the driver
2152 * Our device identifier is defined at the beginning of this file.
2155 * DDDI: Address for the returned structure
2156 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2159 * On success it returns DD_OK
2160 * DDERR_INVALIDPARAMS if DDDI is NULL
2162 *****************************************************************************/
2163 static HRESULT WINAPI
ddraw7_GetDeviceIdentifier(IDirectDraw7
*iface
,
2164 DDDEVICEIDENTIFIER2
*DDDI
, DWORD Flags
)
2166 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface
, DDDI
, Flags
);
2169 return DDERR_INVALIDPARAMS
;
2171 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2172 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2173 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2174 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2175 * bytes too long. So only copy the relevant part of the structure
2178 memcpy(DDDI
, &deviceidentifier
, FIELD_OFFSET(DDDEVICEIDENTIFIER2
, dwWHQLLevel
) + sizeof(DWORD
));
2182 static HRESULT WINAPI
ddraw4_GetDeviceIdentifier(IDirectDraw4
*iface
,
2183 DDDEVICEIDENTIFIER
*identifier
, DWORD flags
)
2185 DDDEVICEIDENTIFIER2 identifier2
;
2188 TRACE("iface %p, identifier %p, flags %#x.\n", iface
, identifier
, flags
);
2190 hr
= ddraw7_GetDeviceIdentifier((IDirectDraw7
*)ddraw_from_ddraw4(iface
), &identifier2
, flags
);
2191 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2
, identifier
);
2196 /*****************************************************************************
2197 * IDirectDraw7::GetSurfaceFromDC
2199 * Returns the Surface for a GDI device context handle.
2200 * Is this related to IDirectDrawSurface::GetDC ???
2203 * hdc: hdc to return the surface for
2204 * Surface: Address to write the surface pointer to
2207 * Always returns DD_OK because it's a stub
2209 *****************************************************************************/
2210 static HRESULT WINAPI
ddraw7_GetSurfaceFromDC(IDirectDraw7
*iface
, HDC hdc
, IDirectDrawSurface7
**Surface
)
2212 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2213 IWineD3DSurface
*wined3d_surface
;
2216 TRACE("iface %p, dc %p, surface %p.\n", iface
, hdc
, Surface
);
2218 if (!Surface
) return E_INVALIDARG
;
2220 hr
= IWineD3DDevice_GetSurfaceFromDC(This
->wineD3DDevice
, hdc
, &wined3d_surface
);
2223 TRACE("No surface found for dc %p.\n", hdc
);
2225 return DDERR_NOTFOUND
;
2228 *Surface
= IWineD3DSurface_GetParent(wined3d_surface
);
2229 IDirectDrawSurface7_AddRef(*Surface
);
2230 TRACE("Returning surface %p.\n", Surface
);
2234 static HRESULT WINAPI
ddraw4_GetSurfaceFromDC(IDirectDraw4
*iface
, HDC dc
, IDirectDrawSurface4
**surface
)
2236 IDirectDrawSurface7
*surface7
;
2239 TRACE("iface %p, dc %p, surface %p.\n", iface
, dc
, surface
);
2241 if (!surface
) return E_INVALIDARG
;
2243 hr
= ddraw7_GetSurfaceFromDC((IDirectDraw7
*)ddraw_from_ddraw4(iface
), dc
, &surface7
);
2244 *surface
= surface7
? (IDirectDrawSurface4
*)&((IDirectDrawSurfaceImpl
*)surface7
)->IDirectDrawSurface3_vtbl
: NULL
;
2249 static HRESULT WINAPI
ddraw3_GetSurfaceFromDC(IDirectDraw3
*iface
, HDC dc
, IDirectDrawSurface
**surface
)
2251 TRACE("iface %p, dc %p, surface %p.\n", iface
, dc
, surface
);
2253 return ddraw7_GetSurfaceFromDC((IDirectDraw7
*)ddraw_from_ddraw3(iface
),
2254 dc
, (IDirectDrawSurface7
**)surface
);
2257 /*****************************************************************************
2258 * IDirectDraw7::RestoreAllSurfaces
2260 * Calls the restore method of all surfaces
2265 * Always returns DD_OK because it's a stub
2267 *****************************************************************************/
2268 static HRESULT WINAPI
ddraw7_RestoreAllSurfaces(IDirectDraw7
*iface
)
2270 FIXME("iface %p stub!\n", iface
);
2272 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2273 * get their parent and call their restore method. Do not implement
2274 * it in WineD3D, as restoring a surface means re-creating the
2280 static HRESULT WINAPI
ddraw4_RestoreAllSurfaces(IDirectDraw4
*iface
)
2282 TRACE("iface %p.\n", iface
);
2284 return ddraw7_RestoreAllSurfaces((IDirectDraw7
*)ddraw_from_ddraw4(iface
));
2287 /*****************************************************************************
2288 * IDirectDraw7::StartModeTest
2290 * Tests the specified video modes to update the system registry with
2291 * refresh rate information. StartModeTest starts the mode test,
2292 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2293 * isn't called within 15 seconds, the mode is failed automatically
2295 * As refresh rates are handled by the X server, I don't think this
2296 * Method is important
2299 * Modes: An array of mode specifications
2300 * NumModes: The number of modes in Modes
2301 * Flags: Some flags...
2304 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2305 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2308 *****************************************************************************/
2309 static HRESULT WINAPI
ddraw7_StartModeTest(IDirectDraw7
*iface
, SIZE
*Modes
, DWORD NumModes
, DWORD Flags
)
2311 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2312 iface
, Modes
, NumModes
, Flags
);
2314 /* This looks sane */
2315 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
2317 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2318 * As it is not, DDERR_TESTFINISHED is returned
2319 * (hopefully that's correct
2321 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2322 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2328 /*****************************************************************************
2329 * ddraw_recreate_surfaces_cb
2331 * Enumeration callback for ddraw_recreate_surface.
2332 * It re-recreates the WineD3DSurface. It's pretty straightforward
2334 *****************************************************************************/
2335 HRESULT WINAPI
ddraw_recreate_surfaces_cb(IDirectDrawSurface7
*surf
, DDSURFACEDESC2
*desc
, void *Context
)
2337 IDirectDrawSurfaceImpl
*surfImpl
= (IDirectDrawSurfaceImpl
*)surf
;
2338 IDirectDrawImpl
*This
= surfImpl
->ddraw
;
2339 IWineD3DSurface
*wineD3DSurface
;
2340 IWineD3DSwapChain
*swapchain
;
2343 IWineD3DClipper
*clipper
= NULL
;
2345 WINED3DSURFACE_DESC Desc
;
2346 enum wined3d_format_id Format
;
2350 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
2351 DWORD MultiSampleQuality
;
2355 TRACE("surface %p, surface_desc %p, context %p.\n",
2356 surf
, desc
, Context
);
2358 /* For the enumeration */
2359 IDirectDrawSurface7_Release(surf
);
2361 if(surfImpl
->ImplType
== This
->ImplType
) return DDENUMRET_OK
; /* Continue */
2363 /* Get the objects */
2364 swapchain
= surfImpl
->wineD3DSwapChain
;
2365 surfImpl
->wineD3DSwapChain
= NULL
;
2366 wineD3DSurface
= surfImpl
->WineD3DSurface
;
2368 /* get the clipper */
2369 IWineD3DSurface_GetClipper(wineD3DSurface
, &clipper
);
2371 /* Get the surface properties */
2372 IWineD3DSurface_GetDesc(wineD3DSurface
, &Desc
);
2374 Format
= Desc
.format
;
2377 MultiSampleType
= Desc
.multisample_type
;
2378 MultiSampleQuality
= Desc
.multisample_quality
;
2380 Height
= Desc
.height
;
2382 parent
= IWineD3DSurface_GetParent(wineD3DSurface
);
2383 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
, Width
, Height
, Format
, TRUE
/* Lockable */,
2384 FALSE
/* Discard */, surfImpl
->mipmap_level
, Usage
, Pool
, MultiSampleType
, MultiSampleQuality
,
2385 This
->ImplType
, parent
, &ddraw_null_wined3d_parent_ops
, &surfImpl
->WineD3DSurface
);
2388 surfImpl
->WineD3DSurface
= wineD3DSurface
;
2392 IWineD3DSurface_SetClipper(surfImpl
->WineD3DSurface
, clipper
);
2394 /* TODO: Copy the surface content, except for render targets */
2396 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
2400 /* The backbuffers have the swapchain set as well, but the primary
2401 * owns it and destroys it
2403 if(surfImpl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
2404 IWineD3DDevice_UninitGDI(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
2406 surfImpl
->isRenderTarget
= FALSE
;
2408 if(IWineD3DSurface_Release(wineD3DSurface
) == 0)
2409 TRACE("Surface released successful, next surface\n");
2411 ERR("Something's still holding the old WineD3DSurface\n");
2414 surfImpl
->ImplType
= This
->ImplType
;
2418 IWineD3DClipper_Release(clipper
);
2420 return DDENUMRET_OK
;
2423 /*****************************************************************************
2424 * ddraw_recreate_surfaces
2426 * A function, that converts all wineD3DSurfaces to the new implementation type
2427 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
2428 * new WineD3DSurface, copies the content and releases the old surface
2430 *****************************************************************************/
2431 static HRESULT
ddraw_recreate_surfaces(IDirectDrawImpl
*This
)
2433 DDSURFACEDESC2 desc
;
2434 TRACE("(%p): Switch to implementation %d\n", This
, This
->ImplType
);
2436 if(This
->ImplType
!= SURFACE_OPENGL
&& This
->d3d_initialized
)
2438 /* Should happen almost never */
2439 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This
);
2441 IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
2443 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
2445 memset(&desc
, 0, sizeof(desc
));
2446 desc
.dwSize
= sizeof(desc
);
2448 return IDirectDraw7_EnumSurfaces((IDirectDraw7
*)This
, 0, &desc
, This
, ddraw_recreate_surfaces_cb
);
2451 ULONG WINAPI
D3D7CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
)
2453 IUnknown
*swapChainParent
;
2455 TRACE("swapchain %p.\n", pSwapChain
);
2457 swapChainParent
= IWineD3DSwapChain_GetParent(pSwapChain
);
2458 return IUnknown_Release(swapChainParent
);
2461 /*****************************************************************************
2462 * ddraw_create_surface
2464 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2465 * with the passed parameters.
2468 * DDSD: Description of the surface to create
2469 * Surf: Address to store the interface pointer at
2474 *****************************************************************************/
2475 static HRESULT
ddraw_create_surface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
,
2476 IDirectDrawSurfaceImpl
**ppSurf
, UINT level
)
2478 WINED3DSURFTYPE ImplType
= This
->ImplType
;
2481 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2482 This
, pDDSD
, ppSurf
, level
);
2484 if (TRACE_ON(ddraw
))
2486 TRACE(" (%p) Requesting surface desc :\n", This
);
2487 DDRAW_dump_surface_desc(pDDSD
);
2490 /* Select the surface type, if it wasn't choosen yet */
2491 if(ImplType
== SURFACE_UNKNOWN
)
2493 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
2494 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
2496 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This
);
2497 ImplType
= SURFACE_OPENGL
;
2500 /* Otherwise use GDI surfaces for now */
2503 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This
);
2504 ImplType
= SURFACE_GDI
;
2507 /* Policy if all surface implementations are available:
2508 * First, check if a default type was set with winecfg. If not,
2509 * try Xrender surfaces, and use them if they work. Next, check if
2510 * accelerated OpenGL is available, and use GL surfaces in this
2511 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
2512 * was created, always use OpenGL surfaces.
2514 * (Note: Xrender surfaces are not implemented for now, the
2515 * unaccelerated implementation uses GDI to render in Software)
2518 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2519 * be re-created. This could be done with IDirectDrawSurface7::Restore
2521 This
->ImplType
= ImplType
;
2525 if ((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
2526 && (This
->ImplType
!= SURFACE_OPENGL
)
2527 && DefaultSurfaceType
== SURFACE_UNKNOWN
)
2529 /* We have to change to OpenGL,
2530 * and re-create all WineD3DSurfaces
2532 ImplType
= SURFACE_OPENGL
;
2533 This
->ImplType
= ImplType
;
2534 TRACE("(%p) Re-creating all surfaces\n", This
);
2535 ddraw_recreate_surfaces(This
);
2536 TRACE("(%p) Done recreating all surfaces\n", This
);
2538 else if(This
->ImplType
!= SURFACE_OPENGL
&& pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
2540 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2541 /* Do not fail surface creation, only fail 3D device creation */
2545 /* Create the Surface object */
2546 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
2549 ERR("(%p) Error allocating memory for a surface\n", This
);
2550 return DDERR_OUTOFVIDEOMEMORY
;
2553 hr
= ddraw_surface_init(*ppSurf
, This
, pDDSD
, level
, ImplType
);
2556 WARN("Failed to initialize surface, hr %#x.\n", hr
);
2557 HeapFree(GetProcessHeap(), 0, *ppSurf
);
2561 /* Increase the surface counter, and attach the surface */
2562 InterlockedIncrement(&This
->surfaces
);
2563 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
2565 TRACE("Created surface %p.\n", *ppSurf
);
2569 /*****************************************************************************
2570 * CreateAdditionalSurfaces
2572 * Creates a new mipmap chain.
2575 * root: Root surface to attach the newly created chain to
2576 * count: number of surfaces to create
2577 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2578 * effects on the caller
2579 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2580 * creates an additional surface without the mipmapping flags
2582 *****************************************************************************/
2584 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2585 IDirectDrawSurfaceImpl
*root
,
2587 DDSURFACEDESC2 DDSD
,
2590 UINT i
, j
, level
= 0;
2592 IDirectDrawSurfaceImpl
*last
= root
;
2594 for(i
= 0; i
< count
; i
++)
2596 IDirectDrawSurfaceImpl
*object2
= NULL
;
2598 /* increase the mipmap level, but only if a mipmap is created
2599 * In this case, also halve the size
2601 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2604 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2605 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2606 /* Set the mipmap sublevel flag according to msdn */
2607 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2611 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2613 CubeFaceRoot
= FALSE
;
2615 hr
= ddraw_create_surface(This
, &DDSD
, &object2
, level
);
2621 /* Add the new surface to the complex attachment array */
2622 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2624 if(last
->complex_array
[j
]) continue;
2625 last
->complex_array
[j
] = object2
;
2630 /* Remove the (possible) back buffer cap from the new surface description,
2631 * because only one surface in the flipping chain is a back buffer, one
2632 * is a front buffer, the others are just primary surfaces.
2634 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2639 /* Must set all attached surfaces (e.g. mipmaps) versions as well */
2640 static void ddraw_set_surface_version(IDirectDrawSurfaceImpl
*surface
, UINT version
)
2644 TRACE("surface %p, version %u -> %u.\n", surface
, surface
->version
, version
);
2646 surface
->version
= version
;
2647 for (i
= 0; i
< MAX_COMPLEX_ATTACHED
; ++i
)
2649 if (!surface
->complex_array
[i
]) break;
2650 ddraw_set_surface_version(surface
->complex_array
[i
], version
);
2652 while ((surface
= surface
->next_attached
))
2654 ddraw_set_surface_version(surface
, version
);
2658 /*****************************************************************************
2659 * ddraw_attach_d3d_device
2661 * Initializes the D3D capabilities of WineD3D
2664 * primary: The primary surface for D3D
2670 *****************************************************************************/
2671 static HRESULT
ddraw_attach_d3d_device(IDirectDrawImpl
*ddraw
, IDirectDrawSurfaceImpl
*primary
)
2673 WINED3DPRESENT_PARAMETERS localParameters
;
2674 HWND window
= ddraw
->dest_window
;
2677 TRACE("ddraw %p, primary %p.\n", ddraw
, primary
);
2679 if (!window
|| window
== GetDesktopWindow())
2681 window
= CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME
, "Hidden D3D Window",
2682 WS_DISABLED
, 0, 0, GetSystemMetrics(SM_CXSCREEN
), GetSystemMetrics(SM_CYSCREEN
),
2683 NULL
, NULL
, NULL
, NULL
);
2686 ERR("Failed to create window, last error %#x.\n", GetLastError());
2690 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
2691 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window
);
2695 TRACE("Using existing window %p for Direct3D rendering.\n", window
);
2697 ddraw
->d3d_window
= window
;
2699 /* Store the future Render Target surface */
2700 ddraw
->d3d_target
= primary
;
2702 /* Use the surface description for the device parameters, not the device
2703 * settings. The application might render to an offscreen surface. */
2704 localParameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2705 localParameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2706 localParameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2707 localParameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
)
2708 ? primary
->surface_desc
.dwBackBufferCount
: 0;
2709 localParameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2710 localParameters
.MultiSampleQuality
= 0;
2711 localParameters
.SwapEffect
= WINED3DSWAPEFFECT_COPY
;
2712 localParameters
.hDeviceWindow
= window
;
2713 localParameters
.Windowed
= !(ddraw
->cooperative_level
& DDSCL_FULLSCREEN
);
2714 localParameters
.EnableAutoDepthStencil
= TRUE
;
2715 localParameters
.AutoDepthStencilFormat
= WINED3DFMT_D16_UNORM
;
2716 localParameters
.Flags
= 0;
2717 localParameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
;
2718 localParameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2720 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2721 * recursive loop until ram or emulated video memory is full. */
2722 ddraw
->d3d_initialized
= TRUE
;
2723 hr
= IWineD3DDevice_Init3D(ddraw
->wineD3DDevice
, &localParameters
);
2726 ddraw
->d3d_target
= NULL
;
2727 ddraw
->d3d_initialized
= FALSE
;
2731 ddraw
->declArraySize
= 2;
2732 ddraw
->decls
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*ddraw
->decls
) * ddraw
->declArraySize
);
2735 ERR("Error allocating an array for the converted vertex decls.\n");
2736 ddraw
->declArraySize
= 0;
2737 hr
= IWineD3DDevice_Uninit3D(ddraw
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
2738 return E_OUTOFMEMORY
;
2741 TRACE("Successfully initialized 3D.\n");
2746 static HRESULT
ddraw_create_gdi_swapchain(IDirectDrawImpl
*ddraw
, IDirectDrawSurfaceImpl
*primary
)
2748 WINED3DPRESENT_PARAMETERS presentation_parameters
;
2752 window
= ddraw
->dest_window
;
2754 memset(&presentation_parameters
, 0, sizeof(presentation_parameters
));
2756 /* Use the surface description for the device parameters, not the device
2757 * settings. The application might render to an offscreen surface. */
2758 presentation_parameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2759 presentation_parameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2760 presentation_parameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2761 presentation_parameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
)
2762 ? primary
->surface_desc
.dwBackBufferCount
: 0;
2763 presentation_parameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2764 presentation_parameters
.MultiSampleQuality
= 0;
2765 presentation_parameters
.SwapEffect
= WINED3DSWAPEFFECT_FLIP
;
2766 presentation_parameters
.hDeviceWindow
= window
;
2767 presentation_parameters
.Windowed
= !(ddraw
->cooperative_level
& DDSCL_FULLSCREEN
);
2768 presentation_parameters
.EnableAutoDepthStencil
= FALSE
; /* Not on GDI swapchains */
2769 presentation_parameters
.AutoDepthStencilFormat
= 0;
2770 presentation_parameters
.Flags
= 0;
2771 presentation_parameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
;
2772 presentation_parameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2774 ddraw
->d3d_target
= primary
;
2775 hr
= IWineD3DDevice_InitGDI(ddraw
->wineD3DDevice
, &presentation_parameters
);
2776 ddraw
->d3d_target
= NULL
;
2779 WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr
);
2780 primary
->wineD3DSwapChain
= NULL
;
2786 /*****************************************************************************
2787 * IDirectDraw7::CreateSurface
2789 * Creates a new IDirectDrawSurface object and returns its interface.
2791 * The surface connections with wined3d are a bit tricky. Basically it works
2794 * |------------------------| |-----------------|
2795 * | DDraw surface | | WineD3DSurface |
2797 * | WineD3DSurface |-------------->| |
2798 * | Child |<------------->| Parent |
2799 * |------------------------| |-----------------|
2801 * The DDraw surface is the parent of the wined3d surface, and it releases
2802 * the WineD3DSurface when the ddraw surface is destroyed.
2804 * However, for all surfaces which can be in a container in WineD3D,
2805 * we have to do this. These surfaces are usually complex surfaces,
2806 * so this concerns primary surfaces with a front and a back buffer,
2809 * |------------------------| |-----------------|
2810 * | DDraw surface | | Container |
2812 * | Child |<------------->| Parent |
2813 * | Texture |<------------->| |
2814 * | WineD3DSurface |<----| | Levels |<--|
2815 * | Complex connection | | | | |
2816 * |------------------------| | |-----------------| |
2820 * | |------------------| | |-----------------| |
2821 * | | IParent | |-------->| WineD3DSurface | |
2823 * | | Child |<------------->| Parent | |
2824 * | | | | Container |<--|
2825 * | |------------------| |-----------------| |
2827 * | |----------------------| |
2828 * | | DDraw surface 2 | |
2830 * |<->| Complex root Child | |
2832 * | | WineD3DSurface |<----| |
2833 * | |----------------------| | |
2835 * | |---------------------| | |-----------------| |
2836 * | | IParent | |----->| WineD3DSurface | |
2838 * | | Child |<---------->| Parent | |
2839 * | |---------------------| | Container |<--|
2840 * | |-----------------| |
2842 * | ---More surfaces can follow--- |
2844 * The reason is that the IWineD3DSwapchain(render target container)
2845 * and the IWineD3DTexure(Texture container) release the parents
2846 * of their surface's children, but by releasing the complex root
2847 * the surfaces which are complexly attached to it are destroyed
2848 * too. See IDirectDrawSurface::Release for a more detailed
2852 * DDSD: Description of the surface to create
2853 * Surf: Address to store the interface pointer at
2854 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2855 * aggregation, so it has to be NULL
2859 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2860 * DDERR_* if an error occurs
2862 *****************************************************************************/
2863 static HRESULT
CreateSurface(IDirectDraw7
*iface
,
2864 DDSURFACEDESC2
*DDSD
, IDirectDrawSurface7
**Surf
, IUnknown
*UnkOuter
)
2866 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2867 IDirectDrawSurfaceImpl
*object
= NULL
;
2869 LONG extra_surfaces
= 0;
2870 DDSURFACEDESC2 desc2
;
2871 WINED3DDISPLAYMODE Mode
;
2872 const DWORD sysvidmem
= DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
;
2874 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2875 iface
, DDSD
, Surf
, UnkOuter
);
2877 /* Some checks before we start */
2878 if (TRACE_ON(ddraw
))
2880 TRACE(" (%p) Requesting surface desc :\n", This
);
2881 DDRAW_dump_surface_desc(DDSD
);
2883 EnterCriticalSection(&ddraw_cs
);
2885 if (UnkOuter
!= NULL
)
2887 FIXME("(%p) : outer != NULL?\n", This
);
2888 LeaveCriticalSection(&ddraw_cs
);
2889 return CLASS_E_NOAGGREGATION
; /* unchecked */
2894 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This
);
2895 LeaveCriticalSection(&ddraw_cs
);
2896 return E_POINTER
; /* unchecked */
2899 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2901 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2902 DDSD
->dwFlags
|= DDSD_CAPS
;
2905 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2907 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2908 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2911 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2913 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2914 WARN("(%p) Null surface pointer specified, ignore it!\n", This
);
2915 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2918 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2919 !(This
->cooperative_level
& DDSCL_EXCLUSIVE
))
2921 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This
);
2923 LeaveCriticalSection(&ddraw_cs
);
2924 return DDERR_NOEXCLUSIVEMODE
;
2927 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_BACKBUFFER
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_BACKBUFFER
| DDSCAPS_PRIMARYSURFACE
))
2929 WARN("Application wanted to create back buffer primary surface\n");
2930 LeaveCriticalSection(&ddraw_cs
);
2931 return DDERR_INVALIDCAPS
;
2934 if((DDSD
->ddsCaps
.dwCaps
& sysvidmem
) == sysvidmem
)
2936 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2937 WARN("Application tries to put the surface in both system and video memory\n");
2938 LeaveCriticalSection(&ddraw_cs
);
2940 return DDERR_INVALIDCAPS
;
2943 /* Check cube maps but only if the size includes them */
2944 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2946 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2947 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2949 WARN("Cube map faces requested without cube map flag\n");
2950 LeaveCriticalSection(&ddraw_cs
);
2951 return DDERR_INVALIDCAPS
;
2953 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2954 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2956 WARN("Cube map without faces requested\n");
2957 LeaveCriticalSection(&ddraw_cs
);
2958 return DDERR_INVALIDPARAMS
;
2961 /* Quick tests confirm those can be created, but we don't do that yet */
2962 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2963 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2965 FIXME("Partial cube maps not supported yet\n");
2969 /* According to the msdn this flag is ignored by CreateSurface */
2970 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2971 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2973 /* Modify some flags */
2974 memset(&desc2
, 0, sizeof(desc2
));
2975 desc2
.dwSize
= sizeof(desc2
); /* For the struct copy */
2976 DD_STRUCT_COPY_BYSIZE(&desc2
, DDSD
);
2977 desc2
.dwSize
= sizeof(desc2
); /* To override a possibly smaller size */
2978 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2980 /* Get the video mode from WineD3D - we will need it */
2981 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
2982 0, /* Swapchain 0 */
2986 ERR("Failed to read display mode from wined3d\n");
2987 switch(This
->orig_bpp
)
2990 Mode
.Format
= WINED3DFMT_P8_UINT
;
2994 Mode
.Format
= WINED3DFMT_B5G5R5X1_UNORM
;
2998 Mode
.Format
= WINED3DFMT_B5G6R5_UNORM
;
3002 Mode
.Format
= WINED3DFMT_B8G8R8_UNORM
;
3006 Mode
.Format
= WINED3DFMT_B8G8R8X8_UNORM
;
3009 Mode
.Width
= This
->orig_width
;
3010 Mode
.Height
= This
->orig_height
;
3013 /* No pixelformat given? Use the current screen format */
3014 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
3016 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
3017 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
3019 /* Wait: It could be a Z buffer */
3020 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
3022 switch(desc2
.u2
.dwMipMapCount
) /* Who had this glorious idea? */
3025 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_S1_UINT_D15_UNORM
);
3028 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D16_UNORM
);
3031 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_X8D24_UNORM
);
3034 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D32_UNORM
);
3037 ERR("Unknown Z buffer bit depth\n");
3042 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, Mode
.Format
);
3046 /* No Width or no Height? Use the original screen size
3048 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
3049 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
3051 /* Invalid for non-render targets */
3052 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
3054 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
3056 LeaveCriticalSection(&ddraw_cs
);
3057 return DDERR_INVALIDPARAMS
;
3060 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
3061 desc2
.dwWidth
= Mode
.Width
;
3062 desc2
.dwHeight
= Mode
.Height
;
3065 /* Mipmap count fixes */
3066 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
3068 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
3070 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
3072 /* Mipmap count is given, should not be 0 */
3073 if( desc2
.u2
.dwMipMapCount
== 0 )
3075 LeaveCriticalSection(&ddraw_cs
);
3076 return DDERR_INVALIDPARAMS
;
3081 /* Undocumented feature: Create sublevels until
3082 * either the width or the height is 1
3084 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
3085 desc2
.dwWidth
: desc2
.dwHeight
;
3086 desc2
.u2
.dwMipMapCount
= 0;
3089 desc2
.u2
.dwMipMapCount
+= 1;
3096 /* Not-complex mipmap -> Mipmapcount = 1 */
3097 desc2
.u2
.dwMipMapCount
= 1;
3099 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
3101 /* There's a mipmap count in the created surface in any case */
3102 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
3104 /* If no mipmap is given, the texture has only one level */
3106 /* The first surface is a front buffer, the back buffer is created afterwards */
3107 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
3109 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
3112 /* The root surface in a cube map is positive x */
3113 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
3115 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
3116 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
3119 /* Create the first surface */
3120 hr
= ddraw_create_surface(This
, &desc2
, &object
, 0);
3123 WARN("ddraw_create_surface failed, hr %#x.\n", hr
);
3124 LeaveCriticalSection(&ddraw_cs
);
3127 object
->is_complex_root
= TRUE
;
3129 *Surf
= (IDirectDrawSurface7
*)object
;
3131 /* Create Additional surfaces if necessary
3132 * This applies to Primary surfaces which have a back buffer count
3133 * set, but not to mipmap textures. In case of Mipmap textures,
3134 * wineD3D takes care of the creation of additional surfaces
3136 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
3138 extra_surfaces
= DDSD
->dwBackBufferCount
;
3139 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
3140 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
3141 desc2
.dwBackBufferCount
= 0;
3145 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
3147 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
3148 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
3149 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
3150 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
3151 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
3152 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
3153 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
3154 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
3155 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
3156 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
3157 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
3158 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
3159 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
3160 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
3161 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
3162 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
3163 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
3166 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
, desc2
, FALSE
);
3169 /* This destroys and possibly created surfaces too */
3170 IDirectDrawSurface_Release((IDirectDrawSurface7
*)object
);
3171 LeaveCriticalSection(&ddraw_cs
);
3175 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
3176 * But attach the d3ddevice only if the currently created surface was
3177 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
3178 * The only case I can think of where this doesn't apply is when a
3179 * 2D app was configured by the user to run with OpenGL and it didn't create
3180 * the render target as first surface. In this case the render target creation
3181 * will cause the 3D init.
3183 if( (This
->ImplType
== SURFACE_OPENGL
) && !(This
->d3d_initialized
) &&
3184 desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
) )
3186 IDirectDrawSurfaceImpl
*target
= object
, *surface
;
3189 /* Search for the primary to use as render target */
3190 LIST_FOR_EACH(entry
, &This
->surface_list
)
3192 surface
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
3193 if((surface
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
)) ==
3194 (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
))
3198 TRACE("Using primary %p as render target\n", target
);
3203 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This
, target
);
3204 hr
= ddraw_attach_d3d_device(This
, target
);
3207 IDirectDrawSurfaceImpl
*release_surf
;
3208 ERR("ddraw_attach_d3d_device failed, hr %#x\n", hr
);
3211 /* The before created surface structures are in an incomplete state here.
3212 * WineD3D holds the reference on the IParents, and it released them on the failure
3213 * already. So the regular release method implementation would fail on the attempt
3214 * to destroy either the IParents or the swapchain. So free the surface here.
3215 * The surface structure here is a list, not a tree, because onscreen targets
3216 * cannot be cube textures
3220 release_surf
= object
;
3221 object
= object
->complex_array
[0];
3222 ddraw_surface_destroy(release_surf
);
3224 LeaveCriticalSection(&ddraw_cs
);
3228 else if(!(This
->d3d_initialized
) && desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
)
3230 ddraw_create_gdi_swapchain(This
, object
);
3233 /* Addref the ddraw interface to keep an reference for each surface */
3234 IDirectDraw7_AddRef(iface
);
3235 object
->ifaceToRelease
= (IUnknown
*) iface
;
3237 /* Create a WineD3DTexture if a texture was requested */
3238 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
3240 enum wined3d_format_id Format
;
3242 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
3244 This
->tex_root
= object
;
3246 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
3248 /* a mipmap is created, create enough levels */
3249 levels
= desc2
.u2
.dwMipMapCount
;
3253 /* No mipmap is created, create one level */
3257 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
3258 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
3260 Pool
= WINED3DPOOL_SYSTEMMEM
;
3262 /* Should I forward the MANAGED cap to the managed pool ? */
3264 /* Get the format. It's set already by CreateNewSurface */
3265 Format
= PixelFormat_DD2WineD3D(&object
->surface_desc
.u4
.ddpfPixelFormat
);
3267 /* The surfaces are already created, the callback only
3268 * passes the IWineD3DSurface to WineD3D
3270 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
3272 hr
= IWineD3DDevice_CreateCubeTexture(This
->wineD3DDevice
, DDSD
->dwWidth
/* Edgelength */, levels
,
3273 0 /* usage */, Format
, Pool
, object
, &ddraw_null_wined3d_parent_ops
,
3274 (IWineD3DCubeTexture
**)&object
->wineD3DTexture
);
3278 hr
= IWineD3DDevice_CreateTexture(This
->wineD3DDevice
, DDSD
->dwWidth
, DDSD
->dwHeight
, levels
,
3279 0 /* usage */, Format
, Pool
, object
, &ddraw_null_wined3d_parent_ops
,
3280 (IWineD3DTexture
**)&object
->wineD3DTexture
);
3282 This
->tex_root
= NULL
;
3285 LeaveCriticalSection(&ddraw_cs
);
3289 static HRESULT WINAPI
ddraw7_CreateSurface(IDirectDraw7
*iface
,
3290 DDSURFACEDESC2
*surface_desc
, IDirectDrawSurface7
**surface
, IUnknown
*outer_unknown
)
3292 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3293 iface
, surface_desc
, surface
, outer_unknown
);
3295 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC2
))
3297 WARN("Application supplied invalid surface descriptor\n");
3298 return DDERR_INVALIDPARAMS
;
3301 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3303 if (TRACE_ON(ddraw
))
3305 TRACE(" (%p) Requesting surface desc :\n", iface
);
3306 DDRAW_dump_surface_desc(surface_desc
);
3309 WARN("Application tried to create an explicit front or back buffer\n");
3310 return DDERR_INVALIDCAPS
;
3313 return CreateSurface(iface
, surface_desc
, surface
, outer_unknown
);
3316 static HRESULT WINAPI
ddraw4_CreateSurface(IDirectDraw4
*iface
,
3317 DDSURFACEDESC2
*surface_desc
, IDirectDrawSurface4
**surface
, IUnknown
*outer_unknown
)
3319 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw4(iface
);
3320 IDirectDrawSurfaceImpl
*impl
;
3323 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3324 iface
, surface_desc
, surface
, outer_unknown
);
3326 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC2
))
3328 WARN("Application supplied invalid surface descriptor\n");
3329 return DDERR_INVALIDPARAMS
;
3332 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3334 if (TRACE_ON(ddraw
))
3336 TRACE(" (%p) Requesting surface desc :\n", iface
);
3337 DDRAW_dump_surface_desc(surface_desc
);
3340 WARN("Application tried to create an explicit front or back buffer\n");
3341 return DDERR_INVALIDCAPS
;
3344 hr
= CreateSurface((IDirectDraw7
*)ddraw
, surface_desc
, (IDirectDrawSurface7
**)surface
, outer_unknown
);
3345 impl
= (IDirectDrawSurfaceImpl
*)*surface
;
3346 if (SUCCEEDED(hr
) && impl
)
3348 ddraw_set_surface_version(impl
, 4);
3349 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3350 IDirectDraw4_AddRef(iface
);
3351 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3357 static HRESULT WINAPI
ddraw3_CreateSurface(IDirectDraw3
*iface
,
3358 DDSURFACEDESC
*surface_desc
, IDirectDrawSurface
**surface
, IUnknown
*outer_unknown
)
3360 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw3(iface
);
3361 IDirectDrawSurface7
*surface7
;
3362 IDirectDrawSurfaceImpl
*impl
;
3365 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3366 iface
, surface_desc
, surface
, outer_unknown
);
3368 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC
))
3370 WARN("Application supplied invalid surface descriptor\n");
3371 return DDERR_INVALIDPARAMS
;
3374 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3376 if (TRACE_ON(ddraw
))
3378 TRACE(" (%p) Requesting surface desc :\n", iface
);
3379 DDRAW_dump_surface_desc((LPDDSURFACEDESC2
)surface_desc
);
3382 WARN("Application tried to create an explicit front or back buffer\n");
3383 return DDERR_INVALIDCAPS
;
3386 hr
= CreateSurface((IDirectDraw7
*)ddraw
, (DDSURFACEDESC2
*)surface_desc
, &surface7
, outer_unknown
);
3393 impl
= (IDirectDrawSurfaceImpl
*)surface7
;
3394 *surface
= (IDirectDrawSurface
*)&impl
->IDirectDrawSurface3_vtbl
;
3395 ddraw_set_surface_version(impl
, 3);
3396 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3397 IDirectDraw3_AddRef(iface
);
3398 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3403 static HRESULT WINAPI
ddraw2_CreateSurface(IDirectDraw2
*iface
,
3404 DDSURFACEDESC
*surface_desc
, IDirectDrawSurface
**surface
, IUnknown
*outer_unknown
)
3406 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw2(iface
);
3407 IDirectDrawSurface7
*surface7
;
3408 IDirectDrawSurfaceImpl
*impl
;
3411 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3412 iface
, surface_desc
, surface
, outer_unknown
);
3414 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC
))
3416 WARN("Application supplied invalid surface descriptor\n");
3417 return DDERR_INVALIDPARAMS
;
3420 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3422 if (TRACE_ON(ddraw
))
3424 TRACE(" (%p) Requesting surface desc :\n", iface
);
3425 DDRAW_dump_surface_desc((LPDDSURFACEDESC2
)surface_desc
);
3428 WARN("Application tried to create an explicit front or back buffer\n");
3429 return DDERR_INVALIDCAPS
;
3432 hr
= CreateSurface((IDirectDraw7
*)ddraw
, (DDSURFACEDESC2
*)surface_desc
, &surface7
, outer_unknown
);
3439 impl
= (IDirectDrawSurfaceImpl
*)surface7
;
3440 *surface
= (IDirectDrawSurface
*)&impl
->IDirectDrawSurface3_vtbl
;
3441 ddraw_set_surface_version(impl
, 2);
3442 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3443 impl
->ifaceToRelease
= NULL
;
3448 static HRESULT WINAPI
ddraw1_CreateSurface(IDirectDraw
*iface
,
3449 DDSURFACEDESC
*surface_desc
, IDirectDrawSurface
**surface
, IUnknown
*outer_unknown
)
3451 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw1(iface
);
3452 IDirectDrawSurface7
*surface7
;
3453 IDirectDrawSurfaceImpl
*impl
;
3456 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3457 iface
, surface_desc
, surface
, outer_unknown
);
3459 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC
))
3461 WARN("Application supplied invalid surface descriptor\n");
3462 return DDERR_INVALIDPARAMS
;
3465 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3466 * primaries anyway. */
3467 surface_desc
->ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
;
3468 hr
= CreateSurface((IDirectDraw7
*)ddraw
, (DDSURFACEDESC2
*)surface_desc
, &surface7
, outer_unknown
);
3475 impl
= (IDirectDrawSurfaceImpl
*)surface7
;
3476 *surface
= (IDirectDrawSurface
*)&impl
->IDirectDrawSurface3_vtbl
;
3477 ddraw_set_surface_version(impl
, 1);
3478 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3479 impl
->ifaceToRelease
= NULL
;
3484 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3485 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3488 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
3489 const DDPIXELFORMAT
*provided
)
3491 /* Some flags must be present in both or neither for a match. */
3492 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
3493 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
3494 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
3496 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
3499 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
3502 if (requested
->dwFlags
& DDPF_FOURCC
)
3503 if (requested
->dwFourCC
!= provided
->dwFourCC
)
3506 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
3507 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
3508 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
3511 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
3512 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
3513 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
3516 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
3517 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
3520 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3521 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
3523 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
3526 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
3527 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
3533 static BOOL
ddraw_match_surface_desc(const DDSURFACEDESC2
*requested
, const DDSURFACEDESC2
*provided
)
3542 #define CMP(FLAG, FIELD) \
3543 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3544 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3546 static const struct compare_info compare
[] =
3548 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
3549 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
3551 CMP(CKDESTBLT
, ddckCKDestBlt
),
3552 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
3553 CMP(CKSRCBLT
, ddckCKSrcBlt
),
3554 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
3555 CMP(HEIGHT
, dwHeight
),
3556 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
3557 CMP(LPSURFACE
, lpSurface
),
3558 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
3559 CMP(PITCH
, u1
/* lPitch */),
3560 /* PIXELFORMAT: manual */
3561 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
3562 CMP(TEXTURESTAGE
, dwTextureStage
),
3563 CMP(WIDTH
, dwWidth
),
3564 /* ZBUFFERBITDEPTH: "obsolete" */
3571 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
3574 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
3576 if (requested
->dwFlags
& compare
[i
].flag
3577 && memcmp((const char *)provided
+ compare
[i
].offset
,
3578 (const char *)requested
+ compare
[i
].offset
,
3579 compare
[i
].size
) != 0)
3583 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
3585 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
3586 &provided
->u4
.ddpfPixelFormat
))
3593 #undef DDENUMSURFACES_SEARCHTYPE
3594 #undef DDENUMSURFACES_MATCHTYPE
3596 struct surfacescallback_context
3598 LPDDENUMSURFACESCALLBACK func
;
3602 static HRESULT CALLBACK
EnumSurfacesCallbackThunk(IDirectDrawSurface7
*surface
,
3603 DDSURFACEDESC2
*surface_desc
, void *context
)
3605 struct surfacescallback_context
*cbcontext
= context
;
3607 return cbcontext
->func((IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)surface
)->IDirectDrawSurface3_vtbl
,
3608 (DDSURFACEDESC
*)surface_desc
, cbcontext
->context
);
3611 /*****************************************************************************
3612 * IDirectDraw7::EnumSurfaces
3614 * Loops through all surfaces attached to this device and calls the
3615 * application callback. This can't be relayed to WineD3DDevice,
3616 * because some WineD3DSurfaces' parents are IParent objects
3619 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3620 * DDSD: Description to filter for
3621 * Context: Application-provided pointer, it's passed unmodified to the
3623 * Callback: Address to call for each surface
3626 * DDERR_INVALIDPARAMS if the callback is NULL
3629 *****************************************************************************/
3630 static HRESULT WINAPI
ddraw7_EnumSurfaces(IDirectDraw7
*iface
, DWORD Flags
,
3631 DDSURFACEDESC2
*DDSD
, void *Context
, LPDDENUMSURFACESCALLBACK7 Callback
)
3633 /* The surface enumeration is handled by WineDDraw,
3634 * because it keeps track of all surfaces attached to
3635 * it. The filtering is done by our callback function,
3636 * because WineDDraw doesn't handle ddraw-like surface
3639 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3640 IDirectDrawSurfaceImpl
*surf
;
3642 DDSURFACEDESC2 desc
;
3643 struct list
*entry
, *entry2
;
3645 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3646 iface
, Flags
, DDSD
, Context
, Callback
);
3648 all
= Flags
& DDENUMSURFACES_ALL
;
3649 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
3651 EnterCriticalSection(&ddraw_cs
);
3655 LeaveCriticalSection(&ddraw_cs
);
3656 return DDERR_INVALIDPARAMS
;
3659 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3660 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
3662 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
3663 if (all
|| (nomatch
!= ddraw_match_surface_desc(DDSD
, &surf
->surface_desc
)))
3665 desc
= surf
->surface_desc
;
3666 IDirectDrawSurface7_AddRef((IDirectDrawSurface7
*)surf
);
3667 if (Callback((IDirectDrawSurface7
*)surf
, &desc
, Context
) != DDENUMRET_OK
)
3669 LeaveCriticalSection(&ddraw_cs
);
3674 LeaveCriticalSection(&ddraw_cs
);
3678 static HRESULT WINAPI
ddraw4_EnumSurfaces(IDirectDraw4
*iface
, DWORD flags
,
3679 DDSURFACEDESC2
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK2 callback
)
3681 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3682 iface
, flags
, surface_desc
, context
, callback
);
3684 return ddraw7_EnumSurfaces((IDirectDraw7
*)ddraw_from_ddraw4(iface
),
3685 flags
, surface_desc
, context
, (LPDDENUMSURFACESCALLBACK7
)callback
);
3688 static HRESULT WINAPI
ddraw3_EnumSurfaces(IDirectDraw3
*iface
, DWORD flags
,
3689 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK callback
)
3691 struct surfacescallback_context cbcontext
;
3693 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3694 iface
, flags
, surface_desc
, context
, callback
);
3696 cbcontext
.func
= callback
;
3697 cbcontext
.context
= context
;
3699 return ddraw7_EnumSurfaces((IDirectDraw7
*)ddraw_from_ddraw3(iface
), flags
,
3700 (DDSURFACEDESC2
*)surface_desc
, &cbcontext
, EnumSurfacesCallbackThunk
);
3703 static HRESULT WINAPI
ddraw2_EnumSurfaces(IDirectDraw2
*iface
, DWORD flags
,
3704 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK callback
)
3706 struct surfacescallback_context cbcontext
;
3708 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3709 iface
, flags
, surface_desc
, context
, callback
);
3711 cbcontext
.func
= callback
;
3712 cbcontext
.context
= context
;
3714 return ddraw7_EnumSurfaces((IDirectDraw7
*)ddraw_from_ddraw2(iface
), flags
,
3715 (DDSURFACEDESC2
*)surface_desc
, &cbcontext
, EnumSurfacesCallbackThunk
);
3718 static HRESULT WINAPI
ddraw1_EnumSurfaces(IDirectDraw
*iface
, DWORD flags
,
3719 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK callback
)
3721 struct surfacescallback_context cbcontext
;
3723 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3724 iface
, flags
, surface_desc
, context
, callback
);
3726 cbcontext
.func
= callback
;
3727 cbcontext
.context
= context
;
3729 return ddraw7_EnumSurfaces((IDirectDraw7
*)ddraw_from_ddraw1(iface
), flags
,
3730 (DDSURFACEDESC2
*)surface_desc
, &cbcontext
, EnumSurfacesCallbackThunk
);
3733 /*****************************************************************************
3734 * DirectDrawCreateClipper (DDRAW.@)
3736 * Creates a new IDirectDrawClipper object.
3739 * Clipper: Address to write the interface pointer to
3740 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3744 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3745 * E_OUTOFMEMORY if allocating the object failed
3747 *****************************************************************************/
3749 DirectDrawCreateClipper(DWORD Flags
,
3750 LPDIRECTDRAWCLIPPER
*Clipper
,
3753 IDirectDrawClipperImpl
* object
;
3756 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3757 Flags
, Clipper
, UnkOuter
);
3759 EnterCriticalSection(&ddraw_cs
);
3760 if (UnkOuter
!= NULL
)
3762 LeaveCriticalSection(&ddraw_cs
);
3763 return CLASS_E_NOAGGREGATION
;
3768 LeaveCriticalSection(&ddraw_cs
);
3769 return DDERR_NODIRECTDRAWSUPPORT
;
3772 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3773 sizeof(IDirectDrawClipperImpl
));
3776 LeaveCriticalSection(&ddraw_cs
);
3777 return E_OUTOFMEMORY
;
3780 hr
= ddraw_clipper_init(object
);
3783 WARN("Failed to initialize clipper, hr %#x.\n", hr
);
3784 HeapFree(GetProcessHeap(), 0, object
);
3785 LeaveCriticalSection(&ddraw_cs
);
3789 TRACE("Created clipper %p.\n", object
);
3790 *Clipper
= (IDirectDrawClipper
*) object
;
3791 LeaveCriticalSection(&ddraw_cs
);
3795 /*****************************************************************************
3796 * IDirectDraw7::CreateClipper
3798 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3800 *****************************************************************************/
3801 static HRESULT WINAPI
ddraw7_CreateClipper(IDirectDraw7
*iface
, DWORD Flags
,
3802 IDirectDrawClipper
**Clipper
, IUnknown
*UnkOuter
)
3804 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3805 iface
, Flags
, Clipper
, UnkOuter
);
3807 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3810 static HRESULT WINAPI
ddraw4_CreateClipper(IDirectDraw4
*iface
,
3811 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3813 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3814 iface
, flags
, clipper
, outer_unknown
);
3816 return ddraw7_CreateClipper((IDirectDraw7
*)ddraw_from_ddraw4(iface
), flags
, clipper
, outer_unknown
);
3819 static HRESULT WINAPI
ddraw3_CreateClipper(IDirectDraw3
*iface
,
3820 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3822 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3823 iface
, flags
, clipper
, outer_unknown
);
3825 return ddraw7_CreateClipper((IDirectDraw7
*)ddraw_from_ddraw3(iface
), flags
, clipper
, outer_unknown
);
3828 static HRESULT WINAPI
ddraw2_CreateClipper(IDirectDraw2
*iface
,
3829 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3831 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3832 iface
, flags
, clipper
, outer_unknown
);
3834 return ddraw7_CreateClipper((IDirectDraw7
*)ddraw_from_ddraw2(iface
), flags
, clipper
, outer_unknown
);
3837 static HRESULT WINAPI
ddraw1_CreateClipper(IDirectDraw
*iface
,
3838 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3840 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3841 iface
, flags
, clipper
, outer_unknown
);
3843 return ddraw7_CreateClipper((IDirectDraw7
*)ddraw_from_ddraw1(iface
), flags
, clipper
, outer_unknown
);
3846 /*****************************************************************************
3847 * IDirectDraw7::CreatePalette
3849 * Creates a new IDirectDrawPalette object
3852 * Flags: The flags for the new clipper
3853 * ColorTable: Color table to assign to the new clipper
3854 * Palette: Address to write the interface pointer to
3855 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3859 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3860 * E_OUTOFMEMORY if allocating the object failed
3862 *****************************************************************************/
3863 static HRESULT WINAPI
ddraw7_CreatePalette(IDirectDraw7
*iface
, DWORD Flags
,
3864 PALETTEENTRY
*ColorTable
, IDirectDrawPalette
**Palette
, IUnknown
*pUnkOuter
)
3866 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3867 IDirectDrawPaletteImpl
*object
;
3870 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3871 iface
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3873 EnterCriticalSection(&ddraw_cs
);
3874 if(pUnkOuter
!= NULL
)
3876 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter
);
3877 LeaveCriticalSection(&ddraw_cs
);
3878 return CLASS_E_NOAGGREGATION
;
3881 /* The refcount test shows that a cooplevel is required for this */
3882 if(!This
->cooperative_level
)
3884 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3885 LeaveCriticalSection(&ddraw_cs
);
3886 return DDERR_NOCOOPERATIVELEVELSET
;
3889 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3892 ERR("Out of memory when allocating memory for a palette implementation\n");
3893 LeaveCriticalSection(&ddraw_cs
);
3894 return E_OUTOFMEMORY
;
3897 hr
= ddraw_palette_init(object
, This
, Flags
, ColorTable
);
3900 WARN("Failed to initialize palette, hr %#x.\n", hr
);
3901 HeapFree(GetProcessHeap(), 0, object
);
3902 LeaveCriticalSection(&ddraw_cs
);
3906 TRACE("Created palette %p.\n", object
);
3907 *Palette
= (IDirectDrawPalette
*)object
;
3908 LeaveCriticalSection(&ddraw_cs
);
3912 static HRESULT WINAPI
ddraw4_CreatePalette(IDirectDraw4
*iface
, DWORD flags
,
3913 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3915 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw4(iface
);
3918 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3919 iface
, flags
, entries
, palette
, outer_unknown
);
3921 hr
= ddraw7_CreatePalette((IDirectDraw7
*)ddraw
, flags
, entries
, palette
, outer_unknown
);
3922 if (SUCCEEDED(hr
) && *palette
)
3924 IDirectDrawPaletteImpl
*impl
= (IDirectDrawPaletteImpl
*)*palette
;
3925 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3926 IDirectDraw4_AddRef(iface
);
3927 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3932 static HRESULT WINAPI
ddraw3_CreatePalette(IDirectDraw3
*iface
, DWORD flags
,
3933 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3935 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw3(iface
);
3938 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3939 iface
, flags
, entries
, palette
, outer_unknown
);
3941 hr
= ddraw7_CreatePalette((IDirectDraw7
*)ddraw
, flags
, entries
, palette
, outer_unknown
);
3942 if (SUCCEEDED(hr
) && *palette
)
3944 IDirectDrawPaletteImpl
*impl
= (IDirectDrawPaletteImpl
*)*palette
;
3945 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3946 IDirectDraw4_AddRef(iface
);
3947 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3953 static HRESULT WINAPI
ddraw2_CreatePalette(IDirectDraw2
*iface
, DWORD flags
,
3954 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3956 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw2(iface
);
3959 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3960 iface
, flags
, entries
, palette
, outer_unknown
);
3962 hr
= ddraw7_CreatePalette((IDirectDraw7
*)ddraw
, flags
, entries
, palette
, outer_unknown
);
3963 if (SUCCEEDED(hr
) && *palette
)
3965 IDirectDrawPaletteImpl
*impl
= (IDirectDrawPaletteImpl
*)*palette
;
3966 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3967 impl
->ifaceToRelease
= NULL
;
3973 static HRESULT WINAPI
ddraw1_CreatePalette(IDirectDraw
*iface
, DWORD flags
,
3974 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3976 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw1(iface
);
3979 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3980 iface
, flags
, entries
, palette
, outer_unknown
);
3982 hr
= ddraw7_CreatePalette((IDirectDraw7
*)ddraw
, flags
, entries
, palette
, outer_unknown
);
3983 if (SUCCEEDED(hr
) && *palette
)
3985 IDirectDrawPaletteImpl
*impl
= (IDirectDrawPaletteImpl
*)*palette
;
3986 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3987 impl
->ifaceToRelease
= NULL
;
3993 /*****************************************************************************
3994 * IDirectDraw7::DuplicateSurface
3996 * Duplicates a surface. The surface memory points to the same memory as
3997 * the original surface, and it's released when the last surface referencing
3998 * it is released. I guess that's beyond Wine's surface management right now
3999 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
4000 * test application to implement this)
4003 * Src: Address of the source surface
4004 * Dest: Address to write the new surface pointer to
4007 * See IDirectDraw7::CreateSurface
4009 *****************************************************************************/
4010 static HRESULT WINAPI
ddraw7_DuplicateSurface(IDirectDraw7
*iface
,
4011 IDirectDrawSurface7
*Src
, IDirectDrawSurface7
**Dest
)
4013 IDirectDrawSurfaceImpl
*Surf
= (IDirectDrawSurfaceImpl
*)Src
;
4015 FIXME("iface %p, src %p, dst %p partial stub!\n", iface
, Src
, Dest
);
4017 /* For now, simply create a new, independent surface */
4018 return IDirectDraw7_CreateSurface(iface
,
4019 &Surf
->surface_desc
,
4024 static HRESULT WINAPI
ddraw4_DuplicateSurface(IDirectDraw4
*iface
,
4025 IDirectDrawSurface4
*src
, IDirectDrawSurface4
**dst
)
4027 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
4029 return ddraw7_DuplicateSurface((IDirectDraw7
*)ddraw_from_ddraw4(iface
),
4030 (IDirectDrawSurface7
*)src
, (IDirectDrawSurface7
**)dst
);
4033 static HRESULT WINAPI
ddraw3_DuplicateSurface(IDirectDraw3
*iface
,
4034 IDirectDrawSurface
*src
, IDirectDrawSurface
**dst
)
4036 IDirectDrawSurface7
*src7
, *dst7
;
4039 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
4040 src7
= (IDirectDrawSurface7
*)surface_from_surface3((IDirectDrawSurface3
*)src
);
4041 hr
= ddraw7_DuplicateSurface((IDirectDraw7
*)ddraw_from_ddraw3(iface
), src7
, &dst7
);
4044 *dst
= (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)dst7
)->IDirectDrawSurface3_vtbl
;
4048 static HRESULT WINAPI
ddraw2_DuplicateSurface(IDirectDraw2
*iface
,
4049 IDirectDrawSurface
*src
, IDirectDrawSurface
**dst
)
4051 IDirectDrawSurface7
*src7
, *dst7
;
4054 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
4055 src7
= (IDirectDrawSurface7
*)surface_from_surface3((IDirectDrawSurface3
*)src
);
4056 hr
= ddraw7_DuplicateSurface((IDirectDraw7
*)ddraw_from_ddraw2(iface
), src7
, &dst7
);
4059 *dst
= (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)dst7
)->IDirectDrawSurface3_vtbl
;
4063 static HRESULT WINAPI
ddraw1_DuplicateSurface(IDirectDraw
*iface
,
4064 IDirectDrawSurface
*src
, IDirectDrawSurface
**dst
)
4066 IDirectDrawSurface7
*src7
, *dst7
;
4069 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
4070 src7
= (IDirectDrawSurface7
*)surface_from_surface3((IDirectDrawSurface3
*)src
);
4071 hr
= ddraw7_DuplicateSurface((IDirectDraw7
*)ddraw_from_ddraw1(iface
), src7
, &dst7
);
4074 *dst
= (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)dst7
)->IDirectDrawSurface3_vtbl
;
4078 /*****************************************************************************
4079 * IDirect3D7::EnumDevices
4081 * The EnumDevices method for IDirect3D7. It enumerates all supported
4082 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
4085 * callback: Function to call for each enumerated device
4086 * context: Pointer to pass back to the app
4089 * D3D_OK, or the return value of the GetCaps call
4091 *****************************************************************************/
4092 static HRESULT WINAPI
d3d7_EnumDevices(IDirect3D7
*iface
, LPD3DENUMDEVICESCALLBACK7 callback
, void *context
)
4094 char interface_name_tnl
[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
4095 char device_name_tnl
[] = "Wine D3D7 T&L HAL";
4096 char interface_name_hal
[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
4097 char device_name_hal
[] = "Wine D3D7 HAL";
4098 char interface_name_rgb
[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
4099 char device_name_rgb
[] = "Wine D3D7 RGB";
4101 IDirectDrawImpl
*ddraw
= ddraw_from_d3d7(iface
);
4102 D3DDEVICEDESC7 device_desc7
;
4103 D3DDEVICEDESC device_desc1
;
4106 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4108 EnterCriticalSection(&ddraw_cs
);
4110 hr
= IDirect3DImpl_GetCaps(ddraw
->wineD3D
, &device_desc1
, &device_desc7
);
4113 LeaveCriticalSection(&ddraw_cs
);
4116 callback(interface_name_tnl
, device_name_tnl
, &device_desc7
, context
);
4118 device_desc7
.deviceGUID
= IID_IDirect3DHALDevice
;
4119 callback(interface_name_hal
, device_name_hal
, &device_desc7
, context
);
4121 device_desc7
.deviceGUID
= IID_IDirect3DRGBDevice
;
4122 callback(interface_name_rgb
, device_name_rgb
, &device_desc7
, context
);
4124 TRACE("End of enumeration.\n");
4126 LeaveCriticalSection(&ddraw_cs
);
4131 /*****************************************************************************
4132 * IDirect3D3::EnumDevices
4134 * Enumerates all supported Direct3DDevice interfaces. This is the
4135 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
4137 * Version 1, 2 and 3
4140 * callback: Application-provided routine to call for each enumerated device
4141 * Context: Pointer to pass to the callback
4144 * D3D_OK on success,
4145 * The result of IDirect3DImpl_GetCaps if it failed
4147 *****************************************************************************/
4148 static HRESULT WINAPI
d3d3_EnumDevices(IDirect3D3
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
4150 static CHAR wined3d_description
[] = "Wine D3DDevice using WineD3D and OpenGL";
4152 IDirectDrawImpl
*ddraw
= ddraw_from_d3d3(iface
);
4153 D3DDEVICEDESC device_desc1
, hal_desc
, hel_desc
;
4154 D3DDEVICEDESC7 device_desc7
;
4157 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
4158 * name string. Let's put the string in a sufficiently sized array in
4159 * writable memory. */
4160 char device_name
[50];
4161 strcpy(device_name
,"Direct3D HEL");
4163 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4165 EnterCriticalSection(&ddraw_cs
);
4167 hr
= IDirect3DImpl_GetCaps(ddraw
->wineD3D
, &device_desc1
, &device_desc7
);
4170 LeaveCriticalSection(&ddraw_cs
);
4174 /* Do I have to enumerate the reference id? Note from old d3d7:
4175 * "It seems that enumerating the reference IID on Direct3D 1 games
4176 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4178 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4179 * EnumReference which enables / disables enumerating the reference
4180 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4181 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4182 * demo directory suggest this.
4184 * Some games(GTA 2) seem to use the second enumerated device, so I have
4185 * to enumerate at least 2 devices. So enumerate the reference device to
4188 * Other games (Rollcage) tell emulation and hal device apart by certain
4189 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4190 * limitation flag), and it refuses all devices that have the perspective
4191 * flag set. This way it refuses the emulation device, and HAL devices
4192 * never have POW2 unset in d3d7 on windows. */
4193 if (ddraw
->d3dversion
!= 1)
4195 static CHAR reference_description
[] = "RGB Direct3D emulation";
4197 TRACE("Enumerating WineD3D D3DDevice interface.\n");
4198 hal_desc
= device_desc1
;
4199 hel_desc
= device_desc1
;
4200 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4201 hal_desc
.dpcLineCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
4202 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
4203 hal_desc
.dpcTriCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
4204 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
4205 hr
= callback((GUID
*)&IID_IDirect3DRGBDevice
, reference_description
,
4206 device_name
, &hal_desc
, &hel_desc
, context
);
4207 if (hr
!= D3DENUMRET_OK
)
4209 TRACE("Application cancelled the enumeration.\n");
4210 LeaveCriticalSection(&ddraw_cs
);
4215 strcpy(device_name
,"Direct3D HAL");
4217 TRACE("Enumerating HAL Direct3D device.\n");
4218 hal_desc
= device_desc1
;
4219 hel_desc
= device_desc1
;
4220 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4221 hel_desc
.dpcLineCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
4222 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
4223 hel_desc
.dpcTriCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
4224 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
4225 hr
= callback((GUID
*)&IID_IDirect3DHALDevice
, wined3d_description
,
4226 device_name
, &hal_desc
, &hel_desc
, context
);
4227 if (hr
!= D3DENUMRET_OK
)
4229 TRACE("Application cancelled the enumeration.\n");
4230 LeaveCriticalSection(&ddraw_cs
);
4234 TRACE("End of enumeration.\n");
4236 LeaveCriticalSection(&ddraw_cs
);
4240 static HRESULT WINAPI
d3d2_EnumDevices(IDirect3D2
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
4242 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4244 return d3d3_EnumDevices((IDirect3D3
*)&ddraw_from_d3d2(iface
)->IDirect3D3_vtbl
, callback
, context
);
4247 static HRESULT WINAPI
d3d1_EnumDevices(IDirect3D
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
4249 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4251 return d3d3_EnumDevices((IDirect3D3
*)&ddraw_from_d3d1(iface
)->IDirect3D3_vtbl
, callback
, context
);
4254 /*****************************************************************************
4255 * IDirect3D3::CreateLight
4257 * Creates an IDirect3DLight interface. This interface is used in
4258 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4259 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4260 * uses the IDirect3DDevice7 interface with D3D7 lights.
4262 * Version 1, 2 and 3
4265 * light: Address to store the new interface pointer
4266 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4271 * DDERR_OUTOFMEMORY if memory allocation failed
4272 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4274 *****************************************************************************/
4275 static HRESULT WINAPI
d3d3_CreateLight(IDirect3D3
*iface
, IDirect3DLight
**light
, IUnknown
*outer_unknown
)
4277 IDirect3DLightImpl
*object
;
4279 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4281 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4283 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4286 ERR("Failed to allocate light memory.\n");
4287 return DDERR_OUTOFMEMORY
;
4290 d3d_light_init(object
, ddraw_from_d3d3(iface
));
4292 TRACE("Created light %p.\n", object
);
4293 *light
= (IDirect3DLight
*)object
;
4298 static HRESULT WINAPI
d3d2_CreateLight(IDirect3D2
*iface
, IDirect3DLight
**light
, IUnknown
*outer_unknown
)
4300 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4302 return d3d3_CreateLight((IDirect3D3
*)&ddraw_from_d3d2(iface
)->IDirect3D3_vtbl
, light
, outer_unknown
);
4305 static HRESULT WINAPI
d3d1_CreateLight(IDirect3D
*iface
, IDirect3DLight
**light
, IUnknown
*outer_unknown
)
4307 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4309 return d3d3_CreateLight((IDirect3D3
*)&ddraw_from_d3d1(iface
)->IDirect3D3_vtbl
, light
, outer_unknown
);
4312 /*****************************************************************************
4313 * IDirect3D3::CreateMaterial
4315 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4316 * and older versions. The IDirect3DMaterial implementation wraps its
4317 * functionality to IDirect3DDevice7::SetMaterial and friends.
4319 * Version 1, 2 and 3
4322 * material: Address to store the new interface's pointer to
4323 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4328 * DDERR_OUTOFMEMORY if memory allocation failed
4329 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4331 *****************************************************************************/
4332 static HRESULT WINAPI
d3d3_CreateMaterial(IDirect3D3
*iface
, IDirect3DMaterial3
**material
, IUnknown
*outer_unknown
)
4334 IDirect3DMaterialImpl
*object
;
4336 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4338 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4340 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4343 ERR("Failed to allocate material memory.\n");
4344 return DDERR_OUTOFMEMORY
;
4347 d3d_material_init(object
, ddraw_from_d3d3(iface
));
4349 TRACE("Created material %p.\n", object
);
4350 *material
= (IDirect3DMaterial3
*)object
;
4355 static HRESULT WINAPI
d3d2_CreateMaterial(IDirect3D2
*iface
, IDirect3DMaterial2
**material
, IUnknown
*outer_unknown
)
4357 IDirect3DMaterial3
*material3
;
4360 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4362 hr
= d3d3_CreateMaterial((IDirect3D3
*)&ddraw_from_d3d2(iface
)->IDirect3D3_vtbl
, &material3
, outer_unknown
);
4363 *material
= material3
? (IDirect3DMaterial2
*)&((IDirect3DMaterialImpl
*)material3
)->IDirect3DMaterial2_vtbl
: NULL
;
4365 TRACE("Returning material %p.\n", *material
);
4370 static HRESULT WINAPI
d3d1_CreateMaterial(IDirect3D
*iface
, IDirect3DMaterial
**material
, IUnknown
*outer_unknown
)
4372 IDirect3DMaterial3
*material3
;
4375 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4377 hr
= d3d3_CreateMaterial((IDirect3D3
*)&ddraw_from_d3d1(iface
)->IDirect3D3_vtbl
, &material3
, outer_unknown
);
4378 *material
= material3
? (IDirect3DMaterial
*)&((IDirect3DMaterialImpl
*)material3
)->IDirect3DMaterial_vtbl
: NULL
;
4380 TRACE("Returning material %p.\n", *material
);
4385 /*****************************************************************************
4386 * IDirect3D3::CreateViewport
4388 * Creates an IDirect3DViewport interface. This interface is used
4389 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4390 * it has been replaced by a viewport structure and
4391 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4392 * uses the IDirect3DDevice7 methods for its functionality
4395 * Viewport: Address to store the new interface pointer
4396 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4401 * DDERR_OUTOFMEMORY if memory allocation failed
4402 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4404 *****************************************************************************/
4405 static HRESULT WINAPI
d3d3_CreateViewport(IDirect3D3
*iface
, IDirect3DViewport3
**viewport
, IUnknown
*outer_unknown
)
4407 IDirect3DViewportImpl
*object
;
4409 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4411 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4413 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4416 ERR("Failed to allocate viewport memory.\n");
4417 return DDERR_OUTOFMEMORY
;
4420 d3d_viewport_init(object
, ddraw_from_d3d3(iface
));
4422 TRACE("Created viewport %p.\n", object
);
4423 *viewport
= (IDirect3DViewport3
*)object
;
4428 static HRESULT WINAPI
d3d2_CreateViewport(IDirect3D2
*iface
, IDirect3DViewport2
**viewport
, IUnknown
*outer_unknown
)
4430 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4432 return d3d3_CreateViewport((IDirect3D3
*)&ddraw_from_d3d2(iface
)->IDirect3D3_vtbl
,
4433 (IDirect3DViewport3
**)viewport
, outer_unknown
);
4436 static HRESULT WINAPI
d3d1_CreateViewport(IDirect3D
*iface
, IDirect3DViewport
**viewport
, IUnknown
*outer_unknown
)
4438 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4440 return d3d3_CreateViewport((IDirect3D3
*)&ddraw_from_d3d1(iface
)->IDirect3D3_vtbl
,
4441 (IDirect3DViewport3
**)viewport
, outer_unknown
);
4444 /*****************************************************************************
4445 * IDirect3D3::FindDevice
4447 * This method finds a device with the requested properties and returns a
4448 * device description
4452 * fds: Describes the requested device characteristics
4453 * fdr: Returns the device description
4457 * DDERR_INVALIDPARAMS if no device was found
4459 *****************************************************************************/
4460 static HRESULT WINAPI
d3d3_FindDevice(IDirect3D3
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4462 IDirectDrawImpl
*ddraw
= ddraw_from_d3d3(iface
);
4463 D3DDEVICEDESC7 desc7
;
4464 D3DDEVICEDESC desc1
;
4467 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4469 if (!fds
|| !fdr
) return DDERR_INVALIDPARAMS
;
4471 if (fds
->dwSize
!= sizeof(D3DFINDDEVICESEARCH
)
4472 || fdr
->dwSize
!= sizeof(D3DFINDDEVICERESULT
))
4473 return DDERR_INVALIDPARAMS
;
4475 if ((fds
->dwFlags
& D3DFDS_COLORMODEL
)
4476 && fds
->dcmColorModel
!= D3DCOLOR_RGB
)
4478 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4479 return DDERR_INVALIDPARAMS
; /* No real idea what to return here :-) */
4482 if (fds
->dwFlags
& D3DFDS_GUID
)
4484 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds
->guid
)));
4485 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D
, &fds
->guid
)
4486 && !IsEqualGUID(&IID_IDirect3DHALDevice
, &fds
->guid
)
4487 && !IsEqualGUID(&IID_IDirect3DRGBDevice
, &fds
->guid
))
4489 WARN("No match for this GUID.\n");
4490 return DDERR_NOTFOUND
;
4495 hr
= IDirect3DImpl_GetCaps(ddraw
->wineD3D
, &desc1
, &desc7
);
4496 if (hr
!= D3D_OK
) return hr
;
4498 /* Now return our own GUID */
4499 fdr
->guid
= IID_D3DDEVICE_WineD3D
;
4500 fdr
->ddHwDesc
= desc1
;
4501 fdr
->ddSwDesc
= desc1
;
4503 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4508 static HRESULT WINAPI
d3d2_FindDevice(IDirect3D2
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4510 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4512 return d3d3_FindDevice((IDirect3D3
*)&ddraw_from_d3d2(iface
)->IDirect3D3_vtbl
, fds
, fdr
);
4515 static HRESULT WINAPI
d3d1_FindDevice(IDirect3D
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4517 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4519 return d3d3_FindDevice((IDirect3D3
*)&ddraw_from_d3d1(iface
)->IDirect3D3_vtbl
, fds
, fdr
);
4522 /*****************************************************************************
4523 * IDirect3D7::CreateDevice
4525 * Creates an IDirect3DDevice7 interface.
4527 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4528 * DirectDraw surfaces and are created with
4529 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4530 * create the device object and QueryInterfaces for IDirect3DDevice
4533 * refiid: IID of the device to create
4534 * Surface: Initial rendertarget
4535 * Device: Address to return the interface pointer
4539 * DDERR_OUTOFMEMORY if memory allocation failed
4540 * DDERR_INVALIDPARAMS if a device exists already
4542 *****************************************************************************/
4543 static HRESULT WINAPI
d3d7_CreateDevice(IDirect3D7
*iface
, REFCLSID riid
,
4544 IDirectDrawSurface7
*surface
, IDirect3DDevice7
**device
)
4546 IDirectDrawSurfaceImpl
*target
= (IDirectDrawSurfaceImpl
*)surface
;
4547 IDirectDrawImpl
*ddraw
= ddraw_from_d3d7(iface
);
4548 IDirect3DDeviceImpl
*object
;
4551 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface
, debugstr_guid(riid
), surface
, device
);
4553 EnterCriticalSection(&ddraw_cs
);
4556 /* Fail device creation if non-opengl surfaces are used. */
4557 if (ddraw
->ImplType
!= SURFACE_OPENGL
)
4559 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4560 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4562 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4563 * is caught in CreateSurface or QueryInterface. */
4564 LeaveCriticalSection(&ddraw_cs
);
4568 if (ddraw
->d3ddevice
)
4570 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4571 LeaveCriticalSection(&ddraw_cs
);
4572 return DDERR_INVALIDPARAMS
;
4575 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4578 ERR("Failed to allocate device memory.\n");
4579 LeaveCriticalSection(&ddraw_cs
);
4580 return DDERR_OUTOFMEMORY
;
4583 hr
= d3d_device_init(object
, ddraw
, target
);
4586 WARN("Failed to initialize device, hr %#x.\n", hr
);
4587 HeapFree(GetProcessHeap(), 0, object
);
4588 LeaveCriticalSection(&ddraw_cs
);
4592 TRACE("Created device %p.\n", object
);
4593 *device
= (IDirect3DDevice7
*)object
;
4595 LeaveCriticalSection(&ddraw_cs
);
4599 static HRESULT WINAPI
d3d3_CreateDevice(IDirect3D3
*iface
, REFCLSID riid
,
4600 IDirectDrawSurface4
*surface
, IDirect3DDevice3
**device
, IUnknown
*outer_unknown
)
4604 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4605 iface
, debugstr_guid(riid
), surface
, device
, outer_unknown
);
4607 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4609 hr
= d3d7_CreateDevice((IDirect3D7
*)&ddraw_from_d3d3(iface
)->IDirect3D7_vtbl
, riid
,
4610 (IDirectDrawSurface7
*)surface
, (IDirect3DDevice7
**)device
);
4611 if (*device
) *device
= (IDirect3DDevice3
*)&((IDirect3DDeviceImpl
*)*device
)->IDirect3DDevice3_vtbl
;
4616 static HRESULT WINAPI
d3d2_CreateDevice(IDirect3D2
*iface
, REFCLSID riid
,
4617 IDirectDrawSurface
*surface
, IDirect3DDevice2
**device
)
4621 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4622 iface
, debugstr_guid(riid
), surface
, device
);
4624 hr
= d3d7_CreateDevice((IDirect3D7
*)&ddraw_from_d3d2(iface
)->IDirect3D7_vtbl
, riid
,
4625 surface
? (IDirectDrawSurface7
*)surface_from_surface3((IDirectDrawSurface3
*)surface
) : NULL
,
4626 (IDirect3DDevice7
**)device
);
4627 if (*device
) *device
= (IDirect3DDevice2
*)&((IDirect3DDeviceImpl
*)*device
)->IDirect3DDevice2_vtbl
;
4632 /*****************************************************************************
4633 * IDirect3D7::CreateVertexBuffer
4635 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4641 * desc: Requested Vertex buffer properties
4642 * vertex_buffer: Address to return the interface pointer at
4643 * flags: Some flags, should be 0
4647 * DDERR_OUTOFMEMORY if memory allocation failed
4648 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4649 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4651 *****************************************************************************/
4652 static HRESULT WINAPI
d3d7_CreateVertexBuffer(IDirect3D7
*iface
, D3DVERTEXBUFFERDESC
*desc
,
4653 IDirect3DVertexBuffer7
**vertex_buffer
, DWORD flags
)
4655 IDirect3DVertexBufferImpl
*object
;
4658 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4659 iface
, desc
, vertex_buffer
, flags
);
4661 if (!vertex_buffer
|| !desc
) return DDERR_INVALIDPARAMS
;
4663 TRACE("Vertex buffer description:\n");
4664 TRACE(" dwSize %u\n", desc
->dwSize
);
4665 TRACE(" dwCaps %#x\n", desc
->dwCaps
);
4666 TRACE(" FVF %#x\n", desc
->dwFVF
);
4667 TRACE(" dwNumVertices %u\n", desc
->dwNumVertices
);
4669 /* Now create the vertex buffer */
4670 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4673 ERR("Failed to allocate vertex buffer memory.\n");
4674 return DDERR_OUTOFMEMORY
;
4677 hr
= d3d_vertex_buffer_init(object
, ddraw_from_d3d7(iface
), desc
);
4680 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
4681 HeapFree(GetProcessHeap(), 0, object
);
4685 TRACE("Created vertex buffer %p.\n", object
);
4686 *vertex_buffer
= (IDirect3DVertexBuffer7
*)object
;
4691 static HRESULT WINAPI
d3d3_CreateVertexBuffer(IDirect3D3
*iface
, D3DVERTEXBUFFERDESC
*desc
,
4692 IDirect3DVertexBuffer
**vertex_buffer
, DWORD flags
, IUnknown
*outer_unknown
)
4694 IDirectDrawImpl
*This
= ddraw_from_d3d3(iface
);
4697 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4698 iface
, desc
, vertex_buffer
, flags
, outer_unknown
);
4700 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4702 hr
= d3d7_CreateVertexBuffer((IDirect3D7
*)&This
->IDirect3D7_vtbl
,
4703 desc
, (IDirect3DVertexBuffer7
**)vertex_buffer
, flags
);
4705 *vertex_buffer
= (IDirect3DVertexBuffer
*)&((IDirect3DVertexBufferImpl
*)*vertex_buffer
)->IDirect3DVertexBuffer_vtbl
;
4710 /*****************************************************************************
4711 * IDirect3D7::EnumZBufferFormats
4713 * Enumerates all supported Z buffer pixel formats
4719 * callback: callback to call for each pixel format
4720 * context: Pointer to pass back to the callback
4724 * DDERR_INVALIDPARAMS if callback is NULL
4725 * For details, see IWineD3DDevice::EnumZBufferFormats
4727 *****************************************************************************/
4728 static HRESULT WINAPI
d3d7_EnumZBufferFormats(IDirect3D7
*iface
, REFCLSID device_iid
,
4729 LPD3DENUMPIXELFORMATSCALLBACK callback
, void *context
)
4731 IDirectDrawImpl
*ddraw
= ddraw_from_d3d7(iface
);
4732 WINED3DDISPLAYMODE d3ddm
;
4733 WINED3DDEVTYPE type
;
4737 /* Order matters. Specifically, BattleZone II (full version) expects the
4738 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4739 static const enum wined3d_format_id formats
[] =
4741 WINED3DFMT_S1_UINT_D15_UNORM
,
4742 WINED3DFMT_D16_UNORM
,
4743 WINED3DFMT_X8D24_UNORM
,
4744 WINED3DFMT_S4X4_UINT_D24_UNORM
,
4745 WINED3DFMT_D24_UNORM_S8_UINT
,
4746 WINED3DFMT_D32_UNORM
,
4749 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4750 iface
, debugstr_guid(device_iid
), callback
, context
);
4752 if (!callback
) return DDERR_INVALIDPARAMS
;
4754 if (IsEqualGUID(device_iid
, &IID_IDirect3DHALDevice
)
4755 || IsEqualGUID(device_iid
, &IID_IDirect3DTnLHalDevice
)
4756 || IsEqualGUID(device_iid
, &IID_D3DDEVICE_WineD3D
))
4758 TRACE("Asked for HAL device.\n");
4759 type
= WINED3DDEVTYPE_HAL
;
4761 else if (IsEqualGUID(device_iid
, &IID_IDirect3DRGBDevice
)
4762 || IsEqualGUID(device_iid
, &IID_IDirect3DMMXDevice
))
4764 TRACE("Asked for SW device.\n");
4765 type
= WINED3DDEVTYPE_SW
;
4767 else if (IsEqualGUID(device_iid
, &IID_IDirect3DRefDevice
))
4769 TRACE("Asked for REF device.\n");
4770 type
= WINED3DDEVTYPE_REF
;
4772 else if (IsEqualGUID(device_iid
, &IID_IDirect3DNullDevice
))
4774 TRACE("Asked for NULLREF device.\n");
4775 type
= WINED3DDEVTYPE_NULLREF
;
4779 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid
));
4780 type
= WINED3DDEVTYPE_HAL
;
4783 EnterCriticalSection(&ddraw_cs
);
4784 /* We need an adapter format from somewhere to please wined3d and WGL.
4785 * Use the current display mode. So far all cards offer the same depth
4786 * stencil format for all modes, but if some do not and applications do
4787 * not like that we'll have to find some workaround, like iterating over
4788 * all imaginable formats and collecting all the depth stencil formats we
4790 hr
= IWineD3DDevice_GetDisplayMode(ddraw
->wineD3DDevice
, 0, &d3ddm
);
4792 for (i
= 0; i
< (sizeof(formats
) / sizeof(*formats
)); ++i
)
4794 hr
= IWineD3D_CheckDeviceFormat(ddraw
->wineD3D
, WINED3DADAPTER_DEFAULT
, type
, d3ddm
.Format
,
4795 WINED3DUSAGE_DEPTHSTENCIL
, WINED3DRTYPE_SURFACE
, formats
[i
], SURFACE_OPENGL
);
4798 DDPIXELFORMAT pformat
;
4800 memset(&pformat
, 0, sizeof(pformat
));
4801 pformat
.dwSize
= sizeof(pformat
);
4802 PixelFormat_WineD3DtoDD(&pformat
, formats
[i
]);
4804 TRACE("Enumerating wined3d format %#x.\n", formats
[i
]);
4805 hr
= callback(&pformat
, context
);
4806 if (hr
!= DDENUMRET_OK
)
4808 TRACE("Format enumeration cancelled by application.\n");
4809 LeaveCriticalSection(&ddraw_cs
);
4814 TRACE("End of enumeration.\n");
4816 LeaveCriticalSection(&ddraw_cs
);
4820 static HRESULT WINAPI
d3d3_EnumZBufferFormats(IDirect3D3
*iface
, REFCLSID device_iid
,
4821 LPD3DENUMPIXELFORMATSCALLBACK callback
, void *context
)
4823 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4824 iface
, debugstr_guid(device_iid
), callback
, context
);
4826 return d3d7_EnumZBufferFormats((IDirect3D7
*)&ddraw_from_d3d3(iface
)->IDirect3D7_vtbl
,
4827 device_iid
, callback
, context
);
4830 /*****************************************************************************
4831 * IDirect3D7::EvictManagedTextures
4833 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4834 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4839 * D3D_OK, because it's a stub
4841 *****************************************************************************/
4842 static HRESULT WINAPI
d3d7_EvictManagedTextures(IDirect3D7
*iface
)
4844 FIXME("iface %p stub!\n", iface
);
4846 /* TODO: Just enumerate resources using IWineD3DDevice_EnumResources(),
4847 * then unload surfaces / textures. */
4852 static HRESULT WINAPI
d3d3_EvictManagedTextures(IDirect3D3
*iface
)
4854 TRACE("iface %p.\n", iface
);
4856 return d3d7_EvictManagedTextures((IDirect3D7
*)&ddraw_from_d3d3(iface
)->IDirect3D7_vtbl
);
4859 /*****************************************************************************
4860 * IDirect3DImpl_GetCaps
4862 * This function retrieves the device caps from wined3d
4863 * and converts it into a D3D7 and D3D - D3D3 structure
4864 * This is a helper function called from various places in ddraw
4867 * wined3d: The interface to get the caps from
4868 * desc1: Old D3D <3 structure to fill (needed)
4869 * desc7: D3D7 device desc structure to fill (needed)
4872 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4874 *****************************************************************************/
4875 HRESULT
IDirect3DImpl_GetCaps(IWineD3D
*wined3d
, D3DDEVICEDESC
*desc1
, D3DDEVICEDESC7
*desc7
)
4877 WINED3DCAPS wined3d_caps
;
4880 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d
, desc1
, desc7
);
4882 memset(&wined3d_caps
, 0, sizeof(wined3d_caps
));
4884 EnterCriticalSection(&ddraw_cs
);
4885 hr
= IWineD3D_GetDeviceCaps(wined3d
, 0, WINED3DDEVTYPE_HAL
, &wined3d_caps
);
4886 LeaveCriticalSection(&ddraw_cs
);
4889 WARN("Failed to get device caps, hr %#x.\n", hr
);
4893 /* Copy the results into the d3d7 and d3d3 structures */
4894 desc7
->dwDevCaps
= wined3d_caps
.DevCaps
;
4895 desc7
->dpcLineCaps
.dwMiscCaps
= wined3d_caps
.PrimitiveMiscCaps
;
4896 desc7
->dpcLineCaps
.dwRasterCaps
= wined3d_caps
.RasterCaps
;
4897 desc7
->dpcLineCaps
.dwZCmpCaps
= wined3d_caps
.ZCmpCaps
;
4898 desc7
->dpcLineCaps
.dwSrcBlendCaps
= wined3d_caps
.SrcBlendCaps
;
4899 desc7
->dpcLineCaps
.dwDestBlendCaps
= wined3d_caps
.DestBlendCaps
;
4900 desc7
->dpcLineCaps
.dwAlphaCmpCaps
= wined3d_caps
.AlphaCmpCaps
;
4901 desc7
->dpcLineCaps
.dwShadeCaps
= wined3d_caps
.ShadeCaps
;
4902 desc7
->dpcLineCaps
.dwTextureCaps
= wined3d_caps
.TextureCaps
;
4903 desc7
->dpcLineCaps
.dwTextureFilterCaps
= wined3d_caps
.TextureFilterCaps
;
4904 desc7
->dpcLineCaps
.dwTextureAddressCaps
= wined3d_caps
.TextureAddressCaps
;
4906 desc7
->dwMaxTextureWidth
= wined3d_caps
.MaxTextureWidth
;
4907 desc7
->dwMaxTextureHeight
= wined3d_caps
.MaxTextureHeight
;
4909 desc7
->dwMaxTextureRepeat
= wined3d_caps
.MaxTextureRepeat
;
4910 desc7
->dwMaxTextureAspectRatio
= wined3d_caps
.MaxTextureAspectRatio
;
4911 desc7
->dwMaxAnisotropy
= wined3d_caps
.MaxAnisotropy
;
4912 desc7
->dvMaxVertexW
= wined3d_caps
.MaxVertexW
;
4914 desc7
->dvGuardBandLeft
= wined3d_caps
.GuardBandLeft
;
4915 desc7
->dvGuardBandTop
= wined3d_caps
.GuardBandTop
;
4916 desc7
->dvGuardBandRight
= wined3d_caps
.GuardBandRight
;
4917 desc7
->dvGuardBandBottom
= wined3d_caps
.GuardBandBottom
;
4919 desc7
->dvExtentsAdjust
= wined3d_caps
.ExtentsAdjust
;
4920 desc7
->dwStencilCaps
= wined3d_caps
.StencilCaps
;
4922 desc7
->dwFVFCaps
= wined3d_caps
.FVFCaps
;
4923 desc7
->dwTextureOpCaps
= wined3d_caps
.TextureOpCaps
;
4925 desc7
->dwVertexProcessingCaps
= wined3d_caps
.VertexProcessingCaps
;
4926 desc7
->dwMaxActiveLights
= wined3d_caps
.MaxActiveLights
;
4928 /* Remove all non-d3d7 caps */
4929 desc7
->dwDevCaps
&= (
4930 D3DDEVCAPS_FLOATTLVERTEX
| D3DDEVCAPS_SORTINCREASINGZ
| D3DDEVCAPS_SORTDECREASINGZ
|
4931 D3DDEVCAPS_SORTEXACT
| D3DDEVCAPS_EXECUTESYSTEMMEMORY
| D3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4932 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
| D3DDEVCAPS_TLVERTEXVIDEOMEMORY
| D3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4933 D3DDEVCAPS_TEXTUREVIDEOMEMORY
| D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_CANRENDERAFTERFLIP
|
4934 D3DDEVCAPS_TEXTURENONLOCALVIDMEM
| D3DDEVCAPS_DRAWPRIMITIVES2
| D3DDEVCAPS_SEPARATETEXTUREMEMORIES
|
4935 D3DDEVCAPS_DRAWPRIMITIVES2EX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
4936 D3DDEVCAPS_HWRASTERIZATION
);
4938 desc7
->dwStencilCaps
&= (
4939 D3DSTENCILCAPS_KEEP
| D3DSTENCILCAPS_ZERO
| D3DSTENCILCAPS_REPLACE
|
4940 D3DSTENCILCAPS_INCRSAT
| D3DSTENCILCAPS_DECRSAT
| D3DSTENCILCAPS_INVERT
|
4941 D3DSTENCILCAPS_INCR
| D3DSTENCILCAPS_DECR
);
4945 desc7
->dwTextureOpCaps
&= (
4946 D3DTEXOPCAPS_DISABLE
| D3DTEXOPCAPS_SELECTARG1
| D3DTEXOPCAPS_SELECTARG2
|
4947 D3DTEXOPCAPS_MODULATE
| D3DTEXOPCAPS_MODULATE2X
| D3DTEXOPCAPS_MODULATE4X
|
4948 D3DTEXOPCAPS_ADD
| D3DTEXOPCAPS_ADDSIGNED
| D3DTEXOPCAPS_ADDSIGNED2X
|
4949 D3DTEXOPCAPS_SUBTRACT
| D3DTEXOPCAPS_ADDSMOOTH
| D3DTEXOPCAPS_BLENDTEXTUREALPHA
|
4950 D3DTEXOPCAPS_BLENDFACTORALPHA
| D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
| D3DTEXOPCAPS_BLENDCURRENTALPHA
|
4951 D3DTEXOPCAPS_PREMODULATE
| D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
| D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
|
4952 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
| D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
| D3DTEXOPCAPS_BUMPENVMAP
|
4953 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
| D3DTEXOPCAPS_DOTPRODUCT3
);
4955 desc7
->dwVertexProcessingCaps
&= (
4956 D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_VERTEXFOG
|
4957 D3DVTXPCAPS_DIRECTIONALLIGHTS
| D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
);
4959 desc7
->dpcLineCaps
.dwMiscCaps
&= (
4960 D3DPMISCCAPS_MASKPLANES
| D3DPMISCCAPS_MASKZ
| D3DPMISCCAPS_LINEPATTERNREP
|
4961 D3DPMISCCAPS_CONFORMANT
| D3DPMISCCAPS_CULLNONE
| D3DPMISCCAPS_CULLCW
|
4962 D3DPMISCCAPS_CULLCCW
);
4964 desc7
->dpcLineCaps
.dwRasterCaps
&= (
4965 D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_ROP2
| D3DPRASTERCAPS_XOR
|
4966 D3DPRASTERCAPS_PAT
| D3DPRASTERCAPS_ZTEST
| D3DPRASTERCAPS_SUBPIXEL
|
4967 D3DPRASTERCAPS_SUBPIXELX
| D3DPRASTERCAPS_FOGVERTEX
| D3DPRASTERCAPS_FOGTABLE
|
4968 D3DPRASTERCAPS_STIPPLE
| D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT
| D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT
|
4969 D3DPRASTERCAPS_ANTIALIASEDGES
| D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBIAS
|
4970 D3DPRASTERCAPS_ZBUFFERLESSHSR
| D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
|
4971 D3DPRASTERCAPS_WBUFFER
| D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT
| D3DPRASTERCAPS_WFOG
|
4972 D3DPRASTERCAPS_ZFOG
);
4974 desc7
->dpcLineCaps
.dwZCmpCaps
&= (
4975 D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_LESS
| D3DPCMPCAPS_EQUAL
|
4976 D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_NOTEQUAL
|
4977 D3DPCMPCAPS_GREATEREQUAL
| D3DPCMPCAPS_ALWAYS
);
4979 desc7
->dpcLineCaps
.dwSrcBlendCaps
&= (
4980 D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
|
4981 D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
|
4982 D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
|
4983 D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
|
4984 D3DPBLENDCAPS_BOTHINVSRCALPHA
);
4986 desc7
->dpcLineCaps
.dwDestBlendCaps
&= (
4987 D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
|
4988 D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
|
4989 D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
|
4990 D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
|
4991 D3DPBLENDCAPS_BOTHINVSRCALPHA
);
4993 desc7
->dpcLineCaps
.dwAlphaCmpCaps
&= (
4994 D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_LESS
| D3DPCMPCAPS_EQUAL
|
4995 D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_NOTEQUAL
|
4996 D3DPCMPCAPS_GREATEREQUAL
| D3DPCMPCAPS_ALWAYS
);
4998 desc7
->dpcLineCaps
.dwShadeCaps
&= (
4999 D3DPSHADECAPS_COLORFLATMONO
| D3DPSHADECAPS_COLORFLATRGB
| D3DPSHADECAPS_COLORGOURAUDMONO
|
5000 D3DPSHADECAPS_COLORGOURAUDRGB
| D3DPSHADECAPS_COLORPHONGMONO
| D3DPSHADECAPS_COLORPHONGRGB
|
5001 D3DPSHADECAPS_SPECULARFLATMONO
| D3DPSHADECAPS_SPECULARFLATRGB
| D3DPSHADECAPS_SPECULARGOURAUDMONO
|
5002 D3DPSHADECAPS_SPECULARGOURAUDRGB
| D3DPSHADECAPS_SPECULARPHONGMONO
| D3DPSHADECAPS_SPECULARPHONGRGB
|
5003 D3DPSHADECAPS_ALPHAFLATBLEND
| D3DPSHADECAPS_ALPHAFLATSTIPPLED
| D3DPSHADECAPS_ALPHAGOURAUDBLEND
|
5004 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED
| D3DPSHADECAPS_ALPHAPHONGBLEND
| D3DPSHADECAPS_ALPHAPHONGSTIPPLED
|
5005 D3DPSHADECAPS_FOGFLAT
| D3DPSHADECAPS_FOGGOURAUD
| D3DPSHADECAPS_FOGPHONG
);
5007 desc7
->dpcLineCaps
.dwTextureCaps
&= (
5008 D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
|
5009 D3DPTEXTURECAPS_TRANSPARENCY
| D3DPTEXTURECAPS_BORDER
| D3DPTEXTURECAPS_SQUAREONLY
|
5010 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
| D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
|
5011 D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_COLORKEYBLEND
);
5013 desc7
->dpcLineCaps
.dwTextureFilterCaps
&= (
5014 D3DPTFILTERCAPS_NEAREST
| D3DPTFILTERCAPS_LINEAR
| D3DPTFILTERCAPS_MIPNEAREST
|
5015 D3DPTFILTERCAPS_MIPLINEAR
| D3DPTFILTERCAPS_LINEARMIPNEAREST
| D3DPTFILTERCAPS_LINEARMIPLINEAR
|
5016 D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
| D3DPTFILTERCAPS_MINFANISOTROPIC
|
5017 D3DPTFILTERCAPS_MIPFPOINT
| D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
|
5018 D3DPTFILTERCAPS_MAGFLINEAR
| D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
|
5019 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
);
5021 desc7
->dpcLineCaps
.dwTextureBlendCaps
&= (
5022 D3DPTBLENDCAPS_DECAL
| D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_DECALALPHA
|
5023 D3DPTBLENDCAPS_MODULATEALPHA
| D3DPTBLENDCAPS_DECALMASK
| D3DPTBLENDCAPS_MODULATEMASK
|
5024 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_ADD
);
5026 desc7
->dpcLineCaps
.dwTextureAddressCaps
&= (
5027 D3DPTADDRESSCAPS_WRAP
| D3DPTADDRESSCAPS_MIRROR
| D3DPTADDRESSCAPS_CLAMP
|
5028 D3DPTADDRESSCAPS_BORDER
| D3DPTADDRESSCAPS_INDEPENDENTUV
);
5030 if (!(desc7
->dpcLineCaps
.dwTextureCaps
& D3DPTEXTURECAPS_POW2
))
5032 /* DirectX7 always has the np2 flag set, no matter what the card
5033 * supports. Some old games (Rollcage) check the caps incorrectly.
5034 * If wined3d supports nonpow2 textures it also has np2 conditional
5036 desc7
->dpcLineCaps
.dwTextureCaps
|= D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
5039 /* Fill the missing members, and do some fixup */
5040 desc7
->dpcLineCaps
.dwSize
= sizeof(desc7
->dpcLineCaps
);
5041 desc7
->dpcLineCaps
.dwTextureBlendCaps
= D3DPTBLENDCAPS_ADD
| D3DPTBLENDCAPS_MODULATEMASK
|
5042 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_DECAL
|
5043 D3DPTBLENDCAPS_DECALALPHA
| D3DPTBLENDCAPS_DECALMASK
|
5044 D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_MODULATEALPHA
;
5045 desc7
->dpcLineCaps
.dwStippleWidth
= 32;
5046 desc7
->dpcLineCaps
.dwStippleHeight
= 32;
5047 /* Use the same for the TriCaps */
5048 desc7
->dpcTriCaps
= desc7
->dpcLineCaps
;
5050 desc7
->dwDeviceRenderBitDepth
= DDBD_16
| DDBD_24
| DDBD_32
;
5051 desc7
->dwDeviceZBufferBitDepth
= DDBD_16
| DDBD_24
;
5052 desc7
->dwMinTextureWidth
= 1;
5053 desc7
->dwMinTextureHeight
= 1;
5055 /* Convert DWORDs safely to WORDs */
5056 if (wined3d_caps
.MaxTextureBlendStages
> 0xffff) desc7
->wMaxTextureBlendStages
= 0xffff;
5057 else desc7
->wMaxTextureBlendStages
= (WORD
)wined3d_caps
.MaxTextureBlendStages
;
5058 if (wined3d_caps
.MaxSimultaneousTextures
> 0xffff) desc7
->wMaxSimultaneousTextures
= 0xffff;
5059 else desc7
->wMaxSimultaneousTextures
= (WORD
)wined3d_caps
.MaxSimultaneousTextures
;
5061 if (wined3d_caps
.MaxUserClipPlanes
> 0xffff) desc7
->wMaxUserClipPlanes
= 0xffff;
5062 else desc7
->wMaxUserClipPlanes
= (WORD
)wined3d_caps
.MaxUserClipPlanes
;
5063 if (wined3d_caps
.MaxVertexBlendMatrices
> 0xffff) desc7
->wMaxVertexBlendMatrices
= 0xffff;
5064 else desc7
->wMaxVertexBlendMatrices
= (WORD
)wined3d_caps
.MaxVertexBlendMatrices
;
5066 desc7
->deviceGUID
= IID_IDirect3DTnLHalDevice
;
5068 desc7
->dwReserved1
= 0;
5069 desc7
->dwReserved2
= 0;
5070 desc7
->dwReserved3
= 0;
5071 desc7
->dwReserved4
= 0;
5073 /* Fill the old structure */
5074 memset(desc1
, 0, sizeof(*desc1
));
5075 desc1
->dwSize
= sizeof(D3DDEVICEDESC
);
5076 desc1
->dwFlags
= D3DDD_COLORMODEL
5078 | D3DDD_TRANSFORMCAPS
5080 | D3DDD_LIGHTINGCAPS
5083 | D3DDD_DEVICERENDERBITDEPTH
5084 | D3DDD_DEVICEZBUFFERBITDEPTH
5085 | D3DDD_MAXBUFFERSIZE
5086 | D3DDD_MAXVERTEXCOUNT
;
5088 desc1
->dcmColorModel
= D3DCOLOR_RGB
;
5089 desc1
->dwDevCaps
= desc7
->dwDevCaps
;
5090 desc1
->dtcTransformCaps
.dwSize
= sizeof(D3DTRANSFORMCAPS
);
5091 desc1
->dtcTransformCaps
.dwCaps
= D3DTRANSFORMCAPS_CLIP
;
5092 desc1
->bClipping
= TRUE
;
5093 desc1
->dlcLightingCaps
.dwSize
= sizeof(D3DLIGHTINGCAPS
);
5094 desc1
->dlcLightingCaps
.dwCaps
= D3DLIGHTCAPS_DIRECTIONAL
5095 | D3DLIGHTCAPS_PARALLELPOINT
5096 | D3DLIGHTCAPS_POINT
5097 | D3DLIGHTCAPS_SPOT
;
5099 desc1
->dlcLightingCaps
.dwLightingModel
= D3DLIGHTINGMODEL_RGB
;
5100 desc1
->dlcLightingCaps
.dwNumLights
= desc7
->dwMaxActiveLights
;
5102 desc1
->dpcLineCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
5103 desc1
->dpcLineCaps
.dwMiscCaps
= desc7
->dpcLineCaps
.dwMiscCaps
;
5104 desc1
->dpcLineCaps
.dwRasterCaps
= desc7
->dpcLineCaps
.dwRasterCaps
;
5105 desc1
->dpcLineCaps
.dwZCmpCaps
= desc7
->dpcLineCaps
.dwZCmpCaps
;
5106 desc1
->dpcLineCaps
.dwSrcBlendCaps
= desc7
->dpcLineCaps
.dwSrcBlendCaps
;
5107 desc1
->dpcLineCaps
.dwDestBlendCaps
= desc7
->dpcLineCaps
.dwDestBlendCaps
;
5108 desc1
->dpcLineCaps
.dwShadeCaps
= desc7
->dpcLineCaps
.dwShadeCaps
;
5109 desc1
->dpcLineCaps
.dwTextureCaps
= desc7
->dpcLineCaps
.dwTextureCaps
;
5110 desc1
->dpcLineCaps
.dwTextureFilterCaps
= desc7
->dpcLineCaps
.dwTextureFilterCaps
;
5111 desc1
->dpcLineCaps
.dwTextureBlendCaps
= desc7
->dpcLineCaps
.dwTextureBlendCaps
;
5112 desc1
->dpcLineCaps
.dwTextureAddressCaps
= desc7
->dpcLineCaps
.dwTextureAddressCaps
;
5113 desc1
->dpcLineCaps
.dwStippleWidth
= desc7
->dpcLineCaps
.dwStippleWidth
;
5114 desc1
->dpcLineCaps
.dwAlphaCmpCaps
= desc7
->dpcLineCaps
.dwAlphaCmpCaps
;
5116 desc1
->dpcTriCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
5117 desc1
->dpcTriCaps
.dwMiscCaps
= desc7
->dpcTriCaps
.dwMiscCaps
;
5118 desc1
->dpcTriCaps
.dwRasterCaps
= desc7
->dpcTriCaps
.dwRasterCaps
;
5119 desc1
->dpcTriCaps
.dwZCmpCaps
= desc7
->dpcTriCaps
.dwZCmpCaps
;
5120 desc1
->dpcTriCaps
.dwSrcBlendCaps
= desc7
->dpcTriCaps
.dwSrcBlendCaps
;
5121 desc1
->dpcTriCaps
.dwDestBlendCaps
= desc7
->dpcTriCaps
.dwDestBlendCaps
;
5122 desc1
->dpcTriCaps
.dwShadeCaps
= desc7
->dpcTriCaps
.dwShadeCaps
;
5123 desc1
->dpcTriCaps
.dwTextureCaps
= desc7
->dpcTriCaps
.dwTextureCaps
;
5124 desc1
->dpcTriCaps
.dwTextureFilterCaps
= desc7
->dpcTriCaps
.dwTextureFilterCaps
;
5125 desc1
->dpcTriCaps
.dwTextureBlendCaps
= desc7
->dpcTriCaps
.dwTextureBlendCaps
;
5126 desc1
->dpcTriCaps
.dwTextureAddressCaps
= desc7
->dpcTriCaps
.dwTextureAddressCaps
;
5127 desc1
->dpcTriCaps
.dwStippleWidth
= desc7
->dpcTriCaps
.dwStippleWidth
;
5128 desc1
->dpcTriCaps
.dwAlphaCmpCaps
= desc7
->dpcTriCaps
.dwAlphaCmpCaps
;
5130 desc1
->dwDeviceRenderBitDepth
= desc7
->dwDeviceRenderBitDepth
;
5131 desc1
->dwDeviceZBufferBitDepth
= desc7
->dwDeviceZBufferBitDepth
;
5132 desc1
->dwMaxBufferSize
= 0;
5133 desc1
->dwMaxVertexCount
= 65536;
5134 desc1
->dwMinTextureWidth
= desc7
->dwMinTextureWidth
;
5135 desc1
->dwMinTextureHeight
= desc7
->dwMinTextureHeight
;
5136 desc1
->dwMaxTextureWidth
= desc7
->dwMaxTextureWidth
;
5137 desc1
->dwMaxTextureHeight
= desc7
->dwMaxTextureHeight
;
5138 desc1
->dwMinStippleWidth
= 1;
5139 desc1
->dwMinStippleHeight
= 1;
5140 desc1
->dwMaxStippleWidth
= 32;
5141 desc1
->dwMaxStippleHeight
= 32;
5142 desc1
->dwMaxTextureRepeat
= desc7
->dwMaxTextureRepeat
;
5143 desc1
->dwMaxTextureAspectRatio
= desc7
->dwMaxTextureAspectRatio
;
5144 desc1
->dwMaxAnisotropy
= desc7
->dwMaxAnisotropy
;
5145 desc1
->dvGuardBandLeft
= desc7
->dvGuardBandLeft
;
5146 desc1
->dvGuardBandRight
= desc7
->dvGuardBandRight
;
5147 desc1
->dvGuardBandTop
= desc7
->dvGuardBandTop
;
5148 desc1
->dvGuardBandBottom
= desc7
->dvGuardBandBottom
;
5149 desc1
->dvExtentsAdjust
= desc7
->dvExtentsAdjust
;
5150 desc1
->dwStencilCaps
= desc7
->dwStencilCaps
;
5151 desc1
->dwFVFCaps
= desc7
->dwFVFCaps
;
5152 desc1
->dwTextureOpCaps
= desc7
->dwTextureOpCaps
;
5153 desc1
->wMaxTextureBlendStages
= desc7
->wMaxTextureBlendStages
;
5154 desc1
->wMaxSimultaneousTextures
= desc7
->wMaxSimultaneousTextures
;
5159 /*****************************************************************************
5160 * IDirectDraw7 VTable
5161 *****************************************************************************/
5162 static const struct IDirectDraw7Vtbl ddraw7_vtbl
=
5165 ddraw7_QueryInterface
,
5170 ddraw7_CreateClipper
,
5171 ddraw7_CreatePalette
,
5172 ddraw7_CreateSurface
,
5173 ddraw7_DuplicateSurface
,
5174 ddraw7_EnumDisplayModes
,
5175 ddraw7_EnumSurfaces
,
5176 ddraw7_FlipToGDISurface
,
5178 ddraw7_GetDisplayMode
,
5179 ddraw7_GetFourCCCodes
,
5180 ddraw7_GetGDISurface
,
5181 ddraw7_GetMonitorFrequency
,
5183 ddraw7_GetVerticalBlankStatus
,
5185 ddraw7_RestoreDisplayMode
,
5186 ddraw7_SetCooperativeLevel
,
5187 ddraw7_SetDisplayMode
,
5188 ddraw7_WaitForVerticalBlank
,
5190 ddraw7_GetAvailableVidMem
,
5192 ddraw7_GetSurfaceFromDC
,
5194 ddraw7_RestoreAllSurfaces
,
5195 ddraw7_TestCooperativeLevel
,
5196 ddraw7_GetDeviceIdentifier
,
5198 ddraw7_StartModeTest
,
5202 static const struct IDirectDraw4Vtbl ddraw4_vtbl
=
5205 ddraw4_QueryInterface
,
5210 ddraw4_CreateClipper
,
5211 ddraw4_CreatePalette
,
5212 ddraw4_CreateSurface
,
5213 ddraw4_DuplicateSurface
,
5214 ddraw4_EnumDisplayModes
,
5215 ddraw4_EnumSurfaces
,
5216 ddraw4_FlipToGDISurface
,
5218 ddraw4_GetDisplayMode
,
5219 ddraw4_GetFourCCCodes
,
5220 ddraw4_GetGDISurface
,
5221 ddraw4_GetMonitorFrequency
,
5223 ddraw4_GetVerticalBlankStatus
,
5225 ddraw4_RestoreDisplayMode
,
5226 ddraw4_SetCooperativeLevel
,
5227 ddraw4_SetDisplayMode
,
5228 ddraw4_WaitForVerticalBlank
,
5230 ddraw4_GetAvailableVidMem
,
5232 ddraw4_GetSurfaceFromDC
,
5234 ddraw4_RestoreAllSurfaces
,
5235 ddraw4_TestCooperativeLevel
,
5236 ddraw4_GetDeviceIdentifier
,
5239 static const struct IDirectDraw3Vtbl ddraw3_vtbl
=
5242 ddraw3_QueryInterface
,
5247 ddraw3_CreateClipper
,
5248 ddraw3_CreatePalette
,
5249 ddraw3_CreateSurface
,
5250 ddraw3_DuplicateSurface
,
5251 ddraw3_EnumDisplayModes
,
5252 ddraw3_EnumSurfaces
,
5253 ddraw3_FlipToGDISurface
,
5255 ddraw3_GetDisplayMode
,
5256 ddraw3_GetFourCCCodes
,
5257 ddraw3_GetGDISurface
,
5258 ddraw3_GetMonitorFrequency
,
5260 ddraw3_GetVerticalBlankStatus
,
5262 ddraw3_RestoreDisplayMode
,
5263 ddraw3_SetCooperativeLevel
,
5264 ddraw3_SetDisplayMode
,
5265 ddraw3_WaitForVerticalBlank
,
5267 ddraw3_GetAvailableVidMem
,
5269 ddraw3_GetSurfaceFromDC
,
5272 static const struct IDirectDraw2Vtbl ddraw2_vtbl
=
5275 ddraw2_QueryInterface
,
5280 ddraw2_CreateClipper
,
5281 ddraw2_CreatePalette
,
5282 ddraw2_CreateSurface
,
5283 ddraw2_DuplicateSurface
,
5284 ddraw2_EnumDisplayModes
,
5285 ddraw2_EnumSurfaces
,
5286 ddraw2_FlipToGDISurface
,
5288 ddraw2_GetDisplayMode
,
5289 ddraw2_GetFourCCCodes
,
5290 ddraw2_GetGDISurface
,
5291 ddraw2_GetMonitorFrequency
,
5293 ddraw2_GetVerticalBlankStatus
,
5295 ddraw2_RestoreDisplayMode
,
5296 ddraw2_SetCooperativeLevel
,
5297 ddraw2_SetDisplayMode
,
5298 ddraw2_WaitForVerticalBlank
,
5300 ddraw2_GetAvailableVidMem
,
5303 static const struct IDirectDrawVtbl ddraw1_vtbl
=
5306 ddraw1_QueryInterface
,
5311 ddraw1_CreateClipper
,
5312 ddraw1_CreatePalette
,
5313 ddraw1_CreateSurface
,
5314 ddraw1_DuplicateSurface
,
5315 ddraw1_EnumDisplayModes
,
5316 ddraw1_EnumSurfaces
,
5317 ddraw1_FlipToGDISurface
,
5319 ddraw1_GetDisplayMode
,
5320 ddraw1_GetFourCCCodes
,
5321 ddraw1_GetGDISurface
,
5322 ddraw1_GetMonitorFrequency
,
5324 ddraw1_GetVerticalBlankStatus
,
5326 ddraw1_RestoreDisplayMode
,
5327 ddraw1_SetCooperativeLevel
,
5328 ddraw1_SetDisplayMode
,
5329 ddraw1_WaitForVerticalBlank
,
5332 static const struct IDirect3D7Vtbl d3d7_vtbl
=
5334 /* IUnknown methods */
5335 d3d7_QueryInterface
,
5338 /* IDirect3D7 methods */
5341 d3d7_CreateVertexBuffer
,
5342 d3d7_EnumZBufferFormats
,
5343 d3d7_EvictManagedTextures
5346 static const struct IDirect3D3Vtbl d3d3_vtbl
=
5348 /* IUnknown methods */
5349 d3d3_QueryInterface
,
5352 /* IDirect3D3 methods */
5355 d3d3_CreateMaterial
,
5356 d3d3_CreateViewport
,
5359 d3d3_CreateVertexBuffer
,
5360 d3d3_EnumZBufferFormats
,
5361 d3d3_EvictManagedTextures
5364 static const struct IDirect3D2Vtbl d3d2_vtbl
=
5366 /* IUnknown methods */
5367 d3d2_QueryInterface
,
5370 /* IDirect3D2 methods */
5373 d3d2_CreateMaterial
,
5374 d3d2_CreateViewport
,
5379 static const struct IDirect3DVtbl d3d1_vtbl
=
5381 /* IUnknown methods */
5382 d3d1_QueryInterface
,
5385 /* IDirect3D methods */
5389 d3d1_CreateMaterial
,
5390 d3d1_CreateViewport
,
5394 /*****************************************************************************
5397 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5398 * if none was found.
5400 * This function is in ddraw.c and the DDraw object space because D3D7
5401 * vertex buffers are created using the IDirect3D interface to the ddraw
5402 * object, so they can be valid across D3D devices(theoretically. The ddraw
5403 * object also owns the wined3d device
5407 * fvf: Fvf to find the decl for
5410 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
5413 *****************************************************************************/
5414 IWineD3DVertexDeclaration
*ddraw_find_decl(IDirectDrawImpl
*This
, DWORD fvf
)
5417 IWineD3DVertexDeclaration
* pDecl
= NULL
;
5418 int p
, low
, high
; /* deliberately signed */
5419 struct FvfToDecl
*convertedDecls
= This
->decls
;
5421 TRACE("Searching for declaration for fvf %08x... ", fvf
);
5424 high
= This
->numConvertedDecls
- 1;
5425 while(low
<= high
) {
5426 p
= (low
+ high
) >> 1;
5428 if(convertedDecls
[p
].fvf
== fvf
) {
5429 TRACE("found %p\n", convertedDecls
[p
].decl
);
5430 return convertedDecls
[p
].decl
;
5431 } else if(convertedDecls
[p
].fvf
< fvf
) {
5437 TRACE("not found. Creating and inserting at position %d.\n", low
);
5439 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->wineD3DDevice
,
5440 fvf
, This
, &ddraw_null_wined3d_parent_ops
, &pDecl
);
5441 if (hr
!= S_OK
) return NULL
;
5443 if(This
->declArraySize
== This
->numConvertedDecls
) {
5444 int grow
= max(This
->declArraySize
/ 2, 8);
5445 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
5446 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
5447 if(!convertedDecls
) {
5448 /* This will destroy it */
5449 IWineD3DVertexDeclaration_Release(pDecl
);
5452 This
->decls
= convertedDecls
;
5453 This
->declArraySize
+= grow
;
5456 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
5457 convertedDecls
[low
].decl
= pDecl
;
5458 convertedDecls
[low
].fvf
= fvf
;
5459 This
->numConvertedDecls
++;
5461 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
5465 /* IWineD3DDeviceParent IUnknown methods */
5467 static inline struct IDirectDrawImpl
*ddraw_from_device_parent(IWineD3DDeviceParent
*iface
)
5469 return (struct IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(struct IDirectDrawImpl
, device_parent_vtbl
));
5472 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
5474 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5475 return ddraw7_QueryInterface((IDirectDraw7
*)This
, riid
, object
);
5478 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
5480 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5481 return ddraw7_AddRef((IDirectDraw7
*)This
);
5484 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
5486 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5487 return ddraw7_Release((IDirectDraw7
*)This
);
5490 /* IWineD3DDeviceParent methods */
5492 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
5494 TRACE("iface %p, device %p\n", iface
, device
);
5497 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
5498 IUnknown
*superior
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
5499 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
5501 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5502 IDirectDrawSurfaceImpl
*surf
= NULL
;
5504 DDSCAPS2 searchcaps
= This
->tex_root
->surface_desc
.ddsCaps
;
5506 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
5507 "\tpool %#x, level %u, face %u, surface %p\n",
5508 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
5510 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
5513 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
5514 TRACE("Asked for positive x\n");
5515 if (searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
5517 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
5519 surf
= This
->tex_root
; break;
5520 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
5521 TRACE("Asked for negative x\n");
5522 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
5523 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
5524 TRACE("Asked for positive y\n");
5525 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
5526 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
5527 TRACE("Asked for negative y\n");
5528 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
5529 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
5530 TRACE("Asked for positive z\n");
5531 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
5532 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
5533 TRACE("Asked for negative z\n");
5534 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
5535 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5540 IDirectDrawSurface7
*attached
;
5541 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)This
->tex_root
, &searchcaps
, &attached
);
5542 surf
= (IDirectDrawSurfaceImpl
*)attached
;
5543 IDirectDrawSurface7_Release(attached
);
5545 if (!surf
) ERR("root search surface not found\n");
5547 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5550 IDirectDrawSurface7
*attached
;
5551 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)surf
, &searchcaps
, &attached
);
5552 if(!attached
) ERR("Surface not found\n");
5553 surf
= (IDirectDrawSurfaceImpl
*)attached
;
5554 IDirectDrawSurface7_Release(attached
);
5558 /* Return the surface */
5559 *surface
= surf
->WineD3DSurface
;
5560 IWineD3DSurface_AddRef(*surface
);
5562 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, surf
);
5567 static HRESULT WINAPI
findRenderTarget(IDirectDrawSurface7
*surface
, DDSURFACEDESC2
*surface_desc
, void *ctx
)
5569 IDirectDrawSurfaceImpl
*s
= (IDirectDrawSurfaceImpl
*)surface
;
5570 IDirectDrawSurfaceImpl
**target
= ctx
;
5572 if (!s
->isRenderTarget
)
5575 IDirectDrawSurface7_Release(surface
);
5576 return DDENUMRET_CANCEL
;
5579 /* Recurse into the surface tree */
5580 IDirectDrawSurface7_EnumAttachedSurfaces(surface
, ctx
, findRenderTarget
);
5582 IDirectDrawSurface7_Release(surface
);
5583 if (*target
) return DDENUMRET_CANCEL
;
5585 return DDENUMRET_OK
;
5588 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
5589 IUnknown
*superior
, UINT width
, UINT height
, enum wined3d_format_id format
,
5590 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL lockable
,
5591 IWineD3DSurface
**surface
)
5593 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5594 IDirectDrawSurfaceImpl
*d3d_surface
= This
->d3d_target
;
5595 IDirectDrawSurfaceImpl
*target
= NULL
;
5597 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5598 "\tmultisample_quality %u, lockable %u, surface %p\n",
5599 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
5601 if (d3d_surface
->isRenderTarget
)
5603 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7
*)d3d_surface
, &target
, findRenderTarget
);
5607 target
= d3d_surface
;
5612 target
= This
->d3d_target
;
5613 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This
);
5616 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
5618 *surface
= target
->WineD3DSurface
;
5619 IWineD3DSurface_AddRef(*surface
);
5620 target
->isRenderTarget
= TRUE
;
5622 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, d3d_surface
);
5627 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
5628 UINT width
, UINT height
, enum wined3d_format_id format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
5629 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
5631 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5632 IDirectDrawSurfaceImpl
*ddraw_surface
;
5633 DDSURFACEDESC2 ddsd
;
5636 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5637 "\tmultisample_quality %u, discard %u, surface %p\n",
5638 iface
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
5642 /* Create a DirectDraw surface */
5643 memset(&ddsd
, 0, sizeof(ddsd
));
5644 ddsd
.dwSize
= sizeof(ddsd
);
5645 ddsd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
5646 ddsd
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
5647 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
5648 ddsd
.dwHeight
= height
;
5649 ddsd
.dwWidth
= width
;
5652 PixelFormat_WineD3DtoDD(&ddsd
.u4
.ddpfPixelFormat
, format
);
5656 ddsd
.dwFlags
^= DDSD_PIXELFORMAT
;
5659 This
->depthstencil
= TRUE
;
5660 hr
= IDirectDraw7_CreateSurface((IDirectDraw7
*)This
, &ddsd
, (IDirectDrawSurface7
**)&ddraw_surface
, NULL
);
5661 This
->depthstencil
= FALSE
;
5664 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This
, hr
);
5668 *surface
= ddraw_surface
->WineD3DSurface
;
5669 IWineD3DSurface_AddRef(*surface
);
5670 IDirectDrawSurface7_Release((IDirectDrawSurface7
*)ddraw_surface
);
5675 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
5676 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
5677 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
5679 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
5680 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
5682 ERR("Not implemented!\n");
5687 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
5688 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
5690 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5691 IDirectDrawSurfaceImpl
*iterator
;
5692 IParentImpl
*object
;
5695 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
5697 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IParentImpl
));
5700 FIXME("Allocation of memory failed\n");
5702 return DDERR_OUTOFVIDEOMEMORY
;
5705 ddraw_parent_init(object
);
5707 hr
= IWineD3DDevice_CreateSwapChain(This
->wineD3DDevice
, present_parameters
,
5708 This
->ImplType
, object
, swapchain
);
5711 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface
, hr
);
5712 HeapFree(GetProcessHeap(), 0 , object
);
5717 object
->child
= (IUnknown
*)*swapchain
;
5718 This
->d3d_target
->wineD3DSwapChain
= *swapchain
;
5719 iterator
= This
->d3d_target
->complex_array
[0];
5722 iterator
->wineD3DSwapChain
= *swapchain
;
5723 iterator
= iterator
->complex_array
[0];
5729 static const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl
=
5731 /* IUnknown methods */
5732 device_parent_QueryInterface
,
5733 device_parent_AddRef
,
5734 device_parent_Release
,
5735 /* IWineD3DDeviceParent methods */
5736 device_parent_WineD3DDeviceCreated
,
5737 device_parent_CreateSurface
,
5738 device_parent_CreateRenderTarget
,
5739 device_parent_CreateDepthStencilSurface
,
5740 device_parent_CreateVolume
,
5741 device_parent_CreateSwapChain
,
5744 HRESULT
ddraw_init(IDirectDrawImpl
*ddraw
, WINED3DDEVTYPE device_type
)
5749 ddraw
->lpVtbl
= &ddraw7_vtbl
;
5750 ddraw
->IDirectDraw_vtbl
= &ddraw1_vtbl
;
5751 ddraw
->IDirectDraw2_vtbl
= &ddraw2_vtbl
;
5752 ddraw
->IDirectDraw3_vtbl
= &ddraw3_vtbl
;
5753 ddraw
->IDirectDraw4_vtbl
= &ddraw4_vtbl
;
5754 ddraw
->IDirect3D_vtbl
= &d3d1_vtbl
;
5755 ddraw
->IDirect3D2_vtbl
= &d3d2_vtbl
;
5756 ddraw
->IDirect3D3_vtbl
= &d3d3_vtbl
;
5757 ddraw
->IDirect3D7_vtbl
= &d3d7_vtbl
;
5758 ddraw
->device_parent_vtbl
= &ddraw_wined3d_device_parent_vtbl
;
5759 ddraw
->numIfaces
= 1;
5762 /* See comments in IDirectDrawImpl_CreateNewSurface for a description of
5764 ddraw
->ImplType
= DefaultSurfaceType
;
5766 /* Get the current screen settings. */
5768 ddraw
->orig_bpp
= GetDeviceCaps(hDC
, BITSPIXEL
) * GetDeviceCaps(hDC
, PLANES
);
5770 ddraw
->orig_width
= GetSystemMetrics(SM_CXSCREEN
);
5771 ddraw
->orig_height
= GetSystemMetrics(SM_CYSCREEN
);
5775 ERR("Failed to load wined3d - broken OpenGL setup?\n");
5776 return DDERR_NODIRECTDRAWSUPPORT
;
5779 ddraw
->wineD3D
= pWineDirect3DCreate(7, (IUnknown
*)ddraw
);
5780 if (!ddraw
->wineD3D
)
5782 WARN("Failed to create a wined3d object.\n");
5783 return E_OUTOFMEMORY
;
5786 hr
= IWineD3D_CreateDevice(ddraw
->wineD3D
, WINED3DADAPTER_DEFAULT
, device_type
, NULL
, 0,
5787 (IWineD3DDeviceParent
*)&ddraw
->device_parent_vtbl
, &ddraw
->wineD3DDevice
);
5790 WARN("Failed to create a wined3d device, hr %#x.\n", hr
);
5791 IWineD3D_Release(ddraw
->wineD3D
);
5795 /* Get the amount of video memory */
5796 ddraw
->total_vidmem
= IWineD3DDevice_GetAvailableTextureMem(ddraw
->wineD3DDevice
);
5798 list_init(&ddraw
->surface_list
);