advapi32: Add a stub for EventEnabled.
[wine/wine-gecko.git] / dlls / d3d8 / device.c
blob03a97b6dc7c10e724747e9880ae6ec2274446c26
1 /*
2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
41 BYTE *c = (BYTE *)&format;
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
46 switch(format)
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
84 default:
85 FIXME("Unhandled wined3d format %#x.\n", format);
86 return D3DFMT_UNKNOWN;
90 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
92 BYTE *c = (BYTE *)&format;
94 /* Don't translate FOURCC formats */
95 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
97 switch(format)
99 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123 case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
135 default:
136 FIXME("Unhandled D3DFORMAT %#x\n", format);
137 return WINED3DFMT_UNKNOWN;
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
143 switch(primitive_type)
145 case D3DPT_POINTLIST:
146 return primitive_count;
148 case D3DPT_LINELIST:
149 return primitive_count * 2;
151 case D3DPT_LINESTRIP:
152 return primitive_count + 1;
154 case D3DPT_TRIANGLELIST:
155 return primitive_count * 3;
157 case D3DPT_TRIANGLESTRIP:
158 case D3DPT_TRIANGLEFAN:
159 return primitive_count + 2;
161 default:
162 FIXME("Unhandled primitive type %#x\n", primitive_type);
163 return 0;
167 /* Handle table functions */
168 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
170 struct d3d8_handle_entry *entry;
172 if (t->free_entries)
174 DWORD index = t->free_entries - t->entries;
175 /* Use a free handle */
176 entry = t->free_entries;
177 if (entry->type != D3D8_HANDLE_FREE)
179 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
180 return D3D8_INVALID_HANDLE;
182 t->free_entries = entry->object;
183 entry->object = object;
184 entry->type = type;
186 return index;
189 if (!(t->entry_count < t->table_size))
191 /* Grow the table */
192 UINT new_size = t->table_size + (t->table_size >> 1);
193 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
194 0, t->entries, new_size * sizeof(*t->entries));
195 if (!new_entries)
197 ERR("Failed to grow the handle table.\n");
198 return D3D8_INVALID_HANDLE;
200 t->entries = new_entries;
201 t->table_size = new_size;
204 entry = &t->entries[t->entry_count];
205 entry->object = object;
206 entry->type = type;
208 return t->entry_count++;
211 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
213 struct d3d8_handle_entry *entry;
214 void *object;
216 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
218 WARN("Invalid handle %u passed.\n", handle);
219 return NULL;
222 entry = &t->entries[handle];
223 if (entry->type != type)
225 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
226 return NULL;
229 object = entry->object;
230 entry->object = t->free_entries;
231 entry->type = D3D8_HANDLE_FREE;
232 t->free_entries = entry;
234 return object;
237 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
239 struct d3d8_handle_entry *entry;
241 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
243 WARN("Invalid handle %u passed.\n", handle);
244 return NULL;
247 entry = &t->entries[handle];
248 if (entry->type != type)
250 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
251 return NULL;
254 return entry->object;
257 static ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
259 IUnknown *parent;
261 TRACE("swapchain %p.\n", swapchain);
263 parent = IWineD3DSwapChain_GetParent(swapchain);
264 return IUnknown_Release(parent);
267 /* IDirect3D IUnknown parts follow: */
268 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
270 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
272 TRACE("iface %p, riid %s, object %p.\n",
273 iface, debugstr_guid(riid), ppobj);
275 if (IsEqualGUID(riid, &IID_IUnknown)
276 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
277 IUnknown_AddRef(iface);
278 *ppobj = This;
279 return S_OK;
282 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
284 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
285 *ppobj = &This->device_parent_vtbl;
286 return S_OK;
289 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
290 *ppobj = NULL;
291 return E_NOINTERFACE;
294 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
295 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
296 ULONG ref = InterlockedIncrement(&This->ref);
298 TRACE("%p increasing refcount to %u.\n", iface, ref);
300 return ref;
303 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
304 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
305 ULONG ref;
307 if (This->inDestruction) return 0;
308 ref = InterlockedDecrement(&This->ref);
310 TRACE("%p decreasing refcount to %u.\n", iface, ref);
312 if (ref == 0) {
313 unsigned i;
315 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
317 wined3d_mutex_lock();
319 This->inDestruction = TRUE;
321 for(i = 0; i < This->numConvertedDecls; i++) {
322 IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
324 HeapFree(GetProcessHeap(), 0, This->decls);
326 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroySwapChain);
327 IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
328 IWineD3DDevice_Release(This->WineD3DDevice);
329 HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
330 HeapFree(GetProcessHeap(), 0, This);
332 wined3d_mutex_unlock();
334 return ref;
337 /* IDirect3DDevice Interface follow: */
338 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface)
340 TRACE("iface %p.\n", iface);
342 return D3D_OK;
345 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
346 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
347 HRESULT hr;
349 TRACE("iface %p.\n", iface);
351 wined3d_mutex_lock();
352 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
353 wined3d_mutex_unlock();
355 return hr;
358 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
359 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
360 HRESULT hr;
362 TRACE("iface %p, byte_count %u.\n", iface, Bytes);
363 FIXME("Byte count ignored.\n");
365 wined3d_mutex_lock();
366 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
367 wined3d_mutex_unlock();
369 return hr;
372 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **ppD3D8)
374 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
375 IWineD3D *pWineD3D;
376 HRESULT hr;
378 TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8);
380 if (NULL == ppD3D8) {
381 return D3DERR_INVALIDCALL;
384 wined3d_mutex_lock();
385 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
386 if (SUCCEEDED(hr) && pWineD3D)
388 *ppD3D8 = IWineD3D_GetParent(pWineD3D);
389 IDirect3D8_AddRef(*ppD3D8);
390 IWineD3D_Release(pWineD3D);
392 else
394 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
395 *ppD3D8 = NULL;
397 wined3d_mutex_unlock();
399 TRACE("(%p) returning %p\n",This , *ppD3D8);
401 return hr;
404 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
405 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
406 HRESULT hrc = D3D_OK;
407 WINED3DCAPS *pWineCaps;
409 TRACE("iface %p, caps %p.\n", iface, pCaps);
411 if(NULL == pCaps){
412 return D3DERR_INVALIDCALL;
414 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
415 if(pWineCaps == NULL){
416 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
419 wined3d_mutex_lock();
420 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
421 wined3d_mutex_unlock();
423 fixup_caps(pWineCaps);
424 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
425 HeapFree(GetProcessHeap(), 0, pWineCaps);
427 TRACE("Returning %p %p\n", This, pCaps);
428 return hrc;
431 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
432 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
433 HRESULT hr;
435 TRACE("iface %p, mode %p.\n", iface, pMode);
437 wined3d_mutex_lock();
438 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
439 wined3d_mutex_unlock();
441 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
443 return hr;
446 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
447 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
448 HRESULT hr;
450 TRACE("iface %p, parameters %p.\n", iface, pParameters);
452 wined3d_mutex_lock();
453 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
454 wined3d_mutex_unlock();
456 return hr;
459 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
460 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
461 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
462 HRESULT hr;
464 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
465 iface, XHotSpot, YHotSpot, pCursorBitmap);
467 if(!pCursorBitmap) {
468 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
469 return WINED3DERR_INVALIDCALL;
472 wined3d_mutex_lock();
473 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
474 wined3d_mutex_unlock();
476 return hr;
479 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
480 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
482 TRACE("iface %p, x %u, y %u, flags %#x.\n",
483 iface, XScreenSpace, YScreenSpace, Flags);
485 wined3d_mutex_lock();
486 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
487 wined3d_mutex_unlock();
490 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
491 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
492 BOOL ret;
494 TRACE("iface %p, show %#x.\n", iface, bShow);
496 wined3d_mutex_lock();
497 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
498 wined3d_mutex_unlock();
500 return ret;
503 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
504 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
506 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
507 IDirect3DSwapChain8Impl *object;
508 HRESULT hr;
510 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
511 iface, present_parameters, swapchain);
513 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
514 if (!object)
516 ERR("Failed to allocate swapchain memory.\n");
517 return E_OUTOFMEMORY;
520 hr = swapchain_init(object, This, present_parameters);
521 if (FAILED(hr))
523 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
524 HeapFree(GetProcessHeap(), 0, object);
525 return hr;
528 TRACE("Created swapchain %p.\n", object);
529 *swapchain = (IDirect3DSwapChain8 *)object;
531 return D3D_OK;
534 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
535 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
536 WINED3DPRESENT_PARAMETERS localParameters;
537 HRESULT hr;
539 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
541 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
542 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
543 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
544 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
545 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
546 localParameters.MultiSampleQuality = 0; /* d3d9 only */
547 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
548 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
549 localParameters.Windowed = pPresentationParameters->Windowed;
550 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
551 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
552 localParameters.Flags = pPresentationParameters->Flags;
553 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
554 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
555 localParameters.AutoRestoreDisplayMode = TRUE;
557 wined3d_mutex_lock();
558 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
559 if(SUCCEEDED(hr)) {
560 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
562 wined3d_mutex_unlock();
564 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
565 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
566 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
567 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
568 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
569 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
570 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
571 pPresentationParameters->Windowed = localParameters.Windowed;
572 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
573 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
574 pPresentationParameters->Flags = localParameters.Flags;
575 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
576 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
578 return hr;
581 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
582 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
583 HRESULT hr;
585 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
586 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
588 wined3d_mutex_lock();
589 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
590 wined3d_mutex_unlock();
592 return hr;
595 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8 *iface,
596 UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer)
598 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
599 IWineD3DSurface *retSurface = NULL;
600 HRESULT hr;
602 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
603 iface, BackBuffer, Type, ppBackBuffer);
605 wined3d_mutex_lock();
606 hr = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE)Type, &retSurface);
607 if (SUCCEEDED(hr) && retSurface && ppBackBuffer)
609 *ppBackBuffer = IWineD3DSurface_GetParent(retSurface);
610 IDirect3DSurface8_AddRef(*ppBackBuffer);
611 IWineD3DSurface_Release(retSurface);
613 wined3d_mutex_unlock();
615 return hr;
618 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
619 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
620 HRESULT hr;
622 TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
624 wined3d_mutex_lock();
625 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
626 wined3d_mutex_unlock();
628 return hr;
631 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
632 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
634 TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp);
636 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
637 wined3d_mutex_lock();
638 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
639 wined3d_mutex_unlock();
642 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
643 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
645 TRACE("iface %p, ramp %p.\n", iface, pRamp);
647 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
648 wined3d_mutex_lock();
649 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
650 wined3d_mutex_unlock();
653 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface,
654 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
655 D3DPOOL pool, IDirect3DTexture8 **texture)
657 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
658 IDirect3DTexture8Impl *object;
659 HRESULT hr;
661 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
662 iface, width, height, levels, usage, format, pool, texture);
664 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
665 if (!object)
667 ERR("Failed to allocate texture memory.\n");
668 return D3DERR_OUTOFVIDEOMEMORY;
671 hr = texture_init(object, This, width, height, levels, usage, format, pool);
672 if (FAILED(hr))
674 WARN("Failed to initialize texture, hr %#x.\n", hr);
675 HeapFree(GetProcessHeap(), 0, object);
676 return hr;
679 TRACE("Created texture %p.\n", object);
680 *texture = (IDirect3DTexture8 *)object;
682 return D3D_OK;
685 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
686 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
687 D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
689 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
690 IDirect3DVolumeTexture8Impl *object;
691 HRESULT hr;
693 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
694 iface, width, height, depth, levels, usage, format, pool, texture);
696 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
697 if (!object)
699 ERR("Failed to allocate volume texture memory.\n");
700 return D3DERR_OUTOFVIDEOMEMORY;
703 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
704 if (FAILED(hr))
706 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
707 HeapFree(GetProcessHeap(), 0, object);
708 return hr;
711 TRACE("Created volume texture %p.\n", object);
712 *texture = (IDirect3DVolumeTexture8 *)object;
714 return D3D_OK;
717 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
718 UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
720 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
721 IDirect3DCubeTexture8Impl *object;
722 HRESULT hr;
724 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
725 iface, edge_length, levels, usage, format, pool, texture);
727 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
728 if (!object)
730 ERR("Failed to allocate cube texture memory.\n");
731 return D3DERR_OUTOFVIDEOMEMORY;
734 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
735 if (FAILED(hr))
737 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
738 HeapFree(GetProcessHeap(), 0, object);
739 return hr;
742 TRACE("Created cube texture %p.\n", object);
743 *texture = (IDirect3DCubeTexture8 *)object;
745 return hr;
748 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage,
749 DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
751 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
752 IDirect3DVertexBuffer8Impl *object;
753 HRESULT hr;
755 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
756 iface, size, usage, fvf, pool, buffer);
758 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
759 if (!object)
761 ERR("Failed to allocate buffer memory.\n");
762 return D3DERR_OUTOFVIDEOMEMORY;
765 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
766 if (FAILED(hr))
768 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
769 HeapFree(GetProcessHeap(), 0, object);
770 return hr;
773 TRACE("Created vertex buffer %p.\n", object);
774 *buffer = (IDirect3DVertexBuffer8 *)object;
776 return D3D_OK;
779 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage,
780 D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
782 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
783 IDirect3DIndexBuffer8Impl *object;
784 HRESULT hr;
786 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
787 iface, size, usage, format, pool, buffer);
789 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
790 if (!object)
792 ERR("Failed to allocate buffer memory.\n");
793 return D3DERR_OUTOFVIDEOMEMORY;
796 hr = indexbuffer_init(object, This, size, usage, format, pool);
797 if (FAILED(hr))
799 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
800 HeapFree(GetProcessHeap(), 0, object);
801 return hr;
804 TRACE("Created index buffer %p.\n", object);
805 *buffer = (IDirect3DIndexBuffer8 *)object;
807 return D3D_OK;
810 static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height,
811 D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,
812 UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
814 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
815 IDirect3DSurface8Impl *object;
816 HRESULT hr;
818 TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
819 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
820 iface, Width, Height, Format, Lockable, Discard, Level, ppSurface,
821 Usage, Pool, MultiSample, MultisampleQuality);
823 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
824 if (!object)
826 FIXME("Failed to allocate surface memory.\n");
827 return D3DERR_OUTOFVIDEOMEMORY;
830 hr = surface_init(object, This, Width, Height, Format, Lockable, Discard,
831 Level, Usage, Pool, MultiSample, MultisampleQuality);
832 if (FAILED(hr))
834 WARN("Failed to initialize surface, hr %#x.\n", hr);
835 HeapFree(GetProcessHeap(), 0, object);
836 return hr;
839 TRACE("Created surface %p.\n", object);
840 *ppSurface = (IDirect3DSurface8 *)object;
842 return D3D_OK;
845 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
846 HRESULT hr;
848 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
849 iface, Width, Height, Format, MultiSample, Lockable, ppSurface);
851 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
852 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
854 return hr;
857 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
858 HRESULT hr;
860 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
861 iface, Width, Height, Format, MultiSample, ppSurface);
863 /* TODO: Verify that Discard is false */
864 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE,
865 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
867 return hr;
870 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
871 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
872 HRESULT hr;
874 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
875 iface, Width, Height, Format, ppSurface);
877 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
878 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE,
879 0 /* MultisampleQuality */);
881 return hr;
884 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
885 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
886 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
888 HRESULT hr = WINED3D_OK;
889 enum wined3d_format_id srcFormat, destFormat;
890 WINED3DSURFACE_DESC winedesc;
892 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
893 iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
895 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
896 * destination texture is in WINED3DPOOL_DEFAULT. */
898 wined3d_mutex_lock();
899 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
900 srcFormat = winedesc.format;
902 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
903 destFormat = winedesc.format;
905 /* Check that the source and destination formats match */
906 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
907 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
908 wined3d_mutex_unlock();
909 return WINED3DERR_INVALIDCALL;
910 } else if (WINED3DFMT_UNKNOWN == destFormat) {
911 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
912 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
915 /* Quick if complete copy ... */
916 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
917 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
918 } else {
919 unsigned int i;
920 /* Copy rect by rect */
921 if (NULL != pSourceRects && NULL != pDestPoints) {
922 for (i = 0; i < cRects; ++i) {
923 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
925 } else {
926 for (i = 0; i < cRects; ++i) {
927 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
931 wined3d_mutex_unlock();
933 return hr;
936 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
937 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
938 HRESULT hr;
940 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture);
942 wined3d_mutex_lock();
943 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
944 wined3d_mutex_unlock();
946 return hr;
949 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
950 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
951 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
952 HRESULT hr;
954 TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface);
956 if (pDestSurface == NULL) {
957 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
958 return D3DERR_INVALIDCALL;
961 wined3d_mutex_lock();
962 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
963 wined3d_mutex_unlock();
965 return hr;
968 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
969 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
970 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
971 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
972 IWineD3DSurface *original_ds = NULL;
973 HRESULT hr;
975 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil);
977 wined3d_mutex_lock();
979 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
980 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
982 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
983 if (SUCCEEDED(hr) && pSurface)
984 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface, TRUE);
985 if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
987 if (original_ds) IWineD3DSurface_Release(original_ds);
989 wined3d_mutex_unlock();
991 return hr;
994 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8 *iface,
995 IDirect3DSurface8 **ppRenderTarget)
997 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
998 IWineD3DSurface *pRenderTarget;
999 HRESULT hr;
1001 TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget);
1003 if (ppRenderTarget == NULL) {
1004 return D3DERR_INVALIDCALL;
1007 wined3d_mutex_lock();
1008 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
1009 if (SUCCEEDED(hr) && pRenderTarget)
1011 *ppRenderTarget = IWineD3DSurface_GetParent(pRenderTarget);
1012 IDirect3DSurface8_AddRef(*ppRenderTarget);
1013 IWineD3DSurface_Release(pRenderTarget);
1015 else
1017 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1018 *ppRenderTarget = NULL;
1020 wined3d_mutex_unlock();
1022 return hr;
1025 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevice8 *iface,
1026 IDirect3DSurface8 **ppZStencilSurface)
1028 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1029 IWineD3DSurface *pZStencilSurface;
1030 HRESULT hr;
1032 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1034 if(ppZStencilSurface == NULL){
1035 return D3DERR_INVALIDCALL;
1038 wined3d_mutex_lock();
1039 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &pZStencilSurface);
1040 if (SUCCEEDED(hr))
1042 *ppZStencilSurface = IWineD3DSurface_GetParent(pZStencilSurface);
1043 IDirect3DSurface8_AddRef(*ppZStencilSurface);
1044 IWineD3DSurface_Release(pZStencilSurface);
1046 else
1048 if (hr != WINED3DERR_NOTFOUND)
1049 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1050 *ppZStencilSurface = NULL;
1052 wined3d_mutex_unlock();
1054 return hr;
1057 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
1058 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1059 HRESULT hr;
1061 TRACE("iface %p.\n", iface);
1063 wined3d_mutex_lock();
1064 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1065 wined3d_mutex_unlock();
1067 return hr;
1070 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
1071 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1072 HRESULT hr;
1074 TRACE("iface %p.\n", iface);
1076 wined3d_mutex_lock();
1077 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1078 wined3d_mutex_unlock();
1080 return hr;
1083 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1084 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1085 HRESULT hr;
1087 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1088 iface, Count, pRects, Flags, Color, Z, Stencil);
1090 wined3d_mutex_lock();
1091 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
1092 wined3d_mutex_unlock();
1094 return hr;
1097 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1098 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1099 HRESULT hr;
1101 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1103 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1104 wined3d_mutex_lock();
1105 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1106 wined3d_mutex_unlock();
1108 return hr;
1111 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
1112 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1113 HRESULT hr;
1115 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1117 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1118 wined3d_mutex_lock();
1119 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1120 wined3d_mutex_unlock();
1122 return hr;
1125 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1126 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1127 HRESULT hr;
1129 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1131 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1132 wined3d_mutex_lock();
1133 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1134 wined3d_mutex_unlock();
1136 return hr;
1139 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
1140 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1141 HRESULT hr;
1143 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1145 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1146 wined3d_mutex_lock();
1147 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1148 wined3d_mutex_unlock();
1150 return hr;
1153 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
1154 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1155 HRESULT hr;
1157 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1159 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1160 wined3d_mutex_lock();
1161 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1162 wined3d_mutex_unlock();
1164 return hr;
1167 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
1168 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1169 HRESULT hr;
1171 TRACE("iface %p, material %p.\n", iface, pMaterial);
1173 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1174 wined3d_mutex_lock();
1175 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1176 wined3d_mutex_unlock();
1178 return hr;
1181 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
1182 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1183 HRESULT hr;
1185 TRACE("iface %p, material %p.\n", iface, pMaterial);
1187 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1188 wined3d_mutex_lock();
1189 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1190 wined3d_mutex_unlock();
1192 return hr;
1195 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
1196 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1197 HRESULT hr;
1199 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1201 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1202 wined3d_mutex_lock();
1203 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1204 wined3d_mutex_unlock();
1206 return hr;
1209 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
1210 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1211 HRESULT hr;
1213 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1215 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1216 wined3d_mutex_lock();
1217 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1218 wined3d_mutex_unlock();
1220 return hr;
1223 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
1224 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1225 HRESULT hr;
1227 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1229 wined3d_mutex_lock();
1230 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1231 wined3d_mutex_unlock();
1233 return hr;
1236 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
1237 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1238 HRESULT hr;
1240 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1242 wined3d_mutex_lock();
1243 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1244 wined3d_mutex_unlock();
1246 return hr;
1249 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
1250 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1251 HRESULT hr;
1253 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1255 wined3d_mutex_lock();
1256 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1257 wined3d_mutex_unlock();
1259 return hr;
1262 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
1263 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1264 HRESULT hr;
1266 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1268 wined3d_mutex_lock();
1269 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1270 wined3d_mutex_unlock();
1272 return hr;
1275 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
1276 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1277 HRESULT hr;
1279 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1281 wined3d_mutex_lock();
1282 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1283 wined3d_mutex_unlock();
1285 return hr;
1288 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
1289 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1290 HRESULT hr;
1292 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1294 wined3d_mutex_lock();
1295 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1296 wined3d_mutex_unlock();
1298 return hr;
1301 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
1302 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1303 HRESULT hr;
1305 TRACE("iface %p.\n", iface);
1307 wined3d_mutex_lock();
1308 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1309 wined3d_mutex_unlock();
1311 return hr;
1314 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
1315 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1316 IWineD3DStateBlock *stateblock;
1317 HRESULT hr;
1319 TRACE("iface %p, token %p.\n", iface, pToken);
1321 /* Tell wineD3D to endstateblock before anything else (in case we run out
1322 * of memory later and cause locking problems)
1324 wined3d_mutex_lock();
1325 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &stateblock);
1326 if (hr != D3D_OK) {
1327 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1328 wined3d_mutex_unlock();
1329 return hr;
1332 *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1333 wined3d_mutex_unlock();
1335 if (*pToken == D3D8_INVALID_HANDLE)
1337 ERR("Failed to create a handle\n");
1338 wined3d_mutex_lock();
1339 IWineD3DStateBlock_Release(stateblock);
1340 wined3d_mutex_unlock();
1341 return E_FAIL;
1343 ++*pToken;
1345 TRACE("Returning %#x (%p).\n", *pToken, stateblock);
1347 return hr;
1350 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1351 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1352 IWineD3DStateBlock *stateblock;
1353 HRESULT hr;
1355 TRACE("iface %p, token %#x.\n", iface, Token);
1357 if (!Token) return D3D_OK;
1359 wined3d_mutex_lock();
1360 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1361 if (!stateblock)
1363 WARN("Invalid handle (%#x) passed.\n", Token);
1364 wined3d_mutex_unlock();
1365 return D3DERR_INVALIDCALL;
1367 hr = IWineD3DStateBlock_Apply(stateblock);
1368 wined3d_mutex_unlock();
1370 return hr;
1373 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1374 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1375 IWineD3DStateBlock *stateblock;
1376 HRESULT hr;
1378 TRACE("iface %p, token %#x.\n", iface, Token);
1380 wined3d_mutex_lock();
1381 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1382 if (!stateblock)
1384 WARN("Invalid handle (%#x) passed.\n", Token);
1385 wined3d_mutex_unlock();
1386 return D3DERR_INVALIDCALL;
1388 hr = IWineD3DStateBlock_Capture(stateblock);
1389 wined3d_mutex_unlock();
1391 return hr;
1394 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1395 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1396 IWineD3DStateBlock *stateblock;
1398 TRACE("iface %p, token %#x.\n", iface, Token);
1400 wined3d_mutex_lock();
1401 stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1403 if (!stateblock)
1405 WARN("Invalid handle (%#x) passed.\n", Token);
1406 wined3d_mutex_unlock();
1407 return D3DERR_INVALIDCALL;
1410 if (IWineD3DStateBlock_Release((IUnknown *)stateblock))
1412 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1414 wined3d_mutex_unlock();
1416 return D3D_OK;
1419 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1420 D3DSTATEBLOCKTYPE Type, DWORD *handle)
1422 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1423 IWineD3DStateBlock *stateblock;
1424 HRESULT hr;
1426 TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle);
1428 if (Type != D3DSBT_ALL
1429 && Type != D3DSBT_PIXELSTATE
1430 && Type != D3DSBT_VERTEXSTATE)
1432 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1433 return D3DERR_INVALIDCALL;
1436 wined3d_mutex_lock();
1437 hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &stateblock);
1438 if (FAILED(hr))
1440 wined3d_mutex_unlock();
1441 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1442 return hr;
1445 *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1446 wined3d_mutex_unlock();
1448 if (*handle == D3D8_INVALID_HANDLE)
1450 ERR("Failed to allocate a handle.\n");
1451 wined3d_mutex_lock();
1452 IWineD3DStateBlock_Release(stateblock);
1453 wined3d_mutex_unlock();
1454 return E_FAIL;
1456 ++*handle;
1458 TRACE("Returning %#x (%p).\n", *handle, stateblock);
1460 return hr;
1463 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
1464 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1465 HRESULT hr;
1467 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1468 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1470 wined3d_mutex_lock();
1471 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1472 wined3d_mutex_unlock();
1474 return hr;
1477 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
1478 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1479 HRESULT hr;
1481 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1483 wined3d_mutex_lock();
1484 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1485 wined3d_mutex_unlock();
1487 return hr;
1490 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8 *iface,
1491 DWORD Stage, IDirect3DBaseTexture8 **ppTexture)
1493 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1494 IWineD3DBaseTexture *retTexture;
1495 HRESULT hr;
1497 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1499 if(ppTexture == NULL){
1500 return D3DERR_INVALIDCALL;
1503 wined3d_mutex_lock();
1504 hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1505 if (FAILED(hr))
1507 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr);
1508 wined3d_mutex_unlock();
1509 *ppTexture = NULL;
1510 return hr;
1513 if (retTexture)
1515 *ppTexture = IWineD3DBaseTexture_GetParent(retTexture);
1516 IDirect3DBaseTexture8_AddRef(*ppTexture);
1517 IWineD3DBaseTexture_Release(retTexture);
1519 else
1521 *ppTexture = NULL;
1523 wined3d_mutex_unlock();
1525 return D3D_OK;
1528 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1529 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1530 HRESULT hr;
1532 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1534 wined3d_mutex_lock();
1535 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1536 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1537 wined3d_mutex_unlock();
1539 return hr;
1542 static const struct tss_lookup
1544 BOOL sampler_state;
1545 DWORD state;
1547 tss_lookup[] =
1549 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
1550 {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
1551 {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
1552 {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
1553 {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
1554 {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
1555 {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
1556 {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1557 {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1558 {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1559 {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1560 {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1561 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
1562 {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
1563 {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
1564 {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
1565 {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
1566 {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
1567 {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
1568 {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1569 {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1570 {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1571 {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1572 {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1573 {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1574 {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
1575 {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
1576 {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
1577 {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
1580 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1582 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1583 const struct tss_lookup *l;
1584 HRESULT hr;
1586 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1588 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1590 WARN("Invalid Type %#x passed.\n", Type);
1591 return D3D_OK;
1594 l = &tss_lookup[Type];
1596 wined3d_mutex_lock();
1597 if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
1598 else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
1599 wined3d_mutex_unlock();
1601 return hr;
1604 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1606 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1607 const struct tss_lookup *l;
1608 HRESULT hr;
1610 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1612 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1614 WARN("Invalid Type %#x passed.\n", Type);
1615 return D3D_OK;
1618 l = &tss_lookup[Type];
1620 wined3d_mutex_lock();
1621 if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
1622 else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
1623 wined3d_mutex_unlock();
1625 return hr;
1628 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1629 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1630 HRESULT hr;
1632 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1634 wined3d_mutex_lock();
1635 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1636 wined3d_mutex_unlock();
1638 return hr;
1641 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface,
1642 DWORD info_id, void *info, DWORD info_size)
1644 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1646 return D3D_OK;
1649 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1650 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1651 HRESULT hr;
1653 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1655 wined3d_mutex_lock();
1656 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1657 wined3d_mutex_unlock();
1659 return hr;
1662 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1663 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1664 HRESULT hr;
1666 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1668 wined3d_mutex_lock();
1669 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1670 wined3d_mutex_unlock();
1672 return hr;
1675 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1676 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1677 HRESULT hr;
1679 TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1681 wined3d_mutex_lock();
1682 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1683 wined3d_mutex_unlock();
1685 return hr;
1688 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1689 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1690 HRESULT hr;
1692 TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1694 wined3d_mutex_lock();
1695 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1696 wined3d_mutex_unlock();
1698 return hr;
1701 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE PrimitiveType,
1702 UINT StartVertex, UINT PrimitiveCount)
1704 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1705 HRESULT hr;
1707 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1708 iface, PrimitiveType, StartVertex, PrimitiveCount);
1710 wined3d_mutex_lock();
1711 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1712 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1713 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1714 wined3d_mutex_unlock();
1716 return hr;
1719 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1720 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1721 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1722 HRESULT hr;
1724 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1725 iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1727 wined3d_mutex_lock();
1728 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1729 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
1730 vertex_count_from_primitive_count(PrimitiveType, primCount));
1731 wined3d_mutex_unlock();
1733 return hr;
1736 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1737 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1738 HRESULT hr;
1740 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1741 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1743 wined3d_mutex_lock();
1744 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1745 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1746 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1747 pVertexStreamZeroData, VertexStreamZeroStride);
1748 wined3d_mutex_unlock();
1750 return hr;
1753 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1754 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1755 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1756 UINT VertexStreamZeroStride) {
1757 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1758 HRESULT hr;
1760 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1761 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1762 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1763 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1765 wined3d_mutex_lock();
1766 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1767 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
1768 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1769 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1770 wined3d_mutex_unlock();
1772 return hr;
1775 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1776 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1777 HRESULT hr;
1778 IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer;
1780 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1781 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags);
1783 wined3d_mutex_lock();
1784 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
1785 wined3d_mutex_unlock();
1787 return hr;
1790 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface,
1791 const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
1793 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1794 IDirect3DVertexShader8Impl *object;
1795 DWORD shader_handle;
1796 DWORD handle;
1797 HRESULT hr;
1799 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1800 iface, declaration, byte_code, shader, usage);
1802 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1803 if (!object)
1805 ERR("Failed to allocate vertex shader memory.\n");
1806 *shader = 0;
1807 return E_OUTOFMEMORY;
1810 wined3d_mutex_lock();
1811 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
1812 wined3d_mutex_unlock();
1813 if (handle == D3D8_INVALID_HANDLE)
1815 ERR("Failed to allocate vertex shader handle.\n");
1816 HeapFree(GetProcessHeap(), 0, object);
1817 *shader = 0;
1818 return E_OUTOFMEMORY;
1821 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
1823 hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage);
1824 if (FAILED(hr))
1826 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
1827 wined3d_mutex_lock();
1828 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
1829 wined3d_mutex_unlock();
1830 HeapFree(GetProcessHeap(), 0, object);
1831 *shader = 0;
1832 return hr;
1835 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
1836 *shader = shader_handle;
1838 return D3D_OK;
1841 static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1843 IDirect3DVertexDeclaration8Impl *d3d8_declaration;
1844 HRESULT hr;
1845 int p, low, high; /* deliberately signed */
1846 struct FvfToDecl *convertedDecls = This->decls;
1848 TRACE("Searching for declaration for fvf %08x... ", fvf);
1850 low = 0;
1851 high = This->numConvertedDecls - 1;
1852 while(low <= high) {
1853 p = (low + high) >> 1;
1854 TRACE("%d ", p);
1855 if(convertedDecls[p].fvf == fvf) {
1856 TRACE("found %p\n", convertedDecls[p].decl);
1857 return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
1858 } else if(convertedDecls[p].fvf < fvf) {
1859 low = p + 1;
1860 } else {
1861 high = p - 1;
1864 TRACE("not found. Creating and inserting at position %d.\n", low);
1866 d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
1867 if (!d3d8_declaration)
1869 ERR("Memory allocation failed.\n");
1870 return NULL;
1873 hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf);
1874 if (FAILED(hr))
1876 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
1877 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
1878 return NULL;
1881 if(This->declArraySize == This->numConvertedDecls) {
1882 int grow = This->declArraySize / 2;
1883 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1884 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1885 if(!convertedDecls) {
1886 /* This will destroy it */
1887 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
1888 return NULL;
1890 This->decls = convertedDecls;
1891 This->declArraySize += grow;
1894 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
1895 convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
1896 convertedDecls[low].fvf = fvf;
1897 This->numConvertedDecls++;
1899 TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
1900 return d3d8_declaration;
1903 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1904 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1905 IDirect3DVertexShader8Impl *shader;
1906 HRESULT hr;
1908 TRACE("iface %p, shader %#x.\n", iface, pShader);
1910 if (VS_HIGHESTFIXEDFXF >= pShader) {
1911 TRACE("Setting FVF, %#x\n", pShader);
1913 wined3d_mutex_lock();
1914 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1915 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
1916 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1917 wined3d_mutex_unlock();
1919 return D3D_OK;
1922 TRACE("Setting shader\n");
1924 wined3d_mutex_lock();
1925 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
1926 if (!shader)
1928 WARN("Invalid handle (%#x) passed.\n", pShader);
1929 wined3d_mutex_unlock();
1931 return D3DERR_INVALIDCALL;
1934 hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1935 ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
1936 if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader);
1937 wined3d_mutex_unlock();
1939 TRACE("Returning hr %#x\n", hr);
1941 return hr;
1944 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8 *iface, DWORD *ppShader)
1946 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1947 IWineD3DVertexDeclaration *wined3d_declaration;
1948 IDirect3DVertexDeclaration8 *d3d8_declaration;
1949 HRESULT hr;
1951 TRACE("iface %p, shader %p.\n", iface, ppShader);
1953 wined3d_mutex_lock();
1954 hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
1955 if (FAILED(hr))
1957 wined3d_mutex_unlock();
1958 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
1959 This, hr, This->WineD3DDevice);
1960 return hr;
1963 if (!wined3d_declaration)
1965 wined3d_mutex_unlock();
1966 *ppShader = 0;
1967 return D3D_OK;
1970 d3d8_declaration = IWineD3DVertexDeclaration_GetParent(wined3d_declaration);
1971 IWineD3DVertexDeclaration_Release(wined3d_declaration);
1972 wined3d_mutex_unlock();
1973 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
1975 TRACE("(%p) : returning %#x\n", This, *ppShader);
1977 return hr;
1980 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1981 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1982 IDirect3DVertexShader8Impl *shader;
1983 IWineD3DVertexShader *cur;
1985 TRACE("iface %p, shader %#x.\n", iface, pShader);
1987 wined3d_mutex_lock();
1988 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
1989 if (!shader)
1991 WARN("Invalid handle (%#x) passed.\n", pShader);
1992 wined3d_mutex_unlock();
1994 return D3DERR_INVALIDCALL;
1997 cur = IWineD3DDevice_GetVertexShader(This->WineD3DDevice);
1998 if (cur)
2000 if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
2001 IWineD3DVertexShader_Release(cur);
2004 wined3d_mutex_unlock();
2006 if (IUnknown_Release((IUnknown *)shader))
2008 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2011 return D3D_OK;
2014 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
2015 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2016 HRESULT hr;
2018 TRACE("iface %p, register %u, data %p, count %u.\n",
2019 iface, Register, pConstantData, ConstantCount);
2021 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2022 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2023 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2024 return D3DERR_INVALIDCALL;
2027 wined3d_mutex_lock();
2028 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2029 wined3d_mutex_unlock();
2031 return hr;
2034 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2035 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2036 HRESULT hr;
2038 TRACE("iface %p, register %u, data %p, count %u.\n",
2039 iface, Register, pConstantData, ConstantCount);
2041 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2042 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2043 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2044 return D3DERR_INVALIDCALL;
2047 wined3d_mutex_lock();
2048 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2049 wined3d_mutex_unlock();
2051 return hr;
2054 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2055 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2056 IDirect3DVertexDeclaration8Impl *declaration;
2057 IDirect3DVertexShader8Impl *shader;
2059 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2060 iface, pVertexShader, pData, pSizeOfData);
2062 wined3d_mutex_lock();
2063 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2064 wined3d_mutex_unlock();
2066 if (!shader)
2068 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2069 return D3DERR_INVALIDCALL;
2071 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
2073 /* If pData is NULL, we just return the required size of the buffer. */
2074 if (!pData) {
2075 *pSizeOfData = declaration->elements_size;
2076 return D3D_OK;
2079 /* MSDN claims that if *pSizeOfData is smaller than the required size
2080 * we should write the required size and return D3DERR_MOREDATA.
2081 * That's not actually true. */
2082 if (*pSizeOfData < declaration->elements_size) {
2083 return D3DERR_INVALIDCALL;
2086 CopyMemory(pData, declaration->elements, declaration->elements_size);
2088 return D3D_OK;
2091 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2092 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2093 IDirect3DVertexShader8Impl *shader = NULL;
2094 HRESULT hr;
2096 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2097 iface, pVertexShader, pData, pSizeOfData);
2099 wined3d_mutex_lock();
2100 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2101 if (!shader)
2103 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2104 wined3d_mutex_unlock();
2106 return D3DERR_INVALIDCALL;
2109 if (!shader->wineD3DVertexShader)
2111 wined3d_mutex_unlock();
2112 *pSizeOfData = 0;
2113 return D3D_OK;
2116 hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
2117 wined3d_mutex_unlock();
2119 return hr;
2122 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
2123 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2124 HRESULT hr;
2125 IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
2127 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex);
2129 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2130 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2131 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2132 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2133 * problem)
2135 wined3d_mutex_lock();
2136 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
2137 hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2138 ib ? ib->wineD3DIndexBuffer : NULL,
2139 ib ? ib->format : WINED3DFMT_UNKNOWN);
2140 wined3d_mutex_unlock();
2142 return hr;
2145 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(IDirect3DDevice8 *iface,
2146 IDirect3DIndexBuffer8 **ppIndexData, UINT *pBaseVertexIndex)
2148 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2149 IWineD3DBuffer *retIndexData = NULL;
2150 HRESULT hr;
2152 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex);
2154 if(ppIndexData == NULL){
2155 return D3DERR_INVALIDCALL;
2158 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2159 wined3d_mutex_lock();
2160 IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
2161 hr = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2162 if (SUCCEEDED(hr) && retIndexData)
2164 *ppIndexData = IWineD3DBuffer_GetParent(retIndexData);
2165 IDirect3DIndexBuffer8_AddRef(*ppIndexData);
2166 IWineD3DBuffer_Release(retIndexData);
2167 } else {
2168 if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2169 *ppIndexData = NULL;
2171 wined3d_mutex_unlock();
2173 return hr;
2176 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface,
2177 const DWORD *byte_code, DWORD *shader)
2179 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2180 IDirect3DPixelShader8Impl *object;
2181 DWORD shader_handle;
2182 DWORD handle;
2183 HRESULT hr;
2185 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2187 if (!shader)
2189 TRACE("(%p) Invalid call\n", This);
2190 return D3DERR_INVALIDCALL;
2193 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2194 if (!object)
2196 ERR("Failed to allocate pixel shader memmory.\n");
2197 return E_OUTOFMEMORY;
2200 wined3d_mutex_lock();
2201 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
2202 wined3d_mutex_unlock();
2203 if (handle == D3D8_INVALID_HANDLE)
2205 ERR("Failed to allocate pixel shader handle.\n");
2206 HeapFree(GetProcessHeap(), 0, object);
2207 return E_OUTOFMEMORY;
2210 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2212 hr = pixelshader_init(object, This, byte_code, shader_handle);
2213 if (FAILED(hr))
2215 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2216 wined3d_mutex_lock();
2217 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS);
2218 wined3d_mutex_unlock();
2219 HeapFree(GetProcessHeap(), 0, object);
2220 *shader = 0;
2221 return hr;
2224 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2225 *shader = shader_handle;
2227 return D3D_OK;
2230 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2231 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2232 IDirect3DPixelShader8Impl *shader;
2233 HRESULT hr;
2235 TRACE("iface %p, shader %#x.\n", iface, pShader);
2237 wined3d_mutex_lock();
2239 if (!pShader)
2241 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL);
2242 wined3d_mutex_unlock();
2243 return hr;
2246 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2247 if (!shader)
2249 WARN("Invalid handle (%#x) passed.\n", pShader);
2250 wined3d_mutex_unlock();
2251 return D3DERR_INVALIDCALL;
2254 TRACE("(%p) : Setting shader %p\n", This, shader);
2255 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader);
2256 wined3d_mutex_unlock();
2258 return hr;
2261 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8 *iface, DWORD *ppShader)
2263 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2264 IWineD3DPixelShader *object;
2266 TRACE("iface %p, shader %p.\n", iface, ppShader);
2268 if (NULL == ppShader) {
2269 TRACE("(%p) Invalid call\n", This);
2270 return D3DERR_INVALIDCALL;
2273 wined3d_mutex_lock();
2274 object = IWineD3DDevice_GetPixelShader(This->WineD3DDevice);
2275 if (object)
2277 IDirect3DPixelShader8Impl *d3d8_shader;
2278 d3d8_shader = IWineD3DPixelShader_GetParent(object);
2279 IWineD3DPixelShader_Release(object);
2280 *ppShader = d3d8_shader->handle;
2282 else
2284 *ppShader = 0;
2286 wined3d_mutex_unlock();
2288 TRACE("(%p) : returning %#x\n", This, *ppShader);
2290 return D3D_OK;
2293 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2294 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2295 IDirect3DPixelShader8Impl *shader;
2296 IWineD3DPixelShader *cur;
2298 TRACE("iface %p, shader %#x.\n", iface, pShader);
2300 wined3d_mutex_lock();
2302 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2303 if (!shader)
2305 WARN("Invalid handle (%#x) passed.\n", pShader);
2306 wined3d_mutex_unlock();
2307 return D3DERR_INVALIDCALL;
2310 cur = IWineD3DDevice_GetPixelShader(This->WineD3DDevice);
2311 if (cur)
2313 if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
2314 IWineD3DPixelShader_Release(cur);
2317 wined3d_mutex_unlock();
2319 if (IUnknown_Release((IUnknown *)shader))
2321 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2324 return D3D_OK;
2327 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
2328 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2329 HRESULT hr;
2331 TRACE("iface %p, register %u, data %p, count %u.\n",
2332 iface, Register, pConstantData, ConstantCount);
2334 wined3d_mutex_lock();
2335 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2336 wined3d_mutex_unlock();
2338 return hr;
2341 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2342 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2343 HRESULT hr;
2345 TRACE("iface %p, register %u, data %p, count %u.\n",
2346 iface, Register, pConstantData, ConstantCount);
2348 wined3d_mutex_lock();
2349 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2350 wined3d_mutex_unlock();
2352 return hr;
2355 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
2356 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2357 IDirect3DPixelShader8Impl *shader = NULL;
2358 HRESULT hr;
2360 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2361 iface, pPixelShader, pData, pSizeOfData);
2363 wined3d_mutex_lock();
2364 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2365 if (!shader)
2367 WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2368 wined3d_mutex_unlock();
2370 return D3DERR_INVALIDCALL;
2373 hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
2374 wined3d_mutex_unlock();
2376 return hr;
2379 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2380 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2381 HRESULT hr;
2383 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2384 iface, Handle, pNumSegs, pRectPatchInfo);
2386 wined3d_mutex_lock();
2387 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2388 wined3d_mutex_unlock();
2390 return hr;
2393 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2394 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2395 HRESULT hr;
2397 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2398 iface, Handle, pNumSegs, pTriPatchInfo);
2400 wined3d_mutex_lock();
2401 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2402 wined3d_mutex_unlock();
2404 return hr;
2407 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
2408 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2409 HRESULT hr;
2411 TRACE("iface %p, handle %#x.\n", iface, Handle);
2413 wined3d_mutex_lock();
2414 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2415 wined3d_mutex_unlock();
2417 return hr;
2420 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
2421 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2422 HRESULT hr;
2424 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2425 iface, StreamNumber, pStreamData, Stride);
2427 wined3d_mutex_lock();
2428 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2429 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2430 0/* Offset in bytes */, Stride);
2431 wined3d_mutex_unlock();
2433 return hr;
2436 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8 *iface,
2437 UINT StreamNumber, IDirect3DVertexBuffer8 **pStream, UINT *pStride)
2439 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2440 IWineD3DBuffer *retStream = NULL;
2441 HRESULT hr;
2443 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2444 iface, StreamNumber, pStream, pStride);
2446 if(pStream == NULL){
2447 return D3DERR_INVALIDCALL;
2450 wined3d_mutex_lock();
2451 hr = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber,
2452 &retStream, 0 /* Offset in bytes */, pStride);
2453 if (SUCCEEDED(hr) && retStream)
2455 *pStream = IWineD3DBuffer_GetParent(retStream);
2456 IDirect3DVertexBuffer8_AddRef(*pStream);
2457 IWineD3DBuffer_Release(retStream);
2459 else
2461 if (FAILED(hr)) FIXME("Call to GetStreamSource failed, hr %#x.\n", hr);
2462 *pStream = NULL;
2464 wined3d_mutex_unlock();
2466 return hr;
2469 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2471 IDirect3DDevice8Impl_QueryInterface,
2472 IDirect3DDevice8Impl_AddRef,
2473 IDirect3DDevice8Impl_Release,
2474 IDirect3DDevice8Impl_TestCooperativeLevel,
2475 IDirect3DDevice8Impl_GetAvailableTextureMem,
2476 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2477 IDirect3DDevice8Impl_GetDirect3D,
2478 IDirect3DDevice8Impl_GetDeviceCaps,
2479 IDirect3DDevice8Impl_GetDisplayMode,
2480 IDirect3DDevice8Impl_GetCreationParameters,
2481 IDirect3DDevice8Impl_SetCursorProperties,
2482 IDirect3DDevice8Impl_SetCursorPosition,
2483 IDirect3DDevice8Impl_ShowCursor,
2484 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2485 IDirect3DDevice8Impl_Reset,
2486 IDirect3DDevice8Impl_Present,
2487 IDirect3DDevice8Impl_GetBackBuffer,
2488 IDirect3DDevice8Impl_GetRasterStatus,
2489 IDirect3DDevice8Impl_SetGammaRamp,
2490 IDirect3DDevice8Impl_GetGammaRamp,
2491 IDirect3DDevice8Impl_CreateTexture,
2492 IDirect3DDevice8Impl_CreateVolumeTexture,
2493 IDirect3DDevice8Impl_CreateCubeTexture,
2494 IDirect3DDevice8Impl_CreateVertexBuffer,
2495 IDirect3DDevice8Impl_CreateIndexBuffer,
2496 IDirect3DDevice8Impl_CreateRenderTarget,
2497 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2498 IDirect3DDevice8Impl_CreateImageSurface,
2499 IDirect3DDevice8Impl_CopyRects,
2500 IDirect3DDevice8Impl_UpdateTexture,
2501 IDirect3DDevice8Impl_GetFrontBuffer,
2502 IDirect3DDevice8Impl_SetRenderTarget,
2503 IDirect3DDevice8Impl_GetRenderTarget,
2504 IDirect3DDevice8Impl_GetDepthStencilSurface,
2505 IDirect3DDevice8Impl_BeginScene,
2506 IDirect3DDevice8Impl_EndScene,
2507 IDirect3DDevice8Impl_Clear,
2508 IDirect3DDevice8Impl_SetTransform,
2509 IDirect3DDevice8Impl_GetTransform,
2510 IDirect3DDevice8Impl_MultiplyTransform,
2511 IDirect3DDevice8Impl_SetViewport,
2512 IDirect3DDevice8Impl_GetViewport,
2513 IDirect3DDevice8Impl_SetMaterial,
2514 IDirect3DDevice8Impl_GetMaterial,
2515 IDirect3DDevice8Impl_SetLight,
2516 IDirect3DDevice8Impl_GetLight,
2517 IDirect3DDevice8Impl_LightEnable,
2518 IDirect3DDevice8Impl_GetLightEnable,
2519 IDirect3DDevice8Impl_SetClipPlane,
2520 IDirect3DDevice8Impl_GetClipPlane,
2521 IDirect3DDevice8Impl_SetRenderState,
2522 IDirect3DDevice8Impl_GetRenderState,
2523 IDirect3DDevice8Impl_BeginStateBlock,
2524 IDirect3DDevice8Impl_EndStateBlock,
2525 IDirect3DDevice8Impl_ApplyStateBlock,
2526 IDirect3DDevice8Impl_CaptureStateBlock,
2527 IDirect3DDevice8Impl_DeleteStateBlock,
2528 IDirect3DDevice8Impl_CreateStateBlock,
2529 IDirect3DDevice8Impl_SetClipStatus,
2530 IDirect3DDevice8Impl_GetClipStatus,
2531 IDirect3DDevice8Impl_GetTexture,
2532 IDirect3DDevice8Impl_SetTexture,
2533 IDirect3DDevice8Impl_GetTextureStageState,
2534 IDirect3DDevice8Impl_SetTextureStageState,
2535 IDirect3DDevice8Impl_ValidateDevice,
2536 IDirect3DDevice8Impl_GetInfo,
2537 IDirect3DDevice8Impl_SetPaletteEntries,
2538 IDirect3DDevice8Impl_GetPaletteEntries,
2539 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2540 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2541 IDirect3DDevice8Impl_DrawPrimitive,
2542 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2543 IDirect3DDevice8Impl_DrawPrimitiveUP,
2544 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2545 IDirect3DDevice8Impl_ProcessVertices,
2546 IDirect3DDevice8Impl_CreateVertexShader,
2547 IDirect3DDevice8Impl_SetVertexShader,
2548 IDirect3DDevice8Impl_GetVertexShader,
2549 IDirect3DDevice8Impl_DeleteVertexShader,
2550 IDirect3DDevice8Impl_SetVertexShaderConstant,
2551 IDirect3DDevice8Impl_GetVertexShaderConstant,
2552 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2553 IDirect3DDevice8Impl_GetVertexShaderFunction,
2554 IDirect3DDevice8Impl_SetStreamSource,
2555 IDirect3DDevice8Impl_GetStreamSource,
2556 IDirect3DDevice8Impl_SetIndices,
2557 IDirect3DDevice8Impl_GetIndices,
2558 IDirect3DDevice8Impl_CreatePixelShader,
2559 IDirect3DDevice8Impl_SetPixelShader,
2560 IDirect3DDevice8Impl_GetPixelShader,
2561 IDirect3DDevice8Impl_DeletePixelShader,
2562 IDirect3DDevice8Impl_SetPixelShaderConstant,
2563 IDirect3DDevice8Impl_GetPixelShaderConstant,
2564 IDirect3DDevice8Impl_GetPixelShaderFunction,
2565 IDirect3DDevice8Impl_DrawRectPatch,
2566 IDirect3DDevice8Impl_DrawTriPatch,
2567 IDirect3DDevice8Impl_DeletePatch
2570 /* IWineD3DDeviceParent IUnknown methods */
2572 static inline struct IDirect3DDevice8Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2574 return (struct IDirect3DDevice8Impl *)((char*)iface
2575 - FIELD_OFFSET(struct IDirect3DDevice8Impl, device_parent_vtbl));
2578 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
2580 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2581 return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8 *)This, riid, object);
2584 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2586 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2587 return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8 *)This);
2590 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2592 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2593 return IDirect3DDevice8Impl_Release((IDirect3DDevice8 *)This);
2596 /* IWineD3DDeviceParent methods */
2598 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
2600 TRACE("iface %p, device %p\n", iface, device);
2603 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2604 IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
2605 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2607 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2608 IDirect3DSurface8Impl *d3d_surface;
2609 BOOL lockable = TRUE;
2610 HRESULT hr;
2612 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2613 "\tpool %#x, level %u, face %u, surface %p\n",
2614 iface, superior, width, height, format, usage, pool, level, face, surface);
2617 if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
2619 hr = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)This, width, height,
2620 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2621 (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2622 if (FAILED(hr))
2624 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2625 return hr;
2628 *surface = d3d_surface->wineD3DSurface;
2629 IWineD3DSurface_AddRef(*surface);
2631 d3d_surface->container = superior;
2632 IUnknown_Release(d3d_surface->parentDevice);
2633 d3d_surface->parentDevice = NULL;
2635 IDirect3DSurface8_Release((IDirect3DSurface8 *)d3d_surface);
2636 d3d_surface->forwardReference = superior;
2638 return hr;
2641 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2642 IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format,
2643 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
2644 IWineD3DSurface **surface)
2646 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2647 IDirect3DSurface8Impl *d3d_surface;
2648 HRESULT hr;
2650 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2651 "\tmultisample_quality %u, lockable %u, surface %p\n",
2652 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2654 hr = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)This, width, height,
2655 d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2656 if (FAILED(hr))
2658 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2659 return hr;
2662 *surface = d3d_surface->wineD3DSurface;
2663 IWineD3DSurface_AddRef(*surface);
2665 d3d_surface->container = (IUnknown *)This;
2666 /* Implicit surfaces are created with an refcount of 0 */
2667 IUnknown_Release((IUnknown *)d3d_surface);
2669 return hr;
2672 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2673 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
2674 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2676 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2677 IDirect3DSurface8Impl *d3d_surface;
2678 HRESULT hr;
2680 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2681 "\tmultisample_quality %u, discard %u, surface %p\n",
2682 iface, width, height, format, multisample_type, multisample_quality, discard, surface);
2684 hr = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)This, width, height,
2685 d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2686 if (FAILED(hr))
2688 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2689 return hr;
2692 *surface = d3d_surface->wineD3DSurface;
2693 IWineD3DSurface_AddRef(*surface);
2695 d3d_surface->container = (IUnknown *)This;
2696 /* Implicit surfaces are created with an refcount of 0 */
2697 IUnknown_Release((IUnknown *)d3d_surface);
2699 return hr;
2702 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2703 IUnknown *superior, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
2704 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2706 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2707 IDirect3DVolume8Impl *object;
2708 HRESULT hr;
2710 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2711 iface, superior, width, height, depth, format, pool, usage, volume);
2713 /* Allocate the storage for the device */
2714 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2715 if (!object)
2717 FIXME("Allocation of memory failed\n");
2718 *volume = NULL;
2719 return D3DERR_OUTOFVIDEOMEMORY;
2722 hr = volume_init(object, This, width, height, depth, usage, format, pool);
2723 if (FAILED(hr))
2725 WARN("Failed to initialize volume, hr %#x.\n", hr);
2726 HeapFree(GetProcessHeap(), 0, object);
2727 return hr;
2730 *volume = object->wineD3DVolume;
2731 IWineD3DVolume_AddRef(*volume);
2732 IDirect3DVolume8_Release((IDirect3DVolume8 *)object);
2734 object->container = superior;
2735 object->forwardReference = superior;
2737 TRACE("(%p) Created volume %p\n", iface, object);
2739 return hr;
2742 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2743 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2745 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2746 IDirect3DSwapChain8Impl *d3d_swapchain;
2747 D3DPRESENT_PARAMETERS local_parameters;
2748 HRESULT hr;
2750 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2752 /* Copy the presentation parameters */
2753 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2754 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2755 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2756 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2757 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2758 local_parameters.SwapEffect = present_parameters->SwapEffect;
2759 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2760 local_parameters.Windowed = present_parameters->Windowed;
2761 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2762 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2763 local_parameters.Flags = present_parameters->Flags;
2764 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2765 local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
2767 hr = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)This,
2768 &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain);
2769 if (FAILED(hr))
2771 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2772 *swapchain = NULL;
2773 return hr;
2776 *swapchain = d3d_swapchain->wineD3DSwapChain;
2777 IUnknown_Release(d3d_swapchain->parentDevice);
2778 d3d_swapchain->parentDevice = NULL;
2780 /* Copy back the presentation parameters */
2781 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2782 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2783 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2784 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2785 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2786 present_parameters->SwapEffect = local_parameters.SwapEffect;
2787 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2788 present_parameters->Windowed = local_parameters.Windowed;
2789 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2790 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2791 present_parameters->Flags = local_parameters.Flags;
2792 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2793 present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
2795 return hr;
2798 static const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
2800 /* IUnknown methods */
2801 device_parent_QueryInterface,
2802 device_parent_AddRef,
2803 device_parent_Release,
2804 /* IWineD3DDeviceParent methods */
2805 device_parent_WineD3DDeviceCreated,
2806 device_parent_CreateSurface,
2807 device_parent_CreateRenderTarget,
2808 device_parent_CreateDepthStencilSurface,
2809 device_parent_CreateVolume,
2810 device_parent_CreateSwapChain,
2813 static void setup_fpu(void)
2815 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2816 WORD cw;
2817 __asm__ volatile ("fnstcw %0" : "=m" (cw));
2818 cw = (cw & ~0xf3f) | 0x3f;
2819 __asm__ volatile ("fldcw %0" : : "m" (cw));
2820 #else
2821 FIXME("FPU setup not implemented for this platform.\n");
2822 #endif
2825 HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapter,
2826 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
2828 WINED3DPRESENT_PARAMETERS wined3d_parameters;
2829 HRESULT hr;
2831 device->lpVtbl = &Direct3DDevice8_Vtbl;
2832 device->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl;
2833 device->ref = 1;
2834 device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2835 D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
2836 if (!device->handle_table.entries)
2838 ERR("Failed to allocate handle table memory.\n");
2839 return E_OUTOFMEMORY;
2841 device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
2843 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
2845 wined3d_mutex_lock();
2846 hr = IWineD3D_CreateDevice(wined3d, adapter, device_type, focus_window, flags,
2847 (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
2848 if (FAILED(hr))
2850 WARN("Failed to create wined3d device, hr %#x.\n", hr);
2851 wined3d_mutex_unlock();
2852 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2853 return hr;
2856 if (!parameters->Windowed)
2858 if (!focus_window) focus_window = parameters->hDeviceWindow;
2859 if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
2861 ERR("Failed to acquire focus window, hr %#x.\n", hr);
2862 IWineD3DDevice_Release(device->WineD3DDevice);
2863 wined3d_mutex_unlock();
2864 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2865 return hr;
2869 if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
2871 wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth;
2872 wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight;
2873 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
2874 wined3d_parameters.BackBufferCount = parameters->BackBufferCount;
2875 wined3d_parameters.MultiSampleType = parameters->MultiSampleType;
2876 wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
2877 wined3d_parameters.SwapEffect = parameters->SwapEffect;
2878 wined3d_parameters.hDeviceWindow = parameters->hDeviceWindow;
2879 wined3d_parameters.Windowed = parameters->Windowed;
2880 wined3d_parameters.EnableAutoDepthStencil = parameters->EnableAutoDepthStencil;
2881 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
2882 wined3d_parameters.Flags = parameters->Flags;
2883 wined3d_parameters.FullScreen_RefreshRateInHz = parameters->FullScreen_RefreshRateInHz;
2884 wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval;
2885 wined3d_parameters.AutoRestoreDisplayMode = TRUE;
2887 hr = IWineD3DDevice_Init3D(device->WineD3DDevice, &wined3d_parameters);
2888 if (FAILED(hr))
2890 WARN("Failed to initialize 3D, hr %#x.\n", hr);
2891 IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
2892 IWineD3DDevice_Release(device->WineD3DDevice);
2893 wined3d_mutex_unlock();
2894 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2895 return hr;
2898 hr = IWineD3DDevice_SetRenderState(device->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
2899 wined3d_mutex_unlock();
2900 if (FAILED(hr))
2902 ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
2903 goto err;
2906 parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
2907 parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
2908 parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
2909 parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
2910 parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
2911 parameters->SwapEffect = wined3d_parameters.SwapEffect;
2912 parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
2913 parameters->Windowed = wined3d_parameters.Windowed;
2914 parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
2915 parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
2916 parameters->Flags = wined3d_parameters.Flags;
2917 parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
2918 parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
2920 device->declArraySize = 16;
2921 device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
2922 if (!device->decls)
2924 ERR("Failed to allocate FVF vertex delcaration map memory.\n");
2925 hr = E_OUTOFMEMORY;
2926 goto err;
2929 return D3D_OK;
2931 err:
2932 wined3d_mutex_lock();
2933 IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D8CB_DestroySwapChain);
2934 IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
2935 IWineD3DDevice_Release(device->WineD3DDevice);
2936 wined3d_mutex_unlock();
2937 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2938 return hr;