2 * IDirect3DCubeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 /* IDirect3DCubeTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface
, REFIID riid
, LPVOID
*ppobj
) {
28 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
29 if (IsEqualGUID(riid
, &IID_IUnknown
)
30 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
31 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
32 || IsEqualGUID(riid
, &IID_IDirect3DCubeTexture8
)) {
33 IUnknown_AddRef(iface
);
38 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
43 static ULONG WINAPI
IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface
) {
44 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
45 ULONG ref
= InterlockedIncrement(&This
->ref
);
47 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
51 IUnknown_AddRef(This
->parentDevice
);
53 IWineD3DCubeTexture_AddRef(This
->wineD3DCubeTexture
);
54 wined3d_mutex_unlock();
60 static ULONG WINAPI
IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface
) {
61 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
62 ULONG ref
= InterlockedDecrement(&This
->ref
);
64 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
67 IDirect3DDevice8
*parentDevice
= This
->parentDevice
;
69 TRACE("Releasing child %p\n", This
->wineD3DCubeTexture
);
72 IWineD3DCubeTexture_Release(This
->wineD3DCubeTexture
);
73 wined3d_mutex_unlock();
75 /* Release the device last, as it may cause the device to be destroyed. */
76 IDirect3DDevice8_Release(parentDevice
);
81 /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
82 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface
, IDirect3DDevice8
**ppDevice
) {
83 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
84 IWineD3DDevice
*wined3d_device
;
86 TRACE("(%p) Relay\n" , This
);
89 hr
= IWineD3DCubeTexture_GetDevice(This
->wineD3DCubeTexture
, &wined3d_device
);
92 IWineD3DDevice_GetParent(wined3d_device
, (IUnknown
**)ppDevice
);
93 IWineD3DDevice_Release(wined3d_device
);
95 wined3d_mutex_unlock();
100 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
101 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
103 TRACE("(%p) Relay\n", This
);
105 wined3d_mutex_lock();
106 hr
= IWineD3DCubeTexture_SetPrivateData(This
->wineD3DCubeTexture
,refguid
,pData
,SizeOfData
,Flags
);
107 wined3d_mutex_unlock();
112 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) {
113 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
115 TRACE("(%p) Relay\n", This
);
117 wined3d_mutex_lock();
118 hr
= IWineD3DCubeTexture_GetPrivateData(This
->wineD3DCubeTexture
,refguid
,pData
,pSizeOfData
);
119 wined3d_mutex_unlock();
124 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
) {
125 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
127 TRACE("(%p) Relay\n", This
);
129 wined3d_mutex_lock();
130 hr
= IWineD3DCubeTexture_FreePrivateData(This
->wineD3DCubeTexture
,refguid
);
131 wined3d_mutex_unlock();
136 static DWORD WINAPI
IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface
, DWORD PriorityNew
) {
137 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
139 TRACE("(%p) Relay\n", This
);
141 wined3d_mutex_lock();
142 ret
= IWineD3DCubeTexture_SetPriority(This
->wineD3DCubeTexture
, PriorityNew
);
143 wined3d_mutex_unlock();
148 static DWORD WINAPI
IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface
) {
149 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
151 TRACE("(%p) Relay\n", This
);
153 wined3d_mutex_lock();
154 ret
= IWineD3DCubeTexture_GetPriority(This
->wineD3DCubeTexture
);
155 wined3d_mutex_unlock();
160 static void WINAPI
IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface
) {
161 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
162 TRACE("(%p) Relay\n", This
);
164 wined3d_mutex_lock();
165 IWineD3DCubeTexture_PreLoad(This
->wineD3DCubeTexture
);
166 wined3d_mutex_unlock();
169 static D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface
) {
170 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
171 D3DRESOURCETYPE type
;
172 TRACE("(%p) Relay\n", This
);
174 wined3d_mutex_lock();
175 type
= IWineD3DCubeTexture_GetType(This
->wineD3DCubeTexture
);
176 wined3d_mutex_unlock();
181 /* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
182 static DWORD WINAPI
IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface
, DWORD LODNew
) {
183 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
185 TRACE("(%p) Relay\n", This
);
187 wined3d_mutex_lock();
188 lod
= IWineD3DCubeTexture_SetLOD(This
->wineD3DCubeTexture
, LODNew
);
189 wined3d_mutex_unlock();
194 static DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface
) {
195 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
197 TRACE("(%p) Relay\n", This
);
199 wined3d_mutex_lock();
200 lod
= IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8
) This
);
201 wined3d_mutex_unlock();
206 static DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface
) {
207 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
209 TRACE("(%p) Relay\n", This
);
211 wined3d_mutex_lock();
212 cnt
= IWineD3DCubeTexture_GetLevelCount(This
->wineD3DCubeTexture
);
213 wined3d_mutex_unlock();
218 /* IDirect3DCubeTexture8 Interface follow: */
219 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface
, UINT Level
, D3DSURFACE_DESC
*pDesc
) {
220 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
222 WINED3DSURFACE_DESC wined3ddesc
;
224 TRACE("(%p) Relay\n", This
);
226 wined3d_mutex_lock();
227 hr
= IWineD3DCubeTexture_GetLevelDesc(This
->wineD3DCubeTexture
, Level
, &wined3ddesc
);
228 wined3d_mutex_unlock();
232 pDesc
->Format
= d3dformat_from_wined3dformat(wined3ddesc
.format
);
233 pDesc
->Type
= wined3ddesc
.resource_type
;
234 pDesc
->Usage
= wined3ddesc
.usage
;
235 pDesc
->Pool
= wined3ddesc
.pool
;
236 pDesc
->Size
= wined3ddesc
.size
;
237 pDesc
->MultiSampleType
= wined3ddesc
.multisample_type
;
238 pDesc
->Width
= wined3ddesc
.width
;
239 pDesc
->Height
= wined3ddesc
.height
;
245 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, IDirect3DSurface8
**ppCubeMapSurface
) {
246 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
247 HRESULT hrc
= D3D_OK
;
248 IWineD3DSurface
*mySurface
= NULL
;
250 TRACE("(%p) Relay\n", This
);
252 wined3d_mutex_lock();
253 hrc
= IWineD3DCubeTexture_GetCubeMapSurface(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, Level
, &mySurface
);
254 if (hrc
== D3D_OK
&& NULL
!= ppCubeMapSurface
) {
255 IWineD3DCubeTexture_GetParent(mySurface
, (IUnknown
**)ppCubeMapSurface
);
256 IWineD3DCubeTexture_Release(mySurface
);
258 wined3d_mutex_unlock();
263 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
*pRect
, DWORD Flags
) {
264 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
266 TRACE("(%p) Relay\n", This
);
268 wined3d_mutex_lock();
269 hr
= IWineD3DCubeTexture_LockRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, Level
, (WINED3DLOCKED_RECT
*) pLockedRect
, pRect
, Flags
);
270 wined3d_mutex_unlock();
275 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
) {
276 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
278 TRACE("(%p) Relay\n", This
);
280 wined3d_mutex_lock();
281 hr
= IWineD3DCubeTexture_UnlockRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, Level
);
282 wined3d_mutex_unlock();
287 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, CONST RECT
*pDirtyRect
) {
288 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
290 TRACE("(%p) Relay\n", This
);
292 wined3d_mutex_lock();
293 hr
= IWineD3DCubeTexture_AddDirtyRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, pDirtyRect
);
294 wined3d_mutex_unlock();
299 static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl
=
302 IDirect3DCubeTexture8Impl_QueryInterface
,
303 IDirect3DCubeTexture8Impl_AddRef
,
304 IDirect3DCubeTexture8Impl_Release
,
305 /* IDirect3DResource8 */
306 IDirect3DCubeTexture8Impl_GetDevice
,
307 IDirect3DCubeTexture8Impl_SetPrivateData
,
308 IDirect3DCubeTexture8Impl_GetPrivateData
,
309 IDirect3DCubeTexture8Impl_FreePrivateData
,
310 IDirect3DCubeTexture8Impl_SetPriority
,
311 IDirect3DCubeTexture8Impl_GetPriority
,
312 IDirect3DCubeTexture8Impl_PreLoad
,
313 IDirect3DCubeTexture8Impl_GetType
,
314 /* IDirect3DBaseTexture8 */
315 IDirect3DCubeTexture8Impl_SetLOD
,
316 IDirect3DCubeTexture8Impl_GetLOD
,
317 IDirect3DCubeTexture8Impl_GetLevelCount
,
318 /* IDirect3DCubeTexture8 */
319 IDirect3DCubeTexture8Impl_GetLevelDesc
,
320 IDirect3DCubeTexture8Impl_GetCubeMapSurface
,
321 IDirect3DCubeTexture8Impl_LockRect
,
322 IDirect3DCubeTexture8Impl_UnlockRect
,
323 IDirect3DCubeTexture8Impl_AddDirtyRect
326 static void STDMETHODCALLTYPE
d3d8_cubetexture_wined3d_object_destroyed(void *parent
)
328 HeapFree(GetProcessHeap(), 0, parent
);
331 static const struct wined3d_parent_ops d3d8_cubetexture_wined3d_parent_ops
=
333 d3d8_cubetexture_wined3d_object_destroyed
,
336 HRESULT
cubetexture_init(IDirect3DCubeTexture8Impl
*texture
, IDirect3DDevice8Impl
*device
,
337 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
341 texture
->lpVtbl
= &Direct3DCubeTexture8_Vtbl
;
344 wined3d_mutex_lock();
345 hr
= IWineD3DDevice_CreateCubeTexture(device
->WineD3DDevice
, edge_length
, levels
, usage
& WINED3DUSAGE_MASK
,
346 wined3dformat_from_d3dformat(format
), pool
, &texture
->wineD3DCubeTexture
,
347 (IUnknown
*)texture
, &d3d8_cubetexture_wined3d_parent_ops
);
348 wined3d_mutex_unlock();
351 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr
);
355 texture
->parentDevice
= (IDirect3DDevice8
*)device
;
356 IDirect3DDevice8_AddRef(texture
->parentDevice
);