2 * Copyright 2010 Rico Schüller
3 * Copyright 2013 Austin English
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 import
"d3dcommon.idl";
25 typedef D3D_PRIMITIVE D3D11_PRIMITIVE
;
26 typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY
;
27 typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION
;
28 typedef RECT D3D11_RECT
;
30 const UINT D3D11_DEFAULT_DEPTH_BIAS
= 0;
31 cpp_quote
("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
32 const UINT D3D11_DEFAULT_MAX_ANISOTROPY
= 16;
33 cpp_quote
("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
34 const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX
= 0;
35 const UINT D3D11_DEFAULT_SAMPLE_MASK
= 0xffffffff;
36 const UINT D3D11_DEFAULT_SCISSOR_ENDX
= 0;
37 const UINT D3D11_DEFAULT_SCISSOR_ENDY
= 0;
38 const UINT D3D11_DEFAULT_SCISSOR_STARTX
= 0;
39 const UINT D3D11_DEFAULT_SCISSOR_STARTY
= 0;
40 cpp_quote
("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
41 const UINT D3D11_DEFAULT_STENCIL_READ_MASK
= 0xff;
42 const UINT D3D11_DEFAULT_STENCIL_REFERENCE
= 0;
43 const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK
= 0xff;
44 const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX
= 0;
45 const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT
= 0;
46 cpp_quote
("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
47 cpp_quote
("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
48 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX
= 0;
49 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY
= 0;
50 const UINT D3D11_DEFAULT_VIEWPORT_WIDTH
= 0;
52 cpp_quote
("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
54 const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
= 8;
56 const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION
= 16384;
57 const UINT D3D11_MAX_MAXANISOTROPY
= 16;
58 const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT
= 32;
59 const UINT D3D11_VIEWPORT_BOUNDS_MAX
= 32767;
60 const INT D3D11_VIEWPORT_BOUNDS_MIN
= -32768;
61 const UINT D3D11_SHADER_MAJOR_VERSION
= 5;
62 const UINT D3D11_SHADER_MAX_INSTANCES
= 65535;
63 const UINT D3D11_SHADER_MAX_INTERFACES
= 253;
64 const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES
= 4096;
65 const UINT D3D11_SHADER_MAX_TYPES
= 65535;
66 const UINT D3D11_SHADER_MINOR_VERSION
= 0;
67 const UINT D3D11_VS_OUTPUT_REGISTER_COUNT
= 32;
69 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
70 cpp_quote
("struct CD3D11_DEFAULT {};")
71 cpp_quote
("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
74 typedef enum D3D11_BLEND
78 D3D11_BLEND_SRC_COLOR
= 3,
79 D3D11_BLEND_INV_SRC_COLOR
= 4,
80 D3D11_BLEND_SRC_ALPHA
= 5,
81 D3D11_BLEND_INV_SRC_ALPHA
= 6,
82 D3D11_BLEND_DEST_ALPHA
= 7,
83 D3D11_BLEND_INV_DEST_ALPHA
= 8,
84 D3D11_BLEND_DEST_COLOR
= 9,
85 D3D11_BLEND_INV_DEST_COLOR
= 10,
86 D3D11_BLEND_SRC_ALPHA_SAT
= 11,
87 D3D11_BLEND_BLEND_FACTOR
= 14,
88 D3D11_BLEND_INV_BLEND_FACTOR
= 15,
89 D3D11_BLEND_SRC1_COLOR
= 16,
90 D3D11_BLEND_INV_SRC1_COLOR
= 17,
91 D3D11_BLEND_SRC1_ALPHA
= 18,
92 D3D11_BLEND_INV_SRC1_ALPHA
= 19,
95 typedef enum D3D11_BLEND_OP
97 D3D11_BLEND_OP_ADD
= 1,
98 D3D11_BLEND_OP_SUBTRACT
,
99 D3D11_BLEND_OP_REV_SUBTRACT
,
104 typedef struct D3D11_BOX
114 typedef struct D3D11_BUFFER_RTV
128 typedef struct D3D11_BUFFER_SRV
142 typedef struct D3D11_BUFFER_UAV
149 typedef struct D3D11_BUFFEREX_SRV
154 } D3D11_BUFFEREX_SRV
;
156 typedef struct D3D11_CLASS_INSTANCE_DESC
162 UINT BaseConstantBufferOffset
;
166 } D3D11_CLASS_INSTANCE_DESC
;
168 typedef enum D3D11_COMPARISON_FUNC
170 D3D11_COMPARISON_NEVER
= 1,
171 D3D11_COMPARISON_LESS
,
172 D3D11_COMPARISON_EQUAL
,
173 D3D11_COMPARISON_LESS_EQUAL
,
174 D3D11_COMPARISON_GREATER
,
175 D3D11_COMPARISON_NOT_EQUAL
,
176 D3D11_COMPARISON_GREATER_EQUAL
,
177 D3D11_COMPARISON_ALWAYS
178 } D3D11_COMPARISON_FUNC
;
180 typedef enum D3D11_COUNTER
182 D3D11_COUNTER_DEVICE_DEPENDENT_0
= 0x40000000,
185 typedef struct D3D11_COUNTER_DESC
187 D3D11_COUNTER Counter
;
189 } D3D11_COUNTER_DESC
;
191 typedef struct D3D11_COUNTER_INFO
193 D3D11_COUNTER LastDeviceDependentCounter
;
194 UINT NumSimultaneousCounters
;
195 UINT8 NumDetectableParallelUnits
;
196 } D3D11_COUNTER_INFO
;
198 typedef enum D3D11_COUNTER_TYPE
200 D3D11_COUNTER_TYPE_FLOAT32
,
201 D3D11_COUNTER_TYPE_UINT16
,
202 D3D11_COUNTER_TYPE_UINT32
,
203 D3D11_COUNTER_TYPE_UINT64
,
204 } D3D11_COUNTER_TYPE
;
206 typedef enum D3D11_CULL_MODE
213 typedef enum D3D11_DEPTH_WRITE_MASK
215 D3D11_DEPTH_WRITE_MASK_ZERO
,
216 D3D11_DEPTH_WRITE_MASK_ALL
,
217 } D3D11_DEPTH_WRITE_MASK
;
219 typedef enum D3D11_DEVICE_CONTEXT_TYPE
221 D3D11_DEVICE_CONTEXT_IMMEDIATE
,
222 D3D11_DEVICE_CONTEXT_DEFERRED
,
223 } D3D11_DEVICE_CONTEXT_TYPE
;
225 typedef enum D3D11_DSV_DIMENSION
227 D3D11_DSV_DIMENSION_UNKNOWN
,
228 D3D11_DSV_DIMENSION_TEXTURE1D
,
229 D3D11_DSV_DIMENSION_TEXTURE1DARRAY
,
230 D3D11_DSV_DIMENSION_TEXTURE2D
,
231 D3D11_DSV_DIMENSION_TEXTURE2DARRAY
,
232 D3D11_DSV_DIMENSION_TEXTURE2DMS
,
233 D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY
,
234 } D3D11_DSV_DIMENSION
;
236 typedef enum D3D11_FEATURE
238 D3D11_FEATURE_THREADING
,
239 D3D11_FEATURE_DOUBLES
,
240 D3D11_FEATURE_FORMAT_SUPPORT
,
241 D3D11_FEATURE_FORMAT_SUPPORT2
,
242 D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
,
245 typedef enum D3D11_FILL_MODE
247 D3D11_FILL_WIREFRAME
= 2,
251 typedef enum D3D11_FILTER_TYPE
253 D3D11_FILTER_TYPE_POINT
= 0,
254 D3D11_FILTER_TYPE_LINEAR
= 1
257 const UINT D3D11_MIN_FILTER_SHIFT
= 4;
258 const UINT D3D11_MAG_FILTER_SHIFT
= 2;
259 const UINT D3D11_MIP_FILTER_SHIFT
= 0;
260 const UINT D3D11_FILTER_TYPE_MASK
= 0x00000003;
261 const UINT D3D11_COMPARISON_FILTERING_BIT
= 0x00000080;
262 const UINT D3D11_ANISOTROPIC_FILTERING_BIT
= 0x00000040;
264 cpp_quote
("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
265 cpp_quote
(" ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
266 cpp_quote
(" (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
267 cpp_quote
(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
268 cpp_quote
(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
270 cpp_quote
("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
271 cpp_quote
(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
272 cpp_quote
(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
273 cpp_quote
(" D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
275 cpp_quote
("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
276 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
278 cpp_quote
("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
279 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
281 cpp_quote
("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
282 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
284 cpp_quote
("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
286 cpp_quote
("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
287 cpp_quote
(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
288 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
289 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
290 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
292 typedef enum D3D11_FILTER
294 D3D11_FILTER_MIN_MAG_MIP_POINT
= 0x00,
295 D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR
= 0x01,
296 D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x04,
297 D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR
= 0x05,
298 D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT
= 0x10,
299 D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x11,
300 D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT
= 0x14,
301 D3D11_FILTER_MIN_MAG_MIP_LINEAR
= 0x15,
302 D3D11_FILTER_ANISOTROPIC
= 0x55,
303 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT
= 0x80,
304 D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
= 0x81,
305 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x84,
306 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR
= 0x85,
307 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT
= 0x90,
308 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x91,
309 D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT
= 0x94,
310 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR
= 0x95,
311 D3D11_FILTER_COMPARISON_ANISOTROPIC
= 0xd5
314 typedef enum D3D11_DSV_FLAG
316 D3D11_DSV_READ_ONLY_DEPTH
= 0x1,
317 D3D11_DSV_READ_ONLY_STENCIL
= 0x2,
320 typedef enum D3D11_INPUT_CLASSIFICATION
322 D3D11_INPUT_PER_VERTEX_DATA
,
323 D3D11_INPUT_PER_INSTANCE_DATA
,
324 } D3D11_INPUT_CLASSIFICATION
;
326 typedef struct D3D11_INPUT_ELEMENT_DESC
332 UINT AlignedByteOffset
;
333 D3D11_INPUT_CLASSIFICATION InputSlotClass
;
334 UINT InstanceDataStepRate
;
335 } D3D11_INPUT_ELEMENT_DESC
;
337 typedef enum D3D11_MAP
341 D3D11_MAP_READ_WRITE
,
342 D3D11_MAP_WRITE_DISCARD
,
343 D3D11_MAP_WRITE_NO_OVERWRITE
346 typedef struct D3D11_MAPPED_SUBRESOURCE
351 } D3D11_MAPPED_SUBRESOURCE
;
353 typedef enum D3D11_QUERY
356 D3D11_QUERY_OCCLUSION
,
357 D3D11_QUERY_TIMESTAMP
,
358 D3D11_QUERY_TIMESTAMP_DISJOINT
,
359 D3D11_QUERY_PIPELINE_STATISTICS
,
360 D3D11_QUERY_OCCLUSION_PREDICATE
,
361 D3D11_QUERY_SO_STATISTICS
,
362 D3D11_QUERY_SO_OVERFLOW_PREDICATE
,
363 D3D11_QUERY_SO_STATISTICS_STREAM0
,
364 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0
,
365 D3D11_QUERY_SO_STATISTICS_STREAM1
,
366 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1
,
367 D3D11_QUERY_SO_STATISTICS_STREAM2
,
368 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2
,
369 D3D11_QUERY_SO_STATISTICS_STREAM3
,
370 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3
,
373 typedef enum D3D11_ASYNC_GETDATA_FLAG
375 D3D11_ASYNC_GETDATA_DONOTFLUSH
= 0x0001,
376 } D3D11_ASYNC_GETDATA_FLAG
;
378 typedef enum D3D11_RESOURCE_MISC_FLAG
380 D3D11_RESOURCE_MISC_GENERATE_MIPS
= 0x00000001L
,
381 D3D11_RESOURCE_MISC_SHARED
= 0x00000002L
,
382 D3D11_RESOURCE_MISC_TEXTURECUBE
= 0x00000004L
,
383 D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS
= 0x00000010L
,
384 D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS
= 0x00000020L
,
385 D3D11_RESOURCE_MISC_BUFFER_STRUCTURED
= 0x00000040L
,
386 D3D11_RESOURCE_MISC_RESOURCE_CLAMP
= 0x00000080L
,
387 D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
= 0x00000100L
,
388 D3D11_RESOURCE_MISC_GDI_COMPATIBLE
= 0x00000200L
,
389 D3D11_RESOURCE_MISC_SHARED_NTHANDLE
= 0x00000800L
,
390 D3D11_RESOURCE_MISC_RESTRICTED_CONTENT
= 0x00001000L
,
391 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE
= 0x00002000L
,
392 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER
= 0x00004000L
,
393 D3D11_RESOURCE_MISC_GUARDED
= 0x00008000L
394 } D3D11_RESOURCE_MISC_FLAG
;
396 typedef struct D3D11_QUERY_DESC
402 typedef struct D3D11_RASTERIZER_DESC
404 D3D11_FILL_MODE FillMode
;
405 D3D11_CULL_MODE CullMode
;
406 BOOL FrontCounterClockwise
;
408 FLOAT DepthBiasClamp
;
409 FLOAT SlopeScaledDepthBias
;
410 BOOL DepthClipEnable
;
412 BOOL MultisampleEnable
;
413 BOOL AntialiasedLineEnable
;
414 } D3D11_RASTERIZER_DESC
;
416 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
417 cpp_quote
("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
418 cpp_quote
(" CD3D11_RASTERIZER_DESC() {}")
419 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
420 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
421 cpp_quote
(" FillMode = D3D11_FILL_SOLID;")
422 cpp_quote
(" CullMode = D3D11_CULL_BACK;")
423 cpp_quote
(" FrontCounterClockwise = FALSE;")
424 cpp_quote
(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
425 cpp_quote
(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
426 cpp_quote
(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
427 cpp_quote
(" DepthClipEnable = TRUE;")
428 cpp_quote
(" ScissorEnable = FALSE;")
429 cpp_quote
(" MultisampleEnable = FALSE;")
430 cpp_quote
(" AntialiasedLineEnable = FALSE;")
432 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
433 cpp_quote
(" BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
434 cpp_quote
(" BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable) {")
435 cpp_quote
(" FillMode = fillMode;")
436 cpp_quote
(" CullMode = cullMode;")
437 cpp_quote
(" FrontCounterClockwise = frontCounterClockwise;")
438 cpp_quote
(" DepthBias = depthBias;")
439 cpp_quote
(" DepthBiasClamp = depthBiasClamp;")
440 cpp_quote
(" SlopeScaledDepthBias = slopeScaledDepthBias;")
441 cpp_quote
(" DepthClipEnable = depthClipEnable;")
442 cpp_quote
(" ScissorEnable = scissorEnable;")
443 cpp_quote
(" MultisampleEnable = multisampleEnable;")
444 cpp_quote
(" AntialiasedLineEnable = antialiasedLineEnable;")
446 cpp_quote
(" ~CD3D11_RASTERIZER_DESC() {}")
447 cpp_quote
(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
451 typedef enum D3D11_RESOURCE_DIMENSION
453 D3D11_RESOURCE_DIMENSION_UNKNOWN
,
454 D3D11_RESOURCE_DIMENSION_BUFFER
,
455 D3D11_RESOURCE_DIMENSION_TEXTURE1D
,
456 D3D11_RESOURCE_DIMENSION_TEXTURE2D
,
457 D3D11_RESOURCE_DIMENSION_TEXTURE3D
,
458 } D3D11_RESOURCE_DIMENSION
;
460 typedef enum D3D11_RTV_DIMENSION
462 D3D11_RTV_DIMENSION_UNKNOWN
,
463 D3D11_RTV_DIMENSION_BUFFER
,
464 D3D11_RTV_DIMENSION_TEXTURE1D
,
465 D3D11_RTV_DIMENSION_TEXTURE1DARRAY
,
466 D3D11_RTV_DIMENSION_TEXTURE2D
,
467 D3D11_RTV_DIMENSION_TEXTURE2DARRAY
,
468 D3D11_RTV_DIMENSION_TEXTURE2DMS
,
469 D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY
,
470 D3D11_RTV_DIMENSION_TEXTURE3D
,
471 } D3D11_RTV_DIMENSION
;
473 typedef struct D3D11_SO_DECLARATION_ENTRY
481 } D3D11_SO_DECLARATION_ENTRY
;
483 typedef enum D3D11_STENCIL_OP
485 D3D11_STENCIL_OP_KEEP
= 1,
486 D3D11_STENCIL_OP_ZERO
,
487 D3D11_STENCIL_OP_REPLACE
,
488 D3D11_STENCIL_OP_INCR_SAT
,
489 D3D11_STENCIL_OP_DECR_SAT
,
490 D3D11_STENCIL_OP_INVERT
,
491 D3D11_STENCIL_OP_INCR
,
492 D3D11_STENCIL_OP_DECR
495 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
497 cpp_quote
("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
498 cpp_quote
(" return MipSlice + ArraySlice * MipLevels;")
500 cpp_quote
("extern \"C\"{")
503 typedef struct D3D11_SUBRESOURCE_DATA
507 UINT SysMemSlicePitch
;
508 } D3D11_SUBRESOURCE_DATA
;
510 typedef struct D3D11_TEX1D_ARRAY_DSV
513 UINT FirstArraySlice
;
515 } D3D11_TEX1D_ARRAY_DSV
;
517 typedef struct D3D11_TEX1D_ARRAY_RTV
520 UINT FirstArraySlice
;
522 } D3D11_TEX1D_ARRAY_RTV
;
524 typedef struct D3D11_TEX1D_ARRAY_SRV
526 UINT MostDetailedMip
;
528 UINT FirstArraySlice
;
530 } D3D11_TEX1D_ARRAY_SRV
;
532 typedef struct D3D11_TEX1D_ARRAY_UAV
535 UINT FirstArraySlice
;
537 } D3D11_TEX1D_ARRAY_UAV
;
539 typedef struct D3D11_TEX1D_DSV
544 typedef struct D3D11_TEX1D_RTV
549 typedef struct D3D11_TEX1D_SRV
551 UINT MostDetailedMip
;
555 typedef struct D3D11_TEX1D_UAV
560 typedef struct D3D11_TEX2D_ARRAY_DSV
563 UINT FirstArraySlice
;
565 } D3D11_TEX2D_ARRAY_DSV
;
567 typedef struct D3D11_TEX2D_ARRAY_RTV
570 UINT FirstArraySlice
;
572 } D3D11_TEX2D_ARRAY_RTV
;
574 typedef struct D3D11_TEX2D_ARRAY_SRV
576 UINT MostDetailedMip
;
578 UINT FirstArraySlice
;
580 } D3D11_TEX2D_ARRAY_SRV
;
582 typedef struct D3D11_TEX2D_ARRAY_UAV
585 UINT FirstArraySlice
;
587 } D3D11_TEX2D_ARRAY_UAV
;
589 typedef struct D3D11_TEX2D_DSV
594 typedef struct D3D11_TEX2D_RTV
599 typedef struct D3D11_TEX2D_SRV
601 UINT MostDetailedMip
;
605 typedef struct D3D11_TEX2D_UAV
610 typedef struct D3D11_TEX2DMS_ARRAY_DSV
612 UINT FirstArraySlice
;
614 } D3D11_TEX2DMS_ARRAY_DSV
;
616 typedef struct D3D11_TEX2DMS_ARRAY_RTV
618 UINT FirstArraySlice
;
620 } D3D11_TEX2DMS_ARRAY_RTV
;
622 typedef struct D3D11_TEX2DMS_ARRAY_SRV
624 UINT FirstArraySlice
;
626 } D3D11_TEX2DMS_ARRAY_SRV
;
628 typedef struct D3D11_TEX2DMS_DSV
630 UINT UnusedField_NothingToDefine
;
633 typedef struct D3D11_TEX2DMS_RTV
635 UINT UnusedField_NothingToDefine
;
638 typedef struct D3D11_TEX2DMS_SRV
640 UINT UnusedField_NothingToDefine
;
643 typedef struct D3D11_TEX3D_RTV
650 typedef struct D3D11_TEX3D_SRV
652 UINT MostDetailedMip
;
656 typedef struct D3D11_TEX3D_UAV
663 typedef struct D3D11_TEXCUBE_ARRAY_SRV
665 UINT MostDetailedMip
;
667 UINT First2DArrayFace
;
669 } D3D11_TEXCUBE_ARRAY_SRV
;
671 typedef struct D3D11_TEXCUBE_SRV
673 UINT MostDetailedMip
;
677 typedef enum D3D11_TEXTURE_ADDRESS_MODE
679 D3D11_TEXTURE_ADDRESS_WRAP
= 1,
680 D3D11_TEXTURE_ADDRESS_MIRROR
,
681 D3D11_TEXTURE_ADDRESS_CLAMP
,
682 D3D11_TEXTURE_ADDRESS_BORDER
,
683 D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
684 } D3D11_TEXTURE_ADDRESS_MODE
;
686 typedef enum D3D11_UAV_DIMENSION
688 D3D11_UAV_DIMENSION_UNKNOWN
,
689 D3D11_UAV_DIMENSION_BUFFER
,
690 D3D11_UAV_DIMENSION_TEXTURE1D
,
691 D3D11_UAV_DIMENSION_TEXTURE1DARRAY
,
692 D3D11_UAV_DIMENSION_TEXTURE2D
,
693 D3D11_UAV_DIMENSION_TEXTURE2DARRAY
,
694 D3D11_UAV_DIMENSION_TEXTURE3D
= 8,
695 } D3D11_UAV_DIMENSION
;
697 typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
700 D3D11_UAV_DIMENSION ViewDimension
;
704 D3D11_BUFFER_UAV Buffer
;
705 D3D11_TEX1D_UAV Texture1D
;
706 D3D11_TEX1D_ARRAY_UAV Texture1DArray
;
707 D3D11_TEX2D_UAV Texture2D
;
708 D3D11_TEX2D_ARRAY_UAV Texture2DArray
;
709 D3D11_TEX3D_UAV Texture3D
;
711 } D3D11_UNORDERED_ACCESS_VIEW_DESC
;
713 typedef enum D3D11_USAGE
716 D3D11_USAGE_IMMUTABLE
,
721 typedef enum D3D11_BIND_FLAG
723 D3D11_BIND_VERTEX_BUFFER
= 0x0001,
724 D3D11_BIND_INDEX_BUFFER
= 0x0002,
725 D3D11_BIND_CONSTANT_BUFFER
= 0x0004,
726 D3D11_BIND_SHADER_RESOURCE
= 0x0008,
727 D3D11_BIND_STREAM_OUTPUT
= 0x0010,
728 D3D11_BIND_RENDER_TARGET
= 0x0020,
729 D3D11_BIND_DEPTH_STENCIL
= 0x0040,
730 D3D11_BIND_UNORDERED_ACCESS
= 0x0080,
731 D3D11_BIND_DECODER
= 0x0200,
732 D3D11_BIND_VIDEO_ENCODER
= 0x0400
735 typedef enum D3D11_CPU_ACCESS_FLAG
737 D3D11_CPU_ACCESS_WRITE
= 0x00010000,
738 D3D11_CPU_ACCESS_READ
= 0x00020000
739 } D3D11_CPU_ACCESS_FLAG
;
741 typedef struct D3D11_VIEWPORT
751 typedef enum D3D11_COLOR_WRITE_ENABLE
753 D3D11_COLOR_WRITE_ENABLE_RED
= 1,
754 D3D11_COLOR_WRITE_ENABLE_GREEN
= 2,
755 D3D11_COLOR_WRITE_ENABLE_BLUE
= 4,
756 D3D11_COLOR_WRITE_ENABLE_ALPHA
= 8,
757 D3D11_COLOR_WRITE_ENABLE_ALL
=
758 (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA
)
759 } D3D11_COLOR_WRITE_ENABLE
;
761 typedef enum D3D11_FORMAT_SUPPORT
763 D3D11_FORMAT_SUPPORT_BUFFER
= 0x00000001,
764 D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
= 0x00000002,
765 D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
= 0x00000004,
766 D3D11_FORMAT_SUPPORT_SO_BUFFER
= 0x00000008,
767 D3D11_FORMAT_SUPPORT_TEXTURE1D
= 0x00000010,
768 D3D11_FORMAT_SUPPORT_TEXTURE2D
= 0x00000020,
769 D3D11_FORMAT_SUPPORT_TEXTURE3D
= 0x00000040,
770 D3D11_FORMAT_SUPPORT_TEXTURECUBE
= 0x00000080,
771 D3D11_FORMAT_SUPPORT_SHADER_LOAD
= 0x00000100,
772 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
= 0x00000200,
773 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
= 0x00000400,
774 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT
= 0x00000800,
775 D3D11_FORMAT_SUPPORT_MIP
= 0x00001000,
776 D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
= 0x00002000,
777 D3D11_FORMAT_SUPPORT_RENDER_TARGET
= 0x00004000,
778 D3D11_FORMAT_SUPPORT_BLENDABLE
= 0x00008000,
779 D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
= 0x00010000,
780 D3D11_FORMAT_SUPPORT_CPU_LOCKABLE
= 0x00020000,
781 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
= 0x00040000,
782 D3D11_FORMAT_SUPPORT_DISPLAY
= 0x00080000,
783 D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
= 0x00100000,
784 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
= 0x00200000,
785 D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
= 0x00400000,
786 D3D11_FORMAT_SUPPORT_SHADER_GATHER
= 0x00800000,
787 D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST
= 0x01000000,
788 D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
= 0x02000000,
789 D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
= 0x04000000
790 } D3D11_FORMAT_SUPPORT
;
792 typedef enum D3D11_CLEAR_FLAG
794 D3D11_CLEAR_DEPTH
= 0x0001L
,
795 D3D11_CLEAR_STENCIL
= 0x0002L
798 typedef struct D3D11_RENDER_TARGET_BLEND_DESC
801 D3D11_BLEND SrcBlend
;
802 D3D11_BLEND DestBlend
;
803 D3D11_BLEND_OP BlendOp
;
804 D3D11_BLEND SrcBlendAlpha
;
805 D3D11_BLEND DestBlendAlpha
;
806 D3D11_BLEND_OP BlendOpAlpha
;
807 UINT8 RenderTargetWriteMask
;
808 } D3D11_RENDER_TARGET_BLEND_DESC
;
810 typedef struct D3D11_BLEND_DESC
812 BOOL AlphaToCoverageEnable
;
813 BOOL IndependentBlendEnable
;
814 D3D11_RENDER_TARGET_BLEND_DESC RenderTarget
[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
];
817 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
818 cpp_quote
("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
819 cpp_quote
(" CD3D11_BLEND_DESC() {}")
820 cpp_quote
(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
821 cpp_quote
(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
822 cpp_quote
(" AlphaToCoverageEnable = FALSE;")
823 cpp_quote
(" IndependentBlendEnable = FALSE;")
824 cpp_quote
(" for(D3D11_RENDER_TARGET_BLEND_DESC *target; target < RenderTarget+D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; target++) {")
825 cpp_quote
(" target->BlendEnable = FALSE;")
826 cpp_quote
(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
827 cpp_quote
(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
828 cpp_quote
(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
829 cpp_quote
(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
832 cpp_quote
(" ~CD3D11_BLEND_DESC() {}")
833 cpp_quote
(" operator const D3D11_BLEND_DESC&() const { return *this; }")
837 typedef struct D3D11_BUFFER_DESC
844 UINT StructureByteStride
;
847 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
848 cpp_quote
("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
849 cpp_quote
(" CD3D11_BUFFER_DESC() {}" )
850 cpp_quote
(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
851 cpp_quote
(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
852 cpp_quote
(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
853 cpp_quote
(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
854 cpp_quote
(" ByteWidth = byteWidth;")
855 cpp_quote
(" Usage = usage;")
856 cpp_quote
(" BindFlags = bindFlags;")
857 cpp_quote
(" CPUAccessFlags = cpuaccessFlags;")
858 cpp_quote
(" MiscFlags = miscFlags;" )
859 cpp_quote
(" StructureByteStride = structureByteStride;")
861 cpp_quote
(" ~CD3D11_BUFFER_DESC() {}")
862 cpp_quote
(" operator const D3D11_BUFFER_DESC&() const { return *this; }")
866 typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
869 D3D11_DSV_DIMENSION ViewDimension
;
874 D3D11_TEX1D_DSV Texture1D
;
875 D3D11_TEX1D_ARRAY_DSV Texture1DArray
;
876 D3D11_TEX2D_DSV Texture2D
;
877 D3D11_TEX2D_ARRAY_DSV Texture2DArray
;
878 D3D11_TEX2DMS_DSV Texture2DMS
;
879 D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray
;
881 } D3D11_DEPTH_STENCIL_VIEW_DESC
;
883 typedef struct D3D11_DEPTH_STENCILOP_DESC
885 D3D11_STENCIL_OP StencilFailOp
;
886 D3D11_STENCIL_OP StencilDepthFailOp
;
887 D3D11_STENCIL_OP StencilPassOp
;
888 D3D11_COMPARISON_FUNC StencilFunc
;
889 } D3D11_DEPTH_STENCILOP_DESC
;
891 typedef struct D3D11_DEPTH_STENCIL_DESC
894 D3D11_DEPTH_WRITE_MASK DepthWriteMask
;
895 D3D11_COMPARISON_FUNC DepthFunc
;
897 UINT8 StencilReadMask
;
898 UINT8 StencilWriteMask
;
899 D3D11_DEPTH_STENCILOP_DESC FrontFace
;
900 D3D11_DEPTH_STENCILOP_DESC BackFace
;
901 } D3D11_DEPTH_STENCIL_DESC
;
903 typedef struct D3D11_RENDER_TARGET_VIEW_DESC
906 D3D11_RTV_DIMENSION ViewDimension
;
910 D3D11_BUFFER_RTV Buffer
;
911 D3D11_TEX1D_RTV Texture1D
;
912 D3D11_TEX1D_ARRAY_RTV Texture1DArray
;
913 D3D11_TEX2D_RTV Texture2D
;
914 D3D11_TEX2D_ARRAY_RTV Texture2DArray
;
915 D3D11_TEX2DMS_RTV Texture2DMS
;
916 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray
;
917 D3D11_TEX3D_RTV Texture3D
;
919 } D3D11_RENDER_TARGET_VIEW_DESC
;
921 typedef struct D3D11_SAMPLER_DESC
924 D3D11_TEXTURE_ADDRESS_MODE AddressU
;
925 D3D11_TEXTURE_ADDRESS_MODE AddressV
;
926 D3D11_TEXTURE_ADDRESS_MODE AddressW
;
929 D3D11_COMPARISON_FUNC ComparisonFunc
;
930 FLOAT BorderColor
[4];
933 } D3D11_SAMPLER_DESC
;
935 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
936 cpp_quote
("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
937 cpp_quote
(" CD3D11_SAMPLER_DESC() {}")
938 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
939 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
940 cpp_quote
(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
941 cpp_quote
(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
942 cpp_quote
(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
943 cpp_quote
(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
944 cpp_quote
(" MipLODBias = 0;")
945 cpp_quote
(" MaxAnisotropy = 1;")
946 cpp_quote
(" ComparisonFunc = D3D11_COMPARISON_NEVER;")
947 cpp_quote
(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
948 cpp_quote
(" MinLOD = -3.402823466e+38f;")
949 cpp_quote
(" MaxLOD = 3.402823466e+38f;")
951 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
952 cpp_quote
(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
953 cpp_quote
(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
954 cpp_quote
(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
955 cpp_quote
(" Filter = filter;")
956 cpp_quote
(" AddressU = addressU;")
957 cpp_quote
(" AddressV = addressV;")
958 cpp_quote
(" AddressW = addressW;")
959 cpp_quote
(" MipLODBias = mipLODBias;")
960 cpp_quote
(" MaxAnisotropy = maxAnisotropy;")
961 cpp_quote
(" ComparisonFunc = comparisonFunc;")
962 cpp_quote
(" if(borderColor) {")
963 cpp_quote
(" BorderColor[0] = borderColor[0];")
964 cpp_quote
(" BorderColor[1] = borderColor[1];")
965 cpp_quote
(" BorderColor[2] = borderColor[2];")
966 cpp_quote
(" BorderColor[3] = borderColor[3];")
967 cpp_quote
(" }else {")
968 cpp_quote
(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
970 cpp_quote
(" MinLOD = minLOD;")
971 cpp_quote
(" MaxLOD = maxLOD;")
973 cpp_quote
(" ~CD3D11_SAMPLER_DESC() {}")
974 cpp_quote
(" operator const D3D11_SAMPLER_DESC&() const { return *this; }")
978 typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
981 D3D11_SRV_DIMENSION ViewDimension
;
985 D3D11_BUFFER_SRV Buffer
;
986 D3D11_TEX1D_SRV Texture1D
;
987 D3D11_TEX1D_ARRAY_SRV Texture1DArray
;
988 D3D11_TEX2D_SRV Texture2D
;
989 D3D11_TEX2D_ARRAY_SRV Texture2DArray
;
990 D3D11_TEX2DMS_SRV Texture2DMS
;
991 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray
;
992 D3D11_TEX3D_SRV Texture3D
;
993 D3D11_TEXCUBE_SRV TextureCube
;
994 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray
;
995 D3D11_BUFFEREX_SRV BufferEx
;
997 } D3D11_SHADER_RESOURCE_VIEW_DESC
;
999 typedef struct D3D11_TEXTURE1D_DESC
1007 UINT CPUAccessFlags
;
1009 } D3D11_TEXTURE1D_DESC
;
1011 typedef struct D3D11_TEXTURE2D_DESC
1018 DXGI_SAMPLE_DESC SampleDesc
;
1021 UINT CPUAccessFlags
;
1023 } D3D11_TEXTURE2D_DESC
;
1025 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1026 cpp_quote
("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
1027 cpp_quote
(" CD3D11_TEXTURE2D_DESC() {}")
1028 cpp_quote
(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
1029 cpp_quote
(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
1030 cpp_quote
(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
1031 cpp_quote
(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
1032 cpp_quote
(" UINT sampleQuality = 0, UINT miscFlags = 0) {")
1033 cpp_quote
(" Width = width;")
1034 cpp_quote
(" Height = height;")
1035 cpp_quote
(" MipLevels = mipLevels;")
1036 cpp_quote
(" ArraySize = arraySize;")
1037 cpp_quote
(" Format = format;")
1038 cpp_quote
(" SampleDesc.Count = sampleCount;")
1039 cpp_quote
(" SampleDesc.Quality = sampleQuality;")
1040 cpp_quote
(" Usage = usage;")
1041 cpp_quote
(" BindFlags = bindFlags;")
1042 cpp_quote
(" CPUAccessFlags = cpuaccessFlags;")
1043 cpp_quote
(" MiscFlags = miscFlags;")
1045 cpp_quote
(" ~CD3D11_TEXTURE2D_DESC() {}")
1046 cpp_quote
(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
1050 typedef struct D3D11_TEXTURE3D_DESC
1059 UINT CPUAccessFlags
;
1061 } D3D11_TEXTURE3D_DESC
;
1063 /* A couple forward declarations are needed */
1064 interface ID3D11Device
;
1065 interface ID3D11ClassLinkage
;
1070 uuid(1841e5c8
-16b0
-489b
-bcc8
-44cfb0d5deae
)
1072 interface ID3D11DeviceChild
: IUnknown
1075 [out] ID3D11Device
**ppDevice
);
1076 HRESULT GetPrivateData
(
1078 [in, out] UINT
*pDataSize
,
1080 HRESULT SetPrivateData
(
1083 [in] const void *pData
);
1084 HRESULT SetPrivateDataInterface
(
1086 [in] const IUnknown
*pData
);
1092 uuid(4b35d0cd
-1e15
-4258-9c98
-1b1333f6dd3b
)
1094 interface ID3D11Asynchronous
: ID3D11DeviceChild
1102 uuid(d6c00747
-87b7
-425e
-b84d
-44d108560afd
)
1104 interface ID3D11Query
: ID3D11Asynchronous
1107 [out] D3D11_QUERY_DESC
*pDesc
);
1113 uuid(dc8e63f3
-d12b
-4952-b47b
-5e45026a862d
)
1115 interface ID3D11Resource
: ID3D11DeviceChild
1118 [out] D3D11_RESOURCE_DIMENSION
*pResourceDimension
);
1119 void SetEvictionPriority
(
1120 [in] UINT EvictionPriority
);
1121 UINT GetEvictionPriority
();
1127 uuid(839d1216
-bb2e
-412b
-b7f4
-a9dbebe08ed1
)
1129 interface ID3D11View
: ID3D11DeviceChild
1132 [out] ID3D11Resource
**ppResource
);
1138 uuid(75b68faa
-347d
-4159-8f45
-a0640f01cd9a
)
1140 interface ID3D11BlendState
: ID3D11DeviceChild
1143 [out] D3D11_BLEND_DESC
*pDesc
);
1149 uuid(48570b85
-d1ee
-4fcd
-a250
-eb350722b037
)
1151 interface ID3D11Buffer
: ID3D11Resource
1154 [out] D3D11_BUFFER_DESC
*pDesc
);
1160 uuid(a6cd7faa
-b0b7
-4a2f
-9436-8662a65797cb
)
1162 interface ID3D11ClassInstance
: ID3D11DeviceChild
1164 void GetClassLinkage
(
1165 [out] ID3D11ClassLinkage
**ppLinkage
);
1167 [out] D3D11_CLASS_INSTANCE_DESC
*pDesc
);
1168 void GetInstanceName
(
1169 [out] LPSTR pInstanceName
,
1170 [in, out] SIZE_T
*pBufferLength
);
1172 [out] LPSTR pTypeName
,
1173 [in, out] SIZE_T
*pBufferLength
);
1179 uuid(ddf57cba
-9543-46e4
-a12b
-f207a0fe7fed
)
1181 interface ID3D11ClassLinkage
: ID3D11DeviceChild
1183 HRESULT GetClassInstance
(
1184 [in] LPCSTR pClassInstanceName
,
1185 [in] UINT InstanceIndex
,
1186 [out] ID3D11ClassInstance
**ppInstance
);
1187 HRESULT CreateClassInstance
(
1188 [in] LPCSTR pClassTypeName
,
1189 [in] UINT ConstantBufferOffset
,
1190 [in] UINT ConstantVectorOffset
,
1191 [in] UINT TextureOffset
,
1192 [in] UINT SamplerOffset
,
1193 [out] ID3D11ClassInstance
**ppInstance
);
1199 uuid(a24bc4d1
-769e-43f7
-8013-98ff566c18e2
)
1201 interface ID3D11CommandList
: ID3D11DeviceChild
1203 UINT GetContextFlags
();
1209 uuid(4f5b196e
-c2bd
-495e
-bd01
-1fded38e4969
)
1211 interface ID3D11ComputeShader
: ID3D11DeviceChild
1218 uuid(6e8c49fb
-a371
-4770-b440
-29086022b741
)
1220 interface ID3D11Counter
: ID3D11Asynchronous
1223 [out] D3D11_COUNTER_DESC
*pDesc
);
1229 uuid(03823efb
-8d8f
-4e1c
-9aa2
-f64bb2cbfdf1
)
1231 interface ID3D11DepthStencilState
: ID3D11DeviceChild
1234 [out] D3D11_DEPTH_STENCIL_DESC
*pDesc
);
1240 uuid(9fdac92a
-1876-48c3
-afad
-25b94f84a9b6
)
1242 interface ID3D11DepthStencilView
: ID3D11View
1245 [out] D3D11_DEPTH_STENCIL_VIEW_DESC
*pDesc
);
1251 uuid(f582c508
-0f36
-490c
-9977-31eece268cfa
)
1253 interface ID3D11DomainShader
: ID3D11DeviceChild
1260 uuid(38325b96
-effb
-4022-ba02
-2e795b70275c
)
1262 interface ID3D11GeometryShader
: ID3D11DeviceChild
1269 uuid(8e5c6061
-628a
-4c8e
-8264
-bbe45cb3d5dd
)
1271 interface ID3D11HullShader
: ID3D11DeviceChild
1278 uuid(e4819ddc
-4cf0
-4025-bd26
-5de82a3e07b7
)
1280 interface ID3D11InputLayout
: ID3D11DeviceChild
1287 uuid(ea82e40d
-51dc
-4f33
-93d4
-db7c9125ae8c
)
1289 interface ID3D11PixelShader
: ID3D11DeviceChild
1296 uuid(9eb576dd
-9f77
-4d86
-81aa
-8bab5fe490e2
)
1298 interface ID3D11Predicate
: ID3D11Query
1305 uuid(9bb4ab81
-ab1a
-4d8f
-b506
-fc04200b6ee7
)
1307 interface ID3D11RasterizerState
: ID3D11DeviceChild
1310 [out] D3D11_RASTERIZER_DESC
*pDesc
);
1316 uuid(dfdba067
-0b8d
-4865-875b
-d7b4516cc164
)
1318 interface ID3D11RenderTargetView
: ID3D11View
1321 [out] D3D11_RENDER_TARGET_VIEW_DESC
*pDesc
);
1327 uuid(da6fea51
-564c
-4487-9810-f0d0f9b4e3a5
)
1329 interface ID3D11SamplerState
: ID3D11DeviceChild
1332 [out] D3D11_SAMPLER_DESC
*pDesc
);
1338 uuid(b0e06fe0
-8192-4e1a
-b1ca
-36d7414710b2
)
1340 interface ID3D11ShaderResourceView
: ID3D11View
1343 [out] D3D11_SHADER_RESOURCE_VIEW_DESC
*pDesc
);
1349 uuid(f8fb5c27
-c6b3
-4f75
-a4c8
-439af2ef564c
),
1351 interface ID3D11Texture1D
: ID3D11Resource
1354 [out] D3D11_TEXTURE1D_DESC
*pDesc
);
1360 uuid(6f15aaf2
-d208
-4e89
-9ab4
-489535d34f9c
)
1362 interface ID3D11Texture2D
: ID3D11Resource
1365 [out] D3D11_TEXTURE2D_DESC
*pDesc
);
1371 uuid(037e866e
-f56d
-4357-a8af
-9dabbe6e250e
)
1373 interface ID3D11Texture3D
: ID3D11Resource
1376 [out] D3D11_TEXTURE3D_DESC
*pDesc
);
1382 uuid(28acf509
-7f5c
-48f6
-8611-f316010a6380
)
1384 interface ID3D11UnorderedAccessView
: ID3D11View
1387 [out] D3D11_UNORDERED_ACCESS_VIEW_DESC
*pDesc
);
1393 uuid(3b301d64
-d678
-4289-8897-22f8928b72f3
)
1395 interface ID3D11VertexShader
: ID3D11DeviceChild
1402 uuid(c0bfa96c
-e089
-44fb
-8eaf
-26f8796190da
)
1404 interface ID3D11DeviceContext
: ID3D11DeviceChild
1406 void VSSetConstantBuffers
(
1407 [in] UINT StartSlot
,
1408 [in] UINT NumBuffers
,
1409 [in] ID3D11Buffer
*const *ppConstantBuffers
);
1410 void PSSetShaderResources
(
1411 [in] UINT StartSlot
,
1413 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
1415 [in] ID3D11PixelShader
*pPixelShader
,
1416 [in] ID3D11ClassInstance
*const *ppClassInstances
,
1417 UINT NumClassInstances
);
1419 [in] UINT StartSlot
,
1420 [in] UINT NumSamplers
,
1421 [in] ID3D11SamplerState
*const *ppSamplers
);
1423 [in] ID3D11VertexShader
*pVertexShader
,
1424 [in] ID3D11ClassInstance
*const *ppClassInstances
,
1425 UINT NumClassInstances
);
1427 [in] UINT IndexCount
,
1428 [in] UINT StartIndexLocation
,
1429 [in] INT BaseVertexLocation
);
1431 [in] UINT VertexCount
,
1432 [in] UINT StartVertexLocation
);
1434 [in] ID3D11Resource
*pResource
,
1435 [in] UINT Subresource
,
1436 [in] D3D11_MAP MapType
,
1438 [out] D3D11_MAPPED_SUBRESOURCE
*pMappedResource
);
1440 [in] ID3D11Resource
*pResource
,
1441 [in] UINT Subresource
);
1442 void PSSetConstantBuffers
(
1443 [in] UINT StartSlot
,
1444 [in] UINT NumBuffers
,
1445 [in] ID3D11Buffer
*const *ppConstantBuffers
);
1446 void IASetInputLayout
(
1447 [in] ID3D11InputLayout
*pInputLayout
);
1448 void IASetVertexBuffers
(
1449 [in] UINT StartSlot
,
1450 [in] UINT NumBuffers
,
1451 [in] ID3D11Buffer
*const *ppVertexBuffers
,
1452 [in] const UINT
*pStrides
,
1453 [in] const UINT
*pOffsets
);
1454 void IASetIndexBuffer
(
1455 [in] ID3D11Buffer
*pIndexBuffer
,
1456 [in] DXGI_FORMAT Format
,
1458 void DrawIndexedInstanced
(
1459 [in] UINT IndexCountPerInstance
,
1460 [in] UINT InstanceCount
,
1461 [in] UINT StartIndexLocation
,
1462 [in] INT BaseVertexLocation
,
1463 [in] UINT StartInstanceLocation
);
1465 [in] UINT VertexCountPerInstance
,
1466 [in] UINT InstanceCount
,
1467 [in] UINT StartVertexLocation
,
1468 [in] UINT StartInstanceLocation
);
1469 void GSSetConstantBuffers
(
1470 [in] UINT StartSlot
,
1471 [in] UINT NumBuffers
,
1472 [in] ID3D11Buffer
*const *ppConstantBuffers
);
1474 [in] ID3D11GeometryShader
*pShader
,
1475 [in] ID3D11ClassInstance
*const *ppClassInstances
,
1476 UINT NumClassInstances
);
1477 void IASetPrimitiveTopology
(
1478 [in] D3D11_PRIMITIVE_TOPOLOGY Topology
);
1479 void VSSetShaderResources
(
1480 [in] UINT StartSlot
,
1482 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
1484 [in] UINT StartSlot
,
1485 [in] UINT NumSamplers
,
1486 [in] ID3D11SamplerState
*const *ppSamplers
);
1488 [in] ID3D11Asynchronous
*pAsync
);
1490 [in] ID3D11Asynchronous
*pAsync
);
1492 [in] ID3D11Asynchronous
*pAsync
,
1495 [in] UINT GetDataFlags
);
1496 void SetPredication
(
1497 [in] ID3D11Predicate
*pPredicate
,
1498 [in] BOOL PredicateValue
);
1499 void GSSetShaderResources
(
1500 [in] UINT StartSlot
,
1502 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
1504 [in] UINT StartSlot
,
1505 [in] UINT NumSamplers
,
1506 [in] ID3D11SamplerState
*const *ppSamplers
);
1507 void OMSetRenderTargets
(
1509 [in] ID3D11RenderTargetView
*const *ppRenderTargetViews
,
1510 [in] ID3D11DepthStencilView
*pDepthStencilView
);
1511 void OMSetRenderTargetsAndUnorderedAccessViews
(
1513 [in] ID3D11RenderTargetView
*const *ppRenderTargetViews
,
1514 [in] ID3D11DepthStencilView
*pDepthStencilView
,
1515 [in] UINT UAVStartSlot
,
1517 [in] ID3D11UnorderedAccessView
*const *ppUnorderedAccessViews
,
1518 [in] const UINT
*pUAVInitialCounts
);
1519 void OMSetBlendState
(
1520 [in] ID3D11BlendState
*pBlendState
,
1521 [in] const FLOAT BlendFactor
[4],
1522 [in] UINT SampleMask
);
1523 void OMSetDepthStencilState
(
1524 [in] ID3D11DepthStencilState
*pDepthStencilState
,
1525 [in] UINT StencilRef
);
1527 [in] UINT NumBuffers
,
1528 [in] ID3D11Buffer
*const *ppSOTargets
,
1529 [in] const UINT
*pOffsets
);
1531 void DrawIndexedInstancedIndirect
(
1532 [in] ID3D11Buffer
*pBufferForArgs
,
1533 [in] UINT AlignedByteOffsetForArgs
);
1534 void DrawInstancedIndirect
(
1535 [in] ID3D11Buffer
*pBufferForArgs
,
1536 [in] UINT AlignedByteOffsetForArgs
);
1538 [in] UINT ThreadGroupCountX
,
1539 [in] UINT ThreadGroupCountY
,
1540 [in] UINT ThreadGroupCountZ
);
1541 void DispatchIndirect
(
1542 [in] ID3D11Buffer
*pBufferForArgs
,
1543 [in] UINT AlignedByteOffsetForArgs
);
1545 [in] ID3D11RasterizerState
*pRasterizerState
);
1546 void RSSetViewports
(
1547 [in] UINT NumViewports
,
1548 [in] const D3D11_VIEWPORT
*pViewports
);
1549 void RSSetScissorRects
(
1551 [in] const D3D11_RECT
*pRects
);
1552 void CopySubresourceRegion
(
1553 [in] ID3D11Resource
*pDstResource
,
1554 [in] UINT DstSubresource
,
1558 [in] ID3D11Resource
*pSrcResource
,
1559 [in] UINT SrcSubresource
,
1560 [in] const D3D11_BOX
*pSrcBox
);
1562 [in] ID3D11Resource
*pDstResource
,
1563 [in] ID3D11Resource
*pSrcResource
);
1564 void UpdateSubresource
(
1565 [in] ID3D11Resource
*pDstResource
,
1566 [in] UINT DstSubresource
,
1567 [in] const D3D11_BOX
*pDstBox
,
1568 [in] const void *pSrcData
,
1569 [in] UINT SrcRowPitch
,
1570 [in] UINT SrcDepthPitch
);
1571 void CopyStructureCount
(
1572 [in] ID3D11Buffer
*pDstBuffer
,
1573 [in] UINT DstAlignedByteOffset
,
1574 [in] ID3D11UnorderedAccessView
*pSrcView
);
1575 void ClearRenderTargetView
(
1576 [in] ID3D11RenderTargetView
*pRenderTargetView
,
1577 [in] const FLOAT ColorRGBA
[4]);
1578 void ClearUnorderedAccessViewUint
(
1579 [in] ID3D11UnorderedAccessView
*pUnorderedAccessView
,
1580 [in] const UINT Values
[4]);
1581 void ClearUnorderedAccessViewFloat
(
1582 [in] ID3D11UnorderedAccessView
*pUnorderedAccessView
,
1583 [in] const FLOAT Values
[4]);
1584 void ClearDepthStencilView
(
1585 [in] ID3D11DepthStencilView
*pDepthStencilView
,
1586 [in] UINT ClearFlags
,
1588 [in] UINT8 Stencil
);
1590 [in] ID3D11ShaderResourceView
*pShaderResourceView
);
1591 void SetResourceMinLOD
(
1592 [in] ID3D11Resource
*pResource
, FLOAT MinLOD
);
1593 FLOAT GetResourceMinLOD
(
1594 [in] ID3D11Resource
*pResource
);
1595 void ResolveSubresource
(
1596 [in] ID3D11Resource
*pDstResource
,
1597 [in] UINT DstSubresource
,
1598 [in] ID3D11Resource
*pSrcResource
,
1599 [in] UINT SrcSubresource
,
1600 [in] DXGI_FORMAT Format
);
1601 void ExecuteCommandList
(
1602 [in] ID3D11CommandList
*pCommandList
,
1603 BOOL RestoreContextState
);
1604 void HSSetShaderResources
(
1605 [in] UINT StartSlot
,
1607 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
1609 [in] ID3D11HullShader
*pHullShader
,
1610 [in] ID3D11ClassInstance
*const *ppClassInstances
,
1611 UINT NumClassInstances
);
1613 [in] UINT StartSlot
,
1614 [in] UINT NumSamplers
,
1615 [in] ID3D11SamplerState
*const *ppSamplers
);
1616 void HSSetConstantBuffers
(
1617 [in] UINT StartSlot
,
1618 [in] UINT NumBuffers
,
1619 [in] ID3D11Buffer
*const *ppConstantBuffers
);
1620 void DSSetShaderResources
(
1621 [in] UINT StartSlot
,
1623 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
1625 [in] ID3D11DomainShader
*pDomainShader
,
1626 [in] ID3D11ClassInstance
*const *ppClassInstances
,
1627 UINT NumClassInstances
);
1629 [in] UINT StartSlot
,
1630 [in] UINT NumSamplers
,
1631 [in] ID3D11SamplerState
*const *ppSamplers
);
1632 void DSSetConstantBuffers
(
1633 [in] UINT StartSlot
,
1634 [in] UINT NumBuffers
,
1635 [in] ID3D11Buffer
*const *ppConstantBuffers
);
1636 void CSSetShaderResources
(
1637 [in] UINT StartSlot
,
1639 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
1640 void CSSetUnorderedAccessViews
(
1641 [in] UINT StartSlot
,
1643 [in] ID3D11UnorderedAccessView
*const *ppUnorderedAccessViews
,
1644 [in] const UINT
*pUAVInitialCounts
);
1646 [in] ID3D11ComputeShader
*pComputeShader
,
1647 [in] ID3D11ClassInstance
*const *ppClassInstances
,
1648 UINT NumClassInstances
);
1650 [in] UINT StartSlot
,
1651 [in] UINT NumSamplers
,
1652 [in] ID3D11SamplerState
*const *ppSamplers
);
1653 void CSSetConstantBuffers
(
1654 [in] UINT StartSlot
,
1655 [in] UINT NumBuffers
,
1656 [in] ID3D11Buffer
*const *ppConstantBuffers
);
1657 void VSGetConstantBuffers
(
1658 [in] UINT StartSlot
,
1659 [in] UINT NumBuffers
,
1660 [out] ID3D11Buffer
**ppConstantBuffers
);
1661 void PSGetShaderResources
(
1662 [in] UINT StartSlot
,
1664 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
1666 [out] ID3D11PixelShader
**ppPixelShader
,
1667 [out] ID3D11ClassInstance
**ppClassInstances
,
1668 [in, out] UINT
*pNumClassInstances
);
1670 [in] UINT StartSlot
,
1671 [in] UINT NumSamplers
,
1672 [out] ID3D11SamplerState
**ppSamplers
);
1674 [out] ID3D11VertexShader
**ppVertexShader
,
1675 [out] ID3D11ClassInstance
**ppClassInstances
,
1676 [in, out] UINT
*pNumClassInstances
);
1677 void PSGetConstantBuffers
(
1678 [in] UINT StartSlot
,
1679 [in] UINT NumBuffers
,
1680 [out] ID3D11Buffer
**ppConstantBuffers
);
1681 void IAGetInputLayout
(
1682 [out] ID3D11InputLayout
**ppInputLayout
);
1683 void IAGetVertexBuffers
(
1684 [in] UINT StartSlot
,
1685 [in] UINT NumBuffers
,
1686 [out] ID3D11Buffer
**ppVertexBuffers
,
1687 [out] UINT
*pStrides
,
1688 [out] UINT
*pOffsets
);
1689 void IAGetIndexBuffer
(
1690 [out] ID3D11Buffer
**pIndexBuffer
,
1691 [out] DXGI_FORMAT
* Format
,
1692 [out] UINT
* Offset
);
1693 void GSGetConstantBuffers
(
1694 [in] UINT StartSlot
,
1695 [in] UINT NumBuffers
,
1696 [out] ID3D11Buffer
**ppConstantBuffers
);
1698 [out] ID3D11GeometryShader
**ppGeometryShader
,
1699 [out] ID3D11ClassInstance
**ppClassInstances
,
1700 [in, out] UINT
*pNumClassInstances
);
1701 void IAGetPrimitiveTopology
(
1702 [out] D3D11_PRIMITIVE_TOPOLOGY
*pTopology
);
1703 void VSGetShaderResources
(
1704 [in] UINT StartSlot
,
1706 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
1708 [in] UINT StartSlot
,
1709 [in] UINT NumSamplers
,
1710 [out] ID3D11SamplerState
**ppSamplers
);
1711 void GetPredication
(
1712 [out] ID3D11Predicate
**ppPredicate
,
1713 [out] BOOL
*pPredicateValue
);
1714 void GSGetShaderResources
(
1715 [in] UINT StartSlot
,
1717 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
1719 [in] UINT StartSlot
,
1720 [in] UINT NumSamplers
,
1721 [out] ID3D11SamplerState
**ppSamplers
);
1722 void OMGetRenderTargets
(
1724 [out] ID3D11RenderTargetView
**ppRenderTargetViews
,
1725 [out] ID3D11DepthStencilView
**ppDepthStencilView
);
1726 void OMGetRenderTargetsAndUnorderedAccessViews
(
1728 [out] ID3D11RenderTargetView
**ppRenderTargetViews
,
1729 [out] ID3D11DepthStencilView
**ppDepthStencilView
,
1730 [in] UINT UAVStartSlot
,
1732 [out] ID3D11UnorderedAccessView
**ppUnorderedAccessViews
);
1733 void OMGetBlendState
(
1734 [out] ID3D11BlendState
**ppBlendState
,
1735 [out] FLOAT BlendFactor
[4],
1736 [out] UINT
*pSampleMask
);
1737 void OMGetDepthStencilState
(
1738 [out] ID3D11DepthStencilState
**ppDepthStencilState
,
1739 [out] UINT
*pStencilRef
);
1741 [in] UINT NumBuffers
,
1742 [out] ID3D11Buffer
**ppSOTargets
);
1744 [out] ID3D11RasterizerState
**ppRasterizerState
);
1745 void RSGetViewports
(
1746 [in, out] UINT
*pNumViewports
,
1747 [out] D3D11_VIEWPORT
*pViewports
);
1748 void RSGetScissorRects
(
1749 [in, out] UINT
*pNumRects
,
1750 [out] D3D11_RECT
*pRects
);
1751 void HSGetShaderResources
(
1752 [in] UINT StartSlot
,
1754 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
1756 [out] ID3D11HullShader
**ppHullShader
,
1757 [out] ID3D11ClassInstance
**ppClassInstances
,
1758 [in, out] UINT
*pNumClassInstances
);
1760 [in] UINT StartSlot
,
1761 [in] UINT NumSamplers
,
1762 [out] ID3D11SamplerState
**ppSamplers
);
1763 void HSGetConstantBuffers
(
1764 [in] UINT StartSlot
,
1765 [in] UINT NumBuffers
,
1766 [out] ID3D11Buffer
**ppConstantBuffers
);
1767 void DSGetShaderResources
(
1768 [in] UINT StartSlot
,
1770 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
1772 [out] ID3D11DomainShader
**ppDomainShader
,
1773 [out] ID3D11ClassInstance
**ppClassInstances
,
1774 [in, out] UINT
*pNumClassInstances
);
1776 [in] UINT StartSlot
,
1777 [in] UINT NumSamplers
,
1778 [out] ID3D11SamplerState
**ppSamplers
);
1779 void DSGetConstantBuffers
(
1780 [in] UINT StartSlot
,
1781 [in] UINT NumBuffers
,
1782 [out] ID3D11Buffer
**ppConstantBuffers
);
1783 void CSGetShaderResources
(
1784 [in] UINT StartSlot
,
1786 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
1787 void CSGetUnorderedAccessViews
(
1788 [in] UINT StartSlot
,
1790 [out] ID3D11UnorderedAccessView
**ppUnorderedAccessViews
);
1792 [out] ID3D11ComputeShader
**ppComputeShader
,
1793 [out] ID3D11ClassInstance
**ppClassInstances
,
1794 [in, out] UINT
*pNumClassInstances
);
1796 [in] UINT StartSlot
,
1797 [in] UINT NumSamplers
,
1798 [out] ID3D11SamplerState
**ppSamplers
);
1799 void CSGetConstantBuffers
(
1800 [in] UINT StartSlot
,
1801 [in] UINT NumBuffers
,
1802 [out] ID3D11Buffer
**ppConstantBuffers
);
1805 D3D11_DEVICE_CONTEXT_TYPE GetType
();
1806 UINT GetContextFlags
();
1807 HRESULT FinishCommandList
(
1808 BOOL RestoreDeferredContextState
,
1809 [out] ID3D11CommandList
**ppCommandList
);
1815 uuid(db6f6ddb
-ac77
-4e88
-8253-819df9bbf140
)
1817 interface ID3D11Device
: IUnknown
1819 HRESULT CreateBuffer
(
1820 [in] const D3D11_BUFFER_DESC
*pDesc
,
1821 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
1822 [out] ID3D11Buffer
**ppBuffer
);
1823 HRESULT CreateTexture1D
(
1824 [in] const D3D11_TEXTURE1D_DESC
*pDesc
,
1825 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
1826 [out] ID3D11Texture1D
**ppTexture1D
);
1827 HRESULT CreateTexture2D
(
1828 [in] const D3D11_TEXTURE2D_DESC
*pDesc
,
1829 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
1830 [out] ID3D11Texture2D
**ppTexture2D
);
1831 HRESULT CreateTexture3D
(
1832 [in] const D3D11_TEXTURE3D_DESC
*pDesc
,
1833 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
1834 [out] ID3D11Texture3D
**ppTexture3D
);
1835 HRESULT CreateShaderResourceView
(
1836 [in] ID3D11Resource
*pResource
,
1837 [in] const D3D11_SHADER_RESOURCE_VIEW_DESC
*pDesc
,
1838 [out] ID3D11ShaderResourceView
**ppSRView
);
1839 HRESULT CreateUnorderedAccessView
(
1840 [in] ID3D11Resource
*pResource
,
1841 [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC
*pDesc
,
1842 [out] ID3D11UnorderedAccessView
**ppUAView
);
1843 HRESULT CreateRenderTargetView
(
1844 [in] ID3D11Resource
*pResource
,
1845 [in] const D3D11_RENDER_TARGET_VIEW_DESC
*pDesc
,
1846 [out] ID3D11RenderTargetView
**ppRTView
);
1847 HRESULT CreateDepthStencilView
(
1848 [in] ID3D11Resource
*pResource
,
1849 [in] const D3D11_DEPTH_STENCIL_VIEW_DESC
*pDesc
,
1850 [out] ID3D11DepthStencilView
**ppDepthStencilView
);
1851 HRESULT CreateInputLayout
(
1852 [in] const D3D11_INPUT_ELEMENT_DESC
*pInputElementDescs
,
1853 [in] UINT NumElements
,
1854 [in] const void *pShaderBytecodeWithInputSignature
,
1855 [in] SIZE_T BytecodeLength
,
1856 [out] ID3D11InputLayout
**ppInputLayout
);
1857 HRESULT CreateVertexShader
(
1858 [in] const void *pShaderBytecode
,
1859 [in] SIZE_T BytecodeLength
,
1860 [in] ID3D11ClassLinkage
*pClassLinkage
,
1861 [out] ID3D11VertexShader
**ppVertexShader
);
1862 HRESULT CreateGeometryShader
(
1863 [in] const void *pShaderBytecode
,
1864 [in] SIZE_T BytecodeLength
,
1865 [in] ID3D11ClassLinkage
*pClassLinkage
,
1866 [out] ID3D11GeometryShader
**ppGeometryShader
);
1867 HRESULT CreateGeometryShaderWithStreamOutput
(
1868 [in] const void *pShaderBytecode
,
1869 [in] SIZE_T BytecodeLength
,
1870 [in] const D3D11_SO_DECLARATION_ENTRY
*pSODeclaration
,
1871 [in] UINT NumEntries
,
1872 [in] const UINT
*pBufferStrides
,
1873 [in] UINT NumStrides
,
1874 [in] UINT RasterizedStream
,
1875 [in] ID3D11ClassLinkage
*pClassLinkage
,
1876 [out] ID3D11GeometryShader
**ppGeometryShader
);
1877 HRESULT CreatePixelShader
(
1878 [in] const void *pShaderBytecode
,
1879 [in] SIZE_T BytecodeLength
,
1880 [in] ID3D11ClassLinkage
*pClassLinkage
,
1881 [out] ID3D11PixelShader
**ppPixelShader
);
1882 HRESULT CreateHullShader
(
1883 [in] const void *pShaderBytecode
,
1884 [in] SIZE_T BytecodeLength
,
1885 [in] ID3D11ClassLinkage
*pClassLinkage
,
1886 [out] ID3D11HullShader
**ppHullShader
);
1887 HRESULT CreateDomainShader
(
1888 [in] const void *pShaderBytecode
,
1889 [in] SIZE_T BytecodeLength
,
1890 [in] ID3D11ClassLinkage
*pClassLinkage
,
1891 [out] ID3D11DomainShader
**ppDomainShader
);
1892 HRESULT CreateComputeShader
(
1893 [in] const void *pShaderBytecode
,
1894 [in] SIZE_T BytecodeLength
,
1895 [in] ID3D11ClassLinkage
*pClassLinkage
,
1896 [out] ID3D11ComputeShader
**ppComputeShader
);
1897 HRESULT CreateClassLinkage
(
1898 [out] ID3D11ClassLinkage
**ppLinkage
);
1899 HRESULT CreateBlendState
(
1900 [in] const D3D11_BLEND_DESC
*pBlendStateDesc
,
1901 [out] ID3D11BlendState
**ppBlendState
);
1902 HRESULT CreateDepthStencilState
(
1903 [in] const D3D11_DEPTH_STENCIL_DESC
*pDepthStencilDesc
,
1904 [out] ID3D11DepthStencilState
**ppDepthStencilState
);
1905 HRESULT CreateRasterizerState
(
1906 [in] const D3D11_RASTERIZER_DESC
*pRasterizerDesc
,
1907 [out] ID3D11RasterizerState
**ppRasterizerState
);
1908 HRESULT CreateSamplerState
(
1909 [in] const D3D11_SAMPLER_DESC
*pSamplerDesc
,
1910 [out] ID3D11SamplerState
**ppSamplerState
);
1911 HRESULT CreateQuery
(
1912 [in] const D3D11_QUERY_DESC
*pQueryDesc
,
1913 [out] ID3D11Query
**ppQuery
);
1914 HRESULT CreatePredicate
(
1915 [in] const D3D11_QUERY_DESC
*pPredicateDesc
,
1916 [out] ID3D11Predicate
**ppPredicate
);
1917 HRESULT CreateCounter
(
1918 [in] const D3D11_COUNTER_DESC
*pCounterDesc
,
1919 [out] ID3D11Counter
**ppCounter
);
1920 HRESULT CreateDeferredContext
(
1922 [out] ID3D11DeviceContext
**ppDeferredContext
);
1923 HRESULT OpenSharedResource
(
1924 [in] HANDLE hResource
,
1925 [in] REFIID ReturnedInterface
,
1926 [out] void **ppResource
);
1927 HRESULT CheckFormatSupport
(
1928 [in] DXGI_FORMAT Format
,
1929 [out] UINT
*pFormatSupport
);
1930 HRESULT CheckMultisampleQualityLevels
(
1931 [in] DXGI_FORMAT Format
,
1932 [in] UINT SampleCount
,
1933 [out] UINT
*pNumQualityLevels
);
1934 void CheckCounterInfo
(
1935 [out] D3D11_COUNTER_INFO
*pCounterInfo
);
1936 HRESULT CheckCounter
(
1937 [in] const D3D11_COUNTER_DESC
*pDesc
,
1938 [out] D3D11_COUNTER_TYPE
*pType
,
1939 [out] UINT
*pActiveCounters
,
1941 [in, out] UINT
*pNameLength
,
1942 [out] LPSTR szUnits
,
1943 [in, out] UINT
*pUnitsLength
,
1944 [out] LPSTR szDescription
,
1945 [in, out] UINT
*pDescriptionLength
);
1946 HRESULT CheckFeatureSupport
(
1947 D3D11_FEATURE Feature
,
1948 [out] void *pFeatureSupportData
,
1949 UINT FeatureSupportDataSize
);
1950 HRESULT GetPrivateData
(
1952 [in, out] UINT
*pDataSize
,
1954 HRESULT SetPrivateData
(
1957 [in] const void *pData
);
1958 HRESULT SetPrivateDataInterface
(
1960 [in] const IUnknown
*pData
);
1961 D3D_FEATURE_LEVEL GetFeatureLevel
();
1962 UINT GetCreationFlags
();
1963 HRESULT GetDeviceRemovedReason
();
1964 void GetImmediateContext
(
1965 [out] ID3D11DeviceContext
**ppImmediateContext
);
1966 HRESULT SetExceptionMode
(UINT RaiseFlags
);
1967 UINT GetExceptionMode
();
1970 typedef enum D3D11_CREATE_DEVICE_FLAG
{
1971 D3D11_CREATE_DEVICE_SINGLETHREADED
= 0x0001,
1972 D3D11_CREATE_DEVICE_DEBUG
= 0x0002,
1973 D3D11_CREATE_DEVICE_SWITCH_TO_REF
= 0x0004,
1974 D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
= 0x0008,
1975 D3D11_CREATE_DEVICE_BGRA_SUPPORT
= 0x0020,
1976 D3D11_CREATE_DEVICE_DEBUGGABLE
= 0x0040,
1977 D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY
= 0x0080,
1978 D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT
= 0x0100,
1979 D3D11_CREATE_DEVICE_VIDEO_SUPPORT
= 0x0800
1980 } D3D11_CREATE_DEVICE_FLAG
;
1982 const UINT D3D11_SDK_VERSION
= 7;
1984 cpp_quote
("#include <d3d10_1.h>")
1985 cpp_quote
("#ifndef D3D11_IGNORE_SDK_LAYERS")
1986 cpp_quote
("/* FIXME: # include <d3d11sdklayers.h> */")
1988 cpp_quote
("#include <d3d10misc.h>")
1989 cpp_quote
("#include <d3d10shader.h>")
1990 cpp_quote
("#include <d3d10effect.h>")
1991 cpp_quote
("#include <d3d10_1shader.h>")
1993 cpp_quote
("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
1994 cpp_quote
(" const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
1996 cpp_quote
("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
1997 cpp_quote
(" UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
1999 cpp_quote
("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
2000 cpp_quote
(" const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
2001 cpp_quote
(" D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")