2 * IDirect3DTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 #define D3D8_TEXTURE(a) ((IWineD3DTextureImpl*)(a->wineD3DTexture))
27 #define D3D8_TEXTURE_GET_SURFACE(a) ((IWineD3DSurfaceImpl*)(D3D8_TEXTURE(a)->surfaces[i]))
28 #define D3D8_BASETEXTURE(a) (((IWineD3DTextureImpl*)(a->wineD3DTexture))->baseTexture)
30 /* IDirect3DTexture8 IUnknown parts follow: */
31 HRESULT WINAPI
IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface
, REFIID riid
, LPVOID
*ppobj
) {
32 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
34 if (IsEqualGUID(riid
, &IID_IUnknown
)
35 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
36 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
37 || IsEqualGUID(riid
, &IID_IDirect3DTexture8
)) {
38 IUnknown_AddRef(iface
);
43 WARN("(%p)->(%s,%p) not found\n", This
, debugstr_guid(riid
), ppobj
);
47 ULONG WINAPI
IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface
) {
48 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
49 ULONG ref
= InterlockedIncrement(&This
->ref
);
51 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
56 ULONG WINAPI
IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface
) {
57 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
58 ULONG ref
= InterlockedDecrement(&This
->ref
);
60 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
63 IWineD3DTexture_Release(This
->wineD3DTexture
);
64 HeapFree(GetProcessHeap(), 0, This
);
69 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
70 HRESULT WINAPI
IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface
, IDirect3DDevice8
**ppDevice
) {
71 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
72 TRACE("(%p) Relay\n", This
);
73 return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8
) This
, ppDevice
);
76 HRESULT WINAPI
IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, CONST
void *pData
, DWORD SizeOfData
, DWORD Flags
) {
77 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
78 TRACE("(%p) Relay\n", This
);
79 return IWineD3DTexture_SetPrivateData(This
->wineD3DTexture
, refguid
, pData
, SizeOfData
, Flags
);
82 HRESULT WINAPI
IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, void *pData
, DWORD
* pSizeOfData
) {
83 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
84 TRACE("(%p) Relay\n", This
);
85 return IWineD3DTexture_GetPrivateData(This
->wineD3DTexture
, refguid
, pData
, pSizeOfData
);
88 HRESULT WINAPI
IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
) {
89 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
90 TRACE("(%p) Relay\n", This
);
91 return IWineD3DTexture_FreePrivateData(This
->wineD3DTexture
, refguid
);
94 DWORD WINAPI
IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface
, DWORD PriorityNew
) {
95 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
96 TRACE("(%p) Relay\n", This
);
97 return IWineD3DTexture_SetPriority(This
->wineD3DTexture
, PriorityNew
);
100 DWORD WINAPI
IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface
) {
101 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
102 TRACE("(%p) Relay\n", This
);
103 return IWineD3DTexture_GetPriority(This
->wineD3DTexture
);
106 void WINAPI
IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface
) {
108 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
109 TRACE("(%p) : About to load texture\n", This
);
113 for (i
= 0; i
< D3D8_BASETEXTURE(This
).levels
; i
++) {
114 if (i
== 0 && D3D8_TEXTURE_GET_SURFACE(This
)->textureName
!= 0 && D3D8_BASETEXTURE(This
).dirty
== FALSE
) {
115 glBindTexture(GL_TEXTURE_2D
, D3D8_TEXTURE_GET_SURFACE(This
)->textureName
);
116 checkGLcall("glBindTexture");
117 TRACE("Texture %p (level %d) given name %d\n", D3D8_TEXTURE_GET_SURFACE(This
), i
, D3D8_TEXTURE_GET_SURFACE(This
)->textureName
);
118 /* No need to walk through all mip-map levels, since already all assigned */
119 i
= D3D8_BASETEXTURE(This
).levels
;
123 if (D3D8_TEXTURE_GET_SURFACE(This
)->textureName
== 0) {
124 glGenTextures(1, &(D3D8_TEXTURE_GET_SURFACE(This
)->textureName
));
125 checkGLcall("glGenTextures");
126 TRACE("Texture %p (level %d) given name %d\n", D3D8_TEXTURE_GET_SURFACE(This
), i
, D3D8_TEXTURE_GET_SURFACE(This
)->textureName
);
129 glBindTexture(GL_TEXTURE_2D
, D3D8_TEXTURE_GET_SURFACE(This
)->textureName
);
130 checkGLcall("glBindTexture");
132 IWineD3DSurface_LoadTexture((IWineD3DSurface
*)D3D8_TEXTURE_GET_SURFACE(This
));
133 /* IDirect3DSurface8Impl_LoadTexture((LPDIRECT3DSURFACE8) D3D8_TEXTURE_GET_SURFACE(This), GL_TEXTURE_2D, i); */
137 /* No longer dirty */
138 D3D8_BASETEXTURE(This
).dirty
= FALSE
;
140 /* Always need to reset the number of mipmap levels when rebinding as it is
141 a property of the active texture unit, and another texture may have set it
142 to a different value */
143 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", D3D8_BASETEXTURE(This
).levels
- 1);
144 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, D3D8_BASETEXTURE(This
).levels
- 1);
145 checkGLcall("glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, This->levels)");
152 D3DRESOURCETYPE WINAPI
IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface
) {
153 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
154 TRACE("(%p) Relay\n", This
);
155 return IWineD3DTexture_GetType(This
->wineD3DTexture
);
158 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
159 DWORD WINAPI
IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface
, DWORD LODNew
) {
160 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
161 TRACE("(%p) Relay\n", This
);
162 return IWineD3DTexture_SetLOD(This
->wineD3DTexture
, LODNew
);
165 DWORD WINAPI
IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface
) {
166 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
167 TRACE("(%p) Relay\n", This
);
168 return IWineD3DTexture_GetLOD(This
->wineD3DTexture
);
171 DWORD WINAPI
IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface
) {
172 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
173 TRACE("(%p) Relay\n", This
);
174 return IWineD3DTexture_GetLevelCount(This
->wineD3DTexture
);
177 /* IDirect3DTexture8 Interface follow: */
178 HRESULT WINAPI
IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface
, UINT Level
, D3DSURFACE_DESC
*pDesc
) {
179 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
181 WINED3DSURFACE_DESC wined3ddesc
;
183 TRACE("(%p) Relay\n", This
);
185 /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */
186 memset(&wined3ddesc
, 0, sizeof(wined3ddesc
));
187 wined3ddesc
.Format
= (WINED3DFORMAT
*)&pDesc
->Format
;
188 wined3ddesc
.Type
= &pDesc
->Type
;
189 wined3ddesc
.Usage
= &pDesc
->Usage
;
190 wined3ddesc
.Pool
= &pDesc
->Pool
;
191 wined3ddesc
.Size
= &tmpInt
; /* required for d3d8 */
192 wined3ddesc
.MultiSampleType
= &pDesc
->MultiSampleType
;
193 wined3ddesc
.Width
= &pDesc
->Width
;
194 wined3ddesc
.Height
= &pDesc
->Height
;
196 return IWineD3DTexture_GetLevelDesc(This
->wineD3DTexture
, Level
, &wined3ddesc
);
199 HRESULT WINAPI
IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface
, UINT Level
, IDirect3DSurface8
**ppSurfaceLevel
) {
200 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
201 HRESULT hrc
= D3D_OK
;
202 IWineD3DSurface
*mySurface
= NULL
;
204 TRACE("(%p) Relay\n", This
);
205 hrc
= IWineD3DTexture_GetSurfaceLevel(This
->wineD3DTexture
, Level
, &mySurface
);
206 if (hrc
== D3D_OK
&& NULL
!= ppSurfaceLevel
) {
207 IWineD3DSurface_GetParent(mySurface
, (IUnknown
**)ppSurfaceLevel
);
208 IWineD3DSurface_Release(mySurface
);
213 HRESULT WINAPI
IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
, D3DLOCKED_RECT
*pLockedRect
, CONST RECT
*pRect
, DWORD Flags
) {
214 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
215 TRACE("(%p) Relay\n", This
);
216 return IWineD3DTexture_LockRect(This
->wineD3DTexture
, Level
, pLockedRect
, pRect
, Flags
);
219 HRESULT WINAPI
IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
) {
220 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
221 TRACE("(%p) Relay\n", This
);
222 return IWineD3DTexture_UnlockRect(This
->wineD3DTexture
, Level
);
225 HRESULT WINAPI
IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface
, CONST RECT
*pDirtyRect
) {
226 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
227 TRACE("(%p) Relay\n", This
);
228 return IWineD3DTexture_AddDirtyRect(This
->wineD3DTexture
, pDirtyRect
);
231 const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl
=
234 IDirect3DTexture8Impl_QueryInterface
,
235 IDirect3DTexture8Impl_AddRef
,
236 IDirect3DTexture8Impl_Release
,
237 /* IDirect3DResource8 */
238 IDirect3DTexture8Impl_GetDevice
,
239 IDirect3DTexture8Impl_SetPrivateData
,
240 IDirect3DTexture8Impl_GetPrivateData
,
241 IDirect3DTexture8Impl_FreePrivateData
,
242 IDirect3DTexture8Impl_SetPriority
,
243 IDirect3DTexture8Impl_GetPriority
,
244 IDirect3DTexture8Impl_PreLoad
,
245 IDirect3DTexture8Impl_GetType
,
246 /* IDirect3dBaseTexture8 */
247 IDirect3DTexture8Impl_SetLOD
,
248 IDirect3DTexture8Impl_GetLOD
,
249 IDirect3DTexture8Impl_GetLevelCount
,
250 /* IDirect3DTexture8 */
251 IDirect3DTexture8Impl_GetLevelDesc
,
252 IDirect3DTexture8Impl_GetSurfaceLevel
,
253 IDirect3DTexture8Impl_LockRect
,
254 IDirect3DTexture8Impl_UnlockRect
,
255 IDirect3DTexture8Impl_AddDirtyRect