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[wine/wine-gecko.git] / dlls / d3d8 / texture.c
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1 /*
2 * IDirect3DTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "config.h"
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 #define D3D8_TEXTURE(a) ((IWineD3DTextureImpl*)(a->wineD3DTexture))
27 #define D3D8_TEXTURE_GET_SURFACE(a) ((IWineD3DSurfaceImpl*)(D3D8_TEXTURE(a)->surfaces[i]))
28 #define D3D8_BASETEXTURE(a) (((IWineD3DTextureImpl*)(a->wineD3DTexture))->baseTexture)
30 /* IDirect3DTexture8 IUnknown parts follow: */
31 HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
32 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
34 if (IsEqualGUID(riid, &IID_IUnknown)
35 || IsEqualGUID(riid, &IID_IDirect3DResource8)
36 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
37 || IsEqualGUID(riid, &IID_IDirect3DTexture8)) {
38 IUnknown_AddRef(iface);
39 *ppobj = This;
40 return D3D_OK;
43 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
44 return E_NOINTERFACE;
47 ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
48 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
49 ULONG ref = InterlockedIncrement(&This->ref);
51 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
53 return ref;
56 ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
57 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
58 ULONG ref = InterlockedDecrement(&This->ref);
60 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
62 if (ref == 0) {
63 IWineD3DTexture_Release(This->wineD3DTexture);
64 HeapFree(GetProcessHeap(), 0, This);
66 return ref;
69 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
70 HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
71 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
72 TRACE("(%p) Relay\n", This);
73 return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
76 HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
77 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
78 TRACE("(%p) Relay\n", This);
79 return IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
82 HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) {
83 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
84 TRACE("(%p) Relay\n", This);
85 return IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
88 HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) {
89 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
90 TRACE("(%p) Relay\n", This);
91 return IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
94 DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) {
95 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
96 TRACE("(%p) Relay\n", This);
97 return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
100 DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) {
101 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
102 TRACE("(%p) Relay\n", This);
103 return IWineD3DTexture_GetPriority(This->wineD3DTexture);
106 void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
107 unsigned int i;
108 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
109 TRACE("(%p) : About to load texture\n", This);
111 ENTER_GL();
113 for (i = 0; i < D3D8_BASETEXTURE(This).levels; i++) {
114 if (i == 0 && D3D8_TEXTURE_GET_SURFACE(This)->textureName != 0 && D3D8_BASETEXTURE(This).dirty == FALSE) {
115 glBindTexture(GL_TEXTURE_2D, D3D8_TEXTURE_GET_SURFACE(This)->textureName);
116 checkGLcall("glBindTexture");
117 TRACE("Texture %p (level %d) given name %d\n", D3D8_TEXTURE_GET_SURFACE(This), i, D3D8_TEXTURE_GET_SURFACE(This)->textureName);
118 /* No need to walk through all mip-map levels, since already all assigned */
119 i = D3D8_BASETEXTURE(This).levels;
121 } else {
122 if (i == 0) {
123 if (D3D8_TEXTURE_GET_SURFACE(This)->textureName == 0) {
124 glGenTextures(1, &(D3D8_TEXTURE_GET_SURFACE(This)->textureName));
125 checkGLcall("glGenTextures");
126 TRACE("Texture %p (level %d) given name %d\n", D3D8_TEXTURE_GET_SURFACE(This), i, D3D8_TEXTURE_GET_SURFACE(This)->textureName);
129 glBindTexture(GL_TEXTURE_2D, D3D8_TEXTURE_GET_SURFACE(This)->textureName);
130 checkGLcall("glBindTexture");
132 IWineD3DSurface_LoadTexture((IWineD3DSurface*)D3D8_TEXTURE_GET_SURFACE(This));
133 /* IDirect3DSurface8Impl_LoadTexture((LPDIRECT3DSURFACE8) D3D8_TEXTURE_GET_SURFACE(This), GL_TEXTURE_2D, i); */
137 /* No longer dirty */
138 D3D8_BASETEXTURE(This).dirty = FALSE;
140 /* Always need to reset the number of mipmap levels when rebinding as it is
141 a property of the active texture unit, and another texture may have set it
142 to a different value */
143 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", D3D8_BASETEXTURE(This).levels - 1);
144 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, D3D8_BASETEXTURE(This).levels - 1);
145 checkGLcall("glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, This->levels)");
147 LEAVE_GL();
149 return ;
152 D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
153 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
154 TRACE("(%p) Relay\n", This);
155 return IWineD3DTexture_GetType(This->wineD3DTexture);
158 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
159 DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) {
160 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
161 TRACE("(%p) Relay\n", This);
162 return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
165 DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
166 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
167 TRACE("(%p) Relay\n", This);
168 return IWineD3DTexture_GetLOD(This->wineD3DTexture);
171 DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) {
172 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
173 TRACE("(%p) Relay\n", This);
174 return IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
177 /* IDirect3DTexture8 Interface follow: */
178 HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
179 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
181 WINED3DSURFACE_DESC wined3ddesc;
182 UINT tmpInt = -1;
183 TRACE("(%p) Relay\n", This);
185 /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */
186 memset(&wined3ddesc, 0, sizeof(wined3ddesc));
187 wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
188 wined3ddesc.Type = &pDesc->Type;
189 wined3ddesc.Usage = &pDesc->Usage;
190 wined3ddesc.Pool = &pDesc->Pool;
191 wined3ddesc.Size = &tmpInt; /* required for d3d8 */
192 wined3ddesc.MultiSampleType = &pDesc->MultiSampleType;
193 wined3ddesc.Width = &pDesc->Width;
194 wined3ddesc.Height = &pDesc->Height;
196 return IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
199 HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8 **ppSurfaceLevel) {
200 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
201 HRESULT hrc = D3D_OK;
202 IWineD3DSurface *mySurface = NULL;
204 TRACE("(%p) Relay\n", This);
205 hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
206 if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
207 IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
208 IWineD3DSurface_Release(mySurface);
210 return hrc;
213 HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) {
214 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
215 TRACE("(%p) Relay\n", This);
216 return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, pLockedRect, pRect, Flags);
219 HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) {
220 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
221 TRACE("(%p) Relay\n", This);
222 return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
225 HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT *pDirtyRect) {
226 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
227 TRACE("(%p) Relay\n", This);
228 return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
231 const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
233 /* IUnknown */
234 IDirect3DTexture8Impl_QueryInterface,
235 IDirect3DTexture8Impl_AddRef,
236 IDirect3DTexture8Impl_Release,
237 /* IDirect3DResource8 */
238 IDirect3DTexture8Impl_GetDevice,
239 IDirect3DTexture8Impl_SetPrivateData,
240 IDirect3DTexture8Impl_GetPrivateData,
241 IDirect3DTexture8Impl_FreePrivateData,
242 IDirect3DTexture8Impl_SetPriority,
243 IDirect3DTexture8Impl_GetPriority,
244 IDirect3DTexture8Impl_PreLoad,
245 IDirect3DTexture8Impl_GetType,
246 /* IDirect3dBaseTexture8 */
247 IDirect3DTexture8Impl_SetLOD,
248 IDirect3DTexture8Impl_GetLOD,
249 IDirect3DTexture8Impl_GetLevelCount,
250 /* IDirect3DTexture8 */
251 IDirect3DTexture8Impl_GetLevelDesc,
252 IDirect3DTexture8Impl_GetSurfaceLevel,
253 IDirect3DTexture8Impl_LockRect,
254 IDirect3DTexture8Impl_UnlockRect,
255 IDirect3DTexture8Impl_AddDirtyRect