wined3d: Avoid the position_float4() fixup if the vertex pipe can handle pre-transfor...
[wine/wine-gecko.git] / dlls / wined3d / directx.c
blob760fa34f39255386897e29cfb8e1de9499f56520
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
35 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 /* The driver names reflect the lowest GPU supported
38 * by a certain driver, so DRIVER_AMD_R300 supports
39 * R3xx, R4xx and R5xx GPUs. */
40 enum wined3d_display_driver
42 DRIVER_AMD_RAGE_128PRO,
43 DRIVER_AMD_R100,
44 DRIVER_AMD_R300,
45 DRIVER_AMD_R600,
46 DRIVER_INTEL_GMA800,
47 DRIVER_INTEL_GMA900,
48 DRIVER_INTEL_GMA950,
49 DRIVER_INTEL_GMA3000,
50 DRIVER_NVIDIA_TNT,
51 DRIVER_NVIDIA_GEFORCE2MX,
52 DRIVER_NVIDIA_GEFORCEFX,
53 DRIVER_NVIDIA_GEFORCE6,
54 DRIVER_UNKNOWN
57 enum wined3d_driver_model
59 DRIVER_MODEL_WIN9X,
60 DRIVER_MODEL_NT40,
61 DRIVER_MODEL_NT5X,
62 DRIVER_MODEL_NT6X
65 enum wined3d_gl_vendor
67 GL_VENDOR_UNKNOWN,
68 GL_VENDOR_APPLE,
69 GL_VENDOR_FGLRX,
70 GL_VENDOR_INTEL,
71 GL_VENDOR_MESA,
72 GL_VENDOR_NVIDIA,
75 /* The d3d device ID */
76 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
78 /* Extension detection */
79 struct wined3d_extension_map
81 const char *extension_string;
82 enum wined3d_gl_extension extension;
85 static const struct wined3d_extension_map gl_extension_map[] =
87 /* APPLE */
88 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE },
89 {"GL_APPLE_fence", APPLE_FENCE },
90 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
91 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
92 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
94 /* ARB */
95 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
96 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
97 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
98 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
99 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
100 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
101 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
102 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
103 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
104 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
105 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
106 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
107 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
108 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
109 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
110 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS, },
111 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2, },
112 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
113 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
114 {"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
115 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
116 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
117 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
118 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
119 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
120 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
121 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
122 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS },
123 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
124 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
125 {"GL_ARB_shadow", ARB_SHADOW },
126 {"GL_ARB_sync", ARB_SYNC },
127 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
128 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
129 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
130 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
131 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD },
132 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
133 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
134 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
135 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
136 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
137 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
138 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
139 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
140 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
141 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
142 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
143 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
145 /* ATI */
146 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
147 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
148 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
149 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
150 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
152 /* EXT */
153 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
154 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
155 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
156 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
157 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
158 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
159 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
160 {"GL_EXT_fog_coord", EXT_FOG_COORD },
161 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
162 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
163 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
164 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
165 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
166 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
167 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE },
168 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
169 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
170 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
171 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
172 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
173 {"GL_EXT_texture3D", EXT_TEXTURE3D },
174 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
175 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
176 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD },
177 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
178 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
179 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
180 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
181 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
182 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
183 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
185 /* NV */
186 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP },
187 {"GL_NV_fence", NV_FENCE },
188 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
189 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
190 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
191 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
192 {"GL_NV_half_float", NV_HALF_FLOAT },
193 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
194 {"GL_NV_point_sprite", NV_POINT_SPRITE },
195 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
196 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
197 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
198 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
199 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
200 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
201 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
202 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
203 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
204 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
205 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
207 /* SGI */
208 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
211 static const struct wined3d_extension_map wgl_extension_map[] =
213 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
214 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
215 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
218 /**********************************************************
219 * Utility functions follow
220 **********************************************************/
222 const struct min_lookup minMipLookup[] =
224 /* NONE POINT LINEAR */
225 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
226 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
227 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
230 const struct min_lookup minMipLookup_noFilter[] =
232 /* NONE POINT LINEAR */
233 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
234 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
235 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
238 const struct min_lookup minMipLookup_noMip[] =
240 /* NONE POINT LINEAR */
241 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
242 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
243 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
246 const GLenum magLookup[] =
248 /* NONE POINT LINEAR */
249 GL_NEAREST, GL_NEAREST, GL_LINEAR,
252 const GLenum magLookup_noFilter[] =
254 /* NONE POINT LINEAR */
255 GL_NEAREST, GL_NEAREST, GL_NEAREST,
258 /* drawStridedSlow attributes */
259 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
260 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
261 glAttribFunc specular_func_3ubv;
262 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
263 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
264 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
267 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
268 * i.e., there is no GL Context - Get a default rendering context to enable the
269 * function query some info from GL.
272 struct wined3d_fake_gl_ctx
274 HDC dc;
275 HWND wnd;
276 HGLRC gl_ctx;
277 HDC restore_dc;
278 HGLRC restore_gl_ctx;
281 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
283 TRACE("Destroying fake GL context.\n");
285 if (!wglMakeCurrent(NULL, NULL))
286 ERR("Failed to disable fake GL context.\n");
288 if (!wglDeleteContext(ctx->gl_ctx))
290 DWORD err = GetLastError();
291 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
294 ReleaseDC(ctx->wnd, ctx->dc);
295 DestroyWindow(ctx->wnd);
297 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
298 ERR("Failed to restore previous GL context.\n");
301 static void wined3d_create_fake_gl_context_attribs(struct wined3d_fake_gl_ctx *fake_gl_ctx,
302 struct wined3d_gl_info *gl_info, const GLint *ctx_attribs)
304 HGLRC new_ctx;
306 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
307 return;
309 if (!(new_ctx = gl_info->p_wglCreateContextAttribsARB(fake_gl_ctx->dc, NULL, ctx_attribs)))
311 ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
312 gl_info->p_wglCreateContextAttribsARB = NULL;
313 return;
316 if (!wglMakeCurrent(fake_gl_ctx->dc, new_ctx))
318 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
319 if (!wglDeleteContext(new_ctx))
320 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
321 gl_info->p_wglCreateContextAttribsARB = NULL;
322 return;
325 if (!wglDeleteContext(fake_gl_ctx->gl_ctx))
326 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
327 fake_gl_ctx->gl_ctx = new_ctx;
330 /* Do not call while under the GL lock. */
331 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
333 PIXELFORMATDESCRIPTOR pfd;
334 int iPixelFormat;
336 TRACE("getting context...\n");
338 ctx->restore_dc = wglGetCurrentDC();
339 ctx->restore_gl_ctx = wglGetCurrentContext();
341 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
342 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
343 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
344 if (!ctx->wnd)
346 ERR("Failed to create a window.\n");
347 goto fail;
350 ctx->dc = GetDC(ctx->wnd);
351 if (!ctx->dc)
353 ERR("Failed to get a DC.\n");
354 goto fail;
357 /* PixelFormat selection */
358 ZeroMemory(&pfd, sizeof(pfd));
359 pfd.nSize = sizeof(pfd);
360 pfd.nVersion = 1;
361 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
362 pfd.iPixelType = PFD_TYPE_RGBA;
363 pfd.cColorBits = 32;
364 pfd.iLayerType = PFD_MAIN_PLANE;
366 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
368 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
369 ERR("Failed to find a suitable pixel format.\n");
370 goto fail;
372 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
373 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
375 /* Create a GL context. */
376 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
378 WARN("Failed to create default context for capabilities initialization.\n");
379 goto fail;
382 /* Make it the current GL context. */
383 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
385 ERR("Failed to make fake GL context current.\n");
386 goto fail;
389 return TRUE;
391 fail:
392 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
393 ctx->gl_ctx = NULL;
394 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
395 ctx->dc = NULL;
396 if (ctx->wnd) DestroyWindow(ctx->wnd);
397 ctx->wnd = NULL;
398 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
399 ERR("Failed to restore previous GL context.\n");
401 return FALSE;
404 /* Adjust the amount of used texture memory */
405 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
407 adapter->UsedTextureRam += amount;
408 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
409 return adapter->UsedTextureRam;
412 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
414 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
415 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
418 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
420 ULONG refcount = InterlockedIncrement(&wined3d->ref);
422 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
424 return refcount;
427 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
429 ULONG refcount = InterlockedDecrement(&wined3d->ref);
431 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
433 if (!refcount)
435 unsigned int i;
437 for (i = 0; i < wined3d->adapter_count; ++i)
439 wined3d_adapter_cleanup(&wined3d->adapters[i]);
441 HeapFree(GetProcessHeap(), 0, wined3d);
444 return refcount;
447 /* Context activation is done by the caller. */
448 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
450 GLuint prog;
451 BOOL ret = FALSE;
452 const char *testcode =
453 "!!ARBvp1.0\n"
454 "PARAM C[66] = { program.env[0..65] };\n"
455 "ADDRESS A0;"
456 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
457 "ARL A0.x, zero.x;\n"
458 "MOV result.position, C[A0.x + 65];\n"
459 "END\n";
461 while (gl_info->gl_ops.gl.p_glGetError());
462 GL_EXTCALL(glGenProgramsARB(1, &prog));
463 if(!prog) {
464 ERR("Failed to create an ARB offset limit test program\n");
466 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
467 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
468 strlen(testcode), testcode));
469 if (gl_info->gl_ops.gl.p_glGetError())
471 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
472 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
473 ret = TRUE;
474 } else TRACE("OpenGL implementation allows offsets > 63\n");
476 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
477 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
478 checkGLcall("ARB vp offset limit test cleanup");
480 return ret;
483 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
484 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
486 if (card_vendor != HW_VENDOR_AMD) return FALSE;
487 if (device == CARD_AMD_RADEON_9500) return TRUE;
488 if (device == CARD_AMD_RADEON_X700) return TRUE;
489 if (device == CARD_AMD_RADEON_X1600) return TRUE;
490 return FALSE;
493 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
494 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
496 if (card_vendor == HW_VENDOR_NVIDIA)
498 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
499 device == CARD_NVIDIA_GEFORCEFX_5600 ||
500 device == CARD_NVIDIA_GEFORCEFX_5800)
502 return TRUE;
505 return FALSE;
508 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
509 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
511 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
512 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
513 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
515 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
516 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
517 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
518 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
519 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
520 * the chance that other implementations support them is rather small since Win32 QuickTime uses
521 * DirectDraw, not OpenGL.
523 * This test has been moved into wined3d_guess_gl_vendor()
525 if (gl_vendor == GL_VENDOR_APPLE)
527 return TRUE;
529 return FALSE;
532 /* Context activation is done by the caller. */
533 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
535 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
536 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
537 * all the texture. This function detects this bug by its symptom and disables PBOs
538 * if the test fails.
540 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
541 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
542 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
543 * read back is compared to the original. If they are equal PBOs are assumed to work,
544 * otherwise the PBO extension is disabled. */
545 GLuint texture, pbo;
546 static const unsigned int pattern[] =
548 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
549 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
550 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
551 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
553 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
555 /* No PBO -> No point in testing them. */
556 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
558 while (gl_info->gl_ops.gl.p_glGetError());
559 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
560 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
562 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
563 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
564 checkGLcall("Specifying the PBO test texture");
566 GL_EXTCALL(glGenBuffersARB(1, &pbo));
567 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
568 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
569 checkGLcall("Specifying the PBO test pbo");
571 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
572 checkGLcall("Loading the PBO test texture");
574 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
576 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
578 memset(check, 0, sizeof(check));
579 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
580 checkGLcall("Reading back the PBO test texture");
582 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
583 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
584 checkGLcall("PBO test cleanup");
586 if (memcmp(check, pattern, sizeof(check)))
588 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
589 "Disabling PBOs. This may result in slower performance.\n");
590 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
592 else
594 TRACE("PBO test successful.\n");
598 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
599 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
601 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
604 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
605 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
607 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
608 if (card_vendor != HW_VENDOR_AMD) return FALSE;
609 if (device == CARD_AMD_RADEON_X1600) return FALSE;
610 return TRUE;
613 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
614 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
616 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
617 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
618 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
619 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
620 * hardcoded
622 * dx10 cards usually have 64 varyings */
623 return gl_info->limits.glsl_varyings > 44;
626 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
627 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
629 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
632 /* A GL context is provided by the caller */
633 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
634 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
636 GLenum error;
637 DWORD data[16];
639 if (!gl_info->supported[EXT_SECONDARY_COLOR])
640 return FALSE;
642 while (gl_info->gl_ops.gl.p_glGetError());
643 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
644 error = gl_info->gl_ops.gl.p_glGetError();
646 if (error == GL_NO_ERROR)
648 TRACE("GL Implementation accepts 4 component specular color pointers\n");
649 return TRUE;
651 else
653 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
654 debug_glerror(error));
655 return FALSE;
659 /* A GL context is provided by the caller */
660 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
661 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
663 GLuint prog;
664 BOOL ret = FALSE;
665 GLint pos;
666 const char *testcode =
667 "!!ARBvp1.0\n"
668 "OPTION NV_vertex_program2;\n"
669 "MOV result.clip[0], 0.0;\n"
670 "MOV result.position, 0.0;\n"
671 "END\n";
673 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
675 while (gl_info->gl_ops.gl.p_glGetError());
677 GL_EXTCALL(glGenProgramsARB(1, &prog));
678 if(!prog)
680 ERR("Failed to create the NVvp clip test program\n");
681 return FALSE;
683 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
684 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
685 strlen(testcode), testcode));
686 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
687 if(pos != -1)
689 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
690 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
691 ret = TRUE;
692 while (gl_info->gl_ops.gl.p_glGetError());
694 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
696 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
697 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
698 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
700 return ret;
703 /* Context activation is done by the caller. */
704 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
705 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
707 char data[4 * 4 * 4];
708 GLuint tex, fbo;
709 GLenum status;
711 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
713 memset(data, 0xcc, sizeof(data));
715 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
716 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
717 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
718 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
719 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
720 checkGLcall("glTexImage2D");
722 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
723 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
724 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
725 checkGLcall("glFramebufferTexture2D");
727 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
728 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
729 checkGLcall("glCheckFramebufferStatus");
731 memset(data, 0x11, sizeof(data));
732 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
733 checkGLcall("glTexSubImage2D");
735 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
736 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
737 checkGLcall("glClear");
739 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
740 checkGLcall("glGetTexImage");
742 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
743 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
744 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
745 checkGLcall("glBindTexture");
747 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
748 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
749 checkGLcall("glDeleteTextures");
751 return *(DWORD *)data == 0x11111111;
754 /* Context activation is done by the caller. */
755 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
756 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
758 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
759 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
760 GLuint tex;
761 GLint size;
763 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
764 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
765 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
766 checkGLcall("glTexImage2D");
768 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
769 checkGLcall("glGetTexLevelParameteriv");
770 TRACE("Real color depth is %d\n", size);
772 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
773 checkGLcall("glBindTexture");
774 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
775 checkGLcall("glDeleteTextures");
777 return size < 16;
780 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
781 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
783 return gl_vendor == GL_VENDOR_FGLRX;
786 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
787 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
789 if (card_vendor != HW_VENDOR_AMD) return FALSE;
790 if (device == CARD_AMD_RADEON_8500) return TRUE;
791 return FALSE;
794 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
796 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
797 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
798 * allow 48 different offsets or other helper immediate values. */
799 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
800 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
803 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
805 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
806 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
807 * If real NP2 textures are used, the driver falls back to software. We could just remove the
808 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
809 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
810 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
811 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
813 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
814 * has this extension promoted to core. The extension loading code sets this extension supported
815 * due to that, so this code works on fglrx as well. */
816 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
818 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
819 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
820 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
824 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
826 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
827 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
828 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
829 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
830 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
831 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
833 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
834 * triggering the software fallback. There is not much we can do here apart from disabling the
835 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
836 * in wined3d_adapter_init_gl_caps).
837 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
838 * post-processing effects in the game "Max Payne 2").
839 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
840 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
841 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
842 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
845 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
847 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
848 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
849 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
850 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
851 * according to the spec.
853 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
854 * makes the shader slower and eats instruction slots which should be available to the d3d app.
856 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
857 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
858 * this workaround is activated on cards that do not need it, it won't break things, just affect
859 * performance negatively. */
860 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
861 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
864 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
866 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
869 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
871 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
874 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
876 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
879 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
881 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
884 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
886 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
889 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
891 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
894 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
896 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
897 selected texture formats. They are apparently the only DX9 class GPUs
898 supporting VTF.
899 Also, DX9-era GPUs are somewhat limited with float textures
900 filtering and blending. */
901 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
904 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
906 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
907 * loads some fog parameters (start, end, exponent, but not the color) into the
908 * program.
910 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
911 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
912 * linear fog with start and end other than 0.0 and 1.0. */
913 TRACE("Reserving 1 ARB constant for compiler private use.\n");
914 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
917 struct driver_quirk
919 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
920 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
921 void (*apply)(struct wined3d_gl_info *gl_info);
922 const char *description;
925 static const struct driver_quirk quirk_table[] =
928 match_amd_r300_to_500,
929 quirk_amd_dx9,
930 "AMD normalized texrect quirk"
933 match_apple,
934 quirk_apple_glsl_constants,
935 "Apple GLSL uniform override"
938 match_geforce5,
939 quirk_no_np2,
940 "Geforce 5 NP2 disable"
943 match_apple_intel,
944 quirk_texcoord_w,
945 "Init texcoord .w for Apple Intel GPU driver"
948 match_apple_nonr500ati,
949 quirk_texcoord_w,
950 "Init texcoord .w for Apple ATI >= r600 GPU driver"
953 match_dx10_capable,
954 quirk_clip_varying,
955 "Reserved varying for gl_ClipPos"
958 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
959 * GL implementations accept it. The Mac GL is the only implementation known to
960 * reject it.
962 * If we can pass 4 component specular colors, do it, because (a) we don't have
963 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
964 * passes specular alpha to the pixel shader if any is used. Otherwise the
965 * specular alpha is used to pass the fog coordinate, which we pass to opengl
966 * via GL_EXT_fog_coord.
968 match_allows_spec_alpha,
969 quirk_allows_specular_alpha,
970 "Allow specular alpha quirk"
973 match_broken_nv_clip,
974 quirk_disable_nvvp_clip,
975 "Apple NV_vertex_program clip bug quirk"
978 match_fbo_tex_update,
979 quirk_fbo_tex_update,
980 "FBO rebind for attachment updates"
983 match_broken_rgba16,
984 quirk_broken_rgba16,
985 "True RGBA16 is not available"
988 match_fglrx,
989 quirk_infolog_spam,
990 "Not printing GLSL infolog"
993 match_not_dx10_capable,
994 quirk_limited_tex_filtering,
995 "Texture filtering, blending and VTF support is limited"
998 match_r200,
999 quirk_r200_constants,
1000 "r200 vertex shader constants"
1004 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1005 * reporting a driver version is moot because we are not the Windows driver, and we have different
1006 * bugs, features, etc.
1008 * The driver version has the form "x.y.z.w".
1010 * "x" is the Windows version the driver is meant for:
1011 * 4 -> 95/98/NT4
1012 * 5 -> 2000
1013 * 6 -> 2000/XP
1014 * 7 -> Vista
1015 * 8 -> Win 7
1017 * "y" is the maximum Direct3D version the driver supports.
1018 * y -> d3d version mapping:
1019 * 11 -> d3d6
1020 * 12 -> d3d7
1021 * 13 -> d3d8
1022 * 14 -> d3d9
1023 * 15 -> d3d10
1024 * 16 -> d3d10.1
1025 * 17 -> d3d11
1027 * "z" is the subversion number.
1029 * "w" is the vendor specific driver build number.
1032 struct driver_version_information
1034 enum wined3d_display_driver driver;
1035 enum wined3d_driver_model driver_model;
1036 const char *driver_name; /* name of Windows driver */
1037 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1038 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1039 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1042 /* The driver version table contains driver information for different devices on several OS versions. */
1043 static const struct driver_version_information driver_version_table[] =
1045 /* AMD
1046 * - Radeon HD2x00 (R600) and up supported by current drivers.
1047 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1048 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1049 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1050 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1051 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1052 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1053 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1054 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1055 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1057 /* Intel
1058 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1059 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1060 * igxprd32.dll but the GMA800 driver was never updated. */
1061 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1062 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1063 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1064 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1065 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1066 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1068 /* Nvidia
1069 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1070 * - GeforceFX support is up to 173.x on <= XP
1071 * - Geforce2MX/3/4 up to 96.x on <= XP
1072 * - TNT/Geforce1/2 up to 71.x on <= XP
1073 * All version numbers used below are from the Linux nvidia drivers. */
1074 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1075 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1076 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1077 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1078 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1081 struct gpu_description
1083 WORD vendor; /* reported PCI card vendor ID */
1084 WORD card; /* reported PCI card device ID */
1085 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1086 enum wined3d_display_driver driver;
1087 unsigned int vidmem;
1090 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1091 * found on a board containing a specific GPU. */
1092 static const struct gpu_description gpu_description_table[] =
1094 /* Nvidia cards */
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1116 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1117 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1118 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1119 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1120 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6, 256 },
1121 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1122 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1123 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1124 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1125 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1126 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1127 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1128 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1129 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1130 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1131 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1132 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE6, 512 },
1133 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1134 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE6, 512},
1135 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1136 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1137 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1138 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1139 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1140 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1141 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1142 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1143 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1144 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1145 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1146 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1147 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1148 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6, 1024},
1149 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1150 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1151 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1152 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1153 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1154 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1155 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1156 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6, 1024},
1157 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE6, 1024},
1158 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6, 1024},
1159 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6, 1024},
1160 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6, 2048},
1161 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6, 1024},
1162 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1163 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6, 2048},
1164 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6, 2048},
1165 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1166 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE6, 3072},
1167 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1168 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE6, 3072},
1170 /* AMD cards */
1171 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1172 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1173 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1174 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1175 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1176 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1177 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1178 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1179 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1180 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1181 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1182 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
1183 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1184 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1185 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1186 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1187 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1188 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1189 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1190 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1191 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1192 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1193 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1194 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1195 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1196 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1197 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1198 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1199 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1200 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1201 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1202 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1203 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1204 /* Intel cards */
1205 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1206 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1207 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1208 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1209 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1210 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1211 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1212 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1213 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1214 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1215 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1216 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1217 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1218 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1219 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1220 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1221 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1222 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1223 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1224 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1225 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1226 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1227 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1228 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1229 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1230 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1231 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1232 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1233 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1234 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1235 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1236 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1237 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1238 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1241 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1242 enum wined3d_driver_model driver_model)
1244 unsigned int i;
1246 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1247 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1249 const struct driver_version_information *entry = &driver_version_table[i];
1251 if (entry->driver == driver && entry->driver_model == driver_model)
1253 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1254 entry->driver_name, entry->version, entry->subversion, entry->build);
1255 return entry;
1258 return NULL;
1261 static void init_driver_info(struct wined3d_driver_info *driver_info,
1262 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1264 OSVERSIONINFOW os_version;
1265 WORD driver_os_version;
1266 unsigned int i;
1267 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1268 enum wined3d_driver_model driver_model;
1269 const struct driver_version_information *version_info;
1271 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1273 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1274 vendor = wined3d_settings.pci_vendor_id;
1276 driver_info->vendor = vendor;
1278 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1280 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1281 device = wined3d_settings.pci_device_id;
1283 driver_info->device = device;
1285 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1286 * overrides the pci ids to a card which is not in our database. */
1287 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1289 memset(&os_version, 0, sizeof(os_version));
1290 os_version.dwOSVersionInfoSize = sizeof(os_version);
1291 if (!GetVersionExW(&os_version))
1293 ERR("Failed to get OS version, reporting 2000/XP.\n");
1294 driver_os_version = 6;
1295 driver_model = DRIVER_MODEL_NT5X;
1297 else
1299 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1300 switch (os_version.dwMajorVersion)
1302 case 4:
1303 /* If needed we could distinguish between 9x and NT4, but this code won't make
1304 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1306 driver_os_version = 4;
1307 driver_model = DRIVER_MODEL_WIN9X;
1308 break;
1310 case 5:
1311 driver_os_version = 6;
1312 driver_model = DRIVER_MODEL_NT5X;
1313 break;
1315 case 6:
1316 if (os_version.dwMinorVersion == 0)
1318 driver_os_version = 7;
1319 driver_model = DRIVER_MODEL_NT6X;
1321 else if (os_version.dwMinorVersion == 1)
1323 driver_os_version = 8;
1324 driver_model = DRIVER_MODEL_NT6X;
1326 else
1328 if (os_version.dwMinorVersion > 2)
1330 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1331 os_version.dwMajorVersion, os_version.dwMinorVersion);
1333 driver_os_version = 9;
1334 driver_model = DRIVER_MODEL_NT6X;
1336 break;
1338 default:
1339 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1340 os_version.dwMajorVersion, os_version.dwMinorVersion);
1341 driver_os_version = 6;
1342 driver_model = DRIVER_MODEL_NT5X;
1343 break;
1347 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1348 * This means that unless the ids are overridden, we will always find a GPU description. */
1349 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1351 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1353 TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1355 driver_info->description = gpu_description_table[i].description;
1356 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1357 driver = gpu_description_table[i].driver;
1358 break;
1362 if (wined3d_settings.emulated_textureram)
1364 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1365 driver_info->vidmem = wined3d_settings.emulated_textureram;
1368 /* Try to obtain driver version information for the current Windows version. This fails in
1369 * some cases:
1370 * - the gpu is not available on the currently selected OS version:
1371 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1372 * version information for the current Windows version is returned instead of faked info.
1373 * We do the same and assume the default Windows version to emulate is WinXP.
1375 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1376 * For now return the XP driver info. Perhaps later on we should return VESA.
1378 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1379 * This could be an indication that our database is not up to date, so this should be fixed.
1381 version_info = get_driver_version_info(driver, driver_model);
1382 if (version_info)
1384 driver_info->name = version_info->driver_name;
1385 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1386 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1388 else
1390 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1391 if (version_info)
1393 driver_info->name = version_info->driver_name;
1394 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1395 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1397 else
1399 driver_info->description = "Direct3D HAL";
1400 driver_info->name = "Display";
1401 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1402 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1404 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1405 vendor, device, driver_model);
1409 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1410 driver_info->version_high, driver_info->version_low);
1413 /* Context activation is done by the caller. */
1414 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1415 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1417 unsigned int i;
1419 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1421 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1422 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1423 quirk_table[i].apply(gl_info);
1426 /* Find out if PBOs work as they are supposed to. */
1427 test_pbo_functionality(gl_info);
1430 static DWORD wined3d_parse_gl_version(const char *gl_version)
1432 const char *ptr = gl_version;
1433 int major, minor;
1435 major = atoi(ptr);
1436 if (major <= 0)
1437 ERR("Invalid OpenGL major version %d.\n", major);
1439 while (isdigit(*ptr)) ++ptr;
1440 if (*ptr++ != '.')
1441 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1443 minor = atoi(ptr);
1445 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1447 return MAKEDWORD_VERSION(major, minor);
1450 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1451 const char *gl_vendor_string, const char *gl_renderer)
1454 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1455 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1456 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1458 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1459 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1460 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1461 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1462 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1463 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1464 * DirectDraw, not OpenGL. */
1465 if (gl_info->supported[APPLE_FENCE]
1466 && gl_info->supported[APPLE_CLIENT_STORAGE]
1467 && gl_info->supported[APPLE_YCBCR_422])
1468 return GL_VENDOR_APPLE;
1470 if (strstr(gl_vendor_string, "NVIDIA"))
1471 return GL_VENDOR_NVIDIA;
1473 if (strstr(gl_vendor_string, "ATI"))
1474 return GL_VENDOR_FGLRX;
1476 if (strstr(gl_vendor_string, "Intel(R)")
1477 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1478 || strstr(gl_renderer, "Intel")
1479 || strstr(gl_vendor_string, "Intel Inc."))
1480 return GL_VENDOR_INTEL;
1482 if (strstr(gl_vendor_string, "Mesa")
1483 || strstr(gl_vendor_string, "X.Org")
1484 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1485 || strstr(gl_vendor_string, "DRI R300 Project")
1486 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1487 || strstr(gl_vendor_string, "VMware, Inc.")
1488 || strstr(gl_renderer, "Mesa")
1489 || strstr(gl_renderer, "Gallium"))
1490 return GL_VENDOR_MESA;
1492 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1493 debugstr_a(gl_vendor_string));
1495 return GL_VENDOR_UNKNOWN;
1498 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1500 if (strstr(gl_vendor_string, "NVIDIA")
1501 || strstr(gl_vendor_string, "Nouveau")
1502 || strstr(gl_vendor_string, "nouveau"))
1503 return HW_VENDOR_NVIDIA;
1505 if (strstr(gl_vendor_string, "ATI")
1506 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1507 || strstr(gl_vendor_string, "X.Org R300 Project")
1508 || strstr(gl_renderer, "AMD")
1509 || strstr(gl_renderer, "R100")
1510 || strstr(gl_renderer, "R200")
1511 || strstr(gl_renderer, "R300")
1512 || strstr(gl_renderer, "R600")
1513 || strstr(gl_renderer, "R700"))
1514 return HW_VENDOR_AMD;
1516 if (strstr(gl_vendor_string, "Intel(R)")
1517 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1518 || strstr(gl_renderer, "Intel")
1519 || strstr(gl_renderer, "i915")
1520 || strstr(gl_vendor_string, "Intel Inc."))
1521 return HW_VENDOR_INTEL;
1523 if (strstr(gl_vendor_string, "Mesa")
1524 || strstr(gl_vendor_string, "Brian Paul")
1525 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1526 || strstr(gl_vendor_string, "VMware, Inc."))
1527 return HW_VENDOR_SOFTWARE;
1529 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1531 return HW_VENDOR_NVIDIA;
1534 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1536 UINT level = 0;
1538 if (gl_info->supported[ARB_MULTITEXTURE])
1539 level = 6;
1540 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1541 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1542 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1543 level = 7;
1544 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1545 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1546 level = 8;
1547 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1548 && gl_info->supported[ARB_VERTEX_SHADER])
1549 level = 9;
1550 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1551 level = 10;
1553 return level;
1556 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1557 const char *gl_renderer)
1559 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1560 unsigned int i;
1562 if (d3d_level >= 10)
1564 static const struct
1566 const char *renderer;
1567 enum wined3d_pci_device id;
1569 cards[] =
1571 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */
1572 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1573 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */
1574 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1575 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1576 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1577 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1578 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1579 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1580 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1581 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1582 {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
1583 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1584 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1585 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1586 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1587 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1588 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1589 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1590 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1591 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1592 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1593 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1594 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1595 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1596 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1597 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1598 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1599 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1600 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1601 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1602 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1603 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1604 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1605 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1606 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1607 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1608 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1609 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1610 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1611 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1612 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1613 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1614 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1615 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1616 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1617 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1618 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1619 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1620 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1621 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1622 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1623 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1624 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1625 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1626 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1627 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1628 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1629 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1630 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1631 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1632 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1633 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1634 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1635 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1636 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1637 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1638 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1639 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1640 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1641 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1642 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1643 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1644 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1645 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1648 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1650 if (strstr(gl_renderer, cards[i].renderer))
1651 return cards[i].id;
1653 return PCI_DEVICE_NONE;
1656 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1657 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1659 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1661 static const struct
1663 const char *renderer;
1664 enum wined3d_pci_device id;
1666 cards[] =
1668 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1669 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1670 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1671 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1672 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1673 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1674 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1675 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1676 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1677 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1678 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1679 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1680 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1683 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1685 if (strstr(gl_renderer, cards[i].renderer))
1686 return cards[i].id;
1688 return PCI_DEVICE_NONE;
1691 if (d3d_level >= 9)
1693 /* GeforceFX - highend */
1694 if (strstr(gl_renderer, "5800")
1695 || strstr(gl_renderer, "5900")
1696 || strstr(gl_renderer, "5950")
1697 || strstr(gl_renderer, "Quadro FX"))
1699 return CARD_NVIDIA_GEFORCEFX_5800;
1702 /* GeforceFX - midend */
1703 if (strstr(gl_renderer, "5600")
1704 || strstr(gl_renderer, "5650")
1705 || strstr(gl_renderer, "5700")
1706 || strstr(gl_renderer, "5750"))
1708 return CARD_NVIDIA_GEFORCEFX_5600;
1711 /* GeforceFX - lowend */
1712 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1715 if (d3d_level >= 8)
1717 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1719 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1722 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1725 if (d3d_level >= 7)
1727 if (strstr(gl_renderer, "GeForce4 MX"))
1729 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1732 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1734 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1737 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1739 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1742 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1745 if (strstr(gl_renderer, "TNT2"))
1747 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1750 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1753 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1754 const char *gl_renderer)
1756 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1758 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1760 * Beware: renderer string do not match exact card model,
1761 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1762 if (d3d_level >= 10)
1764 unsigned int i;
1766 static const struct
1768 const char *renderer;
1769 enum wined3d_pci_device id;
1771 cards[] =
1773 /* Southern Islands */
1774 {"HD 7900", CARD_AMD_RADEON_HD7900},
1775 {"HD 7800", CARD_AMD_RADEON_HD7800},
1776 {"HD 7700", CARD_AMD_RADEON_HD7700},
1777 /* Northern Islands */
1778 {"HD 6970", CARD_AMD_RADEON_HD6900},
1779 {"HD 6900", CARD_AMD_RADEON_HD6900},
1780 {"HD 6800", CARD_AMD_RADEON_HD6800},
1781 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1782 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1783 {"HD 6700", CARD_AMD_RADEON_HD6700},
1784 {"HD 6670", CARD_AMD_RADEON_HD6600},
1785 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1786 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1787 {"HD 6600", CARD_AMD_RADEON_HD6600},
1788 {"HD 6570", CARD_AMD_RADEON_HD6600},
1789 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1790 {"HD 6500", CARD_AMD_RADEON_HD6600},
1791 {"HD 6400", CARD_AMD_RADEON_HD6400},
1792 {"HD 6300", CARD_AMD_RADEON_HD6300},
1793 {"HD 6200", CARD_AMD_RADEON_HD6300},
1794 /* Evergreen */
1795 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1796 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1797 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1798 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1799 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1800 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1801 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1802 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1803 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1804 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1805 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1806 /* R700 */
1807 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1808 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1809 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1810 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1811 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1812 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1813 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1814 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1815 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1816 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1817 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1818 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1819 /* R600/R700 integrated */
1820 {"HD 4200M", CARD_AMD_RADEON_HD4200M},
1821 {"HD 3300", CARD_AMD_RADEON_HD3200},
1822 {"HD 3200", CARD_AMD_RADEON_HD3200},
1823 {"HD 3100", CARD_AMD_RADEON_HD3200},
1824 /* R600 */
1825 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1826 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1827 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1828 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1829 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1830 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1831 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1832 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1833 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1834 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1835 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1836 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1837 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1840 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1842 if (strstr(gl_renderer, cards[i].renderer))
1843 return cards[i].id;
1845 return PCI_DEVICE_NONE;
1848 if (d3d_level >= 9)
1850 /* Radeon R5xx */
1851 if (strstr(gl_renderer, "X1600")
1852 || strstr(gl_renderer, "X1650")
1853 || strstr(gl_renderer, "X1800")
1854 || strstr(gl_renderer, "X1900")
1855 || strstr(gl_renderer, "X1950"))
1857 return CARD_AMD_RADEON_X1600;
1860 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1861 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1862 if (strstr(gl_renderer, "X700")
1863 || strstr(gl_renderer, "X800")
1864 || strstr(gl_renderer, "X850")
1865 || strstr(gl_renderer, "X1300")
1866 || strstr(gl_renderer, "X1400")
1867 || strstr(gl_renderer, "X1450")
1868 || strstr(gl_renderer, "X1550")
1869 || strstr(gl_renderer, "X2300")
1870 || strstr(gl_renderer, "X2500")
1871 || strstr(gl_renderer, "HD 2300")
1874 return CARD_AMD_RADEON_X700;
1877 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1878 if (strstr(gl_renderer, "Radeon Xpress"))
1880 return CARD_AMD_RADEON_XPRESS_200M;
1883 return PCI_DEVICE_NONE;
1886 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1887 const char *gl_renderer)
1889 unsigned int i;
1891 static const struct
1893 const char *renderer;
1894 enum wined3d_pci_device id;
1896 cards[] =
1898 /* Ivybridge */
1899 {"Ivybridge Server", CARD_INTEL_IVBS},
1900 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1901 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1902 /* Sandybridge */
1903 {"Sandybridge Server", CARD_INTEL_SNBS},
1904 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1905 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1906 /* Ironlake */
1907 {"Ironlake Mobile", CARD_INTEL_ILKM},
1908 {"Ironlake Desktop", CARD_INTEL_ILKD},
1909 /* G4x */
1910 {"B43", CARD_INTEL_B43},
1911 {"G41", CARD_INTEL_G41},
1912 {"G45", CARD_INTEL_G45},
1913 {"Q45", CARD_INTEL_Q45},
1914 {"Integrated Graphics Device", CARD_INTEL_IGD},
1915 {"GM45", CARD_INTEL_GM45},
1916 /* i965 */
1917 {"965GME", CARD_INTEL_965GME},
1918 {"965GM", CARD_INTEL_965GM},
1919 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1920 {"946GZ", CARD_INTEL_946GZ},
1921 {"965G", CARD_INTEL_965G},
1922 {"965Q", CARD_INTEL_965Q},
1923 /* i945 */
1924 {"Pineview M", CARD_INTEL_PNVM},
1925 {"Pineview G", CARD_INTEL_PNVG},
1926 {"IGD", CARD_INTEL_PNVG},
1927 {"Q33", CARD_INTEL_Q33},
1928 {"G33", CARD_INTEL_G33},
1929 {"Q35", CARD_INTEL_Q35},
1930 {"945GME", CARD_INTEL_945GME},
1931 {"945GM", CARD_INTEL_945GM},
1932 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1933 {"945G", CARD_INTEL_945G},
1934 /* i915 */
1935 {"915GM", CARD_INTEL_915GM},
1936 {"E7221G", CARD_INTEL_E7221G},
1937 {"915G", CARD_INTEL_915G},
1938 /* i8xx */
1939 {"865G", CARD_INTEL_865G},
1940 {"845G", CARD_INTEL_845G},
1941 {"855GM", CARD_INTEL_855GM},
1942 {"830M", CARD_INTEL_830M},
1945 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1947 if (strstr(gl_renderer, cards[i].renderer))
1948 return cards[i].id;
1951 return PCI_DEVICE_NONE;
1954 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1955 const char *gl_renderer)
1957 unsigned int i;
1959 /* 20101109 - These are never returned by current Gallium radeon
1960 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1962 * These are returned but not handled: RC410, RV380. */
1963 static const struct
1965 const char *renderer;
1966 enum wined3d_pci_device id;
1968 cards[] =
1970 /* Southern Islands */
1971 {"TAHITI", CARD_AMD_RADEON_HD7900},
1972 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
1973 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
1974 /* Northern Islands */
1975 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1976 {"BARTS", CARD_AMD_RADEON_HD6800},
1977 {"TURKS", CARD_AMD_RADEON_HD6600},
1978 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1979 {"SUMO", CARD_AMD_RADEON_HD6550D},
1980 {"CAICOS", CARD_AMD_RADEON_HD6400},
1981 {"PALM", CARD_AMD_RADEON_HD6300},
1982 /* Evergreen */
1983 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1984 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1985 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1986 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1987 {"CEDAR", CARD_AMD_RADEON_HD5400},
1988 /* R700 */
1989 {"R700", CARD_AMD_RADEON_HD4800},
1990 {"RV790", CARD_AMD_RADEON_HD4800},
1991 {"RV770", CARD_AMD_RADEON_HD4800},
1992 {"RV740", CARD_AMD_RADEON_HD4700},
1993 {"RV730", CARD_AMD_RADEON_HD4600},
1994 {"RV710", CARD_AMD_RADEON_HD4350},
1995 /* R600/R700 integrated */
1996 {"RS880", CARD_AMD_RADEON_HD4200M},
1997 {"RS780", CARD_AMD_RADEON_HD3200},
1998 /* R600 */
1999 {"R680", CARD_AMD_RADEON_HD2900},
2000 {"R600", CARD_AMD_RADEON_HD2900},
2001 {"RV670", CARD_AMD_RADEON_HD2900},
2002 {"RV635", CARD_AMD_RADEON_HD2600},
2003 {"RV630", CARD_AMD_RADEON_HD2600},
2004 {"RV620", CARD_AMD_RADEON_HD2350},
2005 {"RV610", CARD_AMD_RADEON_HD2350},
2006 /* R500 */
2007 {"R580", CARD_AMD_RADEON_X1600},
2008 {"R520", CARD_AMD_RADEON_X1600},
2009 {"RV570", CARD_AMD_RADEON_X1600},
2010 {"RV560", CARD_AMD_RADEON_X1600},
2011 {"RV535", CARD_AMD_RADEON_X1600},
2012 {"RV530", CARD_AMD_RADEON_X1600},
2013 {"RV516", CARD_AMD_RADEON_X700},
2014 {"RV515", CARD_AMD_RADEON_X700},
2015 /* R400 */
2016 {"R481", CARD_AMD_RADEON_X700},
2017 {"R480", CARD_AMD_RADEON_X700},
2018 {"R430", CARD_AMD_RADEON_X700},
2019 {"R423", CARD_AMD_RADEON_X700},
2020 {"R420", CARD_AMD_RADEON_X700},
2021 {"R410", CARD_AMD_RADEON_X700},
2022 {"RV410", CARD_AMD_RADEON_X700},
2023 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
2024 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
2025 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
2026 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
2027 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
2028 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
2029 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
2030 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
2031 /* R300 */
2032 {"R360", CARD_AMD_RADEON_9500},
2033 {"R350", CARD_AMD_RADEON_9500},
2034 {"R300", CARD_AMD_RADEON_9500},
2035 {"RV370", CARD_AMD_RADEON_9500},
2036 {"RV360", CARD_AMD_RADEON_9500},
2037 {"RV351", CARD_AMD_RADEON_9500},
2038 {"RV350", CARD_AMD_RADEON_9500},
2041 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2043 if (strstr(gl_renderer, cards[i].renderer))
2044 return cards[i].id;
2047 return PCI_DEVICE_NONE;
2050 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2051 const char *gl_renderer)
2053 unsigned int i;
2055 static const struct
2057 const char *renderer;
2058 enum wined3d_pci_device id;
2060 cards[] =
2062 /* Kepler */
2063 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M},
2064 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2065 /* Fermi */
2066 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2067 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2068 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2069 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2070 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2071 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2072 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2073 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2074 /* Tesla */
2075 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2076 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2077 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2078 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2079 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2080 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2081 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2082 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2083 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2084 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2085 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2086 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2087 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2088 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2089 /* Curie */
2090 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2091 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2092 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2093 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2094 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2095 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2096 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2097 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2098 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2099 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2100 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2101 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2102 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2103 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2104 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2105 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2106 /* Rankine */
2107 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2108 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2109 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2110 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2111 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2112 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2113 /* Kelvin */
2114 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2115 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2116 {"nv20", CARD_NVIDIA_GEFORCE3},
2117 /* Celsius */
2118 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2119 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2120 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2121 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2122 {"nv16", CARD_NVIDIA_GEFORCE2},
2123 {"nv15", CARD_NVIDIA_GEFORCE2},
2124 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2125 {"nv10", CARD_NVIDIA_GEFORCE},
2126 /* Fahrenheit */
2127 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2128 {"nv04", CARD_NVIDIA_RIVA_TNT},
2129 {"nv03", CARD_NVIDIA_RIVA_128},
2132 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2134 if (strstr(gl_renderer, cards[i].renderer))
2135 return cards[i].id;
2137 return PCI_DEVICE_NONE;
2140 static const struct gl_vendor_selection
2142 enum wined3d_gl_vendor gl_vendor;
2143 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2144 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2146 nvidia_gl_vendor_table[] =
2148 {GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2149 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2150 {GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2152 amd_gl_vendor_table[] =
2154 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2155 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
2156 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
2158 intel_gl_vendor_table[] =
2160 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
2161 {GL_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2162 {GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
2165 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2167 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2168 if (d3d_level >= 10)
2169 return CARD_NVIDIA_GEFORCE_8800GTX;
2170 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
2171 return CARD_NVIDIA_GEFORCE_6800;
2172 if (d3d_level >= 9)
2173 return CARD_NVIDIA_GEFORCEFX_5800;
2174 if (d3d_level >= 8)
2175 return CARD_NVIDIA_GEFORCE3;
2176 if (d3d_level >= 7)
2177 return CARD_NVIDIA_GEFORCE;
2178 if (d3d_level >= 6)
2179 return CARD_NVIDIA_RIVA_TNT;
2180 return CARD_NVIDIA_RIVA_128;
2183 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2185 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2186 if (d3d_level >= 10)
2187 return CARD_AMD_RADEON_HD2900;
2188 if (d3d_level >= 9)
2189 return CARD_AMD_RADEON_9500;
2190 if (d3d_level >= 8)
2191 return CARD_AMD_RADEON_8500;
2192 if (d3d_level >= 7)
2193 return CARD_AMD_RADEON_7200;
2194 return CARD_AMD_RAGE_128PRO;
2197 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2199 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2200 if (d3d_level >= 10)
2201 return CARD_INTEL_G45;
2202 return CARD_INTEL_915G;
2205 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2206 unsigned int table_size, enum wined3d_gl_vendor gl_vendor,
2207 const struct wined3d_gl_info *gl_info, const char *gl_renderer)
2209 unsigned int i;
2211 for (i = 0; i < table_size; ++i)
2213 if (table[i].gl_vendor != gl_vendor)
2214 continue;
2216 TRACE("Applying card selector \"%s\".\n", table[i].description);
2217 return table[i].select_card(gl_info, gl_renderer);
2219 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2220 gl_vendor, debugstr_a(gl_renderer));
2222 return PCI_DEVICE_NONE;
2225 static const struct
2227 enum wined3d_pci_vendor card_vendor;
2228 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2229 const struct gl_vendor_selection *gl_vendor_selection;
2230 unsigned int gl_vendor_count;
2231 enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2233 card_vendor_table[] =
2235 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2236 sizeof(nvidia_gl_vendor_table) / sizeof(nvidia_gl_vendor_table[0]),
2237 select_card_fallback_nvidia},
2238 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2239 sizeof(amd_gl_vendor_table) / sizeof(amd_gl_vendor_table[0]),
2240 select_card_fallback_amd},
2241 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2242 sizeof(intel_gl_vendor_table) / sizeof(intel_gl_vendor_table[0]),
2243 select_card_fallback_intel},
2247 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2248 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2250 /* A Direct3D device object contains the PCI id (vendor + device) of the
2251 * videocard which is used for rendering. Various applications use this
2252 * information to get a rough estimation of the features of the card and
2253 * some might use it for enabling 3d effects only on certain types of
2254 * videocards. In some cases games might even use it to work around bugs
2255 * which happen on certain videocards/driver combinations. The problem is
2256 * that OpenGL only exposes a rendering string containing the name of the
2257 * videocard and not the PCI id.
2259 * Various games depend on the PCI id, so somehow we need to provide one.
2260 * A simple option is to parse the renderer string and translate this to
2261 * the right PCI id. This is a lot of work because there are more than 200
2262 * GPUs just for Nvidia. Various cards share the same renderer string, so
2263 * the amount of code might be 'small' but there are quite a number of
2264 * exceptions which would make this a pain to maintain. Another way would
2265 * be to query the PCI id from the operating system (assuming this is the
2266 * videocard which is used for rendering which is not always the case).
2267 * This would work but it is not very portable. Second it would not work
2268 * well in, let's say, a remote X situation in which the amount of 3d
2269 * features which can be used is limited.
2271 * As said most games only use the PCI id to get an indication of the
2272 * capabilities of the card. It doesn't really matter if the given id is
2273 * the correct one if we return the id of a card with similar 3d features.
2275 * The code below checks the OpenGL capabilities of a videocard and matches
2276 * that to a certain level of Direct3D functionality. Once a card passes
2277 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2278 * least a GeforceFX. To give a better estimate we do a basic check on the
2279 * renderer string but if that won't pass we return a default card. This
2280 * way is better than maintaining a full card database as even without a
2281 * full database we can return a card with similar features. Second the
2282 * size of the database can be made quite small because when you know what
2283 * type of 3d functionality a card has, you know to which GPU family the
2284 * GPU must belong. Because of this you only have to check a small part of
2285 * the renderer string to distinguishes between different models from that
2286 * family.
2288 * The code also selects a default amount of video memory which we will
2289 * use for an estimation of the amount of free texture memory. In case of
2290 * real D3D the amount of texture memory includes video memory and system
2291 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2292 * HyperMemory). We don't know how much system memory can be addressed by
2293 * the system but we can make a reasonable estimation about the amount of
2294 * video memory. If the value is slightly wrong it doesn't matter as we
2295 * didn't include AGP-like memory which makes the amount of addressable
2296 * memory higher and second OpenGL isn't that critical it moves to system
2297 * memory behind our backs if really needed. Note that the amount of video
2298 * memory can be overruled using a registry setting. */
2300 unsigned int i;
2301 enum wined3d_pci_device device;
2303 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2305 if (card_vendor_table[i].card_vendor != *card_vendor)
2306 continue;
2308 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2309 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2310 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_info, gl_renderer);
2311 if (device != PCI_DEVICE_NONE)
2312 return device;
2314 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2315 return card_vendor_table[i].select_card_fallback(gl_info);
2318 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2319 *card_vendor, debugstr_a(gl_renderer));
2321 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2322 *card_vendor = HW_VENDOR_NVIDIA;
2323 return select_card_fallback_nvidia(gl_info);
2326 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
2327 const struct wined3d_shader_backend_ops *shader_backend_ops)
2329 if (shader_backend_ops == &glsl_shader_backend)
2330 return &glsl_vertex_pipe;
2331 return &ffp_vertex_pipe;
2334 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2335 const struct wined3d_shader_backend_ops *shader_backend_ops)
2337 if (shader_backend_ops == &glsl_shader_backend)
2338 return &glsl_fragment_pipe;
2339 if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2340 return &arbfp_fragment_pipeline;
2341 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2342 return &atifs_fragment_pipeline;
2343 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2344 return &nvts_fragment_pipeline;
2345 if (gl_info->supported[NV_REGISTER_COMBINERS])
2346 return &nvrc_fragment_pipeline;
2347 return &ffp_fragment_pipeline;
2350 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2352 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2354 if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2355 return &glsl_shader_backend;
2356 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2358 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2359 * its reported GLSL caps are wrong. This combined with the fact that
2360 * GLSL won't offer more features or performance, use ARB shaders only
2361 * on this card. */
2362 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2363 return &arb_program_shader_backend;
2364 return &glsl_shader_backend;
2366 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2367 return &arb_program_shader_backend;
2368 return &none_shader_backend;
2371 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2372 const struct wined3d_shader_backend_ops *shader_backend_ops)
2374 if ((shader_backend_ops == &glsl_shader_backend
2375 || shader_backend_ops == &arb_program_shader_backend)
2376 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2377 return &arbfp_blit;
2378 return &ffp_blit;
2381 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2382 const struct wined3d_extension_map *map, UINT entry_count)
2384 while (*extensions)
2386 const char *start;
2387 size_t len;
2388 UINT i;
2390 while (isspace(*extensions))
2391 ++extensions;
2392 start = extensions;
2393 while (!isspace(*extensions) && *extensions)
2394 ++extensions;
2396 len = extensions - start;
2397 if (!len)
2398 continue;
2400 TRACE("- %s.\n", debugstr_an(start, len));
2402 for (i = 0; i < entry_count; ++i)
2404 if (len == strlen(map[i].extension_string)
2405 && !memcmp(start, map[i].extension_string, len))
2407 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2408 gl_info->supported[map[i].extension] = TRUE;
2409 break;
2415 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2417 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2418 GL_EXT_FUNCS_GEN;
2419 #undef USE_GL_FUNC
2421 #ifndef USE_WIN32_OPENGL
2422 /* hack: use the functions directly from the TEB table to bypass the thunks */
2423 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2424 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2425 #endif
2428 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2430 GLfloat gl_floatv[2];
2431 GLint gl_max;
2433 gl_info->limits.blends = 1;
2434 gl_info->limits.buffers = 1;
2435 gl_info->limits.textures = 1;
2436 gl_info->limits.texture_coords = 1;
2437 gl_info->limits.fragment_samplers = 1;
2438 gl_info->limits.vertex_samplers = 0;
2439 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2440 gl_info->limits.vertex_attribs = 16;
2441 gl_info->limits.glsl_vs_float_constants = 0;
2442 gl_info->limits.glsl_ps_float_constants = 0;
2443 gl_info->limits.arb_vs_float_constants = 0;
2444 gl_info->limits.arb_vs_native_constants = 0;
2445 gl_info->limits.arb_vs_instructions = 0;
2446 gl_info->limits.arb_vs_temps = 0;
2447 gl_info->limits.arb_ps_float_constants = 0;
2448 gl_info->limits.arb_ps_local_constants = 0;
2449 gl_info->limits.arb_ps_instructions = 0;
2450 gl_info->limits.arb_ps_temps = 0;
2452 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2453 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2454 TRACE("Clip plane support - max planes %d.\n", gl_max);
2456 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2457 gl_info->limits.lights = gl_max;
2458 TRACE("Light support - max lights %d.\n", gl_max);
2460 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2461 gl_info->limits.texture_size = gl_max;
2462 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2464 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2465 gl_info->limits.pointsize_min = gl_floatv[0];
2466 gl_info->limits.pointsize_max = gl_floatv[1];
2467 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2469 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2471 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2472 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2474 else
2476 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2478 if (gl_info->supported[NV_REGISTER_COMBINERS])
2480 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2481 gl_info->limits.general_combiners = gl_max;
2482 TRACE("Max general combiners: %d.\n", gl_max);
2484 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2486 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2487 gl_info->limits.buffers = gl_max;
2488 TRACE("Max draw buffers: %u.\n", gl_max);
2490 if (gl_info->supported[ARB_MULTITEXTURE])
2492 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2493 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2494 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2496 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2498 GLint tmp;
2499 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2500 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2501 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2502 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2504 else
2506 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2507 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2509 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2510 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2512 if (gl_info->supported[ARB_VERTEX_SHADER])
2514 GLint tmp;
2515 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2516 gl_info->limits.vertex_samplers = tmp;
2517 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2518 gl_info->limits.combined_samplers = tmp;
2519 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2520 gl_info->limits.vertex_attribs = tmp;
2522 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2523 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2524 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2525 * shader is used with fixed function vertex processing we're fine too because fixed function
2526 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2527 * used we have to make sure that all vertex sampler setups are valid together with all
2528 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2529 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2530 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2531 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2532 * a fixed function pipeline anymore.
2534 * So this is just a check to check that our assumption holds true. If not, write a warning
2535 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2536 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2537 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2539 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2540 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2541 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2542 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2543 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2544 else
2545 gl_info->limits.vertex_samplers = 0;
2548 else
2550 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2552 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2553 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2555 if (gl_info->supported[ARB_VERTEX_BLEND])
2557 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2558 gl_info->limits.blends = gl_max;
2559 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2561 if (gl_info->supported[EXT_TEXTURE3D])
2563 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2564 gl_info->limits.texture3d_size = gl_max;
2565 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2567 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2569 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2570 gl_info->limits.anisotropy = gl_max;
2571 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2573 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2575 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2576 gl_info->limits.arb_ps_float_constants = gl_max;
2577 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2578 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2579 gl_info->limits.arb_ps_native_constants = gl_max;
2580 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2581 gl_info->limits.arb_ps_native_constants);
2582 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2583 gl_info->limits.arb_ps_temps = gl_max;
2584 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2585 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2586 gl_info->limits.arb_ps_instructions = gl_max;
2587 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2588 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2589 gl_info->limits.arb_ps_local_constants = gl_max;
2590 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2592 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2594 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2595 gl_info->limits.arb_vs_float_constants = gl_max;
2596 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2597 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2598 gl_info->limits.arb_vs_native_constants = gl_max;
2599 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2600 gl_info->limits.arb_vs_native_constants);
2601 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2602 gl_info->limits.arb_vs_temps = gl_max;
2603 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2604 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2605 gl_info->limits.arb_vs_instructions = gl_max;
2606 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2608 if (gl_info->supported[ARB_VERTEX_SHADER])
2610 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2611 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2612 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2614 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2616 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2617 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2618 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2619 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2620 gl_info->limits.glsl_varyings = gl_max;
2621 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2624 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2625 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2626 else
2627 gl_info->limits.shininess = 128.0f;
2629 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2630 && wined3d_settings.allow_multisampling)
2632 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2633 gl_info->limits.samples = gl_max;
2637 /* Context activation is done by the caller. */
2638 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2640 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2641 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2642 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2643 struct wined3d_vertex_caps vertex_caps;
2644 enum wined3d_pci_vendor card_vendor;
2645 struct fragment_caps fragment_caps;
2646 struct shader_caps shader_caps;
2647 const char *WGL_Extensions = NULL;
2648 const char *GL_Extensions = NULL;
2649 enum wined3d_gl_vendor gl_vendor;
2650 enum wined3d_pci_device device;
2651 DWORD gl_version;
2652 HDC hdc;
2653 unsigned int i;
2655 TRACE("adapter %p.\n", adapter);
2657 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2658 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2659 if (!gl_renderer_str)
2661 ERR("Received a NULL GL_RENDERER.\n");
2662 return FALSE;
2665 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2666 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2667 if (!gl_vendor_str)
2669 ERR("Received a NULL GL_VENDOR.\n");
2670 return FALSE;
2673 /* Parse the GL_VERSION field into major and minor information */
2674 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2675 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2676 if (!gl_version_str)
2678 ERR("Received a NULL GL_VERSION.\n");
2679 return FALSE;
2681 gl_version = wined3d_parse_gl_version(gl_version_str);
2683 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2684 GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2685 if (!GL_Extensions)
2687 ERR("Received a NULL GL_EXTENSIONS.\n");
2688 return FALSE;
2691 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2692 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2694 TRACE("GL extensions reported:\n");
2695 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2696 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2698 /* Now work out what GL support this card really has. */
2699 load_gl_funcs( gl_info );
2701 hdc = wglGetCurrentDC();
2702 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2703 if (GL_EXTCALL(wglGetExtensionsStringARB))
2704 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2705 if (!WGL_Extensions)
2706 WARN("WGL extensions not supported.\n");
2707 else
2708 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2709 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2711 if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2713 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2714 gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2715 gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2716 gl_info->supported[EXT_TEXTURE3D] = TRUE;
2719 if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2721 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2722 gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2723 gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2724 gl_info->supported[NV_POINT_SPRITE] = TRUE;
2727 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2729 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2730 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2733 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2735 if (gl_info->supported[APPLE_FENCE])
2737 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2738 * The apple extension interacts with some other apple exts. Disable the NV
2739 * extension if the apple one is support to prevent confusion in other parts
2740 * of the code. */
2741 gl_info->supported[NV_FENCE] = FALSE;
2743 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2745 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2747 * The enums are the same:
2748 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2749 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2750 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2751 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2752 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2754 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2756 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2757 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2759 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2761 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2762 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2765 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2767 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2768 * functionality. Prefer the ARB extension */
2769 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2771 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2773 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2774 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2776 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2778 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2779 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2781 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2783 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2784 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2786 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2788 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2789 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2791 if (gl_info->supported[NV_TEXTURE_SHADER2])
2793 if (gl_info->supported[NV_REGISTER_COMBINERS])
2795 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2796 * are supported. The nv extensions provide the same functionality as the
2797 * ATI one, and a bit more(signed pixelformats). */
2798 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2801 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2803 /* If we have full NP2 texture support, disable
2804 * GL_ARB_texture_rectangle because we will never use it.
2805 * This saves a few redundant glDisable calls. */
2806 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2808 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2810 /* Disable NV_register_combiners and fragment shader if this is supported.
2811 * generally the NV extensions are preferred over the ATI ones, and this
2812 * extension is disabled if register_combiners and texture_shader2 are both
2813 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2814 * fragment processing support. */
2815 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2816 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2817 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2818 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2820 if (gl_info->supported[NV_HALF_FLOAT])
2822 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2823 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2825 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2827 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2828 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2829 * we never render to sRGB surfaces). */
2830 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2832 if (gl_info->supported[ARB_OCCLUSION_QUERY])
2834 GLint counter_bits;
2836 GL_EXTCALL(glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &counter_bits));
2837 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
2838 if (!counter_bits)
2839 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
2842 wined3d_adapter_init_limits(gl_info);
2844 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2845 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2847 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2849 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2850 unsigned int major, minor;
2852 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2854 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2855 sscanf(str, "%u.%u", &major, &minor);
2856 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2859 checkGLcall("extension detection");
2861 adapter->shader_backend = select_shader_backend(gl_info);
2862 adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
2863 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
2864 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
2866 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
2867 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
2868 adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
2869 adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
2870 adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
2871 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
2872 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
2874 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
2875 adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
2877 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2878 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
2879 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
2880 TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
2882 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2884 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2885 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2886 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2887 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2888 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2889 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2890 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2891 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2892 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2893 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2894 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2895 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2896 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2897 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2898 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2899 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2900 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2901 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2902 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2903 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2905 else
2907 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2909 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2910 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2911 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2912 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2913 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2914 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2915 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2916 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2917 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2918 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2919 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2920 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2921 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2922 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2923 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2924 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2925 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2926 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2928 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2930 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2931 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2933 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2935 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2937 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2939 gl_info->fbo_ops.glRenderbufferStorageMultisample
2940 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2944 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2945 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2946 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2948 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2949 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2951 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2952 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2953 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2954 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2955 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2956 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2957 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2958 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2960 adapter->d3d_info.valid_rt_mask = 0;
2961 for (i = 0; i < gl_info->limits.buffers; ++i)
2962 adapter->d3d_info.valid_rt_mask |= (1 << i);
2964 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2965 init_driver_info(driver_info, card_vendor, device);
2966 add_gl_compat_wrappers(gl_info);
2968 return TRUE;
2971 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2973 TRACE("wined3d %p, reporting %u adapters.\n",
2974 wined3d, wined3d->adapter_count);
2976 return wined3d->adapter_count;
2979 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2981 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2983 return WINED3D_OK;
2986 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2988 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2990 if (adapter_idx >= wined3d->adapter_count)
2991 return NULL;
2993 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2996 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2997 of the same bpp but different resolutions */
2999 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3000 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
3001 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
3003 const struct wined3d_adapter *adapter;
3004 const struct wined3d_format *format;
3005 unsigned int i = 0;
3006 unsigned int j = 0;
3007 UINT format_bits;
3008 DEVMODEW mode;
3010 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
3011 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
3013 if (adapter_idx >= wined3d->adapter_count)
3014 return 0;
3016 adapter = &wined3d->adapters[adapter_idx];
3017 format = wined3d_get_format(&adapter->gl_info, format_id);
3018 format_bits = format->byte_count * CHAR_BIT;
3020 memset(&mode, 0, sizeof(mode));
3021 mode.dmSize = sizeof(mode);
3023 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
3025 if (mode.dmFields & DM_DISPLAYFLAGS)
3027 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3028 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
3029 continue;
3031 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3032 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
3033 continue;
3036 if (format_id == WINED3DFMT_UNKNOWN)
3038 /* This is for d3d8, do not enumerate P8 here. */
3039 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
3041 else if (mode.dmBitsPerPel == format_bits)
3043 ++i;
3047 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
3049 return i;
3052 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3053 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
3054 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
3055 UINT mode_idx, struct wined3d_display_mode *mode)
3057 const struct wined3d_adapter *adapter;
3058 const struct wined3d_format *format;
3059 UINT format_bits;
3060 DEVMODEW m;
3061 UINT i = 0;
3062 int j = 0;
3064 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3065 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
3067 if (!mode || adapter_idx >= wined3d->adapter_count)
3068 return WINED3DERR_INVALIDCALL;
3070 adapter = &wined3d->adapters[adapter_idx];
3071 format = wined3d_get_format(&adapter->gl_info, format_id);
3072 format_bits = format->byte_count * CHAR_BIT;
3074 memset(&m, 0, sizeof(m));
3075 m.dmSize = sizeof(m);
3077 while (i <= mode_idx)
3079 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
3081 WARN("Invalid mode_idx %u.\n", mode_idx);
3082 return WINED3DERR_INVALIDCALL;
3085 if (m.dmFields & DM_DISPLAYFLAGS)
3087 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3088 && (m.u2.dmDisplayFlags & DM_INTERLACED))
3089 continue;
3091 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3092 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3093 continue;
3096 if (format_id == WINED3DFMT_UNKNOWN)
3098 /* This is for d3d8, do not enumerate P8 here. */
3099 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3101 else if (m.dmBitsPerPel == format_bits)
3103 ++i;
3107 mode->width = m.dmPelsWidth;
3108 mode->height = m.dmPelsHeight;
3109 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3110 if (m.dmFields & DM_DISPLAYFREQUENCY)
3111 mode->refresh_rate = m.dmDisplayFrequency;
3113 if (format_id == WINED3DFMT_UNKNOWN)
3114 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3115 else
3116 mode->format_id = format_id;
3118 if (!(m.dmFields & DM_DISPLAYFLAGS))
3119 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3120 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3121 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3122 else
3123 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3125 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3126 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3128 return WINED3D_OK;
3131 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3132 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3134 const struct wined3d_adapter *adapter;
3135 DEVMODEW m;
3137 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3138 wined3d, adapter_idx, mode, rotation);
3140 if (!mode || adapter_idx >= wined3d->adapter_count)
3141 return WINED3DERR_INVALIDCALL;
3143 adapter = &wined3d->adapters[adapter_idx];
3145 memset(&m, 0, sizeof(m));
3146 m.dmSize = sizeof(m);
3148 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3149 mode->width = m.dmPelsWidth;
3150 mode->height = m.dmPelsHeight;
3151 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3152 if (m.dmFields & DM_DISPLAYFREQUENCY)
3153 mode->refresh_rate = m.dmDisplayFrequency;
3154 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3156 /* Lie about the format. X11 can't change the color depth, and some apps
3157 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3158 * that GetDisplayMode still returns 24 bpp. This should probably be
3159 * handled in winex11 instead. */
3160 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3162 WARN("Overriding format %s with stored format %s.\n",
3163 debug_d3dformat(mode->format_id),
3164 debug_d3dformat(adapter->screen_format));
3165 mode->format_id = adapter->screen_format;
3168 if (!(m.dmFields & DM_DISPLAYFLAGS))
3169 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3170 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3171 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3172 else
3173 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3175 if (rotation)
3177 switch (m.u1.s2.dmDisplayOrientation)
3179 case DMDO_DEFAULT:
3180 *rotation = WINED3D_DISPLAY_ROTATION_0;
3181 break;
3182 case DMDO_90:
3183 *rotation = WINED3D_DISPLAY_ROTATION_90;
3184 break;
3185 case DMDO_180:
3186 *rotation = WINED3D_DISPLAY_ROTATION_180;
3187 break;
3188 case DMDO_270:
3189 *rotation = WINED3D_DISPLAY_ROTATION_270;
3190 break;
3191 default:
3192 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3193 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3194 break;
3198 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3199 mode->refresh_rate, debug_d3dformat(mode->format_id),
3200 mode->scanline_ordering);
3201 return WINED3D_OK;
3204 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3205 UINT adapter_idx, const struct wined3d_display_mode *mode)
3207 struct wined3d_display_mode current_mode;
3208 const struct wined3d_format *format;
3209 struct wined3d_adapter *adapter;
3210 DEVMODEW devmode;
3211 RECT clip_rc;
3212 HRESULT hr;
3213 LONG ret;
3215 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3216 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3217 mode->scanline_ordering);
3219 if (adapter_idx >= wined3d->adapter_count)
3220 return WINED3DERR_INVALIDCALL;
3222 adapter = &wined3d->adapters[adapter_idx];
3223 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3225 memset(&devmode, 0, sizeof(devmode));
3226 devmode.dmSize = sizeof(devmode);
3227 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3228 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3229 devmode.dmPelsWidth = mode->width;
3230 devmode.dmPelsHeight = mode->height;
3232 devmode.dmDisplayFrequency = mode->refresh_rate;
3233 if (mode->refresh_rate)
3234 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3236 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3238 devmode.dmFields |= DM_DISPLAYFLAGS;
3239 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3240 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3243 /* Only change the mode if necessary. */
3244 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3246 ERR("Failed to get current display mode, hr %#x.\n", hr);
3248 else if (current_mode.width == mode->width
3249 && current_mode.height == mode->height
3250 && current_mode.format_id == mode->format_id
3251 && (current_mode.refresh_rate == mode->refresh_rate
3252 || !mode->refresh_rate)
3253 && (current_mode.scanline_ordering == mode->scanline_ordering
3254 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3256 TRACE("Skipping redundant mode setting call.\n");
3257 return WINED3D_OK;
3260 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3261 if (ret != DISP_CHANGE_SUCCESSFUL)
3263 if (devmode.dmDisplayFrequency)
3265 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3266 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3267 devmode.dmDisplayFrequency = 0;
3268 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3270 if (ret != DISP_CHANGE_SUCCESSFUL)
3271 return WINED3DERR_NOTAVAILABLE;
3274 /* Store the new values. */
3275 adapter->screen_format = mode->format_id;
3277 /* And finally clip mouse to our screen. */
3278 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3279 ClipCursor(&clip_rc);
3281 return WINED3D_OK;
3284 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3285 and fields being inserted in the middle, a new structure is used in place */
3286 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3287 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3289 const struct wined3d_adapter *adapter;
3290 size_t len;
3292 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3293 wined3d, adapter_idx, flags, identifier);
3295 if (adapter_idx >= wined3d->adapter_count)
3296 return WINED3DERR_INVALIDCALL;
3298 adapter = &wined3d->adapters[adapter_idx];
3300 if (identifier->driver_size)
3302 const char *name = adapter->driver_info.name;
3303 len = min(strlen(name), identifier->driver_size - 1);
3304 memcpy(identifier->driver, name, len);
3305 identifier->driver[len] = '\0';
3308 if (identifier->description_size)
3310 const char *description = adapter->driver_info.description;
3311 len = min(strlen(description), identifier->description_size - 1);
3312 memcpy(identifier->description, description, len);
3313 identifier->description[len] = '\0';
3316 /* Note that d3d8 doesn't supply a device name. */
3317 if (identifier->device_name_size)
3319 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3320 identifier->device_name_size, NULL, NULL))
3322 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3323 return WINED3DERR_INVALIDCALL;
3327 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3328 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3329 identifier->vendor_id = adapter->driver_info.vendor;
3330 identifier->device_id = adapter->driver_info.device;
3331 identifier->subsystem_id = 0;
3332 identifier->revision = 0;
3333 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3334 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3335 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3336 identifier->video_memory = adapter->TextureRam;
3338 return WINED3D_OK;
3341 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3342 struct wined3d_raster_status *raster_status)
3344 LONGLONG freq_per_frame, freq_per_line;
3345 LARGE_INTEGER counter, freq_per_sec;
3346 struct wined3d_display_mode mode;
3347 static UINT once;
3349 if (!once++)
3350 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3351 wined3d, adapter_idx, raster_status);
3352 else
3353 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3354 wined3d, adapter_idx, raster_status);
3356 /* Obtaining the raster status is a widely implemented but optional
3357 * feature. When this method returns OK StarCraft 2 expects the
3358 * raster_status->InVBlank value to actually change over time.
3359 * And Endless Alice Crysis doesn't care even if this method fails.
3360 * Thus this method returns OK and fakes raster_status by
3361 * QueryPerformanceCounter. */
3363 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3364 return WINED3DERR_INVALIDCALL;
3365 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3366 return WINED3DERR_INVALIDCALL;
3367 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3368 mode.refresh_rate = 60;
3370 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3371 /* Assume 20 scan lines in the vertical blank. */
3372 freq_per_line = freq_per_frame / (mode.height + 20);
3373 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3374 if (raster_status->scan_line < mode.height)
3375 raster_status->in_vblank = FALSE;
3376 else
3378 raster_status->scan_line = 0;
3379 raster_status->in_vblank = TRUE;
3382 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3383 raster_status->in_vblank, raster_status->scan_line);
3385 return WINED3D_OK;
3388 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3389 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3391 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3393 /* Float formats need FBOs. If FBOs are used this function isn't called */
3394 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3396 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3397 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3399 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3400 return FALSE;
3403 if(cfg->redSize < redSize)
3404 return FALSE;
3406 if(cfg->greenSize < greenSize)
3407 return FALSE;
3409 if(cfg->blueSize < blueSize)
3410 return FALSE;
3412 if(cfg->alphaSize < alphaSize)
3413 return FALSE;
3415 return TRUE;
3418 /* Probably a RGBA_float or color index mode */
3419 return FALSE;
3422 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3423 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3425 BYTE depthSize, stencilSize;
3426 BOOL lockable = FALSE;
3428 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3430 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3431 return FALSE;
3434 /* Float formats need FBOs. If FBOs are used this function isn't called */
3435 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3437 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3438 lockable = TRUE;
3440 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3441 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3442 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3443 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3444 return FALSE;
3446 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3447 * allow more stencil bits than requested. */
3448 if(cfg->stencilSize < stencilSize)
3449 return FALSE;
3451 return TRUE;
3454 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3455 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3456 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3458 const struct wined3d_format *rt_format;
3459 const struct wined3d_format *ds_format;
3460 const struct wined3d_adapter *adapter;
3462 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3463 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3464 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3465 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3467 if (adapter_idx >= wined3d->adapter_count)
3468 return WINED3DERR_INVALIDCALL;
3470 adapter = &wined3d->adapters[adapter_idx];
3471 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3472 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3473 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3475 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3476 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3478 TRACE("Formats match.\n");
3479 return WINED3D_OK;
3482 else
3484 const struct wined3d_pixel_format *cfgs;
3485 unsigned int cfg_count;
3486 unsigned int i;
3488 cfgs = adapter->cfgs;
3489 cfg_count = adapter->cfg_count;
3490 for (i = 0; i < cfg_count; ++i)
3492 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3493 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3495 TRACE("Formats match.\n");
3496 return WINED3D_OK;
3501 TRACE("Unsupported format pair: %s and %s.\n",
3502 debug_d3dformat(render_target_format_id),
3503 debug_d3dformat(depth_stencil_format_id));
3505 return WINED3DERR_NOTAVAILABLE;
3508 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3509 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3510 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3512 const struct wined3d_gl_info *gl_info;
3514 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3515 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3516 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3517 windowed, multisample_type, quality_levels);
3519 if (adapter_idx >= wined3d->adapter_count)
3520 return WINED3DERR_INVALIDCALL;
3522 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3524 if (multisample_type > gl_info->limits.samples)
3526 TRACE("Returning not supported.\n");
3527 if (quality_levels)
3528 *quality_levels = 0;
3530 return WINED3DERR_NOTAVAILABLE;
3533 if (quality_levels)
3535 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3536 /* FIXME: This is probably wrong. */
3537 *quality_levels = gl_info->limits.samples;
3538 else
3539 *quality_levels = 1;
3542 return WINED3D_OK;
3545 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3546 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3547 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3549 /* Only allow depth/stencil formats */
3550 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3552 /* Blacklist formats not supported on Windows */
3553 switch (ds_format->id)
3555 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3556 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3557 TRACE("[FAILED] - not supported on windows.\n");
3558 return FALSE;
3560 default:
3561 break;
3564 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3566 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3567 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3569 else
3571 unsigned int i;
3573 /* Walk through all WGL pixel formats to find a match */
3574 for (i = 0; i < adapter->cfg_count; ++i)
3576 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3577 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3578 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3579 return TRUE;
3583 return FALSE;
3586 /* Check the render target capabilities of a format */
3587 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3588 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3590 /* Filter out non-RT formats */
3591 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3592 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3594 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3595 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3596 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3597 unsigned int i;
3599 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3600 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3602 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3603 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3604 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3606 TRACE("[FAILED]\n");
3607 return FALSE;
3610 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3611 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3612 for (i = 0; i < adapter->cfg_count; ++i)
3614 if (cfgs[i].windowDrawable
3615 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3617 TRACE("Pixel format %d is compatible with format %s.\n",
3618 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3619 return TRUE;
3623 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3625 /* For now return TRUE for FBOs until we have some proper checks.
3626 * Note that this function will only be called when the format is around for texturing. */
3627 return TRUE;
3629 return FALSE;
3632 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3633 const struct wined3d_format *adapter_format,
3634 const struct wined3d_format *check_format, BOOL no3d)
3636 if (no3d)
3638 switch (check_format->id)
3640 case WINED3DFMT_B8G8R8_UNORM:
3641 TRACE("[FAILED] - Not enumerated on Windows.\n");
3642 return FALSE;
3643 case WINED3DFMT_B8G8R8A8_UNORM:
3644 case WINED3DFMT_B8G8R8X8_UNORM:
3645 case WINED3DFMT_B5G6R5_UNORM:
3646 case WINED3DFMT_B5G5R5X1_UNORM:
3647 case WINED3DFMT_B5G5R5A1_UNORM:
3648 case WINED3DFMT_B4G4R4A4_UNORM:
3649 case WINED3DFMT_B2G3R3_UNORM:
3650 case WINED3DFMT_A8_UNORM:
3651 case WINED3DFMT_B2G3R3A8_UNORM:
3652 case WINED3DFMT_B4G4R4X4_UNORM:
3653 case WINED3DFMT_R10G10B10A2_UNORM:
3654 case WINED3DFMT_R8G8B8A8_UNORM:
3655 case WINED3DFMT_R8G8B8X8_UNORM:
3656 case WINED3DFMT_R16G16_UNORM:
3657 case WINED3DFMT_B10G10R10A2_UNORM:
3658 case WINED3DFMT_R16G16B16A16_UNORM:
3659 case WINED3DFMT_P8_UINT:
3660 TRACE("[OK]\n");
3661 return TRUE;
3662 default:
3663 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3664 return FALSE;
3668 /* All formats that are supported for textures are supported for surfaces
3669 * as well. */
3670 if (check_format->flags & WINED3DFMT_FLAG_TEXTURE)
3671 return TRUE;
3672 /* All depth stencil formats are supported on surfaces */
3673 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3675 /* If opengl can't process the format natively, the blitter may be able to convert it */
3676 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3677 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3678 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3680 TRACE("[OK]\n");
3681 return TRUE;
3684 /* Reject other formats */
3685 TRACE("[FAILED]\n");
3686 return FALSE;
3689 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
3690 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
3691 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
3692 * show that wrapping is supported. The lack of filtering will sort out the
3693 * mipmapping capability anyway.
3695 * For now lets report this on all formats, but in the future we may want to
3696 * restrict it to some should applications need that. */
3697 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3698 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3699 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
3701 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3702 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3703 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3704 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3705 DWORD format_flags = 0;
3706 DWORD allowed_usage;
3708 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3709 "resource_type %s, check_format %s.\n",
3710 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3711 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3712 debug_d3dformat(check_format_id));
3714 if (adapter_idx >= wined3d->adapter_count)
3715 return WINED3DERR_INVALIDCALL;
3717 switch (resource_type)
3719 case WINED3D_RTYPE_CUBE_TEXTURE:
3720 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3722 TRACE("[FAILED] - No cube texture support.\n");
3723 return WINED3DERR_NOTAVAILABLE;
3726 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3727 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3728 | WINED3DUSAGE_DYNAMIC
3729 | WINED3DUSAGE_RENDERTARGET
3730 | WINED3DUSAGE_SOFTWAREPROCESSING
3731 | WINED3DUSAGE_QUERY_FILTER
3732 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3733 | WINED3DUSAGE_QUERY_SRGBREAD
3734 | WINED3DUSAGE_QUERY_SRGBWRITE
3735 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3736 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3737 break;
3739 case WINED3D_RTYPE_SURFACE:
3740 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
3742 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3743 return WINED3DERR_NOTAVAILABLE;
3746 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
3747 | WINED3DUSAGE_RENDERTARGET
3748 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3749 break;
3751 case WINED3D_RTYPE_TEXTURE:
3752 if ((usage & WINED3DUSAGE_DEPTHSTENCIL) && (format->flags & WINED3DFMT_FLAG_SHADOW)
3753 && !gl_info->supported[ARB_SHADOW])
3755 TRACE("[FAILED] - No shadow sampler support.\n");
3756 return WINED3DERR_NOTAVAILABLE;
3759 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3760 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3761 | WINED3DUSAGE_DEPTHSTENCIL
3762 | WINED3DUSAGE_DYNAMIC
3763 | WINED3DUSAGE_RENDERTARGET
3764 | WINED3DUSAGE_SOFTWAREPROCESSING
3765 | WINED3DUSAGE_QUERY_FILTER
3766 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
3767 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3768 | WINED3DUSAGE_QUERY_SRGBREAD
3769 | WINED3DUSAGE_QUERY_SRGBWRITE
3770 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3771 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3772 break;
3774 case WINED3D_RTYPE_VOLUME_TEXTURE:
3775 case WINED3D_RTYPE_VOLUME:
3776 /* Volume is to VolumeTexture what Surface is to Texture, but its
3777 * usage caps are not documented. Most driver seem to offer
3778 * (nearly) the same on Volume and VolumeTexture, so do that too. */
3779 if (!gl_info->supported[EXT_TEXTURE3D])
3781 TRACE("[FAILED] - No volume texture support.\n");
3782 return WINED3DERR_NOTAVAILABLE;
3785 /* Filter formats that need conversion; For one part, this
3786 * conversion is unimplemented, and volume textures are huge, so
3787 * it would be a big performance hit. Unless we hit an application
3788 * needing one of those formats, don't advertize them to avoid
3789 * leading applications into temptation. The windows drivers don't
3790 * support most of those formats on volumes anyway. */
3791 if (format->convert)
3793 TRACE("[FAILED] - No converted formats on volumes.\n");
3794 return WINED3DERR_NOTAVAILABLE;
3797 /* The GL_EXT_texture_compression_s3tc spec requires that loading
3798 * an s3tc compressed texture results in an error. While the D3D
3799 * refrast does support s3tc volumes, at least the nvidia Windows
3800 * driver does not, so we're free not to support this format. */
3801 switch (check_format_id)
3803 case WINED3DFMT_DXT1:
3804 case WINED3DFMT_DXT2:
3805 case WINED3DFMT_DXT3:
3806 case WINED3DFMT_DXT4:
3807 case WINED3DFMT_DXT5:
3808 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3809 return WINED3DERR_NOTAVAILABLE;
3811 default:
3812 /* Do nothing, continue with checking the format below */
3813 break;
3816 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3817 allowed_usage = WINED3DUSAGE_DYNAMIC
3818 | WINED3DUSAGE_SOFTWAREPROCESSING
3819 | WINED3DUSAGE_QUERY_FILTER
3820 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3821 | WINED3DUSAGE_QUERY_SRGBREAD
3822 | WINED3DUSAGE_QUERY_SRGBWRITE
3823 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3824 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3825 break;
3827 default:
3828 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
3829 return WINED3DERR_NOTAVAILABLE;
3832 if ((usage & allowed_usage) != usage)
3834 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
3835 usage, debug_d3dresourcetype(resource_type), allowed_usage);
3836 return WINED3DERR_NOTAVAILABLE;
3839 if (usage & WINED3DUSAGE_QUERY_FILTER)
3840 format_flags |= WINED3DFMT_FLAG_FILTERING;
3841 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3842 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
3843 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3844 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
3845 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3846 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
3847 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3848 format_flags |= WINED3DFMT_FLAG_VTF;
3849 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3850 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
3852 if ((format->flags & format_flags) != format_flags)
3854 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
3855 format_flags, debug_d3dformat(check_format_id), format->flags);
3856 return WINED3DERR_NOTAVAILABLE;
3859 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
3861 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
3862 return WINED3DERR_NOTAVAILABLE;
3865 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
3866 && !CheckDepthStencilCapability(adapter, adapter_format, format))
3868 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
3869 debug_d3dformat(check_format_id));
3870 return WINED3DERR_NOTAVAILABLE;
3873 if ((usage & WINED3DUSAGE_RENDERTARGET)
3874 && !CheckRenderTargetCapability(adapter, adapter_format, format))
3876 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
3877 debug_d3dformat(check_format_id));
3878 return WINED3DERR_NOTAVAILABLE;
3881 if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP])
3883 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
3884 return WINED3DOK_NOAUTOGEN;
3887 return WINED3D_OK;
3890 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
3891 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
3893 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
3894 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
3895 debug_d3dformat(dst_format));
3897 return WINED3D_OK;
3900 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
3901 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
3902 enum wined3d_format_id backbuffer_format, BOOL windowed)
3904 UINT mode_count;
3905 HRESULT hr;
3907 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
3908 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
3909 debug_d3dformat(backbuffer_format), windowed);
3911 if (adapter_idx >= wined3d->adapter_count)
3912 return WINED3DERR_INVALIDCALL;
3914 /* The task of this function is to check whether a certain display / backbuffer format
3915 * combination is available on the given adapter. In fullscreen mode microsoft specified
3916 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
3917 * and display format should match exactly.
3918 * In windowed mode format conversion can occur and this depends on the driver. When format
3919 * conversion is done, this function should nevertheless fail and applications need to use
3920 * CheckDeviceFormatConversion.
3921 * At the moment we assume that fullscreen and windowed have the same capabilities. */
3923 /* There are only 4 display formats. */
3924 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
3925 || display_format == WINED3DFMT_B5G5R5X1_UNORM
3926 || display_format == WINED3DFMT_B8G8R8X8_UNORM
3927 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
3929 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
3930 return WINED3DERR_NOTAVAILABLE;
3933 /* If the requested display format is not available, don't continue. */
3934 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
3935 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
3936 if (!mode_count)
3938 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
3939 return WINED3DERR_NOTAVAILABLE;
3942 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
3943 * it means 'reuse' the display format for the backbuffer. */
3944 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
3946 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
3947 return WINED3DERR_NOTAVAILABLE;
3950 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
3951 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
3952 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
3954 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3955 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3956 return WINED3DERR_NOTAVAILABLE;
3959 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
3960 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
3961 * WINED3DFMT_B5G5R5A1_UNORM. */
3962 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
3963 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
3965 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3966 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3967 return WINED3DERR_NOTAVAILABLE;
3970 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
3971 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
3972 * WINED3DFMT_B8G8R8A8_UNORM. */
3973 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
3974 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
3976 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3977 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3978 return WINED3DERR_NOTAVAILABLE;
3981 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
3982 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
3983 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
3984 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
3986 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3987 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3988 return WINED3DERR_NOTAVAILABLE;
3991 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
3992 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
3993 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format);
3994 if (FAILED(hr))
3995 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3996 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3998 return hr;
4001 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4002 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4004 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4005 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4006 struct shader_caps shader_caps;
4007 struct fragment_caps fragment_caps;
4008 struct wined3d_vertex_caps vertex_caps;
4009 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4011 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4012 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4014 if (adapter_idx >= wined3d->adapter_count)
4015 return WINED3DERR_INVALIDCALL;
4017 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4018 caps->AdapterOrdinal = adapter_idx;
4020 caps->Caps = 0;
4021 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4022 WINED3DCAPS2_FULLSCREENGAMMA |
4023 WINED3DCAPS2_DYNAMICTEXTURES;
4024 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4025 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4027 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4028 WINED3DCAPS3_COPY_TO_VIDMEM |
4029 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4031 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4032 WINED3DPRESENT_INTERVAL_ONE;
4034 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4035 WINED3DCURSORCAPS_LOWRES;
4037 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4038 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4039 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4040 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4041 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4042 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4043 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4044 WINED3DDEVCAPS_PUREDEVICE |
4045 WINED3DDEVCAPS_HWRASTERIZATION |
4046 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4047 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4048 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4049 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4050 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
4052 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4053 WINED3DPMISCCAPS_CULLCCW |
4054 WINED3DPMISCCAPS_CULLCW |
4055 WINED3DPMISCCAPS_COLORWRITEENABLE |
4056 WINED3DPMISCCAPS_CLIPTLVERTS |
4057 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4058 WINED3DPMISCCAPS_MASKZ |
4059 WINED3DPMISCCAPS_BLENDOP |
4060 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4061 /* TODO:
4062 WINED3DPMISCCAPS_NULLREFERENCE
4063 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4064 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4065 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4067 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4068 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4069 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4070 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4071 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4072 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4074 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4075 WINED3DPRASTERCAPS_PAT |
4076 WINED3DPRASTERCAPS_WFOG |
4077 WINED3DPRASTERCAPS_ZFOG |
4078 WINED3DPRASTERCAPS_FOGVERTEX |
4079 WINED3DPRASTERCAPS_FOGTABLE |
4080 WINED3DPRASTERCAPS_STIPPLE |
4081 WINED3DPRASTERCAPS_SUBPIXEL |
4082 WINED3DPRASTERCAPS_ZTEST |
4083 WINED3DPRASTERCAPS_SCISSORTEST |
4084 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4085 WINED3DPRASTERCAPS_DEPTHBIAS;
4087 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4089 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4090 WINED3DPRASTERCAPS_ZBIAS |
4091 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4094 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4095 WINED3DPCMPCAPS_EQUAL |
4096 WINED3DPCMPCAPS_GREATER |
4097 WINED3DPCMPCAPS_GREATEREQUAL |
4098 WINED3DPCMPCAPS_LESS |
4099 WINED3DPCMPCAPS_LESSEQUAL |
4100 WINED3DPCMPCAPS_NEVER |
4101 WINED3DPCMPCAPS_NOTEQUAL;
4103 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4104 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4105 WINED3DPBLENDCAPS_DESTALPHA |
4106 WINED3DPBLENDCAPS_DESTCOLOR |
4107 WINED3DPBLENDCAPS_INVDESTALPHA |
4108 WINED3DPBLENDCAPS_INVDESTCOLOR |
4109 WINED3DPBLENDCAPS_INVSRCALPHA |
4110 WINED3DPBLENDCAPS_INVSRCCOLOR |
4111 WINED3DPBLENDCAPS_ONE |
4112 WINED3DPBLENDCAPS_SRCALPHA |
4113 WINED3DPBLENDCAPS_SRCALPHASAT |
4114 WINED3DPBLENDCAPS_SRCCOLOR |
4115 WINED3DPBLENDCAPS_ZERO;
4117 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4118 WINED3DPBLENDCAPS_DESTCOLOR |
4119 WINED3DPBLENDCAPS_INVDESTALPHA |
4120 WINED3DPBLENDCAPS_INVDESTCOLOR |
4121 WINED3DPBLENDCAPS_INVSRCALPHA |
4122 WINED3DPBLENDCAPS_INVSRCCOLOR |
4123 WINED3DPBLENDCAPS_ONE |
4124 WINED3DPBLENDCAPS_SRCALPHA |
4125 WINED3DPBLENDCAPS_SRCCOLOR |
4126 WINED3DPBLENDCAPS_ZERO;
4127 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4128 * according to the glBlendFunc manpage
4130 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4131 * legacy settings for srcblend only
4134 if (gl_info->supported[EXT_BLEND_COLOR])
4136 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4137 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4141 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4142 WINED3DPCMPCAPS_EQUAL |
4143 WINED3DPCMPCAPS_GREATER |
4144 WINED3DPCMPCAPS_GREATEREQUAL |
4145 WINED3DPCMPCAPS_LESS |
4146 WINED3DPCMPCAPS_LESSEQUAL |
4147 WINED3DPCMPCAPS_NEVER |
4148 WINED3DPCMPCAPS_NOTEQUAL;
4150 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4151 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4152 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4153 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4154 WINED3DPSHADECAPS_COLORFLATRGB |
4155 WINED3DPSHADECAPS_FOGFLAT |
4156 WINED3DPSHADECAPS_FOGGOURAUD |
4157 WINED3DPSHADECAPS_SPECULARFLATRGB;
4159 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4160 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4161 WINED3DPTEXTURECAPS_TRANSPARENCY |
4162 WINED3DPTEXTURECAPS_BORDER |
4163 WINED3DPTEXTURECAPS_MIPMAP |
4164 WINED3DPTEXTURECAPS_PROJECTED |
4165 WINED3DPTEXTURECAPS_PERSPECTIVE;
4167 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4169 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4170 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4173 if (gl_info->supported[EXT_TEXTURE3D])
4175 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4176 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4177 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4179 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4183 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4185 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4186 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4187 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4189 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4193 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4194 WINED3DPTFILTERCAPS_MAGFPOINT |
4195 WINED3DPTFILTERCAPS_MINFLINEAR |
4196 WINED3DPTFILTERCAPS_MINFPOINT |
4197 WINED3DPTFILTERCAPS_MIPFLINEAR |
4198 WINED3DPTFILTERCAPS_MIPFPOINT |
4199 WINED3DPTFILTERCAPS_LINEAR |
4200 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4201 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4202 WINED3DPTFILTERCAPS_MIPLINEAR |
4203 WINED3DPTFILTERCAPS_MIPNEAREST |
4204 WINED3DPTFILTERCAPS_NEAREST;
4206 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4208 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4209 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4212 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4214 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4215 WINED3DPTFILTERCAPS_MAGFPOINT |
4216 WINED3DPTFILTERCAPS_MINFLINEAR |
4217 WINED3DPTFILTERCAPS_MINFPOINT |
4218 WINED3DPTFILTERCAPS_MIPFLINEAR |
4219 WINED3DPTFILTERCAPS_MIPFPOINT |
4220 WINED3DPTFILTERCAPS_LINEAR |
4221 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4222 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4223 WINED3DPTFILTERCAPS_MIPLINEAR |
4224 WINED3DPTFILTERCAPS_MIPNEAREST |
4225 WINED3DPTFILTERCAPS_NEAREST;
4227 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4229 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4230 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4233 else
4235 caps->CubeTextureFilterCaps = 0;
4238 if (gl_info->supported[EXT_TEXTURE3D])
4240 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4241 WINED3DPTFILTERCAPS_MAGFPOINT |
4242 WINED3DPTFILTERCAPS_MINFLINEAR |
4243 WINED3DPTFILTERCAPS_MINFPOINT |
4244 WINED3DPTFILTERCAPS_MIPFLINEAR |
4245 WINED3DPTFILTERCAPS_MIPFPOINT |
4246 WINED3DPTFILTERCAPS_LINEAR |
4247 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4248 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4249 WINED3DPTFILTERCAPS_MIPLINEAR |
4250 WINED3DPTFILTERCAPS_MIPNEAREST |
4251 WINED3DPTFILTERCAPS_NEAREST;
4253 else
4255 caps->VolumeTextureFilterCaps = 0;
4258 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4259 WINED3DPTADDRESSCAPS_CLAMP |
4260 WINED3DPTADDRESSCAPS_WRAP;
4262 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4264 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4266 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4268 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4270 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4272 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4275 if (gl_info->supported[EXT_TEXTURE3D])
4277 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4278 WINED3DPTADDRESSCAPS_CLAMP |
4279 WINED3DPTADDRESSCAPS_WRAP;
4280 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4282 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4284 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4286 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4288 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4290 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4293 else
4295 caps->VolumeTextureAddressCaps = 0;
4298 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4299 WINED3DLINECAPS_ZTEST |
4300 WINED3DLINECAPS_BLEND |
4301 WINED3DLINECAPS_ALPHACMP |
4302 WINED3DLINECAPS_FOG;
4303 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4304 * idea how generating the smoothing alpha values works; the result is different
4307 caps->MaxTextureWidth = gl_info->limits.texture_size;
4308 caps->MaxTextureHeight = gl_info->limits.texture_size;
4310 if (gl_info->supported[EXT_TEXTURE3D])
4311 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4312 else
4313 caps->MaxVolumeExtent = 0;
4315 caps->MaxTextureRepeat = 32768;
4316 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4317 caps->MaxVertexW = 1.0f;
4319 caps->GuardBandLeft = 0.0f;
4320 caps->GuardBandTop = 0.0f;
4321 caps->GuardBandRight = 0.0f;
4322 caps->GuardBandBottom = 0.0f;
4324 caps->ExtentsAdjust = 0.0f;
4326 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4327 WINED3DSTENCILCAPS_INCRSAT |
4328 WINED3DSTENCILCAPS_INVERT |
4329 WINED3DSTENCILCAPS_KEEP |
4330 WINED3DSTENCILCAPS_REPLACE |
4331 WINED3DSTENCILCAPS_ZERO;
4332 if (gl_info->supported[EXT_STENCIL_WRAP])
4334 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4335 WINED3DSTENCILCAPS_INCR;
4337 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4339 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4342 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4343 caps->MaxPointSize = gl_info->limits.pointsize_max;
4345 caps->MaxPrimitiveCount = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4346 caps->MaxVertexIndex = 0xfffff;
4347 caps->MaxStreams = MAX_STREAMS;
4348 caps->MaxStreamStride = 1024;
4350 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4351 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4352 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4353 caps->MaxNpatchTessellationLevel = 0;
4354 caps->MasterAdapterOrdinal = 0;
4355 caps->AdapterOrdinalInGroup = 0;
4356 caps->NumberOfAdaptersInGroup = 1;
4358 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4360 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4361 WINED3DPTFILTERCAPS_MAGFPOINT |
4362 WINED3DPTFILTERCAPS_MINFLINEAR |
4363 WINED3DPTFILTERCAPS_MAGFLINEAR;
4364 caps->VertexTextureFilterCaps = 0;
4366 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4367 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4368 adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
4370 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4371 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4373 caps->VertexShaderVersion = shader_caps.vs_version;
4374 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4376 caps->PixelShaderVersion = shader_caps.ps_version;
4377 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4379 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4380 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4381 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4383 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
4384 caps->MaxActiveLights = vertex_caps.max_active_lights;
4385 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
4386 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
4387 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
4388 caps->FVFCaps = vertex_caps.fvf_caps;
4389 caps->RasterCaps |= vertex_caps.raster_caps;
4391 /* The following caps are shader specific, but they are things we cannot detect, or which
4392 * are the same among all shader models. So to avoid code duplication set the shader version
4393 * specific, but otherwise constant caps here
4395 if (caps->VertexShaderVersion >= 3)
4397 /* Where possible set the caps based on OpenGL extensions and if they
4398 * aren't set (in case of software rendering) use the VS 3.0 from
4399 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4400 * VS3.0 value. */
4401 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4402 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4403 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4404 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4405 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4406 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4408 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4409 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4411 else if (caps->VertexShaderVersion == 2)
4413 caps->VS20Caps.caps = 0;
4414 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4415 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4416 caps->VS20Caps.static_flow_control_depth = 1;
4418 caps->MaxVShaderInstructionsExecuted = 65535;
4419 caps->MaxVertexShader30InstructionSlots = 0;
4421 else
4422 { /* VS 1.x */
4423 caps->VS20Caps.caps = 0;
4424 caps->VS20Caps.dynamic_flow_control_depth = 0;
4425 caps->VS20Caps.temp_count = 0;
4426 caps->VS20Caps.static_flow_control_depth = 0;
4428 caps->MaxVShaderInstructionsExecuted = 0;
4429 caps->MaxVertexShader30InstructionSlots = 0;
4432 if (caps->PixelShaderVersion >= 3)
4434 /* Where possible set the caps based on OpenGL extensions and if they
4435 * aren't set (in case of software rendering) use the PS 3.0 from
4436 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4437 * PS 3.0 value. */
4439 /* Caps is more or less undocumented on MSDN but it appears to be
4440 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4441 * cards from Windows */
4442 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4443 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4444 WINED3DPS20CAPS_PREDICATION |
4445 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4446 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4447 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4448 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4449 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4450 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4451 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4452 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4453 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4455 caps->MaxPShaderInstructionsExecuted = 65535;
4456 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4457 adapter->gl_info.limits.arb_ps_instructions);
4459 else if(caps->PixelShaderVersion == 2)
4461 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4462 caps->PS20Caps.caps = 0;
4463 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4464 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4465 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4466 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4467 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4469 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4470 caps->MaxPixelShader30InstructionSlots = 0;
4472 else /* PS 1.x */
4474 caps->PS20Caps.caps = 0;
4475 caps->PS20Caps.dynamic_flow_control_depth = 0;
4476 caps->PS20Caps.temp_count = 0;
4477 caps->PS20Caps.static_flow_control_depth = 0;
4478 caps->PS20Caps.instruction_slot_count = 0;
4480 caps->MaxPShaderInstructionsExecuted = 0;
4481 caps->MaxPixelShader30InstructionSlots = 0;
4484 if (caps->VertexShaderVersion >= 2)
4486 /* OpenGL supports all the formats below, perhaps not always
4487 * without conversion, but it supports them.
4488 * Further GLSL doesn't seem to have an official unsigned type so
4489 * don't advertise it yet as I'm not sure how we handle it.
4490 * We might need to add some clamping in the shader engine to
4491 * support it.
4492 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4493 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4494 WINED3DDTCAPS_UBYTE4N |
4495 WINED3DDTCAPS_SHORT2N |
4496 WINED3DDTCAPS_SHORT4N;
4497 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4499 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4500 WINED3DDTCAPS_FLOAT16_4;
4503 else
4505 caps->DeclTypes = 0;
4508 /* Set DirectDraw helper Caps */
4509 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4510 WINEDDCKEYCAPS_SRCBLT;
4511 fx_caps = WINEDDFXCAPS_BLTALPHA |
4512 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4513 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4514 WINEDDFXCAPS_BLTROTATION90 |
4515 WINEDDFXCAPS_BLTSHRINKX |
4516 WINEDDFXCAPS_BLTSHRINKXN |
4517 WINEDDFXCAPS_BLTSHRINKY |
4518 WINEDDFXCAPS_BLTSHRINKXN |
4519 WINEDDFXCAPS_BLTSTRETCHX |
4520 WINEDDFXCAPS_BLTSTRETCHXN |
4521 WINEDDFXCAPS_BLTSTRETCHY |
4522 WINEDDFXCAPS_BLTSTRETCHYN;
4523 blit_caps = WINEDDCAPS_BLT |
4524 WINEDDCAPS_BLTCOLORFILL |
4525 WINEDDCAPS_BLTDEPTHFILL |
4526 WINEDDCAPS_BLTSTRETCH |
4527 WINEDDCAPS_CANBLTSYSMEM |
4528 WINEDDCAPS_CANCLIP |
4529 WINEDDCAPS_CANCLIPSTRETCHED |
4530 WINEDDCAPS_COLORKEY |
4531 WINEDDCAPS_COLORKEYHWASSIST |
4532 WINEDDCAPS_ALIGNBOUNDARYSRC;
4533 pal_caps = WINEDDPCAPS_8BIT |
4534 WINEDDPCAPS_PRIMARYSURFACE;
4536 /* Fill the ddraw caps structure */
4537 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
4538 WINEDDCAPS_PALETTE |
4539 blit_caps;
4540 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
4541 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4542 WINEDDCAPS2_PRIMARYGAMMA |
4543 WINEDDCAPS2_WIDESURFACES |
4544 WINEDDCAPS2_CANRENDERWINDOWED;
4545 caps->ddraw_caps.color_key_caps = ckey_caps;
4546 caps->ddraw_caps.fx_caps = fx_caps;
4547 caps->ddraw_caps.pal_caps = pal_caps;
4548 caps->ddraw_caps.svb_caps = blit_caps;
4549 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4550 caps->ddraw_caps.svb_fx_caps = fx_caps;
4551 caps->ddraw_caps.vsb_caps = blit_caps;
4552 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4553 caps->ddraw_caps.vsb_fx_caps = fx_caps;
4554 caps->ddraw_caps.ssb_caps = blit_caps;
4555 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4556 caps->ddraw_caps.ssb_fx_caps = fx_caps;
4558 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
4559 WINEDDSCAPS_BACKBUFFER |
4560 WINEDDSCAPS_FLIP |
4561 WINEDDSCAPS_FRONTBUFFER |
4562 WINEDDSCAPS_OFFSCREENPLAIN |
4563 WINEDDSCAPS_PALETTE |
4564 WINEDDSCAPS_PRIMARYSURFACE |
4565 WINEDDSCAPS_SYSTEMMEMORY |
4566 WINEDDSCAPS_VIDEOMEMORY |
4567 WINEDDSCAPS_VISIBLE;
4568 caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
4570 if (!(wined3d->flags & WINED3D_NO3D))
4572 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
4573 WINEDDSCAPS_MIPMAP |
4574 WINEDDSCAPS_TEXTURE |
4575 WINEDDSCAPS_ZBUFFER;
4576 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
4579 return WINED3D_OK;
4582 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
4583 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4584 struct wined3d_device **device)
4586 struct wined3d_device *object;
4587 HRESULT hr;
4589 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4590 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4592 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4593 * number and create a device without a 3D adapter for 2D only operation. */
4594 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4595 return WINED3DERR_INVALIDCALL;
4597 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4598 if (!object)
4599 return E_OUTOFMEMORY;
4601 hr = device_init(object, wined3d, adapter_idx, device_type,
4602 focus_window, flags, surface_alignment, device_parent);
4603 if (FAILED(hr))
4605 WARN("Failed to initialize device, hr %#x.\n", hr);
4606 HeapFree(GetProcessHeap(), 0, object);
4607 return hr;
4610 TRACE("Created device %p.\n", object);
4611 *device = object;
4613 device_parent->ops->wined3d_device_created(device_parent, *device);
4615 return WINED3D_OK;
4618 static void WINE_GLAPI invalid_func(const void *data)
4620 ERR("Invalid vertex attribute function called\n");
4621 DebugBreak();
4624 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
4626 ERR("Invalid texcoord function called\n");
4627 DebugBreak();
4630 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4631 * the extension detection and are used in drawStridedSlow
4633 static void WINE_GLAPI position_d3dcolor(const void *data)
4635 DWORD pos = *((const DWORD *)data);
4637 FIXME("Add a test for fixed function position from d3dcolor type\n");
4638 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
4639 D3DCOLOR_B_G(pos),
4640 D3DCOLOR_B_B(pos),
4641 D3DCOLOR_B_A(pos));
4644 static void WINE_GLAPI position_float4(const void *data)
4646 const GLfloat *pos = data;
4648 if (pos[3] != 0.0f && pos[3] != 1.0f)
4650 float w = 1.0f / pos[3];
4652 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
4654 else
4656 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
4660 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
4662 DWORD diffuseColor = *((const DWORD *)data);
4664 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
4665 D3DCOLOR_B_G(diffuseColor),
4666 D3DCOLOR_B_B(diffuseColor),
4667 D3DCOLOR_B_A(diffuseColor));
4670 static void WINE_GLAPI specular_d3dcolor(const void *data)
4672 DWORD specularColor = *((const DWORD *)data);
4673 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
4674 D3DCOLOR_B_G(specularColor),
4675 D3DCOLOR_B_B(specularColor)};
4677 specular_func_3ubv(d);
4680 static void WINE_GLAPI warn_no_specular_func(const void *data)
4682 WARN("GL_EXT_secondary_color not supported\n");
4685 static void wined3d_adapter_init_ffp_attrib_ops(const struct wined3d_adapter *adapter)
4687 const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
4688 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4690 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4691 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4692 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
4693 if (!d3d_info->xyzrhw)
4694 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
4695 else
4696 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex4fv;
4697 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
4698 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4699 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4700 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
4701 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4702 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4703 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4704 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4705 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4706 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4707 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4708 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4709 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4710 position_funcs[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4712 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4713 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4714 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
4715 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
4716 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
4717 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4718 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4719 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4720 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
4721 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4722 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
4723 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4724 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
4725 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4726 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4727 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4728 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4729 diffuse_funcs[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4731 /* No 4 component entry points here */
4732 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4733 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4734 if (gl_info->supported[EXT_SECONDARY_COLOR])
4736 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
4738 else
4740 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
4742 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
4743 if (gl_info->supported[EXT_SECONDARY_COLOR])
4745 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
4746 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
4748 else
4750 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
4752 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4753 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4754 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4755 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4756 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4757 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4758 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4759 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4760 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4761 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4762 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4763 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4764 specular_funcs[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4766 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
4767 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
4769 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4770 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4771 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
4772 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
4773 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
4774 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4775 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4776 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4777 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4778 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4779 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4780 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4781 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4782 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4783 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4784 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4785 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4786 normal_funcs[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4788 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
4789 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
4790 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
4791 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
4792 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
4793 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
4794 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
4795 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
4796 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
4797 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
4798 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
4799 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
4800 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
4801 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
4802 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
4803 if (gl_info->supported[NV_HALF_FLOAT])
4805 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
4806 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
4807 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
4808 } else {
4809 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
4810 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
4812 multi_texcoord_funcs[WINED3D_FFP_EMIT_INVALID] = invalid_texcoord_func;
4815 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
4817 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4818 int i;
4820 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
4822 UINT attrib_count = 0;
4823 GLint cfg_count;
4824 int attribs[11];
4825 int values[11];
4826 int attribute;
4828 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
4829 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
4831 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
4832 attribs[attrib_count++] = WGL_RED_BITS_ARB;
4833 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
4834 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
4835 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
4836 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
4837 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
4838 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
4839 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
4840 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
4841 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
4842 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
4844 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4846 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4847 int format_id = i + 1;
4849 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
4850 continue;
4852 cfg->iPixelFormat = format_id;
4853 cfg->redSize = values[0];
4854 cfg->greenSize = values[1];
4855 cfg->blueSize = values[2];
4856 cfg->alphaSize = values[3];
4857 cfg->colorSize = values[4];
4858 cfg->depthSize = values[5];
4859 cfg->stencilSize = values[6];
4860 cfg->windowDrawable = values[7];
4861 cfg->iPixelType = values[8];
4862 cfg->doubleBuffer = values[9];
4863 cfg->auxBuffers = values[10];
4865 cfg->numSamples = 0;
4866 /* Check multisample support. */
4867 if (gl_info->supported[ARB_MULTISAMPLE])
4869 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
4870 int values[2];
4872 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
4874 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
4875 * multisampling is supported. values[1] = number of
4876 * multisample buffers. */
4877 if (values[0])
4878 cfg->numSamples = values[1];
4882 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4883 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
4884 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
4885 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
4886 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
4888 ++adapter->cfg_count;
4891 else
4893 int cfg_count;
4895 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
4896 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
4898 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4900 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4901 PIXELFORMATDESCRIPTOR pfd;
4902 int format_id = i + 1;
4904 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
4905 continue;
4907 /* We only want HW acceleration using an OpenGL ICD driver.
4908 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
4909 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
4910 * driver (e.g. 3dfx minigl). */
4911 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
4913 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
4914 continue;
4917 cfg->iPixelFormat = format_id;
4918 cfg->redSize = pfd.cRedBits;
4919 cfg->greenSize = pfd.cGreenBits;
4920 cfg->blueSize = pfd.cBlueBits;
4921 cfg->alphaSize = pfd.cAlphaBits;
4922 cfg->colorSize = pfd.cColorBits;
4923 cfg->depthSize = pfd.cDepthBits;
4924 cfg->stencilSize = pfd.cStencilBits;
4925 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
4926 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
4927 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
4928 cfg->auxBuffers = pfd.cAuxBuffers;
4929 cfg->numSamples = 0;
4931 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4932 "depth=%d, stencil=%d, windowDrawable=%d\n",
4933 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
4934 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
4935 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
4937 ++adapter->cfg_count;
4942 /* Do not call while under the GL lock. */
4943 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
4945 struct wined3d_gl_info *gl_info = &adapter->gl_info;
4946 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
4947 unsigned int ctx_attrib_idx = 0;
4948 DISPLAY_DEVICEW display_device;
4949 GLint ctx_attribs[3];
4951 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
4953 adapter->ordinal = ordinal;
4954 adapter->monitorPoint.x = -1;
4955 adapter->monitorPoint.y = -1;
4957 /* Dynamically load all GL core functions */
4958 #ifdef USE_WIN32_OPENGL
4960 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
4961 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
4962 ALL_WGL_FUNCS
4963 #undef USE_GL_FUNC
4964 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
4966 #else
4967 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
4969 HDC hdc = GetDC( 0 );
4970 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
4971 ReleaseDC( 0, hdc );
4972 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
4973 gl_info->gl_ops.wgl = wgl_driver->wgl;
4974 gl_info->gl_ops.gl = wgl_driver->gl;
4976 #endif
4978 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
4979 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
4981 if (!AllocateLocallyUniqueId(&adapter->luid))
4983 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
4984 return FALSE;
4986 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
4987 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
4989 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
4991 ERR("Failed to get a GL context for adapter %p.\n", adapter);
4992 return FALSE;
4995 if (context_debug_output_enabled(gl_info))
4997 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_FLAGS_ARB;
4998 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_DEBUG_BIT_ARB;
5000 ctx_attribs[ctx_attrib_idx] = 0;
5001 wined3d_create_fake_gl_context_attribs(&fake_gl_ctx, gl_info, ctx_attribs);
5003 if (!wined3d_adapter_init_gl_caps(adapter))
5005 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
5006 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5007 return FALSE;
5010 wined3d_adapter_init_fb_cfgs(adapter, fake_gl_ctx.dc);
5011 /* We haven't found any suitable formats. This should only happen in
5012 * case of GDI software rendering, which is pretty useless anyway. */
5013 if (!adapter->cfg_count)
5015 WARN("No suitable pixel formats found.\n");
5016 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5017 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5018 return FALSE;
5021 if (!wined3d_adapter_init_format_info(adapter))
5023 ERR("Failed to initialize GL format info.\n");
5024 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5025 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5026 return FALSE;
5029 adapter->TextureRam = adapter->driver_info.vidmem;
5030 adapter->UsedTextureRam = 0;
5031 TRACE("Emulating %u MB of texture ram.\n", adapter->TextureRam / (1024 * 1024));
5033 display_device.cb = sizeof(display_device);
5034 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5035 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5036 strcpyW(adapter->DeviceName, display_device.DeviceName);
5038 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5040 wined3d_adapter_init_ffp_attrib_ops(adapter);
5042 return TRUE;
5045 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
5047 DISPLAY_DEVICEW display_device;
5049 memset(adapter, 0, sizeof(*adapter));
5050 adapter->ordinal = ordinal;
5051 adapter->monitorPoint.x = -1;
5052 adapter->monitorPoint.y = -1;
5054 adapter->driver_info.name = "Display";
5055 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
5056 if (wined3d_settings.emulated_textureram)
5057 adapter->TextureRam = wined3d_settings.emulated_textureram;
5058 else
5059 adapter->TextureRam = 128 * 1024 * 1024;
5061 initPixelFormatsNoGL(&adapter->gl_info);
5063 adapter->vertex_pipe = &none_vertex_pipe;
5064 adapter->fragment_pipe = &none_fragment_pipe;
5065 adapter->shader_backend = &none_shader_backend;
5066 adapter->blitter = &cpu_blit;
5068 display_device.cb = sizeof(display_device);
5069 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5070 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5071 strcpyW(adapter->DeviceName, display_device.DeviceName);
5074 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5076 const struct wined3d_parent_ops wined3d_null_parent_ops =
5078 wined3d_null_wined3d_object_destroyed,
5081 /* Do not call while under the GL lock. */
5082 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5084 wined3d->dxVersion = version;
5085 wined3d->ref = 1;
5086 wined3d->flags = flags;
5088 TRACE("Initializing adapters.\n");
5090 if (flags & WINED3D_NO3D)
5092 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
5093 wined3d->adapter_count = 1;
5094 return WINED3D_OK;
5097 if (!wined3d_adapter_init(&wined3d->adapters[0], 0))
5099 WARN("Failed to initialize adapter.\n");
5100 return E_FAIL;
5102 wined3d->adapter_count = 1;
5104 return WINED3D_OK;