wined3d: Get rid of IWineD3DCubeTexture::Map().
[wine/wine-gecko.git] / dlls / d3d8 / cubetexture.c
blob891042edea48294c99357d171c3ace05521800f8
1 /*
2 * IDirect3DCubeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 static inline IDirect3DCubeTexture8Impl *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface)
28 return CONTAINING_RECORD(iface, IDirect3DCubeTexture8Impl, IDirect3DCubeTexture8_iface);
31 static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(IDirect3DCubeTexture8 *iface,
32 REFIID riid, void **ppobj)
34 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
36 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
38 if (IsEqualGUID(riid, &IID_IUnknown)
39 || IsEqualGUID(riid, &IID_IDirect3DResource8)
40 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
41 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
42 IUnknown_AddRef(iface);
43 *ppobj = This;
44 return S_OK;
47 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
48 *ppobj = NULL;
49 return E_NOINTERFACE;
52 static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(IDirect3DCubeTexture8 *iface)
54 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
55 ULONG ref = InterlockedIncrement(&This->ref);
57 TRACE("%p increasing refcount to %u.\n", iface, ref);
59 if (ref == 1)
61 IUnknown_AddRef(This->parentDevice);
62 wined3d_mutex_lock();
63 IWineD3DCubeTexture_AddRef(This->wineD3DCubeTexture);
64 wined3d_mutex_unlock();
67 return ref;
70 static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(IDirect3DCubeTexture8 *iface)
72 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
73 ULONG ref = InterlockedDecrement(&This->ref);
75 TRACE("%p decreasing refcount to %u.\n", iface, ref);
77 if (ref == 0) {
78 IDirect3DDevice8 *parentDevice = This->parentDevice;
80 TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
82 wined3d_mutex_lock();
83 IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
84 wined3d_mutex_unlock();
86 /* Release the device last, as it may cause the device to be destroyed. */
87 IDirect3DDevice8_Release(parentDevice);
89 return ref;
92 /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
93 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(IDirect3DCubeTexture8 *iface,
94 IDirect3DDevice8 **device)
96 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
98 TRACE("iface %p, device %p.\n", iface, device);
100 *device = (IDirect3DDevice8 *)This->parentDevice;
101 IDirect3DDevice8_AddRef(*device);
103 TRACE("Returning device %p.\n", *device);
105 return D3D_OK;
108 static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(IDirect3DCubeTexture8 *iface,
109 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
111 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
112 HRESULT hr;
114 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
115 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
117 wined3d_mutex_lock();
118 hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
119 wined3d_mutex_unlock();
121 return hr;
124 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(IDirect3DCubeTexture8 *iface,
125 REFGUID refguid, void *pData, DWORD *pSizeOfData)
127 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
128 HRESULT hr;
130 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
131 iface, debugstr_guid(refguid), pData, pSizeOfData);
133 wined3d_mutex_lock();
134 hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
135 wined3d_mutex_unlock();
137 return hr;
140 static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(IDirect3DCubeTexture8 *iface,
141 REFGUID refguid)
143 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
144 HRESULT hr;
146 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
148 wined3d_mutex_lock();
149 hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
150 wined3d_mutex_unlock();
152 return hr;
155 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(IDirect3DCubeTexture8 *iface,
156 DWORD PriorityNew)
158 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
159 DWORD ret;
161 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
163 wined3d_mutex_lock();
164 ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
165 wined3d_mutex_unlock();
167 return ret;
170 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(IDirect3DCubeTexture8 *iface)
172 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
173 DWORD ret;
175 TRACE("iface %p.\n", iface);
177 wined3d_mutex_lock();
178 ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
179 wined3d_mutex_unlock();
181 return ret;
184 static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(IDirect3DCubeTexture8 *iface)
186 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
188 TRACE("iface %p.\n", iface);
190 wined3d_mutex_lock();
191 IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
192 wined3d_mutex_unlock();
195 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(IDirect3DCubeTexture8 *iface)
197 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
198 D3DRESOURCETYPE type;
200 TRACE("iface %p.\n", iface);
202 wined3d_mutex_lock();
203 type = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
204 wined3d_mutex_unlock();
206 return type;
209 /* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
210 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(IDirect3DCubeTexture8 *iface, DWORD LODNew)
212 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
213 DWORD lod;
215 TRACE("iface %p, lod %u.\n", iface, LODNew);
217 wined3d_mutex_lock();
218 lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
219 wined3d_mutex_unlock();
221 return lod;
224 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(IDirect3DCubeTexture8 *iface)
226 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
227 DWORD lod;
229 TRACE("iface %p.\n", iface);
231 wined3d_mutex_lock();
232 lod = IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This);
233 wined3d_mutex_unlock();
235 return lod;
238 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(IDirect3DCubeTexture8 *iface)
240 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
241 DWORD cnt;
243 TRACE("iface %p.\n", iface);
245 wined3d_mutex_lock();
246 cnt = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
247 wined3d_mutex_unlock();
249 return cnt;
252 /* IDirect3DCubeTexture8 Interface follow: */
253 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(IDirect3DCubeTexture8 *iface,
254 UINT level, D3DSURFACE_DESC *desc)
256 IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
257 struct wined3d_resource *sub_resource;
258 HRESULT hr = D3D_OK;
260 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
262 wined3d_mutex_lock();
263 if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, level)))
264 hr = D3DERR_INVALIDCALL;
265 else
267 struct wined3d_resource_desc wined3d_desc;
269 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
270 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
271 desc->Type = wined3d_desc.resource_type;
272 desc->Usage = wined3d_desc.usage;
273 desc->Pool = wined3d_desc.pool;
274 desc->Size = wined3d_desc.size;
275 desc->MultiSampleType = wined3d_desc.multisample_type;
276 desc->Width = wined3d_desc.width;
277 desc->Height = wined3d_desc.height;
279 wined3d_mutex_unlock();
281 return hr;
284 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
285 D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
287 IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
288 struct wined3d_resource *sub_resource;
289 UINT sub_resource_idx;
291 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
293 wined3d_mutex_lock();
294 sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
295 if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
297 wined3d_mutex_unlock();
298 return D3DERR_INVALIDCALL;
301 *surface = wined3d_resource_get_parent(sub_resource);
302 IDirect3DSurface8_AddRef(*surface);
303 wined3d_mutex_unlock();
305 return D3D_OK;
308 static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(IDirect3DCubeTexture8 *iface,
309 D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
310 DWORD flags)
312 IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
313 struct wined3d_resource *sub_resource;
314 UINT sub_resource_idx;
315 HRESULT hr;
317 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
318 iface, face, level, locked_rect, rect, flags);
320 wined3d_mutex_lock();
321 sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
322 if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
323 hr = D3DERR_INVALIDCALL;
324 else
325 hr = IDirect3DSurface8_LockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource),
326 locked_rect, rect, flags);
327 wined3d_mutex_unlock();
329 return hr;
332 static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(IDirect3DCubeTexture8 *iface,
333 D3DCUBEMAP_FACES FaceType, UINT Level)
335 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
336 UINT sub_resource_idx;
337 HRESULT hr;
339 TRACE("iface %p, face %#x, level %u.\n", iface, FaceType, Level);
341 wined3d_mutex_lock();
342 sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture) * FaceType + Level;
343 hr = IWineD3DCubeTexture_Unmap(This->wineD3DCubeTexture, sub_resource_idx);
344 wined3d_mutex_unlock();
346 return hr;
349 static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(IDirect3DCubeTexture8 *iface,
350 D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect)
352 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
353 HRESULT hr;
355 TRACE("iface %p, face %#x, dirty_rect %p.\n", iface, FaceType, pDirtyRect);
357 wined3d_mutex_lock();
358 hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
359 wined3d_mutex_unlock();
361 return hr;
364 static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
366 /* IUnknown */
367 IDirect3DCubeTexture8Impl_QueryInterface,
368 IDirect3DCubeTexture8Impl_AddRef,
369 IDirect3DCubeTexture8Impl_Release,
370 /* IDirect3DResource8 */
371 IDirect3DCubeTexture8Impl_GetDevice,
372 IDirect3DCubeTexture8Impl_SetPrivateData,
373 IDirect3DCubeTexture8Impl_GetPrivateData,
374 IDirect3DCubeTexture8Impl_FreePrivateData,
375 IDirect3DCubeTexture8Impl_SetPriority,
376 IDirect3DCubeTexture8Impl_GetPriority,
377 IDirect3DCubeTexture8Impl_PreLoad,
378 IDirect3DCubeTexture8Impl_GetType,
379 /* IDirect3DBaseTexture8 */
380 IDirect3DCubeTexture8Impl_SetLOD,
381 IDirect3DCubeTexture8Impl_GetLOD,
382 IDirect3DCubeTexture8Impl_GetLevelCount,
383 /* IDirect3DCubeTexture8 */
384 IDirect3DCubeTexture8Impl_GetLevelDesc,
385 IDirect3DCubeTexture8Impl_GetCubeMapSurface,
386 IDirect3DCubeTexture8Impl_LockRect,
387 IDirect3DCubeTexture8Impl_UnlockRect,
388 IDirect3DCubeTexture8Impl_AddDirtyRect
391 static void STDMETHODCALLTYPE d3d8_cubetexture_wined3d_object_destroyed(void *parent)
393 HeapFree(GetProcessHeap(), 0, parent);
396 static const struct wined3d_parent_ops d3d8_cubetexture_wined3d_parent_ops =
398 d3d8_cubetexture_wined3d_object_destroyed,
401 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
402 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
404 HRESULT hr;
406 texture->IDirect3DCubeTexture8_iface.lpVtbl = &Direct3DCubeTexture8_Vtbl;
407 texture->ref = 1;
409 wined3d_mutex_lock();
410 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels,
411 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
412 &d3d8_cubetexture_wined3d_parent_ops, &texture->wineD3DCubeTexture);
413 wined3d_mutex_unlock();
414 if (FAILED(hr))
416 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
417 return hr;
420 texture->parentDevice = &device->IDirect3DDevice8_iface;
421 IDirect3DDevice8_AddRef(texture->parentDevice);
423 return D3D_OK;