4 * Copyright 2007 Andras Kovacs
5 * Copyright 2009 Henri Verbeet for CodeWeavers
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "d3d10_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d10
);
30 HRESULT WINAPI
D3D10CreateDevice(IDXGIAdapter
*adapter
, D3D10_DRIVER_TYPE driver_type
,
31 HMODULE swrast
, UINT flags
, UINT sdk_version
, ID3D10Device
**device
)
33 IDXGIFactory
*factory
;
36 TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d, device %p\n",
37 adapter
, debug_d3d10_driver_type(driver_type
), swrast
, flags
, sdk_version
, device
);
41 IDXGIAdapter_AddRef(adapter
);
42 hr
= IDXGIAdapter_GetParent(adapter
, &IID_IDXGIFactory
, (void **)&factory
);
45 WARN("Failed to get dxgi factory, returning %#x\n", hr
);
51 hr
= CreateDXGIFactory(&IID_IDXGIFactory
, (void **)&factory
);
54 WARN("Failed to create dxgi factory, returning %#x\n", hr
);
60 case D3D10_DRIVER_TYPE_HARDWARE
:
62 hr
= IDXGIFactory_EnumAdapters(factory
, 0, &adapter
);
65 WARN("No adapters found, returning %#x\n", hr
);
66 IDXGIFactory_Release(factory
);
72 case D3D10_DRIVER_TYPE_NULL
:
73 FIXME("NULL device not implemented, falling back to refrast\n");
74 /* fall through, for now */
75 case D3D10_DRIVER_TYPE_REFERENCE
:
77 HMODULE refrast
= LoadLibraryA("d3d10ref.dll");
80 WARN("Failed to load refrast, returning E_FAIL\n");
81 IDXGIFactory_Release(factory
);
84 hr
= IDXGIFactory_CreateSoftwareAdapter(factory
, refrast
, &adapter
);
88 WARN("Failed to create a software adapter, returning %#x\n", hr
);
89 IDXGIFactory_Release(factory
);
95 case D3D10_DRIVER_TYPE_SOFTWARE
:
99 WARN("Software device requested, but NULL swrast passed, returning E_FAIL\n");
100 IDXGIFactory_Release(factory
);
103 hr
= IDXGIFactory_CreateSoftwareAdapter(factory
, swrast
, &adapter
);
106 WARN("Failed to create a software adapter, returning %#x\n", hr
);
107 IDXGIFactory_Release(factory
);
114 FIXME("Unhandled driver type %#x.\n", driver_type
);
115 IDXGIFactory_Release(factory
);
120 hr
= D3D10CoreCreateDevice(factory
, adapter
, flags
, NULL
, device
);
121 IDXGIAdapter_Release(adapter
);
122 IDXGIFactory_Release(factory
);
125 WARN("Failed to create a device, returning %#x\n", hr
);
129 TRACE("Created ID3D10Device %p\n", *device
);
134 HRESULT WINAPI
D3D10CreateDeviceAndSwapChain(IDXGIAdapter
*adapter
, D3D10_DRIVER_TYPE driver_type
,
135 HMODULE swrast
, UINT flags
, UINT sdk_version
, DXGI_SWAP_CHAIN_DESC
*swapchain_desc
,
136 IDXGISwapChain
**swapchain
, ID3D10Device
**device
)
138 IDXGIDevice
*dxgi_device
;
139 IDXGIFactory
*factory
;
142 TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d,\n"
143 "\tswapchain_desc %p, swapchain %p, device %p\n",
144 adapter
, debug_d3d10_driver_type(driver_type
), swrast
, flags
, sdk_version
,
145 swapchain_desc
, swapchain
, device
);
147 hr
= D3D10CreateDevice(adapter
, driver_type
, swrast
, flags
, sdk_version
, device
);
150 WARN("Failed to create a device, returning %#x\n", hr
);
155 TRACE("Created ID3D10Device %p\n", *device
);
157 hr
= ID3D10Device_QueryInterface(*device
, &IID_IDXGIDevice
, (void **)&dxgi_device
);
160 ERR("Failed to get a dxgi device from the d3d10 device, returning %#x\n", hr
);
161 ID3D10Device_Release(*device
);
166 hr
= IDXGIDevice_GetAdapter(dxgi_device
, &adapter
);
167 IDXGIDevice_Release(dxgi_device
);
170 ERR("Failed to get the device adapter, returning %#x\n", hr
);
171 ID3D10Device_Release(*device
);
176 hr
= IDXGIAdapter_GetParent(adapter
, &IID_IDXGIFactory
, (void **)&factory
);
177 IDXGIAdapter_Release(adapter
);
180 ERR("Failed to get the adapter factory, returning %#x\n", hr
);
181 ID3D10Device_Release(*device
);
186 hr
= IDXGIFactory_CreateSwapChain(factory
, (IUnknown
*)*device
, swapchain_desc
, swapchain
);
187 IDXGIFactory_Release(factory
);
190 ID3D10Device_Release(*device
);
193 WARN("Failed to create a swapchain, returning %#x\n", hr
);
197 TRACE("Created IDXGISwapChain %p\n", *swapchain
);
202 HRESULT WINAPI
D3D10CreateEffectFromMemory(void *data
, SIZE_T data_size
, UINT flags
,
203 ID3D10Device
*device
, ID3D10EffectPool
*effect_pool
, ID3D10Effect
**effect
)
205 struct d3d10_effect
*object
;
208 FIXME("data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p stub!\n",
209 data
, data_size
, flags
, device
, effect_pool
, effect
);
211 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
214 ERR("Failed to allocate D3D10 effect object memory\n");
215 return E_OUTOFMEMORY
;
218 object
->ID3D10Effect_iface
.lpVtbl
= &d3d10_effect_vtbl
;
219 object
->refcount
= 1;
220 ID3D10Device_AddRef(device
);
221 object
->device
= device
;
223 hr
= d3d10_effect_parse(object
, data
, data_size
);
226 ERR("Failed to parse effect\n");
227 IUnknown_Release(&object
->ID3D10Effect_iface
);
231 *effect
= &object
->ID3D10Effect_iface
;
233 TRACE("Created ID3D10Effect %p\n", object
);
238 HRESULT WINAPI
D3D10CompileEffectFromMemory(void *data
, SIZE_T data_size
, const char *filename
,
239 const D3D10_SHADER_MACRO
*defines
, ID3D10Include
*include
, UINT hlsl_flags
, UINT fx_flags
,
240 ID3D10Blob
**effect
, ID3D10Blob
**errors
)
242 FIXME("data %p, data_size %lu, filename %s, defines %p, include %p,"
243 " hlsl_flags %#x, fx_flags %#x, effect %p, errors %p stub!\n",
244 data
, data_size
, wine_dbgstr_a(filename
), defines
, include
,
245 hlsl_flags
, fx_flags
, effect
, errors
);
256 const char * WINAPI
D3D10GetVertexShaderProfile(ID3D10Device
*device
)
258 FIXME("device %p stub!\n", device
);
263 const char * WINAPI
D3D10GetGeometryShaderProfile(ID3D10Device
*device
)
265 FIXME("device %p stub!\n", device
);
270 const char * WINAPI
D3D10GetPixelShaderProfile(ID3D10Device
*device
)
272 FIXME("device %p stub!\n", device
);
277 HRESULT WINAPI
D3D10ReflectShader(const void *data
, SIZE_T data_size
, ID3D10ShaderReflection
**reflector
)
279 struct d3d10_shader_reflection
*object
;
281 FIXME("data %p, data_size %lu, reflector %p stub!\n", data
, data_size
, reflector
);
283 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
286 ERR("Failed to allocate D3D10 shader reflection object memory\n");
287 return E_OUTOFMEMORY
;
290 object
->ID3D10ShaderReflection_iface
.lpVtbl
= &d3d10_shader_reflection_vtbl
;
291 object
->refcount
= 1;
293 *reflector
= &object
->ID3D10ShaderReflection_iface
;
295 TRACE("Created ID3D10ShaderReflection %p\n", object
);