2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
30 BYTE
*c
= (BYTE
*)&format
;
32 /* Don't translate FOURCC formats */
33 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
37 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
38 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
39 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
40 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
41 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
42 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
43 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
44 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
45 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
46 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
47 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
48 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
49 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
50 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
51 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
52 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
53 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
54 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
55 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
56 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
57 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
58 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
59 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
60 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
63 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
64 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
66 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
67 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
68 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
69 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
70 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
72 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
73 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
74 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
75 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
76 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
77 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
78 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
79 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
80 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
81 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
82 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
83 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
84 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
85 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
86 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
88 FIXME("Unhandled wined3d format %#x.\n", format
);
89 return D3DFMT_UNKNOWN
;
93 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
95 BYTE
*c
= (BYTE
*)&format
;
97 /* Don't translate FOURCC formats */
98 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
102 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
103 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
104 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
105 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
106 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
107 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
108 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
109 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
110 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
111 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
112 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
113 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
114 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
115 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
116 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
117 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
118 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
119 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
120 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
121 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
122 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
123 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
124 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
125 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
126 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
127 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
128 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
129 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
130 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
131 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
132 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
133 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
134 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
135 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
136 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
137 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
138 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
139 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
140 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
141 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
142 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
143 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
144 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
145 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
146 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
147 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
148 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
149 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
150 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
151 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
153 FIXME("Unhandled D3DFORMAT %#x\n", format
);
154 return WINED3DFMT_UNKNOWN
;
158 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
160 switch(primitive_type
)
162 case D3DPT_POINTLIST
:
163 return primitive_count
;
166 return primitive_count
* 2;
168 case D3DPT_LINESTRIP
:
169 return primitive_count
+ 1;
171 case D3DPT_TRIANGLELIST
:
172 return primitive_count
* 3;
174 case D3DPT_TRIANGLESTRIP
:
175 case D3DPT_TRIANGLEFAN
:
176 return primitive_count
+ 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type
);
184 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
185 const struct wined3d_swapchain_desc
*swapchain_desc
)
187 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
188 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
189 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
190 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
191 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
192 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
193 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
194 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
195 present_parameters
->Windowed
= swapchain_desc
->windowed
;
196 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
197 present_parameters
->AutoDepthStencilFormat
198 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
199 present_parameters
->Flags
= swapchain_desc
->flags
;
200 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
201 present_parameters
->PresentationInterval
= swapchain_desc
->swap_interval
;
204 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
205 const D3DPRESENT_PARAMETERS
*present_parameters
)
207 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
208 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
209 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
210 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
211 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
212 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
213 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
214 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
215 swapchain_desc
->windowed
= present_parameters
->Windowed
;
216 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
217 swapchain_desc
->auto_depth_stencil_format
218 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
219 swapchain_desc
->flags
= present_parameters
->Flags
;
220 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
221 swapchain_desc
->swap_interval
= present_parameters
->PresentationInterval
;
222 swapchain_desc
->auto_restore_display_mode
= TRUE
;
225 static inline struct d3d9_device
*impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex
*iface
)
227 return CONTAINING_RECORD(iface
, struct d3d9_device
, IDirect3DDevice9Ex_iface
);
230 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
232 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
234 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
235 || IsEqualGUID(riid
, &IID_IUnknown
))
237 IDirect3DDevice9Ex_AddRef(iface
);
242 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
244 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
246 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
247 * It doesn't matter with which function the device was created. */
248 if (!device
->d3d_parent
->extended
)
250 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
252 return E_NOINTERFACE
;
255 IDirect3DDevice9Ex_AddRef(iface
);
260 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
263 return E_NOINTERFACE
;
266 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
268 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
269 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
271 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
276 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
278 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
281 if (device
->in_destruction
)
284 refcount
= InterlockedDecrement(&device
->refcount
);
286 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
291 device
->in_destruction
= TRUE
;
293 wined3d_mutex_lock();
294 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
296 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
298 HeapFree(GetProcessHeap(), 0, device
->fvf_decls
);
300 wined3d_device_uninit_3d(device
->wined3d_device
);
301 wined3d_device_release_focus_window(device
->wined3d_device
);
302 wined3d_device_decref(device
->wined3d_device
);
303 wined3d_mutex_unlock();
305 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
307 HeapFree(GetProcessHeap(), 0, device
);
313 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
315 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
317 TRACE("iface %p.\n", iface
);
319 if (device
->not_reset
)
321 TRACE("D3D9 device is marked not reset.\n");
322 return D3DERR_DEVICENOTRESET
;
328 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
330 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
333 TRACE("iface %p.\n", iface
);
335 wined3d_mutex_lock();
336 hr
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
337 wined3d_mutex_unlock();
342 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
344 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
346 TRACE("iface %p.\n", iface
);
348 wined3d_mutex_lock();
349 wined3d_device_evict_managed_resources(device
->wined3d_device
);
350 wined3d_mutex_unlock();
355 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
357 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
359 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
362 return D3DERR_INVALIDCALL
;
364 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
367 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
369 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
370 WINED3DCAPS
*wined3d_caps
;
373 TRACE("iface %p, caps %p.\n", iface
, caps
);
376 return D3DERR_INVALIDCALL
;
378 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
379 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
381 memset(caps
, 0, sizeof(*caps
));
383 wined3d_mutex_lock();
384 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, wined3d_caps
);
385 wined3d_mutex_unlock();
387 WINECAPSTOD3D9CAPS(caps
, wined3d_caps
)
388 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
390 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
391 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
398 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
400 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
401 struct wined3d_display_mode wined3d_mode
;
404 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
406 wined3d_mutex_lock();
407 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
408 wined3d_mutex_unlock();
412 mode
->Width
= wined3d_mode
.width
;
413 mode
->Height
= wined3d_mode
.height
;
414 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
415 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
421 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
422 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
424 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
426 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
428 wined3d_mutex_lock();
429 wined3d_device_get_creation_parameters(device
->wined3d_device
,
430 (struct wined3d_device_creation_parameters
*)parameters
);
431 wined3d_mutex_unlock();
436 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
437 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
439 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
440 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
443 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
444 iface
, hotspot_x
, hotspot_y
, bitmap
);
448 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
449 return D3DERR_INVALIDCALL
;
452 wined3d_mutex_lock();
453 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
454 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_surface
);
455 wined3d_mutex_unlock();
460 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
462 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
464 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
466 wined3d_mutex_lock();
467 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
468 wined3d_mutex_unlock();
471 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
473 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
476 TRACE("iface %p, show %#x.\n", iface
, show
);
478 wined3d_mutex_lock();
479 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
480 wined3d_mutex_unlock();
485 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
486 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
488 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
489 struct wined3d_swapchain_desc desc
;
490 struct d3d9_swapchain
*object
;
493 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
494 iface
, present_parameters
, swapchain
);
496 wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
);
497 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, &object
)))
498 *swapchain
= &object
->IDirect3DSwapChain9_iface
;
499 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
504 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
505 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
507 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
508 struct wined3d_swapchain
*wined3d_swapchain
;
509 struct d3d9_swapchain
*swapchain_impl
;
512 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
514 wined3d_mutex_lock();
515 if ((wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, swapchain_idx
)))
517 swapchain_impl
= wined3d_swapchain_get_parent(wined3d_swapchain
);
518 *swapchain
= &swapchain_impl
->IDirect3DSwapChain9_iface
;
519 IDirect3DSwapChain9_AddRef(*swapchain
);
525 hr
= D3DERR_INVALIDCALL
;
527 wined3d_mutex_unlock();
532 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
534 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
537 TRACE("iface %p.\n", iface
);
539 wined3d_mutex_lock();
540 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
541 wined3d_mutex_unlock();
546 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
548 struct wined3d_resource_desc desc
;
550 wined3d_resource_get_desc(resource
, &desc
);
551 if (desc
.pool
== WINED3D_POOL_DEFAULT
)
553 struct d3d9_surface
*surface
;
555 if (desc
.resource_type
!= WINED3D_RTYPE_SURFACE
)
557 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
558 return D3DERR_INVALIDCALL
;
561 surface
= wined3d_resource_get_parent(resource
);
562 if (surface
->refcount
)
564 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
565 return D3DERR_INVALIDCALL
;
568 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
574 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
575 D3DPRESENT_PARAMETERS
*present_parameters
)
577 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
578 struct wined3d_swapchain_desc swapchain_desc
;
581 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
583 wined3d_mutex_lock();
584 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
);
585 hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
, NULL
, reset_enum_callback
);
587 device
->not_reset
= TRUE
;
589 device
->not_reset
= FALSE
;
590 wined3d_mutex_unlock();
595 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
596 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
598 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
601 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
602 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
);
604 wined3d_mutex_lock();
605 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
606 dst_window_override
, dirty_region
, 0);
607 wined3d_mutex_unlock();
612 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
613 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
615 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
616 struct wined3d_surface
*wined3d_surface
= NULL
;
617 struct d3d9_surface
*surface_impl
;
620 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
621 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
623 wined3d_mutex_lock();
624 hr
= wined3d_device_get_back_buffer(device
->wined3d_device
, swapchain
,
625 backbuffer_idx
, (enum wined3d_backbuffer_type
)backbuffer_type
, &wined3d_surface
);
626 if (SUCCEEDED(hr
) && wined3d_surface
&& backbuffer
)
628 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
629 *backbuffer
= &surface_impl
->IDirect3DSurface9_iface
;
630 IDirect3DSurface9_AddRef(*backbuffer
);
632 wined3d_mutex_unlock();
636 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
637 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
639 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
642 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
644 wined3d_mutex_lock();
645 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
646 swapchain
, (struct wined3d_raster_status
*)raster_status
);
647 wined3d_mutex_unlock();
652 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
654 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
657 TRACE("iface %p, enable %#x.\n", iface
, enable
);
659 wined3d_mutex_lock();
660 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
661 wined3d_mutex_unlock();
666 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
667 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
669 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
671 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
673 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
674 wined3d_mutex_lock();
675 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
676 wined3d_mutex_unlock();
679 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
681 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
683 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
685 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
686 wined3d_mutex_lock();
687 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
688 wined3d_mutex_unlock();
691 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
692 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
693 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
695 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
696 struct d3d9_texture
*object
;
697 BOOL set_mem
= FALSE
;
700 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
701 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
705 if (pool
== D3DPOOL_SYSTEMMEM
)
708 return D3DERR_INVALIDCALL
;
712 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
715 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
718 ERR("Failed to allocate texture memory.\n");
719 return D3DERR_OUTOFVIDEOMEMORY
;
722 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
725 WARN("Failed to initialize texture, hr %#x.\n", hr
);
726 HeapFree(GetProcessHeap(), 0, object
);
732 struct wined3d_resource
*resource
;
733 struct d3d9_surface
*surface
;
735 resource
= wined3d_texture_get_sub_resource(object
->wined3d_texture
, 0);
736 surface
= wined3d_resource_get_parent(resource
);
737 wined3d_surface_set_mem(surface
->wined3d_surface
, *shared_handle
);
740 TRACE("Created texture %p.\n", object
);
741 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
746 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
747 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
748 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
750 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
751 struct d3d9_texture
*object
;
754 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
755 iface
, width
, height
, depth
, levels
);
756 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
757 usage
, format
, pool
, texture
, shared_handle
);
760 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
762 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
765 ERR("Failed to allocate volume texture memory.\n");
766 return D3DERR_OUTOFVIDEOMEMORY
;
769 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
772 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
773 HeapFree(GetProcessHeap(), 0, object
);
777 TRACE("Created volume texture %p.\n", object
);
778 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
783 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
784 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
785 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
787 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
788 struct d3d9_texture
*object
;
791 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
792 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
795 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
797 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
800 ERR("Failed to allocate cube texture memory.\n");
801 return D3DERR_OUTOFVIDEOMEMORY
;
804 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
807 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
808 HeapFree(GetProcessHeap(), 0, object
);
812 TRACE("Created cube texture %p.\n", object
);
813 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
818 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
819 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
820 HANDLE
*shared_handle
)
822 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
823 struct d3d9_vertexbuffer
*object
;
826 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
827 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
830 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
832 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
835 ERR("Failed to allocate buffer memory.\n");
836 return D3DERR_OUTOFVIDEOMEMORY
;
839 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
842 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
843 HeapFree(GetProcessHeap(), 0, object
);
847 TRACE("Created vertex buffer %p.\n", object
);
848 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
853 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
854 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
855 HANDLE
*shared_handle
)
857 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
858 struct d3d9_indexbuffer
*object
;
861 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
862 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
865 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
867 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
870 ERR("Failed to allocate buffer memory.\n");
871 return D3DERR_OUTOFVIDEOMEMORY
;
874 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
877 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
878 HeapFree(GetProcessHeap(), 0, object
);
882 TRACE("Created index buffer %p.\n", object
);
883 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
888 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, UINT width
, UINT height
,
889 D3DFORMAT format
, BOOL lockable
, BOOL discard
, IDirect3DSurface9
**surface
, UINT usage
,
890 D3DPOOL pool
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
)
892 struct d3d9_surface
*object
;
895 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, surface %p.\n"
896 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
897 device
, width
, height
, format
, lockable
, discard
, surface
, usage
, pool
,
898 multisample_type
, multisample_quality
);
900 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
902 FIXME("Failed to allocate surface memory.\n");
903 return D3DERR_OUTOFVIDEOMEMORY
;
906 if (FAILED(hr
= surface_init(object
, device
, width
, height
, format
, lockable
,
907 discard
, usage
, pool
, multisample_type
, multisample_quality
)))
909 WARN("Failed to initialize surface, hr %#x.\n", hr
);
910 HeapFree(GetProcessHeap(), 0, object
);
914 TRACE("Created surface %p.\n", object
);
915 *surface
= &object
->IDirect3DSurface9_iface
;
920 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
921 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
922 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
924 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
926 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
927 "lockable %#x, surface %p, shared_handle %p.\n",
928 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
929 lockable
, surface
, shared_handle
);
932 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
934 return d3d9_device_create_surface(device
, width
, height
, format
, lockable
, FALSE
, surface
,
935 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
);
938 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
939 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
940 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
942 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
944 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
945 "discard %#x, surface %p, shared_handle %p.\n",
946 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
947 discard
, surface
, shared_handle
);
950 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
952 return d3d9_device_create_surface(device
, width
, height
, format
, TRUE
, discard
, surface
,
953 D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
);
957 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
958 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
959 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
961 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
962 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
963 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
966 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
967 iface
, src_surface
, src_rect
, dst_surface
, dst_point
);
969 wined3d_mutex_lock();
970 hr
= wined3d_device_update_surface(device
->wined3d_device
, src
->wined3d_surface
, src_rect
,
971 dst
->wined3d_surface
, dst_point
);
972 wined3d_mutex_unlock();
977 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
978 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
980 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
981 struct d3d9_texture
*src_impl
, *dst_impl
;
984 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
986 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
987 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
989 wined3d_mutex_lock();
990 hr
= wined3d_device_update_texture(device
->wined3d_device
,
991 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
992 wined3d_mutex_unlock();
997 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
998 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1000 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1001 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1004 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1006 wined3d_mutex_lock();
1007 hr
= wined3d_surface_get_render_target_data(dst_impl
->wined3d_surface
, rt_impl
->wined3d_surface
);
1008 wined3d_mutex_unlock();
1013 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1014 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1016 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1017 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1020 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1022 wined3d_mutex_lock();
1023 hr
= wined3d_device_get_front_buffer_data(device
->wined3d_device
, swapchain
, dst_impl
->wined3d_surface
);
1024 wined3d_mutex_unlock();
1029 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1030 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1032 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1033 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1034 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1035 HRESULT hr
= D3DERR_INVALIDCALL
;
1036 struct wined3d_resource_desc src_desc
, dst_desc
;
1037 struct wined3d_resource
*wined3d_resource
;
1039 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1040 iface
, src_surface
, src_rect
, dst_surface
, dst_rect
, filter
);
1042 wined3d_mutex_lock();
1043 wined3d_resource
= wined3d_surface_get_resource(dst
->wined3d_surface
);
1044 wined3d_resource_get_desc(wined3d_resource
, &dst_desc
);
1046 wined3d_resource
= wined3d_surface_get_resource(src
->wined3d_surface
);
1047 wined3d_resource_get_desc(wined3d_resource
, &src_desc
);
1049 if (src_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1051 if (device
->in_scene
)
1053 WARN("Rejecting depth / stencil blit while in scene.\n");
1059 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1060 || src_rect
->bottom
!= src_desc
.height
)
1062 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1063 wine_dbgstr_rect(src_rect
));
1069 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1070 || dst_rect
->bottom
!= dst_desc
.height
)
1072 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1073 wine_dbgstr_rect(dst_rect
));
1077 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1079 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1084 hr
= wined3d_surface_blt(dst
->wined3d_surface
, dst_rect
, src
->wined3d_surface
, src_rect
, 0, NULL
, filter
);
1085 if (hr
== WINEDDERR_INVALIDRECT
)
1086 hr
= D3DERR_INVALIDCALL
;
1089 wined3d_mutex_unlock();
1093 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1094 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1096 const struct wined3d_color c
=
1098 ((color
>> 16) & 0xff) / 255.0f
,
1099 ((color
>> 8) & 0xff) / 255.0f
,
1100 (color
& 0xff) / 255.0f
,
1101 ((color
>> 24) & 0xff) / 255.0f
,
1103 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1104 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1105 struct wined3d_resource
*wined3d_resource
;
1106 struct wined3d_resource_desc desc
;
1109 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1111 wined3d_mutex_lock();
1113 wined3d_resource
= wined3d_surface_get_resource(surface_impl
->wined3d_surface
);
1114 wined3d_resource_get_desc(wined3d_resource
, &desc
);
1116 /* This method is only allowed with surfaces that are render targets, or
1117 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1118 if (!(desc
.usage
& WINED3DUSAGE_RENDERTARGET
) && desc
.pool
!= WINED3D_POOL_DEFAULT
)
1120 wined3d_mutex_unlock();
1121 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1122 return D3DERR_INVALIDCALL
;
1125 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1126 hr
= wined3d_device_color_fill(device
->wined3d_device
, surface_impl
->wined3d_surface
, rect
, &c
);
1128 wined3d_mutex_unlock();
1133 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1134 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1135 HANDLE
*shared_handle
)
1137 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1139 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1140 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1143 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1145 if (pool
== D3DPOOL_MANAGED
)
1147 WARN("Attempting to create a managed offscreen plain surface.\n");
1148 return D3DERR_INVALIDCALL
;
1150 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1151 * regardless of the pool they're created in. Should we set dynamic usage
1153 return d3d9_device_create_surface(device
, width
, height
, format
, TRUE
,
1154 FALSE
, surface
, 0, pool
, D3DMULTISAMPLE_NONE
, 0);
1157 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
1159 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1160 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1163 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1165 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1167 WARN("Invalid index %u specified.\n", idx
);
1168 return D3DERR_INVALIDCALL
;
1171 wined3d_mutex_lock();
1172 hr
= wined3d_device_set_render_target(device
->wined3d_device
, idx
,
1173 surface_impl
? surface_impl
->wined3d_surface
: NULL
, TRUE
);
1174 wined3d_mutex_unlock();
1179 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
1181 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1182 struct wined3d_surface
*wined3d_surface
;
1183 struct d3d9_surface
*surface_impl
;
1184 HRESULT hr
= D3D_OK
;
1186 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1189 return D3DERR_INVALIDCALL
;
1191 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1193 WARN("Invalid index %u specified.\n", idx
);
1194 return D3DERR_INVALIDCALL
;
1197 wined3d_mutex_lock();
1198 if ((wined3d_surface
= wined3d_device_get_render_target(device
->wined3d_device
, idx
)))
1200 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
1201 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1202 IDirect3DSurface9_AddRef(*surface
);
1206 hr
= WINED3DERR_NOTFOUND
;
1209 wined3d_mutex_unlock();
1214 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
1216 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1217 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
1219 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1221 wined3d_mutex_lock();
1222 wined3d_device_set_depth_stencil(device
->wined3d_device
, ds_impl
? ds_impl
->wined3d_surface
: NULL
);
1223 wined3d_mutex_unlock();
1228 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
1230 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1231 struct wined3d_surface
*wined3d_surface
;
1232 struct d3d9_surface
*surface_impl
;
1233 HRESULT hr
= D3D_OK
;
1235 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1238 return D3DERR_INVALIDCALL
;
1240 wined3d_mutex_lock();
1241 if ((wined3d_surface
= wined3d_device_get_depth_stencil(device
->wined3d_device
)))
1243 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
1244 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
1245 IDirect3DSurface9_AddRef(*depth_stencil
);
1249 hr
= WINED3DERR_NOTFOUND
;
1250 *depth_stencil
= NULL
;
1252 wined3d_mutex_unlock();
1257 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
1259 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1262 TRACE("iface %p.\n", iface
);
1264 wined3d_mutex_lock();
1265 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
1266 device
->in_scene
= TRUE
;
1267 wined3d_mutex_unlock();
1272 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
1274 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1277 TRACE("iface %p.\n", iface
);
1279 wined3d_mutex_lock();
1280 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
1281 device
->in_scene
= FALSE
;
1282 wined3d_mutex_unlock();
1287 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1288 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1290 const struct wined3d_color c
=
1292 ((color
>> 16) & 0xff) / 255.0f
,
1293 ((color
>> 8) & 0xff) / 255.0f
,
1294 (color
& 0xff) / 255.0f
,
1295 ((color
>> 24) & 0xff) / 255.0f
,
1297 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1300 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1301 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1303 wined3d_mutex_lock();
1304 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1305 wined3d_mutex_unlock();
1310 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
1311 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1313 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1315 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1317 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1318 wined3d_mutex_lock();
1319 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1320 wined3d_mutex_unlock();
1325 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
1326 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1328 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1330 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1332 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1333 wined3d_mutex_lock();
1334 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1335 wined3d_mutex_unlock();
1340 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1341 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1343 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1345 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1347 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1348 wined3d_mutex_lock();
1349 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1350 wined3d_mutex_unlock();
1355 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
1357 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1359 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1361 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1362 wined3d_mutex_lock();
1363 wined3d_device_set_viewport(device
->wined3d_device
, (const struct wined3d_viewport
*)viewport
);
1364 wined3d_mutex_unlock();
1369 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
1371 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1373 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1375 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1376 wined3d_mutex_lock();
1377 wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
1378 wined3d_mutex_unlock();
1383 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
1385 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1387 TRACE("iface %p, material %p.\n", iface
, material
);
1389 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1390 wined3d_mutex_lock();
1391 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1392 wined3d_mutex_unlock();
1397 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
1399 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1401 TRACE("iface %p, material %p.\n", iface
, material
);
1403 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1404 wined3d_mutex_lock();
1405 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1406 wined3d_mutex_unlock();
1411 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
1413 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1416 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1418 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1419 wined3d_mutex_lock();
1420 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1421 wined3d_mutex_unlock();
1426 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
1428 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1431 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1433 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1434 wined3d_mutex_lock();
1435 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1436 wined3d_mutex_unlock();
1441 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
1443 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1446 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1448 wined3d_mutex_lock();
1449 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1450 wined3d_mutex_unlock();
1455 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enable
)
1457 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1460 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1462 wined3d_mutex_lock();
1463 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1464 wined3d_mutex_unlock();
1469 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
1471 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1474 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1476 wined3d_mutex_lock();
1477 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1478 wined3d_mutex_unlock();
1483 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
1485 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1488 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1490 wined3d_mutex_lock();
1491 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1492 wined3d_mutex_unlock();
1497 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
1498 D3DRENDERSTATETYPE state
, DWORD value
)
1500 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1502 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1504 wined3d_mutex_lock();
1505 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1506 wined3d_mutex_unlock();
1511 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
1512 D3DRENDERSTATETYPE state
, DWORD
*value
)
1514 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1516 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1518 wined3d_mutex_lock();
1519 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1520 wined3d_mutex_unlock();
1525 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1526 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1528 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1529 struct d3d9_stateblock
*object
;
1532 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1534 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1536 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1537 return D3DERR_INVALIDCALL
;
1540 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1543 ERR("Failed to allocate stateblock memory.\n");
1544 return E_OUTOFMEMORY
;
1547 hr
= stateblock_init(object
, device
, type
, NULL
);
1550 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1551 HeapFree(GetProcessHeap(), 0, object
);
1555 TRACE("Created stateblock %p.\n", object
);
1556 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1561 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1563 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1566 TRACE("iface %p.\n", iface
);
1568 wined3d_mutex_lock();
1569 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1570 wined3d_mutex_unlock();
1575 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
1577 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1578 struct wined3d_stateblock
*wined3d_stateblock
;
1579 struct d3d9_stateblock
*object
;
1582 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1584 wined3d_mutex_lock();
1585 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &wined3d_stateblock
);
1586 wined3d_mutex_unlock();
1589 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1593 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1596 ERR("Failed to allocate stateblock memory.\n");
1597 wined3d_mutex_lock();
1598 wined3d_stateblock_decref(wined3d_stateblock
);
1599 wined3d_mutex_unlock();
1600 return E_OUTOFMEMORY
;
1603 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
1606 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1607 wined3d_mutex_lock();
1608 wined3d_stateblock_decref(wined3d_stateblock
);
1609 wined3d_mutex_unlock();
1610 HeapFree(GetProcessHeap(), 0, object
);
1614 TRACE("Created stateblock %p.\n", object
);
1615 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1620 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
1622 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1625 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1627 wined3d_mutex_lock();
1628 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1629 wined3d_mutex_unlock();
1634 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
1636 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1639 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1641 wined3d_mutex_lock();
1642 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
1643 wined3d_mutex_unlock();
1648 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
1650 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1651 struct wined3d_texture
*wined3d_texture
= NULL
;
1652 struct d3d9_texture
*texture_impl
;
1654 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1657 return D3DERR_INVALIDCALL
;
1659 wined3d_mutex_lock();
1660 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
1662 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
1663 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
1664 IDirect3DBaseTexture9_AddRef(*texture
);
1670 wined3d_mutex_unlock();
1675 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
1677 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1678 struct d3d9_texture
*texture_impl
;
1681 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1683 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
1685 wined3d_mutex_lock();
1686 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1687 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
1688 wined3d_mutex_unlock();
1693 static const enum wined3d_texture_stage_state tss_lookup
[] =
1695 WINED3D_TSS_INVALID
, /* 0, unused */
1696 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
1697 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
1698 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
1699 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
1700 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
1701 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
1702 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
1703 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
1704 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
1705 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
1706 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
1707 WINED3D_TSS_INVALID
, /* 12, unused */
1708 WINED3D_TSS_INVALID
, /* 13, unused */
1709 WINED3D_TSS_INVALID
, /* 14, unused */
1710 WINED3D_TSS_INVALID
, /* 15, unused */
1711 WINED3D_TSS_INVALID
, /* 16, unused */
1712 WINED3D_TSS_INVALID
, /* 17, unused */
1713 WINED3D_TSS_INVALID
, /* 18, unused */
1714 WINED3D_TSS_INVALID
, /* 19, unused */
1715 WINED3D_TSS_INVALID
, /* 20, unused */
1716 WINED3D_TSS_INVALID
, /* 21, unused */
1717 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
1718 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
1719 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1720 WINED3D_TSS_INVALID
, /* 25, unused */
1721 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
1722 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
1723 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
1724 WINED3D_TSS_INVALID
, /* 29, unused */
1725 WINED3D_TSS_INVALID
, /* 30, unused */
1726 WINED3D_TSS_INVALID
, /* 31, unused */
1727 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
1730 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
1731 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
1733 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1735 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
1737 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1739 WARN("Invalid state %#x passed.\n", state
);
1743 wined3d_mutex_lock();
1744 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
]);
1745 wined3d_mutex_unlock();
1750 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
1751 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
1753 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1755 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
1757 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1759 WARN("Invalid state %#x passed.\n", state
);
1763 wined3d_mutex_lock();
1764 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
], value
);
1765 wined3d_mutex_unlock();
1770 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
1771 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
1773 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1775 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, sampler
, state
, value
);
1777 wined3d_mutex_lock();
1778 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, sampler
, state
);
1779 wined3d_mutex_unlock();
1784 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
1785 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
1787 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1789 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
1791 wined3d_mutex_lock();
1792 wined3d_device_set_sampler_state(device
->wined3d_device
, sampler
, state
, value
);
1793 wined3d_mutex_unlock();
1798 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
1800 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1803 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
1805 wined3d_mutex_lock();
1806 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
1807 wined3d_mutex_unlock();
1812 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1813 UINT palette_idx
, const PALETTEENTRY
*entries
)
1815 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
1817 return D3DERR_INVALIDCALL
;
1820 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1821 UINT palette_idx
, PALETTEENTRY
*entries
)
1823 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
1825 return D3DERR_INVALIDCALL
;
1828 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
1830 FIXME("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
1832 return D3DERR_INVALIDCALL
;
1835 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
1837 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
1839 return D3DERR_INVALIDCALL
;
1842 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
1844 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1846 TRACE("iface %p, rect %p.\n", iface
, rect
);
1848 wined3d_mutex_lock();
1849 wined3d_device_set_scissor_rect(device
->wined3d_device
, rect
);
1850 wined3d_mutex_unlock();
1855 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
1857 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1859 TRACE("iface %p, rect %p.\n", iface
, rect
);
1861 wined3d_mutex_lock();
1862 wined3d_device_get_scissor_rect(device
->wined3d_device
, rect
);
1863 wined3d_mutex_unlock();
1868 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
1870 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1872 TRACE("iface %p, software %#x.\n", iface
, software
);
1874 wined3d_mutex_lock();
1875 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
1876 wined3d_mutex_unlock();
1881 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
1883 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1886 TRACE("iface %p.\n", iface
);
1888 wined3d_mutex_lock();
1889 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
1890 wined3d_mutex_unlock();
1895 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
1897 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1900 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
1902 wined3d_mutex_lock();
1903 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
1904 wined3d_mutex_unlock();
1909 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
1911 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1914 TRACE("iface %p.\n", iface
);
1916 wined3d_mutex_lock();
1917 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
1918 wined3d_mutex_unlock();
1923 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
1924 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
1926 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1929 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1930 iface
, primitive_type
, start_vertex
, primitive_count
);
1932 wined3d_mutex_lock();
1933 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1934 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
1935 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1936 wined3d_mutex_unlock();
1941 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
1942 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
1943 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
1945 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1948 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1949 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1950 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
1951 vertex_count
, start_idx
, primitive_count
);
1953 wined3d_mutex_lock();
1954 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
1955 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1956 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
1957 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1958 wined3d_mutex_unlock();
1963 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
1964 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
1966 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1969 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1970 iface
, primitive_type
, primitive_count
, data
, stride
);
1972 wined3d_mutex_lock();
1973 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1974 hr
= wined3d_device_draw_primitive_up(device
->wined3d_device
,
1975 vertex_count_from_primitive_count(primitive_type
, primitive_count
),
1977 wined3d_mutex_unlock();
1982 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
1983 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT index_count
,
1984 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
1985 const void *vertex_data
, UINT vertex_stride
)
1987 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1990 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1991 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1992 iface
, primitive_type
, min_vertex_idx
, index_count
, primitive_count
,
1993 index_data
, index_format
, vertex_data
, vertex_stride
);
1995 wined3d_mutex_lock();
1996 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1997 hr
= wined3d_device_draw_indexed_primitive_up(device
->wined3d_device
,
1998 vertex_count_from_primitive_count(primitive_type
, primitive_count
), index_data
,
1999 wined3dformat_from_d3dformat(index_format
), vertex_data
, vertex_stride
);
2000 wined3d_mutex_unlock();
2005 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2006 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
2007 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
2009 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2010 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
2011 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2014 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2015 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
2017 wined3d_mutex_lock();
2018 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
2019 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
2020 flags
, dst_impl
->fvf
);
2021 wined3d_mutex_unlock();
2026 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2027 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2029 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2030 struct d3d9_vertex_declaration
*object
;
2033 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2037 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2038 return D3DERR_INVALIDCALL
;
2041 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
2042 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
2047 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2048 IDirect3DVertexDeclaration9
*declaration
)
2050 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2051 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2053 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2055 wined3d_mutex_lock();
2056 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2057 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
2058 wined3d_mutex_unlock();
2063 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2064 IDirect3DVertexDeclaration9
**declaration
)
2066 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2067 struct wined3d_vertex_declaration
*wined3d_declaration
;
2068 struct d3d9_vertex_declaration
*declaration_impl
;
2070 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2072 if (!declaration
) return D3DERR_INVALIDCALL
;
2074 wined3d_mutex_lock();
2075 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2077 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2078 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
2079 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2083 *declaration
= NULL
;
2085 wined3d_mutex_unlock();
2087 TRACE("Returning %p.\n", *declaration
);
2091 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
2093 struct wined3d_vertex_declaration
*wined3d_declaration
;
2094 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
2095 struct d3d9_vertex_declaration
*d3d9_declaration
;
2096 D3DVERTEXELEMENT9
*elements
;
2097 int p
, low
, high
; /* deliberately signed */
2100 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2103 high
= device
->fvf_decl_count
- 1;
2106 p
= (low
+ high
) >> 1;
2109 if (fvf_decls
[p
].fvf
== fvf
)
2111 TRACE("found %p.\n", fvf_decls
[p
].decl
);
2112 return fvf_decls
[p
].decl
;
2115 if (fvf_decls
[p
].fvf
< fvf
)
2120 TRACE("not found. Creating and inserting at position %d.\n", low
);
2122 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
2125 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
2126 HeapFree(GetProcessHeap(), 0, elements
);
2130 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
2132 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
2134 fvf_decls
= HeapReAlloc(GetProcessHeap(), 0, fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
));
2137 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2140 device
->fvf_decls
= fvf_decls
;
2141 device
->fvf_decl_size
+= grow
;
2144 d3d9_declaration
->fvf
= fvf
;
2145 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
2146 wined3d_vertex_declaration_incref(wined3d_declaration
);
2147 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2149 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
2150 fvf_decls
[low
].decl
= wined3d_declaration
;
2151 fvf_decls
[low
].fvf
= fvf
;
2152 ++device
->fvf_decl_count
;
2154 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
2156 return wined3d_declaration
;
2159 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
2161 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2162 struct wined3d_vertex_declaration
*decl
;
2164 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
2168 WARN("%#x is not a valid FVF.\n", fvf
);
2172 wined3d_mutex_lock();
2173 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
2175 wined3d_mutex_unlock();
2176 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
2177 return D3DERR_DRIVERINTERNALERROR
;
2180 wined3d_device_set_vertex_declaration(device
->wined3d_device
, decl
);
2181 wined3d_mutex_unlock();
2186 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
2188 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2189 struct wined3d_vertex_declaration
*wined3d_declaration
;
2190 struct d3d9_vertex_declaration
*d3d9_declaration
;
2192 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
2194 wined3d_mutex_lock();
2195 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2197 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2198 *fvf
= d3d9_declaration
->fvf
;
2204 wined3d_mutex_unlock();
2206 TRACE("Returning FVF %#x.\n", *fvf
);
2211 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2212 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2214 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2215 struct d3d9_vertexshader
*object
;
2218 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2220 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2223 ERR("Failed to allocate vertex shader memory.\n");
2224 return E_OUTOFMEMORY
;
2227 hr
= vertexshader_init(object
, device
, byte_code
);
2230 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2231 HeapFree(GetProcessHeap(), 0, object
);
2235 TRACE("Created vertex shader %p.\n", object
);
2236 *shader
= &object
->IDirect3DVertexShader9_iface
;
2241 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
2243 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2244 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2246 TRACE("iface %p, shader %p.\n", iface
, shader
);
2248 wined3d_mutex_lock();
2249 wined3d_device_set_vertex_shader(device
->wined3d_device
,
2250 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2251 wined3d_mutex_unlock();
2256 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
2258 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2259 struct d3d9_vertexshader
*shader_impl
;
2260 struct wined3d_shader
*wined3d_shader
;
2262 TRACE("iface %p, shader %p.\n", iface
, shader
);
2264 wined3d_mutex_lock();
2265 if ((wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
2267 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2268 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
2269 IDirect3DVertexShader9_AddRef(*shader
);
2275 wined3d_mutex_unlock();
2277 TRACE("Returning %p.\n", *shader
);
2282 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2283 UINT reg_idx
, const float *data
, UINT count
)
2285 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2288 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2290 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2292 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2293 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2294 return D3DERR_INVALIDCALL
;
2297 wined3d_mutex_lock();
2298 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2299 wined3d_mutex_unlock();
2304 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2305 UINT reg_idx
, float *data
, UINT count
)
2307 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2310 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2312 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2314 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2315 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2316 return D3DERR_INVALIDCALL
;
2319 wined3d_mutex_lock();
2320 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2321 wined3d_mutex_unlock();
2326 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2327 UINT reg_idx
, const int *data
, UINT count
)
2329 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2332 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2334 wined3d_mutex_lock();
2335 hr
= wined3d_device_set_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2336 wined3d_mutex_unlock();
2341 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2342 UINT reg_idx
, int *data
, UINT count
)
2344 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2347 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2349 wined3d_mutex_lock();
2350 hr
= wined3d_device_get_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2351 wined3d_mutex_unlock();
2356 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2357 UINT reg_idx
, const BOOL
*data
, UINT count
)
2359 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2362 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2364 wined3d_mutex_lock();
2365 hr
= wined3d_device_set_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2366 wined3d_mutex_unlock();
2371 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2372 UINT reg_idx
, BOOL
*data
, UINT count
)
2374 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2377 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2379 wined3d_mutex_lock();
2380 hr
= wined3d_device_get_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2381 wined3d_mutex_unlock();
2386 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
2387 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
2389 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2390 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
2393 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2394 iface
, stream_idx
, buffer
, offset
, stride
);
2396 wined3d_mutex_lock();
2397 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2398 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, offset
, stride
);
2399 wined3d_mutex_unlock();
2404 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2405 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
2407 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2408 struct d3d9_vertexbuffer
*buffer_impl
;
2409 struct wined3d_buffer
*wined3d_buffer
;
2412 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2413 iface
, stream_idx
, buffer
, offset
, stride
);
2416 return D3DERR_INVALIDCALL
;
2418 wined3d_mutex_lock();
2419 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, offset
, stride
);
2420 if (SUCCEEDED(hr
) && wined3d_buffer
)
2422 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2423 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
2424 IDirect3DVertexBuffer9_AddRef(*buffer
);
2425 wined3d_buffer_decref(wined3d_buffer
);
2430 FIXME("Call to GetStreamSource failed %p %p\n", offset
, stride
);
2433 wined3d_mutex_unlock();
2438 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
2440 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2443 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
2445 wined3d_mutex_lock();
2446 hr
= wined3d_device_set_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2447 wined3d_mutex_unlock();
2452 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
2454 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2457 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
2459 wined3d_mutex_lock();
2460 hr
= wined3d_device_get_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2461 wined3d_mutex_unlock();
2466 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
2468 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2469 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
2471 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
2473 wined3d_mutex_lock();
2474 wined3d_device_set_index_buffer(device
->wined3d_device
,
2475 ib
? ib
->wined3d_buffer
: NULL
,
2476 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2477 wined3d_mutex_unlock();
2482 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
2484 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2485 struct wined3d_buffer
*wined3d_buffer
;
2486 struct d3d9_indexbuffer
*buffer_impl
;
2488 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
2491 return D3DERR_INVALIDCALL
;
2493 wined3d_mutex_lock();
2494 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
)))
2496 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2497 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
2498 IDirect3DIndexBuffer9_AddRef(*buffer
);
2504 wined3d_mutex_unlock();
2509 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
2510 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
2512 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2513 struct d3d9_pixelshader
*object
;
2516 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2518 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2521 FIXME("Failed to allocate pixel shader memory.\n");
2522 return E_OUTOFMEMORY
;
2525 hr
= pixelshader_init(object
, device
, byte_code
);
2528 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2529 HeapFree(GetProcessHeap(), 0, object
);
2533 TRACE("Created pixel shader %p.\n", object
);
2534 *shader
= &object
->IDirect3DPixelShader9_iface
;
2539 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
2541 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2542 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
2544 TRACE("iface %p, shader %p.\n", iface
, shader
);
2546 wined3d_mutex_lock();
2547 wined3d_device_set_pixel_shader(device
->wined3d_device
,
2548 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2549 wined3d_mutex_unlock();
2554 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
2556 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2557 struct d3d9_pixelshader
*shader_impl
;
2558 struct wined3d_shader
*wined3d_shader
;
2560 TRACE("iface %p, shader %p.\n", iface
, shader
);
2562 if (!shader
) return D3DERR_INVALIDCALL
;
2564 wined3d_mutex_lock();
2565 if ((wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
2567 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2568 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
2569 IDirect3DPixelShader9_AddRef(*shader
);
2575 wined3d_mutex_unlock();
2577 TRACE("Returning %p.\n", *shader
);
2582 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2583 UINT reg_idx
, const float *data
, UINT count
)
2585 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2588 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2590 wined3d_mutex_lock();
2591 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2592 wined3d_mutex_unlock();
2597 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2598 UINT reg_idx
, float *data
, UINT count
)
2600 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2603 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2605 wined3d_mutex_lock();
2606 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2607 wined3d_mutex_unlock();
2612 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2613 UINT reg_idx
, const int *data
, UINT count
)
2615 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2618 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2620 wined3d_mutex_lock();
2621 hr
= wined3d_device_set_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2622 wined3d_mutex_unlock();
2627 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2628 UINT reg_idx
, int *data
, UINT count
)
2630 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2633 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2635 wined3d_mutex_lock();
2636 hr
= wined3d_device_get_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2637 wined3d_mutex_unlock();
2642 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2643 UINT reg_idx
, const BOOL
*data
, UINT count
)
2645 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2648 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2650 wined3d_mutex_lock();
2651 hr
= wined3d_device_set_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2652 wined3d_mutex_unlock();
2657 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2658 UINT reg_idx
, BOOL
*data
, UINT count
)
2660 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2663 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2665 wined3d_mutex_lock();
2666 hr
= wined3d_device_get_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2667 wined3d_mutex_unlock();
2672 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
2673 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
2675 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2678 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2679 iface
, handle
, segment_count
, patch_info
);
2681 wined3d_mutex_lock();
2682 hr
= wined3d_device_draw_rect_patch(device
->wined3d_device
, handle
,
2683 segment_count
, (const struct wined3d_rect_patch_info
*)patch_info
);
2684 wined3d_mutex_unlock();
2689 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
2690 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
2692 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2695 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2696 iface
, handle
, segment_count
, patch_info
);
2698 wined3d_mutex_lock();
2699 hr
= wined3d_device_draw_tri_patch(device
->wined3d_device
, handle
,
2700 segment_count
, (const struct wined3d_tri_patch_info
*)patch_info
);
2701 wined3d_mutex_unlock();
2706 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
2708 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2711 TRACE("iface %p, handle %#x.\n", iface
, handle
);
2713 wined3d_mutex_lock();
2714 hr
= wined3d_device_delete_patch(device
->wined3d_device
, handle
);
2715 wined3d_mutex_unlock();
2720 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
2722 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2723 struct d3d9_query
*object
;
2726 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
2728 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2731 ERR("Failed to allocate query memory.\n");
2732 return E_OUTOFMEMORY
;
2735 hr
= query_init(object
, device
, type
);
2738 WARN("Failed to initialize query, hr %#x.\n", hr
);
2739 HeapFree(GetProcessHeap(), 0, object
);
2743 TRACE("Created query %p.\n", object
);
2744 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
2745 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
2750 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
2751 UINT width
, UINT height
, float *rows
, float *columns
)
2753 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2754 iface
, width
, height
, rows
, columns
);
2759 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
2760 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
2761 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
2763 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2764 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2765 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
2766 dst_descs
, operation
, offset_x
, offset_y
);
2771 static HRESULT WINAPI
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
2772 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2773 const RGNDATA
*dirty_region
, DWORD flags
)
2775 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2778 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
2779 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
2780 dst_window_override
, dirty_region
, flags
);
2782 wined3d_mutex_lock();
2783 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
2784 dst_window_override
, dirty_region
, flags
);
2785 wined3d_mutex_unlock();
2790 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
2792 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
2797 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
2799 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
2804 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
2806 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
2811 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
2812 IDirect3DResource9
**resources
, UINT32 resource_count
)
2814 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2815 iface
, resources
, resource_count
);
2820 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
2822 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
2827 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
2829 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
2836 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
2840 TRACE("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2843 FIXME("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2848 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
2849 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2850 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2852 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2853 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2854 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2855 lockable
, surface
, shared_handle
, usage
);
2858 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
2863 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
2864 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
2865 HANDLE
*shared_handle
, DWORD usage
)
2867 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2868 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
2873 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
2874 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2875 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2877 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2878 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2879 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2880 discard
, surface
, shared_handle
, usage
);
2883 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
2888 static HRESULT WINAPI
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
2889 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
2891 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2892 struct wined3d_swapchain_desc swapchain_desc
;
2893 struct wined3d_display_mode wined3d_mode
;
2896 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
2900 wined3d_mode
.width
= mode
->Width
;
2901 wined3d_mode
.height
= mode
->Height
;
2902 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
2903 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
2904 wined3d_mode
.scanline_ordering
= mode
->ScanLineOrdering
;
2907 wined3d_mutex_lock();
2908 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
);
2909 hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
2910 mode
? &wined3d_mode
: NULL
, reset_enum_callback
);
2912 device
->not_reset
= TRUE
;
2914 device
->not_reset
= FALSE
;
2915 wined3d_mutex_unlock();
2920 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
2921 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
2923 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2924 struct wined3d_display_mode wined3d_mode
;
2927 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
2928 iface
, swapchain_idx
, mode
, rotation
);
2930 if (mode
->Size
!= sizeof(*mode
))
2931 return D3DERR_INVALIDCALL
;
2933 wined3d_mutex_lock();
2934 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
2935 (enum wined3d_display_rotation
*)rotation
);
2936 wined3d_mutex_unlock();
2940 mode
->Width
= wined3d_mode
.width
;
2941 mode
->Height
= wined3d_mode
.height
;
2942 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
2943 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
2944 mode
->ScanLineOrdering
= wined3d_mode
.scanline_ordering
;
2950 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
2953 d3d9_device_QueryInterface
,
2955 d3d9_device_Release
,
2956 /* IDirect3DDevice9 */
2957 d3d9_device_TestCooperativeLevel
,
2958 d3d9_device_GetAvailableTextureMem
,
2959 d3d9_device_EvictManagedResources
,
2960 d3d9_device_GetDirect3D
,
2961 d3d9_device_GetDeviceCaps
,
2962 d3d9_device_GetDisplayMode
,
2963 d3d9_device_GetCreationParameters
,
2964 d3d9_device_SetCursorProperties
,
2965 d3d9_device_SetCursorPosition
,
2966 d3d9_device_ShowCursor
,
2967 d3d9_device_CreateAdditionalSwapChain
,
2968 d3d9_device_GetSwapChain
,
2969 d3d9_device_GetNumberOfSwapChains
,
2971 d3d9_device_Present
,
2972 d3d9_device_GetBackBuffer
,
2973 d3d9_device_GetRasterStatus
,
2974 d3d9_device_SetDialogBoxMode
,
2975 d3d9_device_SetGammaRamp
,
2976 d3d9_device_GetGammaRamp
,
2977 d3d9_device_CreateTexture
,
2978 d3d9_device_CreateVolumeTexture
,
2979 d3d9_device_CreateCubeTexture
,
2980 d3d9_device_CreateVertexBuffer
,
2981 d3d9_device_CreateIndexBuffer
,
2982 d3d9_device_CreateRenderTarget
,
2983 d3d9_device_CreateDepthStencilSurface
,
2984 d3d9_device_UpdateSurface
,
2985 d3d9_device_UpdateTexture
,
2986 d3d9_device_GetRenderTargetData
,
2987 d3d9_device_GetFrontBufferData
,
2988 d3d9_device_StretchRect
,
2989 d3d9_device_ColorFill
,
2990 d3d9_device_CreateOffscreenPlainSurface
,
2991 d3d9_device_SetRenderTarget
,
2992 d3d9_device_GetRenderTarget
,
2993 d3d9_device_SetDepthStencilSurface
,
2994 d3d9_device_GetDepthStencilSurface
,
2995 d3d9_device_BeginScene
,
2996 d3d9_device_EndScene
,
2998 d3d9_device_SetTransform
,
2999 d3d9_device_GetTransform
,
3000 d3d9_device_MultiplyTransform
,
3001 d3d9_device_SetViewport
,
3002 d3d9_device_GetViewport
,
3003 d3d9_device_SetMaterial
,
3004 d3d9_device_GetMaterial
,
3005 d3d9_device_SetLight
,
3006 d3d9_device_GetLight
,
3007 d3d9_device_LightEnable
,
3008 d3d9_device_GetLightEnable
,
3009 d3d9_device_SetClipPlane
,
3010 d3d9_device_GetClipPlane
,
3011 d3d9_device_SetRenderState
,
3012 d3d9_device_GetRenderState
,
3013 d3d9_device_CreateStateBlock
,
3014 d3d9_device_BeginStateBlock
,
3015 d3d9_device_EndStateBlock
,
3016 d3d9_device_SetClipStatus
,
3017 d3d9_device_GetClipStatus
,
3018 d3d9_device_GetTexture
,
3019 d3d9_device_SetTexture
,
3020 d3d9_device_GetTextureStageState
,
3021 d3d9_device_SetTextureStageState
,
3022 d3d9_device_GetSamplerState
,
3023 d3d9_device_SetSamplerState
,
3024 d3d9_device_ValidateDevice
,
3025 d3d9_device_SetPaletteEntries
,
3026 d3d9_device_GetPaletteEntries
,
3027 d3d9_device_SetCurrentTexturePalette
,
3028 d3d9_device_GetCurrentTexturePalette
,
3029 d3d9_device_SetScissorRect
,
3030 d3d9_device_GetScissorRect
,
3031 d3d9_device_SetSoftwareVertexProcessing
,
3032 d3d9_device_GetSoftwareVertexProcessing
,
3033 d3d9_device_SetNPatchMode
,
3034 d3d9_device_GetNPatchMode
,
3035 d3d9_device_DrawPrimitive
,
3036 d3d9_device_DrawIndexedPrimitive
,
3037 d3d9_device_DrawPrimitiveUP
,
3038 d3d9_device_DrawIndexedPrimitiveUP
,
3039 d3d9_device_ProcessVertices
,
3040 d3d9_device_CreateVertexDeclaration
,
3041 d3d9_device_SetVertexDeclaration
,
3042 d3d9_device_GetVertexDeclaration
,
3045 d3d9_device_CreateVertexShader
,
3046 d3d9_device_SetVertexShader
,
3047 d3d9_device_GetVertexShader
,
3048 d3d9_device_SetVertexShaderConstantF
,
3049 d3d9_device_GetVertexShaderConstantF
,
3050 d3d9_device_SetVertexShaderConstantI
,
3051 d3d9_device_GetVertexShaderConstantI
,
3052 d3d9_device_SetVertexShaderConstantB
,
3053 d3d9_device_GetVertexShaderConstantB
,
3054 d3d9_device_SetStreamSource
,
3055 d3d9_device_GetStreamSource
,
3056 d3d9_device_SetStreamSourceFreq
,
3057 d3d9_device_GetStreamSourceFreq
,
3058 d3d9_device_SetIndices
,
3059 d3d9_device_GetIndices
,
3060 d3d9_device_CreatePixelShader
,
3061 d3d9_device_SetPixelShader
,
3062 d3d9_device_GetPixelShader
,
3063 d3d9_device_SetPixelShaderConstantF
,
3064 d3d9_device_GetPixelShaderConstantF
,
3065 d3d9_device_SetPixelShaderConstantI
,
3066 d3d9_device_GetPixelShaderConstantI
,
3067 d3d9_device_SetPixelShaderConstantB
,
3068 d3d9_device_GetPixelShaderConstantB
,
3069 d3d9_device_DrawRectPatch
,
3070 d3d9_device_DrawTriPatch
,
3071 d3d9_device_DeletePatch
,
3072 d3d9_device_CreateQuery
,
3073 /* IDirect3DDevice9Ex */
3074 d3d9_device_SetConvolutionMonoKernel
,
3075 d3d9_device_ComposeRects
,
3076 d3d9_device_PresentEx
,
3077 d3d9_device_GetGPUThreadPriority
,
3078 d3d9_device_SetGPUThreadPriority
,
3079 d3d9_device_WaitForVBlank
,
3080 d3d9_device_CheckResourceResidency
,
3081 d3d9_device_SetMaximumFrameLatency
,
3082 d3d9_device_GetMaximumFrameLatency
,
3083 d3d9_device_CheckDeviceState
,
3084 d3d9_device_CreateRenderTargetEx
,
3085 d3d9_device_CreateOffscreenPlainSurfaceEx
,
3086 d3d9_device_CreateDepthStencilSurfaceEx
,
3087 d3d9_device_ResetEx
,
3088 d3d9_device_GetDisplayModeEx
,
3091 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3093 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
3096 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3097 struct wined3d_device
*device
)
3099 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3102 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3104 TRACE("device_parent %p.\n", device_parent
);
3107 static HRESULT CDECL
device_parent_create_texture_surface(struct wined3d_device_parent
*device_parent
,
3108 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
3109 enum wined3d_pool pool
, UINT sub_resource_idx
, struct wined3d_surface
**surface
)
3111 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3112 struct d3d9_surface
*d3d_surface
;
3113 BOOL lockable
= TRUE
;
3116 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3117 "\tpool %#x, sub_resource_idx %u, surface %p.\n",
3118 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, sub_resource_idx
, surface
);
3120 if (pool
== WINED3D_POOL_DEFAULT
&& !(usage
& D3DUSAGE_DYNAMIC
))
3123 if (FAILED(hr
= d3d9_device_create_surface(device
, width
, height
, d3dformat_from_wined3dformat(format
),
3124 lockable
, FALSE
, (IDirect3DSurface9
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0)))
3126 WARN("Failed to create surface, hr %#x.\n", hr
);
3130 *surface
= d3d_surface
->wined3d_surface
;
3131 wined3d_surface_incref(*surface
);
3133 d3d_surface
->container
= container_parent
;
3134 IDirect3DDevice9Ex_Release(d3d_surface
->parent_device
);
3135 d3d_surface
->parent_device
= NULL
;
3137 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3138 d3d_surface
->forwardReference
= container_parent
;
3143 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
3144 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format_id
, DWORD usage
,
3145 enum wined3d_multisample_type multisample_type
, DWORD multisample_quality
, struct wined3d_surface
**surface
)
3147 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3148 struct d3d9_surface
*d3d_surface
;
3151 TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
3152 "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
3153 device_parent
, container_parent
, width
, height
, format_id
, usage
,
3154 multisample_type
, multisample_quality
, surface
);
3156 if (FAILED(hr
= d3d9_device_create_surface(device
, width
, height
, d3dformat_from_wined3dformat(format_id
),
3157 TRUE
, FALSE
, (IDirect3DSurface9
**)&d3d_surface
, usage
, D3DPOOL_DEFAULT
, multisample_type
,
3158 multisample_quality
)))
3160 WARN("Failed to create surface, hr %#x.\n", hr
);
3164 *surface
= d3d_surface
->wined3d_surface
;
3165 wined3d_surface_incref(*surface
);
3167 if (container_parent
== device_parent
)
3168 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice9Ex_iface
;
3170 d3d_surface
->container
= container_parent
;
3171 /* Implicit surfaces are created with an refcount of 0 */
3172 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3177 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
3178 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
3179 enum wined3d_pool pool
, DWORD usage
, struct wined3d_volume
**volume
)
3181 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3182 struct d3d9_volume
*object
;
3185 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3186 "format %#x, pool %#x, usage %#x, volume %p\n",
3187 device_parent
, container_parent
, width
, height
, depth
,
3188 format
, pool
, usage
, volume
);
3190 /* Allocate the storage for the device */
3191 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3194 FIXME("Allocation of memory failed\n");
3196 return D3DERR_OUTOFVIDEOMEMORY
;
3199 hr
= volume_init(object
, device
, width
, height
, depth
, usage
, format
, pool
);
3202 WARN("Failed to initialize volume, hr %#x.\n", hr
);
3203 HeapFree(GetProcessHeap(), 0, object
);
3207 *volume
= object
->wined3d_volume
;
3208 wined3d_volume_incref(*volume
);
3209 IDirect3DVolume9_Release(&object
->IDirect3DVolume9_iface
);
3211 object
->container
= container_parent
;
3212 object
->forwardReference
= container_parent
;
3214 TRACE("Created volume %p.\n", object
);
3219 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3220 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3222 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3223 struct d3d9_swapchain
*d3d_swapchain
;
3226 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
3228 hr
= d3d9_swapchain_create(device
, desc
, &d3d_swapchain
);
3231 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3236 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3237 wined3d_swapchain_incref(*swapchain
);
3238 IDirect3DSwapChain9_Release(&d3d_swapchain
->IDirect3DSwapChain9_iface
);
3243 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3245 device_parent_wined3d_device_created
,
3246 device_parent_mode_changed
,
3247 device_parent_create_swapchain_surface
,
3248 device_parent_create_texture_surface
,
3249 device_parent_create_volume
,
3250 device_parent_create_swapchain
,
3253 static void setup_fpu(void)
3255 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3257 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3258 cw
= (cw
& ~0xf3f) | 0x3f;
3259 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3260 #elif defined(__i386__) && defined(_MSC_VER)
3263 cw
= (cw
& ~0xf3f) | 0x3f;
3266 FIXME("FPU setup not implemented for this platform.\n");
3270 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
3271 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
3272 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3274 struct wined3d_swapchain_desc
*swapchain_desc
;
3279 FIXME("Ignoring display mode.\n");
3281 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
3282 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
3283 device
->refcount
= 1;
3285 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3287 wined3d_mutex_lock();
3288 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3289 &device
->device_parent
, &device
->wined3d_device
);
3292 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3293 wined3d_mutex_unlock();
3297 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3301 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3302 count
= caps
.NumberOfAdaptersInGroup
;
3305 if (flags
& D3DCREATE_MULTITHREADED
)
3306 wined3d_device_set_multithreaded(device
->wined3d_device
);
3308 if (!parameters
->Windowed
)
3311 focus_window
= parameters
->hDeviceWindow
;
3312 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3314 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3315 wined3d_device_decref(device
->wined3d_device
);
3316 wined3d_mutex_unlock();
3320 for (i
= 0; i
< count
; ++i
)
3322 HWND device_window
= parameters
[i
].hDeviceWindow
;
3324 if (!device_window
) device_window
= focus_window
;
3325 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3326 parameters
[i
].BackBufferWidth
,
3327 parameters
[i
].BackBufferHeight
);
3331 swapchain_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc
) * count
);
3332 if (!swapchain_desc
)
3334 ERR("Failed to allocate wined3d parameters.\n");
3335 wined3d_device_decref(device
->wined3d_device
);
3336 wined3d_mutex_unlock();
3337 return E_OUTOFMEMORY
;
3340 for (i
= 0; i
< count
; ++i
)
3342 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
[i
], ¶meters
[i
]);
3345 hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
);
3348 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3349 wined3d_device_release_focus_window(device
->wined3d_device
);
3350 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3351 wined3d_device_decref(device
->wined3d_device
);
3352 wined3d_mutex_unlock();
3356 wined3d_mutex_unlock();
3358 for (i
= 0; i
< count
; ++i
)
3360 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
], &swapchain_desc
[i
]);
3362 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3364 /* Initialize the converted declaration array. This creates a valid pointer
3365 * and when adding decls HeapReAlloc() can be used without further checking. */
3366 device
->fvf_decls
= HeapAlloc(GetProcessHeap(), 0, 0);
3367 if (!device
->fvf_decls
)
3369 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3370 wined3d_mutex_lock();
3371 wined3d_device_uninit_3d(device
->wined3d_device
);
3372 wined3d_device_release_focus_window(device
->wined3d_device
);
3373 wined3d_device_decref(device
->wined3d_device
);
3374 wined3d_mutex_unlock();
3375 return E_OUTOFMEMORY
;
3378 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
3379 device
->d3d_parent
= parent
;