tests: Build all tests with strict prototypes.
[wine/wine-gecko.git] / dlls / wined3d / vertexdeclaration.c
blob6d617eda84bf71e0e2dce5db2e6718c48398b31e
1 /*
2 * vertex declaration implementation
4 * Copyright 2002-2005 Raphael Junqueira
5 * Copyright 2004 Jason Edmeades
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
30 #define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
32 static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT *element) {
33 TRACE(" format: %s (%#x)\n", debug_d3dformat(element->format), element->format);
34 TRACE(" input_slot: %u\n", element->input_slot);
35 TRACE(" offset: %u\n", element->offset);
36 TRACE("output_slot: %u\n", element->output_slot);
37 TRACE(" method: %s (%#x)\n", debug_d3ddeclmethod(element->method), element->method);
38 TRACE(" usage: %s (%#x)\n", debug_d3ddeclusage(element->usage), element->usage);
39 TRACE(" usage_idx: %u\n", element->usage_idx);
42 /* *******************************************
43 IWineD3DVertexDeclaration IUnknown parts follow
44 ******************************************* */
45 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration *iface, REFIID riid, LPVOID *ppobj)
47 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
48 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
49 if (IsEqualGUID(riid, &IID_IUnknown)
50 || IsEqualGUID(riid, &IID_IWineD3DBase)
51 || IsEqualGUID(riid, &IID_IWineD3DVertexDeclaration)){
52 IUnknown_AddRef(iface);
53 *ppobj = This;
54 return S_OK;
56 *ppobj = NULL;
57 return E_NOINTERFACE;
60 static ULONG WINAPI IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration *iface) {
61 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
62 TRACE("(%p) : AddRef increasing from %d\n", This, This->ref);
63 return InterlockedIncrement(&This->ref);
66 static ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *iface) {
67 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
68 ULONG ref;
69 TRACE("(%p) : Releasing from %d\n", This, This->ref);
70 ref = InterlockedDecrement(&This->ref);
71 if (!ref)
73 HeapFree(GetProcessHeap(), 0, This->elements);
74 This->parent_ops->wined3d_object_destroyed(This->parent);
75 HeapFree(GetProcessHeap(), 0, This);
77 return ref;
80 /* *******************************************
81 IWineD3DVertexDeclaration parts follow
82 ******************************************* */
84 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetParent(IWineD3DVertexDeclaration *iface, IUnknown** parent){
85 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
87 *parent= This->parent;
88 IUnknown_AddRef(*parent);
89 TRACE("(%p) : returning %p\n", This, *parent);
90 return WINED3D_OK;
93 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration *iface, IWineD3DDevice** ppDevice) {
94 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
95 TRACE("(%p) : returning %p\n", This, This->wineD3DDevice);
97 *ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
98 IWineD3DDevice_AddRef(*ppDevice);
100 return WINED3D_OK;
103 static BOOL declaration_element_valid_ffp(const WINED3DVERTEXELEMENT *element)
105 switch(element->usage)
107 case WINED3DDECLUSAGE_POSITION:
108 case WINED3DDECLUSAGE_POSITIONT:
109 switch(element->format)
111 case WINED3DFMT_R32G32_FLOAT:
112 case WINED3DFMT_R32G32B32_FLOAT:
113 case WINED3DFMT_R32G32B32A32_FLOAT:
114 case WINED3DFMT_R16G16_SINT:
115 case WINED3DFMT_R16G16B16A16_SINT:
116 case WINED3DFMT_R16G16_FLOAT:
117 case WINED3DFMT_R16G16B16A16_FLOAT:
118 return TRUE;
119 default:
120 return FALSE;
123 case WINED3DDECLUSAGE_BLENDWEIGHT:
124 switch(element->format)
126 case WINED3DFMT_R32_FLOAT:
127 case WINED3DFMT_R32G32_FLOAT:
128 case WINED3DFMT_R32G32B32_FLOAT:
129 case WINED3DFMT_R32G32B32A32_FLOAT:
130 case WINED3DFMT_B8G8R8A8_UNORM:
131 case WINED3DFMT_R8G8B8A8_UINT:
132 case WINED3DFMT_R16G16_SINT:
133 case WINED3DFMT_R16G16B16A16_SINT:
134 case WINED3DFMT_R16G16_FLOAT:
135 case WINED3DFMT_R16G16B16A16_FLOAT:
136 return TRUE;
137 default:
138 return FALSE;
141 case WINED3DDECLUSAGE_NORMAL:
142 switch(element->format)
144 case WINED3DFMT_R32G32B32_FLOAT:
145 case WINED3DFMT_R32G32B32A32_FLOAT:
146 case WINED3DFMT_R16G16B16A16_SINT:
147 case WINED3DFMT_R16G16B16A16_FLOAT:
148 return TRUE;
149 default:
150 return FALSE;
153 case WINED3DDECLUSAGE_TEXCOORD:
154 switch(element->format)
156 case WINED3DFMT_R32_FLOAT:
157 case WINED3DFMT_R32G32_FLOAT:
158 case WINED3DFMT_R32G32B32_FLOAT:
159 case WINED3DFMT_R32G32B32A32_FLOAT:
160 case WINED3DFMT_R16G16_SINT:
161 case WINED3DFMT_R16G16B16A16_SINT:
162 case WINED3DFMT_R16G16_FLOAT:
163 case WINED3DFMT_R16G16B16A16_FLOAT:
164 return TRUE;
165 default:
166 return FALSE;
169 case WINED3DDECLUSAGE_COLOR:
170 switch(element->format)
172 case WINED3DFMT_R32G32B32_FLOAT:
173 case WINED3DFMT_R32G32B32A32_FLOAT:
174 case WINED3DFMT_B8G8R8A8_UNORM:
175 case WINED3DFMT_R8G8B8A8_UINT:
176 case WINED3DFMT_R16G16B16A16_SINT:
177 case WINED3DFMT_R8G8B8A8_UNORM:
178 case WINED3DFMT_R16G16B16A16_SNORM:
179 case WINED3DFMT_R16G16B16A16_UNORM:
180 case WINED3DFMT_R16G16B16A16_FLOAT:
181 return TRUE;
182 default:
183 return FALSE;
186 default:
187 return FALSE;
191 static const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl =
193 /* IUnknown */
194 IWineD3DVertexDeclarationImpl_QueryInterface,
195 IWineD3DVertexDeclarationImpl_AddRef,
196 IWineD3DVertexDeclarationImpl_Release,
197 /* IWineD3DVertexDeclaration */
198 IWineD3DVertexDeclarationImpl_GetParent,
199 IWineD3DVertexDeclarationImpl_GetDevice,
202 HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
203 const WINED3DVERTEXELEMENT *elements, UINT element_count,
204 IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
206 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
207 WORD preloaded = 0; /* MAX_STREAMS, 16 */
208 unsigned int i;
210 if (TRACE_ON(d3d_decl))
212 for (i = 0; i < element_count; ++i)
214 dump_wined3dvertexelement(elements + i);
218 declaration->lpVtbl = &IWineD3DVertexDeclaration_Vtbl;
219 declaration->ref = 1;
220 declaration->parent = parent;
221 declaration->parent_ops = parent_ops;
222 declaration->wineD3DDevice = device;
223 declaration->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration->elements) * element_count);
224 if (!declaration->elements)
226 ERR("Failed to allocate elements memory.\n");
227 return E_OUTOFMEMORY;
229 declaration->element_count = element_count;
231 /* Do some static analysis on the elements to make reading the
232 * declaration more comfortable for the drawing code. */
233 for (i = 0; i < element_count; ++i)
235 struct wined3d_vertex_declaration_element *e = &declaration->elements[i];
237 e->format_desc = getFormatDescEntry(elements[i].format, gl_info);
238 e->ffp_valid = declaration_element_valid_ffp(&elements[i]);
239 e->input_slot = elements[i].input_slot;
240 e->offset = elements[i].offset;
241 e->output_slot = elements[i].output_slot;
242 e->method = elements[i].method;
243 e->usage = elements[i].usage;
244 e->usage_idx = elements[i].usage_idx;
246 if (e->usage == WINED3DDECLUSAGE_POSITIONT) declaration->position_transformed = TRUE;
248 /* Find the streams used in the declaration. The vertex buffers have
249 * to be loaded when drawing, but filter tesselation pseudo streams. */
250 if (e->input_slot >= MAX_STREAMS) continue;
252 if (!e->format_desc->gl_vtx_format)
254 FIXME("The application tries to use an unsupported format (%s), returning E_FAIL.\n",
255 debug_d3dformat(elements[i].format));
256 HeapFree(GetProcessHeap(), 0, declaration->elements);
257 return E_FAIL;
260 if (e->offset & 0x3)
262 WARN("Declaration element %u is not 4 byte aligned(%u), returning E_FAIL.\n", i, e->offset);
263 HeapFree(GetProcessHeap(), 0, declaration->elements);
264 return E_FAIL;
267 if (!(preloaded & (1 << e->input_slot)))
269 declaration->streams[declaration->num_streams] = e->input_slot;
270 ++declaration->num_streams;
271 preloaded |= 1 << e->input_slot;
274 if (elements[i].format == WINED3DFMT_R16G16_FLOAT || elements[i].format == WINED3DFMT_R16G16B16A16_FLOAT)
276 if (!gl_info->supported[ARB_HALF_FLOAT_VERTEX]) declaration->half_float_conv_needed = TRUE;
280 return WINED3D_OK;