2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture
);
28 static HRESULT
wined3d_texture_init(struct wined3d_texture
*texture
, const struct wined3d_texture_ops
*texture_ops
,
29 UINT layer_count
, UINT level_count
, WINED3DRESOURCETYPE resource_type
, struct wined3d_device
*device
,
30 DWORD usage
, const struct wined3d_format
*format
, WINED3DPOOL pool
, void *parent
,
31 const struct wined3d_parent_ops
*parent_ops
, const struct wined3d_resource_ops
*resource_ops
)
35 hr
= resource_init(&texture
->resource
, device
, resource_type
, format
,
36 WINED3DMULTISAMPLE_NONE
, 0, usage
, pool
, 0, 0, 0, 0,
37 parent
, parent_ops
, resource_ops
);
40 WARN("Failed to initialize resource, returning %#x\n", hr
);
44 texture
->texture_ops
= texture_ops
;
45 texture
->sub_resources
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
46 level_count
* layer_count
* sizeof(*texture
->sub_resources
));
47 if (!texture
->sub_resources
)
49 ERR("Failed to allocate sub-resource array.\n");
50 resource_cleanup(&texture
->resource
);
54 texture
->layer_count
= layer_count
;
55 texture
->level_count
= level_count
;
56 texture
->filter_type
= (usage
& WINED3DUSAGE_AUTOGENMIPMAP
) ? WINED3DTEXF_LINEAR
: WINED3DTEXF_NONE
;
58 texture
->texture_rgb
.dirty
= TRUE
;
59 texture
->texture_srgb
.dirty
= TRUE
;
60 texture
->flags
= WINED3D_TEXTURE_POW2_MAT_IDENT
;
62 if (texture
->resource
.format
->flags
& WINED3DFMT_FLAG_FILTERING
)
64 texture
->min_mip_lookup
= minMipLookup
;
65 texture
->mag_lookup
= magLookup
;
69 texture
->min_mip_lookup
= minMipLookup_noFilter
;
70 texture
->mag_lookup
= magLookup_noFilter
;
76 /* A GL context is provided by the caller */
77 static void gltexture_delete(struct gl_texture
*tex
)
80 glDeleteTextures(1, &tex
->name
);
85 static void wined3d_texture_unload(struct wined3d_texture
*texture
)
87 struct wined3d_device
*device
= texture
->resource
.device
;
88 struct wined3d_context
*context
= NULL
;
90 if (texture
->texture_rgb
.name
|| texture
->texture_srgb
.name
)
92 context
= context_acquire(device
, NULL
);
95 if (texture
->texture_rgb
.name
)
96 gltexture_delete(&texture
->texture_rgb
);
98 if (texture
->texture_srgb
.name
)
99 gltexture_delete(&texture
->texture_srgb
);
101 if (context
) context_release(context
);
103 wined3d_texture_set_dirty(texture
, TRUE
);
105 resource_unload(&texture
->resource
);
108 static void wined3d_texture_cleanup(struct wined3d_texture
*texture
)
110 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
113 TRACE("texture %p.\n", texture
);
115 for (i
= 0; i
< sub_count
; ++i
)
117 struct wined3d_resource
*sub_resource
= texture
->sub_resources
[i
];
120 texture
->texture_ops
->texture_sub_resource_cleanup(sub_resource
);
123 wined3d_texture_unload(texture
);
124 HeapFree(GetProcessHeap(), 0, texture
->sub_resources
);
125 resource_cleanup(&texture
->resource
);
128 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
, BOOL dirty
)
130 texture
->texture_rgb
.dirty
= dirty
;
131 texture
->texture_srgb
.dirty
= dirty
;
134 /* Context activation is done by the caller. */
135 static HRESULT
wined3d_texture_bind(struct wined3d_texture
*texture
,
136 const struct wined3d_gl_info
*gl_info
, BOOL srgb
, BOOL
*set_surface_desc
)
138 struct gl_texture
*gl_tex
;
139 BOOL new_texture
= FALSE
;
140 HRESULT hr
= WINED3D_OK
;
143 TRACE("texture %p, srgb %#x, set_surface_desc %p.\n", texture
, srgb
, set_surface_desc
);
145 /* sRGB mode cache for preload() calls outside drawprim. */
147 texture
->flags
|= WINED3D_TEXTURE_IS_SRGB
;
149 texture
->flags
&= ~WINED3D_TEXTURE_IS_SRGB
;
151 gl_tex
= wined3d_texture_get_gl_texture(texture
, gl_info
, srgb
);
152 target
= texture
->target
;
155 /* Generate a texture name if we don't already have one. */
158 *set_surface_desc
= TRUE
;
159 glGenTextures(1, &gl_tex
->name
);
160 checkGLcall("glGenTextures");
161 TRACE("Generated texture %d.\n", gl_tex
->name
);
162 if (texture
->resource
.pool
== WINED3DPOOL_DEFAULT
)
164 /* Tell OpenGL to try and keep this texture in video ram (well mostly). */
166 glPrioritizeTextures(1, &gl_tex
->name
, &tmp
);
168 /* Initialise the state of the texture object to the OpenGL defaults,
169 * not the D3D defaults. */
170 gl_tex
->states
[WINED3DTEXSTA_ADDRESSU
] = WINED3DTADDRESS_WRAP
;
171 gl_tex
->states
[WINED3DTEXSTA_ADDRESSV
] = WINED3DTADDRESS_WRAP
;
172 gl_tex
->states
[WINED3DTEXSTA_ADDRESSW
] = WINED3DTADDRESS_WRAP
;
173 gl_tex
->states
[WINED3DTEXSTA_BORDERCOLOR
] = 0;
174 gl_tex
->states
[WINED3DTEXSTA_MAGFILTER
] = WINED3DTEXF_LINEAR
;
175 gl_tex
->states
[WINED3DTEXSTA_MINFILTER
] = WINED3DTEXF_POINT
; /* GL_NEAREST_MIPMAP_LINEAR */
176 gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] = WINED3DTEXF_LINEAR
; /* GL_NEAREST_MIPMAP_LINEAR */
177 gl_tex
->states
[WINED3DTEXSTA_MAXMIPLEVEL
] = 0;
178 gl_tex
->states
[WINED3DTEXSTA_MAXANISOTROPY
] = 1;
179 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
180 gl_tex
->states
[WINED3DTEXSTA_SRGBTEXTURE
] = TRUE
;
182 gl_tex
->states
[WINED3DTEXSTA_SRGBTEXTURE
] = srgb
;
183 gl_tex
->states
[WINED3DTEXSTA_SHADOW
] = FALSE
;
184 wined3d_texture_set_dirty(texture
, TRUE
);
187 if (texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
189 /* This means double binding the texture at creation, but keeps
190 * the code simpler all in all, and the run-time path free from
191 * additional checks. */
192 glBindTexture(target
, gl_tex
->name
);
193 checkGLcall("glBindTexture");
194 glTexParameteri(target
, GL_GENERATE_MIPMAP_SGIS
, GL_TRUE
);
195 checkGLcall("glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)");
200 *set_surface_desc
= FALSE
;
205 glBindTexture(target
, gl_tex
->name
);
206 checkGLcall("glBindTexture");
209 /* For a new texture we have to set the texture levels after
210 * binding the texture. Beware that texture rectangles do not
211 * support mipmapping, but set the maxmiplevel if we're relying
212 * on the partial GL_ARB_texture_non_power_of_two emulation with
213 * texture rectangles. (I.e., do not care about cond_np2 here,
214 * just look for GL_TEXTURE_RECTANGLE_ARB.) */
215 if (target
!= GL_TEXTURE_RECTANGLE_ARB
)
217 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %u.\n", texture
->level_count
- 1);
218 glTexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, texture
->level_count
- 1);
219 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count)");
221 if (target
== GL_TEXTURE_CUBE_MAP_ARB
)
223 /* Cubemaps are always set to clamp, regardless of the sampler state. */
224 glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
225 glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
226 glTexParameteri(target
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
232 ERR("This texture doesn't have an OpenGL texture assigned to it.\n");
233 hr
= WINED3DERR_INVALIDCALL
;
240 /* GL locking is done by the caller */
241 static void apply_wrap(const struct wined3d_gl_info
*gl_info
, GLenum target
,
242 WINED3DTEXTUREADDRESS d3d_wrap
, GLenum param
, BOOL cond_np2
)
246 if (d3d_wrap
< WINED3DTADDRESS_WRAP
|| d3d_wrap
> WINED3DTADDRESS_MIRRORONCE
)
248 FIXME("Unrecognized or unsupported WINED3DTEXTUREADDRESS %#x.\n", d3d_wrap
);
252 /* Cubemaps are always set to clamp, regardless of the sampler state. */
253 if (target
== GL_TEXTURE_CUBE_MAP_ARB
254 || (cond_np2
&& d3d_wrap
== WINED3DTADDRESS_WRAP
))
255 gl_wrap
= GL_CLAMP_TO_EDGE
;
257 gl_wrap
= gl_info
->wrap_lookup
[d3d_wrap
- WINED3DTADDRESS_WRAP
];
259 TRACE("Setting param %#x to %#x for target %#x.\n", param
, gl_wrap
, target
);
260 glTexParameteri(target
, param
, gl_wrap
);
261 checkGLcall("glTexParameteri(target, param, gl_wrap)");
264 /* GL locking is done by the caller (state handler) */
265 void wined3d_texture_apply_state_changes(struct wined3d_texture
*texture
,
266 const DWORD sampler_states
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1],
267 const struct wined3d_gl_info
*gl_info
)
269 BOOL cond_np2
= texture
->flags
& WINED3D_TEXTURE_COND_NP2
;
270 GLenum target
= texture
->target
;
271 struct gl_texture
*gl_tex
;
275 TRACE("texture %p, sampler_states %p.\n", texture
, sampler_states
);
277 gl_tex
= wined3d_texture_get_gl_texture(texture
, gl_info
,
278 texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
280 /* This function relies on the correct texture being bound and loaded. */
282 if (sampler_states
[WINED3DSAMP_ADDRESSU
] != gl_tex
->states
[WINED3DTEXSTA_ADDRESSU
])
284 state
= sampler_states
[WINED3DSAMP_ADDRESSU
];
285 apply_wrap(gl_info
, target
, state
, GL_TEXTURE_WRAP_S
, cond_np2
);
286 gl_tex
->states
[WINED3DTEXSTA_ADDRESSU
] = state
;
289 if (sampler_states
[WINED3DSAMP_ADDRESSV
] != gl_tex
->states
[WINED3DTEXSTA_ADDRESSV
])
291 state
= sampler_states
[WINED3DSAMP_ADDRESSV
];
292 apply_wrap(gl_info
, target
, state
, GL_TEXTURE_WRAP_T
, cond_np2
);
293 gl_tex
->states
[WINED3DTEXSTA_ADDRESSV
] = state
;
296 if (sampler_states
[WINED3DSAMP_ADDRESSW
] != gl_tex
->states
[WINED3DTEXSTA_ADDRESSW
])
298 state
= sampler_states
[WINED3DSAMP_ADDRESSW
];
299 apply_wrap(gl_info
, target
, state
, GL_TEXTURE_WRAP_R
, cond_np2
);
300 gl_tex
->states
[WINED3DTEXSTA_ADDRESSW
] = state
;
303 if (sampler_states
[WINED3DSAMP_BORDERCOLOR
] != gl_tex
->states
[WINED3DTEXSTA_BORDERCOLOR
])
307 state
= sampler_states
[WINED3DSAMP_BORDERCOLOR
];
308 D3DCOLORTOGLFLOAT4(state
, col
);
309 TRACE("Setting border color for %#x to %#x.\n", target
, state
);
310 glTexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, &col
[0]);
311 checkGLcall("glTexParameterfv(..., GL_TEXTURE_BORDER_COLOR, ...)");
312 gl_tex
->states
[WINED3DTEXSTA_BORDERCOLOR
] = state
;
315 if (sampler_states
[WINED3DSAMP_MAGFILTER
] != gl_tex
->states
[WINED3DTEXSTA_MAGFILTER
])
319 state
= sampler_states
[WINED3DSAMP_MAGFILTER
];
320 if (state
> WINED3DTEXF_ANISOTROPIC
)
321 FIXME("Unrecognized or unsupported MAGFILTER* value %d.\n", state
);
323 gl_value
= wined3d_gl_mag_filter(texture
->mag_lookup
,
324 min(max(state
, WINED3DTEXF_POINT
), WINED3DTEXF_LINEAR
));
325 TRACE("ValueMAG=%#x setting MAGFILTER to %#x.\n", state
, gl_value
);
326 glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, gl_value
);
328 gl_tex
->states
[WINED3DTEXSTA_MAGFILTER
] = state
;
331 if ((sampler_states
[WINED3DSAMP_MINFILTER
] != gl_tex
->states
[WINED3DTEXSTA_MINFILTER
]
332 || sampler_states
[WINED3DSAMP_MIPFILTER
] != gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
]
333 || sampler_states
[WINED3DSAMP_MAXMIPLEVEL
] != gl_tex
->states
[WINED3DTEXSTA_MAXMIPLEVEL
]))
337 gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] = sampler_states
[WINED3DSAMP_MIPFILTER
];
338 gl_tex
->states
[WINED3DTEXSTA_MINFILTER
] = sampler_states
[WINED3DSAMP_MINFILTER
];
339 gl_tex
->states
[WINED3DTEXSTA_MAXMIPLEVEL
] = sampler_states
[WINED3DSAMP_MAXMIPLEVEL
];
341 if (gl_tex
->states
[WINED3DTEXSTA_MINFILTER
] > WINED3DTEXF_ANISOTROPIC
342 || gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] > WINED3DTEXF_ANISOTROPIC
)
344 FIXME("Unrecognized or unsupported D3DSAMP_MINFILTER value %#x D3DSAMP_MIPFILTER value %#x.\n",
345 gl_tex
->states
[WINED3DTEXSTA_MINFILTER
],
346 gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
]);
348 gl_value
= wined3d_gl_min_mip_filter(texture
->min_mip_lookup
,
349 min(max(sampler_states
[WINED3DSAMP_MINFILTER
], WINED3DTEXF_POINT
), WINED3DTEXF_LINEAR
),
350 min(max(sampler_states
[WINED3DSAMP_MIPFILTER
], WINED3DTEXF_NONE
), WINED3DTEXF_LINEAR
));
352 TRACE("ValueMIN=%#x, ValueMIP=%#x, setting MINFILTER to %#x.\n",
353 sampler_states
[WINED3DSAMP_MINFILTER
],
354 sampler_states
[WINED3DSAMP_MIPFILTER
], gl_value
);
355 glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, gl_value
);
356 checkGLcall("glTexParameter GL_TEXTURE_MIN_FILTER, ...");
360 if (gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] == WINED3DTEXF_NONE
)
361 gl_value
= texture
->lod
;
362 else if (gl_tex
->states
[WINED3DTEXSTA_MAXMIPLEVEL
] >= texture
->level_count
)
363 gl_value
= texture
->level_count
- 1;
364 else if (gl_tex
->states
[WINED3DTEXSTA_MAXMIPLEVEL
] < texture
->lod
)
365 /* texture->lod is already clamped in the setter. */
366 gl_value
= texture
->lod
;
368 gl_value
= gl_tex
->states
[WINED3DTEXSTA_MAXMIPLEVEL
];
370 /* Note that WINED3DSAMP_MAXMIPLEVEL specifies the largest mipmap
371 * (default 0), while GL_TEXTURE_MAX_LEVEL specifies the smallest
372 * mimap used (default 1000). So WINED3DSAMP_MAXMIPLEVEL
373 * corresponds to GL_TEXTURE_BASE_LEVEL. */
374 glTexParameteri(target
, GL_TEXTURE_BASE_LEVEL
, gl_value
);
378 if ((gl_tex
->states
[WINED3DTEXSTA_MAGFILTER
] != WINED3DTEXF_ANISOTROPIC
379 && gl_tex
->states
[WINED3DTEXSTA_MINFILTER
] != WINED3DTEXF_ANISOTROPIC
380 && gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] != WINED3DTEXF_ANISOTROPIC
)
384 aniso
= sampler_states
[WINED3DSAMP_MAXANISOTROPY
];
386 if (gl_tex
->states
[WINED3DTEXSTA_MAXANISOTROPY
] != aniso
)
388 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
390 glTexParameteri(target
, GL_TEXTURE_MAX_ANISOTROPY_EXT
, aniso
);
391 checkGLcall("glTexParameteri(GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso)");
395 WARN("Anisotropic filtering not supported.\n");
397 gl_tex
->states
[WINED3DTEXSTA_MAXANISOTROPY
] = aniso
;
400 /* These should always be the same unless EXT_texture_sRGB_decode is supported. */
401 if (sampler_states
[WINED3DSAMP_SRGBTEXTURE
] != gl_tex
->states
[WINED3DTEXSTA_SRGBTEXTURE
])
403 glTexParameteri(target
, GL_TEXTURE_SRGB_DECODE_EXT
,
404 sampler_states
[WINED3DSAMP_SRGBTEXTURE
] ? GL_DECODE_EXT
: GL_SKIP_DECODE_EXT
);
405 checkGLcall("glTexParameteri(GL_TEXTURE_SRGB_DECODE_EXT)");
408 if (!(texture
->resource
.format
->flags
& WINED3DFMT_FLAG_SHADOW
)
409 != !gl_tex
->states
[WINED3DTEXSTA_SHADOW
])
411 if (texture
->resource
.format
->flags
& WINED3DFMT_FLAG_SHADOW
)
413 glTexParameteri(target
, GL_DEPTH_TEXTURE_MODE_ARB
, GL_LUMINANCE
);
414 glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_COMPARE_R_TO_TEXTURE_ARB
);
415 checkGLcall("glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB)");
416 gl_tex
->states
[WINED3DTEXSTA_SHADOW
] = TRUE
;
420 glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_NONE
);
421 checkGLcall("glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE)");
422 gl_tex
->states
[WINED3DTEXSTA_SHADOW
] = FALSE
;
427 ULONG CDECL
wined3d_texture_incref(struct wined3d_texture
*texture
)
429 ULONG refcount
= InterlockedIncrement(&texture
->resource
.ref
);
431 TRACE("%p increasing refcount to %u.\n", texture
, refcount
);
436 /* Do not call while under the GL lock. */
437 ULONG CDECL
wined3d_texture_decref(struct wined3d_texture
*texture
)
439 ULONG refcount
= InterlockedDecrement(&texture
->resource
.ref
);
441 TRACE("%p decreasing refcount to %u.\n", texture
, refcount
);
445 wined3d_texture_cleanup(texture
);
446 texture
->resource
.parent_ops
->wined3d_object_destroyed(texture
->resource
.parent
);
447 HeapFree(GetProcessHeap(), 0, texture
);
453 HRESULT CDECL
wined3d_texture_set_private_data(struct wined3d_texture
*texture
,
454 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
456 return resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
459 HRESULT CDECL
wined3d_texture_get_private_data(const struct wined3d_texture
*texture
,
460 REFGUID guid
, void *data
, DWORD
*data_size
)
462 return resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
465 HRESULT CDECL
wined3d_texture_free_private_data(struct wined3d_texture
*texture
, REFGUID guid
)
467 return resource_free_private_data(&texture
->resource
, guid
);
470 DWORD CDECL
wined3d_texture_set_priority(struct wined3d_texture
*texture
, DWORD priority
)
472 return resource_set_priority(&texture
->resource
, priority
);
475 DWORD CDECL
wined3d_texture_get_priority(const struct wined3d_texture
*texture
)
477 return resource_get_priority(&texture
->resource
);
480 /* Do not call while under the GL lock. */
481 void CDECL
wined3d_texture_preload(struct wined3d_texture
*texture
)
483 texture
->texture_ops
->texture_preload(texture
, SRGB_ANY
);
486 void * CDECL
wined3d_texture_get_parent(const struct wined3d_texture
*texture
)
488 TRACE("texture %p.\n", texture
);
490 return texture
->resource
.parent
;
493 DWORD CDECL
wined3d_texture_set_lod(struct wined3d_texture
*texture
, DWORD lod
)
495 DWORD old
= texture
->lod
;
497 TRACE("texture %p, lod %u.\n", texture
, lod
);
499 /* The d3d9:texture test shows that SetLOD is ignored on non-managed
500 * textures. The call always returns 0, and GetLOD always returns 0. */
501 if (texture
->resource
.pool
!= WINED3DPOOL_MANAGED
)
503 TRACE("Ignoring SetLOD on %s texture, returning 0.\n", debug_d3dpool(texture
->resource
.pool
));
507 if (lod
>= texture
->level_count
)
508 lod
= texture
->level_count
- 1;
510 if (texture
->lod
!= lod
)
514 texture
->texture_rgb
.states
[WINED3DTEXSTA_MAXMIPLEVEL
] = ~0U;
515 texture
->texture_srgb
.states
[WINED3DTEXSTA_MAXMIPLEVEL
] = ~0U;
516 if (texture
->bind_count
)
517 device_invalidate_state(texture
->resource
.device
, STATE_SAMPLER(texture
->sampler
));
523 DWORD CDECL
wined3d_texture_get_lod(const struct wined3d_texture
*texture
)
525 TRACE("texture %p, returning %u.\n", texture
, texture
->lod
);
530 DWORD CDECL
wined3d_texture_get_level_count(const struct wined3d_texture
*texture
)
532 TRACE("texture %p, returning %u.\n", texture
, texture
->level_count
);
534 return texture
->level_count
;
537 HRESULT CDECL
wined3d_texture_set_autogen_filter_type(struct wined3d_texture
*texture
,
538 WINED3DTEXTUREFILTERTYPE filter_type
)
540 FIXME("texture %p, filter_type %s stub!\n", texture
, debug_d3dtexturefiltertype(filter_type
));
542 if (!(texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
))
544 WARN("Texture doesn't have AUTOGENMIPMAP usage.\n");
545 return WINED3DERR_INVALIDCALL
;
548 texture
->filter_type
= filter_type
;
553 WINED3DTEXTUREFILTERTYPE CDECL
wined3d_texture_get_autogen_filter_type(const struct wined3d_texture
*texture
)
555 TRACE("texture %p.\n", texture
);
557 return texture
->filter_type
;
560 void CDECL
wined3d_texture_generate_mipmaps(struct wined3d_texture
*texture
)
562 /* TODO: Implement filters using GL_SGI_generate_mipmaps. */
563 FIXME("texture %p stub!\n", texture
);
566 struct wined3d_resource
* CDECL
wined3d_texture_get_sub_resource(struct wined3d_texture
*texture
,
567 UINT sub_resource_idx
)
569 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
571 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
573 if (sub_resource_idx
>= sub_count
)
575 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
579 return texture
->sub_resources
[sub_resource_idx
];
582 HRESULT CDECL
wined3d_texture_add_dirty_region(struct wined3d_texture
*texture
,
583 UINT layer
, const WINED3DBOX
*dirty_region
)
585 struct wined3d_resource
*sub_resource
;
587 TRACE("texture %p, layer %u, dirty_region %p.\n", texture
, layer
, dirty_region
);
589 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, layer
* texture
->level_count
)))
591 WARN("Failed to get sub-resource.\n");
592 return WINED3DERR_INVALIDCALL
;
595 wined3d_texture_set_dirty(texture
, TRUE
);
596 texture
->texture_ops
->texture_sub_resource_add_dirty_region(sub_resource
, dirty_region
);
601 /* Context activation is done by the caller. */
602 static HRESULT
texture2d_bind(struct wined3d_texture
*texture
,
603 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
605 BOOL set_gl_texture_desc
;
608 TRACE("texture %p, gl_info %p, srgb %#x.\n", texture
, gl_info
, srgb
);
610 hr
= wined3d_texture_bind(texture
, gl_info
, srgb
, &set_gl_texture_desc
);
611 if (set_gl_texture_desc
&& SUCCEEDED(hr
))
613 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
614 BOOL srgb_tex
= !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
615 && (texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
616 struct gl_texture
*gl_tex
;
619 gl_tex
= wined3d_texture_get_gl_texture(texture
, gl_info
, srgb_tex
);
621 for (i
= 0; i
< sub_count
; ++i
)
623 struct wined3d_surface
*surface
= surface_from_resource(texture
->sub_resources
[i
]);
624 surface_set_texture_name(surface
, gl_tex
->name
, srgb_tex
);
627 /* Conditinal non power of two textures use a different clamping
628 * default. If we're using the GL_WINE_normalized_texrect partial
629 * driver emulation, we're dealing with a GL_TEXTURE_2D texture which
630 * has the address mode set to repeat - something that prevents us
631 * from hitting the accelerated codepath. Thus manually set the GL
632 * state. The same applies to filtering. Even if the texture has only
633 * one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW
634 * fallback on macos. */
635 if (texture
->flags
& WINED3D_TEXTURE_COND_NP2
)
637 GLenum target
= texture
->target
;
640 glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
641 checkGLcall("glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)");
642 glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
643 checkGLcall("glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)");
644 glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
645 checkGLcall("glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST)");
646 glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
647 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST)");
649 gl_tex
->states
[WINED3DTEXSTA_ADDRESSU
] = WINED3DTADDRESS_CLAMP
;
650 gl_tex
->states
[WINED3DTEXSTA_ADDRESSV
] = WINED3DTADDRESS_CLAMP
;
651 gl_tex
->states
[WINED3DTEXSTA_MAGFILTER
] = WINED3DTEXF_POINT
;
652 gl_tex
->states
[WINED3DTEXSTA_MINFILTER
] = WINED3DTEXF_POINT
;
653 gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] = WINED3DTEXF_NONE
;
660 static BOOL
texture_srgb_mode(struct wined3d_texture
*texture
, enum WINED3DSRGB srgb
)
671 return texture
->flags
& WINED3D_TEXTURE_IS_SRGB
;
675 /* Do not call while under the GL lock. */
676 static void texture2d_preload(struct wined3d_texture
*texture
, enum WINED3DSRGB srgb
)
678 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
679 struct wined3d_device
*device
= texture
->resource
.device
;
680 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
681 struct wined3d_context
*context
= NULL
;
682 struct gl_texture
*gl_tex
;
686 TRACE("texture %p, srgb %#x.\n", texture
, srgb
);
688 srgb_mode
= texture_srgb_mode(texture
, srgb
);
689 gl_tex
= wined3d_texture_get_gl_texture(texture
, gl_info
, srgb_mode
);
691 if (!device
->isInDraw
)
693 /* No danger of recursive calls, context_acquire() sets isInDraw to TRUE
694 * when loading offscreen render targets into the texture. */
695 context
= context_acquire(device
, NULL
);
698 if (texture
->resource
.format
->id
== WINED3DFMT_P8_UINT
699 || texture
->resource
.format
->id
== WINED3DFMT_P8_UINT_A8_UNORM
)
701 for (i
= 0; i
< sub_count
; ++i
)
703 struct wined3d_surface
*surface
= surface_from_resource(texture
->sub_resources
[i
]);
705 if (palette9_changed(surface
))
707 TRACE("Reloading surface %p because the d3d8/9 palette was changed.\n", surface
);
708 /* TODO: This is not necessarily needed with hw palettized texture support. */
709 surface_load_location(surface
, SFLAG_INSYSMEM
, NULL
);
710 /* Make sure the texture is reloaded because of the palette
711 * change, this kills performance though :( */
712 surface_modify_location(surface
, SFLAG_INTEXTURE
, FALSE
);
719 /* Reload the surfaces if the texture is marked dirty. */
720 for (i
= 0; i
< sub_count
; ++i
)
722 surface_load(surface_from_resource(texture
->sub_resources
[i
]), srgb_mode
);
727 TRACE("Texture %p not dirty, nothing to do.\n", texture
);
730 /* No longer dirty. */
731 gl_tex
->dirty
= FALSE
;
733 if (context
) context_release(context
);
736 static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource
*sub_resource
,
737 const WINED3DBOX
*dirty_region
)
739 surface_add_dirty_rect(surface_from_resource(sub_resource
), dirty_region
);
742 static void texture2d_sub_resource_cleanup(struct wined3d_resource
*sub_resource
)
744 struct wined3d_surface
*surface
= surface_from_resource(sub_resource
);
746 /* Clean out the texture name we gave to the surface so that the
747 * surface doesn't try and release it. */
748 surface_set_texture_name(surface
, 0, TRUE
);
749 surface_set_texture_name(surface
, 0, FALSE
);
750 surface_set_texture_target(surface
, 0);
751 surface_set_container(surface
, WINED3D_CONTAINER_NONE
, NULL
);
752 wined3d_surface_decref(surface
);
755 /* Do not call while under the GL lock. */
756 static void texture2d_unload(struct wined3d_resource
*resource
)
758 struct wined3d_texture
*texture
= wined3d_texture_from_resource(resource
);
759 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
762 TRACE("texture %p.\n", texture
);
764 for (i
= 0; i
< sub_count
; ++i
)
766 struct wined3d_resource
*sub_resource
= texture
->sub_resources
[i
];
767 struct wined3d_surface
*surface
= surface_from_resource(sub_resource
);
769 sub_resource
->resource_ops
->resource_unload(sub_resource
);
770 surface_set_texture_name(surface
, 0, FALSE
); /* Delete RGB name */
771 surface_set_texture_name(surface
, 0, TRUE
); /* Delete sRGB name */
774 wined3d_texture_unload(texture
);
777 static const struct wined3d_texture_ops texture2d_ops
=
781 texture2d_sub_resource_add_dirty_region
,
782 texture2d_sub_resource_cleanup
,
785 static const struct wined3d_resource_ops texture2d_resource_ops
=
790 static HRESULT
cubetexture_init(struct wined3d_texture
*texture
, UINT edge_length
, UINT levels
,
791 struct wined3d_device
*device
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
,
792 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
794 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
795 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, format_id
);
796 UINT pow2_edge_length
;
801 /* TODO: It should only be possible to create textures for formats
802 * that are reported as supported. */
803 if (WINED3DFMT_UNKNOWN
>= format_id
)
805 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
806 return WINED3DERR_INVALIDCALL
;
809 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
] && pool
!= WINED3DPOOL_SCRATCH
)
811 WARN("(%p) : Tried to create not supported cube texture.\n", texture
);
812 return WINED3DERR_INVALIDCALL
;
815 /* Calculate levels for mip mapping */
816 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
818 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
820 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
821 return WINED3DERR_INVALIDCALL
;
826 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
827 return WINED3DERR_INVALIDCALL
;
834 levels
= wined3d_log2i(edge_length
) + 1;
835 TRACE("Calculated levels = %u.\n", levels
);
838 hr
= wined3d_texture_init(texture
, &texture2d_ops
, 6, levels
,
839 WINED3DRTYPE_CUBETEXTURE
, device
, usage
, format
, pool
,
840 parent
, parent_ops
, &texture2d_resource_ops
);
843 WARN("Failed to initialize texture, returning %#x\n", hr
);
847 /* Find the nearest pow2 match. */
848 pow2_edge_length
= 1;
849 while (pow2_edge_length
< edge_length
) pow2_edge_length
<<= 1;
851 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] || (edge_length
== pow2_edge_length
))
853 /* Precalculated scaling for 'faked' non power of two texture coords. */
854 texture
->pow2_matrix
[0] = 1.0f
;
855 texture
->pow2_matrix
[5] = 1.0f
;
856 texture
->pow2_matrix
[10] = 1.0f
;
857 texture
->pow2_matrix
[15] = 1.0f
;
861 /* Precalculated scaling for 'faked' non power of two texture coords. */
862 texture
->pow2_matrix
[0] = ((float)edge_length
) / ((float)pow2_edge_length
);
863 texture
->pow2_matrix
[5] = ((float)edge_length
) / ((float)pow2_edge_length
);
864 texture
->pow2_matrix
[10] = ((float)edge_length
) / ((float)pow2_edge_length
);
865 texture
->pow2_matrix
[15] = 1.0f
;
866 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
868 texture
->target
= GL_TEXTURE_CUBE_MAP_ARB
;
870 /* Generate all the surfaces. */
872 for (i
= 0; i
< texture
->level_count
; ++i
)
874 /* Create the 6 faces. */
875 for (j
= 0; j
< 6; ++j
)
877 static const GLenum cube_targets
[6] =
879 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
880 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
881 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
882 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
883 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
884 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
886 UINT idx
= j
* texture
->level_count
+ i
;
887 struct wined3d_surface
*surface
;
889 hr
= device
->device_parent
->ops
->create_surface(device
->device_parent
, parent
, tmp_w
, tmp_w
,
890 format_id
, usage
, pool
, i
/* Level */, j
, &surface
);
893 FIXME("(%p) Failed to create surface, hr %#x.\n", texture
, hr
);
894 wined3d_texture_cleanup(texture
);
898 surface_set_container(surface
, WINED3D_CONTAINER_TEXTURE
, texture
);
899 surface_set_texture_target(surface
, cube_targets
[j
]);
900 texture
->sub_resources
[idx
] = &surface
->resource
;
901 TRACE("Created surface level %u @ %p.\n", i
, surface
);
903 tmp_w
= max(1, tmp_w
>> 1);
909 static HRESULT
texture_init(struct wined3d_texture
*texture
, UINT width
, UINT height
, UINT levels
,
910 struct wined3d_device
*device
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
,
911 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
913 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
914 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, format_id
);
915 UINT pow2_width
, pow2_height
;
920 /* TODO: It should only be possible to create textures for formats
921 * that are reported as supported. */
922 if (WINED3DFMT_UNKNOWN
>= format_id
)
924 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
925 return WINED3DERR_INVALIDCALL
;
928 /* Non-power2 support. */
929 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
932 pow2_height
= height
;
936 /* Find the nearest pow2 match. */
937 pow2_width
= pow2_height
= 1;
938 while (pow2_width
< width
) pow2_width
<<= 1;
939 while (pow2_height
< height
) pow2_height
<<= 1;
941 if (pow2_width
!= width
|| pow2_height
!= height
)
945 WARN("Attempted to create a mipmapped np2 texture without unconditional np2 support.\n");
946 return WINED3DERR_INVALIDCALL
;
952 /* Calculate levels for mip mapping. */
953 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
955 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
957 WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n");
958 return WINED3DERR_INVALIDCALL
;
963 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning WINED3DERR_INVALIDCALL.\n");
964 return WINED3DERR_INVALIDCALL
;
971 levels
= wined3d_log2i(max(width
, height
)) + 1;
972 TRACE("Calculated levels = %u.\n", levels
);
975 hr
= wined3d_texture_init(texture
, &texture2d_ops
, 1, levels
,
976 WINED3DRTYPE_TEXTURE
, device
, usage
, format
, pool
,
977 parent
, parent_ops
, &texture2d_resource_ops
);
980 WARN("Failed to initialize texture, returning %#x.\n", hr
);
984 /* Precalculated scaling for 'faked' non power of two texture coords.
985 * Second also don't use ARB_TEXTURE_RECTANGLE in case the surface format is P8 and EXT_PALETTED_TEXTURE
986 * is used in combination with texture uploads (RTL_READTEX). The reason is that EXT_PALETTED_TEXTURE
987 * doesn't work in combination with ARB_TEXTURE_RECTANGLE. */
988 if (gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] && (width
!= pow2_width
|| height
!= pow2_height
))
990 texture
->pow2_matrix
[0] = 1.0f
;
991 texture
->pow2_matrix
[5] = 1.0f
;
992 texture
->pow2_matrix
[10] = 1.0f
;
993 texture
->pow2_matrix
[15] = 1.0f
;
994 texture
->target
= GL_TEXTURE_2D
;
995 texture
->flags
|= WINED3D_TEXTURE_COND_NP2
;
996 texture
->min_mip_lookup
= minMipLookup_noFilter
;
998 else if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] && (width
!= pow2_width
|| height
!= pow2_height
)
999 && !(format
->id
== WINED3DFMT_P8_UINT
&& gl_info
->supported
[EXT_PALETTED_TEXTURE
]
1000 && wined3d_settings
.rendertargetlock_mode
== RTL_READTEX
))
1002 if (width
!= 1 || height
!= 1)
1003 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
1005 texture
->pow2_matrix
[0] = (float)width
;
1006 texture
->pow2_matrix
[5] = (float)height
;
1007 texture
->pow2_matrix
[10] = 1.0f
;
1008 texture
->pow2_matrix
[15] = 1.0f
;
1009 texture
->target
= GL_TEXTURE_RECTANGLE_ARB
;
1010 texture
->flags
|= WINED3D_TEXTURE_COND_NP2
;
1012 if (texture
->resource
.format
->flags
& WINED3DFMT_FLAG_FILTERING
)
1013 texture
->min_mip_lookup
= minMipLookup_noMip
;
1015 texture
->min_mip_lookup
= minMipLookup_noFilter
;
1019 if ((width
!= pow2_width
) || (height
!= pow2_height
))
1021 texture
->pow2_matrix
[0] = (((float)width
) / ((float)pow2_width
));
1022 texture
->pow2_matrix
[5] = (((float)height
) / ((float)pow2_height
));
1023 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
1027 texture
->pow2_matrix
[0] = 1.0f
;
1028 texture
->pow2_matrix
[5] = 1.0f
;
1031 texture
->pow2_matrix
[10] = 1.0f
;
1032 texture
->pow2_matrix
[15] = 1.0f
;
1033 texture
->target
= GL_TEXTURE_2D
;
1035 TRACE("xf(%f) yf(%f)\n", texture
->pow2_matrix
[0], texture
->pow2_matrix
[5]);
1037 /* Generate all the surfaces. */
1040 for (i
= 0; i
< texture
->level_count
; ++i
)
1042 struct wined3d_surface
*surface
;
1044 /* Use the callback to create the texture surface. */
1045 hr
= device
->device_parent
->ops
->create_surface(device
->device_parent
, parent
, tmp_w
, tmp_h
,
1046 format
->id
, usage
, pool
, i
, 0, &surface
);
1049 FIXME("Failed to create surface %p, hr %#x\n", texture
, hr
);
1050 wined3d_texture_cleanup(texture
);
1054 surface_set_container(surface
, WINED3D_CONTAINER_TEXTURE
, texture
);
1055 surface_set_texture_target(surface
, texture
->target
);
1056 texture
->sub_resources
[i
] = &surface
->resource
;
1057 TRACE("Created surface level %u @ %p.\n", i
, surface
);
1058 /* Calculate the next mipmap level. */
1059 tmp_w
= max(1, tmp_w
>> 1);
1060 tmp_h
= max(1, tmp_h
>> 1);
1066 /* Context activation is done by the caller. */
1067 static HRESULT
texture3d_bind(struct wined3d_texture
*texture
,
1068 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
1072 TRACE("texture %p, gl_info %p, srgb %#x.\n", texture
, gl_info
, srgb
);
1074 return wined3d_texture_bind(texture
, gl_info
, srgb
, &dummy
);
1077 /* Do not call while under the GL lock. */
1078 static void texture3d_preload(struct wined3d_texture
*texture
, enum WINED3DSRGB srgb
)
1080 struct wined3d_device
*device
= texture
->resource
.device
;
1081 struct wined3d_context
*context
= NULL
;
1082 BOOL srgb_was_toggled
= FALSE
;
1085 TRACE("texture %p, srgb %#x.\n", texture
, srgb
);
1087 if (!device
->isInDraw
)
1088 context
= context_acquire(device
, NULL
);
1089 else if (texture
->bind_count
> 0)
1091 BOOL texture_srgb
= texture
->flags
& WINED3D_TEXTURE_IS_SRGB
;
1092 BOOL sampler_srgb
= texture_srgb_mode(texture
, srgb
);
1093 srgb_was_toggled
= !texture_srgb
!= !sampler_srgb
;
1095 if (srgb_was_toggled
)
1098 texture
->flags
|= WINED3D_TEXTURE_IS_SRGB
;
1100 texture
->flags
&= ~WINED3D_TEXTURE_IS_SRGB
;
1104 /* If the texture is marked dirty or the sRGB sampler setting has changed
1105 * since the last load then reload the volumes. */
1106 if (texture
->texture_rgb
.dirty
)
1108 for (i
= 0; i
< texture
->level_count
; ++i
)
1110 volume_load(volume_from_resource(texture
->sub_resources
[i
]), i
,
1111 texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
1114 else if (srgb_was_toggled
)
1116 for (i
= 0; i
< texture
->level_count
; ++i
)
1118 struct wined3d_volume
*volume
= volume_from_resource(texture
->sub_resources
[i
]);
1119 volume_add_dirty_box(volume
, NULL
);
1120 volume_load(volume
, i
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
1125 TRACE("Texture %p not dirty, nothing to do.\n", texture
);
1129 context_release(context
);
1131 /* No longer dirty */
1132 texture
->texture_rgb
.dirty
= FALSE
;
1135 static void texture3d_sub_resource_add_dirty_region(struct wined3d_resource
*sub_resource
,
1136 const WINED3DBOX
*dirty_region
)
1138 volume_add_dirty_box(volume_from_resource(sub_resource
), dirty_region
);
1141 static void texture3d_sub_resource_cleanup(struct wined3d_resource
*sub_resource
)
1143 struct wined3d_volume
*volume
= volume_from_resource(sub_resource
);
1145 /* Cleanup the container. */
1146 volume_set_container(volume
, NULL
);
1147 wined3d_volume_decref(volume
);
1150 /* Do not call while under the GL lock. */
1151 static void texture3d_unload(struct wined3d_resource
*resource
)
1153 struct wined3d_texture
*texture
= wined3d_texture_from_resource(resource
);
1156 TRACE("texture %p.\n", texture
);
1158 for (i
= 0; i
< texture
->level_count
; ++i
)
1160 struct wined3d_resource
*sub_resource
= texture
->sub_resources
[i
];
1161 sub_resource
->resource_ops
->resource_unload(sub_resource
);
1164 wined3d_texture_unload(texture
);
1167 static const struct wined3d_texture_ops texture3d_ops
=
1171 texture3d_sub_resource_add_dirty_region
,
1172 texture3d_sub_resource_cleanup
,
1175 static const struct wined3d_resource_ops texture3d_resource_ops
=
1180 static HRESULT
volumetexture_init(struct wined3d_texture
*texture
, UINT width
, UINT height
,
1181 UINT depth
, UINT levels
, struct wined3d_device
*device
, DWORD usage
, enum wined3d_format_id format_id
,
1182 WINED3DPOOL pool
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1184 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1185 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, format_id
);
1186 UINT tmp_w
, tmp_h
, tmp_d
;
1190 /* TODO: It should only be possible to create textures for formats
1191 * that are reported as supported. */
1192 if (WINED3DFMT_UNKNOWN
>= format_id
)
1194 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
1195 return WINED3DERR_INVALIDCALL
;
1198 if (!gl_info
->supported
[EXT_TEXTURE3D
])
1200 WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture
);
1201 return WINED3DERR_INVALIDCALL
;
1204 /* Calculate levels for mip mapping. */
1205 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
1207 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
1209 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
1210 return WINED3DERR_INVALIDCALL
;
1215 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
1216 return WINED3DERR_INVALIDCALL
;
1223 levels
= wined3d_log2i(max(max(width
, height
), depth
)) + 1;
1224 TRACE("Calculated levels = %u.\n", levels
);
1227 hr
= wined3d_texture_init(texture
, &texture3d_ops
, 1, levels
,
1228 WINED3DRTYPE_VOLUMETEXTURE
, device
, usage
, format
, pool
,
1229 parent
, parent_ops
, &texture3d_resource_ops
);
1232 WARN("Failed to initialize texture, returning %#x.\n", hr
);
1236 /* Is NP2 support for volumes needed? */
1237 texture
->pow2_matrix
[0] = 1.0f
;
1238 texture
->pow2_matrix
[5] = 1.0f
;
1239 texture
->pow2_matrix
[10] = 1.0f
;
1240 texture
->pow2_matrix
[15] = 1.0f
;
1241 texture
->target
= GL_TEXTURE_3D
;
1243 /* Generate all the surfaces. */
1248 for (i
= 0; i
< texture
->level_count
; ++i
)
1250 struct wined3d_volume
*volume
;
1252 /* Create the volume. */
1253 hr
= device
->device_parent
->ops
->create_volume(device
->device_parent
, parent
,
1254 tmp_w
, tmp_h
, tmp_d
, format_id
, pool
, usage
, &volume
);
1257 ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr
);
1258 wined3d_texture_cleanup(texture
);
1262 /* Set its container to this texture. */
1263 volume_set_container(volume
, texture
);
1264 texture
->sub_resources
[i
] = &volume
->resource
;
1266 /* Calculate the next mipmap level. */
1267 tmp_w
= max(1, tmp_w
>> 1);
1268 tmp_h
= max(1, tmp_h
>> 1);
1269 tmp_d
= max(1, tmp_d
>> 1);
1275 HRESULT CDECL
wined3d_texture_create_2d(struct wined3d_device
*device
, UINT width
, UINT height
,
1276 UINT level_count
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
, void *parent
,
1277 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
1279 struct wined3d_texture
*object
;
1282 TRACE("device %p, width %u, height %u, level_count %u, usage %#x\n",
1283 device
, width
, height
, level_count
, usage
);
1284 TRACE("format %s, pool %#x, parent %p, parent_ops %p, texture %p.\n",
1285 debug_d3dformat(format_id
), pool
, parent
, parent_ops
, texture
);
1287 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1290 ERR("Out of memory.\n");
1292 return WINED3DERR_OUTOFVIDEOMEMORY
;
1295 hr
= texture_init(object
, width
, height
, level_count
,
1296 device
, usage
, format_id
, pool
, parent
, parent_ops
);
1299 WARN("Failed to initialize texture, returning %#x.\n", hr
);
1300 HeapFree(GetProcessHeap(), 0, object
);
1305 TRACE("Created texture %p.\n", object
);
1311 HRESULT CDECL
wined3d_texture_create_3d(struct wined3d_device
*device
, UINT width
, UINT height
, UINT depth
,
1312 UINT level_count
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
, void *parent
,
1313 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
1315 struct wined3d_texture
*object
;
1318 TRACE("device %p, width %u, height %u, depth %u, level_count %u, usage %#x\n",
1319 device
, width
, height
, depth
, level_count
, usage
);
1320 TRACE("format %s, pool %#x, parent %p, parent_ops %p, texture %p.\n",
1321 debug_d3dformat(format_id
), pool
, parent
, parent_ops
, texture
);
1323 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1326 ERR("Out of memory\n");
1328 return WINED3DERR_OUTOFVIDEOMEMORY
;
1331 hr
= volumetexture_init(object
, width
, height
, depth
, level_count
,
1332 device
, usage
, format_id
, pool
, parent
, parent_ops
);
1335 WARN("Failed to initialize volumetexture, returning %#x\n", hr
);
1336 HeapFree(GetProcessHeap(), 0, object
);
1341 TRACE("Created texture %p.\n", object
);
1347 HRESULT CDECL
wined3d_texture_create_cube(struct wined3d_device
*device
, UINT edge_length
,
1348 UINT level_count
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
, void *parent
,
1349 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
1351 struct wined3d_texture
*object
;
1354 TRACE("device %p, edge_length %u, level_count %u, usage %#x\n",
1355 device
, edge_length
, level_count
, usage
);
1356 TRACE("format %s, pool %#x, parent %p, parent_ops %p, texture %p.\n",
1357 debug_d3dformat(format_id
), pool
, parent
, parent_ops
, texture
);
1359 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1362 ERR("Out of memory\n");
1364 return WINED3DERR_OUTOFVIDEOMEMORY
;
1367 hr
= cubetexture_init(object
, edge_length
, level_count
,
1368 device
, usage
, format_id
, pool
, parent
, parent_ops
);
1371 WARN("Failed to initialize cubetexture, returning %#x\n", hr
);
1372 HeapFree(GetProcessHeap(), 0, object
);
1377 TRACE("Created texture %p.\n", object
);