2 * IDirect3DPixelShader9 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 /* IDirect3DPixelShader9 IUnknown parts follow: */
28 static HRESULT WINAPI
IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface
, REFIID riid
, LPVOID
* ppobj
) {
29 IDirect3DPixelShader9Impl
*This
= (IDirect3DPixelShader9Impl
*)iface
;
31 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
33 if (IsEqualGUID(riid
, &IID_IUnknown
)
34 || IsEqualGUID(riid
, &IID_IDirect3DPixelShader9
)) {
35 IDirect3DPixelShader9_AddRef(iface
);
40 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
45 static ULONG WINAPI
IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface
) {
46 IDirect3DPixelShader9Impl
*This
= (IDirect3DPixelShader9Impl
*)iface
;
47 ULONG ref
= InterlockedIncrement(&This
->ref
);
49 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
53 IDirect3DDevice9Ex_AddRef(This
->parentDevice
);
55 IWineD3DPixelShader_AddRef(This
->wineD3DPixelShader
);
56 wined3d_mutex_unlock();
62 static ULONG WINAPI
IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface
) {
63 IDirect3DPixelShader9Impl
*This
= (IDirect3DPixelShader9Impl
*)iface
;
64 ULONG ref
= InterlockedDecrement(&This
->ref
);
66 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
69 IDirect3DDevice9Ex
*parentDevice
= This
->parentDevice
;
72 IWineD3DPixelShader_Release(This
->wineD3DPixelShader
);
73 wined3d_mutex_unlock();
75 /* Release the device last, as it may cause the device to be destroyed. */
76 IDirect3DDevice9Ex_Release(parentDevice
);
81 /* IDirect3DPixelShader9 Interface follow: */
82 static HRESULT WINAPI
IDirect3DPixelShader9Impl_GetDevice(IDirect3DPixelShader9
*iface
, IDirect3DDevice9
**device
)
84 IDirect3DPixelShader9Impl
*This
= (IDirect3DPixelShader9Impl
*)iface
;
86 TRACE("iface %p, device %p.\n", iface
, device
);
88 *device
= (IDirect3DDevice9
*)This
->parentDevice
;
89 IDirect3DDevice9_AddRef(*device
);
91 TRACE("Returning device %p.\n", *device
);
96 static HRESULT WINAPI
IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface
, VOID
* pData
, UINT
* pSizeOfData
) {
97 IDirect3DPixelShader9Impl
*This
= (IDirect3DPixelShader9Impl
*)iface
;
100 TRACE("iface %p, data %p, data_size %p.\n", iface
, pData
, pSizeOfData
);
102 wined3d_mutex_lock();
103 hr
= IWineD3DPixelShader_GetFunction(This
->wineD3DPixelShader
, pData
, pSizeOfData
);
104 wined3d_mutex_unlock();
110 static const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl
=
113 IDirect3DPixelShader9Impl_QueryInterface
,
114 IDirect3DPixelShader9Impl_AddRef
,
115 IDirect3DPixelShader9Impl_Release
,
116 /* IDirect3DPixelShader9 */
117 IDirect3DPixelShader9Impl_GetDevice
,
118 IDirect3DPixelShader9Impl_GetFunction
121 static void STDMETHODCALLTYPE
d3d9_pixelshader_wined3d_object_destroyed(void *parent
)
123 HeapFree(GetProcessHeap(), 0, parent
);
126 static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops
=
128 d3d9_pixelshader_wined3d_object_destroyed
,
131 HRESULT
pixelshader_init(IDirect3DPixelShader9Impl
*shader
, IDirect3DDevice9Impl
*device
, const DWORD
*byte_code
)
136 shader
->lpVtbl
= &Direct3DPixelShader9_Vtbl
;
138 wined3d_mutex_lock();
139 hr
= IWineD3DDevice_CreatePixelShader(device
->WineD3DDevice
, byte_code
, NULL
, shader
,
140 &d3d9_pixelshader_wined3d_parent_ops
, &shader
->wineD3DPixelShader
);
141 wined3d_mutex_unlock();
144 WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr
);
148 shader
->parentDevice
= (IDirect3DDevice9Ex
*)device
;
149 IDirect3DDevice9Ex_AddRef(shader
->parentDevice
);