2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "wined3d_private_types.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
46 /* Texture format fixups */
48 enum fixup_channel_source
50 CHANNEL_SOURCE_ZERO
= 0,
51 CHANNEL_SOURCE_ONE
= 1,
56 CHANNEL_SOURCE_YUV0
= 6,
57 CHANNEL_SOURCE_YUV1
= 7,
68 struct color_fixup_desc
70 unsigned x_sign_fixup
: 1;
71 unsigned x_source
: 3;
72 unsigned y_sign_fixup
: 1;
73 unsigned y_source
: 3;
74 unsigned z_sign_fixup
: 1;
75 unsigned z_source
: 3;
76 unsigned w_sign_fixup
: 1;
77 unsigned w_source
: 3;
81 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
82 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
84 static inline struct color_fixup_desc
create_color_fixup_desc(
85 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
86 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
88 struct color_fixup_desc fixup
=
98 static inline struct color_fixup_desc
create_yuv_fixup_desc(enum yuv_fixup yuv_fixup
)
100 struct color_fixup_desc fixup
=
102 0, yuv_fixup
& (1 << 0) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
103 0, yuv_fixup
& (1 << 1) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
104 0, yuv_fixup
& (1 << 2) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
105 0, yuv_fixup
& (1 << 3) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
110 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
112 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
115 static inline BOOL
is_yuv_fixup(struct color_fixup_desc fixup
)
117 return fixup
.x_source
== CHANNEL_SOURCE_YUV0
|| fixup
.x_source
== CHANNEL_SOURCE_YUV1
;
120 static inline enum yuv_fixup
get_yuv_fixup(struct color_fixup_desc fixup
)
122 enum yuv_fixup yuv_fixup
= 0;
123 if (fixup
.x_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 0);
124 if (fixup
.y_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 1);
125 if (fixup
.z_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 2);
126 if (fixup
.w_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 3);
130 /* Hash table functions */
131 typedef unsigned int (hash_function_t
)(const void *key
);
132 typedef BOOL (compare_function_t
)(const void *keya
, const void *keyb
);
134 struct hash_table_entry_t
{
141 struct hash_table_t
{
142 hash_function_t
*hash_function
;
143 compare_function_t
*compare_function
;
144 struct list
*buckets
;
145 unsigned int bucket_count
;
146 struct hash_table_entry_t
*entries
;
147 unsigned int entry_count
;
148 struct list free_entries
;
150 unsigned int grow_size
;
151 unsigned int shrink_size
;
154 struct hash_table_t
*hash_table_create(hash_function_t
*hash_function
, compare_function_t
*compare_function
);
155 void hash_table_destroy(struct hash_table_t
*table
, void (*free_value
)(void *value
, void *cb
), void *cb
);
156 void hash_table_for_each_entry(struct hash_table_t
*table
, void (*callback
)(void *value
, void *context
), void *context
);
157 void *hash_table_get(const struct hash_table_t
*table
, const void *key
);
158 void hash_table_put(struct hash_table_t
*table
, void *key
, void *value
);
159 void hash_table_remove(struct hash_table_t
*table
, void *key
);
162 #define MAX_PALETTES 65536
163 #define MAX_STREAMS 16
164 #define MAX_TEXTURES 8
165 #define MAX_FRAGMENT_SAMPLERS 16
166 #define MAX_VERTEX_SAMPLERS 4
167 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
168 #define MAX_ACTIVE_LIGHTS 8
169 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
171 #define MAX_CONST_I 16
172 #define MAX_CONST_B 16
174 /* Used for CreateStateBlock */
175 #define NUM_SAVEDPIXELSTATES_R 35
176 #define NUM_SAVEDPIXELSTATES_T 18
177 #define NUM_SAVEDPIXELSTATES_S 12
178 #define NUM_SAVEDVERTEXSTATES_R 34
179 #define NUM_SAVEDVERTEXSTATES_T 2
180 #define NUM_SAVEDVERTEXSTATES_S 1
182 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
183 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
184 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
185 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
186 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
187 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
189 typedef enum _WINELOOKUP
{
190 WINELOOKUP_WARPPARAM
= 0,
194 extern const int minLookup
[MAX_LOOKUPS
];
195 extern const int maxLookup
[MAX_LOOKUPS
];
196 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
200 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
203 struct min_lookup minMipLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
204 const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
205 GLenum magLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
206 const GLenum magLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
208 extern const struct filter_lookup filter_lookup_nofilter
;
209 extern struct filter_lookup filter_lookup
;
211 /* float_16_to_32() and float_32_to_16() (see implementation in
212 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
213 * to standard C floats and vice versa. They do not depend on the encoding
214 * of the C float, so they are platform independent, but slow. On x86 and
215 * other IEEE 754 compliant platforms the conversion can be accelerated by
216 * bit shifting the exponent and mantissa. There are also some SSE-based
217 * assembly routines out there.
219 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
221 static inline float float_16_to_32(const unsigned short *in
) {
222 const unsigned short s
= ((*in
) & 0x8000);
223 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
224 const unsigned short m
= (*in
) & 0x3FF;
225 const float sgn
= (s
? -1.0 : 1.0);
228 if(m
== 0) return sgn
* 0.0; /* +0.0 or -0.0 */
229 else return sgn
* pow(2, -14.0) * ( (float) m
/ 1024.0);
231 return sgn
* pow(2, (float) e
-15.0) * (1.0 + ((float) m
/ 1024.0));
233 if(m
== 0) return sgn
/ 0.0; /* +INF / -INF */
234 else return 0.0 / 0.0; /* NAN */
254 #define ORM_BACKBUFFER 0
255 #define ORM_PBUFFER 1
259 #define SHADER_GLSL 2
261 #define SHADER_NONE 4
263 #define RTL_DISABLE -1
265 #define RTL_READDRAW 1
266 #define RTL_READTEX 2
267 #define RTL_TEXDRAW 3
270 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
271 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
273 /* NOTE: When adding fields to this structure, make sure to update the default
274 * values in wined3d_main.c as well. */
275 typedef struct wined3d_settings_s
{
276 /* vertex and pixel shader modes */
280 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
281 we should use it. However, until it's fully implemented, we'll leave it as a registry
282 setting for developers. */
284 int offscreen_rendering_mode
;
285 int rendertargetlock_mode
;
286 unsigned short pci_vendor_id
;
287 unsigned short pci_device_id
;
288 /* Memory tracking and object counting */
289 unsigned int emulated_textureram
;
291 int allow_multisampling
;
292 } wined3d_settings_t
;
294 extern wined3d_settings_t wined3d_settings
;
296 /* Shader backends */
298 /* TODO: Make this dynamic, based on shader limits ? */
299 #define MAX_ATTRIBS 16
300 #define MAX_REG_ADDR 1
301 #define MAX_REG_TEMP 32
302 #define MAX_REG_TEXCRD 8
303 #define MAX_REG_INPUT 12
304 #define MAX_REG_OUTPUT 12
305 #define MAX_CONST_I 16
306 #define MAX_CONST_B 16
308 /* FIXME: This needs to go up to 2048 for
309 * Shader model 3 according to msdn (and for software shaders) */
310 #define MAX_LABELS 16
312 #define SHADER_PGMSIZE 65535
313 typedef struct SHADER_BUFFER
{
320 enum WINED3D_SHADER_INSTRUCTION_HANDLER
389 WINED3DSIH_TEXDP3TEX
,
393 WINED3DSIH_TEXM3x2DEPTH
,
394 WINED3DSIH_TEXM3x2PAD
,
395 WINED3DSIH_TEXM3x2TEX
,
397 WINED3DSIH_TEXM3x3DIFF
,
398 WINED3DSIH_TEXM3x3PAD
,
399 WINED3DSIH_TEXM3x3SPEC
,
400 WINED3DSIH_TEXM3x3TEX
,
401 WINED3DSIH_TEXM3x3VSPEC
,
402 WINED3DSIH_TEXREG2AR
,
403 WINED3DSIH_TEXREG2GB
,
404 WINED3DSIH_TEXREG2RGB
,
405 WINED3DSIH_TABLE_SIZE
408 typedef struct shader_reg_maps
410 DWORD shader_version
;
411 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
412 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
413 char address
[MAX_REG_ADDR
]; /* vertex */
414 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
415 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
416 char attributes
[MAX_ATTRIBS
]; /* vertex */
417 char labels
[MAX_LABELS
]; /* pixel, vertex */
418 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
420 /* Sampler usage tokens
421 * Use 0 as default (bit 31 is always 1 on a valid token) */
422 DWORD samplers
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
423 BOOL bumpmat
[MAX_TEXTURES
], luminanceparams
[MAX_TEXTURES
];
424 char usesnrm
, vpos
, usesdsy
;
427 /* Whether or not loops are used in this shader, and nesting depth */
430 /* Whether or not this shader uses fog */
435 typedef struct SHADER_OPCODE
440 CONST UINT num_params
;
441 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
446 struct wined3d_shader_context
448 IWineD3DBaseShader
*shader
;
449 const struct shader_reg_maps
*reg_maps
;
450 SHADER_BUFFER
*buffer
;
453 struct wined3d_shader_dst_param
455 WINED3DSHADER_PARAM_REGISTER_TYPE register_type
;
460 const struct wined3d_shader_src_param
*rel_addr
;
463 struct wined3d_shader_src_param
465 WINED3DSHADER_PARAM_REGISTER_TYPE register_type
;
469 const struct wined3d_shader_src_param
*rel_addr
;
472 struct wined3d_shader_instruction
474 const struct wined3d_shader_context
*ctx
;
475 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
480 const struct wined3d_shader_dst_param
*dst
;
482 const struct wined3d_shader_src_param
*src
;
485 struct wined3d_shader_semantic
487 WINED3DDECLUSAGE usage
;
489 struct wined3d_shader_dst_param reg
;
492 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
495 DWORD VertexShaderVersion
;
496 DWORD MaxVertexShaderConst
;
498 DWORD PixelShaderVersion
;
499 float PixelShader1xMaxValue
;
500 DWORD MaxPixelShaderConst
;
502 WINED3DVSHADERCAPS2_0 VS20Caps
;
503 WINED3DPSHADERCAPS2_0 PS20Caps
;
505 DWORD MaxVShaderInstructionsExecuted
;
506 DWORD MaxPShaderInstructionsExecuted
;
507 DWORD MaxVertexShader30InstructionSlots
;
508 DWORD MaxPixelShader30InstructionSlots
;
521 enum vertexprocessing_mode
{
527 #define WINED3D_CONST_NUM_UNUSED ~0U
529 struct stb_const_desc
{
530 unsigned char texunit
;
541 /* Stateblock dependent parameters which have to be hardcoded
542 * into the shader code
544 struct ps_compile_args
{
545 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
546 enum vertexprocessing_mode vp_mode
;
548 /* Projected textures(ps 1.0-1.3) */
549 /* Texture types(2D, Cube, 3D) in ps 1.x */
550 BOOL srgb_correction
;
552 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
553 D3D9 has a limit of 16 samplers and the fixup is superfluous
554 in D3D10 (unconditional NP2 support mandatory). */
562 struct vs_compile_args
{
564 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
568 const SHADER_HANDLER
*shader_instruction_handler_table
;
569 void (*shader_select
)(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
);
570 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
);
571 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
572 void (*shader_update_float_vertex_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
573 void (*shader_update_float_pixel_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
574 void (*shader_load_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
575 void (*shader_load_np2fixup_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
576 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
577 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
578 void (*shader_free_private
)(IWineD3DDevice
*iface
);
579 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
580 GLuint (*shader_generate_pshader
)(IWineD3DPixelShader
*iface
, SHADER_BUFFER
*buffer
, const struct ps_compile_args
*args
);
581 GLuint (*shader_generate_vshader
)(IWineD3DVertexShader
*iface
, SHADER_BUFFER
*buffer
, const struct vs_compile_args
*args
);
582 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct shader_caps
*caps
);
583 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
586 extern const shader_backend_t glsl_shader_backend
;
587 extern const shader_backend_t arb_program_shader_backend
;
588 extern const shader_backend_t none_shader_backend
;
592 extern void (* CDECL wine_tsx11_lock_ptr
)(void);
593 extern void (* CDECL wine_tsx11_unlock_ptr
)(void);
595 /* As GLX relies on X, this is needed */
599 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
600 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
602 #define ENTER_GL() wine_tsx11_lock_ptr()
603 #define LEAVE_GL() wine_tsx11_unlock_ptr()
606 /*****************************************************************************
610 /* GL related defines */
611 /* ------------------ */
612 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
613 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
614 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
615 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
617 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
618 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
619 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
620 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
622 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
623 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
624 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
625 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
627 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
628 (vec)[0] = D3DCOLOR_R(dw); \
629 (vec)[1] = D3DCOLOR_G(dw); \
630 (vec)[2] = D3DCOLOR_B(dw); \
631 (vec)[3] = D3DCOLOR_A(dw); \
634 /* DirectX Device Limits */
635 /* --------------------- */
636 #define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
637 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
638 See MaxStreams in MSDN under GetDeviceCaps */
639 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
641 /* Checking of API calls */
642 /* --------------------- */
643 #ifndef WINE_NO_DEBUG_MSGS
644 #define checkGLcall(A) \
646 GLint err = glGetError(); \
647 if (err == GL_NO_ERROR) { \
648 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
651 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
652 debug_glerror(err), err, A, __FILE__, __LINE__); \
653 err = glGetError(); \
654 } while (err != GL_NO_ERROR); \
657 #define checkGLcall(A) do {} while(0)
660 /* Trace routines / diagnostics */
661 /* ---------------------------- */
663 /* Dump out a matrix and copy it */
664 #define conv_mat(mat,gl_mat) \
666 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
667 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
668 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
669 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
670 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
673 /* Macro to dump out the current state of the light chain */
674 #define DUMP_LIGHT_CHAIN() \
676 PLIGHTINFOEL *el = This->stateBlock->lights;\
678 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
683 /* Trace vector and strided data information */
684 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
685 #define TRACE_STRIDED(si, name) TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
686 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
687 si->elements[name].buffer_object, si->elements[name].stream_idx);
689 /* Defines used for optimizations */
691 /* Only reapply what is necessary */
692 #define REAPPLY_ALPHAOP 0x0001
693 #define REAPPLY_ALL 0xFFFF
695 /* Advance declaration of structures to satisfy compiler */
696 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
697 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
698 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
699 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
701 /* Global variables */
702 extern const float identity
[16];
704 /*****************************************************************************
705 * Compilable extra diagnostics
708 /* Trace information per-vertex: (extremely high amount of trace) */
709 #if 0 /* NOTE: Must be 0 in cvs */
710 # define VTRACE(A) TRACE A
715 /* TODO: Confirm each of these works when wined3d move completed */
716 #if 0 /* NOTE: Must be 0 in cvs */
717 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
718 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
719 is enabled, and if it doesn't exist it is disabled. */
720 # define FRAME_DEBUGGING
721 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
722 the file is deleted */
723 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
724 # define SINGLE_FRAME_DEBUGGING
726 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
727 It can only be enabled when FRAME_DEBUGGING is also enabled
728 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
730 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
731 # define SHOW_FRAME_MAKEUP 1
733 /* The following, when enabled, lets you see the makeup of the all the textures used during each
734 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
735 The contents of the textures assigned to each stage are written into
736 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
737 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
738 # define SHOW_TEXTURE_MAKEUP 0
741 extern BOOL isDumpingFrames
;
742 extern LONG primCounter
;
747 WINED3D_FFP_POSITION
= 0,
748 WINED3D_FFP_BLENDWEIGHT
= 1,
749 WINED3D_FFP_BLENDINDICES
= 2,
750 WINED3D_FFP_NORMAL
= 3,
751 WINED3D_FFP_PSIZE
= 4,
752 WINED3D_FFP_DIFFUSE
= 5,
753 WINED3D_FFP_SPECULAR
= 6,
754 WINED3D_FFP_TEXCOORD0
= 7,
755 WINED3D_FFP_TEXCOORD1
= 8,
756 WINED3D_FFP_TEXCOORD2
= 9,
757 WINED3D_FFP_TEXCOORD3
= 10,
758 WINED3D_FFP_TEXCOORD4
= 11,
759 WINED3D_FFP_TEXCOORD5
= 12,
760 WINED3D_FFP_TEXCOORD6
= 13,
761 WINED3D_FFP_TEXCOORD7
= 14,
764 enum wined3d_ffp_emit_idx
766 WINED3D_FFP_EMIT_FLOAT1
= 0,
767 WINED3D_FFP_EMIT_FLOAT2
= 1,
768 WINED3D_FFP_EMIT_FLOAT3
= 2,
769 WINED3D_FFP_EMIT_FLOAT4
= 3,
770 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
771 WINED3D_FFP_EMIT_UBYTE4
= 5,
772 WINED3D_FFP_EMIT_SHORT2
= 6,
773 WINED3D_FFP_EMIT_SHORT4
= 7,
774 WINED3D_FFP_EMIT_UBYTE4N
= 8,
775 WINED3D_FFP_EMIT_SHORT2N
= 9,
776 WINED3D_FFP_EMIT_SHORT4N
= 10,
777 WINED3D_FFP_EMIT_USHORT2N
= 11,
778 WINED3D_FFP_EMIT_USHORT4N
= 12,
779 WINED3D_FFP_EMIT_UDEC3
= 13,
780 WINED3D_FFP_EMIT_DEC3N
= 14,
781 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
782 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
783 WINED3D_FFP_EMIT_COUNT
= 17
786 struct wined3d_stream_info_element
788 const struct GlPixelFormatDesc
*format_desc
;
792 GLuint buffer_object
;
795 struct wined3d_stream_info
797 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
798 BOOL position_transformed
;
799 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
800 WORD use_map
; /* MAX_ATTRIBS, 16 */
803 /*****************************************************************************
807 /* Routine common to the draw primitive and draw indexed primitive routines */
808 void drawPrimitive(IWineD3DDevice
*iface
, UINT index_count
, UINT numberOfVertices
,
809 UINT start_idx
, UINT idxBytes
, const void *idxData
, UINT minIndex
);
810 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
812 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
813 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
814 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
];
815 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
];
816 extern glAttribFunc specular_func_3ubv
;
817 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
];
818 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
];
819 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
];
823 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
824 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
826 /* Routines and structures related to state management */
827 typedef struct WineD3DContext WineD3DContext
;
828 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*ctx
);
830 #define STATE_RENDER(a) (a)
831 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
833 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
834 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
836 /* + 1 because samplers start with 0 */
837 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
838 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
840 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
841 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
843 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
844 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
846 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
847 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
848 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
849 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
851 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
852 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
854 #define STATE_VSHADER (STATE_VDECL + 1)
855 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
857 #define STATE_VIEWPORT (STATE_VSHADER + 1)
858 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
860 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
861 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
862 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
863 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
865 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
866 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
868 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
869 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
871 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
872 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
874 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
876 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
878 #define STATE_HIGHEST (STATE_FRONTFACE)
882 DWORD representative
;
883 APPLYSTATEFUNC apply
;
886 struct StateEntryTemplate
889 struct StateEntry content
;
890 GL_SupportedExt extension
;
893 struct fragment_caps
{
894 DWORD PrimitiveMiscCaps
;
897 DWORD MaxTextureBlendStages
;
898 DWORD MaxSimultaneousTextures
;
901 struct fragment_pipeline
{
902 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
903 void (*get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct fragment_caps
*caps
);
904 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
905 void (*free_private
)(IWineD3DDevice
*iface
);
906 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
907 const struct StateEntryTemplate
*states
;
908 BOOL ffp_proj_control
;
911 extern const struct StateEntryTemplate misc_state_template
[];
912 extern const struct StateEntryTemplate ffp_vertexstate_template
[];
913 extern const struct fragment_pipeline ffp_fragment_pipeline
;
914 extern const struct fragment_pipeline atifs_fragment_pipeline
;
915 extern const struct fragment_pipeline arbfp_fragment_pipeline
;
916 extern const struct fragment_pipeline nvts_fragment_pipeline
;
917 extern const struct fragment_pipeline nvrc_fragment_pipeline
;
919 /* "Base" state table */
920 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
921 const WineD3D_GL_Info
*gl_info
, const struct StateEntryTemplate
*vertex
,
922 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
);
924 /* Shaders for color conversions in blits */
926 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
927 void (*free_private
)(IWineD3DDevice
*iface
);
928 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, const struct GlPixelFormatDesc
*format_desc
,
929 GLenum textype
, UINT width
, UINT height
);
930 void (*unset_shader
)(IWineD3DDevice
*iface
);
931 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
934 extern const struct blit_shader ffp_blit
;
935 extern const struct blit_shader arbfp_blit
;
943 /* The new context manager that should deal with onscreen and offscreen rendering */
944 struct WineD3DContext
{
945 /* State dirtification
946 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
947 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
948 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
949 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
951 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
952 DWORD numDirtyEntries
;
953 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
955 IWineD3DSurface
*surface
;
956 DWORD tid
; /* Thread ID which owns this context at the moment */
958 /* Stores some information about the context state for optimization */
959 WORD draw_buffer_dirty
: 1;
960 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
961 WORD last_was_pshader
: 1;
962 WORD last_was_vshader
: 1;
963 WORD namedArraysLoaded
: 1;
964 WORD numberedArraysLoaded
: 1;
965 WORD last_was_blit
: 1;
966 WORD last_was_ckey
: 1;
969 WORD fog_enabled
: 1;
970 WORD num_untracked_materials
: 2; /* Max value 2 */
972 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
973 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
974 DWORD numbered_array_mask
;
975 GLenum tracking_parm
; /* Which source is tracking current colour */
976 GLenum untracked_materials
[2];
978 enum fogsource fog_source
;
980 char *vshader_const_dirty
, *pshader_const_dirty
;
982 /* The actual opengl context */
990 struct list fbo_list
;
991 struct fbo_entry
*current_fbo
;
995 /* Extension emulation */
997 GLfloat fog_coord_value
;
998 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1001 typedef enum ContextUsage
{
1002 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
1003 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
1004 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
1005 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
1008 void ActivateContext(IWineD3DDeviceImpl
*device
, IWineD3DSurface
*target
, ContextUsage usage
);
1009 WineD3DContext
*getActiveContext(void);
1010 WineD3DContext
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
, BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
);
1011 void DestroyContext(IWineD3DDeviceImpl
*This
, WineD3DContext
*context
);
1012 void context_resource_released(IWineD3DDevice
*iface
, IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
);
1013 void context_bind_fbo(IWineD3DDevice
*iface
, GLenum target
, GLuint
*fbo
);
1014 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
);
1015 void context_attach_surface_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
);
1017 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
1018 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
1020 /* Macros for doing basic GPU detection based on opengl capabilities */
1021 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1022 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1023 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1024 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1026 /* Default callbacks for implicit object destruction */
1027 extern ULONG WINAPI
D3DCB_DefaultDestroySurface(IWineD3DSurface
*pSurface
);
1029 extern ULONG WINAPI
D3DCB_DefaultDestroyVolume(IWineD3DVolume
*pSurface
);
1031 /*****************************************************************************
1032 * Internal representation of a light
1034 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
1035 struct PLIGHTINFOEL
{
1036 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1037 DWORD OriginalIndex
;
1040 BOOL enabledChanged
;
1043 /* Converted parms to speed up swapping lights */
1052 /* The default light parameters */
1053 extern const WINED3DLIGHT WINED3D_default_light
;
1055 typedef struct WineD3D_PixelFormat
1057 int iPixelFormat
; /* WGL pixel format */
1058 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1059 int redSize
, greenSize
, blueSize
, alphaSize
;
1060 int depthSize
, stencilSize
;
1061 BOOL windowDrawable
;
1062 BOOL pbufferDrawable
;
1066 } WineD3D_PixelFormat
;
1068 /* The adapter structure */
1069 struct WineD3DAdapter
1074 WineD3D_GL_Info gl_info
;
1076 const char *description
;
1077 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1079 WineD3D_PixelFormat
*cfgs
;
1080 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
1081 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1082 unsigned int UsedTextureRam
;
1085 extern BOOL
initPixelFormats(WineD3D_GL_Info
*gl_info
);
1086 BOOL
initPixelFormatsNoGL(WineD3D_GL_Info
*gl_info
);
1087 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
);
1088 extern void add_gl_compat_wrappers(WineD3D_GL_Info
*gl_info
);
1090 /*****************************************************************************
1091 * High order patch management
1093 struct WineD3DRectPatch
1097 WineDirect3DVertexStridedData strided
;
1098 WINED3DRECTPATCH_INFO RectPatchInfo
;
1100 char has_normals
, has_texcoords
;
1104 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
);
1106 enum projection_types
1119 /*****************************************************************************
1120 * Fixed function pipeline replacements
1122 #define ARG_UNUSED 0xff
1123 struct texture_stage_op
1135 struct color_fixup_desc color_fixup
;
1136 unsigned tex_type
: 3;
1138 unsigned projected
: 2;
1139 unsigned padding
: 10;
1142 struct ffp_frag_settings
{
1143 struct texture_stage_op op
[MAX_TEXTURES
];
1145 /* Use an int instead of a char to get dword alignment */
1146 unsigned int sRGB_write
;
1149 struct ffp_frag_desc
1151 struct ffp_frag_settings settings
;
1154 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
, BOOL ignore_textype
);
1155 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct hash_table_t
*fragment_shaders
,
1156 const struct ffp_frag_settings
*settings
);
1157 void add_ffp_frag_shader(struct hash_table_t
*shaders
, struct ffp_frag_desc
*desc
);
1158 BOOL
ffp_frag_program_key_compare(const void *keya
, const void *keyb
);
1159 unsigned int ffp_frag_program_key_hash(const void *key
);
1161 /*****************************************************************************
1162 * IWineD3D implementation structure
1164 typedef struct IWineD3DImpl
1166 /* IUnknown fields */
1167 const IWineD3DVtbl
*lpVtbl
;
1168 LONG ref
; /* Note: Ref counting not required */
1170 /* WineD3D Information */
1175 struct WineD3DAdapter adapters
[1];
1178 extern const IWineD3DVtbl IWineD3D_Vtbl
;
1180 BOOL
InitAdapters(IWineD3DImpl
*This
);
1182 /* TODO: setup some flags in the registry to enable, disable pbuffer support
1183 (since it will break quite a few things until contexts are managed properly!) */
1184 extern BOOL pbuffer_support
;
1185 /* allocate one pbuffer per surface */
1186 extern BOOL pbuffer_per_surface
;
1188 /* A helper function that dumps a resource list */
1189 void dumpResources(struct list
*list
);
1191 /*****************************************************************************
1192 * IWineD3DDevice implementation structure
1194 #define WINED3D_UNMAPPED_STAGE ~0U
1196 struct IWineD3DDeviceImpl
1198 /* IUnknown fields */
1199 const IWineD3DDeviceVtbl
*lpVtbl
;
1200 LONG ref
; /* Note: Ref counting not required */
1202 /* WineD3D Information */
1204 IWineD3DDeviceParent
*device_parent
;
1206 struct WineD3DAdapter
*adapter
;
1208 /* Window styles to restore when switching fullscreen mode */
1212 /* X and GL Information */
1213 GLint maxConcurrentLights
;
1214 GLenum offscreenBuffer
;
1216 /* Selected capabilities */
1217 int vs_selected_mode
;
1218 int ps_selected_mode
;
1219 const shader_backend_t
*shader_backend
;
1221 void *fragment_priv
;
1223 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1224 /* Array of functions for states which are handled by more than one pipeline part */
1225 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1226 const struct fragment_pipeline
*frag_pipe
;
1227 const struct blit_shader
*blitter
;
1229 unsigned int max_ffp_textures
, max_ffp_texture_stages
;
1230 DWORD d3d_vshader_constantF
, d3d_pshader_constantF
; /* Advertised d3d caps, not GL ones */
1232 WORD view_ident
: 1; /* true iff view matrix is identity */
1233 WORD untransformed
: 1;
1234 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1235 WORD isRecordingState
: 1;
1237 WORD render_offscreen
: 1;
1238 WORD bCursorVisible
: 1;
1239 WORD haveHardwareCursor
: 1;
1240 WORD d3d_initialized
: 1;
1241 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1242 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1243 WORD useDrawStridedSlow
: 1;
1244 WORD instancedDraw
: 1;
1247 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1249 #define DDRAW_PITCH_ALIGNMENT 8
1250 #define D3D8_PITCH_ALIGNMENT 4
1251 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1253 /* State block related */
1254 IWineD3DStateBlockImpl
*stateBlock
;
1255 IWineD3DStateBlockImpl
*updateStateBlock
;
1257 /* Internal use fields */
1258 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1260 WINED3DDEVTYPE devType
;
1262 IWineD3DSwapChain
**swapchains
;
1263 UINT NumberOfSwapChains
;
1265 struct list resources
; /* a linked list to track resources created by the device */
1266 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1267 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1269 /* Render Target Support */
1270 IWineD3DSurface
**render_targets
;
1271 IWineD3DSurface
*auto_depth_stencil_buffer
;
1272 IWineD3DSurface
*stencilBufferTarget
;
1274 /* Caches to avoid unneeded context changes */
1275 IWineD3DSurface
*lastActiveRenderTarget
;
1276 IWineD3DSwapChain
*lastActiveSwapChain
;
1278 /* palettes texture management */
1279 UINT NumberOfPalettes
;
1280 PALETTEENTRY
**palettes
;
1281 UINT currentPalette
;
1282 UINT paletteConversionShader
;
1284 /* For rendering to a texture using glCopyTexImage */
1285 GLenum
*draw_buffers
;
1286 GLuint depth_blt_texture
;
1287 GLuint depth_blt_rb
;
1288 UINT depth_blt_rb_w
;
1289 UINT depth_blt_rb_h
;
1291 /* Cursor management */
1296 UINT cursorWidth
, cursorHeight
;
1297 GLuint cursorTexture
;
1298 HCURSOR hardwareCursor
;
1300 /* The Wine logo surface */
1301 IWineD3DSurface
*logo_surface
;
1303 /* Textures for when no other textures are mapped */
1304 UINT dummyTextureName
[MAX_TEXTURES
];
1306 /* Device state management */
1309 /* DirectDraw stuff */
1310 DWORD ddraw_width
, ddraw_height
;
1311 WINED3DFORMAT ddraw_format
;
1313 /* Final position fixup constant */
1316 /* With register combiners we can skip junk texture stages */
1317 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1318 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1320 /* Stream source management */
1321 struct wined3d_stream_info strided_streams
;
1322 const WineDirect3DVertexStridedData
*up_strided
;
1324 /* Context management */
1325 WineD3DContext
**contexts
; /* Dynamic array containing pointers to context structures */
1326 WineD3DContext
*activeContext
;
1329 WineD3DContext
*pbufferContext
; /* The context that has a pbuffer as drawable */
1330 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
1332 /* High level patch management */
1333 #define PATCHMAP_SIZE 43
1334 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1335 struct list patches
[PATCHMAP_SIZE
];
1336 struct WineD3DRectPatch
*currentPatch
;
1339 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
;
1341 void device_stream_info_from_declaration(IWineD3DDeviceImpl
*This
,
1342 BOOL use_vshader
, struct wined3d_stream_info
*stream_info
, BOOL
*fixup
);
1343 void device_stream_info_from_strided(IWineD3DDeviceImpl
*This
,
1344 const struct WineDirect3DVertexStridedData
*strided
, struct wined3d_stream_info
*stream_info
);
1345 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1346 CONST WINED3DRECT
* pRects
, DWORD Flags
, WINED3DCOLOR Color
,
1347 float Z
, DWORD Stencil
);
1348 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
);
1349 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
);
1350 static inline BOOL
isStateDirty(WineD3DContext
*context
, DWORD state
) {
1351 DWORD idx
= state
>> 5;
1352 BYTE shift
= state
& 0x1f;
1353 return context
->isStateDirty
[idx
] & (1 << shift
);
1356 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1357 typedef struct PrivateData
1362 DWORD flags
; /* DDSPD_* */
1373 /*****************************************************************************
1374 * IWineD3DResource implementation structure
1376 typedef struct IWineD3DResourceClass
1378 /* IUnknown fields */
1379 LONG ref
; /* Note: Ref counting not required */
1381 /* WineD3DResource Information */
1383 WINED3DRESOURCETYPE resourceType
;
1384 IWineD3DDeviceImpl
*wineD3DDevice
;
1388 const struct GlPixelFormatDesc
*format_desc
;
1390 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1391 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1392 struct list privateData
;
1393 struct list resource_list_entry
;
1395 } IWineD3DResourceClass
;
1397 typedef struct IWineD3DResourceImpl
1399 /* IUnknown & WineD3DResource Information */
1400 const IWineD3DResourceVtbl
*lpVtbl
;
1401 IWineD3DResourceClass resource
;
1402 } IWineD3DResourceImpl
;
1404 void resource_cleanup(IWineD3DResource
*iface
);
1405 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
);
1406 HRESULT
resource_get_device(IWineD3DResource
*iface
, IWineD3DDevice
**device
);
1407 HRESULT
resource_get_parent(IWineD3DResource
*iface
, IUnknown
**parent
);
1408 DWORD
resource_get_priority(IWineD3DResource
*iface
);
1409 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1410 void *data
, DWORD
*data_size
);
1411 HRESULT
resource_init(struct IWineD3DResourceClass
*resource
, WINED3DRESOURCETYPE resource_type
,
1412 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct GlPixelFormatDesc
*format_desc
,
1413 WINED3DPOOL pool
, IUnknown
*parent
);
1414 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
);
1415 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
);
1416 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1417 const void *data
, DWORD data_size
, DWORD flags
);
1419 /* Tests show that the start address of resources is 32 byte aligned */
1420 #define RESOURCE_ALIGNMENT 32
1422 /*****************************************************************************
1423 * IWineD3DBaseTexture D3D- > openGL state map lookups
1425 #define WINED3DFUNC_NOTSUPPORTED -2
1426 #define WINED3DFUNC_UNIMPLEMENTED -1
1428 typedef enum winetexturestates
{
1429 WINED3DTEXSTA_ADDRESSU
= 0,
1430 WINED3DTEXSTA_ADDRESSV
= 1,
1431 WINED3DTEXSTA_ADDRESSW
= 2,
1432 WINED3DTEXSTA_BORDERCOLOR
= 3,
1433 WINED3DTEXSTA_MAGFILTER
= 4,
1434 WINED3DTEXSTA_MINFILTER
= 5,
1435 WINED3DTEXSTA_MIPFILTER
= 6,
1436 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1437 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1438 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1439 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1440 WINED3DTEXSTA_DMAPOFFSET
= 11,
1441 WINED3DTEXSTA_TSSADDRESSW
= 12,
1442 MAX_WINETEXTURESTATES
= 13,
1443 } winetexturestates
;
1447 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1448 SRGB_RGB
= 1, /* Loads the rgb texture */
1449 SRGB_SRGB
= 2, /* Loads the srgb texture */
1450 SRGB_BOTH
= 3, /* Loads both textures */
1453 /*****************************************************************************
1454 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1456 typedef struct IWineD3DBaseTextureClass
1458 DWORD states
[MAX_WINETEXTURESTATES
];
1459 DWORD srgbstates
[MAX_WINETEXTURESTATES
];
1461 BOOL dirty
, srgbDirty
;
1462 UINT textureName
, srgbTextureName
;
1463 float pow2Matrix
[16];
1465 WINED3DTEXTUREFILTERTYPE filterType
;
1469 BOOL pow2Matrix_identity
;
1470 const struct min_lookup
*minMipLookup
;
1471 const GLenum
*magLookup
;
1472 void (*internal_preload
)(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1473 } IWineD3DBaseTextureClass
;
1475 void texture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1476 void cubetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1477 void volumetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1478 void surface_internal_preload(IWineD3DSurface
*iface
, enum WINED3DSRGB srgb
);
1480 typedef struct IWineD3DBaseTextureImpl
1482 /* IUnknown & WineD3DResource Information */
1483 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1484 IWineD3DResourceClass resource
;
1485 IWineD3DBaseTextureClass baseTexture
;
1487 } IWineD3DBaseTextureImpl
;
1489 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1490 const DWORD texture_states
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1491 const DWORD sampler_states
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1492 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
, BOOL srgb
, BOOL
*set_surface_desc
);
1493 void basetexture_cleanup(IWineD3DBaseTexture
*iface
);
1494 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
);
1495 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
);
1496 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
);
1497 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
);
1498 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
);
1499 void basetexture_init(struct IWineD3DBaseTextureClass
*texture
, UINT levels
, DWORD usage
);
1500 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE filter_type
);
1501 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
);
1502 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
);
1503 void basetexture_unload(IWineD3DBaseTexture
*iface
);
1504 static inline void basetexture_setsrgbcache(IWineD3DBaseTexture
*iface
, BOOL srgb
) {
1505 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
1506 This
->baseTexture
.is_srgb
= srgb
;
1509 /*****************************************************************************
1510 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1512 typedef struct IWineD3DTextureImpl
1514 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1515 const IWineD3DTextureVtbl
*lpVtbl
;
1516 IWineD3DResourceClass resource
;
1517 IWineD3DBaseTextureClass baseTexture
;
1519 /* IWineD3DTexture */
1520 IWineD3DSurface
*surfaces
[MAX_MIP_LEVELS
];
1524 } IWineD3DTextureImpl
;
1526 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
1528 /*****************************************************************************
1529 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1531 typedef struct IWineD3DCubeTextureImpl
1533 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1534 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1535 IWineD3DResourceClass resource
;
1536 IWineD3DBaseTextureClass baseTexture
;
1538 /* IWineD3DCubeTexture */
1539 IWineD3DSurface
*surfaces
[6][MAX_MIP_LEVELS
];
1540 } IWineD3DCubeTextureImpl
;
1542 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
1544 typedef struct _WINED3DVOLUMET_DESC
1549 } WINED3DVOLUMET_DESC
;
1551 /*****************************************************************************
1552 * IWineD3DVolume implementation structure (extends IUnknown)
1554 typedef struct IWineD3DVolumeImpl
1556 /* IUnknown & WineD3DResource fields */
1557 const IWineD3DVolumeVtbl
*lpVtbl
;
1558 IWineD3DResourceClass resource
;
1560 /* WineD3DVolume Information */
1561 WINED3DVOLUMET_DESC currentDesc
;
1562 IWineD3DBase
*container
;
1565 WINED3DBOX lockedBox
;
1566 WINED3DBOX dirtyBox
;
1568 } IWineD3DVolumeImpl
;
1570 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
1572 void volume_add_dirty_box(IWineD3DVolume
*iface
, const WINED3DBOX
*dirty_box
);
1574 /*****************************************************************************
1575 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1577 typedef struct IWineD3DVolumeTextureImpl
1579 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1580 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1581 IWineD3DResourceClass resource
;
1582 IWineD3DBaseTextureClass baseTexture
;
1584 /* IWineD3DVolumeTexture */
1585 IWineD3DVolume
*volumes
[MAX_MIP_LEVELS
];
1586 } IWineD3DVolumeTextureImpl
;
1588 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
1590 typedef struct _WINED3DSURFACET_DESC
1592 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1593 DWORD MultiSampleQuality
;
1596 } WINED3DSURFACET_DESC
;
1598 /*****************************************************************************
1599 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1601 typedef struct wineD3DSurface_DIB
{
1607 } wineD3DSurface_DIB
;
1614 } renderbuffer_entry_t
;
1619 IWineD3DSurface
**render_targets
;
1620 IWineD3DSurface
*depth_stencil
;
1625 /*****************************************************************************
1626 * IWineD3DClipp implementation structure
1628 typedef struct IWineD3DClipperImpl
1630 const IWineD3DClipperVtbl
*lpVtbl
;
1635 } IWineD3DClipperImpl
;
1638 /*****************************************************************************
1639 * IWineD3DSurface implementation structure
1641 struct IWineD3DSurfaceImpl
1643 /* IUnknown & IWineD3DResource Information */
1644 const IWineD3DSurfaceVtbl
*lpVtbl
;
1645 IWineD3DResourceClass resource
;
1647 /* IWineD3DSurface fields */
1648 IWineD3DBase
*container
;
1649 WINED3DSURFACET_DESC currentDesc
;
1650 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1651 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1653 /* TODO: move this off into a management class(maybe!) */
1659 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1660 void (*get_drawable_size
)(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1662 /* Oversized texture */
1671 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1673 glDescriptor glDescription
;
1676 wineD3DSurface_DIB dib
;
1679 /* Color keys for DDraw */
1680 WINEDDCOLORKEY DestBltCKey
;
1681 WINEDDCOLORKEY DestOverlayCKey
;
1682 WINEDDCOLORKEY SrcOverlayCKey
;
1683 WINEDDCOLORKEY SrcBltCKey
;
1686 WINEDDCOLORKEY glCKey
;
1688 struct list renderbuffers
;
1689 renderbuffer_entry_t
*current_renderbuffer
;
1691 /* DirectDraw clippers */
1692 IWineD3DClipper
*clipper
;
1694 /* DirectDraw Overlay handling */
1695 RECT overlay_srcrect
;
1696 RECT overlay_destrect
;
1697 IWineD3DSurfaceImpl
*overlay_dest
;
1698 struct list overlays
;
1699 struct list overlay_entry
;
1702 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
1703 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
1705 /* Predeclare the shared Surface functions */
1706 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
1707 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
1708 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
1709 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
1710 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1711 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1712 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
1713 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
1714 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
1715 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
);
1716 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
1717 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
1718 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1719 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1720 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
1721 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
);
1722 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
1723 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
1724 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, const WINEDDCOLORKEY
*CKey
);
1725 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
1726 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
1727 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
1728 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
1729 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
1730 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
1731 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
1732 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
);
1733 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
);
1734 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
);
1735 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
1736 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
);
1737 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*DestRect
, IWineD3DSurface
*SrcSurface
,
1738 const RECT
*SrcRect
, DWORD Flags
, const WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
);
1739 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
1740 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
);
1741 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
1742 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
, BOOL srgb
);
1743 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
);
1745 void get_drawable_size_swapchain(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1746 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1747 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1748 void get_drawable_size_fbo(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1750 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
);
1752 /* Surface flags: */
1753 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1754 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1755 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1756 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1757 #define SFLAG_DISCARD 0x00000010 /* ??? */
1758 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1759 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1760 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
1761 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
1762 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
1763 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
1764 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
1765 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1766 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1767 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1768 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1769 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1770 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1771 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
1772 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1773 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1774 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
1775 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
1776 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
1777 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
1779 /* In some conditions the surface memory must not be freed:
1780 * SFLAG_OVERSIZE: Not all data can be kept in GL
1781 * SFLAG_CONVERTED: Converting the data back would take too long
1782 * SFLAG_DIBSECTION: The dib code manages the memory
1783 * SFLAG_LOCKED: The app requires access to the surface data
1784 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1785 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1786 * SFLAG_CLIENT: OpenGL uses our memory as backup
1788 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1790 SFLAG_DIBSECTION | \
1797 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1799 SFLAG_INDRAWABLE | \
1802 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1804 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
1806 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
1811 CONVERT_PALETTED_CK
,
1815 CONVERT_CK_4444_ARGB
,
1820 CONVERT_CK_8888_ARGB
,
1831 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
, GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
);
1833 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
);
1835 /*****************************************************************************
1836 * IWineD3DVertexDeclaration implementation structure
1838 #define MAX_ATTRIBS 16
1840 struct wined3d_vertex_declaration_element
1842 const struct GlPixelFormatDesc
*format_desc
;
1852 typedef struct IWineD3DVertexDeclarationImpl
{
1853 /* IUnknown Information */
1854 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
1858 IWineD3DDeviceImpl
*wineD3DDevice
;
1860 struct wined3d_vertex_declaration_element
*elements
;
1863 DWORD streams
[MAX_STREAMS
];
1865 BOOL position_transformed
;
1866 BOOL half_float_conv_needed
;
1867 } IWineD3DVertexDeclarationImpl
;
1869 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
1871 HRESULT
vertexdeclaration_init(IWineD3DVertexDeclarationImpl
*This
,
1872 const WINED3DVERTEXELEMENT
*elements
, UINT element_count
);
1874 /*****************************************************************************
1875 * IWineD3DStateBlock implementation structure
1878 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1879 /* Note: Very long winded but gl Lists are not flexible enough */
1880 /* to resolve everything we need, so doing it manually for now */
1881 typedef struct SAVEDSTATES
{
1882 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
1883 WORD streamSource
; /* MAX_STREAMS, 16 */
1884 WORD streamFreq
; /* MAX_STREAMS, 16 */
1885 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
1886 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
1887 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
1888 DWORD textures
; /* MAX_COMBINED_SAMPLERS, 20 */
1889 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
1890 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
1891 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
1892 BOOL
*pixelShaderConstantsF
;
1893 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
1894 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
1895 BOOL
*vertexShaderConstantsF
;
1896 WORD primitive_type
: 1;
1900 WORD vertexDecl
: 1;
1901 WORD pixelShader
: 1;
1902 WORD vertexShader
: 1;
1903 WORD scissorRect
: 1;
1912 struct IWineD3DStateBlockImpl
1914 /* IUnknown fields */
1915 const IWineD3DStateBlockVtbl
*lpVtbl
;
1916 LONG ref
; /* Note: Ref counting not required */
1918 /* IWineD3DStateBlock information */
1920 IWineD3DDeviceImpl
*wineD3DDevice
;
1921 WINED3DSTATEBLOCKTYPE blockType
;
1923 /* Array indicating whether things have been set or changed */
1924 SAVEDSTATES changed
;
1926 /* Vertex Shader Declaration */
1927 IWineD3DVertexDeclaration
*vertexDecl
;
1929 IWineD3DVertexShader
*vertexShader
;
1931 /* Vertex Shader Constants */
1932 BOOL vertexShaderConstantB
[MAX_CONST_B
];
1933 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
1934 float *vertexShaderConstantF
;
1936 /* primitive type */
1937 GLenum gl_primitive_type
;
1941 UINT streamStride
[MAX_STREAMS
];
1942 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
1943 IWineD3DBuffer
*streamSource
[MAX_STREAMS
];
1944 UINT streamFreq
[MAX_STREAMS
+ 1];
1945 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1948 IWineD3DBuffer
* pIndexData
;
1949 WINED3DFORMAT IndexFmt
;
1950 INT baseVertexIndex
;
1951 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
1954 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1956 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1957 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1958 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1959 struct list lightMap
[LIGHTMAP_SIZE
]; /* Mashmap containing the lights */
1960 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
1963 double clipplane
[MAX_CLIPPLANES
][4];
1964 WINED3DCLIPSTATUS clip_status
;
1967 WINED3DVIEWPORT viewport
;
1970 WINED3DMATERIAL material
;
1973 IWineD3DPixelShader
*pixelShader
;
1975 /* Pixel Shader Constants */
1976 BOOL pixelShaderConstantB
[MAX_CONST_B
];
1977 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
1978 float *pixelShaderConstantF
;
1981 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1984 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
1986 /* Texture State Stage */
1987 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1988 DWORD lowest_disabled_stage
;
1989 /* Sampler States */
1990 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1992 /* Scissor test rectangle */
1995 /* Contained state management */
1996 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1997 unsigned int num_contained_render_states
;
1998 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
1999 unsigned int num_contained_transform_states
;
2000 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2001 unsigned int num_contained_vs_consts_i
;
2002 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2003 unsigned int num_contained_vs_consts_b
;
2004 DWORD
*contained_vs_consts_f
;
2005 unsigned int num_contained_vs_consts_f
;
2006 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2007 unsigned int num_contained_ps_consts_i
;
2008 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2009 unsigned int num_contained_ps_consts_b
;
2010 DWORD
*contained_ps_consts_f
;
2011 unsigned int num_contained_ps_consts_f
;
2012 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2013 unsigned int num_contained_tss_states
;
2014 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2015 unsigned int num_contained_sampler_states
;
2018 extern void stateblock_savedstates_set(
2019 IWineD3DStateBlock
* iface
,
2020 SAVEDSTATES
* states
,
2023 extern void stateblock_copy(
2024 IWineD3DStateBlock
* destination
,
2025 IWineD3DStateBlock
* source
);
2027 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
2029 /* Direct3D terminology with little modifications. We do not have an issued state
2030 * because only the driver knows about it, but we have a created state because d3d
2031 * allows GetData on a created issue, but opengl doesn't
2038 /*****************************************************************************
2039 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2041 typedef struct IWineD3DQueryImpl
2043 const IWineD3DQueryVtbl
*lpVtbl
;
2044 LONG ref
; /* Note: Ref counting not required */
2047 /*TODO: replace with iface usage */
2049 IWineD3DDevice
*wineD3DDevice
;
2051 IWineD3DDeviceImpl
*wineD3DDevice
;
2054 /* IWineD3DQuery fields */
2055 enum query_state state
;
2056 WINED3DQUERYTYPE type
;
2057 /* TODO: Think about using a IUnknown instead of a void* */
2061 } IWineD3DQueryImpl
;
2063 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
2064 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
;
2065 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
;
2067 /* Datastructures for IWineD3DQueryImpl.extendedData */
2068 typedef struct WineQueryOcclusionData
{
2070 WineD3DContext
*ctx
;
2071 } WineQueryOcclusionData
;
2073 typedef struct WineQueryEventData
{
2075 WineD3DContext
*ctx
;
2076 } WineQueryEventData
;
2078 /* IWineD3DBuffer */
2080 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2081 * fixed function semantics as D3DCOLOR or FLOAT16 */
2082 enum wined3d_buffer_conversion_type
2087 CONV_FLOAT16_2
, /* Also handles FLOAT16_4 */
2090 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2091 #define WINED3D_BUFFER_DIRTY 0x02 /* Buffer data has been modified */
2092 #define WINED3D_BUFFER_HASDESC 0x04 /* A vertex description has been found */
2093 #define WINED3D_BUFFER_CREATEBO 0x08 /* Attempt to create a buffer object next PreLoad */
2094 #define WINED3D_BUFFER_DOUBLEBUFFER 0x10 /* Use a vbo and local allocated memory */
2096 struct wined3d_buffer
2098 const struct IWineD3DBufferVtbl
*vtbl
;
2099 IWineD3DResourceClass resource
;
2101 struct wined3d_buffer_desc desc
;
2103 GLuint buffer_object
;
2104 GLenum buffer_object_usage
;
2105 GLenum buffer_type_hint
;
2106 UINT buffer_object_size
;
2114 /* conversion stuff */
2115 UINT conversion_count
;
2117 UINT stride
; /* 0 if no conversion */
2118 UINT conversion_stride
; /* 0 if no shifted conversion */
2119 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2120 /* Extra load offsets, for FLOAT16 conversion */
2121 UINT
*conversion_shift
; /* NULL if no shifted conversion */
2124 extern const IWineD3DBufferVtbl wined3d_buffer_vtbl
;
2125 const BYTE
*buffer_get_memory(IWineD3DBuffer
*iface
, UINT offset
, GLuint
*buffer_object
);
2126 const BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
);
2128 /* IWineD3DRendertargetView */
2129 struct wined3d_rendertarget_view
2131 const struct IWineD3DRendertargetViewVtbl
*vtbl
;
2134 IWineD3DResource
*resource
;
2138 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl
;
2140 /*****************************************************************************
2141 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2144 typedef struct IWineD3DSwapChainImpl
2147 const IWineD3DSwapChainVtbl
*lpVtbl
;
2148 LONG ref
; /* Note: Ref counting not required */
2151 IWineD3DDeviceImpl
*wineD3DDevice
;
2153 /* IWineD3DSwapChain fields */
2154 IWineD3DSurface
**backBuffer
;
2155 IWineD3DSurface
*frontBuffer
;
2156 WINED3DPRESENT_PARAMETERS presentParms
;
2157 DWORD orig_width
, orig_height
;
2158 WINED3DFORMAT orig_fmt
;
2159 WINED3DGAMMARAMP orig_gamma
;
2161 long prev_time
, frames
; /* Performance tracking */
2162 unsigned int vSyncCounter
;
2164 WineD3DContext
**context
; /* Later a array for multithreading */
2165 unsigned int num_contexts
;
2168 } IWineD3DSwapChainImpl
;
2170 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
2171 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl
;
2172 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
);
2174 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
, REFIID riid
, LPVOID
*ppobj
);
2175 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
);
2176 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
);
2177 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
** ppParent
);
2178 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
, IWineD3DSurface
*pDestSurface
);
2179 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
, WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
);
2180 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
, WINED3DRASTER_STATUS
*pRasterStatus
);
2181 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
, WINED3DDISPLAYMODE
*pMode
);
2182 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
, IWineD3DDevice
**ppDevice
);
2183 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
, WINED3DPRESENT_PARAMETERS
*pPresentationParameters
);
2184 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
, DWORD Flags
, CONST WINED3DGAMMARAMP
*pRamp
);
2185 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
, WINED3DGAMMARAMP
*pRamp
);
2187 WineD3DContext
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
);
2189 /*****************************************************************************
2190 * Utility function prototypes
2193 /* Trace routines */
2194 const char* debug_d3dformat(WINED3DFORMAT fmt
);
2195 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype
);
2196 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
2197 const char* debug_d3dusage(DWORD usage
);
2198 const char* debug_d3dusagequery(DWORD usagequery
);
2199 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
2200 const char* debug_d3ddeclusage(BYTE usage
);
2201 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
);
2202 const char* debug_d3drenderstate(DWORD state
);
2203 const char* debug_d3dsamplerstate(DWORD state
);
2204 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
);
2205 const char* debug_d3dtexturestate(DWORD state
);
2206 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
2207 const char* debug_d3dpool(WINED3DPOOL pool
);
2208 const char *debug_fbostatus(GLenum status
);
2209 const char *debug_glerror(GLenum error
);
2210 const char *debug_d3dbasis(WINED3DBASISTYPE basis
);
2211 const char *debug_d3ddegree(WINED3DDEGREETYPE order
);
2212 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop
);
2213 void dump_color_fixup_desc(struct color_fixup_desc fixup
);
2214 const char *debug_surflocation(DWORD flag
);
2216 /* Routines for GL <-> D3D values */
2217 GLenum
StencilOp(DWORD op
);
2218 GLenum
CompareFunc(DWORD func
);
2219 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
2220 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
);
2221 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
, BOOL transformed
, DWORD coordtype
, BOOL ffp_can_disable_proj
);
2222 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2223 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2224 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2225 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2226 void state_fogcolor(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2227 void state_fogdensity(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2228 void state_fogstartend(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2229 void state_fog_fragpart(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2231 void surface_add_dirty_rect(IWineD3DSurface
*iface
, const RECT
*dirty_rect
);
2232 void surface_force_reload(IWineD3DSurface
*iface
);
2233 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
);
2234 void surface_load_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2235 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2236 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
, unsigned int width
, unsigned int height
);
2237 void surface_set_texture_name(IWineD3DSurface
*iface
, GLuint name
, BOOL srgb_name
);
2238 void surface_set_texture_target(IWineD3DSurface
*iface
, GLenum target
);
2240 BOOL
getColorBits(const struct GlPixelFormatDesc
*format_desc
,
2241 short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
);
2242 BOOL
getDepthStencilBits(const struct GlPixelFormatDesc
*format_desc
, short *depthSize
, short *stencilSize
);
2245 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
);
2246 UINT
wined3d_log2i(UINT32 x
);
2248 typedef struct local_constant
{
2254 typedef enum COMPARISON_TYPE
{
2263 typedef struct SHADER_LIMITS
{
2264 unsigned int temporary
;
2265 unsigned int texcoord
;
2266 unsigned int sampler
;
2267 unsigned int constant_int
;
2268 unsigned int constant_float
;
2269 unsigned int constant_bool
;
2270 unsigned int address
;
2271 unsigned int packed_output
;
2272 unsigned int packed_input
;
2273 unsigned int attributes
;
2277 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2278 maintain state information between multiple codes */
2279 typedef struct SHADER_PARSE_STATE
{
2280 unsigned int current_row
;
2281 DWORD texcoord_w
[2];
2282 } SHADER_PARSE_STATE
;
2285 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2287 #define PRINTF_ATTR(fmt,args)
2290 /* Base Shader utility functions.
2291 * (may move callers into the same file in the future) */
2292 extern int shader_addline(
2293 SHADER_BUFFER
* buffer
,
2294 const char* fmt
, ...) PRINTF_ATTR(2,3);
2295 int shader_vaddline(SHADER_BUFFER
*buffer
, const char *fmt
, va_list args
);
2297 /* Vertex shader utility functions */
2298 extern BOOL
vshader_get_input(
2299 IWineD3DVertexShader
* iface
,
2300 BYTE usage_req
, BYTE usage_idx_req
,
2301 unsigned int* regnum
);
2303 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
2305 /* GLSL helper functions */
2306 extern void shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instruction
*ins
);
2308 /*****************************************************************************
2309 * IDirect3DBaseShader implementation structure
2311 typedef struct IWineD3DBaseShaderClass
2314 SHADER_LIMITS limits
;
2315 SHADER_PARSE_STATE parse_state
;
2316 CONST SHADER_OPCODE
*shader_ins
;
2318 UINT functionLength
;
2319 UINT cur_loop_depth
, cur_loop_regno
;
2320 BOOL load_local_constsF
;
2321 BOOL uses_bool_consts
, uses_int_consts
;
2323 /* Type of shader backend */
2326 /* Programs this shader is linked with */
2327 struct list linked_programs
;
2329 /* Immediate constants (override global ones) */
2330 struct list constantsB
;
2331 struct list constantsF
;
2332 struct list constantsI
;
2333 shader_reg_maps reg_maps
;
2335 /* Pointer to the parent device */
2336 IWineD3DDevice
*device
;
2337 struct list shader_list_entry
;
2339 } IWineD3DBaseShaderClass
;
2341 typedef struct IWineD3DBaseShaderImpl
{
2343 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2345 /* IWineD3DBaseShader */
2346 IWineD3DBaseShaderClass baseShader
;
2347 } IWineD3DBaseShaderImpl
;
2349 void shader_buffer_init(struct SHADER_BUFFER
*buffer
);
2350 void shader_buffer_free(struct SHADER_BUFFER
*buffer
);
2351 void shader_cleanup(IWineD3DBaseShader
*iface
);
2352 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, struct shader_reg_maps
*reg_maps
,
2353 struct wined3d_shader_semantic
*semantics_in
, struct wined3d_shader_semantic
*semantics_out
,
2354 const DWORD
*byte_code
);
2355 void shader_init(struct IWineD3DBaseShaderClass
*shader
,
2356 IWineD3DDevice
*device
, const SHADER_OPCODE
*instruction_table
);
2357 void shader_trace_init(const DWORD
*byte_code
, const SHADER_OPCODE
*opcode_table
);
2359 extern void shader_generate_main(IWineD3DBaseShader
*iface
, SHADER_BUFFER
*buffer
,
2360 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
);
2362 static inline BOOL
shader_is_pshader_version(DWORD token
) {
2363 return 0xFFFF0000 == (token
& 0xFFFF0000);
2366 static inline BOOL
shader_is_vshader_version(DWORD token
) {
2367 return 0xFFFE0000 == (token
& 0xFFFF0000);
2370 static inline BOOL
shader_is_scalar(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
, UINT register_idx
)
2372 switch (register_type
)
2374 case WINED3DSPR_RASTOUT
:
2376 if (register_idx
!= 0) return TRUE
;
2380 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2381 case WINED3DSPR_CONSTBOOL
: /* b# */
2382 case WINED3DSPR_LOOP
: /* aL */
2383 case WINED3DSPR_PREDICATE
: /* p0 */
2386 case WINED3DSPR_MISCTYPE
:
2387 switch(register_idx
)
2402 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2403 local_constant
* lconst
;
2405 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2406 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2407 if(lconst
->idx
== reg
) return TRUE
;
2413 /*****************************************************************************
2414 * IDirect3DVertexShader implementation structures
2417 struct vs_compiled_shader
{
2418 struct vs_compile_args args
;
2422 typedef struct IWineD3DVertexShaderImpl
{
2424 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2426 /* IWineD3DBaseShader */
2427 IWineD3DBaseShaderClass baseShader
;
2429 /* IWineD3DVertexShaderImpl */
2435 struct vs_compiled_shader
*gl_shaders
;
2436 UINT num_gl_shaders
, shader_array_size
;
2438 /* Vertex shader input and output semantics */
2439 struct wined3d_shader_semantic semantics_in
[MAX_ATTRIBS
];
2440 struct wined3d_shader_semantic semantics_out
[MAX_REG_OUTPUT
];
2442 UINT min_rel_offset
, max_rel_offset
;
2445 UINT recompile_count
;
2447 const struct vs_compile_args
*cur_args
;
2448 } IWineD3DVertexShaderImpl
;
2449 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins
[];
2450 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
2452 void find_vs_compile_args(IWineD3DVertexShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct vs_compile_args
*args
);
2453 GLuint
find_gl_vshader(IWineD3DVertexShaderImpl
*shader
, const struct vs_compile_args
*args
);
2455 /*****************************************************************************
2456 * IDirect3DPixelShader implementation structure
2458 struct ps_compiled_shader
{
2459 struct ps_compile_args args
;
2463 typedef struct IWineD3DPixelShaderImpl
{
2464 /* IUnknown parts */
2465 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2467 /* IWineD3DBaseShader */
2468 IWineD3DBaseShaderClass baseShader
;
2470 /* IWineD3DPixelShaderImpl */
2473 /* Pixel shader input semantics */
2474 struct wined3d_shader_semantic semantics_in
[MAX_REG_INPUT
];
2475 DWORD input_reg_map
[MAX_REG_INPUT
];
2476 BOOL input_reg_used
[MAX_REG_INPUT
];
2477 int declared_in_count
;
2480 struct ps_compiled_shader
*gl_shaders
;
2481 UINT num_gl_shaders
, shader_array_size
;
2483 /* Some information about the shader behavior */
2484 struct stb_const_desc bumpenvmatconst
[MAX_TEXTURES
];
2485 unsigned char numbumpenvmatconsts
;
2486 struct stb_const_desc luminanceconst
[MAX_TEXTURES
];
2489 const struct ps_compile_args
*cur_args
;
2490 } IWineD3DPixelShaderImpl
;
2492 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins
[];
2493 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
2494 GLuint
find_gl_pshader(IWineD3DPixelShaderImpl
*shader
, const struct ps_compile_args
*args
);
2495 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct ps_compile_args
*args
);
2497 /* sRGB correction constants */
2498 static const float srgb_cmp
= 0.0031308;
2499 static const float srgb_mul_low
= 12.92;
2500 static const float srgb_pow
= 0.41666;
2501 static const float srgb_mul_high
= 1.055;
2502 static const float srgb_sub_high
= 0.055;
2504 /*****************************************************************************
2505 * IWineD3DPalette implementation structure
2507 struct IWineD3DPaletteImpl
{
2508 /* IUnknown parts */
2509 const IWineD3DPaletteVtbl
*lpVtbl
;
2513 IWineD3DDeviceImpl
*wineD3DDevice
;
2515 /* IWineD3DPalette */
2517 WORD palVersion
; /*| */
2518 WORD palNumEntries
; /*| LOGPALETTE */
2519 PALETTEENTRY palents
[256]; /*| */
2520 /* This is to store the palette in 'screen format' */
2521 int screen_palents
[256];
2525 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
2526 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
2528 /* DirectDraw utility functions */
2529 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
2531 /*****************************************************************************
2532 * Pixel format management
2535 struct GlPixelFormatDesc
2537 WINED3DFORMAT format
;
2546 enum wined3d_ffp_emit_idx emit_idx
;
2547 GLint component_count
;
2549 GLint gl_vtx_format
;
2550 GLboolean gl_normalized
;
2551 unsigned int component_size
;
2554 GLint glGammaInternal
;
2560 struct color_fixup_desc color_fixup
;
2563 const struct GlPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
, const WineD3D_GL_Info
*gl_info
);
2565 static inline BOOL
use_vs(IWineD3DStateBlockImpl
*stateblock
)
2567 return (stateblock
->vertexShader
2568 && !stateblock
->wineD3DDevice
->strided_streams
.position_transformed
2569 && stateblock
->wineD3DDevice
->vs_selected_mode
!= SHADER_NONE
);
2572 static inline BOOL
use_ps(IWineD3DStateBlockImpl
*stateblock
)
2574 return (stateblock
->pixelShader
2575 && stateblock
->wineD3DDevice
->ps_selected_mode
!= SHADER_NONE
);
2578 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
, WINED3DRECT
*src_rect
,
2579 IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
, const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
);