wined3d: Use the absolute source value in shader_glsl_rsq().
[wine/multimedia.git] / dlls / cfgmgr32 / 
tree901b766252470cb0b86931ba95358fdc298e7733
drwxr-xr-x   ..
-rw-r--r-- 255 Makefile.in
-rw-r--r-- 6572 cfgmgr32.spec