wined3d: Use the absolute source value in shader_glsl_rsq().
[wine/multimedia.git] / dlls / avifile.dll16 / 
treedb24a2dfce3336d874b5be1f5f9e4fb76f01e452
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-rw-r--r-- 300 Makefile.in
-rw-r--r-- 3063 avifile.dll16.spec