wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / imm32 / 
tree79a8b679e55676f4b4f37f821d84add00b1dcf66
drwxr-xr-x   ..
-rw-r--r-- 115 Makefile.in
-rw-r--r-- 89185 imm.c
-rw-r--r-- 4566 imm32.spec
drwxr-xr-x - tests
-rw-r--r-- 1082 version.rc