wined3d: Store the shader version in the frontend's private data.
[wine/multimedia.git] / dlls / userenv / 
tree29defc9efae869e02b9f505c3e5d97f4b02a6d12
drwxr-xr-x   ..
-rw-r--r-- 278 Makefile.in
drwxr-xr-x - tests
-rw-r--r-- 591 userenv.spec
-rw-r--r-- 3888 userenv_main.c