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wined3d: Store the shader version in the frontend's private data.
[wine/multimedia.git]
/
dlls
/
ddraw
/
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891c961a0e202235412217236b3c7ebae03a3943
drwxr-xr-x
..
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Makefile.in
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clipper.c
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ddraw.c
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ddraw.spec
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ddraw_private.h
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ddraw_thunks.c
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device.c
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direct3d.c
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executebuffer.c
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gamma.c
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light.c
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main.c
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material.c
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palette.c
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parent.c
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regsvr.c
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surface.c
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surface_thunks.c
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tests
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texture.c
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utils.c
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version.rc
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vertexbuffer.c
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viewport.c
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