wined3d: Avoid using a stack buffer in a few places in shader_hw_map2gl().
[wine/multimedia.git] / programs / winedevice / 
tree8723fc9de65c69f580b3c95a84a310c8695fbaf8
drwxr-xr-x   ..
-rw-r--r-- 347 Makefile.in
-rw-r--r-- 10790 device.c