repo.or.cz
/
wine
/
multimedia.git
/
search
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
log
|
graphiclog1
|
graphiclog2
|
commit
|
commitdiff
|
tree
|
refs
|
edit
|
fork
first
·
prev
·
next
winex11: Avoid depending on ddraw.h.
2012-10-25
Hen
r
i Verbeet
winex11: Avoi
d
d
ep
e
n
d
ing on ddraw
.
h
.
commit
|
commitdiff
|
tree
2012-10-25
Henri Ve
r
b
e
et
winealsa: Avoi
d
depe
n
d
i
n
g
o
n d
d
r
aw
.
h
.
commit
|
commitdiff
|
tree
2012-10-25
Henri
Verbeet
d3d
x
9
:
Avoi
d
LPD
I
RECT3DVERTEX
B
UF
F
ER
9
.
commit
|
commitdiff
|
tree
2012-10-25
Henri
V
erbeet
d
3
dx9: Avoid LPD
I
RECT3DIN
D
EXB
U
FFER9
.
commit
|
commitdiff
|
tree
2012-10-25
Henri Ver
b
eet
d3dx9:
A
void
LPDIRE
C
T3
D
B
ASETE
X
TURE9
.
commit
|
commitdiff
|
tree
2012-10-25
Henr
i
Verbeet
d3dx9:
A
void LPDIRECT3DTEXTU
R
E9
.
commit
|
commitdiff
|
tree
2012-10-25
Henri
V
erb
e
et
d3
d
x9: Avoid LPDIR
E
CT3D
C
U
B
ETEXTURE9
.
commit
|
commitdiff
|
tree
2012-10-25
H
e
n
ri Verbeet
wined3d: Make the sha
d
er
b
acken
d
responsible for
c
ontrolling
.
.
.
commit
|
commitdiff
|
tree
2012-10-25
He
n
r
i Verbeet
wined3
d
:
R
eplace the
f
ace and l
e
vel parameters to
d
evice_par
.
.
.
commit
|
commitdiff
|
tree
2012-10-25
Hen
r
i Verbeet
d
d
r
a
w
: Move the
m
ip
m
ap desc
f
ixup code
t
o
d
draw
_
surface_crea
.
.
.
commit
|
commitdiff
|
tree
2012-10-24
Henri Verbeet
d
3
d
x
9: Avoid LPDIRECT3
D
VOLUMETE
X
T
U
R
E
9
.
commit
|
commitdiff
|
tree
2012-10-24
H
e
nri Verbeet
d3d
x
9: Avoid LPD
I
RECT3DV
E
R
T
E
X
SHADE
R
9
.
commit
|
commitdiff
|
tree
2012-10-24
Henri Verbeet
w
i
ned3d:
Remove som
e
dead code from gen_ffp_instr
(
)
.
commit
|
commitdiff
|
tree
2012-10-24
Henri Ve
r
beet
wined3d: Set
tex
t
ure_level i
n
surface_set_textu
r
e_target
.
.
.
commit
|
commitdiff
|
tree
2012-10-24
Henri Ve
r
beet
d3d10: Imple
m
ent
D3D10Di
s
as
s
emb
l
e
Shader()
.
commit
|
commitdiff
|
tree
2012-10-23
Henri Verbeet
d
3dx9: Avoid LPDIREC
T
3DPIXELS
H
ADE
R
9
.
commit
|
commitdiff
|
tree
2012-10-23
Henri Verbee
t
wi
n
ed3d: Get rid o
f
the mostly
u
nuse
d
"num_
t
extures_used
.
.
.
commit
|
commitdiff
|
tree
2012-10-23
H
e
nri Ver
b
eet
include: Add the
D
3
D
Disassemble() prototype and f
l
ags
.
commit
|
commitdiff
|
tree
2012-10-23
Henri Verbeet
wined3d: Move shader_is_psh
a
de
r
_versio
n
(
)
and shader_is_vsha
.
.
.
commit
|
commitdiff
|
tree
2012-10-23
Henri Ve
r
beet
wine
d
3d: Ex
p
licitly c
h
eck the shader t
y
pe in shader
_
generate
.
.
.
commit
|
commitdiff
|
tree
2012-10-22
He
n
ri Verbeet
u
ser32: Implement
GetRawInputDeviceIn
f
oA()
.
commit
|
commitdiff
|
tree
2012-10-22
Henri Ver
b
eet
wined3
d
: Imp
l
ement WINED3DSIH_MOVC in the GLSL
shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-22
Henri
V
e
rbeet
w
ined3d: M
e
rge a c
o
uple of shader
typ
e
specific
b
locks
.
.
.
commit
|
commitdiff
|
tree
2012-10-22
Henr
i
Verbee
t
wined3d
:
Use shader_g
l
sl_get_prefi
x
() in shader_glsl_gen_sam
.
.
.
commit
|
commitdiff
|
tree
2012-10-22
Henri
V
e
r
b
e
et
w
i
ned3
d
: A
l
so r
e
ad
co
m
men
t
s in shader_sm1_is_end()
.
commit
|
commitdiff
|
tree
2012-10-18
Hen
r
i Verbeet
u
ser32:
I
m
plement
G
et
R
awIn
p
utDevi
c
eInfoW()
.
commit
|
commitdiff
|
tree
2012-10-18
Henri Verbeet
wined3d: Merge most of the
c
o
de for sh
a
der_gls
l
_cmp
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henri
V
e
rbeet
wined3d: I
m
p
lemen
t
WINED3DSIH_R
O
UN
D
_NI in
the GLSL
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henri
Ve
r
beet
w
i
n
e
d3d: Explicitly check th
e
s
h
ade
r
type in
s
had
e
r_glsl_lo
a
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henri Verbeet
win
e
d3
d
: Explicitly check the
s
ha
d
er ty
p
e
i
n
shader
_
glsl_get
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
H
e
n
r
i Verbeet
us
e
r32: Implement G
e
tRawInput
D
e
v
iceList()
.
commit
|
commitdiff
|
tree
2012-10-18
Hen
r
i Ver
b
eet
w
i
ned3d: Impleme
n
t
W
I
NED3DSIH_USHR in the GLSL
s
h
ader
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henri
V
erbe
e
t
wined3
d
:
I
m
pleme
n
t W
I
NE
D
3DSIH_UDIV in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
H
e
n
r
i
V
erbeet
wined3d: Expl
c
itly c
h
eck the shader type in shader
_
gl
s
l_get_
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henri Verbeet
wi
n
ed3d: Explicitly check the shade
r
type in shader_glsl
_
gen
.
.
.
commit
|
commitdiff
|
tree
2012-10-17
H
e
nr
i
Verbeet
ddraw/tests: A
d
d so
m
e displa
y
mode set / restore t
e
s
ts
.
.
.
commit
|
commitdiff
|
tree
2012-10-17
Henr
i
V
e
rbeet
d
d
r
a
w
:
When restoring the display mode,
us
e
the mo
d
e
.
.
.
commit
|
commitdiff
|
tree
2012-10-17
Henri Verbeet
d
dr
a
w: Only r
e
s
t
ore the display m
o
de if w
e
c
h
a
n
ged
it
.
commit
|
commitdiff
|
tree
2012-10-17
Hen
r
i Verbee
t
ddraw:
P
revent mo
d
e changes when a different ddraw
.
.
.
commit
|
commitdiff
|
tree
2012-10-17
Henri Verbeet
wined3d: Handle
WINED3DS
P
R_PRIMID in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-16
Henri
Verb
e
et
d
d
r
a
w: J
u
st implement
d
d
raw7_RestoreDisplayMode() on
.
.
.
commit
|
commitdiff
|
tree
2012-10-16
Henri Verb
e
et
dd
r
aw: Get rid of some fa
l
lback code in
C
reate
S
urfa
c
e()
.
commit
|
commitdiff
|
tree
2012-10-16
He
n
ri Verbee
t
w
i
ned3d: Recogni
s
e the
S
M4 "pr
i
mID" register type
.
commit
|
commitdiff
|
tree
2012-10-16
Henri Verbeet
w
ined3
d
: Ex
p
licitly check the shader type in shader_glsl_mov()
.
commit
|
commitdiff
|
tree
2012-10-16
Henri
V
erbeet
wined3
d
: Explicitly check the sha
d
e
r
t
ype in shader_glsl_
t
ex
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
H
enri Verbeet
wined3d:
Hand
l
e
S
M
1
comments in the f
r
ontend
.
commit
|
commitdiff
|
tree
2012-10-15
He
n
ri Verbeet
wined3d:
Int
r
oduce a s
t
ruct
u
re for shader register
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
Henri Verbeet
wine
d
3d:
Use a
c
ommon function for pa
r
sing
SM4
s
o
u
rce
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
Henri Ve
r
beet
wined
3
d
:
R
ecogni
s
e
S
M4 s
c
alar
swizzles
.
commit
|
commitdiff
|
tree
2012-10-15
H
enri V
e
rbeet
win
e
d3d: Use
t
he
c
orrect relative address for constant
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri V
e
r
b
ee
t
wined3d: Add
s
upport for
S
M4 re
l
ative addressing
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Verbeet
wined3d: Implement WIN
E
D3D
S
IH
_
IMU
L
in the GLS
L
shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
He
n
ri Ver
b
e
e
t
win
e
d3d:
I
mplem
e
nt WINED3DS
I
H_UTO
F
in
the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Verbeet
wined
3
d: Implement
WINED3DSIH_ITOF in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
H
enri Verbe
e
t
w
ined3d: Implement WINED
3
DSIH_FTOI in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri Verbeet
wined3d: Imple
m
e
nt W
I
NED3DSIH_LT i
n
the GLS
L
shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri Verbee
t
wined3d: Implem
e
nt WINED3DSIH_I
G
E in the GLS
L
shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
H
e
nri Verbeet
wined3d: Imp
l
e
ment WINED3
D
SIH_G
E
in the GLSL
s
h
ader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
He
n
ri
Verbeet
wined3d: Implem
e
n
t
W
INED
3
DSIH_EQ in the GLS
L
shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
He
n
ri Verbeet
w
i
ned3d: Impl
e
me
n
t WINE
D
3
D
SIH_XOR in the GLSL sha
d
er
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Ve
r
beet
wined3d: Implemen
t
SM4 WINED3DSIH_SINCOS in t
h
e GLSL
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri
Ver
b
ee
t
wined3d:
Implement SM4 loo
p
s in the GLS
L
shader backend
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Ve
r
b
e
et
wine
d
3d:
I
mple
m
ent WINE
D
3DSIH_
I
ADD in t
h
e GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
H
e
nri Verbe
e
t
w
i
n
ed3
d
:
I
mple
m
ent WINED3DSIH
_
DIV in the
G
LSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Hen
r
i V
e
r
b
ee
t
w
i
n
ed3d:
Implement W
I
N
E
D3DSIH_BREAKP
i
n
the
GLSL shad
e
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Verbeet
wined
3
d: Remove
u
nuse
d
wined3d_shade
r
_limits f
i
e
l
ds
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Ver
b
eet
w
ine
d
3d: Fix the
S
M3 int a
n
d
bool vs constan
t
l
im
i
ts
.
commit
|
commitdiff
|
tree
2012-10-09
H
e
nri Verb
e
e
t
wined3d:
w
ined3d_s
u
r
f
ace_set_palette() never
f
ails
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Verbeet
d
3d10
:
I
mplement d3d1
0
_
e
ffec
t
_sample
r
_variable_GetSampler()
.
commit
|
commitdiff
|
tree
2012-10-09
H
e
nri V
e
rb
e
et
d3d10: Hand
l
e blen
d
s
t
a
t
e in d
3
d10_
e
ffect_object_ap
p
l
y
()
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbeet
w
ined3
d
: Imp
l
e
me
n
t
W
I
NED3
D
SIH_AN
D
in t
h
e GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
H
enri
Verbe
e
t
wi
n
ed3d:
wi
n
e
d3d_stateblock
_
a
ppl
y
() never
fails
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbee
t
wined3d
:
w
ined3d_stateblock_capture(
)
never
f
ails
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Ve
r
beet
d
3
d10:
H
andle depth stencil
s
tate in
d3d
1
0_
e
ffe
c
t_ob
j
ec
t
_app
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
H
enri Ve
r
beet
d3d10: H
a
ndle ras
t
eriz
e
r state in
d
3d10_ef
f
ect_object_
a
p
p
ly()
.
commit
|
commitdiff
|
tree
2012-10-04
H
e
nri Ve
r
beet
wine
x
11: Don't send SC_RESTORE when a maximized windo
w
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
Hen
r
i Verbeet
wined3d: wined3d_
s
w
a
pchai
n
_get_desc() never fai
l
s
.
commit
|
commitdiff
|
tree
2012-10-04
Henri
V
e
r
beet
wi
n
ed3d: Just re
t
urn
t
he surface f
r
om wined3d_sw
a
pcha
i
n_get_
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
H
enri Verbe
e
t
d3
d
1
0
core: Implement
d
3d10_device_
O
MGetBlendState()
.
commit
|
commitdiff
|
tree
2012-10-04
H
en
r
i Verb
e
e
t
d3
d
10core
:
Im
p
lement d3d10_device_OMSetBlendState()
.
commit
|
commitdiff
|
tree
2012-10-03
Henri
V
e
rbeet
wined3d: Handl
e
WINED3DSPR_CONS
T
B
U
FFER r
e
g
i
sters in
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
Henr
i
Verbeet
wined3d: win
e
d3d_swapchain_set
_
window() never fail
s
.
commit
|
commitdiff
|
tree
2012-10-03
Henr
i
Verbeet
wine
d
3
d: Just
retur
n
t
he surface from
w
ined3d_devic
e
_
g
et_sur
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
Hen
r
i Verbeet
d3d10core:
Implement d3d10_d
e
v
i
ce
_
OMGetDepthS
t
encilS
t
ate()
.
commit
|
commitdiff
|
tree
2012-10-03
Hen
r
i V
e
rbeet
d3d10c
o
re: Implement d3d10_
d
e
v
i
c
e_OMS
e
tDepthStencilState()
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
wined3d: Recog
n
ize
t
he S
M
4 dc
l
_cons
t
antBuff
e
r opcode
.
commit
|
commitdiff
|
tree
2012-10-01
H
en
r
i
Verbeet
wined
3
d: wined3d_d
e
vice_get_creation_parameters() never
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
H
enri V
e
rbeet
wine
d
3d:
w
i
ned3d_devic
e
_set_depth_stencil() never f
a
ils
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbe
e
t
d
3d10core: Imp
l
ement d3d10_devi
c
e_RSGetState()
.
commit
|
commitdiff
|
tree
2012-10-01
Henr
i
Verbeet
d3d10core: I
m
plement d3d10
_
device
_
R
S
SetState(
)
.
commit
|
commitdiff
|
tree
2012-10-01
He
n
ri Verbe
e
t
ddraw: Properly release the
d
draw reference when the
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
wined3d: Just return the s
u
rface from wined3d_device
_
get_de
p
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri
Verbeet
wine
d
3d: Just return
the surfa
c
e from
w
in
e
d3d_device_get_r
e
n
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
H
e
nri Ver
b
eet
d3d10:
Impl
e
ment d3d10_
e
ffe
c
t_rast
e
rizer_va
r
iable_GetRasteri
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
H
en
r
i Verbeet
d3d10:
I
mplement d3d10_effect_depth_stenc
i
l_variab
l
e_GetDe
p
t
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
He
n
ri Verb
e
et
wined3d: S
e
t more acc
u
rate
l
imits for
S
M4 shaders
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Ver
b
eet
wined3d
:
Unif
y
GLSL in
p
ut /
o
utput variable namin
g
.
commit
|
commitdiff
|
tree
2012-09-28
H
enri Ver
b
eet
winex11: Use
t
he first activ
e
CRTC
a
s primary
i
f no
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
Henr
i
V
e
rbe
e
t
w
inex11: Han
d
le a
N
U
LL cu
r
sor clipp
i
ng rect the same
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Verbeet
w
i
nex11: Fullscreen win
d
ows are never m
a
xi
m
iz
e
d
.
commit
|
commitdiff
|
tree
next