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Assorted spelling fixes.
2012-09-28
Henri Verbe
e
t
win
e
d
3
d
:
Set more ac
c
urate l
i
mits
f
or SM4 shaders
.
commit
|
commitdiff
|
tree
2012-09-28
Henr
i
V
e
r
beet
w
i
n
e
d
3d: Unify G
L
SL
i
npu
t
/ output
v
ariable naming
.
commit
|
commitdiff
|
tree
2012-09-28
Henri
V
e
r
b
eet
winex11: Use th
e
f
i
rst active CR
T
C as pr
i
ma
r
y if no
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
H
enri Verbeet
winex11:
Handle a NULL cursor clipping
rect the same
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Verbeet
wi
n
e
x
1
1
: F
u
llscreen
w
ind
o
ws
a
re never maximized
.
commit
|
commitdiff
|
tree
2012-09-27
H
e
nri Verbeet
wined3d: Introduce a separ
a
te function to retrieve
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Verbeet
wined3d: wined3
d
_device_set_software_vertex_pr
o
cessin
g
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Henr
i
Ver
b
ee
t
win
e
d3d: Ju
s
t
r
eturn
t
he texture
f
rom wined3d_device_ge
t
_tex
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Verbeet
d
3d10:
Impl
e
me
n
t d3d10_effect_blend
_
v
ariable_GetBlendState()
.
commit
|
commitdiff
|
tree
2012-09-27
H
e
n
ri
Verbe
e
t
d
3
d
1
0: Use a
u
nion to store ef
f
ect variable data instead
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbeet
wined3d: Add s
o
m
e
basic SM4
b
yt
e
cod
e
dump
i
ng code
.
commit
|
commitdiff
|
tree
2012-09-26
Henri
Verbeet
wined3d:
wined3d_de
v
ice_get_
t
exture_
s
t
a
ge_state() never
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
H
enri Verbeet
wined3d: w
i
ned3d_device_s
e
t
_
tex
t
ure_stage_state(
)
ne
v
er
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbeet
d3
d
10: I
n
t
r
o
duc
e
a stat
e
o
b
j
e
ct variab
l
e structu
r
e
.
commit
|
commitdiff
|
tree
2012-09-26
Henr
i
Ver
b
eet
d
3
d10: Prope
r
ly
handle arrays of
state ob
j
e
c
ts
.
commit
|
commitdiff
|
tree
2012-09-25
Henri
Verbeet
wined3d: Take the
d
ata
t
ype o
f
registers into acc
o
unt
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
Henri Verbeet
wi
n
ed3d: J
u
st ret
u
rn the
s
hader from wined3d_device_get_pix
e
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
Henri Verb
e
et
wined3d: wine
d
3d_device_set_pixel_shader() never fails
.
commit
|
commitdiff
|
tree
2012-09-25
Henri Verbeet
d3d10: Store
s
hader variables in d3d10_effect_pass
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
H
en
r
i
V
erbeet
d
3
d10: Stor
e
sha
d
ers
directly in d3d10
_
eff
e
ct_object
.
commit
|
commitdiff
|
tree
2012-09-24
He
n
ri Verbeet
wined3d:
T
ake the data ty
p
e of immediates into
account
.
.
.
commit
|
commitdiff
|
tree
2012-09-24
He
n
ri Verbeet
wined3d: Jus
t
return th
e
shader from wined3d_
d
evice_get
_
vert
.
.
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Verbeet
wined3d: wined
3
d_device_set_v
e
r
tex_shader() never fails
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Verbeet
d
3d10: I
m
plement d
3
d10_effect_shader_va
r
iabl
e
_GetPixelSh
a
der()
.
commit
|
commitdiff
|
tree
2012-09-24
Henr
i
Verbeet
d3d10: Impl
e
ment d3d10_ef
f
ect_shader_var
i
able_G
e
tGeometrySha
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
H
e
nri Ver
b
eet
wined3d: Simplify shader_glsl_
d
estroy()
c
ont
r
o
l
flow
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henr
i
Verbeet
win
e
d3d: Just return the
decla
r
a
tion from
w
ined3d_devi
c
e_get
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Verbeet
wine
d
3d: w
i
ned3d_devic
e
_
s
et_vertex_de
c
laration() never
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henr
i
Ver
b
eet
d3d10: Implement
d3d10_effect_shad
e
r_vari
a
ble_GetV
e
rt
e
xS
h
ader()
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Verbeet
d3d
1
0: Proper
l
y
c
leanup s
h
ade
r
vari
a
bles
.
commit
|
commitdiff
|
tree
2012-09-19
He
n
ri Verbeet
wined3d: Merge the glsl_vs
h
ader_
p
rivate and glsl
_
ps
h
ader_pri
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
wined3d: w
i
ned3d_device_get_scissor_r
e
ct() never fails
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
wined3d: wined3d_d
e
v
i
ce_set_scissor_rect() never fails
.
commit
|
commitdiff
|
tree
2012-09-19
Henri
V
erbeet
d
3
d10: Get rid of
the unused
idx
_
of
f
set fi
e
ld fro
m
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henr
i
V
e
r
beet
d3d10core: Add
a missing return to
d3d10_devic
e
_CreateGeome
t
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
He
n
ri Verb
e
et
wined3d: Impleme
n
t v
e
r
s
ion ch
e
cks for geom
e
t
ry
s
h
aders
.
commit
|
commitdiff
|
tree
2012-09-19
Henri
V
erbeet
wined
3
d: wined3d_d
e
vice
_
get_sampler
_
state() never f
a
ils
.
commit
|
commitdiff
|
tree
2012-09-19
Hen
r
i Verbeet
w
i
ned3d: wined3d_de
v
ic
e
_set_sampler_s
t
a
t
e() never fa
i
ls
.
commit
|
commitdiff
|
tree
2012-09-19
He
n
ri Verbe
e
t
d3
d
10: Use debugstr_a() on variable names in
parse_fx10_obj
e
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
d3d10core: Repla
c
e a
F
I
XME with a TRACE in d3d10_device_Crea
.
.
.
commit
|
commitdiff
|
tree
2012-09-18
Henri Verbeet
wined3d: Implement W
I
NE
D
3DSIH_EMIT in th
e
GLSL
s
had
e
r
.
.
.
commit
|
commitdiff
|
tree
2012-09-18
H
e
nri V
e
rb
e
et
wi
n
ed3d: win
e
d3d_devi
c
e_get_ma
t
erial()
n
ever fails
.
commit
|
commitdiff
|
tree
2012-09-18
Henri Verbeet
wined
3
d
: wined3d_
d
evice_set_material() nev
e
r fail
s
.
commit
|
commitdiff
|
tree
2012-09-18
H
enri
Verbeet
d3d10core: Implemen
t
d3d1
0
_
d
evice_RSGet
V
iewp
o
rts()
.
commit
|
commitdiff
|
tree
2012-09-18
Henr
i
Verbeet
d3d10core: I
m
plement d3d10_devic
e
_RSS
e
tVi
e
w
p
orts()
.
commit
|
commitdiff
|
tree
2012-09-17
H
e
nri Ve
r
b
e
et
wined3d:
I
mplement WINED3D
S
IH_CUT in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-09-17
Henri
V
e
rbeet
wined3d: Recog
n
ize t
h
e SM4
dcl_outpu
t
Topol
o
g
y
opco
d
e
.
commit
|
commitdiff
|
tree
2012-09-17
Henr
i
V
e
r
b
e
e
t
wined3d: Recognize the SM4 dcl_inputPrimitive
o
pcode
.
commit
|
commitdiff
|
tree
2012-09-17
He
n
ri V
e
rbeet
wined3d: Recognize the SM4 dcl_maxOutp
u
tVe
r
texCount
.
.
.
commit
|
commitdiff
|
tree
2012-09-17
Henri Ve
r
beet
wined3d: Introduce
a
unio
n
f
o
r decla
r
ation sh
a
der instructio
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
He
n
r
i Ver
b
eet
wined3d: Just handle
all
i
ns
t
ru
c
tions in
t
h
e
shade
r
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
Henri
V
erbeet
wined3d: wined3d_device_mul
t
iply_transform()
never
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
Henri Ver
b
eet
d3d10core/
t
ests: Add a small tes
t
f
o
r ID3D
1
0Devi
c
e_Creat
e
Sha
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
Henri Ve
r
b
eet
d
3
d
10core: Implem
e
nt d3d10_sha
d
er
_
r
e
source_vie
w
_G
e
t
D
es
c
(
)
.
commit
|
commitdiff
|
tree
2012-09-13
Henri Verbeet
server:
Only remo
v
e WM_INPUT messages from
t
he queue
.
.
.
commit
|
commitdiff
|
tree
2012-09-13
Henri Verbee
t
wined
3
d: wine
d
3d_device_set_ba
s
e_ver
t
ex_index() ne
v
er
.
.
.
commit
|
commitdiff
|
tree
2012-09-13
Henri V
e
r
b
eet
d3d10core/tests: Add a small t
e
st for ID3D10Device_CreateDep
.
.
.
commit
|
commitdiff
|
tree
2012-09-13
Henri Verbeet
d
3d10core: Implement d3d10_d
e
pthst
e
ncil_view_GetDesc
(
)
.
commit
|
commitdiff
|
tree
2012-09-12
Henri Ver
b
ee
t
user32:
Add rawinput keyboard su
p
port
.
commit
|
commitdiff
|
tree
2012-09-12
He
n
r
i
Verbeet
win
e
d3d: wined3d_devi
c
e
_get_
t
ransform() never fails
.
commit
|
commitdiff
|
tree
2012-09-12
Henri
Verbeet
wined
3
d:
w
ined3d_device_s
e
t_transf
o
rm() never fail
s
.
commit
|
commitdiff
|
tree
2012-09-12
Henri Verbee
t
d3d10core:
Imple
m
e
n
t
d3d10_shader_resource_vie
w
_GetResource()
.
commit
|
commitdiff
|
tree
2012-09-11
Henri
V
erbeet
u
s
er32:
A
dd rawinp
u
t mouse support
.
commit
|
commitdiff
|
tree
2012-09-11
He
n
r
i
V
er
b
eet
wi
n
e
d
3d: wined3d_device_get_rende
r
_state() never fails
.
commit
|
commitdiff
|
tree
2012-09-11
Hen
r
i Verbeet
win
e
d3d: wined3d_device_set_ren
d
er_state() never
f
ails
.
commit
|
commitdiff
|
tree
2012-09-11
H
enri
V
erbeet
d3d10core: Implement
d3d10_de
p
thstencil_view_GetResource
(
)
.
commit
|
commitdiff
|
tree
2012-09-10
H
enri Verbeet
user32: Implement
RegisterRawInputD
e
vices
(
)
.
commit
|
commitdiff
|
tree
2012-09-10
Henri Ver
b
eet
win
e
d3d: wined3d_device_get
_
viewport() never fail
s
.
commit
|
commitdiff
|
tree
2012-09-10
Hen
r
i Verb
e
e
t
wined3d: wined3
d
_dev
i
ce_set
_
viewport()
n
ever fail
s
.
commit
|
commitdiff
|
tree
2012-09-10
Henri Verbeet
d3d10core: Store
t
h
e
resou
r
ce i
n
the
d
3d10core
r
endertarget
.
.
.
commit
|
commitdiff
|
tree
2012-09-06
Henri
Verbe
e
t
wined3d: Just return the buffe
r
from wined3d_dev
i
ce_ge
t
_inde
.
.
.
commit
|
commitdiff
|
tree
2012-09-06
Henri Verbeet
win
e
d3d: wined
3
d_device_se
t
_
index_buff
e
r()
n
ever fai
l
s
.
commit
|
commitdiff
|
tree
2012-09-06
Henri Verbeet
d3d10co
r
e: Update
t
h
e MipLev
e
ls field after
texture
.
.
.
commit
|
commitdiff
|
tree
2012-09-05
H
e
nri
Verbe
e
t
wined3
d
: Just return
t
he
s
wapc
h
ai
n
from win
e
d3d_de
v
ice_
g
et
_
s
.
.
.
commit
|
commitdiff
|
tree
2012-09-05
He
n
r
i
Verbeet
wi
n
ed3d: Ad
d
type
information t
o
shader
re
g
isters
.
commit
|
commitdiff
|
tree
2012-09-05
Henri Verbeet
wi
n
ed3d: Read
complet
e
shader instructi
o
ns at a time
.
commit
|
commitdiff
|
tree
2012-09-04
Henri Verbeet
d3d10:
I
mprove a coupl
e
o
f
debug messages
.
commit
|
commitdiff
|
tree
2012-09-04
Henri Ve
r
beet
d3d10
:
Handl
e
D3D10_SVT_UINT in read_int3
2
_value()
.
.
.
commit
|
commitdiff
|
tree
2012-09-04
Henri Verbee
t
win
e
d3d:
G
e
t
r
id
o
f wined
3
d_dev
i
ce_get_win
e
d3
d
()
.
commit
|
commitdiff
|
tree
2012-08-20
Henri V
e
rbeet
wined3d:
A
lso issue
a
ny qu
e
r
ies
for index buffers
i
n
.
.
.
commit
|
commitdiff
|
tree
2012-08-20
Henri Verbeet
wi
n
e
d
3d: Use a slight
l
y short
e
r
tim
e
out in
w
i
ned3d_
e
v
ent_q
u
e
.
.
.
commit
|
commitdiff
|
tree
2012-08-20
H
enri Verbe
e
t
winex11: Try harder to
g
et usable RandR sc
r
een resources
.
commit
|
commitdiff
|
tree
2012-08-20
H
e
nri Ver
b
eet
winex11: Tr
y
XRandR
1
.
0
if 1
.
2 fails
.
commit
|
commitdiff
|
tree
2012-08-13
Henr
i
Verbeet
wine
x
11:
E
xplicitly cle
a
r virtua
l
des
k
t
op
m
aximized
.
.
.
commit
|
commitdiff
|
tree
2012-08-13
Henri
V
er
b
eet
wi
n
ex11: Don
'
t s
e
t
M
WM decorations e
i
ther for fullscree
n
.
.
.
commit
|
commitdiff
|
tree
2012-07-25
Henri Verbeet
wined3d: Call
core GL funct
i
ons throug
h
gl_inf
o
.
gl_ops
.
.
.
commit
|
commitdiff
|
tree
2012-07-25
Henr
i
V
e
rbeet
wined3d: P
a
s
s
a
gl_i
n
fo struc
t
ure
to fragment_pip
e
line
.
.
.
commit
|
commitdiff
|
tree
2012-07-25
Henri Verbeet
wined
3
d: Get ri
d
of the GL extension
f
unction poin
t
e
r
.
.
.
commit
|
commitdiff
|
tree
2012-07-25
H
e
nri
Verbeet
d3d10: Implement
d3d10_effect_sampler
_
variable_GetBackingSto
.
.
.
commit
|
commitdiff
|
tree
2012-07-25
Henri Ver
b
eet
d3d10: Add support for p
a
rsing sampler states
.
commit
|
commitdiff
|
tree
2012-07-25
Henri Verbeet
d3d10:
Impl
e
ment d3d10_effec
t
_blend_v
a
ria
b
le
_
GetBackingS
t
o
r
e(
)
.
commit
|
commitdiff
|
tree
2012-07-25
H
enri
Verbeet
d3d10
:
Add support
for
p
a
rsing blend
states
.
commit
|
commitdiff
|
tree
2012-07-25
Henri
Verbeet
ddraw: Impleme
n
t ddraw7_GetMoni
t
or
F
requency() on t
o
p
.
.
.
commit
|
commitdiff
|
tree
2012-07-24
Henri
V
erbeet
wined3d: Use s
t
ruct ope
n
gl_
f
uncs for
s
toring GL e
x
t
e
nsi
o
n
.
.
.
commit
|
commitdiff
|
tree
2012-07-24
Henri Verb
e
et
wined3d: Handle core fixups
l
ike any other kind of
.
.
.
commit
|
commitdiff
|
tree
2012-07-23
Henri
V
erbeet
d3d10
:
Implement d3d10_effect_d
e
pth_stencil_va
r
iable_GetBack
.
.
.
commit
|
commitdiff
|
tree
2012-07-23
Hen
r
i Verb
e
e
t
d3d10: Add
supp
o
rt for parsin
g
depth/stencil s
t
ates
.
commit
|
commitdiff
|
tree
2012-07-23
Henri Verb
e
et
wined3d:
F
ix s
o
m
e
E
XT_gpu_shader4 function names
.
commit
|
commitdiff
|
tree
2012-07-23
Henri Verbeet
wi
n
e
d
3d: Get
rid of
A
PPLE_flush_re
n
der
,
i
t
d
o
esn't
.
.
.
commit
|
commitdiff
|
tree
2012-07-20
Hen
r
i V
e
rb
e
e
t
d3d10: Im
p
lement d3d10_effect
_
rasterizer_
v
ariable_Get
B
acking
.
.
.
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