d3d10: Use a union to store effect variable data instead of a void pointer.
commit13c00a9d2e6ee24866f6a3e3023eabf6a5c7ae33
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 26 Sep 2012 20:34:00 +0000 (26 22:34 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 27 Sep 2012 11:10:24 +0000 (27 13:10 +0200)
treed3af75fbc0ccd5ac4248374372d859db279ef1e4
parent16360a4f18fa1ae5034694e7c367ceda0e055aec
d3d10: Use a union to store effect variable data instead of a void pointer.
dlls/d3d10/d3d10_private.h
dlls/d3d10/effect.c