wined3d: Go to the fallbacks if D3D is not initialized in surface_blt().
commit98650e841e90bcc1f694fc1ad58ff45ff1dbeedf
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 1 Aug 2011 19:35:45 +0000 (1 21:35 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 2 Aug 2011 09:40:20 +0000 (2 11:40 +0200)
treeffb677021efa3d2803f966c1e1418e8aaae7e3e8
parent7539cc8faab96a2612cea43ab9e444e10db015ca
wined3d: Go to the fallbacks if D3D is not initialized in surface_blt().

Even though this is the "OpenGL" surface implementation, this can still happen
in e.g. ddraw if no swapchain is created yet. That's something we should fix,
but not today.
dlls/wined3d/surface.c