wined3d: Go straight to the fallbacks for complex blits in surface_blt().
commit7539cc8faab96a2612cea43ab9e444e10db015ca
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 1 Aug 2011 19:35:44 +0000 (1 21:35 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 2 Aug 2011 09:40:16 +0000 (2 11:40 +0200)
tree38b47c9422777d2bc22612dc4eacdb358d13d437
parent4bdd4ef45ba59e7add4f611ca67ab5995d7bf85b
wined3d: Go straight to the fallbacks for complex blits in surface_blt().

At the moment this is only marginally useful, since it just avoids silly
things like color keyed depth fills that are probably invalid anyway. However,
the idea is to gradually move normal color fill and blit handling out of
IWineD3DSurfaceImpl_BltOverride() and surface_cpu_blt(), and eventually make
those functions go away completely.
dlls/wined3d/surface.c