msacm32: Avoid using the long type.
[wine/multimedia.git] / dlls / wined3d / surface_base.c
blobb674f9d62d6ca288c6cd3b6b8a3d28130075786b
1 /*
2 * IWineD3DSurface Implementation of management(non-rendering) functions
4 * Copyright 1998 Lionel Ulmer
5 * Copyright 2000-2001 TransGaming Technologies Inc.
6 * Copyright 2002-2005 Jason Edmeades
7 * Copyright 2002-2003 Raphael Junqueira
8 * Copyright 2004 Christian Costa
9 * Copyright 2005 Oliver Stieber
10 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
11 * Copyright 2007 Henri Verbeet
12 * Copyright 2006-2007 Roderick Colenbrander
13 * Copyright 2009 Henri Verbeet for CodeWeavers
15 * This library is free software; you can redistribute it and/or
16 * modify it under the terms of the GNU Lesser General Public
17 * License as published by the Free Software Foundation; either
18 * version 2.1 of the License, or (at your option) any later version.
20 * This library is distributed in the hope that it will be useful,
21 * but WITHOUT ANY WARRANTY; without even the implied warranty of
22 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
23 * Lesser General Public License for more details.
25 * You should have received a copy of the GNU Lesser General Public
26 * License along with this library; if not, write to the Free Software
27 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
30 #include "config.h"
31 #include "wine/port.h"
32 #include "wined3d_private.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
36 /* See also float_16_to_32() in wined3d_private.h */
37 static inline unsigned short float_32_to_16(const float *in)
39 int exp = 0;
40 float tmp = fabs(*in);
41 unsigned int mantissa;
42 unsigned short ret;
44 /* Deal with special numbers */
45 if (*in == 0.0f) return 0x0000;
46 if(isnan(*in)) return 0x7C01;
47 if (isinf(*in)) return (*in < 0.0f ? 0xFC00 : 0x7c00);
49 if(tmp < pow(2, 10)) {
52 tmp = tmp * 2.0f;
53 exp--;
54 }while(tmp < pow(2, 10));
55 } else if(tmp >= pow(2, 11)) {
58 tmp /= 2.0f;
59 exp++;
60 }while(tmp >= pow(2, 11));
63 mantissa = (unsigned int) tmp;
64 if(tmp - mantissa >= 0.5f) mantissa++; /* round to nearest, away from zero */
66 exp += 10; /* Normalize the mantissa */
67 exp += 15; /* Exponent is encoded with excess 15 */
69 if(exp > 30) { /* too big */
70 ret = 0x7c00; /* INF */
71 } else if(exp <= 0) {
72 /* exp == 0: Non-normalized mantissa. Returns 0x0000 (=0.0) for too small numbers */
73 while(exp <= 0) {
74 mantissa = mantissa >> 1;
75 exp++;
77 ret = mantissa & 0x3ff;
78 } else {
79 ret = (exp << 10) | (mantissa & 0x3ff);
82 ret |= ((*in < 0.0f ? 1 : 0) << 15); /* Add the sign */
83 return ret;
87 /* Do NOT define GLINFO_LOCATION in this file. THIS CODE MUST NOT USE IT */
89 /* *******************************************
90 IWineD3DSurface IUnknown parts follow
91 ******************************************* */
92 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj)
94 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
95 /* Warn ,but be nice about things */
96 TRACE("(%p)->(%s,%p)\n", This,debugstr_guid(riid),ppobj);
98 if (IsEqualGUID(riid, &IID_IUnknown)
99 || IsEqualGUID(riid, &IID_IWineD3DBase)
100 || IsEqualGUID(riid, &IID_IWineD3DResource)
101 || IsEqualGUID(riid, &IID_IWineD3DSurface)) {
102 IUnknown_AddRef((IUnknown*)iface);
103 *ppobj = This;
104 return S_OK;
106 *ppobj = NULL;
107 return E_NOINTERFACE;
110 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) {
111 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
112 ULONG ref = InterlockedIncrement(&This->resource.ref);
113 TRACE("(%p) : AddRef increasing from %d\n", This,ref - 1);
114 return ref;
117 /* ****************************************************
118 IWineD3DSurface IWineD3DResource parts follow
119 **************************************************** */
120 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
121 return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
124 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
125 return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
128 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) {
129 return resource_free_private_data((IWineD3DResource *)iface, refguid);
132 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) {
133 return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
136 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) {
137 return resource_get_priority((IWineD3DResource *)iface);
140 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) {
141 TRACE("(%p) : calling resourceimpl_GetType\n", iface);
142 return resource_get_type((IWineD3DResource *)iface);
145 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) {
146 TRACE("(%p) : calling resourceimpl_GetParent\n", iface);
147 return resource_get_parent((IWineD3DResource *)iface, pParent);
150 /* ******************************************************
151 IWineD3DSurface IWineD3DSurface parts follow
152 ****************************************************** */
154 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer) {
155 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
156 IWineD3DBase *container = 0;
158 TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer);
160 if (!ppContainer) {
161 ERR("Called without a valid ppContainer.\n");
164 /* Standalone surfaces return the device as container. */
165 if (This->container) container = This->container;
166 else container = (IWineD3DBase *)This->resource.device;
168 TRACE("Relaying to QueryInterface\n");
169 return IUnknown_QueryInterface(container, riid, ppContainer);
172 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc) {
173 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
175 TRACE("(%p) : copying into %p\n", This, pDesc);
177 pDesc->format = This->resource.format_desc->format;
178 pDesc->resource_type = This->resource.resourceType;
179 pDesc->usage = This->resource.usage;
180 pDesc->pool = This->resource.pool;
181 pDesc->size = This->resource.size; /* dx8 only */
182 pDesc->multisample_type = This->currentDesc.MultiSampleType;
183 pDesc->multisample_quality = This->currentDesc.MultiSampleQuality;
184 pDesc->width = This->currentDesc.Width;
185 pDesc->height = This->currentDesc.Height;
187 return WINED3D_OK;
190 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags)
192 TRACE("iface %p, flags %#x.\n", iface, Flags);
194 switch (Flags)
196 case WINEDDGBS_CANBLT:
197 case WINEDDGBS_ISBLTDONE:
198 return WINED3D_OK;
200 default:
201 return WINED3DERR_INVALIDCALL;
205 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) {
206 /* XXX: DDERR_INVALIDSURFACETYPE */
208 TRACE("(%p)->(%08x)\n",iface,Flags);
209 switch (Flags) {
210 case WINEDDGFS_CANFLIP:
211 case WINEDDGFS_ISFLIPDONE:
212 return WINED3D_OK;
214 default:
215 return WINED3DERR_INVALIDCALL;
219 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) {
220 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
221 TRACE("(%p)\n", This);
223 /* D3D8 and 9 loose full devices, ddraw only surfaces */
224 return This->Flags & SFLAG_LOST ? WINED3DERR_DEVICELOST : WINED3D_OK;
227 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) {
228 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
229 TRACE("(%p)\n", This);
231 /* So far we don't lose anything :) */
232 This->Flags &= ~SFLAG_LOST;
233 return WINED3D_OK;
236 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) {
237 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
238 IWineD3DPaletteImpl *PalImpl = (IWineD3DPaletteImpl *) Pal;
239 TRACE("(%p)->(%p)\n", This, Pal);
241 if(This->palette == PalImpl) {
242 TRACE("Nop palette change\n");
243 return WINED3D_OK;
246 if(This->palette != NULL)
247 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
248 This->palette->Flags &= ~WINEDDPCAPS_PRIMARYSURFACE;
250 This->palette = PalImpl;
252 if(PalImpl != NULL) {
253 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
254 (PalImpl)->Flags |= WINEDDPCAPS_PRIMARYSURFACE;
257 return IWineD3DSurface_RealizePalette(iface);
259 else return WINED3D_OK;
262 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, const WINEDDCOLORKEY *CKey)
264 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
265 TRACE("(%p)->(%08x,%p)\n", This, Flags, CKey);
267 if ((Flags & WINEDDCKEY_COLORSPACE) != 0) {
268 FIXME(" colorkey value not supported (%08x) !\n", Flags);
269 return WINED3DERR_INVALIDCALL;
272 /* Dirtify the surface, but only if a key was changed */
273 if(CKey) {
274 switch (Flags & ~WINEDDCKEY_COLORSPACE) {
275 case WINEDDCKEY_DESTBLT:
276 This->DestBltCKey = *CKey;
277 This->CKeyFlags |= WINEDDSD_CKDESTBLT;
278 break;
280 case WINEDDCKEY_DESTOVERLAY:
281 This->DestOverlayCKey = *CKey;
282 This->CKeyFlags |= WINEDDSD_CKDESTOVERLAY;
283 break;
285 case WINEDDCKEY_SRCOVERLAY:
286 This->SrcOverlayCKey = *CKey;
287 This->CKeyFlags |= WINEDDSD_CKSRCOVERLAY;
288 break;
290 case WINEDDCKEY_SRCBLT:
291 This->SrcBltCKey = *CKey;
292 This->CKeyFlags |= WINEDDSD_CKSRCBLT;
293 break;
296 else {
297 switch (Flags & ~WINEDDCKEY_COLORSPACE) {
298 case WINEDDCKEY_DESTBLT:
299 This->CKeyFlags &= ~WINEDDSD_CKDESTBLT;
300 break;
302 case WINEDDCKEY_DESTOVERLAY:
303 This->CKeyFlags &= ~WINEDDSD_CKDESTOVERLAY;
304 break;
306 case WINEDDCKEY_SRCOVERLAY:
307 This->CKeyFlags &= ~WINEDDSD_CKSRCOVERLAY;
308 break;
310 case WINEDDCKEY_SRCBLT:
311 This->CKeyFlags &= ~WINEDDSD_CKSRCBLT;
312 break;
316 return WINED3D_OK;
319 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) {
320 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
321 TRACE("(%p)->(%p)\n", This, Pal);
323 *Pal = (IWineD3DPalette *) This->palette;
324 return WINED3D_OK;
327 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) {
328 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
329 const struct wined3d_format_desc *format_desc = This->resource.format_desc;
330 DWORD ret;
331 TRACE("(%p)\n", This);
333 if (format_desc->Flags & WINED3DFMT_FLAG_COMPRESSED)
335 /* Since compressed formats are block based, pitch means the amount of
336 * bytes to the next row of block rather than the next row of pixels. */
337 UINT row_block_count = (This->currentDesc.Width + format_desc->block_width - 1) / format_desc->block_width;
338 ret = row_block_count * format_desc->block_byte_count;
340 else
342 unsigned char alignment = This->resource.device->surface_alignment;
343 ret = This->resource.format_desc->byte_count * This->currentDesc.Width; /* Bytes / row */
344 ret = (ret + alignment - 1) & ~(alignment - 1);
346 TRACE("(%p) Returning %d\n", This, ret);
347 return ret;
350 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) {
351 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
352 LONG w, h;
354 TRACE("(%p)->(%d,%d) Stub!\n", This, X, Y);
356 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
358 TRACE("(%p): Not an overlay surface\n", This);
359 return WINEDDERR_NOTAOVERLAYSURFACE;
362 w = This->overlay_destrect.right - This->overlay_destrect.left;
363 h = This->overlay_destrect.bottom - This->overlay_destrect.top;
364 This->overlay_destrect.left = X;
365 This->overlay_destrect.top = Y;
366 This->overlay_destrect.right = X + w;
367 This->overlay_destrect.bottom = Y + h;
369 IWineD3DSurface_DrawOverlay(iface);
371 return WINED3D_OK;
374 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) {
375 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
376 HRESULT hr;
378 TRACE("(%p)->(%p,%p)\n", This, X, Y);
380 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
382 TRACE("(%p): Not an overlay surface\n", This);
383 return WINEDDERR_NOTAOVERLAYSURFACE;
385 if(This->overlay_dest == NULL) {
386 *X = 0; *Y = 0;
387 hr = WINEDDERR_OVERLAYNOTVISIBLE;
388 } else {
389 *X = This->overlay_destrect.left;
390 *Y = This->overlay_destrect.top;
391 hr = WINED3D_OK;
394 TRACE("Returning 0x%08x, position %d, %d\n", hr, *X, *Y);
395 return hr;
398 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref) {
399 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
401 FIXME("iface %p, flags %#x, ref %p stub!\n", iface, Flags, Ref);
403 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
405 TRACE("(%p): Not an overlay surface\n", This);
406 return WINEDDERR_NOTAOVERLAYSURFACE;
409 return WINED3D_OK;
412 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
413 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX)
415 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
416 IWineD3DSurfaceImpl *Dst = (IWineD3DSurfaceImpl *) DstSurface;
417 TRACE("(%p)->(%p, %p, %p, %08x, %p)\n", This, SrcRect, Dst, DstRect, Flags, FX);
419 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
421 WARN("(%p): Not an overlay surface\n", This);
422 return WINEDDERR_NOTAOVERLAYSURFACE;
423 } else if(!DstSurface) {
424 WARN("(%p): Dest surface is NULL\n", This);
425 return WINED3DERR_INVALIDCALL;
428 if(SrcRect) {
429 This->overlay_srcrect = *SrcRect;
430 } else {
431 This->overlay_srcrect.left = 0;
432 This->overlay_srcrect.top = 0;
433 This->overlay_srcrect.right = This->currentDesc.Width;
434 This->overlay_srcrect.bottom = This->currentDesc.Height;
437 if(DstRect) {
438 This->overlay_destrect = *DstRect;
439 } else {
440 This->overlay_destrect.left = 0;
441 This->overlay_destrect.top = 0;
442 This->overlay_destrect.right = Dst ? Dst->currentDesc.Width : 0;
443 This->overlay_destrect.bottom = Dst ? Dst->currentDesc.Height : 0;
446 if(This->overlay_dest && (This->overlay_dest != Dst || Flags & WINEDDOVER_HIDE)) {
447 list_remove(&This->overlay_entry);
450 if(Flags & WINEDDOVER_SHOW) {
451 if(This->overlay_dest != Dst) {
452 This->overlay_dest = Dst;
453 list_add_tail(&Dst->overlays, &This->overlay_entry);
455 } else if(Flags & WINEDDOVER_HIDE) {
456 /* tests show that the rectangles are erased on hide */
457 This->overlay_srcrect.left = 0; This->overlay_srcrect.top = 0;
458 This->overlay_srcrect.right = 0; This->overlay_srcrect.bottom = 0;
459 This->overlay_destrect.left = 0; This->overlay_destrect.top = 0;
460 This->overlay_destrect.right = 0; This->overlay_destrect.bottom = 0;
461 This->overlay_dest = NULL;
464 IWineD3DSurface_DrawOverlay(iface);
466 return WINED3D_OK;
469 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper)
471 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
472 TRACE("(%p)->(%p)\n", This, clipper);
474 This->clipper = clipper;
475 return WINED3D_OK;
478 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper)
480 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
481 TRACE("(%p)->(%p)\n", This, clipper);
483 *clipper = This->clipper;
484 if(*clipper) {
485 IWineD3DClipper_AddRef(*clipper);
487 return WINED3D_OK;
490 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) {
491 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
493 TRACE("This %p, container %p\n", This, container);
495 /* We can't keep a reference to the container, since the container already keeps a reference to us. */
497 TRACE("Setting container to %p from %p\n", container, This->container);
498 This->container = container;
500 return WINED3D_OK;
503 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) {
504 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
505 const struct wined3d_format_desc *format_desc = getFormatDescEntry(format,
506 &This->resource.device->adapter->gl_info);
508 if (This->resource.format_desc->format != WINED3DFMT_UNKNOWN)
510 FIXME("(%p) : The format of the surface must be WINED3DFORMAT_UNKNOWN\n", This);
511 return WINED3DERR_INVALIDCALL;
514 TRACE("(%p) : Setting texture format to (%d,%s)\n", This, format, debug_d3dformat(format));
516 This->resource.size = surface_calculate_size(format_desc, This->resource.device->surface_alignment,
517 This->pow2Width, This->pow2Height);
519 This->Flags |= (WINED3DFMT_D16_LOCKABLE == format) ? SFLAG_LOCKABLE : 0;
521 This->resource.format_desc = format_desc;
523 TRACE("(%p) : Size %d, bytesPerPixel %d\n", This, This->resource.size, format_desc->byte_count);
525 return WINED3D_OK;
528 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) {
529 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
530 const struct wined3d_format_desc *format_desc = This->resource.format_desc;
531 int extraline = 0;
532 SYSTEM_INFO sysInfo;
533 BITMAPINFO* b_info;
534 HDC ddc;
535 DWORD *masks;
536 UINT usage;
538 if(!(format_desc->Flags & WINED3DFMT_FLAG_GETDC))
540 WARN("Cannot use GetDC on a %s surface\n", debug_d3dformat(format_desc->format));
541 return WINED3DERR_INVALIDCALL;
544 switch (format_desc->byte_count)
546 case 2:
547 case 4:
548 /* Allocate extra space to store the RGB bit masks. */
549 b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER) + 3 * sizeof(DWORD));
550 break;
552 case 3:
553 b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER));
554 break;
556 default:
557 /* Allocate extra space for a palette. */
558 b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
559 sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * (1 << (format_desc->byte_count * 8)));
560 break;
563 if (!b_info)
564 return E_OUTOFMEMORY;
566 /* Some apps access the surface in via DWORDs, and do not take the necessary care at the end of the
567 * surface. So we need at least extra 4 bytes at the end of the surface. Check against the page size,
568 * if the last page used for the surface has at least 4 spare bytes we're safe, otherwise
569 * add an extra line to the dib section
571 GetSystemInfo(&sysInfo);
572 if( ((This->resource.size + 3) % sysInfo.dwPageSize) < 4) {
573 extraline = 1;
574 TRACE("Adding an extra line to the dib section\n");
577 b_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
578 /* TODO: Is there a nicer way to force a specific alignment? (8 byte for ddraw) */
579 b_info->bmiHeader.biWidth = IWineD3DSurface_GetPitch(iface) / format_desc->byte_count;
580 b_info->bmiHeader.biHeight = -This->currentDesc.Height -extraline;
581 b_info->bmiHeader.biSizeImage = ( This->currentDesc.Height + extraline) * IWineD3DSurface_GetPitch(iface);
582 b_info->bmiHeader.biPlanes = 1;
583 b_info->bmiHeader.biBitCount = format_desc->byte_count * 8;
585 b_info->bmiHeader.biXPelsPerMeter = 0;
586 b_info->bmiHeader.biYPelsPerMeter = 0;
587 b_info->bmiHeader.biClrUsed = 0;
588 b_info->bmiHeader.biClrImportant = 0;
590 /* Get the bit masks */
591 masks = (DWORD *)b_info->bmiColors;
592 switch (This->resource.format_desc->format)
594 case WINED3DFMT_B8G8R8_UNORM:
595 usage = DIB_RGB_COLORS;
596 b_info->bmiHeader.biCompression = BI_RGB;
597 break;
599 case WINED3DFMT_B5G5R5X1_UNORM:
600 case WINED3DFMT_B5G5R5A1_UNORM:
601 case WINED3DFMT_B4G4R4A4_UNORM:
602 case WINED3DFMT_B4G4R4X4_UNORM:
603 case WINED3DFMT_B2G3R3_UNORM:
604 case WINED3DFMT_B2G3R3A8_UNORM:
605 case WINED3DFMT_R10G10B10A2_UNORM:
606 case WINED3DFMT_R8G8B8A8_UNORM:
607 case WINED3DFMT_R8G8B8X8_UNORM:
608 case WINED3DFMT_B10G10R10A2_UNORM:
609 case WINED3DFMT_B5G6R5_UNORM:
610 case WINED3DFMT_R16G16B16A16_UNORM:
611 usage = 0;
612 b_info->bmiHeader.biCompression = BI_BITFIELDS;
613 masks[0] = format_desc->red_mask;
614 masks[1] = format_desc->green_mask;
615 masks[2] = format_desc->blue_mask;
616 break;
618 default:
619 /* Don't know palette */
620 b_info->bmiHeader.biCompression = BI_RGB;
621 usage = 0;
622 break;
625 ddc = GetDC(0);
626 if (ddc == 0) {
627 HeapFree(GetProcessHeap(), 0, b_info);
628 return HRESULT_FROM_WIN32(GetLastError());
631 TRACE("Creating a DIB section with size %dx%dx%d, size=%d\n", b_info->bmiHeader.biWidth, b_info->bmiHeader.biHeight, b_info->bmiHeader.biBitCount, b_info->bmiHeader.biSizeImage);
632 This->dib.DIBsection = CreateDIBSection(ddc, b_info, usage, &This->dib.bitmap_data, 0 /* Handle */, 0 /* Offset */);
633 ReleaseDC(0, ddc);
635 if (!This->dib.DIBsection) {
636 ERR("CreateDIBSection failed!\n");
637 HeapFree(GetProcessHeap(), 0, b_info);
638 return HRESULT_FROM_WIN32(GetLastError());
641 TRACE("DIBSection at : %p\n", This->dib.bitmap_data);
642 /* copy the existing surface to the dib section */
643 if(This->resource.allocatedMemory) {
644 memcpy(This->dib.bitmap_data, This->resource.allocatedMemory, This->currentDesc.Height * IWineD3DSurface_GetPitch(iface));
645 } else {
646 /* This is to make LockRect read the gl Texture although memory is allocated */
647 This->Flags &= ~SFLAG_INSYSMEM;
649 This->dib.bitmap_size = b_info->bmiHeader.biSizeImage;
651 HeapFree(GetProcessHeap(), 0, b_info);
653 /* Now allocate a HDC */
654 This->hDC = CreateCompatibleDC(0);
655 This->dib.holdbitmap = SelectObject(This->hDC, This->dib.DIBsection);
656 TRACE("using wined3d palette %p\n", This->palette);
657 SelectPalette(This->hDC,
658 This->palette ? This->palette->hpal : 0,
659 FALSE);
661 This->Flags |= SFLAG_DIBSECTION;
663 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
664 This->resource.heapMemory = NULL;
666 return WINED3D_OK;
669 static void convert_r32_float_r16_float(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out,
670 unsigned int w, unsigned int h)
672 unsigned int x, y;
673 const float *src_f;
674 unsigned short *dst_s;
676 TRACE("Converting %dx%d pixels, pitches %d %d\n", w, h, pitch_in, pitch_out);
677 for(y = 0; y < h; y++) {
678 src_f = (const float *)(src + y * pitch_in);
679 dst_s = (unsigned short *) (dst + y * pitch_out);
680 for(x = 0; x < w; x++) {
681 dst_s[x] = float_32_to_16(src_f + x);
686 static void convert_r5g6b5_x8r8g8b8(const BYTE *src, BYTE *dst,
687 DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
689 static const unsigned char convert_5to8[] =
691 0x00, 0x08, 0x10, 0x19, 0x21, 0x29, 0x31, 0x3a,
692 0x42, 0x4a, 0x52, 0x5a, 0x63, 0x6b, 0x73, 0x7b,
693 0x84, 0x8c, 0x94, 0x9c, 0xa5, 0xad, 0xb5, 0xbd,
694 0xc5, 0xce, 0xd6, 0xde, 0xe6, 0xef, 0xf7, 0xff,
696 static const unsigned char convert_6to8[] =
698 0x00, 0x04, 0x08, 0x0c, 0x10, 0x14, 0x18, 0x1c,
699 0x20, 0x24, 0x28, 0x2d, 0x31, 0x35, 0x39, 0x3d,
700 0x41, 0x45, 0x49, 0x4d, 0x51, 0x55, 0x59, 0x5d,
701 0x61, 0x65, 0x69, 0x6d, 0x71, 0x75, 0x79, 0x7d,
702 0x82, 0x86, 0x8a, 0x8e, 0x92, 0x96, 0x9a, 0x9e,
703 0xa2, 0xa6, 0xaa, 0xae, 0xb2, 0xb6, 0xba, 0xbe,
704 0xc2, 0xc6, 0xca, 0xce, 0xd2, 0xd7, 0xdb, 0xdf,
705 0xe3, 0xe7, 0xeb, 0xef, 0xf3, 0xf7, 0xfb, 0xff,
707 unsigned int x, y;
709 TRACE("Converting %ux%u pixels, pitches %u %u\n", w, h, pitch_in, pitch_out);
711 for (y = 0; y < h; ++y)
713 const WORD *src_line = (const WORD *)(src + y * pitch_in);
714 DWORD *dst_line = (DWORD *)(dst + y * pitch_out);
715 for (x = 0; x < w; ++x)
717 WORD pixel = src_line[x];
718 dst_line[x] = 0xff000000
719 | convert_5to8[(pixel & 0xf800) >> 11] << 16
720 | convert_6to8[(pixel & 0x07e0) >> 5] << 8
721 | convert_5to8[(pixel & 0x001f)];
726 static void convert_a8r8g8b8_x8r8g8b8(const BYTE *src, BYTE *dst,
727 DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
729 unsigned int x, y;
731 TRACE("Converting %ux%u pixels, pitches %u %u\n", w, h, pitch_in, pitch_out);
733 for (y = 0; y < h; ++y)
735 const DWORD *src_line = (const DWORD *)(src + y * pitch_in);
736 DWORD *dst_line = (DWORD *)(dst + y * pitch_out);
738 for (x = 0; x < w; ++x)
740 dst_line[x] = 0xff000000 | (src_line[x] & 0xffffff);
745 static inline BYTE cliptobyte(int x)
747 return (BYTE) ((x < 0) ? 0 : ((x > 255) ? 255 : x));
750 static void convert_yuy2_x8r8g8b8(const BYTE *src, BYTE *dst,
751 DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
753 unsigned int x, y;
754 int c2, d, e, r2 = 0, g2 = 0, b2 = 0;
756 TRACE("Converting %ux%u pixels, pitches %u %u\n", w, h, pitch_in, pitch_out);
758 for (y = 0; y < h; ++y)
760 const BYTE *src_line = src + y * pitch_in;
761 DWORD *dst_line = (DWORD *)(dst + y * pitch_out);
762 for (x = 0; x < w; ++x)
764 /* YUV to RGB conversion formulas from http://en.wikipedia.org/wiki/YUV:
765 * C = Y - 16; D = U - 128; E = V - 128;
766 * R = cliptobyte((298 * C + 409 * E + 128) >> 8);
767 * G = cliptobyte((298 * C - 100 * D - 208 * E + 128) >> 8);
768 * B = cliptobyte((298 * C + 516 * D + 128) >> 8);
769 * Two adjacent YUY2 pixels are stored as four bytes: Y0 U Y1 V .
770 * U and V are shared between the pixels.
772 if (!(x & 1)) /* for every even pixel, read new U and V */
774 d = (int) src_line[1] - 128;
775 e = (int) src_line[3] - 128;
776 r2 = 409 * e + 128;
777 g2 = - 100 * d - 208 * e + 128;
778 b2 = 516 * d + 128;
780 c2 = 298 * ((int) src_line[0] - 16);
781 dst_line[x] = 0xff000000
782 | cliptobyte((c2 + r2) >> 8) << 16 /* red */
783 | cliptobyte((c2 + g2) >> 8) << 8 /* green */
784 | cliptobyte((c2 + b2) >> 8); /* blue */
785 /* Scale RGB values to 0..255 range,
786 * then clip them if still not in range (may be negative),
787 * then shift them within DWORD if necessary.
789 src_line += 2;
794 struct d3dfmt_convertor_desc {
795 WINED3DFORMAT from, to;
796 void (*convert)(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h);
799 static const struct d3dfmt_convertor_desc convertors[] =
801 {WINED3DFMT_R32_FLOAT, WINED3DFMT_R16_FLOAT, convert_r32_float_r16_float},
802 {WINED3DFMT_B5G6R5_UNORM, WINED3DFMT_B8G8R8X8_UNORM, convert_r5g6b5_x8r8g8b8},
803 {WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_B8G8R8X8_UNORM, convert_a8r8g8b8_x8r8g8b8},
804 {WINED3DFMT_YUY2, WINED3DFMT_B8G8R8X8_UNORM, convert_yuy2_x8r8g8b8},
807 static inline const struct d3dfmt_convertor_desc *find_convertor(WINED3DFORMAT from, WINED3DFORMAT to)
809 unsigned int i;
810 for(i = 0; i < (sizeof(convertors) / sizeof(convertors[0])); i++) {
811 if(convertors[i].from == from && convertors[i].to == to) {
812 return &convertors[i];
815 return NULL;
818 /*****************************************************************************
819 * surface_convert_format
821 * Creates a duplicate of a surface in a different format. Is used by Blt to
822 * blit between surfaces with different formats
824 * Parameters
825 * source: Source surface
826 * fmt: Requested destination format
828 *****************************************************************************/
829 static IWineD3DSurfaceImpl *surface_convert_format(IWineD3DSurfaceImpl *source, WINED3DFORMAT to_fmt) {
830 IWineD3DSurface *ret = NULL;
831 const struct d3dfmt_convertor_desc *conv;
832 WINED3DLOCKED_RECT lock_src, lock_dst;
833 HRESULT hr;
835 conv = find_convertor(source->resource.format_desc->format, to_fmt);
836 if(!conv) {
837 FIXME("Cannot find a conversion function from format %s to %s\n",
838 debug_d3dformat(source->resource.format_desc->format), debug_d3dformat(to_fmt));
839 return NULL;
842 IWineD3DDevice_CreateSurface((IWineD3DDevice *)source->resource.device, source->currentDesc.Width,
843 source->currentDesc.Height, to_fmt, TRUE /* lockable */, TRUE /* discard */, 0 /* level */, &ret,
844 0 /* usage */, WINED3DPOOL_SCRATCH, WINED3DMULTISAMPLE_NONE /* TODO: Multisampled conversion */,
845 0 /* MultiSampleQuality */, IWineD3DSurface_GetImplType((IWineD3DSurface *) source),
846 NULL /* parent */, &wined3d_null_parent_ops);
847 if(!ret) {
848 ERR("Failed to create a destination surface for conversion\n");
849 return NULL;
852 memset(&lock_src, 0, sizeof(lock_src));
853 memset(&lock_dst, 0, sizeof(lock_dst));
855 hr = IWineD3DSurface_LockRect((IWineD3DSurface *) source, &lock_src, NULL, WINED3DLOCK_READONLY);
856 if(FAILED(hr)) {
857 ERR("Failed to lock the source surface\n");
858 IWineD3DSurface_Release(ret);
859 return NULL;
861 hr = IWineD3DSurface_LockRect(ret, &lock_dst, NULL, WINED3DLOCK_READONLY);
862 if(FAILED(hr)) {
863 ERR("Failed to lock the dest surface\n");
864 IWineD3DSurface_UnlockRect((IWineD3DSurface *) source);
865 IWineD3DSurface_Release(ret);
866 return NULL;
869 conv->convert(lock_src.pBits, lock_dst.pBits, lock_src.Pitch, lock_dst.Pitch,
870 source->currentDesc.Width, source->currentDesc.Height);
872 IWineD3DSurface_UnlockRect(ret);
873 IWineD3DSurface_UnlockRect((IWineD3DSurface *) source);
875 return (IWineD3DSurfaceImpl *) ret;
878 /*****************************************************************************
879 * _Blt_ColorFill
881 * Helper function that fills a memory area with a specific color
883 * Params:
884 * buf: memory address to start filling at
885 * width, height: Dimensions of the area to fill
886 * bpp: Bit depth of the surface
887 * lPitch: pitch of the surface
888 * color: Color to fill with
890 *****************************************************************************/
891 static HRESULT
892 _Blt_ColorFill(BYTE *buf,
893 int width, int height,
894 int bpp, LONG lPitch,
895 DWORD color)
897 int x, y;
898 LPBYTE first;
900 /* Do first row */
902 #define COLORFILL_ROW(type) \
904 type *d = (type *) buf; \
905 for (x = 0; x < width; x++) \
906 d[x] = (type) color; \
907 break; \
909 switch(bpp)
911 case 1: COLORFILL_ROW(BYTE)
912 case 2: COLORFILL_ROW(WORD)
913 case 3:
915 BYTE *d = buf;
916 for (x = 0; x < width; x++,d+=3)
918 d[0] = (color ) & 0xFF;
919 d[1] = (color>> 8) & 0xFF;
920 d[2] = (color>>16) & 0xFF;
922 break;
924 case 4: COLORFILL_ROW(DWORD)
925 default:
926 FIXME("Color fill not implemented for bpp %d!\n", bpp*8);
927 return WINED3DERR_NOTAVAILABLE;
930 #undef COLORFILL_ROW
932 /* Now copy first row */
933 first = buf;
934 for (y = 1; y < height; y++)
936 buf += lPitch;
937 memcpy(buf, first, width * bpp);
939 return WINED3D_OK;
942 /*****************************************************************************
943 * IWineD3DSurface::Blt, SW emulation version
945 * Performs a blit to a surface, with or without a source surface.
946 * This is the main functionality of DirectDraw
948 * Params:
949 * DestRect: Destination rectangle to write to
950 * SrcSurface: Source surface, can be NULL
951 * SrcRect: Source rectangle
952 *****************************************************************************/
953 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface,
954 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter)
956 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
957 IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) SrcSurface;
958 RECT xdst,xsrc;
959 HRESULT ret = WINED3D_OK;
960 WINED3DLOCKED_RECT dlock, slock;
961 int bpp, srcheight, srcwidth, dstheight, dstwidth, width;
962 const struct wined3d_format_desc *sEntry, *dEntry;
963 int x, y;
964 const BYTE *sbuf;
965 BYTE *dbuf;
966 TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, Src, SrcRect, Flags, DDBltFx);
968 if (TRACE_ON(d3d_surface))
970 if (DestRect) TRACE("\tdestrect :%dx%d-%dx%d\n",
971 DestRect->left, DestRect->top, DestRect->right, DestRect->bottom);
972 if (SrcRect) TRACE("\tsrcrect :%dx%d-%dx%d\n",
973 SrcRect->left, SrcRect->top, SrcRect->right, SrcRect->bottom);
974 #if 0
975 TRACE("\tflags: ");
976 DDRAW_dump_DDBLT(Flags);
977 if (Flags & WINEDDBLT_DDFX)
979 TRACE("\tblitfx: ");
980 DDRAW_dump_DDBLTFX(DDBltFx->dwDDFX);
982 #endif
985 if ( (This->Flags & SFLAG_LOCKED) || ((Src != NULL) && (Src->Flags & SFLAG_LOCKED)))
987 WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
988 return WINEDDERR_SURFACEBUSY;
991 if(Filter != WINED3DTEXF_NONE && Filter != WINED3DTEXF_POINT) {
992 /* Can happen when d3d9 apps do a StretchRect call which isn't handled in gl */
993 FIXME("Filters not supported in software blit\n");
996 /* First check for the validity of source / destination rectangles.
997 * This was verified using a test application + by MSDN. */
999 if (SrcRect)
1001 if (Src)
1003 if (SrcRect->right < SrcRect->left || SrcRect->bottom < SrcRect->top
1004 || SrcRect->left > Src->currentDesc.Width || SrcRect->left < 0
1005 || SrcRect->top > Src->currentDesc.Height || SrcRect->top < 0
1006 || SrcRect->right > Src->currentDesc.Width || SrcRect->right < 0
1007 || SrcRect->bottom > Src->currentDesc.Height || SrcRect->bottom < 0)
1009 WARN("Application gave us bad source rectangle for Blt.\n");
1010 return WINEDDERR_INVALIDRECT;
1013 if (!SrcRect->right || !SrcRect->bottom
1014 || SrcRect->left == (int)Src->currentDesc.Width
1015 || SrcRect->top == (int)Src->currentDesc.Height)
1017 TRACE("Nothing to be done.\n");
1018 return WINED3D_OK;
1022 xsrc = *SrcRect;
1024 else if (Src)
1026 xsrc.left = 0;
1027 xsrc.top = 0;
1028 xsrc.right = Src->currentDesc.Width;
1029 xsrc.bottom = Src->currentDesc.Height;
1031 else
1033 memset(&xsrc, 0, sizeof(xsrc));
1036 if (DestRect)
1038 /* For the Destination rect, it can be out of bounds on the condition
1039 * that a clipper is set for the given surface. */
1040 if (!This->clipper && (DestRect->right < DestRect->left || DestRect->bottom < DestRect->top
1041 || DestRect->left > This->currentDesc.Width || DestRect->left < 0
1042 || DestRect->top > This->currentDesc.Height || DestRect->top < 0
1043 || DestRect->right > This->currentDesc.Width || DestRect->right < 0
1044 || DestRect->bottom > This->currentDesc.Height || DestRect->bottom < 0))
1046 WARN("Application gave us bad destination rectangle for Blt without a clipper set.\n");
1047 return WINEDDERR_INVALIDRECT;
1050 if (DestRect->right <= 0 || DestRect->bottom <= 0
1051 || DestRect->left >= (int)This->currentDesc.Width
1052 || DestRect->top >= (int)This->currentDesc.Height)
1054 TRACE("Nothing to be done.\n");
1055 return WINED3D_OK;
1058 if (!Src)
1060 RECT full_rect;
1062 full_rect.left = 0;
1063 full_rect.top = 0;
1064 full_rect.right = This->currentDesc.Width;
1065 full_rect.bottom = This->currentDesc.Height;
1066 IntersectRect(&xdst, &full_rect, DestRect);
1068 else
1070 BOOL clip_horiz, clip_vert;
1072 xdst = *DestRect;
1073 clip_horiz = xdst.left < 0 || xdst.right > (int)This->currentDesc.Width;
1074 clip_vert = xdst.top < 0 || xdst.bottom > (int)This->currentDesc.Height;
1076 if (clip_vert || clip_horiz)
1078 /* Now check if this is a special case or not... */
1079 if ((Flags & WINEDDBLT_DDFX)
1080 || (clip_horiz && xdst.right - xdst.left != xsrc.right - xsrc.left)
1081 || (clip_vert && xdst.bottom - xdst.top != xsrc.bottom - xsrc.top))
1083 WARN("Out of screen rectangle in special case. Not handled right now.\n");
1084 return WINED3D_OK;
1087 if (clip_horiz)
1089 if (xdst.left < 0)
1091 xsrc.left -= xdst.left;
1092 xdst.left = 0;
1094 if (xdst.right > This->currentDesc.Width)
1096 xsrc.right -= (xdst.right - (int)This->currentDesc.Width);
1097 xdst.right = (int)This->currentDesc.Width;
1101 if (clip_vert)
1103 if (xdst.top < 0)
1105 xsrc.top -= xdst.top;
1106 xdst.top = 0;
1108 if (xdst.bottom > This->currentDesc.Height)
1110 xsrc.bottom -= (xdst.bottom - (int)This->currentDesc.Height);
1111 xdst.bottom = (int)This->currentDesc.Height;
1115 /* And check if after clipping something is still to be done... */
1116 if ((xdst.right <= 0) || (xdst.bottom <= 0)
1117 || (xdst.left >= (int)This->currentDesc.Width)
1118 || (xdst.top >= (int)This->currentDesc.Height)
1119 || (xsrc.right <= 0) || (xsrc.bottom <= 0)
1120 || (xsrc.left >= (int) Src->currentDesc.Width)
1121 || (xsrc.top >= (int)Src->currentDesc.Height))
1123 TRACE("Nothing to be done after clipping.\n");
1124 return WINED3D_OK;
1129 else
1131 xdst.left = 0;
1132 xdst.top = 0;
1133 xdst.right = This->currentDesc.Width;
1134 xdst.bottom = This->currentDesc.Height;
1137 if (Src == This)
1139 IWineD3DSurface_LockRect(iface, &dlock, NULL, 0);
1140 slock = dlock;
1141 sEntry = This->resource.format_desc;
1142 dEntry = sEntry;
1144 else
1146 dEntry = This->resource.format_desc;
1147 if (Src)
1149 if (This->resource.format_desc->format != Src->resource.format_desc->format)
1151 Src = surface_convert_format(Src, dEntry->format);
1152 if(!Src) {
1153 /* The conv function writes a FIXME */
1154 WARN("Cannot convert source surface format to dest format\n");
1155 goto release;
1158 IWineD3DSurface_LockRect((IWineD3DSurface *) Src, &slock, NULL, WINED3DLOCK_READONLY);
1159 sEntry = Src->resource.format_desc;
1161 else
1163 sEntry = dEntry;
1165 if (DestRect)
1166 IWineD3DSurface_LockRect(iface, &dlock, &xdst, 0);
1167 else
1168 IWineD3DSurface_LockRect(iface, &dlock, NULL, 0);
1171 if (!DDBltFx || !(DDBltFx->dwDDFX)) Flags &= ~WINEDDBLT_DDFX;
1173 if (sEntry->Flags & dEntry->Flags & WINED3DFMT_FLAG_FOURCC)
1175 if (!DestRect || Src == This)
1177 memcpy(dlock.pBits, slock.pBits, This->resource.size);
1178 goto release;
1182 bpp = This->resource.format_desc->byte_count;
1183 srcheight = xsrc.bottom - xsrc.top;
1184 srcwidth = xsrc.right - xsrc.left;
1185 dstheight = xdst.bottom - xdst.top;
1186 dstwidth = xdst.right - xdst.left;
1187 width = (xdst.right - xdst.left) * bpp;
1189 if (DestRect && Src != This)
1190 dbuf = dlock.pBits;
1191 else
1192 dbuf = (BYTE*)dlock.pBits+(xdst.top*dlock.Pitch)+(xdst.left*bpp);
1194 if (Flags & WINEDDBLT_WAIT)
1196 Flags &= ~WINEDDBLT_WAIT;
1198 if (Flags & WINEDDBLT_ASYNC)
1200 static BOOL displayed = FALSE;
1201 if (!displayed)
1202 FIXME("Can't handle WINEDDBLT_ASYNC flag right now.\n");
1203 displayed = TRUE;
1204 Flags &= ~WINEDDBLT_ASYNC;
1206 if (Flags & WINEDDBLT_DONOTWAIT)
1208 /* WINEDDBLT_DONOTWAIT appeared in DX7 */
1209 static BOOL displayed = FALSE;
1210 if (!displayed)
1211 FIXME("Can't handle WINEDDBLT_DONOTWAIT flag right now.\n");
1212 displayed = TRUE;
1213 Flags &= ~WINEDDBLT_DONOTWAIT;
1216 /* First, all the 'source-less' blits */
1217 if (Flags & WINEDDBLT_COLORFILL)
1219 ret = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp,
1220 dlock.Pitch, DDBltFx->u5.dwFillColor);
1221 Flags &= ~WINEDDBLT_COLORFILL;
1224 if (Flags & WINEDDBLT_DEPTHFILL)
1226 FIXME("DDBLT_DEPTHFILL needs to be implemented!\n");
1228 if (Flags & WINEDDBLT_ROP)
1230 /* Catch some degenerate cases here */
1231 switch(DDBltFx->dwROP)
1233 case BLACKNESS:
1234 ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,0);
1235 break;
1236 case 0xAA0029: /* No-op */
1237 break;
1238 case WHITENESS:
1239 ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,~0);
1240 break;
1241 case SRCCOPY: /* well, we do that below ? */
1242 break;
1243 default:
1244 FIXME("Unsupported raster op: %08x Pattern: %p\n", DDBltFx->dwROP, DDBltFx->u5.lpDDSPattern);
1245 goto error;
1247 Flags &= ~WINEDDBLT_ROP;
1249 if (Flags & WINEDDBLT_DDROPS)
1251 FIXME("\tDdraw Raster Ops: %08x Pattern: %p\n", DDBltFx->dwDDROP, DDBltFx->u5.lpDDSPattern);
1253 /* Now the 'with source' blits */
1254 if (Src)
1256 const BYTE *sbase;
1257 int sx, xinc, sy, yinc;
1259 if (!dstwidth || !dstheight) /* hmm... stupid program ? */
1260 goto release;
1261 sbase = (BYTE*)slock.pBits+(xsrc.top*slock.Pitch)+xsrc.left*bpp;
1262 xinc = (srcwidth << 16) / dstwidth;
1263 yinc = (srcheight << 16) / dstheight;
1265 if (!Flags)
1267 /* No effects, we can cheat here */
1268 if (dstwidth == srcwidth)
1270 if (dstheight == srcheight)
1272 /* No stretching in either direction. This needs to be as
1273 * fast as possible */
1274 sbuf = sbase;
1276 /* check for overlapping surfaces */
1277 if (Src != This || xdst.top < xsrc.top ||
1278 xdst.right <= xsrc.left || xsrc.right <= xdst.left)
1280 /* no overlap, or dst above src, so copy from top downwards */
1281 for (y = 0; y < dstheight; y++)
1283 memcpy(dbuf, sbuf, width);
1284 sbuf += slock.Pitch;
1285 dbuf += dlock.Pitch;
1288 else if (xdst.top > xsrc.top) /* copy from bottom upwards */
1290 sbuf += (slock.Pitch*dstheight);
1291 dbuf += (dlock.Pitch*dstheight);
1292 for (y = 0; y < dstheight; y++)
1294 sbuf -= slock.Pitch;
1295 dbuf -= dlock.Pitch;
1296 memcpy(dbuf, sbuf, width);
1299 else /* src and dst overlapping on the same line, use memmove */
1301 for (y = 0; y < dstheight; y++)
1303 memmove(dbuf, sbuf, width);
1304 sbuf += slock.Pitch;
1305 dbuf += dlock.Pitch;
1308 } else {
1309 /* Stretching in Y direction only */
1310 for (y = sy = 0; y < dstheight; y++, sy += yinc) {
1311 sbuf = sbase + (sy >> 16) * slock.Pitch;
1312 memcpy(dbuf, sbuf, width);
1313 dbuf += dlock.Pitch;
1317 else
1319 /* Stretching in X direction */
1320 int last_sy = -1;
1321 for (y = sy = 0; y < dstheight; y++, sy += yinc)
1323 sbuf = sbase + (sy >> 16) * slock.Pitch;
1325 if ((sy >> 16) == (last_sy >> 16))
1327 /* this sourcerow is the same as last sourcerow -
1328 * copy already stretched row
1330 memcpy(dbuf, dbuf - dlock.Pitch, width);
1332 else
1334 #define STRETCH_ROW(type) { \
1335 const type *s = (const type *)sbuf; \
1336 type *d = (type *)dbuf; \
1337 for (x = sx = 0; x < dstwidth; x++, sx += xinc) \
1338 d[x] = s[sx >> 16]; \
1339 break; }
1341 switch(bpp)
1343 case 1: STRETCH_ROW(BYTE)
1344 case 2: STRETCH_ROW(WORD)
1345 case 4: STRETCH_ROW(DWORD)
1346 case 3:
1348 const BYTE *s;
1349 BYTE *d = dbuf;
1350 for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
1352 DWORD pixel;
1354 s = sbuf+3*(sx>>16);
1355 pixel = s[0]|(s[1]<<8)|(s[2]<<16);
1356 d[0] = (pixel )&0xff;
1357 d[1] = (pixel>> 8)&0xff;
1358 d[2] = (pixel>>16)&0xff;
1359 d+=3;
1361 break;
1363 default:
1364 FIXME("Stretched blit not implemented for bpp %d!\n", bpp*8);
1365 ret = WINED3DERR_NOTAVAILABLE;
1366 goto error;
1368 #undef STRETCH_ROW
1370 dbuf += dlock.Pitch;
1371 last_sy = sy;
1375 else
1377 LONG dstyinc = dlock.Pitch, dstxinc = bpp;
1378 DWORD keylow = 0xFFFFFFFF, keyhigh = 0, keymask = 0xFFFFFFFF;
1379 DWORD destkeylow = 0x0, destkeyhigh = 0xFFFFFFFF, destkeymask = 0xFFFFFFFF;
1380 if (Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE))
1382 /* The color keying flags are checked for correctness in ddraw */
1383 if (Flags & WINEDDBLT_KEYSRC)
1385 keylow = Src->SrcBltCKey.dwColorSpaceLowValue;
1386 keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue;
1388 else if (Flags & WINEDDBLT_KEYSRCOVERRIDE)
1390 keylow = DDBltFx->ddckSrcColorkey.dwColorSpaceLowValue;
1391 keyhigh = DDBltFx->ddckSrcColorkey.dwColorSpaceHighValue;
1394 if (Flags & WINEDDBLT_KEYDEST)
1396 /* Destination color keys are taken from the source surface ! */
1397 destkeylow = Src->DestBltCKey.dwColorSpaceLowValue;
1398 destkeyhigh = Src->DestBltCKey.dwColorSpaceHighValue;
1400 else if (Flags & WINEDDBLT_KEYDESTOVERRIDE)
1402 destkeylow = DDBltFx->ddckDestColorkey.dwColorSpaceLowValue;
1403 destkeyhigh = DDBltFx->ddckDestColorkey.dwColorSpaceHighValue;
1406 if(bpp == 1)
1408 keymask = 0xff;
1410 else
1412 keymask = sEntry->red_mask
1413 | sEntry->green_mask
1414 | sEntry->blue_mask;
1416 Flags &= ~(WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE);
1419 if (Flags & WINEDDBLT_DDFX)
1421 LPBYTE dTopLeft, dTopRight, dBottomLeft, dBottomRight, tmp;
1422 LONG tmpxy;
1423 dTopLeft = dbuf;
1424 dTopRight = dbuf+((dstwidth-1)*bpp);
1425 dBottomLeft = dTopLeft+((dstheight-1)*dlock.Pitch);
1426 dBottomRight = dBottomLeft+((dstwidth-1)*bpp);
1428 if (DDBltFx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY)
1430 /* I don't think we need to do anything about this flag */
1431 WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_ARITHSTRETCHY\n");
1433 if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORLEFTRIGHT)
1435 tmp = dTopRight;
1436 dTopRight = dTopLeft;
1437 dTopLeft = tmp;
1438 tmp = dBottomRight;
1439 dBottomRight = dBottomLeft;
1440 dBottomLeft = tmp;
1441 dstxinc = dstxinc *-1;
1443 if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORUPDOWN)
1445 tmp = dTopLeft;
1446 dTopLeft = dBottomLeft;
1447 dBottomLeft = tmp;
1448 tmp = dTopRight;
1449 dTopRight = dBottomRight;
1450 dBottomRight = tmp;
1451 dstyinc = dstyinc *-1;
1453 if (DDBltFx->dwDDFX & WINEDDBLTFX_NOTEARING)
1455 /* I don't think we need to do anything about this flag */
1456 WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_NOTEARING\n");
1458 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE180)
1460 tmp = dBottomRight;
1461 dBottomRight = dTopLeft;
1462 dTopLeft = tmp;
1463 tmp = dBottomLeft;
1464 dBottomLeft = dTopRight;
1465 dTopRight = tmp;
1466 dstxinc = dstxinc * -1;
1467 dstyinc = dstyinc * -1;
1469 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE270)
1471 tmp = dTopLeft;
1472 dTopLeft = dBottomLeft;
1473 dBottomLeft = dBottomRight;
1474 dBottomRight = dTopRight;
1475 dTopRight = tmp;
1476 tmpxy = dstxinc;
1477 dstxinc = dstyinc;
1478 dstyinc = tmpxy;
1479 dstxinc = dstxinc * -1;
1481 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE90)
1483 tmp = dTopLeft;
1484 dTopLeft = dTopRight;
1485 dTopRight = dBottomRight;
1486 dBottomRight = dBottomLeft;
1487 dBottomLeft = tmp;
1488 tmpxy = dstxinc;
1489 dstxinc = dstyinc;
1490 dstyinc = tmpxy;
1491 dstyinc = dstyinc * -1;
1493 if (DDBltFx->dwDDFX & WINEDDBLTFX_ZBUFFERBASEDEST)
1495 /* I don't think we need to do anything about this flag */
1496 WARN("Flags=WINEDDBLT_DDFX nothing done for WINEDDBLTFX_ZBUFFERBASEDEST\n");
1498 dbuf = dTopLeft;
1499 Flags &= ~(WINEDDBLT_DDFX);
1502 #define COPY_COLORKEY_FX(type) { \
1503 const type *s; \
1504 type *d = (type *)dbuf, *dx, tmp; \
1505 for (y = sy = 0; y < dstheight; y++, sy += yinc) { \
1506 s = (const type*)(sbase + (sy >> 16) * slock.Pitch); \
1507 dx = d; \
1508 for (x = sx = 0; x < dstwidth; x++, sx += xinc) { \
1509 tmp = s[sx >> 16]; \
1510 if (((tmp & keymask) < keylow || (tmp & keymask) > keyhigh) && \
1511 ((dx[0] & destkeymask) >= destkeylow && (dx[0] & destkeymask) <= destkeyhigh)) { \
1512 dx[0] = tmp; \
1514 dx = (type*)(((LPBYTE)dx)+dstxinc); \
1516 d = (type*)(((LPBYTE)d)+dstyinc); \
1518 break; }
1520 switch (bpp) {
1521 case 1: COPY_COLORKEY_FX(BYTE)
1522 case 2: COPY_COLORKEY_FX(WORD)
1523 case 4: COPY_COLORKEY_FX(DWORD)
1524 case 3:
1526 const BYTE *s;
1527 BYTE *d = dbuf, *dx;
1528 for (y = sy = 0; y < dstheight; y++, sy += yinc)
1530 sbuf = sbase + (sy >> 16) * slock.Pitch;
1531 dx = d;
1532 for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
1534 DWORD pixel, dpixel = 0;
1535 s = sbuf+3*(sx>>16);
1536 pixel = s[0]|(s[1]<<8)|(s[2]<<16);
1537 dpixel = dx[0]|(dx[1]<<8)|(dx[2]<<16);
1538 if (((pixel & keymask) < keylow || (pixel & keymask) > keyhigh) &&
1539 ((dpixel & keymask) >= destkeylow || (dpixel & keymask) <= keyhigh))
1541 dx[0] = (pixel )&0xff;
1542 dx[1] = (pixel>> 8)&0xff;
1543 dx[2] = (pixel>>16)&0xff;
1545 dx+= dstxinc;
1547 d += dstyinc;
1549 break;
1551 default:
1552 FIXME("%s color-keyed blit not implemented for bpp %d!\n",
1553 (Flags & WINEDDBLT_KEYSRC) ? "Source" : "Destination", bpp*8);
1554 ret = WINED3DERR_NOTAVAILABLE;
1555 goto error;
1556 #undef COPY_COLORKEY_FX
1561 error:
1562 if (Flags && FIXME_ON(d3d_surface))
1564 FIXME("\tUnsupported flags: %08x\n", Flags);
1567 release:
1568 IWineD3DSurface_UnlockRect(iface);
1569 if (Src && Src != This) IWineD3DSurface_UnlockRect((IWineD3DSurface *) Src);
1570 /* Release the converted surface if any */
1571 if (Src && SrcSurface != (IWineD3DSurface *) Src) IWineD3DSurface_Release((IWineD3DSurface *) Src);
1572 return ret;
1575 /*****************************************************************************
1576 * IWineD3DSurface::BltFast, SW emulation version
1578 * This is the software implementation of BltFast, as used by GDI surfaces
1579 * and as a fallback for OpenGL surfaces. This code is taken from the old
1580 * DirectDraw code, and was originally written by TransGaming.
1582 * Params:
1583 * dstx:
1584 * dsty:
1585 * Source: Source surface to copy from
1586 * rsrc: Source rectangle
1587 * trans: Some Flags
1589 * Returns:
1590 * WINED3D_OK on success
1592 *****************************************************************************/
1593 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
1594 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans)
1596 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
1597 IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) Source;
1599 int bpp, w, h, x, y;
1600 WINED3DLOCKED_RECT dlock,slock;
1601 HRESULT ret = WINED3D_OK;
1602 RECT rsrc2;
1603 RECT lock_src, lock_dst, lock_union;
1604 const BYTE *sbuf;
1605 BYTE *dbuf;
1606 const struct wined3d_format_desc *sEntry, *dEntry;
1608 if (TRACE_ON(d3d_surface))
1610 TRACE("(%p)->(%d,%d,%p,%p,%08x)\n", This,dstx,dsty,Src,rsrc,trans);
1612 if (rsrc)
1614 TRACE("\tsrcrect: %dx%d-%dx%d\n",rsrc->left,rsrc->top,
1615 rsrc->right,rsrc->bottom);
1617 else
1619 TRACE(" srcrect: NULL\n");
1623 if ((This->Flags & SFLAG_LOCKED) ||
1624 (Src->Flags & SFLAG_LOCKED))
1626 WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
1627 return WINEDDERR_SURFACEBUSY;
1630 if (!rsrc)
1632 WARN("rsrc is NULL!\n");
1633 rsrc2.left = 0;
1634 rsrc2.top = 0;
1635 rsrc2.right = Src->currentDesc.Width;
1636 rsrc2.bottom = Src->currentDesc.Height;
1637 rsrc = &rsrc2;
1640 /* Check source rect for validity. Copied from normal Blt. Fixes Baldur's Gate.*/
1641 if ((rsrc->bottom > Src->currentDesc.Height) || (rsrc->bottom < 0) ||
1642 (rsrc->top > Src->currentDesc.Height) || (rsrc->top < 0) ||
1643 (rsrc->left > Src->currentDesc.Width) || (rsrc->left < 0) ||
1644 (rsrc->right > Src->currentDesc.Width) || (rsrc->right < 0) ||
1645 (rsrc->right < rsrc->left) || (rsrc->bottom < rsrc->top))
1647 WARN("Application gave us bad source rectangle for BltFast.\n");
1648 return WINEDDERR_INVALIDRECT;
1651 h = rsrc->bottom - rsrc->top;
1652 if (h > This->currentDesc.Height-dsty) h = This->currentDesc.Height-dsty;
1653 if (h > Src->currentDesc.Height-rsrc->top) h=Src->currentDesc.Height-rsrc->top;
1654 if (h <= 0) return WINEDDERR_INVALIDRECT;
1656 w = rsrc->right - rsrc->left;
1657 if (w > This->currentDesc.Width-dstx) w = This->currentDesc.Width-dstx;
1658 if (w > Src->currentDesc.Width-rsrc->left) w = Src->currentDesc.Width-rsrc->left;
1659 if (w <= 0) return WINEDDERR_INVALIDRECT;
1661 /* Now compute the locking rectangle... */
1662 lock_src.left = rsrc->left;
1663 lock_src.top = rsrc->top;
1664 lock_src.right = lock_src.left + w;
1665 lock_src.bottom = lock_src.top + h;
1667 lock_dst.left = dstx;
1668 lock_dst.top = dsty;
1669 lock_dst.right = dstx + w;
1670 lock_dst.bottom = dsty + h;
1672 bpp = This->resource.format_desc->byte_count;
1674 /* We need to lock the surfaces, or we won't get refreshes when done. */
1675 if (Src == This)
1677 int pitch;
1679 UnionRect(&lock_union, &lock_src, &lock_dst);
1681 /* Lock the union of the two rectangles */
1682 ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_union, 0);
1683 if(ret != WINED3D_OK) goto error;
1685 pitch = dlock.Pitch;
1686 slock.Pitch = dlock.Pitch;
1688 /* Since slock was originally copied from this surface's description, we can just reuse it */
1689 sbuf = This->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp;
1690 dbuf = This->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp;
1691 sEntry = Src->resource.format_desc;
1692 dEntry = sEntry;
1694 else
1696 ret = IWineD3DSurface_LockRect(Source, &slock, &lock_src, WINED3DLOCK_READONLY);
1697 if(ret != WINED3D_OK) goto error;
1698 ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_dst, 0);
1699 if(ret != WINED3D_OK) goto error;
1701 sbuf = slock.pBits;
1702 dbuf = dlock.pBits;
1703 TRACE("Dst is at %p, Src is at %p\n", dbuf, sbuf);
1705 sEntry = Src->resource.format_desc;
1706 dEntry = This->resource.format_desc;
1709 /* Handle compressed surfaces first... */
1710 if (sEntry->Flags & dEntry->Flags & WINED3DFMT_FLAG_COMPRESSED)
1712 UINT row_block_count;
1714 TRACE("compressed -> compressed copy\n");
1715 if (trans)
1716 FIXME("trans arg not supported when a compressed surface is involved\n");
1717 if (dstx || dsty)
1718 FIXME("offset for destination surface is not supported\n");
1719 if (Src->resource.format_desc->format != This->resource.format_desc->format)
1721 FIXME("compressed -> compressed copy only supported for the same type of surface\n");
1722 ret = WINED3DERR_WRONGTEXTUREFORMAT;
1723 goto error;
1726 row_block_count = (w + dEntry->block_width - 1) / dEntry->block_width;
1727 for (y = 0; y < h; y += dEntry->block_height)
1729 memcpy(dbuf, sbuf, row_block_count * dEntry->block_byte_count);
1730 dbuf += dlock.Pitch;
1731 sbuf += slock.Pitch;
1734 goto error;
1736 if ((sEntry->Flags & WINED3DFMT_FLAG_COMPRESSED) && !(dEntry->Flags & WINED3DFMT_FLAG_COMPRESSED))
1738 /* TODO: Use the libtxc_dxtn.so shared library to do
1739 * software decompression
1741 ERR("Software decompression not supported.\n");
1742 goto error;
1745 if (trans & (WINEDDBLTFAST_SRCCOLORKEY | WINEDDBLTFAST_DESTCOLORKEY))
1747 DWORD keylow, keyhigh;
1748 DWORD mask = Src->resource.format_desc->red_mask |
1749 Src->resource.format_desc->green_mask |
1750 Src->resource.format_desc->blue_mask;
1752 /* For some 8-bit formats like L8 and P8 color masks don't make sense */
1753 if(!mask && bpp==1)
1754 mask = 0xff;
1756 TRACE("Color keyed copy\n");
1757 if (trans & WINEDDBLTFAST_SRCCOLORKEY)
1759 keylow = Src->SrcBltCKey.dwColorSpaceLowValue;
1760 keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue;
1762 else
1764 /* I'm not sure if this is correct */
1765 FIXME("WINEDDBLTFAST_DESTCOLORKEY not fully supported yet.\n");
1766 keylow = This->DestBltCKey.dwColorSpaceLowValue;
1767 keyhigh = This->DestBltCKey.dwColorSpaceHighValue;
1770 #define COPYBOX_COLORKEY(type) { \
1771 const type *s = (const type *)sbuf; \
1772 type *d = (type *)dbuf; \
1773 type tmp; \
1774 for (y = 0; y < h; y++) { \
1775 for (x = 0; x < w; x++) { \
1776 tmp = s[x]; \
1777 if ((tmp & mask) < keylow || (tmp & mask) > keyhigh) d[x] = tmp; \
1779 s = (const type *)((const BYTE *)s + slock.Pitch); \
1780 d = (type *)((BYTE *)d + dlock.Pitch); \
1782 break; \
1785 switch (bpp) {
1786 case 1: COPYBOX_COLORKEY(BYTE)
1787 case 2: COPYBOX_COLORKEY(WORD)
1788 case 4: COPYBOX_COLORKEY(DWORD)
1789 case 3:
1791 const BYTE *s;
1792 BYTE *d;
1793 DWORD tmp;
1794 s = sbuf;
1795 d = dbuf;
1796 for (y = 0; y < h; y++)
1798 for (x = 0; x < w * 3; x += 3)
1800 tmp = (DWORD)s[x] + ((DWORD)s[x + 1] << 8) + ((DWORD)s[x + 2] << 16);
1801 if (tmp < keylow || tmp > keyhigh)
1803 d[x + 0] = s[x + 0];
1804 d[x + 1] = s[x + 1];
1805 d[x + 2] = s[x + 2];
1808 s += slock.Pitch;
1809 d += dlock.Pitch;
1811 break;
1813 default:
1814 FIXME("Source color key blitting not supported for bpp %d\n",bpp*8);
1815 ret = WINED3DERR_NOTAVAILABLE;
1816 goto error;
1818 #undef COPYBOX_COLORKEY
1819 TRACE("Copy Done\n");
1821 else
1823 int width = w * bpp;
1824 INT sbufpitch, dbufpitch;
1826 TRACE("NO color key copy\n");
1827 /* Handle overlapping surfaces */
1828 if (sbuf < dbuf)
1830 sbuf += (h - 1) * slock.Pitch;
1831 dbuf += (h - 1) * dlock.Pitch;
1832 sbufpitch = -slock.Pitch;
1833 dbufpitch = -dlock.Pitch;
1835 else
1837 sbufpitch = slock.Pitch;
1838 dbufpitch = dlock.Pitch;
1840 for (y = 0; y < h; y++)
1842 /* This is pretty easy, a line for line memcpy */
1843 memmove(dbuf, sbuf, width);
1844 sbuf += sbufpitch;
1845 dbuf += dbufpitch;
1847 TRACE("Copy done\n");
1850 error:
1851 if (Src == This)
1853 IWineD3DSurface_UnlockRect(iface);
1855 else
1857 IWineD3DSurface_UnlockRect(iface);
1858 IWineD3DSurface_UnlockRect(Source);
1861 return ret;
1864 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags)
1866 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
1868 TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n",
1869 This, pRect, Flags, pLockedRect, This->resource.allocatedMemory);
1871 pLockedRect->Pitch = IWineD3DSurface_GetPitch(iface);
1873 if (NULL == pRect)
1875 pLockedRect->pBits = This->resource.allocatedMemory;
1876 This->lockedRect.left = 0;
1877 This->lockedRect.top = 0;
1878 This->lockedRect.right = This->currentDesc.Width;
1879 This->lockedRect.bottom = This->currentDesc.Height;
1881 TRACE("Locked Rect (%p) = l %d, t %d, r %d, b %d\n",
1882 &This->lockedRect, This->lockedRect.left, This->lockedRect.top,
1883 This->lockedRect.right, This->lockedRect.bottom);
1885 else
1887 const struct wined3d_format_desc *format_desc = This->resource.format_desc;
1889 TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n",
1890 pRect, pRect->left, pRect->top, pRect->right, pRect->bottom);
1892 if (format_desc->Flags & WINED3DFMT_FLAG_COMPRESSED)
1894 /* Compressed textures are block based, so calculate the offset of
1895 * the block that contains the top-left pixel of the locked rectangle. */
1896 pLockedRect->pBits = This->resource.allocatedMemory
1897 + ((pRect->top / format_desc->block_height) * pLockedRect->Pitch)
1898 + ((pRect->left / format_desc->block_width) * format_desc->block_byte_count);
1900 else
1902 pLockedRect->pBits = This->resource.allocatedMemory +
1903 (pLockedRect->Pitch * pRect->top) +
1904 (pRect->left * format_desc->byte_count);
1906 This->lockedRect.left = pRect->left;
1907 This->lockedRect.top = pRect->top;
1908 This->lockedRect.right = pRect->right;
1909 This->lockedRect.bottom = pRect->bottom;
1912 /* No dirtifying is needed for this surface implementation */
1913 TRACE("returning memory@%p, pitch(%d)\n", pLockedRect->pBits, pLockedRect->Pitch);
1915 return WINED3D_OK;
1918 void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb) {
1919 ERR("Should not be called on base texture\n");
1922 /* TODO: think about moving this down to resource? */
1923 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface)
1925 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
1927 /* This should only be called for sysmem textures, it may be a good idea
1928 * to extend this to all pools at some point in the future */
1929 if (This->resource.pool != WINED3DPOOL_SYSTEMMEM)
1931 FIXME("(%p) Attempting to get system memory for a non-system memory texture\n", iface);
1933 return This->resource.allocatedMemory;