2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
31 #include "wine/debug.h"
33 #include "d3d8_private.h"
35 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
37 static void STDMETHODCALLTYPE
d3d8_null_wined3d_object_destroyed(void *parent
) {}
39 static const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops
=
41 d3d8_null_wined3d_object_destroyed
,
44 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
46 BYTE
*c
= (BYTE
*)&format
;
48 /* Don't translate FOURCC formats */
49 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
53 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
54 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
55 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
56 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
57 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
58 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
59 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
60 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
61 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
62 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
63 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
64 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
65 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
66 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
67 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
68 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
69 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
70 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
71 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
72 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
73 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
74 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
75 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
76 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
77 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
78 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
79 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
80 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
81 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
82 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
83 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
84 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
85 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
86 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
87 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
88 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
90 FIXME("Unhandled wined3d format %#x.\n", format
);
91 return D3DFMT_UNKNOWN
;
95 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
97 BYTE
*c
= (BYTE
*)&format
;
99 /* Don't translate FOURCC formats */
100 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
104 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
105 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
106 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
107 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
108 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
109 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
110 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
111 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
112 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
113 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
114 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
115 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
116 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
117 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
118 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
119 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
120 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
121 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
122 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
123 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
124 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
125 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
126 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
127 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
128 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
129 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
130 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
131 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
132 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
133 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
134 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
135 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
136 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
137 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
138 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
139 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
141 FIXME("Unhandled D3DFORMAT %#x\n", format
);
142 return WINED3DFMT_UNKNOWN
;
146 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
148 switch(primitive_type
)
150 case D3DPT_POINTLIST
:
151 return primitive_count
;
154 return primitive_count
* 2;
156 case D3DPT_LINESTRIP
:
157 return primitive_count
+ 1;
159 case D3DPT_TRIANGLELIST
:
160 return primitive_count
* 3;
162 case D3DPT_TRIANGLESTRIP
:
163 case D3DPT_TRIANGLEFAN
:
164 return primitive_count
+ 2;
167 FIXME("Unhandled primitive type %#x\n", primitive_type
);
172 static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
173 const struct wined3d_swapchain_desc
*swapchain_desc
)
175 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
176 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
177 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
178 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
179 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
180 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
181 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
182 present_parameters
->Windowed
= swapchain_desc
->windowed
;
183 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
184 present_parameters
->AutoDepthStencilFormat
185 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
186 present_parameters
->Flags
= swapchain_desc
->flags
;
187 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
188 present_parameters
->FullScreen_PresentationInterval
= swapchain_desc
->swap_interval
;
191 static BOOL
wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
192 const D3DPRESENT_PARAMETERS
*present_parameters
)
194 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> D3DSWAPEFFECT_COPY
)
196 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
199 if (present_parameters
->BackBufferCount
> 3
200 || (present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
201 && present_parameters
->BackBufferCount
> 1))
203 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
207 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
208 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
209 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
210 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
211 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
212 swapchain_desc
->multisample_quality
= 0; /* d3d9 only */
213 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
214 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
215 swapchain_desc
->windowed
= present_parameters
->Windowed
;
216 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
217 swapchain_desc
->auto_depth_stencil_format
218 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
219 swapchain_desc
->flags
= present_parameters
->Flags
;
220 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
221 swapchain_desc
->swap_interval
= present_parameters
->FullScreen_PresentationInterval
;
222 swapchain_desc
->auto_restore_display_mode
= TRUE
;
227 /* Handle table functions */
228 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
230 struct d3d8_handle_entry
*entry
;
234 DWORD index
= t
->free_entries
- t
->entries
;
235 /* Use a free handle */
236 entry
= t
->free_entries
;
237 if (entry
->type
!= D3D8_HANDLE_FREE
)
239 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
240 return D3D8_INVALID_HANDLE
;
242 t
->free_entries
= entry
->object
;
243 entry
->object
= object
;
249 if (!(t
->entry_count
< t
->table_size
))
252 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
253 struct d3d8_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
254 0, t
->entries
, new_size
* sizeof(*t
->entries
));
257 ERR("Failed to grow the handle table.\n");
258 return D3D8_INVALID_HANDLE
;
260 t
->entries
= new_entries
;
261 t
->table_size
= new_size
;
264 entry
= &t
->entries
[t
->entry_count
];
265 entry
->object
= object
;
268 return t
->entry_count
++;
271 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
273 struct d3d8_handle_entry
*entry
;
276 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
278 WARN("Invalid handle %u passed.\n", handle
);
282 entry
= &t
->entries
[handle
];
283 if (entry
->type
!= type
)
285 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
289 object
= entry
->object
;
290 entry
->object
= t
->free_entries
;
291 entry
->type
= D3D8_HANDLE_FREE
;
292 t
->free_entries
= entry
;
297 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
299 struct d3d8_handle_entry
*entry
;
301 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
303 WARN("Invalid handle %u passed.\n", handle
);
307 entry
= &t
->entries
[handle
];
308 if (entry
->type
!= type
)
310 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
314 return entry
->object
;
317 static HRESULT WINAPI
d3d8_device_QueryInterface(IDirect3DDevice8
*iface
, REFIID riid
, void **out
)
319 TRACE("iface %p, riid %s, out %p.\n",
320 iface
, debugstr_guid(riid
), out
);
322 if (IsEqualGUID(riid
, &IID_IDirect3DDevice8
)
323 || IsEqualGUID(riid
, &IID_IUnknown
))
325 IDirect3DDevice8_AddRef(iface
);
330 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
333 return E_NOINTERFACE
;
336 static ULONG WINAPI
d3d8_device_AddRef(IDirect3DDevice8
*iface
)
338 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
339 ULONG ref
= InterlockedIncrement(&device
->ref
);
341 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
346 static ULONG WINAPI
d3d8_device_Release(IDirect3DDevice8
*iface
)
348 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
351 if (device
->inDestruction
)
354 ref
= InterlockedDecrement(&device
->ref
);
356 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
360 IDirect3D8
*parent
= device
->d3d_parent
;
363 TRACE("Releasing wined3d device %p.\n", device
->wined3d_device
);
365 wined3d_mutex_lock();
367 device
->inDestruction
= TRUE
;
369 for (i
= 0; i
< device
->numConvertedDecls
; ++i
)
371 d3d8_vertex_declaration_destroy(device
->decls
[i
].declaration
);
373 HeapFree(GetProcessHeap(), 0, device
->decls
);
375 if (device
->vertex_buffer
)
376 wined3d_buffer_decref(device
->vertex_buffer
);
377 if (device
->index_buffer
)
378 wined3d_buffer_decref(device
->index_buffer
);
380 wined3d_device_uninit_3d(device
->wined3d_device
);
381 wined3d_device_release_focus_window(device
->wined3d_device
);
382 wined3d_device_decref(device
->wined3d_device
);
383 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
384 HeapFree(GetProcessHeap(), 0, device
);
386 wined3d_mutex_unlock();
388 IDirect3D8_Release(parent
);
393 static HRESULT WINAPI
d3d8_device_TestCooperativeLevel(IDirect3DDevice8
*iface
)
395 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
397 TRACE("iface %p.\n", iface
);
399 TRACE("device state: %#x.\n", device
->device_state
);
401 switch (device
->device_state
)
404 case D3D8_DEVICE_STATE_OK
:
406 case D3D8_DEVICE_STATE_LOST
:
407 return D3DERR_DEVICELOST
;
408 case D3D8_DEVICE_STATE_NOT_RESET
:
409 return D3DERR_DEVICENOTRESET
;
413 static UINT WINAPI
d3d8_device_GetAvailableTextureMem(IDirect3DDevice8
*iface
)
415 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
418 TRACE("iface %p.\n", iface
);
420 wined3d_mutex_lock();
421 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
422 wined3d_mutex_unlock();
427 static HRESULT WINAPI
d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8
*iface
, DWORD byte_count
)
429 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
431 TRACE("iface %p, byte_count %u.\n", iface
, byte_count
);
434 FIXME("Byte count ignored.\n");
436 wined3d_mutex_lock();
437 wined3d_device_evict_managed_resources(device
->wined3d_device
);
438 wined3d_mutex_unlock();
443 static HRESULT WINAPI
d3d8_device_GetDirect3D(IDirect3DDevice8
*iface
, IDirect3D8
**d3d8
)
445 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
447 TRACE("iface %p, d3d8 %p.\n", iface
, d3d8
);
450 return D3DERR_INVALIDCALL
;
452 return IDirect3D8_QueryInterface(device
->d3d_parent
, &IID_IDirect3D8
, (void **)d3d8
);
455 static HRESULT WINAPI
d3d8_device_GetDeviceCaps(IDirect3DDevice8
*iface
, D3DCAPS8
*caps
)
457 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
458 WINED3DCAPS
*wined3d_caps
;
461 TRACE("iface %p, caps %p.\n", iface
, caps
);
464 return D3DERR_INVALIDCALL
;
466 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
467 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
469 wined3d_mutex_lock();
470 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, wined3d_caps
);
471 wined3d_mutex_unlock();
473 fixup_caps(wined3d_caps
);
474 WINECAPSTOD3D8CAPS(caps
, wined3d_caps
)
475 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
480 static HRESULT WINAPI
d3d8_device_GetDisplayMode(IDirect3DDevice8
*iface
, D3DDISPLAYMODE
*mode
)
482 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
483 struct wined3d_display_mode wined3d_mode
;
486 TRACE("iface %p, mode %p.\n", iface
, mode
);
488 wined3d_mutex_lock();
489 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, 0, &wined3d_mode
, NULL
);
490 wined3d_mutex_unlock();
494 mode
->Width
= wined3d_mode
.width
;
495 mode
->Height
= wined3d_mode
.height
;
496 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
497 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
503 static HRESULT WINAPI
d3d8_device_GetCreationParameters(IDirect3DDevice8
*iface
,
504 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
506 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
508 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
510 wined3d_mutex_lock();
511 wined3d_device_get_creation_parameters(device
->wined3d_device
,
512 (struct wined3d_device_creation_parameters
*)parameters
);
513 wined3d_mutex_unlock();
518 static HRESULT WINAPI
d3d8_device_SetCursorProperties(IDirect3DDevice8
*iface
,
519 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface8
*bitmap
)
521 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
522 struct d3d8_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface8(bitmap
);
525 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
526 iface
, hotspot_x
, hotspot_y
, bitmap
);
530 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
531 return D3DERR_INVALIDCALL
;
534 wined3d_mutex_lock();
535 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
536 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_surface
);
537 wined3d_mutex_unlock();
542 static void WINAPI
d3d8_device_SetCursorPosition(IDirect3DDevice8
*iface
, UINT x
, UINT y
, DWORD flags
)
544 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
546 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
548 wined3d_mutex_lock();
549 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
550 wined3d_mutex_unlock();
553 static BOOL WINAPI
d3d8_device_ShowCursor(IDirect3DDevice8
*iface
, BOOL show
)
555 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
558 TRACE("iface %p, show %#x.\n", iface
, show
);
560 wined3d_mutex_lock();
561 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
562 wined3d_mutex_unlock();
567 static HRESULT WINAPI
d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
568 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
570 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
571 struct wined3d_swapchain_desc desc
;
572 struct d3d8_swapchain
*object
;
576 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
577 iface
, present_parameters
, swapchain
);
579 if (!present_parameters
->Windowed
)
581 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
582 return D3DERR_INVALIDCALL
;
585 wined3d_mutex_lock();
586 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
587 for (i
= 0; i
< count
; ++i
)
589 struct wined3d_swapchain
*wined3d_swapchain
;
591 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
592 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
596 wined3d_mutex_unlock();
597 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
598 return D3DERR_INVALIDCALL
;
601 wined3d_mutex_unlock();
603 if (!wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
))
604 return D3DERR_INVALIDCALL
;
605 if (SUCCEEDED(hr
= d3d8_swapchain_create(device
, &desc
, &object
)))
606 *swapchain
= &object
->IDirect3DSwapChain8_iface
;
607 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
612 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
614 struct wined3d_resource_desc desc
;
616 wined3d_resource_get_desc(resource
, &desc
);
617 if (desc
.pool
== WINED3D_POOL_DEFAULT
)
619 struct d3d8_surface
*surface
;
621 if (desc
.resource_type
== WINED3D_RTYPE_TEXTURE
)
623 IUnknown
*parent
= wined3d_resource_get_parent(resource
);
624 IDirect3DBaseTexture8
*texture
;
626 if (SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture8
, (void **)&texture
)))
628 IDirect3DBaseTexture8_Release(texture
);
629 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
630 return D3DERR_DEVICELOST
;
636 if (desc
.resource_type
!= WINED3D_RTYPE_SURFACE
)
638 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
639 return D3DERR_DEVICELOST
;
642 surface
= wined3d_resource_get_parent(resource
);
643 if (surface
->resource
.refcount
)
645 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
646 return D3DERR_DEVICELOST
;
649 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
655 static HRESULT WINAPI
d3d8_device_Reset(IDirect3DDevice8
*iface
,
656 D3DPRESENT_PARAMETERS
*present_parameters
)
658 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
659 struct wined3d_swapchain_desc swapchain_desc
;
662 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
664 if (device
->device_state
== D3D8_DEVICE_STATE_LOST
)
666 WARN("App not active, returning D3DERR_DEVICELOST.\n");
667 return D3DERR_DEVICELOST
;
669 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
))
670 return D3DERR_INVALIDCALL
;
672 wined3d_mutex_lock();
674 if (device
->vertex_buffer
)
676 wined3d_buffer_decref(device
->vertex_buffer
);
677 device
->vertex_buffer
= NULL
;
678 device
->vertex_buffer_size
= 0;
680 if (device
->index_buffer
)
682 wined3d_buffer_decref(device
->index_buffer
);
683 device
->index_buffer
= NULL
;
684 device
->index_buffer_size
= 0;
687 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
688 NULL
, reset_enum_callback
, TRUE
)))
690 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
691 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
692 device
->device_state
= D3D8_DEVICE_STATE_OK
;
696 device
->device_state
= D3D8_DEVICE_STATE_NOT_RESET
;
698 wined3d_mutex_unlock();
703 static HRESULT WINAPI
d3d8_device_Present(IDirect3DDevice8
*iface
, const RECT
*src_rect
,
704 const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
706 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
709 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
710 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
), dst_window_override
, dirty_region
);
712 if (device
->device_state
!= D3D8_DEVICE_STATE_OK
)
713 return D3DERR_DEVICELOST
;
715 wined3d_mutex_lock();
716 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
717 dst_window_override
, dirty_region
, 0);
718 wined3d_mutex_unlock();
723 static HRESULT WINAPI
d3d8_device_GetBackBuffer(IDirect3DDevice8
*iface
,
724 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface8
**backbuffer
)
726 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
727 struct wined3d_swapchain
*swapchain
;
728 struct wined3d_resource
*wined3d_resource
;
729 struct wined3d_texture
*wined3d_texture
;
730 struct d3d8_surface
*surface_impl
;
732 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
733 iface
, backbuffer_idx
, backbuffer_type
, backbuffer
);
735 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
736 wined3d_mutex_lock();
737 if (!(swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, 0)))
739 wined3d_mutex_unlock();
741 return D3DERR_INVALIDCALL
;
744 if (!(wined3d_texture
= wined3d_swapchain_get_back_buffer(swapchain
,
745 backbuffer_idx
, (enum wined3d_backbuffer_type
)backbuffer_type
)))
747 wined3d_mutex_unlock();
749 return D3DERR_INVALIDCALL
;
752 wined3d_resource
= wined3d_texture_get_sub_resource(wined3d_texture
, 0);
753 surface_impl
= wined3d_resource_get_parent(wined3d_resource
);
754 *backbuffer
= &surface_impl
->IDirect3DSurface8_iface
;
755 IDirect3DSurface8_AddRef(*backbuffer
);
757 wined3d_mutex_unlock();
761 static HRESULT WINAPI
d3d8_device_GetRasterStatus(IDirect3DDevice8
*iface
, D3DRASTER_STATUS
*raster_status
)
763 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
766 TRACE("iface %p, raster_status %p.\n", iface
, raster_status
);
768 wined3d_mutex_lock();
769 hr
= wined3d_device_get_raster_status(device
->wined3d_device
, 0, (struct wined3d_raster_status
*)raster_status
);
770 wined3d_mutex_unlock();
775 static void WINAPI
d3d8_device_SetGammaRamp(IDirect3DDevice8
*iface
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
777 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
779 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, flags
, ramp
);
781 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
782 wined3d_mutex_lock();
783 wined3d_device_set_gamma_ramp(device
->wined3d_device
, 0, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
784 wined3d_mutex_unlock();
787 static void WINAPI
d3d8_device_GetGammaRamp(IDirect3DDevice8
*iface
, D3DGAMMARAMP
*ramp
)
789 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
791 TRACE("iface %p, ramp %p.\n", iface
, ramp
);
793 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
794 wined3d_mutex_lock();
795 wined3d_device_get_gamma_ramp(device
->wined3d_device
, 0, (struct wined3d_gamma_ramp
*)ramp
);
796 wined3d_mutex_unlock();
799 static HRESULT WINAPI
d3d8_device_CreateTexture(IDirect3DDevice8
*iface
,
800 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
801 D3DPOOL pool
, IDirect3DTexture8
**texture
)
803 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
804 struct d3d8_texture
*object
;
807 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
808 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
811 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
813 return D3DERR_OUTOFVIDEOMEMORY
;
815 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
818 WARN("Failed to initialize texture, hr %#x.\n", hr
);
819 HeapFree(GetProcessHeap(), 0, object
);
823 TRACE("Created texture %p.\n", object
);
824 *texture
= (IDirect3DTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
829 static HRESULT WINAPI
d3d8_device_CreateVolumeTexture(IDirect3DDevice8
*iface
,
830 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
831 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
833 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
834 struct d3d8_texture
*object
;
837 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
838 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
841 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
843 return D3DERR_OUTOFVIDEOMEMORY
;
845 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
848 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
849 HeapFree(GetProcessHeap(), 0, object
);
853 TRACE("Created volume texture %p.\n", object
);
854 *texture
= (IDirect3DVolumeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
859 static HRESULT WINAPI
d3d8_device_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
860 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
862 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
863 struct d3d8_texture
*object
;
866 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
867 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
870 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
872 return D3DERR_OUTOFVIDEOMEMORY
;
874 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
877 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
878 HeapFree(GetProcessHeap(), 0, object
);
882 TRACE("Created cube texture %p.\n", object
);
883 *texture
= (IDirect3DCubeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
888 static HRESULT WINAPI
d3d8_device_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
,
889 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
891 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
892 struct d3d8_vertexbuffer
*object
;
895 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
896 iface
, size
, usage
, fvf
, pool
, buffer
);
898 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
900 return D3DERR_OUTOFVIDEOMEMORY
;
902 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
905 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
906 HeapFree(GetProcessHeap(), 0, object
);
910 TRACE("Created vertex buffer %p.\n", object
);
911 *buffer
= &object
->IDirect3DVertexBuffer8_iface
;
916 static HRESULT WINAPI
d3d8_device_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
,
917 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
919 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
920 struct d3d8_indexbuffer
*object
;
923 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
924 iface
, size
, usage
, format
, pool
, buffer
);
926 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
928 return D3DERR_OUTOFVIDEOMEMORY
;
930 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
933 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
934 HeapFree(GetProcessHeap(), 0, object
);
938 TRACE("Created index buffer %p.\n", object
);
939 *buffer
= &object
->IDirect3DIndexBuffer8_iface
;
944 static HRESULT
d3d8_device_create_surface(struct d3d8_device
*device
, UINT width
, UINT height
,
945 D3DFORMAT format
, DWORD flags
, IDirect3DSurface8
**surface
, UINT usage
, D3DPOOL pool
,
946 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
)
948 struct wined3d_resource
*sub_resource
;
949 struct wined3d_resource_desc desc
;
950 struct d3d8_surface
*surface_impl
;
951 struct wined3d_texture
*texture
;
954 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p,\n"
955 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
956 device
, width
, height
, format
, flags
, surface
,
957 usage
, pool
, multisample_type
, multisample_quality
);
959 desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
960 desc
.format
= wined3dformat_from_d3dformat(format
);
961 desc
.multisample_type
= multisample_type
;
962 desc
.multisample_quality
= multisample_quality
;
963 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
966 desc
.height
= height
;
970 wined3d_mutex_lock();
972 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
973 1, flags
, NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &texture
)))
975 wined3d_mutex_unlock();
976 WARN("Failed to create texture, hr %#x.\n", hr
);
980 sub_resource
= wined3d_texture_get_sub_resource(texture
, 0);
981 surface_impl
= wined3d_resource_get_parent(sub_resource
);
982 surface_impl
->parent_device
= &device
->IDirect3DDevice8_iface
;
983 *surface
= &surface_impl
->IDirect3DSurface8_iface
;
984 IDirect3DSurface8_AddRef(*surface
);
985 wined3d_texture_decref(texture
);
987 wined3d_mutex_unlock();
992 static HRESULT WINAPI
d3d8_device_CreateRenderTarget(IDirect3DDevice8
*iface
, UINT width
,
993 UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, BOOL lockable
,
994 IDirect3DSurface8
**surface
)
996 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
999 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
1000 iface
, width
, height
, format
, multisample_type
, lockable
, surface
);
1004 flags
|= WINED3D_SURFACE_MAPPABLE
;
1006 return d3d8_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1007 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, 0);
1010 static HRESULT WINAPI
d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8
*iface
,
1011 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
,
1012 IDirect3DSurface8
**surface
)
1014 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1016 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
1017 iface
, width
, height
, format
, multisample_type
, surface
);
1021 /* TODO: Verify that Discard is false */
1022 return d3d8_device_create_surface(device
, width
, height
, format
, WINED3D_SURFACE_MAPPABLE
,
1023 surface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, 0);
1026 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
1027 static HRESULT WINAPI
d3d8_device_CreateImageSurface(IDirect3DDevice8
*iface
, UINT width
,
1028 UINT height
, D3DFORMAT format
, IDirect3DSurface8
**surface
)
1030 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1032 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
1033 iface
, width
, height
, format
, surface
);
1037 return d3d8_device_create_surface(device
, width
, height
, format
, WINED3D_SURFACE_MAPPABLE
,
1038 surface
, 0, D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
, 0);
1041 static HRESULT WINAPI
d3d8_device_CopyRects(IDirect3DDevice8
*iface
,
1042 IDirect3DSurface8
*src_surface
, const RECT
*src_rects
, UINT rect_count
,
1043 IDirect3DSurface8
*dst_surface
, const POINT
*dst_points
)
1045 struct d3d8_surface
*src
= unsafe_impl_from_IDirect3DSurface8(src_surface
);
1046 struct d3d8_surface
*dst
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1047 enum wined3d_format_id src_format
, dst_format
;
1048 struct wined3d_resource_desc wined3d_desc
;
1049 struct wined3d_resource
*wined3d_resource
;
1052 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
1053 iface
, src_surface
, src_rects
, rect_count
, dst_surface
, dst_points
);
1055 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
1056 * destination texture is in WINED3D_POOL_DEFAULT. */
1058 wined3d_mutex_lock();
1059 wined3d_resource
= wined3d_surface_get_resource(src
->wined3d_surface
);
1060 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
1061 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1063 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface
);
1064 wined3d_mutex_unlock();
1065 return D3DERR_INVALIDCALL
;
1067 src_format
= wined3d_desc
.format
;
1068 src_w
= wined3d_desc
.width
;
1069 src_h
= wined3d_desc
.height
;
1071 wined3d_resource
= wined3d_surface_get_resource(dst
->wined3d_surface
);
1072 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
1073 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1075 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface
);
1076 wined3d_mutex_unlock();
1077 return D3DERR_INVALIDCALL
;
1079 dst_format
= wined3d_desc
.format
;
1081 /* Check that the source and destination formats match */
1082 if (src_format
!= dst_format
)
1084 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
1085 src_surface
, dst_surface
);
1086 wined3d_mutex_unlock();
1087 return D3DERR_INVALIDCALL
;
1090 /* Quick if complete copy ... */
1091 if (!rect_count
&& !src_rects
&& !dst_points
)
1093 RECT rect
= {0, 0, src_w
, src_h
};
1094 wined3d_surface_blt(dst
->wined3d_surface
, &rect
,
1095 src
->wined3d_surface
, &rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1100 /* Copy rect by rect */
1101 if (src_rects
&& dst_points
)
1103 for (i
= 0; i
< rect_count
; ++i
)
1105 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1106 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1107 RECT dst_rect
= {dst_points
[i
].x
, dst_points
[i
].y
,
1108 dst_points
[i
].x
+ w
, dst_points
[i
].y
+ h
};
1110 wined3d_surface_blt(dst
->wined3d_surface
, &dst_rect
,
1111 src
->wined3d_surface
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1116 for (i
= 0; i
< rect_count
; ++i
)
1118 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1119 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1120 RECT dst_rect
= {0, 0, w
, h
};
1122 wined3d_surface_blt(dst
->wined3d_surface
, &dst_rect
,
1123 src
->wined3d_surface
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1127 wined3d_mutex_unlock();
1132 static HRESULT WINAPI
d3d8_device_UpdateTexture(IDirect3DDevice8
*iface
,
1133 IDirect3DBaseTexture8
*src_texture
, IDirect3DBaseTexture8
*dst_texture
)
1135 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1136 struct d3d8_texture
*src_impl
, *dst_impl
;
1139 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1141 src_impl
= unsafe_impl_from_IDirect3DBaseTexture8(src_texture
);
1142 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture8(dst_texture
);
1144 wined3d_mutex_lock();
1145 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1146 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1147 wined3d_mutex_unlock();
1152 static HRESULT WINAPI
d3d8_device_GetFrontBuffer(IDirect3DDevice8
*iface
, IDirect3DSurface8
*dst_surface
)
1154 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1155 struct d3d8_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1158 TRACE("iface %p, dst_surface %p.\n", iface
, dst_surface
);
1162 WARN("Invalid destination surface passed.\n");
1163 return D3DERR_INVALIDCALL
;
1166 wined3d_mutex_lock();
1167 hr
= wined3d_device_get_front_buffer_data(device
->wined3d_device
, 0, dst_impl
->wined3d_surface
);
1168 wined3d_mutex_unlock();
1173 static HRESULT WINAPI
d3d8_device_SetRenderTarget(IDirect3DDevice8
*iface
,
1174 IDirect3DSurface8
*render_target
, IDirect3DSurface8
*depth_stencil
)
1176 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1177 struct d3d8_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface8(render_target
);
1178 struct d3d8_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface8(depth_stencil
);
1179 struct wined3d_rendertarget_view
*original_dsv
;
1180 HRESULT hr
= D3D_OK
;
1182 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, render_target
, depth_stencil
);
1184 wined3d_mutex_lock();
1188 struct wined3d_rendertarget_view
*original_rtv
;
1189 struct wined3d_resource_desc ds_desc
, rt_desc
;
1190 struct wined3d_resource
*wined3d_resource
;
1191 struct d3d8_surface
*original_surface
;
1193 /* If no render target is passed in check the size against the current RT */
1197 if (!(original_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1199 wined3d_mutex_unlock();
1200 return D3DERR_NOTFOUND
;
1202 original_surface
= wined3d_rendertarget_view_get_sub_resource_parent(original_rtv
);
1203 wined3d_resource
= wined3d_surface_get_resource(original_surface
->wined3d_surface
);
1206 wined3d_resource
= wined3d_surface_get_resource(rt_impl
->wined3d_surface
);
1207 wined3d_resource_get_desc(wined3d_resource
, &rt_desc
);
1209 wined3d_resource
= wined3d_surface_get_resource(ds_impl
->wined3d_surface
);
1210 wined3d_resource_get_desc(wined3d_resource
, &ds_desc
);
1212 if (ds_desc
.width
< rt_desc
.width
|| ds_desc
.height
< rt_desc
.height
)
1214 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1215 wined3d_mutex_unlock();
1216 return D3DERR_INVALIDCALL
;
1218 if (ds_desc
.multisample_type
!= rt_desc
.multisample_type
1219 || ds_desc
.multisample_quality
!= rt_desc
.multisample_quality
)
1221 WARN("Multisample settings do not match, returning D3DERR_INVALIDCALL\n");
1222 wined3d_mutex_unlock();
1223 return D3DERR_INVALIDCALL
;
1228 original_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
);
1229 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
1230 ds_impl
? d3d8_surface_get_rendertarget_view(ds_impl
) : NULL
);
1231 if (render_target
&& FAILED(hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, 0,
1232 d3d8_surface_get_rendertarget_view(rt_impl
), TRUE
)))
1233 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, original_dsv
);
1235 wined3d_mutex_unlock();
1240 static HRESULT WINAPI
d3d8_device_GetRenderTarget(IDirect3DDevice8
*iface
, IDirect3DSurface8
**render_target
)
1242 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1243 struct wined3d_rendertarget_view
*wined3d_rtv
;
1244 struct d3d8_surface
*surface_impl
;
1247 TRACE("iface %p, render_target %p.\n", iface
, render_target
);
1250 return D3DERR_INVALIDCALL
;
1252 wined3d_mutex_lock();
1253 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1255 /* We want the sub resource parent here, since the view itself may be
1256 * internal to wined3d and may not have a parent. */
1257 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1258 *render_target
= &surface_impl
->IDirect3DSurface8_iface
;
1259 IDirect3DSurface8_AddRef(*render_target
);
1264 ERR("Failed to get wined3d render target.\n");
1265 *render_target
= NULL
;
1266 hr
= D3DERR_NOTFOUND
;
1268 wined3d_mutex_unlock();
1273 static HRESULT WINAPI
d3d8_device_GetDepthStencilSurface(IDirect3DDevice8
*iface
, IDirect3DSurface8
**depth_stencil
)
1275 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1276 struct wined3d_rendertarget_view
*wined3d_dsv
;
1277 struct d3d8_surface
*surface_impl
;
1278 HRESULT hr
= D3D_OK
;
1280 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1283 return D3DERR_INVALIDCALL
;
1285 wined3d_mutex_lock();
1286 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1288 /* We want the sub resource parent here, since the view itself may be
1289 * internal to wined3d and may not have a parent. */
1290 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1291 *depth_stencil
= &surface_impl
->IDirect3DSurface8_iface
;
1292 IDirect3DSurface8_AddRef(*depth_stencil
);
1296 hr
= WINED3DERR_NOTFOUND
;
1297 *depth_stencil
= NULL
;
1299 wined3d_mutex_unlock();
1304 static HRESULT WINAPI
d3d8_device_BeginScene(IDirect3DDevice8
*iface
)
1306 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1309 TRACE("iface %p.\n", iface
);
1311 wined3d_mutex_lock();
1312 hr
= wined3d_device_begin_scene(device
->wined3d_device
);
1313 wined3d_mutex_unlock();
1318 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d8_device_EndScene(IDirect3DDevice8
*iface
)
1320 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1323 TRACE("iface %p.\n", iface
);
1325 wined3d_mutex_lock();
1326 hr
= wined3d_device_end_scene(device
->wined3d_device
);
1327 wined3d_mutex_unlock();
1332 static HRESULT WINAPI
d3d8_device_Clear(IDirect3DDevice8
*iface
, DWORD rect_count
,
1333 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1335 const struct wined3d_color c
=
1337 ((color
>> 16) & 0xff) / 255.0f
,
1338 ((color
>> 8) & 0xff) / 255.0f
,
1339 (color
& 0xff) / 255.0f
,
1340 ((color
>> 24) & 0xff) / 255.0f
,
1342 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1345 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1346 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1348 wined3d_mutex_lock();
1349 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1350 wined3d_mutex_unlock();
1355 static HRESULT WINAPI
d3d8_device_SetTransform(IDirect3DDevice8
*iface
,
1356 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1358 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1360 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1362 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1363 wined3d_mutex_lock();
1364 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1365 wined3d_mutex_unlock();
1370 static HRESULT WINAPI
d3d8_device_GetTransform(IDirect3DDevice8
*iface
,
1371 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1373 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1375 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1377 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1378 wined3d_mutex_lock();
1379 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1380 wined3d_mutex_unlock();
1385 static HRESULT WINAPI
d3d8_device_MultiplyTransform(IDirect3DDevice8
*iface
,
1386 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1388 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1390 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1392 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1393 wined3d_mutex_lock();
1394 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1395 wined3d_mutex_unlock();
1400 static HRESULT WINAPI
d3d8_device_SetViewport(IDirect3DDevice8
*iface
, const D3DVIEWPORT8
*viewport
)
1402 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1404 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1406 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1407 wined3d_mutex_lock();
1408 wined3d_device_set_viewport(device
->wined3d_device
, (const struct wined3d_viewport
*)viewport
);
1409 wined3d_mutex_unlock();
1414 static HRESULT WINAPI
d3d8_device_GetViewport(IDirect3DDevice8
*iface
, D3DVIEWPORT8
*viewport
)
1416 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1418 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1420 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1421 wined3d_mutex_lock();
1422 wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
1423 wined3d_mutex_unlock();
1428 static HRESULT WINAPI
d3d8_device_SetMaterial(IDirect3DDevice8
*iface
, const D3DMATERIAL8
*material
)
1430 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1432 TRACE("iface %p, material %p.\n", iface
, material
);
1434 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1435 wined3d_mutex_lock();
1436 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1437 wined3d_mutex_unlock();
1442 static HRESULT WINAPI
d3d8_device_GetMaterial(IDirect3DDevice8
*iface
, D3DMATERIAL8
*material
)
1444 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1446 TRACE("iface %p, material %p.\n", iface
, material
);
1448 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1449 wined3d_mutex_lock();
1450 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1451 wined3d_mutex_unlock();
1456 static HRESULT WINAPI
d3d8_device_SetLight(IDirect3DDevice8
*iface
, DWORD index
, const D3DLIGHT8
*light
)
1458 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1461 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1463 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1464 wined3d_mutex_lock();
1465 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1466 wined3d_mutex_unlock();
1471 static HRESULT WINAPI
d3d8_device_GetLight(IDirect3DDevice8
*iface
, DWORD index
, D3DLIGHT8
*light
)
1473 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1476 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1478 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1479 wined3d_mutex_lock();
1480 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1481 wined3d_mutex_unlock();
1486 static HRESULT WINAPI
d3d8_device_LightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL enable
)
1488 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1491 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1493 wined3d_mutex_lock();
1494 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1495 wined3d_mutex_unlock();
1500 static HRESULT WINAPI
d3d8_device_GetLightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL
*enable
)
1502 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1505 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1507 wined3d_mutex_lock();
1508 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1509 wined3d_mutex_unlock();
1514 static HRESULT WINAPI
d3d8_device_SetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, const float *plane
)
1516 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1519 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1521 wined3d_mutex_lock();
1522 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1523 wined3d_mutex_unlock();
1528 static HRESULT WINAPI
d3d8_device_GetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, float *plane
)
1530 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1533 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1535 wined3d_mutex_lock();
1536 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1537 wined3d_mutex_unlock();
1542 static HRESULT WINAPI
d3d8_device_SetRenderState(IDirect3DDevice8
*iface
,
1543 D3DRENDERSTATETYPE state
, DWORD value
)
1545 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1547 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1549 wined3d_mutex_lock();
1553 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
, value
);
1557 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1559 wined3d_mutex_unlock();
1564 static HRESULT WINAPI
d3d8_device_GetRenderState(IDirect3DDevice8
*iface
,
1565 D3DRENDERSTATETYPE state
, DWORD
*value
)
1567 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1569 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1571 wined3d_mutex_lock();
1575 *value
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
);
1579 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1581 wined3d_mutex_unlock();
1586 static HRESULT WINAPI
d3d8_device_BeginStateBlock(IDirect3DDevice8
*iface
)
1588 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1591 TRACE("iface %p.\n", iface
);
1593 wined3d_mutex_lock();
1594 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1595 wined3d_mutex_unlock();
1600 static HRESULT WINAPI
d3d8_device_EndStateBlock(IDirect3DDevice8
*iface
, DWORD
*token
)
1602 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1603 struct wined3d_stateblock
*stateblock
;
1606 TRACE("iface %p, token %p.\n", iface
, token
);
1608 /* Tell wineD3D to endstateblock before anything else (in case we run out
1609 * of memory later and cause locking problems)
1611 wined3d_mutex_lock();
1612 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &stateblock
);
1615 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1616 wined3d_mutex_unlock();
1620 *token
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1621 wined3d_mutex_unlock();
1623 if (*token
== D3D8_INVALID_HANDLE
)
1625 ERR("Failed to create a handle\n");
1626 wined3d_mutex_lock();
1627 wined3d_stateblock_decref(stateblock
);
1628 wined3d_mutex_unlock();
1633 TRACE("Returning %#x (%p).\n", *token
, stateblock
);
1638 static HRESULT WINAPI
d3d8_device_ApplyStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1640 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1641 struct wined3d_stateblock
*stateblock
;
1643 TRACE("iface %p, token %#x.\n", iface
, token
);
1648 wined3d_mutex_lock();
1649 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1652 WARN("Invalid handle (%#x) passed.\n", token
);
1653 wined3d_mutex_unlock();
1654 return D3DERR_INVALIDCALL
;
1656 wined3d_stateblock_apply(stateblock
);
1657 wined3d_mutex_unlock();
1662 static HRESULT WINAPI
d3d8_device_CaptureStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1664 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1665 struct wined3d_stateblock
*stateblock
;
1667 TRACE("iface %p, token %#x.\n", iface
, token
);
1669 wined3d_mutex_lock();
1670 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1673 WARN("Invalid handle (%#x) passed.\n", token
);
1674 wined3d_mutex_unlock();
1675 return D3DERR_INVALIDCALL
;
1677 wined3d_stateblock_capture(stateblock
);
1678 wined3d_mutex_unlock();
1683 static HRESULT WINAPI
d3d8_device_DeleteStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1685 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1686 struct wined3d_stateblock
*stateblock
;
1688 TRACE("iface %p, token %#x.\n", iface
, token
);
1690 wined3d_mutex_lock();
1691 stateblock
= d3d8_free_handle(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1695 WARN("Invalid handle (%#x) passed.\n", token
);
1696 wined3d_mutex_unlock();
1697 return D3DERR_INVALIDCALL
;
1700 if (wined3d_stateblock_decref(stateblock
))
1702 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
1704 wined3d_mutex_unlock();
1709 static HRESULT WINAPI
d3d8_device_CreateStateBlock(IDirect3DDevice8
*iface
,
1710 D3DSTATEBLOCKTYPE type
, DWORD
*handle
)
1712 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1713 struct wined3d_stateblock
*stateblock
;
1716 TRACE("iface %p, type %#x, handle %p.\n", iface
, type
, handle
);
1718 if (type
!= D3DSBT_ALL
1719 && type
!= D3DSBT_PIXELSTATE
1720 && type
!= D3DSBT_VERTEXSTATE
)
1722 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1723 return D3DERR_INVALIDCALL
;
1726 wined3d_mutex_lock();
1727 hr
= wined3d_stateblock_create(device
->wined3d_device
, (enum wined3d_stateblock_type
)type
, &stateblock
);
1730 wined3d_mutex_unlock();
1731 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr
);
1735 *handle
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1736 wined3d_mutex_unlock();
1738 if (*handle
== D3D8_INVALID_HANDLE
)
1740 ERR("Failed to allocate a handle.\n");
1741 wined3d_mutex_lock();
1742 wined3d_stateblock_decref(stateblock
);
1743 wined3d_mutex_unlock();
1748 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
1753 static HRESULT WINAPI
d3d8_device_SetClipStatus(IDirect3DDevice8
*iface
, const D3DCLIPSTATUS8
*clip_status
)
1755 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1758 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1759 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1761 wined3d_mutex_lock();
1762 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1763 wined3d_mutex_unlock();
1768 static HRESULT WINAPI
d3d8_device_GetClipStatus(IDirect3DDevice8
*iface
, D3DCLIPSTATUS8
*clip_status
)
1770 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1773 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1775 wined3d_mutex_lock();
1776 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
1777 wined3d_mutex_unlock();
1782 static HRESULT WINAPI
d3d8_device_GetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
**texture
)
1784 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1785 struct wined3d_texture
*wined3d_texture
;
1786 struct d3d8_texture
*texture_impl
;
1788 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1791 return D3DERR_INVALIDCALL
;
1793 wined3d_mutex_lock();
1794 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
1796 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
1797 *texture
= &texture_impl
->IDirect3DBaseTexture8_iface
;
1798 IDirect3DBaseTexture8_AddRef(*texture
);
1804 wined3d_mutex_unlock();
1809 static HRESULT WINAPI
d3d8_device_SetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
*texture
)
1811 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1812 struct d3d8_texture
*texture_impl
;
1815 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1817 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture8(texture
);
1819 wined3d_mutex_lock();
1820 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1821 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
1822 wined3d_mutex_unlock();
1827 static const struct tss_lookup
1830 enum wined3d_texture_stage_state state
;
1834 {FALSE
, WINED3D_TSS_INVALID
}, /* 0, unused */
1835 {FALSE
, WINED3D_TSS_COLOR_OP
}, /* 1, D3DTSS_COLOROP */
1836 {FALSE
, WINED3D_TSS_COLOR_ARG1
}, /* 2, D3DTSS_COLORARG1 */
1837 {FALSE
, WINED3D_TSS_COLOR_ARG2
}, /* 3, D3DTSS_COLORARG2 */
1838 {FALSE
, WINED3D_TSS_ALPHA_OP
}, /* 4, D3DTSS_ALPHAOP */
1839 {FALSE
, WINED3D_TSS_ALPHA_ARG1
}, /* 5, D3DTSS_ALPHAARG1 */
1840 {FALSE
, WINED3D_TSS_ALPHA_ARG2
}, /* 6, D3DTSS_ALPHAARG2 */
1841 {FALSE
, WINED3D_TSS_BUMPENV_MAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
1842 {FALSE
, WINED3D_TSS_BUMPENV_MAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
1843 {FALSE
, WINED3D_TSS_BUMPENV_MAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
1844 {FALSE
, WINED3D_TSS_BUMPENV_MAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
1845 {FALSE
, WINED3D_TSS_TEXCOORD_INDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
1846 {FALSE
, WINED3D_TSS_INVALID
}, /* 12, unused */
1847 {TRUE
, WINED3D_SAMP_ADDRESS_U
}, /* 13, D3DTSS_ADDRESSU */
1848 {TRUE
, WINED3D_SAMP_ADDRESS_V
}, /* 14, D3DTSS_ADDRESSV */
1849 {TRUE
, WINED3D_SAMP_BORDER_COLOR
}, /* 15, D3DTSS_BORDERCOLOR */
1850 {TRUE
, WINED3D_SAMP_MAG_FILTER
}, /* 16, D3DTSS_MAGFILTER */
1851 {TRUE
, WINED3D_SAMP_MIN_FILTER
}, /* 17, D3DTSS_MINFILTER */
1852 {TRUE
, WINED3D_SAMP_MIP_FILTER
}, /* 18, D3DTSS_MIPFILTER */
1853 {TRUE
, WINED3D_SAMP_MIPMAP_LOD_BIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
1854 {TRUE
, WINED3D_SAMP_MAX_MIP_LEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
1855 {TRUE
, WINED3D_SAMP_MAX_ANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
1856 {FALSE
, WINED3D_TSS_BUMPENV_LSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
1857 {FALSE
, WINED3D_TSS_BUMPENV_LOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
1858 {FALSE
, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1859 {TRUE
, WINED3D_SAMP_ADDRESS_W
}, /* 25, D3DTSS_ADDRESSW */
1860 {FALSE
, WINED3D_TSS_COLOR_ARG0
}, /* 26, D3DTSS_COLORARG0 */
1861 {FALSE
, WINED3D_TSS_ALPHA_ARG0
}, /* 27, D3DTSS_ALPHAARG0 */
1862 {FALSE
, WINED3D_TSS_RESULT_ARG
}, /* 28, D3DTSS_RESULTARG */
1865 static HRESULT WINAPI
d3d8_device_GetTextureStageState(IDirect3DDevice8
*iface
,
1866 DWORD stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*value
)
1868 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1869 const struct tss_lookup
*l
;
1871 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, Type
, value
);
1873 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1875 WARN("Invalid Type %#x passed.\n", Type
);
1879 l
= &tss_lookup
[Type
];
1881 wined3d_mutex_lock();
1882 if (l
->sampler_state
)
1883 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, stage
, l
->state
);
1885 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, l
->state
);
1886 wined3d_mutex_unlock();
1891 static HRESULT WINAPI
d3d8_device_SetTextureStageState(IDirect3DDevice8
*iface
,
1892 DWORD stage
, D3DTEXTURESTAGESTATETYPE type
, DWORD value
)
1894 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1895 const struct tss_lookup
*l
;
1897 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, type
, value
);
1899 if (type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1901 WARN("Invalid type %#x passed.\n", type
);
1905 l
= &tss_lookup
[type
];
1907 wined3d_mutex_lock();
1908 if (l
->sampler_state
)
1909 wined3d_device_set_sampler_state(device
->wined3d_device
, stage
, l
->state
, value
);
1911 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, l
->state
, value
);
1912 wined3d_mutex_unlock();
1917 static HRESULT WINAPI
d3d8_device_ValidateDevice(IDirect3DDevice8
*iface
, DWORD
*pass_count
)
1919 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1922 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
1924 wined3d_mutex_lock();
1925 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
1926 wined3d_mutex_unlock();
1931 static HRESULT WINAPI
d3d8_device_GetInfo(IDirect3DDevice8
*iface
,
1932 DWORD info_id
, void *info
, DWORD info_size
)
1934 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface
, info_id
, info
, info_size
);
1939 static HRESULT WINAPI
d3d8_device_SetPaletteEntries(IDirect3DDevice8
*iface
,
1940 UINT palette_idx
, const PALETTEENTRY
*entries
)
1942 WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface
, palette_idx
, entries
);
1944 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
1945 * does not have a d3d8/9-style palette API */
1950 static HRESULT WINAPI
d3d8_device_GetPaletteEntries(IDirect3DDevice8
*iface
,
1951 UINT palette_idx
, PALETTEENTRY
*entries
)
1953 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
1955 return D3DERR_INVALIDCALL
;
1958 static HRESULT WINAPI
d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT palette_idx
)
1960 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
1965 static HRESULT WINAPI
d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT
*palette_idx
)
1967 FIXME("iface %p, palette_idx %p unimplemented.\n", iface
, palette_idx
);
1969 return D3DERR_INVALIDCALL
;
1972 static HRESULT WINAPI
d3d8_device_DrawPrimitive(IDirect3DDevice8
*iface
,
1973 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
1975 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1978 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1979 iface
, primitive_type
, start_vertex
, primitive_count
);
1981 wined3d_mutex_lock();
1982 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1983 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
1984 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1985 wined3d_mutex_unlock();
1990 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8
*iface
,
1991 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
1992 UINT start_idx
, UINT primitive_count
)
1994 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1997 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1998 iface
, primitive_type
, min_vertex_idx
, vertex_count
, start_idx
, primitive_count
);
2000 wined3d_mutex_lock();
2001 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2002 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
2003 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2004 wined3d_mutex_unlock();
2009 /* The caller is responsible for wined3d locking */
2010 static HRESULT
d3d8_device_prepare_vertex_buffer(struct d3d8_device
*device
, UINT min_size
)
2014 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2016 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2017 struct wined3d_buffer
*buffer
;
2019 TRACE("Growing vertex buffer to %u bytes\n", size
);
2021 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2022 WINED3D_POOL_DEFAULT
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
);
2025 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device
, hr
);
2029 if (device
->vertex_buffer
)
2030 wined3d_buffer_decref(device
->vertex_buffer
);
2032 device
->vertex_buffer
= buffer
;
2033 device
->vertex_buffer_size
= size
;
2034 device
->vertex_buffer_pos
= 0;
2039 static HRESULT WINAPI
d3d8_device_DrawPrimitiveUP(IDirect3DDevice8
*iface
,
2040 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
,
2043 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2045 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2046 UINT size
= vtx_count
* stride
;
2050 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2051 iface
, primitive_type
, primitive_count
, data
, stride
);
2053 if (!primitive_count
)
2055 WARN("primitive_count is 0, returning D3D_OK\n");
2059 wined3d_mutex_lock();
2060 hr
= d3d8_device_prepare_vertex_buffer(device
, size
);
2064 vb_pos
= device
->vertex_buffer_pos
;
2065 align
= vb_pos
% stride
;
2066 if (align
) align
= stride
- align
;
2067 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2072 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, size
, &buffer_data
,
2073 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2076 memcpy(buffer_data
, data
, size
);
2077 wined3d_buffer_unmap(device
->vertex_buffer
);
2078 device
->vertex_buffer_pos
= vb_pos
+ size
;
2080 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2084 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2085 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2086 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2089 wined3d_mutex_unlock();
2093 /* The caller is responsible for wined3d locking */
2094 static HRESULT
d3d8_device_prepare_index_buffer(struct d3d8_device
*device
, UINT min_size
)
2098 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2100 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2101 struct wined3d_buffer
*buffer
;
2103 TRACE("Growing index buffer to %u bytes\n", size
);
2105 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2106 WINED3D_POOL_DEFAULT
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
);
2109 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device
, hr
);
2113 if (device
->index_buffer
)
2114 wined3d_buffer_decref(device
->index_buffer
);
2116 device
->index_buffer
= buffer
;
2117 device
->index_buffer_size
= size
;
2118 device
->index_buffer_pos
= 0;
2123 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8
*iface
,
2124 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2125 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2126 const void *vertex_data
, UINT vertex_stride
)
2128 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2132 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2133 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2134 UINT idx_size
= idx_count
* idx_fmt_size
;
2137 UINT vtx_size
= vertex_count
* vertex_stride
;
2140 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
2141 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2142 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2143 index_data
, index_format
, vertex_data
, vertex_stride
);
2145 if (!primitive_count
)
2147 WARN("primitive_count is 0, returning D3D_OK\n");
2151 wined3d_mutex_lock();
2153 hr
= d3d8_device_prepare_vertex_buffer(device
, vtx_size
);
2157 vb_pos
= device
->vertex_buffer_pos
;
2158 align
= vb_pos
% vertex_stride
;
2159 if (align
) align
= vertex_stride
- align
;
2160 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2165 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, vtx_size
, &buffer_data
,
2166 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2169 memcpy(buffer_data
, vertex_data
, vtx_size
);
2170 wined3d_buffer_unmap(device
->vertex_buffer
);
2171 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2173 hr
= d3d8_device_prepare_index_buffer(device
, idx_size
);
2177 ib_pos
= device
->index_buffer_pos
;
2178 align
= ib_pos
% idx_fmt_size
;
2179 if (align
) align
= idx_fmt_size
- align
;
2180 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2185 hr
= wined3d_buffer_map(device
->index_buffer
, ib_pos
, idx_size
, &buffer_data
,
2186 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2189 memcpy(buffer_data
, index_data
, idx_size
);
2190 wined3d_buffer_unmap(device
->index_buffer
);
2191 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2193 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2197 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2198 wined3dformat_from_d3dformat(index_format
));
2199 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
);
2201 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2202 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2204 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2205 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
2206 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2209 wined3d_mutex_unlock();
2213 static HRESULT WINAPI
d3d8_device_ProcessVertices(IDirect3DDevice8
*iface
, UINT src_start_idx
,
2214 UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer8
*dst_buffer
, DWORD flags
)
2216 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2217 struct d3d8_vertexbuffer
*dst
= unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer
);
2220 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
2221 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, flags
);
2223 wined3d_mutex_lock();
2224 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
,
2225 vertex_count
, dst
->wined3d_buffer
, NULL
, flags
, dst
->fvf
);
2226 wined3d_mutex_unlock();
2231 static HRESULT WINAPI
d3d8_device_CreateVertexShader(IDirect3DDevice8
*iface
,
2232 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
2234 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2235 struct d3d8_vertex_shader
*object
;
2236 DWORD shader_handle
;
2240 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2241 iface
, declaration
, byte_code
, shader
, usage
);
2243 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2247 return E_OUTOFMEMORY
;
2250 wined3d_mutex_lock();
2251 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_VS
);
2252 wined3d_mutex_unlock();
2253 if (handle
== D3D8_INVALID_HANDLE
)
2255 ERR("Failed to allocate vertex shader handle.\n");
2256 HeapFree(GetProcessHeap(), 0, object
);
2258 return E_OUTOFMEMORY
;
2261 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2263 hr
= d3d8_vertex_shader_init(object
, device
, declaration
, byte_code
, shader_handle
, usage
);
2266 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2267 wined3d_mutex_lock();
2268 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_VS
);
2269 wined3d_mutex_unlock();
2270 HeapFree(GetProcessHeap(), 0, object
);
2275 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
2276 *shader
= shader_handle
;
2281 static struct d3d8_vertex_declaration
*d3d8_device_get_fvf_declaration(struct d3d8_device
*device
, DWORD fvf
)
2283 struct d3d8_vertex_declaration
*d3d8_declaration
;
2284 struct FvfToDecl
*convertedDecls
= device
->decls
;
2285 int p
, low
, high
; /* deliberately signed */
2288 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2291 high
= device
->numConvertedDecls
- 1;
2294 p
= (low
+ high
) >> 1;
2297 if (convertedDecls
[p
].fvf
== fvf
)
2299 TRACE("found %p\n", convertedDecls
[p
].declaration
);
2300 return convertedDecls
[p
].declaration
;
2303 if (convertedDecls
[p
].fvf
< fvf
)
2308 TRACE("not found. Creating and inserting at position %d.\n", low
);
2310 if (!(d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
))))
2313 if (FAILED(hr
= d3d8_vertex_declaration_init_fvf(d3d8_declaration
, device
, fvf
)))
2315 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2316 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
2320 if (device
->declArraySize
== device
->numConvertedDecls
)
2322 UINT grow
= device
->declArraySize
/ 2;
2324 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2325 sizeof(*convertedDecls
) * (device
->numConvertedDecls
+ grow
));
2326 if (!convertedDecls
)
2328 d3d8_vertex_declaration_destroy(d3d8_declaration
);
2331 device
->decls
= convertedDecls
;
2332 device
->declArraySize
+= grow
;
2335 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
,
2336 sizeof(*convertedDecls
) * (device
->numConvertedDecls
- low
));
2337 convertedDecls
[low
].declaration
= d3d8_declaration
;
2338 convertedDecls
[low
].fvf
= fvf
;
2339 ++device
->numConvertedDecls
;
2341 TRACE("Returning %p. %u decls in array.\n", d3d8_declaration
, device
->numConvertedDecls
);
2343 return d3d8_declaration
;
2346 static HRESULT WINAPI
d3d8_device_SetVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2348 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2349 struct d3d8_vertex_shader
*shader_impl
;
2351 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2353 if (VS_HIGHESTFIXEDFXF
>= shader
)
2355 TRACE("Setting FVF, %#x\n", shader
);
2357 wined3d_mutex_lock();
2358 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2359 d3d8_device_get_fvf_declaration(device
, shader
)->wined3d_vertex_declaration
);
2360 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
2361 wined3d_mutex_unlock();
2366 TRACE("Setting shader\n");
2368 wined3d_mutex_lock();
2369 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2371 WARN("Invalid handle (%#x) passed.\n", shader
);
2372 wined3d_mutex_unlock();
2374 return D3DERR_INVALIDCALL
;
2377 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2378 shader_impl
->vertex_declaration
->wined3d_vertex_declaration
);
2379 wined3d_device_set_vertex_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2380 wined3d_mutex_unlock();
2385 static HRESULT WINAPI
d3d8_device_GetVertexShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2387 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2388 struct wined3d_vertex_declaration
*wined3d_declaration
;
2389 struct d3d8_vertex_declaration
*d3d8_declaration
;
2391 TRACE("iface %p, shader %p.\n", iface
, shader
);
2393 wined3d_mutex_lock();
2394 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2396 d3d8_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2397 *shader
= d3d8_declaration
->shader_handle
;
2403 wined3d_mutex_unlock();
2405 TRACE("Returning %#x.\n", *shader
);
2410 static HRESULT WINAPI
d3d8_device_DeleteVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2412 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2413 struct d3d8_vertex_shader
*shader_impl
;
2415 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2417 wined3d_mutex_lock();
2418 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2420 WARN("Invalid handle (%#x) passed.\n", shader
);
2421 wined3d_mutex_unlock();
2423 return D3DERR_INVALIDCALL
;
2426 if (shader_impl
->wined3d_shader
2427 && wined3d_device_get_vertex_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
2428 IDirect3DDevice8_SetVertexShader(iface
, 0);
2430 wined3d_mutex_unlock();
2432 d3d8_vertex_shader_destroy(shader_impl
);
2437 static HRESULT WINAPI
d3d8_device_SetVertexShaderConstant(IDirect3DDevice8
*iface
,
2438 DWORD start_register
, const void *data
, DWORD count
)
2440 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2443 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2444 iface
, start_register
, data
, count
);
2446 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2448 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2449 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2450 return D3DERR_INVALIDCALL
;
2453 wined3d_mutex_lock();
2454 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, start_register
, data
, count
);
2455 wined3d_mutex_unlock();
2460 static HRESULT WINAPI
d3d8_device_GetVertexShaderConstant(IDirect3DDevice8
*iface
,
2461 DWORD start_register
, void *data
, DWORD count
)
2463 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2466 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2467 iface
, start_register
, data
, count
);
2469 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2471 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2472 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2473 return D3DERR_INVALIDCALL
;
2476 wined3d_mutex_lock();
2477 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, start_register
, data
, count
);
2478 wined3d_mutex_unlock();
2483 static HRESULT WINAPI
d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8
*iface
,
2484 DWORD shader
, void *data
, DWORD
*data_size
)
2486 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2487 struct d3d8_vertex_declaration
*declaration
;
2488 struct d3d8_vertex_shader
*shader_impl
;
2490 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2491 iface
, shader
, data
, data_size
);
2493 wined3d_mutex_lock();
2494 shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2495 wined3d_mutex_unlock();
2499 WARN("Invalid handle (%#x) passed.\n", shader
);
2500 return D3DERR_INVALIDCALL
;
2502 declaration
= shader_impl
->vertex_declaration
;
2506 *data_size
= declaration
->elements_size
;
2510 /* MSDN claims that if *data_size is smaller than the required size
2511 * we should write the required size and return D3DERR_MOREDATA.
2512 * That's not actually true. */
2513 if (*data_size
< declaration
->elements_size
)
2514 return D3DERR_INVALIDCALL
;
2516 memcpy(data
, declaration
->elements
, declaration
->elements_size
);
2521 static HRESULT WINAPI
d3d8_device_GetVertexShaderFunction(IDirect3DDevice8
*iface
,
2522 DWORD shader
, void *data
, DWORD
*data_size
)
2524 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2525 struct d3d8_vertex_shader
*shader_impl
= NULL
;
2528 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2529 iface
, shader
, data
, data_size
);
2531 wined3d_mutex_lock();
2532 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2534 WARN("Invalid handle (%#x) passed.\n", shader
);
2535 wined3d_mutex_unlock();
2537 return D3DERR_INVALIDCALL
;
2540 if (!shader_impl
->wined3d_shader
)
2542 wined3d_mutex_unlock();
2547 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
2548 wined3d_mutex_unlock();
2553 static HRESULT WINAPI
d3d8_device_SetIndices(IDirect3DDevice8
*iface
,
2554 IDirect3DIndexBuffer8
*buffer
, UINT base_vertex_idx
)
2556 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2557 struct d3d8_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer8(buffer
);
2559 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, buffer
, base_vertex_idx
);
2561 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2562 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2563 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2564 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2567 wined3d_mutex_lock();
2568 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2569 wined3d_device_set_index_buffer(device
->wined3d_device
,
2570 ib
? ib
->wined3d_buffer
: NULL
,
2571 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2572 wined3d_mutex_unlock();
2577 static HRESULT WINAPI
d3d8_device_GetIndices(IDirect3DDevice8
*iface
,
2578 IDirect3DIndexBuffer8
**buffer
, UINT
*base_vertex_index
)
2580 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2581 enum wined3d_format_id wined3d_format
;
2582 struct wined3d_buffer
*wined3d_buffer
;
2583 struct d3d8_indexbuffer
*buffer_impl
;
2585 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, buffer
, base_vertex_index
);
2588 return D3DERR_INVALIDCALL
;
2590 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2591 wined3d_mutex_lock();
2592 *base_vertex_index
= wined3d_device_get_base_vertex_index(device
->wined3d_device
);
2593 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
)))
2595 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2596 *buffer
= &buffer_impl
->IDirect3DIndexBuffer8_iface
;
2597 IDirect3DIndexBuffer8_AddRef(*buffer
);
2603 wined3d_mutex_unlock();
2608 static HRESULT WINAPI
d3d8_device_CreatePixelShader(IDirect3DDevice8
*iface
,
2609 const DWORD
*byte_code
, DWORD
*shader
)
2611 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2612 struct d3d8_pixel_shader
*object
;
2613 DWORD shader_handle
;
2617 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2620 return D3DERR_INVALIDCALL
;
2622 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2624 return E_OUTOFMEMORY
;
2626 wined3d_mutex_lock();
2627 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_PS
);
2628 wined3d_mutex_unlock();
2629 if (handle
== D3D8_INVALID_HANDLE
)
2631 ERR("Failed to allocate pixel shader handle.\n");
2632 HeapFree(GetProcessHeap(), 0, object
);
2633 return E_OUTOFMEMORY
;
2636 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2638 hr
= d3d8_pixel_shader_init(object
, device
, byte_code
, shader_handle
);
2641 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2642 wined3d_mutex_lock();
2643 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_PS
);
2644 wined3d_mutex_unlock();
2645 HeapFree(GetProcessHeap(), 0, object
);
2650 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
2651 *shader
= shader_handle
;
2656 static HRESULT WINAPI
d3d8_device_SetPixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
2658 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2659 struct d3d8_pixel_shader
*shader_impl
;
2661 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2663 wined3d_mutex_lock();
2667 wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
2668 wined3d_mutex_unlock();
2672 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2674 WARN("Invalid handle (%#x) passed.\n", shader
);
2675 wined3d_mutex_unlock();
2676 return D3DERR_INVALIDCALL
;
2679 TRACE("Setting shader %p.\n", shader_impl
);
2680 wined3d_device_set_pixel_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2681 wined3d_mutex_unlock();
2686 static HRESULT WINAPI
d3d8_device_GetPixelShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2688 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2689 struct wined3d_shader
*object
;
2691 TRACE("iface %p, shader %p.\n", iface
, shader
);
2694 return D3DERR_INVALIDCALL
;
2696 wined3d_mutex_lock();
2697 if ((object
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
2699 struct d3d8_pixel_shader
*d3d8_shader
;
2700 d3d8_shader
= wined3d_shader_get_parent(object
);
2701 *shader
= d3d8_shader
->handle
;
2707 wined3d_mutex_unlock();
2709 TRACE("Returning %#x.\n", *shader
);
2714 static HRESULT WINAPI
d3d8_device_DeletePixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
2716 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2717 struct d3d8_pixel_shader
*shader_impl
;
2719 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2721 wined3d_mutex_lock();
2723 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2725 WARN("Invalid handle (%#x) passed.\n", shader
);
2726 wined3d_mutex_unlock();
2727 return D3DERR_INVALIDCALL
;
2730 if (wined3d_device_get_pixel_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
2731 IDirect3DDevice8_SetPixelShader(iface
, 0);
2733 wined3d_mutex_unlock();
2735 d3d8_pixel_shader_destroy(shader_impl
);
2740 static HRESULT WINAPI
d3d8_device_SetPixelShaderConstant(IDirect3DDevice8
*iface
,
2741 DWORD start_register
, const void *data
, DWORD count
)
2743 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2746 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2747 iface
, start_register
, data
, count
);
2749 wined3d_mutex_lock();
2750 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, start_register
, data
, count
);
2751 wined3d_mutex_unlock();
2756 static HRESULT WINAPI
d3d8_device_GetPixelShaderConstant(IDirect3DDevice8
*iface
,
2757 DWORD start_register
, void *data
, DWORD count
)
2759 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2762 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2763 iface
, start_register
, data
, count
);
2765 wined3d_mutex_lock();
2766 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, start_register
, data
, count
);
2767 wined3d_mutex_unlock();
2772 static HRESULT WINAPI
d3d8_device_GetPixelShaderFunction(IDirect3DDevice8
*iface
,
2773 DWORD shader
, void *data
, DWORD
*data_size
)
2775 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2776 struct d3d8_pixel_shader
*shader_impl
= NULL
;
2779 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2780 iface
, shader
, data
, data_size
);
2782 wined3d_mutex_lock();
2783 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2785 WARN("Invalid handle (%#x) passed.\n", shader
);
2786 wined3d_mutex_unlock();
2788 return D3DERR_INVALIDCALL
;
2791 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
2792 wined3d_mutex_unlock();
2797 static HRESULT WINAPI
d3d8_device_DrawRectPatch(IDirect3DDevice8
*iface
, UINT handle
,
2798 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
2800 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2801 iface
, handle
, segment_count
, patch_info
);
2805 static HRESULT WINAPI
d3d8_device_DrawTriPatch(IDirect3DDevice8
*iface
, UINT handle
,
2806 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
2808 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2809 iface
, handle
, segment_count
, patch_info
);
2813 static HRESULT WINAPI
d3d8_device_DeletePatch(IDirect3DDevice8
*iface
, UINT handle
)
2815 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
2816 return D3DERR_INVALIDCALL
;
2819 static HRESULT WINAPI
d3d8_device_SetStreamSource(IDirect3DDevice8
*iface
,
2820 UINT stream_idx
, IDirect3DVertexBuffer8
*buffer
, UINT stride
)
2822 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2823 struct d3d8_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer8(buffer
);
2826 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2827 iface
, stream_idx
, buffer
, stride
);
2829 wined3d_mutex_lock();
2830 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2831 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, 0, stride
);
2832 wined3d_mutex_unlock();
2837 static HRESULT WINAPI
d3d8_device_GetStreamSource(IDirect3DDevice8
*iface
,
2838 UINT stream_idx
, IDirect3DVertexBuffer8
**buffer
, UINT
*stride
)
2840 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2841 struct d3d8_vertexbuffer
*buffer_impl
;
2842 struct wined3d_buffer
*wined3d_buffer
= NULL
;
2845 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2846 iface
, stream_idx
, buffer
, stride
);
2849 return D3DERR_INVALIDCALL
;
2851 wined3d_mutex_lock();
2852 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, 0, stride
);
2853 if (SUCCEEDED(hr
) && wined3d_buffer
)
2855 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2856 *buffer
= &buffer_impl
->IDirect3DVertexBuffer8_iface
;
2857 IDirect3DVertexBuffer8_AddRef(*buffer
);
2862 ERR("Failed to get wined3d stream source, hr %#x.\n", hr
);
2865 wined3d_mutex_unlock();
2870 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl
=
2872 d3d8_device_QueryInterface
,
2874 d3d8_device_Release
,
2875 d3d8_device_TestCooperativeLevel
,
2876 d3d8_device_GetAvailableTextureMem
,
2877 d3d8_device_ResourceManagerDiscardBytes
,
2878 d3d8_device_GetDirect3D
,
2879 d3d8_device_GetDeviceCaps
,
2880 d3d8_device_GetDisplayMode
,
2881 d3d8_device_GetCreationParameters
,
2882 d3d8_device_SetCursorProperties
,
2883 d3d8_device_SetCursorPosition
,
2884 d3d8_device_ShowCursor
,
2885 d3d8_device_CreateAdditionalSwapChain
,
2887 d3d8_device_Present
,
2888 d3d8_device_GetBackBuffer
,
2889 d3d8_device_GetRasterStatus
,
2890 d3d8_device_SetGammaRamp
,
2891 d3d8_device_GetGammaRamp
,
2892 d3d8_device_CreateTexture
,
2893 d3d8_device_CreateVolumeTexture
,
2894 d3d8_device_CreateCubeTexture
,
2895 d3d8_device_CreateVertexBuffer
,
2896 d3d8_device_CreateIndexBuffer
,
2897 d3d8_device_CreateRenderTarget
,
2898 d3d8_device_CreateDepthStencilSurface
,
2899 d3d8_device_CreateImageSurface
,
2900 d3d8_device_CopyRects
,
2901 d3d8_device_UpdateTexture
,
2902 d3d8_device_GetFrontBuffer
,
2903 d3d8_device_SetRenderTarget
,
2904 d3d8_device_GetRenderTarget
,
2905 d3d8_device_GetDepthStencilSurface
,
2906 d3d8_device_BeginScene
,
2907 d3d8_device_EndScene
,
2909 d3d8_device_SetTransform
,
2910 d3d8_device_GetTransform
,
2911 d3d8_device_MultiplyTransform
,
2912 d3d8_device_SetViewport
,
2913 d3d8_device_GetViewport
,
2914 d3d8_device_SetMaterial
,
2915 d3d8_device_GetMaterial
,
2916 d3d8_device_SetLight
,
2917 d3d8_device_GetLight
,
2918 d3d8_device_LightEnable
,
2919 d3d8_device_GetLightEnable
,
2920 d3d8_device_SetClipPlane
,
2921 d3d8_device_GetClipPlane
,
2922 d3d8_device_SetRenderState
,
2923 d3d8_device_GetRenderState
,
2924 d3d8_device_BeginStateBlock
,
2925 d3d8_device_EndStateBlock
,
2926 d3d8_device_ApplyStateBlock
,
2927 d3d8_device_CaptureStateBlock
,
2928 d3d8_device_DeleteStateBlock
,
2929 d3d8_device_CreateStateBlock
,
2930 d3d8_device_SetClipStatus
,
2931 d3d8_device_GetClipStatus
,
2932 d3d8_device_GetTexture
,
2933 d3d8_device_SetTexture
,
2934 d3d8_device_GetTextureStageState
,
2935 d3d8_device_SetTextureStageState
,
2936 d3d8_device_ValidateDevice
,
2937 d3d8_device_GetInfo
,
2938 d3d8_device_SetPaletteEntries
,
2939 d3d8_device_GetPaletteEntries
,
2940 d3d8_device_SetCurrentTexturePalette
,
2941 d3d8_device_GetCurrentTexturePalette
,
2942 d3d8_device_DrawPrimitive
,
2943 d3d8_device_DrawIndexedPrimitive
,
2944 d3d8_device_DrawPrimitiveUP
,
2945 d3d8_device_DrawIndexedPrimitiveUP
,
2946 d3d8_device_ProcessVertices
,
2947 d3d8_device_CreateVertexShader
,
2948 d3d8_device_SetVertexShader
,
2949 d3d8_device_GetVertexShader
,
2950 d3d8_device_DeleteVertexShader
,
2951 d3d8_device_SetVertexShaderConstant
,
2952 d3d8_device_GetVertexShaderConstant
,
2953 d3d8_device_GetVertexShaderDeclaration
,
2954 d3d8_device_GetVertexShaderFunction
,
2955 d3d8_device_SetStreamSource
,
2956 d3d8_device_GetStreamSource
,
2957 d3d8_device_SetIndices
,
2958 d3d8_device_GetIndices
,
2959 d3d8_device_CreatePixelShader
,
2960 d3d8_device_SetPixelShader
,
2961 d3d8_device_GetPixelShader
,
2962 d3d8_device_DeletePixelShader
,
2963 d3d8_device_SetPixelShaderConstant
,
2964 d3d8_device_GetPixelShaderConstant
,
2965 d3d8_device_GetPixelShaderFunction
,
2966 d3d8_device_DrawRectPatch
,
2967 d3d8_device_DrawTriPatch
,
2968 d3d8_device_DeletePatch
,
2971 static inline struct d3d8_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
2973 return CONTAINING_RECORD(device_parent
, struct d3d8_device
, device_parent
);
2976 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
2977 struct wined3d_device
*device
)
2979 TRACE("device_parent %p, device %p\n", device_parent
, device
);
2982 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
2984 TRACE("device_parent %p.\n", device_parent
);
2987 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
2989 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
2991 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
2994 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_LOST
, D3D8_DEVICE_STATE_OK
);
2996 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_NOT_RESET
, D3D8_DEVICE_STATE_LOST
);
2999 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
3000 void *container_parent
, struct wined3d_surface
*surface
, void **parent
,
3001 const struct wined3d_parent_ops
**parent_ops
)
3003 struct d3d8_surface
*d3d_surface
;
3005 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
3006 device_parent
, container_parent
, surface
, parent
, parent_ops
);
3008 if (!(d3d_surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_surface
))))
3009 return E_OUTOFMEMORY
;
3011 surface_init(d3d_surface
, container_parent
, surface
, parent_ops
);
3012 *parent
= d3d_surface
;
3013 TRACE("Created surface %p.\n", d3d_surface
);
3018 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
3019 void *container_parent
, struct wined3d_volume
*volume
, void **parent
,
3020 const struct wined3d_parent_ops
**parent_ops
)
3022 struct d3d8_volume
*d3d_volume
;
3024 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
3025 device_parent
, container_parent
, volume
, parent
, parent_ops
);
3027 if (!(d3d_volume
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_volume
))))
3028 return E_OUTOFMEMORY
;
3030 volume_init(d3d_volume
, container_parent
, volume
, parent_ops
);
3031 *parent
= d3d_volume
;
3032 TRACE("Created volume %p.\n", d3d_volume
);
3037 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
3038 void *container_parent
, const struct wined3d_resource_desc
*desc
, struct wined3d_surface
**surface
)
3040 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3041 struct wined3d_resource_desc texture_desc
;
3042 struct d3d8_surface
*d3d_surface
;
3043 struct wined3d_texture
*texture
;
3046 TRACE("device_parent %p, container_parent %p, desc %p, surface %p.\n",
3047 device_parent
, container_parent
, desc
, surface
);
3049 texture_desc
= *desc
;
3050 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
3051 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &texture_desc
, 1,
3052 WINED3D_SURFACE_MAPPABLE
, NULL
, &device
->IDirect3DDevice8_iface
, &d3d8_null_wined3d_parent_ops
, &texture
)))
3054 WARN("Failed to create texture, hr %#x.\n", hr
);
3058 *surface
= wined3d_surface_from_resource(wined3d_texture_get_sub_resource(texture
, 0));
3059 wined3d_surface_incref(*surface
);
3060 wined3d_texture_decref(texture
);
3062 d3d_surface
= wined3d_surface_get_parent(*surface
);
3063 d3d_surface
->parent_device
= &device
->IDirect3DDevice8_iface
;
3068 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3069 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3071 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3072 struct d3d8_swapchain
*d3d_swapchain
;
3075 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
3077 if (FAILED(hr
= d3d8_swapchain_create(device
, desc
, &d3d_swapchain
)))
3079 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3084 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3085 wined3d_swapchain_incref(*swapchain
);
3086 IDirect3DSwapChain8_Release(&d3d_swapchain
->IDirect3DSwapChain8_iface
);
3091 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops
=
3093 device_parent_wined3d_device_created
,
3094 device_parent_mode_changed
,
3095 device_parent_activate
,
3096 device_parent_surface_created
,
3097 device_parent_volume_created
,
3098 device_parent_create_swapchain_surface
,
3099 device_parent_create_swapchain
,
3102 static void setup_fpu(void)
3104 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3106 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3107 cw
= (cw
& ~0xf3f) | 0x3f;
3108 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3109 #elif defined(__i386__) && defined(_MSC_VER)
3112 cw
= (cw
& ~0xf3f) | 0x3f;
3115 FIXME("FPU setup not implemented for this platform.\n");
3119 HRESULT
device_init(struct d3d8_device
*device
, struct d3d8
*parent
, struct wined3d
*wined3d
, UINT adapter
,
3120 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
3122 struct wined3d_swapchain_desc swapchain_desc
;
3125 device
->IDirect3DDevice8_iface
.lpVtbl
= &d3d8_device_vtbl
;
3126 device
->device_parent
.ops
= &d3d8_wined3d_device_parent_ops
;
3128 device
->handle_table
.entries
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3129 D3D8_INITIAL_HANDLE_TABLE_SIZE
* sizeof(*device
->handle_table
.entries
));
3130 if (!device
->handle_table
.entries
)
3132 ERR("Failed to allocate handle table memory.\n");
3133 return E_OUTOFMEMORY
;
3135 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
3137 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3139 wined3d_mutex_lock();
3140 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3141 &device
->device_parent
, &device
->wined3d_device
);
3144 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3145 wined3d_mutex_unlock();
3146 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3150 if (!parameters
->Windowed
)
3152 HWND device_window
= parameters
->hDeviceWindow
;
3155 focus_window
= device_window
;
3156 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3158 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3159 wined3d_device_decref(device
->wined3d_device
);
3160 wined3d_mutex_unlock();
3161 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3166 device_window
= focus_window
;
3167 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3168 parameters
->BackBufferWidth
,
3169 parameters
->BackBufferHeight
);
3172 if (flags
& D3DCREATE_MULTITHREADED
)
3173 wined3d_device_set_multithreaded(device
->wined3d_device
);
3175 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, parameters
))
3177 wined3d_device_release_focus_window(device
->wined3d_device
);
3178 wined3d_device_decref(device
->wined3d_device
);
3179 wined3d_mutex_unlock();
3180 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3181 return D3DERR_INVALIDCALL
;
3184 hr
= wined3d_device_init_3d(device
->wined3d_device
, &swapchain_desc
);
3187 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3188 wined3d_device_release_focus_window(device
->wined3d_device
);
3189 wined3d_device_decref(device
->wined3d_device
);
3190 wined3d_mutex_unlock();
3191 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3195 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
3196 wined3d_mutex_unlock();
3198 present_parameters_from_wined3d_swapchain_desc(parameters
, &swapchain_desc
);
3200 device
->declArraySize
= 16;
3201 device
->decls
= HeapAlloc(GetProcessHeap(), 0, device
->declArraySize
* sizeof(*device
->decls
));
3204 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3209 device
->d3d_parent
= &parent
->IDirect3D8_iface
;
3210 IDirect3D8_AddRef(device
->d3d_parent
);
3215 wined3d_mutex_lock();
3216 wined3d_device_uninit_3d(device
->wined3d_device
);
3217 wined3d_device_release_focus_window(device
->wined3d_device
);
3218 wined3d_device_decref(device
->wined3d_device
);
3219 wined3d_mutex_unlock();
3220 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);