2 * shaders implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Ivan Gyurdiev
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
30 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d
);
35 static const char *shader_opcode_names
[] =
37 /* WINED3DSIH_ABS */ "abs",
38 /* WINED3DSIH_ADD */ "add",
39 /* WINED3DSIH_BEM */ "bem",
40 /* WINED3DSIH_BREAK */ "break",
41 /* WINED3DSIH_BREAKC */ "breakc",
42 /* WINED3DSIH_BREAKP */ "breakp",
43 /* WINED3DSIH_CALL */ "call",
44 /* WINED3DSIH_CALLNZ */ "callnz",
45 /* WINED3DSIH_CMP */ "cmp",
46 /* WINED3DSIH_CND */ "cnd",
47 /* WINED3DSIH_CRS */ "crs",
48 /* WINED3DSIH_DCL */ "dcl",
49 /* WINED3DSIH_DEF */ "def",
50 /* WINED3DSIH_DEFB */ "defb",
51 /* WINED3DSIH_DEFI */ "defi",
52 /* WINED3DSIH_DP2ADD */ "dp2add",
53 /* WINED3DSIH_DP3 */ "dp3",
54 /* WINED3DSIH_DP4 */ "dp4",
55 /* WINED3DSIH_DST */ "dst",
56 /* WINED3DSIH_DSX */ "dsx",
57 /* WINED3DSIH_DSY */ "dsy",
58 /* WINED3DSIH_ELSE */ "else",
59 /* WINED3DSIH_ENDIF */ "endif",
60 /* WINED3DSIH_ENDLOOP */ "endloop",
61 /* WINED3DSIH_ENDREP */ "endrep",
62 /* WINED3DSIH_EXP */ "exp",
63 /* WINED3DSIH_EXPP */ "expp",
64 /* WINED3DSIH_FRC */ "frc",
65 /* WINED3DSIH_IF */ "if",
66 /* WINED3DSIH_IFC */ "ifc",
67 /* WINED3DSIH_LABEL */ "label",
68 /* WINED3DSIH_LIT */ "lit",
69 /* WINED3DSIH_LOG */ "log",
70 /* WINED3DSIH_LOGP */ "logp",
71 /* WINED3DSIH_LOOP */ "loop",
72 /* WINED3DSIH_LRP */ "lrp",
73 /* WINED3DSIH_M3x2 */ "m3x2",
74 /* WINED3DSIH_M3x3 */ "m3x3",
75 /* WINED3DSIH_M3x4 */ "m3x4",
76 /* WINED3DSIH_M4x3 */ "m4x3",
77 /* WINED3DSIH_M4x4 */ "m4x4",
78 /* WINED3DSIH_MAD */ "mad",
79 /* WINED3DSIH_MAX */ "max",
80 /* WINED3DSIH_MIN */ "min",
81 /* WINED3DSIH_MOV */ "mov",
82 /* WINED3DSIH_MOVA */ "mova",
83 /* WINED3DSIH_MUL */ "mul",
84 /* WINED3DSIH_NOP */ "nop",
85 /* WINED3DSIH_NRM */ "nrm",
86 /* WINED3DSIH_PHASE */ "phase",
87 /* WINED3DSIH_POW */ "pow",
88 /* WINED3DSIH_RCP */ "rcp",
89 /* WINED3DSIH_REP */ "rep",
90 /* WINED3DSIH_RET */ "ret",
91 /* WINED3DSIH_RSQ */ "rsq",
92 /* WINED3DSIH_SETP */ "setp",
93 /* WINED3DSIH_SGE */ "sge",
94 /* WINED3DSIH_SGN */ "sgn",
95 /* WINED3DSIH_SINCOS */ "sincos",
96 /* WINED3DSIH_SLT */ "slt",
97 /* WINED3DSIH_SUB */ "sub",
98 /* WINED3DSIH_TEX */ "texld",
99 /* WINED3DSIH_TEXBEM */ "texbem",
100 /* WINED3DSIH_TEXBEML */ "texbeml",
101 /* WINED3DSIH_TEXCOORD */ "texcrd",
102 /* WINED3DSIH_TEXDEPTH */ "texdepth",
103 /* WINED3DSIH_TEXDP3 */ "texdp3",
104 /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
105 /* WINED3DSIH_TEXKILL */ "texkill",
106 /* WINED3DSIH_TEXLDD */ "texldd",
107 /* WINED3DSIH_TEXLDL */ "texldl",
108 /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
109 /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
110 /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
111 /* WINED3DSIH_TEXM3x3 */ "texm3x3",
112 /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
113 /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
114 /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
115 /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
116 /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
117 /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
118 /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
119 /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
122 const struct wined3d_shader_frontend
*shader_select_frontend(DWORD version_token
)
124 switch (version_token
>> 16)
128 return &sm1_shader_frontend
;
133 return &sm4_shader_frontend
;
136 FIXME("Unrecognised version token %#x\n", version_token
);
141 static inline BOOL
shader_is_version_token(DWORD token
) {
142 return shader_is_pshader_version(token
) ||
143 shader_is_vshader_version(token
);
146 void shader_buffer_init(struct SHADER_BUFFER
*buffer
)
148 buffer
->buffer
= HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE
);
149 buffer
->buffer
[0] = '\0';
152 buffer
->newline
= TRUE
;
155 void shader_buffer_free(struct SHADER_BUFFER
*buffer
)
157 HeapFree(GetProcessHeap(), 0, buffer
->buffer
);
160 int shader_vaddline(SHADER_BUFFER
* buffer
, const char *format
, va_list args
)
162 char* base
= buffer
->buffer
+ buffer
->bsize
;
165 rc
= vsnprintf(base
, SHADER_PGMSIZE
- 1 - buffer
->bsize
, format
, args
);
167 if (rc
< 0 || /* C89 */
168 rc
> SHADER_PGMSIZE
- 1 - buffer
->bsize
) { /* C99 */
170 ERR("The buffer allocated for the shader program string "
171 "is too small at %d bytes.\n", SHADER_PGMSIZE
);
172 buffer
->bsize
= SHADER_PGMSIZE
- 1;
176 if (buffer
->newline
) {
177 TRACE("GL HW (%u, %u) : %s", buffer
->lineNo
+ 1, buffer
->bsize
, base
);
178 buffer
->newline
= FALSE
;
184 if (buffer
->buffer
[buffer
->bsize
-1] == '\n') {
186 buffer
->newline
= TRUE
;
191 int shader_addline(SHADER_BUFFER
* buffer
, const char *format
, ...)
196 va_start(args
, format
);
197 ret
= shader_vaddline(buffer
, format
, args
);
203 void shader_init(struct IWineD3DBaseShaderClass
*shader
, IWineD3DDevice
*device
)
206 shader
->device
= device
;
207 list_init(&shader
->linked_programs
);
210 /* Convert floating point offset relative
211 * to a register file to an absolute offset for float constants */
212 static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
, UINT register_idx
)
214 switch (register_type
)
216 case WINED3DSPR_CONST
: return register_idx
;
217 case WINED3DSPR_CONST2
: return 2048 + register_idx
;
218 case WINED3DSPR_CONST3
: return 4096 + register_idx
;
219 case WINED3DSPR_CONST4
: return 6144 + register_idx
;
221 FIXME("Unsupported register type: %d\n", register_type
);
226 static void shader_delete_constant_list(struct list
* clist
) {
229 struct local_constant
* constant
;
231 ptr
= list_head(clist
);
233 constant
= LIST_ENTRY(ptr
, struct local_constant
, entry
);
234 ptr
= list_next(clist
, ptr
);
235 HeapFree(GetProcessHeap(), 0, constant
);
240 static void shader_record_register_usage(IWineD3DBaseShaderImpl
*This
, struct shader_reg_maps
*reg_maps
,
241 DWORD register_type
, UINT register_idx
, BOOL has_rel_addr
, BOOL pshader
)
243 switch (register_type
)
245 case WINED3DSPR_TEXTURE
: /* WINED3DSPR_ADDR */
246 if (pshader
) reg_maps
->texcoord
[register_idx
] = 1;
247 else reg_maps
->address
[register_idx
] = 1;
250 case WINED3DSPR_TEMP
:
251 reg_maps
->temporary
[register_idx
] = 1;
254 case WINED3DSPR_INPUT
:
255 if (!pshader
) reg_maps
->attributes
[register_idx
] = 1;
260 /* If relative addressing is used, we must assume that all registers
261 * are used. Even if it is a construct like v3[aL], we can't assume
262 * that v0, v1 and v2 aren't read because aL can be negative */
264 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
266 ((IWineD3DPixelShaderImpl
*)This
)->input_reg_used
[i
] = TRUE
;
271 ((IWineD3DPixelShaderImpl
*)This
)->input_reg_used
[register_idx
] = TRUE
;
276 case WINED3DSPR_RASTOUT
:
277 if (register_idx
== 1) reg_maps
->fog
= 1;
280 case WINED3DSPR_MISCTYPE
:
281 if (pshader
&& register_idx
== 0) reg_maps
->vpos
= 1;
284 case WINED3DSPR_CONST
:
289 if (register_idx
<= ((IWineD3DVertexShaderImpl
*)This
)->min_rel_offset
)
290 ((IWineD3DVertexShaderImpl
*)This
)->min_rel_offset
= register_idx
;
291 else if (register_idx
>= ((IWineD3DVertexShaderImpl
*)This
)->max_rel_offset
)
292 ((IWineD3DVertexShaderImpl
*)This
)->max_rel_offset
= register_idx
;
294 reg_maps
->usesrelconstF
= TRUE
;
298 case WINED3DSPR_CONSTINT
:
299 reg_maps
->integer_constants
|= (1 << register_idx
);
302 case WINED3DSPR_CONSTBOOL
:
303 reg_maps
->boolean_constants
|= (1 << register_idx
);
307 TRACE("Not recording register of type %#x and idx %u\n", register_type
, register_idx
);
312 /* Note that this does not count the loop register
313 * as an address register. */
315 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, const struct wined3d_shader_frontend
*fe
,
316 struct shader_reg_maps
*reg_maps
, struct wined3d_shader_semantic
*semantics_in
,
317 struct wined3d_shader_semantic
*semantics_out
, const DWORD
*byte_code
)
319 IWineD3DBaseShaderImpl
* This
= (IWineD3DBaseShaderImpl
*) iface
;
320 void *fe_data
= This
->baseShader
.frontend_data
;
321 struct wined3d_shader_version shader_version
;
322 unsigned int cur_loop_depth
= 0, max_loop_depth
= 0;
323 const DWORD
* pToken
= byte_code
;
326 /* There are some minor differences between pixel and vertex shaders */
328 memset(reg_maps
, 0, sizeof(*reg_maps
));
330 /* get_registers_used is called on every compile on some 1.x shaders, which can result
331 * in stacking up a collection of local constants. Delete the old constants if existing
333 shader_delete_constant_list(&This
->baseShader
.constantsF
);
334 shader_delete_constant_list(&This
->baseShader
.constantsB
);
335 shader_delete_constant_list(&This
->baseShader
.constantsI
);
337 fe
->shader_read_header(fe_data
, &pToken
, &shader_version
);
338 reg_maps
->shader_version
= shader_version
;
339 pshader
= shader_is_pshader_version(shader_version
.type
);
341 while (!fe
->shader_is_end(fe_data
, &pToken
))
343 struct wined3d_shader_instruction ins
;
348 fe
->shader_read_comment(&pToken
, &comment
);
349 if (comment
) continue;
352 fe
->shader_read_opcode(fe_data
, &pToken
, &ins
, ¶m_size
);
354 /* Unhandled opcode, and its parameters */
355 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
357 TRACE("Skipping unrecognized instruction.\n");
358 pToken
+= param_size
;
362 /* Handle declarations */
363 if (ins
.handler_idx
== WINED3DSIH_DCL
)
365 struct wined3d_shader_semantic semantic
;
367 fe
->shader_read_semantic(&pToken
, &semantic
);
369 switch (semantic
.reg
.register_type
)
371 /* Vshader: mark attributes used
372 * Pshader: mark 3.0 input registers used, save token */
373 case WINED3DSPR_INPUT
:
374 if (!pshader
) reg_maps
->attributes
[semantic
.reg
.register_idx
] = 1;
375 else reg_maps
->packed_input
[semantic
.reg
.register_idx
] = 1;
376 semantics_in
[semantic
.reg
.register_idx
] = semantic
;
379 /* Vshader: mark 3.0 output registers used, save token */
380 case WINED3DSPR_OUTPUT
:
381 reg_maps
->packed_output
[semantic
.reg
.register_idx
] = 1;
382 semantics_out
[semantic
.reg
.register_idx
] = semantic
;
383 if (semantic
.usage
== WINED3DDECLUSAGE_FOG
) reg_maps
->fog
= 1;
386 /* Save sampler usage token */
387 case WINED3DSPR_SAMPLER
:
388 reg_maps
->sampler_type
[semantic
.reg
.register_idx
] = semantic
.sampler_type
;
392 TRACE("Not recording DCL register type %#x.\n", semantic
.reg
.register_type
);
396 else if (ins
.handler_idx
== WINED3DSIH_DEF
)
398 struct wined3d_shader_dst_param dst
;
399 struct wined3d_shader_src_param rel_addr
;
401 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
402 if (!lconst
) return E_OUTOFMEMORY
;
404 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst
, &rel_addr
);
405 lconst
->idx
= dst
.register_idx
;
407 memcpy(lconst
->value
, pToken
, 4 * sizeof(DWORD
));
410 /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
411 if (shader_version
.major
== 1 && pshader
)
413 float *value
= (float *) lconst
->value
;
414 if(value
[0] < -1.0) value
[0] = -1.0;
415 else if(value
[0] > 1.0) value
[0] = 1.0;
416 if(value
[1] < -1.0) value
[1] = -1.0;
417 else if(value
[1] > 1.0) value
[1] = 1.0;
418 if(value
[2] < -1.0) value
[2] = -1.0;
419 else if(value
[2] > 1.0) value
[2] = 1.0;
420 if(value
[3] < -1.0) value
[3] = -1.0;
421 else if(value
[3] > 1.0) value
[3] = 1.0;
424 list_add_head(&This
->baseShader
.constantsF
, &lconst
->entry
);
426 else if (ins
.handler_idx
== WINED3DSIH_DEFI
)
428 struct wined3d_shader_dst_param dst
;
429 struct wined3d_shader_src_param rel_addr
;
431 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
432 if (!lconst
) return E_OUTOFMEMORY
;
434 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst
, &rel_addr
);
435 lconst
->idx
= dst
.register_idx
;
437 memcpy(lconst
->value
, pToken
, 4 * sizeof(DWORD
));
440 list_add_head(&This
->baseShader
.constantsI
, &lconst
->entry
);
442 else if (ins
.handler_idx
== WINED3DSIH_DEFB
)
444 struct wined3d_shader_dst_param dst
;
445 struct wined3d_shader_src_param rel_addr
;
447 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
448 if (!lconst
) return E_OUTOFMEMORY
;
450 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst
, &rel_addr
);
451 lconst
->idx
= dst
.register_idx
;
453 memcpy(lconst
->value
, pToken
, sizeof(DWORD
));
456 list_add_head(&This
->baseShader
.constantsB
, &lconst
->entry
);
458 /* If there's a loop in the shader */
459 else if (ins
.handler_idx
== WINED3DSIH_LOOP
460 || ins
.handler_idx
== WINED3DSIH_REP
)
462 struct wined3d_shader_src_param src
, rel_addr
;
464 fe
->shader_read_src_param(fe_data
, &pToken
, &src
, &rel_addr
);
466 /* Rep and Loop always use an integer constant for the control parameters */
467 if (ins
.handler_idx
== WINED3DSIH_REP
)
469 reg_maps
->integer_constants
|= 1 << src
.register_idx
;
473 fe
->shader_read_src_param(fe_data
, &pToken
, &src
, &rel_addr
);
474 reg_maps
->integer_constants
|= 1 << src
.register_idx
;
478 if(cur_loop_depth
> max_loop_depth
)
479 max_loop_depth
= cur_loop_depth
;
481 else if (ins
.handler_idx
== WINED3DSIH_ENDLOOP
482 || ins
.handler_idx
== WINED3DSIH_ENDREP
)
486 /* For subroutine prototypes */
487 else if (ins
.handler_idx
== WINED3DSIH_LABEL
)
489 struct wined3d_shader_src_param src
, rel_addr
;
491 fe
->shader_read_src_param(fe_data
, &pToken
, &src
, &rel_addr
);
492 reg_maps
->labels
[src
.register_idx
] = 1;
494 /* Set texture, address, temporary registers */
499 /* This will loop over all the registers and try to
500 * make a bitmask of the ones we're interested in.
502 * Relative addressing tokens are ignored, but that's
503 * okay, since we'll catch any address registers when
504 * they are initialized (required by spec) */
508 struct wined3d_shader_dst_param dst_param
;
509 struct wined3d_shader_src_param dst_rel_addr
;
511 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst_param
, &dst_rel_addr
);
513 /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
514 * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
515 * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
516 if (!pshader
&& shader_version
.major
< 3 && dst_param
.register_type
== WINED3DSPR_TEXCRDOUT
)
518 reg_maps
->texcoord_mask
[dst_param
.register_type
] |= dst_param
.write_mask
;
522 shader_record_register_usage(This
, reg_maps
, dst_param
.register_type
,
523 dst_param
.register_idx
, !!dst_param
.rel_addr
, pshader
);
526 /* Declare 1.X samplers implicitly, based on the destination reg. number */
527 if (shader_version
.major
== 1
528 && pshader
/* Filter different instructions with the same enum values in VS */
529 && (ins
.handler_idx
== WINED3DSIH_TEX
530 || ins
.handler_idx
== WINED3DSIH_TEXBEM
531 || ins
.handler_idx
== WINED3DSIH_TEXBEML
532 || ins
.handler_idx
== WINED3DSIH_TEXDP3TEX
533 || ins
.handler_idx
== WINED3DSIH_TEXM3x2TEX
534 || ins
.handler_idx
== WINED3DSIH_TEXM3x3SPEC
535 || ins
.handler_idx
== WINED3DSIH_TEXM3x3TEX
536 || ins
.handler_idx
== WINED3DSIH_TEXM3x3VSPEC
537 || ins
.handler_idx
== WINED3DSIH_TEXREG2AR
538 || ins
.handler_idx
== WINED3DSIH_TEXREG2GB
539 || ins
.handler_idx
== WINED3DSIH_TEXREG2RGB
))
541 /* Fake sampler usage, only set reserved bit and ttype */
542 DWORD sampler_code
= dst_param
.register_idx
;
544 TRACE("Setting fake 2D sampler for 1.x pixelshader\n");
545 reg_maps
->sampler_type
[sampler_code
] = WINED3DSTT_2D
;
547 /* texbem is only valid with < 1.4 pixel shaders */
548 if (ins
.handler_idx
== WINED3DSIH_TEXBEM
549 || ins
.handler_idx
== WINED3DSIH_TEXBEML
)
551 reg_maps
->bumpmat
[sampler_code
] = TRUE
;
552 if (ins
.handler_idx
== WINED3DSIH_TEXBEML
)
554 reg_maps
->luminanceparams
[sampler_code
] = TRUE
;
558 else if (pshader
&& ins
.handler_idx
== WINED3DSIH_BEM
)
560 reg_maps
->bumpmat
[dst_param
.register_idx
] = TRUE
;
564 if (ins
.handler_idx
== WINED3DSIH_NRM
)
566 reg_maps
->usesnrm
= 1;
568 else if (ins
.handler_idx
== WINED3DSIH_DSY
)
570 reg_maps
->usesdsy
= 1;
572 else if(ins
.handler_idx
== WINED3DSIH_TEXLDD
)
574 reg_maps
->usestexldd
= 1;
577 limit
= ins
.src_count
+ (ins
.predicate
? 1 : 0);
578 for (i
= 0; i
< limit
; ++i
)
580 struct wined3d_shader_src_param src_param
, src_rel_addr
;
582 fe
->shader_read_src_param(fe_data
, &pToken
, &src_param
, &src_rel_addr
);
583 shader_record_register_usage(This
, reg_maps
, src_param
.register_type
,
584 src_param
.register_idx
, !!src_param
.rel_addr
, pshader
);
588 reg_maps
->loop_depth
= max_loop_depth
;
590 This
->baseShader
.functionLength
= ((char *)pToken
- (char *)byte_code
);
595 static void shader_dump_decl_usage(const struct wined3d_shader_semantic
*semantic
,
596 const struct wined3d_shader_version
*shader_version
)
600 if (semantic
->reg
.register_type
== WINED3DSPR_SAMPLER
)
602 switch (semantic
->sampler_type
)
604 case WINED3DSTT_2D
: TRACE("_2d"); break;
605 case WINED3DSTT_CUBE
: TRACE("_cube"); break;
606 case WINED3DSTT_VOLUME
: TRACE("_volume"); break;
607 default: TRACE("_unknown_ttype(0x%08x)", semantic
->sampler_type
);
612 /* Pixel shaders 3.0 don't have usage semantics */
613 if (shader_is_pshader_version(shader_version
->type
) && shader_version
->major
< 3)
618 switch (semantic
->usage
)
620 case WINED3DDECLUSAGE_POSITION
:
621 TRACE("position%d", semantic
->usage_idx
);
623 case WINED3DDECLUSAGE_BLENDINDICES
:
626 case WINED3DDECLUSAGE_BLENDWEIGHT
:
629 case WINED3DDECLUSAGE_NORMAL
:
630 TRACE("normal%d", semantic
->usage_idx
);
632 case WINED3DDECLUSAGE_PSIZE
:
635 case WINED3DDECLUSAGE_COLOR
:
636 if (semantic
->usage_idx
== 0) TRACE("color");
637 else TRACE("specular%d", (semantic
->usage_idx
- 1));
639 case WINED3DDECLUSAGE_TEXCOORD
:
640 TRACE("texture%d", semantic
->usage_idx
);
642 case WINED3DDECLUSAGE_TANGENT
:
645 case WINED3DDECLUSAGE_BINORMAL
:
648 case WINED3DDECLUSAGE_TESSFACTOR
:
651 case WINED3DDECLUSAGE_POSITIONT
:
652 TRACE("positionT%d", semantic
->usage_idx
);
654 case WINED3DDECLUSAGE_FOG
:
657 case WINED3DDECLUSAGE_DEPTH
:
660 case WINED3DDECLUSAGE_SAMPLE
:
664 FIXME("unknown_semantics(0x%08x)", semantic
->usage
);
669 static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
, UINT register_idx
,
670 enum wined3d_immconst_type immconst_type
, const DWORD
*immconst_data
,
671 const struct wined3d_shader_src_param
*rel_addr
, const struct wined3d_shader_version
*shader_version
)
673 static const char * const rastout_reg_names
[] = {"oPos", "oFog", "oPts"};
674 static const char * const misctype_reg_names
[] = {"vPos", "vFace"};
675 UINT offset
= register_idx
;
677 switch (register_type
)
679 case WINED3DSPR_TEMP
:
683 case WINED3DSPR_INPUT
:
687 case WINED3DSPR_CONST
:
688 case WINED3DSPR_CONST2
:
689 case WINED3DSPR_CONST3
:
690 case WINED3DSPR_CONST4
:
692 offset
= shader_get_float_offset(register_type
, register_idx
);
695 case WINED3DSPR_TEXTURE
: /* vs: case WINED3DSPR_ADDR */
696 TRACE("%c", shader_is_pshader_version(shader_version
->type
) ? 't' : 'a');
699 case WINED3DSPR_RASTOUT
:
700 TRACE("%s", rastout_reg_names
[register_idx
]);
703 case WINED3DSPR_COLOROUT
:
707 case WINED3DSPR_DEPTHOUT
:
711 case WINED3DSPR_ATTROUT
:
715 case WINED3DSPR_TEXCRDOUT
:
716 /* Vertex shaders >= 3.0 use general purpose output registers
717 * (WINED3DSPR_OUTPUT), which can include an address token */
718 if (shader_version
->major
>= 3) TRACE("o");
722 case WINED3DSPR_CONSTINT
:
726 case WINED3DSPR_CONSTBOOL
:
730 case WINED3DSPR_LABEL
:
734 case WINED3DSPR_LOOP
:
738 case WINED3DSPR_SAMPLER
:
742 case WINED3DSPR_MISCTYPE
:
743 if (register_idx
> 1) FIXME("Unhandled misctype register %d\n", register_idx
);
744 else TRACE("%s", misctype_reg_names
[register_idx
]);
747 case WINED3DSPR_PREDICATE
:
751 case WINED3DSPR_IMMCONST
:
756 TRACE("unhandled_rtype(%#x)", register_type
);
760 if (register_type
== WINED3DSPR_IMMCONST
)
763 switch (immconst_type
)
765 case WINED3D_IMMCONST_FLOAT
:
766 TRACE("%.8e", *(float *)immconst_data
);
769 case WINED3D_IMMCONST_FLOAT4
:
770 TRACE("%.8e, %.8e, %.8e, %.8e",
771 *(float *)&immconst_data
[0], *(float *)&immconst_data
[1],
772 *(float *)&immconst_data
[2], *(float *)&immconst_data
[3]);
776 TRACE("<unhandled immconst_type %#x>", immconst_type
);
781 else if (register_type
!= WINED3DSPR_RASTOUT
&& register_type
!= WINED3DSPR_MISCTYPE
)
786 shader_dump_src_param(rel_addr
, shader_version
);
790 if (rel_addr
) TRACE("]");
794 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
795 const struct wined3d_shader_version
*shader_version
)
797 DWORD write_mask
= param
->write_mask
;
799 shader_dump_register(param
->register_type
, param
->register_idx
, 0, NULL
, param
->rel_addr
, shader_version
);
801 if (write_mask
!= WINED3DSP_WRITEMASK_ALL
)
803 static const char *write_mask_chars
= "xyzw";
806 if (write_mask
& WINED3DSP_WRITEMASK_0
) TRACE("%c", write_mask_chars
[0]);
807 if (write_mask
& WINED3DSP_WRITEMASK_1
) TRACE("%c", write_mask_chars
[1]);
808 if (write_mask
& WINED3DSP_WRITEMASK_2
) TRACE("%c", write_mask_chars
[2]);
809 if (write_mask
& WINED3DSP_WRITEMASK_3
) TRACE("%c", write_mask_chars
[3]);
813 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
814 const struct wined3d_shader_version
*shader_version
)
816 DWORD src_modifier
= param
->modifiers
;
817 DWORD swizzle
= param
->swizzle
;
819 if (src_modifier
== WINED3DSPSM_NEG
820 || src_modifier
== WINED3DSPSM_BIASNEG
821 || src_modifier
== WINED3DSPSM_SIGNNEG
822 || src_modifier
== WINED3DSPSM_X2NEG
823 || src_modifier
== WINED3DSPSM_ABSNEG
)
825 else if (src_modifier
== WINED3DSPSM_COMP
)
827 else if (src_modifier
== WINED3DSPSM_NOT
)
830 if (src_modifier
== WINED3DSPSM_ABS
|| src_modifier
== WINED3DSPSM_ABSNEG
)
833 shader_dump_register(param
->register_type
, param
->register_idx
,
834 param
->immconst_type
, param
->immconst_data
, param
->rel_addr
, shader_version
);
838 switch (src_modifier
)
840 case WINED3DSPSM_NONE
: break;
841 case WINED3DSPSM_NEG
: break;
842 case WINED3DSPSM_NOT
: break;
843 case WINED3DSPSM_BIAS
: TRACE("_bias"); break;
844 case WINED3DSPSM_BIASNEG
: TRACE("_bias"); break;
845 case WINED3DSPSM_SIGN
: TRACE("_bx2"); break;
846 case WINED3DSPSM_SIGNNEG
: TRACE("_bx2"); break;
847 case WINED3DSPSM_COMP
: break;
848 case WINED3DSPSM_X2
: TRACE("_x2"); break;
849 case WINED3DSPSM_X2NEG
: TRACE("_x2"); break;
850 case WINED3DSPSM_DZ
: TRACE("_dz"); break;
851 case WINED3DSPSM_DW
: TRACE("_dw"); break;
852 case WINED3DSPSM_ABSNEG
: TRACE(")"); break;
853 case WINED3DSPSM_ABS
: TRACE(")"); break;
855 TRACE("_unknown_modifier(%#x)", src_modifier
);
859 if (swizzle
!= WINED3DSP_NOSWIZZLE
)
861 static const char *swizzle_chars
= "xyzw";
862 DWORD swizzle_x
= swizzle
& 0x03;
863 DWORD swizzle_y
= (swizzle
>> 2) & 0x03;
864 DWORD swizzle_z
= (swizzle
>> 4) & 0x03;
865 DWORD swizzle_w
= (swizzle
>> 6) & 0x03;
867 if (swizzle_x
== swizzle_y
868 && swizzle_x
== swizzle_z
869 && swizzle_x
== swizzle_w
)
871 TRACE(".%c", swizzle_chars
[swizzle_x
]);
875 TRACE(".%c%c%c%c", swizzle_chars
[swizzle_x
], swizzle_chars
[swizzle_y
],
876 swizzle_chars
[swizzle_z
], swizzle_chars
[swizzle_w
]);
881 /* Shared code in order to generate the bulk of the shader string.
882 * NOTE: A description of how to parse tokens can be found on msdn */
883 void shader_generate_main(IWineD3DBaseShader
*iface
, SHADER_BUFFER
*buffer
,
884 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
)
886 IWineD3DBaseShaderImpl
* This
= (IWineD3DBaseShaderImpl
*) iface
;
887 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*) This
->baseShader
.device
; /* To access shader backend callbacks */
888 const SHADER_HANDLER
*handler_table
= device
->shader_backend
->shader_instruction_handler_table
;
889 const struct wined3d_shader_frontend
*fe
= This
->baseShader
.frontend
;
890 void *fe_data
= This
->baseShader
.frontend_data
;
891 struct wined3d_shader_src_param src_rel_addr
[4];
892 struct wined3d_shader_src_param src_param
[4];
893 struct wined3d_shader_version shader_version
;
894 struct wined3d_shader_src_param dst_rel_addr
;
895 struct wined3d_shader_dst_param dst_param
;
896 struct wined3d_shader_instruction ins
;
897 struct wined3d_shader_context ctx
;
898 const DWORD
*pToken
= pFunction
;
899 SHADER_HANDLER hw_fct
;
902 /* Initialize current parsing state */
904 ctx
.reg_maps
= reg_maps
;
908 ins
.dst
= &dst_param
;
910 This
->baseShader
.parse_state
.current_row
= 0;
912 fe
->shader_read_header(fe_data
, &pToken
, &shader_version
);
914 while (!fe
->shader_is_end(fe_data
, &pToken
))
919 /* Skip comment tokens */
920 fe
->shader_read_comment(&pToken
, &comment
);
921 if (comment
) continue;
924 fe
->shader_read_opcode(fe_data
, &pToken
, &ins
, ¶m_size
);
926 /* Unknown opcode and its parameters */
927 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
929 TRACE("Skipping unrecognized instruction.\n");
930 pToken
+= param_size
;
935 if (ins
.handler_idx
== WINED3DSIH_DCL
936 || ins
.handler_idx
== WINED3DSIH_NOP
937 || ins
.handler_idx
== WINED3DSIH_DEF
938 || ins
.handler_idx
== WINED3DSIH_DEFI
939 || ins
.handler_idx
== WINED3DSIH_DEFB
940 || ins
.handler_idx
== WINED3DSIH_PHASE
941 || ins
.handler_idx
== WINED3DSIH_RET
)
943 pToken
+= param_size
;
948 hw_fct
= handler_table
[ins
.handler_idx
];
950 /* Unhandled opcode */
953 FIXME("Backend can't handle opcode %#x\n", ins
.handler_idx
);
954 pToken
+= param_size
;
958 /* Destination token */
959 if (ins
.dst_count
) fe
->shader_read_dst_param(fe_data
, &pToken
, &dst_param
, &dst_rel_addr
);
961 /* Predication token */
962 if (ins
.predicate
) ins
.predicate
= *pToken
++;
964 /* Other source tokens */
965 for (i
= 0; i
< ins
.src_count
; ++i
)
967 fe
->shader_read_src_param(fe_data
, &pToken
, &src_param
[i
], &src_rel_addr
[i
]);
970 /* Call appropriate function for output target */
973 /* Process instruction modifiers for GLSL apps ( _sat, etc. ) */
974 /* FIXME: This should be internal to the shader backend.
975 * Also, right now this is the only reason "shader_mode" exists. */
976 if (This
->baseShader
.shader_mode
== SHADER_GLSL
) shader_glsl_add_instruction_modifiers(&ins
);
980 static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param
*dst
)
982 DWORD mmask
= dst
->modifiers
;
987 case 13: TRACE("_d8"); break;
988 case 14: TRACE("_d4"); break;
989 case 15: TRACE("_d2"); break;
990 case 1: TRACE("_x2"); break;
991 case 2: TRACE("_x4"); break;
992 case 3: TRACE("_x8"); break;
993 default: TRACE("_unhandled_shift(%d)", dst
->shift
); break;
996 if (mmask
& WINED3DSPDM_SATURATE
) TRACE("_sat");
997 if (mmask
& WINED3DSPDM_PARTIALPRECISION
) TRACE("_pp");
998 if (mmask
& WINED3DSPDM_MSAMPCENTROID
) TRACE("_centroid");
1000 mmask
&= ~(WINED3DSPDM_SATURATE
| WINED3DSPDM_PARTIALPRECISION
| WINED3DSPDM_MSAMPCENTROID
);
1002 FIXME("_unrecognized_modifier(%#x)", mmask
);
1005 void shader_trace_init(const struct wined3d_shader_frontend
*fe
, void *fe_data
, const DWORD
*pFunction
)
1007 struct wined3d_shader_version shader_version
;
1008 const DWORD
* pToken
= pFunction
;
1011 TRACE("Parsing %p\n", pFunction
);
1013 fe
->shader_read_header(fe_data
, &pToken
, &shader_version
);
1015 TRACE("%s_%u_%u\n", shader_is_pshader_version(shader_version
.type
) ? "ps": "vs",
1016 shader_version
.major
, shader_version
.minor
);
1018 while (!fe
->shader_is_end(fe_data
, &pToken
))
1020 struct wined3d_shader_instruction ins
;
1021 const char *comment
;
1025 fe
->shader_read_comment(&pToken
, &comment
);
1028 TRACE("//%s\n", comment
);
1032 fe
->shader_read_opcode(fe_data
, &pToken
, &ins
, ¶m_size
);
1033 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
1035 TRACE("Skipping unrecognized instruction.\n");
1036 pToken
+= param_size
;
1040 if (ins
.handler_idx
== WINED3DSIH_DCL
)
1042 struct wined3d_shader_semantic semantic
;
1044 fe
->shader_read_semantic(&pToken
, &semantic
);
1046 shader_dump_decl_usage(&semantic
, &shader_version
);
1047 shader_dump_ins_modifiers(&semantic
.reg
);
1049 shader_dump_dst_param(&semantic
.reg
, &shader_version
);
1051 else if (ins
.handler_idx
== WINED3DSIH_DEF
)
1053 struct wined3d_shader_dst_param dst
;
1054 struct wined3d_shader_src_param rel_addr
;
1056 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst
, &rel_addr
);
1058 TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst
.register_type
, dst
.register_idx
),
1059 *(const float *)(pToken
),
1060 *(const float *)(pToken
+ 1),
1061 *(const float *)(pToken
+ 2),
1062 *(const float *)(pToken
+ 3));
1065 else if (ins
.handler_idx
== WINED3DSIH_DEFI
)
1067 struct wined3d_shader_dst_param dst
;
1068 struct wined3d_shader_src_param rel_addr
;
1070 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst
, &rel_addr
);
1072 TRACE("defi i%u = %d, %d, %d, %d", dst
.register_idx
,
1079 else if (ins
.handler_idx
== WINED3DSIH_DEFB
)
1081 struct wined3d_shader_dst_param dst
;
1082 struct wined3d_shader_src_param rel_addr
;
1084 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst
, &rel_addr
);
1086 TRACE("defb b%u = %s", dst
.register_idx
, *pToken
? "true" : "false");
1091 struct wined3d_shader_src_param dst_rel_addr
, src_rel_addr
;
1092 struct wined3d_shader_dst_param dst_param
;
1093 struct wined3d_shader_src_param src_param
;
1097 fe
->shader_read_dst_param(fe_data
, &pToken
, &dst_param
, &dst_rel_addr
);
1100 /* Print out predication source token first - it follows
1101 * the destination token. */
1104 fe
->shader_read_src_param(fe_data
, &pToken
, &src_param
, &src_rel_addr
);
1106 shader_dump_src_param(&src_param
, &shader_version
);
1110 /* PixWin marks instructions with the coissue flag with a '+' */
1111 if (ins
.coissue
) TRACE("+");
1113 TRACE("%s", shader_opcode_names
[ins
.handler_idx
]);
1115 if (ins
.handler_idx
== WINED3DSIH_IFC
1116 || ins
.handler_idx
== WINED3DSIH_BREAKC
)
1120 case COMPARISON_GT
: TRACE("_gt"); break;
1121 case COMPARISON_EQ
: TRACE("_eq"); break;
1122 case COMPARISON_GE
: TRACE("_ge"); break;
1123 case COMPARISON_LT
: TRACE("_lt"); break;
1124 case COMPARISON_NE
: TRACE("_ne"); break;
1125 case COMPARISON_LE
: TRACE("_le"); break;
1126 default: TRACE("_(%u)", ins
.flags
);
1129 else if (ins
.handler_idx
== WINED3DSIH_TEX
1130 && shader_version
.major
>= 2
1131 && (ins
.flags
& WINED3DSI_TEXLD_PROJECT
))
1136 /* We already read the destination token, print it. */
1139 shader_dump_ins_modifiers(&dst_param
);
1141 shader_dump_dst_param(&dst_param
, &shader_version
);
1144 /* Other source tokens */
1145 for (i
= ins
.dst_count
; i
< (ins
.dst_count
+ ins
.src_count
); ++i
)
1147 fe
->shader_read_src_param(fe_data
, &pToken
, &src_param
, &src_rel_addr
);
1148 TRACE(!i
? " " : ", ");
1149 shader_dump_src_param(&src_param
, &shader_version
);
1156 void shader_cleanup(IWineD3DBaseShader
*iface
)
1158 IWineD3DBaseShaderImpl
*This
= (IWineD3DBaseShaderImpl
*)iface
;
1160 ((IWineD3DDeviceImpl
*)This
->baseShader
.device
)->shader_backend
->shader_destroy(iface
);
1161 HeapFree(GetProcessHeap(), 0, This
->baseShader
.function
);
1162 shader_delete_constant_list(&This
->baseShader
.constantsF
);
1163 shader_delete_constant_list(&This
->baseShader
.constantsB
);
1164 shader_delete_constant_list(&This
->baseShader
.constantsI
);
1165 list_remove(&This
->baseShader
.shader_list_entry
);
1167 if (This
->baseShader
.frontend
&& This
->baseShader
.frontend_data
)
1169 This
->baseShader
.frontend
->shader_free(This
->baseShader
.frontend_data
);
1173 static const SHADER_HANDLER shader_none_instruction_handler_table
[WINED3DSIH_TABLE_SIZE
] = {0};
1174 static void shader_none_select(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
) {}
1175 static void shader_none_select_depth_blt(IWineD3DDevice
*iface
, enum tex_types tex_type
) {}
1176 static void shader_none_deselect_depth_blt(IWineD3DDevice
*iface
) {}
1177 static void shader_none_update_float_vertex_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1178 static void shader_none_update_float_pixel_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1179 static void shader_none_load_constants(IWineD3DDevice
*iface
, char usePS
, char useVS
) {}
1180 static void shader_none_load_np2fixup_constants(IWineD3DDevice
*iface
, char usePS
, char useVS
) {}
1181 static void shader_none_destroy(IWineD3DBaseShader
*iface
) {}
1182 static HRESULT
shader_none_alloc(IWineD3DDevice
*iface
) {return WINED3D_OK
;}
1183 static void shader_none_free(IWineD3DDevice
*iface
) {}
1184 static BOOL
shader_none_dirty_const(IWineD3DDevice
*iface
) {return FALSE
;}
1185 static GLuint
shader_none_generate_pshader(IWineD3DPixelShader
*iface
,
1186 SHADER_BUFFER
*buffer
, const struct ps_compile_args
*args
)
1188 FIXME("NONE shader backend asked to generate a pixel shader\n");
1191 static GLuint
shader_none_generate_vshader(IWineD3DVertexShader
*iface
,
1192 SHADER_BUFFER
*buffer
, const struct vs_compile_args
*args
)
1194 FIXME("NONE shader backend asked to generate a vertex shader\n");
1198 #define GLINFO_LOCATION (*gl_info)
1199 static void shader_none_get_caps(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct shader_caps
*pCaps
)
1201 /* Set the shader caps to 0 for the none shader backend */
1202 pCaps
->VertexShaderVersion
= 0;
1203 pCaps
->PixelShaderVersion
= 0;
1204 pCaps
->PixelShader1xMaxValue
= 0.0;
1206 #undef GLINFO_LOCATION
1207 static BOOL
shader_none_color_fixup_supported(struct color_fixup_desc fixup
)
1209 if (TRACE_ON(d3d_shader
) && TRACE_ON(d3d
))
1211 TRACE("Checking support for fixup:\n");
1212 dump_color_fixup_desc(fixup
);
1215 /* Faked to make some apps happy. */
1216 if (!is_yuv_fixup(fixup
))
1222 TRACE("[FAILED]\n");
1226 const shader_backend_t none_shader_backend
= {
1227 shader_none_instruction_handler_table
,
1229 shader_none_select_depth_blt
,
1230 shader_none_deselect_depth_blt
,
1231 shader_none_update_float_vertex_constants
,
1232 shader_none_update_float_pixel_constants
,
1233 shader_none_load_constants
,
1234 shader_none_load_np2fixup_constants
,
1235 shader_none_destroy
,
1238 shader_none_dirty_const
,
1239 shader_none_generate_pshader
,
1240 shader_none_generate_vshader
,
1241 shader_none_get_caps
,
1242 shader_none_color_fixup_supported
,