2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
30 BYTE
*c
= (BYTE
*)&format
;
32 /* Don't translate FOURCC formats */
33 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
37 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
38 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
39 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
40 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
41 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
42 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
43 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
44 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
45 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
46 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
47 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
48 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
49 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
50 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
51 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
52 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
53 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
54 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
55 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
56 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
57 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
58 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
59 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
60 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
63 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
64 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
66 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
67 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
68 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
69 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
70 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
72 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
73 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
74 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
75 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
76 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
77 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
78 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
79 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
80 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
81 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
82 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
83 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
84 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
85 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
86 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
88 FIXME("Unhandled wined3d format %#x.\n", format
);
89 return D3DFMT_UNKNOWN
;
93 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
95 BYTE
*c
= (BYTE
*)&format
;
97 /* Don't translate FOURCC formats */
98 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
102 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
103 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
104 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
105 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
106 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
107 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
108 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
109 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
110 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
111 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
112 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
113 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
114 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
115 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
116 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
117 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
118 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
119 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
120 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
121 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
122 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
123 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
124 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
125 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
126 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
127 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
128 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
129 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
130 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
131 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
132 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
133 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
134 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
135 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
136 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
137 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
138 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
139 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
140 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
141 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
142 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
143 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
144 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
145 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
146 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
147 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
148 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
149 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
150 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
151 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
153 FIXME("Unhandled D3DFORMAT %#x\n", format
);
154 return WINED3DFMT_UNKNOWN
;
158 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
160 switch(primitive_type
)
162 case D3DPT_POINTLIST
:
163 return primitive_count
;
166 return primitive_count
* 2;
168 case D3DPT_LINESTRIP
:
169 return primitive_count
+ 1;
171 case D3DPT_TRIANGLELIST
:
172 return primitive_count
* 3;
174 case D3DPT_TRIANGLESTRIP
:
175 case D3DPT_TRIANGLEFAN
:
176 return primitive_count
+ 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type
);
184 static inline IDirect3DDevice9Impl
*impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex
*iface
)
186 return CONTAINING_RECORD(iface
, IDirect3DDevice9Impl
, IDirect3DDevice9Ex_iface
);
189 static HRESULT WINAPI
IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
191 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
193 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
194 || IsEqualGUID(riid
, &IID_IUnknown
))
196 IDirect3DDevice9Ex_AddRef(iface
);
201 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
203 IDirect3DDevice9Impl
*device
= impl_from_IDirect3DDevice9Ex(iface
);
205 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206 * It doesn't matter with which function the device was created. */
207 if (!device
->d3d_parent
->extended
)
209 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
211 return E_NOINTERFACE
;
214 IDirect3DDevice9Ex_AddRef(iface
);
219 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
222 return E_NOINTERFACE
;
225 static ULONG WINAPI
IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex
*iface
)
227 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
228 ULONG ref
= InterlockedIncrement(&This
->ref
);
230 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
235 static ULONG WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex
*iface
)
237 IDirect3DDevice9Impl
*device
= impl_from_IDirect3DDevice9Ex(iface
);
240 if (device
->inDestruction
)
243 ref
= InterlockedDecrement(&device
->ref
);
245 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
250 device
->inDestruction
= TRUE
;
252 wined3d_mutex_lock();
253 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
255 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
257 HeapFree(GetProcessHeap(), 0, device
->fvf_decls
);
259 wined3d_device_uninit_3d(device
->wined3d_device
);
260 wined3d_device_release_focus_window(device
->wined3d_device
);
261 wined3d_device_decref(device
->wined3d_device
);
262 wined3d_mutex_unlock();
264 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
266 HeapFree(GetProcessHeap(), 0, device
);
272 static HRESULT WINAPI
IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
274 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
276 TRACE("iface %p.\n", iface
);
280 TRACE("D3D9 device is marked not reset.\n");
281 return D3DERR_DEVICENOTRESET
;
287 static UINT WINAPI
IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
289 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
292 TRACE("iface %p.\n", iface
);
294 wined3d_mutex_lock();
295 hr
= wined3d_device_get_available_texture_mem(This
->wined3d_device
);
296 wined3d_mutex_unlock();
301 static HRESULT WINAPI
IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
303 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
305 TRACE("iface %p.\n", iface
);
307 wined3d_mutex_lock();
308 wined3d_device_evict_managed_resources(This
->wined3d_device
);
309 wined3d_mutex_unlock();
314 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex
*iface
,
317 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
319 TRACE("iface %p, d3d9 %p.\n", iface
, ppD3D9
);
321 if (NULL
== ppD3D9
) {
322 return D3DERR_INVALIDCALL
;
325 return IDirect3D9Ex_QueryInterface(&This
->d3d_parent
->IDirect3D9Ex_iface
,
326 &IID_IDirect3D9
, (void **)ppD3D9
);
329 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*pCaps
)
331 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
332 HRESULT hrc
= D3D_OK
;
333 WINED3DCAPS
*pWineCaps
;
335 TRACE("iface %p, caps %p.\n", iface
, pCaps
);
338 return D3DERR_INVALIDCALL
;
340 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
341 if(pWineCaps
== NULL
){
342 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
345 memset(pCaps
, 0, sizeof(*pCaps
));
347 wined3d_mutex_lock();
348 hrc
= wined3d_device_get_device_caps(This
->wined3d_device
, pWineCaps
);
349 wined3d_mutex_unlock();
351 WINECAPSTOD3D9CAPS(pCaps
, pWineCaps
)
352 HeapFree(GetProcessHeap(), 0, pWineCaps
);
354 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
355 pCaps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
359 TRACE("Returning %p %p\n", This
, pCaps
);
363 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex
*iface
,
364 UINT iSwapChain
, D3DDISPLAYMODE
*pMode
)
366 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
369 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, iSwapChain
, pMode
);
371 wined3d_mutex_lock();
372 hr
= wined3d_device_get_display_mode(This
->wined3d_device
, iSwapChain
, (struct wined3d_display_mode
*)pMode
);
373 wined3d_mutex_unlock();
375 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
380 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
381 D3DDEVICE_CREATION_PARAMETERS
*pParameters
)
383 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
386 TRACE("iface %p, parameters %p.\n", iface
, pParameters
);
388 wined3d_mutex_lock();
389 hr
= wined3d_device_get_creation_parameters(This
->wined3d_device
,
390 (struct wined3d_device_creation_parameters
*)pParameters
);
391 wined3d_mutex_unlock();
396 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
397 UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface9
*pCursorBitmap
)
399 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
400 IDirect3DSurface9Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface9(pCursorBitmap
);
403 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
404 iface
, XHotSpot
, YHotSpot
, pCursorBitmap
);
408 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
409 return D3DERR_INVALIDCALL
;
412 wined3d_mutex_lock();
413 hr
= wined3d_device_set_cursor_properties(This
->wined3d_device
, XHotSpot
, YHotSpot
, pSurface
->wined3d_surface
);
414 wined3d_mutex_unlock();
419 static void WINAPI
IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex
*iface
,
420 int XScreenSpace
, int YScreenSpace
, DWORD Flags
)
422 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
424 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, XScreenSpace
, YScreenSpace
, Flags
);
426 wined3d_mutex_lock();
427 wined3d_device_set_cursor_position(This
->wined3d_device
, XScreenSpace
, YScreenSpace
, Flags
);
428 wined3d_mutex_unlock();
431 static BOOL WINAPI
IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL bShow
)
433 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
436 TRACE("iface %p, show %#x.\n", iface
, bShow
);
438 wined3d_mutex_lock();
439 ret
= wined3d_device_show_cursor(This
->wined3d_device
, bShow
);
440 wined3d_mutex_unlock();
445 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
446 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
448 IDirect3DDevice9Impl
*device
= impl_from_IDirect3DDevice9Ex(iface
);
449 IDirect3DSwapChain9Impl
*object
;
452 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
453 iface
, present_parameters
, swapchain
);
455 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, present_parameters
, &object
)))
456 *swapchain
= &object
->IDirect3DSwapChain9_iface
;
461 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex
*iface
,
462 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
464 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
465 struct wined3d_swapchain
*wined3d_swapchain
= NULL
;
466 IDirect3DSwapChain9Impl
*swapchain_impl
;
469 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
471 wined3d_mutex_lock();
472 hr
= wined3d_device_get_swapchain(This
->wined3d_device
, swapchain_idx
, &wined3d_swapchain
);
473 if (SUCCEEDED(hr
) && wined3d_swapchain
)
475 swapchain_impl
= wined3d_swapchain_get_parent(wined3d_swapchain
);
476 *swapchain
= &swapchain_impl
->IDirect3DSwapChain9_iface
;
477 IDirect3DSwapChain9_AddRef(*swapchain
);
478 wined3d_swapchain_decref(wined3d_swapchain
);
484 wined3d_mutex_unlock();
489 static UINT WINAPI
IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
491 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
494 TRACE("iface %p.\n", iface
);
496 wined3d_mutex_lock();
497 count
= wined3d_device_get_swapchain_count(This
->wined3d_device
);
498 wined3d_mutex_unlock();
503 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
505 struct wined3d_resource_desc desc
;
507 wined3d_resource_get_desc(resource
, &desc
);
508 if (desc
.pool
== WINED3D_POOL_DEFAULT
)
510 IDirect3DSurface9Impl
*surface
;
512 if (desc
.resource_type
!= WINED3D_RTYPE_SURFACE
)
514 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
515 return D3DERR_INVALIDCALL
;
518 surface
= wined3d_resource_get_parent(resource
);
521 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
522 return D3DERR_INVALIDCALL
;
525 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
531 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex
*iface
,
532 D3DPRESENT_PARAMETERS
*pPresentationParameters
)
534 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
535 struct wined3d_swapchain_desc swapchain_desc
;
538 TRACE("iface %p, present_parameters %p.\n", iface
, pPresentationParameters
);
540 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
541 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
542 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
543 * make use of the hidden reference and destroys the objects.
545 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
546 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
548 wined3d_mutex_lock();
550 swapchain_desc
.backbuffer_width
= pPresentationParameters
->BackBufferWidth
;
551 swapchain_desc
.backbuffer_height
= pPresentationParameters
->BackBufferHeight
;
552 swapchain_desc
.backbuffer_format
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
553 swapchain_desc
.backbuffer_count
= pPresentationParameters
->BackBufferCount
;
554 swapchain_desc
.multisample_type
= pPresentationParameters
->MultiSampleType
;
555 swapchain_desc
.multisample_quality
= pPresentationParameters
->MultiSampleQuality
;
556 swapchain_desc
.swap_effect
= pPresentationParameters
->SwapEffect
;
557 swapchain_desc
.device_window
= pPresentationParameters
->hDeviceWindow
;
558 swapchain_desc
.windowed
= pPresentationParameters
->Windowed
;
559 swapchain_desc
.enable_auto_depth_stencil
= pPresentationParameters
->EnableAutoDepthStencil
;
560 swapchain_desc
.auto_depth_stencil_format
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
561 swapchain_desc
.flags
= pPresentationParameters
->Flags
;
562 swapchain_desc
.refresh_rate
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
563 swapchain_desc
.swap_interval
= pPresentationParameters
->PresentationInterval
;
564 swapchain_desc
.auto_restore_display_mode
= TRUE
;
566 hr
= wined3d_device_reset(This
->wined3d_device
, &swapchain_desc
, reset_enum_callback
);
568 This
->notreset
= TRUE
;
570 This
->notreset
= FALSE
;
572 wined3d_mutex_unlock();
577 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex
*iface
,
578 const RECT
*pSourceRect
, const RECT
*pDestRect
, HWND hDestWindowOverride
,
579 const RGNDATA
*pDirtyRegion
)
581 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
584 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
585 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
587 wined3d_mutex_lock();
588 hr
= wined3d_device_present(This
->wined3d_device
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
589 wined3d_mutex_unlock();
594 static HRESULT WINAPI
IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex
*iface
,
595 UINT iSwapChain
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface9
**ppBackBuffer
)
597 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
598 struct wined3d_surface
*wined3d_surface
= NULL
;
599 IDirect3DSurface9Impl
*surface_impl
;
602 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
603 iface
, iSwapChain
, BackBuffer
, Type
, ppBackBuffer
);
605 wined3d_mutex_lock();
606 hr
= wined3d_device_get_back_buffer(This
->wined3d_device
, iSwapChain
,
607 BackBuffer
, (enum wined3d_backbuffer_type
)Type
, &wined3d_surface
);
608 if (SUCCEEDED(hr
) && wined3d_surface
&& ppBackBuffer
)
610 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
611 *ppBackBuffer
= &surface_impl
->IDirect3DSurface9_iface
;
612 IDirect3DSurface9_AddRef(*ppBackBuffer
);
613 wined3d_surface_decref(wined3d_surface
);
615 wined3d_mutex_unlock();
619 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
620 UINT iSwapChain
, D3DRASTER_STATUS
*pRasterStatus
)
622 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
625 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, iSwapChain
, pRasterStatus
);
627 wined3d_mutex_lock();
628 hr
= wined3d_device_get_raster_status(This
->wined3d_device
,
629 iSwapChain
, (struct wined3d_raster_status
*)pRasterStatus
);
630 wined3d_mutex_unlock();
635 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
,
638 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
641 TRACE("iface %p, enable %#x.\n", iface
, bEnableDialogs
);
643 wined3d_mutex_lock();
644 hr
= wined3d_device_set_dialog_box_mode(This
->wined3d_device
, bEnableDialogs
);
645 wined3d_mutex_unlock();
650 static void WINAPI
IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT iSwapChain
,
651 DWORD Flags
, const D3DGAMMARAMP
*pRamp
)
653 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
655 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, iSwapChain
, Flags
, pRamp
);
657 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
658 wined3d_mutex_lock();
659 wined3d_device_set_gamma_ramp(This
->wined3d_device
, iSwapChain
, Flags
, (const struct wined3d_gamma_ramp
*)pRamp
);
660 wined3d_mutex_unlock();
663 static void WINAPI
IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT iSwapChain
,
666 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
668 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, iSwapChain
, pRamp
);
670 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
671 wined3d_mutex_lock();
672 wined3d_device_get_gamma_ramp(This
->wined3d_device
, iSwapChain
, (struct wined3d_gamma_ramp
*)pRamp
);
673 wined3d_mutex_unlock();
676 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex
*iface
,
677 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
678 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
680 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
681 struct d3d9_texture
*object
;
682 BOOL set_mem
= FALSE
;
685 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
686 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
690 if (pool
== D3DPOOL_SYSTEMMEM
)
693 return D3DERR_INVALIDCALL
;
697 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
700 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
703 ERR("Failed to allocate texture memory.\n");
704 return D3DERR_OUTOFVIDEOMEMORY
;
707 hr
= texture_init(object
, This
, width
, height
, levels
, usage
, format
, pool
);
710 WARN("Failed to initialize texture, hr %#x.\n", hr
);
711 HeapFree(GetProcessHeap(), 0, object
);
717 struct wined3d_resource
*resource
;
718 IDirect3DSurface9Impl
*surface
;
720 resource
= wined3d_texture_get_sub_resource(object
->wined3d_texture
, 0);
721 surface
= wined3d_resource_get_parent(resource
);
722 wined3d_surface_set_mem(surface
->wined3d_surface
, *shared_handle
);
725 TRACE("Created texture %p.\n", object
);
726 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
731 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
732 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
733 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
735 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
736 struct d3d9_texture
*object
;
739 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
740 iface
, width
, height
, depth
, levels
);
741 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
742 usage
, format
, pool
, texture
, shared_handle
);
745 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
747 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
750 ERR("Failed to allocate volume texture memory.\n");
751 return D3DERR_OUTOFVIDEOMEMORY
;
754 hr
= volumetexture_init(object
, This
, width
, height
, depth
, levels
, usage
, format
, pool
);
757 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
758 HeapFree(GetProcessHeap(), 0, object
);
762 TRACE("Created volume texture %p.\n", object
);
763 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
768 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
769 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
770 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
772 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
773 struct d3d9_texture
*object
;
776 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
777 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
780 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
782 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
785 ERR("Failed to allocate cube texture memory.\n");
786 return D3DERR_OUTOFVIDEOMEMORY
;
789 hr
= cubetexture_init(object
, This
, edge_length
, levels
, usage
, format
, pool
);
792 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
793 HeapFree(GetProcessHeap(), 0, object
);
797 TRACE("Created cube texture %p.\n", object
);
798 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
803 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
804 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
805 HANDLE
*shared_handle
)
807 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
808 IDirect3DVertexBuffer9Impl
*object
;
811 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
812 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
815 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
817 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
820 ERR("Failed to allocate buffer memory.\n");
821 return D3DERR_OUTOFVIDEOMEMORY
;
824 hr
= vertexbuffer_init(object
, This
, size
, usage
, fvf
, pool
);
827 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
828 HeapFree(GetProcessHeap(), 0, object
);
832 TRACE("Created vertex buffer %p.\n", object
);
833 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
838 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
839 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
840 HANDLE
*shared_handle
)
842 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
843 IDirect3DIndexBuffer9Impl
*object
;
846 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
847 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
850 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
852 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
855 ERR("Failed to allocate buffer memory.\n");
856 return D3DERR_OUTOFVIDEOMEMORY
;
859 hr
= indexbuffer_init(object
, This
, size
, usage
, format
, pool
);
862 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
863 HeapFree(GetProcessHeap(), 0, object
);
867 TRACE("Created index buffer %p.\n", object
);
868 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
873 static HRESULT
IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl
*device
, UINT Width
,
874 UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
,
875 IDirect3DSurface9
**ppSurface
, UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
,
876 DWORD MultisampleQuality
)
878 IDirect3DSurface9Impl
*object
;
881 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
882 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
883 device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, ppSurface
, Usage
, Pool
,
884 MultiSample
, MultisampleQuality
);
886 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface9Impl
));
889 FIXME("Failed to allocate surface memory.\n");
890 return D3DERR_OUTOFVIDEOMEMORY
;
893 hr
= surface_init(object
, device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, Usage
, Pool
,
894 MultiSample
, MultisampleQuality
);
897 WARN("Failed to initialize surface, hr %#x.\n", hr
);
898 HeapFree(GetProcessHeap(), 0, object
);
902 TRACE("Created surface %p.\n", object
);
903 *ppSurface
= &object
->IDirect3DSurface9_iface
;
908 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT Width
,
909 UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
,
910 BOOL Lockable
, IDirect3DSurface9
**ppSurface
, HANDLE
*shared_handle
)
912 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
915 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
916 "lockable %#x, surface %p, shared_handle %p.\n",
917 iface
, Width
, Height
, Format
, MultiSample
, MultisampleQuality
,
918 Lockable
, ppSurface
, shared_handle
);
921 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
923 hr
= IDirect3DDevice9Impl_CreateSurface(This
, Width
, Height
, Format
, Lockable
,
924 FALSE
/* Discard */, 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
,
925 MultiSample
, MultisampleQuality
);
930 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
931 UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
932 DWORD MultisampleQuality
, BOOL Discard
, IDirect3DSurface9
**ppSurface
,
933 HANDLE
*shared_handle
)
935 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
938 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
939 "discard %#x, surface %p, shared_handle %p.\n",
940 iface
, Width
, Height
, Format
, MultiSample
, MultisampleQuality
,
941 Discard
, ppSurface
, shared_handle
);
944 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
946 hr
= IDirect3DDevice9Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */,
947 Discard
, 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
,
954 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex
*iface
,
955 IDirect3DSurface9
*pSourceSurface
, const RECT
*pSourceRect
,
956 IDirect3DSurface9
*pDestinationSurface
, const POINT
*pDestPoint
)
958 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
959 IDirect3DSurface9Impl
*src
= unsafe_impl_from_IDirect3DSurface9(pSourceSurface
);
960 IDirect3DSurface9Impl
*dst
= unsafe_impl_from_IDirect3DSurface9(pDestinationSurface
);
963 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
964 iface
, pSourceSurface
, pSourceRect
, pDestinationSurface
, pDestPoint
);
966 wined3d_mutex_lock();
967 hr
= wined3d_device_update_surface(This
->wined3d_device
, src
->wined3d_surface
, pSourceRect
,
968 dst
->wined3d_surface
, pDestPoint
);
969 wined3d_mutex_unlock();
974 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex
*iface
,
975 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
977 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
980 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
982 wined3d_mutex_lock();
983 hr
= wined3d_device_update_texture(This
->wined3d_device
,
984 ((IDirect3DBaseTexture9Impl
*)src_texture
)->wined3d_texture
,
985 ((IDirect3DBaseTexture9Impl
*)dst_texture
)->wined3d_texture
);
986 wined3d_mutex_unlock();
991 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
992 IDirect3DSurface9
*pRenderTarget
, IDirect3DSurface9
*pDestSurface
)
994 IDirect3DSurface9Impl
*renderTarget
= unsafe_impl_from_IDirect3DSurface9(pRenderTarget
);
995 IDirect3DSurface9Impl
*destSurface
= unsafe_impl_from_IDirect3DSurface9(pDestSurface
);
998 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, pRenderTarget
, pDestSurface
);
1000 wined3d_mutex_lock();
1001 hr
= wined3d_surface_get_render_target_data(destSurface
->wined3d_surface
, renderTarget
->wined3d_surface
);
1002 wined3d_mutex_unlock();
1007 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1008 UINT iSwapChain
, IDirect3DSurface9
*pDestSurface
)
1010 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1011 IDirect3DSurface9Impl
*destSurface
= unsafe_impl_from_IDirect3DSurface9(pDestSurface
);
1014 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, iSwapChain
, pDestSurface
);
1016 wined3d_mutex_lock();
1017 hr
= wined3d_device_get_front_buffer_data(This
->wined3d_device
, iSwapChain
, destSurface
->wined3d_surface
);
1018 wined3d_mutex_unlock();
1023 static HRESULT WINAPI
IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1024 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1026 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1027 IDirect3DSurface9Impl
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1028 IDirect3DSurface9Impl
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1029 HRESULT hr
= D3DERR_INVALIDCALL
;
1030 struct wined3d_resource_desc src_desc
, dst_desc
;
1031 struct wined3d_resource
*wined3d_resource
;
1033 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1034 iface
, src_surface
, src_rect
, dst_surface
, dst_rect
, filter
);
1036 wined3d_mutex_lock();
1037 wined3d_resource
= wined3d_surface_get_resource(dst
->wined3d_surface
);
1038 wined3d_resource_get_desc(wined3d_resource
, &dst_desc
);
1040 wined3d_resource
= wined3d_surface_get_resource(src
->wined3d_surface
);
1041 wined3d_resource_get_desc(wined3d_resource
, &src_desc
);
1043 if (src_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1047 WARN("Rejecting depth / stencil blit while in scene.\n");
1053 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1054 || src_rect
->bottom
!= src_desc
.height
)
1056 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1057 wine_dbgstr_rect(src_rect
));
1063 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1064 || dst_rect
->bottom
!= dst_desc
.height
)
1066 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1067 wine_dbgstr_rect(dst_rect
));
1071 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1073 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1078 hr
= wined3d_surface_blt(dst
->wined3d_surface
, dst_rect
, src
->wined3d_surface
, src_rect
, 0, NULL
, filter
);
1079 if (hr
== WINEDDERR_INVALIDRECT
)
1080 hr
= D3DERR_INVALIDCALL
;
1083 wined3d_mutex_unlock();
1087 static HRESULT WINAPI
IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex
*iface
,
1088 IDirect3DSurface9
*pSurface
, const RECT
*pRect
, D3DCOLOR color
)
1090 const struct wined3d_color c
=
1092 ((color
>> 16) & 0xff) / 255.0f
,
1093 ((color
>> 8) & 0xff) / 255.0f
,
1094 (color
& 0xff) / 255.0f
,
1095 ((color
>> 24) & 0xff) / 255.0f
,
1097 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1098 IDirect3DSurface9Impl
*surface
= unsafe_impl_from_IDirect3DSurface9(pSurface
);
1099 struct wined3d_resource
*wined3d_resource
;
1100 struct wined3d_resource_desc desc
;
1103 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, pSurface
, pRect
, color
);
1105 wined3d_mutex_lock();
1107 wined3d_resource
= wined3d_surface_get_resource(surface
->wined3d_surface
);
1108 wined3d_resource_get_desc(wined3d_resource
, &desc
);
1110 /* This method is only allowed with surfaces that are render targets, or
1111 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1112 if (!(desc
.usage
& WINED3DUSAGE_RENDERTARGET
) && desc
.pool
!= WINED3D_POOL_DEFAULT
)
1114 wined3d_mutex_unlock();
1115 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1116 return D3DERR_INVALIDCALL
;
1119 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1120 hr
= wined3d_device_color_fill(This
->wined3d_device
, surface
->wined3d_surface
, pRect
, &c
);
1122 wined3d_mutex_unlock();
1127 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1128 UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
,
1129 HANDLE
*shared_handle
)
1131 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1134 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1135 iface
, Width
, Height
, Format
, Pool
, ppSurface
, shared_handle
);
1138 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1140 if (Pool
== D3DPOOL_MANAGED
)
1142 FIXME("Attempting to create a managed offscreen plain surface\n");
1143 return D3DERR_INVALIDCALL
;
1146 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1148 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1149 Why, their always lockable?
1150 should I change the usage to dynamic?
1152 hr
= IDirect3DDevice9Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */,
1153 FALSE
/* Discard */, 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */,
1154 Pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
1159 /* TODO: move to wineD3D */
1160 static HRESULT WINAPI
IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex
*iface
,
1161 DWORD RenderTargetIndex
, IDirect3DSurface9
*pRenderTarget
)
1163 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1164 IDirect3DSurface9Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface9(pRenderTarget
);
1167 TRACE("iface %p, idx %u, surface %p.\n", iface
, RenderTargetIndex
, pRenderTarget
);
1169 if (RenderTargetIndex
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1171 WARN("Invalid index %u specified.\n", RenderTargetIndex
);
1172 return D3DERR_INVALIDCALL
;
1175 wined3d_mutex_lock();
1176 hr
= wined3d_device_set_render_target(This
->wined3d_device
, RenderTargetIndex
,
1177 pSurface
? pSurface
->wined3d_surface
: NULL
, TRUE
);
1178 wined3d_mutex_unlock();
1183 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex
*iface
,
1184 DWORD RenderTargetIndex
, IDirect3DSurface9
**ppRenderTarget
)
1186 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1187 struct wined3d_surface
*wined3d_surface
;
1190 TRACE("iface %p, idx %u, surface %p.\n", iface
, RenderTargetIndex
, ppRenderTarget
);
1192 if (ppRenderTarget
== NULL
) {
1193 return D3DERR_INVALIDCALL
;
1196 if (RenderTargetIndex
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1198 WARN("Invalid index %u specified.\n", RenderTargetIndex
);
1199 return D3DERR_INVALIDCALL
;
1202 wined3d_mutex_lock();
1203 hr
= wined3d_device_get_render_target(This
->wined3d_device
, RenderTargetIndex
, &wined3d_surface
);
1206 *ppRenderTarget
= wined3d_surface_get_parent(wined3d_surface
);
1207 IDirect3DSurface9_AddRef(*ppRenderTarget
);
1208 wined3d_surface_decref(wined3d_surface
);
1212 if (hr
!= WINED3DERR_NOTFOUND
)
1213 WARN("Failed to get render target %u, hr %#x.\n", RenderTargetIndex
, hr
);
1214 *ppRenderTarget
= NULL
;
1216 wined3d_mutex_unlock();
1221 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
1222 IDirect3DSurface9
*pZStencilSurface
)
1224 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1225 IDirect3DSurface9Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface9(pZStencilSurface
);
1228 TRACE("iface %p, depth_stencil %p.\n", iface
, pZStencilSurface
);
1230 wined3d_mutex_lock();
1231 hr
= wined3d_device_set_depth_stencil(This
->wined3d_device
, pSurface
? pSurface
->wined3d_surface
: NULL
);
1232 wined3d_mutex_unlock();
1237 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
1238 IDirect3DSurface9
**ppZStencilSurface
)
1240 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1241 struct wined3d_surface
*wined3d_surface
;
1244 TRACE("iface %p, depth_stencil %p.\n", iface
, ppZStencilSurface
);
1246 if(ppZStencilSurface
== NULL
){
1247 return D3DERR_INVALIDCALL
;
1250 wined3d_mutex_lock();
1251 hr
= wined3d_device_get_depth_stencil(This
->wined3d_device
, &wined3d_surface
);
1254 *ppZStencilSurface
= wined3d_surface_get_parent(wined3d_surface
);
1255 IDirect3DSurface9_AddRef(*ppZStencilSurface
);
1256 wined3d_surface_decref(wined3d_surface
);
1260 if (hr
!= WINED3DERR_NOTFOUND
)
1261 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1262 *ppZStencilSurface
= NULL
;
1264 wined3d_mutex_unlock();
1269 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex
*iface
)
1271 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1274 TRACE("iface %p.\n", iface
);
1276 wined3d_mutex_lock();
1277 hr
= wined3d_device_begin_scene(This
->wined3d_device
);
1278 if (SUCCEEDED(hr
)) This
->in_scene
= TRUE
;
1279 wined3d_mutex_unlock();
1284 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex
*iface
)
1286 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1289 TRACE("iface %p.\n", iface
);
1291 wined3d_mutex_lock();
1292 hr
= wined3d_device_end_scene(This
->wined3d_device
);
1293 if (SUCCEEDED(hr
)) This
->in_scene
= FALSE
;
1294 wined3d_mutex_unlock();
1299 static HRESULT WINAPI
IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1300 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1302 const struct wined3d_color c
=
1304 ((color
>> 16) & 0xff) / 255.0f
,
1305 ((color
>> 8) & 0xff) / 255.0f
,
1306 (color
& 0xff) / 255.0f
,
1307 ((color
>> 24) & 0xff) / 255.0f
,
1309 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1312 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1313 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1315 wined3d_mutex_lock();
1316 hr
= wined3d_device_clear(This
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1317 wined3d_mutex_unlock();
1322 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex
*iface
,
1323 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*lpMatrix
)
1325 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1328 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, lpMatrix
);
1330 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1331 wined3d_mutex_lock();
1332 hr
= wined3d_device_set_transform(This
->wined3d_device
, State
, (const struct wined3d_matrix
*)lpMatrix
);
1333 wined3d_mutex_unlock();
1338 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex
*iface
,
1339 D3DTRANSFORMSTATETYPE State
, D3DMATRIX
*pMatrix
)
1341 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1344 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1346 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1347 wined3d_mutex_lock();
1348 hr
= wined3d_device_get_transform(This
->wined3d_device
, State
, (struct wined3d_matrix
*)pMatrix
);
1349 wined3d_mutex_unlock();
1354 static HRESULT WINAPI
IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1355 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*pMatrix
)
1357 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1360 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1362 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1363 wined3d_mutex_lock();
1364 hr
= wined3d_device_multiply_transform(This
->wined3d_device
, State
, (const struct wined3d_matrix
*)pMatrix
);
1365 wined3d_mutex_unlock();
1370 static HRESULT WINAPI
IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex
*iface
,
1371 const D3DVIEWPORT9
*pViewport
)
1373 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1376 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1378 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1379 wined3d_mutex_lock();
1380 hr
= wined3d_device_set_viewport(This
->wined3d_device
, (const struct wined3d_viewport
*)pViewport
);
1381 wined3d_mutex_unlock();
1386 static HRESULT WINAPI
IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex
*iface
,
1387 D3DVIEWPORT9
*pViewport
)
1389 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1392 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1394 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1395 wined3d_mutex_lock();
1396 hr
= wined3d_device_get_viewport(This
->wined3d_device
, (struct wined3d_viewport
*)pViewport
);
1397 wined3d_mutex_unlock();
1402 static HRESULT WINAPI
IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex
*iface
,
1403 const D3DMATERIAL9
*pMaterial
)
1405 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1408 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1410 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1411 wined3d_mutex_lock();
1412 hr
= wined3d_device_set_material(This
->wined3d_device
, (const struct wined3d_material
*)pMaterial
);
1413 wined3d_mutex_unlock();
1418 static HRESULT WINAPI
IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex
*iface
,
1419 D3DMATERIAL9
*pMaterial
)
1421 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1424 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1426 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1427 wined3d_mutex_lock();
1428 hr
= wined3d_device_get_material(This
->wined3d_device
, (struct wined3d_material
*)pMaterial
);
1429 wined3d_mutex_unlock();
1434 static HRESULT WINAPI
IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1435 const D3DLIGHT9
*pLight
)
1437 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1440 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1442 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1443 wined3d_mutex_lock();
1444 hr
= wined3d_device_set_light(This
->wined3d_device
, Index
, (const struct wined3d_light
*)pLight
);
1445 wined3d_mutex_unlock();
1450 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1453 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1456 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1458 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1459 wined3d_mutex_lock();
1460 hr
= wined3d_device_get_light(This
->wined3d_device
, Index
, (struct wined3d_light
*)pLight
);
1461 wined3d_mutex_unlock();
1466 static HRESULT WINAPI
IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1469 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1472 TRACE("iface %p, index %u, enable %#x.\n", iface
, Index
, Enable
);
1474 wined3d_mutex_lock();
1475 hr
= wined3d_device_set_light_enable(This
->wined3d_device
, Index
, Enable
);
1476 wined3d_mutex_unlock();
1481 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1484 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1487 TRACE("iface %p, index %u, enable %p.\n", iface
, Index
, pEnable
);
1489 wined3d_mutex_lock();
1490 hr
= wined3d_device_get_light_enable(This
->wined3d_device
, Index
, pEnable
);
1491 wined3d_mutex_unlock();
1496 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1497 const float *pPlane
)
1499 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1502 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1504 wined3d_mutex_lock();
1505 hr
= wined3d_device_set_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1506 wined3d_mutex_unlock();
1511 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1514 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1517 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1519 wined3d_mutex_lock();
1520 hr
= wined3d_device_get_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1521 wined3d_mutex_unlock();
1526 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex
*iface
,
1527 D3DRENDERSTATETYPE State
, DWORD Value
)
1529 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1532 TRACE("iface %p, state %#x, value %#x.\n", iface
, State
, Value
);
1534 wined3d_mutex_lock();
1535 hr
= wined3d_device_set_render_state(This
->wined3d_device
, State
, Value
);
1536 wined3d_mutex_unlock();
1541 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex
*iface
,
1542 D3DRENDERSTATETYPE State
, DWORD
*pValue
)
1544 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1547 TRACE("iface %p, state %#x, value %p.\n", iface
, State
, pValue
);
1549 wined3d_mutex_lock();
1550 hr
= wined3d_device_get_render_state(This
->wined3d_device
, State
, pValue
);
1551 wined3d_mutex_unlock();
1556 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1557 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1559 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1560 IDirect3DStateBlock9Impl
*object
;
1563 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1565 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1567 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1568 return D3DERR_INVALIDCALL
;
1571 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1574 ERR("Failed to allocate stateblock memory.\n");
1575 return E_OUTOFMEMORY
;
1578 hr
= stateblock_init(object
, This
, type
, NULL
);
1581 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1582 HeapFree(GetProcessHeap(), 0, object
);
1586 TRACE("Created stateblock %p.\n", object
);
1587 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1592 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1594 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1597 TRACE("iface %p.\n", iface
);
1599 wined3d_mutex_lock();
1600 hr
= wined3d_device_begin_stateblock(This
->wined3d_device
);
1601 wined3d_mutex_unlock();
1606 static HRESULT WINAPI
IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex
*iface
,
1607 IDirect3DStateBlock9
**stateblock
)
1609 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1610 struct wined3d_stateblock
*wined3d_stateblock
;
1611 IDirect3DStateBlock9Impl
*object
;
1614 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1616 wined3d_mutex_lock();
1617 hr
= wined3d_device_end_stateblock(This
->wined3d_device
, &wined3d_stateblock
);
1618 wined3d_mutex_unlock();
1621 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1625 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1628 ERR("Failed to allocate stateblock memory.\n");
1629 wined3d_mutex_lock();
1630 wined3d_stateblock_decref(wined3d_stateblock
);
1631 wined3d_mutex_unlock();
1632 return E_OUTOFMEMORY
;
1635 hr
= stateblock_init(object
, This
, 0, wined3d_stateblock
);
1638 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1639 wined3d_mutex_lock();
1640 wined3d_stateblock_decref(wined3d_stateblock
);
1641 wined3d_mutex_unlock();
1642 HeapFree(GetProcessHeap(), 0, object
);
1646 TRACE("Created stateblock %p.\n", object
);
1647 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1652 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex
*iface
,
1653 const D3DCLIPSTATUS9
*pClipStatus
)
1655 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1658 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1660 wined3d_mutex_lock();
1661 hr
= wined3d_device_set_clip_status(This
->wined3d_device
, (const struct wined3d_clip_status
*)pClipStatus
);
1662 wined3d_mutex_unlock();
1667 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex
*iface
,
1668 D3DCLIPSTATUS9
*pClipStatus
)
1670 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1673 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1675 wined3d_mutex_lock();
1676 hr
= wined3d_device_get_clip_status(This
->wined3d_device
, (struct wined3d_clip_status
*)pClipStatus
);
1677 wined3d_mutex_unlock();
1682 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD Stage
,
1683 IDirect3DBaseTexture9
**ppTexture
)
1685 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1686 struct wined3d_texture
*wined3d_texture
= NULL
;
1689 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, ppTexture
);
1691 if(ppTexture
== NULL
){
1692 return D3DERR_INVALIDCALL
;
1695 wined3d_mutex_lock();
1696 hr
= wined3d_device_get_texture(This
->wined3d_device
, Stage
, &wined3d_texture
);
1697 if (SUCCEEDED(hr
) && wined3d_texture
)
1699 *ppTexture
= wined3d_texture_get_parent(wined3d_texture
);
1700 IDirect3DBaseTexture9_AddRef(*ppTexture
);
1701 wined3d_texture_decref(wined3d_texture
);
1707 WARN("Call to get texture (%u) failed (%p).\n", Stage
, wined3d_texture
);
1711 wined3d_mutex_unlock();
1716 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
,
1717 IDirect3DBaseTexture9
*texture
)
1719 IDirect3DDevice9Impl
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1722 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1724 wined3d_mutex_lock();
1725 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1726 texture
? ((IDirect3DBaseTexture9Impl
*)texture
)->wined3d_texture
: NULL
);
1727 wined3d_mutex_unlock();
1732 static const enum wined3d_texture_stage_state tss_lookup
[] =
1734 WINED3D_TSS_INVALID
, /* 0, unused */
1735 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
1736 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
1737 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
1738 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
1739 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
1740 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
1741 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
1742 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
1743 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
1744 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
1745 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
1746 WINED3D_TSS_INVALID
, /* 12, unused */
1747 WINED3D_TSS_INVALID
, /* 13, unused */
1748 WINED3D_TSS_INVALID
, /* 14, unused */
1749 WINED3D_TSS_INVALID
, /* 15, unused */
1750 WINED3D_TSS_INVALID
, /* 16, unused */
1751 WINED3D_TSS_INVALID
, /* 17, unused */
1752 WINED3D_TSS_INVALID
, /* 18, unused */
1753 WINED3D_TSS_INVALID
, /* 19, unused */
1754 WINED3D_TSS_INVALID
, /* 20, unused */
1755 WINED3D_TSS_INVALID
, /* 21, unused */
1756 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
1757 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
1758 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1759 WINED3D_TSS_INVALID
, /* 25, unused */
1760 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
1761 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
1762 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
1763 WINED3D_TSS_INVALID
, /* 29, unused */
1764 WINED3D_TSS_INVALID
, /* 30, unused */
1765 WINED3D_TSS_INVALID
, /* 31, unused */
1766 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
1769 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
1770 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*pValue
)
1772 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1775 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, Stage
, Type
, pValue
);
1777 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1779 WARN("Invalid Type %#x passed.\n", Type
);
1783 wined3d_mutex_lock();
1784 hr
= wined3d_device_get_texture_stage_state(This
->wined3d_device
, Stage
, tss_lookup
[Type
], pValue
);
1785 wined3d_mutex_unlock();
1790 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
1791 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
)
1793 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1796 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, Stage
, Type
, Value
);
1798 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1800 WARN("Invalid Type %#x passed.\n", Type
);
1804 wined3d_mutex_lock();
1805 hr
= wined3d_device_set_texture_stage_state(This
->wined3d_device
, Stage
, tss_lookup
[Type
], Value
);
1806 wined3d_mutex_unlock();
1811 static HRESULT WINAPI
IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex
*iface
, DWORD Sampler
,
1812 D3DSAMPLERSTATETYPE Type
, DWORD
*pValue
)
1814 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1817 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, Sampler
, Type
, pValue
);
1819 wined3d_mutex_lock();
1820 hr
= wined3d_device_get_sampler_state(This
->wined3d_device
, Sampler
, Type
, pValue
);
1821 wined3d_mutex_unlock();
1826 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex
*iface
,
1827 DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD Value
)
1829 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1832 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, Sampler
, Type
, Value
);
1834 wined3d_mutex_lock();
1835 hr
= wined3d_device_set_sampler_state(This
->wined3d_device
, Sampler
, Type
, Value
);
1836 wined3d_mutex_unlock();
1841 static HRESULT WINAPI
IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex
*iface
,
1844 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1847 TRACE("iface %p, pass_count %p.\n", iface
, pNumPasses
);
1849 wined3d_mutex_lock();
1850 hr
= wined3d_device_validate_device(This
->wined3d_device
, pNumPasses
);
1851 wined3d_mutex_unlock();
1856 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1857 UINT PaletteNumber
, const PALETTEENTRY
*pEntries
)
1859 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, PaletteNumber
, pEntries
);
1861 return D3DERR_INVALIDCALL
;
1864 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1865 UINT PaletteNumber
, PALETTEENTRY
*pEntries
)
1867 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, PaletteNumber
, pEntries
);
1869 return D3DERR_INVALIDCALL
;
1872 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
,
1875 FIXME("iface %p, palette_idx %u unimplemented.\n", iface
, PaletteNumber
);
1877 return D3DERR_INVALIDCALL
;
1880 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
,
1881 UINT
*PaletteNumber
)
1883 FIXME("iface %p, palette_idx %p.\n", iface
, PaletteNumber
);
1885 return D3DERR_INVALIDCALL
;
1888 static HRESULT WINAPI
IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex
*iface
,
1891 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1894 TRACE("iface %p, rect %p.\n", iface
, pRect
);
1896 wined3d_mutex_lock();
1897 hr
= wined3d_device_set_scissor_rect(This
->wined3d_device
, pRect
);
1898 wined3d_mutex_unlock();
1903 static HRESULT WINAPI
IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*pRect
)
1905 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1908 TRACE("iface %p, rect %p.\n", iface
, pRect
);
1910 wined3d_mutex_lock();
1911 hr
= wined3d_device_get_scissor_rect(This
->wined3d_device
, pRect
);
1912 wined3d_mutex_unlock();
1917 static HRESULT WINAPI
IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
,
1920 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1923 TRACE("iface %p, software %#x.\n", iface
, bSoftware
);
1925 wined3d_mutex_lock();
1926 hr
= wined3d_device_set_software_vertex_processing(This
->wined3d_device
, bSoftware
);
1927 wined3d_mutex_unlock();
1932 static BOOL WINAPI
IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
1934 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1937 TRACE("iface %p.\n", iface
);
1939 wined3d_mutex_lock();
1940 ret
= wined3d_device_get_software_vertex_processing(This
->wined3d_device
);
1941 wined3d_mutex_unlock();
1946 static HRESULT WINAPI
IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float nSegments
)
1948 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1951 TRACE("iface %p, segment_count %.8e.\n", iface
, nSegments
);
1953 wined3d_mutex_lock();
1954 hr
= wined3d_device_set_npatch_mode(This
->wined3d_device
, nSegments
);
1955 wined3d_mutex_unlock();
1960 static float WINAPI
IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
1962 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1965 TRACE("iface %p.\n", iface
);
1967 wined3d_mutex_lock();
1968 ret
= wined3d_device_get_npatch_mode(This
->wined3d_device
);
1969 wined3d_mutex_unlock();
1974 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
1975 D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
)
1977 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1980 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1981 iface
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1983 wined3d_mutex_lock();
1984 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1985 hr
= wined3d_device_draw_primitive(This
->wined3d_device
, StartVertex
,
1986 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1987 wined3d_mutex_unlock();
1992 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
1993 D3DPRIMITIVETYPE PrimitiveType
, INT BaseVertexIndex
, UINT MinVertexIndex
, UINT NumVertices
,
1994 UINT startIndex
, UINT primCount
)
1996 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1999 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
2000 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2001 iface
, PrimitiveType
, BaseVertexIndex
, MinVertexIndex
,
2002 NumVertices
, startIndex
, primCount
);
2004 wined3d_mutex_lock();
2005 wined3d_device_set_base_vertex_index(This
->wined3d_device
, BaseVertexIndex
);
2006 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
2007 hr
= wined3d_device_draw_indexed_primitive(This
->wined3d_device
, startIndex
,
2008 vertex_count_from_primitive_count(PrimitiveType
, primCount
));
2009 wined3d_mutex_unlock();
2014 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2015 D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, const void *pVertexStreamZeroData
,
2016 UINT VertexStreamZeroStride
)
2018 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2021 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2022 iface
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
2024 wined3d_mutex_lock();
2025 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
2026 hr
= wined3d_device_draw_primitive_up(This
->wined3d_device
,
2027 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
2028 pVertexStreamZeroData
, VertexStreamZeroStride
);
2029 wined3d_mutex_unlock();
2034 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2035 D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertexIndices
,
2036 UINT PrimitiveCount
, const void *pIndexData
, D3DFORMAT IndexDataFormat
,
2037 const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
)
2039 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2042 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2043 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2044 iface
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
2045 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
2047 wined3d_mutex_lock();
2048 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
2049 hr
= wined3d_device_draw_indexed_primitive_up(This
->wined3d_device
,
2050 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
2051 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
2052 wined3d_mutex_unlock();
2057 static HRESULT WINAPI
IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2058 UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer9
*pDestBuffer
,
2059 IDirect3DVertexDeclaration9
*pVertexDecl
, DWORD Flags
)
2061 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2062 IDirect3DVertexBuffer9Impl
*dest
= unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer
);
2063 IDirect3DVertexDeclaration9Impl
*Decl
= unsafe_impl_from_IDirect3DVertexDeclaration9(pVertexDecl
);
2066 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2067 iface
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
, pVertexDecl
, Flags
);
2069 wined3d_mutex_lock();
2070 hr
= wined3d_device_process_vertices(This
->wined3d_device
, SrcStartIndex
, DestIndex
, VertexCount
,
2071 dest
->wineD3DVertexBuffer
, Decl
? Decl
->wineD3DVertexDeclaration
: NULL
, Flags
, dest
->fvf
);
2072 wined3d_mutex_unlock();
2077 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2078 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2080 IDirect3DDevice9Impl
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2081 IDirect3DVertexDeclaration9Impl
*object
;
2084 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2088 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2089 return D3DERR_INVALIDCALL
;
2092 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
2093 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
2098 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2099 IDirect3DVertexDeclaration9
*declaration
)
2101 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2102 IDirect3DVertexDeclaration9Impl
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2105 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2107 wined3d_mutex_lock();
2108 hr
= wined3d_device_set_vertex_declaration(This
->wined3d_device
,
2109 decl_impl
? decl_impl
->wineD3DVertexDeclaration
: NULL
);
2110 wined3d_mutex_unlock();
2115 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2116 IDirect3DVertexDeclaration9
**declaration
)
2118 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2119 struct wined3d_vertex_declaration
*wined3d_declaration
= NULL
;
2122 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2124 if (!declaration
) return D3DERR_INVALIDCALL
;
2126 wined3d_mutex_lock();
2127 hr
= wined3d_device_get_vertex_declaration(This
->wined3d_device
, &wined3d_declaration
);
2128 if (SUCCEEDED(hr
) && wined3d_declaration
)
2130 *declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2131 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2132 wined3d_vertex_declaration_decref(wined3d_declaration
);
2136 *declaration
= NULL
;
2138 wined3d_mutex_unlock();
2140 TRACE("Returning %p.\n", *declaration
);
2144 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(IDirect3DDevice9Impl
*device
, DWORD fvf
)
2146 struct wined3d_vertex_declaration
*wined3d_declaration
;
2147 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
2148 IDirect3DVertexDeclaration9Impl
*d3d9_declaration
;
2149 D3DVERTEXELEMENT9
*elements
;
2150 int p
, low
, high
; /* deliberately signed */
2153 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2156 high
= device
->fvf_decl_count
- 1;
2159 p
= (low
+ high
) >> 1;
2162 if (fvf_decls
[p
].fvf
== fvf
)
2164 TRACE("found %p.\n", fvf_decls
[p
].decl
);
2165 return fvf_decls
[p
].decl
;
2168 if (fvf_decls
[p
].fvf
< fvf
)
2173 TRACE("not found. Creating and inserting at position %d.\n", low
);
2175 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
2178 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
2179 HeapFree(GetProcessHeap(), 0, elements
);
2183 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
2185 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
2187 fvf_decls
= HeapReAlloc(GetProcessHeap(), 0, fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
));
2190 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2193 device
->fvf_decls
= fvf_decls
;
2194 device
->fvf_decl_size
+= grow
;
2197 d3d9_declaration
->convFVF
= fvf
;
2198 wined3d_declaration
= d3d9_declaration
->wineD3DVertexDeclaration
;
2199 wined3d_vertex_declaration_incref(wined3d_declaration
);
2200 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2202 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
2203 fvf_decls
[low
].decl
= wined3d_declaration
;
2204 fvf_decls
[low
].fvf
= fvf
;
2205 ++device
->fvf_decl_count
;
2207 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
2209 return wined3d_declaration
;
2212 static HRESULT WINAPI
IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
2214 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2215 struct wined3d_vertex_declaration
*decl
;
2218 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
2222 WARN("%#x is not a valid FVF.\n", fvf
);
2226 wined3d_mutex_lock();
2227 if (!(decl
= device_get_fvf_declaration(This
, fvf
)))
2229 wined3d_mutex_unlock();
2230 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
2231 return D3DERR_DRIVERINTERNALERROR
;
2234 hr
= wined3d_device_set_vertex_declaration(This
->wined3d_device
, decl
);
2236 ERR("Failed to set vertex declaration.\n");
2237 wined3d_mutex_unlock();
2242 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
2244 IDirect3DDevice9Impl
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2245 struct wined3d_vertex_declaration
*wined3d_declaration
;
2246 IDirect3DVertexDeclaration9Impl
*d3d9_declaration
;
2249 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
2251 wined3d_mutex_lock();
2252 if (FAILED(hr
= wined3d_device_get_vertex_declaration(device
->wined3d_device
, &wined3d_declaration
)))
2254 wined3d_mutex_unlock();
2255 WARN("Failed to get vertex declaration, hr %#x.\n", hr
);
2260 if (wined3d_declaration
)
2262 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2263 *fvf
= d3d9_declaration
->convFVF
;
2264 wined3d_vertex_declaration_decref(wined3d_declaration
);
2270 wined3d_mutex_unlock();
2272 TRACE("Returning FVF %#x.\n", *fvf
);
2277 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2278 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2280 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2281 IDirect3DVertexShader9Impl
*object
;
2284 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2286 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2289 ERR("Failed to allocate vertex shader memory.\n");
2290 return E_OUTOFMEMORY
;
2293 hr
= vertexshader_init(object
, This
, byte_code
);
2296 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2297 HeapFree(GetProcessHeap(), 0, object
);
2301 TRACE("Created vertex shader %p.\n", object
);
2302 *shader
= &object
->IDirect3DVertexShader9_iface
;
2307 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex
*iface
,
2308 IDirect3DVertexShader9
*shader
)
2310 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2311 IDirect3DVertexShader9Impl
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2314 TRACE("iface %p, shader %p.\n", iface
, shader
);
2316 wined3d_mutex_lock();
2317 hr
= wined3d_device_set_vertex_shader(This
->wined3d_device
,
2318 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2319 wined3d_mutex_unlock();
2324 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex
*iface
,
2325 IDirect3DVertexShader9
**shader
)
2327 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2328 struct wined3d_shader
*wined3d_shader
;
2330 TRACE("iface %p, shader %p.\n", iface
, shader
);
2332 wined3d_mutex_lock();
2333 wined3d_shader
= wined3d_device_get_vertex_shader(This
->wined3d_device
);
2336 *shader
= wined3d_shader_get_parent(wined3d_shader
);
2337 IDirect3DVertexShader9_AddRef(*shader
);
2338 wined3d_shader_decref(wined3d_shader
);
2344 wined3d_mutex_unlock();
2346 TRACE("Returning %p.\n", *shader
);
2351 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2352 UINT reg_idx
, const float *data
, UINT count
)
2354 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2357 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2359 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2361 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2362 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2363 return D3DERR_INVALIDCALL
;
2366 wined3d_mutex_lock();
2367 hr
= wined3d_device_set_vs_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2368 wined3d_mutex_unlock();
2373 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2374 UINT reg_idx
, float *data
, UINT count
)
2376 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2379 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2381 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2383 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2384 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2385 return D3DERR_INVALIDCALL
;
2388 wined3d_mutex_lock();
2389 hr
= wined3d_device_get_vs_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2390 wined3d_mutex_unlock();
2395 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2396 UINT reg_idx
, const int *data
, UINT count
)
2398 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2401 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2403 wined3d_mutex_lock();
2404 hr
= wined3d_device_set_vs_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2405 wined3d_mutex_unlock();
2410 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2411 UINT reg_idx
, int *data
, UINT count
)
2413 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2416 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2418 wined3d_mutex_lock();
2419 hr
= wined3d_device_get_vs_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2420 wined3d_mutex_unlock();
2425 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2426 UINT reg_idx
, const BOOL
*data
, UINT count
)
2428 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2431 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2433 wined3d_mutex_lock();
2434 hr
= wined3d_device_set_vs_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2435 wined3d_mutex_unlock();
2440 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2441 UINT reg_idx
, BOOL
*data
, UINT count
)
2443 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2446 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2448 wined3d_mutex_lock();
2449 hr
= wined3d_device_get_vs_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2450 wined3d_mutex_unlock();
2455 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex
*iface
,
2456 UINT StreamNumber
, IDirect3DVertexBuffer9
*pStreamData
, UINT OffsetInBytes
, UINT Stride
)
2458 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2459 IDirect3DVertexBuffer9Impl
*streamdata
= unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData
);
2462 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2463 iface
, StreamNumber
, pStreamData
, OffsetInBytes
, Stride
);
2465 wined3d_mutex_lock();
2466 hr
= wined3d_device_set_stream_source(This
->wined3d_device
, StreamNumber
,
2467 streamdata
? streamdata
->wineD3DVertexBuffer
: NULL
,
2468 OffsetInBytes
, Stride
);
2469 wined3d_mutex_unlock();
2474 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2475 UINT StreamNumber
, IDirect3DVertexBuffer9
**pStream
, UINT
*OffsetInBytes
, UINT
*pStride
)
2477 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2478 struct wined3d_buffer
*retStream
= NULL
;
2481 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2482 iface
, StreamNumber
, pStream
, OffsetInBytes
, pStride
);
2484 if(pStream
== NULL
){
2485 return D3DERR_INVALIDCALL
;
2488 wined3d_mutex_lock();
2489 hr
= wined3d_device_get_stream_source(This
->wined3d_device
, StreamNumber
, &retStream
, OffsetInBytes
, pStride
);
2490 if (SUCCEEDED(hr
) && retStream
)
2492 *pStream
= wined3d_buffer_get_parent(retStream
);
2493 IDirect3DVertexBuffer9_AddRef(*pStream
);
2494 wined3d_buffer_decref(retStream
);
2500 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes
, pStride
);
2504 wined3d_mutex_unlock();
2509 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
,
2510 UINT StreamNumber
, UINT Divider
)
2512 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2515 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, StreamNumber
, Divider
);
2517 wined3d_mutex_lock();
2518 hr
= wined3d_device_set_stream_source_freq(This
->wined3d_device
, StreamNumber
, Divider
);
2519 wined3d_mutex_unlock();
2524 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
,
2525 UINT StreamNumber
, UINT
*Divider
)
2527 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2530 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, StreamNumber
, Divider
);
2532 wined3d_mutex_lock();
2533 hr
= wined3d_device_get_stream_source_freq(This
->wined3d_device
, StreamNumber
, Divider
);
2534 wined3d_mutex_unlock();
2539 static HRESULT WINAPI
IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex
*iface
,
2540 IDirect3DIndexBuffer9
*pIndexData
)
2542 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2543 IDirect3DIndexBuffer9Impl
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData
);
2546 TRACE("iface %p, buffer %p.\n", iface
, pIndexData
);
2548 wined3d_mutex_lock();
2549 hr
= wined3d_device_set_index_buffer(This
->wined3d_device
,
2550 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2551 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2552 wined3d_mutex_unlock();
2557 static HRESULT WINAPI
IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex
*iface
,
2558 IDirect3DIndexBuffer9
**ppIndexData
)
2560 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2561 struct wined3d_buffer
*retIndexData
= NULL
;
2564 TRACE("iface %p, buffer %p.\n", iface
, ppIndexData
);
2566 if(ppIndexData
== NULL
){
2567 return D3DERR_INVALIDCALL
;
2570 wined3d_mutex_lock();
2571 hr
= wined3d_device_get_index_buffer(This
->wined3d_device
, &retIndexData
);
2572 if (SUCCEEDED(hr
) && retIndexData
)
2574 *ppIndexData
= wined3d_buffer_get_parent(retIndexData
);
2575 IDirect3DIndexBuffer9_AddRef(*ppIndexData
);
2576 wined3d_buffer_decref(retIndexData
);
2580 if (FAILED(hr
)) FIXME("Call to GetIndices failed\n");
2581 *ppIndexData
= NULL
;
2583 wined3d_mutex_unlock();
2588 static HRESULT WINAPI
IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
2589 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
2591 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2592 IDirect3DPixelShader9Impl
*object
;
2595 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2597 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2600 FIXME("Failed to allocate pixel shader memory.\n");
2601 return E_OUTOFMEMORY
;
2604 hr
= pixelshader_init(object
, This
, byte_code
);
2607 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2608 HeapFree(GetProcessHeap(), 0, object
);
2612 TRACE("Created pixel shader %p.\n", object
);
2613 *shader
= &object
->IDirect3DPixelShader9_iface
;
2618 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex
*iface
,
2619 IDirect3DPixelShader9
*shader
)
2621 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2622 IDirect3DPixelShader9Impl
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
2625 TRACE("iface %p, shader %p.\n", iface
, shader
);
2627 wined3d_mutex_lock();
2628 hr
= wined3d_device_set_pixel_shader(This
->wined3d_device
,
2629 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2630 wined3d_mutex_unlock();
2635 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex
*iface
,
2636 IDirect3DPixelShader9
**shader
)
2638 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2639 struct wined3d_shader
*wined3d_shader
;
2641 TRACE("iface %p, shader %p.\n", iface
, shader
);
2643 if (!shader
) return D3DERR_INVALIDCALL
;
2645 wined3d_mutex_lock();
2646 wined3d_shader
= wined3d_device_get_pixel_shader(This
->wined3d_device
);
2649 *shader
= wined3d_shader_get_parent(wined3d_shader
);
2650 IDirect3DPixelShader9_AddRef(*shader
);
2651 wined3d_shader_decref(wined3d_shader
);
2657 wined3d_mutex_unlock();
2659 TRACE("Returning %p.\n", *shader
);
2664 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2665 UINT reg_idx
, const float *data
, UINT count
)
2667 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2670 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2672 wined3d_mutex_lock();
2673 hr
= wined3d_device_set_ps_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2674 wined3d_mutex_unlock();
2679 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2680 UINT reg_idx
, float *data
, UINT count
)
2682 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2685 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2687 wined3d_mutex_lock();
2688 hr
= wined3d_device_get_ps_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2689 wined3d_mutex_unlock();
2694 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2695 UINT reg_idx
, const int *data
, UINT count
)
2697 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2700 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2702 wined3d_mutex_lock();
2703 hr
= wined3d_device_set_ps_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2704 wined3d_mutex_unlock();
2709 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2710 UINT reg_idx
, int *data
, UINT count
)
2712 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2715 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2717 wined3d_mutex_lock();
2718 hr
= wined3d_device_get_ps_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2719 wined3d_mutex_unlock();
2724 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2725 UINT reg_idx
, const BOOL
*data
, UINT count
)
2727 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2730 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2732 wined3d_mutex_lock();
2733 hr
= wined3d_device_set_ps_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2734 wined3d_mutex_unlock();
2739 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2740 UINT reg_idx
, BOOL
*data
, UINT count
)
2742 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2745 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2747 wined3d_mutex_lock();
2748 hr
= wined3d_device_get_ps_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2749 wined3d_mutex_unlock();
2754 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT Handle
,
2755 const float *pNumSegs
, const D3DRECTPATCH_INFO
*pRectPatchInfo
)
2757 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2760 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2761 iface
, Handle
, pNumSegs
, pRectPatchInfo
);
2763 wined3d_mutex_lock();
2764 hr
= wined3d_device_draw_rect_patch(This
->wined3d_device
, Handle
,
2765 pNumSegs
, (const struct wined3d_rect_patch_info
*)pRectPatchInfo
);
2766 wined3d_mutex_unlock();
2771 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT Handle
,
2772 const float *pNumSegs
, const D3DTRIPATCH_INFO
*pTriPatchInfo
)
2774 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2777 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2778 iface
, Handle
, pNumSegs
, pTriPatchInfo
);
2780 wined3d_mutex_lock();
2781 hr
= wined3d_device_draw_tri_patch(This
->wined3d_device
, Handle
,
2782 pNumSegs
, (const struct wined3d_tri_patch_info
*)pTriPatchInfo
);
2783 wined3d_mutex_unlock();
2788 static HRESULT WINAPI
IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT Handle
)
2790 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2793 TRACE("iface %p, handle %#x.\n", iface
, Handle
);
2795 wined3d_mutex_lock();
2796 hr
= wined3d_device_delete_patch(This
->wined3d_device
, Handle
);
2797 wined3d_mutex_unlock();
2802 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
,
2803 IDirect3DQuery9
**query
)
2805 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2806 IDirect3DQuery9Impl
*object
;
2809 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
2811 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2814 ERR("Failed to allocate query memory.\n");
2815 return E_OUTOFMEMORY
;
2818 hr
= query_init(object
, This
, type
);
2821 WARN("Failed to initialize query, hr %#x.\n", hr
);
2822 HeapFree(GetProcessHeap(), 0, object
);
2826 TRACE("Created query %p.\n", object
);
2827 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
2828 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
2833 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
2834 UINT width
, UINT height
, float *rows
, float *columns
)
2836 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2837 iface
, width
, height
, rows
, columns
);
2842 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex
*iface
,
2843 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
2844 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
2846 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2847 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2848 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
2849 dst_descs
, operation
, offset_x
, offset_y
);
2854 static HRESULT WINAPI
IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex
*iface
,
2855 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2856 const RGNDATA
*dirty_region
, DWORD flags
)
2858 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2859 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
, flags
);
2864 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
2866 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
2871 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
2873 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
2878 static HRESULT WINAPI
IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
2880 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
2885 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
2886 IDirect3DResource9
**resources
, UINT32 resource_count
)
2888 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2889 iface
, resources
, resource_count
);
2894 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
2896 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
2901 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
2903 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
2910 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
2914 TRACE("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2917 FIXME("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2922 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
2923 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2924 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2926 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2927 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2928 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2929 lockable
, surface
, shared_handle
, usage
);
2932 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
2937 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
2938 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
2939 HANDLE
*shared_handle
, DWORD usage
)
2941 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2942 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
2947 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
2948 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2949 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2951 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2952 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2953 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2954 discard
, surface
, shared_handle
, usage
);
2957 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
2962 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex
*iface
,
2963 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
2965 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface
, present_parameters
, mode
);
2970 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
2971 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
2973 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface
, swapchain_idx
, mode
, rotation
);
2978 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl
=
2981 IDirect3DDevice9Impl_QueryInterface
,
2982 IDirect3DDevice9Impl_AddRef
,
2983 IDirect3DDevice9Impl_Release
,
2984 /* IDirect3DDevice9 */
2985 IDirect3DDevice9Impl_TestCooperativeLevel
,
2986 IDirect3DDevice9Impl_GetAvailableTextureMem
,
2987 IDirect3DDevice9Impl_EvictManagedResources
,
2988 IDirect3DDevice9Impl_GetDirect3D
,
2989 IDirect3DDevice9Impl_GetDeviceCaps
,
2990 IDirect3DDevice9Impl_GetDisplayMode
,
2991 IDirect3DDevice9Impl_GetCreationParameters
,
2992 IDirect3DDevice9Impl_SetCursorProperties
,
2993 IDirect3DDevice9Impl_SetCursorPosition
,
2994 IDirect3DDevice9Impl_ShowCursor
,
2995 IDirect3DDevice9Impl_CreateAdditionalSwapChain
,
2996 IDirect3DDevice9Impl_GetSwapChain
,
2997 IDirect3DDevice9Impl_GetNumberOfSwapChains
,
2998 IDirect3DDevice9Impl_Reset
,
2999 IDirect3DDevice9Impl_Present
,
3000 IDirect3DDevice9Impl_GetBackBuffer
,
3001 IDirect3DDevice9Impl_GetRasterStatus
,
3002 IDirect3DDevice9Impl_SetDialogBoxMode
,
3003 IDirect3DDevice9Impl_SetGammaRamp
,
3004 IDirect3DDevice9Impl_GetGammaRamp
,
3005 IDirect3DDevice9Impl_CreateTexture
,
3006 IDirect3DDevice9Impl_CreateVolumeTexture
,
3007 IDirect3DDevice9Impl_CreateCubeTexture
,
3008 IDirect3DDevice9Impl_CreateVertexBuffer
,
3009 IDirect3DDevice9Impl_CreateIndexBuffer
,
3010 IDirect3DDevice9Impl_CreateRenderTarget
,
3011 IDirect3DDevice9Impl_CreateDepthStencilSurface
,
3012 IDirect3DDevice9Impl_UpdateSurface
,
3013 IDirect3DDevice9Impl_UpdateTexture
,
3014 IDirect3DDevice9Impl_GetRenderTargetData
,
3015 IDirect3DDevice9Impl_GetFrontBufferData
,
3016 IDirect3DDevice9Impl_StretchRect
,
3017 IDirect3DDevice9Impl_ColorFill
,
3018 IDirect3DDevice9Impl_CreateOffscreenPlainSurface
,
3019 IDirect3DDevice9Impl_SetRenderTarget
,
3020 IDirect3DDevice9Impl_GetRenderTarget
,
3021 IDirect3DDevice9Impl_SetDepthStencilSurface
,
3022 IDirect3DDevice9Impl_GetDepthStencilSurface
,
3023 IDirect3DDevice9Impl_BeginScene
,
3024 IDirect3DDevice9Impl_EndScene
,
3025 IDirect3DDevice9Impl_Clear
,
3026 IDirect3DDevice9Impl_SetTransform
,
3027 IDirect3DDevice9Impl_GetTransform
,
3028 IDirect3DDevice9Impl_MultiplyTransform
,
3029 IDirect3DDevice9Impl_SetViewport
,
3030 IDirect3DDevice9Impl_GetViewport
,
3031 IDirect3DDevice9Impl_SetMaterial
,
3032 IDirect3DDevice9Impl_GetMaterial
,
3033 IDirect3DDevice9Impl_SetLight
,
3034 IDirect3DDevice9Impl_GetLight
,
3035 IDirect3DDevice9Impl_LightEnable
,
3036 IDirect3DDevice9Impl_GetLightEnable
,
3037 IDirect3DDevice9Impl_SetClipPlane
,
3038 IDirect3DDevice9Impl_GetClipPlane
,
3039 IDirect3DDevice9Impl_SetRenderState
,
3040 IDirect3DDevice9Impl_GetRenderState
,
3041 IDirect3DDevice9Impl_CreateStateBlock
,
3042 IDirect3DDevice9Impl_BeginStateBlock
,
3043 IDirect3DDevice9Impl_EndStateBlock
,
3044 IDirect3DDevice9Impl_SetClipStatus
,
3045 IDirect3DDevice9Impl_GetClipStatus
,
3046 IDirect3DDevice9Impl_GetTexture
,
3047 IDirect3DDevice9Impl_SetTexture
,
3048 IDirect3DDevice9Impl_GetTextureStageState
,
3049 IDirect3DDevice9Impl_SetTextureStageState
,
3050 IDirect3DDevice9Impl_GetSamplerState
,
3051 IDirect3DDevice9Impl_SetSamplerState
,
3052 IDirect3DDevice9Impl_ValidateDevice
,
3053 IDirect3DDevice9Impl_SetPaletteEntries
,
3054 IDirect3DDevice9Impl_GetPaletteEntries
,
3055 IDirect3DDevice9Impl_SetCurrentTexturePalette
,
3056 IDirect3DDevice9Impl_GetCurrentTexturePalette
,
3057 IDirect3DDevice9Impl_SetScissorRect
,
3058 IDirect3DDevice9Impl_GetScissorRect
,
3059 IDirect3DDevice9Impl_SetSoftwareVertexProcessing
,
3060 IDirect3DDevice9Impl_GetSoftwareVertexProcessing
,
3061 IDirect3DDevice9Impl_SetNPatchMode
,
3062 IDirect3DDevice9Impl_GetNPatchMode
,
3063 IDirect3DDevice9Impl_DrawPrimitive
,
3064 IDirect3DDevice9Impl_DrawIndexedPrimitive
,
3065 IDirect3DDevice9Impl_DrawPrimitiveUP
,
3066 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP
,
3067 IDirect3DDevice9Impl_ProcessVertices
,
3068 IDirect3DDevice9Impl_CreateVertexDeclaration
,
3069 IDirect3DDevice9Impl_SetVertexDeclaration
,
3070 IDirect3DDevice9Impl_GetVertexDeclaration
,
3071 IDirect3DDevice9Impl_SetFVF
,
3072 IDirect3DDevice9Impl_GetFVF
,
3073 IDirect3DDevice9Impl_CreateVertexShader
,
3074 IDirect3DDevice9Impl_SetVertexShader
,
3075 IDirect3DDevice9Impl_GetVertexShader
,
3076 IDirect3DDevice9Impl_SetVertexShaderConstantF
,
3077 IDirect3DDevice9Impl_GetVertexShaderConstantF
,
3078 IDirect3DDevice9Impl_SetVertexShaderConstantI
,
3079 IDirect3DDevice9Impl_GetVertexShaderConstantI
,
3080 IDirect3DDevice9Impl_SetVertexShaderConstantB
,
3081 IDirect3DDevice9Impl_GetVertexShaderConstantB
,
3082 IDirect3DDevice9Impl_SetStreamSource
,
3083 IDirect3DDevice9Impl_GetStreamSource
,
3084 IDirect3DDevice9Impl_SetStreamSourceFreq
,
3085 IDirect3DDevice9Impl_GetStreamSourceFreq
,
3086 IDirect3DDevice9Impl_SetIndices
,
3087 IDirect3DDevice9Impl_GetIndices
,
3088 IDirect3DDevice9Impl_CreatePixelShader
,
3089 IDirect3DDevice9Impl_SetPixelShader
,
3090 IDirect3DDevice9Impl_GetPixelShader
,
3091 IDirect3DDevice9Impl_SetPixelShaderConstantF
,
3092 IDirect3DDevice9Impl_GetPixelShaderConstantF
,
3093 IDirect3DDevice9Impl_SetPixelShaderConstantI
,
3094 IDirect3DDevice9Impl_GetPixelShaderConstantI
,
3095 IDirect3DDevice9Impl_SetPixelShaderConstantB
,
3096 IDirect3DDevice9Impl_GetPixelShaderConstantB
,
3097 IDirect3DDevice9Impl_DrawRectPatch
,
3098 IDirect3DDevice9Impl_DrawTriPatch
,
3099 IDirect3DDevice9Impl_DeletePatch
,
3100 IDirect3DDevice9Impl_CreateQuery
,
3101 /* IDirect3DDevice9Ex */
3102 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel
,
3103 IDirect3DDevice9ExImpl_ComposeRects
,
3104 IDirect3DDevice9ExImpl_PresentEx
,
3105 IDirect3DDevice9ExImpl_GetGPUThreadPriority
,
3106 IDirect3DDevice9ExImpl_SetGPUThreadPriority
,
3107 IDirect3DDevice9ExImpl_WaitForVBlank
,
3108 IDirect3DDevice9ExImpl_CheckResourceResidency
,
3109 IDirect3DDevice9ExImpl_SetMaximumFrameLatency
,
3110 IDirect3DDevice9ExImpl_GetMaximumFrameLatency
,
3111 IDirect3DDevice9ExImpl_CheckDeviceState
,
3112 IDirect3DDevice9ExImpl_CreateRenderTargetEx
,
3113 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx
,
3114 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx
,
3115 IDirect3DDevice9ExImpl_ResetEx
,
3116 IDirect3DDevice9ExImpl_GetDisplayModeEx
3119 static inline struct IDirect3DDevice9Impl
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3121 return CONTAINING_RECORD(device_parent
, struct IDirect3DDevice9Impl
, device_parent
);
3124 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3125 struct wined3d_device
*device
)
3127 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3130 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3132 TRACE("device_parent %p.\n", device_parent
);
3135 static HRESULT CDECL
device_parent_create_surface(struct wined3d_device_parent
*device_parent
,
3136 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
3137 enum wined3d_pool pool
, UINT level
, enum wined3d_cubemap_face face
, struct wined3d_surface
**surface
)
3139 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3140 IDirect3DSurface9Impl
*d3d_surface
;
3141 BOOL lockable
= TRUE
;
3144 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3145 "\tpool %#x, level %u, face %u, surface %p.\n",
3146 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
3148 if (pool
== WINED3D_POOL_DEFAULT
&& !(usage
& D3DUSAGE_DYNAMIC
))
3151 hr
= IDirect3DDevice9Impl_CreateSurface(device
, width
, height
,
3152 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
3153 (IDirect3DSurface9
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
3156 WARN("Failed to create surface, hr %#x.\n", hr
);
3160 *surface
= d3d_surface
->wined3d_surface
;
3161 wined3d_surface_incref(*surface
);
3163 d3d_surface
->container
= container_parent
;
3164 IDirect3DDevice9Ex_Release(d3d_surface
->parentDevice
);
3165 d3d_surface
->parentDevice
= NULL
;
3167 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3168 d3d_surface
->forwardReference
= container_parent
;
3173 static HRESULT CDECL
device_parent_create_rendertarget(struct wined3d_device_parent
*device_parent
,
3174 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
3175 enum wined3d_multisample_type multisample_type
, DWORD multisample_quality
, BOOL lockable
,
3176 struct wined3d_surface
**surface
)
3178 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3179 IDirect3DSurface9Impl
*d3d_surface
;
3182 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3183 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3184 device_parent
, container_parent
, width
, height
, format
, multisample_type
,
3185 multisample_quality
, lockable
, surface
);
3187 hr
= IDirect3DDevice9Impl_CreateRenderTarget(&device
->IDirect3DDevice9Ex_iface
, width
, height
,
3188 d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
, lockable
,
3189 (IDirect3DSurface9
**)&d3d_surface
, NULL
);
3192 WARN("Failed to create rendertarget, hr %#x.\n", hr
);
3196 *surface
= d3d_surface
->wined3d_surface
;
3197 wined3d_surface_incref(*surface
);
3199 d3d_surface
->container
= container_parent
;
3200 /* Implicit surfaces are created with an refcount of 0 */
3201 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3206 static HRESULT CDECL
device_parent_create_depth_stencil(struct wined3d_device_parent
*device_parent
,
3207 UINT width
, UINT height
, enum wined3d_format_id format
, enum wined3d_multisample_type multisample_type
,
3208 DWORD multisample_quality
, BOOL discard
, struct wined3d_surface
**surface
)
3210 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3211 IDirect3DSurface9Impl
*d3d_surface
;
3214 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3215 "\tmultisample_quality %u, discard %u, surface %p.\n",
3216 device_parent
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
3218 hr
= IDirect3DDevice9Impl_CreateDepthStencilSurface(&device
->IDirect3DDevice9Ex_iface
, width
,
3219 height
, d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
,
3220 discard
, (IDirect3DSurface9
**)&d3d_surface
, NULL
);
3223 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr
);
3227 *surface
= d3d_surface
->wined3d_surface
;
3228 wined3d_surface_incref(*surface
);
3229 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice9Ex_iface
;
3230 /* Implicit surfaces are created with an refcount of 0 */
3231 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3236 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
3237 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
3238 enum wined3d_pool pool
, DWORD usage
, struct wined3d_volume
**volume
)
3240 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3241 IDirect3DVolume9Impl
*object
;
3244 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3245 "format %#x, pool %#x, usage %#x, volume %p\n",
3246 device_parent
, container_parent
, width
, height
, depth
,
3247 format
, pool
, usage
, volume
);
3249 /* Allocate the storage for the device */
3250 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3253 FIXME("Allocation of memory failed\n");
3255 return D3DERR_OUTOFVIDEOMEMORY
;
3258 hr
= volume_init(object
, device
, width
, height
, depth
, usage
, format
, pool
);
3261 WARN("Failed to initialize volume, hr %#x.\n", hr
);
3262 HeapFree(GetProcessHeap(), 0, object
);
3266 *volume
= object
->wined3d_volume
;
3267 wined3d_volume_incref(*volume
);
3268 IDirect3DVolume9_Release(&object
->IDirect3DVolume9_iface
);
3270 object
->container
= container_parent
;
3271 object
->forwardReference
= container_parent
;
3273 TRACE("Created volume %p.\n", object
);
3278 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3279 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3281 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3282 D3DPRESENT_PARAMETERS local_parameters
;
3283 IDirect3DSwapChain9Impl
*d3d_swapchain
;
3286 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
3288 /* Copy the presentation parameters */
3289 local_parameters
.BackBufferWidth
= desc
->backbuffer_width
;
3290 local_parameters
.BackBufferHeight
= desc
->backbuffer_height
;
3291 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(desc
->backbuffer_format
);
3292 local_parameters
.BackBufferCount
= desc
->backbuffer_count
;
3293 local_parameters
.MultiSampleType
= desc
->multisample_type
;
3294 local_parameters
.MultiSampleQuality
= desc
->multisample_quality
;
3295 local_parameters
.SwapEffect
= desc
->swap_effect
;
3296 local_parameters
.hDeviceWindow
= desc
->device_window
;
3297 local_parameters
.Windowed
= desc
->windowed
;
3298 local_parameters
.EnableAutoDepthStencil
= desc
->enable_auto_depth_stencil
;
3299 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(desc
->auto_depth_stencil_format
);
3300 local_parameters
.Flags
= desc
->flags
;
3301 local_parameters
.FullScreen_RefreshRateInHz
= desc
->refresh_rate
;
3302 local_parameters
.PresentationInterval
= desc
->swap_interval
;
3304 hr
= d3d9_swapchain_create(device
, &local_parameters
, &d3d_swapchain
);
3307 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3312 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3313 wined3d_swapchain_incref(*swapchain
);
3314 IDirect3DSwapChain9_Release(&d3d_swapchain
->IDirect3DSwapChain9_iface
);
3316 /* Copy back the presentation parameters */
3317 desc
->backbuffer_width
= local_parameters
.BackBufferWidth
;
3318 desc
->backbuffer_height
= local_parameters
.BackBufferHeight
;
3319 desc
->backbuffer_format
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
3320 desc
->backbuffer_count
= local_parameters
.BackBufferCount
;
3321 desc
->multisample_type
= local_parameters
.MultiSampleType
;
3322 desc
->multisample_quality
= local_parameters
.MultiSampleQuality
;
3323 desc
->swap_effect
= local_parameters
.SwapEffect
;
3324 desc
->device_window
= local_parameters
.hDeviceWindow
;
3325 desc
->windowed
= local_parameters
.Windowed
;
3326 desc
->enable_auto_depth_stencil
= local_parameters
.EnableAutoDepthStencil
;
3327 desc
->auto_depth_stencil_format
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
3328 desc
->flags
= local_parameters
.Flags
;
3329 desc
->refresh_rate
= local_parameters
.FullScreen_RefreshRateInHz
;
3330 desc
->swap_interval
= local_parameters
.PresentationInterval
;
3335 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3337 device_parent_wined3d_device_created
,
3338 device_parent_mode_changed
,
3339 device_parent_create_surface
,
3340 device_parent_create_rendertarget
,
3341 device_parent_create_depth_stencil
,
3342 device_parent_create_volume
,
3343 device_parent_create_swapchain
,
3346 static void setup_fpu(void)
3348 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3350 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3351 cw
= (cw
& ~0xf3f) | 0x3f;
3352 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3353 #elif defined(__i386__) && defined(_MSC_VER)
3356 cw
= (cw
& ~0xf3f) | 0x3f;
3359 FIXME("FPU setup not implemented for this platform.\n");
3363 HRESULT
device_init(IDirect3DDevice9Impl
*device
, IDirect3D9Impl
*parent
, struct wined3d
*wined3d
,
3364 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
3365 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3367 struct wined3d_swapchain_desc
*swapchain_desc
;
3372 FIXME("Ignoring display mode.\n");
3374 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &Direct3DDevice9_Vtbl
;
3375 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
3378 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3380 wined3d_mutex_lock();
3381 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3382 &device
->device_parent
, &device
->wined3d_device
);
3385 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3386 wined3d_mutex_unlock();
3390 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3394 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3395 count
= caps
.NumberOfAdaptersInGroup
;
3398 if (flags
& D3DCREATE_MULTITHREADED
)
3399 wined3d_device_set_multithreaded(device
->wined3d_device
);
3401 if (!parameters
->Windowed
)
3404 focus_window
= parameters
->hDeviceWindow
;
3405 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3407 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3408 wined3d_device_decref(device
->wined3d_device
);
3409 wined3d_mutex_unlock();
3413 for (i
= 0; i
< count
; ++i
)
3415 HWND device_window
= parameters
[i
].hDeviceWindow
;
3417 if (!device_window
) device_window
= focus_window
;
3418 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3419 parameters
[i
].BackBufferWidth
,
3420 parameters
[i
].BackBufferHeight
);
3424 swapchain_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc
) * count
);
3425 if (!swapchain_desc
)
3427 ERR("Failed to allocate wined3d parameters.\n");
3428 wined3d_device_decref(device
->wined3d_device
);
3429 wined3d_mutex_unlock();
3430 return E_OUTOFMEMORY
;
3433 for (i
= 0; i
< count
; ++i
)
3435 swapchain_desc
[i
].backbuffer_width
= parameters
[i
].BackBufferWidth
;
3436 swapchain_desc
[i
].backbuffer_height
= parameters
[i
].BackBufferHeight
;
3437 swapchain_desc
[i
].backbuffer_format
= wined3dformat_from_d3dformat(parameters
[i
].BackBufferFormat
);
3438 swapchain_desc
[i
].backbuffer_count
= parameters
[i
].BackBufferCount
;
3439 swapchain_desc
[i
].multisample_type
= parameters
[i
].MultiSampleType
;
3440 swapchain_desc
[i
].multisample_quality
= parameters
[i
].MultiSampleQuality
;
3441 swapchain_desc
[i
].swap_effect
= parameters
[i
].SwapEffect
;
3442 swapchain_desc
[i
].device_window
= parameters
[i
].hDeviceWindow
;
3443 swapchain_desc
[i
].windowed
= parameters
[i
].Windowed
;
3444 swapchain_desc
[i
].enable_auto_depth_stencil
= parameters
[i
].EnableAutoDepthStencil
;
3445 swapchain_desc
[i
].auto_depth_stencil_format
=
3446 wined3dformat_from_d3dformat(parameters
[i
].AutoDepthStencilFormat
);
3447 swapchain_desc
[i
].flags
= parameters
[i
].Flags
;
3448 swapchain_desc
[i
].refresh_rate
= parameters
[i
].FullScreen_RefreshRateInHz
;
3449 swapchain_desc
[i
].swap_interval
= parameters
[i
].PresentationInterval
;
3450 swapchain_desc
[i
].auto_restore_display_mode
= TRUE
;
3453 hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
);
3456 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3457 wined3d_device_release_focus_window(device
->wined3d_device
);
3458 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3459 wined3d_device_decref(device
->wined3d_device
);
3460 wined3d_mutex_unlock();
3464 wined3d_mutex_unlock();
3466 for (i
= 0; i
< count
; ++i
)
3468 parameters
[i
].BackBufferWidth
= swapchain_desc
[i
].backbuffer_width
;
3469 parameters
[i
].BackBufferHeight
= swapchain_desc
[i
].backbuffer_height
;
3470 parameters
[i
].BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
[i
].backbuffer_format
);
3471 parameters
[i
].BackBufferCount
= swapchain_desc
[i
].backbuffer_count
;
3472 parameters
[i
].MultiSampleType
= swapchain_desc
[i
].multisample_type
;
3473 parameters
[i
].MultiSampleQuality
= swapchain_desc
[i
].multisample_quality
;
3474 parameters
[i
].SwapEffect
= swapchain_desc
[i
].swap_effect
;
3475 parameters
[i
].hDeviceWindow
= swapchain_desc
[i
].device_window
;
3476 parameters
[i
].Windowed
= swapchain_desc
[i
].windowed
;
3477 parameters
[i
].EnableAutoDepthStencil
= swapchain_desc
[i
].enable_auto_depth_stencil
;
3478 parameters
[i
].AutoDepthStencilFormat
=
3479 d3dformat_from_wined3dformat(swapchain_desc
[i
].auto_depth_stencil_format
);
3480 parameters
[i
].Flags
= swapchain_desc
[i
].flags
;
3481 parameters
[i
].FullScreen_RefreshRateInHz
= swapchain_desc
[i
].refresh_rate
;
3482 parameters
[i
].PresentationInterval
= swapchain_desc
[i
].swap_interval
;
3484 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3486 /* Initialize the converted declaration array. This creates a valid pointer
3487 * and when adding decls HeapReAlloc() can be used without further checking. */
3488 device
->fvf_decls
= HeapAlloc(GetProcessHeap(), 0, 0);
3489 if (!device
->fvf_decls
)
3491 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3492 wined3d_mutex_lock();
3493 wined3d_device_uninit_3d(device
->wined3d_device
);
3494 wined3d_device_release_focus_window(device
->wined3d_device
);
3495 wined3d_device_decref(device
->wined3d_device
);
3496 wined3d_mutex_unlock();
3497 return E_OUTOFMEMORY
;
3500 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
3501 device
->d3d_parent
= parent
;