2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
41 BYTE
*c
= (BYTE
*)&format
;
43 /* Don't translate FOURCC formats */
44 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
48 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
49 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
50 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
51 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
52 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
53 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
54 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
55 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
56 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
57 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
58 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
59 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
60 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
61 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
74 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
75 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
76 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
77 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
78 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
80 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
81 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
82 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
83 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
85 FIXME("Unhandled wined3d format %#x.\n", format
);
86 return D3DFMT_UNKNOWN
;
90 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
92 BYTE
*c
= (BYTE
*)&format
;
94 /* Don't translate FOURCC formats */
95 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
99 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
100 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
101 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
102 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
103 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
104 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
105 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
106 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
107 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
108 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
109 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
110 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
111 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
112 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
113 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
114 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
115 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
116 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
117 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
118 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
119 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
120 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
121 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
122 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
123 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
124 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
125 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
126 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
127 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
128 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
129 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
130 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
131 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
132 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
133 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
134 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
136 FIXME("Unhandled D3DFORMAT %#x\n", format
);
137 return WINED3DFMT_UNKNOWN
;
141 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
143 switch(primitive_type
)
145 case D3DPT_POINTLIST
:
146 return primitive_count
;
149 return primitive_count
* 2;
151 case D3DPT_LINESTRIP
:
152 return primitive_count
+ 1;
154 case D3DPT_TRIANGLELIST
:
155 return primitive_count
* 3;
157 case D3DPT_TRIANGLESTRIP
:
158 case D3DPT_TRIANGLEFAN
:
159 return primitive_count
+ 2;
162 FIXME("Unhandled primitive type %#x\n", primitive_type
);
167 /* Handle table functions */
168 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
170 struct d3d8_handle_entry
*entry
;
174 DWORD index
= t
->free_entries
- t
->entries
;
175 /* Use a free handle */
176 entry
= t
->free_entries
;
177 if (entry
->type
!= D3D8_HANDLE_FREE
)
179 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
180 return D3D8_INVALID_HANDLE
;
182 t
->free_entries
= entry
->object
;
183 entry
->object
= object
;
189 if (!(t
->entry_count
< t
->table_size
))
192 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
193 struct d3d8_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
194 0, t
->entries
, new_size
* sizeof(*t
->entries
));
197 ERR("Failed to grow the handle table.\n");
198 return D3D8_INVALID_HANDLE
;
200 t
->entries
= new_entries
;
201 t
->table_size
= new_size
;
204 entry
= &t
->entries
[t
->entry_count
];
205 entry
->object
= object
;
208 return t
->entry_count
++;
211 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
213 struct d3d8_handle_entry
*entry
;
216 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
218 WARN("Invalid handle %u passed.\n", handle
);
222 entry
= &t
->entries
[handle
];
223 if (entry
->type
!= type
)
225 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
229 object
= entry
->object
;
230 entry
->object
= t
->free_entries
;
231 entry
->type
= D3D8_HANDLE_FREE
;
232 t
->free_entries
= entry
;
237 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
239 struct d3d8_handle_entry
*entry
;
241 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
243 WARN("Invalid handle %u passed.\n", handle
);
247 entry
= &t
->entries
[handle
];
248 if (entry
->type
!= type
)
250 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
254 return entry
->object
;
257 static inline IDirect3DDevice8Impl
*impl_from_IDirect3DDevice8(IDirect3DDevice8
*iface
)
259 return CONTAINING_RECORD(iface
, IDirect3DDevice8Impl
, IDirect3DDevice8_iface
);
262 static HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(IDirect3DDevice8
*iface
, REFIID riid
,
265 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
267 TRACE("iface %p, riid %s, object %p.\n",
268 iface
, debugstr_guid(riid
), ppobj
);
270 if (IsEqualGUID(riid
, &IID_IUnknown
)
271 || IsEqualGUID(riid
, &IID_IDirect3DDevice8
)) {
272 IUnknown_AddRef(iface
);
277 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
279 return E_NOINTERFACE
;
282 static ULONG WINAPI
IDirect3DDevice8Impl_AddRef(IDirect3DDevice8
*iface
)
284 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
285 ULONG ref
= InterlockedIncrement(&This
->ref
);
287 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
292 static ULONG WINAPI
IDirect3DDevice8Impl_Release(IDirect3DDevice8
*iface
)
294 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
297 if (This
->inDestruction
) return 0;
298 ref
= InterlockedDecrement(&This
->ref
);
300 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
305 TRACE("Releasing wined3d device %p.\n", This
->wined3d_device
);
307 wined3d_mutex_lock();
309 This
->inDestruction
= TRUE
;
311 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
312 IDirect3DVertexDeclaration8_Release(This
->decls
[i
].decl
);
314 HeapFree(GetProcessHeap(), 0, This
->decls
);
316 wined3d_device_uninit_3d(This
->wined3d_device
);
317 wined3d_device_release_focus_window(This
->wined3d_device
);
318 wined3d_device_decref(This
->wined3d_device
);
319 HeapFree(GetProcessHeap(), 0, This
->handle_table
.entries
);
320 HeapFree(GetProcessHeap(), 0, This
);
322 wined3d_mutex_unlock();
327 /* IDirect3DDevice Interface follow: */
328 static HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8
*iface
)
330 IDirect3DDevice8Impl
*device
= impl_from_IDirect3DDevice8(iface
);
332 TRACE("iface %p.\n", iface
);
336 TRACE("Device is lost.\n");
337 return D3DERR_DEVICENOTRESET
;
343 static UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(IDirect3DDevice8
*iface
)
345 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
348 TRACE("iface %p.\n", iface
);
350 wined3d_mutex_lock();
351 hr
= wined3d_device_get_available_texture_mem(This
->wined3d_device
);
352 wined3d_mutex_unlock();
357 static HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(IDirect3DDevice8
*iface
,
360 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
363 TRACE("iface %p, byte_count %u.\n", iface
, Bytes
);
364 FIXME("Byte count ignored.\n");
366 wined3d_mutex_lock();
367 hr
= wined3d_device_evict_managed_resources(This
->wined3d_device
);
368 wined3d_mutex_unlock();
373 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(IDirect3DDevice8
*iface
, IDirect3D8
**ppD3D8
)
375 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
376 struct wined3d
*wined3d
;
379 TRACE("iface %p, d3d8 %p.\n", iface
, ppD3D8
);
381 if (NULL
== ppD3D8
) {
382 return D3DERR_INVALIDCALL
;
385 wined3d_mutex_lock();
386 hr
= wined3d_device_get_wined3d(This
->wined3d_device
, &wined3d
);
387 if (SUCCEEDED(hr
) && wined3d
)
389 *ppD3D8
= wined3d_get_parent(wined3d
);
390 IDirect3D8_AddRef(*ppD3D8
);
391 wined3d_decref(wined3d
);
395 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
398 wined3d_mutex_unlock();
400 TRACE("(%p) returning %p\n",This
, *ppD3D8
);
405 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(IDirect3DDevice8
*iface
, D3DCAPS8
*pCaps
)
407 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
408 HRESULT hrc
= D3D_OK
;
409 WINED3DCAPS
*pWineCaps
;
411 TRACE("iface %p, caps %p.\n", iface
, pCaps
);
414 return D3DERR_INVALIDCALL
;
416 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
417 if(pWineCaps
== NULL
){
418 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
421 wined3d_mutex_lock();
422 hrc
= wined3d_device_get_device_caps(This
->wined3d_device
, pWineCaps
);
423 wined3d_mutex_unlock();
425 fixup_caps(pWineCaps
);
426 WINECAPSTOD3D8CAPS(pCaps
, pWineCaps
)
427 HeapFree(GetProcessHeap(), 0, pWineCaps
);
429 TRACE("Returning %p %p\n", This
, pCaps
);
433 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(IDirect3DDevice8
*iface
,
434 D3DDISPLAYMODE
*pMode
)
436 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
439 TRACE("iface %p, mode %p.\n", iface
, pMode
);
441 wined3d_mutex_lock();
442 hr
= wined3d_device_get_display_mode(This
->wined3d_device
, 0, (WINED3DDISPLAYMODE
*)pMode
);
443 wined3d_mutex_unlock();
445 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
450 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(IDirect3DDevice8
*iface
,
451 D3DDEVICE_CREATION_PARAMETERS
*pParameters
)
453 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
456 TRACE("iface %p, parameters %p.\n", iface
, pParameters
);
458 wined3d_mutex_lock();
459 hr
= wined3d_device_get_creation_parameters(This
->wined3d_device
,
460 (WINED3DDEVICE_CREATION_PARAMETERS
*)pParameters
);
461 wined3d_mutex_unlock();
466 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(IDirect3DDevice8
*iface
,
467 UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
*pCursorBitmap
)
469 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
470 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pCursorBitmap
;
473 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
474 iface
, XHotSpot
, YHotSpot
, pCursorBitmap
);
478 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
479 return D3DERR_INVALIDCALL
;
482 wined3d_mutex_lock();
483 hr
= wined3d_device_set_cursor_properties(This
->wined3d_device
, XHotSpot
, YHotSpot
, pSurface
->wined3d_surface
);
484 wined3d_mutex_unlock();
489 static void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(IDirect3DDevice8
*iface
,
490 UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
)
492 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
494 TRACE("iface %p, x %u, y %u, flags %#x.\n",
495 iface
, XScreenSpace
, YScreenSpace
, Flags
);
497 wined3d_mutex_lock();
498 wined3d_device_set_cursor_position(This
->wined3d_device
, XScreenSpace
, YScreenSpace
, Flags
);
499 wined3d_mutex_unlock();
502 static BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(IDirect3DDevice8
*iface
, BOOL bShow
)
504 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
507 TRACE("iface %p, show %#x.\n", iface
, bShow
);
509 wined3d_mutex_lock();
510 ret
= wined3d_device_show_cursor(This
->wined3d_device
, bShow
);
511 wined3d_mutex_unlock();
516 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
517 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
519 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
520 IDirect3DSwapChain8Impl
*object
;
523 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
524 iface
, present_parameters
, swapchain
);
526 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
529 ERR("Failed to allocate swapchain memory.\n");
530 return E_OUTOFMEMORY
;
533 hr
= swapchain_init(object
, This
, present_parameters
);
536 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
537 HeapFree(GetProcessHeap(), 0, object
);
541 TRACE("Created swapchain %p.\n", object
);
542 *swapchain
= &object
->IDirect3DSwapChain8_iface
;
547 static HRESULT WINAPI
reset_enum_callback(struct wined3d_resource
*resource
, void *data
)
549 struct wined3d_resource_desc desc
;
550 BOOL
*resources_ok
= data
;
552 wined3d_resource_get_desc(resource
, &desc
);
553 if (desc
.pool
== WINED3DPOOL_DEFAULT
)
555 IDirect3DSurface8
*surface
;
557 if (desc
.resource_type
!= WINED3DRTYPE_SURFACE
)
559 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
560 *resources_ok
= FALSE
;
564 surface
= wined3d_resource_get_parent(resource
);
566 IDirect3DSurface8_AddRef(surface
);
567 if (IDirect3DSurface8_Release(surface
))
569 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
570 *resources_ok
= FALSE
;
574 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
580 static HRESULT WINAPI
IDirect3DDevice8Impl_Reset(IDirect3DDevice8
*iface
,
581 D3DPRESENT_PARAMETERS
*pPresentationParameters
)
583 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
584 WINED3DPRESENT_PARAMETERS localParameters
;
585 BOOL resources_ok
= TRUE
;
589 TRACE("iface %p, present_parameters %p.\n", iface
, pPresentationParameters
);
591 wined3d_mutex_lock();
592 wined3d_device_set_index_buffer(This
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
593 for (i
= 0; i
< 16; ++i
)
595 wined3d_device_set_stream_source(This
->wined3d_device
, i
, NULL
, 0, 0);
597 for (i
= 0; i
< 16; ++i
)
599 wined3d_device_set_texture(This
->wined3d_device
, i
, NULL
);
602 wined3d_device_enum_resources(This
->wined3d_device
, reset_enum_callback
, &resources_ok
);
605 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset.\n");
607 wined3d_mutex_unlock();
609 return D3DERR_DEVICELOST
;
612 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
613 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
614 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
615 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
616 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
617 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
618 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
619 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
620 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
621 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
622 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
623 localParameters
.Flags
= pPresentationParameters
->Flags
;
624 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
625 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
626 localParameters
.AutoRestoreDisplayMode
= TRUE
;
628 hr
= wined3d_device_reset(This
->wined3d_device
, &localParameters
);
631 hr
= wined3d_device_set_render_state(This
->wined3d_device
, WINED3DRS_POINTSIZE_MIN
, 0);
638 wined3d_mutex_unlock();
640 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
641 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
642 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
643 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
644 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
645 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
646 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
647 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
648 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
649 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
650 pPresentationParameters
->Flags
= localParameters
.Flags
;
651 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
652 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
657 static HRESULT WINAPI
IDirect3DDevice8Impl_Present(IDirect3DDevice8
*iface
, const RECT
*pSourceRect
,
658 const RECT
*pDestRect
, HWND hDestWindowOverride
, const RGNDATA
*pDirtyRegion
)
660 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
663 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
664 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
666 wined3d_mutex_lock();
667 hr
= wined3d_device_present(This
->wined3d_device
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
668 wined3d_mutex_unlock();
673 static HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8
*iface
,
674 UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
**ppBackBuffer
)
676 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
677 struct wined3d_surface
*wined3d_surface
= NULL
;
680 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
681 iface
, BackBuffer
, Type
, ppBackBuffer
);
683 wined3d_mutex_lock();
684 hr
= wined3d_device_get_back_buffer(This
->wined3d_device
, 0,
685 BackBuffer
, (WINED3DBACKBUFFER_TYPE
)Type
, &wined3d_surface
);
686 if (SUCCEEDED(hr
) && wined3d_surface
&& ppBackBuffer
)
688 *ppBackBuffer
= wined3d_surface_get_parent(wined3d_surface
);
689 IDirect3DSurface8_AddRef(*ppBackBuffer
);
690 wined3d_surface_decref(wined3d_surface
);
692 wined3d_mutex_unlock();
697 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(IDirect3DDevice8
*iface
,
698 D3DRASTER_STATUS
*pRasterStatus
)
700 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
703 TRACE("iface %p, raster_status %p.\n", iface
, pRasterStatus
);
705 wined3d_mutex_lock();
706 hr
= wined3d_device_get_raster_status(This
->wined3d_device
, 0, (WINED3DRASTER_STATUS
*)pRasterStatus
);
707 wined3d_mutex_unlock();
712 static void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(IDirect3DDevice8
*iface
, DWORD Flags
,
713 const D3DGAMMARAMP
*pRamp
)
715 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
717 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, Flags
, pRamp
);
719 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
720 wined3d_mutex_lock();
721 wined3d_device_set_gamma_ramp(This
->wined3d_device
, 0, Flags
, (const WINED3DGAMMARAMP
*)pRamp
);
722 wined3d_mutex_unlock();
725 static void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(IDirect3DDevice8
*iface
, D3DGAMMARAMP
*pRamp
)
727 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
729 TRACE("iface %p, ramp %p.\n", iface
, pRamp
);
731 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
732 wined3d_mutex_lock();
733 wined3d_device_get_gamma_ramp(This
->wined3d_device
, 0, (WINED3DGAMMARAMP
*)pRamp
);
734 wined3d_mutex_unlock();
737 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8
*iface
,
738 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
739 D3DPOOL pool
, IDirect3DTexture8
**texture
)
741 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
742 IDirect3DTexture8Impl
*object
;
745 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
746 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
748 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
751 ERR("Failed to allocate texture memory.\n");
752 return D3DERR_OUTOFVIDEOMEMORY
;
755 hr
= texture_init(object
, This
, width
, height
, levels
, usage
, format
, pool
);
758 WARN("Failed to initialize texture, hr %#x.\n", hr
);
759 HeapFree(GetProcessHeap(), 0, object
);
763 TRACE("Created texture %p.\n", object
);
764 *texture
= &object
->IDirect3DTexture8_iface
;
769 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8
*iface
,
770 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
771 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
773 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
774 IDirect3DVolumeTexture8Impl
*object
;
777 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
778 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
780 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
783 ERR("Failed to allocate volume texture memory.\n");
784 return D3DERR_OUTOFVIDEOMEMORY
;
787 hr
= volumetexture_init(object
, This
, width
, height
, depth
, levels
, usage
, format
, pool
);
790 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
791 HeapFree(GetProcessHeap(), 0, object
);
795 TRACE("Created volume texture %p.\n", object
);
796 *texture
= &object
->IDirect3DVolumeTexture8_iface
;
801 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
802 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
804 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
805 IDirect3DCubeTexture8Impl
*object
;
808 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
809 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
811 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
814 ERR("Failed to allocate cube texture memory.\n");
815 return D3DERR_OUTOFVIDEOMEMORY
;
818 hr
= cubetexture_init(object
, This
, edge_length
, levels
, usage
, format
, pool
);
821 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
822 HeapFree(GetProcessHeap(), 0, object
);
826 TRACE("Created cube texture %p.\n", object
);
827 *texture
= &object
->IDirect3DCubeTexture8_iface
;
832 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
,
833 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
835 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
836 IDirect3DVertexBuffer8Impl
*object
;
839 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
840 iface
, size
, usage
, fvf
, pool
, buffer
);
842 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
845 ERR("Failed to allocate buffer memory.\n");
846 return D3DERR_OUTOFVIDEOMEMORY
;
849 hr
= vertexbuffer_init(object
, This
, size
, usage
, fvf
, pool
);
852 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
853 HeapFree(GetProcessHeap(), 0, object
);
857 TRACE("Created vertex buffer %p.\n", object
);
858 *buffer
= (IDirect3DVertexBuffer8
*)object
;
863 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
,
864 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
866 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
867 IDirect3DIndexBuffer8Impl
*object
;
870 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
871 iface
, size
, usage
, format
, pool
, buffer
);
873 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
876 ERR("Failed to allocate buffer memory.\n");
877 return D3DERR_OUTOFVIDEOMEMORY
;
880 hr
= indexbuffer_init(object
, This
, size
, usage
, format
, pool
);
883 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
884 HeapFree(GetProcessHeap(), 0, object
);
888 TRACE("Created index buffer %p.\n", object
);
889 *buffer
= (IDirect3DIndexBuffer8
*)object
;
894 static HRESULT
IDirect3DDevice8Impl_CreateSurface(IDirect3DDevice8Impl
*device
, UINT Width
,
895 UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
,
896 IDirect3DSurface8
**ppSurface
, UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
,
897 DWORD MultisampleQuality
)
899 IDirect3DSurface8Impl
*object
;
902 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
903 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
904 device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, ppSurface
,
905 Usage
, Pool
, MultiSample
, MultisampleQuality
);
907 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface8Impl
));
910 FIXME("Failed to allocate surface memory.\n");
911 return D3DERR_OUTOFVIDEOMEMORY
;
914 hr
= surface_init(object
, device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, Usage
,
915 Pool
, MultiSample
, MultisampleQuality
);
918 WARN("Failed to initialize surface, hr %#x.\n", hr
);
919 HeapFree(GetProcessHeap(), 0, object
);
923 TRACE("Created surface %p.\n", object
);
924 *ppSurface
= (IDirect3DSurface8
*)object
;
929 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(IDirect3DDevice8
*iface
, UINT Width
,
930 UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
,
931 IDirect3DSurface8
**ppSurface
)
933 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
936 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
937 iface
, Width
, Height
, Format
, MultiSample
, Lockable
, ppSurface
);
939 hr
= IDirect3DDevice8Impl_CreateSurface(This
, Width
, Height
, Format
, Lockable
,
940 FALSE
/* Discard */, 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
,
946 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(IDirect3DDevice8
*iface
,
947 UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
948 IDirect3DSurface8
**ppSurface
)
950 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
953 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
954 iface
, Width
, Height
, Format
, MultiSample
, ppSurface
);
956 /* TODO: Verify that Discard is false */
957 hr
= IDirect3DDevice8Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
,
958 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
, 0);
963 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
964 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(IDirect3DDevice8
*iface
, UINT Width
,
965 UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
**ppSurface
)
967 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
970 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
971 iface
, Width
, Height
, Format
, ppSurface
);
973 hr
= IDirect3DDevice8Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */,
974 FALSE
/* Discard */, 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */,
975 D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
980 static HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8
*iface
,
981 IDirect3DSurface8
*pSourceSurface
, const RECT
*pSourceRects
, UINT cRects
,
982 IDirect3DSurface8
*pDestinationSurface
, const POINT
*pDestPoints
)
984 IDirect3DSurface8Impl
*Source
= (IDirect3DSurface8Impl
*) pSourceSurface
;
985 IDirect3DSurface8Impl
*Dest
= (IDirect3DSurface8Impl
*) pDestinationSurface
;
986 enum wined3d_format_id srcFormat
, destFormat
;
987 struct wined3d_resource_desc wined3d_desc
;
988 struct wined3d_resource
*wined3d_resource
;
990 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
991 iface
, pSourceSurface
, pSourceRects
, cRects
, pDestinationSurface
, pDestPoints
);
993 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
994 * destination texture is in WINED3DPOOL_DEFAULT. */
996 wined3d_mutex_lock();
997 wined3d_resource
= wined3d_surface_get_resource(Source
->wined3d_surface
);
998 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
999 srcFormat
= wined3d_desc
.format
;
1001 wined3d_resource
= wined3d_surface_get_resource(Dest
->wined3d_surface
);
1002 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
1003 destFormat
= wined3d_desc
.format
;
1005 /* Check that the source and destination formats match */
1006 if (srcFormat
!= destFormat
&& WINED3DFMT_UNKNOWN
!= destFormat
)
1008 WARN("Source %p format must match the dest %p format, returning D3DERR_INVALIDCALL.\n",
1009 pSourceSurface
, pDestinationSurface
);
1010 wined3d_mutex_unlock();
1011 return D3DERR_INVALIDCALL
;
1013 else if (WINED3DFMT_UNKNOWN
== destFormat
)
1015 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface
);
1016 wined3d_surface_set_format(Dest
->wined3d_surface
, srcFormat
);
1019 /* Quick if complete copy ... */
1020 if (!cRects
&& !pSourceRects
&& !pDestPoints
)
1022 wined3d_surface_bltfast(Dest
->wined3d_surface
, 0, 0,
1023 Source
->wined3d_surface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
1028 /* Copy rect by rect */
1029 if (pSourceRects
&& pDestPoints
)
1031 for (i
= 0; i
< cRects
; ++i
)
1033 wined3d_surface_bltfast(Dest
->wined3d_surface
, pDestPoints
[i
].x
, pDestPoints
[i
].y
,
1034 Source
->wined3d_surface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
1039 for (i
= 0; i
< cRects
; ++i
)
1041 wined3d_surface_bltfast(Dest
->wined3d_surface
, 0, 0,
1042 Source
->wined3d_surface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
1046 wined3d_mutex_unlock();
1051 static HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(IDirect3DDevice8
*iface
,
1052 IDirect3DBaseTexture8
*src_texture
, IDirect3DBaseTexture8
*dst_texture
)
1054 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1057 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1059 wined3d_mutex_lock();
1060 hr
= wined3d_device_update_texture(This
->wined3d_device
,
1061 ((IDirect3DBaseTexture8Impl
*)src_texture
)->wined3d_texture
,
1062 ((IDirect3DBaseTexture8Impl
*)dst_texture
)->wined3d_texture
);
1063 wined3d_mutex_unlock();
1068 static HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(IDirect3DDevice8
*iface
,
1069 IDirect3DSurface8
*pDestSurface
)
1071 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1072 IDirect3DSurface8Impl
*destSurface
= (IDirect3DSurface8Impl
*)pDestSurface
;
1075 TRACE("iface %p, dst_surface %p.\n", iface
, pDestSurface
);
1077 if (pDestSurface
== NULL
) {
1078 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This
);
1079 return D3DERR_INVALIDCALL
;
1082 wined3d_mutex_lock();
1083 hr
= wined3d_device_get_front_buffer_data(This
->wined3d_device
, 0, destSurface
->wined3d_surface
);
1084 wined3d_mutex_unlock();
1089 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8
*iface
,
1090 IDirect3DSurface8
*pRenderTarget
, IDirect3DSurface8
*pNewZStencil
)
1092 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1093 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pRenderTarget
;
1094 IDirect3DSurface8Impl
*pZSurface
= (IDirect3DSurface8Impl
*)pNewZStencil
;
1095 struct wined3d_surface
*original_ds
= NULL
;
1098 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, pRenderTarget
, pNewZStencil
);
1100 wined3d_mutex_lock();
1104 struct wined3d_resource_desc ds_desc
, rt_desc
;
1105 struct wined3d_resource
*wined3d_resource
;
1106 IDirect3DSurface8
*orig_rt
= NULL
;
1108 /* If no render target is passed in check the size against the current RT */
1111 hr
= IDirect3DDevice8_GetRenderTarget(iface
, &orig_rt
);
1114 wined3d_mutex_unlock();
1117 pSurface
= (IDirect3DSurface8Impl
*)orig_rt
;
1120 wined3d_resource
= wined3d_surface_get_resource(pZSurface
->wined3d_surface
);
1121 wined3d_resource_get_desc(wined3d_resource
, &ds_desc
);
1122 wined3d_resource
= wined3d_surface_get_resource(pSurface
->wined3d_surface
);
1123 wined3d_resource_get_desc(wined3d_resource
, &rt_desc
);
1124 if (orig_rt
) IDirect3DSurface8_Release(orig_rt
);
1126 if (ds_desc
.width
< rt_desc
.width
|| ds_desc
.height
< rt_desc
.height
)
1128 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1129 wined3d_mutex_unlock();
1130 return D3DERR_INVALIDCALL
;
1134 hr
= wined3d_device_get_depth_stencil(This
->wined3d_device
, &original_ds
);
1135 if (hr
== WINED3D_OK
|| hr
== WINED3DERR_NOTFOUND
)
1137 hr
= wined3d_device_set_depth_stencil(This
->wined3d_device
, pZSurface
? pZSurface
->wined3d_surface
: NULL
);
1138 if (SUCCEEDED(hr
) && pRenderTarget
)
1140 hr
= wined3d_device_set_render_target(This
->wined3d_device
, 0, pSurface
->wined3d_surface
, TRUE
);
1142 wined3d_device_set_depth_stencil(This
->wined3d_device
, original_ds
);
1146 wined3d_surface_decref(original_ds
);
1148 wined3d_mutex_unlock();
1153 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8
*iface
,
1154 IDirect3DSurface8
**ppRenderTarget
)
1156 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1157 struct wined3d_surface
*wined3d_surface
;
1160 TRACE("iface %p, render_target %p.\n", iface
, ppRenderTarget
);
1162 if (ppRenderTarget
== NULL
) {
1163 return D3DERR_INVALIDCALL
;
1166 wined3d_mutex_lock();
1167 hr
= wined3d_device_get_render_target(This
->wined3d_device
, 0, &wined3d_surface
);
1168 if (SUCCEEDED(hr
) && wined3d_surface
)
1170 *ppRenderTarget
= wined3d_surface_get_parent(wined3d_surface
);
1171 IDirect3DSurface8_AddRef(*ppRenderTarget
);
1172 wined3d_surface_decref(wined3d_surface
);
1176 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1177 *ppRenderTarget
= NULL
;
1179 wined3d_mutex_unlock();
1184 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevice8
*iface
,
1185 IDirect3DSurface8
**ppZStencilSurface
)
1187 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1188 struct wined3d_surface
*wined3d_surface
;
1191 TRACE("iface %p, depth_stencil %p.\n", iface
, ppZStencilSurface
);
1193 if(ppZStencilSurface
== NULL
){
1194 return D3DERR_INVALIDCALL
;
1197 wined3d_mutex_lock();
1198 hr
= wined3d_device_get_depth_stencil(This
->wined3d_device
, &wined3d_surface
);
1201 *ppZStencilSurface
= wined3d_surface_get_parent(wined3d_surface
);
1202 IDirect3DSurface8_AddRef(*ppZStencilSurface
);
1203 wined3d_surface_decref(wined3d_surface
);
1207 if (hr
!= WINED3DERR_NOTFOUND
)
1208 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1209 *ppZStencilSurface
= NULL
;
1211 wined3d_mutex_unlock();
1216 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(IDirect3DDevice8
*iface
)
1218 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1221 TRACE("iface %p.\n", iface
);
1223 wined3d_mutex_lock();
1224 hr
= wined3d_device_begin_scene(This
->wined3d_device
);
1225 wined3d_mutex_unlock();
1230 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice8Impl_EndScene(IDirect3DDevice8
*iface
)
1232 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1235 TRACE("iface %p.\n", iface
);
1237 wined3d_mutex_lock();
1238 hr
= wined3d_device_end_scene(This
->wined3d_device
);
1239 wined3d_mutex_unlock();
1244 static HRESULT WINAPI
IDirect3DDevice8Impl_Clear(IDirect3DDevice8
*iface
, DWORD Count
,
1245 const D3DRECT
*pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
)
1247 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1250 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1251 iface
, Count
, pRects
, Flags
, Color
, Z
, Stencil
);
1253 wined3d_mutex_lock();
1254 hr
= wined3d_device_clear(This
->wined3d_device
, Count
, (const RECT
*)pRects
, Flags
, Color
, Z
, Stencil
);
1255 wined3d_mutex_unlock();
1260 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(IDirect3DDevice8
*iface
,
1261 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*lpMatrix
)
1263 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1266 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, lpMatrix
);
1268 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1269 wined3d_mutex_lock();
1270 hr
= wined3d_device_set_transform(This
->wined3d_device
, State
, (const WINED3DMATRIX
*)lpMatrix
);
1271 wined3d_mutex_unlock();
1276 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(IDirect3DDevice8
*iface
,
1277 D3DTRANSFORMSTATETYPE State
, D3DMATRIX
*pMatrix
)
1279 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1282 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1284 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1285 wined3d_mutex_lock();
1286 hr
= wined3d_device_get_transform(This
->wined3d_device
, State
, (WINED3DMATRIX
*)pMatrix
);
1287 wined3d_mutex_unlock();
1292 static HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(IDirect3DDevice8
*iface
,
1293 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*pMatrix
)
1295 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1298 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1300 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1301 wined3d_mutex_lock();
1302 hr
= wined3d_device_multiply_transform(This
->wined3d_device
, State
, (const WINED3DMATRIX
*)pMatrix
);
1303 wined3d_mutex_unlock();
1308 static HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(IDirect3DDevice8
*iface
,
1309 const D3DVIEWPORT8
*pViewport
)
1311 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1314 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1316 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1317 wined3d_mutex_lock();
1318 hr
= wined3d_device_set_viewport(This
->wined3d_device
, (const WINED3DVIEWPORT
*)pViewport
);
1319 wined3d_mutex_unlock();
1324 static HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(IDirect3DDevice8
*iface
,
1325 D3DVIEWPORT8
*pViewport
)
1327 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1330 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1332 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1333 wined3d_mutex_lock();
1334 hr
= wined3d_device_get_viewport(This
->wined3d_device
, (WINED3DVIEWPORT
*)pViewport
);
1335 wined3d_mutex_unlock();
1340 static HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(IDirect3DDevice8
*iface
,
1341 const D3DMATERIAL8
*pMaterial
)
1343 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1346 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1348 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1349 wined3d_mutex_lock();
1350 hr
= wined3d_device_set_material(This
->wined3d_device
, (const WINED3DMATERIAL
*)pMaterial
);
1351 wined3d_mutex_unlock();
1356 static HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(IDirect3DDevice8
*iface
,
1357 D3DMATERIAL8
*pMaterial
)
1359 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1362 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1364 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1365 wined3d_mutex_lock();
1366 hr
= wined3d_device_get_material(This
->wined3d_device
, (WINED3DMATERIAL
*)pMaterial
);
1367 wined3d_mutex_unlock();
1372 static HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(IDirect3DDevice8
*iface
, DWORD Index
,
1373 const D3DLIGHT8
*pLight
)
1375 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1378 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1380 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1381 wined3d_mutex_lock();
1382 hr
= wined3d_device_set_light(This
->wined3d_device
, Index
, (const WINED3DLIGHT
*)pLight
);
1383 wined3d_mutex_unlock();
1388 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(IDirect3DDevice8
*iface
, DWORD Index
,
1391 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1394 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1396 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1397 wined3d_mutex_lock();
1398 hr
= wined3d_device_get_light(This
->wined3d_device
, Index
, (WINED3DLIGHT
*)pLight
);
1399 wined3d_mutex_unlock();
1404 static HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(IDirect3DDevice8
*iface
, DWORD Index
,
1407 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1410 TRACE("iface %p, index %u, enable %#x.\n", iface
, Index
, Enable
);
1412 wined3d_mutex_lock();
1413 hr
= wined3d_device_set_light_enable(This
->wined3d_device
, Index
, Enable
);
1414 wined3d_mutex_unlock();
1419 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(IDirect3DDevice8
*iface
, DWORD Index
,
1422 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1425 TRACE("iface %p, index %u, enable %p.\n", iface
, Index
, pEnable
);
1427 wined3d_mutex_lock();
1428 hr
= wined3d_device_get_light_enable(This
->wined3d_device
, Index
, pEnable
);
1429 wined3d_mutex_unlock();
1434 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(IDirect3DDevice8
*iface
, DWORD Index
,
1435 const float *pPlane
)
1437 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1440 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1442 wined3d_mutex_lock();
1443 hr
= wined3d_device_set_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1444 wined3d_mutex_unlock();
1449 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(IDirect3DDevice8
*iface
, DWORD Index
,
1452 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1455 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1457 wined3d_mutex_lock();
1458 hr
= wined3d_device_get_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1459 wined3d_mutex_unlock();
1464 /* This factor is the result of a trial-and-error search. Both ZBIAS and DEPTHBIAS require
1465 * guesswork by design. d3d9 apps usually use a DEPTHBIAS of -0.00002(Mass Effect 2, WoW).
1466 * d3d8 apps(Final Fantasy XI) set ZBIAS to 15 and still expect the depth test to sort
1467 * objects properly. */
1468 static const float zbias_factor
= -0.000005f
;
1470 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(IDirect3DDevice8
*iface
,
1471 D3DRENDERSTATETYPE State
, DWORD Value
)
1473 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1481 TRACE("iface %p, state %#x, value %#x.\n", iface
, State
, Value
);
1483 wined3d_mutex_lock();
1487 wined3d_value
.f
= Value
* zbias_factor
;
1488 hr
= wined3d_device_set_render_state(This
->wined3d_device
, WINED3DRS_DEPTHBIAS
, wined3d_value
.d
);
1492 hr
= wined3d_device_set_render_state(This
->wined3d_device
, State
, Value
);
1494 wined3d_mutex_unlock();
1499 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(IDirect3DDevice8
*iface
,
1500 D3DRENDERSTATETYPE State
, DWORD
*pValue
)
1502 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1510 TRACE("iface %p, state %#x, value %p.\n", iface
, State
, pValue
);
1512 wined3d_mutex_lock();
1516 hr
= wined3d_device_get_render_state(This
->wined3d_device
, WINED3DRS_DEPTHBIAS
, &wined3d_value
.d
);
1517 if (SUCCEEDED(hr
)) *pValue
= (DWORD
)(wined3d_value
.f
/ zbias_factor
);
1521 hr
= wined3d_device_get_render_state(This
->wined3d_device
, State
, pValue
);
1523 wined3d_mutex_unlock();
1528 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(IDirect3DDevice8
*iface
)
1530 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1533 TRACE("iface %p.\n", iface
);
1535 wined3d_mutex_lock();
1536 hr
= wined3d_device_begin_stateblock(This
->wined3d_device
);
1537 wined3d_mutex_unlock();
1542 static HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(IDirect3DDevice8
*iface
, DWORD
*pToken
)
1544 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1545 struct wined3d_stateblock
*stateblock
;
1548 TRACE("iface %p, token %p.\n", iface
, pToken
);
1550 /* Tell wineD3D to endstateblock before anything else (in case we run out
1551 * of memory later and cause locking problems)
1553 wined3d_mutex_lock();
1554 hr
= wined3d_device_end_stateblock(This
->wined3d_device
, &stateblock
);
1557 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1558 wined3d_mutex_unlock();
1562 *pToken
= d3d8_allocate_handle(&This
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1563 wined3d_mutex_unlock();
1565 if (*pToken
== D3D8_INVALID_HANDLE
)
1567 ERR("Failed to create a handle\n");
1568 wined3d_mutex_lock();
1569 wined3d_stateblock_decref(stateblock
);
1570 wined3d_mutex_unlock();
1575 TRACE("Returning %#x (%p).\n", *pToken
, stateblock
);
1580 static HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(IDirect3DDevice8
*iface
, DWORD Token
)
1582 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1583 struct wined3d_stateblock
*stateblock
;
1586 TRACE("iface %p, token %#x.\n", iface
, Token
);
1588 if (!Token
) return D3D_OK
;
1590 wined3d_mutex_lock();
1591 stateblock
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1594 WARN("Invalid handle (%#x) passed.\n", Token
);
1595 wined3d_mutex_unlock();
1596 return D3DERR_INVALIDCALL
;
1598 hr
= wined3d_stateblock_apply(stateblock
);
1599 wined3d_mutex_unlock();
1604 static HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(IDirect3DDevice8
*iface
, DWORD Token
)
1606 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1607 struct wined3d_stateblock
*stateblock
;
1610 TRACE("iface %p, token %#x.\n", iface
, Token
);
1612 wined3d_mutex_lock();
1613 stateblock
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1616 WARN("Invalid handle (%#x) passed.\n", Token
);
1617 wined3d_mutex_unlock();
1618 return D3DERR_INVALIDCALL
;
1620 hr
= wined3d_stateblock_capture(stateblock
);
1621 wined3d_mutex_unlock();
1626 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(IDirect3DDevice8
*iface
, DWORD Token
)
1628 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1629 struct wined3d_stateblock
*stateblock
;
1631 TRACE("iface %p, token %#x.\n", iface
, Token
);
1633 wined3d_mutex_lock();
1634 stateblock
= d3d8_free_handle(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1638 WARN("Invalid handle (%#x) passed.\n", Token
);
1639 wined3d_mutex_unlock();
1640 return D3DERR_INVALIDCALL
;
1643 if (wined3d_stateblock_decref(stateblock
))
1645 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
1647 wined3d_mutex_unlock();
1652 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8
*iface
,
1653 D3DSTATEBLOCKTYPE Type
, DWORD
*handle
)
1655 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1656 struct wined3d_stateblock
*stateblock
;
1659 TRACE("iface %p, type %#x, handle %p.\n", iface
, Type
, handle
);
1661 if (Type
!= D3DSBT_ALL
1662 && Type
!= D3DSBT_PIXELSTATE
1663 && Type
!= D3DSBT_VERTEXSTATE
)
1665 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1666 return D3DERR_INVALIDCALL
;
1669 wined3d_mutex_lock();
1670 hr
= wined3d_stateblock_create(This
->wined3d_device
, (WINED3DSTATEBLOCKTYPE
)Type
, &stateblock
);
1673 wined3d_mutex_unlock();
1674 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr
);
1678 *handle
= d3d8_allocate_handle(&This
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1679 wined3d_mutex_unlock();
1681 if (*handle
== D3D8_INVALID_HANDLE
)
1683 ERR("Failed to allocate a handle.\n");
1684 wined3d_mutex_lock();
1685 wined3d_stateblock_decref(stateblock
);
1686 wined3d_mutex_unlock();
1691 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
1696 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(IDirect3DDevice8
*iface
,
1697 const D3DCLIPSTATUS8
*pClipStatus
)
1699 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1702 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1703 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1705 wined3d_mutex_lock();
1706 hr
= wined3d_device_set_clip_status(This
->wined3d_device
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1707 wined3d_mutex_unlock();
1712 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(IDirect3DDevice8
*iface
,
1713 D3DCLIPSTATUS8
*pClipStatus
)
1715 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1718 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1720 wined3d_mutex_lock();
1721 hr
= wined3d_device_get_clip_status(This
->wined3d_device
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1722 wined3d_mutex_unlock();
1727 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8
*iface
,
1728 DWORD Stage
, IDirect3DBaseTexture8
**ppTexture
)
1730 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1731 struct wined3d_texture
*wined3d_texture
;
1734 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, ppTexture
);
1736 if(ppTexture
== NULL
){
1737 return D3DERR_INVALIDCALL
;
1740 wined3d_mutex_lock();
1741 hr
= wined3d_device_get_texture(This
->wined3d_device
, Stage
, &wined3d_texture
);
1744 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage
, hr
);
1745 wined3d_mutex_unlock();
1750 if (wined3d_texture
)
1752 *ppTexture
= wined3d_texture_get_parent(wined3d_texture
);
1753 IDirect3DBaseTexture8_AddRef(*ppTexture
);
1754 wined3d_texture_decref(wined3d_texture
);
1760 wined3d_mutex_unlock();
1765 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(IDirect3DDevice8
*iface
, DWORD Stage
,
1766 IDirect3DBaseTexture8
*pTexture
)
1768 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1771 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, pTexture
);
1773 wined3d_mutex_lock();
1774 hr
= wined3d_device_set_texture(This
->wined3d_device
, Stage
,
1775 pTexture
? ((IDirect3DBaseTexture8Impl
*)pTexture
)->wined3d_texture
: NULL
);
1776 wined3d_mutex_unlock();
1781 static const struct tss_lookup
1788 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 0, unused */
1789 {FALSE
, WINED3DTSS_COLOROP
}, /* 1, D3DTSS_COLOROP */
1790 {FALSE
, WINED3DTSS_COLORARG1
}, /* 2, D3DTSS_COLORARG1 */
1791 {FALSE
, WINED3DTSS_COLORARG2
}, /* 3, D3DTSS_COLORARG2 */
1792 {FALSE
, WINED3DTSS_ALPHAOP
}, /* 4, D3DTSS_ALPHAOP */
1793 {FALSE
, WINED3DTSS_ALPHAARG1
}, /* 5, D3DTSS_ALPHAARG1 */
1794 {FALSE
, WINED3DTSS_ALPHAARG2
}, /* 6, D3DTSS_ALPHAARG2 */
1795 {FALSE
, WINED3DTSS_BUMPENVMAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
1796 {FALSE
, WINED3DTSS_BUMPENVMAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
1797 {FALSE
, WINED3DTSS_BUMPENVMAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
1798 {FALSE
, WINED3DTSS_BUMPENVMAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
1799 {FALSE
, WINED3DTSS_TEXCOORDINDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
1800 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 12, unused */
1801 {TRUE
, WINED3DSAMP_ADDRESSU
}, /* 13, D3DTSS_ADDRESSU */
1802 {TRUE
, WINED3DSAMP_ADDRESSV
}, /* 14, D3DTSS_ADDRESSV */
1803 {TRUE
, WINED3DSAMP_BORDERCOLOR
}, /* 15, D3DTSS_BORDERCOLOR */
1804 {TRUE
, WINED3DSAMP_MAGFILTER
}, /* 16, D3DTSS_MAGFILTER */
1805 {TRUE
, WINED3DSAMP_MINFILTER
}, /* 17, D3DTSS_MINFILTER */
1806 {TRUE
, WINED3DSAMP_MIPFILTER
}, /* 18, D3DTSS_MIPFILTER */
1807 {TRUE
, WINED3DSAMP_MIPMAPLODBIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
1808 {TRUE
, WINED3DSAMP_MAXMIPLEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
1809 {TRUE
, WINED3DSAMP_MAXANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
1810 {FALSE
, WINED3DTSS_BUMPENVLSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
1811 {FALSE
, WINED3DTSS_BUMPENVLOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
1812 {FALSE
, WINED3DTSS_TEXTURETRANSFORMFLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1813 {TRUE
, WINED3DSAMP_ADDRESSW
}, /* 25, D3DTSS_ADDRESSW */
1814 {FALSE
, WINED3DTSS_COLORARG0
}, /* 26, D3DTSS_COLORARG0 */
1815 {FALSE
, WINED3DTSS_ALPHAARG0
}, /* 27, D3DTSS_ALPHAARG0 */
1816 {FALSE
, WINED3DTSS_RESULTARG
}, /* 28, D3DTSS_RESULTARG */
1819 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(IDirect3DDevice8
*iface
,
1820 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*pValue
)
1822 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1823 const struct tss_lookup
*l
;
1826 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, Stage
, Type
, pValue
);
1828 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1830 WARN("Invalid Type %#x passed.\n", Type
);
1834 l
= &tss_lookup
[Type
];
1836 wined3d_mutex_lock();
1837 if (l
->sampler_state
)
1838 hr
= wined3d_device_get_sampler_state(This
->wined3d_device
, Stage
, l
->state
, pValue
);
1840 hr
= wined3d_device_get_texture_stage_state(This
->wined3d_device
, Stage
, l
->state
, pValue
);
1841 wined3d_mutex_unlock();
1846 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(IDirect3DDevice8
*iface
,
1847 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
)
1849 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1850 const struct tss_lookup
*l
;
1853 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, Stage
, Type
, Value
);
1855 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1857 WARN("Invalid Type %#x passed.\n", Type
);
1861 l
= &tss_lookup
[Type
];
1863 wined3d_mutex_lock();
1864 if (l
->sampler_state
)
1865 hr
= wined3d_device_set_sampler_state(This
->wined3d_device
, Stage
, l
->state
, Value
);
1867 hr
= wined3d_device_set_texture_stage_state(This
->wined3d_device
, Stage
, l
->state
, Value
);
1868 wined3d_mutex_unlock();
1873 static HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(IDirect3DDevice8
*iface
,
1876 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1879 TRACE("iface %p, pass_count %p.\n", iface
, pNumPasses
);
1881 wined3d_mutex_lock();
1882 hr
= wined3d_device_validate_device(This
->wined3d_device
, pNumPasses
);
1883 wined3d_mutex_unlock();
1888 static HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8
*iface
,
1889 DWORD info_id
, void *info
, DWORD info_size
)
1891 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface
, info_id
, info
, info_size
);
1896 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(IDirect3DDevice8
*iface
,
1897 UINT PaletteNumber
, const PALETTEENTRY
*pEntries
)
1899 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1902 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1904 wined3d_mutex_lock();
1905 hr
= wined3d_device_set_palette_entries(This
->wined3d_device
, PaletteNumber
, pEntries
);
1906 wined3d_mutex_unlock();
1911 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(IDirect3DDevice8
*iface
,
1912 UINT PaletteNumber
, PALETTEENTRY
*pEntries
)
1914 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1917 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1919 wined3d_mutex_lock();
1920 hr
= wined3d_device_get_palette_entries(This
->wined3d_device
, PaletteNumber
, pEntries
);
1921 wined3d_mutex_unlock();
1926 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(IDirect3DDevice8
*iface
,
1929 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1932 TRACE("iface %p, palette_idx %u.\n", iface
, PaletteNumber
);
1934 wined3d_mutex_lock();
1935 hr
= wined3d_device_set_current_texture_palette(This
->wined3d_device
, PaletteNumber
);
1936 wined3d_mutex_unlock();
1941 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(IDirect3DDevice8
*iface
,
1942 UINT
*PaletteNumber
)
1944 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1947 TRACE("iface %p, palette_idx %p.\n", iface
, PaletteNumber
);
1949 wined3d_mutex_lock();
1950 hr
= wined3d_device_get_current_texture_palette(This
->wined3d_device
, PaletteNumber
);
1951 wined3d_mutex_unlock();
1956 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8
*iface
,
1957 D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
)
1959 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1962 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1963 iface
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1965 wined3d_mutex_lock();
1966 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1967 hr
= wined3d_device_draw_primitive(This
->wined3d_device
, StartVertex
,
1968 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1969 wined3d_mutex_unlock();
1974 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(IDirect3DDevice8
*iface
,
1975 D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertices
, UINT startIndex
,
1978 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1981 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1982 iface
, PrimitiveType
, MinVertexIndex
, NumVertices
, startIndex
, primCount
);
1984 wined3d_mutex_lock();
1985 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1986 hr
= wined3d_device_draw_indexed_primitive(This
->wined3d_device
, startIndex
,
1987 vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1988 wined3d_mutex_unlock();
1993 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(IDirect3DDevice8
*iface
,
1994 D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, const void *pVertexStreamZeroData
,
1995 UINT VertexStreamZeroStride
)
1997 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2000 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2001 iface
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
2003 wined3d_mutex_lock();
2004 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
2005 hr
= wined3d_device_draw_primitive_up(This
->wined3d_device
,
2006 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
2007 pVertexStreamZeroData
, VertexStreamZeroStride
);
2008 wined3d_mutex_unlock();
2013 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(IDirect3DDevice8
*iface
,
2014 D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertexIndices
,
2015 UINT PrimitiveCount
, const void *pIndexData
, D3DFORMAT IndexDataFormat
,
2016 const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
)
2018 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2021 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2022 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2023 iface
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
2024 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
2026 wined3d_mutex_lock();
2027 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
2028 hr
= wined3d_device_draw_indexed_primitive_up(This
->wined3d_device
,
2029 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
2030 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
2031 wined3d_mutex_unlock();
2036 static HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(IDirect3DDevice8
*iface
,
2037 UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer8
*pDestBuffer
,
2040 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2042 IDirect3DVertexBuffer8Impl
*dest
= (IDirect3DVertexBuffer8Impl
*) pDestBuffer
;
2044 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
2045 iface
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
, Flags
);
2047 wined3d_mutex_lock();
2048 hr
= wined3d_device_process_vertices(This
->wined3d_device
, SrcStartIndex
, DestIndex
,
2049 VertexCount
, dest
->wineD3DVertexBuffer
, NULL
, Flags
, dest
->fvf
);
2050 wined3d_mutex_unlock();
2055 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8
*iface
,
2056 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
2058 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2059 IDirect3DVertexShader8Impl
*object
;
2060 DWORD shader_handle
;
2064 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2065 iface
, declaration
, byte_code
, shader
, usage
);
2067 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2070 ERR("Failed to allocate vertex shader memory.\n");
2072 return E_OUTOFMEMORY
;
2075 wined3d_mutex_lock();
2076 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_VS
);
2077 wined3d_mutex_unlock();
2078 if (handle
== D3D8_INVALID_HANDLE
)
2080 ERR("Failed to allocate vertex shader handle.\n");
2081 HeapFree(GetProcessHeap(), 0, object
);
2083 return E_OUTOFMEMORY
;
2086 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2088 hr
= vertexshader_init(object
, This
, declaration
, byte_code
, shader_handle
, usage
);
2091 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2092 wined3d_mutex_lock();
2093 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_VS
);
2094 wined3d_mutex_unlock();
2095 HeapFree(GetProcessHeap(), 0, object
);
2100 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
2101 *shader
= shader_handle
;
2106 static IDirect3DVertexDeclaration8Impl
*IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl
*This
, DWORD fvf
)
2108 IDirect3DVertexDeclaration8Impl
*d3d8_declaration
;
2110 int p
, low
, high
; /* deliberately signed */
2111 struct FvfToDecl
*convertedDecls
= This
->decls
;
2113 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2116 high
= This
->numConvertedDecls
- 1;
2117 while(low
<= high
) {
2118 p
= (low
+ high
) >> 1;
2120 if(convertedDecls
[p
].fvf
== fvf
) {
2121 TRACE("found %p\n", convertedDecls
[p
].decl
);
2122 return (IDirect3DVertexDeclaration8Impl
*)convertedDecls
[p
].decl
;
2123 } else if(convertedDecls
[p
].fvf
< fvf
) {
2129 TRACE("not found. Creating and inserting at position %d.\n", low
);
2131 d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
));
2132 if (!d3d8_declaration
)
2134 ERR("Memory allocation failed.\n");
2138 hr
= vertexdeclaration_init_fvf(d3d8_declaration
, This
, fvf
);
2141 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2142 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
2146 if(This
->declArraySize
== This
->numConvertedDecls
) {
2147 int grow
= This
->declArraySize
/ 2;
2148 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2149 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
2150 if(!convertedDecls
) {
2151 /* This will destroy it */
2152 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8
*)d3d8_declaration
);
2155 This
->decls
= convertedDecls
;
2156 This
->declArraySize
+= grow
;
2159 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
2160 convertedDecls
[low
].decl
= (IDirect3DVertexDeclaration8
*)d3d8_declaration
;
2161 convertedDecls
[low
].fvf
= fvf
;
2162 This
->numConvertedDecls
++;
2164 TRACE("Returning %p. %u decls in array\n", d3d8_declaration
, This
->numConvertedDecls
);
2165 return d3d8_declaration
;
2168 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2170 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2171 IDirect3DVertexShader8Impl
*shader
;
2174 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2176 if (VS_HIGHESTFIXEDFXF
>= pShader
) {
2177 TRACE("Setting FVF, %#x\n", pShader
);
2179 wined3d_mutex_lock();
2180 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
2181 IDirect3DDevice8Impl_FindDecl(This
, pShader
)->wined3d_vertex_declaration
);
2182 wined3d_device_set_vertex_shader(This
->wined3d_device
, NULL
);
2183 wined3d_mutex_unlock();
2188 TRACE("Setting shader\n");
2190 wined3d_mutex_lock();
2191 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2194 WARN("Invalid handle (%#x) passed.\n", pShader
);
2195 wined3d_mutex_unlock();
2197 return D3DERR_INVALIDCALL
;
2200 hr
= wined3d_device_set_vertex_declaration(This
->wined3d_device
,
2201 ((IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
)->wined3d_vertex_declaration
);
2203 hr
= wined3d_device_set_vertex_shader(This
->wined3d_device
, shader
->wined3d_shader
);
2204 wined3d_mutex_unlock();
2206 TRACE("Returning hr %#x\n", hr
);
2211 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8
*iface
, DWORD
*ppShader
)
2213 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2214 struct wined3d_vertex_declaration
*wined3d_declaration
;
2215 IDirect3DVertexDeclaration8
*d3d8_declaration
;
2218 TRACE("iface %p, shader %p.\n", iface
, ppShader
);
2220 wined3d_mutex_lock();
2221 hr
= wined3d_device_get_vertex_declaration(This
->wined3d_device
, &wined3d_declaration
);
2224 wined3d_mutex_unlock();
2225 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
2226 This
, hr
, This
->wined3d_device
);
2230 if (!wined3d_declaration
)
2232 wined3d_mutex_unlock();
2237 d3d8_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2238 wined3d_vertex_declaration_decref(wined3d_declaration
);
2239 wined3d_mutex_unlock();
2240 *ppShader
= ((IDirect3DVertexDeclaration8Impl
*)d3d8_declaration
)->shader_handle
;
2242 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2247 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2249 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2250 IDirect3DVertexShader8Impl
*shader
;
2251 struct wined3d_shader
*cur
;
2253 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2255 wined3d_mutex_lock();
2256 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2259 WARN("Invalid handle (%#x) passed.\n", pShader
);
2260 wined3d_mutex_unlock();
2262 return D3DERR_INVALIDCALL
;
2265 cur
= wined3d_device_get_vertex_shader(This
->wined3d_device
);
2268 if (cur
== shader
->wined3d_shader
)
2269 IDirect3DDevice8_SetVertexShader(iface
, 0);
2270 wined3d_shader_decref(cur
);
2273 wined3d_mutex_unlock();
2275 if (IDirect3DVertexShader8_Release(&shader
->IDirect3DVertexShader8_iface
))
2277 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
2283 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(IDirect3DDevice8
*iface
,
2284 DWORD Register
, const void *pConstantData
, DWORD ConstantCount
)
2286 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2289 TRACE("iface %p, register %u, data %p, count %u.\n",
2290 iface
, Register
, pConstantData
, ConstantCount
);
2292 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2293 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2294 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2295 return D3DERR_INVALIDCALL
;
2298 wined3d_mutex_lock();
2299 hr
= wined3d_device_set_vs_consts_f(This
->wined3d_device
, Register
, pConstantData
, ConstantCount
);
2300 wined3d_mutex_unlock();
2305 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(IDirect3DDevice8
*iface
,
2306 DWORD Register
, void *pConstantData
, DWORD ConstantCount
)
2308 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2311 TRACE("iface %p, register %u, data %p, count %u.\n",
2312 iface
, Register
, pConstantData
, ConstantCount
);
2314 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2315 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2316 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2317 return D3DERR_INVALIDCALL
;
2320 wined3d_mutex_lock();
2321 hr
= wined3d_device_get_vs_consts_f(This
->wined3d_device
, Register
, pConstantData
, ConstantCount
);
2322 wined3d_mutex_unlock();
2327 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(IDirect3DDevice8
*iface
,
2328 DWORD pVertexShader
, void *pData
, DWORD
*pSizeOfData
)
2330 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2331 IDirect3DVertexDeclaration8Impl
*declaration
;
2332 IDirect3DVertexShader8Impl
*shader
;
2334 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2335 iface
, pVertexShader
, pData
, pSizeOfData
);
2337 wined3d_mutex_lock();
2338 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2339 wined3d_mutex_unlock();
2343 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2344 return D3DERR_INVALIDCALL
;
2346 declaration
= (IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
;
2348 /* If pData is NULL, we just return the required size of the buffer. */
2350 *pSizeOfData
= declaration
->elements_size
;
2354 /* MSDN claims that if *pSizeOfData is smaller than the required size
2355 * we should write the required size and return D3DERR_MOREDATA.
2356 * That's not actually true. */
2357 if (*pSizeOfData
< declaration
->elements_size
) {
2358 return D3DERR_INVALIDCALL
;
2361 CopyMemory(pData
, declaration
->elements
, declaration
->elements_size
);
2366 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(IDirect3DDevice8
*iface
,
2367 DWORD pVertexShader
, void *pData
, DWORD
*pSizeOfData
)
2369 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2370 IDirect3DVertexShader8Impl
*shader
= NULL
;
2373 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2374 iface
, pVertexShader
, pData
, pSizeOfData
);
2376 wined3d_mutex_lock();
2377 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2380 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2381 wined3d_mutex_unlock();
2383 return D3DERR_INVALIDCALL
;
2386 if (!shader
->wined3d_shader
)
2388 wined3d_mutex_unlock();
2393 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, pData
, pSizeOfData
);
2394 wined3d_mutex_unlock();
2399 static HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(IDirect3DDevice8
*iface
,
2400 IDirect3DIndexBuffer8
*pIndexData
, UINT baseVertexIndex
)
2402 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2404 IDirect3DIndexBuffer8Impl
*ib
= (IDirect3DIndexBuffer8Impl
*)pIndexData
;
2406 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, pIndexData
, baseVertexIndex
);
2408 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2409 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2410 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2411 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2414 wined3d_mutex_lock();
2415 wined3d_device_set_base_vertex_index(This
->wined3d_device
, baseVertexIndex
);
2416 hr
= wined3d_device_set_index_buffer(This
->wined3d_device
,
2417 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2418 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2419 wined3d_mutex_unlock();
2424 static HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(IDirect3DDevice8
*iface
,
2425 IDirect3DIndexBuffer8
**ppIndexData
, UINT
*pBaseVertexIndex
)
2427 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2428 struct wined3d_buffer
*retIndexData
= NULL
;
2431 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, ppIndexData
, pBaseVertexIndex
);
2433 if(ppIndexData
== NULL
){
2434 return D3DERR_INVALIDCALL
;
2437 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2438 wined3d_mutex_lock();
2439 *pBaseVertexIndex
= wined3d_device_get_base_vertex_index(This
->wined3d_device
);
2440 hr
= wined3d_device_get_index_buffer(This
->wined3d_device
, &retIndexData
);
2441 if (SUCCEEDED(hr
) && retIndexData
)
2443 *ppIndexData
= wined3d_buffer_get_parent(retIndexData
);
2444 IDirect3DIndexBuffer8_AddRef(*ppIndexData
);
2445 wined3d_buffer_decref(retIndexData
);
2447 if (FAILED(hr
)) FIXME("Call to GetIndices failed\n");
2448 *ppIndexData
= NULL
;
2450 wined3d_mutex_unlock();
2455 static HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8
*iface
,
2456 const DWORD
*byte_code
, DWORD
*shader
)
2458 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2459 IDirect3DPixelShader8Impl
*object
;
2460 DWORD shader_handle
;
2464 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2468 TRACE("(%p) Invalid call\n", This
);
2469 return D3DERR_INVALIDCALL
;
2472 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2475 ERR("Failed to allocate pixel shader memmory.\n");
2476 return E_OUTOFMEMORY
;
2479 wined3d_mutex_lock();
2480 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_PS
);
2481 wined3d_mutex_unlock();
2482 if (handle
== D3D8_INVALID_HANDLE
)
2484 ERR("Failed to allocate pixel shader handle.\n");
2485 HeapFree(GetProcessHeap(), 0, object
);
2486 return E_OUTOFMEMORY
;
2489 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2491 hr
= pixelshader_init(object
, This
, byte_code
, shader_handle
);
2494 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2495 wined3d_mutex_lock();
2496 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_PS
);
2497 wined3d_mutex_unlock();
2498 HeapFree(GetProcessHeap(), 0, object
);
2503 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
2504 *shader
= shader_handle
;
2509 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2511 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2512 IDirect3DPixelShader8Impl
*shader
;
2515 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2517 wined3d_mutex_lock();
2521 hr
= wined3d_device_set_pixel_shader(This
->wined3d_device
, NULL
);
2522 wined3d_mutex_unlock();
2526 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2529 WARN("Invalid handle (%#x) passed.\n", pShader
);
2530 wined3d_mutex_unlock();
2531 return D3DERR_INVALIDCALL
;
2534 TRACE("(%p) : Setting shader %p\n", This
, shader
);
2535 hr
= wined3d_device_set_pixel_shader(This
->wined3d_device
, shader
->wined3d_shader
);
2536 wined3d_mutex_unlock();
2541 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8
*iface
, DWORD
*ppShader
)
2543 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2544 struct wined3d_shader
*object
;
2546 TRACE("iface %p, shader %p.\n", iface
, ppShader
);
2548 if (NULL
== ppShader
) {
2549 TRACE("(%p) Invalid call\n", This
);
2550 return D3DERR_INVALIDCALL
;
2553 wined3d_mutex_lock();
2554 object
= wined3d_device_get_pixel_shader(This
->wined3d_device
);
2557 IDirect3DPixelShader8Impl
*d3d8_shader
;
2558 d3d8_shader
= wined3d_shader_get_parent(object
);
2559 wined3d_shader_decref(object
);
2560 *ppShader
= d3d8_shader
->handle
;
2566 wined3d_mutex_unlock();
2568 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2573 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2575 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2576 IDirect3DPixelShader8Impl
*shader
;
2577 struct wined3d_shader
*cur
;
2579 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2581 wined3d_mutex_lock();
2583 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2586 WARN("Invalid handle (%#x) passed.\n", pShader
);
2587 wined3d_mutex_unlock();
2588 return D3DERR_INVALIDCALL
;
2591 cur
= wined3d_device_get_pixel_shader(This
->wined3d_device
);
2594 if (cur
== shader
->wined3d_shader
)
2595 IDirect3DDevice8_SetPixelShader(iface
, 0);
2596 wined3d_shader_decref(cur
);
2599 wined3d_mutex_unlock();
2601 if (IDirect3DPixelShader8_Release(&shader
->IDirect3DPixelShader8_iface
))
2603 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
2609 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(IDirect3DDevice8
*iface
,
2610 DWORD Register
, const void *pConstantData
, DWORD ConstantCount
)
2612 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2615 TRACE("iface %p, register %u, data %p, count %u.\n",
2616 iface
, Register
, pConstantData
, ConstantCount
);
2618 wined3d_mutex_lock();
2619 hr
= wined3d_device_set_ps_consts_f(This
->wined3d_device
, Register
, pConstantData
, ConstantCount
);
2620 wined3d_mutex_unlock();
2625 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(IDirect3DDevice8
*iface
,
2626 DWORD Register
, void *pConstantData
, DWORD ConstantCount
)
2628 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2631 TRACE("iface %p, register %u, data %p, count %u.\n",
2632 iface
, Register
, pConstantData
, ConstantCount
);
2634 wined3d_mutex_lock();
2635 hr
= wined3d_device_get_ps_consts_f(This
->wined3d_device
, Register
, pConstantData
, ConstantCount
);
2636 wined3d_mutex_unlock();
2641 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(IDirect3DDevice8
*iface
,
2642 DWORD pPixelShader
, void *pData
, DWORD
*pSizeOfData
)
2644 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2645 IDirect3DPixelShader8Impl
*shader
= NULL
;
2648 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2649 iface
, pPixelShader
, pData
, pSizeOfData
);
2651 wined3d_mutex_lock();
2652 shader
= d3d8_get_object(&This
->handle_table
, pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2655 WARN("Invalid handle (%#x) passed.\n", pPixelShader
);
2656 wined3d_mutex_unlock();
2658 return D3DERR_INVALIDCALL
;
2661 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, pData
, pSizeOfData
);
2662 wined3d_mutex_unlock();
2667 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(IDirect3DDevice8
*iface
, UINT Handle
,
2668 const float *pNumSegs
, const D3DRECTPATCH_INFO
*pRectPatchInfo
)
2670 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2673 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2674 iface
, Handle
, pNumSegs
, pRectPatchInfo
);
2676 wined3d_mutex_lock();
2677 hr
= wined3d_device_draw_rect_patch(This
->wined3d_device
, Handle
,
2678 pNumSegs
, (const WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2679 wined3d_mutex_unlock();
2684 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(IDirect3DDevice8
*iface
, UINT Handle
,
2685 const float *pNumSegs
, const D3DTRIPATCH_INFO
*pTriPatchInfo
)
2687 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2690 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2691 iface
, Handle
, pNumSegs
, pTriPatchInfo
);
2693 wined3d_mutex_lock();
2694 hr
= wined3d_device_draw_tri_patch(This
->wined3d_device
, Handle
,
2695 pNumSegs
, (const WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2696 wined3d_mutex_unlock();
2701 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(IDirect3DDevice8
*iface
, UINT Handle
)
2703 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2706 TRACE("iface %p, handle %#x.\n", iface
, Handle
);
2708 wined3d_mutex_lock();
2709 hr
= wined3d_device_delete_patch(This
->wined3d_device
, Handle
);
2710 wined3d_mutex_unlock();
2715 static HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(IDirect3DDevice8
*iface
,
2716 UINT StreamNumber
, IDirect3DVertexBuffer8
*pStreamData
, UINT Stride
)
2718 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2721 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2722 iface
, StreamNumber
, pStreamData
, Stride
);
2724 wined3d_mutex_lock();
2725 hr
= wined3d_device_set_stream_source(This
->wined3d_device
, StreamNumber
,
2726 pStreamData
? ((IDirect3DVertexBuffer8Impl
*)pStreamData
)->wineD3DVertexBuffer
: NULL
,
2727 0/* Offset in bytes */, Stride
);
2728 wined3d_mutex_unlock();
2733 static HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8
*iface
,
2734 UINT StreamNumber
, IDirect3DVertexBuffer8
**pStream
, UINT
*pStride
)
2736 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2737 struct wined3d_buffer
*retStream
= NULL
;
2740 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2741 iface
, StreamNumber
, pStream
, pStride
);
2743 if(pStream
== NULL
){
2744 return D3DERR_INVALIDCALL
;
2747 wined3d_mutex_lock();
2748 hr
= wined3d_device_get_stream_source(This
->wined3d_device
, StreamNumber
,
2749 &retStream
, 0 /* Offset in bytes */, pStride
);
2750 if (SUCCEEDED(hr
) && retStream
)
2752 *pStream
= wined3d_buffer_get_parent(retStream
);
2753 IDirect3DVertexBuffer8_AddRef(*pStream
);
2754 wined3d_buffer_decref(retStream
);
2758 if (FAILED(hr
)) FIXME("Call to GetStreamSource failed, hr %#x.\n", hr
);
2761 wined3d_mutex_unlock();
2766 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
=
2768 IDirect3DDevice8Impl_QueryInterface
,
2769 IDirect3DDevice8Impl_AddRef
,
2770 IDirect3DDevice8Impl_Release
,
2771 IDirect3DDevice8Impl_TestCooperativeLevel
,
2772 IDirect3DDevice8Impl_GetAvailableTextureMem
,
2773 IDirect3DDevice8Impl_ResourceManagerDiscardBytes
,
2774 IDirect3DDevice8Impl_GetDirect3D
,
2775 IDirect3DDevice8Impl_GetDeviceCaps
,
2776 IDirect3DDevice8Impl_GetDisplayMode
,
2777 IDirect3DDevice8Impl_GetCreationParameters
,
2778 IDirect3DDevice8Impl_SetCursorProperties
,
2779 IDirect3DDevice8Impl_SetCursorPosition
,
2780 IDirect3DDevice8Impl_ShowCursor
,
2781 IDirect3DDevice8Impl_CreateAdditionalSwapChain
,
2782 IDirect3DDevice8Impl_Reset
,
2783 IDirect3DDevice8Impl_Present
,
2784 IDirect3DDevice8Impl_GetBackBuffer
,
2785 IDirect3DDevice8Impl_GetRasterStatus
,
2786 IDirect3DDevice8Impl_SetGammaRamp
,
2787 IDirect3DDevice8Impl_GetGammaRamp
,
2788 IDirect3DDevice8Impl_CreateTexture
,
2789 IDirect3DDevice8Impl_CreateVolumeTexture
,
2790 IDirect3DDevice8Impl_CreateCubeTexture
,
2791 IDirect3DDevice8Impl_CreateVertexBuffer
,
2792 IDirect3DDevice8Impl_CreateIndexBuffer
,
2793 IDirect3DDevice8Impl_CreateRenderTarget
,
2794 IDirect3DDevice8Impl_CreateDepthStencilSurface
,
2795 IDirect3DDevice8Impl_CreateImageSurface
,
2796 IDirect3DDevice8Impl_CopyRects
,
2797 IDirect3DDevice8Impl_UpdateTexture
,
2798 IDirect3DDevice8Impl_GetFrontBuffer
,
2799 IDirect3DDevice8Impl_SetRenderTarget
,
2800 IDirect3DDevice8Impl_GetRenderTarget
,
2801 IDirect3DDevice8Impl_GetDepthStencilSurface
,
2802 IDirect3DDevice8Impl_BeginScene
,
2803 IDirect3DDevice8Impl_EndScene
,
2804 IDirect3DDevice8Impl_Clear
,
2805 IDirect3DDevice8Impl_SetTransform
,
2806 IDirect3DDevice8Impl_GetTransform
,
2807 IDirect3DDevice8Impl_MultiplyTransform
,
2808 IDirect3DDevice8Impl_SetViewport
,
2809 IDirect3DDevice8Impl_GetViewport
,
2810 IDirect3DDevice8Impl_SetMaterial
,
2811 IDirect3DDevice8Impl_GetMaterial
,
2812 IDirect3DDevice8Impl_SetLight
,
2813 IDirect3DDevice8Impl_GetLight
,
2814 IDirect3DDevice8Impl_LightEnable
,
2815 IDirect3DDevice8Impl_GetLightEnable
,
2816 IDirect3DDevice8Impl_SetClipPlane
,
2817 IDirect3DDevice8Impl_GetClipPlane
,
2818 IDirect3DDevice8Impl_SetRenderState
,
2819 IDirect3DDevice8Impl_GetRenderState
,
2820 IDirect3DDevice8Impl_BeginStateBlock
,
2821 IDirect3DDevice8Impl_EndStateBlock
,
2822 IDirect3DDevice8Impl_ApplyStateBlock
,
2823 IDirect3DDevice8Impl_CaptureStateBlock
,
2824 IDirect3DDevice8Impl_DeleteStateBlock
,
2825 IDirect3DDevice8Impl_CreateStateBlock
,
2826 IDirect3DDevice8Impl_SetClipStatus
,
2827 IDirect3DDevice8Impl_GetClipStatus
,
2828 IDirect3DDevice8Impl_GetTexture
,
2829 IDirect3DDevice8Impl_SetTexture
,
2830 IDirect3DDevice8Impl_GetTextureStageState
,
2831 IDirect3DDevice8Impl_SetTextureStageState
,
2832 IDirect3DDevice8Impl_ValidateDevice
,
2833 IDirect3DDevice8Impl_GetInfo
,
2834 IDirect3DDevice8Impl_SetPaletteEntries
,
2835 IDirect3DDevice8Impl_GetPaletteEntries
,
2836 IDirect3DDevice8Impl_SetCurrentTexturePalette
,
2837 IDirect3DDevice8Impl_GetCurrentTexturePalette
,
2838 IDirect3DDevice8Impl_DrawPrimitive
,
2839 IDirect3DDevice8Impl_DrawIndexedPrimitive
,
2840 IDirect3DDevice8Impl_DrawPrimitiveUP
,
2841 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP
,
2842 IDirect3DDevice8Impl_ProcessVertices
,
2843 IDirect3DDevice8Impl_CreateVertexShader
,
2844 IDirect3DDevice8Impl_SetVertexShader
,
2845 IDirect3DDevice8Impl_GetVertexShader
,
2846 IDirect3DDevice8Impl_DeleteVertexShader
,
2847 IDirect3DDevice8Impl_SetVertexShaderConstant
,
2848 IDirect3DDevice8Impl_GetVertexShaderConstant
,
2849 IDirect3DDevice8Impl_GetVertexShaderDeclaration
,
2850 IDirect3DDevice8Impl_GetVertexShaderFunction
,
2851 IDirect3DDevice8Impl_SetStreamSource
,
2852 IDirect3DDevice8Impl_GetStreamSource
,
2853 IDirect3DDevice8Impl_SetIndices
,
2854 IDirect3DDevice8Impl_GetIndices
,
2855 IDirect3DDevice8Impl_CreatePixelShader
,
2856 IDirect3DDevice8Impl_SetPixelShader
,
2857 IDirect3DDevice8Impl_GetPixelShader
,
2858 IDirect3DDevice8Impl_DeletePixelShader
,
2859 IDirect3DDevice8Impl_SetPixelShaderConstant
,
2860 IDirect3DDevice8Impl_GetPixelShaderConstant
,
2861 IDirect3DDevice8Impl_GetPixelShaderFunction
,
2862 IDirect3DDevice8Impl_DrawRectPatch
,
2863 IDirect3DDevice8Impl_DrawTriPatch
,
2864 IDirect3DDevice8Impl_DeletePatch
2867 static inline IDirect3DDevice8Impl
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
2869 return CONTAINING_RECORD(device_parent
, IDirect3DDevice8Impl
, device_parent
);
2872 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
2873 struct wined3d_device
*device
)
2875 TRACE("device_parent %p, device %p\n", device_parent
, device
);
2878 static HRESULT CDECL
device_parent_create_surface(struct wined3d_device_parent
*device_parent
,
2879 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
2880 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, struct wined3d_surface
**surface
)
2882 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2883 IDirect3DSurface8Impl
*d3d_surface
;
2884 BOOL lockable
= TRUE
;
2887 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2888 "\tpool %#x, level %u, face %u, surface %p.\n",
2889 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
2892 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& WINED3DUSAGE_DYNAMIC
)) lockable
= FALSE
;
2894 hr
= IDirect3DDevice8Impl_CreateSurface(device
, width
, height
,
2895 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
2896 (IDirect3DSurface8
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
2899 WARN("Failed to create surface, hr %#x.\n", hr
);
2903 *surface
= d3d_surface
->wined3d_surface
;
2904 wined3d_surface_incref(*surface
);
2906 d3d_surface
->container
= container_parent
;
2907 IUnknown_Release(d3d_surface
->parentDevice
);
2908 d3d_surface
->parentDevice
= NULL
;
2910 IDirect3DSurface8_Release((IDirect3DSurface8
*)d3d_surface
);
2911 d3d_surface
->forwardReference
= container_parent
;
2916 static HRESULT CDECL
device_parent_create_rendertarget(struct wined3d_device_parent
*device_parent
,
2917 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
2918 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL lockable
,
2919 struct wined3d_surface
**surface
)
2921 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2922 IDirect3DSurface8Impl
*d3d_surface
;
2925 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2926 "\tmultisample_quality %u, lockable %u, surface %p.\n",
2927 device_parent
, container_parent
, width
, height
, format
,
2928 multisample_type
, multisample_quality
, lockable
, surface
);
2930 hr
= IDirect3DDevice8_CreateRenderTarget(&device
->IDirect3DDevice8_iface
, width
, height
,
2931 d3dformat_from_wined3dformat(format
), multisample_type
, lockable
, (IDirect3DSurface8
**)&d3d_surface
);
2934 WARN("Failed to create rendertarget, hr %#x.\n", hr
);
2938 *surface
= d3d_surface
->wined3d_surface
;
2939 wined3d_surface_incref(*surface
);
2941 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice8_iface
;
2942 /* Implicit surfaces are created with an refcount of 0 */
2943 IUnknown_Release((IUnknown
*)d3d_surface
);
2948 static HRESULT CDECL
device_parent_create_depth_stencil(struct wined3d_device_parent
*device_parent
,
2949 UINT width
, UINT height
, enum wined3d_format_id format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2950 DWORD multisample_quality
, BOOL discard
, struct wined3d_surface
**surface
)
2952 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2953 IDirect3DSurface8Impl
*d3d_surface
;
2956 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2957 "\tmultisample_quality %u, discard %u, surface %p.\n",
2958 device_parent
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
2960 hr
= IDirect3DDevice8_CreateDepthStencilSurface(&device
->IDirect3DDevice8_iface
, width
, height
,
2961 d3dformat_from_wined3dformat(format
), multisample_type
, (IDirect3DSurface8
**)&d3d_surface
);
2964 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr
);
2968 *surface
= d3d_surface
->wined3d_surface
;
2969 wined3d_surface_incref(*surface
);
2971 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice8_iface
;
2972 /* Implicit surfaces are created with an refcount of 0 */
2973 IUnknown_Release((IUnknown
*)d3d_surface
);
2978 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
2979 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
2980 WINED3DPOOL pool
, DWORD usage
, struct wined3d_volume
**volume
)
2982 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2983 IDirect3DVolume8Impl
*object
;
2986 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
2987 "format %#x, pool %#x, usage %#x, volume %p.\n",
2988 device_parent
, container_parent
, width
, height
, depth
,
2989 format
, pool
, usage
, volume
);
2991 /* Allocate the storage for the device */
2992 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2995 FIXME("Allocation of memory failed\n");
2997 return D3DERR_OUTOFVIDEOMEMORY
;
3000 hr
= volume_init(object
, device
, width
, height
, depth
, usage
, format
, pool
);
3003 WARN("Failed to initialize volume, hr %#x.\n", hr
);
3004 HeapFree(GetProcessHeap(), 0, object
);
3008 *volume
= object
->wined3d_volume
;
3009 wined3d_volume_incref(*volume
);
3010 IDirect3DVolume8_Release(&object
->IDirect3DVolume8_iface
);
3012 object
->container
= container_parent
;
3013 object
->forwardReference
= container_parent
;
3015 TRACE("Created volume %p.\n", object
);
3020 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3021 WINED3DPRESENT_PARAMETERS
*present_parameters
, struct wined3d_swapchain
**swapchain
)
3023 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
3024 D3DPRESENT_PARAMETERS local_parameters
;
3025 IDirect3DSwapChain8
*d3d_swapchain
;
3028 TRACE("device_parent %p, present_parameters %p, swapchain %p.\n", device_parent
, present_parameters
, swapchain
);
3030 /* Copy the presentation parameters */
3031 local_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
3032 local_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
3033 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(present_parameters
->BackBufferFormat
);
3034 local_parameters
.BackBufferCount
= present_parameters
->BackBufferCount
;
3035 local_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
3036 local_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
3037 local_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
3038 local_parameters
.Windowed
= present_parameters
->Windowed
;
3039 local_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
3040 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(present_parameters
->AutoDepthStencilFormat
);
3041 local_parameters
.Flags
= present_parameters
->Flags
;
3042 local_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
3043 local_parameters
.FullScreen_PresentationInterval
= present_parameters
->PresentationInterval
;
3045 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(&device
->IDirect3DDevice8_iface
,
3046 &local_parameters
, &d3d_swapchain
);
3049 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3054 *swapchain
= ((IDirect3DSwapChain8Impl
*)d3d_swapchain
)->wined3d_swapchain
;
3055 wined3d_swapchain_incref(*swapchain
);
3056 IDirect3DSwapChain8_Release(d3d_swapchain
);
3058 /* Copy back the presentation parameters */
3059 present_parameters
->BackBufferWidth
= local_parameters
.BackBufferWidth
;
3060 present_parameters
->BackBufferHeight
= local_parameters
.BackBufferHeight
;
3061 present_parameters
->BackBufferFormat
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
3062 present_parameters
->BackBufferCount
= local_parameters
.BackBufferCount
;
3063 present_parameters
->MultiSampleType
= local_parameters
.MultiSampleType
;
3064 present_parameters
->SwapEffect
= local_parameters
.SwapEffect
;
3065 present_parameters
->hDeviceWindow
= local_parameters
.hDeviceWindow
;
3066 present_parameters
->Windowed
= local_parameters
.Windowed
;
3067 present_parameters
->EnableAutoDepthStencil
= local_parameters
.EnableAutoDepthStencil
;
3068 present_parameters
->AutoDepthStencilFormat
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
3069 present_parameters
->Flags
= local_parameters
.Flags
;
3070 present_parameters
->FullScreen_RefreshRateInHz
= local_parameters
.FullScreen_RefreshRateInHz
;
3071 present_parameters
->PresentationInterval
= local_parameters
.FullScreen_PresentationInterval
;
3076 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops
=
3078 device_parent_wined3d_device_created
,
3079 device_parent_create_surface
,
3080 device_parent_create_rendertarget
,
3081 device_parent_create_depth_stencil
,
3082 device_parent_create_volume
,
3083 device_parent_create_swapchain
,
3086 static void setup_fpu(void)
3088 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3090 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3091 cw
= (cw
& ~0xf3f) | 0x3f;
3092 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3094 FIXME("FPU setup not implemented for this platform.\n");
3098 HRESULT
device_init(IDirect3DDevice8Impl
*device
, struct wined3d
*wined3d
, UINT adapter
,
3099 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
3101 WINED3DPRESENT_PARAMETERS wined3d_parameters
;
3104 device
->IDirect3DDevice8_iface
.lpVtbl
= &Direct3DDevice8_Vtbl
;
3105 device
->device_parent
.ops
= &d3d8_wined3d_device_parent_ops
;
3107 device
->handle_table
.entries
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3108 D3D8_INITIAL_HANDLE_TABLE_SIZE
* sizeof(*device
->handle_table
.entries
));
3109 if (!device
->handle_table
.entries
)
3111 ERR("Failed to allocate handle table memory.\n");
3112 return E_OUTOFMEMORY
;
3114 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
3116 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3118 wined3d_mutex_lock();
3119 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
,
3120 &device
->device_parent
, &device
->wined3d_device
);
3123 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3124 wined3d_mutex_unlock();
3125 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3129 if (!parameters
->Windowed
)
3131 HWND device_window
= parameters
->hDeviceWindow
;
3134 focus_window
= device_window
;
3135 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3137 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3138 wined3d_device_decref(device
->wined3d_device
);
3139 wined3d_mutex_unlock();
3140 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3145 device_window
= focus_window
;
3146 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3147 parameters
->BackBufferWidth
,
3148 parameters
->BackBufferHeight
);
3151 if (flags
& D3DCREATE_MULTITHREADED
)
3152 wined3d_device_set_multithreaded(device
->wined3d_device
);
3154 wined3d_parameters
.BackBufferWidth
= parameters
->BackBufferWidth
;
3155 wined3d_parameters
.BackBufferHeight
= parameters
->BackBufferHeight
;
3156 wined3d_parameters
.BackBufferFormat
= wined3dformat_from_d3dformat(parameters
->BackBufferFormat
);
3157 wined3d_parameters
.BackBufferCount
= parameters
->BackBufferCount
;
3158 wined3d_parameters
.MultiSampleType
= parameters
->MultiSampleType
;
3159 wined3d_parameters
.MultiSampleQuality
= 0; /* d3d9 only */
3160 wined3d_parameters
.SwapEffect
= parameters
->SwapEffect
;
3161 wined3d_parameters
.hDeviceWindow
= parameters
->hDeviceWindow
;
3162 wined3d_parameters
.Windowed
= parameters
->Windowed
;
3163 wined3d_parameters
.EnableAutoDepthStencil
= parameters
->EnableAutoDepthStencil
;
3164 wined3d_parameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(parameters
->AutoDepthStencilFormat
);
3165 wined3d_parameters
.Flags
= parameters
->Flags
;
3166 wined3d_parameters
.FullScreen_RefreshRateInHz
= parameters
->FullScreen_RefreshRateInHz
;
3167 wined3d_parameters
.PresentationInterval
= parameters
->FullScreen_PresentationInterval
;
3168 wined3d_parameters
.AutoRestoreDisplayMode
= TRUE
;
3170 hr
= wined3d_device_init_3d(device
->wined3d_device
, &wined3d_parameters
);
3173 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3174 wined3d_device_release_focus_window(device
->wined3d_device
);
3175 wined3d_device_decref(device
->wined3d_device
);
3176 wined3d_mutex_unlock();
3177 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3181 hr
= wined3d_device_set_render_state(device
->wined3d_device
, WINED3DRS_POINTSIZE_MIN
, 0);
3182 wined3d_mutex_unlock();
3185 ERR("Failed to set minimum pointsize, hr %#x.\n", hr
);
3189 parameters
->BackBufferWidth
= wined3d_parameters
.BackBufferWidth
;
3190 parameters
->BackBufferHeight
= wined3d_parameters
.BackBufferHeight
;
3191 parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(wined3d_parameters
.BackBufferFormat
);
3192 parameters
->BackBufferCount
= wined3d_parameters
.BackBufferCount
;
3193 parameters
->MultiSampleType
= wined3d_parameters
.MultiSampleType
;
3194 parameters
->SwapEffect
= wined3d_parameters
.SwapEffect
;
3195 parameters
->hDeviceWindow
= wined3d_parameters
.hDeviceWindow
;
3196 parameters
->Windowed
= wined3d_parameters
.Windowed
;
3197 parameters
->EnableAutoDepthStencil
= wined3d_parameters
.EnableAutoDepthStencil
;
3198 parameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(wined3d_parameters
.AutoDepthStencilFormat
);
3199 parameters
->Flags
= wined3d_parameters
.Flags
;
3200 parameters
->FullScreen_RefreshRateInHz
= wined3d_parameters
.FullScreen_RefreshRateInHz
;
3201 parameters
->FullScreen_PresentationInterval
= wined3d_parameters
.PresentationInterval
;
3203 device
->declArraySize
= 16;
3204 device
->decls
= HeapAlloc(GetProcessHeap(), 0, device
->declArraySize
* sizeof(*device
->decls
));
3207 ERR("Failed to allocate FVF vertex delcaration map memory.\n");
3215 wined3d_mutex_lock();
3216 wined3d_device_uninit_3d(device
->wined3d_device
);
3217 wined3d_device_release_focus_window(device
->wined3d_device
);
3218 wined3d_device_decref(device
->wined3d_device
);
3219 wined3d_mutex_unlock();
3220 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);