comctl32/tests: Some tests for TVM_GETNEXTITEM and item toggle.
[wine/multimedia.git] / dlls / d3d8 / device.c
blobaa85c61c39836d3ebef6dff01a4a985f2e6ce554
1 /*
2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
41 BYTE *c = (BYTE *)&format;
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
46 switch(format)
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
84 default:
85 FIXME("Unhandled wined3d format %#x.\n", format);
86 return D3DFMT_UNKNOWN;
90 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
92 BYTE *c = (BYTE *)&format;
94 /* Don't translate FOURCC formats */
95 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
97 switch(format)
99 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123 case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
135 default:
136 FIXME("Unhandled D3DFORMAT %#x\n", format);
137 return WINED3DFMT_UNKNOWN;
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
143 switch(primitive_type)
145 case D3DPT_POINTLIST:
146 return primitive_count;
148 case D3DPT_LINELIST:
149 return primitive_count * 2;
151 case D3DPT_LINESTRIP:
152 return primitive_count + 1;
154 case D3DPT_TRIANGLELIST:
155 return primitive_count * 3;
157 case D3DPT_TRIANGLESTRIP:
158 case D3DPT_TRIANGLEFAN:
159 return primitive_count + 2;
161 default:
162 FIXME("Unhandled primitive type %#x\n", primitive_type);
163 return 0;
167 /* Handle table functions */
168 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
170 struct d3d8_handle_entry *entry;
172 if (t->free_entries)
174 DWORD index = t->free_entries - t->entries;
175 /* Use a free handle */
176 entry = t->free_entries;
177 if (entry->type != D3D8_HANDLE_FREE)
179 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
180 return D3D8_INVALID_HANDLE;
182 t->free_entries = entry->object;
183 entry->object = object;
184 entry->type = type;
186 return index;
189 if (!(t->entry_count < t->table_size))
191 /* Grow the table */
192 UINT new_size = t->table_size + (t->table_size >> 1);
193 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
194 0, t->entries, new_size * sizeof(*t->entries));
195 if (!new_entries)
197 ERR("Failed to grow the handle table.\n");
198 return D3D8_INVALID_HANDLE;
200 t->entries = new_entries;
201 t->table_size = new_size;
204 entry = &t->entries[t->entry_count];
205 entry->object = object;
206 entry->type = type;
208 return t->entry_count++;
211 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
213 struct d3d8_handle_entry *entry;
214 void *object;
216 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
218 WARN("Invalid handle %u passed.\n", handle);
219 return NULL;
222 entry = &t->entries[handle];
223 if (entry->type != type)
225 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
226 return NULL;
229 object = entry->object;
230 entry->object = t->free_entries;
231 entry->type = D3D8_HANDLE_FREE;
232 t->free_entries = entry;
234 return object;
237 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
239 struct d3d8_handle_entry *entry;
241 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
243 WARN("Invalid handle %u passed.\n", handle);
244 return NULL;
247 entry = &t->entries[handle];
248 if (entry->type != type)
250 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
251 return NULL;
254 return entry->object;
257 static inline IDirect3DDevice8Impl *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
259 return CONTAINING_RECORD(iface, IDirect3DDevice8Impl, IDirect3DDevice8_iface);
262 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(IDirect3DDevice8 *iface, REFIID riid,
263 void **ppobj)
265 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
267 TRACE("iface %p, riid %s, object %p.\n",
268 iface, debugstr_guid(riid), ppobj);
270 if (IsEqualGUID(riid, &IID_IUnknown)
271 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
272 IUnknown_AddRef(iface);
273 *ppobj = This;
274 return S_OK;
277 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
278 *ppobj = NULL;
279 return E_NOINTERFACE;
282 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(IDirect3DDevice8 *iface)
284 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
285 ULONG ref = InterlockedIncrement(&This->ref);
287 TRACE("%p increasing refcount to %u.\n", iface, ref);
289 return ref;
292 static ULONG WINAPI IDirect3DDevice8Impl_Release(IDirect3DDevice8 *iface)
294 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
295 ULONG ref;
297 if (This->inDestruction) return 0;
298 ref = InterlockedDecrement(&This->ref);
300 TRACE("%p decreasing refcount to %u.\n", iface, ref);
302 if (ref == 0) {
303 unsigned i;
305 TRACE("Releasing wined3d device %p.\n", This->wined3d_device);
307 wined3d_mutex_lock();
309 This->inDestruction = TRUE;
311 for(i = 0; i < This->numConvertedDecls; i++) {
312 IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
314 HeapFree(GetProcessHeap(), 0, This->decls);
316 wined3d_device_uninit_3d(This->wined3d_device);
317 wined3d_device_release_focus_window(This->wined3d_device);
318 wined3d_device_decref(This->wined3d_device);
319 HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
320 HeapFree(GetProcessHeap(), 0, This);
322 wined3d_mutex_unlock();
324 return ref;
327 /* IDirect3DDevice Interface follow: */
328 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface)
330 IDirect3DDevice8Impl *device = impl_from_IDirect3DDevice8(iface);
332 TRACE("iface %p.\n", iface);
334 if (device->lost)
336 TRACE("Device is lost.\n");
337 return D3DERR_DEVICENOTRESET;
340 return D3D_OK;
343 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(IDirect3DDevice8 *iface)
345 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
346 HRESULT hr;
348 TRACE("iface %p.\n", iface);
350 wined3d_mutex_lock();
351 hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
352 wined3d_mutex_unlock();
354 return hr;
357 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface,
358 DWORD Bytes)
360 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
361 HRESULT hr;
363 TRACE("iface %p, byte_count %u.\n", iface, Bytes);
364 FIXME("Byte count ignored.\n");
366 wined3d_mutex_lock();
367 hr = wined3d_device_evict_managed_resources(This->wined3d_device);
368 wined3d_mutex_unlock();
370 return hr;
373 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **ppD3D8)
375 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
376 struct wined3d *wined3d;
377 HRESULT hr;
379 TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8);
381 if (NULL == ppD3D8) {
382 return D3DERR_INVALIDCALL;
385 wined3d_mutex_lock();
386 hr = wined3d_device_get_wined3d(This->wined3d_device, &wined3d);
387 if (SUCCEEDED(hr) && wined3d)
389 *ppD3D8 = wined3d_get_parent(wined3d);
390 IDirect3D8_AddRef(*ppD3D8);
391 wined3d_decref(wined3d);
393 else
395 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
396 *ppD3D8 = NULL;
398 wined3d_mutex_unlock();
400 TRACE("(%p) returning %p\n",This , *ppD3D8);
402 return hr;
405 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *pCaps)
407 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
408 HRESULT hrc = D3D_OK;
409 WINED3DCAPS *pWineCaps;
411 TRACE("iface %p, caps %p.\n", iface, pCaps);
413 if(NULL == pCaps){
414 return D3DERR_INVALIDCALL;
416 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
417 if(pWineCaps == NULL){
418 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
421 wined3d_mutex_lock();
422 hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
423 wined3d_mutex_unlock();
425 fixup_caps(pWineCaps);
426 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
427 HeapFree(GetProcessHeap(), 0, pWineCaps);
429 TRACE("Returning %p %p\n", This, pCaps);
430 return hrc;
433 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(IDirect3DDevice8 *iface,
434 D3DDISPLAYMODE *pMode)
436 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
437 HRESULT hr;
439 TRACE("iface %p, mode %p.\n", iface, pMode);
441 wined3d_mutex_lock();
442 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, (WINED3DDISPLAYMODE *)pMode);
443 wined3d_mutex_unlock();
445 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
447 return hr;
450 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(IDirect3DDevice8 *iface,
451 D3DDEVICE_CREATION_PARAMETERS *pParameters)
453 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
454 HRESULT hr;
456 TRACE("iface %p, parameters %p.\n", iface, pParameters);
458 wined3d_mutex_lock();
459 hr = wined3d_device_get_creation_parameters(This->wined3d_device,
460 (WINED3DDEVICE_CREATION_PARAMETERS *)pParameters);
461 wined3d_mutex_unlock();
463 return hr;
466 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(IDirect3DDevice8 *iface,
467 UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 *pCursorBitmap)
469 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
470 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
471 HRESULT hr;
473 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
474 iface, XHotSpot, YHotSpot, pCursorBitmap);
476 if (!pCursorBitmap)
478 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
479 return D3DERR_INVALIDCALL;
482 wined3d_mutex_lock();
483 hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
484 wined3d_mutex_unlock();
486 return hr;
489 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(IDirect3DDevice8 *iface,
490 UINT XScreenSpace, UINT YScreenSpace, DWORD Flags)
492 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
494 TRACE("iface %p, x %u, y %u, flags %#x.\n",
495 iface, XScreenSpace, YScreenSpace, Flags);
497 wined3d_mutex_lock();
498 wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
499 wined3d_mutex_unlock();
502 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(IDirect3DDevice8 *iface, BOOL bShow)
504 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
505 BOOL ret;
507 TRACE("iface %p, show %#x.\n", iface, bShow);
509 wined3d_mutex_lock();
510 ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
511 wined3d_mutex_unlock();
513 return ret;
516 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
517 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
519 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
520 IDirect3DSwapChain8Impl *object;
521 HRESULT hr;
523 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
524 iface, present_parameters, swapchain);
526 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
527 if (!object)
529 ERR("Failed to allocate swapchain memory.\n");
530 return E_OUTOFMEMORY;
533 hr = swapchain_init(object, This, present_parameters);
534 if (FAILED(hr))
536 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
537 HeapFree(GetProcessHeap(), 0, object);
538 return hr;
541 TRACE("Created swapchain %p.\n", object);
542 *swapchain = &object->IDirect3DSwapChain8_iface;
544 return D3D_OK;
547 static HRESULT WINAPI reset_enum_callback(struct wined3d_resource *resource, void *data)
549 struct wined3d_resource_desc desc;
550 BOOL *resources_ok = data;
552 wined3d_resource_get_desc(resource, &desc);
553 if (desc.pool == WINED3DPOOL_DEFAULT)
555 IDirect3DSurface8 *surface;
557 if (desc.resource_type != WINED3DRTYPE_SURFACE)
559 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
560 *resources_ok = FALSE;
561 return S_FALSE;
564 surface = wined3d_resource_get_parent(resource);
566 IDirect3DSurface8_AddRef(surface);
567 if (IDirect3DSurface8_Release(surface))
569 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
570 *resources_ok = FALSE;
571 return S_FALSE;
574 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
577 return S_OK;
580 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(IDirect3DDevice8 *iface,
581 D3DPRESENT_PARAMETERS *pPresentationParameters)
583 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
584 WINED3DPRESENT_PARAMETERS localParameters;
585 BOOL resources_ok = TRUE;
586 HRESULT hr;
587 UINT i;
589 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
591 wined3d_mutex_lock();
592 wined3d_device_set_index_buffer(This->wined3d_device, NULL, WINED3DFMT_UNKNOWN);
593 for (i = 0; i < 16; ++i)
595 wined3d_device_set_stream_source(This->wined3d_device, i, NULL, 0, 0);
597 for (i = 0; i < 16; ++i)
599 wined3d_device_set_texture(This->wined3d_device, i, NULL);
602 wined3d_device_enum_resources(This->wined3d_device, reset_enum_callback, &resources_ok);
603 if (!resources_ok)
605 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset.\n");
606 This->lost = TRUE;
607 wined3d_mutex_unlock();
609 return D3DERR_DEVICELOST;
612 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
613 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
614 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
615 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
616 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
617 localParameters.MultiSampleQuality = 0; /* d3d9 only */
618 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
619 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
620 localParameters.Windowed = pPresentationParameters->Windowed;
621 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
622 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
623 localParameters.Flags = pPresentationParameters->Flags;
624 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
625 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
626 localParameters.AutoRestoreDisplayMode = TRUE;
628 hr = wined3d_device_reset(This->wined3d_device, &localParameters);
629 if (SUCCEEDED(hr))
631 hr = wined3d_device_set_render_state(This->wined3d_device, WINED3DRS_POINTSIZE_MIN, 0);
632 This->lost = FALSE;
634 else
636 This->lost = TRUE;
638 wined3d_mutex_unlock();
640 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
641 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
642 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
643 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
644 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
645 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
646 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
647 pPresentationParameters->Windowed = localParameters.Windowed;
648 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
649 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
650 pPresentationParameters->Flags = localParameters.Flags;
651 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
652 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
654 return hr;
657 static HRESULT WINAPI IDirect3DDevice8Impl_Present(IDirect3DDevice8 *iface, const RECT *pSourceRect,
658 const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion)
660 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
661 HRESULT hr;
663 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
664 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
666 wined3d_mutex_lock();
667 hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
668 wined3d_mutex_unlock();
670 return hr;
673 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8 *iface,
674 UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer)
676 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
677 struct wined3d_surface *wined3d_surface = NULL;
678 HRESULT hr;
680 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
681 iface, BackBuffer, Type, ppBackBuffer);
683 wined3d_mutex_lock();
684 hr = wined3d_device_get_back_buffer(This->wined3d_device, 0,
685 BackBuffer, (WINED3DBACKBUFFER_TYPE)Type, &wined3d_surface);
686 if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
688 *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
689 IDirect3DSurface8_AddRef(*ppBackBuffer);
690 wined3d_surface_decref(wined3d_surface);
692 wined3d_mutex_unlock();
694 return hr;
697 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(IDirect3DDevice8 *iface,
698 D3DRASTER_STATUS *pRasterStatus)
700 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
701 HRESULT hr;
703 TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
705 wined3d_mutex_lock();
706 hr = wined3d_device_get_raster_status(This->wined3d_device, 0, (WINED3DRASTER_STATUS *)pRasterStatus);
707 wined3d_mutex_unlock();
709 return hr;
712 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(IDirect3DDevice8 *iface, DWORD Flags,
713 const D3DGAMMARAMP *pRamp)
715 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
717 TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp);
719 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
720 wined3d_mutex_lock();
721 wined3d_device_set_gamma_ramp(This->wined3d_device, 0, Flags, (const WINED3DGAMMARAMP *)pRamp);
722 wined3d_mutex_unlock();
725 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *pRamp)
727 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
729 TRACE("iface %p, ramp %p.\n", iface, pRamp);
731 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
732 wined3d_mutex_lock();
733 wined3d_device_get_gamma_ramp(This->wined3d_device, 0, (WINED3DGAMMARAMP *)pRamp);
734 wined3d_mutex_unlock();
737 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface,
738 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
739 D3DPOOL pool, IDirect3DTexture8 **texture)
741 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
742 IDirect3DTexture8Impl *object;
743 HRESULT hr;
745 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
746 iface, width, height, levels, usage, format, pool, texture);
748 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
749 if (!object)
751 ERR("Failed to allocate texture memory.\n");
752 return D3DERR_OUTOFVIDEOMEMORY;
755 hr = texture_init(object, This, width, height, levels, usage, format, pool);
756 if (FAILED(hr))
758 WARN("Failed to initialize texture, hr %#x.\n", hr);
759 HeapFree(GetProcessHeap(), 0, object);
760 return hr;
763 TRACE("Created texture %p.\n", object);
764 *texture = &object->IDirect3DTexture8_iface;
766 return D3D_OK;
769 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
770 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
771 D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
773 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
774 IDirect3DVolumeTexture8Impl *object;
775 HRESULT hr;
777 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
778 iface, width, height, depth, levels, usage, format, pool, texture);
780 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
781 if (!object)
783 ERR("Failed to allocate volume texture memory.\n");
784 return D3DERR_OUTOFVIDEOMEMORY;
787 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
788 if (FAILED(hr))
790 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
791 HeapFree(GetProcessHeap(), 0, object);
792 return hr;
795 TRACE("Created volume texture %p.\n", object);
796 *texture = &object->IDirect3DVolumeTexture8_iface;
798 return D3D_OK;
801 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
802 UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
804 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
805 IDirect3DCubeTexture8Impl *object;
806 HRESULT hr;
808 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
809 iface, edge_length, levels, usage, format, pool, texture);
811 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
812 if (!object)
814 ERR("Failed to allocate cube texture memory.\n");
815 return D3DERR_OUTOFVIDEOMEMORY;
818 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
819 if (FAILED(hr))
821 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
822 HeapFree(GetProcessHeap(), 0, object);
823 return hr;
826 TRACE("Created cube texture %p.\n", object);
827 *texture = &object->IDirect3DCubeTexture8_iface;
829 return hr;
832 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size,
833 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
835 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
836 IDirect3DVertexBuffer8Impl *object;
837 HRESULT hr;
839 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
840 iface, size, usage, fvf, pool, buffer);
842 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
843 if (!object)
845 ERR("Failed to allocate buffer memory.\n");
846 return D3DERR_OUTOFVIDEOMEMORY;
849 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
850 if (FAILED(hr))
852 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
853 HeapFree(GetProcessHeap(), 0, object);
854 return hr;
857 TRACE("Created vertex buffer %p.\n", object);
858 *buffer = (IDirect3DVertexBuffer8 *)object;
860 return D3D_OK;
863 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size,
864 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
866 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
867 IDirect3DIndexBuffer8Impl *object;
868 HRESULT hr;
870 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
871 iface, size, usage, format, pool, buffer);
873 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
874 if (!object)
876 ERR("Failed to allocate buffer memory.\n");
877 return D3DERR_OUTOFVIDEOMEMORY;
880 hr = indexbuffer_init(object, This, size, usage, format, pool);
881 if (FAILED(hr))
883 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
884 HeapFree(GetProcessHeap(), 0, object);
885 return hr;
888 TRACE("Created index buffer %p.\n", object);
889 *buffer = (IDirect3DIndexBuffer8 *)object;
891 return D3D_OK;
894 static HRESULT IDirect3DDevice8Impl_CreateSurface(IDirect3DDevice8Impl *device, UINT Width,
895 UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
896 IDirect3DSurface8 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
897 DWORD MultisampleQuality)
899 IDirect3DSurface8Impl *object;
900 HRESULT hr;
902 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
903 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
904 device, Width, Height, Format, Lockable, Discard, Level, ppSurface,
905 Usage, Pool, MultiSample, MultisampleQuality);
907 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
908 if (!object)
910 FIXME("Failed to allocate surface memory.\n");
911 return D3DERR_OUTOFVIDEOMEMORY;
914 hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage,
915 Pool, MultiSample, MultisampleQuality);
916 if (FAILED(hr))
918 WARN("Failed to initialize surface, hr %#x.\n", hr);
919 HeapFree(GetProcessHeap(), 0, object);
920 return hr;
923 TRACE("Created surface %p.\n", object);
924 *ppSurface = (IDirect3DSurface8 *)object;
926 return D3D_OK;
929 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(IDirect3DDevice8 *iface, UINT Width,
930 UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable,
931 IDirect3DSurface8 **ppSurface)
933 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
934 HRESULT hr;
936 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
937 iface, Width, Height, Format, MultiSample, Lockable, ppSurface);
939 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, Lockable,
940 FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
941 MultiSample, 0);
943 return hr;
946 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(IDirect3DDevice8 *iface,
947 UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
948 IDirect3DSurface8 **ppSurface)
950 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
951 HRESULT hr;
953 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
954 iface, Width, Height, Format, MultiSample, ppSurface);
956 /* TODO: Verify that Discard is false */
957 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */, FALSE,
958 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
960 return hr;
963 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
964 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(IDirect3DDevice8 *iface, UINT Width,
965 UINT Height, D3DFORMAT Format, IDirect3DSurface8 **ppSurface)
967 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
968 HRESULT hr;
970 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
971 iface, Width, Height, Format, ppSurface);
973 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
974 FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
975 D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
977 return hr;
980 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8 *iface,
981 IDirect3DSurface8 *pSourceSurface, const RECT *pSourceRects, UINT cRects,
982 IDirect3DSurface8 *pDestinationSurface, const POINT *pDestPoints)
984 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
985 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
986 enum wined3d_format_id srcFormat, destFormat;
987 struct wined3d_resource_desc wined3d_desc;
988 struct wined3d_resource *wined3d_resource;
990 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
991 iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
993 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
994 * destination texture is in WINED3DPOOL_DEFAULT. */
996 wined3d_mutex_lock();
997 wined3d_resource = wined3d_surface_get_resource(Source->wined3d_surface);
998 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
999 srcFormat = wined3d_desc.format;
1001 wined3d_resource = wined3d_surface_get_resource(Dest->wined3d_surface);
1002 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
1003 destFormat = wined3d_desc.format;
1005 /* Check that the source and destination formats match */
1006 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat)
1008 WARN("Source %p format must match the dest %p format, returning D3DERR_INVALIDCALL.\n",
1009 pSourceSurface, pDestinationSurface);
1010 wined3d_mutex_unlock();
1011 return D3DERR_INVALIDCALL;
1013 else if (WINED3DFMT_UNKNOWN == destFormat)
1015 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
1016 wined3d_surface_set_format(Dest->wined3d_surface, srcFormat);
1019 /* Quick if complete copy ... */
1020 if (!cRects && !pSourceRects && !pDestPoints)
1022 wined3d_surface_bltfast(Dest->wined3d_surface, 0, 0,
1023 Source->wined3d_surface, NULL, WINEDDBLTFAST_NOCOLORKEY);
1025 else
1027 unsigned int i;
1028 /* Copy rect by rect */
1029 if (pSourceRects && pDestPoints)
1031 for (i = 0; i < cRects; ++i)
1033 wined3d_surface_bltfast(Dest->wined3d_surface, pDestPoints[i].x, pDestPoints[i].y,
1034 Source->wined3d_surface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
1037 else
1039 for (i = 0; i < cRects; ++i)
1041 wined3d_surface_bltfast(Dest->wined3d_surface, 0, 0,
1042 Source->wined3d_surface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
1046 wined3d_mutex_unlock();
1048 return WINED3D_OK;
1051 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(IDirect3DDevice8 *iface,
1052 IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
1054 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1055 HRESULT hr;
1057 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1059 wined3d_mutex_lock();
1060 hr = wined3d_device_update_texture(This->wined3d_device,
1061 ((IDirect3DBaseTexture8Impl *)src_texture)->wined3d_texture,
1062 ((IDirect3DBaseTexture8Impl *)dst_texture)->wined3d_texture);
1063 wined3d_mutex_unlock();
1065 return hr;
1068 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(IDirect3DDevice8 *iface,
1069 IDirect3DSurface8 *pDestSurface)
1071 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1072 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
1073 HRESULT hr;
1075 TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface);
1077 if (pDestSurface == NULL) {
1078 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
1079 return D3DERR_INVALIDCALL;
1082 wined3d_mutex_lock();
1083 hr = wined3d_device_get_front_buffer_data(This->wined3d_device, 0, destSurface->wined3d_surface);
1084 wined3d_mutex_unlock();
1086 return hr;
1089 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8 *iface,
1090 IDirect3DSurface8 *pRenderTarget, IDirect3DSurface8 *pNewZStencil)
1092 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1093 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
1094 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
1095 struct wined3d_surface *original_ds = NULL;
1096 HRESULT hr;
1098 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil);
1100 wined3d_mutex_lock();
1102 if (pZSurface)
1104 struct wined3d_resource_desc ds_desc, rt_desc;
1105 struct wined3d_resource *wined3d_resource;
1106 IDirect3DSurface8 *orig_rt = NULL;
1108 /* If no render target is passed in check the size against the current RT */
1109 if (!pRenderTarget)
1111 hr = IDirect3DDevice8_GetRenderTarget(iface, &orig_rt);
1112 if (FAILED(hr))
1114 wined3d_mutex_unlock();
1115 return hr;
1117 pSurface = (IDirect3DSurface8Impl *)orig_rt;
1120 wined3d_resource = wined3d_surface_get_resource(pZSurface->wined3d_surface);
1121 wined3d_resource_get_desc(wined3d_resource, &ds_desc);
1122 wined3d_resource = wined3d_surface_get_resource(pSurface->wined3d_surface);
1123 wined3d_resource_get_desc(wined3d_resource, &rt_desc);
1124 if (orig_rt) IDirect3DSurface8_Release(orig_rt);
1126 if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
1128 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1129 wined3d_mutex_unlock();
1130 return D3DERR_INVALIDCALL;
1134 hr = wined3d_device_get_depth_stencil(This->wined3d_device, &original_ds);
1135 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
1137 hr = wined3d_device_set_depth_stencil(This->wined3d_device, pZSurface ? pZSurface->wined3d_surface : NULL);
1138 if (SUCCEEDED(hr) && pRenderTarget)
1140 hr = wined3d_device_set_render_target(This->wined3d_device, 0, pSurface->wined3d_surface, TRUE);
1141 if (FAILED(hr))
1142 wined3d_device_set_depth_stencil(This->wined3d_device, original_ds);
1145 if (original_ds)
1146 wined3d_surface_decref(original_ds);
1148 wined3d_mutex_unlock();
1150 return hr;
1153 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8 *iface,
1154 IDirect3DSurface8 **ppRenderTarget)
1156 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1157 struct wined3d_surface *wined3d_surface;
1158 HRESULT hr;
1160 TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget);
1162 if (ppRenderTarget == NULL) {
1163 return D3DERR_INVALIDCALL;
1166 wined3d_mutex_lock();
1167 hr = wined3d_device_get_render_target(This->wined3d_device, 0, &wined3d_surface);
1168 if (SUCCEEDED(hr) && wined3d_surface)
1170 *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
1171 IDirect3DSurface8_AddRef(*ppRenderTarget);
1172 wined3d_surface_decref(wined3d_surface);
1174 else
1176 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1177 *ppRenderTarget = NULL;
1179 wined3d_mutex_unlock();
1181 return hr;
1184 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevice8 *iface,
1185 IDirect3DSurface8 **ppZStencilSurface)
1187 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1188 struct wined3d_surface *wined3d_surface;
1189 HRESULT hr;
1191 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1193 if(ppZStencilSurface == NULL){
1194 return D3DERR_INVALIDCALL;
1197 wined3d_mutex_lock();
1198 hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1199 if (SUCCEEDED(hr))
1201 *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
1202 IDirect3DSurface8_AddRef(*ppZStencilSurface);
1203 wined3d_surface_decref(wined3d_surface);
1205 else
1207 if (hr != WINED3DERR_NOTFOUND)
1208 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1209 *ppZStencilSurface = NULL;
1211 wined3d_mutex_unlock();
1213 return hr;
1216 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(IDirect3DDevice8 *iface)
1218 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1219 HRESULT hr;
1221 TRACE("iface %p.\n", iface);
1223 wined3d_mutex_lock();
1224 hr = wined3d_device_begin_scene(This->wined3d_device);
1225 wined3d_mutex_unlock();
1227 return hr;
1230 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(IDirect3DDevice8 *iface)
1232 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1233 HRESULT hr;
1235 TRACE("iface %p.\n", iface);
1237 wined3d_mutex_lock();
1238 hr = wined3d_device_end_scene(This->wined3d_device);
1239 wined3d_mutex_unlock();
1241 return hr;
1244 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(IDirect3DDevice8 *iface, DWORD Count,
1245 const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
1247 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1248 HRESULT hr;
1250 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1251 iface, Count, pRects, Flags, Color, Z, Stencil);
1253 wined3d_mutex_lock();
1254 hr = wined3d_device_clear(This->wined3d_device, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
1255 wined3d_mutex_unlock();
1257 return hr;
1260 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(IDirect3DDevice8 *iface,
1261 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1263 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1264 HRESULT hr;
1266 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1268 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1269 wined3d_mutex_lock();
1270 hr = wined3d_device_set_transform(This->wined3d_device, State, (const WINED3DMATRIX *)lpMatrix);
1271 wined3d_mutex_unlock();
1273 return hr;
1276 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(IDirect3DDevice8 *iface,
1277 D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1279 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1280 HRESULT hr;
1282 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1284 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1285 wined3d_mutex_lock();
1286 hr = wined3d_device_get_transform(This->wined3d_device, State, (WINED3DMATRIX *)pMatrix);
1287 wined3d_mutex_unlock();
1289 return hr;
1292 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(IDirect3DDevice8 *iface,
1293 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1295 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1296 HRESULT hr;
1298 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1300 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1301 wined3d_mutex_lock();
1302 hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const WINED3DMATRIX *)pMatrix);
1303 wined3d_mutex_unlock();
1305 return hr;
1308 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(IDirect3DDevice8 *iface,
1309 const D3DVIEWPORT8 *pViewport)
1311 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1312 HRESULT hr;
1314 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1316 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1317 wined3d_mutex_lock();
1318 hr = wined3d_device_set_viewport(This->wined3d_device, (const WINED3DVIEWPORT *)pViewport);
1319 wined3d_mutex_unlock();
1321 return hr;
1324 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(IDirect3DDevice8 *iface,
1325 D3DVIEWPORT8 *pViewport)
1327 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1328 HRESULT hr;
1330 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1332 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1333 wined3d_mutex_lock();
1334 hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)pViewport);
1335 wined3d_mutex_unlock();
1337 return hr;
1340 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(IDirect3DDevice8 *iface,
1341 const D3DMATERIAL8 *pMaterial)
1343 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1344 HRESULT hr;
1346 TRACE("iface %p, material %p.\n", iface, pMaterial);
1348 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1349 wined3d_mutex_lock();
1350 hr = wined3d_device_set_material(This->wined3d_device, (const WINED3DMATERIAL *)pMaterial);
1351 wined3d_mutex_unlock();
1353 return hr;
1356 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(IDirect3DDevice8 *iface,
1357 D3DMATERIAL8 *pMaterial)
1359 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1360 HRESULT hr;
1362 TRACE("iface %p, material %p.\n", iface, pMaterial);
1364 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1365 wined3d_mutex_lock();
1366 hr = wined3d_device_get_material(This->wined3d_device, (WINED3DMATERIAL *)pMaterial);
1367 wined3d_mutex_unlock();
1369 return hr;
1372 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(IDirect3DDevice8 *iface, DWORD Index,
1373 const D3DLIGHT8 *pLight)
1375 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1376 HRESULT hr;
1378 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1380 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1381 wined3d_mutex_lock();
1382 hr = wined3d_device_set_light(This->wined3d_device, Index, (const WINED3DLIGHT *)pLight);
1383 wined3d_mutex_unlock();
1385 return hr;
1388 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(IDirect3DDevice8 *iface, DWORD Index,
1389 D3DLIGHT8 *pLight)
1391 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1392 HRESULT hr;
1394 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1396 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1397 wined3d_mutex_lock();
1398 hr = wined3d_device_get_light(This->wined3d_device, Index, (WINED3DLIGHT *)pLight);
1399 wined3d_mutex_unlock();
1401 return hr;
1404 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(IDirect3DDevice8 *iface, DWORD Index,
1405 BOOL Enable)
1407 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1408 HRESULT hr;
1410 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1412 wined3d_mutex_lock();
1413 hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1414 wined3d_mutex_unlock();
1416 return hr;
1419 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(IDirect3DDevice8 *iface, DWORD Index,
1420 BOOL *pEnable)
1422 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1423 HRESULT hr;
1425 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1427 wined3d_mutex_lock();
1428 hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1429 wined3d_mutex_unlock();
1431 return hr;
1434 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(IDirect3DDevice8 *iface, DWORD Index,
1435 const float *pPlane)
1437 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1438 HRESULT hr;
1440 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1442 wined3d_mutex_lock();
1443 hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
1444 wined3d_mutex_unlock();
1446 return hr;
1449 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(IDirect3DDevice8 *iface, DWORD Index,
1450 float *pPlane)
1452 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1453 HRESULT hr;
1455 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1457 wined3d_mutex_lock();
1458 hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
1459 wined3d_mutex_unlock();
1461 return hr;
1464 /* This factor is the result of a trial-and-error search. Both ZBIAS and DEPTHBIAS require
1465 * guesswork by design. d3d9 apps usually use a DEPTHBIAS of -0.00002(Mass Effect 2, WoW).
1466 * d3d8 apps(Final Fantasy XI) set ZBIAS to 15 and still expect the depth test to sort
1467 * objects properly. */
1468 static const float zbias_factor = -0.000005f;
1470 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(IDirect3DDevice8 *iface,
1471 D3DRENDERSTATETYPE State, DWORD Value)
1473 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1474 HRESULT hr;
1475 union
1477 DWORD d;
1478 float f;
1479 } wined3d_value;
1481 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1483 wined3d_mutex_lock();
1484 switch (State)
1486 case D3DRS_ZBIAS:
1487 wined3d_value.f = Value * zbias_factor;
1488 hr = wined3d_device_set_render_state(This->wined3d_device, WINED3DRS_DEPTHBIAS, wined3d_value.d);
1489 break;
1491 default:
1492 hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1494 wined3d_mutex_unlock();
1496 return hr;
1499 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(IDirect3DDevice8 *iface,
1500 D3DRENDERSTATETYPE State, DWORD *pValue)
1502 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1503 HRESULT hr;
1504 union
1506 DWORD d;
1507 float f;
1508 } wined3d_value;
1510 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1512 wined3d_mutex_lock();
1513 switch (State)
1515 case D3DRS_ZBIAS:
1516 hr = wined3d_device_get_render_state(This->wined3d_device, WINED3DRS_DEPTHBIAS, &wined3d_value.d);
1517 if (SUCCEEDED(hr)) *pValue = (DWORD)(wined3d_value.f / zbias_factor);
1518 break;
1520 default:
1521 hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1523 wined3d_mutex_unlock();
1525 return hr;
1528 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(IDirect3DDevice8 *iface)
1530 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1531 HRESULT hr;
1533 TRACE("iface %p.\n", iface);
1535 wined3d_mutex_lock();
1536 hr = wined3d_device_begin_stateblock(This->wined3d_device);
1537 wined3d_mutex_unlock();
1539 return hr;
1542 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(IDirect3DDevice8 *iface, DWORD *pToken)
1544 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1545 struct wined3d_stateblock *stateblock;
1546 HRESULT hr;
1548 TRACE("iface %p, token %p.\n", iface, pToken);
1550 /* Tell wineD3D to endstateblock before anything else (in case we run out
1551 * of memory later and cause locking problems)
1553 wined3d_mutex_lock();
1554 hr = wined3d_device_end_stateblock(This->wined3d_device, &stateblock);
1555 if (FAILED(hr))
1557 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1558 wined3d_mutex_unlock();
1559 return hr;
1562 *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1563 wined3d_mutex_unlock();
1565 if (*pToken == D3D8_INVALID_HANDLE)
1567 ERR("Failed to create a handle\n");
1568 wined3d_mutex_lock();
1569 wined3d_stateblock_decref(stateblock);
1570 wined3d_mutex_unlock();
1571 return E_FAIL;
1573 ++*pToken;
1575 TRACE("Returning %#x (%p).\n", *pToken, stateblock);
1577 return hr;
1580 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1582 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1583 struct wined3d_stateblock *stateblock;
1584 HRESULT hr;
1586 TRACE("iface %p, token %#x.\n", iface, Token);
1588 if (!Token) return D3D_OK;
1590 wined3d_mutex_lock();
1591 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1592 if (!stateblock)
1594 WARN("Invalid handle (%#x) passed.\n", Token);
1595 wined3d_mutex_unlock();
1596 return D3DERR_INVALIDCALL;
1598 hr = wined3d_stateblock_apply(stateblock);
1599 wined3d_mutex_unlock();
1601 return hr;
1604 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1606 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1607 struct wined3d_stateblock *stateblock;
1608 HRESULT hr;
1610 TRACE("iface %p, token %#x.\n", iface, Token);
1612 wined3d_mutex_lock();
1613 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1614 if (!stateblock)
1616 WARN("Invalid handle (%#x) passed.\n", Token);
1617 wined3d_mutex_unlock();
1618 return D3DERR_INVALIDCALL;
1620 hr = wined3d_stateblock_capture(stateblock);
1621 wined3d_mutex_unlock();
1623 return hr;
1626 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1628 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1629 struct wined3d_stateblock *stateblock;
1631 TRACE("iface %p, token %#x.\n", iface, Token);
1633 wined3d_mutex_lock();
1634 stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1636 if (!stateblock)
1638 WARN("Invalid handle (%#x) passed.\n", Token);
1639 wined3d_mutex_unlock();
1640 return D3DERR_INVALIDCALL;
1643 if (wined3d_stateblock_decref(stateblock))
1645 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1647 wined3d_mutex_unlock();
1649 return D3D_OK;
1652 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1653 D3DSTATEBLOCKTYPE Type, DWORD *handle)
1655 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1656 struct wined3d_stateblock *stateblock;
1657 HRESULT hr;
1659 TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle);
1661 if (Type != D3DSBT_ALL
1662 && Type != D3DSBT_PIXELSTATE
1663 && Type != D3DSBT_VERTEXSTATE)
1665 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1666 return D3DERR_INVALIDCALL;
1669 wined3d_mutex_lock();
1670 hr = wined3d_stateblock_create(This->wined3d_device, (WINED3DSTATEBLOCKTYPE)Type, &stateblock);
1671 if (FAILED(hr))
1673 wined3d_mutex_unlock();
1674 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1675 return hr;
1678 *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1679 wined3d_mutex_unlock();
1681 if (*handle == D3D8_INVALID_HANDLE)
1683 ERR("Failed to allocate a handle.\n");
1684 wined3d_mutex_lock();
1685 wined3d_stateblock_decref(stateblock);
1686 wined3d_mutex_unlock();
1687 return E_FAIL;
1689 ++*handle;
1691 TRACE("Returning %#x (%p).\n", *handle, stateblock);
1693 return hr;
1696 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(IDirect3DDevice8 *iface,
1697 const D3DCLIPSTATUS8 *pClipStatus)
1699 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1700 HRESULT hr;
1702 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1703 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1705 wined3d_mutex_lock();
1706 hr = wined3d_device_set_clip_status(This->wined3d_device, (const WINED3DCLIPSTATUS *)pClipStatus);
1707 wined3d_mutex_unlock();
1709 return hr;
1712 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(IDirect3DDevice8 *iface,
1713 D3DCLIPSTATUS8 *pClipStatus)
1715 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1716 HRESULT hr;
1718 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1720 wined3d_mutex_lock();
1721 hr = wined3d_device_get_clip_status(This->wined3d_device, (WINED3DCLIPSTATUS *)pClipStatus);
1722 wined3d_mutex_unlock();
1724 return hr;
1727 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8 *iface,
1728 DWORD Stage, IDirect3DBaseTexture8 **ppTexture)
1730 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1731 struct wined3d_texture *wined3d_texture;
1732 HRESULT hr;
1734 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1736 if(ppTexture == NULL){
1737 return D3DERR_INVALIDCALL;
1740 wined3d_mutex_lock();
1741 hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1742 if (FAILED(hr))
1744 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr);
1745 wined3d_mutex_unlock();
1746 *ppTexture = NULL;
1747 return hr;
1750 if (wined3d_texture)
1752 *ppTexture = wined3d_texture_get_parent(wined3d_texture);
1753 IDirect3DBaseTexture8_AddRef(*ppTexture);
1754 wined3d_texture_decref(wined3d_texture);
1756 else
1758 *ppTexture = NULL;
1760 wined3d_mutex_unlock();
1762 return D3D_OK;
1765 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(IDirect3DDevice8 *iface, DWORD Stage,
1766 IDirect3DBaseTexture8 *pTexture)
1768 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1769 HRESULT hr;
1771 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1773 wined3d_mutex_lock();
1774 hr = wined3d_device_set_texture(This->wined3d_device, Stage,
1775 pTexture ? ((IDirect3DBaseTexture8Impl *)pTexture)->wined3d_texture : NULL);
1776 wined3d_mutex_unlock();
1778 return hr;
1781 static const struct tss_lookup
1783 BOOL sampler_state;
1784 DWORD state;
1786 tss_lookup[] =
1788 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
1789 {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
1790 {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
1791 {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
1792 {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
1793 {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
1794 {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
1795 {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1796 {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1797 {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1798 {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1799 {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1800 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
1801 {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
1802 {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
1803 {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
1804 {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
1805 {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
1806 {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
1807 {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1808 {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1809 {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1810 {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1811 {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1812 {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1813 {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
1814 {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
1815 {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
1816 {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
1819 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(IDirect3DDevice8 *iface,
1820 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1822 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1823 const struct tss_lookup *l;
1824 HRESULT hr;
1826 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1828 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1830 WARN("Invalid Type %#x passed.\n", Type);
1831 return D3D_OK;
1834 l = &tss_lookup[Type];
1836 wined3d_mutex_lock();
1837 if (l->sampler_state)
1838 hr = wined3d_device_get_sampler_state(This->wined3d_device, Stage, l->state, pValue);
1839 else
1840 hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, l->state, pValue);
1841 wined3d_mutex_unlock();
1843 return hr;
1846 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(IDirect3DDevice8 *iface,
1847 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1849 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1850 const struct tss_lookup *l;
1851 HRESULT hr;
1853 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1855 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1857 WARN("Invalid Type %#x passed.\n", Type);
1858 return D3D_OK;
1861 l = &tss_lookup[Type];
1863 wined3d_mutex_lock();
1864 if (l->sampler_state)
1865 hr = wined3d_device_set_sampler_state(This->wined3d_device, Stage, l->state, Value);
1866 else
1867 hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, l->state, Value);
1868 wined3d_mutex_unlock();
1870 return hr;
1873 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(IDirect3DDevice8 *iface,
1874 DWORD *pNumPasses)
1876 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1877 HRESULT hr;
1879 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1881 wined3d_mutex_lock();
1882 hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1883 wined3d_mutex_unlock();
1885 return hr;
1888 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface,
1889 DWORD info_id, void *info, DWORD info_size)
1891 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1893 return D3D_OK;
1896 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(IDirect3DDevice8 *iface,
1897 UINT PaletteNumber, const PALETTEENTRY *pEntries)
1899 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1900 HRESULT hr;
1902 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1904 wined3d_mutex_lock();
1905 hr = wined3d_device_set_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
1906 wined3d_mutex_unlock();
1908 return hr;
1911 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(IDirect3DDevice8 *iface,
1912 UINT PaletteNumber, PALETTEENTRY *pEntries)
1914 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1915 HRESULT hr;
1917 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1919 wined3d_mutex_lock();
1920 hr = wined3d_device_get_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
1921 wined3d_mutex_unlock();
1923 return hr;
1926 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(IDirect3DDevice8 *iface,
1927 UINT PaletteNumber)
1929 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1930 HRESULT hr;
1932 TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1934 wined3d_mutex_lock();
1935 hr = wined3d_device_set_current_texture_palette(This->wined3d_device, PaletteNumber);
1936 wined3d_mutex_unlock();
1938 return hr;
1941 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(IDirect3DDevice8 *iface,
1942 UINT *PaletteNumber)
1944 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1945 HRESULT hr;
1947 TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1949 wined3d_mutex_lock();
1950 hr = wined3d_device_get_current_texture_palette(This->wined3d_device, PaletteNumber);
1951 wined3d_mutex_unlock();
1953 return hr;
1956 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface,
1957 D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1959 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1960 HRESULT hr;
1962 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1963 iface, PrimitiveType, StartVertex, PrimitiveCount);
1965 wined3d_mutex_lock();
1966 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1967 hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
1968 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1969 wined3d_mutex_unlock();
1971 return hr;
1974 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
1975 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT startIndex,
1976 UINT primCount)
1978 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1979 HRESULT hr;
1981 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1982 iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1984 wined3d_mutex_lock();
1985 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1986 hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
1987 vertex_count_from_primitive_count(PrimitiveType, primCount));
1988 wined3d_mutex_unlock();
1990 return hr;
1993 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(IDirect3DDevice8 *iface,
1994 D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
1995 UINT VertexStreamZeroStride)
1997 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1998 HRESULT hr;
2000 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2001 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
2003 wined3d_mutex_lock();
2004 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2005 hr = wined3d_device_draw_primitive_up(This->wined3d_device,
2006 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
2007 pVertexStreamZeroData, VertexStreamZeroStride);
2008 wined3d_mutex_unlock();
2010 return hr;
2013 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface,
2014 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
2015 UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
2016 const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
2018 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2019 HRESULT hr;
2021 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2022 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2023 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
2024 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
2026 wined3d_mutex_lock();
2027 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2028 hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
2029 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
2030 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
2031 wined3d_mutex_unlock();
2033 return hr;
2036 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(IDirect3DDevice8 *iface,
2037 UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer8 *pDestBuffer,
2038 DWORD Flags)
2040 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2041 HRESULT hr;
2042 IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer;
2044 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
2045 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags);
2047 wined3d_mutex_lock();
2048 hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex,
2049 VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
2050 wined3d_mutex_unlock();
2052 return hr;
2055 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface,
2056 const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
2058 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2059 IDirect3DVertexShader8Impl *object;
2060 DWORD shader_handle;
2061 DWORD handle;
2062 HRESULT hr;
2064 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2065 iface, declaration, byte_code, shader, usage);
2067 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2068 if (!object)
2070 ERR("Failed to allocate vertex shader memory.\n");
2071 *shader = 0;
2072 return E_OUTOFMEMORY;
2075 wined3d_mutex_lock();
2076 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
2077 wined3d_mutex_unlock();
2078 if (handle == D3D8_INVALID_HANDLE)
2080 ERR("Failed to allocate vertex shader handle.\n");
2081 HeapFree(GetProcessHeap(), 0, object);
2082 *shader = 0;
2083 return E_OUTOFMEMORY;
2086 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2088 hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage);
2089 if (FAILED(hr))
2091 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2092 wined3d_mutex_lock();
2093 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
2094 wined3d_mutex_unlock();
2095 HeapFree(GetProcessHeap(), 0, object);
2096 *shader = 0;
2097 return hr;
2100 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
2101 *shader = shader_handle;
2103 return D3D_OK;
2106 static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
2108 IDirect3DVertexDeclaration8Impl *d3d8_declaration;
2109 HRESULT hr;
2110 int p, low, high; /* deliberately signed */
2111 struct FvfToDecl *convertedDecls = This->decls;
2113 TRACE("Searching for declaration for fvf %08x... ", fvf);
2115 low = 0;
2116 high = This->numConvertedDecls - 1;
2117 while(low <= high) {
2118 p = (low + high) >> 1;
2119 TRACE("%d ", p);
2120 if(convertedDecls[p].fvf == fvf) {
2121 TRACE("found %p\n", convertedDecls[p].decl);
2122 return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
2123 } else if(convertedDecls[p].fvf < fvf) {
2124 low = p + 1;
2125 } else {
2126 high = p - 1;
2129 TRACE("not found. Creating and inserting at position %d.\n", low);
2131 d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
2132 if (!d3d8_declaration)
2134 ERR("Memory allocation failed.\n");
2135 return NULL;
2138 hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf);
2139 if (FAILED(hr))
2141 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2142 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
2143 return NULL;
2146 if(This->declArraySize == This->numConvertedDecls) {
2147 int grow = This->declArraySize / 2;
2148 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2149 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2150 if(!convertedDecls) {
2151 /* This will destroy it */
2152 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
2153 return NULL;
2155 This->decls = convertedDecls;
2156 This->declArraySize += grow;
2159 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
2160 convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
2161 convertedDecls[low].fvf = fvf;
2162 This->numConvertedDecls++;
2164 TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
2165 return d3d8_declaration;
2168 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(IDirect3DDevice8 *iface, DWORD pShader)
2170 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2171 IDirect3DVertexShader8Impl *shader;
2172 HRESULT hr;
2174 TRACE("iface %p, shader %#x.\n", iface, pShader);
2176 if (VS_HIGHESTFIXEDFXF >= pShader) {
2177 TRACE("Setting FVF, %#x\n", pShader);
2179 wined3d_mutex_lock();
2180 wined3d_device_set_vertex_declaration(This->wined3d_device,
2181 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
2182 wined3d_device_set_vertex_shader(This->wined3d_device, NULL);
2183 wined3d_mutex_unlock();
2185 return D3D_OK;
2188 TRACE("Setting shader\n");
2190 wined3d_mutex_lock();
2191 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2192 if (!shader)
2194 WARN("Invalid handle (%#x) passed.\n", pShader);
2195 wined3d_mutex_unlock();
2197 return D3DERR_INVALIDCALL;
2200 hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2201 ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
2202 if (SUCCEEDED(hr))
2203 hr = wined3d_device_set_vertex_shader(This->wined3d_device, shader->wined3d_shader);
2204 wined3d_mutex_unlock();
2206 TRACE("Returning hr %#x\n", hr);
2208 return hr;
2211 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8 *iface, DWORD *ppShader)
2213 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2214 struct wined3d_vertex_declaration *wined3d_declaration;
2215 IDirect3DVertexDeclaration8 *d3d8_declaration;
2216 HRESULT hr;
2218 TRACE("iface %p, shader %p.\n", iface, ppShader);
2220 wined3d_mutex_lock();
2221 hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2222 if (FAILED(hr))
2224 wined3d_mutex_unlock();
2225 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
2226 This, hr, This->wined3d_device);
2227 return hr;
2230 if (!wined3d_declaration)
2232 wined3d_mutex_unlock();
2233 *ppShader = 0;
2234 return D3D_OK;
2237 d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2238 wined3d_vertex_declaration_decref(wined3d_declaration);
2239 wined3d_mutex_unlock();
2240 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
2242 TRACE("(%p) : returning %#x\n", This, *ppShader);
2244 return hr;
2247 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD pShader)
2249 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2250 IDirect3DVertexShader8Impl *shader;
2251 struct wined3d_shader *cur;
2253 TRACE("iface %p, shader %#x.\n", iface, pShader);
2255 wined3d_mutex_lock();
2256 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2257 if (!shader)
2259 WARN("Invalid handle (%#x) passed.\n", pShader);
2260 wined3d_mutex_unlock();
2262 return D3DERR_INVALIDCALL;
2265 cur = wined3d_device_get_vertex_shader(This->wined3d_device);
2266 if (cur)
2268 if (cur == shader->wined3d_shader)
2269 IDirect3DDevice8_SetVertexShader(iface, 0);
2270 wined3d_shader_decref(cur);
2273 wined3d_mutex_unlock();
2275 if (IDirect3DVertexShader8_Release(&shader->IDirect3DVertexShader8_iface))
2277 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2280 return D3D_OK;
2283 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(IDirect3DDevice8 *iface,
2284 DWORD Register, const void *pConstantData, DWORD ConstantCount)
2286 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2287 HRESULT hr;
2289 TRACE("iface %p, register %u, data %p, count %u.\n",
2290 iface, Register, pConstantData, ConstantCount);
2292 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2293 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2294 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2295 return D3DERR_INVALIDCALL;
2298 wined3d_mutex_lock();
2299 hr = wined3d_device_set_vs_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2300 wined3d_mutex_unlock();
2302 return hr;
2305 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(IDirect3DDevice8 *iface,
2306 DWORD Register, void *pConstantData, DWORD ConstantCount)
2308 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2309 HRESULT hr;
2311 TRACE("iface %p, register %u, data %p, count %u.\n",
2312 iface, Register, pConstantData, ConstantCount);
2314 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2315 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2316 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2317 return D3DERR_INVALIDCALL;
2320 wined3d_mutex_lock();
2321 hr = wined3d_device_get_vs_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2322 wined3d_mutex_unlock();
2324 return hr;
2327 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(IDirect3DDevice8 *iface,
2328 DWORD pVertexShader, void *pData, DWORD *pSizeOfData)
2330 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2331 IDirect3DVertexDeclaration8Impl *declaration;
2332 IDirect3DVertexShader8Impl *shader;
2334 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2335 iface, pVertexShader, pData, pSizeOfData);
2337 wined3d_mutex_lock();
2338 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2339 wined3d_mutex_unlock();
2341 if (!shader)
2343 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2344 return D3DERR_INVALIDCALL;
2346 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
2348 /* If pData is NULL, we just return the required size of the buffer. */
2349 if (!pData) {
2350 *pSizeOfData = declaration->elements_size;
2351 return D3D_OK;
2354 /* MSDN claims that if *pSizeOfData is smaller than the required size
2355 * we should write the required size and return D3DERR_MOREDATA.
2356 * That's not actually true. */
2357 if (*pSizeOfData < declaration->elements_size) {
2358 return D3DERR_INVALIDCALL;
2361 CopyMemory(pData, declaration->elements, declaration->elements_size);
2363 return D3D_OK;
2366 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(IDirect3DDevice8 *iface,
2367 DWORD pVertexShader, void *pData, DWORD *pSizeOfData)
2369 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2370 IDirect3DVertexShader8Impl *shader = NULL;
2371 HRESULT hr;
2373 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2374 iface, pVertexShader, pData, pSizeOfData);
2376 wined3d_mutex_lock();
2377 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2378 if (!shader)
2380 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2381 wined3d_mutex_unlock();
2383 return D3DERR_INVALIDCALL;
2386 if (!shader->wined3d_shader)
2388 wined3d_mutex_unlock();
2389 *pSizeOfData = 0;
2390 return D3D_OK;
2393 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, pData, pSizeOfData);
2394 wined3d_mutex_unlock();
2396 return hr;
2399 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(IDirect3DDevice8 *iface,
2400 IDirect3DIndexBuffer8 *pIndexData, UINT baseVertexIndex)
2402 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2403 HRESULT hr;
2404 IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
2406 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex);
2408 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2409 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2410 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2411 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2412 * problem)
2414 wined3d_mutex_lock();
2415 wined3d_device_set_base_vertex_index(This->wined3d_device, baseVertexIndex);
2416 hr = wined3d_device_set_index_buffer(This->wined3d_device,
2417 ib ? ib->wineD3DIndexBuffer : NULL,
2418 ib ? ib->format : WINED3DFMT_UNKNOWN);
2419 wined3d_mutex_unlock();
2421 return hr;
2424 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(IDirect3DDevice8 *iface,
2425 IDirect3DIndexBuffer8 **ppIndexData, UINT *pBaseVertexIndex)
2427 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2428 struct wined3d_buffer *retIndexData = NULL;
2429 HRESULT hr;
2431 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex);
2433 if(ppIndexData == NULL){
2434 return D3DERR_INVALIDCALL;
2437 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2438 wined3d_mutex_lock();
2439 *pBaseVertexIndex = wined3d_device_get_base_vertex_index(This->wined3d_device);
2440 hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2441 if (SUCCEEDED(hr) && retIndexData)
2443 *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2444 IDirect3DIndexBuffer8_AddRef(*ppIndexData);
2445 wined3d_buffer_decref(retIndexData);
2446 } else {
2447 if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2448 *ppIndexData = NULL;
2450 wined3d_mutex_unlock();
2452 return hr;
2455 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface,
2456 const DWORD *byte_code, DWORD *shader)
2458 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2459 IDirect3DPixelShader8Impl *object;
2460 DWORD shader_handle;
2461 DWORD handle;
2462 HRESULT hr;
2464 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2466 if (!shader)
2468 TRACE("(%p) Invalid call\n", This);
2469 return D3DERR_INVALIDCALL;
2472 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2473 if (!object)
2475 ERR("Failed to allocate pixel shader memmory.\n");
2476 return E_OUTOFMEMORY;
2479 wined3d_mutex_lock();
2480 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
2481 wined3d_mutex_unlock();
2482 if (handle == D3D8_INVALID_HANDLE)
2484 ERR("Failed to allocate pixel shader handle.\n");
2485 HeapFree(GetProcessHeap(), 0, object);
2486 return E_OUTOFMEMORY;
2489 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2491 hr = pixelshader_init(object, This, byte_code, shader_handle);
2492 if (FAILED(hr))
2494 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2495 wined3d_mutex_lock();
2496 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS);
2497 wined3d_mutex_unlock();
2498 HeapFree(GetProcessHeap(), 0, object);
2499 *shader = 0;
2500 return hr;
2503 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2504 *shader = shader_handle;
2506 return D3D_OK;
2509 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(IDirect3DDevice8 *iface, DWORD pShader)
2511 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2512 IDirect3DPixelShader8Impl *shader;
2513 HRESULT hr;
2515 TRACE("iface %p, shader %#x.\n", iface, pShader);
2517 wined3d_mutex_lock();
2519 if (!pShader)
2521 hr = wined3d_device_set_pixel_shader(This->wined3d_device, NULL);
2522 wined3d_mutex_unlock();
2523 return hr;
2526 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2527 if (!shader)
2529 WARN("Invalid handle (%#x) passed.\n", pShader);
2530 wined3d_mutex_unlock();
2531 return D3DERR_INVALIDCALL;
2534 TRACE("(%p) : Setting shader %p\n", This, shader);
2535 hr = wined3d_device_set_pixel_shader(This->wined3d_device, shader->wined3d_shader);
2536 wined3d_mutex_unlock();
2538 return hr;
2541 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8 *iface, DWORD *ppShader)
2543 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2544 struct wined3d_shader *object;
2546 TRACE("iface %p, shader %p.\n", iface, ppShader);
2548 if (NULL == ppShader) {
2549 TRACE("(%p) Invalid call\n", This);
2550 return D3DERR_INVALIDCALL;
2553 wined3d_mutex_lock();
2554 object = wined3d_device_get_pixel_shader(This->wined3d_device);
2555 if (object)
2557 IDirect3DPixelShader8Impl *d3d8_shader;
2558 d3d8_shader = wined3d_shader_get_parent(object);
2559 wined3d_shader_decref(object);
2560 *ppShader = d3d8_shader->handle;
2562 else
2564 *ppShader = 0;
2566 wined3d_mutex_unlock();
2568 TRACE("(%p) : returning %#x\n", This, *ppShader);
2570 return D3D_OK;
2573 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(IDirect3DDevice8 *iface, DWORD pShader)
2575 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2576 IDirect3DPixelShader8Impl *shader;
2577 struct wined3d_shader *cur;
2579 TRACE("iface %p, shader %#x.\n", iface, pShader);
2581 wined3d_mutex_lock();
2583 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2584 if (!shader)
2586 WARN("Invalid handle (%#x) passed.\n", pShader);
2587 wined3d_mutex_unlock();
2588 return D3DERR_INVALIDCALL;
2591 cur = wined3d_device_get_pixel_shader(This->wined3d_device);
2592 if (cur)
2594 if (cur == shader->wined3d_shader)
2595 IDirect3DDevice8_SetPixelShader(iface, 0);
2596 wined3d_shader_decref(cur);
2599 wined3d_mutex_unlock();
2601 if (IDirect3DPixelShader8_Release(&shader->IDirect3DPixelShader8_iface))
2603 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2606 return D3D_OK;
2609 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(IDirect3DDevice8 *iface,
2610 DWORD Register, const void *pConstantData, DWORD ConstantCount)
2612 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2613 HRESULT hr;
2615 TRACE("iface %p, register %u, data %p, count %u.\n",
2616 iface, Register, pConstantData, ConstantCount);
2618 wined3d_mutex_lock();
2619 hr = wined3d_device_set_ps_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2620 wined3d_mutex_unlock();
2622 return hr;
2625 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(IDirect3DDevice8 *iface,
2626 DWORD Register, void *pConstantData, DWORD ConstantCount)
2628 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2629 HRESULT hr;
2631 TRACE("iface %p, register %u, data %p, count %u.\n",
2632 iface, Register, pConstantData, ConstantCount);
2634 wined3d_mutex_lock();
2635 hr = wined3d_device_get_ps_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2636 wined3d_mutex_unlock();
2638 return hr;
2641 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(IDirect3DDevice8 *iface,
2642 DWORD pPixelShader, void *pData, DWORD *pSizeOfData)
2644 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2645 IDirect3DPixelShader8Impl *shader = NULL;
2646 HRESULT hr;
2648 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2649 iface, pPixelShader, pData, pSizeOfData);
2651 wined3d_mutex_lock();
2652 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2653 if (!shader)
2655 WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2656 wined3d_mutex_unlock();
2658 return D3DERR_INVALIDCALL;
2661 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, pData, pSizeOfData);
2662 wined3d_mutex_unlock();
2664 return hr;
2667 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(IDirect3DDevice8 *iface, UINT Handle,
2668 const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2670 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2671 HRESULT hr;
2673 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2674 iface, Handle, pNumSegs, pRectPatchInfo);
2676 wined3d_mutex_lock();
2677 hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2678 pNumSegs, (const WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2679 wined3d_mutex_unlock();
2681 return hr;
2684 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(IDirect3DDevice8 *iface, UINT Handle,
2685 const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2687 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2688 HRESULT hr;
2690 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2691 iface, Handle, pNumSegs, pTriPatchInfo);
2693 wined3d_mutex_lock();
2694 hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2695 pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2696 wined3d_mutex_unlock();
2698 return hr;
2701 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(IDirect3DDevice8 *iface, UINT Handle)
2703 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2704 HRESULT hr;
2706 TRACE("iface %p, handle %#x.\n", iface, Handle);
2708 wined3d_mutex_lock();
2709 hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2710 wined3d_mutex_unlock();
2712 return hr;
2715 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(IDirect3DDevice8 *iface,
2716 UINT StreamNumber, IDirect3DVertexBuffer8 *pStreamData, UINT Stride)
2718 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2719 HRESULT hr;
2721 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2722 iface, StreamNumber, pStreamData, Stride);
2724 wined3d_mutex_lock();
2725 hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2726 pStreamData ? ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer : NULL,
2727 0/* Offset in bytes */, Stride);
2728 wined3d_mutex_unlock();
2730 return hr;
2733 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8 *iface,
2734 UINT StreamNumber, IDirect3DVertexBuffer8 **pStream, UINT *pStride)
2736 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2737 struct wined3d_buffer *retStream = NULL;
2738 HRESULT hr;
2740 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2741 iface, StreamNumber, pStream, pStride);
2743 if(pStream == NULL){
2744 return D3DERR_INVALIDCALL;
2747 wined3d_mutex_lock();
2748 hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber,
2749 &retStream, 0 /* Offset in bytes */, pStride);
2750 if (SUCCEEDED(hr) && retStream)
2752 *pStream = wined3d_buffer_get_parent(retStream);
2753 IDirect3DVertexBuffer8_AddRef(*pStream);
2754 wined3d_buffer_decref(retStream);
2756 else
2758 if (FAILED(hr)) FIXME("Call to GetStreamSource failed, hr %#x.\n", hr);
2759 *pStream = NULL;
2761 wined3d_mutex_unlock();
2763 return hr;
2766 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2768 IDirect3DDevice8Impl_QueryInterface,
2769 IDirect3DDevice8Impl_AddRef,
2770 IDirect3DDevice8Impl_Release,
2771 IDirect3DDevice8Impl_TestCooperativeLevel,
2772 IDirect3DDevice8Impl_GetAvailableTextureMem,
2773 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2774 IDirect3DDevice8Impl_GetDirect3D,
2775 IDirect3DDevice8Impl_GetDeviceCaps,
2776 IDirect3DDevice8Impl_GetDisplayMode,
2777 IDirect3DDevice8Impl_GetCreationParameters,
2778 IDirect3DDevice8Impl_SetCursorProperties,
2779 IDirect3DDevice8Impl_SetCursorPosition,
2780 IDirect3DDevice8Impl_ShowCursor,
2781 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2782 IDirect3DDevice8Impl_Reset,
2783 IDirect3DDevice8Impl_Present,
2784 IDirect3DDevice8Impl_GetBackBuffer,
2785 IDirect3DDevice8Impl_GetRasterStatus,
2786 IDirect3DDevice8Impl_SetGammaRamp,
2787 IDirect3DDevice8Impl_GetGammaRamp,
2788 IDirect3DDevice8Impl_CreateTexture,
2789 IDirect3DDevice8Impl_CreateVolumeTexture,
2790 IDirect3DDevice8Impl_CreateCubeTexture,
2791 IDirect3DDevice8Impl_CreateVertexBuffer,
2792 IDirect3DDevice8Impl_CreateIndexBuffer,
2793 IDirect3DDevice8Impl_CreateRenderTarget,
2794 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2795 IDirect3DDevice8Impl_CreateImageSurface,
2796 IDirect3DDevice8Impl_CopyRects,
2797 IDirect3DDevice8Impl_UpdateTexture,
2798 IDirect3DDevice8Impl_GetFrontBuffer,
2799 IDirect3DDevice8Impl_SetRenderTarget,
2800 IDirect3DDevice8Impl_GetRenderTarget,
2801 IDirect3DDevice8Impl_GetDepthStencilSurface,
2802 IDirect3DDevice8Impl_BeginScene,
2803 IDirect3DDevice8Impl_EndScene,
2804 IDirect3DDevice8Impl_Clear,
2805 IDirect3DDevice8Impl_SetTransform,
2806 IDirect3DDevice8Impl_GetTransform,
2807 IDirect3DDevice8Impl_MultiplyTransform,
2808 IDirect3DDevice8Impl_SetViewport,
2809 IDirect3DDevice8Impl_GetViewport,
2810 IDirect3DDevice8Impl_SetMaterial,
2811 IDirect3DDevice8Impl_GetMaterial,
2812 IDirect3DDevice8Impl_SetLight,
2813 IDirect3DDevice8Impl_GetLight,
2814 IDirect3DDevice8Impl_LightEnable,
2815 IDirect3DDevice8Impl_GetLightEnable,
2816 IDirect3DDevice8Impl_SetClipPlane,
2817 IDirect3DDevice8Impl_GetClipPlane,
2818 IDirect3DDevice8Impl_SetRenderState,
2819 IDirect3DDevice8Impl_GetRenderState,
2820 IDirect3DDevice8Impl_BeginStateBlock,
2821 IDirect3DDevice8Impl_EndStateBlock,
2822 IDirect3DDevice8Impl_ApplyStateBlock,
2823 IDirect3DDevice8Impl_CaptureStateBlock,
2824 IDirect3DDevice8Impl_DeleteStateBlock,
2825 IDirect3DDevice8Impl_CreateStateBlock,
2826 IDirect3DDevice8Impl_SetClipStatus,
2827 IDirect3DDevice8Impl_GetClipStatus,
2828 IDirect3DDevice8Impl_GetTexture,
2829 IDirect3DDevice8Impl_SetTexture,
2830 IDirect3DDevice8Impl_GetTextureStageState,
2831 IDirect3DDevice8Impl_SetTextureStageState,
2832 IDirect3DDevice8Impl_ValidateDevice,
2833 IDirect3DDevice8Impl_GetInfo,
2834 IDirect3DDevice8Impl_SetPaletteEntries,
2835 IDirect3DDevice8Impl_GetPaletteEntries,
2836 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2837 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2838 IDirect3DDevice8Impl_DrawPrimitive,
2839 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2840 IDirect3DDevice8Impl_DrawPrimitiveUP,
2841 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2842 IDirect3DDevice8Impl_ProcessVertices,
2843 IDirect3DDevice8Impl_CreateVertexShader,
2844 IDirect3DDevice8Impl_SetVertexShader,
2845 IDirect3DDevice8Impl_GetVertexShader,
2846 IDirect3DDevice8Impl_DeleteVertexShader,
2847 IDirect3DDevice8Impl_SetVertexShaderConstant,
2848 IDirect3DDevice8Impl_GetVertexShaderConstant,
2849 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2850 IDirect3DDevice8Impl_GetVertexShaderFunction,
2851 IDirect3DDevice8Impl_SetStreamSource,
2852 IDirect3DDevice8Impl_GetStreamSource,
2853 IDirect3DDevice8Impl_SetIndices,
2854 IDirect3DDevice8Impl_GetIndices,
2855 IDirect3DDevice8Impl_CreatePixelShader,
2856 IDirect3DDevice8Impl_SetPixelShader,
2857 IDirect3DDevice8Impl_GetPixelShader,
2858 IDirect3DDevice8Impl_DeletePixelShader,
2859 IDirect3DDevice8Impl_SetPixelShaderConstant,
2860 IDirect3DDevice8Impl_GetPixelShaderConstant,
2861 IDirect3DDevice8Impl_GetPixelShaderFunction,
2862 IDirect3DDevice8Impl_DrawRectPatch,
2863 IDirect3DDevice8Impl_DrawTriPatch,
2864 IDirect3DDevice8Impl_DeletePatch
2867 static inline IDirect3DDevice8Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
2869 return CONTAINING_RECORD(device_parent, IDirect3DDevice8Impl, device_parent);
2872 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
2873 struct wined3d_device *device)
2875 TRACE("device_parent %p, device %p\n", device_parent, device);
2878 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
2879 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
2880 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
2882 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2883 IDirect3DSurface8Impl *d3d_surface;
2884 BOOL lockable = TRUE;
2885 HRESULT hr;
2887 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2888 "\tpool %#x, level %u, face %u, surface %p.\n",
2889 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
2892 if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
2894 hr = IDirect3DDevice8Impl_CreateSurface(device, width, height,
2895 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2896 (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2897 if (FAILED(hr))
2899 WARN("Failed to create surface, hr %#x.\n", hr);
2900 return hr;
2903 *surface = d3d_surface->wined3d_surface;
2904 wined3d_surface_incref(*surface);
2906 d3d_surface->container = container_parent;
2907 IUnknown_Release(d3d_surface->parentDevice);
2908 d3d_surface->parentDevice = NULL;
2910 IDirect3DSurface8_Release((IDirect3DSurface8 *)d3d_surface);
2911 d3d_surface->forwardReference = container_parent;
2913 return hr;
2916 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
2917 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
2918 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
2919 struct wined3d_surface **surface)
2921 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2922 IDirect3DSurface8Impl *d3d_surface;
2923 HRESULT hr;
2925 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2926 "\tmultisample_quality %u, lockable %u, surface %p.\n",
2927 device_parent, container_parent, width, height, format,
2928 multisample_type, multisample_quality, lockable, surface);
2930 hr = IDirect3DDevice8_CreateRenderTarget(&device->IDirect3DDevice8_iface, width, height,
2931 d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2932 if (FAILED(hr))
2934 WARN("Failed to create rendertarget, hr %#x.\n", hr);
2935 return hr;
2938 *surface = d3d_surface->wined3d_surface;
2939 wined3d_surface_incref(*surface);
2941 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2942 /* Implicit surfaces are created with an refcount of 0 */
2943 IUnknown_Release((IUnknown *)d3d_surface);
2945 return hr;
2948 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
2949 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
2950 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
2952 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2953 IDirect3DSurface8Impl *d3d_surface;
2954 HRESULT hr;
2956 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2957 "\tmultisample_quality %u, discard %u, surface %p.\n",
2958 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
2960 hr = IDirect3DDevice8_CreateDepthStencilSurface(&device->IDirect3DDevice8_iface, width, height,
2961 d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2962 if (FAILED(hr))
2964 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
2965 return hr;
2968 *surface = d3d_surface->wined3d_surface;
2969 wined3d_surface_incref(*surface);
2971 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2972 /* Implicit surfaces are created with an refcount of 0 */
2973 IUnknown_Release((IUnknown *)d3d_surface);
2975 return hr;
2978 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
2979 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
2980 WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
2982 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2983 IDirect3DVolume8Impl *object;
2984 HRESULT hr;
2986 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
2987 "format %#x, pool %#x, usage %#x, volume %p.\n",
2988 device_parent, container_parent, width, height, depth,
2989 format, pool, usage, volume);
2991 /* Allocate the storage for the device */
2992 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2993 if (!object)
2995 FIXME("Allocation of memory failed\n");
2996 *volume = NULL;
2997 return D3DERR_OUTOFVIDEOMEMORY;
3000 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3001 if (FAILED(hr))
3003 WARN("Failed to initialize volume, hr %#x.\n", hr);
3004 HeapFree(GetProcessHeap(), 0, object);
3005 return hr;
3008 *volume = object->wined3d_volume;
3009 wined3d_volume_incref(*volume);
3010 IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface);
3012 object->container = container_parent;
3013 object->forwardReference = container_parent;
3015 TRACE("Created volume %p.\n", object);
3017 return hr;
3020 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3021 WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
3023 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
3024 D3DPRESENT_PARAMETERS local_parameters;
3025 IDirect3DSwapChain8 *d3d_swapchain;
3026 HRESULT hr;
3028 TRACE("device_parent %p, present_parameters %p, swapchain %p.\n", device_parent, present_parameters, swapchain);
3030 /* Copy the presentation parameters */
3031 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
3032 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
3033 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
3034 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
3035 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
3036 local_parameters.SwapEffect = present_parameters->SwapEffect;
3037 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
3038 local_parameters.Windowed = present_parameters->Windowed;
3039 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
3040 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
3041 local_parameters.Flags = present_parameters->Flags;
3042 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
3043 local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
3045 hr = IDirect3DDevice8_CreateAdditionalSwapChain(&device->IDirect3DDevice8_iface,
3046 &local_parameters, &d3d_swapchain);
3047 if (FAILED(hr))
3049 WARN("Failed to create swapchain, hr %#x.\n", hr);
3050 *swapchain = NULL;
3051 return hr;
3054 *swapchain = ((IDirect3DSwapChain8Impl *)d3d_swapchain)->wined3d_swapchain;
3055 wined3d_swapchain_incref(*swapchain);
3056 IDirect3DSwapChain8_Release(d3d_swapchain);
3058 /* Copy back the presentation parameters */
3059 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
3060 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
3061 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3062 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
3063 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
3064 present_parameters->SwapEffect = local_parameters.SwapEffect;
3065 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
3066 present_parameters->Windowed = local_parameters.Windowed;
3067 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
3068 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3069 present_parameters->Flags = local_parameters.Flags;
3070 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
3071 present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
3073 return hr;
3076 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops =
3078 device_parent_wined3d_device_created,
3079 device_parent_create_surface,
3080 device_parent_create_rendertarget,
3081 device_parent_create_depth_stencil,
3082 device_parent_create_volume,
3083 device_parent_create_swapchain,
3086 static void setup_fpu(void)
3088 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3089 WORD cw;
3090 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3091 cw = (cw & ~0xf3f) | 0x3f;
3092 __asm__ volatile ("fldcw %0" : : "m" (cw));
3093 #else
3094 FIXME("FPU setup not implemented for this platform.\n");
3095 #endif
3098 HRESULT device_init(IDirect3DDevice8Impl *device, struct wined3d *wined3d, UINT adapter,
3099 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
3101 WINED3DPRESENT_PARAMETERS wined3d_parameters;
3102 HRESULT hr;
3104 device->IDirect3DDevice8_iface.lpVtbl = &Direct3DDevice8_Vtbl;
3105 device->device_parent.ops = &d3d8_wined3d_device_parent_ops;
3106 device->ref = 1;
3107 device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3108 D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
3109 if (!device->handle_table.entries)
3111 ERR("Failed to allocate handle table memory.\n");
3112 return E_OUTOFMEMORY;
3114 device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
3116 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3118 wined3d_mutex_lock();
3119 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags,
3120 &device->device_parent, &device->wined3d_device);
3121 if (FAILED(hr))
3123 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3124 wined3d_mutex_unlock();
3125 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3126 return hr;
3129 if (!parameters->Windowed)
3131 HWND device_window = parameters->hDeviceWindow;
3133 if (!focus_window)
3134 focus_window = device_window;
3135 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3137 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3138 wined3d_device_decref(device->wined3d_device);
3139 wined3d_mutex_unlock();
3140 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3141 return hr;
3144 if (!device_window)
3145 device_window = focus_window;
3146 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3147 parameters->BackBufferWidth,
3148 parameters->BackBufferHeight);
3151 if (flags & D3DCREATE_MULTITHREADED)
3152 wined3d_device_set_multithreaded(device->wined3d_device);
3154 wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth;
3155 wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight;
3156 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
3157 wined3d_parameters.BackBufferCount = parameters->BackBufferCount;
3158 wined3d_parameters.MultiSampleType = parameters->MultiSampleType;
3159 wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
3160 wined3d_parameters.SwapEffect = parameters->SwapEffect;
3161 wined3d_parameters.hDeviceWindow = parameters->hDeviceWindow;
3162 wined3d_parameters.Windowed = parameters->Windowed;
3163 wined3d_parameters.EnableAutoDepthStencil = parameters->EnableAutoDepthStencil;
3164 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
3165 wined3d_parameters.Flags = parameters->Flags;
3166 wined3d_parameters.FullScreen_RefreshRateInHz = parameters->FullScreen_RefreshRateInHz;
3167 wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval;
3168 wined3d_parameters.AutoRestoreDisplayMode = TRUE;
3170 hr = wined3d_device_init_3d(device->wined3d_device, &wined3d_parameters);
3171 if (FAILED(hr))
3173 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3174 wined3d_device_release_focus_window(device->wined3d_device);
3175 wined3d_device_decref(device->wined3d_device);
3176 wined3d_mutex_unlock();
3177 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3178 return hr;
3181 hr = wined3d_device_set_render_state(device->wined3d_device, WINED3DRS_POINTSIZE_MIN, 0);
3182 wined3d_mutex_unlock();
3183 if (FAILED(hr))
3185 ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
3186 goto err;
3189 parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
3190 parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
3191 parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
3192 parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
3193 parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
3194 parameters->SwapEffect = wined3d_parameters.SwapEffect;
3195 parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
3196 parameters->Windowed = wined3d_parameters.Windowed;
3197 parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
3198 parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
3199 parameters->Flags = wined3d_parameters.Flags;
3200 parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
3201 parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
3203 device->declArraySize = 16;
3204 device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
3205 if (!device->decls)
3207 ERR("Failed to allocate FVF vertex delcaration map memory.\n");
3208 hr = E_OUTOFMEMORY;
3209 goto err;
3212 return D3D_OK;
3214 err:
3215 wined3d_mutex_lock();
3216 wined3d_device_uninit_3d(device->wined3d_device);
3217 wined3d_device_release_focus_window(device->wined3d_device);
3218 wined3d_device_decref(device->wined3d_device);
3219 wined3d_mutex_unlock();
3220 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3221 return hr;