crypt32: Test and implement getting the encoded signers from an encoded signed message.
[wine/multimedia.git] / dlls / d3d9 / device.c
blobbaa11c3ce7cd7f5544ca568241c9f22e35cd96a6
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
33 if (IsEqualGUID(riid, &IID_IUnknown)
34 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
35 IUnknown_AddRef(iface);
36 *ppobj = This;
37 return S_OK;
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41 *ppobj = NULL;
42 return E_NOINTERFACE;
45 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
46 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
47 ULONG ref = InterlockedIncrement(&This->ref);
49 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
51 return ref;
54 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
55 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
56 ULONG ref;
58 if (This->inDestruction) return 0;
59 ref = InterlockedDecrement(&This->ref);
61 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
63 if (ref == 0) {
64 int i;
65 This->inDestruction = TRUE;
67 EnterCriticalSection(&d3d9_cs);
68 for(i = 0; i < This->numConvertedDecls; i++) {
69 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
70 * device
72 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
74 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
76 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
77 IWineD3DDevice_Release(This->WineD3DDevice);
78 LeaveCriticalSection(&d3d9_cs);
79 HeapFree(GetProcessHeap(), 0, This);
81 return ref;
84 /* IDirect3DDevice Interface follow: */
85 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
86 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
87 HRESULT hr;
88 TRACE("(%p) : Relay\n", This);
90 EnterCriticalSection(&d3d9_cs);
91 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
92 LeaveCriticalSection(&d3d9_cs);
93 return hr;
96 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
97 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
98 HRESULT hr;
99 TRACE("(%p) Relay\n", This);
101 EnterCriticalSection(&d3d9_cs);
102 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
103 LeaveCriticalSection(&d3d9_cs);
104 return hr;
107 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
108 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
109 HRESULT hr;
110 TRACE("(%p) : Relay\n", This);
112 EnterCriticalSection(&d3d9_cs);
113 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
114 LeaveCriticalSection(&d3d9_cs);
115 return hr;
118 HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
119 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
120 HRESULT hr = D3D_OK;
121 IWineD3D* pWineD3D;
123 TRACE("(%p) Relay\n", This);
125 if (NULL == ppD3D9) {
126 return D3DERR_INVALIDCALL;
129 EnterCriticalSection(&d3d9_cs);
130 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
131 if (hr == D3D_OK && pWineD3D != NULL)
133 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
134 IWineD3D_Release(pWineD3D);
135 } else {
136 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
137 *ppD3D9 = NULL;
139 TRACE("(%p) returning %p\n", This, *ppD3D9);
140 LeaveCriticalSection(&d3d9_cs);
141 return hr;
144 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
145 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
146 HRESULT hrc = D3D_OK;
147 WINED3DCAPS *pWineCaps;
149 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
150 if(NULL == pCaps){
151 return D3DERR_INVALIDCALL;
153 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
154 if(pWineCaps == NULL){
155 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
158 D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
159 EnterCriticalSection(&d3d9_cs);
160 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
161 LeaveCriticalSection(&d3d9_cs);
162 HeapFree(GetProcessHeap(), 0, pWineCaps);
163 TRACE("Returning %p %p\n", This, pCaps);
164 return hrc;
167 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
168 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
169 HRESULT hr;
170 TRACE("(%p) Relay\n", This);
172 EnterCriticalSection(&d3d9_cs);
173 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
174 LeaveCriticalSection(&d3d9_cs);
175 return hr;
178 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
179 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
180 HRESULT hr;
181 TRACE("(%p) Relay\n", This);
183 EnterCriticalSection(&d3d9_cs);
184 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
185 LeaveCriticalSection(&d3d9_cs);
186 return hr;
189 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
190 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
191 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
192 HRESULT hr;
194 TRACE("(%p) Relay\n", This);
195 if(!pCursorBitmap) {
196 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
197 return WINED3DERR_INVALIDCALL;
200 EnterCriticalSection(&d3d9_cs);
201 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, (IWineD3DSurface*)pSurface->wineD3DSurface);
202 LeaveCriticalSection(&d3d9_cs);
203 return hr;
206 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
207 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
208 TRACE("(%p) Relay\n", This);
210 EnterCriticalSection(&d3d9_cs);
211 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
212 LeaveCriticalSection(&d3d9_cs);
215 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
216 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
217 BOOL ret;
218 TRACE("(%p) Relay\n", This);
220 EnterCriticalSection(&d3d9_cs);
221 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
222 LeaveCriticalSection(&d3d9_cs);
223 return ret;
226 static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
227 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
228 WINED3DPRESENT_PARAMETERS localParameters;
229 HRESULT hr;
231 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
233 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
234 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
235 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
236 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
237 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
238 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
239 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
240 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
241 localParameters.Windowed = pPresentationParameters->Windowed;
242 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
243 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
244 localParameters.Flags = pPresentationParameters->Flags;
245 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
246 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
248 EnterCriticalSection(&d3d9_cs);
249 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
250 LeaveCriticalSection(&d3d9_cs);
252 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
253 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
254 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
255 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
256 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
257 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
258 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
259 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
260 pPresentationParameters->Windowed = localParameters.Windowed;
261 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
262 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
263 pPresentationParameters->Flags = localParameters.Flags;
264 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
265 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
267 return hr;
270 static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
271 pDirtyRegion) {
272 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
273 HRESULT hr;
274 TRACE("(%p) Relay\n", This);
276 EnterCriticalSection(&d3d9_cs);
277 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
278 LeaveCriticalSection(&d3d9_cs);
279 return hr;
282 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
283 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
284 IWineD3DSurface *retSurface = NULL;
285 HRESULT rc = D3D_OK;
287 TRACE("(%p) Relay\n", This);
289 EnterCriticalSection(&d3d9_cs);
290 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
291 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
292 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
293 IWineD3DSurface_Release(retSurface);
295 LeaveCriticalSection(&d3d9_cs);
296 return rc;
298 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
299 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
300 HRESULT hr;
301 TRACE("(%p) Relay\n", This);
303 EnterCriticalSection(&d3d9_cs);
304 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
305 LeaveCriticalSection(&d3d9_cs);
306 return hr;
309 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
310 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
311 HRESULT hr;
312 TRACE("(%p) Relay\n", This);
314 EnterCriticalSection(&d3d9_cs);
315 hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
316 LeaveCriticalSection(&d3d9_cs);
317 return hr;
320 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
322 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
323 TRACE("(%p) Relay\n", This);
325 EnterCriticalSection(&d3d9_cs);
326 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
327 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
328 LeaveCriticalSection(&d3d9_cs);
331 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
332 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
333 TRACE("(%p) Relay\n", This);
335 EnterCriticalSection(&d3d9_cs);
336 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
337 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
338 LeaveCriticalSection(&d3d9_cs);
342 static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
343 HRESULT hrc;
344 IDirect3DSurface9Impl *object;
345 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
346 TRACE("(%p) Relay\n", This);
347 if(MultisampleQuality < 0) {
348 FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality);
349 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
350 MultisampleQuality=0;
353 if(MultisampleQuality > 0){
354 FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
356 MultisampleQuality
357 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
360 MultisampleQuality=0;
362 /*FIXME: Check MAX bounds of MultisampleQuality*/
364 /* Allocate the storage for the device */
365 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
366 if (NULL == object) {
367 FIXME("Allocation of memory failed\n");
368 return D3DERR_OUTOFVIDEOMEMORY;
371 object->lpVtbl = &Direct3DSurface9_Vtbl;
372 object->ref = 1;
374 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
376 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
378 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
380 /* free up object */
381 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
382 HeapFree(GetProcessHeap(), 0, object);
383 } else {
384 IUnknown_AddRef(iface);
385 object->parentDevice = iface;
386 TRACE("(%p) : Created surface %p\n", This, object);
387 *ppSurface = (LPDIRECT3DSURFACE9) object;
389 return hrc;
394 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
395 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
396 DWORD MultisampleQuality, BOOL Lockable,
397 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
398 HRESULT hr;
399 TRACE("Relay\n");
401 /* Is this correct? */
402 EnterCriticalSection(&d3d9_cs);
403 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
404 LeaveCriticalSection(&d3d9_cs);
405 return hr;
408 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
409 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
410 DWORD MultisampleQuality, BOOL Discard,
411 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
412 HRESULT hr;
413 TRACE("Relay\n");
415 EnterCriticalSection(&d3d9_cs);
416 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
417 ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
418 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
419 LeaveCriticalSection(&d3d9_cs);
420 return hr;
424 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
425 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
426 HRESULT hr;
427 TRACE("(%p) Relay\n" , This);
429 EnterCriticalSection(&d3d9_cs);
430 hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
431 LeaveCriticalSection(&d3d9_cs);
432 return hr;
435 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
436 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
437 HRESULT hr;
438 TRACE("(%p) Relay\n" , This);
440 EnterCriticalSection(&d3d9_cs);
441 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
442 LeaveCriticalSection(&d3d9_cs);
443 return hr;
446 /* This isn't in MSDN!
447 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
448 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
449 FIXME("(%p) : stub\n", This);
450 return D3D_OK;
454 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
455 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
456 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
457 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
458 HRESULT hr;
459 TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
461 EnterCriticalSection(&d3d9_cs);
462 hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
463 LeaveCriticalSection(&d3d9_cs);
464 return hr;
467 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
468 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
469 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
470 HRESULT hr;
471 TRACE("(%p) Relay\n" , This);
473 EnterCriticalSection(&d3d9_cs);
474 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
475 LeaveCriticalSection(&d3d9_cs);
476 return hr;
479 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
480 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
481 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
482 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
483 HRESULT hr;
485 TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
486 EnterCriticalSection(&d3d9_cs);
487 hr = IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL, Filter);
488 LeaveCriticalSection(&d3d9_cs);
489 return hr;
492 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
493 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
494 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
495 HRESULT hr;
496 TRACE("(%p) Relay\n" , This);
498 /* Note: D3DRECT is compatible with WINED3DRECT */
499 EnterCriticalSection(&d3d9_cs);
500 hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
501 LeaveCriticalSection(&d3d9_cs);
502 return hr;
505 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
506 HRESULT hr;
507 TRACE("Relay\n");
508 if(Pool == D3DPOOL_MANAGED ){
509 FIXME("Attempting to create a managed offscreen plain surface\n");
510 return D3DERR_INVALIDCALL;
512 /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
514 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
515 but then...
516 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
517 Why, their always lockable?
518 should I change the usage to dynamic?
520 EnterCriticalSection(&d3d9_cs);
521 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
522 LeaveCriticalSection(&d3d9_cs);
523 return hr;
526 /* TODO: move to wineD3D */
527 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
528 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
529 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
530 HRESULT hr;
531 TRACE("(%p) Relay\n" , This);
533 EnterCriticalSection(&d3d9_cs);
534 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? (IWineD3DSurface*)pSurface->wineD3DSurface : NULL);
535 LeaveCriticalSection(&d3d9_cs);
536 return hr;
539 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
540 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
541 HRESULT hr = D3D_OK;
542 IWineD3DSurface *pRenderTarget;
544 TRACE("(%p) Relay\n" , This);
546 if (ppRenderTarget == NULL) {
547 return D3DERR_INVALIDCALL;
550 EnterCriticalSection(&d3d9_cs);
551 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
553 if (hr == D3D_OK && pRenderTarget != NULL) {
554 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
555 IWineD3DSurface_Release(pRenderTarget);
556 } else {
557 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
558 *ppRenderTarget = NULL;
560 LeaveCriticalSection(&d3d9_cs);
562 return hr;
565 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
566 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
567 IDirect3DSurface9Impl *pSurface;
568 HRESULT hr;
569 TRACE("(%p) Relay\n" , This);
571 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
572 EnterCriticalSection(&d3d9_cs);
573 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
574 LeaveCriticalSection(&d3d9_cs);
575 return hr;
578 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface) {
579 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
580 HRESULT hr = D3D_OK;
581 IWineD3DSurface *pZStencilSurface;
583 TRACE("(%p) Relay\n" , This);
584 if(ppZStencilSurface == NULL){
585 return D3DERR_INVALIDCALL;
588 EnterCriticalSection(&d3d9_cs);
589 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
590 if(hr == D3D_OK && pZStencilSurface != NULL){
591 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
592 IWineD3DSurface_Release(pZStencilSurface);
593 }else{
594 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
595 *ppZStencilSurface = NULL;
597 LeaveCriticalSection(&d3d9_cs);
598 return D3D_OK;
601 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
602 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
603 HRESULT hr;
604 TRACE("(%p) Relay\n" , This);
606 EnterCriticalSection(&d3d9_cs);
607 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
608 LeaveCriticalSection(&d3d9_cs);
609 return hr;
612 static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
613 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
614 HRESULT hr;
615 TRACE("(%p) Relay\n" , This);
617 EnterCriticalSection(&d3d9_cs);
618 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
619 LeaveCriticalSection(&d3d9_cs);
620 return hr;
623 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
624 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
625 HRESULT hr;
626 TRACE("(%p) Relay\n" , This);
628 /* Note: D3DRECT is compatible with WINED3DRECT */
629 EnterCriticalSection(&d3d9_cs);
630 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
631 LeaveCriticalSection(&d3d9_cs);
632 return hr;
635 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
636 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
637 HRESULT hr;
638 TRACE("(%p) Relay\n" , This);
640 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
641 EnterCriticalSection(&d3d9_cs);
642 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
643 LeaveCriticalSection(&d3d9_cs);
644 return hr;
647 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
648 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
649 TRACE("(%p) Relay\n" , This);
651 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
652 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
655 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
656 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
657 HRESULT hr;
658 TRACE("(%p) Relay\n" , This);
660 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
661 EnterCriticalSection(&d3d9_cs);
662 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
663 LeaveCriticalSection(&d3d9_cs);
664 return hr;
667 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
668 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
669 HRESULT hr;
670 TRACE("(%p) Relay\n" , This);
672 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
673 EnterCriticalSection(&d3d9_cs);
674 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
675 LeaveCriticalSection(&d3d9_cs);
676 return hr;
679 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
680 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
681 HRESULT hr;
682 TRACE("(%p) Relay\n" , This);
684 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
685 EnterCriticalSection(&d3d9_cs);
686 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
687 LeaveCriticalSection(&d3d9_cs);
688 return hr;
691 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
692 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
693 HRESULT hr;
694 TRACE("(%p) Relay\n" , This);
696 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
697 EnterCriticalSection(&d3d9_cs);
698 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
699 LeaveCriticalSection(&d3d9_cs);
700 return hr;
703 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
704 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
705 HRESULT hr;
706 TRACE("(%p) Relay\n" , This);
708 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
709 EnterCriticalSection(&d3d9_cs);
710 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
711 LeaveCriticalSection(&d3d9_cs);
712 return hr;
715 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
716 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
717 HRESULT hr;
718 TRACE("(%p) Relay\n" , This);
720 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
721 EnterCriticalSection(&d3d9_cs);
722 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
723 LeaveCriticalSection(&d3d9_cs);
724 return hr;
727 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
728 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
729 HRESULT hr;
730 TRACE("(%p) Relay\n" , This);
732 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
733 EnterCriticalSection(&d3d9_cs);
734 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
735 LeaveCriticalSection(&d3d9_cs);
736 return hr;
739 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
740 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
741 HRESULT hr;
742 TRACE("(%p) Relay\n" , This);
744 EnterCriticalSection(&d3d9_cs);
745 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
746 LeaveCriticalSection(&d3d9_cs);
747 return hr;
750 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
751 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
752 HRESULT hr;
753 TRACE("(%p) Relay\n" , This);
755 EnterCriticalSection(&d3d9_cs);
756 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
757 LeaveCriticalSection(&d3d9_cs);
758 return hr;
761 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
762 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
763 HRESULT hr;
764 TRACE("(%p) Relay\n" , This);
766 EnterCriticalSection(&d3d9_cs);
767 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
768 LeaveCriticalSection(&d3d9_cs);
769 return hr;
772 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
773 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
774 HRESULT hr;
775 TRACE("(%p) Relay\n" , This);
777 EnterCriticalSection(&d3d9_cs);
778 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
779 LeaveCriticalSection(&d3d9_cs);
780 return hr;
783 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
784 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
785 HRESULT hr;
786 TRACE("(%p) Relay\n" , This);
788 EnterCriticalSection(&d3d9_cs);
789 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
790 LeaveCriticalSection(&d3d9_cs);
791 return hr;
794 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
795 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
796 HRESULT hr;
797 TRACE("(%p) Relay\n" , This);
799 EnterCriticalSection(&d3d9_cs);
800 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
801 LeaveCriticalSection(&d3d9_cs);
802 return hr;
805 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
806 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
807 HRESULT hr;
808 TRACE("(%p) Relay\n" , This);
810 EnterCriticalSection(&d3d9_cs);
811 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
812 LeaveCriticalSection(&d3d9_cs);
813 return hr;
816 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
817 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
818 HRESULT hr;
819 TRACE("(%p) Relay\n" , This);
821 EnterCriticalSection(&d3d9_cs);
822 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
823 LeaveCriticalSection(&d3d9_cs);
824 return hr;
827 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
828 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
829 IWineD3DBaseTexture *retTexture = NULL;
830 HRESULT rc = D3D_OK;
832 TRACE("(%p) Relay\n" , This);
834 if(ppTexture == NULL){
835 return D3DERR_INVALIDCALL;
838 EnterCriticalSection(&d3d9_cs);
839 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
840 if (rc == D3D_OK && NULL != retTexture) {
841 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
842 IWineD3DBaseTexture_Release(retTexture);
843 }else{
844 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
845 *ppTexture = NULL;
847 LeaveCriticalSection(&d3d9_cs);
849 return rc;
852 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
853 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
854 HRESULT hr;
855 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
857 EnterCriticalSection(&d3d9_cs);
858 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
859 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
860 LeaveCriticalSection(&d3d9_cs);
861 return hr;
864 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
865 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
866 HRESULT hr;
867 TRACE("(%p) Relay\n" , This);
869 EnterCriticalSection(&d3d9_cs);
870 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
871 LeaveCriticalSection(&d3d9_cs);
872 return hr;
875 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
876 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
877 HRESULT hr;
878 TRACE("(%p) Relay\n" , This);
880 EnterCriticalSection(&d3d9_cs);
881 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
882 LeaveCriticalSection(&d3d9_cs);
883 return hr;
886 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
887 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
888 HRESULT hr;
889 TRACE("(%p) Relay\n" , This);
891 EnterCriticalSection(&d3d9_cs);
892 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
893 LeaveCriticalSection(&d3d9_cs);
894 return hr;
897 static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
898 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
899 HRESULT hr;
900 TRACE("(%p) Relay\n" , This);
902 EnterCriticalSection(&d3d9_cs);
903 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
904 LeaveCriticalSection(&d3d9_cs);
905 return hr;
908 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
909 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
910 HRESULT hr;
911 TRACE("(%p) Relay\n" , This);
913 EnterCriticalSection(&d3d9_cs);
914 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
915 LeaveCriticalSection(&d3d9_cs);
916 return hr;
919 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
920 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
921 HRESULT hr;
922 TRACE("(%p) Relay\n" , This);
924 EnterCriticalSection(&d3d9_cs);
925 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
926 LeaveCriticalSection(&d3d9_cs);
927 return hr;
930 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
931 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
932 HRESULT hr;
933 TRACE("(%p) Relay\n" , This);
935 EnterCriticalSection(&d3d9_cs);
936 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
937 LeaveCriticalSection(&d3d9_cs);
938 return hr;
941 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
942 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
943 HRESULT hr;
944 TRACE("(%p) Relay\n" , This);
946 EnterCriticalSection(&d3d9_cs);
947 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
948 LeaveCriticalSection(&d3d9_cs);
949 return hr;
952 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
953 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
954 HRESULT hr;
955 TRACE("(%p) Relay\n" , This);
957 EnterCriticalSection(&d3d9_cs);
958 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
959 LeaveCriticalSection(&d3d9_cs);
960 return hr;
963 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
964 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
965 HRESULT hr;
966 TRACE("(%p) Relay\n" , This);
968 EnterCriticalSection(&d3d9_cs);
969 hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
970 LeaveCriticalSection(&d3d9_cs);
971 return hr;
974 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
975 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
976 HRESULT hr;
977 TRACE("(%p) Relay\n" , This);
979 EnterCriticalSection(&d3d9_cs);
980 hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
981 LeaveCriticalSection(&d3d9_cs);
982 return hr;
985 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
986 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
987 HRESULT hr;
988 TRACE("(%p) Relay\n" , This);
990 EnterCriticalSection(&d3d9_cs);
991 hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
992 LeaveCriticalSection(&d3d9_cs);
993 return hr;
996 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
997 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
998 HRESULT hr;
999 TRACE("(%p) Relay\n" , This);
1001 EnterCriticalSection(&d3d9_cs);
1002 hr = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1003 LeaveCriticalSection(&d3d9_cs);
1004 return hr;
1007 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
1008 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1009 HRESULT hr;
1010 TRACE("(%p) Relay\n" , This);
1012 EnterCriticalSection(&d3d9_cs);
1013 hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1014 LeaveCriticalSection(&d3d9_cs);
1015 return hr;
1018 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
1019 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1020 HRESULT hr;
1021 TRACE("(%p) Relay\n" , This);
1023 EnterCriticalSection(&d3d9_cs);
1024 hr = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1025 LeaveCriticalSection(&d3d9_cs);
1026 return hr;
1029 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1030 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1031 HRESULT hr;
1032 TRACE("(%p) Relay\n" , This);
1034 EnterCriticalSection(&d3d9_cs);
1035 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1036 LeaveCriticalSection(&d3d9_cs);
1037 return hr;
1040 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
1041 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1042 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1043 HRESULT hr;
1044 TRACE("(%p) Relay\n" , This);
1046 /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1047 EnterCriticalSection(&d3d9_cs);
1048 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1049 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1050 LeaveCriticalSection(&d3d9_cs);
1051 return hr;
1054 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1055 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1056 HRESULT hr;
1057 TRACE("(%p) Relay\n" , This);
1059 EnterCriticalSection(&d3d9_cs);
1060 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1061 LeaveCriticalSection(&d3d9_cs);
1062 return hr;
1065 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1066 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1067 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1068 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1069 HRESULT hr;
1070 TRACE("(%p) Relay\n" , This);
1072 EnterCriticalSection(&d3d9_cs);
1073 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1074 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1075 LeaveCriticalSection(&d3d9_cs);
1076 return hr;
1079 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1080 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1081 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1082 HRESULT hr;
1083 TRACE("(%p) Relay\n" , This);
1085 EnterCriticalSection(&d3d9_cs);
1086 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags);
1087 LeaveCriticalSection(&d3d9_cs);
1088 return hr;
1091 IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1092 HRESULT hr;
1093 D3DVERTEXELEMENT9* elements = NULL;
1094 IDirect3DVertexDeclaration9* pDecl = NULL;
1095 int p, low, high; /* deliberately signed */
1096 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
1098 TRACE("Searching for declaration for fvf %08x... ", fvf);
1100 low = 0;
1101 high = This->numConvertedDecls - 1;
1102 while(low <= high) {
1103 p = (low + high) >> 1;
1104 TRACE("%d ", p);
1105 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1106 TRACE("found %p\n", convertedDecls[p]);
1107 return convertedDecls[p];
1108 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1109 low = p + 1;
1110 } else {
1111 high = p - 1;
1114 TRACE("not found. Creating and inserting at position %d.\n", low);
1116 hr = vdecl_convert_fvf(fvf, &elements);
1117 if (hr != S_OK) return NULL;
1119 hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9 *) This, elements, &pDecl);
1120 if (hr != S_OK) return NULL;
1122 if(This->declArraySize == This->numConvertedDecls) {
1123 int grow = max(This->declArraySize / 2, 8);
1124 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1125 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1126 if(!convertedDecls) {
1127 /* This will destroy it */
1128 IDirect3DVertexDeclaration9_Release(pDecl);
1129 return NULL;
1131 This->convertedDecls = convertedDecls;
1132 This->declArraySize += grow;
1135 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1136 convertedDecls[low] = pDecl;
1137 This->numConvertedDecls++;
1139 /* Will prevent the decl from being destroyed */
1140 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1141 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1143 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1144 return pDecl;
1147 HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
1148 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1149 HRESULT hr;
1150 TRACE("(%p) Relay\n" , This);
1152 EnterCriticalSection(&d3d9_cs);
1153 if (0 != FVF) {
1154 HRESULT hr;
1155 IDirect3DVertexDeclaration9* pDecl = getConvertedDecl(This, FVF);
1157 if(!pDecl) {
1158 /* Any situation when this should happen, except out of memory? */
1159 ERR("Failed to create a converted vertex declaration\n");
1160 LeaveCriticalSection(&d3d9_cs);
1161 return D3DERR_DRIVERINTERNALERROR;
1164 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
1165 if (hr != S_OK) {
1166 LeaveCriticalSection(&d3d9_cs);
1167 return hr;
1170 hr = IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
1171 LeaveCriticalSection(&d3d9_cs);
1173 return hr;
1176 HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
1177 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1178 HRESULT hr;
1179 TRACE("(%p) Relay\n" , This);
1181 EnterCriticalSection(&d3d9_cs);
1182 hr = IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
1183 LeaveCriticalSection(&d3d9_cs);
1184 return hr;
1187 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1188 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1189 HRESULT hr;
1190 TRACE("(%p) Relay\n" , This);
1192 EnterCriticalSection(&d3d9_cs);
1193 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1194 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
1195 OffsetInBytes, Stride);
1196 LeaveCriticalSection(&d3d9_cs);
1197 return hr;
1200 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1201 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1202 IWineD3DVertexBuffer *retStream = NULL;
1203 HRESULT rc = D3D_OK;
1205 TRACE("(%p) Relay\n" , This);
1207 if(pStream == NULL){
1208 return D3DERR_INVALIDCALL;
1211 EnterCriticalSection(&d3d9_cs);
1212 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
1213 if (rc == D3D_OK && NULL != retStream) {
1214 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1215 IWineD3DVertexBuffer_Release(retStream);
1216 }else{
1217 if (rc != D3D_OK){
1218 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
1220 *pStream = NULL;
1222 LeaveCriticalSection(&d3d9_cs);
1224 return rc;
1227 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
1228 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1229 HRESULT hr;
1230 TRACE("(%p) Relay\n" , This);
1232 EnterCriticalSection(&d3d9_cs);
1233 hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1234 LeaveCriticalSection(&d3d9_cs);
1235 return hr;
1238 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
1239 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1240 HRESULT hr;
1241 TRACE("(%p) Relay\n" , This);
1243 EnterCriticalSection(&d3d9_cs);
1244 hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1245 LeaveCriticalSection(&d3d9_cs);
1246 return hr;
1249 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
1250 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1251 HRESULT hr;
1252 TRACE("(%p) Relay\n", This);
1254 EnterCriticalSection(&d3d9_cs);
1255 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1256 pIndexData ? ((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1257 LeaveCriticalSection(&d3d9_cs);
1258 return hr;
1261 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
1262 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1263 IWineD3DIndexBuffer *retIndexData = NULL;
1264 HRESULT rc = D3D_OK;
1266 TRACE("(%p) Relay\n", This);
1268 if(ppIndexData == NULL){
1269 return D3DERR_INVALIDCALL;
1272 EnterCriticalSection(&d3d9_cs);
1273 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1274 if (SUCCEEDED(rc) && retIndexData) {
1275 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1276 IWineD3DIndexBuffer_Release(retIndexData);
1277 } else {
1278 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1279 *ppIndexData = NULL;
1281 LeaveCriticalSection(&d3d9_cs);
1282 return rc;
1285 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1286 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1287 HRESULT hr;
1288 TRACE("(%p) Relay\n", This);
1290 EnterCriticalSection(&d3d9_cs);
1291 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1292 LeaveCriticalSection(&d3d9_cs);
1293 return hr;
1295 /*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/
1296 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1297 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1298 HRESULT hr;
1299 TRACE("(%p) Relay\n", This);
1301 EnterCriticalSection(&d3d9_cs);
1302 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1303 LeaveCriticalSection(&d3d9_cs);
1304 return hr;
1307 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
1308 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1309 HRESULT hr;
1310 TRACE("(%p) Relay\n", This);
1312 EnterCriticalSection(&d3d9_cs);
1313 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1314 LeaveCriticalSection(&d3d9_cs);
1315 return hr;
1318 const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
1320 /* IUnknown */
1321 IDirect3DDevice9Impl_QueryInterface,
1322 IDirect3DDevice9Impl_AddRef,
1323 IDirect3DDevice9Impl_Release,
1324 /* IDirect3DDevice9 */
1325 IDirect3DDevice9Impl_TestCooperativeLevel,
1326 IDirect3DDevice9Impl_GetAvailableTextureMem,
1327 IDirect3DDevice9Impl_EvictManagedResources,
1328 IDirect3DDevice9Impl_GetDirect3D,
1329 IDirect3DDevice9Impl_GetDeviceCaps,
1330 IDirect3DDevice9Impl_GetDisplayMode,
1331 IDirect3DDevice9Impl_GetCreationParameters,
1332 IDirect3DDevice9Impl_SetCursorProperties,
1333 IDirect3DDevice9Impl_SetCursorPosition,
1334 IDirect3DDevice9Impl_ShowCursor,
1335 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
1336 IDirect3DDevice9Impl_GetSwapChain,
1337 IDirect3DDevice9Impl_GetNumberOfSwapChains,
1338 IDirect3DDevice9Impl_Reset,
1339 IDirect3DDevice9Impl_Present,
1340 IDirect3DDevice9Impl_GetBackBuffer,
1341 IDirect3DDevice9Impl_GetRasterStatus,
1342 IDirect3DDevice9Impl_SetDialogBoxMode,
1343 IDirect3DDevice9Impl_SetGammaRamp,
1344 IDirect3DDevice9Impl_GetGammaRamp,
1345 IDirect3DDevice9Impl_CreateTexture,
1346 IDirect3DDevice9Impl_CreateVolumeTexture,
1347 IDirect3DDevice9Impl_CreateCubeTexture,
1348 IDirect3DDevice9Impl_CreateVertexBuffer,
1349 IDirect3DDevice9Impl_CreateIndexBuffer,
1350 IDirect3DDevice9Impl_CreateRenderTarget,
1351 IDirect3DDevice9Impl_CreateDepthStencilSurface,
1352 IDirect3DDevice9Impl_UpdateSurface,
1353 IDirect3DDevice9Impl_UpdateTexture,
1354 IDirect3DDevice9Impl_GetRenderTargetData,
1355 IDirect3DDevice9Impl_GetFrontBufferData,
1356 IDirect3DDevice9Impl_StretchRect,
1357 IDirect3DDevice9Impl_ColorFill,
1358 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
1359 IDirect3DDevice9Impl_SetRenderTarget,
1360 IDirect3DDevice9Impl_GetRenderTarget,
1361 IDirect3DDevice9Impl_SetDepthStencilSurface,
1362 IDirect3DDevice9Impl_GetDepthStencilSurface,
1363 IDirect3DDevice9Impl_BeginScene,
1364 IDirect3DDevice9Impl_EndScene,
1365 IDirect3DDevice9Impl_Clear,
1366 IDirect3DDevice9Impl_SetTransform,
1367 IDirect3DDevice9Impl_GetTransform,
1368 IDirect3DDevice9Impl_MultiplyTransform,
1369 IDirect3DDevice9Impl_SetViewport,
1370 IDirect3DDevice9Impl_GetViewport,
1371 IDirect3DDevice9Impl_SetMaterial,
1372 IDirect3DDevice9Impl_GetMaterial,
1373 IDirect3DDevice9Impl_SetLight,
1374 IDirect3DDevice9Impl_GetLight,
1375 IDirect3DDevice9Impl_LightEnable,
1376 IDirect3DDevice9Impl_GetLightEnable,
1377 IDirect3DDevice9Impl_SetClipPlane,
1378 IDirect3DDevice9Impl_GetClipPlane,
1379 IDirect3DDevice9Impl_SetRenderState,
1380 IDirect3DDevice9Impl_GetRenderState,
1381 IDirect3DDevice9Impl_CreateStateBlock,
1382 IDirect3DDevice9Impl_BeginStateBlock,
1383 IDirect3DDevice9Impl_EndStateBlock,
1384 IDirect3DDevice9Impl_SetClipStatus,
1385 IDirect3DDevice9Impl_GetClipStatus,
1386 IDirect3DDevice9Impl_GetTexture,
1387 IDirect3DDevice9Impl_SetTexture,
1388 IDirect3DDevice9Impl_GetTextureStageState,
1389 IDirect3DDevice9Impl_SetTextureStageState,
1390 IDirect3DDevice9Impl_GetSamplerState,
1391 IDirect3DDevice9Impl_SetSamplerState,
1392 IDirect3DDevice9Impl_ValidateDevice,
1393 IDirect3DDevice9Impl_SetPaletteEntries,
1394 IDirect3DDevice9Impl_GetPaletteEntries,
1395 IDirect3DDevice9Impl_SetCurrentTexturePalette,
1396 IDirect3DDevice9Impl_GetCurrentTexturePalette,
1397 IDirect3DDevice9Impl_SetScissorRect,
1398 IDirect3DDevice9Impl_GetScissorRect,
1399 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
1400 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
1401 IDirect3DDevice9Impl_SetNPatchMode,
1402 IDirect3DDevice9Impl_GetNPatchMode,
1403 IDirect3DDevice9Impl_DrawPrimitive,
1404 IDirect3DDevice9Impl_DrawIndexedPrimitive,
1405 IDirect3DDevice9Impl_DrawPrimitiveUP,
1406 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
1407 IDirect3DDevice9Impl_ProcessVertices,
1408 IDirect3DDevice9Impl_CreateVertexDeclaration,
1409 IDirect3DDevice9Impl_SetVertexDeclaration,
1410 IDirect3DDevice9Impl_GetVertexDeclaration,
1411 IDirect3DDevice9Impl_SetFVF,
1412 IDirect3DDevice9Impl_GetFVF,
1413 IDirect3DDevice9Impl_CreateVertexShader,
1414 IDirect3DDevice9Impl_SetVertexShader,
1415 IDirect3DDevice9Impl_GetVertexShader,
1416 IDirect3DDevice9Impl_SetVertexShaderConstantF,
1417 IDirect3DDevice9Impl_GetVertexShaderConstantF,
1418 IDirect3DDevice9Impl_SetVertexShaderConstantI,
1419 IDirect3DDevice9Impl_GetVertexShaderConstantI,
1420 IDirect3DDevice9Impl_SetVertexShaderConstantB,
1421 IDirect3DDevice9Impl_GetVertexShaderConstantB,
1422 IDirect3DDevice9Impl_SetStreamSource,
1423 IDirect3DDevice9Impl_GetStreamSource,
1424 IDirect3DDevice9Impl_SetStreamSourceFreq,
1425 IDirect3DDevice9Impl_GetStreamSourceFreq,
1426 IDirect3DDevice9Impl_SetIndices,
1427 IDirect3DDevice9Impl_GetIndices,
1428 IDirect3DDevice9Impl_CreatePixelShader,
1429 IDirect3DDevice9Impl_SetPixelShader,
1430 IDirect3DDevice9Impl_GetPixelShader,
1431 IDirect3DDevice9Impl_SetPixelShaderConstantF,
1432 IDirect3DDevice9Impl_GetPixelShaderConstantF,
1433 IDirect3DDevice9Impl_SetPixelShaderConstantI,
1434 IDirect3DDevice9Impl_GetPixelShaderConstantI,
1435 IDirect3DDevice9Impl_SetPixelShaderConstantB,
1436 IDirect3DDevice9Impl_GetPixelShaderConstantB,
1437 IDirect3DDevice9Impl_DrawRectPatch,
1438 IDirect3DDevice9Impl_DrawTriPatch,
1439 IDirect3DDevice9Impl_DeletePatch,
1440 IDirect3DDevice9Impl_CreateQuery
1444 /* Internal function called back during the CreateDevice to create a render target */
1445 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1446 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1447 WINED3DCUBEMAP_FACES Face,IWineD3DSurface** ppSurface,
1448 HANDLE* pSharedHandle) {
1450 HRESULT res = D3D_OK;
1451 IDirect3DSurface9Impl *d3dSurface = NULL;
1452 BOOL Lockable = TRUE;
1454 if((Pool == D3DPOOL_DEFAULT && Usage != D3DUSAGE_DYNAMIC))
1455 Lockable = FALSE;
1457 TRACE("relay\n");
1458 res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format,
1459 Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
1460 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);
1462 if (SUCCEEDED(res)) {
1463 *ppSurface = d3dSurface->wineD3DSurface;
1464 d3dSurface->container = pSuperior;
1465 IUnknown_Release(d3dSurface->parentDevice);
1466 d3dSurface->parentDevice = NULL;
1467 d3dSurface->forwardReference = pSuperior;
1468 } else {
1469 FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
1471 return res;
1474 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1475 IDirect3DSurface9Impl* surfaceParent;
1476 TRACE("(%p) call back\n", pSurface);
1478 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1479 /* GetParent's AddRef was forwarded to an object in destruction.
1480 * Releasing it here again would cause an endless recursion. */
1481 surfaceParent->forwardReference = NULL;
1482 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);