2 * Fixed function pipeline replacement using GL_ATI_fragment_shader
4 * Copyright 2008 Stefan Dösinger(for CodeWeavers)
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
30 /* Some private defines, Constant associations, etc.
31 * Env bump matrix and per stage constant should be independent,
32 * a stage that bump maps can't read the per state constant
34 #define ATI_FFP_CONST_BUMPMAT(i) (GL_CON_0_ATI + i)
35 #define ATI_FFP_CONST_CONSTANT0 GL_CON_0_ATI
36 #define ATI_FFP_CONST_CONSTANT1 GL_CON_1_ATI
37 #define ATI_FFP_CONST_CONSTANT2 GL_CON_2_ATI
38 #define ATI_FFP_CONST_CONSTANT3 GL_CON_3_ATI
39 #define ATI_FFP_CONST_CONSTANT4 GL_CON_4_ATI
40 #define ATI_FFP_CONST_CONSTANT5 GL_CON_5_ATI
41 #define ATI_FFP_CONST_TFACTOR GL_CON_6_ATI
43 /* GL_ATI_fragment_shader specific fixed function pipeline description. "Inherits" from the common one */
46 struct ffp_desc parent
;
48 unsigned int num_textures_used
;
51 struct atifs_private_data
53 struct hash_table_t
*fragment_shaders
; /* A hashtable to track fragment pipeline replacement shaders */
57 static const char *debug_dstmod(GLuint mod
) {
59 case GL_NONE
: return "GL_NONE";
60 case GL_2X_BIT_ATI
: return "GL_2X_BIT_ATI";
61 case GL_4X_BIT_ATI
: return "GL_4X_BIT_ATI";
62 case GL_8X_BIT_ATI
: return "GL_8X_BIT_ATI";
63 case GL_HALF_BIT_ATI
: return "GL_HALF_BIT_ATI";
64 case GL_QUARTER_BIT_ATI
: return "GL_QUARTER_BIT_ATI";
65 case GL_EIGHTH_BIT_ATI
: return "GL_EIGHTH_BIT_ATI";
66 case GL_SATURATE_BIT_ATI
: return "GL_SATURATE_BIT_ATI";
67 default: return "Unexpected modifier\n";
71 static const char *debug_argmod(GLuint mod
) {
77 return "GL_2X_BIT_ATI";
79 return "GL_COMP_BIT_ATI";
80 case GL_NEGATE_BIT_ATI
:
81 return "GL_NEGATE_BIT_ATI";
83 return "GL_BIAS_BIT_ATI";
85 case GL_2X_BIT_ATI
| GL_COMP_BIT_ATI
:
86 return "GL_2X_BIT_ATI | GL_COMP_BIT_ATI";
87 case GL_2X_BIT_ATI
| GL_NEGATE_BIT_ATI
:
88 return "GL_2X_BIT_ATI | GL_NEGATE_BIT_ATI";
89 case GL_2X_BIT_ATI
| GL_BIAS_BIT_ATI
:
90 return "GL_2X_BIT_ATI | GL_BIAS_BIT_ATI";
91 case GL_COMP_BIT_ATI
| GL_NEGATE_BIT_ATI
:
92 return "GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI";
93 case GL_COMP_BIT_ATI
| GL_BIAS_BIT_ATI
:
94 return "GL_COMP_BIT_ATI | GL_BIAS_BIT_ATI";
95 case GL_NEGATE_BIT_ATI
| GL_BIAS_BIT_ATI
:
96 return "GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI";
98 case GL_COMP_BIT_ATI
| GL_NEGATE_BIT_ATI
| GL_BIAS_BIT_ATI
:
99 return "GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI";
100 case GL_2X_BIT_ATI
| GL_NEGATE_BIT_ATI
| GL_BIAS_BIT_ATI
:
101 return "GL_2X_BIT_ATI | GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI";
102 case GL_2X_BIT_ATI
| GL_COMP_BIT_ATI
| GL_BIAS_BIT_ATI
:
103 return "GL_2X_BIT_ATI | GL_COMP_BIT_ATI | GL_BIAS_BIT_ATI";
104 case GL_2X_BIT_ATI
| GL_COMP_BIT_ATI
| GL_NEGATE_BIT_ATI
:
105 return "GL_2X_BIT_ATI | GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI";
107 case GL_2X_BIT_ATI
| GL_COMP_BIT_ATI
| GL_NEGATE_BIT_ATI
| GL_BIAS_BIT_ATI
:
108 return "GL_2X_BIT_ATI | GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI";
111 return "Unexpected argmod combination\n";
114 static const char *debug_register(GLuint reg
) {
116 case GL_REG_0_ATI
: return "GL_REG_0_ATI";
117 case GL_REG_1_ATI
: return "GL_REG_1_ATI";
118 case GL_REG_2_ATI
: return "GL_REG_2_ATI";
119 case GL_REG_3_ATI
: return "GL_REG_3_ATI";
120 case GL_REG_4_ATI
: return "GL_REG_4_ATI";
121 case GL_REG_5_ATI
: return "GL_REG_5_ATI";
123 case GL_CON_0_ATI
: return "GL_CON_0_ATI";
124 case GL_CON_1_ATI
: return "GL_CON_1_ATI";
125 case GL_CON_2_ATI
: return "GL_CON_2_ATI";
126 case GL_CON_3_ATI
: return "GL_CON_3_ATI";
127 case GL_CON_4_ATI
: return "GL_CON_4_ATI";
128 case GL_CON_5_ATI
: return "GL_CON_5_ATI";
129 case GL_CON_6_ATI
: return "GL_CON_6_ATI";
130 case GL_CON_7_ATI
: return "GL_CON_7_ATI";
132 case GL_ZERO
: return "GL_ZERO";
133 case GL_ONE
: return "GL_ONE";
134 case GL_PRIMARY_COLOR
: return "GL_PRIMARY_COLOR";
135 case GL_SECONDARY_INTERPOLATOR_ATI
: return "GL_SECONDARY_INTERPOLATOR_ATI";
137 default: return "Unknown register\n";
141 static const char *debug_swizzle(GLuint swizzle
) {
143 case GL_SWIZZLE_STR_ATI
: return "GL_SWIZZLE_STR_ATI";
144 case GL_SWIZZLE_STQ_ATI
: return "GL_SWIZZLE_STQ_ATI";
145 case GL_SWIZZLE_STR_DR_ATI
: return "GL_SWIZZLE_STR_DR_ATI";
146 case GL_SWIZZLE_STQ_DQ_ATI
: return "GL_SWIZZLE_STQ_DQ_ATI";
147 default: return "unknown swizzle";
151 static const char *debug_rep(GLuint rep
) {
153 case GL_NONE
: return "GL_NONE";
154 case GL_RED
: return "GL_RED";
155 case GL_GREEN
: return "GL_GREEN";
156 case GL_BLUE
: return "GL_BLUE";
157 default: return "unknown argrep";
161 #define GLINFO_LOCATION (*gl_info)
162 static GLuint
register_for_arg(DWORD arg
, WineD3D_GL_Info
*gl_info
, unsigned int stage
, GLuint
*mod
, GLuint
*rep
, GLuint tmparg
) {
165 if(mod
) *mod
= GL_NONE
;
166 if(arg
== ARG_UNUSED
)
168 if (rep
) *rep
= GL_NONE
;
169 return -1; /* This is the marker for unused registers */
172 switch(arg
& WINED3DTA_SELECTMASK
) {
173 case WINED3DTA_DIFFUSE
:
174 ret
= GL_PRIMARY_COLOR
;
177 case WINED3DTA_CURRENT
:
178 /* Note that using GL_REG_0_ATI for the passed on register is safe because
179 * texture0 is read at stage0, so in the worst case it is read in the
180 * instruction writing to reg0. Afterwards texture0 is not used any longer.
181 * If we're reading from current
184 ret
= GL_PRIMARY_COLOR
;
190 case WINED3DTA_TEXTURE
:
191 ret
= GL_REG_0_ATI
+ stage
;
194 case WINED3DTA_TFACTOR
:
195 ret
= ATI_FFP_CONST_TFACTOR
;
198 case WINED3DTA_SPECULAR
:
199 ret
= GL_SECONDARY_INTERPOLATOR_ATI
;
206 case WINED3DTA_CONSTANT
:
207 FIXME("Unhandled source argument WINED3DTA_TEMP\n");
212 FIXME("Unknown source argument %d\n", arg
);
216 if(arg
& WINED3DTA_COMPLEMENT
) {
217 if(mod
) *mod
|= GL_COMP_BIT_ATI
;
219 if(arg
& WINED3DTA_ALPHAREPLICATE
) {
220 if(rep
) *rep
= GL_ALPHA
;
222 if(rep
) *rep
= GL_NONE
;
227 static GLuint
find_tmpreg(struct texture_stage_op op
[MAX_TEXTURES
]) {
228 int lowest_read
= -1;
229 int lowest_write
= -1;
231 BOOL tex_used
[MAX_TEXTURES
];
233 memset(tex_used
, 0, sizeof(tex_used
));
234 for(i
= 0; i
< MAX_TEXTURES
; i
++) {
235 if(op
[i
].cop
== WINED3DTOP_DISABLE
) {
239 if(lowest_read
== -1 &&
240 (op
[i
].carg1
== WINED3DTA_TEMP
|| op
[i
].carg2
== WINED3DTA_TEMP
|| op
[i
].carg0
== WINED3DTA_TEMP
||
241 op
[i
].aarg1
== WINED3DTA_TEMP
|| op
[i
].aarg2
== WINED3DTA_TEMP
|| op
[i
].aarg0
== WINED3DTA_TEMP
)) {
245 if(lowest_write
== -1 && op
[i
].dst
== tempreg
) {
249 if(op
[i
].carg1
== WINED3DTA_TEXTURE
|| op
[i
].carg2
== WINED3DTA_TEXTURE
|| op
[i
].carg0
== WINED3DTA_TEXTURE
||
250 op
[i
].aarg1
== WINED3DTA_TEXTURE
|| op
[i
].aarg2
== WINED3DTA_TEXTURE
|| op
[i
].aarg0
== WINED3DTA_TEXTURE
) {
255 /* Temp reg not read? We don't need it, return GL_NONE */
256 if(lowest_read
== -1) return GL_NONE
;
258 if(lowest_write
>= lowest_read
) {
259 FIXME("Temp register read before being written\n");
262 if(lowest_write
== -1) {
263 /* This needs a test. Maybe we are supposed to return 0.0/0.0/0.0/0.0, or fail drawprim, or whatever */
264 FIXME("Temp register read without being written\n");
266 } else if(lowest_write
>= 1) {
267 /* If we're writing to the temp reg at earliest in stage 1, we can use register 1 for the temp result.
268 * there may be texture data stored in reg 1, but we do not need it any longer since stage 1 already
273 /* Search for a free texture register. We have 6 registers available. GL_REG_0_ATI is already used
274 * for the regular result
276 for(i
= 1; i
< 6; i
++) {
278 return GL_REG_0_ATI
+ i
;
281 /* What to do here? Report it in ValidateDevice? */
282 FIXME("Could not find a register for the temporary register\n");
287 static GLuint
gen_ati_shader(struct texture_stage_op op
[MAX_TEXTURES
], WineD3D_GL_Info
*gl_info
) {
288 GLuint ret
= GL_EXTCALL(glGenFragmentShadersATI(1));
290 GLuint arg0
, arg1
, arg2
, extrarg
;
291 GLuint dstmod
, argmod0
, argmod1
, argmod2
, argmodextra
;
292 GLuint rep0
, rep1
, rep2
;
294 GLuint tmparg
= find_tmpreg(op
);
298 ERR("Failed to generate a GL_ATI_fragment_shader shader id\n");
301 GL_EXTCALL(glBindFragmentShaderATI(ret
));
302 checkGLcall("GL_EXTCALL(glBindFragmentShaderATI(ret))");
304 TRACE("glBeginFragmentShaderATI()\n");
305 GL_EXTCALL(glBeginFragmentShaderATI());
306 checkGLcall("GL_EXTCALL(glBeginFragmentShaderATI())");
308 /* Pass 1: Generate sampling instructions for perturbation maps */
309 for(stage
= 0; stage
< GL_LIMITS(textures
); stage
++) {
310 if(op
[stage
].cop
== WINED3DTOP_DISABLE
) break;
311 if(op
[stage
].cop
!= WINED3DTOP_BUMPENVMAP
&&
312 op
[stage
].cop
!= WINED3DTOP_BUMPENVMAPLUMINANCE
) continue;
314 TRACE("glSampleMapATI(GL_REG_%d_ATI, GL_TEXTURE_%d_ARB, GL_SWIZZLE_STR_ATI)\n",
316 GL_EXTCALL(glSampleMapATI(GL_REG_0_ATI
+ stage
,
317 GL_TEXTURE0_ARB
+ stage
,
318 GL_SWIZZLE_STR_ATI
));
319 if(op
[stage
+ 1].projected
== proj_none
) {
320 swizzle
= GL_SWIZZLE_STR_ATI
;
321 } else if(op
[stage
+ 1].projected
== proj_count4
) {
322 swizzle
= GL_SWIZZLE_STQ_DQ_ATI
;
324 swizzle
= GL_SWIZZLE_STR_DR_ATI
;
326 TRACE("glPassTexCoordATI(GL_REG_%d_ATI, GL_TEXTURE_%d_ARB, %s)\n",
327 stage
+ 1, stage
+ 1, debug_swizzle(swizzle
));
328 GL_EXTCALL(glPassTexCoordATI(GL_REG_0_ATI
+ stage
+ 1,
329 GL_TEXTURE0_ARB
+ stage
+ 1,
332 /* We need GL_REG_5_ATI as a temporary register to swizzle the bump matrix. So we run into
333 * issues if we're bump mapping on stage 4 or 5
336 FIXME("Bump mapping in stage %d\n", stage
);
340 /* Pass 2: Generate perturbation calculations */
341 for(stage
= 0; stage
< GL_LIMITS(textures
); stage
++) {
342 if(op
[stage
].cop
== WINED3DTOP_DISABLE
) break;
343 if(op
[stage
].cop
!= WINED3DTOP_BUMPENVMAP
&&
344 op
[stage
].cop
!= WINED3DTOP_BUMPENVMAPLUMINANCE
) continue;
346 /* Nice thing, we get the color correction for free :-) */
347 if(op
[stage
].color_correction
== WINED3DFMT_V8U8
) {
348 argmodextra
= GL_2X_BIT_ATI
| GL_BIAS_BIT_ATI
;
353 TRACE("glColorFragmentOp3ATI(GL_DOT2_ADD_ATI, GL_REG_%d_ATI, GL_RED_BIT_ATI, GL_NONE, GL_REG_%d_ATI, GL_NONE, %s, ATI_FFP_CONST_BUMPMAT(%d), GL_NONE, GL_NONE, GL_REG_%d_ATI, GL_RED, GL_NONE)\n",
354 stage
+ 1, stage
, debug_argmod(argmodextra
), stage
, stage
+ 1);
355 GL_EXTCALL(glColorFragmentOp3ATI(GL_DOT2_ADD_ATI
, GL_REG_0_ATI
+ stage
+ 1, GL_RED_BIT_ATI
, GL_NONE
,
356 GL_REG_0_ATI
+ stage
, GL_NONE
, argmodextra
,
357 ATI_FFP_CONST_BUMPMAT(stage
), GL_NONE
, GL_2X_BIT_ATI
| GL_BIAS_BIT_ATI
,
358 GL_REG_0_ATI
+ stage
+ 1, GL_RED
, GL_NONE
));
360 /* FIXME: How can I make GL_DOT2_ADD_ATI read the factors from blue and alpha? It defaults to red and green,
361 * and it is fairly easy to make it read GL_BLUE or BL_ALPHA, but I can't get an R * B + G * A. So we're wasting
362 * one register and two instructions in this pass for a simple swizzling operation.
363 * For starters it might be good enough to merge the two movs into one, but even that isn't possible :-(
365 * NOTE: GL_BLUE | GL_ALPHA is not possible. It doesn't throw a compilation error, but an OR operation on the
366 * constants doesn't make sense, considering their values.
368 TRACE("glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_5_ATI, GL_RED_BIT_ATI, GL_NONE, ATI_FFP_CONST_BUMPMAT(%d), GL_BLUE, GL_NONE)\n", stage
);
369 GL_EXTCALL(glColorFragmentOp1ATI(GL_MOV_ATI
, GL_REG_5_ATI
, GL_RED_BIT_ATI
, GL_NONE
,
370 ATI_FFP_CONST_BUMPMAT(stage
), GL_BLUE
, GL_NONE
));
371 TRACE("glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_5_ATI, GL_GREEN_BIT_ATI, GL_NONE, ATI_FFP_CONST_BUMPMAT(%d), GL_ALPHA, GL_NONE)\n", stage
);
372 GL_EXTCALL(glColorFragmentOp1ATI(GL_MOV_ATI
, GL_REG_5_ATI
, GL_GREEN_BIT_ATI
, GL_NONE
,
373 ATI_FFP_CONST_BUMPMAT(stage
), GL_ALPHA
, GL_NONE
));
374 TRACE("glColorFragmentOp3ATI(GL_DOT2_ADD_ATI, GL_REG_%d_ATI, GL_GREEN_BIT_ATI, GL_NONE, GL_REG_%d_ATI, GL_NONE, %s, GL_REG_5_ATI, GL_NONE, GL_NONE, GL_REG_%d_ATI, GL_GREEN, GL_NONE)\n",
375 stage
+ 1, stage
, debug_argmod(argmodextra
), stage
+ 1);
376 GL_EXTCALL(glColorFragmentOp3ATI(GL_DOT2_ADD_ATI
, GL_REG_0_ATI
+ stage
+ 1, GL_GREEN_BIT_ATI
, GL_NONE
,
377 GL_REG_0_ATI
+ stage
, GL_NONE
, argmodextra
,
378 GL_REG_5_ATI
, GL_NONE
, GL_2X_BIT_ATI
| GL_BIAS_BIT_ATI
,
379 GL_REG_0_ATI
+ stage
+ 1, GL_GREEN
, GL_NONE
));
382 /* Pass 3: Generate sampling instructions for regular textures */
383 for(stage
= 0; stage
< GL_LIMITS(textures
); stage
++) {
384 if(op
[stage
].cop
== WINED3DTOP_DISABLE
) {
388 if(op
[stage
].projected
== proj_none
) {
389 swizzle
= GL_SWIZZLE_STR_ATI
;
390 } else if(op
[stage
].projected
== proj_count3
) {
391 swizzle
= GL_SWIZZLE_STR_DR_ATI
;
393 swizzle
= GL_SWIZZLE_STQ_DQ_ATI
;
396 if((op
[stage
].carg0
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
||
397 (op
[stage
].carg1
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
||
398 (op
[stage
].carg2
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
||
399 (op
[stage
].aarg0
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
||
400 (op
[stage
].aarg1
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
||
401 (op
[stage
].aarg2
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
||
402 op
[stage
].cop
== WINED3DTOP_BLENDTEXTUREALPHA
) {
405 (op
[stage
- 1].cop
== WINED3DTOP_BUMPENVMAP
||
406 op
[stage
- 1].cop
== WINED3DTOP_BUMPENVMAPLUMINANCE
)) {
407 TRACE("glSampleMapATI(GL_REG_%d_ATI, GL_REG_%d_ATI, GL_SWIZZLE_STR_ATI)\n",
409 GL_EXTCALL(glSampleMapATI(GL_REG_0_ATI
+ stage
,
410 GL_REG_0_ATI
+ stage
,
411 GL_SWIZZLE_STR_ATI
));
413 TRACE("glSampleMapATI(GL_REG_%d_ATI, GL_TEXTURE_%d_ARB, %s)\n",
414 stage
, stage
, debug_swizzle(swizzle
));
415 GL_EXTCALL(glSampleMapATI(GL_REG_0_ATI
+ stage
,
416 GL_TEXTURE0_ARB
+ stage
,
422 /* Pass 4: Generate the arithmetic instructions */
423 for(stage
= 0; stage
< MAX_TEXTURES
; stage
++) {
424 if(op
[stage
].cop
== WINED3DTOP_DISABLE
) {
426 /* Handle complete texture disabling gracefully */
427 TRACE("glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, GL_PRIMARY_COLOR, GL_NONE, GL_NONE)\n");
428 GL_EXTCALL(glColorFragmentOp1ATI(GL_MOV_ATI
, GL_REG_0_ATI
, GL_NONE
, GL_NONE
,
429 GL_PRIMARY_COLOR
, GL_NONE
, GL_NONE
));
430 TRACE("glAlphaFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_PRIMARY_COLOR, GL_NONE, GL_NONE)\n");
431 GL_EXTCALL(glAlphaFragmentOp1ATI(GL_MOV_ATI
, GL_REG_0_ATI
, GL_NONE
,
432 GL_PRIMARY_COLOR
, GL_NONE
, GL_NONE
));
437 if(op
[stage
].dst
== tempreg
) {
438 /* If we're writing to D3DTA_TEMP, but never reading from it we don't have to write there in the first place.
439 * skip the entire stage, this saves some GPU time
441 if(tmparg
== GL_NONE
) continue;
445 dstreg
= GL_REG_0_ATI
;
448 arg0
= register_for_arg(op
[stage
].carg0
, gl_info
, stage
, &argmod0
, &rep0
, tmparg
);
449 arg1
= register_for_arg(op
[stage
].carg1
, gl_info
, stage
, &argmod1
, &rep1
, tmparg
);
450 arg2
= register_for_arg(op
[stage
].carg2
, gl_info
, stage
, &argmod2
, &rep2
, tmparg
);
452 argmodextra
= GL_NONE
;
455 switch(op
[stage
].cop
) {
456 case WINED3DTOP_SELECTARG2
:
460 case WINED3DTOP_SELECTARG1
:
461 TRACE("glColorFragmentOp1ATI(GL_MOV_ATI, %s, GL_NONE, GL_NONE, %s, %s, %s)\n",
462 debug_register(dstreg
), debug_register(arg1
), debug_rep(rep1
), debug_argmod(argmod1
));
463 GL_EXTCALL(glColorFragmentOp1ATI(GL_MOV_ATI
, dstreg
, GL_NONE
, GL_NONE
,
464 arg1
, rep1
, argmod1
));
467 case WINED3DTOP_MODULATE4X
:
468 if(dstmod
== GL_NONE
) dstmod
= GL_4X_BIT_ATI
;
469 case WINED3DTOP_MODULATE2X
:
470 if(dstmod
== GL_NONE
) dstmod
= GL_2X_BIT_ATI
;
471 dstmod
|= GL_SATURATE_BIT_ATI
;
472 case WINED3DTOP_MODULATE
:
473 TRACE("glColorFragmentOp2ATI(GL_MUL_ATI, %s, GL_NONE, %s, %s, %s, %s, %s, %s, %s)\n",
474 debug_register(dstreg
), debug_dstmod(dstmod
),
475 debug_register(arg1
), debug_rep(rep1
), debug_argmod(argmod1
),
476 debug_register(arg2
), debug_rep(rep2
), debug_argmod(argmod2
));
477 GL_EXTCALL(glColorFragmentOp2ATI(GL_MUL_ATI
, dstreg
, GL_NONE
, dstmod
,
479 arg2
, rep2
, argmod2
));
482 case WINED3DTOP_ADDSIGNED2X
:
483 dstmod
= GL_2X_BIT_ATI
;
484 case WINED3DTOP_ADDSIGNED
:
485 argmodextra
= GL_BIAS_BIT_ATI
;
487 dstmod
|= GL_SATURATE_BIT_ATI
;
488 TRACE("glColorFragmentOp2ATI(GL_ADD_ATI, %s, GL_NONE, %s, %s, %s, %s, %s, %s, %s)\n",
489 debug_register(dstreg
), debug_dstmod(dstmod
),
490 debug_register(arg1
), debug_rep(rep1
), debug_argmod(argmod1
),
491 debug_register(arg2
), debug_rep(rep2
), debug_argmod(argmodextra
| argmod2
));
492 GL_EXTCALL(glColorFragmentOp2ATI(GL_ADD_ATI
, GL_REG_0_ATI
, GL_NONE
, dstmod
,
494 arg2
, rep2
, argmodextra
| argmod2
));
497 case WINED3DTOP_SUBTRACT
:
498 dstmod
|= GL_SATURATE_BIT_ATI
;
499 TRACE("glColorFragmentOp2ATI(GL_SUB_ATI, %s, GL_NONE, %s, %s, %s, %s, %s, %s, %s)\n",
500 debug_register(dstreg
), debug_dstmod(dstmod
),
501 debug_register(arg1
), debug_rep(rep1
), debug_argmod(argmod1
),
502 debug_register(arg2
), debug_rep(rep2
), debug_argmod(argmod2
));
503 GL_EXTCALL(glColorFragmentOp2ATI(GL_SUB_ATI
, dstreg
, GL_NONE
, dstmod
,
505 arg2
, rep2
, argmod2
));
508 case WINED3DTOP_ADDSMOOTH
:
509 argmodextra
= argmod1
& GL_COMP_BIT_ATI
? argmod1
& ~GL_COMP_BIT_ATI
: argmod1
| GL_COMP_BIT_ATI
;
510 TRACE("glColorFragmentOp3ATI(GL_MAD_ATI, %s, GL_NONE, GL_SATURATE_BIT_ATI, %s, %s, %s, %s, %s, %s, %s, %s, %s)\n",
511 debug_register(dstreg
),
512 debug_register(arg2
), debug_rep(rep2
), debug_argmod(argmod2
),
513 debug_register(arg1
), debug_rep(rep1
), debug_argmod(argmodextra
),
514 debug_register(arg1
), debug_rep(rep1
), debug_argmod(argmod1
));
515 /* Dst = arg1 + * arg2(1 -arg 1)
516 * = arg2 * (1 - arg1) + arg1
518 GL_EXTCALL(glColorFragmentOp3ATI(GL_MAD_ATI
, dstreg
, GL_NONE
, GL_SATURATE_BIT_ATI
,
520 arg1
, rep1
, argmodextra
,
521 arg1
, rep1
, argmod1
));
524 case WINED3DTOP_BLENDCURRENTALPHA
:
525 if(extrarg
== GL_NONE
) extrarg
= register_for_arg(WINED3DTA_CURRENT
, gl_info
, stage
, NULL
, NULL
, -1);
526 case WINED3DTOP_BLENDFACTORALPHA
:
527 if(extrarg
== GL_NONE
) extrarg
= register_for_arg(WINED3DTA_TFACTOR
, gl_info
, stage
, NULL
, NULL
, -1);
528 case WINED3DTOP_BLENDTEXTUREALPHA
:
529 if(extrarg
== GL_NONE
) extrarg
= register_for_arg(WINED3DTA_TEXTURE
, gl_info
, stage
, NULL
, NULL
, -1);
530 case WINED3DTOP_BLENDDIFFUSEALPHA
:
531 if(extrarg
== GL_NONE
) extrarg
= register_for_arg(WINED3DTA_DIFFUSE
, gl_info
, stage
, NULL
, NULL
, -1);
532 TRACE("glColorFragmentOp3ATI(GL_LERP_ATI, %s, GL_NONE, GL_NONE, %s, GL_ALPHA, GL_NONE, %s, %s, %s, %s, %s, %s)\n",
533 debug_register(dstreg
),
534 debug_register(extrarg
),
535 debug_register(arg1
), debug_rep(rep1
), debug_argmod(argmod1
),
536 debug_register(arg2
), debug_rep(rep2
), debug_argmod(argmod2
));
537 GL_EXTCALL(glColorFragmentOp3ATI(GL_LERP_ATI
, dstreg
, GL_NONE
, GL_NONE
,
538 extrarg
, GL_ALPHA
, GL_NONE
,
540 arg2
, rep2
, argmod2
));
543 case WINED3DTOP_BLENDTEXTUREALPHAPM
:
544 arg0
= register_for_arg(WINED3DTA_TEXTURE
, gl_info
, stage
, NULL
, NULL
, -1);
545 TRACE("glColorFragmentOp3ATI(GL_MAD_ATI, %s, GL_NONE, GL_NONE, %s, %s, %s, %s, GL_ALPHA, GL_COMP_BIT_ATI, %s, %s, %s)\n",
546 debug_register(dstreg
),
547 debug_register(arg2
), debug_rep(rep2
), debug_argmod(argmod2
),
548 debug_register(arg0
),
549 debug_register(arg1
), debug_rep(rep1
), debug_argmod(argmod1
));
550 GL_EXTCALL(glColorFragmentOp3ATI(GL_MAD_ATI
, dstreg
, GL_NONE
, GL_NONE
,
552 arg0
, GL_ALPHA
, GL_COMP_BIT_ATI
,
553 arg1
, rep1
, argmod1
));
556 /* D3DTOP_PREMODULATE ???? */
558 case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR
:
559 argmodextra
= argmod1
& GL_COMP_BIT_ATI
? argmod1
& ~GL_COMP_BIT_ATI
: argmod1
| GL_COMP_BIT_ATI
;
560 case WINED3DTOP_MODULATEALPHA_ADDCOLOR
:
561 if(!argmodextra
) argmodextra
= argmod1
;
562 TRACE("glColorFragmentOp3ATI(GL_MAD_ATI, %s, GL_NONE, GL_SATURATE_BIT_ATI, %s, %s, %s, %s, GL_ALPHA, %s, %s, %s, %s)\n",
563 debug_register(dstreg
),
564 debug_register(arg2
), debug_rep(rep2
), debug_argmod(argmod2
),
565 debug_register(arg1
), debug_argmod(argmodextra
), debug_register(arg1
), debug_rep(rep1
), debug_argmod(arg1
));
566 GL_EXTCALL(glColorFragmentOp3ATI(GL_MAD_ATI
, dstreg
, GL_NONE
, GL_SATURATE_BIT_ATI
,
568 arg1
, GL_ALPHA
, argmodextra
,
569 arg1
, rep1
, argmod1
));
572 case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA
:
573 argmodextra
= argmod1
& GL_COMP_BIT_ATI
? argmod1
& ~GL_COMP_BIT_ATI
: argmod1
| GL_COMP_BIT_ATI
;
574 case WINED3DTOP_MODULATECOLOR_ADDALPHA
:
575 if(!argmodextra
) argmodextra
= argmod1
;
576 TRACE("glColorFragmentOp3ATI(GL_MAD_ATI, %s, GL_NONE, GL_SATURATE_BIT_ATI, %s, %s, %s, %s, %s, %s, %s, GL_ALPHA, %s)\n",
577 debug_register(dstreg
),
578 debug_register(arg2
), debug_rep(rep2
), debug_argmod(argmod2
),
579 debug_register(arg1
), debug_rep(rep1
), debug_argmod(argmodextra
),
580 debug_register(arg1
), debug_argmod(argmod1
));
581 GL_EXTCALL(glColorFragmentOp3ATI(GL_MAD_ATI
, dstreg
, GL_NONE
, GL_SATURATE_BIT_ATI
,
583 arg1
, rep1
, argmodextra
,
584 arg1
, GL_ALPHA
, argmod1
));
587 case WINED3DTOP_DOTPRODUCT3
:
588 TRACE("glColorFragmentOp2ATI(GL_DOT3_ATI, %s, GL_NONE, GL_4X_BIT_ATI | GL_SATURATE_BIT_ATI, %s, %s, %s, %s, %s, %s)\n",
589 debug_register(dstreg
),
590 debug_register(arg1
), debug_rep(rep1
), debug_argmod(argmod1
| GL_BIAS_BIT_ATI
),
591 debug_register(arg2
), debug_rep(rep2
), debug_argmod(argmod2
| GL_BIAS_BIT_ATI
));
592 GL_EXTCALL(glColorFragmentOp2ATI(GL_DOT3_ATI
, dstreg
, GL_NONE
, GL_4X_BIT_ATI
| GL_SATURATE_BIT_ATI
,
593 arg1
, rep1
, argmod1
| GL_BIAS_BIT_ATI
,
594 arg2
, rep2
, argmod2
| GL_BIAS_BIT_ATI
));
597 case WINED3DTOP_MULTIPLYADD
:
598 TRACE("glColorFragmentOp3ATI(GL_MAD_ATI, %s, GL_NONE, GL_SATURATE_BIT_ATI, %s, %s, %s, %s, %s, %s, %s, %s, %s)\n",
599 debug_register(dstreg
),
600 debug_register(arg1
), debug_rep(rep1
), debug_argmod(argmod1
),
601 debug_register(arg2
), debug_rep(rep2
), debug_argmod(argmod2
),
602 debug_register(arg0
), debug_rep(rep0
), debug_argmod(argmod0
));
603 GL_EXTCALL(glColorFragmentOp3ATI(GL_MAD_ATI
, dstreg
, GL_NONE
, GL_SATURATE_BIT_ATI
,
606 arg0
, rep0
, argmod0
));
609 case WINED3DTOP_LERP
:
610 TRACE("glColorFragmentOp3ATI(GL_LERP_ATI, %s, GL_NONE, GL_NONE, %s, %s, %s, %s, %s, %s, %s, %s, %s)\n",
611 debug_register(dstreg
),
612 debug_register(arg1
), debug_rep(rep1
), debug_argmod(argmod1
),
613 debug_register(arg2
), debug_rep(rep2
), debug_argmod(argmod2
),
614 debug_register(arg0
), debug_rep(rep0
), debug_argmod(argmod0
));
615 GL_EXTCALL(glColorFragmentOp3ATI(GL_LERP_ATI
, dstreg
, GL_NONE
, GL_NONE
,
618 arg2
, rep2
, argmod2
));
621 case WINED3DTOP_BUMPENVMAP
:
622 case WINED3DTOP_BUMPENVMAPLUMINANCE
:
623 /* Those are handled in the first pass of the shader(generation pass 1 and 2) already */
626 default: FIXME("Unhandled color operation %d on stage %d\n", op
[stage
].cop
, stage
);
629 arg0
= register_for_arg(op
[stage
].aarg0
, gl_info
, stage
, &argmod0
, NULL
, tmparg
);
630 arg1
= register_for_arg(op
[stage
].aarg1
, gl_info
, stage
, &argmod1
, NULL
, tmparg
);
631 arg2
= register_for_arg(op
[stage
].aarg2
, gl_info
, stage
, &argmod2
, NULL
, tmparg
);
633 argmodextra
= GL_NONE
;
636 switch(op
[stage
].aop
) {
637 case WINED3DTOP_DISABLE
:
638 /* Get the primary color to the output if on stage 0, otherwise leave register 0 untouched */
640 TRACE("glAlphaFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_PRIMARY_COLOR, GL_NONE, GL_NONE)\n");
641 GL_EXTCALL(glAlphaFragmentOp1ATI(GL_MOV_ATI
, GL_REG_0_ATI
, GL_NONE
,
642 GL_PRIMARY_COLOR
, GL_NONE
, GL_NONE
));
646 case WINED3DTOP_SELECTARG2
:
649 case WINED3DTOP_SELECTARG1
:
650 TRACE("glAlphaFragmentOp1ATI(GL_MOV_ATI, %s, GL_NONE, %s, GL_NONE, %s)\n",
651 debug_register(dstreg
),
652 debug_register(arg1
), debug_argmod(argmod1
));
653 GL_EXTCALL(glAlphaFragmentOp1ATI(GL_MOV_ATI
, dstreg
, GL_NONE
,
654 arg1
, GL_NONE
, argmod1
));
657 case WINED3DTOP_MODULATE4X
:
658 if(dstmod
== GL_NONE
) dstmod
= GL_4X_BIT_ATI
;
659 case WINED3DTOP_MODULATE2X
:
660 if(dstmod
== GL_NONE
) dstmod
= GL_2X_BIT_ATI
;
661 dstmod
|= GL_SATURATE_BIT_ATI
;
662 case WINED3DTOP_MODULATE
:
663 TRACE("glAlphaFragmentOp2ATI(GL_MUL_ATI, %s, %s, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
664 debug_register(dstreg
), debug_dstmod(dstmod
),
665 debug_register(arg1
), debug_argmod(argmod1
),
666 debug_register(arg2
), debug_argmod(argmod2
));
667 GL_EXTCALL(glAlphaFragmentOp2ATI(GL_MUL_ATI
, dstreg
, dstmod
,
668 arg1
, GL_NONE
, argmod1
,
669 arg2
, GL_NONE
, argmod2
));
672 case WINED3DTOP_ADDSIGNED2X
:
673 dstmod
= GL_2X_BIT_ATI
;
674 case WINED3DTOP_ADDSIGNED
:
675 argmodextra
= GL_BIAS_BIT_ATI
;
677 dstmod
|= GL_SATURATE_BIT_ATI
;
678 TRACE("glAlphaFragmentOp2ATI(GL_ADD_ATI, %s, %s, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
679 debug_register(dstreg
), debug_dstmod(dstmod
),
680 debug_register(arg1
), debug_argmod(argmod1
),
681 debug_register(arg2
), debug_argmod(argmodextra
| argmod2
));
682 GL_EXTCALL(glAlphaFragmentOp2ATI(GL_ADD_ATI
, dstreg
, dstmod
,
683 arg1
, GL_NONE
, argmod1
,
684 arg2
, GL_NONE
, argmodextra
| argmod2
));
687 case WINED3DTOP_SUBTRACT
:
688 dstmod
|= GL_SATURATE_BIT_ATI
;
689 TRACE("glAlphaFragmentOp2ATI(GL_SUB_ATI, %s, GL_NONE, %s, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
690 debug_register(dstreg
), debug_dstmod(dstmod
),
691 debug_register(arg1
), debug_argmod(argmod1
),
692 debug_register(arg2
), debug_argmod(argmod2
));
693 GL_EXTCALL(glAlphaFragmentOp2ATI(GL_SUB_ATI
, dstreg
, dstmod
,
694 arg1
, GL_NONE
, argmod1
,
695 arg2
, GL_NONE
, argmod2
));
698 case WINED3DTOP_ADDSMOOTH
:
699 argmodextra
= argmod1
& GL_COMP_BIT_ATI
? argmod1
& ~GL_COMP_BIT_ATI
: argmod1
| GL_COMP_BIT_ATI
;
700 TRACE("glAlphaFragmentOp3ATI(GL_MAD_ATI, %s, GL_SATURATE_BIT_ATI, %s, GL_NONE, %s, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
701 debug_register(dstreg
),
702 debug_register(arg2
), debug_argmod(argmod2
),
703 debug_register(arg1
), debug_argmod(argmodextra
),
704 debug_register(arg1
), debug_argmod(argmod1
));
705 /* Dst = arg1 + * arg2(1 -arg 1)
706 * = arg2 * (1 - arg1) + arg1
708 GL_EXTCALL(glAlphaFragmentOp3ATI(GL_MAD_ATI
, dstreg
, GL_SATURATE_BIT_ATI
,
709 arg2
, GL_NONE
, argmod2
,
710 arg1
, GL_NONE
, argmodextra
,
711 arg1
, GL_NONE
, argmod1
));
714 case WINED3DTOP_BLENDCURRENTALPHA
:
715 if(extrarg
== GL_NONE
) extrarg
= register_for_arg(WINED3DTA_CURRENT
, gl_info
, stage
, NULL
, NULL
, -1);
716 case WINED3DTOP_BLENDFACTORALPHA
:
717 if(extrarg
== GL_NONE
) extrarg
= register_for_arg(WINED3DTA_TFACTOR
, gl_info
, stage
, NULL
, NULL
, -1);
718 case WINED3DTOP_BLENDTEXTUREALPHA
:
719 if(extrarg
== GL_NONE
) extrarg
= register_for_arg(WINED3DTA_TEXTURE
, gl_info
, stage
, NULL
, NULL
, -1);
720 case WINED3DTOP_BLENDDIFFUSEALPHA
:
721 if(extrarg
== GL_NONE
) extrarg
= register_for_arg(WINED3DTA_DIFFUSE
, gl_info
, stage
, NULL
, NULL
, -1);
722 TRACE("glAlphaFragmentOp3ATI(GL_LERP_ATI, %s, GL_NONE, %s, GL_ALPHA, GL_NONE, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
723 debug_register(dstreg
),
724 debug_register(extrarg
),
725 debug_register(arg1
), debug_argmod(argmod1
),
726 debug_register(arg2
), debug_argmod(argmod2
));
727 GL_EXTCALL(glAlphaFragmentOp3ATI(GL_LERP_ATI
, dstreg
, GL_NONE
,
728 extrarg
, GL_ALPHA
, GL_NONE
,
729 arg1
, GL_NONE
, argmod1
,
730 arg2
, GL_NONE
, argmod2
));
733 case WINED3DTOP_BLENDTEXTUREALPHAPM
:
734 arg0
= register_for_arg(WINED3DTA_TEXTURE
, gl_info
, stage
, NULL
, NULL
, -1);
735 TRACE("glAlphaFragmentOp3ATI(GL_MAD_ATI, %s, GL_NONE, %s, GL_NONE, %s, %s, GL_ALPHA, GL_COMP_BIT_ATI, %s, GL_NONE, %s)\n",
736 debug_register(dstreg
),
737 debug_register(arg2
), debug_argmod(argmod2
),
738 debug_register(arg0
),
739 debug_register(arg1
), debug_argmod(argmod1
));
740 GL_EXTCALL(glAlphaFragmentOp3ATI(GL_MAD_ATI
, dstreg
, GL_NONE
,
741 arg2
, GL_NONE
, argmod2
,
742 arg0
, GL_ALPHA
, GL_COMP_BIT_ATI
,
743 arg1
, GL_NONE
, argmod1
));
746 /* D3DTOP_PREMODULATE ???? */
748 case WINED3DTOP_DOTPRODUCT3
:
749 TRACE("glAlphaFragmentOp2ATI(GL_DOT3_ATI, %s, GL_4X_BIT_ATI | GL_SATURATE_BIT_ATI, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
750 debug_register(dstreg
),
751 debug_register(arg1
), debug_argmod(argmod1
| GL_BIAS_BIT_ATI
),
752 debug_register(arg2
), debug_argmod(argmod2
| GL_BIAS_BIT_ATI
));
753 GL_EXTCALL(glAlphaFragmentOp2ATI(GL_DOT3_ATI
, dstreg
, GL_4X_BIT_ATI
| GL_SATURATE_BIT_ATI
,
754 arg1
, GL_NONE
, argmod1
| GL_BIAS_BIT_ATI
,
755 arg2
, GL_NONE
, argmod2
| GL_BIAS_BIT_ATI
));
758 case WINED3DTOP_MULTIPLYADD
:
759 TRACE("glAlphaFragmentOp3ATI(GL_MAD_ATI, %s, GL_SATURATE_BIT_ATI, %s, GL_NONE, %s, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
760 debug_register(dstreg
),
761 debug_register(arg1
), debug_argmod(argmod1
),
762 debug_register(arg2
), debug_argmod(argmod2
),
763 debug_register(arg0
), debug_argmod(argmod0
));
764 GL_EXTCALL(glAlphaFragmentOp3ATI(GL_MAD_ATI
, dstreg
, GL_SATURATE_BIT_ATI
,
765 arg1
, GL_NONE
, argmod1
,
766 arg2
, GL_NONE
, argmod2
,
767 arg0
, GL_NONE
, argmod0
));
770 case WINED3DTOP_LERP
:
771 TRACE("glAlphaFragmentOp3ATI(GL_LERP_ATI, %s, GL_SATURATE_BIT_ATI, %s, GL_NONE, %s, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
772 debug_register(dstreg
),
773 debug_register(arg1
), debug_argmod(argmod1
),
774 debug_register(arg2
), debug_argmod(argmod2
),
775 debug_register(arg0
), debug_argmod(argmod0
));
776 GL_EXTCALL(glAlphaFragmentOp3ATI(GL_LERP_ATI
, dstreg
, GL_SATURATE_BIT_ATI
,
777 arg1
, GL_NONE
, argmod1
,
778 arg2
, GL_NONE
, argmod2
,
779 arg0
, GL_NONE
, argmod0
));
782 case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR
:
783 case WINED3DTOP_MODULATEALPHA_ADDCOLOR
:
784 case WINED3DTOP_MODULATECOLOR_ADDALPHA
:
785 case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA
:
786 case WINED3DTOP_BUMPENVMAP
:
787 case WINED3DTOP_BUMPENVMAPLUMINANCE
:
788 ERR("Application uses an invalid alpha operation\n");
791 default: FIXME("Unhandled alpha operation %d on stage %d\n", op
[stage
].aop
, stage
);
795 TRACE("glEndFragmentShaderATI()\n");
796 GL_EXTCALL(glEndFragmentShaderATI());
797 checkGLcall("GL_EXTCALL(glEndFragmentShaderATI())");
800 #undef GLINFO_LOCATION
802 #define GLINFO_LOCATION stateblock->wineD3DDevice->adapter->gl_info
803 static void set_tex_op_atifs(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
) {
804 IWineD3DDeviceImpl
*This
= stateblock
->wineD3DDevice
;
805 struct atifs_ffp_desc
*desc
;
806 struct ffp_settings settings
;
807 struct atifs_private_data
*priv
= (struct atifs_private_data
*) This
->fragment_priv
;
811 gen_ffp_op(stateblock
, &settings
, TRUE
);
812 desc
= (struct atifs_ffp_desc
*) find_ffp_shader(priv
->fragment_shaders
, &settings
);
814 desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*desc
));
816 ERR("Out of memory\n");
819 desc
->num_textures_used
= 0;
820 for(i
= 0; i
< GL_LIMITS(texture_stages
); i
++) {
821 if(settings
.op
[i
].cop
== WINED3DTOP_DISABLE
) break;
822 desc
->num_textures_used
= i
;
825 memcpy(&desc
->parent
.settings
, &settings
, sizeof(settings
));
826 desc
->shader
= gen_ati_shader(settings
.op
, &GLINFO_LOCATION
);
827 add_ffp_shader(priv
->fragment_shaders
, &desc
->parent
);
828 TRACE("Allocated fixed function replacement shader descriptor %p\n", desc
);
831 /* GL_ATI_fragment_shader depends on the GL_TEXTURE_xD enable settings. Update the texture stages
832 * used by this shader
834 for(i
= 0; i
< desc
->num_textures_used
; i
++) {
835 mapped_stage
= This
->texUnitMap
[i
];
836 if(mapped_stage
!= -1) {
837 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB
+ mapped_stage
));
838 checkGLcall("glActiveTextureARB");
839 texture_activate_dimensions(i
, stateblock
, context
);
843 GL_EXTCALL(glBindFragmentShaderATI(desc
->shader
));
846 static void state_texfactor_atifs(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
) {
848 D3DCOLORTOGLFLOAT4(stateblock
->renderState
[WINED3DRS_TEXTUREFACTOR
], col
);
850 GL_EXTCALL(glSetFragmentShaderConstantATI(ATI_FFP_CONST_TFACTOR
, col
));
851 checkGLcall("glSetFragmentShaderConstantATI(ATI_FFP_CONST_TFACTOR, col)");
854 static void set_bumpmat(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
) {
855 DWORD stage
= (state
- STATE_TEXTURESTAGE(0, 0)) / WINED3D_HIGHEST_TEXTURE_STATE
;
858 mat
[0][0] = *((float *) &stateblock
->textureState
[stage
][WINED3DTSS_BUMPENVMAT00
]);
859 mat
[1][0] = *((float *) &stateblock
->textureState
[stage
][WINED3DTSS_BUMPENVMAT01
]);
860 mat
[0][1] = *((float *) &stateblock
->textureState
[stage
][WINED3DTSS_BUMPENVMAT10
]);
861 mat
[1][1] = *((float *) &stateblock
->textureState
[stage
][WINED3DTSS_BUMPENVMAT11
]);
862 /* GL_ATI_fragment_shader allows only constants from 0.0 to 1.0, but the bumpmat
863 * constants can be in any range. While they should stay between [-1.0 and 1.0] because
864 * Shader Model 1.x pixel shaders are clamped to that range negative values are used occasionally,
865 * for example by our d3d9 test. So to get negative values scale -1;1 to 0;1 and undo that in the
866 * shader(it is free). This might potentially reduce precision. However, if the hardware does
867 * support proper floats it shouldn't, and if it doesn't we can't get anything better anyway
869 mat
[0][0] = (mat
[0][0] + 1.0) * 0.5;
870 mat
[1][0] = (mat
[1][0] + 1.0) * 0.5;
871 mat
[0][1] = (mat
[0][1] + 1.0) * 0.5;
872 mat
[1][1] = (mat
[1][1] + 1.0) * 0.5;
873 GL_EXTCALL(glSetFragmentShaderConstantATI(ATI_FFP_CONST_BUMPMAT(stage
), (float *) mat
));
874 checkGLcall("glSetFragmentShaderConstantATI(ATI_FFP_CONST_BUMPMAT(stage), mat)");
877 static void textransform(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
) {
878 if(!isStateDirty(context
, STATE_PIXELSHADER
)) {
879 set_tex_op_atifs(state
, stateblock
, context
);
883 #undef GLINFO_LOCATION
885 static const struct StateEntryTemplate atifs_fragmentstate_template
[] = {
886 {STATE_RENDER(WINED3DRS_TEXTUREFACTOR
), { STATE_RENDER(WINED3DRS_TEXTUREFACTOR
), state_texfactor_atifs
}, 0 },
887 {STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
888 {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
889 {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
890 {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
891 {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
892 {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
893 {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
894 {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
895 {STATE_TEXTURESTAGE(0, WINED3DTSS_RESULTARG
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
896 {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00
), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
897 {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT01
), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
898 {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT10
), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
899 {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT11
), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
900 {STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
901 {STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
902 {STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
903 {STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
904 {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
905 {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
906 {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
907 {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
908 {STATE_TEXTURESTAGE(1, WINED3DTSS_RESULTARG
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
909 {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00
), { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
910 {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT01
), { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
911 {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT10
), { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
912 {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT11
), { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
913 {STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
914 {STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
915 {STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
916 {STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
917 {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
918 {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
919 {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
920 {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
921 {STATE_TEXTURESTAGE(2, WINED3DTSS_RESULTARG
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
922 {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00
), { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
923 {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT01
), { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
924 {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT10
), { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
925 {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT11
), { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
926 {STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
927 {STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
928 {STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
929 {STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
930 {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
931 {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
932 {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
933 {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
934 {STATE_TEXTURESTAGE(3, WINED3DTSS_RESULTARG
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
935 {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00
), { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
936 {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT01
), { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
937 {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT10
), { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
938 {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT11
), { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
939 {STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
940 {STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
941 {STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
942 {STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
943 {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
944 {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
945 {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
946 {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
947 {STATE_TEXTURESTAGE(4, WINED3DTSS_RESULTARG
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
948 {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00
), { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
949 {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT01
), { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
950 {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT10
), { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
951 {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT11
), { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
952 {STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
953 {STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
954 {STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
955 {STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
956 {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
957 {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
958 {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
959 {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
960 {STATE_TEXTURESTAGE(5, WINED3DTSS_RESULTARG
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
961 {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00
), { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
962 {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT01
), { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
963 {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT10
), { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
964 {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT11
), { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
965 {STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
966 {STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
967 {STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
968 {STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
969 {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
970 {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
971 {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
972 {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
973 {STATE_TEXTURESTAGE(6, WINED3DTSS_RESULTARG
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
974 {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00
), { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
975 {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT01
), { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
976 {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT10
), { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
977 {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT11
), { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
978 {STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
979 {STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
980 {STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
981 {STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
982 {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
983 {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
984 {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
985 {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
986 {STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
987 {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00
), { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
988 {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT01
), { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
989 {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT10
), { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
990 {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT11
), { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
991 { STATE_SAMPLER(0), { STATE_SAMPLER(0), sampler_texdim
}, 0 },
992 { STATE_SAMPLER(1), { STATE_SAMPLER(1), sampler_texdim
}, 0 },
993 { STATE_SAMPLER(2), { STATE_SAMPLER(2), sampler_texdim
}, 0 },
994 { STATE_SAMPLER(3), { STATE_SAMPLER(3), sampler_texdim
}, 0 },
995 { STATE_SAMPLER(4), { STATE_SAMPLER(4), sampler_texdim
}, 0 },
996 { STATE_SAMPLER(5), { STATE_SAMPLER(5), sampler_texdim
}, 0 },
997 { STATE_SAMPLER(6), { STATE_SAMPLER(6), sampler_texdim
}, 0 },
998 { STATE_SAMPLER(7), { STATE_SAMPLER(7), sampler_texdim
}, 0 },
999 {STATE_TEXTURESTAGE(0,WINED3DTSS_TEXTURETRANSFORMFLAGS
),{STATE_TEXTURESTAGE(0, WINED3DTSS_TEXTURETRANSFORMFLAGS
), textransform
}, 0 },
1000 {STATE_TEXTURESTAGE(1,WINED3DTSS_TEXTURETRANSFORMFLAGS
),{STATE_TEXTURESTAGE(1, WINED3DTSS_TEXTURETRANSFORMFLAGS
), textransform
}, 0 },
1001 {STATE_TEXTURESTAGE(2,WINED3DTSS_TEXTURETRANSFORMFLAGS
),{STATE_TEXTURESTAGE(2, WINED3DTSS_TEXTURETRANSFORMFLAGS
), textransform
}, 0 },
1002 {STATE_TEXTURESTAGE(3,WINED3DTSS_TEXTURETRANSFORMFLAGS
),{STATE_TEXTURESTAGE(3, WINED3DTSS_TEXTURETRANSFORMFLAGS
), textransform
}, 0 },
1003 {STATE_TEXTURESTAGE(4,WINED3DTSS_TEXTURETRANSFORMFLAGS
),{STATE_TEXTURESTAGE(4, WINED3DTSS_TEXTURETRANSFORMFLAGS
), textransform
}, 0 },
1004 {STATE_TEXTURESTAGE(5,WINED3DTSS_TEXTURETRANSFORMFLAGS
),{STATE_TEXTURESTAGE(5, WINED3DTSS_TEXTURETRANSFORMFLAGS
), textransform
}, 0 },
1005 {STATE_TEXTURESTAGE(6,WINED3DTSS_TEXTURETRANSFORMFLAGS
),{STATE_TEXTURESTAGE(6, WINED3DTSS_TEXTURETRANSFORMFLAGS
), textransform
}, 0 },
1006 {STATE_TEXTURESTAGE(7,WINED3DTSS_TEXTURETRANSFORMFLAGS
),{STATE_TEXTURESTAGE(7, WINED3DTSS_TEXTURETRANSFORMFLAGS
), textransform
}, 0 },
1007 {0 /* Terminate */, { 0, 0 }, 0 },
1010 static void atifs_enable(IWineD3DDevice
*iface
, BOOL enable
) {
1012 glEnable(GL_FRAGMENT_SHADER_ATI
);
1013 checkGLcall("glEnable(GL_FRAGMENT_SHADER_ATI)");
1015 glDisable(GL_FRAGMENT_SHADER_ATI
);
1016 checkGLcall("glDisable(GL_FRAGMENT_SHADER_ATI)");
1020 static void atifs_get_caps(WINED3DDEVTYPE devtype
, WineD3D_GL_Info
*gl_info
, struct fragment_caps
*caps
) {
1021 caps
->TextureOpCaps
= WINED3DTEXOPCAPS_DISABLE
|
1022 WINED3DTEXOPCAPS_SELECTARG1
|
1023 WINED3DTEXOPCAPS_SELECTARG2
|
1024 WINED3DTEXOPCAPS_MODULATE4X
|
1025 WINED3DTEXOPCAPS_MODULATE2X
|
1026 WINED3DTEXOPCAPS_MODULATE
|
1027 WINED3DTEXOPCAPS_ADDSIGNED2X
|
1028 WINED3DTEXOPCAPS_ADDSIGNED
|
1029 WINED3DTEXOPCAPS_ADD
|
1030 WINED3DTEXOPCAPS_SUBTRACT
|
1031 WINED3DTEXOPCAPS_ADDSMOOTH
|
1032 WINED3DTEXOPCAPS_BLENDCURRENTALPHA
|
1033 WINED3DTEXOPCAPS_BLENDFACTORALPHA
|
1034 WINED3DTEXOPCAPS_BLENDTEXTUREALPHA
|
1035 WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA
|
1036 WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM
|
1037 WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
|
1038 WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
|
1039 WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
|
1040 WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
|
1041 WINED3DTEXOPCAPS_DOTPRODUCT3
|
1042 WINED3DTEXOPCAPS_MULTIPLYADD
|
1043 WINED3DTEXOPCAPS_LERP
|
1044 WINED3DTEXOPCAPS_BUMPENVMAP
;
1046 /* TODO: Implement WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE
1047 and WINED3DTEXOPCAPS_PREMODULATE */
1049 /* GL_ATI_fragment_shader always supports 6 textures, which was the limit on r200 cards
1050 * which this extension is exclusively focused on(later cards have GL_ARB_fragment_program).
1051 * If the current card has more than 8 fixed function textures in OpenGL's regular fixed
1052 * function pipeline then the ATI_fragment_shader backend imposes a stricter limit. This
1053 * shouldn't be too hard since Nvidia cards have a limit of 4 textures with the default ffp
1054 * pipeline, and almost all games are happy with that. We can however support up to 8
1055 * texture stages because we have a 2nd pass limit of 8 instructions, and per stage we use
1056 * only 1 instruction.
1058 * The proper fix for this is not to use GL_ATI_fragment_shader on cards newer than the
1059 * r200 series and use an ARB or GLSL shader instead
1061 caps
->MaxTextureBlendStages
= 8;
1062 caps
->MaxSimultaneousTextures
= 6;
1064 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_TSSARGTEMP
;
1067 static HRESULT
atifs_alloc(IWineD3DDevice
*iface
) {
1068 IWineD3DDeviceImpl
*This
= (IWineD3DDeviceImpl
*) iface
;
1069 struct atifs_private_data
*priv
;
1071 This
->fragment_priv
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(struct atifs_private_data
));
1072 if(!This
->fragment_priv
) {
1073 ERR("Out of memory\n");
1074 return E_OUTOFMEMORY
;
1076 priv
= (struct atifs_private_data
*) This
->fragment_priv
;
1077 priv
->fragment_shaders
= hash_table_create(ffp_program_key_hash
, ffp_program_key_compare
);
1081 #define GLINFO_LOCATION This->adapter->gl_info
1082 static void atifs_free_ffpshader(void *value
, void *device
) {
1083 IWineD3DDeviceImpl
*This
= device
;
1084 struct atifs_ffp_desc
*entry_ati
= value
;
1087 GL_EXTCALL(glDeleteFragmentShaderATI(entry_ati
->shader
));
1088 checkGLcall("glDeleteFragmentShaderATI(entry->shader)");
1089 HeapFree(GetProcessHeap(), 0, entry_ati
);
1093 static void atifs_free(IWineD3DDevice
*iface
) {
1094 IWineD3DDeviceImpl
*This
= (IWineD3DDeviceImpl
*) iface
;
1095 struct atifs_private_data
*priv
= (struct atifs_private_data
*) This
->fragment_priv
;
1097 hash_table_destroy(priv
->fragment_shaders
, atifs_free_ffpshader
, This
);
1099 HeapFree(GetProcessHeap(), 0, priv
);
1100 This
->fragment_priv
= NULL
;
1102 #undef GLINFO_LOCATION
1104 static BOOL
atifs_conv_supported(WINED3DFORMAT fmt
) {
1105 TRACE("Checking shader format support for format %s:", debug_d3dformat(fmt
));
1107 case WINED3DFMT_V8U8
:
1108 case WINED3DFMT_V16U16
:
1117 const struct fragment_pipeline atifs_fragment_pipeline
= {
1122 atifs_conv_supported
,
1123 atifs_fragmentstate_template
,
1124 TRUE
/* We can disable projected textures */