d3dx9: Crop the input in ID3DXBaseEffect::SetBool().
[wine/multimedia.git] / dlls / d3dx9_36 / effect.c
blob5ac79d1efdc8152c3d906bb508f640e36921fa6a
1 /*
2 * Copyright 2010 Christian Costa
3 * Copyright 2011 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
22 #define NONAMELESSUNION
23 #include "wine/debug.h"
24 #include "wine/unicode.h"
26 #include "windef.h"
27 #include "wingdi.h"
28 #include "d3dx9_36_private.h"
30 /* Constants for special INT/FLOAT conversation */
31 #define INT_FLOAT_MULTI 255.0f
32 #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
34 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
36 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl;
37 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl;
38 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl;
40 enum STATE_CLASS
42 SC_LIGHTENABLE,
43 SC_FVF,
44 SC_LIGHT,
45 SC_MATERIAL,
46 SC_NPATCHMODE,
47 SC_PIXELSHADER,
48 SC_RENDERSTATE,
49 SC_SETSAMPLER,
50 SC_SAMPLERSTATE,
51 SC_TEXTURE,
52 SC_TEXTURESTAGE,
53 SC_TRANSFORM,
54 SC_VERTEXSHADER,
55 SC_SHADERCONST,
56 SC_UNKNOWN,
59 enum MATERIAL_TYPE
61 MT_DIFFUSE,
62 MT_AMBIENT,
63 MT_SPECULAR,
64 MT_EMISSIVE,
65 MT_POWER,
68 enum LIGHT_TYPE
70 LT_TYPE,
71 LT_DIFFUSE,
72 LT_SPECULAR,
73 LT_AMBIENT,
74 LT_POSITION,
75 LT_DIRECTION,
76 LT_RANGE,
77 LT_FALLOFF,
78 LT_ATTENUATION0,
79 LT_ATTENUATION1,
80 LT_ATTENUATION2,
81 LT_THETA,
82 LT_PHI,
85 enum SHADER_CONSTANT_TYPE
87 SCT_VSFLOAT,
88 SCT_VSBOOL,
89 SCT_VSINT,
90 SCT_PSFLOAT,
91 SCT_PSBOOL,
92 SCT_PSINT,
95 enum STATE_TYPE
97 ST_CONSTANT,
98 ST_PARAMETER,
99 ST_FXLC,
102 struct d3dx_parameter
104 char *name;
105 char *semantic;
106 void *data;
107 D3DXPARAMETER_CLASS class;
108 D3DXPARAMETER_TYPE type;
109 UINT rows;
110 UINT columns;
111 UINT element_count;
112 UINT annotation_count;
113 UINT member_count;
114 DWORD flags;
115 UINT bytes;
117 D3DXHANDLE *annotation_handles;
118 D3DXHANDLE *member_handles;
121 struct d3dx_state
123 UINT operation;
124 UINT index;
125 enum STATE_TYPE type;
126 D3DXHANDLE parameter;
129 struct d3dx_sampler
131 UINT state_count;
132 struct d3dx_state *states;
135 struct d3dx_pass
137 char *name;
138 UINT state_count;
139 UINT annotation_count;
141 struct d3dx_state *states;
142 D3DXHANDLE *annotation_handles;
145 struct d3dx_technique
147 char *name;
148 UINT pass_count;
149 UINT annotation_count;
151 D3DXHANDLE *annotation_handles;
152 D3DXHANDLE *pass_handles;
155 struct ID3DXBaseEffectImpl
157 ID3DXBaseEffect ID3DXBaseEffect_iface;
158 LONG ref;
160 struct ID3DXEffectImpl *effect;
162 UINT parameter_count;
163 UINT technique_count;
165 D3DXHANDLE *parameter_handles;
166 D3DXHANDLE *technique_handles;
169 struct ID3DXEffectImpl
171 ID3DXEffect ID3DXEffect_iface;
172 LONG ref;
174 LPD3DXEFFECTSTATEMANAGER manager;
175 LPDIRECT3DDEVICE9 device;
176 LPD3DXEFFECTPOOL pool;
177 D3DXHANDLE active_technique;
178 D3DXHANDLE active_pass;
180 ID3DXBaseEffect *base_effect;
183 struct ID3DXEffectCompilerImpl
185 ID3DXEffectCompiler ID3DXEffectCompiler_iface;
186 LONG ref;
188 ID3DXBaseEffect *base_effect;
191 static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *base,
192 struct d3dx_parameter *parameter, LPCSTR name);
193 static struct d3dx_parameter *get_parameter_annotation_by_name(struct d3dx_parameter *parameter, LPCSTR name);
194 static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, const char **ptr, D3DXHANDLE *objects);
195 static void free_parameter_state(D3DXHANDLE handle, BOOL element, BOOL child, enum STATE_TYPE st);
197 static const struct
199 enum STATE_CLASS class;
200 UINT op;
201 LPCSTR name;
203 state_table[] =
205 /* Render sates */
206 {SC_RENDERSTATE, D3DRS_ZENABLE, "D3DRS_ZENABLE"}, /* 0x0 */
207 {SC_RENDERSTATE, D3DRS_FILLMODE, "D3DRS_FILLMODE"},
208 {SC_RENDERSTATE, D3DRS_SHADEMODE, "D3DRS_SHADEMODE"},
209 {SC_RENDERSTATE, D3DRS_ZWRITEENABLE, "D3DRS_ZWRITEENABLE"},
210 {SC_RENDERSTATE, D3DRS_ALPHATESTENABLE, "D3DRS_ALPHATESTENABLE"},
211 {SC_RENDERSTATE, D3DRS_LASTPIXEL, "D3DRS_LASTPIXEL"},
212 {SC_RENDERSTATE, D3DRS_SRCBLEND, "D3DRS_SRCBLEND"},
213 {SC_RENDERSTATE, D3DRS_DESTBLEND, "D3DRS_DESTBLEND"},
214 {SC_RENDERSTATE, D3DRS_CULLMODE, "D3DRS_CULLMODE"},
215 {SC_RENDERSTATE, D3DRS_ZFUNC, "D3DRS_ZFUNC"},
216 {SC_RENDERSTATE, D3DRS_ALPHAREF, "D3DRS_ALPHAREF"},
217 {SC_RENDERSTATE, D3DRS_ALPHAFUNC, "D3DRS_ALPHAFUNC"},
218 {SC_RENDERSTATE, D3DRS_DITHERENABLE, "D3DRS_DITHERENABLE"},
219 {SC_RENDERSTATE, D3DRS_ALPHABLENDENABLE, "D3DRS_ALPHABLENDENABLE"},
220 {SC_RENDERSTATE, D3DRS_FOGENABLE, "D3DRS_FOGENABLE"},
221 {SC_RENDERSTATE, D3DRS_SPECULARENABLE, "D3DRS_SPECULARENABLE"},
222 {SC_RENDERSTATE, D3DRS_FOGCOLOR, "D3DRS_FOGCOLOR"}, /* 0x10 */
223 {SC_RENDERSTATE, D3DRS_FOGTABLEMODE, "D3DRS_FOGTABLEMODE"},
224 {SC_RENDERSTATE, D3DRS_FOGSTART, "D3DRS_FOGSTART"},
225 {SC_RENDERSTATE, D3DRS_FOGEND, "D3DRS_FOGEND"},
226 {SC_RENDERSTATE, D3DRS_FOGDENSITY, "D3DRS_FOGDENSITY"},
227 {SC_RENDERSTATE, D3DRS_RANGEFOGENABLE, "D3DRS_RANGEFOGENABLE"},
228 {SC_RENDERSTATE, D3DRS_STENCILENABLE, "D3DRS_STENCILENABLE"},
229 {SC_RENDERSTATE, D3DRS_STENCILFAIL, "D3DRS_STENCILFAIL"},
230 {SC_RENDERSTATE, D3DRS_STENCILZFAIL, "D3DRS_STENCILZFAIL"},
231 {SC_RENDERSTATE, D3DRS_STENCILPASS, "D3DRS_STENCILPASS"},
232 {SC_RENDERSTATE, D3DRS_STENCILFUNC, "D3DRS_STENCILFUNC"},
233 {SC_RENDERSTATE, D3DRS_STENCILREF, "D3DRS_STENCILREF"},
234 {SC_RENDERSTATE, D3DRS_STENCILMASK, "D3DRS_STENCILMASK"},
235 {SC_RENDERSTATE, D3DRS_STENCILWRITEMASK, "D3DRS_STENCILWRITEMASK"},
236 {SC_RENDERSTATE, D3DRS_TEXTUREFACTOR, "D3DRS_TEXTUREFACTOR"},
237 {SC_RENDERSTATE, D3DRS_WRAP0, "D3DRS_WRAP0"},
238 {SC_RENDERSTATE, D3DRS_WRAP1, "D3DRS_WRAP1"}, /* 0x20 */
239 {SC_RENDERSTATE, D3DRS_WRAP2, "D3DRS_WRAP2"},
240 {SC_RENDERSTATE, D3DRS_WRAP3, "D3DRS_WRAP3"},
241 {SC_RENDERSTATE, D3DRS_WRAP4, "D3DRS_WRAP4"},
242 {SC_RENDERSTATE, D3DRS_WRAP5, "D3DRS_WRAP5"},
243 {SC_RENDERSTATE, D3DRS_WRAP6, "D3DRS_WRAP6"},
244 {SC_RENDERSTATE, D3DRS_WRAP7, "D3DRS_WRAP7"},
245 {SC_RENDERSTATE, D3DRS_WRAP8, "D3DRS_WRAP8"},
246 {SC_RENDERSTATE, D3DRS_WRAP9, "D3DRS_WRAP9"},
247 {SC_RENDERSTATE, D3DRS_WRAP10, "D3DRS_WRAP10"},
248 {SC_RENDERSTATE, D3DRS_WRAP11, "D3DRS_WRAP11"},
249 {SC_RENDERSTATE, D3DRS_WRAP12, "D3DRS_WRAP12"},
250 {SC_RENDERSTATE, D3DRS_WRAP13, "D3DRS_WRAP13"},
251 {SC_RENDERSTATE, D3DRS_WRAP14, "D3DRS_WRAP14"},
252 {SC_RENDERSTATE, D3DRS_WRAP15, "D3DRS_WRAP15"},
253 {SC_RENDERSTATE, D3DRS_CLIPPING, "D3DRS_CLIPPING"},
254 {SC_RENDERSTATE, D3DRS_LIGHTING, "D3DRS_LIGHTING"}, /* 0x30 */
255 {SC_RENDERSTATE, D3DRS_AMBIENT, "D3DRS_AMBIENT"},
256 {SC_RENDERSTATE, D3DRS_FOGVERTEXMODE, "D3DRS_FOGVERTEXMODE"},
257 {SC_RENDERSTATE, D3DRS_COLORVERTEX, "D3DRS_COLORVERTEX"},
258 {SC_RENDERSTATE, D3DRS_LOCALVIEWER, "D3DRS_LOCALVIEWER"},
259 {SC_RENDERSTATE, D3DRS_NORMALIZENORMALS, "D3DRS_NORMALIZENORMALS"},
260 {SC_RENDERSTATE, D3DRS_DIFFUSEMATERIALSOURCE, "D3DRS_DIFFUSEMATERIALSOURCE"},
261 {SC_RENDERSTATE, D3DRS_SPECULARMATERIALSOURCE, "D3DRS_SPECULARMATERIALSOURCE"},
262 {SC_RENDERSTATE, D3DRS_AMBIENTMATERIALSOURCE, "D3DRS_AMBIENTMATERIALSOURCE"},
263 {SC_RENDERSTATE, D3DRS_EMISSIVEMATERIALSOURCE, "D3DRS_EMISSIVEMATERIALSOURCE"},
264 {SC_RENDERSTATE, D3DRS_VERTEXBLEND, "D3DRS_VERTEXBLEND"},
265 {SC_RENDERSTATE, D3DRS_CLIPPLANEENABLE, "D3DRS_CLIPPLANEENABLE"},
266 {SC_RENDERSTATE, D3DRS_POINTSIZE, "D3DRS_POINTSIZE"},
267 {SC_RENDERSTATE, D3DRS_POINTSIZE_MIN, "D3DRS_POINTSIZE_MIN"},
268 {SC_RENDERSTATE, D3DRS_POINTSIZE_MAX, "D3DRS_POINTSIZE_MAX"},
269 {SC_RENDERSTATE, D3DRS_POINTSPRITEENABLE, "D3DRS_POINTSPRITEENABLE"},
270 {SC_RENDERSTATE, D3DRS_POINTSCALEENABLE, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
271 {SC_RENDERSTATE, D3DRS_POINTSCALE_A, "D3DRS_POINTSCALE_A"},
272 {SC_RENDERSTATE, D3DRS_POINTSCALE_B, "D3DRS_POINTSCALE_B"},
273 {SC_RENDERSTATE, D3DRS_POINTSCALE_C, "D3DRS_POINTSCALE_C"},
274 {SC_RENDERSTATE, D3DRS_MULTISAMPLEANTIALIAS, "D3DRS_MULTISAMPLEANTIALIAS"},
275 {SC_RENDERSTATE, D3DRS_MULTISAMPLEMASK, "D3DRS_MULTISAMPLEMASK"},
276 {SC_RENDERSTATE, D3DRS_PATCHEDGESTYLE, "D3DRS_PATCHEDGESTYLE"},
277 {SC_RENDERSTATE, D3DRS_DEBUGMONITORTOKEN, "D3DRS_DEBUGMONITORTOKEN"},
278 {SC_RENDERSTATE, D3DRS_INDEXEDVERTEXBLENDENABLE, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
279 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE, "D3DRS_COLORWRITEENABLE"},
280 {SC_RENDERSTATE, D3DRS_TWEENFACTOR, "D3DRS_TWEENFACTOR"},
281 {SC_RENDERSTATE, D3DRS_BLENDOP, "D3DRS_BLENDOP"},
282 {SC_RENDERSTATE, D3DRS_POSITIONDEGREE, "D3DRS_POSITIONDEGREE"},
283 {SC_RENDERSTATE, D3DRS_NORMALDEGREE, "D3DRS_NORMALDEGREE"},
284 {SC_RENDERSTATE, D3DRS_SCISSORTESTENABLE, "D3DRS_SCISSORTESTENABLE"},
285 {SC_RENDERSTATE, D3DRS_SLOPESCALEDEPTHBIAS, "D3DRS_SLOPESCALEDEPTHBIAS"},
286 {SC_RENDERSTATE, D3DRS_ANTIALIASEDLINEENABLE, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
287 {SC_RENDERSTATE, D3DRS_MINTESSELLATIONLEVEL, "D3DRS_MINTESSELLATIONLEVEL"},
288 {SC_RENDERSTATE, D3DRS_MAXTESSELLATIONLEVEL, "D3DRS_MAXTESSELLATIONLEVEL"},
289 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_X, "D3DRS_ADAPTIVETESS_X"},
290 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Y, "D3DRS_ADAPTIVETESS_Y"},
291 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Z, "D3DRS_ADAPTIVETESS_Z"},
292 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_W, "D3DRS_ADAPTIVETESS_W"},
293 {SC_RENDERSTATE, D3DRS_ENABLEADAPTIVETESSELLATION, "D3DRS_ENABLEADAPTIVETESSELLATION"},
294 {SC_RENDERSTATE, D3DRS_TWOSIDEDSTENCILMODE, "D3DRS_TWOSIDEDSTENCILMODE"},
295 {SC_RENDERSTATE, D3DRS_CCW_STENCILFAIL, "D3DRS_CCW_STENCILFAIL"},
296 {SC_RENDERSTATE, D3DRS_CCW_STENCILZFAIL, "D3DRS_CCW_STENCILZFAIL"},
297 {SC_RENDERSTATE, D3DRS_CCW_STENCILPASS, "D3DRS_CCW_STENCILPASS"},
298 {SC_RENDERSTATE, D3DRS_CCW_STENCILFUNC, "D3DRS_CCW_STENCILFUNC"},
299 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE1, "D3DRS_COLORWRITEENABLE1"},
300 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE2, "D3DRS_COLORWRITEENABLE2"},
301 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE3, "D3DRS_COLORWRITEENABLE3"},
302 {SC_RENDERSTATE, D3DRS_BLENDFACTOR, "D3DRS_BLENDFACTOR"}, /* 0x60 */
303 {SC_RENDERSTATE, D3DRS_SRGBWRITEENABLE, "D3DRS_SRGBWRITEENABLE"},
304 {SC_RENDERSTATE, D3DRS_DEPTHBIAS, "D3DRS_DEPTHBIAS"},
305 {SC_RENDERSTATE, D3DRS_SEPARATEALPHABLENDENABLE, "D3DRS_SEPARATEALPHABLENDENABLE"},
306 {SC_RENDERSTATE, D3DRS_SRCBLENDALPHA, "D3DRS_SRCBLENDALPHA"},
307 {SC_RENDERSTATE, D3DRS_DESTBLENDALPHA, "D3DRS_DESTBLENDALPHA"},
308 {SC_RENDERSTATE, D3DRS_BLENDOPALPHA, "D3DRS_BLENDOPALPHA"},
309 /* Texture stages */
310 {SC_TEXTURESTAGE, D3DTSS_COLOROP, "D3DTSS_COLOROP"},
311 {SC_TEXTURESTAGE, D3DTSS_COLORARG0, "D3DTSS_COLORARG0"},
312 {SC_TEXTURESTAGE, D3DTSS_COLORARG1, "D3DTSS_COLORARG1"},
313 {SC_TEXTURESTAGE, D3DTSS_COLORARG2, "D3DTSS_COLORARG2"},
314 {SC_TEXTURESTAGE, D3DTSS_ALPHAOP, "D3DTSS_ALPHAOP"},
315 {SC_TEXTURESTAGE, D3DTSS_ALPHAARG0, "D3DTSS_ALPHAARG0"},
316 {SC_TEXTURESTAGE, D3DTSS_ALPHAARG1, "D3DTSS_ALPHAARG1"},
317 {SC_TEXTURESTAGE, D3DTSS_ALPHAARG2, "D3DTSS_ALPHAARG2"},
318 {SC_TEXTURESTAGE, D3DTSS_RESULTARG, "D3DTSS_RESULTARG"},
319 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT00, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
320 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT01, "D3DTSS_BUMPENVMAT01"},
321 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT10, "D3DTSS_BUMPENVMAT10"},
322 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT11, "D3DTSS_BUMPENVMAT11"},
323 {SC_TEXTURESTAGE, D3DTSS_TEXCOORDINDEX, "D3DTSS_TEXCOORDINDEX"},
324 {SC_TEXTURESTAGE, D3DTSS_BUMPENVLSCALE, "D3DTSS_BUMPENVLSCALE"},
325 {SC_TEXTURESTAGE, D3DTSS_BUMPENVLOFFSET, "D3DTSS_BUMPENVLOFFSET"},
326 {SC_TEXTURESTAGE, D3DTSS_TEXTURETRANSFORMFLAGS, "D3DTSS_TEXTURETRANSFORMFLAGS"},
327 /* */
328 {SC_UNKNOWN, 0, "UNKNOWN"},
329 /* NPatchMode */
330 {SC_NPATCHMODE, 0, "NPatchMode"},
331 /* */
332 {SC_UNKNOWN, 0, "UNKNOWN"},
333 /* Transform */
334 {SC_TRANSFORM, D3DTS_PROJECTION, "D3DTS_PROJECTION"},
335 {SC_TRANSFORM, D3DTS_VIEW, "D3DTS_VIEW"},
336 {SC_TRANSFORM, D3DTS_WORLD, "D3DTS_WORLD"},
337 {SC_TRANSFORM, D3DTS_TEXTURE0, "D3DTS_TEXTURE0"},
338 /* Material */
339 {SC_MATERIAL, MT_DIFFUSE, "MaterialDiffuse"},
340 {SC_MATERIAL, MT_AMBIENT, "MaterialAmbient"}, /* 0x80 */
341 {SC_MATERIAL, MT_SPECULAR, "MaterialSpecular"},
342 {SC_MATERIAL, MT_EMISSIVE, "MaterialEmissive"},
343 {SC_MATERIAL, MT_POWER, "MaterialPower"},
344 /* Light */
345 {SC_LIGHT, LT_TYPE, "LightType"},
346 {SC_LIGHT, LT_DIFFUSE, "LightDiffuse"},
347 {SC_LIGHT, LT_SPECULAR, "LightSpecular"},
348 {SC_LIGHT, LT_AMBIENT, "LightAmbient"},
349 {SC_LIGHT, LT_POSITION, "LightPosition"},
350 {SC_LIGHT, LT_DIRECTION, "LightDirection"},
351 {SC_LIGHT, LT_RANGE, "LightRange"},
352 {SC_LIGHT, LT_FALLOFF, "LightFallOff"},
353 {SC_LIGHT, LT_ATTENUATION0, "LightAttenuation0"},
354 {SC_LIGHT, LT_ATTENUATION1, "LightAttenuation1"},
355 {SC_LIGHT, LT_ATTENUATION2, "LightAttenuation2"},
356 {SC_LIGHT, LT_THETA, "LightTheta"},
357 {SC_LIGHT, LT_PHI, "LightPhi"}, /* 0x90 */
358 /* Ligthenable */
359 {SC_LIGHTENABLE, 0, "LightEnable"},
360 /* Vertexshader */
361 {SC_VERTEXSHADER, 0, "Vertexshader"},
362 /* Pixelshader */
363 {SC_PIXELSHADER, 0, "Pixelshader"},
364 /* Shader constants */
365 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstantF"},
366 {SC_SHADERCONST, SCT_VSBOOL, "VertexShaderConstantB"},
367 {SC_SHADERCONST, SCT_VSINT, "VertexShaderConstantI"},
368 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant"},
369 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant1"},
370 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant2"},
371 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant3"},
372 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant4"},
373 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstantF"},
374 {SC_SHADERCONST, SCT_PSBOOL, "PixelShaderConstantB"},
375 {SC_SHADERCONST, SCT_PSINT, "PixelShaderConstantI"},
376 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant"},
377 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant1"}, /* 0xa0 */
378 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant2"},
379 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant3"},
380 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant4"},
381 /* Texture */
382 {SC_TEXTURE, 0, "Texture"},
383 /* Sampler states */
384 {SC_SAMPLERSTATE, D3DSAMP_ADDRESSU, "AddressU"},
385 {SC_SAMPLERSTATE, D3DSAMP_ADDRESSV, "AddressV"},
386 {SC_SAMPLERSTATE, D3DSAMP_ADDRESSW, "AddressW"},
387 {SC_SAMPLERSTATE, D3DSAMP_BORDERCOLOR, "BorderColor"},
388 {SC_SAMPLERSTATE, D3DSAMP_MAGFILTER, "MagFilter"},
389 {SC_SAMPLERSTATE, D3DSAMP_MINFILTER, "MinFilter"},
390 {SC_SAMPLERSTATE, D3DSAMP_MIPFILTER, "MipFilter"},
391 {SC_SAMPLERSTATE, D3DSAMP_MIPMAPLODBIAS, "MipMapLodBias"},
392 {SC_SAMPLERSTATE, D3DSAMP_MAXMIPLEVEL, "MaxMipLevel"},
393 {SC_SAMPLERSTATE, D3DSAMP_MAXANISOTROPY, "MaxAnisotropy"},
394 {SC_SAMPLERSTATE, D3DSAMP_SRGBTEXTURE, "SRGBTexture"},
395 {SC_SAMPLERSTATE, D3DSAMP_ELEMENTINDEX, "ElementIndex"}, /* 0xb0 */
396 {SC_SAMPLERSTATE, D3DSAMP_DMAPOFFSET, "DMAPOffset"},
397 /* Set sampler */
398 {SC_SETSAMPLER, 0, "Sampler"},
401 static inline void read_dword(const char **ptr, DWORD *d)
403 memcpy(d, *ptr, sizeof(*d));
404 *ptr += sizeof(*d);
407 static void skip_dword_unknown(const char **ptr, unsigned int count)
409 unsigned int i;
410 DWORD d;
412 FIXME("Skipping %u unknown DWORDs:\n", count);
413 for (i = 0; i < count; ++i)
415 read_dword(ptr, &d);
416 FIXME("\t0x%08x\n", d);
420 static inline struct d3dx_parameter *get_parameter_struct(D3DXHANDLE handle)
422 return (struct d3dx_parameter *) handle;
425 static inline struct d3dx_pass *get_pass_struct(D3DXHANDLE handle)
427 return (struct d3dx_pass *) handle;
430 static inline struct d3dx_technique *get_technique_struct(D3DXHANDLE handle)
432 return (struct d3dx_technique *) handle;
435 static inline D3DXHANDLE get_parameter_handle(struct d3dx_parameter *parameter)
437 return (D3DXHANDLE) parameter;
440 static inline D3DXHANDLE get_technique_handle(struct d3dx_technique *technique)
442 return (D3DXHANDLE) technique;
445 static inline D3DXHANDLE get_pass_handle(struct d3dx_pass *pass)
447 return (D3DXHANDLE) pass;
450 static struct d3dx_technique *is_valid_technique(struct ID3DXBaseEffectImpl *base, D3DXHANDLE technique)
452 unsigned int i;
454 for (i = 0; i < base->technique_count; ++i)
456 if (base->technique_handles[i] == technique)
458 return get_technique_struct(technique);
462 return NULL;
465 static struct d3dx_pass *is_valid_pass(struct ID3DXBaseEffectImpl *base, D3DXHANDLE pass)
467 unsigned int i, k;
469 for (i = 0; i < base->technique_count; ++i)
471 struct d3dx_technique *technique = get_technique_struct(base->technique_handles[i]);
473 for (k = 0; k < technique->pass_count; ++k)
475 if (technique->pass_handles[k] == pass)
477 return get_pass_struct(pass);
482 return NULL;
485 static struct d3dx_parameter *is_valid_sub_parameter(struct d3dx_parameter *param, D3DXHANDLE parameter)
487 unsigned int i, count;
488 struct d3dx_parameter *p;
490 for (i = 0; i < param->annotation_count; ++i)
492 if (param->annotation_handles[i] == parameter)
494 return get_parameter_struct(parameter);
497 p = is_valid_sub_parameter(get_parameter_struct(param->annotation_handles[i]), parameter);
498 if (p) return p;
501 if (param->element_count) count = param->element_count;
502 else count = param->member_count;
504 for (i = 0; i < count; ++i)
506 if (param->member_handles[i] == parameter)
508 return get_parameter_struct(parameter);
511 p = is_valid_sub_parameter(get_parameter_struct(param->member_handles[i]), parameter);
512 if (p) return p;
515 return NULL;
518 static struct d3dx_parameter *is_valid_parameter(struct ID3DXBaseEffectImpl *base, D3DXHANDLE parameter)
520 unsigned int i, k, m;
521 struct d3dx_parameter *p;
523 for (i = 0; i < base->parameter_count; ++i)
525 if (base->parameter_handles[i] == parameter)
527 return get_parameter_struct(parameter);
530 p = is_valid_sub_parameter(get_parameter_struct(base->parameter_handles[i]), parameter);
531 if (p) return p;
534 for (i = 0; i < base->technique_count; ++i)
536 struct d3dx_technique *technique = get_technique_struct(base->technique_handles[i]);
538 for (k = 0; k < technique->pass_count; ++k)
540 struct d3dx_pass *pass = get_pass_struct(technique->pass_handles[k]);
542 for (m = 0; m < pass->annotation_count; ++m)
544 if (pass->annotation_handles[i] == parameter)
546 return get_parameter_struct(parameter);
549 p = is_valid_sub_parameter(get_parameter_struct(pass->annotation_handles[m]), parameter);
550 if (p) return p;
554 for (k = 0; k < technique->annotation_count; ++k)
556 if (technique->annotation_handles[k] == parameter)
558 return get_parameter_struct(parameter);
561 p = is_valid_sub_parameter(get_parameter_struct(technique->annotation_handles[k]), parameter);
562 if (p) return p;
566 return NULL;
569 static inline struct d3dx_parameter *get_valid_parameter(struct ID3DXBaseEffectImpl *base, D3DXHANDLE parameter)
571 struct d3dx_parameter *param = is_valid_parameter(base, parameter);
573 if (!param) param = get_parameter_by_name(base, NULL, parameter);
575 return param;
578 static void free_state(struct d3dx_state *state)
580 free_parameter_state(state->parameter, FALSE, FALSE, state->type);
583 static void free_sampler(struct d3dx_sampler *sampler)
585 UINT i;
587 for (i = 0; i < sampler->state_count; ++i)
589 free_state(&sampler->states[i]);
591 HeapFree(GetProcessHeap(), 0, sampler->states);
594 static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child)
596 free_parameter_state(handle, element, child, ST_CONSTANT);
599 static void free_parameter_state(D3DXHANDLE handle, BOOL element, BOOL child, enum STATE_TYPE st)
601 unsigned int i;
602 struct d3dx_parameter *param = get_parameter_struct(handle);
604 TRACE("Free parameter %p, name %s, type %s, child %s, state_type %x\n", param, param->name,
605 debug_d3dxparameter_type(param->type), child ? "yes" : "no", st);
607 if (!param)
609 return;
612 if (param->annotation_handles)
614 for (i = 0; i < param->annotation_count; ++i)
616 free_parameter(param->annotation_handles[i], FALSE, FALSE);
618 HeapFree(GetProcessHeap(), 0, param->annotation_handles);
621 if (param->member_handles)
623 unsigned int count;
625 if (param->element_count) count = param->element_count;
626 else count = param->member_count;
628 for (i = 0; i < count; ++i)
630 free_parameter(param->member_handles[i], param->element_count != 0, TRUE);
632 HeapFree(GetProcessHeap(), 0, param->member_handles);
635 if (param->class == D3DXPC_OBJECT && !param->element_count)
637 switch (param->type)
639 case D3DXPT_STRING:
640 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
641 if (!child) HeapFree(GetProcessHeap(), 0, param->data);
642 break;
644 case D3DXPT_TEXTURE:
645 case D3DXPT_TEXTURE1D:
646 case D3DXPT_TEXTURE2D:
647 case D3DXPT_TEXTURE3D:
648 case D3DXPT_TEXTURECUBE:
649 case D3DXPT_PIXELSHADER:
650 case D3DXPT_VERTEXSHADER:
651 if (st == ST_CONSTANT)
653 if (*(IUnknown **)param->data) IUnknown_Release(*(IUnknown **)param->data);
655 else
657 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
659 if (!child) HeapFree(GetProcessHeap(), 0, param->data);
660 break;
662 case D3DXPT_SAMPLER:
663 case D3DXPT_SAMPLER1D:
664 case D3DXPT_SAMPLER2D:
665 case D3DXPT_SAMPLER3D:
666 case D3DXPT_SAMPLERCUBE:
667 if (st == ST_CONSTANT)
669 free_sampler((struct d3dx_sampler *)param->data);
671 else
673 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
675 /* samplers have always own data, so free that */
676 HeapFree(GetProcessHeap(), 0, param->data);
677 break;
679 default:
680 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
681 break;
684 else
686 if (!child)
688 if (st != ST_CONSTANT)
690 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
692 HeapFree(GetProcessHeap(), 0, param->data);
696 /* only the parent has to release name and semantic */
697 if (!element)
699 HeapFree(GetProcessHeap(), 0, param->name);
700 HeapFree(GetProcessHeap(), 0, param->semantic);
703 HeapFree(GetProcessHeap(), 0, param);
706 static void free_pass(D3DXHANDLE handle)
708 unsigned int i;
709 struct d3dx_pass *pass = get_pass_struct(handle);
711 TRACE("Free pass %p\n", pass);
713 if (!pass)
715 return;
718 if (pass->annotation_handles)
720 for (i = 0; i < pass->annotation_count; ++i)
722 free_parameter(pass->annotation_handles[i], FALSE, FALSE);
724 HeapFree(GetProcessHeap(), 0, pass->annotation_handles);
727 if (pass->states)
729 for (i = 0; i < pass->state_count; ++i)
731 free_state(&pass->states[i]);
733 HeapFree(GetProcessHeap(), 0, pass->states);
736 HeapFree(GetProcessHeap(), 0, pass->name);
737 HeapFree(GetProcessHeap(), 0, pass);
740 static void free_technique(D3DXHANDLE handle)
742 unsigned int i;
743 struct d3dx_technique *technique = get_technique_struct(handle);
745 TRACE("Free technique %p\n", technique);
747 if (!technique)
749 return;
752 if (technique->annotation_handles)
754 for (i = 0; i < technique->annotation_count; ++i)
756 free_parameter(technique->annotation_handles[i], FALSE, FALSE);
758 HeapFree(GetProcessHeap(), 0, technique->annotation_handles);
761 if (technique->pass_handles)
763 for (i = 0; i < technique->pass_count; ++i)
765 free_pass(technique->pass_handles[i]);
767 HeapFree(GetProcessHeap(), 0, technique->pass_handles);
770 HeapFree(GetProcessHeap(), 0, technique->name);
771 HeapFree(GetProcessHeap(), 0, technique);
774 static void free_base_effect(struct ID3DXBaseEffectImpl *base)
776 unsigned int i;
778 TRACE("Free base effect %p\n", base);
780 if (base->parameter_handles)
782 for (i = 0; i < base->parameter_count; ++i)
784 free_parameter(base->parameter_handles[i], FALSE, FALSE);
786 HeapFree(GetProcessHeap(), 0, base->parameter_handles);
789 if (base->technique_handles)
791 for (i = 0; i < base->technique_count; ++i)
793 free_technique(base->technique_handles[i]);
795 HeapFree(GetProcessHeap(), 0, base->technique_handles);
799 static void free_effect(struct ID3DXEffectImpl *effect)
801 TRACE("Free effect %p\n", effect);
803 if (effect->base_effect)
805 effect->base_effect->lpVtbl->Release(effect->base_effect);
808 if (effect->pool)
810 effect->pool->lpVtbl->Release(effect->pool);
813 if (effect->manager)
815 IUnknown_Release(effect->manager);
818 IDirect3DDevice9_Release(effect->device);
821 static void free_effect_compiler(struct ID3DXEffectCompilerImpl *compiler)
823 TRACE("Free effect compiler %p\n", compiler);
825 if (compiler->base_effect)
827 compiler->base_effect->lpVtbl->Release(compiler->base_effect);
831 static INT get_int(D3DXPARAMETER_TYPE type, LPCVOID data)
833 INT i;
835 switch (type)
837 case D3DXPT_FLOAT:
838 i = *(FLOAT *)data;
839 break;
841 case D3DXPT_INT:
842 i = *(INT *)data;
843 break;
845 case D3DXPT_BOOL:
846 i = *(BOOL *)data;
847 break;
849 default:
850 i = 0;
851 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type));
852 break;
855 return i;
858 inline static FLOAT get_float(D3DXPARAMETER_TYPE type, LPCVOID data)
860 FLOAT f;
862 switch (type)
864 case D3DXPT_FLOAT:
865 f = *(FLOAT *)data;
866 break;
868 case D3DXPT_INT:
869 f = *(INT *)data;
870 break;
872 case D3DXPT_BOOL:
873 f = *(BOOL *)data;
874 break;
876 default:
877 f = 0.0f;
878 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type));
879 break;
882 return f;
885 static inline BOOL get_bool(LPCVOID data)
887 return (*(DWORD *)data) ? TRUE : FALSE;
890 static void set_number(LPVOID outdata, D3DXPARAMETER_TYPE outtype, LPCVOID indata, D3DXPARAMETER_TYPE intype)
892 TRACE("Changing from type %i to type %i\n", intype, outtype);
894 switch (outtype)
896 case D3DXPT_FLOAT:
897 *(FLOAT *)outdata = get_float(intype, indata);
898 break;
900 case D3DXPT_BOOL:
901 *(BOOL *)outdata = get_bool(indata);
902 break;
904 case D3DXPT_INT:
905 *(INT *)outdata = get_int(intype, indata);
906 break;
908 default:
909 FIXME("Error converting to type %i\n", outtype);
910 *(INT *)outdata = 0;
911 break;
915 static void get_vector(struct d3dx_parameter *param, D3DXVECTOR4 *vector)
917 UINT i;
919 for (i = 0; i < 4; ++i)
921 ((FLOAT *)vector)[i] = i < param->columns ? get_float(param->type, (DWORD *)param->data + i) : 0.0f;
925 static void set_vector(struct d3dx_parameter *param, CONST D3DXVECTOR4 *vector)
927 UINT i;
929 for (i = 0; i < param->columns; ++i)
931 set_number((FLOAT *)param->data + i, param->type, (FLOAT *)vector + i, D3DXPT_FLOAT);
935 static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix)
937 UINT i, k;
939 for (i = 0; i < 4; ++i)
941 for (k = 0; k < 4; ++k)
943 if ((i < param->rows) && (k < param->columns))
944 matrix->u.m[i][k] = get_float(param->type, (FLOAT *)param->data + i * param->columns + k);
945 else
946 matrix->u.m[i][k] = 0.0f;
951 static void set_matrix(struct d3dx_parameter *param, CONST D3DXMATRIX *matrix)
953 UINT i, k;
955 for (i = 0; i < 4; ++i)
957 for (k = 0; k < 4; ++k)
959 if ((i < param->rows) && (k < param->columns))
960 set_number((FLOAT *)param->data + i * param->columns + k, param->type, &matrix->u.m[i][k], D3DXPT_FLOAT);
965 static struct d3dx_parameter *get_parameter_element_by_name(struct d3dx_parameter *parameter, LPCSTR name)
967 UINT element;
968 struct d3dx_parameter *temp_parameter;
969 LPCSTR part;
971 TRACE("parameter %p, name %s\n", parameter, debugstr_a(name));
973 if (!name || !*name) return parameter;
975 element = atoi(name);
976 part = strchr(name, ']') + 1;
978 if (parameter->element_count > element)
980 temp_parameter = get_parameter_struct(parameter->member_handles[element]);
982 switch (*part++)
984 case '.':
985 return get_parameter_by_name(NULL, temp_parameter, part);
987 case '@':
988 return get_parameter_annotation_by_name(temp_parameter, part);
990 case '\0':
991 TRACE("Returning parameter %p\n", temp_parameter);
992 return temp_parameter;
994 default:
995 FIXME("Unhandled case \"%c\"\n", *--part);
996 break;
1000 TRACE("Parameter not found\n");
1001 return NULL;
1004 static struct d3dx_parameter *get_parameter_annotation_by_name(struct d3dx_parameter *parameter, LPCSTR name)
1006 UINT i, length;
1007 struct d3dx_parameter *temp_parameter;
1008 LPCSTR part;
1010 TRACE("parameter %p, name %s\n", parameter, debugstr_a(name));
1012 if (!name || !*name) return parameter;
1014 length = strcspn( name, "[.@" );
1015 part = name + length;
1017 for (i = 0; i < parameter->annotation_count; ++i)
1019 temp_parameter = get_parameter_struct(parameter->annotation_handles[i]);
1021 if (!strcmp(temp_parameter->name, name))
1023 TRACE("Returning parameter %p\n", temp_parameter);
1024 return temp_parameter;
1026 else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length))
1028 switch (*part++)
1030 case '.':
1031 return get_parameter_by_name(NULL, temp_parameter, part);
1033 case '[':
1034 return get_parameter_element_by_name(temp_parameter, part);
1036 default:
1037 FIXME("Unhandled case \"%c\"\n", *--part);
1038 break;
1043 TRACE("Parameter not found\n");
1044 return NULL;
1047 static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *base,
1048 struct d3dx_parameter *parameter, LPCSTR name)
1050 UINT i, count, length;
1051 struct d3dx_parameter *temp_parameter;
1052 D3DXHANDLE *handles;
1053 LPCSTR part;
1055 TRACE("base %p, parameter %p, name %s\n", base, parameter, debugstr_a(name));
1057 if (!name || !*name) return parameter;
1059 if (!parameter)
1061 count = base->parameter_count;
1062 handles = base->parameter_handles;
1064 else
1066 count = parameter->member_count;
1067 handles = parameter->member_handles;
1070 length = strcspn( name, "[.@" );
1071 part = name + length;
1073 for (i = 0; i < count; i++)
1075 temp_parameter = get_parameter_struct(handles[i]);
1077 if (!strcmp(temp_parameter->name, name))
1079 TRACE("Returning parameter %p\n", temp_parameter);
1080 return temp_parameter;
1082 else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length))
1084 switch (*part++)
1086 case '.':
1087 return get_parameter_by_name(NULL, temp_parameter, part);
1089 case '@':
1090 return get_parameter_annotation_by_name(temp_parameter, part);
1092 case '[':
1093 return get_parameter_element_by_name(temp_parameter, part);
1095 default:
1096 FIXME("Unhandled case \"%c\"\n", *--part);
1097 break;
1102 TRACE("Parameter not found\n");
1103 return NULL;
1106 static inline DWORD d3dx9_effect_version(DWORD major, DWORD minor)
1108 return (0xfeff0000 | ((major) << 8) | (minor));
1111 static inline struct ID3DXBaseEffectImpl *impl_from_ID3DXBaseEffect(ID3DXBaseEffect *iface)
1113 return CONTAINING_RECORD(iface, struct ID3DXBaseEffectImpl, ID3DXBaseEffect_iface);
1116 /*** IUnknown methods ***/
1117 static HRESULT WINAPI ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect *iface, REFIID riid, void **object)
1119 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
1121 if (IsEqualGUID(riid, &IID_IUnknown) ||
1122 IsEqualGUID(riid, &IID_ID3DXBaseEffect))
1124 iface->lpVtbl->AddRef(iface);
1125 *object = iface;
1126 return S_OK;
1129 ERR("Interface %s not found\n", debugstr_guid(riid));
1131 return E_NOINTERFACE;
1134 static ULONG WINAPI ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect *iface)
1136 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1138 TRACE("iface %p: AddRef from %u\n", iface, This->ref);
1140 return InterlockedIncrement(&This->ref);
1143 static ULONG WINAPI ID3DXBaseEffectImpl_Release(ID3DXBaseEffect *iface)
1145 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1146 ULONG ref = InterlockedDecrement(&This->ref);
1148 TRACE("iface %p: Release from %u\n", iface, ref + 1);
1150 if (!ref)
1152 free_base_effect(This);
1153 HeapFree(GetProcessHeap(), 0, This);
1156 return ref;
1159 /*** ID3DXBaseEffect methods ***/
1160 static HRESULT WINAPI ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect *iface, D3DXEFFECT_DESC *desc)
1162 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1164 FIXME("iface %p, desc %p partial stub\n", This, desc);
1166 if (!desc)
1168 WARN("Invalid argument specified.\n");
1169 return D3DERR_INVALIDCALL;
1172 /* Todo: add creator and function count */
1173 desc->Creator = NULL;
1174 desc->Functions = 0;
1175 desc->Parameters = This->parameter_count;
1176 desc->Techniques = This->technique_count;
1178 return D3D_OK;
1181 static HRESULT WINAPI ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
1183 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1184 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1186 TRACE("iface %p, parameter %p, desc %p\n", This, parameter, desc);
1188 if (!desc || !param)
1190 WARN("Invalid argument specified.\n");
1191 return D3DERR_INVALIDCALL;
1194 desc->Name = param->name;
1195 desc->Semantic = param->semantic;
1196 desc->Class = param->class;
1197 desc->Type = param->type;
1198 desc->Rows = param->rows;
1199 desc->Columns = param->columns;
1200 desc->Elements = param->element_count;
1201 desc->Annotations = param->annotation_count;
1202 desc->StructMembers = param->member_count;
1203 desc->Flags = param->flags;
1204 desc->Bytes = param->bytes;
1206 return D3D_OK;
1209 static HRESULT WINAPI ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
1211 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1212 struct d3dx_technique *tech = technique ? is_valid_technique(This, technique) : get_technique_struct(This->technique_handles[0]);
1214 TRACE("iface %p, technique %p, desc %p\n", This, technique, desc);
1216 if (!desc || !tech)
1218 WARN("Invalid argument specified.\n");
1219 return D3DERR_INVALIDCALL;
1222 desc->Name = tech->name;
1223 desc->Passes = tech->pass_count;
1224 desc->Annotations = tech->annotation_count;
1226 return D3D_OK;
1229 static HRESULT WINAPI ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
1231 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1232 struct d3dx_pass *p = is_valid_pass(This, pass);
1234 TRACE("iface %p, pass %p, desc %p\n", This, pass, desc);
1236 if (!desc || !p)
1238 WARN("Invalid argument specified.\n");
1239 return D3DERR_INVALIDCALL;
1242 desc->Name = p->name;
1243 desc->Annotations = p->annotation_count;
1245 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
1246 desc->pVertexShaderFunction = NULL;
1247 desc->pPixelShaderFunction = NULL;
1249 return D3D_OK;
1252 static HRESULT WINAPI ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
1254 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1256 FIXME("iface %p, shader %p, desc %p stub\n", This, shader, desc);
1258 return E_NOTIMPL;
1261 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index)
1263 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1264 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1266 TRACE("iface %p, parameter %p, index %u\n", This, parameter, index);
1268 if (!parameter)
1270 if (index < This->parameter_count)
1272 TRACE("Returning parameter %p\n", This->parameter_handles[index]);
1273 return This->parameter_handles[index];
1276 else
1278 if (param && !param->element_count && index < param->member_count)
1280 TRACE("Returning parameter %p\n", param->member_handles[index]);
1281 return param->member_handles[index];
1285 WARN("Invalid argument specified.\n");
1287 return NULL;
1290 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR name)
1292 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1293 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1294 D3DXHANDLE handle;
1296 TRACE("iface %p, parameter %p, name %s\n", This, parameter, debugstr_a(name));
1298 if (!name)
1300 handle = get_parameter_handle(param);
1301 TRACE("Returning parameter %p\n", handle);
1302 return handle;
1305 handle = get_parameter_handle(get_parameter_by_name(This, param, name));
1306 TRACE("Returning parameter %p\n", handle);
1308 return handle;
1311 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR semantic)
1313 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1314 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1315 struct d3dx_parameter *temp_param;
1316 UINT i;
1318 TRACE("iface %p, parameter %p, semantic %s\n", This, parameter, debugstr_a(semantic));
1320 if (!parameter)
1322 for (i = 0; i < This->parameter_count; ++i)
1324 temp_param = get_parameter_struct(This->parameter_handles[i]);
1326 if (!temp_param->semantic)
1328 if (!semantic)
1330 TRACE("Returning parameter %p\n", This->parameter_handles[i]);
1331 return This->parameter_handles[i];
1333 continue;
1336 if (!strcasecmp(temp_param->semantic, semantic))
1338 TRACE("Returning parameter %p\n", This->parameter_handles[i]);
1339 return This->parameter_handles[i];
1343 else if (param)
1345 for (i = 0; i < param->member_count; ++i)
1347 temp_param = get_parameter_struct(param->member_handles[i]);
1349 if (!temp_param->semantic)
1351 if (!semantic)
1353 TRACE("Returning parameter %p\n", param->member_handles[i]);
1354 return param->member_handles[i];
1356 continue;
1359 if (!strcasecmp(temp_param->semantic, semantic))
1361 TRACE("Returning parameter %p\n", param->member_handles[i]);
1362 return param->member_handles[i];
1367 WARN("Invalid argument specified\n");
1369 return NULL;
1372 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index)
1374 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1375 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1377 TRACE("iface %p, parameter %p, index %u\n", This, parameter, index);
1379 if (!param)
1381 if (index < This->parameter_count)
1383 TRACE("Returning parameter %p\n", This->parameter_handles[index]);
1384 return This->parameter_handles[index];
1387 else
1389 if (index < param->element_count)
1391 TRACE("Returning parameter %p\n", param->member_handles[index]);
1392 return param->member_handles[index];
1396 WARN("Invalid argument specified\n");
1398 return NULL;
1401 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect *iface, UINT index)
1403 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1405 TRACE("iface %p, index %u\n", This, index);
1407 if (index >= This->technique_count)
1409 WARN("Invalid argument specified.\n");
1410 return NULL;
1413 TRACE("Returning technique %p\n", This->technique_handles[index]);
1415 return This->technique_handles[index];
1418 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect *iface, LPCSTR name)
1420 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1421 unsigned int i;
1423 TRACE("iface %p, name %s stub\n", This, debugstr_a(name));
1425 if (!name)
1427 WARN("Invalid argument specified.\n");
1428 return NULL;
1431 for (i = 0; i < This->technique_count; ++i)
1433 struct d3dx_technique *tech = get_technique_struct(This->technique_handles[i]);
1435 if (!strcmp(tech->name, name))
1437 TRACE("Returning technique %p\n", This->technique_handles[i]);
1438 return This->technique_handles[i];
1442 WARN("Invalid argument specified.\n");
1444 return NULL;
1447 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect *iface, D3DXHANDLE technique, UINT index)
1449 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1450 struct d3dx_technique *tech = is_valid_technique(This, technique);
1452 TRACE("iface %p, technique %p, index %u\n", This, technique, index);
1454 if (!tech) tech = get_technique_struct(iface->lpVtbl->GetTechniqueByName(iface, technique));
1456 if (tech && index < tech->pass_count)
1458 TRACE("Returning pass %p\n", tech->pass_handles[index]);
1459 return tech->pass_handles[index];
1462 WARN("Invalid argument specified.\n");
1464 return NULL;
1467 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect *iface, D3DXHANDLE technique, LPCSTR name)
1469 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1470 struct d3dx_technique *tech = is_valid_technique(This, technique);
1472 TRACE("iface %p, technique %p, name %s\n", This, technique, debugstr_a(name));
1474 if (!tech) tech = get_technique_struct(iface->lpVtbl->GetTechniqueByName(iface, technique));
1476 if (tech && name)
1478 unsigned int i;
1480 for (i = 0; i < tech->pass_count; ++i)
1482 struct d3dx_pass *pass = get_pass_struct(tech->pass_handles[i]);
1484 if (!strcmp(pass->name, name))
1486 TRACE("Returning pass %p\n", tech->pass_handles[i]);
1487 return tech->pass_handles[i];
1492 WARN("Invalid argument specified.\n");
1494 return NULL;
1497 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect *iface, UINT index)
1499 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1501 FIXME("iface %p, index %u stub\n", This, index);
1503 return NULL;
1506 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect *iface, LPCSTR name)
1508 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1510 FIXME("iface %p, name %s stub\n", This, debugstr_a(name));
1512 return NULL;
1515 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect *iface, D3DXHANDLE object, UINT index)
1517 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1518 struct d3dx_parameter *param = get_valid_parameter(This, object);
1519 struct d3dx_pass *pass = is_valid_pass(This, object);
1520 struct d3dx_technique *technique = is_valid_technique(This, object);
1521 UINT annotation_count = 0;
1522 D3DXHANDLE *annotation_handles = NULL;
1524 FIXME("iface %p, object %p, index %u partial stub\n", This, object, index);
1526 if (pass)
1528 annotation_count = pass->annotation_count;
1529 annotation_handles = pass->annotation_handles;
1531 else if (technique)
1533 annotation_count = technique->annotation_count;
1534 annotation_handles = technique->annotation_handles;
1536 else if (param)
1538 annotation_count = param->annotation_count;
1539 annotation_handles = param->annotation_handles;
1541 /* Todo: add funcs */
1543 if (index < annotation_count)
1545 TRACE("Returning parameter %p\n", annotation_handles[index]);
1546 return annotation_handles[index];
1549 WARN("Invalid argument specified\n");
1551 return NULL;
1554 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect *iface, D3DXHANDLE object, LPCSTR name)
1556 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1557 struct d3dx_parameter *param = get_valid_parameter(This, object);
1558 struct d3dx_pass *pass = is_valid_pass(This, object);
1559 struct d3dx_technique *technique = is_valid_technique(This, object);
1560 UINT annotation_count = 0, i;
1561 D3DXHANDLE *annotation_handles = NULL;
1563 FIXME("iface %p, object %p, name %s partial stub\n", This, object, debugstr_a(name));
1565 if (!name)
1567 WARN("Invalid argument specified\n");
1568 return NULL;
1571 if (pass)
1573 annotation_count = pass->annotation_count;
1574 annotation_handles = pass->annotation_handles;
1576 else if (technique)
1578 annotation_count = technique->annotation_count;
1579 annotation_handles = technique->annotation_handles;
1581 else if (param)
1583 annotation_count = param->annotation_count;
1584 annotation_handles = param->annotation_handles;
1586 /* Todo: add funcs */
1588 for (i = 0; i < annotation_count; i++)
1590 struct d3dx_parameter *anno = get_parameter_struct(annotation_handles[i]);
1592 if (!strcmp(anno->name, name))
1594 TRACE("Returning parameter %p\n", anno);
1595 return get_parameter_handle(anno);
1599 WARN("Invalid argument specified\n");
1601 return NULL;
1604 static HRESULT WINAPI ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
1606 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1607 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1609 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This, parameter, data, bytes);
1611 if (!param)
1613 WARN("Invalid parameter %p specified\n", parameter);
1614 return D3DERR_INVALIDCALL;
1617 /* samplers don't touch data */
1618 if (param->class == D3DXPC_OBJECT && (param->type == D3DXPT_SAMPLER
1619 || param->type == D3DXPT_SAMPLER1D || param->type == D3DXPT_SAMPLER2D
1620 || param->type == D3DXPT_SAMPLER3D || param->type == D3DXPT_SAMPLERCUBE))
1622 TRACE("Sampler: returning E_FAIL\n");
1623 return E_FAIL;
1626 if (data && param->bytes <= bytes)
1628 switch (param->type)
1630 case D3DXPT_VOID:
1631 case D3DXPT_BOOL:
1632 case D3DXPT_INT:
1633 case D3DXPT_FLOAT:
1634 TRACE("Copy %u bytes\n", param->bytes);
1635 memcpy(param->data, data, param->bytes);
1636 break;
1638 default:
1639 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
1640 break;
1643 return D3D_OK;
1646 WARN("Invalid argument specified\n");
1648 return D3DERR_INVALIDCALL;
1651 static HRESULT WINAPI ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
1653 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1654 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1656 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This, parameter, data, bytes);
1658 if (!param)
1660 WARN("Invalid parameter %p specified\n", parameter);
1661 return D3DERR_INVALIDCALL;
1664 /* samplers don't touch data */
1665 if (param->class == D3DXPC_OBJECT && (param->type == D3DXPT_SAMPLER
1666 || param->type == D3DXPT_SAMPLER1D || param->type == D3DXPT_SAMPLER2D
1667 || param->type == D3DXPT_SAMPLER3D || param->type == D3DXPT_SAMPLERCUBE))
1669 TRACE("Sampler: returning E_FAIL\n");
1670 return E_FAIL;
1673 if (data && param->bytes <= bytes)
1675 TRACE("Type %s\n", debug_d3dxparameter_type(param->type));
1677 switch (param->type)
1679 case D3DXPT_VOID:
1680 case D3DXPT_BOOL:
1681 case D3DXPT_INT:
1682 case D3DXPT_FLOAT:
1683 case D3DXPT_STRING:
1684 break;
1686 case D3DXPT_VERTEXSHADER:
1687 case D3DXPT_PIXELSHADER:
1688 case D3DXPT_TEXTURE:
1689 case D3DXPT_TEXTURE1D:
1690 case D3DXPT_TEXTURE2D:
1691 case D3DXPT_TEXTURE3D:
1692 case D3DXPT_TEXTURECUBE:
1694 UINT i;
1696 for (i = 0; i < (param->element_count ? param->element_count : 1); ++i)
1698 IUnknown *unk = ((IUnknown **)param->data)[i];
1699 if (unk) IUnknown_AddRef(unk);
1701 break;
1704 default:
1705 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
1706 break;
1709 TRACE("Copy %u bytes\n", param->bytes);
1710 memcpy(data, param->data, param->bytes);
1711 return D3D_OK;
1714 WARN("Invalid argument specified\n");
1716 return D3DERR_INVALIDCALL;
1719 static HRESULT WINAPI ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL b)
1721 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1722 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1724 TRACE("iface %p, parameter %p, b %s\n", This, parameter, b ? "TRUE" : "FALSE");
1726 if (param && !param->element_count && param->rows == 1 && param->columns == 1)
1728 /* crop input */
1729 b = b ? TRUE : FALSE;
1730 set_number(param->data, param->type, &b, D3DXPT_BOOL);
1731 return D3D_OK;
1734 WARN("Invalid argument specified\n");
1736 return D3DERR_INVALIDCALL;
1739 static HRESULT WINAPI ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b)
1741 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1742 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1744 TRACE("iface %p, parameter %p, b %p\n", This, parameter, b);
1746 if (b && param && !param->element_count && param->rows == 1 && param->columns == 1)
1748 *b = get_bool(param->data);
1749 TRACE("Returning %s\n", *b ? "TRUE" : "FALSE");
1750 return D3D_OK;
1753 WARN("Invalid argument specified\n");
1755 return D3DERR_INVALIDCALL;
1758 static HRESULT WINAPI ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
1760 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1761 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1763 TRACE("iface %p, parameter %p, b %p, count %u\n", This, parameter, b, count);
1765 if (param)
1767 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1769 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
1771 switch (param->class)
1773 case D3DXPC_SCALAR:
1774 case D3DXPC_VECTOR:
1775 case D3DXPC_MATRIX_ROWS:
1776 for (i = 0; i < size; ++i)
1778 set_number((DWORD *)param->data + i, param->type, &b[i], D3DXPT_BOOL);
1780 return D3D_OK;
1782 case D3DXPC_OBJECT:
1783 case D3DXPC_STRUCT:
1784 break;
1786 default:
1787 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
1788 break;
1792 WARN("Invalid argument specified\n");
1794 return D3DERR_INVALIDCALL;
1797 static HRESULT WINAPI ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
1799 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1800 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1802 TRACE("iface %p, parameter %p, b %p, count %u\n", This, parameter, b, count);
1804 if (b && param && (param->class == D3DXPC_SCALAR
1805 || param->class == D3DXPC_VECTOR
1806 || param->class == D3DXPC_MATRIX_ROWS
1807 || param->class == D3DXPC_MATRIX_COLUMNS))
1809 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1811 for (i = 0; i < size; ++i)
1813 b[i] = get_bool((DWORD *)param->data + i);
1815 return D3D_OK;
1818 WARN("Invalid argument specified\n");
1820 return D3DERR_INVALIDCALL;
1823 static HRESULT WINAPI ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT n)
1825 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1826 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1828 TRACE("iface %p, parameter %p, n %i\n", This, parameter, n);
1830 if (param && !param->element_count)
1832 if (param->rows == 1 && param->columns == 1)
1834 set_number(param->data, param->type, &n, D3DXPT_INT);
1835 return D3D_OK;
1839 * Split the value, if parameter is a vector with dimension 3 or 4.
1841 if (param->type == D3DXPT_FLOAT &&
1842 ((param->class == D3DXPC_VECTOR && param->columns != 2) ||
1843 (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1)))
1845 TRACE("Vector fixup\n");
1847 *(FLOAT *)param->data = ((n & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
1848 ((FLOAT *)param->data)[1] = ((n & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
1849 ((FLOAT *)param->data)[2] = (n & 0xff) * INT_FLOAT_MULTI_INVERSE;
1850 if (param->rows * param->columns > 3)
1852 ((FLOAT *)param->data)[3] = ((n & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
1854 return D3D_OK;
1858 WARN("Invalid argument specified\n");
1860 return D3DERR_INVALIDCALL;
1863 static HRESULT WINAPI ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n)
1865 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1866 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1868 TRACE("iface %p, parameter %p, n %p\n", This, parameter, n);
1870 if (n && param && !param->element_count)
1872 if (param->columns == 1 && param->rows == 1)
1874 *n = get_int(param->type, param->data);
1875 TRACE("Returning %i\n", *n);
1876 return D3D_OK;
1879 if (param->type == D3DXPT_FLOAT &&
1880 ((param->class == D3DXPC_VECTOR && param->columns != 2)
1881 || (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1)))
1883 TRACE("Vector fixup\n");
1885 /* all components (3,4) are clamped (0,255) and put in the INT */
1886 *n = (INT)(min(max(0.0f, *((FLOAT *)param->data + 2)), 1.0f) * INT_FLOAT_MULTI);
1887 *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 1)), 1.0f) * INT_FLOAT_MULTI)) << 8;
1888 *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 0)), 1.0f) * INT_FLOAT_MULTI)) << 16;
1889 if (param->columns * param->rows > 3)
1891 *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 3)), 1.0f) * INT_FLOAT_MULTI)) << 24;
1894 TRACE("Returning %i\n", *n);
1895 return D3D_OK;
1899 WARN("Invalid argument specified\n");
1901 return D3DERR_INVALIDCALL;
1904 static HRESULT WINAPI ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
1906 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1907 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1909 TRACE("iface %p, parameter %p, n %p, count %u\n", This, parameter, n, count);
1911 if (param)
1913 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1915 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
1917 switch (param->class)
1919 case D3DXPC_SCALAR:
1920 case D3DXPC_VECTOR:
1921 case D3DXPC_MATRIX_ROWS:
1922 for (i = 0; i < size; ++i)
1924 set_number((DWORD *)param->data + i, param->type, &n[i], D3DXPT_INT);
1926 return D3D_OK;
1928 case D3DXPC_OBJECT:
1929 case D3DXPC_STRUCT:
1930 break;
1932 default:
1933 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
1934 break;
1938 WARN("Invalid argument specified\n");
1940 return D3DERR_INVALIDCALL;
1943 static HRESULT WINAPI ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
1945 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1946 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1948 TRACE("iface %p, parameter %p, n %p, count %u\n", This, parameter, n, count);
1950 if (n && param && (param->class == D3DXPC_SCALAR
1951 || param->class == D3DXPC_VECTOR
1952 || param->class == D3DXPC_MATRIX_ROWS
1953 || param->class == D3DXPC_MATRIX_COLUMNS))
1955 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1957 for (i = 0; i < size; ++i)
1959 n[i] = get_int(param->type, (DWORD *)param->data + i);
1961 return D3D_OK;
1964 WARN("Invalid argument specified\n");
1966 return D3DERR_INVALIDCALL;
1969 static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT f)
1971 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1972 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1974 TRACE("iface %p, parameter %p, f %f\n", This, parameter, f);
1976 if (param && !param->element_count && param->rows == 1 && param->columns == 1)
1978 set_number((DWORD *)param->data, param->type, &f, D3DXPT_FLOAT);
1979 return D3D_OK;
1982 WARN("Invalid argument specified\n");
1984 return D3DERR_INVALIDCALL;
1987 static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f)
1989 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1990 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1992 TRACE("iface %p, parameter %p, f %p\n", This, parameter, f);
1994 if (f && param && !param->element_count && param->columns == 1 && param->rows == 1)
1996 *f = get_float(param->type, (DWORD *)param->data);
1997 TRACE("Returning %f\n", *f);
1998 return D3D_OK;
2001 WARN("Invalid argument specified\n");
2003 return D3DERR_INVALIDCALL;
2006 static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
2008 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2009 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2011 TRACE("iface %p, parameter %p, f %p, count %u\n", This, parameter, f, count);
2013 if (param)
2015 UINT i, size = min(count, param->bytes / sizeof(DWORD));
2017 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2019 switch (param->class)
2021 case D3DXPC_SCALAR:
2022 case D3DXPC_VECTOR:
2023 case D3DXPC_MATRIX_ROWS:
2024 for (i = 0; i < size; ++i)
2026 set_number((DWORD *)param->data + i, param->type, &f[i], D3DXPT_FLOAT);
2028 return D3D_OK;
2030 case D3DXPC_OBJECT:
2031 case D3DXPC_STRUCT:
2032 break;
2034 default:
2035 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2036 break;
2040 WARN("Invalid argument specified\n");
2042 return D3DERR_INVALIDCALL;
2045 static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
2047 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2048 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2050 TRACE("iface %p, parameter %p, f %p, count %u\n", This, parameter, f, count);
2052 if (f && param && (param->class == D3DXPC_SCALAR
2053 || param->class == D3DXPC_VECTOR
2054 || param->class == D3DXPC_MATRIX_ROWS
2055 || param->class == D3DXPC_MATRIX_COLUMNS))
2057 UINT i, size = min(count, param->bytes / sizeof(DWORD));
2059 for (i = 0; i < size; ++i)
2061 f[i] = get_float(param->type, (DWORD *)param->data + i);
2063 return D3D_OK;
2066 WARN("Invalid argument specified\n");
2068 return D3DERR_INVALIDCALL;
2071 static HRESULT WINAPI ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
2073 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2074 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2076 TRACE("iface %p, parameter %p, vector %p\n", This, parameter, vector);
2078 if (param && !param->element_count)
2080 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2082 switch (param->class)
2084 case D3DXPC_SCALAR:
2085 case D3DXPC_VECTOR:
2086 if (param->type == D3DXPT_INT && param->bytes == 4)
2088 DWORD tmp;
2090 TRACE("INT fixup\n");
2091 tmp = (DWORD)(max(min(vector->z, 1.0f), 0.0f) * INT_FLOAT_MULTI);
2092 tmp += ((DWORD)(max(min(vector->y, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 8;
2093 tmp += ((DWORD)(max(min(vector->x, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 16;
2094 tmp += ((DWORD)(max(min(vector->w, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 24;
2096 *(INT *)param->data = tmp;
2097 return D3D_OK;
2099 set_vector(param, vector);
2100 return D3D_OK;
2102 case D3DXPC_MATRIX_ROWS:
2103 case D3DXPC_OBJECT:
2104 case D3DXPC_STRUCT:
2105 break;
2107 default:
2108 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2109 break;
2113 WARN("Invalid argument specified\n");
2115 return D3DERR_INVALIDCALL;
2118 static HRESULT WINAPI ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
2120 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2121 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2123 TRACE("iface %p, parameter %p, vector %p\n", This, parameter, vector);
2125 if (vector && param && !param->element_count)
2127 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2129 switch (param->class)
2131 case D3DXPC_SCALAR:
2132 case D3DXPC_VECTOR:
2133 if (param->type == D3DXPT_INT && param->bytes == 4)
2135 TRACE("INT fixup\n");
2136 vector->x = (((*(INT *)param->data) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
2137 vector->y = (((*(INT *)param->data) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
2138 vector->z = ((*(INT *)param->data) & 0xff) * INT_FLOAT_MULTI_INVERSE;
2139 vector->w = (((*(INT *)param->data) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
2140 return D3D_OK;
2142 get_vector(param, vector);
2143 return D3D_OK;
2145 case D3DXPC_MATRIX_ROWS:
2146 case D3DXPC_OBJECT:
2147 case D3DXPC_STRUCT:
2148 break;
2150 default:
2151 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2152 break;
2156 WARN("Invalid argument specified\n");
2158 return D3DERR_INVALIDCALL;
2161 static HRESULT WINAPI ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
2163 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2164 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2166 TRACE("iface %p, parameter %p, vector %p, count %u stub\n", This, parameter, vector, count);
2168 if (param && param->element_count && param->element_count >= count)
2170 UINT i;
2172 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2174 switch (param->class)
2176 case D3DXPC_VECTOR:
2177 for (i = 0; i < count; ++i)
2179 set_vector(get_parameter_struct(param->member_handles[i]), &vector[i]);
2181 return D3D_OK;
2183 case D3DXPC_SCALAR:
2184 case D3DXPC_MATRIX_ROWS:
2185 case D3DXPC_OBJECT:
2186 case D3DXPC_STRUCT:
2187 break;
2189 default:
2190 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2191 break;
2195 WARN("Invalid argument specified\n");
2197 return D3DERR_INVALIDCALL;
2200 static HRESULT WINAPI ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
2202 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2203 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2205 TRACE("iface %p, parameter %p, vector %p, count %u\n", This, parameter, vector, count);
2207 if (!count) return D3D_OK;
2209 if (vector && param && count <= param->element_count)
2211 UINT i;
2213 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2215 switch (param->class)
2217 case D3DXPC_VECTOR:
2218 for (i = 0; i < count; ++i)
2220 get_vector(get_parameter_struct(param->member_handles[i]), &vector[i]);
2222 return D3D_OK;
2224 case D3DXPC_SCALAR:
2225 case D3DXPC_MATRIX_ROWS:
2226 case D3DXPC_OBJECT:
2227 case D3DXPC_STRUCT:
2228 break;
2230 default:
2231 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2232 break;
2236 WARN("Invalid argument specified\n");
2238 return D3DERR_INVALIDCALL;
2241 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
2243 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2244 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2246 TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
2248 if (param && !param->element_count)
2250 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2252 switch (param->class)
2254 case D3DXPC_MATRIX_ROWS:
2255 set_matrix(param, matrix);
2256 return D3D_OK;
2258 case D3DXPC_SCALAR:
2259 case D3DXPC_VECTOR:
2260 case D3DXPC_OBJECT:
2261 case D3DXPC_STRUCT:
2262 break;
2264 default:
2265 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2266 break;
2270 WARN("Invalid argument specified\n");
2272 return D3DERR_INVALIDCALL;
2275 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
2277 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2278 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2280 TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
2282 if (matrix && param && !param->element_count)
2284 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2286 switch (param->class)
2288 case D3DXPC_MATRIX_ROWS:
2289 get_matrix(param, matrix);
2290 return D3D_OK;
2292 case D3DXPC_SCALAR:
2293 case D3DXPC_VECTOR:
2294 case D3DXPC_OBJECT:
2295 case D3DXPC_STRUCT:
2296 break;
2298 default:
2299 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2300 break;
2304 WARN("Invalid argument specified\n");
2306 return D3DERR_INVALIDCALL;
2309 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
2311 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2312 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2314 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2316 if (param && param->element_count >= count)
2318 UINT i;
2320 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2322 switch (param->class)
2324 case D3DXPC_MATRIX_ROWS:
2325 for (i = 0; i < count; ++i)
2327 set_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i]);
2329 return D3D_OK;
2331 case D3DXPC_SCALAR:
2332 case D3DXPC_VECTOR:
2333 case D3DXPC_OBJECT:
2334 case D3DXPC_STRUCT:
2335 break;
2337 default:
2338 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2339 break;
2343 WARN("Invalid argument specified\n");
2345 return D3DERR_INVALIDCALL;
2348 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
2350 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2351 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2353 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2355 if (!count) return D3D_OK;
2357 if (matrix && param && count <= param->element_count)
2359 UINT i;
2361 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2363 switch (param->class)
2365 case D3DXPC_MATRIX_ROWS:
2366 for (i = 0; i < count; ++i)
2368 get_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i]);
2370 return D3D_OK;
2372 case D3DXPC_SCALAR:
2373 case D3DXPC_VECTOR:
2374 case D3DXPC_OBJECT:
2375 case D3DXPC_STRUCT:
2376 break;
2378 default:
2379 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2380 break;
2384 WARN("Invalid argument specified\n");
2386 return D3DERR_INVALIDCALL;
2389 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
2391 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2393 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
2395 return E_NOTIMPL;
2398 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
2400 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2402 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
2404 return E_NOTIMPL;
2407 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
2409 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2410 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2411 D3DXMATRIX m;
2413 TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
2415 if (param && !param->element_count)
2417 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2419 switch (param->class)
2421 case D3DXPC_MATRIX_ROWS:
2422 set_matrix(param, D3DXMatrixTranspose(&m, matrix));
2423 return D3D_OK;
2425 case D3DXPC_SCALAR:
2426 case D3DXPC_VECTOR:
2427 case D3DXPC_OBJECT:
2428 case D3DXPC_STRUCT:
2429 break;
2431 default:
2432 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2433 break;
2437 WARN("Invalid argument specified\n");
2439 return D3DERR_INVALIDCALL;
2442 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
2444 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2445 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2446 D3DXMATRIX m;
2448 TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
2450 if (matrix && param && !param->element_count)
2452 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2454 switch (param->class)
2456 case D3DXPC_SCALAR:
2457 case D3DXPC_VECTOR:
2458 get_matrix(param, matrix);
2459 return D3D_OK;
2461 case D3DXPC_MATRIX_ROWS:
2462 get_matrix(param, &m);
2463 D3DXMatrixTranspose(matrix, &m);
2464 return D3D_OK;
2466 case D3DXPC_OBJECT:
2467 case D3DXPC_STRUCT:
2468 break;
2470 default:
2471 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2472 break;
2476 WARN("Invalid argument specified\n");
2478 return D3DERR_INVALIDCALL;
2481 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
2483 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2484 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2485 D3DXMATRIX m;
2487 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2489 if (param && param->element_count >= count)
2491 UINT i;
2493 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2495 switch (param->class)
2497 case D3DXPC_MATRIX_ROWS:
2498 for (i = 0; i < count; ++i)
2500 set_matrix(get_parameter_struct(param->member_handles[i]), D3DXMatrixTranspose(&m, &matrix[i]));
2502 return D3D_OK;
2504 case D3DXPC_SCALAR:
2505 case D3DXPC_VECTOR:
2506 case D3DXPC_OBJECT:
2507 case D3DXPC_STRUCT:
2508 break;
2510 default:
2511 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2512 break;
2516 WARN("Invalid argument specified\n");
2518 return D3DERR_INVALIDCALL;
2521 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
2523 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2524 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2526 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2528 if (!count) return D3D_OK;
2530 if (matrix && param && count <= param->element_count)
2532 UINT i;
2534 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2536 switch (param->class)
2538 case D3DXPC_MATRIX_ROWS:
2539 for (i = 0; i < count; ++i)
2541 D3DXMATRIX m;
2543 get_matrix(get_parameter_struct(param->member_handles[i]), &m);
2544 D3DXMatrixTranspose(&matrix[i], &m);
2546 return D3D_OK;
2548 case D3DXPC_SCALAR:
2549 case D3DXPC_VECTOR:
2550 case D3DXPC_OBJECT:
2551 case D3DXPC_STRUCT:
2552 break;
2554 default:
2555 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2556 break;
2560 WARN("Invalid argument specified\n");
2562 return D3DERR_INVALIDCALL;
2565 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
2567 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2569 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
2571 return E_NOTIMPL;
2574 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
2576 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2578 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
2580 return E_NOTIMPL;
2583 static HRESULT WINAPI ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR string)
2585 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2587 FIXME("iface %p, parameter %p, string %p stub\n", This, parameter, string);
2589 return E_NOTIMPL;
2592 static HRESULT WINAPI ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR *string)
2594 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2595 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2597 TRACE("iface %p, parameter %p, string %p\n", This, parameter, string);
2599 if (string && param && !param->element_count && param->type == D3DXPT_STRING)
2601 *string = *(LPCSTR *)param->data;
2602 TRACE("Returning %s\n", debugstr_a(*string));
2603 return D3D_OK;
2606 WARN("Invalid argument specified\n");
2608 return D3DERR_INVALIDCALL;
2611 static HRESULT WINAPI ID3DXBaseEffectImpl_SetTexture(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
2613 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2614 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2616 TRACE("iface %p, parameter %p, texture %p\n", This, parameter, texture);
2618 if (param && !param->element_count &&
2619 (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D
2620 || param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D
2621 || param->type == D3DXPT_TEXTURECUBE))
2623 LPDIRECT3DBASETEXTURE9 oltexture = *(LPDIRECT3DBASETEXTURE9 *)param->data;
2625 if (texture) IDirect3DBaseTexture9_AddRef(texture);
2626 if (oltexture) IDirect3DBaseTexture9_Release(oltexture);
2628 *(LPDIRECT3DBASETEXTURE9 *)param->data = texture;
2630 return D3D_OK;
2633 WARN("Invalid argument specified\n");
2635 return D3DERR_INVALIDCALL;
2638 static HRESULT WINAPI ID3DXBaseEffectImpl_GetTexture(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
2640 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2641 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2643 TRACE("iface %p, parameter %p, texture %p\n", This, parameter, texture);
2645 if (texture && param && !param->element_count &&
2646 (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D
2647 || param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D
2648 || param->type == D3DXPT_TEXTURECUBE))
2650 *texture = *(LPDIRECT3DBASETEXTURE9 *)param->data;
2651 if (*texture) IDirect3DBaseTexture9_AddRef(*texture);
2652 TRACE("Returning %p\n", *texture);
2653 return D3D_OK;
2656 WARN("Invalid argument specified\n");
2658 return D3DERR_INVALIDCALL;
2661 static HRESULT WINAPI ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
2663 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2664 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2666 TRACE("iface %p, parameter %p, pshader %p\n", This, parameter, pshader);
2668 if (pshader && param && !param->element_count && param->type == D3DXPT_PIXELSHADER)
2670 *pshader = *(LPDIRECT3DPIXELSHADER9 *)param->data;
2671 if (*pshader) IDirect3DPixelShader9_AddRef(*pshader);
2672 TRACE("Returning %p\n", *pshader);
2673 return D3D_OK;
2676 WARN("Invalid argument specified\n");
2678 return D3DERR_INVALIDCALL;
2681 static HRESULT WINAPI ID3DXBaseEffectImpl_GetVertexShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
2683 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2684 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2686 TRACE("iface %p, parameter %p, vshader %p\n", This, parameter, vshader);
2688 if (vshader && param && !param->element_count && param->type == D3DXPT_VERTEXSHADER)
2690 *vshader = *(LPDIRECT3DVERTEXSHADER9 *)param->data;
2691 if (*vshader) IDirect3DVertexShader9_AddRef(*vshader);
2692 TRACE("Returning %p\n", *vshader);
2693 return D3D_OK;
2696 WARN("Invalid argument specified\n");
2698 return D3DERR_INVALIDCALL;
2701 static HRESULT WINAPI ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
2703 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2705 FIXME("iface %p, parameter %p, start %u, end %u stub\n", This, parameter, start, end);
2707 return E_NOTIMPL;
2710 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl =
2712 /*** IUnknown methods ***/
2713 ID3DXBaseEffectImpl_QueryInterface,
2714 ID3DXBaseEffectImpl_AddRef,
2715 ID3DXBaseEffectImpl_Release,
2716 /*** ID3DXBaseEffect methods ***/
2717 ID3DXBaseEffectImpl_GetDesc,
2718 ID3DXBaseEffectImpl_GetParameterDesc,
2719 ID3DXBaseEffectImpl_GetTechniqueDesc,
2720 ID3DXBaseEffectImpl_GetPassDesc,
2721 ID3DXBaseEffectImpl_GetFunctionDesc,
2722 ID3DXBaseEffectImpl_GetParameter,
2723 ID3DXBaseEffectImpl_GetParameterByName,
2724 ID3DXBaseEffectImpl_GetParameterBySemantic,
2725 ID3DXBaseEffectImpl_GetParameterElement,
2726 ID3DXBaseEffectImpl_GetTechnique,
2727 ID3DXBaseEffectImpl_GetTechniqueByName,
2728 ID3DXBaseEffectImpl_GetPass,
2729 ID3DXBaseEffectImpl_GetPassByName,
2730 ID3DXBaseEffectImpl_GetFunction,
2731 ID3DXBaseEffectImpl_GetFunctionByName,
2732 ID3DXBaseEffectImpl_GetAnnotation,
2733 ID3DXBaseEffectImpl_GetAnnotationByName,
2734 ID3DXBaseEffectImpl_SetValue,
2735 ID3DXBaseEffectImpl_GetValue,
2736 ID3DXBaseEffectImpl_SetBool,
2737 ID3DXBaseEffectImpl_GetBool,
2738 ID3DXBaseEffectImpl_SetBoolArray,
2739 ID3DXBaseEffectImpl_GetBoolArray,
2740 ID3DXBaseEffectImpl_SetInt,
2741 ID3DXBaseEffectImpl_GetInt,
2742 ID3DXBaseEffectImpl_SetIntArray,
2743 ID3DXBaseEffectImpl_GetIntArray,
2744 ID3DXBaseEffectImpl_SetFloat,
2745 ID3DXBaseEffectImpl_GetFloat,
2746 ID3DXBaseEffectImpl_SetFloatArray,
2747 ID3DXBaseEffectImpl_GetFloatArray,
2748 ID3DXBaseEffectImpl_SetVector,
2749 ID3DXBaseEffectImpl_GetVector,
2750 ID3DXBaseEffectImpl_SetVectorArray,
2751 ID3DXBaseEffectImpl_GetVectorArray,
2752 ID3DXBaseEffectImpl_SetMatrix,
2753 ID3DXBaseEffectImpl_GetMatrix,
2754 ID3DXBaseEffectImpl_SetMatrixArray,
2755 ID3DXBaseEffectImpl_GetMatrixArray,
2756 ID3DXBaseEffectImpl_SetMatrixPointerArray,
2757 ID3DXBaseEffectImpl_GetMatrixPointerArray,
2758 ID3DXBaseEffectImpl_SetMatrixTranspose,
2759 ID3DXBaseEffectImpl_GetMatrixTranspose,
2760 ID3DXBaseEffectImpl_SetMatrixTransposeArray,
2761 ID3DXBaseEffectImpl_GetMatrixTransposeArray,
2762 ID3DXBaseEffectImpl_SetMatrixTransposePointerArray,
2763 ID3DXBaseEffectImpl_GetMatrixTransposePointerArray,
2764 ID3DXBaseEffectImpl_SetString,
2765 ID3DXBaseEffectImpl_GetString,
2766 ID3DXBaseEffectImpl_SetTexture,
2767 ID3DXBaseEffectImpl_GetTexture,
2768 ID3DXBaseEffectImpl_GetPixelShader,
2769 ID3DXBaseEffectImpl_GetVertexShader,
2770 ID3DXBaseEffectImpl_SetArrayRange,
2773 static inline struct ID3DXEffectImpl *impl_from_ID3DXEffect(ID3DXEffect *iface)
2775 return CONTAINING_RECORD(iface, struct ID3DXEffectImpl, ID3DXEffect_iface);
2778 /*** IUnknown methods ***/
2779 static HRESULT WINAPI ID3DXEffectImpl_QueryInterface(ID3DXEffect *iface, REFIID riid, void **object)
2781 TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object);
2783 if (IsEqualGUID(riid, &IID_IUnknown) ||
2784 IsEqualGUID(riid, &IID_ID3DXEffect))
2786 iface->lpVtbl->AddRef(iface);
2787 *object = iface;
2788 return S_OK;
2791 ERR("Interface %s not found\n", debugstr_guid(riid));
2793 return E_NOINTERFACE;
2796 static ULONG WINAPI ID3DXEffectImpl_AddRef(ID3DXEffect *iface)
2798 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2800 TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
2802 return InterlockedIncrement(&This->ref);
2805 static ULONG WINAPI ID3DXEffectImpl_Release(ID3DXEffect *iface)
2807 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2808 ULONG ref = InterlockedDecrement(&This->ref);
2810 TRACE("(%p)->(): Release from %u\n", This, ref + 1);
2812 if (!ref)
2814 free_effect(This);
2815 HeapFree(GetProcessHeap(), 0, This);
2818 return ref;
2821 /*** ID3DXBaseEffect methods ***/
2822 static HRESULT WINAPI ID3DXEffectImpl_GetDesc(ID3DXEffect *iface, D3DXEFFECT_DESC *desc)
2824 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2825 ID3DXBaseEffect *base = This->base_effect;
2827 TRACE("Forward iface %p, base %p\n", This, base);
2829 return ID3DXBaseEffectImpl_GetDesc(base, desc);
2832 static HRESULT WINAPI ID3DXEffectImpl_GetParameterDesc(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
2834 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2835 ID3DXBaseEffect *base = This->base_effect;
2837 TRACE("Forward iface %p, base %p\n", This, base);
2839 return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc);
2842 static HRESULT WINAPI ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
2844 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2845 ID3DXBaseEffect *base = This->base_effect;
2847 TRACE("Forward iface %p, base %p\n", This, base);
2849 return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc);
2852 static HRESULT WINAPI ID3DXEffectImpl_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
2854 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2855 ID3DXBaseEffect *base = This->base_effect;
2857 TRACE("Forward iface %p, base %p\n", This, base);
2859 return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc);
2862 static HRESULT WINAPI ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
2864 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2865 ID3DXBaseEffect *base = This->base_effect;
2867 TRACE("Forward iface %p, base %p\n", This, base);
2869 return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc);
2872 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameter(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
2874 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2875 ID3DXBaseEffect *base = This->base_effect;
2877 TRACE("Forward iface %p, base %p\n", This, base);
2879 return ID3DXBaseEffectImpl_GetParameter(base, parameter, index);
2882 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterByName(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR name)
2884 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2885 ID3DXBaseEffect *base = This->base_effect;
2887 TRACE("Forward iface %p, base %p\n", This, base);
2889 return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name);
2892 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR semantic)
2894 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2895 ID3DXBaseEffect *base = This->base_effect;
2897 TRACE("Forward iface %p, base %p\n", This, base);
2899 return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic);
2902 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterElement(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
2904 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2905 ID3DXBaseEffect *base = This->base_effect;
2907 TRACE("Forward iface %p, base %p\n", This, base);
2909 return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index);
2912 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechnique(ID3DXEffect *iface, UINT index)
2914 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2915 ID3DXBaseEffect *base = This->base_effect;
2917 TRACE("Forward iface %p, base %p\n", This, base);
2919 return ID3DXBaseEffectImpl_GetTechnique(base, index);
2922 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect *iface, LPCSTR name)
2924 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2925 ID3DXBaseEffect *base = This->base_effect;
2927 TRACE("Forward iface %p, base %p\n", This, base);
2929 return ID3DXBaseEffectImpl_GetTechniqueByName(base, name);
2932 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPass(ID3DXEffect *iface, D3DXHANDLE technique, UINT index)
2934 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2935 ID3DXBaseEffect *base = This->base_effect;
2937 TRACE("Forward iface %p, base %p\n", This, base);
2939 return ID3DXBaseEffectImpl_GetPass(base, technique, index);
2942 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPassByName(ID3DXEffect *iface, D3DXHANDLE technique, LPCSTR name)
2944 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2945 ID3DXBaseEffect *base = This->base_effect;
2947 TRACE("Forward iface %p, base %p\n", This, base);
2949 return ID3DXBaseEffectImpl_GetPassByName(base, technique, name);
2952 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunction(ID3DXEffect *iface, UINT index)
2954 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2955 ID3DXBaseEffect *base = This->base_effect;
2957 TRACE("Forward iface %p, base %p\n", This, base);
2959 return ID3DXBaseEffectImpl_GetFunction(base, index);
2962 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunctionByName(ID3DXEffect *iface, LPCSTR name)
2964 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2965 ID3DXBaseEffect *base = This->base_effect;
2967 TRACE("Forward iface %p, base %p\n", This, base);
2969 return ID3DXBaseEffectImpl_GetFunctionByName(base, name);
2972 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotation(ID3DXEffect *iface, D3DXHANDLE object, UINT index)
2974 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2975 ID3DXBaseEffect *base = This->base_effect;
2977 TRACE("Forward iface %p, base %p\n", This, base);
2979 return ID3DXBaseEffectImpl_GetAnnotation(base, object, index);
2982 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect *iface, D3DXHANDLE object, LPCSTR name)
2984 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2985 ID3DXBaseEffect *base = This->base_effect;
2987 TRACE("Forward iface %p, base %p\n", This, base);
2989 return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name);
2992 static HRESULT WINAPI ID3DXEffectImpl_SetValue(ID3DXEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
2994 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2995 ID3DXBaseEffect *base = This->base_effect;
2997 TRACE("Forward iface %p, base %p\n", This, base);
2999 return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes);
3002 static HRESULT WINAPI ID3DXEffectImpl_GetValue(ID3DXEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
3004 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3005 ID3DXBaseEffect *base = This->base_effect;
3007 TRACE("Forward iface %p, base %p\n", This, base);
3009 return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes);
3012 static HRESULT WINAPI ID3DXEffectImpl_SetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL b)
3014 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3015 ID3DXBaseEffect *base = This->base_effect;
3017 TRACE("Forward iface %p, base %p\n", This, base);
3019 return ID3DXBaseEffectImpl_SetBool(base, parameter, b);
3022 static HRESULT WINAPI ID3DXEffectImpl_GetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b)
3024 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3025 ID3DXBaseEffect *base = This->base_effect;
3027 TRACE("Forward iface %p, base %p\n", This, base);
3029 return ID3DXBaseEffectImpl_GetBool(base, parameter, b);
3032 static HRESULT WINAPI ID3DXEffectImpl_SetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
3034 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3035 ID3DXBaseEffect *base = This->base_effect;
3037 TRACE("Forward iface %p, base %p\n", This, base);
3039 return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count);
3042 static HRESULT WINAPI ID3DXEffectImpl_GetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
3044 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3045 ID3DXBaseEffect *base = This->base_effect;
3047 TRACE("Forward iface %p, base %p\n", This, base);
3049 return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count);
3052 static HRESULT WINAPI ID3DXEffectImpl_SetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT n)
3054 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3055 ID3DXBaseEffect *base = This->base_effect;
3057 TRACE("Forward iface %p, base %p\n", This, base);
3059 return ID3DXBaseEffectImpl_SetInt(base, parameter, n);
3062 static HRESULT WINAPI ID3DXEffectImpl_GetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n)
3064 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3065 ID3DXBaseEffect *base = This->base_effect;
3067 TRACE("Forward iface %p, base %p\n", This, base);
3069 return ID3DXBaseEffectImpl_GetInt(base, parameter, n);
3072 static HRESULT WINAPI ID3DXEffectImpl_SetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
3074 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3075 ID3DXBaseEffect *base = This->base_effect;
3077 TRACE("Forward iface %p, base %p\n", This, base);
3079 return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count);
3082 static HRESULT WINAPI ID3DXEffectImpl_GetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
3084 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3085 ID3DXBaseEffect *base = This->base_effect;
3087 TRACE("Forward iface %p, base %p\n", This, base);
3089 return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count);
3092 static HRESULT WINAPI ID3DXEffectImpl_SetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT f)
3094 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3095 ID3DXBaseEffect *base = This->base_effect;
3097 TRACE("Forward iface %p, base %p\n", This, base);
3099 return ID3DXBaseEffectImpl_SetFloat(base, parameter, f);
3102 static HRESULT WINAPI ID3DXEffectImpl_GetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT *f)
3104 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3105 ID3DXBaseEffect *base = This->base_effect;
3107 TRACE("Forward iface %p, base %p\n", This, base);
3109 return ID3DXBaseEffectImpl_GetFloat(base, parameter, f);
3112 static HRESULT WINAPI ID3DXEffectImpl_SetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
3114 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3115 ID3DXBaseEffect *base = This->base_effect;
3117 TRACE("Forward iface %p, base %p\n", This, base);
3119 return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count);
3122 static HRESULT WINAPI ID3DXEffectImpl_GetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
3124 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3125 ID3DXBaseEffect *base = This->base_effect;
3127 TRACE("Forward iface %p, base %p\n", This, base);
3129 return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count);
3132 static HRESULT WINAPI ID3DXEffectImpl_SetVector(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
3134 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3135 ID3DXBaseEffect *base = This->base_effect;
3137 TRACE("Forward iface %p, base %p\n", This, base);
3139 return ID3DXBaseEffectImpl_SetVector(base, parameter, vector);
3142 static HRESULT WINAPI ID3DXEffectImpl_GetVector(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
3144 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3145 ID3DXBaseEffect *base = This->base_effect;
3147 TRACE("Forward iface %p, base %p\n", This, base);
3149 return ID3DXBaseEffectImpl_GetVector(base, parameter, vector);
3152 static HRESULT WINAPI ID3DXEffectImpl_SetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
3154 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3155 ID3DXBaseEffect *base = This->base_effect;
3157 TRACE("Forward iface %p, base %p\n", This, base);
3159 return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
3162 static HRESULT WINAPI ID3DXEffectImpl_GetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
3164 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3165 ID3DXBaseEffect *base = This->base_effect;
3167 TRACE("Forward iface %p, base %p\n", This, base);
3169 return ID3DXBaseEffectImpl_GetVectorArray(base, parameter, vector, count);
3172 static HRESULT WINAPI ID3DXEffectImpl_SetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
3174 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3175 ID3DXBaseEffect *base = This->base_effect;
3177 TRACE("Forward iface %p, base %p\n", This, base);
3179 return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix);
3182 static HRESULT WINAPI ID3DXEffectImpl_GetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
3184 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3185 ID3DXBaseEffect *base = This->base_effect;
3187 TRACE("Forward iface %p, base %p\n", This, base);
3189 return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix);
3192 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
3194 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3195 ID3DXBaseEffect *base = This->base_effect;
3197 TRACE("Forward iface %p, base %p\n", This, base);
3199 return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count);
3202 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
3204 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3205 ID3DXBaseEffect *base = This->base_effect;
3207 TRACE("Forward iface %p, base %p\n", This, base);
3209 return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count);
3212 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
3214 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3215 ID3DXBaseEffect *base = This->base_effect;
3217 TRACE("Forward iface %p, base %p\n", This, base);
3219 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count);
3222 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
3224 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3225 ID3DXBaseEffect *base = This->base_effect;
3227 TRACE("Forward iface %p, base %p\n", This, base);
3229 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count);
3232 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
3234 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3235 ID3DXBaseEffect *base = This->base_effect;
3237 TRACE("Forward iface %p, base %p\n", This, base);
3239 return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix);
3242 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
3244 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3245 ID3DXBaseEffect *base = This->base_effect;
3247 TRACE("Forward iface %p, base %p\n", This, base);
3249 return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix);
3252 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
3254 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3255 ID3DXBaseEffect *base = This->base_effect;
3257 TRACE("Forward iface %p, base %p\n", This, base);
3259 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count);
3262 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
3264 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3265 ID3DXBaseEffect *base = This->base_effect;
3267 TRACE("Forward iface %p, base %p\n", This, base);
3269 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count);
3272 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
3274 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3275 ID3DXBaseEffect *base = This->base_effect;
3277 TRACE("Forward iface %p, base %p\n", This, base);
3279 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count);
3282 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
3284 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3285 ID3DXBaseEffect *base = This->base_effect;
3287 TRACE("Forward iface %p, base %p\n", This, base);
3289 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count);
3292 static HRESULT WINAPI ID3DXEffectImpl_SetString(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR string)
3294 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3295 ID3DXBaseEffect *base = This->base_effect;
3297 TRACE("Forward iface %p, base %p\n", This, base);
3299 return ID3DXBaseEffectImpl_SetString(base, parameter, string);
3302 static HRESULT WINAPI ID3DXEffectImpl_GetString(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR *string)
3304 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3305 ID3DXBaseEffect *base = This->base_effect;
3307 TRACE("Forward iface %p, base %p\n", This, base);
3309 return ID3DXBaseEffectImpl_GetString(base, parameter, string);
3312 static HRESULT WINAPI ID3DXEffectImpl_SetTexture(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
3314 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3315 ID3DXBaseEffect *base = This->base_effect;
3317 TRACE("Forward iface %p, base %p\n", This, base);
3319 return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture);
3322 static HRESULT WINAPI ID3DXEffectImpl_GetTexture(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
3324 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3325 ID3DXBaseEffect *base = This->base_effect;
3327 TRACE("Forward iface %p, base %p\n", This, base);
3329 return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture);
3332 static HRESULT WINAPI ID3DXEffectImpl_GetPixelShader(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
3334 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3335 ID3DXBaseEffect *base = This->base_effect;
3337 TRACE("Forward iface %p, base %p\n", This, base);
3339 return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, pshader);
3342 static HRESULT WINAPI ID3DXEffectImpl_GetVertexShader(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
3344 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3345 ID3DXBaseEffect *base = This->base_effect;
3347 TRACE("Forward iface %p, base %p\n", This, base);
3349 return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, vshader);
3352 static HRESULT WINAPI ID3DXEffectImpl_SetArrayRange(ID3DXEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
3354 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3355 ID3DXBaseEffect *base = This->base_effect;
3357 TRACE("Forward iface %p, base %p\n", This, base);
3359 return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end);
3362 /*** ID3DXEffect methods ***/
3363 static HRESULT WINAPI ID3DXEffectImpl_GetPool(ID3DXEffect *iface, LPD3DXEFFECTPOOL *pool)
3365 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3367 TRACE("iface %p, pool %p\n", This, pool);
3369 if (!pool)
3371 WARN("Invalid argument supplied.\n");
3372 return D3DERR_INVALIDCALL;
3375 if (This->pool)
3377 This->pool->lpVtbl->AddRef(This->pool);
3380 *pool = This->pool;
3382 TRACE("Returning pool %p\n", *pool);
3384 return S_OK;
3387 static HRESULT WINAPI ID3DXEffectImpl_SetTechnique(ID3DXEffect *iface, D3DXHANDLE technique)
3389 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3390 struct ID3DXBaseEffectImpl *base = impl_from_ID3DXBaseEffect(This->base_effect);
3391 struct d3dx_technique *tech = is_valid_technique(base, technique);
3393 TRACE("iface %p, technique %p\n", This, technique);
3395 if (!tech) tech = get_technique_struct(iface->lpVtbl->GetTechniqueByName(iface, technique));
3397 if (tech)
3399 UINT i;
3401 for (i = 0; i < base->technique_count; ++i)
3403 struct d3dx_technique *t = get_technique_struct(base->technique_handles[i]);
3405 if (tech == t)
3407 This->active_technique = get_technique_handle(t);
3408 TRACE("Technique %u (%p)\n", i, tech);
3409 return D3D_OK;
3414 WARN("Invalid argument supplied.\n");
3416 return D3DERR_INVALIDCALL;
3419 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect *iface)
3421 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3423 TRACE("iface %p\n", This);
3425 return This->active_technique;
3428 static HRESULT WINAPI ID3DXEffectImpl_ValidateTechnique(ID3DXEffect* iface, D3DXHANDLE technique)
3430 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3432 FIXME("(%p)->(%p): stub\n", This, technique);
3434 return D3D_OK;
3437 static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, D3DXHANDLE technique, D3DXHANDLE* next_technique)
3439 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3441 FIXME("(%p)->(%p, %p): stub\n", This, technique, next_technique);
3443 return E_NOTIMPL;
3446 static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique)
3448 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3450 FIXME("(%p)->(%p, %p): stub\n", This, parameter, technique);
3452 return FALSE;
3455 static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DWORD flags)
3457 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3458 struct d3dx_technique *technique = get_technique_struct(This->active_technique);
3460 FIXME("iface %p, passes %p, flags %#x partial stub\n", This, passes, flags);
3462 if (passes && technique)
3464 if (This->manager || flags & D3DXFX_DONOTSAVESTATE)
3466 TRACE("State capturing disabled.\n");
3468 else
3470 FIXME("State capturing not supported, yet!\n");
3473 *passes = technique->pass_count;
3475 return D3D_OK;
3478 WARN("Invalid argument supplied.\n");
3480 return D3DERR_INVALIDCALL;
3483 static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect *iface, UINT pass)
3485 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3486 struct d3dx_technique *technique = get_technique_struct(This->active_technique);
3488 TRACE("iface %p, pass %u\n", This, pass);
3490 if (technique && pass < technique->pass_count && !This->active_pass)
3492 This->active_pass = technique->pass_handles[pass];
3494 FIXME("No states applied, yet!\n");
3496 return D3D_OK;
3499 WARN("Invalid argument supplied.\n");
3501 return D3DERR_INVALIDCALL;
3504 static HRESULT WINAPI ID3DXEffectImpl_CommitChanges(ID3DXEffect* iface)
3506 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3508 FIXME("(%p)->(): stub\n", This);
3510 return E_NOTIMPL;
3513 static HRESULT WINAPI ID3DXEffectImpl_EndPass(ID3DXEffect *iface)
3515 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3517 TRACE("iface %p\n", This);
3519 if (This->active_pass)
3521 This->active_pass = NULL;
3522 return D3D_OK;
3525 WARN("Invalid call.\n");
3527 return D3DERR_INVALIDCALL;
3530 static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect* iface)
3532 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3534 FIXME("(%p)->(): stub\n", This);
3536 return E_NOTIMPL;
3539 static HRESULT WINAPI ID3DXEffectImpl_GetDevice(ID3DXEffect *iface, LPDIRECT3DDEVICE9 *device)
3541 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3543 TRACE("iface %p, device %p\n", This, device);
3545 if (!device)
3547 WARN("Invalid argument supplied.\n");
3548 return D3DERR_INVALIDCALL;
3551 IDirect3DDevice9_AddRef(This->device);
3553 *device = This->device;
3555 TRACE("Returning device %p\n", *device);
3557 return S_OK;
3560 static HRESULT WINAPI ID3DXEffectImpl_OnLostDevice(ID3DXEffect* iface)
3562 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3564 FIXME("(%p)->(): stub\n", This);
3566 return E_NOTIMPL;
3569 static HRESULT WINAPI ID3DXEffectImpl_OnResetDevice(ID3DXEffect* iface)
3571 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3573 FIXME("(%p)->(): stub\n", This);
3575 return E_NOTIMPL;
3578 static HRESULT WINAPI ID3DXEffectImpl_SetStateManager(ID3DXEffect *iface, LPD3DXEFFECTSTATEMANAGER manager)
3580 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3582 TRACE("iface %p, manager %p\n", This, manager);
3584 if (manager) IUnknown_AddRef(manager);
3585 if (This->manager) IUnknown_Release(This->manager);
3587 This->manager = manager;
3589 return D3D_OK;
3592 static HRESULT WINAPI ID3DXEffectImpl_GetStateManager(ID3DXEffect *iface, LPD3DXEFFECTSTATEMANAGER *manager)
3594 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3596 TRACE("iface %p, manager %p\n", This, manager);
3598 if (!manager)
3600 WARN("Invalid argument supplied.\n");
3601 return D3DERR_INVALIDCALL;
3604 if (This->manager) IUnknown_AddRef(This->manager);
3605 *manager = This->manager;
3607 return D3D_OK;
3610 static HRESULT WINAPI ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect* iface)
3612 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3614 FIXME("(%p)->(): stub\n", This);
3616 return E_NOTIMPL;
3619 static D3DXHANDLE WINAPI ID3DXEffectImpl_EndParameterBlock(ID3DXEffect* iface)
3621 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3623 FIXME("(%p)->(): stub\n", This);
3625 return NULL;
3628 static HRESULT WINAPI ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
3630 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3632 FIXME("(%p)->(%p): stub\n", This, parameter_block);
3634 return E_NOTIMPL;
3637 static HRESULT WINAPI ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
3639 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3641 FIXME("(%p)->(%p): stub\n", This, parameter_block);
3643 return E_NOTIMPL;
3646 static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect* iface, LPDIRECT3DDEVICE9 device, LPD3DXEFFECT* effect)
3648 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3650 FIXME("(%p)->(%p, %p): stub\n", This, device, effect);
3652 return E_NOTIMPL;
3655 static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes)
3657 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3659 FIXME("(%p)->(%p, %p, %u, %u): stub\n", This, parameter, data, byte_offset, bytes);
3661 return E_NOTIMPL;
3664 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl =
3666 /*** IUnknown methods ***/
3667 ID3DXEffectImpl_QueryInterface,
3668 ID3DXEffectImpl_AddRef,
3669 ID3DXEffectImpl_Release,
3670 /*** ID3DXBaseEffect methods ***/
3671 ID3DXEffectImpl_GetDesc,
3672 ID3DXEffectImpl_GetParameterDesc,
3673 ID3DXEffectImpl_GetTechniqueDesc,
3674 ID3DXEffectImpl_GetPassDesc,
3675 ID3DXEffectImpl_GetFunctionDesc,
3676 ID3DXEffectImpl_GetParameter,
3677 ID3DXEffectImpl_GetParameterByName,
3678 ID3DXEffectImpl_GetParameterBySemantic,
3679 ID3DXEffectImpl_GetParameterElement,
3680 ID3DXEffectImpl_GetTechnique,
3681 ID3DXEffectImpl_GetTechniqueByName,
3682 ID3DXEffectImpl_GetPass,
3683 ID3DXEffectImpl_GetPassByName,
3684 ID3DXEffectImpl_GetFunction,
3685 ID3DXEffectImpl_GetFunctionByName,
3686 ID3DXEffectImpl_GetAnnotation,
3687 ID3DXEffectImpl_GetAnnotationByName,
3688 ID3DXEffectImpl_SetValue,
3689 ID3DXEffectImpl_GetValue,
3690 ID3DXEffectImpl_SetBool,
3691 ID3DXEffectImpl_GetBool,
3692 ID3DXEffectImpl_SetBoolArray,
3693 ID3DXEffectImpl_GetBoolArray,
3694 ID3DXEffectImpl_SetInt,
3695 ID3DXEffectImpl_GetInt,
3696 ID3DXEffectImpl_SetIntArray,
3697 ID3DXEffectImpl_GetIntArray,
3698 ID3DXEffectImpl_SetFloat,
3699 ID3DXEffectImpl_GetFloat,
3700 ID3DXEffectImpl_SetFloatArray,
3701 ID3DXEffectImpl_GetFloatArray,
3702 ID3DXEffectImpl_SetVector,
3703 ID3DXEffectImpl_GetVector,
3704 ID3DXEffectImpl_SetVectorArray,
3705 ID3DXEffectImpl_GetVectorArray,
3706 ID3DXEffectImpl_SetMatrix,
3707 ID3DXEffectImpl_GetMatrix,
3708 ID3DXEffectImpl_SetMatrixArray,
3709 ID3DXEffectImpl_GetMatrixArray,
3710 ID3DXEffectImpl_SetMatrixPointerArray,
3711 ID3DXEffectImpl_GetMatrixPointerArray,
3712 ID3DXEffectImpl_SetMatrixTranspose,
3713 ID3DXEffectImpl_GetMatrixTranspose,
3714 ID3DXEffectImpl_SetMatrixTransposeArray,
3715 ID3DXEffectImpl_GetMatrixTransposeArray,
3716 ID3DXEffectImpl_SetMatrixTransposePointerArray,
3717 ID3DXEffectImpl_GetMatrixTransposePointerArray,
3718 ID3DXEffectImpl_SetString,
3719 ID3DXEffectImpl_GetString,
3720 ID3DXEffectImpl_SetTexture,
3721 ID3DXEffectImpl_GetTexture,
3722 ID3DXEffectImpl_GetPixelShader,
3723 ID3DXEffectImpl_GetVertexShader,
3724 ID3DXEffectImpl_SetArrayRange,
3725 /*** ID3DXEffect methods ***/
3726 ID3DXEffectImpl_GetPool,
3727 ID3DXEffectImpl_SetTechnique,
3728 ID3DXEffectImpl_GetCurrentTechnique,
3729 ID3DXEffectImpl_ValidateTechnique,
3730 ID3DXEffectImpl_FindNextValidTechnique,
3731 ID3DXEffectImpl_IsParameterUsed,
3732 ID3DXEffectImpl_Begin,
3733 ID3DXEffectImpl_BeginPass,
3734 ID3DXEffectImpl_CommitChanges,
3735 ID3DXEffectImpl_EndPass,
3736 ID3DXEffectImpl_End,
3737 ID3DXEffectImpl_GetDevice,
3738 ID3DXEffectImpl_OnLostDevice,
3739 ID3DXEffectImpl_OnResetDevice,
3740 ID3DXEffectImpl_SetStateManager,
3741 ID3DXEffectImpl_GetStateManager,
3742 ID3DXEffectImpl_BeginParameterBlock,
3743 ID3DXEffectImpl_EndParameterBlock,
3744 ID3DXEffectImpl_ApplyParameterBlock,
3745 ID3DXEffectImpl_DeleteParameterBlock,
3746 ID3DXEffectImpl_CloneEffect,
3747 ID3DXEffectImpl_SetRawValue
3750 static inline struct ID3DXEffectCompilerImpl *impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler *iface)
3752 return CONTAINING_RECORD(iface, struct ID3DXEffectCompilerImpl, ID3DXEffectCompiler_iface);
3755 /*** IUnknown methods ***/
3756 static HRESULT WINAPI ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler *iface, REFIID riid, void **object)
3758 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
3760 if (IsEqualGUID(riid, &IID_IUnknown) ||
3761 IsEqualGUID(riid, &IID_ID3DXEffectCompiler))
3763 iface->lpVtbl->AddRef(iface);
3764 *object = iface;
3765 return S_OK;
3768 ERR("Interface %s not found\n", debugstr_guid(riid));
3770 return E_NOINTERFACE;
3773 static ULONG WINAPI ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler *iface)
3775 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3777 TRACE("iface %p: AddRef from %u\n", iface, This->ref);
3779 return InterlockedIncrement(&This->ref);
3782 static ULONG WINAPI ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler *iface)
3784 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3785 ULONG ref = InterlockedDecrement(&This->ref);
3787 TRACE("iface %p: Release from %u\n", iface, ref + 1);
3789 if (!ref)
3791 free_effect_compiler(This);
3792 HeapFree(GetProcessHeap(), 0, This);
3795 return ref;
3798 /*** ID3DXBaseEffect methods ***/
3799 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler *iface, D3DXEFFECT_DESC *desc)
3801 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3802 ID3DXBaseEffect *base = This->base_effect;
3804 TRACE("Forward iface %p, base %p\n", This, base);
3806 return ID3DXBaseEffectImpl_GetDesc(base, desc);
3809 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
3811 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3812 ID3DXBaseEffect *base = This->base_effect;
3814 TRACE("Forward iface %p, base %p\n", This, base);
3816 return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc);
3819 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
3821 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3822 ID3DXBaseEffect *base = This->base_effect;
3824 TRACE("Forward iface %p, base %p\n", This, base);
3826 return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc);
3829 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
3831 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3832 ID3DXBaseEffect *base = This->base_effect;
3834 TRACE("Forward iface %p, base %p\n", This, base);
3836 return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc);
3839 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
3841 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3842 ID3DXBaseEffect *base = This->base_effect;
3844 TRACE("Forward iface %p, base %p\n", This, base);
3846 return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc);
3849 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index)
3851 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3852 ID3DXBaseEffect *base = This->base_effect;
3854 TRACE("Forward iface %p, base %p\n", This, base);
3856 return ID3DXBaseEffectImpl_GetParameter(base, parameter, index);
3859 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR name)
3861 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3862 ID3DXBaseEffect *base = This->base_effect;
3864 TRACE("Forward iface %p, base %p\n", This, base);
3866 return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name);
3869 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR semantic)
3871 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3872 ID3DXBaseEffect *base = This->base_effect;
3874 TRACE("Forward iface %p, base %p\n", This, base);
3876 return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic);
3879 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index)
3881 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3882 ID3DXBaseEffect *base = This->base_effect;
3884 TRACE("Forward iface %p, base %p\n", This, base);
3886 return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index);
3889 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler *iface, UINT index)
3891 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3892 ID3DXBaseEffect *base = This->base_effect;
3894 TRACE("Forward iface %p, base %p\n", This, base);
3896 return ID3DXBaseEffectImpl_GetTechnique(base, index);
3899 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler *iface, LPCSTR name)
3901 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3902 ID3DXBaseEffect *base = This->base_effect;
3904 TRACE("Forward iface %p, base %p\n", This, base);
3906 return ID3DXBaseEffectImpl_GetTechniqueByName(base, name);
3909 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler *iface, D3DXHANDLE technique, UINT index)
3911 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3912 ID3DXBaseEffect *base = This->base_effect;
3914 TRACE("Forward iface %p, base %p\n", This, base);
3916 return ID3DXBaseEffectImpl_GetPass(base, technique, index);
3919 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler *iface, D3DXHANDLE technique, LPCSTR name)
3921 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3922 ID3DXBaseEffect *base = This->base_effect;
3924 TRACE("Forward iface %p, base %p\n", This, base);
3926 return ID3DXBaseEffectImpl_GetPassByName(base, technique, name);
3929 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler *iface, UINT index)
3931 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3932 ID3DXBaseEffect *base = This->base_effect;
3934 TRACE("Forward iface %p, base %p\n", This, base);
3936 return ID3DXBaseEffectImpl_GetFunction(base, index);
3939 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler *iface, LPCSTR name)
3941 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3942 ID3DXBaseEffect *base = This->base_effect;
3944 TRACE("Forward iface %p, base %p\n", This, base);
3946 return ID3DXBaseEffectImpl_GetFunctionByName(base, name);
3949 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler *iface, D3DXHANDLE object, UINT index)
3951 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3952 ID3DXBaseEffect *base = This->base_effect;
3954 TRACE("Forward iface %p, base %p\n", This, base);
3956 return ID3DXBaseEffectImpl_GetAnnotation(base, object, index);
3959 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler *iface, D3DXHANDLE object, LPCSTR name)
3961 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3962 ID3DXBaseEffect *base = This->base_effect;
3964 TRACE("Forward iface %p, base %p\n", This, base);
3966 return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name);
3969 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
3971 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3972 ID3DXBaseEffect *base = This->base_effect;
3974 TRACE("Forward iface %p, base %p\n", This, base);
3976 return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes);
3979 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
3981 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3982 ID3DXBaseEffect *base = This->base_effect;
3984 TRACE("Forward iface %p, base %p\n", This, base);
3986 return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes);
3989 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL b)
3991 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3992 ID3DXBaseEffect *base = This->base_effect;
3994 TRACE("Forward iface %p, base %p\n", This, base);
3996 return ID3DXBaseEffectImpl_SetBool(base, parameter, b);
3999 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b)
4001 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4002 ID3DXBaseEffect *base = This->base_effect;
4004 TRACE("Forward iface %p, base %p\n", This, base);
4006 return ID3DXBaseEffectImpl_GetBool(base, parameter, b);
4009 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
4011 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4012 ID3DXBaseEffect *base = This->base_effect;
4014 TRACE("Forward iface %p, base %p\n", This, base);
4016 return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count);
4019 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
4021 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4022 ID3DXBaseEffect *base = This->base_effect;
4024 TRACE("Forward iface %p, base %p\n", This, base);
4026 return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count);
4029 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT n)
4031 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4032 ID3DXBaseEffect *base = This->base_effect;
4034 TRACE("Forward iface %p, base %p\n", This, base);
4036 return ID3DXBaseEffectImpl_SetInt(base, parameter, n);
4039 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n)
4041 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4042 ID3DXBaseEffect *base = This->base_effect;
4044 TRACE("Forward iface %p, base %p\n", This, base);
4046 return ID3DXBaseEffectImpl_GetInt(base, parameter, n);
4049 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
4051 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4052 ID3DXBaseEffect *base = This->base_effect;
4054 TRACE("Forward iface %p, base %p\n", This, base);
4056 return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count);
4059 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n, UINT count)
4061 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4062 ID3DXBaseEffect *base = This->base_effect;
4064 TRACE("Forward iface %p, base %p\n", This, base);
4066 return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count);
4069 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT f)
4071 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4072 ID3DXBaseEffect *base = This->base_effect;
4074 TRACE("Forward iface %p, base %p\n", This, base);
4076 return ID3DXBaseEffectImpl_SetFloat(base, parameter, f);
4079 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f)
4081 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4082 ID3DXBaseEffect *base = This->base_effect;
4084 TRACE("Forward iface %p, base %p\n", This, base);
4086 return ID3DXBaseEffectImpl_GetFloat(base, parameter, f);
4089 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
4091 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4092 ID3DXBaseEffect *base = This->base_effect;
4094 TRACE("Forward iface %p, base %p\n", This, base);
4096 return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count);
4099 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
4101 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4102 ID3DXBaseEffect *base = This->base_effect;
4104 TRACE("Forward iface %p, base %p\n", This, base);
4106 return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count);
4109 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
4111 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4112 ID3DXBaseEffect *base = This->base_effect;
4114 TRACE("Forward iface %p, base %p\n", This, base);
4116 return ID3DXBaseEffectImpl_SetVector(base, parameter, vector);
4119 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
4121 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4122 ID3DXBaseEffect *base = This->base_effect;
4124 TRACE("Forward iface %p, base %p\n", This, base);
4126 return ID3DXBaseEffectImpl_GetVector(base, parameter, vector);
4129 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
4131 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4132 ID3DXBaseEffect *base = This->base_effect;
4134 TRACE("Forward iface %p, base %p\n", This, base);
4136 return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
4139 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
4141 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4142 ID3DXBaseEffect *base = This->base_effect;
4144 TRACE("Forward iface %p, base %p\n", This, base);
4146 return ID3DXBaseEffectImpl_GetVectorArray(base, parameter, vector, count);
4149 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
4151 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4152 ID3DXBaseEffect *base = This->base_effect;
4154 TRACE("Forward iface %p, base %p\n", This, base);
4156 return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix);
4159 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
4161 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4162 ID3DXBaseEffect *base = This->base_effect;
4164 TRACE("Forward iface %p, base %p\n", This, base);
4166 return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix);
4169 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
4171 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4172 ID3DXBaseEffect *base = This->base_effect;
4174 TRACE("Forward iface %p, base %p\n", This, base);
4176 return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count);
4179 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
4181 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4182 ID3DXBaseEffect *base = This->base_effect;
4184 TRACE("Forward iface %p, base %p\n", This, base);
4186 return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count);
4189 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
4191 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4192 ID3DXBaseEffect *base = This->base_effect;
4194 TRACE("Forward iface %p, base %p\n", This, base);
4196 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count);
4199 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
4201 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4202 ID3DXBaseEffect *base = This->base_effect;
4204 TRACE("Forward iface %p, base %p\n", This, base);
4206 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count);
4209 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
4211 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4212 ID3DXBaseEffect *base = This->base_effect;
4214 TRACE("Forward iface %p, base %p\n", This, base);
4216 return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix);
4219 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
4221 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4222 ID3DXBaseEffect *base = This->base_effect;
4224 TRACE("Forward iface %p, base %p\n", This, base);
4226 return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix);
4229 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
4231 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4232 ID3DXBaseEffect *base = This->base_effect;
4234 TRACE("Forward iface %p, base %p\n", This, base);
4236 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count);
4239 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
4241 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4242 ID3DXBaseEffect *base = This->base_effect;
4244 TRACE("Forward iface %p, base %p\n", This, base);
4246 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count);
4249 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
4251 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4252 ID3DXBaseEffect *base = This->base_effect;
4254 TRACE("Forward iface %p, base %p\n", This, base);
4256 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count);
4259 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
4261 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4262 ID3DXBaseEffect *base = This->base_effect;
4264 TRACE("Forward iface %p, base %p\n", This, base);
4266 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count);
4269 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR string)
4271 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4272 ID3DXBaseEffect *base = This->base_effect;
4274 TRACE("Forward iface %p, base %p\n", This, base);
4276 return ID3DXBaseEffectImpl_SetString(base, parameter, string);
4279 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR *string)
4281 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4282 ID3DXBaseEffect *base = This->base_effect;
4284 TRACE("Forward iface %p, base %p\n", This, base);
4286 return ID3DXBaseEffectImpl_GetString(base, parameter, string);
4289 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetTexture(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
4291 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4292 ID3DXBaseEffect *base = This->base_effect;
4294 TRACE("Forward iface %p, base %p\n", This, base);
4296 return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture);
4299 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTexture(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
4301 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4302 ID3DXBaseEffect *base = This->base_effect;
4304 TRACE("Forward iface %p, base %p\n", This, base);
4306 return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture);
4309 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
4311 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4312 ID3DXBaseEffect *base = This->base_effect;
4314 TRACE("Forward iface %p, base %p\n", This, base);
4316 return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, pshader);
4319 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVertexShader(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
4321 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4322 ID3DXBaseEffect *base = This->base_effect;
4324 TRACE("Forward iface %p, base %p\n", This, base);
4326 return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, vshader);
4329 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT start, UINT end)
4331 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4332 ID3DXBaseEffect *base = This->base_effect;
4334 TRACE("Forward iface %p, base %p\n", This, base);
4336 return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end);
4339 /*** ID3DXEffectCompiler methods ***/
4340 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL literal)
4342 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4344 FIXME("iface %p, parameter %p, literal %u\n", This, parameter, literal);
4346 return E_NOTIMPL;
4349 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *literal)
4351 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4353 FIXME("iface %p, parameter %p, literal %p\n", This, parameter, literal);
4355 return E_NOTIMPL;
4358 static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler *iface, DWORD flags,
4359 LPD3DXBUFFER *effect, LPD3DXBUFFER *error_msgs)
4361 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4363 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This, flags, effect, error_msgs);
4365 return E_NOTIMPL;
4368 static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler *iface, D3DXHANDLE function,
4369 LPCSTR target, DWORD flags, LPD3DXBUFFER *shader, LPD3DXBUFFER *error_msgs, LPD3DXCONSTANTTABLE *constant_table)
4371 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4373 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
4374 This, function, target, flags, shader, error_msgs, constant_table);
4376 return E_NOTIMPL;
4379 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl =
4381 /*** IUnknown methods ***/
4382 ID3DXEffectCompilerImpl_QueryInterface,
4383 ID3DXEffectCompilerImpl_AddRef,
4384 ID3DXEffectCompilerImpl_Release,
4385 /*** ID3DXBaseEffect methods ***/
4386 ID3DXEffectCompilerImpl_GetDesc,
4387 ID3DXEffectCompilerImpl_GetParameterDesc,
4388 ID3DXEffectCompilerImpl_GetTechniqueDesc,
4389 ID3DXEffectCompilerImpl_GetPassDesc,
4390 ID3DXEffectCompilerImpl_GetFunctionDesc,
4391 ID3DXEffectCompilerImpl_GetParameter,
4392 ID3DXEffectCompilerImpl_GetParameterByName,
4393 ID3DXEffectCompilerImpl_GetParameterBySemantic,
4394 ID3DXEffectCompilerImpl_GetParameterElement,
4395 ID3DXEffectCompilerImpl_GetTechnique,
4396 ID3DXEffectCompilerImpl_GetTechniqueByName,
4397 ID3DXEffectCompilerImpl_GetPass,
4398 ID3DXEffectCompilerImpl_GetPassByName,
4399 ID3DXEffectCompilerImpl_GetFunction,
4400 ID3DXEffectCompilerImpl_GetFunctionByName,
4401 ID3DXEffectCompilerImpl_GetAnnotation,
4402 ID3DXEffectCompilerImpl_GetAnnotationByName,
4403 ID3DXEffectCompilerImpl_SetValue,
4404 ID3DXEffectCompilerImpl_GetValue,
4405 ID3DXEffectCompilerImpl_SetBool,
4406 ID3DXEffectCompilerImpl_GetBool,
4407 ID3DXEffectCompilerImpl_SetBoolArray,
4408 ID3DXEffectCompilerImpl_GetBoolArray,
4409 ID3DXEffectCompilerImpl_SetInt,
4410 ID3DXEffectCompilerImpl_GetInt,
4411 ID3DXEffectCompilerImpl_SetIntArray,
4412 ID3DXEffectCompilerImpl_GetIntArray,
4413 ID3DXEffectCompilerImpl_SetFloat,
4414 ID3DXEffectCompilerImpl_GetFloat,
4415 ID3DXEffectCompilerImpl_SetFloatArray,
4416 ID3DXEffectCompilerImpl_GetFloatArray,
4417 ID3DXEffectCompilerImpl_SetVector,
4418 ID3DXEffectCompilerImpl_GetVector,
4419 ID3DXEffectCompilerImpl_SetVectorArray,
4420 ID3DXEffectCompilerImpl_GetVectorArray,
4421 ID3DXEffectCompilerImpl_SetMatrix,
4422 ID3DXEffectCompilerImpl_GetMatrix,
4423 ID3DXEffectCompilerImpl_SetMatrixArray,
4424 ID3DXEffectCompilerImpl_GetMatrixArray,
4425 ID3DXEffectCompilerImpl_SetMatrixPointerArray,
4426 ID3DXEffectCompilerImpl_GetMatrixPointerArray,
4427 ID3DXEffectCompilerImpl_SetMatrixTranspose,
4428 ID3DXEffectCompilerImpl_GetMatrixTranspose,
4429 ID3DXEffectCompilerImpl_SetMatrixTransposeArray,
4430 ID3DXEffectCompilerImpl_GetMatrixTransposeArray,
4431 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray,
4432 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray,
4433 ID3DXEffectCompilerImpl_SetString,
4434 ID3DXEffectCompilerImpl_GetString,
4435 ID3DXEffectCompilerImpl_SetTexture,
4436 ID3DXEffectCompilerImpl_GetTexture,
4437 ID3DXEffectCompilerImpl_GetPixelShader,
4438 ID3DXEffectCompilerImpl_GetVertexShader,
4439 ID3DXEffectCompilerImpl_SetArrayRange,
4440 /*** ID3DXEffectCompiler methods ***/
4441 ID3DXEffectCompilerImpl_SetLiteral,
4442 ID3DXEffectCompilerImpl_GetLiteral,
4443 ID3DXEffectCompilerImpl_CompileEffect,
4444 ID3DXEffectCompilerImpl_CompileShader,
4447 static HRESULT d3dx9_parse_sampler(struct d3dx_sampler *sampler, const char *data, const char **ptr, D3DXHANDLE *objects)
4449 HRESULT hr;
4450 UINT i;
4451 struct d3dx_state *states;
4453 read_dword(ptr, &sampler->state_count);
4454 TRACE("Count: %u\n", sampler->state_count);
4456 states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * sampler->state_count);
4457 if (!states)
4459 ERR("Out of memory\n");
4460 return E_OUTOFMEMORY;
4463 for (i = 0; i < sampler->state_count; ++i)
4465 hr = d3dx9_parse_state(&states[i], data, ptr, objects);
4466 if (hr != D3D_OK)
4468 WARN("Failed to parse state\n");
4469 goto err_out;
4473 sampler->states = states;
4475 return D3D_OK;
4477 err_out:
4479 for (i = 0; i < sampler->state_count; ++i)
4481 free_state(&states[i]);
4484 HeapFree(GetProcessHeap(), 0, states);
4486 return hr;
4489 static HRESULT d3dx9_parse_value(struct d3dx_parameter *param, void *value, const char *data, const char **ptr, D3DXHANDLE *objects)
4491 unsigned int i;
4492 HRESULT hr;
4493 UINT old_size = 0;
4494 DWORD id;
4496 if (param->element_count)
4498 param->data = value;
4500 for (i = 0; i < param->element_count; ++i)
4502 struct d3dx_parameter *member = get_parameter_struct(param->member_handles[i]);
4504 hr = d3dx9_parse_value(member, value ? (char *)value + old_size : NULL, data, ptr, objects);
4505 if (hr != D3D_OK)
4507 WARN("Failed to parse value\n");
4508 return hr;
4511 old_size += member->bytes;
4514 return D3D_OK;
4517 switch(param->class)
4519 case D3DXPC_SCALAR:
4520 case D3DXPC_VECTOR:
4521 case D3DXPC_MATRIX_ROWS:
4522 case D3DXPC_MATRIX_COLUMNS:
4523 param->data = value;
4524 break;
4526 case D3DXPC_STRUCT:
4527 param->data = value;
4529 for (i = 0; i < param->member_count; ++i)
4531 struct d3dx_parameter *member = get_parameter_struct(param->member_handles[i]);
4533 hr = d3dx9_parse_value(member, (char *)value + old_size, data, ptr, objects);
4534 if (hr != D3D_OK)
4536 WARN("Failed to parse value\n");
4537 return hr;
4540 old_size += member->bytes;
4542 break;
4544 case D3DXPC_OBJECT:
4545 switch (param->type)
4547 case D3DXPT_STRING:
4548 case D3DXPT_TEXTURE:
4549 case D3DXPT_TEXTURE1D:
4550 case D3DXPT_TEXTURE2D:
4551 case D3DXPT_TEXTURE3D:
4552 case D3DXPT_TEXTURECUBE:
4553 case D3DXPT_PIXELSHADER:
4554 case D3DXPT_VERTEXSHADER:
4555 read_dword(ptr, &id);
4556 TRACE("Id: %u\n", id);
4557 objects[id] = get_parameter_handle(param);
4558 param->data = value;
4559 break;
4561 case D3DXPT_SAMPLER:
4562 case D3DXPT_SAMPLER1D:
4563 case D3DXPT_SAMPLER2D:
4564 case D3DXPT_SAMPLER3D:
4565 case D3DXPT_SAMPLERCUBE:
4567 struct d3dx_sampler *sampler;
4569 sampler = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*sampler));
4570 if (!sampler)
4572 ERR("Out of memory\n");
4573 return E_OUTOFMEMORY;
4576 hr = d3dx9_parse_sampler(sampler, data, ptr, objects);
4577 if (hr != D3D_OK)
4579 HeapFree(GetProcessHeap(), 0, sampler);
4580 WARN("Failed to parse sampler\n");
4581 return hr;
4584 param->data = sampler;
4585 break;
4588 default:
4589 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
4590 break;
4592 break;
4594 default:
4595 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
4596 break;
4599 return D3D_OK;
4602 static HRESULT d3dx9_parse_init_value(struct d3dx_parameter *param, const char *data, const char *ptr, D3DXHANDLE *objects)
4604 UINT size = param->bytes;
4605 HRESULT hr;
4606 void *value = NULL;
4608 TRACE("param size: %u\n", size);
4610 if (size)
4612 value = HeapAlloc(GetProcessHeap(), 0, size);
4613 if (!value)
4615 ERR("Failed to allocate data memory.\n");
4616 return E_OUTOFMEMORY;
4619 TRACE("Data: %s.\n", debugstr_an(ptr, size));
4620 memcpy(value, ptr, size);
4623 hr = d3dx9_parse_value(param, value, data, &ptr, objects);
4624 if (hr != D3D_OK)
4626 WARN("Failed to parse value\n");
4627 HeapFree(GetProcessHeap(), 0, value);
4628 return hr;
4631 return D3D_OK;
4634 static HRESULT d3dx9_parse_name(char **name, const char *ptr)
4636 DWORD size;
4638 read_dword(&ptr, &size);
4639 TRACE("Name size: %#x\n", size);
4641 if (!size)
4643 return D3D_OK;
4646 *name = HeapAlloc(GetProcessHeap(), 0, size);
4647 if (!*name)
4649 ERR("Failed to allocate name memory.\n");
4650 return E_OUTOFMEMORY;
4653 TRACE("Name: %s.\n", debugstr_an(ptr, size));
4654 memcpy(*name, ptr, size);
4656 return D3D_OK;
4659 static HRESULT d3dx9_copy_data(char **str, const char **ptr)
4661 DWORD size;
4663 read_dword(ptr, &size);
4664 TRACE("Data size: %#x\n", size);
4666 *str = HeapAlloc(GetProcessHeap(), 0, size);
4667 if (!*str)
4669 ERR("Failed to allocate name memory.\n");
4670 return E_OUTOFMEMORY;
4673 TRACE("Data: %s.\n", debugstr_an(*ptr, size));
4674 memcpy(*str, *ptr, size);
4676 *ptr += ((size + 3) & ~3);
4678 return D3D_OK;
4681 static HRESULT d3dx9_parse_data(struct d3dx_parameter *param, const char **ptr, LPDIRECT3DDEVICE9 device)
4683 DWORD size;
4684 HRESULT hr;
4686 TRACE("Parse data for parameter %s, type %s\n", debugstr_a(param->name), debug_d3dxparameter_type(param->type));
4688 read_dword(ptr, &size);
4689 TRACE("Data size: %#x\n", size);
4691 if (!size)
4693 TRACE("Size is 0\n");
4694 *(void **)param->data = NULL;
4695 return D3D_OK;
4698 switch (param->type)
4700 case D3DXPT_STRING:
4701 /* re-read with size (sizeof(DWORD) = 4) */
4702 hr = d3dx9_parse_name((LPSTR *)param->data, *ptr - 4);
4703 if (hr != D3D_OK)
4705 WARN("Failed to parse string data\n");
4706 return hr;
4708 break;
4710 case D3DXPT_VERTEXSHADER:
4711 hr = IDirect3DDevice9_CreateVertexShader(device, (DWORD *)*ptr, (LPDIRECT3DVERTEXSHADER9 *)param->data);
4712 if (hr != D3D_OK)
4714 WARN("Failed to create vertex shader\n");
4715 return hr;
4717 break;
4719 case D3DXPT_PIXELSHADER:
4720 hr = IDirect3DDevice9_CreatePixelShader(device, (DWORD *)*ptr, (LPDIRECT3DPIXELSHADER9 *)param->data);
4721 if (hr != D3D_OK)
4723 WARN("Failed to create pixel shader\n");
4724 return hr;
4726 break;
4728 default:
4729 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
4730 break;
4734 *ptr += ((size + 3) & ~3);
4736 return D3D_OK;
4739 static HRESULT d3dx9_parse_effect_typedef(struct d3dx_parameter *param, const char *data, const char **ptr,
4740 struct d3dx_parameter *parent, UINT flags)
4742 DWORD offset;
4743 HRESULT hr;
4744 D3DXHANDLE *member_handles = NULL;
4745 UINT i;
4747 param->flags = flags;
4749 if (!parent)
4751 read_dword(ptr, &param->type);
4752 TRACE("Type: %s\n", debug_d3dxparameter_type(param->type));
4754 read_dword(ptr, &param->class);
4755 TRACE("Class: %s\n", debug_d3dxparameter_class(param->class));
4757 read_dword(ptr, &offset);
4758 TRACE("Type name offset: %#x\n", offset);
4759 hr = d3dx9_parse_name(&param->name, data + offset);
4760 if (hr != D3D_OK)
4762 WARN("Failed to parse name\n");
4763 goto err_out;
4766 read_dword(ptr, &offset);
4767 TRACE("Type semantic offset: %#x\n", offset);
4768 hr = d3dx9_parse_name(&param->semantic, data + offset);
4769 if (hr != D3D_OK)
4771 WARN("Failed to parse semantic\n");
4772 goto err_out;
4775 read_dword(ptr, &param->element_count);
4776 TRACE("Elements: %u\n", param->element_count);
4778 switch (param->class)
4780 case D3DXPC_VECTOR:
4781 read_dword(ptr, &param->columns);
4782 TRACE("Columns: %u\n", param->columns);
4784 read_dword(ptr, &param->rows);
4785 TRACE("Rows: %u\n", param->rows);
4787 /* sizeof(DWORD) * rows * columns */
4788 param->bytes = 4 * param->rows * param->columns;
4789 break;
4791 case D3DXPC_SCALAR:
4792 case D3DXPC_MATRIX_ROWS:
4793 case D3DXPC_MATRIX_COLUMNS:
4794 read_dword(ptr, &param->rows);
4795 TRACE("Rows: %u\n", param->rows);
4797 read_dword(ptr, &param->columns);
4798 TRACE("Columns: %u\n", param->columns);
4800 /* sizeof(DWORD) * rows * columns */
4801 param->bytes = 4 * param->rows * param->columns;
4802 break;
4804 case D3DXPC_STRUCT:
4805 read_dword(ptr, &param->member_count);
4806 TRACE("Members: %u\n", param->member_count);
4807 break;
4809 case D3DXPC_OBJECT:
4810 switch (param->type)
4812 case D3DXPT_STRING:
4813 param->bytes = sizeof(LPCSTR);
4814 break;
4816 case D3DXPT_PIXELSHADER:
4817 param->bytes = sizeof(LPDIRECT3DPIXELSHADER9);
4818 break;
4820 case D3DXPT_VERTEXSHADER:
4821 param->bytes = sizeof(LPDIRECT3DVERTEXSHADER9);
4822 break;
4824 case D3DXPT_TEXTURE:
4825 case D3DXPT_TEXTURE1D:
4826 case D3DXPT_TEXTURE2D:
4827 case D3DXPT_TEXTURE3D:
4828 case D3DXPT_TEXTURECUBE:
4829 param->bytes = sizeof(LPDIRECT3DBASETEXTURE9);
4830 break;
4832 case D3DXPT_SAMPLER:
4833 case D3DXPT_SAMPLER1D:
4834 case D3DXPT_SAMPLER2D:
4835 case D3DXPT_SAMPLER3D:
4836 case D3DXPT_SAMPLERCUBE:
4837 param->bytes = 0;
4838 break;
4840 default:
4841 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
4842 break;
4844 break;
4846 default:
4847 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
4848 break;
4851 else
4853 /* elements */
4854 param->type = parent->type;
4855 param->class = parent->class;
4856 param->name = parent->name;
4857 param->semantic = parent->semantic;
4858 param->element_count = 0;
4859 param->annotation_count = 0;
4860 param->member_count = parent->member_count;
4861 param->bytes = parent->bytes;
4862 param->rows = parent->rows;
4863 param->columns = parent->columns;
4866 if (param->element_count)
4868 unsigned int param_bytes = 0;
4869 const char *save_ptr = *ptr;
4871 member_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member_handles) * param->element_count);
4872 if (!member_handles)
4874 ERR("Out of memory\n");
4875 hr = E_OUTOFMEMORY;
4876 goto err_out;
4879 for (i = 0; i < param->element_count; ++i)
4881 struct d3dx_parameter *member;
4882 *ptr = save_ptr;
4884 member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member));
4885 if (!member)
4887 ERR("Out of memory\n");
4888 hr = E_OUTOFMEMORY;
4889 goto err_out;
4892 member_handles[i] = get_parameter_handle(member);
4894 hr = d3dx9_parse_effect_typedef(member, data, ptr, param, flags);
4895 if (hr != D3D_OK)
4897 WARN("Failed to parse member\n");
4898 goto err_out;
4901 param_bytes += member->bytes;
4904 param->bytes = param_bytes;
4906 else if (param->member_count)
4908 member_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member_handles) * param->member_count);
4909 if (!member_handles)
4911 ERR("Out of memory\n");
4912 hr = E_OUTOFMEMORY;
4913 goto err_out;
4916 for (i = 0; i < param->member_count; ++i)
4918 struct d3dx_parameter *member;
4920 member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member));
4921 if (!member)
4923 ERR("Out of memory\n");
4924 hr = E_OUTOFMEMORY;
4925 goto err_out;
4928 member_handles[i] = get_parameter_handle(member);
4930 hr = d3dx9_parse_effect_typedef(member, data, ptr, NULL, flags);
4931 if (hr != D3D_OK)
4933 WARN("Failed to parse member\n");
4934 goto err_out;
4937 param->bytes += member->bytes;
4941 param->member_handles = member_handles;
4943 return D3D_OK;
4945 err_out:
4947 if (member_handles)
4949 unsigned int count;
4951 if (param->element_count) count = param->element_count;
4952 else count = param->member_count;
4954 for (i = 0; i < count; ++i)
4956 free_parameter(member_handles[i], param->element_count != 0, TRUE);
4958 HeapFree(GetProcessHeap(), 0, member_handles);
4961 if (!parent)
4963 HeapFree(GetProcessHeap(), 0, param->name);
4964 HeapFree(GetProcessHeap(), 0, param->semantic);
4966 param->name = NULL;
4967 param->semantic = NULL;
4969 return hr;
4972 static HRESULT d3dx9_parse_effect_annotation(struct d3dx_parameter *anno, const char *data, const char **ptr, D3DXHANDLE *objects)
4974 DWORD offset;
4975 const char *ptr2;
4976 HRESULT hr;
4978 anno->flags = D3DX_PARAMETER_ANNOTATION;
4980 read_dword(ptr, &offset);
4981 TRACE("Typedef offset: %#x\n", offset);
4982 ptr2 = data + offset;
4983 hr = d3dx9_parse_effect_typedef(anno, data, &ptr2, NULL, D3DX_PARAMETER_ANNOTATION);
4984 if (hr != D3D_OK)
4986 WARN("Failed to parse type definition\n");
4987 return hr;
4990 read_dword(ptr, &offset);
4991 TRACE("Value offset: %#x\n", offset);
4992 hr = d3dx9_parse_init_value(anno, data, data + offset, objects);
4993 if (hr != D3D_OK)
4995 WARN("Failed to parse value\n");
4996 return hr;
4999 return D3D_OK;
5002 static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, const char **ptr, D3DXHANDLE *objects)
5004 DWORD offset;
5005 const char *ptr2;
5006 HRESULT hr;
5007 struct d3dx_parameter *parameter;
5009 parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter));
5010 if (!parameter)
5012 ERR("Out of memory\n");
5013 return E_OUTOFMEMORY;
5016 state->type = ST_CONSTANT;
5018 read_dword(ptr, &state->operation);
5019 TRACE("Operation: %#x (%s)\n", state->operation, state_table[state->operation].name);
5021 read_dword(ptr, &state->index);
5022 TRACE("Index: %#x\n", state->index);
5024 read_dword(ptr, &offset);
5025 TRACE("Typedef offset: %#x\n", offset);
5026 ptr2 = data + offset;
5027 hr = d3dx9_parse_effect_typedef(parameter, data, &ptr2, NULL, 0);
5028 if (hr != D3D_OK)
5030 WARN("Failed to parse type definition\n");
5031 goto err_out;
5034 read_dword(ptr, &offset);
5035 TRACE("Value offset: %#x\n", offset);
5036 hr = d3dx9_parse_init_value(parameter, data, data + offset, objects);
5037 if (hr != D3D_OK)
5039 WARN("Failed to parse value\n");
5040 goto err_out;
5043 state->parameter = get_parameter_handle(parameter);
5045 return D3D_OK;
5047 err_out:
5049 free_parameter(get_parameter_handle(parameter), FALSE, FALSE);
5051 return hr;
5054 static HRESULT d3dx9_parse_effect_parameter(struct d3dx_parameter *param, const char *data, const char **ptr, D3DXHANDLE *objects)
5056 DWORD offset;
5057 HRESULT hr;
5058 unsigned int i;
5059 D3DXHANDLE *annotation_handles = NULL;
5060 const char *ptr2;
5062 read_dword(ptr, &offset);
5063 TRACE("Typedef offset: %#x\n", offset);
5064 ptr2 = data + offset;
5066 read_dword(ptr, &offset);
5067 TRACE("Value offset: %#x\n", offset);
5069 read_dword(ptr, &param->flags);
5070 TRACE("Flags: %#x\n", param->flags);
5072 read_dword(ptr, &param->annotation_count);
5073 TRACE("Annotation count: %u\n", param->annotation_count);
5075 hr = d3dx9_parse_effect_typedef(param, data, &ptr2, NULL, param->flags);
5076 if (hr != D3D_OK)
5078 WARN("Failed to parse type definition\n");
5079 return hr;
5082 hr = d3dx9_parse_init_value(param, data, data + offset, objects);
5083 if (hr != D3D_OK)
5085 WARN("Failed to parse value\n");
5086 return hr;
5089 if (param->annotation_count)
5091 annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * param->annotation_count);
5092 if (!annotation_handles)
5094 ERR("Out of memory\n");
5095 hr = E_OUTOFMEMORY;
5096 goto err_out;
5099 for (i = 0; i < param->annotation_count; ++i)
5101 struct d3dx_parameter *annotation;
5103 annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
5104 if (!annotation)
5106 ERR("Out of memory\n");
5107 hr = E_OUTOFMEMORY;
5108 goto err_out;
5111 annotation_handles[i] = get_parameter_handle(annotation);
5113 hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects);
5114 if (hr != D3D_OK)
5116 WARN("Failed to parse annotation\n");
5117 goto err_out;
5122 param->annotation_handles = annotation_handles;
5124 return D3D_OK;
5126 err_out:
5128 if (annotation_handles)
5130 for (i = 0; i < param->annotation_count; ++i)
5132 free_parameter(annotation_handles[i], FALSE, FALSE);
5134 HeapFree(GetProcessHeap(), 0, annotation_handles);
5137 return hr;
5140 static HRESULT d3dx9_parse_effect_pass(struct d3dx_pass *pass, const char *data, const char **ptr, D3DXHANDLE *objects)
5142 DWORD offset;
5143 HRESULT hr;
5144 unsigned int i;
5145 D3DXHANDLE *annotation_handles = NULL;
5146 struct d3dx_state *states = NULL;
5147 char *name = NULL;
5149 read_dword(ptr, &offset);
5150 TRACE("Pass name offset: %#x\n", offset);
5151 hr = d3dx9_parse_name(&name, data + offset);
5152 if (hr != D3D_OK)
5154 WARN("Failed to parse name\n");
5155 goto err_out;
5158 read_dword(ptr, &pass->annotation_count);
5159 TRACE("Annotation count: %u\n", pass->annotation_count);
5161 read_dword(ptr, &pass->state_count);
5162 TRACE("State count: %u\n", pass->state_count);
5164 if (pass->annotation_count)
5166 annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * pass->annotation_count);
5167 if (!annotation_handles)
5169 ERR("Out of memory\n");
5170 hr = E_OUTOFMEMORY;
5171 goto err_out;
5174 for (i = 0; i < pass->annotation_count; ++i)
5176 struct d3dx_parameter *annotation;
5178 annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
5179 if (!annotation)
5181 ERR("Out of memory\n");
5182 hr = E_OUTOFMEMORY;
5183 goto err_out;
5186 annotation_handles[i] = get_parameter_handle(annotation);
5188 hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects);
5189 if (hr != D3D_OK)
5191 WARN("Failed to parse annotations\n");
5192 goto err_out;
5197 if (pass->state_count)
5199 states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * pass->state_count);
5200 if (!states)
5202 ERR("Out of memory\n");
5203 hr = E_OUTOFMEMORY;
5204 goto err_out;
5207 for (i = 0; i < pass->state_count; ++i)
5209 hr = d3dx9_parse_state(&states[i], data, ptr, objects);
5210 if (hr != D3D_OK)
5212 WARN("Failed to parse annotations\n");
5213 goto err_out;
5218 pass->name = name;
5219 pass->annotation_handles = annotation_handles;
5220 pass->states = states;
5222 return D3D_OK;
5224 err_out:
5226 if (annotation_handles)
5228 for (i = 0; i < pass->annotation_count; ++i)
5230 free_parameter(annotation_handles[i], FALSE, FALSE);
5232 HeapFree(GetProcessHeap(), 0, annotation_handles);
5235 if (states)
5237 for (i = 0; i < pass->state_count; ++i)
5239 free_state(&states[i]);
5241 HeapFree(GetProcessHeap(), 0, states);
5244 HeapFree(GetProcessHeap(), 0, name);
5246 return hr;
5249 static HRESULT d3dx9_parse_effect_technique(struct d3dx_technique *technique, const char *data, const char **ptr, D3DXHANDLE *objects)
5251 DWORD offset;
5252 HRESULT hr;
5253 unsigned int i;
5254 D3DXHANDLE *annotation_handles = NULL;
5255 D3DXHANDLE *pass_handles = NULL;
5256 char *name = NULL;
5258 read_dword(ptr, &offset);
5259 TRACE("Technique name offset: %#x\n", offset);
5260 hr = d3dx9_parse_name(&name, data + offset);
5261 if (hr != D3D_OK)
5263 WARN("Failed to parse name\n");
5264 goto err_out;
5267 read_dword(ptr, &technique->annotation_count);
5268 TRACE("Annotation count: %u\n", technique->annotation_count);
5270 read_dword(ptr, &technique->pass_count);
5271 TRACE("Pass count: %u\n", technique->pass_count);
5273 if (technique->annotation_count)
5275 annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * technique->annotation_count);
5276 if (!annotation_handles)
5278 ERR("Out of memory\n");
5279 hr = E_OUTOFMEMORY;
5280 goto err_out;
5283 for (i = 0; i < technique->annotation_count; ++i)
5285 struct d3dx_parameter *annotation;
5287 annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
5288 if (!annotation)
5290 ERR("Out of memory\n");
5291 hr = E_OUTOFMEMORY;
5292 goto err_out;
5295 annotation_handles[i] = get_parameter_handle(annotation);
5297 hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects);
5298 if (hr != D3D_OK)
5300 WARN("Failed to parse annotations\n");
5301 goto err_out;
5306 if (technique->pass_count)
5308 pass_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass_handles) * technique->pass_count);
5309 if (!pass_handles)
5311 ERR("Out of memory\n");
5312 hr = E_OUTOFMEMORY;
5313 goto err_out;
5316 for (i = 0; i < technique->pass_count; ++i)
5318 struct d3dx_pass *pass;
5320 pass = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass));
5321 if (!pass)
5323 ERR("Out of memory\n");
5324 hr = E_OUTOFMEMORY;
5325 goto err_out;
5328 pass_handles[i] = get_pass_handle(pass);
5330 hr = d3dx9_parse_effect_pass(pass, data, ptr, objects);
5331 if (hr != D3D_OK)
5333 WARN("Failed to parse passes\n");
5334 goto err_out;
5339 technique->name = name;
5340 technique->pass_handles = pass_handles;
5341 technique->annotation_handles = annotation_handles;
5343 return D3D_OK;
5345 err_out:
5347 if (pass_handles)
5349 for (i = 0; i < technique->pass_count; ++i)
5351 free_pass(pass_handles[i]);
5353 HeapFree(GetProcessHeap(), 0, pass_handles);
5356 if (annotation_handles)
5358 for (i = 0; i < technique->annotation_count; ++i)
5360 free_parameter(annotation_handles[i], FALSE, FALSE);
5362 HeapFree(GetProcessHeap(), 0, annotation_handles);
5365 HeapFree(GetProcessHeap(), 0, name);
5367 return hr;
5370 static HRESULT d3dx9_parse_resource(struct ID3DXBaseEffectImpl *base, const char *data, const char **ptr)
5372 DWORD technique_index;
5373 DWORD index, state_index, usage, element_index;
5374 struct d3dx_state *state;
5375 struct d3dx_parameter *param;
5376 HRESULT hr = E_FAIL;
5378 read_dword(ptr, &technique_index);
5379 TRACE("techn: %u\n", technique_index);
5381 read_dword(ptr, &index);
5382 TRACE("index: %u\n", index);
5384 read_dword(ptr, &element_index);
5385 TRACE("element_index: %u\n", element_index);
5387 read_dword(ptr, &state_index);
5388 TRACE("state_index: %u\n", state_index);
5390 read_dword(ptr, &usage);
5391 TRACE("usage: %u\n", usage);
5393 if (technique_index == 0xffffffff)
5395 struct d3dx_parameter *parameter;
5396 struct d3dx_sampler *sampler;
5398 if (index >= base->parameter_count)
5400 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index, base->parameter_count);
5401 return E_FAIL;
5404 parameter = get_parameter_struct(base->parameter_handles[index]);
5405 if (element_index != 0xffffffff)
5407 if (element_index >= parameter->element_count && parameter->element_count != 0)
5409 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index, parameter->element_count);
5410 return E_FAIL;
5413 if (parameter->element_count != 0) parameter = get_parameter_struct(parameter->member_handles[element_index]);
5416 sampler = parameter->data;
5417 if (state_index >= sampler->state_count)
5419 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, sampler->state_count);
5420 return E_FAIL;
5423 state = &sampler->states[state_index];
5425 else
5427 struct d3dx_technique *technique;
5428 struct d3dx_pass *pass;
5430 if (technique_index >= base->technique_count)
5432 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index, base->technique_count);
5433 return E_FAIL;
5436 technique = get_technique_struct(base->technique_handles[technique_index]);
5437 if (index >= technique->pass_count)
5439 FIXME("Index out of bounds: index %u >= pass_count %u\n", index, technique->pass_count);
5440 return E_FAIL;
5443 pass = get_pass_struct(technique->pass_handles[index]);
5444 if (state_index >= pass->state_count)
5446 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, pass->state_count);
5447 return E_FAIL;
5450 state = &pass->states[state_index];
5453 param = get_parameter_struct(state->parameter);
5455 switch (usage)
5457 case 0:
5458 TRACE("usage 0: type %s\n", debug_d3dxparameter_type(param->type));
5459 switch (param->type)
5461 case D3DXPT_VERTEXSHADER:
5462 case D3DXPT_PIXELSHADER:
5463 state->type = ST_CONSTANT;
5464 hr = d3dx9_parse_data(param, ptr, base->effect->device);
5465 break;
5467 case D3DXPT_BOOL:
5468 case D3DXPT_INT:
5469 case D3DXPT_FLOAT:
5470 case D3DXPT_STRING:
5471 state->type = ST_FXLC;
5472 hr = d3dx9_copy_data(param->data, ptr);
5473 break;
5475 default:
5476 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
5477 break;
5479 break;
5481 case 1:
5482 state->type = ST_PARAMETER;
5483 hr = d3dx9_copy_data(param->data, ptr);
5484 if (hr == D3D_OK)
5486 TRACE("Mapping to parameter %s\n", *(char **)param->data);
5488 break;
5490 default:
5491 FIXME("Unknown usage %x\n", usage);
5492 break;
5495 return hr;
5498 static HRESULT d3dx9_parse_effect(struct ID3DXBaseEffectImpl *base, const char *data, UINT data_size, DWORD start)
5500 const char *ptr = data + start;
5501 D3DXHANDLE *parameter_handles = NULL;
5502 D3DXHANDLE *technique_handles = NULL;
5503 D3DXHANDLE *objects = NULL;
5504 UINT stringcount, objectcount, resourcecount;
5505 HRESULT hr;
5506 UINT i;
5508 read_dword(&ptr, &base->parameter_count);
5509 TRACE("Parameter count: %u\n", base->parameter_count);
5511 read_dword(&ptr, &base->technique_count);
5512 TRACE("Technique count: %u\n", base->technique_count);
5514 skip_dword_unknown(&ptr, 1);
5516 read_dword(&ptr, &objectcount);
5517 TRACE("Object count: %u\n", objectcount);
5519 objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*objects) * objectcount);
5520 if (!objects)
5522 ERR("Out of memory\n");
5523 hr = E_OUTOFMEMORY;
5524 goto err_out;
5527 if (base->parameter_count)
5529 parameter_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter_handles) * base->parameter_count);
5530 if (!parameter_handles)
5532 ERR("Out of memory\n");
5533 hr = E_OUTOFMEMORY;
5534 goto err_out;
5537 for (i = 0; i < base->parameter_count; ++i)
5539 struct d3dx_parameter *parameter;
5541 parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter));
5542 if (!parameter)
5544 ERR("Out of memory\n");
5545 hr = E_OUTOFMEMORY;
5546 goto err_out;
5549 parameter_handles[i] = get_parameter_handle(parameter);
5551 hr = d3dx9_parse_effect_parameter(parameter, data, &ptr, objects);
5552 if (hr != D3D_OK)
5554 WARN("Failed to parse parameter\n");
5555 goto err_out;
5560 if (base->technique_count)
5562 technique_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique_handles) * base->technique_count);
5563 if (!technique_handles)
5565 ERR("Out of memory\n");
5566 hr = E_OUTOFMEMORY;
5567 goto err_out;
5570 for (i = 0; i < base->technique_count; ++i)
5572 struct d3dx_technique *technique;
5574 technique = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique));
5575 if (!technique)
5577 ERR("Out of memory\n");
5578 hr = E_OUTOFMEMORY;
5579 goto err_out;
5582 technique_handles[i] = get_technique_handle(technique);
5584 hr = d3dx9_parse_effect_technique(technique, data, &ptr, objects);
5585 if (hr != D3D_OK)
5587 WARN("Failed to parse technique\n");
5588 goto err_out;
5593 /* needed for further parsing */
5594 base->technique_handles = technique_handles;
5595 base->parameter_handles = parameter_handles;
5597 read_dword(&ptr, &stringcount);
5598 TRACE("String count: %u\n", stringcount);
5600 read_dword(&ptr, &resourcecount);
5601 TRACE("Resource count: %u\n", resourcecount);
5603 for (i = 0; i < stringcount; ++i)
5605 DWORD id;
5606 struct d3dx_parameter *param;
5608 read_dword(&ptr, &id);
5609 TRACE("Id: %u\n", id);
5611 param = get_parameter_struct(objects[id]);
5613 hr = d3dx9_parse_data(param, &ptr, base->effect->device);
5614 if (hr != D3D_OK)
5616 WARN("Failed to parse data\n");
5617 goto err_out;
5621 for (i = 0; i < resourcecount; ++i)
5623 TRACE("parse resource %u\n", i);
5625 hr = d3dx9_parse_resource(base, data, &ptr);
5626 if (hr != D3D_OK)
5628 WARN("Failed to parse data\n");
5629 goto err_out;
5633 HeapFree(GetProcessHeap(), 0, objects);
5635 return D3D_OK;
5637 err_out:
5639 if (technique_handles)
5641 for (i = 0; i < base->technique_count; ++i)
5643 free_technique(technique_handles[i]);
5645 HeapFree(GetProcessHeap(), 0, technique_handles);
5648 if (parameter_handles)
5650 for (i = 0; i < base->parameter_count; ++i)
5652 free_parameter(parameter_handles[i], FALSE, FALSE);
5654 HeapFree(GetProcessHeap(), 0, parameter_handles);
5657 base->technique_handles = NULL;
5658 base->parameter_handles = NULL;
5660 HeapFree(GetProcessHeap(), 0, objects);
5662 return hr;
5665 static HRESULT d3dx9_base_effect_init(struct ID3DXBaseEffectImpl *base,
5666 const char *data, SIZE_T data_size, struct ID3DXEffectImpl *effect)
5668 DWORD tag, offset;
5669 const char *ptr = data;
5670 HRESULT hr;
5672 TRACE("base %p, data %p, data_size %lu, effect %p\n", base, data, data_size, effect);
5674 base->ID3DXBaseEffect_iface.lpVtbl = &ID3DXBaseEffect_Vtbl;
5675 base->ref = 1;
5676 base->effect = effect;
5678 read_dword(&ptr, &tag);
5679 TRACE("Tag: %x\n", tag);
5681 if (tag != d3dx9_effect_version(9, 1))
5683 /* todo: compile hlsl ascii code */
5684 FIXME("HLSL ascii effects not supported, yet\n");
5686 /* Show the start of the shader for debugging info. */
5687 TRACE("effect:\n%s\n", debugstr_an(data, data_size > 40 ? 40 : data_size));
5689 else
5691 read_dword(&ptr, &offset);
5692 TRACE("Offset: %x\n", offset);
5694 hr = d3dx9_parse_effect(base, ptr, data_size, offset);
5695 if (hr != D3D_OK)
5697 FIXME("Failed to parse effect.\n");
5698 return hr;
5702 return D3D_OK;
5705 static HRESULT d3dx9_effect_init(struct ID3DXEffectImpl *effect, LPDIRECT3DDEVICE9 device,
5706 const char *data, SIZE_T data_size, LPD3DXEFFECTPOOL pool)
5708 HRESULT hr;
5709 struct ID3DXBaseEffectImpl *object = NULL;
5711 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect, device, data, data_size, pool);
5713 effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl;
5714 effect->ref = 1;
5716 if (pool) pool->lpVtbl->AddRef(pool);
5717 effect->pool = pool;
5719 IDirect3DDevice9_AddRef(device);
5720 effect->device = device;
5722 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5723 if (!object)
5725 ERR("Out of memory\n");
5726 hr = E_OUTOFMEMORY;
5727 goto err_out;
5730 hr = d3dx9_base_effect_init(object, data, data_size, effect);
5731 if (hr != D3D_OK)
5733 FIXME("Failed to parse effect.\n");
5734 goto err_out;
5737 effect->base_effect = &object->ID3DXBaseEffect_iface;
5739 /* initialize defaults - check because of unsupported ascii effects */
5740 if (object->technique_handles)
5742 effect->active_technique = object->technique_handles[0];
5743 effect->active_pass = NULL;
5746 return D3D_OK;
5748 err_out:
5750 HeapFree(GetProcessHeap(), 0, object);
5751 free_effect(effect);
5753 return hr;
5756 HRESULT WINAPI D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device,
5757 LPCVOID srcdata,
5758 UINT srcdatalen,
5759 CONST D3DXMACRO* defines,
5760 LPD3DXINCLUDE include,
5761 LPCSTR skip_constants,
5762 DWORD flags,
5763 LPD3DXEFFECTPOOL pool,
5764 LPD3DXEFFECT* effect,
5765 LPD3DXBUFFER* compilation_errors)
5767 struct ID3DXEffectImpl *object;
5768 HRESULT hr;
5770 FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device, srcdata, srcdatalen, defines, include,
5771 skip_constants, flags, pool, effect, compilation_errors);
5773 if (!device || !srcdata)
5774 return D3DERR_INVALIDCALL;
5776 if (!srcdatalen)
5777 return E_FAIL;
5779 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
5780 if (!effect)
5781 return D3D_OK;
5783 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5784 if (!object)
5786 ERR("Out of memory\n");
5787 return E_OUTOFMEMORY;
5790 hr = d3dx9_effect_init(object, device, srcdata, srcdatalen, pool);
5791 if (FAILED(hr))
5793 WARN("Failed to initialize shader reflection\n");
5794 HeapFree(GetProcessHeap(), 0, object);
5795 return hr;
5798 *effect = &object->ID3DXEffect_iface;
5800 TRACE("Created ID3DXEffect %p\n", object);
5802 return D3D_OK;
5805 HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device,
5806 LPCVOID srcdata,
5807 UINT srcdatalen,
5808 CONST D3DXMACRO* defines,
5809 LPD3DXINCLUDE include,
5810 DWORD flags,
5811 LPD3DXEFFECTPOOL pool,
5812 LPD3DXEFFECT* effect,
5813 LPD3DXBUFFER* compilation_errors)
5815 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device, srcdata, srcdatalen, defines,
5816 include, flags, pool, effect, compilation_errors);
5818 return D3DXCreateEffectEx(device, srcdata, srcdatalen, defines, include, NULL, flags, pool, effect, compilation_errors);
5821 static HRESULT d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl *compiler, const char *data, SIZE_T data_size)
5823 HRESULT hr;
5824 struct ID3DXBaseEffectImpl *object = NULL;
5826 TRACE("effect %p, data %p, data_size %lu\n", compiler, data, data_size);
5828 compiler->ID3DXEffectCompiler_iface.lpVtbl = &ID3DXEffectCompiler_Vtbl;
5829 compiler->ref = 1;
5831 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5832 if (!object)
5834 ERR("Out of memory\n");
5835 hr = E_OUTOFMEMORY;
5836 goto err_out;
5839 hr = d3dx9_base_effect_init(object, data, data_size, NULL);
5840 if (hr != D3D_OK)
5842 FIXME("Failed to parse effect.\n");
5843 goto err_out;
5846 compiler->base_effect = &object->ID3DXBaseEffect_iface;
5848 return D3D_OK;
5850 err_out:
5852 HeapFree(GetProcessHeap(), 0, object);
5853 free_effect_compiler(compiler);
5855 return hr;
5858 HRESULT WINAPI D3DXCreateEffectCompiler(LPCSTR srcdata,
5859 UINT srcdatalen,
5860 CONST D3DXMACRO *defines,
5861 LPD3DXINCLUDE include,
5862 DWORD flags,
5863 LPD3DXEFFECTCOMPILER *compiler,
5864 LPD3DXBUFFER *parse_errors)
5866 struct ID3DXEffectCompilerImpl *object;
5867 HRESULT hr;
5869 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
5870 srcdata, srcdatalen, defines, include, flags, compiler, parse_errors);
5872 if (!srcdata || !compiler)
5874 WARN("Invalid arguments supplied\n");
5875 return D3DERR_INVALIDCALL;
5878 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5879 if (!object)
5881 ERR("Out of memory\n");
5882 return E_OUTOFMEMORY;
5885 hr = d3dx9_effect_compiler_init(object, srcdata, srcdatalen);
5886 if (FAILED(hr))
5888 WARN("Failed to initialize effect compiler\n");
5889 HeapFree(GetProcessHeap(), 0, object);
5890 return hr;
5893 *compiler = &object->ID3DXEffectCompiler_iface;
5895 TRACE("Created ID3DXEffectCompiler %p\n", object);
5897 return D3D_OK;
5900 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl;
5902 struct ID3DXEffectPoolImpl
5904 ID3DXEffectPool ID3DXEffectPool_iface;
5905 LONG ref;
5908 static inline struct ID3DXEffectPoolImpl *impl_from_ID3DXEffectPool(ID3DXEffectPool *iface)
5910 return CONTAINING_RECORD(iface, struct ID3DXEffectPoolImpl, ID3DXEffectPool_iface);
5913 /*** IUnknown methods ***/
5914 static HRESULT WINAPI ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool *iface, REFIID riid, void **object)
5916 TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object);
5918 if (IsEqualGUID(riid, &IID_IUnknown) ||
5919 IsEqualGUID(riid, &IID_ID3DXEffectPool))
5921 iface->lpVtbl->AddRef(iface);
5922 *object = iface;
5923 return S_OK;
5926 WARN("Interface %s not found\n", debugstr_guid(riid));
5928 return E_NOINTERFACE;
5931 static ULONG WINAPI ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool *iface)
5933 struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
5935 TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
5937 return InterlockedIncrement(&This->ref);
5940 static ULONG WINAPI ID3DXEffectPoolImpl_Release(ID3DXEffectPool *iface)
5942 struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
5943 ULONG ref = InterlockedDecrement(&This->ref);
5945 TRACE("(%p)->(): Release from %u\n", This, ref + 1);
5947 if (!ref)
5948 HeapFree(GetProcessHeap(), 0, This);
5950 return ref;
5953 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl =
5955 /*** IUnknown methods ***/
5956 ID3DXEffectPoolImpl_QueryInterface,
5957 ID3DXEffectPoolImpl_AddRef,
5958 ID3DXEffectPoolImpl_Release
5961 HRESULT WINAPI D3DXCreateEffectPool(LPD3DXEFFECTPOOL *pool)
5963 struct ID3DXEffectPoolImpl *object;
5965 TRACE("(%p)\n", pool);
5967 if (!pool)
5968 return D3DERR_INVALIDCALL;
5970 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5971 if (!object)
5973 ERR("Out of memory\n");
5974 return E_OUTOFMEMORY;
5977 object->ID3DXEffectPool_iface.lpVtbl = &ID3DXEffectPool_Vtbl;
5978 object->ref = 1;
5980 *pool = &object->ID3DXEffectPool_iface;
5982 return S_OK;
5985 HRESULT WINAPI D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile,
5986 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
5987 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
5989 LPVOID buffer;
5990 HRESULT ret;
5991 DWORD size;
5993 TRACE("(%s): relay\n", debugstr_w(srcfile));
5995 if (!device || !srcfile)
5996 return D3DERR_INVALIDCALL;
5998 ret = map_view_of_file(srcfile, &buffer, &size);
6000 if (FAILED(ret))
6001 return D3DXERR_INVALIDDATA;
6003 ret = D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6004 UnmapViewOfFile(buffer);
6006 return ret;
6009 HRESULT WINAPI D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile,
6010 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
6011 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6013 LPWSTR srcfileW;
6014 HRESULT ret;
6015 DWORD len;
6017 TRACE("(void): relay\n");
6019 if (!srcfile)
6020 return D3DERR_INVALIDCALL;
6022 len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
6023 srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
6024 MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
6026 ret = D3DXCreateEffectFromFileExW(device, srcfileW, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6027 HeapFree(GetProcessHeap(), 0, srcfileW);
6029 return ret;
6032 HRESULT WINAPI D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile,
6033 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
6034 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6036 TRACE("(void): relay\n");
6037 return D3DXCreateEffectFromFileExW(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
6040 HRESULT WINAPI D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile,
6041 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
6042 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6044 TRACE("(void): relay\n");
6045 return D3DXCreateEffectFromFileExA(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
6048 HRESULT WINAPI D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR srcresource,
6049 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
6050 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6052 HRSRC resinfo;
6054 TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource));
6056 if (!device)
6057 return D3DERR_INVALIDCALL;
6059 resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA);
6061 if (resinfo)
6063 LPVOID buffer;
6064 HRESULT ret;
6065 DWORD size;
6067 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
6069 if (FAILED(ret))
6070 return D3DXERR_INVALIDDATA;
6072 return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6075 return D3DXERR_INVALIDDATA;
6078 HRESULT WINAPI D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR srcresource,
6079 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
6080 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6082 HRSRC resinfo;
6084 TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource));
6086 if (!device)
6087 return D3DERR_INVALIDCALL;
6089 resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA);
6091 if (resinfo)
6093 LPVOID buffer;
6094 HRESULT ret;
6095 DWORD size;
6097 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
6099 if (FAILED(ret))
6100 return D3DXERR_INVALIDDATA;
6102 return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6105 return D3DXERR_INVALIDDATA;
6108 HRESULT WINAPI D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR srcresource,
6109 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
6110 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6112 TRACE("(void): relay\n");
6113 return D3DXCreateEffectFromResourceExW(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
6116 HRESULT WINAPI D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR srcresource,
6117 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
6118 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6120 TRACE("(void): relay\n");
6121 return D3DXCreateEffectFromResourceExA(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
6124 HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include,
6125 DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
6127 LPVOID buffer;
6128 HRESULT ret;
6129 DWORD size;
6131 TRACE("(%s): relay\n", debugstr_w(srcfile));
6133 if (!srcfile)
6134 return D3DERR_INVALIDCALL;
6136 ret = map_view_of_file(srcfile, &buffer, &size);
6138 if (FAILED(ret))
6139 return D3DXERR_INVALIDDATA;
6141 ret = D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
6142 UnmapViewOfFile(buffer);
6144 return ret;
6147 HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include,
6148 DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
6150 LPWSTR srcfileW;
6151 HRESULT ret;
6152 DWORD len;
6154 TRACE("(void): relay\n");
6156 if (!srcfile)
6157 return D3DERR_INVALIDCALL;
6159 len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
6160 srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
6161 MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
6163 ret = D3DXCreateEffectCompilerFromFileW(srcfileW, defines, include, flags, effectcompiler, parseerrors);
6164 HeapFree(GetProcessHeap(), 0, srcfileW);
6166 return ret;
6169 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, LPCSTR srcresource, const D3DXMACRO *defines,
6170 LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
6172 HRSRC resinfo;
6174 TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource));
6176 resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA);
6178 if (resinfo)
6180 LPVOID buffer;
6181 HRESULT ret;
6182 DWORD size;
6184 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
6186 if (FAILED(ret))
6187 return D3DXERR_INVALIDDATA;
6189 return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
6192 return D3DXERR_INVALIDDATA;
6195 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, LPCWSTR srcresource, const D3DXMACRO *defines,
6196 LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
6198 HRSRC resinfo;
6200 TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource));
6202 resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA);
6204 if (resinfo)
6206 LPVOID buffer;
6207 HRESULT ret;
6208 DWORD size;
6210 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
6212 if (FAILED(ret))
6213 return D3DXERR_INVALIDDATA;
6215 return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
6218 return D3DXERR_INVALIDDATA;