2 * shaders implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Ivan Gyurdiev
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
30 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d
);
35 static const char *shader_opcode_names
[] =
37 /* WINED3DSIH_ABS */ "abs",
38 /* WINED3DSIH_ADD */ "add",
39 /* WINED3DSIH_BEM */ "bem",
40 /* WINED3DSIH_BREAK */ "break",
41 /* WINED3DSIH_BREAKC */ "breakc",
42 /* WINED3DSIH_BREAKP */ "breakp",
43 /* WINED3DSIH_CALL */ "call",
44 /* WINED3DSIH_CALLNZ */ "callnz",
45 /* WINED3DSIH_CMP */ "cmp",
46 /* WINED3DSIH_CND */ "cnd",
47 /* WINED3DSIH_CRS */ "crs",
48 /* WINED3DSIH_DCL */ "dcl",
49 /* WINED3DSIH_DEF */ "def",
50 /* WINED3DSIH_DEFB */ "defb",
51 /* WINED3DSIH_DEFI */ "defi",
52 /* WINED3DSIH_DP2ADD */ "dp2add",
53 /* WINED3DSIH_DP3 */ "dp3",
54 /* WINED3DSIH_DP4 */ "dp4",
55 /* WINED3DSIH_DST */ "dst",
56 /* WINED3DSIH_DSX */ "dsx",
57 /* WINED3DSIH_DSY */ "dsy",
58 /* WINED3DSIH_ELSE */ "else",
59 /* WINED3DSIH_ENDIF */ "endif",
60 /* WINED3DSIH_ENDLOOP */ "endloop",
61 /* WINED3DSIH_ENDREP */ "endrep",
62 /* WINED3DSIH_EXP */ "exp",
63 /* WINED3DSIH_EXPP */ "expp",
64 /* WINED3DSIH_FRC */ "frc",
65 /* WINED3DSIH_IF */ "if",
66 /* WINED3DSIH_IFC */ "ifc",
67 /* WINED3DSIH_LABEL */ "label",
68 /* WINED3DSIH_LIT */ "lit",
69 /* WINED3DSIH_LOG */ "log",
70 /* WINED3DSIH_LOGP */ "logp",
71 /* WINED3DSIH_LOOP */ "loop",
72 /* WINED3DSIH_LRP */ "lrp",
73 /* WINED3DSIH_M3x2 */ "m3x2",
74 /* WINED3DSIH_M3x3 */ "m3x3",
75 /* WINED3DSIH_M3x4 */ "m3x4",
76 /* WINED3DSIH_M4x3 */ "m4x3",
77 /* WINED3DSIH_M4x4 */ "m4x4",
78 /* WINED3DSIH_MAD */ "mad",
79 /* WINED3DSIH_MAX */ "max",
80 /* WINED3DSIH_MIN */ "min",
81 /* WINED3DSIH_MOV */ "mov",
82 /* WINED3DSIH_MOVA */ "mova",
83 /* WINED3DSIH_MUL */ "mul",
84 /* WINED3DSIH_NOP */ "nop",
85 /* WINED3DSIH_NRM */ "nrm",
86 /* WINED3DSIH_PHASE */ "phase",
87 /* WINED3DSIH_POW */ "pow",
88 /* WINED3DSIH_RCP */ "rcp",
89 /* WINED3DSIH_REP */ "rep",
90 /* WINED3DSIH_RET */ "ret",
91 /* WINED3DSIH_RSQ */ "rsq",
92 /* WINED3DSIH_SETP */ "setp",
93 /* WINED3DSIH_SGE */ "sge",
94 /* WINED3DSIH_SGN */ "sgn",
95 /* WINED3DSIH_SINCOS */ "sincos",
96 /* WINED3DSIH_SLT */ "slt",
97 /* WINED3DSIH_SUB */ "sub",
98 /* WINED3DSIH_TEX */ "texld",
99 /* WINED3DSIH_TEXBEM */ "texbem",
100 /* WINED3DSIH_TEXBEML */ "texbeml",
101 /* WINED3DSIH_TEXCOORD */ "texcrd",
102 /* WINED3DSIH_TEXDEPTH */ "texdepth",
103 /* WINED3DSIH_TEXDP3 */ "texdp3",
104 /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
105 /* WINED3DSIH_TEXKILL */ "texkill",
106 /* WINED3DSIH_TEXLDD */ "texldd",
107 /* WINED3DSIH_TEXLDL */ "texldl",
108 /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
109 /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
110 /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
111 /* WINED3DSIH_TEXM3x3 */ "texm3x3",
112 /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
113 /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
114 /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
115 /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
116 /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
117 /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
118 /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
119 /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
122 const struct wined3d_shader_frontend
*shader_select_frontend(DWORD version_token
)
124 switch (version_token
>> 16)
128 return &sm1_shader_frontend
;
133 return &sm4_shader_frontend
;
136 FIXME("Unrecognised version token %#x\n", version_token
);
141 static inline BOOL
shader_is_version_token(DWORD token
) {
142 return shader_is_pshader_version(token
) ||
143 shader_is_vshader_version(token
);
146 void shader_buffer_init(struct SHADER_BUFFER
*buffer
)
148 buffer
->buffer
= HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE
);
149 buffer
->buffer
[0] = '\0';
152 buffer
->newline
= TRUE
;
155 void shader_buffer_free(struct SHADER_BUFFER
*buffer
)
157 HeapFree(GetProcessHeap(), 0, buffer
->buffer
);
160 int shader_vaddline(SHADER_BUFFER
* buffer
, const char *format
, va_list args
)
162 char* base
= buffer
->buffer
+ buffer
->bsize
;
165 rc
= vsnprintf(base
, SHADER_PGMSIZE
- 1 - buffer
->bsize
, format
, args
);
167 if (rc
< 0 || /* C89 */
168 rc
> SHADER_PGMSIZE
- 1 - buffer
->bsize
) { /* C99 */
170 ERR("The buffer allocated for the shader program string "
171 "is too small at %d bytes.\n", SHADER_PGMSIZE
);
172 buffer
->bsize
= SHADER_PGMSIZE
- 1;
176 if (buffer
->newline
) {
177 TRACE("GL HW (%u, %u) : %s", buffer
->lineNo
+ 1, buffer
->bsize
, base
);
178 buffer
->newline
= FALSE
;
184 if (buffer
->buffer
[buffer
->bsize
-1] == '\n') {
186 buffer
->newline
= TRUE
;
191 int shader_addline(SHADER_BUFFER
* buffer
, const char *format
, ...)
196 va_start(args
, format
);
197 ret
= shader_vaddline(buffer
, format
, args
);
203 void shader_init(struct IWineD3DBaseShaderClass
*shader
, IWineD3DDevice
*device
)
206 shader
->device
= device
;
207 list_init(&shader
->linked_programs
);
210 /* Convert floating point offset relative
211 * to a register file to an absolute offset for float constants */
212 static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
, UINT register_idx
)
214 switch (register_type
)
216 case WINED3DSPR_CONST
: return register_idx
;
217 case WINED3DSPR_CONST2
: return 2048 + register_idx
;
218 case WINED3DSPR_CONST3
: return 4096 + register_idx
;
219 case WINED3DSPR_CONST4
: return 6144 + register_idx
;
221 FIXME("Unsupported register type: %d\n", register_type
);
226 static void shader_delete_constant_list(struct list
* clist
) {
229 struct local_constant
* constant
;
231 ptr
= list_head(clist
);
233 constant
= LIST_ENTRY(ptr
, struct local_constant
, entry
);
234 ptr
= list_next(clist
, ptr
);
235 HeapFree(GetProcessHeap(), 0, constant
);
240 static void shader_record_register_usage(IWineD3DBaseShaderImpl
*This
, struct shader_reg_maps
*reg_maps
,
241 DWORD register_type
, UINT register_idx
, BOOL has_rel_addr
, BOOL pshader
)
243 switch (register_type
)
245 case WINED3DSPR_TEXTURE
: /* WINED3DSPR_ADDR */
246 if (pshader
) reg_maps
->texcoord
[register_idx
] = 1;
247 else reg_maps
->address
[register_idx
] = 1;
250 case WINED3DSPR_TEMP
:
251 reg_maps
->temporary
[register_idx
] = 1;
254 case WINED3DSPR_INPUT
:
255 if (!pshader
) reg_maps
->attributes
[register_idx
] = 1;
260 /* If relative addressing is used, we must assume that all registers
261 * are used. Even if it is a construct like v3[aL], we can't assume
262 * that v0, v1 and v2 aren't read because aL can be negative */
264 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
266 ((IWineD3DPixelShaderImpl
*)This
)->input_reg_used
[i
] = TRUE
;
271 ((IWineD3DPixelShaderImpl
*)This
)->input_reg_used
[register_idx
] = TRUE
;
276 case WINED3DSPR_RASTOUT
:
277 if (register_idx
== 1) reg_maps
->fog
= 1;
280 case WINED3DSPR_MISCTYPE
:
281 if (pshader
&& register_idx
== 0) reg_maps
->vpos
= 1;
284 case WINED3DSPR_CONST
:
289 if (register_idx
<= ((IWineD3DVertexShaderImpl
*)This
)->min_rel_offset
)
290 ((IWineD3DVertexShaderImpl
*)This
)->min_rel_offset
= register_idx
;
291 else if (register_idx
>= ((IWineD3DVertexShaderImpl
*)This
)->max_rel_offset
)
292 ((IWineD3DVertexShaderImpl
*)This
)->max_rel_offset
= register_idx
;
294 reg_maps
->usesrelconstF
= TRUE
;
298 case WINED3DSPR_CONSTINT
:
299 reg_maps
->integer_constants
|= (1 << register_idx
);
302 case WINED3DSPR_CONSTBOOL
:
303 reg_maps
->boolean_constants
|= (1 << register_idx
);
307 TRACE("Not recording register of type %#x and idx %u\n", register_type
, register_idx
);
312 /* Note that this does not count the loop register
313 * as an address register. */
315 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, const struct wined3d_shader_frontend
*fe
,
316 struct shader_reg_maps
*reg_maps
, struct wined3d_shader_semantic
*semantics_in
,
317 struct wined3d_shader_semantic
*semantics_out
, const DWORD
*byte_code
)
319 IWineD3DBaseShaderImpl
* This
= (IWineD3DBaseShaderImpl
*) iface
;
320 void *fe_data
= This
->baseShader
.frontend_data
;
321 DWORD shader_version
;
322 unsigned int cur_loop_depth
= 0, max_loop_depth
= 0;
323 const DWORD
* pToken
= byte_code
;
326 /* There are some minor differences between pixel and vertex shaders */
328 memset(reg_maps
, 0, sizeof(*reg_maps
));
330 /* get_registers_used is called on every compile on some 1.x shaders, which can result
331 * in stacking up a collection of local constants. Delete the old constants if existing
333 shader_delete_constant_list(&This
->baseShader
.constantsF
);
334 shader_delete_constant_list(&This
->baseShader
.constantsB
);
335 shader_delete_constant_list(&This
->baseShader
.constantsI
);
337 fe
->shader_read_header(fe_data
, &pToken
, &shader_version
);
338 reg_maps
->shader_version
= shader_version
;
339 pshader
= shader_is_pshader_version(shader_version
);
341 while (!fe
->shader_is_end(fe_data
, &pToken
))
343 struct wined3d_shader_instruction ins
;
348 fe
->shader_read_comment(&pToken
, &comment
);
349 if (comment
) continue;
352 fe
->shader_read_opcode(fe_data
, &pToken
, &ins
, ¶m_size
, shader_version
);
354 /* Unhandled opcode, and its parameters */
355 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
357 TRACE("Skipping unrecognized instruction.\n");
358 pToken
+= param_size
;
362 /* Handle declarations */
363 if (ins
.handler_idx
== WINED3DSIH_DCL
)
365 struct wined3d_shader_semantic semantic
;
367 fe
->shader_read_semantic(&pToken
, &semantic
);
369 switch (semantic
.reg
.register_type
)
371 /* Vshader: mark attributes used
372 * Pshader: mark 3.0 input registers used, save token */
373 case WINED3DSPR_INPUT
:
374 if (!pshader
) reg_maps
->attributes
[semantic
.reg
.register_idx
] = 1;
375 else reg_maps
->packed_input
[semantic
.reg
.register_idx
] = 1;
376 semantics_in
[semantic
.reg
.register_idx
] = semantic
;
379 /* Vshader: mark 3.0 output registers used, save token */
380 case WINED3DSPR_OUTPUT
:
381 reg_maps
->packed_output
[semantic
.reg
.register_idx
] = 1;
382 semantics_out
[semantic
.reg
.register_idx
] = semantic
;
383 if (semantic
.usage
== WINED3DDECLUSAGE_FOG
) reg_maps
->fog
= 1;
386 /* Save sampler usage token */
387 case WINED3DSPR_SAMPLER
:
388 reg_maps
->sampler_type
[semantic
.reg
.register_idx
] = semantic
.sampler_type
;
392 TRACE("Not recording DCL register type %#x.\n", semantic
.reg
.register_type
);
396 else if (ins
.handler_idx
== WINED3DSIH_DEF
)
398 struct wined3d_shader_dst_param dst
;
399 struct wined3d_shader_src_param rel_addr
;
401 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
402 if (!lconst
) return E_OUTOFMEMORY
;
404 fe
->shader_read_dst_param(&pToken
, &dst
, &rel_addr
, shader_version
);
405 lconst
->idx
= dst
.register_idx
;
407 memcpy(lconst
->value
, pToken
, 4 * sizeof(DWORD
));
410 /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
411 if (WINED3DSHADER_VERSION_MAJOR(shader_version
) == 1 && pshader
)
413 float *value
= (float *) lconst
->value
;
414 if(value
[0] < -1.0) value
[0] = -1.0;
415 else if(value
[0] > 1.0) value
[0] = 1.0;
416 if(value
[1] < -1.0) value
[1] = -1.0;
417 else if(value
[1] > 1.0) value
[1] = 1.0;
418 if(value
[2] < -1.0) value
[2] = -1.0;
419 else if(value
[2] > 1.0) value
[2] = 1.0;
420 if(value
[3] < -1.0) value
[3] = -1.0;
421 else if(value
[3] > 1.0) value
[3] = 1.0;
424 list_add_head(&This
->baseShader
.constantsF
, &lconst
->entry
);
426 else if (ins
.handler_idx
== WINED3DSIH_DEFI
)
428 struct wined3d_shader_dst_param dst
;
429 struct wined3d_shader_src_param rel_addr
;
431 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
432 if (!lconst
) return E_OUTOFMEMORY
;
434 fe
->shader_read_dst_param(&pToken
, &dst
, &rel_addr
, shader_version
);
435 lconst
->idx
= dst
.register_idx
;
437 memcpy(lconst
->value
, pToken
, 4 * sizeof(DWORD
));
440 list_add_head(&This
->baseShader
.constantsI
, &lconst
->entry
);
442 else if (ins
.handler_idx
== WINED3DSIH_DEFB
)
444 struct wined3d_shader_dst_param dst
;
445 struct wined3d_shader_src_param rel_addr
;
447 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
448 if (!lconst
) return E_OUTOFMEMORY
;
450 fe
->shader_read_dst_param(&pToken
, &dst
, &rel_addr
, shader_version
);
451 lconst
->idx
= dst
.register_idx
;
453 memcpy(lconst
->value
, pToken
, sizeof(DWORD
));
456 list_add_head(&This
->baseShader
.constantsB
, &lconst
->entry
);
458 /* If there's a loop in the shader */
459 else if (ins
.handler_idx
== WINED3DSIH_LOOP
460 || ins
.handler_idx
== WINED3DSIH_REP
)
462 struct wined3d_shader_src_param src
, rel_addr
;
464 fe
->shader_read_src_param(&pToken
, &src
, &rel_addr
, shader_version
);
466 /* Rep and Loop always use an integer constant for the control parameters */
467 if (ins
.handler_idx
== WINED3DSIH_REP
)
469 reg_maps
->integer_constants
|= 1 << src
.register_idx
;
473 fe
->shader_read_src_param(&pToken
, &src
, &rel_addr
, shader_version
);
474 reg_maps
->integer_constants
|= 1 << src
.register_idx
;
478 if(cur_loop_depth
> max_loop_depth
)
479 max_loop_depth
= cur_loop_depth
;
481 else if (ins
.handler_idx
== WINED3DSIH_ENDLOOP
482 || ins
.handler_idx
== WINED3DSIH_ENDREP
)
486 /* For subroutine prototypes */
487 else if (ins
.handler_idx
== WINED3DSIH_LABEL
)
489 struct wined3d_shader_src_param src
, rel_addr
;
491 fe
->shader_read_src_param(&pToken
, &src
, &rel_addr
, shader_version
);
492 reg_maps
->labels
[src
.register_idx
] = 1;
494 /* Set texture, address, temporary registers */
499 /* This will loop over all the registers and try to
500 * make a bitmask of the ones we're interested in.
502 * Relative addressing tokens are ignored, but that's
503 * okay, since we'll catch any address registers when
504 * they are initialized (required by spec) */
508 struct wined3d_shader_dst_param dst_param
;
509 struct wined3d_shader_src_param dst_rel_addr
;
511 fe
->shader_read_dst_param(&pToken
, &dst_param
, &dst_rel_addr
, shader_version
);
513 /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
514 * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
515 * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
516 if (!pshader
&& WINED3DSHADER_VERSION_MAJOR(shader_version
) < 3
517 && dst_param
.register_type
== WINED3DSPR_TEXCRDOUT
)
519 reg_maps
->texcoord_mask
[dst_param
.register_type
] |= dst_param
.write_mask
;
523 shader_record_register_usage(This
, reg_maps
, dst_param
.register_type
,
524 dst_param
.register_idx
, !!dst_param
.rel_addr
, pshader
);
527 /* Declare 1.X samplers implicitly, based on the destination reg. number */
528 if (WINED3DSHADER_VERSION_MAJOR(shader_version
) == 1
529 && pshader
/* Filter different instructions with the same enum values in VS */
530 && (ins
.handler_idx
== WINED3DSIH_TEX
531 || ins
.handler_idx
== WINED3DSIH_TEXBEM
532 || ins
.handler_idx
== WINED3DSIH_TEXBEML
533 || ins
.handler_idx
== WINED3DSIH_TEXDP3TEX
534 || ins
.handler_idx
== WINED3DSIH_TEXM3x2TEX
535 || ins
.handler_idx
== WINED3DSIH_TEXM3x3SPEC
536 || ins
.handler_idx
== WINED3DSIH_TEXM3x3TEX
537 || ins
.handler_idx
== WINED3DSIH_TEXM3x3VSPEC
538 || ins
.handler_idx
== WINED3DSIH_TEXREG2AR
539 || ins
.handler_idx
== WINED3DSIH_TEXREG2GB
540 || ins
.handler_idx
== WINED3DSIH_TEXREG2RGB
))
542 /* Fake sampler usage, only set reserved bit and ttype */
543 DWORD sampler_code
= dst_param
.register_idx
;
545 TRACE("Setting fake 2D sampler for 1.x pixelshader\n");
546 reg_maps
->sampler_type
[sampler_code
] = WINED3DSTT_2D
;
548 /* texbem is only valid with < 1.4 pixel shaders */
549 if (ins
.handler_idx
== WINED3DSIH_TEXBEM
550 || ins
.handler_idx
== WINED3DSIH_TEXBEML
)
552 reg_maps
->bumpmat
[sampler_code
] = TRUE
;
553 if (ins
.handler_idx
== WINED3DSIH_TEXBEML
)
555 reg_maps
->luminanceparams
[sampler_code
] = TRUE
;
559 else if (pshader
&& ins
.handler_idx
== WINED3DSIH_BEM
)
561 reg_maps
->bumpmat
[dst_param
.register_idx
] = TRUE
;
565 if (ins
.handler_idx
== WINED3DSIH_NRM
)
567 reg_maps
->usesnrm
= 1;
569 else if (ins
.handler_idx
== WINED3DSIH_DSY
)
571 reg_maps
->usesdsy
= 1;
573 else if(ins
.handler_idx
== WINED3DSIH_TEXLDD
)
575 reg_maps
->usestexldd
= 1;
578 limit
= ins
.src_count
+ (ins
.predicate
? 1 : 0);
579 for (i
= 0; i
< limit
; ++i
)
581 struct wined3d_shader_src_param src_param
, src_rel_addr
;
583 fe
->shader_read_src_param(&pToken
, &src_param
, &src_rel_addr
, shader_version
);
584 shader_record_register_usage(This
, reg_maps
, src_param
.register_type
,
585 src_param
.register_idx
, !!src_param
.rel_addr
, pshader
);
589 reg_maps
->loop_depth
= max_loop_depth
;
591 This
->baseShader
.functionLength
= ((char *)pToken
- (char *)byte_code
);
596 static void shader_dump_decl_usage(const struct wined3d_shader_semantic
*semantic
, DWORD shader_version
)
600 if (semantic
->reg
.register_type
== WINED3DSPR_SAMPLER
)
602 switch (semantic
->sampler_type
)
604 case WINED3DSTT_2D
: TRACE("_2d"); break;
605 case WINED3DSTT_CUBE
: TRACE("_cube"); break;
606 case WINED3DSTT_VOLUME
: TRACE("_volume"); break;
607 default: TRACE("_unknown_ttype(0x%08x)", semantic
->sampler_type
);
612 /* Pixel shaders 3.0 don't have usage semantics */
613 if (shader_is_pshader_version(shader_version
) && shader_version
< WINED3DPS_VERSION(3,0))
618 switch (semantic
->usage
)
620 case WINED3DDECLUSAGE_POSITION
:
621 TRACE("position%d", semantic
->usage_idx
);
623 case WINED3DDECLUSAGE_BLENDINDICES
:
626 case WINED3DDECLUSAGE_BLENDWEIGHT
:
629 case WINED3DDECLUSAGE_NORMAL
:
630 TRACE("normal%d", semantic
->usage_idx
);
632 case WINED3DDECLUSAGE_PSIZE
:
635 case WINED3DDECLUSAGE_COLOR
:
636 if (semantic
->usage_idx
== 0) TRACE("color");
637 else TRACE("specular%d", (semantic
->usage_idx
- 1));
639 case WINED3DDECLUSAGE_TEXCOORD
:
640 TRACE("texture%d", semantic
->usage_idx
);
642 case WINED3DDECLUSAGE_TANGENT
:
645 case WINED3DDECLUSAGE_BINORMAL
:
648 case WINED3DDECLUSAGE_TESSFACTOR
:
651 case WINED3DDECLUSAGE_POSITIONT
:
652 TRACE("positionT%d", semantic
->usage_idx
);
654 case WINED3DDECLUSAGE_FOG
:
657 case WINED3DDECLUSAGE_DEPTH
:
660 case WINED3DDECLUSAGE_SAMPLE
:
664 FIXME("unknown_semantics(0x%08x)", semantic
->usage
);
669 static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
, UINT register_idx
,
670 const struct wined3d_shader_src_param
*rel_addr
, DWORD shader_version
)
672 static const char * const rastout_reg_names
[] = {"oPos", "oFog", "oPts"};
673 static const char * const misctype_reg_names
[] = {"vPos", "vFace"};
674 UINT offset
= register_idx
;
676 switch (register_type
)
678 case WINED3DSPR_TEMP
:
682 case WINED3DSPR_INPUT
:
686 case WINED3DSPR_CONST
:
687 case WINED3DSPR_CONST2
:
688 case WINED3DSPR_CONST3
:
689 case WINED3DSPR_CONST4
:
691 offset
= shader_get_float_offset(register_type
, register_idx
);
694 case WINED3DSPR_TEXTURE
: /* vs: case WINED3DSPR_ADDR */
695 TRACE("%c", shader_is_pshader_version(shader_version
) ? 't' : 'a');
698 case WINED3DSPR_RASTOUT
:
699 TRACE("%s", rastout_reg_names
[register_idx
]);
702 case WINED3DSPR_COLOROUT
:
706 case WINED3DSPR_DEPTHOUT
:
710 case WINED3DSPR_ATTROUT
:
714 case WINED3DSPR_TEXCRDOUT
:
715 /* Vertex shaders >= 3.0 use general purpose output registers
716 * (WINED3DSPR_OUTPUT), which can include an address token */
717 if (WINED3DSHADER_VERSION_MAJOR(shader_version
) >= 3) TRACE("o");
721 case WINED3DSPR_CONSTINT
:
725 case WINED3DSPR_CONSTBOOL
:
729 case WINED3DSPR_LABEL
:
733 case WINED3DSPR_LOOP
:
737 case WINED3DSPR_SAMPLER
:
741 case WINED3DSPR_MISCTYPE
:
742 if (register_idx
> 1) FIXME("Unhandled misctype register %d\n", register_idx
);
743 else TRACE("%s", misctype_reg_names
[register_idx
]);
746 case WINED3DSPR_PREDICATE
:
751 TRACE("unhandled_rtype(%#x)", register_type
);
755 if (register_type
!= WINED3DSPR_RASTOUT
&& register_type
!= WINED3DSPR_MISCTYPE
)
760 shader_dump_src_param(rel_addr
, shader_version
);
764 if (rel_addr
) TRACE("]");
768 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
, DWORD shader_version
)
770 DWORD write_mask
= param
->write_mask
;
772 shader_dump_register(param
->register_type
, param
->register_idx
, param
->rel_addr
, shader_version
);
774 if (write_mask
!= WINED3DSP_WRITEMASK_ALL
)
776 static const char *write_mask_chars
= "xyzw";
779 if (write_mask
& WINED3DSP_WRITEMASK_0
) TRACE("%c", write_mask_chars
[0]);
780 if (write_mask
& WINED3DSP_WRITEMASK_1
) TRACE("%c", write_mask_chars
[1]);
781 if (write_mask
& WINED3DSP_WRITEMASK_2
) TRACE("%c", write_mask_chars
[2]);
782 if (write_mask
& WINED3DSP_WRITEMASK_3
) TRACE("%c", write_mask_chars
[3]);
786 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
, DWORD shader_version
)
788 DWORD src_modifier
= param
->modifiers
;
789 DWORD swizzle
= param
->swizzle
;
791 if (src_modifier
== WINED3DSPSM_NEG
792 || src_modifier
== WINED3DSPSM_BIASNEG
793 || src_modifier
== WINED3DSPSM_SIGNNEG
794 || src_modifier
== WINED3DSPSM_X2NEG
795 || src_modifier
== WINED3DSPSM_ABSNEG
)
797 else if (src_modifier
== WINED3DSPSM_COMP
)
799 else if (src_modifier
== WINED3DSPSM_NOT
)
802 if (src_modifier
== WINED3DSPSM_ABS
|| src_modifier
== WINED3DSPSM_ABSNEG
)
805 shader_dump_register(param
->register_type
, param
->register_idx
, param
->rel_addr
, shader_version
);
809 switch (src_modifier
)
811 case WINED3DSPSM_NONE
: break;
812 case WINED3DSPSM_NEG
: break;
813 case WINED3DSPSM_NOT
: break;
814 case WINED3DSPSM_BIAS
: TRACE("_bias"); break;
815 case WINED3DSPSM_BIASNEG
: TRACE("_bias"); break;
816 case WINED3DSPSM_SIGN
: TRACE("_bx2"); break;
817 case WINED3DSPSM_SIGNNEG
: TRACE("_bx2"); break;
818 case WINED3DSPSM_COMP
: break;
819 case WINED3DSPSM_X2
: TRACE("_x2"); break;
820 case WINED3DSPSM_X2NEG
: TRACE("_x2"); break;
821 case WINED3DSPSM_DZ
: TRACE("_dz"); break;
822 case WINED3DSPSM_DW
: TRACE("_dw"); break;
823 case WINED3DSPSM_ABSNEG
: TRACE(")"); break;
824 case WINED3DSPSM_ABS
: TRACE(")"); break;
826 TRACE("_unknown_modifier(%#x)", src_modifier
);
830 if (swizzle
!= WINED3DSP_NOSWIZZLE
)
832 static const char *swizzle_chars
= "xyzw";
833 DWORD swizzle_x
= swizzle
& 0x03;
834 DWORD swizzle_y
= (swizzle
>> 2) & 0x03;
835 DWORD swizzle_z
= (swizzle
>> 4) & 0x03;
836 DWORD swizzle_w
= (swizzle
>> 6) & 0x03;
838 if (swizzle_x
== swizzle_y
839 && swizzle_x
== swizzle_z
840 && swizzle_x
== swizzle_w
)
842 TRACE(".%c", swizzle_chars
[swizzle_x
]);
846 TRACE(".%c%c%c%c", swizzle_chars
[swizzle_x
], swizzle_chars
[swizzle_y
],
847 swizzle_chars
[swizzle_z
], swizzle_chars
[swizzle_w
]);
852 /* Shared code in order to generate the bulk of the shader string.
853 * NOTE: A description of how to parse tokens can be found on msdn */
854 void shader_generate_main(IWineD3DBaseShader
*iface
, SHADER_BUFFER
*buffer
,
855 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
)
857 IWineD3DBaseShaderImpl
* This
= (IWineD3DBaseShaderImpl
*) iface
;
858 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*) This
->baseShader
.device
; /* To access shader backend callbacks */
859 const SHADER_HANDLER
*handler_table
= device
->shader_backend
->shader_instruction_handler_table
;
860 const struct wined3d_shader_frontend
*fe
= This
->baseShader
.frontend
;
861 void *fe_data
= This
->baseShader
.frontend_data
;
862 struct wined3d_shader_src_param src_rel_addr
[4];
863 struct wined3d_shader_src_param src_param
[4];
864 struct wined3d_shader_src_param dst_rel_addr
;
865 struct wined3d_shader_dst_param dst_param
;
866 struct wined3d_shader_instruction ins
;
867 struct wined3d_shader_context ctx
;
868 const DWORD
*pToken
= pFunction
;
869 SHADER_HANDLER hw_fct
;
870 DWORD shader_version
;
873 /* Initialize current parsing state */
875 ctx
.reg_maps
= reg_maps
;
879 ins
.dst
= &dst_param
;
881 This
->baseShader
.parse_state
.current_row
= 0;
883 fe
->shader_read_header(fe_data
, &pToken
, &shader_version
);
885 while (!fe
->shader_is_end(fe_data
, &pToken
))
890 /* Skip comment tokens */
891 fe
->shader_read_comment(&pToken
, &comment
);
892 if (comment
) continue;
895 fe
->shader_read_opcode(fe_data
, &pToken
, &ins
, ¶m_size
, shader_version
);
897 /* Unknown opcode and its parameters */
898 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
900 TRACE("Skipping unrecognized instruction.\n");
901 pToken
+= param_size
;
906 if (ins
.handler_idx
== WINED3DSIH_DCL
907 || ins
.handler_idx
== WINED3DSIH_NOP
908 || ins
.handler_idx
== WINED3DSIH_DEF
909 || ins
.handler_idx
== WINED3DSIH_DEFI
910 || ins
.handler_idx
== WINED3DSIH_DEFB
911 || ins
.handler_idx
== WINED3DSIH_PHASE
912 || ins
.handler_idx
== WINED3DSIH_RET
)
914 pToken
+= param_size
;
919 hw_fct
= handler_table
[ins
.handler_idx
];
921 /* Unhandled opcode */
924 FIXME("Backend can't handle opcode %#x\n", ins
.handler_idx
);
925 pToken
+= param_size
;
929 /* Destination token */
930 if (ins
.dst_count
) fe
->shader_read_dst_param(&pToken
, &dst_param
, &dst_rel_addr
, shader_version
);
932 /* Predication token */
933 if (ins
.predicate
) ins
.predicate
= *pToken
++;
935 /* Other source tokens */
936 for (i
= 0; i
< ins
.src_count
; ++i
)
938 fe
->shader_read_src_param(&pToken
, &src_param
[i
], &src_rel_addr
[i
], shader_version
);
941 /* Call appropriate function for output target */
944 /* Process instruction modifiers for GLSL apps ( _sat, etc. ) */
945 /* FIXME: This should be internal to the shader backend.
946 * Also, right now this is the only reason "shader_mode" exists. */
947 if (This
->baseShader
.shader_mode
== SHADER_GLSL
) shader_glsl_add_instruction_modifiers(&ins
);
951 static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param
*dst
)
953 DWORD mmask
= dst
->modifiers
;
958 case 13: TRACE("_d8"); break;
959 case 14: TRACE("_d4"); break;
960 case 15: TRACE("_d2"); break;
961 case 1: TRACE("_x2"); break;
962 case 2: TRACE("_x4"); break;
963 case 3: TRACE("_x8"); break;
964 default: TRACE("_unhandled_shift(%d)", dst
->shift
); break;
967 if (mmask
& WINED3DSPDM_SATURATE
) TRACE("_sat");
968 if (mmask
& WINED3DSPDM_PARTIALPRECISION
) TRACE("_pp");
969 if (mmask
& WINED3DSPDM_MSAMPCENTROID
) TRACE("_centroid");
971 mmask
&= ~(WINED3DSPDM_SATURATE
| WINED3DSPDM_PARTIALPRECISION
| WINED3DSPDM_MSAMPCENTROID
);
973 FIXME("_unrecognized_modifier(%#x)", mmask
);
976 void shader_trace_init(const struct wined3d_shader_frontend
*fe
, void *fe_data
, const DWORD
*pFunction
)
978 const DWORD
* pToken
= pFunction
;
979 DWORD shader_version
;
982 TRACE("Parsing %p\n", pFunction
);
984 fe
->shader_read_header(fe_data
, &pToken
, &shader_version
);
986 TRACE("%s_%u_%u\n", shader_is_pshader_version(shader_version
) ? "ps": "vs",
987 WINED3DSHADER_VERSION_MAJOR(shader_version
), WINED3DSHADER_VERSION_MINOR(shader_version
));
989 while (!fe
->shader_is_end(fe_data
, &pToken
))
991 struct wined3d_shader_instruction ins
;
996 fe
->shader_read_comment(&pToken
, &comment
);
999 TRACE("//%s\n", comment
);
1003 fe
->shader_read_opcode(fe_data
, &pToken
, &ins
, ¶m_size
, shader_version
);
1004 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
1006 TRACE("Skipping unrecognized instruction.\n");
1007 pToken
+= param_size
;
1011 if (ins
.handler_idx
== WINED3DSIH_DCL
)
1013 struct wined3d_shader_semantic semantic
;
1015 fe
->shader_read_semantic(&pToken
, &semantic
);
1017 shader_dump_decl_usage(&semantic
, shader_version
);
1018 shader_dump_ins_modifiers(&semantic
.reg
);
1020 shader_dump_dst_param(&semantic
.reg
, shader_version
);
1022 else if (ins
.handler_idx
== WINED3DSIH_DEF
)
1024 struct wined3d_shader_dst_param dst
;
1025 struct wined3d_shader_src_param rel_addr
;
1027 fe
->shader_read_dst_param(&pToken
, &dst
, &rel_addr
, shader_version
);
1029 TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst
.register_type
, dst
.register_idx
),
1030 *(const float *)(pToken
),
1031 *(const float *)(pToken
+ 1),
1032 *(const float *)(pToken
+ 2),
1033 *(const float *)(pToken
+ 3));
1036 else if (ins
.handler_idx
== WINED3DSIH_DEFI
)
1038 struct wined3d_shader_dst_param dst
;
1039 struct wined3d_shader_src_param rel_addr
;
1041 fe
->shader_read_dst_param(&pToken
, &dst
, &rel_addr
, shader_version
);
1043 TRACE("defi i%u = %d, %d, %d, %d", dst
.register_idx
,
1050 else if (ins
.handler_idx
== WINED3DSIH_DEFB
)
1052 struct wined3d_shader_dst_param dst
;
1053 struct wined3d_shader_src_param rel_addr
;
1055 fe
->shader_read_dst_param(&pToken
, &dst
, &rel_addr
, shader_version
);
1057 TRACE("defb b%u = %s", dst
.register_idx
, *pToken
? "true" : "false");
1062 struct wined3d_shader_src_param dst_rel_addr
, src_rel_addr
;
1063 struct wined3d_shader_dst_param dst_param
;
1064 struct wined3d_shader_src_param src_param
;
1068 fe
->shader_read_dst_param(&pToken
, &dst_param
, &dst_rel_addr
, shader_version
);
1071 /* Print out predication source token first - it follows
1072 * the destination token. */
1075 fe
->shader_read_src_param(&pToken
, &src_param
, &src_rel_addr
, shader_version
);
1077 shader_dump_src_param(&src_param
, shader_version
);
1081 /* PixWin marks instructions with the coissue flag with a '+' */
1082 if (ins
.coissue
) TRACE("+");
1084 TRACE("%s", shader_opcode_names
[ins
.handler_idx
]);
1086 if (ins
.handler_idx
== WINED3DSIH_IFC
1087 || ins
.handler_idx
== WINED3DSIH_BREAKC
)
1091 case COMPARISON_GT
: TRACE("_gt"); break;
1092 case COMPARISON_EQ
: TRACE("_eq"); break;
1093 case COMPARISON_GE
: TRACE("_ge"); break;
1094 case COMPARISON_LT
: TRACE("_lt"); break;
1095 case COMPARISON_NE
: TRACE("_ne"); break;
1096 case COMPARISON_LE
: TRACE("_le"); break;
1097 default: TRACE("_(%u)", ins
.flags
);
1100 else if (ins
.handler_idx
== WINED3DSIH_TEX
1101 && shader_version
>= WINED3DPS_VERSION(2,0)
1102 && (ins
.flags
& WINED3DSI_TEXLD_PROJECT
))
1107 /* We already read the destination token, print it. */
1110 shader_dump_ins_modifiers(&dst_param
);
1112 shader_dump_dst_param(&dst_param
, shader_version
);
1115 /* Other source tokens */
1116 for (i
= ins
.dst_count
; i
< (ins
.dst_count
+ ins
.src_count
); ++i
)
1118 fe
->shader_read_src_param(&pToken
, &src_param
, &src_rel_addr
, shader_version
);
1119 TRACE(!i
? " " : ", ");
1120 shader_dump_src_param(&src_param
, shader_version
);
1127 void shader_cleanup(IWineD3DBaseShader
*iface
)
1129 IWineD3DBaseShaderImpl
*This
= (IWineD3DBaseShaderImpl
*)iface
;
1131 ((IWineD3DDeviceImpl
*)This
->baseShader
.device
)->shader_backend
->shader_destroy(iface
);
1132 HeapFree(GetProcessHeap(), 0, This
->baseShader
.function
);
1133 shader_delete_constant_list(&This
->baseShader
.constantsF
);
1134 shader_delete_constant_list(&This
->baseShader
.constantsB
);
1135 shader_delete_constant_list(&This
->baseShader
.constantsI
);
1136 list_remove(&This
->baseShader
.shader_list_entry
);
1138 if (This
->baseShader
.frontend
&& This
->baseShader
.frontend_data
)
1140 This
->baseShader
.frontend
->shader_free(This
->baseShader
.frontend_data
);
1144 static const SHADER_HANDLER shader_none_instruction_handler_table
[WINED3DSIH_TABLE_SIZE
] = {0};
1145 static void shader_none_select(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
) {}
1146 static void shader_none_select_depth_blt(IWineD3DDevice
*iface
, enum tex_types tex_type
) {}
1147 static void shader_none_deselect_depth_blt(IWineD3DDevice
*iface
) {}
1148 static void shader_none_update_float_vertex_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1149 static void shader_none_update_float_pixel_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1150 static void shader_none_load_constants(IWineD3DDevice
*iface
, char usePS
, char useVS
) {}
1151 static void shader_none_load_np2fixup_constants(IWineD3DDevice
*iface
, char usePS
, char useVS
) {}
1152 static void shader_none_destroy(IWineD3DBaseShader
*iface
) {}
1153 static HRESULT
shader_none_alloc(IWineD3DDevice
*iface
) {return WINED3D_OK
;}
1154 static void shader_none_free(IWineD3DDevice
*iface
) {}
1155 static BOOL
shader_none_dirty_const(IWineD3DDevice
*iface
) {return FALSE
;}
1156 static GLuint
shader_none_generate_pshader(IWineD3DPixelShader
*iface
,
1157 SHADER_BUFFER
*buffer
, const struct ps_compile_args
*args
)
1159 FIXME("NONE shader backend asked to generate a pixel shader\n");
1162 static GLuint
shader_none_generate_vshader(IWineD3DVertexShader
*iface
,
1163 SHADER_BUFFER
*buffer
, const struct vs_compile_args
*args
)
1165 FIXME("NONE shader backend asked to generate a vertex shader\n");
1169 #define GLINFO_LOCATION (*gl_info)
1170 static void shader_none_get_caps(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct shader_caps
*pCaps
)
1172 /* Set the shader caps to 0 for the none shader backend */
1173 pCaps
->VertexShaderVersion
= 0;
1174 pCaps
->PixelShaderVersion
= 0;
1175 pCaps
->PixelShader1xMaxValue
= 0.0;
1177 #undef GLINFO_LOCATION
1178 static BOOL
shader_none_color_fixup_supported(struct color_fixup_desc fixup
)
1180 if (TRACE_ON(d3d_shader
) && TRACE_ON(d3d
))
1182 TRACE("Checking support for fixup:\n");
1183 dump_color_fixup_desc(fixup
);
1186 /* Faked to make some apps happy. */
1187 if (!is_yuv_fixup(fixup
))
1193 TRACE("[FAILED]\n");
1197 const shader_backend_t none_shader_backend
= {
1198 shader_none_instruction_handler_table
,
1200 shader_none_select_depth_blt
,
1201 shader_none_deselect_depth_blt
,
1202 shader_none_update_float_vertex_constants
,
1203 shader_none_update_float_pixel_constants
,
1204 shader_none_load_constants
,
1205 shader_none_load_np2fixup_constants
,
1206 shader_none_destroy
,
1209 shader_none_dirty_const
,
1210 shader_none_generate_pshader
,
1211 shader_none_generate_vshader
,
1212 shader_none_get_caps
,
1213 shader_none_color_fixup_supported
,