2 * IWineD3DVolumeTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
29 /* *******************************************
30 IWineD3DTexture IUnknown parts follow
31 ******************************************* */
32 HRESULT WINAPI
IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture
*iface
, REFIID riid
, LPVOID
*ppobj
)
34 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
35 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
36 if (IsEqualGUID(riid
, &IID_IUnknown
)
37 || IsEqualGUID(riid
, &IID_IWineD3DResource
)
38 || IsEqualGUID(riid
, &IID_IWineD3DBaseTexture
)
39 || IsEqualGUID(riid
, &IID_IWineD3DVolumeTexture
)) {
40 IUnknown_AddRef(iface
);
47 ULONG WINAPI
IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture
*iface
) {
48 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
49 TRACE("(%p) : AddRef increasing from %ld\n", This
, This
->resource
.ref
);
50 return InterlockedIncrement(&This
->resource
.ref
);
53 ULONG WINAPI
IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture
*iface
) {
54 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
57 TRACE("(%p) : Releasing from %ld\n", This
, This
->resource
.ref
);
58 ref
= InterlockedDecrement(&This
->resource
.ref
);
60 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
61 if (This
->volumes
[i
] != NULL
) {
62 TRACE("(%p) : Releasing volume %p\n", This
, This
->volumes
[i
]);
63 IWineD3DVolume_Release(This
->volumes
[i
]);
66 IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture
*) iface
);
67 HeapFree(GetProcessHeap(), 0, This
);
72 /* ****************************************************
73 IWineD3DVolumeTexture IWineD3DResource parts follow
74 **************************************************** */
75 HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetDevice(IWineD3DVolumeTexture
*iface
, IWineD3DDevice
** ppDevice
) {
76 return IWineD3DResourceImpl_GetDevice((IWineD3DResource
*)iface
, ppDevice
);
79 HRESULT WINAPI
IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
80 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, SizeOfData
, Flags
);
83 HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
84 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, pSizeOfData
);
87 HRESULT WINAPI
IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture
*iface
, REFGUID refguid
) {
88 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource
*)iface
, refguid
);
91 DWORD WINAPI
IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture
*iface
, DWORD PriorityNew
) {
92 return IWineD3DResourceImpl_SetPriority((IWineD3DResource
*)iface
, PriorityNew
);
95 DWORD WINAPI
IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture
*iface
) {
96 return IWineD3DResourceImpl_GetPriority((IWineD3DResource
*)iface
);
99 void WINAPI
IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture
*iface
) {
100 /* Overrider the IWineD3DResource Preload method */
102 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
104 TRACE("(%p) : About to load texture\n", This
);
106 IWineD3DVolumeTexture_BindTexture(iface
);
109 /* If were dirty then reload the volumes */
110 if(This
->baseTexture
.dirty
!= FALSE
) {
111 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
112 IWineD3DVolume_LoadTexture(This
->volumes
[i
], i
);
115 /* No longer dirty */
116 This
->baseTexture
.dirty
= FALSE
;
123 D3DRESOURCETYPE WINAPI
IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture
*iface
) {
124 return IWineD3DResourceImpl_GetType((IWineD3DResource
*)iface
);
127 HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture
*iface
, IUnknown
**pParent
) {
128 return IWineD3DResourceImpl_GetParent((IWineD3DResource
*)iface
, pParent
);
131 /* ******************************************************
132 IWineD3DVolumeTexture IWineD3DBaseTexture parts follow
133 ****************************************************** */
134 DWORD WINAPI
IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture
*iface
, DWORD LODNew
) {
135 return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture
*)iface
, LODNew
);
138 DWORD WINAPI
IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture
*iface
) {
139 return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture
*)iface
);
142 DWORD WINAPI
IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture
*iface
) {
143 return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture
*)iface
);
146 HRESULT WINAPI
IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture
*iface
, D3DTEXTUREFILTERTYPE FilterType
) {
147 return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture
*)iface
, FilterType
);
150 D3DTEXTUREFILTERTYPE WINAPI
IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture
*iface
) {
151 return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture
*)iface
);
154 void WINAPI
IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture
*iface
) {
155 return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture
*)iface
);
158 /* Internal function, No d3d mapping */
159 BOOL WINAPI
IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture
*iface
, BOOL dirty
) {
160 return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture
*)iface
, dirty
);
163 BOOL WINAPI
IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture
*iface
) {
164 return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture
*)iface
);
167 HRESULT WINAPI
IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTexture
*iface
) {
168 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
169 TRACE("(%p) : relay to BaseTexture \n", This
);
170 return IWineD3DBaseTextureImpl_BindTexture((IWineD3DBaseTexture
*)iface
);
173 HRESULT WINAPI
IWineD3DVolumeTextureImpl_UnBindTexture(IWineD3DVolumeTexture
*iface
) {
174 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
175 TRACE("(%p) : relay to BaseTexture \n", This
);
176 return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture
*)iface
);
179 UINT WINAPI
IWineD3DVolumeTextureImpl_GetTextureDimensions(IWineD3DVolumeTexture
*iface
) {
180 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
181 TRACE("(%p) \n", This
);
182 return GL_TEXTURE_3D
;
185 void WINAPI
IWineD3DVolumeTextureImpl_ApplyStateChanges(IWineD3DVolumeTexture
*iface
,
186 const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
187 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]) {
188 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
189 TRACE("(%p) : nothing to do, passing to base texture\n", This
);
190 IWineD3DBaseTextureImpl_ApplyStateChanges((IWineD3DBaseTexture
*)iface
, textureStates
, samplerStates
);
194 /* *******************************************
195 IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow
196 ******************************************* */
197 HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture
*iface
, UINT Level
,WINED3DVOLUME_DESC
*pDesc
) {
198 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
199 if (Level
< This
->baseTexture
.levels
) {
200 TRACE("(%p) Level (%d)\n", This
, Level
);
201 return IWineD3DVolume_GetDesc((IWineD3DVolume
*) This
->volumes
[Level
], pDesc
);
203 FIXME("(%p) Level (%d)\n", This
, Level
);
207 HRESULT WINAPI
IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture
*iface
, UINT Level
, IWineD3DVolume
** ppVolumeLevel
) {
208 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
209 if (Level
< This
->baseTexture
.levels
) {
210 *ppVolumeLevel
= (IWineD3DVolume
*)This
->volumes
[Level
];
211 IWineD3DVolume_AddRef((IWineD3DVolume
*) *ppVolumeLevel
);
212 TRACE("(%p) -> level(%d) returning volume@%p\n", This
, Level
, *ppVolumeLevel
);
214 FIXME("(%p) Level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
215 return D3DERR_INVALIDCALL
;
220 HRESULT WINAPI
IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture
*iface
, UINT Level
, D3DLOCKED_BOX
* pLockedVolume
, CONST D3DBOX
* pBox
, DWORD Flags
) {
222 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
224 if (Level
< This
->baseTexture
.levels
) {
225 hr
= IWineD3DVolume_LockBox((IWineD3DVolume
*)This
->volumes
[Level
], pLockedVolume
, pBox
, Flags
);
226 TRACE("(%p) Level (%d) success(%lu)\n", This
, Level
, hr
);
229 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
230 return D3DERR_INVALIDCALL
;
235 HRESULT WINAPI
IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture
*iface
, UINT Level
) {
237 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
239 if (Level
< This
->baseTexture
.levels
) {
240 hr
= IWineD3DVolume_UnlockBox((IWineD3DVolume
*) This
->volumes
[Level
]);
241 TRACE("(%p) -> level(%d) success(%lu)\n", This
, Level
, hr
);
244 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
245 return D3DERR_INVALIDCALL
;
250 HRESULT WINAPI
IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture
*iface
, CONST D3DBOX
* pDirtyBox
) {
251 IWineD3DVolumeTextureImpl
*This
= (IWineD3DVolumeTextureImpl
*)iface
;
252 This
->baseTexture
.dirty
= TRUE
;
253 TRACE("(%p) : dirtyfication of volume Level (0)\n", This
);
254 return IWineD3DVolume_AddDirtyBox((IWineD3DVolume
*) This
->volumes
[0], pDirtyBox
);
257 const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
=
260 IWineD3DVolumeTextureImpl_QueryInterface
,
261 IWineD3DVolumeTextureImpl_AddRef
,
262 IWineD3DVolumeTextureImpl_Release
,
264 IWineD3DVolumeTextureImpl_GetParent
,
265 IWineD3DVolumeTextureImpl_GetDevice
,
266 IWineD3DVolumeTextureImpl_SetPrivateData
,
267 IWineD3DVolumeTextureImpl_GetPrivateData
,
268 IWineD3DVolumeTextureImpl_FreePrivateData
,
269 IWineD3DVolumeTextureImpl_SetPriority
,
270 IWineD3DVolumeTextureImpl_GetPriority
,
271 IWineD3DVolumeTextureImpl_PreLoad
,
272 IWineD3DVolumeTextureImpl_GetType
,
274 IWineD3DVolumeTextureImpl_SetLOD
,
275 IWineD3DVolumeTextureImpl_GetLOD
,
276 IWineD3DVolumeTextureImpl_GetLevelCount
,
277 IWineD3DVolumeTextureImpl_SetAutoGenFilterType
,
278 IWineD3DVolumeTextureImpl_GetAutoGenFilterType
,
279 IWineD3DVolumeTextureImpl_GenerateMipSubLevels
,
280 IWineD3DVolumeTextureImpl_SetDirty
,
281 IWineD3DVolumeTextureImpl_GetDirty
,
283 IWineD3DVolumeTextureImpl_BindTexture
,
284 IWineD3DVolumeTextureImpl_UnBindTexture
,
285 IWineD3DVolumeTextureImpl_GetTextureDimensions
,
286 IWineD3DVolumeTextureImpl_ApplyStateChanges
,
288 IWineD3DVolumeTextureImpl_GetLevelDesc
,
289 IWineD3DVolumeTextureImpl_GetVolumeLevel
,
290 IWineD3DVolumeTextureImpl_LockBox
,
291 IWineD3DVolumeTextureImpl_UnlockBox
,
292 IWineD3DVolumeTextureImpl_AddDirtyBox