Use correct names when loading registered OID functions.
[wine/multimedia.git] / dlls / wined3d / vertexbuffer.c
blobc11fd630e7c5acdd686dd9bc93e4fa4c2647c26b
1 /*
2 * IWineD3DVertexBuffer Implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "config.h"
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
29 /* *******************************************
30 IWineD3DVertexBuffer IUnknown parts follow
31 ******************************************* */
32 HRESULT WINAPI IWineD3DVertexBufferImpl_QueryInterface(IWineD3DVertexBuffer *iface, REFIID riid, LPVOID *ppobj)
34 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
35 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
36 if (IsEqualGUID(riid, &IID_IUnknown)
37 || IsEqualGUID(riid, &IID_IWineD3DResource)
38 || IsEqualGUID(riid, &IID_IWineD3DVertexBuffer)){
39 IUnknown_AddRef(iface);
40 *ppobj = This;
41 return D3D_OK;
43 return E_NOINTERFACE;
46 ULONG WINAPI IWineD3DVertexBufferImpl_AddRef(IWineD3DVertexBuffer *iface) {
47 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
48 ULONG ref = InterlockedIncrement(&This->resource.ref);
49 TRACE("(%p) : AddRef increasing from %ld\n", This, ref - 1);
50 return ref;
53 ULONG WINAPI IWineD3DVertexBufferImpl_Release(IWineD3DVertexBuffer *iface) {
54 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
55 ULONG ref = InterlockedDecrement(&This->resource.ref);
56 TRACE("(%p) : Releasing from %ld\n", This, ref + 1);
57 if (ref == 0) {
58 IWineD3DResourceImpl_CleanUp((IWineD3DResource *)iface);
59 HeapFree(GetProcessHeap(), 0, This);
61 return ref;
64 /* ****************************************************
65 IWineD3DVertexBuffer IWineD3DResource parts follow
66 **************************************************** */
67 HRESULT WINAPI IWineD3DVertexBufferImpl_GetDevice(IWineD3DVertexBuffer *iface, IWineD3DDevice** ppDevice) {
68 return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
71 HRESULT WINAPI IWineD3DVertexBufferImpl_SetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
72 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
75 HRESULT WINAPI IWineD3DVertexBufferImpl_GetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
76 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
79 HRESULT WINAPI IWineD3DVertexBufferImpl_FreePrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid) {
80 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
83 DWORD WINAPI IWineD3DVertexBufferImpl_SetPriority(IWineD3DVertexBuffer *iface, DWORD PriorityNew) {
84 return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
87 DWORD WINAPI IWineD3DVertexBufferImpl_GetPriority(IWineD3DVertexBuffer *iface) {
88 return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
91 void WINAPI IWineD3DVertexBufferImpl_PreLoad(IWineD3DVertexBuffer *iface) {
92 return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
95 D3DRESOURCETYPE WINAPI IWineD3DVertexBufferImpl_GetType(IWineD3DVertexBuffer *iface) {
96 return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
99 HRESULT WINAPI IWineD3DVertexBufferImpl_GetParent(IWineD3DVertexBuffer *iface, IUnknown **pParent) {
100 return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
103 /* ******************************************************
104 IWineD3DVertexBuffer IWineD3DVertexBuffer parts follow
105 ****************************************************** */
106 HRESULT WINAPI IWineD3DVertexBufferImpl_Lock(IWineD3DVertexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) {
107 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
108 TRACE("(%p) : returning memory of %p (base:%p,offset:%u)\n", This, This->resource.allocatedMemory + OffsetToLock, This->resource.allocatedMemory, OffsetToLock);
109 /* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */
110 *ppbData = This->resource.allocatedMemory + OffsetToLock;
111 return D3D_OK;
113 HRESULT WINAPI IWineD3DVertexBufferImpl_Unlock(IWineD3DVertexBuffer *iface) {
114 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
115 TRACE("(%p) : stub\n", This);
116 return D3D_OK;
118 HRESULT WINAPI IWineD3DVertexBufferImpl_GetDesc(IWineD3DVertexBuffer *iface, D3DVERTEXBUFFER_DESC *pDesc) {
119 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
121 TRACE("(%p)\n", This);
122 pDesc->Format = This->resource.format;
123 pDesc->Type = This->resource.resourceType;
124 pDesc->Usage = This->resource.usage;
125 pDesc->Pool = This->resource.pool;
126 pDesc->Size = This->resource.size;
127 pDesc->FVF = This->fvf;
128 return D3D_OK;
131 const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl =
133 /* IUnknown */
134 IWineD3DVertexBufferImpl_QueryInterface,
135 IWineD3DVertexBufferImpl_AddRef,
136 IWineD3DVertexBufferImpl_Release,
137 /* IWineD3DResource */
138 IWineD3DVertexBufferImpl_GetParent,
139 IWineD3DVertexBufferImpl_GetDevice,
140 IWineD3DVertexBufferImpl_SetPrivateData,
141 IWineD3DVertexBufferImpl_GetPrivateData,
142 IWineD3DVertexBufferImpl_FreePrivateData,
143 IWineD3DVertexBufferImpl_SetPriority,
144 IWineD3DVertexBufferImpl_GetPriority,
145 IWineD3DVertexBufferImpl_PreLoad,
146 IWineD3DVertexBufferImpl_GetType,
147 /* IWineD3DVertexBuffer */
148 IWineD3DVertexBufferImpl_Lock,
149 IWineD3DVertexBufferImpl_Unlock,
150 IWineD3DVertexBufferImpl_GetDesc
153 BYTE* WINAPI IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWORD iOffset) {
154 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
156 return This->resource.allocatedMemory + iOffset;
159 HRESULT WINAPI IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer* iface) {
160 return D3D_OK;