2 * IWineD3DVertexBuffer Implementation
4 * Copyright 2002-2005 Jason Edmeades
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
29 /* *******************************************
30 IWineD3DVertexBuffer IUnknown parts follow
31 ******************************************* */
32 HRESULT WINAPI
IWineD3DVertexBufferImpl_QueryInterface(IWineD3DVertexBuffer
*iface
, REFIID riid
, LPVOID
*ppobj
)
34 IWineD3DVertexBufferImpl
*This
= (IWineD3DVertexBufferImpl
*)iface
;
35 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
36 if (IsEqualGUID(riid
, &IID_IUnknown
)
37 || IsEqualGUID(riid
, &IID_IWineD3DResource
)
38 || IsEqualGUID(riid
, &IID_IWineD3DVertexBuffer
)){
39 IUnknown_AddRef(iface
);
46 ULONG WINAPI
IWineD3DVertexBufferImpl_AddRef(IWineD3DVertexBuffer
*iface
) {
47 IWineD3DVertexBufferImpl
*This
= (IWineD3DVertexBufferImpl
*)iface
;
48 ULONG ref
= InterlockedIncrement(&This
->resource
.ref
);
49 TRACE("(%p) : AddRef increasing from %ld\n", This
, ref
- 1);
53 ULONG WINAPI
IWineD3DVertexBufferImpl_Release(IWineD3DVertexBuffer
*iface
) {
54 IWineD3DVertexBufferImpl
*This
= (IWineD3DVertexBufferImpl
*)iface
;
55 ULONG ref
= InterlockedDecrement(&This
->resource
.ref
);
56 TRACE("(%p) : Releasing from %ld\n", This
, ref
+ 1);
58 IWineD3DResourceImpl_CleanUp((IWineD3DResource
*)iface
);
59 HeapFree(GetProcessHeap(), 0, This
);
64 /* ****************************************************
65 IWineD3DVertexBuffer IWineD3DResource parts follow
66 **************************************************** */
67 HRESULT WINAPI
IWineD3DVertexBufferImpl_GetDevice(IWineD3DVertexBuffer
*iface
, IWineD3DDevice
** ppDevice
) {
68 return IWineD3DResourceImpl_GetDevice((IWineD3DResource
*)iface
, ppDevice
);
71 HRESULT WINAPI
IWineD3DVertexBufferImpl_SetPrivateData(IWineD3DVertexBuffer
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
72 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, SizeOfData
, Flags
);
75 HRESULT WINAPI
IWineD3DVertexBufferImpl_GetPrivateData(IWineD3DVertexBuffer
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
76 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, pSizeOfData
);
79 HRESULT WINAPI
IWineD3DVertexBufferImpl_FreePrivateData(IWineD3DVertexBuffer
*iface
, REFGUID refguid
) {
80 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource
*)iface
, refguid
);
83 DWORD WINAPI
IWineD3DVertexBufferImpl_SetPriority(IWineD3DVertexBuffer
*iface
, DWORD PriorityNew
) {
84 return IWineD3DResourceImpl_SetPriority((IWineD3DResource
*)iface
, PriorityNew
);
87 DWORD WINAPI
IWineD3DVertexBufferImpl_GetPriority(IWineD3DVertexBuffer
*iface
) {
88 return IWineD3DResourceImpl_GetPriority((IWineD3DResource
*)iface
);
91 void WINAPI
IWineD3DVertexBufferImpl_PreLoad(IWineD3DVertexBuffer
*iface
) {
92 return IWineD3DResourceImpl_PreLoad((IWineD3DResource
*)iface
);
95 D3DRESOURCETYPE WINAPI
IWineD3DVertexBufferImpl_GetType(IWineD3DVertexBuffer
*iface
) {
96 return IWineD3DResourceImpl_GetType((IWineD3DResource
*)iface
);
99 HRESULT WINAPI
IWineD3DVertexBufferImpl_GetParent(IWineD3DVertexBuffer
*iface
, IUnknown
**pParent
) {
100 return IWineD3DResourceImpl_GetParent((IWineD3DResource
*)iface
, pParent
);
103 /* ******************************************************
104 IWineD3DVertexBuffer IWineD3DVertexBuffer parts follow
105 ****************************************************** */
106 HRESULT WINAPI
IWineD3DVertexBufferImpl_Lock(IWineD3DVertexBuffer
*iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
) {
107 IWineD3DVertexBufferImpl
*This
= (IWineD3DVertexBufferImpl
*)iface
;
108 TRACE("(%p) : returning memory of %p (base:%p,offset:%u)\n", This
, This
->resource
.allocatedMemory
+ OffsetToLock
, This
->resource
.allocatedMemory
, OffsetToLock
);
109 /* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */
110 *ppbData
= This
->resource
.allocatedMemory
+ OffsetToLock
;
113 HRESULT WINAPI
IWineD3DVertexBufferImpl_Unlock(IWineD3DVertexBuffer
*iface
) {
114 IWineD3DVertexBufferImpl
*This
= (IWineD3DVertexBufferImpl
*)iface
;
115 TRACE("(%p) : stub\n", This
);
118 HRESULT WINAPI
IWineD3DVertexBufferImpl_GetDesc(IWineD3DVertexBuffer
*iface
, D3DVERTEXBUFFER_DESC
*pDesc
) {
119 IWineD3DVertexBufferImpl
*This
= (IWineD3DVertexBufferImpl
*)iface
;
121 TRACE("(%p)\n", This
);
122 pDesc
->Format
= This
->resource
.format
;
123 pDesc
->Type
= This
->resource
.resourceType
;
124 pDesc
->Usage
= This
->resource
.usage
;
125 pDesc
->Pool
= This
->resource
.pool
;
126 pDesc
->Size
= This
->resource
.size
;
127 pDesc
->FVF
= This
->fvf
;
131 const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl
=
134 IWineD3DVertexBufferImpl_QueryInterface
,
135 IWineD3DVertexBufferImpl_AddRef
,
136 IWineD3DVertexBufferImpl_Release
,
137 /* IWineD3DResource */
138 IWineD3DVertexBufferImpl_GetParent
,
139 IWineD3DVertexBufferImpl_GetDevice
,
140 IWineD3DVertexBufferImpl_SetPrivateData
,
141 IWineD3DVertexBufferImpl_GetPrivateData
,
142 IWineD3DVertexBufferImpl_FreePrivateData
,
143 IWineD3DVertexBufferImpl_SetPriority
,
144 IWineD3DVertexBufferImpl_GetPriority
,
145 IWineD3DVertexBufferImpl_PreLoad
,
146 IWineD3DVertexBufferImpl_GetType
,
147 /* IWineD3DVertexBuffer */
148 IWineD3DVertexBufferImpl_Lock
,
149 IWineD3DVertexBufferImpl_Unlock
,
150 IWineD3DVertexBufferImpl_GetDesc
153 BYTE
* WINAPI
IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer
* iface
, DWORD iOffset
) {
154 IWineD3DVertexBufferImpl
*This
= (IWineD3DVertexBufferImpl
*)iface
;
156 return This
->resource
.allocatedMemory
+ iOffset
;
159 HRESULT WINAPI
IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer
* iface
) {