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HEAD
d3d10: Add a D3D10GetVertexShaderProfile() stub.
[wine/multimedia.git]
/
dlls
/
hhctrl.ocx
/
Makefile.in
blob
60f2c507ba291dd0fb12df3935217dd4abebbc52
1
TOPSRCDIR
=
@top_srcdir@
2
TOPOBJDIR
=
..
/
..
3
SRCDIR
=
@
srcdir
@
4
VPATH
=
@
srcdir
@
5
MODULE
=
hhctrl.ocx
6
IMPORTS
=
uuid advapi32 comctl32 shlwapi ole32 oleaut32 user32 gdi32 kernel32
7
8
C_SRCS
=
\
9
chm.c \
10
content.c \
11
help.c \
12
hhctrl.c \
13
regsvr.c \
14
webbrowser.c
15
16
RC_SRCS
=
\
17
Cs.rc \
18
Da.rc \
19
De.rc \
20
El.rc \
21
En.rc \
22
Fi.rc \
23
Fr.rc \
24
Hu.rc \
25
Ko.rc \
26
Lt.rc \
27
Nl.rc \
28
No.rc \
29
Pl.rc \
30
Pt.rc \
31
Ru.rc \
32
Si.rc \
33
Sv.rc \
34
Tr.rc \
35
Zh.rc \
36
version.rc
37
38
@MAKE_DLL_RULES@
39
40
@DEPENDENCIES@
# everything below this line is overwritten by make depend