dsound/winealsa: Remove writelead for alsa directsound.
[wine/multimedia.git] / dlls / wined3d / swapchain.c
blobb44985651d24cfb66173a3eb6017325878ad08be
1 /*
2 *IDirect3DSwapChain9 implementation
4 *Copyright 2002-2003 Jason Edmeades
5 *Copyright 2002-2003 Raphael Junqueira
6 *Copyright 2005 Oliver Stieber
8 *This library is free software; you can redistribute it and/or
9 *modify it under the terms of the GNU Lesser General Public
10 *License as published by the Free Software Foundation; either
11 *version 2.1 of the License, or (at your option) any later version.
13 *This library is distributed in the hope that it will be useful,
14 *but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 *Lesser General Public License for more details.
18 *You should have received a copy of the GNU Lesser General Public
19 *License along with this library; if not, write to the Free Software
20 *Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wined3d_private.h"
27 /* TODO: move to shared header (or context manager )*/
28 /* x11drv GDI escapes */
29 #define X11DRV_ESCAPE 6789
30 enum x11drv_escape_codes
32 X11DRV_GET_DISPLAY, /* get X11 display for a DC */
33 X11DRV_GET_DRAWABLE, /* get current drawable for a DC */
34 X11DRV_GET_FONT, /* get current X font for a DC */
37 /* retrieve the X display to use on a given DC */
38 static inline Display *get_display( HDC hdc )
40 Display *display;
41 enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
43 if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
44 sizeof(display), (LPSTR)&display )) display = NULL;
45 return display;
48 /*TODO: some of the additional parameters may be required to
49 set the gamma ramp (for some weird reason microsoft have left swap gammaramp in device
50 but it operates on a swapchain, it may be a good idea to move it to IWineD3DSwapChain for IWineD3D)*/
53 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
54 WINE_DECLARE_DEBUG_CHANNEL(fps);
56 #define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
58 /* IDirect3DSwapChain IUnknown parts follow: */
59 static ULONG WINAPI IWineD3DSwapChainImpl_AddRef(IWineD3DSwapChain *iface) {
60 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
61 DWORD refCount = InterlockedIncrement(&This->ref);
62 TRACE("(%p) : AddRef increasing from %d\n", This, refCount - 1);
63 return refCount;
66 static HRESULT WINAPI IWineD3DSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, LPVOID *ppobj)
68 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
69 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), ppobj);
70 if (IsEqualGUID(riid, &IID_IUnknown)
71 || IsEqualGUID(riid, &IID_IWineD3DBase)
72 || IsEqualGUID(riid, &IID_IWineD3DSwapChain)){
73 IWineD3DSwapChainImpl_AddRef(iface);
74 if(ppobj == NULL){
75 ERR("Query interface called but now data allocated\n");
76 return E_NOINTERFACE;
78 *ppobj = This;
79 return WINED3D_OK;
81 *ppobj = NULL;
82 return E_NOINTERFACE;
86 static ULONG WINAPI IWineD3DSwapChainImpl_Release(IWineD3DSwapChain *iface) {
87 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
88 DWORD refCount;
89 refCount = InterlockedDecrement(&This->ref);
90 TRACE("(%p) : ReleaseRef to %d\n", This, refCount);
91 if (refCount == 0) {
92 IWineD3DSwapChain_Destroy(iface, D3DCB_DefaultDestroySurface);
94 return refCount;
97 static HRESULT WINAPI IWineD3DSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown ** ppParent){
98 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
99 *ppParent = This->parent;
100 IUnknown_AddRef(*ppParent);
101 TRACE("(%p) returning %p\n", This , *ppParent);
102 return WINED3D_OK;
105 /*IWineD3DSwapChain parts follow: */
106 static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroyRenderTarget) {
107 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
108 WINED3DDISPLAYMODE mode;
109 int i;
111 /* release the ref to the front and back buffer parents */
112 if(This->frontBuffer) {
113 IWineD3DSurface_SetContainer(This->frontBuffer, 0);
114 if(D3DCB_DestroyRenderTarget(This->frontBuffer) > 0) {
115 FIXME("(%p) Something's still holding the front buffer\n",This);
119 if(This->backBuffer) {
120 int i;
121 for(i = 0; i < This->presentParms.BackBufferCount; i++) {
122 IWineD3DSurface_SetContainer(This->backBuffer[i], 0);
123 if(D3DCB_DestroyRenderTarget(This->backBuffer[i]) > 0) {
124 FIXME("(%p) Something's still holding the back buffer\n",This);
129 /* Restore the screen resolution if we rendered in fullscreen
130 * This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9
131 * this will be the original desktop resolution. In case of d3d7 this will be a NOP because ddraw sets the resolution
132 * before starting up Direct3D, thus orig_width and orig_height will be equal to the modes in the presentation params
134 if(This->presentParms.Windowed == FALSE) {
135 mode.Width = This->orig_width;
136 mode.Height = This->orig_height;
137 mode.RefreshRate = 0;
138 mode.Format = This->orig_fmt;
139 IWineD3DDevice_SetDisplayMode((IWineD3DDevice *) This->wineD3DDevice, 0, &mode);
141 for(i = 0; i < This->num_contexts; i++) {
142 DestroyContext(This->wineD3DDevice, This->context[i]);
144 HeapFree(GetProcessHeap(), 0, This->context);
146 HeapFree(GetProcessHeap(), 0, This);
149 static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
150 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
151 unsigned int sync;
152 int retval;
154 ENTER_GL();
156 /* Does glXSwapBuffers need a glx context? I don't think so. Blt will activate its own context if needed */
158 /* Render the cursor onto the back buffer, using our nifty directdraw blitting code :-) */
159 if(This->wineD3DDevice->bCursorVisible && This->wineD3DDevice->cursorTexture) {
160 IWineD3DSurfaceImpl cursor;
161 RECT destRect = {This->wineD3DDevice->xScreenSpace - This->wineD3DDevice->xHotSpot,
162 This->wineD3DDevice->yScreenSpace - This->wineD3DDevice->yHotSpot,
163 This->wineD3DDevice->xScreenSpace + This->wineD3DDevice->cursorWidth - This->wineD3DDevice->xHotSpot,
164 This->wineD3DDevice->yScreenSpace + This->wineD3DDevice->cursorHeight - This->wineD3DDevice->yHotSpot};
165 TRACE("Rendering the cursor. Creating fake surface at %p\n", &cursor);
166 /* Build a fake surface to call the Blitting code. It is not possible to use the interface passed by
167 * the application because we are only supposed to copy the information out. Using a fake surface
168 * allows to use the Blitting engine and avoid copying the whole texture -> render target blitting code.
170 memset(&cursor, 0, sizeof(cursor));
171 cursor.lpVtbl = &IWineD3DSurface_Vtbl;
172 cursor.resource.ref = 1;
173 cursor.resource.wineD3DDevice = This->wineD3DDevice;
174 cursor.resource.pool = WINED3DPOOL_SCRATCH;
175 cursor.resource.format = WINED3DFMT_A8R8G8B8;
176 cursor.resource.resourceType = WINED3DRTYPE_SURFACE;
177 cursor.glDescription.textureName = This->wineD3DDevice->cursorTexture;
178 cursor.glDescription.target = GL_TEXTURE_2D;
179 cursor.glDescription.level = 0;
180 cursor.currentDesc.Width = This->wineD3DDevice->cursorWidth;
181 cursor.currentDesc.Height = This->wineD3DDevice->cursorHeight;
182 cursor.glRect.left = 0;
183 cursor.glRect.top = 0;
184 cursor.glRect.right = cursor.currentDesc.Width;
185 cursor.glRect.bottom = cursor.currentDesc.Height;
186 /* The cursor must have pow2 sizes */
187 cursor.pow2Width = cursor.currentDesc.Width;
188 cursor.pow2Height = cursor.currentDesc.Height;
189 /* The surface is in the texture */
190 cursor.Flags |= SFLAG_INTEXTURE;
191 /* DDBLT_KEYSRC will cause BltOverride to enable the alpha test with GL_NOTEQUAL, 0.0,
192 * which is exactly what we want :-)
194 if (This->presentParms.Windowed) {
195 MapWindowPoints(NULL, This->win_handle, (LPPOINT)&destRect, 2);
197 IWineD3DSurface_Blt(This->backBuffer[0], &destRect, (IWineD3DSurface *) &cursor, NULL, WINEDDBLT_KEYSRC, NULL, WINED3DTEXF_NONE);
200 if (pSourceRect || pDestRect) FIXME("Unhandled present options %p/%p\n", pSourceRect, pDestRect);
201 /* TODO: If only source rect or dest rect are supplied then clip the window to match */
202 TRACE("preseting display %p, drawable %ld\n", This->context[0]->display, This->context[0]->drawable);
204 /* Don't call checkGLcall, as glGetError is not applicable here */
205 if (hDestWindowOverride && This->win_handle != hDestWindowOverride) {
206 HDC hDc;
207 WINED3DLOCKED_RECT r;
208 Display *display;
209 BYTE *mem;
211 TRACE("Performing dest override of swapchain %p from window %p to %p\n", This, This->win_handle, hDestWindowOverride);
212 if(This->context[0] == This->wineD3DDevice->contexts[0]) {
213 /* The primary context 'owns' all the opengl resources. Destroying and recreating that context would require downloading
214 * all opengl resources, deleting the gl resources, destroying all other contexts, then recreating all other contexts
215 * and reload the resources
217 ERR("Cannot change the destination window of the owner of the primary context\n");
218 } else {
219 hDc = GetDC(hDestWindowOverride);
220 This->win_handle = hDestWindowOverride;
221 This->win = (Window)GetPropA( hDestWindowOverride, "__wine_x11_whole_window" );
222 display = get_display(hDc);
223 ReleaseDC(hDestWindowOverride, hDc);
225 /* The old back buffer has to be copied over to the new back buffer. A lockrect - switchcontext - unlockrect
226 * would suffice in theory, but it is rather nasty and may cause troubles with future changes of the locking code
227 * So lock read only, copy the surface out, then lock with the discard flag and write back
229 IWineD3DSurface_LockRect(This->backBuffer[0], &r, NULL, WINED3DLOCK_READONLY);
230 mem = HeapAlloc(GetProcessHeap(), 0, r.Pitch * ((IWineD3DSurfaceImpl *) This->backBuffer[0])->currentDesc.Height);
231 memcpy(mem, r.pBits, r.Pitch * ((IWineD3DSurfaceImpl *) This->backBuffer[0])->currentDesc.Height);
232 IWineD3DSurface_UnlockRect(This->backBuffer[0]);
234 DestroyContext(This->wineD3DDevice, This->context[0]);
235 This->context[0] = CreateContext(This->wineD3DDevice, (IWineD3DSurfaceImpl *) This->frontBuffer, display, This->win);
237 IWineD3DSurface_LockRect(This->backBuffer[0], &r, NULL, WINED3DLOCK_DISCARD);
238 memcpy(r.pBits, mem, r.Pitch * ((IWineD3DSurfaceImpl *) This->backBuffer[0])->currentDesc.Height);
239 HeapFree(GetProcessHeap(), 0, mem);
240 IWineD3DSurface_UnlockRect(This->backBuffer[0]);
244 glXSwapBuffers(This->context[0]->display, This->context[0]->drawable); /* TODO: cycle through the swapchain buffers */
246 TRACE("glXSwapBuffers called, Starting new frame\n");
247 /* FPS support */
248 if (TRACE_ON(fps))
250 DWORD time = GetTickCount();
251 This->frames++;
252 /* every 1.5 seconds */
253 if (time - This->prev_time > 1500) {
254 TRACE_(fps)("%p @ approx %.2ffps\n", This, 1000.0*This->frames/(time - This->prev_time));
255 This->prev_time = time;
256 This->frames = 0;
260 #if defined(FRAME_DEBUGGING)
262 if (GetFileAttributesA("C:\\D3DTRACE") != INVALID_FILE_ATTRIBUTES) {
263 if (!isOn) {
264 isOn = TRUE;
265 FIXME("Enabling D3D Trace\n");
266 __WINE_SET_DEBUGGING(__WINE_DBCL_TRACE, __wine_dbch_d3d, 1);
267 #if defined(SHOW_FRAME_MAKEUP)
268 FIXME("Singe Frame snapshots Starting\n");
269 isDumpingFrames = TRUE;
270 glClear(GL_COLOR_BUFFER_BIT);
271 #endif
273 #if defined(SINGLE_FRAME_DEBUGGING)
274 } else {
275 #if defined(SHOW_FRAME_MAKEUP)
276 FIXME("Singe Frame snapshots Finishing\n");
277 isDumpingFrames = FALSE;
278 #endif
279 FIXME("Singe Frame trace complete\n");
280 DeleteFileA("C:\\D3DTRACE");
281 __WINE_SET_DEBUGGING(__WINE_DBCL_TRACE, __wine_dbch_d3d, 0);
282 #endif
284 } else {
285 if (isOn) {
286 isOn = FALSE;
287 #if defined(SHOW_FRAME_MAKEUP)
288 FIXME("Single Frame snapshots Finishing\n");
289 isDumpingFrames = FALSE;
290 #endif
291 FIXME("Disabling D3D Trace\n");
292 __WINE_SET_DEBUGGING(__WINE_DBCL_TRACE, __wine_dbch_d3d, 0);
296 #endif
298 LEAVE_GL();
300 if (This->presentParms.SwapEffect == WINED3DSWAPEFFECT_DISCARD) {
301 TRACE("Clearing the color buffer with pink color\n");
303 IWineD3DDevice_Clear((IWineD3DDevice*)This->wineD3DDevice, 0, NULL,
304 WINED3DCLEAR_TARGET, 0xff00ffff, 1.0, 0);
307 if(((IWineD3DSurfaceImpl *) This->frontBuffer)->Flags & SFLAG_INSYSMEM ||
308 ((IWineD3DSurfaceImpl *) This->backBuffer[0])->Flags & SFLAG_INSYSMEM ) {
309 /* Both memory copies of the surfaces are ok, flip them around too instead of dirtifying */
310 IWineD3DSurfaceImpl *front = (IWineD3DSurfaceImpl *) This->frontBuffer;
311 IWineD3DSurfaceImpl *back = (IWineD3DSurfaceImpl *) This->backBuffer[0];
312 BOOL frontuptodate = front->Flags & SFLAG_INSYSMEM;
313 BOOL backuptodate = back->Flags & SFLAG_INSYSMEM;
315 if(front->resource.size == back->resource.size) {
316 /* Flip the DC */
318 HDC tmp;
319 tmp = front->hDC;
320 front->hDC = back->hDC;
321 back->hDC = tmp;
324 /* Flip the DIBsection */
326 HBITMAP tmp;
327 BOOL hasDib = front->Flags & SFLAG_DIBSECTION;
328 tmp = front->dib.DIBsection;
329 front->dib.DIBsection = back->dib.DIBsection;
330 back->dib.DIBsection = tmp;
332 if(back->Flags & SFLAG_DIBSECTION) front->Flags |= SFLAG_DIBSECTION;
333 else front->Flags &= ~SFLAG_DIBSECTION;
334 if(hasDib) back->Flags |= SFLAG_DIBSECTION;
335 else back->Flags &= ~SFLAG_DIBSECTION;
338 /* Flip the surface data */
340 void* tmp;
342 tmp = front->dib.bitmap_data;
343 front->dib.bitmap_data = back->dib.bitmap_data;
344 back->dib.bitmap_data = tmp;
346 tmp = front->resource.allocatedMemory;
347 front->resource.allocatedMemory = back->resource.allocatedMemory;
348 back->resource.allocatedMemory = tmp;
351 /* client_memory should not be different, but just in case */
353 BOOL tmp;
354 tmp = front->dib.client_memory;
355 front->dib.client_memory = back->dib.client_memory;
356 back->dib.client_memory = tmp;
358 if(frontuptodate) back->Flags |= SFLAG_INSYSMEM;
359 else back->Flags &= ~SFLAG_INSYSMEM;
360 if(backuptodate) front->Flags |= SFLAG_INSYSMEM;
361 else front->Flags &= ~SFLAG_INSYSMEM;
362 } else {
363 back->Flags &= ~SFLAG_INSYSMEM;
364 front->Flags &= ~SFLAG_INSYSMEM;
368 if(This->presentParms.PresentationInterval != WINED3DPRESENT_INTERVAL_IMMEDIATE && GL_SUPPORT(SGI_VIDEO_SYNC)) {
369 retval = GL_EXTCALL(glXGetVideoSyncSGI(&sync));
370 if(retval != 0) {
371 ERR("glXGetVideoSyncSGI failed(retval = %d\n", retval);
374 switch(This->presentParms.PresentationInterval) {
375 case WINED3DPRESENT_INTERVAL_DEFAULT:
376 case WINED3DPRESENT_INTERVAL_ONE:
377 if(sync <= This->vSyncCounter) {
378 retval = GL_EXTCALL(glXWaitVideoSyncSGI(1, 0, &This->vSyncCounter));
379 } else {
380 This->vSyncCounter = sync;
382 break;
383 case WINED3DPRESENT_INTERVAL_TWO:
384 if(sync <= This->vSyncCounter + 1) {
385 retval = GL_EXTCALL(glXWaitVideoSyncSGI(2, This->vSyncCounter & 0x1, &This->vSyncCounter));
386 } else {
387 This->vSyncCounter = sync;
389 break;
390 case WINED3DPRESENT_INTERVAL_THREE:
391 if(sync <= This->vSyncCounter + 2) {
392 retval = GL_EXTCALL(glXWaitVideoSyncSGI(3, This->vSyncCounter % 0x3, &This->vSyncCounter));
393 } else {
394 This->vSyncCounter = sync;
396 break;
397 case WINED3DPRESENT_INTERVAL_FOUR:
398 if(sync <= This->vSyncCounter + 3) {
399 retval = GL_EXTCALL(glXWaitVideoSyncSGI(4, This->vSyncCounter & 0x3, &This->vSyncCounter));
400 } else {
401 This->vSyncCounter = sync;
403 break;
404 default:
405 FIXME("Unknown presentation interval %08x\n", This->presentParms.PresentationInterval);
409 TRACE("returning\n");
410 return WINED3D_OK;
413 static HRESULT WINAPI IWineD3DSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *pDestSurface) {
414 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
415 POINT start;
417 TRACE("(%p) : iface(%p) pDestSurface(%p)\n", This, iface, pDestSurface);
419 start.x = 0;
420 start.y = 0;
422 if (This->presentParms.Windowed) {
423 MapWindowPoints(This->win_handle, NULL, &start, 1);
426 IWineD3DSurface_BltFast(pDestSurface, start.x, start.y, This->frontBuffer, NULL, 0);
427 return WINED3D_OK;
430 static HRESULT WINAPI IWineD3DSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) {
432 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
434 if (iBackBuffer > This->presentParms.BackBufferCount - 1) {
435 TRACE("Back buffer count out of range\n");
436 /* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it here
437 * in wined3d to avoid problems in other libs
439 *ppBackBuffer = NULL;
440 return WINED3DERR_INVALIDCALL;
443 *ppBackBuffer = This->backBuffer[iBackBuffer];
444 TRACE("(%p) : BackBuf %d Type %d returning %p\n", This, iBackBuffer, Type, *ppBackBuffer);
446 /* Note inc ref on returned surface */
447 if(*ppBackBuffer) IWineD3DSurface_AddRef(*ppBackBuffer);
448 return WINED3D_OK;
452 static HRESULT WINAPI IWineD3DSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus) {
453 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
454 static BOOL showFixmes = TRUE;
455 pRasterStatus->InVBlank = TRUE;
456 pRasterStatus->ScanLine = 0;
457 /* No openGL equivalent */
458 if(showFixmes) {
459 FIXME("(%p) : stub (once)\n", This);
460 showFixmes = FALSE;
462 return WINED3D_OK;
465 static HRESULT WINAPI IWineD3DSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode) {
466 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
467 HDC hdc;
468 int bpp = 0;
470 pMode->Width = GetSystemMetrics(SM_CXSCREEN);
471 pMode->Height = GetSystemMetrics(SM_CYSCREEN);
472 pMode->RefreshRate = 85; /* FIXME: How to identify? */
474 hdc = GetDC(0);
475 bpp = GetDeviceCaps(hdc, BITSPIXEL);
476 ReleaseDC(0, hdc);
478 switch (bpp) {
479 case 8: pMode->Format = WINED3DFMT_R8G8B8; break;
480 case 16: pMode->Format = WINED3DFMT_R5G6B5; break;
481 case 24: /*pMode->Format = WINED3DFMT_R8G8B8; break; */ /* 32bpp and 24bpp can be aliased for X */
482 case 32: pMode->Format = WINED3DFMT_A8R8G8B8; break;
483 default:
484 FIXME("Unrecognized display mode format\n");
485 pMode->Format = WINED3DFMT_UNKNOWN;
488 TRACE("(%p) : returning w(%d) h(%d) rr(%d) fmt(%u,%s)\n", This, pMode->Width, pMode->Height, pMode->RefreshRate,
489 pMode->Format, debug_d3dformat(pMode->Format));
490 return WINED3D_OK;
493 static HRESULT WINAPI IWineD3DSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice**ppDevice) {
494 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
496 *ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
498 /* Note Calling this method will increase the internal reference count
499 on the IDirect3DDevice9 interface. */
500 IWineD3DDevice_AddRef(*ppDevice);
501 TRACE("(%p) : returning %p\n", This, *ppDevice);
502 return WINED3D_OK;
505 static HRESULT WINAPI IWineD3DSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters) {
506 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
507 TRACE("(%p)\n", This);
509 *pPresentationParameters = This->presentParms;
511 return WINED3D_OK;
514 static HRESULT WINAPI IWineD3DSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp){
516 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
517 HDC hDC;
518 TRACE("(%p) : pRamp@%p flags(%d)\n", This, pRamp, Flags);
519 hDC = GetDC(This->win_handle);
520 SetDeviceGammaRamp(hDC, (LPVOID)pRamp);
521 ReleaseDC(This->win_handle, hDC);
522 return WINED3D_OK;
526 static HRESULT WINAPI IWineD3DSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp){
528 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
529 HDC hDC;
530 TRACE("(%p) : pRamp@%p\n", This, pRamp);
531 hDC = GetDC(This->win_handle);
532 GetDeviceGammaRamp(hDC, pRamp);
533 ReleaseDC(This->win_handle, hDC);
534 return WINED3D_OK;
539 const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl =
541 /* IUnknown */
542 IWineD3DSwapChainImpl_QueryInterface,
543 IWineD3DSwapChainImpl_AddRef,
544 IWineD3DSwapChainImpl_Release,
545 /* IWineD3DSwapChain */
546 IWineD3DSwapChainImpl_GetParent,
547 IWineD3DSwapChainImpl_Destroy,
548 IWineD3DSwapChainImpl_GetDevice,
549 IWineD3DSwapChainImpl_Present,
550 IWineD3DSwapChainImpl_GetFrontBufferData,
551 IWineD3DSwapChainImpl_GetBackBuffer,
552 IWineD3DSwapChainImpl_GetRasterStatus,
553 IWineD3DSwapChainImpl_GetDisplayMode,
554 IWineD3DSwapChainImpl_GetPresentParameters,
555 IWineD3DSwapChainImpl_SetGammaRamp,
556 IWineD3DSwapChainImpl_GetGammaRamp