2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 static void STDMETHODCALLTYPE
d3d10_null_wined3d_object_destroyed(void *parent
) {}
29 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops
=
31 d3d10_null_wined3d_object_destroyed
,
34 /* Inner IUnknown methods */
36 static inline struct d3d10_device
*impl_from_IUnknown(IUnknown
*iface
)
38 return CONTAINING_RECORD(iface
, struct d3d10_device
, IUnknown_inner
);
41 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
,
44 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
46 TRACE("iface %p, riid %s, ppv %p\n", iface
, debugstr_guid(riid
), ppv
);
48 if (IsEqualGUID(riid
, &IID_IUnknown
) || IsEqualGUID(riid
, &IID_ID3D10Device
))
49 *ppv
= &This
->ID3D10Device_iface
;
50 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
51 *ppv
= &This
->IWineDXGIDeviceParent_iface
;
54 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
59 IUnknown_AddRef((IUnknown
*)*ppv
);
63 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
65 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
66 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
68 TRACE("%p increasing refcount to %u\n", This
, refcount
);
73 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
75 struct d3d10_device
*device
= impl_from_IUnknown(iface
);
76 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
78 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
82 if (device
->wined3d_device
)
83 wined3d_device_decref(device
->wined3d_device
);
84 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
85 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
86 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
87 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
93 /* IUnknown methods */
95 static inline struct d3d10_device
*impl_from_ID3D10Device(ID3D10Device
*iface
)
97 return CONTAINING_RECORD(iface
, struct d3d10_device
, ID3D10Device_iface
);
100 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device
*iface
, REFIID riid
,
103 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
104 return IUnknown_QueryInterface(This
->outer_unk
, riid
, ppv
);
107 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device
*iface
)
109 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
110 return IUnknown_AddRef(This
->outer_unk
);
113 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device
*iface
)
115 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
116 return IUnknown_Release(This
->outer_unk
);
119 /* ID3D10Device methods */
121 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device
*iface
,
122 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
124 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
127 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
128 iface
, start_slot
, buffer_count
, buffers
);
130 for (i
= 0; i
< buffer_count
; ++i
)
132 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
134 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
135 buffer
? buffer
->wined3d_buffer
: NULL
);
139 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device
*iface
,
140 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
142 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
143 iface
, start_slot
, view_count
, views
);
146 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device
*iface
,
147 ID3D10PixelShader
*shader
)
149 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
150 struct d3d10_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
152 TRACE("iface %p, shader %p\n", iface
, shader
);
154 wined3d_device_set_pixel_shader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
157 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device
*iface
,
158 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
160 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
163 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
164 iface
, start_slot
, sampler_count
, samplers
);
166 for (i
= 0; i
< sampler_count
; ++i
)
168 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
170 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
171 sampler
? sampler
->wined3d_sampler
: NULL
);
175 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device
*iface
,
176 ID3D10VertexShader
*shader
)
178 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
179 struct d3d10_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
181 TRACE("iface %p, shader %p\n", iface
, shader
);
183 wined3d_device_set_vertex_shader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
186 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device
*iface
, UINT index_count
,
187 UINT start_index_location
, INT base_vertex_location
)
189 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
191 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
192 iface
, index_count
, start_index_location
, base_vertex_location
);
194 wined3d_device_set_base_vertex_index(This
->wined3d_device
, base_vertex_location
);
195 wined3d_device_draw_indexed_primitive(This
->wined3d_device
, start_index_location
, index_count
);
198 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device
*iface
, UINT vertex_count
,
199 UINT start_vertex_location
)
201 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
203 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
204 iface
, vertex_count
, start_vertex_location
);
206 wined3d_device_draw_primitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
209 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device
*iface
,
210 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
212 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
215 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
216 iface
, start_slot
, buffer_count
, buffers
);
218 for (i
= 0; i
< buffer_count
; ++i
)
220 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
222 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
223 buffer
? buffer
->wined3d_buffer
: NULL
);
227 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device
*iface
,
228 ID3D10InputLayout
*input_layout
)
230 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
231 struct d3d10_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
233 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
235 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
236 layout
? layout
->wined3d_decl
: NULL
);
239 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device
*iface
, UINT start_slot
,
240 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
242 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
245 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
246 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
248 for (i
= 0; i
< buffer_count
; ++i
)
250 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
252 wined3d_device_set_stream_source(This
->wined3d_device
, start_slot
+ i
,
253 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
257 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device
*iface
,
258 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
260 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
261 struct d3d10_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
263 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
264 iface
, buffer
, debug_dxgi_format(format
), offset
);
266 wined3d_device_set_index_buffer(This
->wined3d_device
,
267 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
268 wined3dformat_from_dxgi_format(format
));
269 if (offset
) FIXME("offset %u not supported.\n", offset
);
272 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device
*iface
,
273 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
274 INT base_vertex_location
, UINT start_instance_location
)
276 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
278 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
279 "\tbase_vertex_location %d, start_instance_location %u.\n",
280 iface
, instance_index_count
, instance_count
, start_index_location
,
281 base_vertex_location
, start_instance_location
);
283 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
284 wined3d_device_draw_indexed_primitive_instanced(device
->wined3d_device
, start_index_location
,
285 instance_index_count
, start_instance_location
, instance_count
);
288 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device
*iface
,
289 UINT instance_vertex_count
, UINT instance_count
,
290 UINT start_vertex_location
, UINT start_instance_location
)
292 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
293 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
294 start_vertex_location
, start_instance_location
);
297 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device
*iface
,
298 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
300 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
303 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
304 iface
, start_slot
, buffer_count
, buffers
);
306 for (i
= 0; i
< buffer_count
; ++i
)
308 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
310 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
311 buffer
? buffer
->wined3d_buffer
: NULL
);
315 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device
*iface
, ID3D10GeometryShader
*shader
)
317 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
318 struct d3d10_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
320 TRACE("iface %p, shader %p.\n", iface
, shader
);
322 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
325 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device
*iface
,
326 D3D10_PRIMITIVE_TOPOLOGY topology
)
328 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
330 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
332 wined3d_device_set_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
335 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device
*iface
,
336 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
338 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
339 iface
, start_slot
, view_count
, views
);
342 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device
*iface
,
343 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
345 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
348 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
349 iface
, start_slot
, sampler_count
, samplers
);
351 for (i
= 0; i
< sampler_count
; ++i
)
353 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
355 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
356 sampler
? sampler
->wined3d_sampler
: NULL
);
360 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
362 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
365 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device
*iface
,
366 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
368 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
369 iface
, start_slot
, view_count
, views
);
372 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device
*iface
,
373 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
375 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
378 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
379 iface
, start_slot
, sampler_count
, samplers
);
381 for (i
= 0; i
< sampler_count
; ++i
)
383 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
385 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
386 sampler
? sampler
->wined3d_sampler
: NULL
);
390 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device
*iface
,
391 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
392 ID3D10DepthStencilView
*depth_stencil_view
)
394 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
395 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
398 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device
*iface
,
399 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
401 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
403 TRACE("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x.\n",
404 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
406 device
->blend_state
= unsafe_impl_from_ID3D10BlendState(blend_state
);
407 memcpy(device
->blend_factor
, blend_factor
, 4 * sizeof(*blend_factor
));
408 device
->sample_mask
= sample_mask
;
411 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device
*iface
,
412 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
414 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
416 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
417 iface
, depth_stencil_state
, stencil_ref
);
419 device
->depth_stencil_state
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
420 device
->stencil_ref
= stencil_ref
;
423 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device
*iface
,
424 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
426 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
427 unsigned int count
, i
;
429 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
431 count
= min(target_count
, 4);
432 for (i
= 0; i
< count
; ++i
)
434 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
436 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
437 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
440 for (i
= count
; i
< 4; ++i
)
442 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
446 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device
*iface
)
448 FIXME("iface %p stub!\n", iface
);
451 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device
*iface
, ID3D10RasterizerState
*rasterizer_state
)
453 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
455 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
457 device
->rasterizer_state
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
);
460 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device
*iface
,
461 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
463 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
464 struct wined3d_viewport wined3d_vp
;
466 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
468 if (viewport_count
> 1)
469 FIXME("Multiple viewports not implemented.\n");
474 wined3d_vp
.x
= viewports
[0].TopLeftX
;
475 wined3d_vp
.y
= viewports
[0].TopLeftY
;
476 wined3d_vp
.width
= viewports
[0].Width
;
477 wined3d_vp
.height
= viewports
[0].Height
;
478 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
479 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
481 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
484 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device
*iface
,
485 UINT rect_count
, const D3D10_RECT
*rects
)
487 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
489 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
492 FIXME("Multiple scissor rects not implemented.\n");
497 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
500 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device
*iface
,
501 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
502 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
504 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
505 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
506 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
507 src_resource
, src_subresource_idx
, src_box
);
510 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device
*iface
,
511 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
513 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface
, dst_resource
, src_resource
);
516 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device
*iface
,
517 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
518 const void *data
, UINT row_pitch
, UINT depth_pitch
)
520 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
521 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
524 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device
*iface
,
525 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
527 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
528 struct d3d10_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
529 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
531 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
532 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
534 wined3d_device_clear_rendertarget_view(This
->wined3d_device
, view
->wined3d_view
, &color
);
537 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device
*iface
,
538 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
540 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
541 iface
, depth_stencil_view
, flags
, depth
, stencil
);
544 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device
*iface
, ID3D10ShaderResourceView
*shader_resource_view
)
546 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
549 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device
*iface
,
550 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
551 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
553 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
554 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
555 iface
, dst_resource
, dst_subresource_idx
,
556 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
559 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device
*iface
,
560 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
562 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
565 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
566 iface
, start_slot
, buffer_count
, buffers
);
568 for (i
= 0; i
< buffer_count
; ++i
)
570 struct wined3d_buffer
*wined3d_buffer
;
571 struct d3d10_buffer
*buffer_impl
;
573 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
579 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
580 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
581 ID3D10Buffer_AddRef(buffers
[i
]);
585 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device
*iface
,
586 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
588 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
589 iface
, start_slot
, view_count
, views
);
592 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device
*iface
, ID3D10PixelShader
**shader
)
594 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
595 struct d3d10_pixel_shader
*shader_impl
;
596 struct wined3d_shader
*wined3d_shader
;
598 TRACE("iface %p, shader %p.\n", iface
, shader
);
600 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
606 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
607 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
608 ID3D10PixelShader_AddRef(*shader
);
611 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device
*iface
,
612 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
614 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
617 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
618 iface
, start_slot
, sampler_count
, samplers
);
620 for (i
= 0; i
< sampler_count
; ++i
)
622 struct d3d10_sampler_state
*sampler_impl
;
623 struct wined3d_sampler
*wined3d_sampler
;
625 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
631 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
632 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
633 ID3D10SamplerState_AddRef(samplers
[i
]);
637 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device
*iface
, ID3D10VertexShader
**shader
)
639 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
640 struct d3d10_vertex_shader
*shader_impl
;
641 struct wined3d_shader
*wined3d_shader
;
643 TRACE("iface %p, shader %p.\n", iface
, shader
);
645 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
651 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
652 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
653 ID3D10VertexShader_AddRef(*shader
);
656 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device
*iface
,
657 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
659 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
662 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
663 iface
, start_slot
, buffer_count
, buffers
);
665 for (i
= 0; i
< buffer_count
; ++i
)
667 struct wined3d_buffer
*wined3d_buffer
;
668 struct d3d10_buffer
*buffer_impl
;
670 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
676 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
677 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
678 ID3D10Buffer_AddRef(buffers
[i
]);
682 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
**input_layout
)
684 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
685 struct wined3d_vertex_declaration
*wined3d_declaration
;
686 struct d3d10_input_layout
*input_layout_impl
;
688 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
690 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
692 *input_layout
= NULL
;
696 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
697 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
698 ID3D10InputLayout_AddRef(*input_layout
);
701 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device
*iface
,
702 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
704 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
707 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
708 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
710 for (i
= 0; i
< buffer_count
; ++i
)
712 struct wined3d_buffer
*wined3d_buffer
;
713 struct d3d10_buffer
*buffer_impl
;
715 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
716 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
717 ERR("Failed to get vertex buffer.\n");
725 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
726 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
727 ID3D10Buffer_AddRef(buffers
[i
]);
731 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device
*iface
,
732 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
734 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
735 enum wined3d_format_id wined3d_format
;
736 struct wined3d_buffer
*wined3d_buffer
;
737 struct d3d10_buffer
*buffer_impl
;
739 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
741 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
);
742 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
743 *offset
= 0; /* FIXME */
750 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
751 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
752 ID3D10Buffer_AddRef(*buffer
);
755 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device
*iface
,
756 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
758 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
761 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
762 iface
, start_slot
, buffer_count
, buffers
);
764 for (i
= 0; i
< buffer_count
; ++i
)
766 struct wined3d_buffer
*wined3d_buffer
;
767 struct d3d10_buffer
*buffer_impl
;
769 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
775 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
776 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
777 ID3D10Buffer_AddRef(buffers
[i
]);
781 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device
*iface
, ID3D10GeometryShader
**shader
)
783 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
784 struct d3d10_geometry_shader
*shader_impl
;
785 struct wined3d_shader
*wined3d_shader
;
787 TRACE("iface %p, shader %p.\n", iface
, shader
);
789 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
795 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
796 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
797 ID3D10GeometryShader_AddRef(*shader
);
800 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device
*iface
,
801 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
803 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
805 TRACE("iface %p, topology %p\n", iface
, topology
);
807 wined3d_device_get_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
810 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device
*iface
,
811 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
813 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
814 iface
, start_slot
, view_count
, views
);
817 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device
*iface
,
818 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
820 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
823 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
824 iface
, start_slot
, sampler_count
, samplers
);
826 for (i
= 0; i
< sampler_count
; ++i
)
828 struct d3d10_sampler_state
*sampler_impl
;
829 struct wined3d_sampler
*wined3d_sampler
;
831 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
837 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
838 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
839 ID3D10SamplerState_AddRef(samplers
[i
]);
843 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device
*iface
,
844 ID3D10Predicate
**predicate
, BOOL
*value
)
846 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
849 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device
*iface
,
850 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
852 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
853 iface
, start_slot
, view_count
, views
);
856 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device
*iface
,
857 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
859 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
862 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
863 iface
, start_slot
, sampler_count
, samplers
);
865 for (i
= 0; i
< sampler_count
; ++i
)
867 struct d3d10_sampler_state
*sampler_impl
;
868 struct wined3d_sampler
*wined3d_sampler
;
870 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
876 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
877 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
878 ID3D10SamplerState_AddRef(samplers
[i
]);
882 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device
*iface
,
883 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
885 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
886 iface
, view_count
, render_target_views
, depth_stencil_view
);
889 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device
*iface
,
890 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
892 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
894 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
895 iface
, blend_state
, blend_factor
, sample_mask
);
897 if ((*blend_state
= device
->blend_state
? &device
->blend_state
->ID3D10BlendState_iface
: NULL
))
898 ID3D10BlendState_AddRef(*blend_state
);
899 memcpy(blend_factor
, device
->blend_factor
, 4 * sizeof(*blend_factor
));
900 *sample_mask
= device
->sample_mask
;
903 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device
*iface
,
904 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
906 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
908 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
909 iface
, depth_stencil_state
, stencil_ref
);
911 if ((*depth_stencil_state
= device
->depth_stencil_state
912 ? &device
->depth_stencil_state
->ID3D10DepthStencilState_iface
: NULL
))
913 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
914 *stencil_ref
= device
->stencil_ref
;
917 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device
*iface
,
918 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
920 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
923 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
924 iface
, buffer_count
, buffers
, offsets
);
926 for (i
= 0; i
< buffer_count
; ++i
)
928 struct wined3d_buffer
*wined3d_buffer
;
929 struct d3d10_buffer
*buffer_impl
;
931 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, &offsets
[i
])))
937 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
938 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
939 ID3D10Buffer_AddRef(buffers
[i
]);
943 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device
*iface
, ID3D10RasterizerState
**rasterizer_state
)
945 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
947 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
949 if ((*rasterizer_state
= device
->rasterizer_state
? &device
->rasterizer_state
->ID3D10RasterizerState_iface
: NULL
))
950 ID3D10RasterizerState_AddRef(*rasterizer_state
);
953 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device
*iface
,
954 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
956 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
957 struct wined3d_viewport wined3d_vp
;
959 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
967 if (!*viewport_count
)
970 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_vp
);
972 viewports
[0].TopLeftX
= wined3d_vp
.x
;
973 viewports
[0].TopLeftY
= wined3d_vp
.y
;
974 viewports
[0].Width
= wined3d_vp
.width
;
975 viewports
[0].Height
= wined3d_vp
.height
;
976 viewports
[0].MinDepth
= wined3d_vp
.min_z
;
977 viewports
[0].MaxDepth
= wined3d_vp
.max_z
;
979 if (*viewport_count
> 1)
980 memset(&viewports
[1], 0, (*viewport_count
- 1) * sizeof(*viewports
));
983 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
985 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
987 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
998 wined3d_device_get_scissor_rect(device
->wined3d_device
, rects
);
1000 memset(&rects
[1], 0, (*rect_count
- 1) * sizeof(*rects
));
1003 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device
*iface
)
1005 FIXME("iface %p stub!\n", iface
);
1010 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device
*iface
, UINT flags
)
1012 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
1017 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device
*iface
)
1019 FIXME("iface %p stub!\n", iface
);
1024 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device
*iface
,
1025 REFGUID guid
, UINT
*data_size
, void *data
)
1027 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
1028 iface
, debugstr_guid(guid
), data_size
, data
);
1033 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device
*iface
,
1034 REFGUID guid
, UINT data_size
, const void *data
)
1036 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
1037 iface
, debugstr_guid(guid
), data_size
, data
);
1042 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device
*iface
,
1043 REFGUID guid
, const IUnknown
*data
)
1045 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
1050 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device
*iface
)
1052 FIXME("iface %p stub!\n", iface
);
1055 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device
*iface
)
1057 FIXME("iface %p stub!\n", iface
);
1060 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device
*iface
,
1061 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
1063 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1064 struct d3d10_buffer
*object
;
1067 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface
, desc
, data
, buffer
);
1069 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1071 return E_OUTOFMEMORY
;
1073 hr
= d3d10_buffer_init(object
, This
, desc
, data
);
1076 WARN("Failed to initialize buffer, hr %#x.\n", hr
);
1077 HeapFree(GetProcessHeap(), 0, object
);
1081 *buffer
= &object
->ID3D10Buffer_iface
;
1083 TRACE("Created ID3D10Buffer %p\n", object
);
1088 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device
*iface
,
1089 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
1091 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
1096 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device
*iface
,
1097 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
1098 ID3D10Texture2D
**texture
)
1100 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1101 struct d3d10_texture2d
*object
;
1104 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
1106 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1108 return E_OUTOFMEMORY
;
1110 hr
= d3d10_texture2d_init(object
, This
, desc
);
1113 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1114 HeapFree(GetProcessHeap(), 0, object
);
1118 *texture
= &object
->ID3D10Texture2D_iface
;
1120 TRACE("Created ID3D10Texture2D %p\n", object
);
1125 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device
*iface
,
1126 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
1127 ID3D10Texture3D
**texture
)
1129 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1130 struct d3d10_texture3d
*object
;
1133 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
1135 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1137 return E_OUTOFMEMORY
;
1139 hr
= d3d10_texture3d_init(object
, device
, desc
);
1142 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1143 HeapFree(GetProcessHeap(), 0, object
);
1147 TRACE("Created 3D texture %p.\n", object
);
1148 *texture
= &object
->ID3D10Texture3D_iface
;
1153 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device
*iface
,
1154 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
1156 struct d3d10_shader_resource_view
*object
;
1159 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1161 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1163 return E_OUTOFMEMORY
;
1165 if (FAILED(hr
= d3d10_shader_resource_view_init(object
, resource
, desc
)))
1167 WARN("Failed to initialize shader resource view, hr %#x.\n", hr
);
1168 HeapFree(GetProcessHeap(), 0, object
);
1172 TRACE("Created shader resource view %p.\n", object
);
1173 *view
= &object
->ID3D10ShaderResourceView_iface
;
1178 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device
*iface
,
1179 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
1181 struct d3d10_rendertarget_view
*object
;
1184 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
1186 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1188 return E_OUTOFMEMORY
;
1190 hr
= d3d10_rendertarget_view_init(object
, resource
, desc
);
1193 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr
);
1194 HeapFree(GetProcessHeap(), 0, object
);
1198 TRACE("Created rendertarget view %p.\n", object
);
1199 *view
= &object
->ID3D10RenderTargetView_iface
;
1204 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device
*iface
,
1205 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
1207 struct d3d10_depthstencil_view
*object
;
1210 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1212 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1214 return E_OUTOFMEMORY
;
1216 if (FAILED(hr
= d3d10_depthstencil_view_init(object
, resource
, desc
)))
1218 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr
);
1219 HeapFree(GetProcessHeap(), 0, object
);
1223 TRACE("Created depthstencil view %p.\n", object
);
1224 *view
= &object
->ID3D10DepthStencilView_iface
;
1229 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device
*iface
,
1230 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
1231 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
1232 ID3D10InputLayout
**input_layout
)
1234 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1235 struct d3d10_input_layout
*object
;
1238 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
1239 "\tshader_byte_code_length %lu, input_layout %p\n",
1240 iface
, element_descs
, element_count
, shader_byte_code
,
1241 shader_byte_code_length
, input_layout
);
1243 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1245 return E_OUTOFMEMORY
;
1247 hr
= d3d10_input_layout_init(object
, This
, element_descs
, element_count
,
1248 shader_byte_code
, shader_byte_code_length
);
1251 WARN("Failed to initialize input layout, hr %#x.\n", hr
);
1252 HeapFree(GetProcessHeap(), 0, object
);
1256 TRACE("Created input layout %p.\n", object
);
1257 *input_layout
= &object
->ID3D10InputLayout_iface
;
1262 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device
*iface
,
1263 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
1265 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1266 struct d3d10_vertex_shader
*object
;
1269 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1270 iface
, byte_code
, byte_code_length
, shader
);
1272 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1274 return E_OUTOFMEMORY
;
1276 hr
= d3d10_vertex_shader_init(object
, This
, byte_code
, byte_code_length
);
1279 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
1280 HeapFree(GetProcessHeap(), 0, object
);
1284 TRACE("Created vertex shader %p.\n", object
);
1285 *shader
= &object
->ID3D10VertexShader_iface
;
1290 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device
*iface
,
1291 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
1293 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1294 struct d3d10_geometry_shader
*object
;
1297 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
1298 iface
, byte_code
, byte_code_length
, shader
);
1300 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1302 return E_OUTOFMEMORY
;
1304 hr
= d3d10_geometry_shader_init(object
, This
, byte_code
, byte_code_length
);
1307 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
1308 HeapFree(GetProcessHeap(), 0, object
);
1312 TRACE("Created geometry shader %p.\n", object
);
1313 *shader
= &object
->ID3D10GeometryShader_iface
;
1318 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device
*iface
,
1319 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
1320 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
1322 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
1323 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
1324 iface
, byte_code
, byte_code_length
, output_stream_decls
,
1325 output_stream_decl_count
, output_stream_stride
, shader
);
1330 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device
*iface
,
1331 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
1333 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1334 struct d3d10_pixel_shader
*object
;
1337 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1338 iface
, byte_code
, byte_code_length
, shader
);
1340 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1342 return E_OUTOFMEMORY
;
1344 hr
= d3d10_pixel_shader_init(object
, This
, byte_code
, byte_code_length
);
1347 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
1348 HeapFree(GetProcessHeap(), 0, object
);
1352 TRACE("Created pixel shader %p.\n", object
);
1353 *shader
= &object
->ID3D10PixelShader_iface
;
1358 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device
*iface
,
1359 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
1361 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1362 struct d3d10_blend_state
*object
;
1363 struct wine_rb_entry
*entry
;
1366 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
1369 return E_INVALIDARG
;
1371 if ((entry
= wine_rb_get(&device
->blend_states
, desc
)))
1373 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_blend_state
, entry
);
1375 TRACE("Returning existing blend state %p.\n", object
);
1376 *blend_state
= &object
->ID3D10BlendState_iface
;
1377 ID3D10BlendState_AddRef(*blend_state
);
1382 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1384 return E_OUTOFMEMORY
;
1386 if (FAILED(hr
= d3d10_blend_state_init(object
, device
, desc
)))
1388 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
1389 HeapFree(GetProcessHeap(), 0, object
);
1393 TRACE("Created blend state %p.\n", object
);
1394 *blend_state
= &object
->ID3D10BlendState_iface
;
1399 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device
*iface
,
1400 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
1402 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1403 struct d3d10_depthstencil_state
*object
;
1404 struct wine_rb_entry
*entry
;
1407 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
1410 return E_INVALIDARG
;
1412 if ((entry
= wine_rb_get(&device
->depthstencil_states
, desc
)))
1414 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_depthstencil_state
, entry
);
1416 TRACE("Returning existing depthstencil state %p.\n", object
);
1417 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1418 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
1423 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1425 return E_OUTOFMEMORY
;
1427 if (FAILED(hr
= d3d10_depthstencil_state_init(object
, device
, desc
)))
1429 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
1430 HeapFree(GetProcessHeap(), 0, object
);
1434 TRACE("Created depthstencil state %p.\n", object
);
1435 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1440 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device
*iface
,
1441 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
1443 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1444 struct d3d10_rasterizer_state
*object
;
1445 struct wine_rb_entry
*entry
;
1448 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
1451 return E_INVALIDARG
;
1453 if ((entry
= wine_rb_get(&device
->rasterizer_states
, desc
)))
1455 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_rasterizer_state
, entry
);
1457 TRACE("Returning existing rasterizer state %p.\n", object
);
1458 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1459 ID3D10RasterizerState_AddRef(*rasterizer_state
);
1465 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1467 return E_OUTOFMEMORY
;
1469 if (FAILED(hr
= d3d10_rasterizer_state_init(object
, device
, desc
)))
1471 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
1472 HeapFree(GetProcessHeap(), 0, object
);
1476 TRACE("Created rasterizer state %p.\n", object
);
1477 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1482 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device
*iface
,
1483 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
1485 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1486 struct d3d10_sampler_state
*object
;
1487 struct wine_rb_entry
*entry
;
1490 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
1493 return E_INVALIDARG
;
1495 if ((entry
= wine_rb_get(&device
->sampler_states
, desc
)))
1497 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_sampler_state
, entry
);
1499 TRACE("Returning existing sampler state %p.\n", object
);
1500 *sampler_state
= &object
->ID3D10SamplerState_iface
;
1501 ID3D10SamplerState_AddRef(*sampler_state
);
1506 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1508 return E_OUTOFMEMORY
;
1510 if (FAILED(hr
= d3d10_sampler_state_init(object
, device
, desc
)))
1512 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
1513 HeapFree(GetProcessHeap(), 0, object
);
1517 TRACE("Created sampler state %p.\n", object
);
1518 *sampler_state
= &object
->ID3D10SamplerState_iface
;
1523 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device
*iface
,
1524 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
1526 struct d3d10_query
*object
;
1529 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
1531 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1533 return E_OUTOFMEMORY
;
1535 if (FAILED(hr
= d3d10_query_init(object
, FALSE
)))
1537 WARN("Failed to initialize query, hr %#x.\n", hr
);
1538 HeapFree(GetProcessHeap(), 0, object
);
1542 TRACE("Created query %p.\n", object
);
1543 *query
= &object
->ID3D10Query_iface
;
1548 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device
*iface
,
1549 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
1551 struct d3d10_query
*object
;
1554 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
1557 return E_INVALIDARG
;
1559 if (desc
->Query
!= D3D10_QUERY_OCCLUSION_PREDICATE
&& desc
->Query
!= D3D10_QUERY_SO_OVERFLOW_PREDICATE
)
1561 WARN("Query type %#x is not a predicate.\n", desc
->Query
);
1562 return E_INVALIDARG
;
1565 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1566 return E_OUTOFMEMORY
;
1568 if (FAILED(hr
= d3d10_query_init(object
, TRUE
)))
1570 WARN("Failed to initialize predicate, hr %#x.\n", hr
);
1571 HeapFree(GetProcessHeap(), 0, object
);
1575 TRACE("Created predicate %p.\n", object
);
1576 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
1581 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device
*iface
,
1582 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
1584 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
1589 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device
*iface
,
1590 DXGI_FORMAT format
, UINT
*format_support
)
1592 FIXME("iface %p, format %s, format_support %p stub!\n",
1593 iface
, debug_dxgi_format(format
), format_support
);
1598 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device
*iface
,
1599 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1601 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1602 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1607 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1609 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1612 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device
*iface
,
1613 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, LPSTR name
,
1614 UINT
*name_length
, LPSTR units
, UINT
*units_length
, LPSTR description
, UINT
*description_length
)
1616 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1617 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1618 iface
, desc
, type
, active_counters
, name
, name_length
,
1619 units
, units_length
, description
, description_length
);
1624 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device
*iface
)
1626 FIXME("iface %p stub!\n", iface
);
1631 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device
*iface
,
1632 HANDLE resource_handle
, REFIID guid
, void **resource
)
1634 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1635 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1640 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device
*iface
, UINT width
, UINT height
)
1642 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1645 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device
*iface
, UINT
*width
, UINT
*height
)
1647 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1650 static const struct ID3D10DeviceVtbl d3d10_device_vtbl
=
1652 /* IUnknown methods */
1653 d3d10_device_QueryInterface
,
1654 d3d10_device_AddRef
,
1655 d3d10_device_Release
,
1656 /* ID3D10Device methods */
1657 d3d10_device_VSSetConstantBuffers
,
1658 d3d10_device_PSSetShaderResources
,
1659 d3d10_device_PSSetShader
,
1660 d3d10_device_PSSetSamplers
,
1661 d3d10_device_VSSetShader
,
1662 d3d10_device_DrawIndexed
,
1664 d3d10_device_PSSetConstantBuffers
,
1665 d3d10_device_IASetInputLayout
,
1666 d3d10_device_IASetVertexBuffers
,
1667 d3d10_device_IASetIndexBuffer
,
1668 d3d10_device_DrawIndexedInstanced
,
1669 d3d10_device_DrawInstanced
,
1670 d3d10_device_GSSetConstantBuffers
,
1671 d3d10_device_GSSetShader
,
1672 d3d10_device_IASetPrimitiveTopology
,
1673 d3d10_device_VSSetShaderResources
,
1674 d3d10_device_VSSetSamplers
,
1675 d3d10_device_SetPredication
,
1676 d3d10_device_GSSetShaderResources
,
1677 d3d10_device_GSSetSamplers
,
1678 d3d10_device_OMSetRenderTargets
,
1679 d3d10_device_OMSetBlendState
,
1680 d3d10_device_OMSetDepthStencilState
,
1681 d3d10_device_SOSetTargets
,
1682 d3d10_device_DrawAuto
,
1683 d3d10_device_RSSetState
,
1684 d3d10_device_RSSetViewports
,
1685 d3d10_device_RSSetScissorRects
,
1686 d3d10_device_CopySubresourceRegion
,
1687 d3d10_device_CopyResource
,
1688 d3d10_device_UpdateSubresource
,
1689 d3d10_device_ClearRenderTargetView
,
1690 d3d10_device_ClearDepthStencilView
,
1691 d3d10_device_GenerateMips
,
1692 d3d10_device_ResolveSubresource
,
1693 d3d10_device_VSGetConstantBuffers
,
1694 d3d10_device_PSGetShaderResources
,
1695 d3d10_device_PSGetShader
,
1696 d3d10_device_PSGetSamplers
,
1697 d3d10_device_VSGetShader
,
1698 d3d10_device_PSGetConstantBuffers
,
1699 d3d10_device_IAGetInputLayout
,
1700 d3d10_device_IAGetVertexBuffers
,
1701 d3d10_device_IAGetIndexBuffer
,
1702 d3d10_device_GSGetConstantBuffers
,
1703 d3d10_device_GSGetShader
,
1704 d3d10_device_IAGetPrimitiveTopology
,
1705 d3d10_device_VSGetShaderResources
,
1706 d3d10_device_VSGetSamplers
,
1707 d3d10_device_GetPredication
,
1708 d3d10_device_GSGetShaderResources
,
1709 d3d10_device_GSGetSamplers
,
1710 d3d10_device_OMGetRenderTargets
,
1711 d3d10_device_OMGetBlendState
,
1712 d3d10_device_OMGetDepthStencilState
,
1713 d3d10_device_SOGetTargets
,
1714 d3d10_device_RSGetState
,
1715 d3d10_device_RSGetViewports
,
1716 d3d10_device_RSGetScissorRects
,
1717 d3d10_device_GetDeviceRemovedReason
,
1718 d3d10_device_SetExceptionMode
,
1719 d3d10_device_GetExceptionMode
,
1720 d3d10_device_GetPrivateData
,
1721 d3d10_device_SetPrivateData
,
1722 d3d10_device_SetPrivateDataInterface
,
1723 d3d10_device_ClearState
,
1725 d3d10_device_CreateBuffer
,
1726 d3d10_device_CreateTexture1D
,
1727 d3d10_device_CreateTexture2D
,
1728 d3d10_device_CreateTexture3D
,
1729 d3d10_device_CreateShaderResourceView
,
1730 d3d10_device_CreateRenderTargetView
,
1731 d3d10_device_CreateDepthStencilView
,
1732 d3d10_device_CreateInputLayout
,
1733 d3d10_device_CreateVertexShader
,
1734 d3d10_device_CreateGeometryShader
,
1735 d3d10_device_CreateGeometryShaderWithStreamOutput
,
1736 d3d10_device_CreatePixelShader
,
1737 d3d10_device_CreateBlendState
,
1738 d3d10_device_CreateDepthStencilState
,
1739 d3d10_device_CreateRasterizerState
,
1740 d3d10_device_CreateSamplerState
,
1741 d3d10_device_CreateQuery
,
1742 d3d10_device_CreatePredicate
,
1743 d3d10_device_CreateCounter
,
1744 d3d10_device_CheckFormatSupport
,
1745 d3d10_device_CheckMultisampleQualityLevels
,
1746 d3d10_device_CheckCounterInfo
,
1747 d3d10_device_CheckCounter
,
1748 d3d10_device_GetCreationFlags
,
1749 d3d10_device_OpenSharedResource
,
1750 d3d10_device_SetTextFilterSize
,
1751 d3d10_device_GetTextFilterSize
,
1754 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
1756 /* IUnknown methods */
1757 d3d10_device_inner_QueryInterface
,
1758 d3d10_device_inner_AddRef
,
1759 d3d10_device_inner_Release
,
1762 static void STDMETHODCALLTYPE
d3d10_subresource_destroyed(void *parent
) {}
1764 static const struct wined3d_parent_ops d3d10_subresource_parent_ops
=
1766 d3d10_subresource_destroyed
,
1769 /* IWineDXGIDeviceParent IUnknown methods */
1771 static inline struct d3d10_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
1773 return CONTAINING_RECORD(iface
, struct d3d10_device
, IWineDXGIDeviceParent_iface
);
1776 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
1777 REFIID riid
, void **ppv
)
1779 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1780 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
1783 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
1785 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1786 return IUnknown_AddRef(device
->outer_unk
);
1789 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
1791 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1792 return IUnknown_Release(device
->outer_unk
);
1795 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
1796 IWineDXGIDeviceParent
*iface
)
1798 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1799 return &device
->device_parent
;
1802 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl
=
1804 /* IUnknown methods */
1805 dxgi_device_parent_QueryInterface
,
1806 dxgi_device_parent_AddRef
,
1807 dxgi_device_parent_Release
,
1808 /* IWineDXGIDeviceParent methods */
1809 dxgi_device_parent_get_wined3d_device_parent
,
1812 static inline struct d3d10_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
1814 return CONTAINING_RECORD(device_parent
, struct d3d10_device
, device_parent
);
1817 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
1818 struct wined3d_device
*wined3d_device
)
1820 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1822 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
1824 wined3d_device_incref(wined3d_device
);
1825 device
->wined3d_device
= wined3d_device
;
1828 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
1830 TRACE("device_parent %p.\n", device_parent
);
1833 static HRESULT CDECL
device_parent_create_texture_surface(struct wined3d_device_parent
*device_parent
,
1834 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
1835 enum wined3d_pool pool
, UINT sub_resource_idx
, struct wined3d_surface
**surface
)
1837 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1839 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
1840 "\tpool %#x, sub_resource_idx %u, surface %p.\n",
1841 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, sub_resource_idx
, surface
);
1843 return wined3d_surface_create(device
->wined3d_device
, width
, height
, format
, usage
, pool
,
1844 WINED3D_MULTISAMPLE_NONE
, 0, 0, container_parent
, &d3d10_null_wined3d_parent_ops
, surface
);
1847 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
1848 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format_id
, DWORD usage
,
1849 enum wined3d_multisample_type multisample_type
, DWORD multisample_quality
, struct wined3d_surface
**surface
)
1851 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1852 struct wined3d_resource
*sub_resource
;
1853 struct d3d10_texture2d
*texture
;
1854 D3D10_TEXTURE2D_DESC desc
;
1857 FIXME("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
1858 "\tmultisample_type %#x, multisample_quality %u, surface %p partial stub!\n",
1859 device_parent
, container_parent
, width
, height
, format_id
, usage
,
1860 multisample_type
, multisample_quality
, surface
);
1862 FIXME("Implement DXGI<->wined3d usage conversion\n");
1865 desc
.Height
= height
;
1868 desc
.Format
= dxgi_format_from_wined3dformat(format_id
);
1869 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1870 desc
.SampleDesc
.Quality
= multisample_quality
;
1871 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1872 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1873 desc
.CPUAccessFlags
= 0;
1876 hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device_iface
, &desc
, NULL
,
1877 (ID3D10Texture2D
**)&texture
);
1880 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1884 sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, 0);
1885 *surface
= wined3d_surface_from_resource(sub_resource
);
1886 wined3d_surface_incref(*surface
);
1887 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
1892 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
1893 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
1894 enum wined3d_pool pool
, DWORD usage
, struct wined3d_volume
**volume
)
1898 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
1899 "format %#x, pool %#x, usage %#x, volume %p.\n",
1900 device_parent
, container_parent
, width
, height
, depth
,
1901 format
, pool
, usage
, volume
);
1903 hr
= wined3d_volume_create(device_from_wined3d_device_parent(device_parent
)->wined3d_device
,
1904 width
, height
, depth
, usage
, format
, pool
, NULL
, &d3d10_subresource_parent_ops
, volume
);
1907 WARN("Failed to create wined3d volume, hr %#x.\n", hr
);
1914 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
1915 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
1917 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1918 IWineDXGIDevice
*wine_device
;
1921 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
1923 hr
= d3d10_device_QueryInterface(&device
->ID3D10Device_iface
, &IID_IWineDXGIDevice
,
1924 (void **)&wine_device
);
1927 ERR("Device should implement IWineDXGIDevice\n");
1931 hr
= IWineDXGIDevice_create_swapchain(wine_device
, desc
, swapchain
);
1932 IWineDXGIDevice_Release(wine_device
);
1935 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
1942 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops
=
1944 device_parent_wined3d_device_created
,
1945 device_parent_mode_changed
,
1946 device_parent_create_swapchain_surface
,
1947 device_parent_create_texture_surface
,
1948 device_parent_create_volume
,
1949 device_parent_create_swapchain
,
1952 static void *d3d10_rb_alloc(size_t size
)
1954 return HeapAlloc(GetProcessHeap(), 0, size
);
1957 static void *d3d10_rb_realloc(void *ptr
, size_t size
)
1959 return HeapReAlloc(GetProcessHeap(), 0, ptr
, size
);
1962 static void d3d10_rb_free(void *ptr
)
1964 HeapFree(GetProcessHeap(), 0, ptr
);
1967 static int d3d10_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
1969 const D3D10_SAMPLER_DESC
*ka
= key
;
1970 const D3D10_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_sampler_state
, entry
)->desc
;
1972 return memcmp(ka
, kb
, sizeof(*ka
));
1975 static const struct wine_rb_functions d3d10_sampler_state_rb_ops
=
1980 d3d10_sampler_state_compare
,
1983 static int d3d10_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
1985 const D3D10_BLEND_DESC
*ka
= key
;
1986 const D3D10_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_blend_state
, entry
)->desc
;
1988 return memcmp(ka
, kb
, sizeof(*ka
));
1991 static const struct wine_rb_functions d3d10_blend_state_rb_ops
=
1996 d3d10_blend_state_compare
,
1999 static int d3d10_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2001 const D3D10_DEPTH_STENCIL_DESC
*ka
= key
;
2002 const D3D10_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
2003 const struct d3d10_depthstencil_state
, entry
)->desc
;
2005 return memcmp(ka
, kb
, sizeof(*ka
));
2008 static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops
=
2013 d3d10_depthstencil_state_compare
,
2016 static int d3d10_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2018 const D3D10_RASTERIZER_DESC
*ka
= key
;
2019 const D3D10_RASTERIZER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_rasterizer_state
, entry
)->desc
;
2021 return memcmp(ka
, kb
, sizeof(*ka
));
2024 static const struct wine_rb_functions d3d10_rasterizer_state_rb_ops
=
2029 d3d10_rasterizer_state_compare
,
2032 HRESULT
d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
)
2034 device
->ID3D10Device_iface
.lpVtbl
= &d3d10_device_vtbl
;
2035 device
->IUnknown_inner
.lpVtbl
= &d3d10_device_inner_unknown_vtbl
;
2036 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d10_dxgi_device_parent_vtbl
;
2037 device
->device_parent
.ops
= &d3d10_wined3d_device_parent_ops
;
2038 device
->refcount
= 1;
2039 /* COM aggregation always takes place */
2040 device
->outer_unk
= outer_unknown
;
2042 if (wine_rb_init(&device
->blend_states
, &d3d10_blend_state_rb_ops
) == -1)
2044 WARN("Failed to initialize blend state rbtree.\n");
2048 if (wine_rb_init(&device
->depthstencil_states
, &d3d10_depthstencil_state_rb_ops
) == -1)
2050 WARN("Failed to initialize depthstencil state rbtree.\n");
2051 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
2055 if (wine_rb_init(&device
->rasterizer_states
, &d3d10_rasterizer_state_rb_ops
) == -1)
2057 WARN("Failed to initialize rasterizer state rbtree.\n");
2058 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
2059 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
2063 if (wine_rb_init(&device
->sampler_states
, &d3d10_sampler_state_rb_ops
) == -1)
2065 WARN("Failed to initialize sampler state rbtree.\n");
2066 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
2067 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
2068 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);