2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #define NONAMELESSUNION
24 #include "d3d11_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d11
);
28 static void STDMETHODCALLTYPE
d3d_null_wined3d_object_destroyed(void *parent
) {}
30 const struct wined3d_parent_ops d3d_null_wined3d_parent_ops
=
32 d3d_null_wined3d_object_destroyed
,
35 /* ID3D11DeviceContext - immediate context methods */
37 static inline struct d3d11_immediate_context
*impl_from_ID3D11DeviceContext(ID3D11DeviceContext
*iface
)
39 return CONTAINING_RECORD(iface
, struct d3d11_immediate_context
, ID3D11DeviceContext_iface
);
42 static inline struct d3d_device
*device_from_immediate_ID3D11DeviceContext(ID3D11DeviceContext
*iface
)
44 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
45 return CONTAINING_RECORD(context
, struct d3d_device
, immediate_context
);
48 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_QueryInterface(ID3D11DeviceContext
*iface
,
49 REFIID riid
, void **out
)
51 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
53 if (IsEqualGUID(riid
, &IID_ID3D11DeviceContext
)
54 || IsEqualGUID(riid
, &IID_ID3D11DeviceChild
)
55 || IsEqualGUID(riid
, &IID_IUnknown
))
57 ID3D11DeviceContext_AddRef(iface
);
62 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
67 static ULONG STDMETHODCALLTYPE
d3d11_immediate_context_AddRef(ID3D11DeviceContext
*iface
)
69 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
70 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
71 ULONG refcount
= InterlockedIncrement(&context
->refcount
);
73 TRACE("%p increasing refcount to %u.\n", context
, refcount
);
77 ID3D11Device_AddRef(&device
->ID3D11Device_iface
);
83 static ULONG STDMETHODCALLTYPE
d3d11_immediate_context_Release(ID3D11DeviceContext
*iface
)
85 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
86 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
87 ULONG refcount
= InterlockedDecrement(&context
->refcount
);
89 TRACE("%p decreasing refcount to %u.\n", context
, refcount
);
93 ID3D11Device_Release(&device
->ID3D11Device_iface
);
99 static void STDMETHODCALLTYPE
d3d11_immediate_context_GetDevice(ID3D11DeviceContext
*iface
, ID3D11Device
**device
)
101 struct d3d_device
*device_object
= device_from_immediate_ID3D11DeviceContext(iface
);
103 TRACE("iface %p, device %p.\n", iface
, device
);
105 *device
= &device_object
->ID3D11Device_iface
;
106 ID3D11Device_AddRef(*device
);
109 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_GetPrivateData(ID3D11DeviceContext
*iface
, REFGUID guid
,
110 UINT
*data_size
, void *data
)
112 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", iface
, debugstr_guid(guid
), data_size
, data
);
117 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_SetPrivateData(ID3D11DeviceContext
*iface
, REFGUID guid
,
118 UINT data_size
, const void *data
)
120 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface
, debugstr_guid(guid
), data_size
, data
);
125 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_SetPrivateDataInterface(ID3D11DeviceContext
*iface
,
126 REFGUID guid
, const IUnknown
*data
)
128 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
133 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetConstantBuffers(ID3D11DeviceContext
*iface
,
134 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
136 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
139 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
140 iface
, start_slot
, buffer_count
, buffers
);
142 wined3d_mutex_lock();
143 for (i
= 0; i
< buffer_count
; ++i
)
145 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
147 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
148 buffer
? buffer
->wined3d_buffer
: NULL
);
150 wined3d_mutex_unlock();
153 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetShaderResources(ID3D11DeviceContext
*iface
,
154 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
156 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
159 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
160 iface
, start_slot
, view_count
, views
);
162 wined3d_mutex_lock();
163 for (i
= 0; i
< view_count
; ++i
)
165 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
167 wined3d_device_set_ps_resource_view(device
->wined3d_device
, start_slot
+ i
,
168 view
? view
->wined3d_view
: NULL
);
170 wined3d_mutex_unlock();
173 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetShader(ID3D11DeviceContext
*iface
,
174 ID3D11PixelShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
176 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
177 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D11PixelShader(shader
);
179 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
180 iface
, shader
, class_instances
, class_instance_count
);
183 FIXME("Dynamic linking is not implemented yet.\n");
185 wined3d_mutex_lock();
186 wined3d_device_set_pixel_shader(device
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
187 wined3d_mutex_unlock();
190 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetSamplers(ID3D11DeviceContext
*iface
,
191 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
193 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
196 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
197 iface
, start_slot
, sampler_count
, samplers
);
199 wined3d_mutex_lock();
200 for (i
= 0; i
< sampler_count
; ++i
)
202 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
204 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
205 sampler
? sampler
->wined3d_sampler
: NULL
);
207 wined3d_mutex_unlock();
210 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetShader(ID3D11DeviceContext
*iface
,
211 ID3D11VertexShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
213 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
214 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D11VertexShader(shader
);
216 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
217 iface
, shader
, class_instances
, class_instance_count
);
220 FIXME("Dynamic linking is not implemented yet.\n");
222 wined3d_mutex_lock();
223 wined3d_device_set_vertex_shader(device
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
224 wined3d_mutex_unlock();
227 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawIndexed(ID3D11DeviceContext
*iface
,
228 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
230 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
232 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
233 iface
, index_count
, start_index_location
, base_vertex_location
);
235 wined3d_mutex_lock();
236 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
237 wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_index_location
, index_count
);
238 wined3d_mutex_unlock();
241 static void STDMETHODCALLTYPE
d3d11_immediate_context_Draw(ID3D11DeviceContext
*iface
,
242 UINT vertex_count
, UINT start_vertex_location
)
244 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
246 TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
247 iface
, vertex_count
, start_vertex_location
);
249 wined3d_mutex_lock();
250 wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex_location
, vertex_count
);
251 wined3d_mutex_unlock();
254 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_Map(ID3D11DeviceContext
*iface
, ID3D11Resource
*resource
,
255 UINT subresource_idx
, D3D11_MAP map_type
, UINT map_flags
, D3D11_MAPPED_SUBRESOURCE
*mapped_subresource
)
257 struct wined3d_resource
*wined3d_resource
;
258 struct wined3d_map_desc map_desc
;
261 TRACE("iface %p, resource %p, subresource_idx %u, map_type %u, map_flags %#x, mapped_subresource %p.\n",
262 iface
, resource
, subresource_idx
, map_type
, map_flags
, mapped_subresource
);
265 FIXME("Ignoring map_flags %#x.\n", map_flags
);
267 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
269 wined3d_mutex_lock();
270 hr
= wined3d_resource_map(wined3d_resource
, subresource_idx
,
271 &map_desc
, NULL
, wined3d_map_flags_from_d3d11_map_type(map_type
));
272 wined3d_mutex_unlock();
274 mapped_subresource
->pData
= map_desc
.data
;
275 mapped_subresource
->RowPitch
= map_desc
.row_pitch
;
276 mapped_subresource
->DepthPitch
= map_desc
.slice_pitch
;
281 static void STDMETHODCALLTYPE
d3d11_immediate_context_Unmap(ID3D11DeviceContext
*iface
, ID3D11Resource
*resource
,
282 UINT subresource_idx
)
284 struct wined3d_resource
*wined3d_resource
;
286 TRACE("iface %p, resource %p, subresource_idx %u.\n", iface
, resource
, subresource_idx
);
288 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
290 wined3d_mutex_lock();
291 wined3d_resource_unmap(wined3d_resource
, subresource_idx
);
292 wined3d_mutex_unlock();
295 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetConstantBuffers(ID3D11DeviceContext
*iface
,
296 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
298 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
301 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
302 iface
, start_slot
, buffer_count
, buffers
);
304 wined3d_mutex_lock();
305 for (i
= 0; i
< buffer_count
; ++i
)
307 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
309 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
310 buffer
? buffer
->wined3d_buffer
: NULL
);
312 wined3d_mutex_unlock();
315 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetInputLayout(ID3D11DeviceContext
*iface
,
316 ID3D11InputLayout
*input_layout
)
318 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
319 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D11InputLayout(input_layout
);
321 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
323 wined3d_mutex_lock();
324 wined3d_device_set_vertex_declaration(device
->wined3d_device
, layout
? layout
->wined3d_decl
: NULL
);
325 wined3d_mutex_unlock();
328 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetVertexBuffers(ID3D11DeviceContext
*iface
,
329 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
331 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
334 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
335 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
337 wined3d_mutex_lock();
338 for (i
= 0; i
< buffer_count
; ++i
)
340 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
342 wined3d_device_set_stream_source(device
->wined3d_device
, start_slot
+ i
,
343 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
345 wined3d_mutex_unlock();
348 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetIndexBuffer(ID3D11DeviceContext
*iface
,
349 ID3D11Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
351 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
352 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D11Buffer(buffer
);
354 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
355 iface
, buffer
, debug_dxgi_format(format
), offset
);
358 FIXME("offset %u not supported.\n", offset
);
360 wined3d_mutex_lock();
361 wined3d_device_set_index_buffer(device
->wined3d_device
,
362 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
363 wined3dformat_from_dxgi_format(format
));
364 wined3d_mutex_unlock();
367 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawIndexedInstanced(ID3D11DeviceContext
*iface
,
368 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
, INT base_vertex_location
,
369 UINT start_instance_location
)
371 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
372 "base_vertex_location %d, start_instance_location %u stub!\n",
373 iface
, instance_index_count
, instance_count
, start_index_location
,
374 base_vertex_location
, start_instance_location
);
377 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext
*iface
,
378 UINT instance_vertex_count
, UINT instance_count
, UINT start_vertex_location
, UINT start_instance_location
)
380 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
382 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
383 "start_instance_location %u.\n",
384 iface
, instance_vertex_count
, instance_count
, start_vertex_location
,
385 start_instance_location
);
387 wined3d_mutex_lock();
388 wined3d_device_draw_primitive_instanced(device
->wined3d_device
, start_vertex_location
,
389 instance_vertex_count
, start_instance_location
, instance_count
);
390 wined3d_mutex_unlock();
393 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetConstantBuffers(ID3D11DeviceContext
*iface
,
394 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
396 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
399 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
400 iface
, start_slot
, buffer_count
, buffers
);
402 wined3d_mutex_lock();
403 for (i
= 0; i
< buffer_count
; ++i
)
405 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
407 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
408 buffer
? buffer
->wined3d_buffer
: NULL
);
410 wined3d_mutex_unlock();
413 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetShader(ID3D11DeviceContext
*iface
,
414 ID3D11GeometryShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
416 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
417 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D11GeometryShader(shader
);
419 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
420 iface
, shader
, class_instances
, class_instance_count
);
423 FIXME("Dynamic linking is not implemented yet.\n");
425 wined3d_mutex_lock();
426 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
427 wined3d_mutex_unlock();
430 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetPrimitiveTopology(ID3D11DeviceContext
*iface
,
431 D3D11_PRIMITIVE_TOPOLOGY topology
)
433 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
435 TRACE("iface %p, topology %u.\n", iface
, topology
);
437 wined3d_mutex_lock();
438 wined3d_device_set_primitive_type(device
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
439 wined3d_mutex_unlock();
442 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetShaderResources(ID3D11DeviceContext
*iface
,
443 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
445 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
448 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
450 wined3d_mutex_lock();
451 for (i
= 0; i
< view_count
; ++i
)
453 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
455 wined3d_device_set_vs_resource_view(device
->wined3d_device
, start_slot
+ i
,
456 view
? view
->wined3d_view
: NULL
);
458 wined3d_mutex_unlock();
461 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetSamplers(ID3D11DeviceContext
*iface
,
462 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
464 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
467 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
468 iface
, start_slot
, sampler_count
, samplers
);
470 wined3d_mutex_lock();
471 for (i
= 0; i
< sampler_count
; ++i
)
473 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
475 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
476 sampler
? sampler
->wined3d_sampler
: NULL
);
478 wined3d_mutex_unlock();
481 static void STDMETHODCALLTYPE
d3d11_immediate_context_Begin(ID3D11DeviceContext
*iface
,
482 ID3D11Asynchronous
*asynchronous
)
484 FIXME("iface %p, asynchronous %p stub!\n", iface
, asynchronous
);
487 static void STDMETHODCALLTYPE
d3d11_immediate_context_End(ID3D11DeviceContext
*iface
,
488 ID3D11Asynchronous
*asynchronous
)
490 FIXME("iface %p, asynchronous %p stub!\n", iface
, asynchronous
);
493 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_GetData(ID3D11DeviceContext
*iface
,
494 ID3D11Asynchronous
*asynchronous
, void *data
, UINT data_size
, UINT data_flags
)
496 FIXME("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x stub!\n",
497 iface
, asynchronous
, data
, data_size
, data_flags
);
502 static void STDMETHODCALLTYPE
d3d11_immediate_context_SetPredication(ID3D11DeviceContext
*iface
,
503 ID3D11Predicate
*predicate
, BOOL value
)
505 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
506 struct d3d_query
*query
;
508 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
510 query
= unsafe_impl_from_ID3D11Query((ID3D11Query
*)predicate
);
512 wined3d_mutex_lock();
513 wined3d_device_set_predication(device
->wined3d_device
, query
? query
->wined3d_query
: NULL
, value
);
514 wined3d_mutex_unlock();
517 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetShaderResources(ID3D11DeviceContext
*iface
,
518 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
520 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
523 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
525 wined3d_mutex_lock();
526 for (i
= 0; i
< view_count
; ++i
)
528 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
530 wined3d_device_set_gs_resource_view(device
->wined3d_device
, start_slot
+ i
,
531 view
? view
->wined3d_view
: NULL
);
533 wined3d_mutex_unlock();
536 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetSamplers(ID3D11DeviceContext
*iface
,
537 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
539 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
542 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
543 iface
, start_slot
, sampler_count
, samplers
);
545 wined3d_mutex_lock();
546 for (i
= 0; i
< sampler_count
; ++i
)
548 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
550 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
551 sampler
? sampler
->wined3d_sampler
: NULL
);
553 wined3d_mutex_unlock();
556 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetRenderTargets(ID3D11DeviceContext
*iface
,
557 UINT render_target_view_count
, ID3D11RenderTargetView
*const *render_target_views
,
558 ID3D11DepthStencilView
*depth_stencil_view
)
560 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
561 struct d3d_depthstencil_view
*dsv
;
564 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
565 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
567 wined3d_mutex_lock();
568 for (i
= 0; i
< render_target_view_count
; ++i
)
570 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D11RenderTargetView(render_target_views
[i
]);
571 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
573 for (; i
< D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
575 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
578 dsv
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
579 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, dsv
? dsv
->wined3d_view
: NULL
);
580 wined3d_mutex_unlock();
583 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews(
584 ID3D11DeviceContext
*iface
, UINT render_target_view_count
,
585 ID3D11RenderTargetView
*const *render_target_views
, ID3D11DepthStencilView
*depth_stencil_view
,
586 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
587 ID3D11UnorderedAccessView
*const *unordered_access_views
, const UINT
*initial_counts
)
589 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
590 "unordered_access_view_start_slot %u, unordered_access_view_count %u, unordered_access_views %p, "
591 "initial_counts %p stub!\n",
592 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
593 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
,
597 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext
*iface
,
598 ID3D11BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
600 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
601 const D3D11_BLEND_DESC
*desc
;
603 TRACE("iface %p, blend_state %p, blend_factor {%.8e %.8e %.8e %.8e}, sample_mask 0x%08x.\n",
604 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
606 if (blend_factor
[0] != 1.0f
|| blend_factor
[1] != 1.0f
|| blend_factor
[2] != 1.0f
|| blend_factor
[3] != 1.0f
)
607 FIXME("Ignoring blend factor {%.8e %.8e %.8e %.8e}.\n",
608 blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3]);
610 wined3d_mutex_lock();
611 memcpy(device
->blend_factor
, blend_factor
, 4 * sizeof(*blend_factor
));
612 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEMASK
, sample_mask
);
613 if (!(device
->blend_state
= unsafe_impl_from_ID3D11BlendState(blend_state
)))
615 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ALPHABLENDENABLE
, FALSE
);
616 wined3d_device_set_render_state(device
->wined3d_device
,
617 WINED3D_RS_COLORWRITEENABLE
, D3D11_COLOR_WRITE_ENABLE_ALL
);
618 wined3d_device_set_render_state(device
->wined3d_device
,
619 WINED3D_RS_COLORWRITEENABLE1
, D3D11_COLOR_WRITE_ENABLE_ALL
);
620 wined3d_device_set_render_state(device
->wined3d_device
,
621 WINED3D_RS_COLORWRITEENABLE2
, D3D11_COLOR_WRITE_ENABLE_ALL
);
622 wined3d_device_set_render_state(device
->wined3d_device
,
623 WINED3D_RS_COLORWRITEENABLE3
, D3D11_COLOR_WRITE_ENABLE_ALL
);
624 wined3d_mutex_unlock();
628 desc
= &device
->blend_state
->desc
;
629 /* glSampleCoverage() */
630 if (desc
->AlphaToCoverageEnable
)
631 FIXME("Ignoring AlphaToCoverageEnable %#x.\n", desc
->AlphaToCoverageEnable
);
632 /* glEnableIndexedEXT(GL_BLEND, ...) */
633 FIXME("Per-rendertarget blend not implemented.\n");
634 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ALPHABLENDENABLE
,
635 desc
->RenderTarget
[0].BlendEnable
);
636 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SRCBLEND
, desc
->RenderTarget
[0].SrcBlend
);
637 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DESTBLEND
, desc
->RenderTarget
[0].DestBlend
);
638 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BLENDOP
, desc
->RenderTarget
[0].BlendOp
);
639 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SEPARATEALPHABLENDENABLE
, TRUE
);
640 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SRCBLENDALPHA
,
641 desc
->RenderTarget
[0].SrcBlendAlpha
);
642 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DESTBLENDALPHA
,
643 desc
->RenderTarget
[0].DestBlendAlpha
);
644 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BLENDOPALPHA
,
645 desc
->RenderTarget
[0].BlendOpAlpha
);
646 FIXME("Color mask > 3 not implemented.\n");
647 wined3d_device_set_render_state(device
->wined3d_device
,
648 WINED3D_RS_COLORWRITEENABLE
, desc
->RenderTarget
[0].RenderTargetWriteMask
);
649 wined3d_device_set_render_state(device
->wined3d_device
,
650 WINED3D_RS_COLORWRITEENABLE1
, desc
->RenderTarget
[1].RenderTargetWriteMask
);
651 wined3d_device_set_render_state(device
->wined3d_device
,
652 WINED3D_RS_COLORWRITEENABLE2
, desc
->RenderTarget
[2].RenderTargetWriteMask
);
653 wined3d_device_set_render_state(device
->wined3d_device
,
654 WINED3D_RS_COLORWRITEENABLE3
, desc
->RenderTarget
[3].RenderTargetWriteMask
);
655 wined3d_mutex_unlock();
658 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetDepthStencilState(ID3D11DeviceContext
*iface
,
659 ID3D11DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
661 FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n", iface
, depth_stencil_state
, stencil_ref
);
664 static void STDMETHODCALLTYPE
d3d11_immediate_context_SOSetTargets(ID3D11DeviceContext
*iface
, UINT buffer_count
,
665 ID3D11Buffer
*const *buffers
, const UINT
*offsets
)
667 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
668 unsigned int count
, i
;
670 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface
, buffer_count
, buffers
, offsets
);
672 count
= min(buffer_count
, D3D11_SO_BUFFER_SLOT_COUNT
);
673 wined3d_mutex_lock();
674 for (i
= 0; i
< count
; ++i
)
676 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
678 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
679 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
681 for (; i
< D3D11_SO_BUFFER_SLOT_COUNT
; ++i
)
683 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
685 wined3d_mutex_unlock();
688 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawAuto(ID3D11DeviceContext
*iface
)
690 FIXME("iface %p stub!\n", iface
);
693 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext
*iface
,
694 ID3D11Buffer
*buffer
, UINT offset
)
696 FIXME("iface %p, buffer %p, offset %u stub!\n", iface
, buffer
, offset
);
699 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawInstancedIndirect(ID3D11DeviceContext
*iface
,
700 ID3D11Buffer
*buffer
, UINT offset
)
702 FIXME("iface %p, buffer %p, offset %u stub!\n", iface
, buffer
, offset
);
705 static void STDMETHODCALLTYPE
d3d11_immediate_context_Dispatch(ID3D11DeviceContext
*iface
,
706 UINT thread_group_count_x
, UINT thread_group_count_y
, UINT thread_group_count_z
)
708 FIXME("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u stub!\n",
709 iface
, thread_group_count_x
, thread_group_count_y
, thread_group_count_z
);
712 static void STDMETHODCALLTYPE
d3d11_immediate_context_DispatchIndirect(ID3D11DeviceContext
*iface
,
713 ID3D11Buffer
*buffer
, UINT offset
)
715 FIXME("iface %p, buffer %p, offset %u stub!\n", iface
, buffer
, offset
);
718 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSSetState(ID3D11DeviceContext
*iface
,
719 ID3D11RasterizerState
*rasterizer_state
)
721 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
722 const D3D11_RASTERIZER_DESC
*desc
;
724 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
726 wined3d_mutex_lock();
727 if (!(device
->rasterizer_state
= unsafe_impl_from_ID3D11RasterizerState(rasterizer_state
)))
729 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, WINED3D_FILL_SOLID
);
730 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, WINED3D_CULL_CCW
);
731 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, FALSE
);
732 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, FALSE
);
733 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ANTIALIASEDLINEENABLE
, FALSE
);
734 wined3d_mutex_unlock();
738 desc
= &device
->rasterizer_state
->desc
;
739 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, desc
->FillMode
);
740 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, desc
->CullMode
);
742 if (desc
->FrontCounterClockwise
)
743 FIXME("Ignoring FrontCounterClockwise %#x.\n", desc
->FrontCounterClockwise
);
744 /* OpenGL style depth bias. */
745 if (desc
->DepthBias
|| desc
->SlopeScaledDepthBias
)
746 FIXME("Ignoring depth bias.\n");
748 if (!desc
->DepthClipEnable
)
749 FIXME("Ignoring DepthClipEnable %#x.\n", desc
->DepthClipEnable
);
750 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, desc
->ScissorEnable
);
751 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, desc
->MultisampleEnable
);
752 wined3d_device_set_render_state(device
->wined3d_device
,
753 WINED3D_RS_ANTIALIASEDLINEENABLE
, desc
->AntialiasedLineEnable
);
754 wined3d_mutex_unlock();
757 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSSetViewports(ID3D11DeviceContext
*iface
,
758 UINT viewport_count
, const D3D11_VIEWPORT
*viewports
)
760 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
761 struct wined3d_viewport wined3d_vp
;
763 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
765 if (viewport_count
> 1)
766 FIXME("Multiple viewports not implemented.\n");
771 if (viewports
[0].TopLeftX
!= (UINT
)viewports
[0].TopLeftX
772 || viewports
[0].TopLeftY
!= (UINT
)viewports
[0].TopLeftY
773 || viewports
[0].Width
!= (UINT
)viewports
[0].Width
774 || viewports
[0].Height
!= (UINT
)viewports
[0].Height
)
775 FIXME("Floating-point viewports not implemented.\n");
777 wined3d_vp
.x
= viewports
[0].TopLeftX
;
778 wined3d_vp
.y
= viewports
[0].TopLeftY
;
779 wined3d_vp
.width
= viewports
[0].Width
;
780 wined3d_vp
.height
= viewports
[0].Height
;
781 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
782 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
784 wined3d_mutex_lock();
785 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
786 wined3d_mutex_unlock();
789 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSSetScissorRects(ID3D11DeviceContext
*iface
,
790 UINT rect_count
, const D3D11_RECT
*rects
)
792 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
794 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
797 FIXME("Multiple scissor rects not implemented.\n");
802 wined3d_mutex_lock();
803 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
804 wined3d_mutex_unlock();
807 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopySubresourceRegion(ID3D11DeviceContext
*iface
,
808 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
809 ID3D11Resource
*src_resource
, UINT src_subresource_idx
, const D3D11_BOX
*src_box
)
811 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
812 "src_resource %p, src_subresource_idx %u, src_box %p stub!\n",
813 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
814 src_resource
, src_subresource_idx
, src_box
);
817 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopyResource(ID3D11DeviceContext
*iface
,
818 ID3D11Resource
*dst_resource
, ID3D11Resource
*src_resource
)
820 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
821 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
823 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
825 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
826 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
827 wined3d_mutex_lock();
828 wined3d_device_copy_resource(device
->wined3d_device
, wined3d_dst_resource
, wined3d_src_resource
);
829 wined3d_mutex_unlock();
832 static void STDMETHODCALLTYPE
d3d11_immediate_context_UpdateSubresource(ID3D11DeviceContext
*iface
,
833 ID3D11Resource
*resource
, UINT subresource_idx
, const D3D11_BOX
*box
,
834 const void *data
, UINT row_pitch
, UINT depth_pitch
)
836 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
837 struct wined3d_resource
*wined3d_resource
;
838 struct wined3d_box wined3d_box
;
840 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
841 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
845 wined3d_box
.left
= box
->left
;
846 wined3d_box
.top
= box
->top
;
847 wined3d_box
.front
= box
->front
;
848 wined3d_box
.right
= box
->right
;
849 wined3d_box
.bottom
= box
->bottom
;
850 wined3d_box
.back
= box
->back
;
853 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
854 wined3d_mutex_lock();
855 wined3d_device_update_sub_resource(device
->wined3d_device
, wined3d_resource
,
856 subresource_idx
, box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
);
857 wined3d_mutex_unlock();
860 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopyStructureCount(ID3D11DeviceContext
*iface
,
861 ID3D11Buffer
*dst_buffer
, UINT dst_offset
, ID3D11UnorderedAccessView
*src_view
)
863 FIXME("iface %p, dst_buffer %p, dst_offset %u, src_view %p stub!\n",
864 iface
, dst_buffer
, dst_offset
, src_view
);
867 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearRenderTargetView(ID3D11DeviceContext
*iface
,
868 ID3D11RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
870 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
871 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D11RenderTargetView(render_target_view
);
872 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
875 TRACE("iface %p, render_target_view %p, color_rgba {%.8e %.8e %.8e %.8e}.\n",
876 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
878 wined3d_mutex_lock();
879 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
, &color
)))
880 ERR("Failed to clear view, hr %#x.\n", hr
);
881 wined3d_mutex_unlock();
884 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext
*iface
,
885 ID3D11UnorderedAccessView
*unordered_access_view
, const UINT values
[4])
887 FIXME("iface %p, unordered_access_view %p, values {%u %u %u %u} stub!\n",
888 iface
, unordered_access_view
, values
[0], values
[1], values
[2], values
[3]);
891 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext
*iface
,
892 ID3D11UnorderedAccessView
*unordered_access_view
, const FLOAT values
[4])
894 FIXME("iface %p, unordered_access_view %p, values {%.8e %.8e %.8e %.8e} stub!\n",
895 iface
, unordered_access_view
, values
[0], values
[1], values
[2], values
[3]);
898 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearDepthStencilView(ID3D11DeviceContext
*iface
,
899 ID3D11DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
901 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
902 iface
, depth_stencil_view
, flags
, depth
, stencil
);
905 static void STDMETHODCALLTYPE
d3d11_immediate_context_GenerateMips(ID3D11DeviceContext
*iface
,
906 ID3D11ShaderResourceView
*view
)
908 FIXME("iface %p, view %p stub!\n", iface
, view
);
911 static void STDMETHODCALLTYPE
d3d11_immediate_context_SetResourceMinLOD(ID3D11DeviceContext
*iface
,
912 ID3D11Resource
*resource
, FLOAT min_lod
)
914 FIXME("iface %p, resource %p, min_lod %f stub!\n", iface
, resource
, min_lod
);
917 static FLOAT STDMETHODCALLTYPE
d3d11_immediate_context_GetResourceMinLOD(ID3D11DeviceContext
*iface
,
918 ID3D11Resource
*resource
)
920 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
925 static void STDMETHODCALLTYPE
d3d11_immediate_context_ResolveSubresource(ID3D11DeviceContext
*iface
,
926 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
,
927 ID3D11Resource
*src_resource
, UINT src_subresource_idx
,
930 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, src_resource %p, src_subresource_idx %u, "
932 iface
, dst_resource
, dst_subresource_idx
, src_resource
, src_subresource_idx
,
933 debug_dxgi_format(format
));
936 static void STDMETHODCALLTYPE
d3d11_immediate_context_ExecuteCommandList(ID3D11DeviceContext
*iface
,
937 ID3D11CommandList
*command_list
, BOOL restore_state
)
939 FIXME("iface %p, command_list %p, restore_state %#x stub!\n", iface
, command_list
, restore_state
);
942 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetShaderResources(ID3D11DeviceContext
*iface
,
943 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
945 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
946 iface
, start_slot
, view_count
, views
);
949 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetShader(ID3D11DeviceContext
*iface
,
950 ID3D11HullShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
952 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n",
953 iface
, shader
, class_instances
, class_instance_count
);
956 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetSamplers(ID3D11DeviceContext
*iface
,
957 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
959 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
960 iface
, start_slot
, sampler_count
, samplers
);
963 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetConstantBuffers(ID3D11DeviceContext
*iface
,
964 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
966 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
967 iface
, start_slot
, buffer_count
, buffers
);
970 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetShaderResources(ID3D11DeviceContext
*iface
,
971 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
973 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
974 iface
, start_slot
, view_count
, views
);
977 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetShader(ID3D11DeviceContext
*iface
,
978 ID3D11DomainShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
980 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n",
981 iface
, shader
, class_instances
, class_instance_count
);
984 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetSamplers(ID3D11DeviceContext
*iface
,
985 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
987 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
988 iface
, start_slot
, sampler_count
, samplers
);
991 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetConstantBuffers(ID3D11DeviceContext
*iface
,
992 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
994 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
995 iface
, start_slot
, buffer_count
, buffers
);
998 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetShaderResources(ID3D11DeviceContext
*iface
,
999 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1001 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
1002 iface
, start_slot
, view_count
, views
);
1005 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetUnorderedAccessViews(ID3D11DeviceContext
*iface
,
1006 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
*const *views
, const UINT
*initial_counts
)
1008 FIXME("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p stub!\n",
1009 iface
, start_slot
, view_count
, views
, initial_counts
);
1012 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetShader(ID3D11DeviceContext
*iface
,
1013 ID3D11ComputeShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1015 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n",
1016 iface
, shader
, class_instances
, class_instance_count
);
1019 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetSamplers(ID3D11DeviceContext
*iface
,
1020 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1022 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1023 iface
, start_slot
, sampler_count
, samplers
);
1026 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetConstantBuffers(ID3D11DeviceContext
*iface
,
1027 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1029 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1030 iface
, start_slot
, buffer_count
, buffers
);
1033 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1034 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1036 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1039 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1040 iface
, start_slot
, buffer_count
, buffers
);
1042 wined3d_mutex_lock();
1043 for (i
= 0; i
< buffer_count
; ++i
)
1045 struct wined3d_buffer
*wined3d_buffer
;
1046 struct d3d_buffer
*buffer_impl
;
1048 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
1054 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1055 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
1056 ID3D11Buffer_AddRef(buffers
[i
]);
1058 wined3d_mutex_unlock();
1061 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetShaderResources(ID3D11DeviceContext
*iface
,
1062 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1064 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1067 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1068 iface
, start_slot
, view_count
, views
);
1070 wined3d_mutex_lock();
1071 for (i
= 0; i
< view_count
; ++i
)
1073 struct wined3d_shader_resource_view
*wined3d_view
;
1074 struct d3d_shader_resource_view
*view_impl
;
1076 if (!(wined3d_view
= wined3d_device_get_ps_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1082 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1083 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1084 ID3D11ShaderResourceView_AddRef(views
[i
]);
1086 wined3d_mutex_unlock();
1089 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetShader(ID3D11DeviceContext
*iface
,
1090 ID3D11PixelShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1092 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1093 struct wined3d_shader
*wined3d_shader
;
1094 struct d3d_pixel_shader
*shader_impl
;
1096 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1097 iface
, shader
, class_instances
, class_instance_count
);
1099 if (class_instances
|| class_instance_count
)
1100 FIXME("Dynamic linking not implemented yet.\n");
1102 wined3d_mutex_lock();
1103 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
1105 wined3d_mutex_unlock();
1110 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1111 wined3d_mutex_unlock();
1112 *shader
= &shader_impl
->ID3D11PixelShader_iface
;
1113 ID3D11PixelShader_AddRef(*shader
);
1116 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetSamplers(ID3D11DeviceContext
*iface
,
1117 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1119 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1122 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1123 iface
, start_slot
, sampler_count
, samplers
);
1125 wined3d_mutex_lock();
1126 for (i
= 0; i
< sampler_count
; ++i
)
1128 struct wined3d_sampler
*wined3d_sampler
;
1129 struct d3d_sampler_state
*sampler_impl
;
1131 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
1137 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1138 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1139 ID3D11SamplerState_AddRef(samplers
[i
]);
1141 wined3d_mutex_unlock();
1144 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetShader(ID3D11DeviceContext
*iface
,
1145 ID3D11VertexShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1147 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1148 struct d3d_vertex_shader
*shader_impl
;
1149 struct wined3d_shader
*wined3d_shader
;
1151 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1152 iface
, shader
, class_instances
, class_instance_count
);
1154 if (class_instances
|| class_instance_count
)
1155 FIXME("Dynamic linking not implemented yet.\n");
1157 wined3d_mutex_lock();
1158 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
1160 wined3d_mutex_unlock();
1165 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1166 wined3d_mutex_unlock();
1167 *shader
= &shader_impl
->ID3D11VertexShader_iface
;
1168 ID3D11VertexShader_AddRef(*shader
);
1171 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1172 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1174 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1177 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1178 iface
, start_slot
, buffer_count
, buffers
);
1180 wined3d_mutex_lock();
1181 for (i
= 0; i
< buffer_count
; ++i
)
1183 struct wined3d_buffer
*wined3d_buffer
;
1184 struct d3d_buffer
*buffer_impl
;
1186 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
1192 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1193 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
1194 ID3D11Buffer_AddRef(buffers
[i
]);
1196 wined3d_mutex_unlock();
1199 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetInputLayout(ID3D11DeviceContext
*iface
,
1200 ID3D11InputLayout
**input_layout
)
1202 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1203 struct wined3d_vertex_declaration
*wined3d_declaration
;
1204 struct d3d_input_layout
*input_layout_impl
;
1206 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
1208 wined3d_mutex_lock();
1209 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
1211 wined3d_mutex_unlock();
1212 *input_layout
= NULL
;
1216 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
1217 wined3d_mutex_unlock();
1218 *input_layout
= &input_layout_impl
->ID3D11InputLayout_iface
;
1219 ID3D11InputLayout_AddRef(*input_layout
);
1222 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetVertexBuffers(ID3D11DeviceContext
*iface
,
1223 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
1225 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
1226 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
1229 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetIndexBuffer(ID3D11DeviceContext
*iface
,
1230 ID3D11Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
1232 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface
, buffer
, format
, offset
);
1235 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1236 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1238 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1241 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1242 iface
, start_slot
, buffer_count
, buffers
);
1244 wined3d_mutex_lock();
1245 for (i
= 0; i
< buffer_count
; ++i
)
1247 struct wined3d_buffer
*wined3d_buffer
;
1248 struct d3d_buffer
*buffer_impl
;
1250 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
1256 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1257 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
1258 ID3D11Buffer_AddRef(buffers
[i
]);
1260 wined3d_mutex_unlock();
1263 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetShader(ID3D11DeviceContext
*iface
,
1264 ID3D11GeometryShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1266 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1267 struct d3d_geometry_shader
*shader_impl
;
1268 struct wined3d_shader
*wined3d_shader
;
1270 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1271 iface
, shader
, class_instances
, class_instance_count
);
1273 if (class_instances
|| class_instance_count
)
1274 FIXME("Dynamic linking not implemented yet.\n");
1276 wined3d_mutex_lock();
1277 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
1279 wined3d_mutex_unlock();
1284 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1285 wined3d_mutex_unlock();
1286 *shader
= &shader_impl
->ID3D11GeometryShader_iface
;
1287 ID3D11GeometryShader_AddRef(*shader
);
1290 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetPrimitiveTopology(ID3D11DeviceContext
*iface
,
1291 D3D11_PRIMITIVE_TOPOLOGY
*topology
)
1293 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1295 TRACE("iface %p, topology %p.\n", iface
, topology
);
1297 wined3d_mutex_lock();
1298 wined3d_device_get_primitive_type(device
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
1299 wined3d_mutex_unlock();
1302 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetShaderResources(ID3D11DeviceContext
*iface
,
1303 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1305 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1308 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
1310 wined3d_mutex_lock();
1311 for (i
= 0; i
< view_count
; ++i
)
1313 struct wined3d_shader_resource_view
*wined3d_view
;
1314 struct d3d_shader_resource_view
*view_impl
;
1316 if (!(wined3d_view
= wined3d_device_get_vs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1322 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1323 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1324 ID3D11ShaderResourceView_AddRef(views
[i
]);
1326 wined3d_mutex_unlock();
1329 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetSamplers(ID3D11DeviceContext
*iface
,
1330 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1332 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1335 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1336 iface
, start_slot
, sampler_count
, samplers
);
1338 wined3d_mutex_lock();
1339 for (i
= 0; i
< sampler_count
; ++i
)
1341 struct wined3d_sampler
*wined3d_sampler
;
1342 struct d3d_sampler_state
*sampler_impl
;
1344 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1350 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1351 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1352 ID3D11SamplerState_AddRef(samplers
[i
]);
1354 wined3d_mutex_unlock();
1357 static void STDMETHODCALLTYPE
d3d11_immediate_context_GetPredication(ID3D11DeviceContext
*iface
,
1358 ID3D11Predicate
**predicate
, BOOL
*value
)
1360 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1361 struct wined3d_query
*wined3d_predicate
;
1362 struct d3d_query
*predicate_impl
;
1364 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
1366 wined3d_mutex_lock();
1367 if (!(wined3d_predicate
= wined3d_device_get_predication(device
->wined3d_device
, value
)))
1369 wined3d_mutex_unlock();
1374 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
1375 wined3d_mutex_unlock();
1376 *predicate
= (ID3D11Predicate
*)&predicate_impl
->ID3D11Query_iface
;
1377 ID3D11Predicate_AddRef(*predicate
);
1380 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetShaderResources(ID3D11DeviceContext
*iface
,
1381 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1383 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1386 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
1388 wined3d_mutex_lock();
1389 for (i
= 0; i
< view_count
; ++i
)
1391 struct wined3d_shader_resource_view
*wined3d_view
;
1392 struct d3d_shader_resource_view
*view_impl
;
1394 if (!(wined3d_view
= wined3d_device_get_gs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1400 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1401 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1402 ID3D11ShaderResourceView_AddRef(views
[i
]);
1404 wined3d_mutex_unlock();
1407 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetSamplers(ID3D11DeviceContext
*iface
,
1408 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1410 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1413 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1414 iface
, start_slot
, sampler_count
, samplers
);
1416 wined3d_mutex_lock();
1417 for (i
= 0; i
< sampler_count
; ++i
)
1419 struct d3d_sampler_state
*sampler_impl
;
1420 struct wined3d_sampler
*wined3d_sampler
;
1422 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1428 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1429 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1430 ID3D11SamplerState_AddRef(samplers
[i
]);
1432 wined3d_mutex_unlock();
1435 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetRenderTargets(ID3D11DeviceContext
*iface
,
1436 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
1437 ID3D11DepthStencilView
**depth_stencil_view
)
1439 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
1440 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
1443 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews(
1444 ID3D11DeviceContext
*iface
,
1445 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
1446 ID3D11DepthStencilView
**depth_stencil_view
,
1447 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
1448 ID3D11UnorderedAccessView
**unordered_access_views
)
1450 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
1451 "unordered_access_view_start_slot %u, unordered_access_view_count %u, "
1452 "unordered_access_views %p stub!\n",
1453 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
1454 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
);
1457 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetBlendState(ID3D11DeviceContext
*iface
,
1458 ID3D11BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
1460 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
1461 iface
, blend_state
, blend_factor
, sample_mask
);
1464 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetDepthStencilState(ID3D11DeviceContext
*iface
,
1465 ID3D11DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
1467 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n", iface
, depth_stencil_state
, stencil_ref
);
1470 static void STDMETHODCALLTYPE
d3d11_immediate_context_SOGetTargets(ID3D11DeviceContext
*iface
,
1471 UINT buffer_count
, ID3D11Buffer
**buffers
)
1473 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1476 TRACE("iface %p, buffer_count %u, buffers %p.\n", iface
, buffer_count
, buffers
);
1478 wined3d_mutex_lock();
1479 for (i
= 0; i
< buffer_count
; ++i
)
1481 struct wined3d_buffer
*wined3d_buffer
;
1482 struct d3d_buffer
*buffer_impl
;
1484 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, NULL
)))
1490 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1491 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
1492 ID3D11Buffer_AddRef(buffers
[i
]);
1494 wined3d_mutex_unlock();
1497 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSGetState(ID3D11DeviceContext
*iface
,
1498 ID3D11RasterizerState
**rasterizer_state
)
1500 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1502 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1504 if ((*rasterizer_state
= device
->rasterizer_state
? &device
->rasterizer_state
->ID3D11RasterizerState_iface
: NULL
))
1505 ID3D11RasterizerState_AddRef(*rasterizer_state
);
1508 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSGetViewports(ID3D11DeviceContext
*iface
,
1509 UINT
*viewport_count
, D3D11_VIEWPORT
*viewports
)
1511 FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface
, viewport_count
, viewports
);
1514 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSGetScissorRects(ID3D11DeviceContext
*iface
,
1515 UINT
*rect_count
, D3D11_RECT
*rects
)
1517 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface
, rect_count
, rects
);
1520 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetShaderResources(ID3D11DeviceContext
*iface
,
1521 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1523 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface
, start_slot
, view_count
, views
);
1526 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetShader(ID3D11DeviceContext
*iface
,
1527 ID3D11HullShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1529 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
1530 iface
, shader
, class_instances
, class_instance_count
);
1533 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetSamplers(ID3D11DeviceContext
*iface
,
1534 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1536 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1537 iface
, start_slot
, sampler_count
, samplers
);
1540 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1541 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1543 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1544 iface
, start_slot
, buffer_count
, buffers
);
1547 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetShaderResources(ID3D11DeviceContext
*iface
,
1548 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1550 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
1551 iface
, start_slot
, view_count
, views
);
1554 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetShader(ID3D11DeviceContext
*iface
,
1555 ID3D11DomainShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1557 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
1558 iface
, shader
, class_instances
, class_instance_count
);
1561 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetSamplers(ID3D11DeviceContext
*iface
,
1562 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1564 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1565 iface
, start_slot
, sampler_count
, samplers
);
1568 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1569 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1571 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1572 iface
, start_slot
, buffer_count
, buffers
);
1575 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetShaderResources(ID3D11DeviceContext
*iface
,
1576 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1578 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface
, start_slot
, view_count
, views
);
1581 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetUnorderedAccessViews(ID3D11DeviceContext
*iface
,
1582 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
**views
)
1584 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface
, start_slot
, view_count
, views
);
1587 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetShader(ID3D11DeviceContext
*iface
,
1588 ID3D11ComputeShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1590 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
1591 iface
, shader
, class_instances
, class_instance_count
);
1594 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetSamplers(ID3D11DeviceContext
*iface
,
1595 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1597 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1598 iface
, start_slot
, sampler_count
, samplers
);
1601 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1602 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1604 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
1605 iface
, start_slot
, buffer_count
, buffers
);
1608 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearState(ID3D11DeviceContext
*iface
)
1610 FIXME("iface %p stub!\n", iface
);
1613 static void STDMETHODCALLTYPE
d3d11_immediate_context_Flush(ID3D11DeviceContext
*iface
)
1615 FIXME("iface %p stub!\n", iface
);
1618 static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE
d3d11_immediate_context_GetType(ID3D11DeviceContext
*iface
)
1620 TRACE("iface %p.\n", iface
);
1622 return D3D11_DEVICE_CONTEXT_IMMEDIATE
;
1625 static UINT STDMETHODCALLTYPE
d3d11_immediate_context_GetContextFlags(ID3D11DeviceContext
*iface
)
1627 FIXME("iface %p stub!\n", iface
);
1632 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_FinishCommandList(ID3D11DeviceContext
*iface
,
1633 BOOL restore
, ID3D11CommandList
**command_list
)
1635 FIXME("iface %p, restore %#x, command_list %p stub!\n", iface
, restore
, command_list
);
1640 static const struct ID3D11DeviceContextVtbl d3d11_immediate_context_vtbl
=
1642 /* IUnknown methods */
1643 d3d11_immediate_context_QueryInterface
,
1644 d3d11_immediate_context_AddRef
,
1645 d3d11_immediate_context_Release
,
1646 /* ID3D11DeviceChild methods */
1647 d3d11_immediate_context_GetDevice
,
1648 d3d11_immediate_context_GetPrivateData
,
1649 d3d11_immediate_context_SetPrivateData
,
1650 d3d11_immediate_context_SetPrivateDataInterface
,
1651 /* ID3D11DeviceContext methods */
1652 d3d11_immediate_context_VSSetConstantBuffers
,
1653 d3d11_immediate_context_PSSetShaderResources
,
1654 d3d11_immediate_context_PSSetShader
,
1655 d3d11_immediate_context_PSSetSamplers
,
1656 d3d11_immediate_context_VSSetShader
,
1657 d3d11_immediate_context_DrawIndexed
,
1658 d3d11_immediate_context_Draw
,
1659 d3d11_immediate_context_Map
,
1660 d3d11_immediate_context_Unmap
,
1661 d3d11_immediate_context_PSSetConstantBuffers
,
1662 d3d11_immediate_context_IASetInputLayout
,
1663 d3d11_immediate_context_IASetVertexBuffers
,
1664 d3d11_immediate_context_IASetIndexBuffer
,
1665 d3d11_immediate_context_DrawIndexedInstanced
,
1666 d3d11_immediate_context_DrawInstanced
,
1667 d3d11_immediate_context_GSSetConstantBuffers
,
1668 d3d11_immediate_context_GSSetShader
,
1669 d3d11_immediate_context_IASetPrimitiveTopology
,
1670 d3d11_immediate_context_VSSetShaderResources
,
1671 d3d11_immediate_context_VSSetSamplers
,
1672 d3d11_immediate_context_Begin
,
1673 d3d11_immediate_context_End
,
1674 d3d11_immediate_context_GetData
,
1675 d3d11_immediate_context_SetPredication
,
1676 d3d11_immediate_context_GSSetShaderResources
,
1677 d3d11_immediate_context_GSSetSamplers
,
1678 d3d11_immediate_context_OMSetRenderTargets
,
1679 d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews
,
1680 d3d11_immediate_context_OMSetBlendState
,
1681 d3d11_immediate_context_OMSetDepthStencilState
,
1682 d3d11_immediate_context_SOSetTargets
,
1683 d3d11_immediate_context_DrawAuto
,
1684 d3d11_immediate_context_DrawIndexedInstancedIndirect
,
1685 d3d11_immediate_context_DrawInstancedIndirect
,
1686 d3d11_immediate_context_Dispatch
,
1687 d3d11_immediate_context_DispatchIndirect
,
1688 d3d11_immediate_context_RSSetState
,
1689 d3d11_immediate_context_RSSetViewports
,
1690 d3d11_immediate_context_RSSetScissorRects
,
1691 d3d11_immediate_context_CopySubresourceRegion
,
1692 d3d11_immediate_context_CopyResource
,
1693 d3d11_immediate_context_UpdateSubresource
,
1694 d3d11_immediate_context_CopyStructureCount
,
1695 d3d11_immediate_context_ClearRenderTargetView
,
1696 d3d11_immediate_context_ClearUnorderedAccessViewUint
,
1697 d3d11_immediate_context_ClearUnorderedAccessViewFloat
,
1698 d3d11_immediate_context_ClearDepthStencilView
,
1699 d3d11_immediate_context_GenerateMips
,
1700 d3d11_immediate_context_SetResourceMinLOD
,
1701 d3d11_immediate_context_GetResourceMinLOD
,
1702 d3d11_immediate_context_ResolveSubresource
,
1703 d3d11_immediate_context_ExecuteCommandList
,
1704 d3d11_immediate_context_HSSetShaderResources
,
1705 d3d11_immediate_context_HSSetShader
,
1706 d3d11_immediate_context_HSSetSamplers
,
1707 d3d11_immediate_context_HSSetConstantBuffers
,
1708 d3d11_immediate_context_DSSetShaderResources
,
1709 d3d11_immediate_context_DSSetShader
,
1710 d3d11_immediate_context_DSSetSamplers
,
1711 d3d11_immediate_context_DSSetConstantBuffers
,
1712 d3d11_immediate_context_CSSetShaderResources
,
1713 d3d11_immediate_context_CSSetUnorderedAccessViews
,
1714 d3d11_immediate_context_CSSetShader
,
1715 d3d11_immediate_context_CSSetSamplers
,
1716 d3d11_immediate_context_CSSetConstantBuffers
,
1717 d3d11_immediate_context_VSGetConstantBuffers
,
1718 d3d11_immediate_context_PSGetShaderResources
,
1719 d3d11_immediate_context_PSGetShader
,
1720 d3d11_immediate_context_PSGetSamplers
,
1721 d3d11_immediate_context_VSGetShader
,
1722 d3d11_immediate_context_PSGetConstantBuffers
,
1723 d3d11_immediate_context_IAGetInputLayout
,
1724 d3d11_immediate_context_IAGetVertexBuffers
,
1725 d3d11_immediate_context_IAGetIndexBuffer
,
1726 d3d11_immediate_context_GSGetConstantBuffers
,
1727 d3d11_immediate_context_GSGetShader
,
1728 d3d11_immediate_context_IAGetPrimitiveTopology
,
1729 d3d11_immediate_context_VSGetShaderResources
,
1730 d3d11_immediate_context_VSGetSamplers
,
1731 d3d11_immediate_context_GetPredication
,
1732 d3d11_immediate_context_GSGetShaderResources
,
1733 d3d11_immediate_context_GSGetSamplers
,
1734 d3d11_immediate_context_OMGetRenderTargets
,
1735 d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews
,
1736 d3d11_immediate_context_OMGetBlendState
,
1737 d3d11_immediate_context_OMGetDepthStencilState
,
1738 d3d11_immediate_context_SOGetTargets
,
1739 d3d11_immediate_context_RSGetState
,
1740 d3d11_immediate_context_RSGetViewports
,
1741 d3d11_immediate_context_RSGetScissorRects
,
1742 d3d11_immediate_context_HSGetShaderResources
,
1743 d3d11_immediate_context_HSGetShader
,
1744 d3d11_immediate_context_HSGetSamplers
,
1745 d3d11_immediate_context_HSGetConstantBuffers
,
1746 d3d11_immediate_context_DSGetShaderResources
,
1747 d3d11_immediate_context_DSGetShader
,
1748 d3d11_immediate_context_DSGetSamplers
,
1749 d3d11_immediate_context_DSGetConstantBuffers
,
1750 d3d11_immediate_context_CSGetShaderResources
,
1751 d3d11_immediate_context_CSGetUnorderedAccessViews
,
1752 d3d11_immediate_context_CSGetShader
,
1753 d3d11_immediate_context_CSGetSamplers
,
1754 d3d11_immediate_context_CSGetConstantBuffers
,
1755 d3d11_immediate_context_ClearState
,
1756 d3d11_immediate_context_Flush
,
1757 d3d11_immediate_context_GetType
,
1758 d3d11_immediate_context_GetContextFlags
,
1759 d3d11_immediate_context_FinishCommandList
,
1762 static HRESULT
d3d11_immediate_context_init(struct d3d11_immediate_context
*context
, struct d3d_device
*device
)
1764 context
->ID3D11DeviceContext_iface
.lpVtbl
= &d3d11_immediate_context_vtbl
;
1765 context
->refcount
= 1;
1767 ID3D11Device_AddRef(&device
->ID3D11Device_iface
);
1772 /* ID3D11Device methods */
1774 static HRESULT STDMETHODCALLTYPE
d3d11_device_QueryInterface(ID3D11Device
*iface
, REFIID riid
, void **out
)
1776 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1777 return IUnknown_QueryInterface(device
->outer_unk
, riid
, out
);
1780 static ULONG STDMETHODCALLTYPE
d3d11_device_AddRef(ID3D11Device
*iface
)
1782 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1783 return IUnknown_AddRef(device
->outer_unk
);
1786 static ULONG STDMETHODCALLTYPE
d3d11_device_Release(ID3D11Device
*iface
)
1788 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1789 return IUnknown_Release(device
->outer_unk
);
1792 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBuffer(ID3D11Device
*iface
, const D3D11_BUFFER_DESC
*desc
,
1793 const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Buffer
**buffer
)
1795 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1796 struct d3d_buffer
*object
;
1799 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
1801 if (FAILED(hr
= d3d_buffer_create(device
, desc
, data
, &object
)))
1804 *buffer
= &object
->ID3D11Buffer_iface
;
1809 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture1D(ID3D11Device
*iface
,
1810 const D3D11_TEXTURE1D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture1D
**texture
)
1812 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
1817 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture2D(ID3D11Device
*iface
,
1818 const D3D11_TEXTURE2D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture2D
**texture
)
1820 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1821 struct d3d_texture2d
*object
;
1824 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
1826 if (FAILED(hr
= d3d_texture2d_create(device
, desc
, data
, &object
)))
1829 *texture
= &object
->ID3D11Texture2D_iface
;
1834 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture3D(ID3D11Device
*iface
,
1835 const D3D11_TEXTURE3D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture3D
**texture
)
1837 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1838 struct d3d_texture3d
*object
;
1841 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
1843 if (FAILED(hr
= d3d_texture3d_create(device
, desc
, data
, &object
)))
1846 *texture
= &object
->ID3D11Texture3D_iface
;
1851 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateShaderResourceView(ID3D11Device
*iface
,
1852 ID3D11Resource
*resource
, const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D11ShaderResourceView
**view
)
1854 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1855 struct d3d_shader_resource_view
*object
;
1858 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1860 if (FAILED(hr
= d3d_shader_resource_view_create(device
, resource
, desc
, &object
)))
1863 *view
= &object
->ID3D11ShaderResourceView_iface
;
1868 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateUnorderedAccessView(ID3D11Device
*iface
,
1869 ID3D11Resource
*resource
, const D3D11_UNORDERED_ACCESS_VIEW_DESC
*desc
, ID3D11UnorderedAccessView
**view
)
1871 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
1876 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRenderTargetView(ID3D11Device
*iface
,
1877 ID3D11Resource
*resource
, const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, ID3D11RenderTargetView
**view
)
1879 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1880 struct d3d_rendertarget_view
*object
;
1883 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1885 if (FAILED(hr
= d3d_rendertarget_view_create(device
, resource
, desc
, &object
)))
1888 *view
= &object
->ID3D11RenderTargetView_iface
;
1893 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilView(ID3D11Device
*iface
,
1894 ID3D11Resource
*resource
, const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D11DepthStencilView
**view
)
1896 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1897 struct d3d_depthstencil_view
*object
;
1900 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1902 if (FAILED(hr
= d3d_depthstencil_view_create(device
, resource
, desc
, &object
)))
1905 *view
= &object
->ID3D11DepthStencilView_iface
;
1910 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateInputLayout(ID3D11Device
*iface
,
1911 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
1912 SIZE_T shader_byte_code_length
, ID3D11InputLayout
**input_layout
)
1914 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1915 struct d3d_input_layout
*object
;
1918 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
1919 "input_layout %p.\n", iface
, element_descs
, element_count
, shader_byte_code
,
1920 shader_byte_code_length
, input_layout
);
1922 if (FAILED(hr
= d3d_input_layout_create(device
, element_descs
, element_count
,
1923 shader_byte_code
, shader_byte_code_length
, &object
)))
1926 *input_layout
= &object
->ID3D11InputLayout_iface
;
1931 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateVertexShader(ID3D11Device
*iface
, const void *byte_code
,
1932 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11VertexShader
**shader
)
1934 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1935 struct d3d_vertex_shader
*object
;
1938 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
1939 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
1942 FIXME("Class linkage is not implemented yet.\n");
1944 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
1947 *shader
= &object
->ID3D11VertexShader_iface
;
1952 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShader(ID3D11Device
*iface
, const void *byte_code
,
1953 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
1955 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1956 struct d3d_geometry_shader
*object
;
1959 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
1960 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
1963 FIXME("Class linkage is not implemented yet.\n");
1965 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
, &object
)))
1968 *shader
= &object
->ID3D11GeometryShader_iface
;
1973 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device
*iface
,
1974 const void *byte_code
, SIZE_T byte_code_length
, const D3D11_SO_DECLARATION_ENTRY
*so_entries
,
1975 UINT entry_count
, const UINT
*buffer_strides
, UINT strides_count
, UINT rasterized_stream
,
1976 ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
1978 FIXME("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
1979 "buffer_strides %p, strides_count %u, rasterized_stream %u, class_linkage %p, shader %p stub!\n",
1980 iface
, byte_code
, byte_code_length
, so_entries
, entry_count
, buffer_strides
, strides_count
,
1981 rasterized_stream
, class_linkage
, shader
);
1986 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePixelShader(ID3D11Device
*iface
, const void *byte_code
,
1987 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11PixelShader
**shader
)
1989 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1990 struct d3d_pixel_shader
*object
;
1993 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
1994 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
1997 FIXME("Class linkage is not implemented yet.\n");
1999 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
2002 *shader
= &object
->ID3D11PixelShader_iface
;
2007 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateHullShader(ID3D11Device
*iface
, const void *byte_code
,
2008 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11HullShader
**shader
)
2010 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
2011 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2016 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDomainShader(ID3D11Device
*iface
, const void *byte_code
,
2017 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11DomainShader
**shader
)
2019 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
2020 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2025 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateComputeShader(ID3D11Device
*iface
, const void *byte_code
,
2026 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11ComputeShader
**shader
)
2028 FIXME("iface %p, byte_code %p, byte_code_lenghth %lu, class_linkage %p, shader %p stub!\n",
2029 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2034 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateClassLinkage(ID3D11Device
*iface
,
2035 ID3D11ClassLinkage
**class_linkage
)
2037 FIXME("iface %p, class_linkage %p stub!\n", iface
, class_linkage
);
2042 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState(ID3D11Device
*iface
,
2043 const D3D11_BLEND_DESC
*desc
, ID3D11BlendState
**blend_state
)
2045 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2046 struct d3d_blend_state
*object
;
2047 struct wine_rb_entry
*entry
;
2048 D3D11_BLEND_DESC tmp_desc
;
2052 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
2055 return E_INVALIDARG
;
2057 /* D3D11_RENDER_TARGET_BLEND_DESC has a hole, which is a problem because we use
2058 * D3D11_BLEND_DESC as a key in the rbtree. */
2059 memset(&tmp_desc
, 0, sizeof(tmp_desc
));
2060 tmp_desc
.AlphaToCoverageEnable
= desc
->AlphaToCoverageEnable
;
2061 tmp_desc
.IndependentBlendEnable
= desc
->IndependentBlendEnable
;
2062 for (i
= 0; i
< D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
2064 j
= desc
->IndependentBlendEnable
? i
: 0;
2065 tmp_desc
.RenderTarget
[i
].BlendEnable
= desc
->RenderTarget
[j
].BlendEnable
;
2066 tmp_desc
.RenderTarget
[i
].SrcBlend
= desc
->RenderTarget
[j
].SrcBlend
;
2067 tmp_desc
.RenderTarget
[i
].DestBlend
= desc
->RenderTarget
[j
].DestBlend
;
2068 tmp_desc
.RenderTarget
[i
].BlendOp
= desc
->RenderTarget
[j
].BlendOp
;
2069 tmp_desc
.RenderTarget
[i
].SrcBlendAlpha
= desc
->RenderTarget
[j
].SrcBlendAlpha
;
2070 tmp_desc
.RenderTarget
[i
].DestBlendAlpha
= desc
->RenderTarget
[j
].DestBlendAlpha
;
2071 tmp_desc
.RenderTarget
[i
].BlendOpAlpha
= desc
->RenderTarget
[j
].BlendOpAlpha
;
2072 tmp_desc
.RenderTarget
[i
].RenderTargetWriteMask
= desc
->RenderTarget
[j
].RenderTargetWriteMask
;
2075 wined3d_mutex_lock();
2076 if ((entry
= wine_rb_get(&device
->blend_states
, &tmp_desc
)))
2078 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_blend_state
, entry
);
2080 TRACE("Returning existing blend state %p.\n", object
);
2081 *blend_state
= &object
->ID3D11BlendState_iface
;
2082 ID3D11BlendState_AddRef(*blend_state
);
2083 wined3d_mutex_unlock();
2087 wined3d_mutex_unlock();
2089 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2090 return E_OUTOFMEMORY
;
2092 if (FAILED(hr
= d3d_blend_state_init(object
, device
, &tmp_desc
)))
2094 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
2095 HeapFree(GetProcessHeap(), 0, object
);
2099 TRACE("Created blend state %p.\n", object
);
2100 *blend_state
= &object
->ID3D11BlendState_iface
;
2105 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilState(ID3D11Device
*iface
,
2106 const D3D11_DEPTH_STENCIL_DESC
*desc
, ID3D11DepthStencilState
**depth_stencil_state
)
2108 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2109 struct d3d_depthstencil_state
*object
;
2110 D3D11_DEPTH_STENCIL_DESC tmp_desc
;
2111 struct wine_rb_entry
*entry
;
2114 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
2117 return E_INVALIDARG
;
2119 /* D3D11_DEPTH_STENCIL_DESC has a hole, which is a problem because we use
2120 * it as a key in the rbtree. */
2121 memset(&tmp_desc
, 0, sizeof(tmp_desc
));
2122 tmp_desc
.DepthEnable
= desc
->DepthEnable
;
2123 tmp_desc
.DepthWriteMask
= desc
->DepthWriteMask
;
2124 tmp_desc
.DepthFunc
= desc
->DepthFunc
;
2125 tmp_desc
.StencilEnable
= desc
->StencilEnable
;
2126 tmp_desc
.StencilReadMask
= desc
->StencilReadMask
;
2127 tmp_desc
.StencilWriteMask
= desc
->StencilWriteMask
;
2128 tmp_desc
.FrontFace
= desc
->FrontFace
;
2129 tmp_desc
.BackFace
= desc
->BackFace
;
2131 wined3d_mutex_lock();
2132 if ((entry
= wine_rb_get(&device
->depthstencil_states
, &tmp_desc
)))
2134 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_depthstencil_state
, entry
);
2136 TRACE("Returning existing depthstencil state %p.\n", object
);
2137 *depth_stencil_state
= &object
->ID3D11DepthStencilState_iface
;
2138 ID3D11DepthStencilState_AddRef(*depth_stencil_state
);
2139 wined3d_mutex_unlock();
2143 wined3d_mutex_unlock();
2145 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2146 return E_OUTOFMEMORY
;
2148 if (FAILED(hr
= d3d_depthstencil_state_init(object
, device
, &tmp_desc
)))
2150 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
2151 HeapFree(GetProcessHeap(), 0, object
);
2155 TRACE("Created depthstencil state %p.\n", object
);
2156 *depth_stencil_state
= &object
->ID3D11DepthStencilState_iface
;
2161 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState(ID3D11Device
*iface
,
2162 const D3D11_RASTERIZER_DESC
*desc
, ID3D11RasterizerState
**rasterizer_state
)
2164 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2165 struct d3d_rasterizer_state
*object
;
2166 struct wine_rb_entry
*entry
;
2169 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
2172 return E_INVALIDARG
;
2174 wined3d_mutex_lock();
2175 if ((entry
= wine_rb_get(&device
->rasterizer_states
, desc
)))
2177 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_rasterizer_state
, entry
);
2179 TRACE("Returning existing rasterizer state %p.\n", object
);
2180 *rasterizer_state
= &object
->ID3D11RasterizerState_iface
;
2181 ID3D11RasterizerState_AddRef(*rasterizer_state
);
2182 wined3d_mutex_unlock();
2186 wined3d_mutex_unlock();
2188 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2189 return E_OUTOFMEMORY
;
2191 if (FAILED(hr
= d3d_rasterizer_state_init(object
, device
, desc
)))
2193 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
2194 HeapFree(GetProcessHeap(), 0, object
);
2198 TRACE("Created rasterizer state %p.\n", object
);
2199 *rasterizer_state
= &object
->ID3D11RasterizerState_iface
;
2204 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateSamplerState(ID3D11Device
*iface
,
2205 const D3D11_SAMPLER_DESC
*desc
, ID3D11SamplerState
**sampler_state
)
2207 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2208 D3D11_SAMPLER_DESC normalized_desc
;
2209 struct d3d_sampler_state
*object
;
2210 struct wine_rb_entry
*entry
;
2213 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
2216 return E_INVALIDARG
;
2218 normalized_desc
= *desc
;
2219 if (!D3D11_DECODE_IS_ANISOTROPIC_FILTER(normalized_desc
.Filter
))
2220 normalized_desc
.MaxAnisotropy
= 0;
2221 if (!D3D11_DECODE_IS_COMPARISON_FILTER(normalized_desc
.Filter
))
2222 normalized_desc
.ComparisonFunc
= D3D11_COMPARISON_NEVER
;
2223 if (normalized_desc
.AddressU
!= D3D11_TEXTURE_ADDRESS_BORDER
2224 && normalized_desc
.AddressV
!= D3D11_TEXTURE_ADDRESS_BORDER
2225 && normalized_desc
.AddressW
!= D3D11_TEXTURE_ADDRESS_BORDER
)
2226 memset(&normalized_desc
.BorderColor
, 0, sizeof(normalized_desc
.BorderColor
));
2228 wined3d_mutex_lock();
2229 if ((entry
= wine_rb_get(&device
->sampler_states
, &normalized_desc
)))
2231 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_sampler_state
, entry
);
2233 TRACE("Returning existing sampler state %p.\n", object
);
2234 *sampler_state
= &object
->ID3D11SamplerState_iface
;
2235 ID3D11SamplerState_AddRef(*sampler_state
);
2236 wined3d_mutex_unlock();
2240 wined3d_mutex_unlock();
2242 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2243 return E_OUTOFMEMORY
;
2245 if (FAILED(hr
= d3d_sampler_state_init(object
, device
, &normalized_desc
)))
2247 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
2248 HeapFree(GetProcessHeap(), 0, object
);
2252 TRACE("Created sampler state %p.\n", object
);
2253 *sampler_state
= &object
->ID3D11SamplerState_iface
;
2258 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateQuery(ID3D11Device
*iface
,
2259 const D3D11_QUERY_DESC
*desc
, ID3D11Query
**query
)
2261 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2262 struct d3d_query
*object
;
2265 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
2267 if (FAILED(hr
= d3d_query_create(device
, desc
, FALSE
, &object
)))
2270 *query
= &object
->ID3D11Query_iface
;
2275 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePredicate(ID3D11Device
*iface
, const D3D11_QUERY_DESC
*desc
,
2276 ID3D11Predicate
**predicate
)
2278 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2279 struct d3d_query
*object
;
2282 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
2284 if (FAILED(hr
= d3d_query_create(device
, desc
, TRUE
, &object
)))
2287 *predicate
= (ID3D11Predicate
*)&object
->ID3D11Query_iface
;
2292 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateCounter(ID3D11Device
*iface
, const D3D11_COUNTER_DESC
*desc
,
2293 ID3D11Counter
**counter
)
2295 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
2300 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext(ID3D11Device
*iface
, UINT flags
,
2301 ID3D11DeviceContext
**context
)
2303 FIXME("iface %p, flags %#x, context %p stub!\n", iface
, flags
, context
);
2308 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource(ID3D11Device
*iface
, HANDLE resource
, REFIID riid
,
2311 FIXME("iface %p, resource %p, riid %s, out %p stub!\n", iface
, resource
, debugstr_guid(riid
), out
);
2316 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFormatSupport(ID3D11Device
*iface
, DXGI_FORMAT format
,
2317 UINT
*format_support
)
2319 FIXME("iface %p, format %u, format_support %p stub!\n", iface
, format
, format_support
);
2324 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels(ID3D11Device
*iface
,
2325 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
2327 FIXME("iface %p, format %u, sample_count %u, quality_level_count %p stub!\n",
2328 iface
, format
, sample_count
, quality_level_count
);
2333 static void STDMETHODCALLTYPE
d3d11_device_CheckCounterInfo(ID3D11Device
*iface
, D3D11_COUNTER_INFO
*info
)
2335 FIXME("iface %p, info %p stub!\n", iface
, info
);
2338 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckCounter(ID3D11Device
*iface
, const D3D11_COUNTER_DESC
*desc
,
2339 D3D11_COUNTER_TYPE
*type
, UINT
*active_counter_count
, char *name
, UINT
*name_length
,
2340 char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
2342 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
2343 "units %p, units_length %p, description %p, description_length %p stub!\n",
2344 iface
, desc
, type
, active_counter_count
, name
, name_length
,
2345 units
, units_length
, description
, description_length
);
2350 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFeatureSupport(ID3D11Device
*iface
, D3D11_FEATURE feature
,
2351 void *feature_support_data
, UINT feature_support_data_size
)
2353 FIXME("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u stub!\n",
2354 iface
, feature
, feature_support_data
, feature_support_data_size
);
2359 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetPrivateData(ID3D11Device
*iface
, REFGUID guid
,
2360 UINT
*data_size
, void *data
)
2362 IDXGIDevice
*dxgi_device
;
2365 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
2367 if (FAILED(hr
= ID3D11Device_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
2369 hr
= IDXGIDevice_GetPrivateData(dxgi_device
, guid
, data_size
, data
);
2370 IDXGIDevice_Release(dxgi_device
);
2375 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateData(ID3D11Device
*iface
, REFGUID guid
,
2376 UINT data_size
, const void *data
)
2378 IDXGIDevice
*dxgi_device
;
2381 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
2383 if (FAILED(hr
= ID3D11Device_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
2385 hr
= IDXGIDevice_SetPrivateData(dxgi_device
, guid
, data_size
, data
);
2386 IDXGIDevice_Release(dxgi_device
);
2391 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateDataInterface(ID3D11Device
*iface
, REFGUID guid
,
2392 const IUnknown
*data
)
2394 IDXGIDevice
*dxgi_device
;
2397 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
2399 if (FAILED(hr
= ID3D11Device_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
2401 hr
= IDXGIDevice_SetPrivateDataInterface(dxgi_device
, guid
, data
);
2402 IDXGIDevice_Release(dxgi_device
);
2407 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE
d3d11_device_GetFeatureLevel(ID3D11Device
*iface
)
2409 FIXME("iface %p stub!\n", iface
);
2411 return D3D_FEATURE_LEVEL_10_0
;
2414 static UINT STDMETHODCALLTYPE
d3d11_device_GetCreationFlags(ID3D11Device
*iface
)
2416 FIXME("iface %p stub!\n", iface
);
2421 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetDeviceRemovedReason(ID3D11Device
*iface
)
2423 FIXME("iface %p stub!\n", iface
);
2428 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext(ID3D11Device
*iface
,
2429 ID3D11DeviceContext
**immediate_context
)
2431 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2433 TRACE("iface %p, immediate_context %p.\n", iface
, immediate_context
);
2435 *immediate_context
= &device
->immediate_context
.ID3D11DeviceContext_iface
;
2436 ID3D11DeviceContext_AddRef(*immediate_context
);
2439 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetExceptionMode(ID3D11Device
*iface
, UINT flags
)
2441 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
2446 static UINT STDMETHODCALLTYPE
d3d11_device_GetExceptionMode(ID3D11Device
*iface
)
2448 FIXME("iface %p stub!\n", iface
);
2453 static const struct ID3D11DeviceVtbl d3d11_device_vtbl
=
2455 /* IUnknown methods */
2456 d3d11_device_QueryInterface
,
2457 d3d11_device_AddRef
,
2458 d3d11_device_Release
,
2459 /* ID3D11Device methods */
2460 d3d11_device_CreateBuffer
,
2461 d3d11_device_CreateTexture1D
,
2462 d3d11_device_CreateTexture2D
,
2463 d3d11_device_CreateTexture3D
,
2464 d3d11_device_CreateShaderResourceView
,
2465 d3d11_device_CreateUnorderedAccessView
,
2466 d3d11_device_CreateRenderTargetView
,
2467 d3d11_device_CreateDepthStencilView
,
2468 d3d11_device_CreateInputLayout
,
2469 d3d11_device_CreateVertexShader
,
2470 d3d11_device_CreateGeometryShader
,
2471 d3d11_device_CreateGeometryShaderWithStreamOutput
,
2472 d3d11_device_CreatePixelShader
,
2473 d3d11_device_CreateHullShader
,
2474 d3d11_device_CreateDomainShader
,
2475 d3d11_device_CreateComputeShader
,
2476 d3d11_device_CreateClassLinkage
,
2477 d3d11_device_CreateBlendState
,
2478 d3d11_device_CreateDepthStencilState
,
2479 d3d11_device_CreateRasterizerState
,
2480 d3d11_device_CreateSamplerState
,
2481 d3d11_device_CreateQuery
,
2482 d3d11_device_CreatePredicate
,
2483 d3d11_device_CreateCounter
,
2484 d3d11_device_CreateDeferredContext
,
2485 d3d11_device_OpenSharedResource
,
2486 d3d11_device_CheckFormatSupport
,
2487 d3d11_device_CheckMultisampleQualityLevels
,
2488 d3d11_device_CheckCounterInfo
,
2489 d3d11_device_CheckCounter
,
2490 d3d11_device_CheckFeatureSupport
,
2491 d3d11_device_GetPrivateData
,
2492 d3d11_device_SetPrivateData
,
2493 d3d11_device_SetPrivateDataInterface
,
2494 d3d11_device_GetFeatureLevel
,
2495 d3d11_device_GetCreationFlags
,
2496 d3d11_device_GetDeviceRemovedReason
,
2497 d3d11_device_GetImmediateContext
,
2498 d3d11_device_SetExceptionMode
,
2499 d3d11_device_GetExceptionMode
,
2502 /* Inner IUnknown methods */
2504 static inline struct d3d_device
*impl_from_IUnknown(IUnknown
*iface
)
2506 return CONTAINING_RECORD(iface
, struct d3d_device
, IUnknown_inner
);
2509 static HRESULT STDMETHODCALLTYPE
d3d_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
2511 struct d3d_device
*device
= impl_from_IUnknown(iface
);
2513 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
2515 if (IsEqualGUID(riid
, &IID_ID3D11Device
)
2516 || IsEqualGUID(riid
, &IID_IUnknown
))
2518 *out
= &device
->ID3D11Device_iface
;
2520 else if (IsEqualGUID(riid
, &IID_ID3D10Device1
)
2521 || IsEqualGUID(riid
, &IID_ID3D10Device
))
2523 *out
= &device
->ID3D10Device1_iface
;
2525 else if (IsEqualGUID(riid
, &IID_ID3D10Multithread
))
2527 *out
= &device
->ID3D10Multithread_iface
;
2529 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
2531 *out
= &device
->IWineDXGIDeviceParent_iface
;
2535 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
2537 return E_NOINTERFACE
;
2540 IUnknown_AddRef((IUnknown
*)*out
);
2544 static ULONG STDMETHODCALLTYPE
d3d_device_inner_AddRef(IUnknown
*iface
)
2546 struct d3d_device
*device
= impl_from_IUnknown(iface
);
2547 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
2549 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
2554 static ULONG STDMETHODCALLTYPE
d3d_device_inner_Release(IUnknown
*iface
)
2556 struct d3d_device
*device
= impl_from_IUnknown(iface
);
2557 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
2559 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
2563 if (device
->wined3d_device
)
2565 wined3d_mutex_lock();
2566 wined3d_device_decref(device
->wined3d_device
);
2567 wined3d_mutex_unlock();
2569 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
2570 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
2571 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
2572 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
2578 /* IUnknown methods */
2580 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID riid
,
2583 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2584 return IUnknown_QueryInterface(This
->outer_unk
, riid
, ppv
);
2587 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
2589 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2590 return IUnknown_AddRef(This
->outer_unk
);
2593 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
2595 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2596 return IUnknown_Release(This
->outer_unk
);
2599 /* ID3D10Device methods */
2601 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
2602 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
2604 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2607 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2608 iface
, start_slot
, buffer_count
, buffers
);
2610 wined3d_mutex_lock();
2611 for (i
= 0; i
< buffer_count
; ++i
)
2613 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
2615 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
2616 buffer
? buffer
->wined3d_buffer
: NULL
);
2618 wined3d_mutex_unlock();
2621 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
2622 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
2624 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2627 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2628 iface
, start_slot
, view_count
, views
);
2630 wined3d_mutex_lock();
2631 for (i
= 0; i
< view_count
; ++i
)
2633 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
2635 wined3d_device_set_ps_resource_view(device
->wined3d_device
, start_slot
+ i
,
2636 view
? view
->wined3d_view
: NULL
);
2638 wined3d_mutex_unlock();
2641 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
2642 ID3D10PixelShader
*shader
)
2644 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2645 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
2647 TRACE("iface %p, shader %p\n", iface
, shader
);
2649 wined3d_mutex_lock();
2650 wined3d_device_set_pixel_shader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
2651 wined3d_mutex_unlock();
2654 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
2655 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
2657 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2660 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2661 iface
, start_slot
, sampler_count
, samplers
);
2663 wined3d_mutex_lock();
2664 for (i
= 0; i
< sampler_count
; ++i
)
2666 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
2668 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
2669 sampler
? sampler
->wined3d_sampler
: NULL
);
2671 wined3d_mutex_unlock();
2674 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
2675 ID3D10VertexShader
*shader
)
2677 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2678 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
2680 TRACE("iface %p, shader %p\n", iface
, shader
);
2682 wined3d_mutex_lock();
2683 wined3d_device_set_vertex_shader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
2684 wined3d_mutex_unlock();
2687 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
2688 UINT start_index_location
, INT base_vertex_location
)
2690 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2692 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
2693 iface
, index_count
, start_index_location
, base_vertex_location
);
2695 wined3d_mutex_lock();
2696 wined3d_device_set_base_vertex_index(This
->wined3d_device
, base_vertex_location
);
2697 wined3d_device_draw_indexed_primitive(This
->wined3d_device
, start_index_location
, index_count
);
2698 wined3d_mutex_unlock();
2701 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
2702 UINT start_vertex_location
)
2704 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2706 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
2707 iface
, vertex_count
, start_vertex_location
);
2709 wined3d_mutex_lock();
2710 wined3d_device_draw_primitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
2711 wined3d_mutex_unlock();
2714 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
2715 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
2717 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2720 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2721 iface
, start_slot
, buffer_count
, buffers
);
2723 wined3d_mutex_lock();
2724 for (i
= 0; i
< buffer_count
; ++i
)
2726 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
2728 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
2729 buffer
? buffer
->wined3d_buffer
: NULL
);
2731 wined3d_mutex_unlock();
2734 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
2735 ID3D10InputLayout
*input_layout
)
2737 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2738 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
2740 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
2742 wined3d_mutex_lock();
2743 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
2744 layout
? layout
->wined3d_decl
: NULL
);
2745 wined3d_mutex_unlock();
2748 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
2749 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
2751 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2754 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
2755 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
2757 wined3d_mutex_lock();
2758 for (i
= 0; i
< buffer_count
; ++i
)
2760 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
2762 wined3d_device_set_stream_source(This
->wined3d_device
, start_slot
+ i
,
2763 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
2765 wined3d_mutex_unlock();
2768 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
2769 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
2771 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2772 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
2774 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
2775 iface
, buffer
, debug_dxgi_format(format
), offset
);
2777 wined3d_mutex_lock();
2778 wined3d_device_set_index_buffer(This
->wined3d_device
,
2779 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
2780 wined3dformat_from_dxgi_format(format
));
2781 wined3d_mutex_unlock();
2782 if (offset
) FIXME("offset %u not supported.\n", offset
);
2785 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
2786 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
2787 INT base_vertex_location
, UINT start_instance_location
)
2789 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2791 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
2792 "base_vertex_location %d, start_instance_location %u.\n",
2793 iface
, instance_index_count
, instance_count
, start_index_location
,
2794 base_vertex_location
, start_instance_location
);
2796 wined3d_mutex_lock();
2797 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
2798 wined3d_device_draw_indexed_primitive_instanced(device
->wined3d_device
, start_index_location
,
2799 instance_index_count
, start_instance_location
, instance_count
);
2800 wined3d_mutex_unlock();
2803 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
2804 UINT instance_vertex_count
, UINT instance_count
,
2805 UINT start_vertex_location
, UINT start_instance_location
)
2807 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2809 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
2810 "start_instance_location %u.\n", iface
, instance_vertex_count
, instance_count
,
2811 start_vertex_location
, start_instance_location
);
2813 wined3d_mutex_lock();
2814 wined3d_device_draw_primitive_instanced(device
->wined3d_device
, start_vertex_location
,
2815 instance_vertex_count
, start_instance_location
, instance_count
);
2816 wined3d_mutex_unlock();
2819 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
2820 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
2822 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2825 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2826 iface
, start_slot
, buffer_count
, buffers
);
2828 wined3d_mutex_lock();
2829 for (i
= 0; i
< buffer_count
; ++i
)
2831 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
2833 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
2834 buffer
? buffer
->wined3d_buffer
: NULL
);
2836 wined3d_mutex_unlock();
2839 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
2841 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2842 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
2844 TRACE("iface %p, shader %p.\n", iface
, shader
);
2846 wined3d_mutex_lock();
2847 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
2848 wined3d_mutex_unlock();
2851 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
2852 D3D10_PRIMITIVE_TOPOLOGY topology
)
2854 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2856 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
2858 wined3d_mutex_lock();
2859 wined3d_device_set_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
2860 wined3d_mutex_unlock();
2863 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
2864 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
2866 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2869 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2870 iface
, start_slot
, view_count
, views
);
2872 wined3d_mutex_lock();
2873 for (i
= 0; i
< view_count
; ++i
)
2875 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
2877 wined3d_device_set_vs_resource_view(device
->wined3d_device
, start_slot
+ i
,
2878 view
? view
->wined3d_view
: NULL
);
2880 wined3d_mutex_unlock();
2883 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
2884 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
2886 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2889 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2890 iface
, start_slot
, sampler_count
, samplers
);
2892 wined3d_mutex_lock();
2893 for (i
= 0; i
< sampler_count
; ++i
)
2895 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
2897 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
2898 sampler
? sampler
->wined3d_sampler
: NULL
);
2900 wined3d_mutex_unlock();
2903 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
2905 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2906 struct d3d_query
*query
;
2908 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
2910 query
= unsafe_impl_from_ID3D10Query((ID3D10Query
*)predicate
);
2911 wined3d_mutex_lock();
2912 wined3d_device_set_predication(device
->wined3d_device
, query
? query
->wined3d_query
: NULL
, value
);
2913 wined3d_mutex_unlock();
2916 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
2917 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
2919 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2922 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2923 iface
, start_slot
, view_count
, views
);
2925 wined3d_mutex_lock();
2926 for (i
= 0; i
< view_count
; ++i
)
2928 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
2930 wined3d_device_set_gs_resource_view(device
->wined3d_device
, start_slot
+ i
,
2931 view
? view
->wined3d_view
: NULL
);
2933 wined3d_mutex_unlock();
2936 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
2937 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
2939 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2942 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2943 iface
, start_slot
, sampler_count
, samplers
);
2945 wined3d_mutex_lock();
2946 for (i
= 0; i
< sampler_count
; ++i
)
2948 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
2950 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
2951 sampler
? sampler
->wined3d_sampler
: NULL
);
2953 wined3d_mutex_unlock();
2956 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
2957 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
2958 ID3D10DepthStencilView
*depth_stencil_view
)
2960 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2961 struct d3d_depthstencil_view
*dsv
;
2964 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
2965 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
2967 wined3d_mutex_lock();
2968 for (i
= 0; i
< render_target_view_count
; ++i
)
2970 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D10RenderTargetView(render_target_views
[i
]);
2972 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
,
2973 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
2975 for (; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
2977 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
2980 dsv
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
2981 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
2982 dsv
? dsv
->wined3d_view
: NULL
);
2983 wined3d_mutex_unlock();
2986 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
2987 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
2989 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2990 struct d3d_blend_state
*blend_state_object
;
2992 TRACE("iface %p, blend_state %p, blend_factor {%.8e %.8e %.8e %.8e}, sample_mask 0x%08x.\n",
2993 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
2995 blend_state_object
= unsafe_impl_from_ID3D10BlendState(blend_state
);
2996 d3d11_immediate_context_OMSetBlendState(&device
->immediate_context
.ID3D11DeviceContext_iface
,
2997 blend_state_object
? &blend_state_object
->ID3D11BlendState_iface
: NULL
, blend_factor
, sample_mask
);
3000 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
3001 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
3003 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3005 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
3006 iface
, depth_stencil_state
, stencil_ref
);
3008 device
->depth_stencil_state
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
3009 device
->stencil_ref
= stencil_ref
;
3012 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
3013 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
3015 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3016 unsigned int count
, i
;
3018 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
3020 count
= min(target_count
, 4);
3021 wined3d_mutex_lock();
3022 for (i
= 0; i
< count
; ++i
)
3024 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
3026 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
3027 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
3030 for (i
= count
; i
< 4; ++i
)
3032 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
3034 wined3d_mutex_unlock();
3037 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
3039 FIXME("iface %p stub!\n", iface
);
3042 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
3044 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3045 struct d3d_rasterizer_state
*rasterizer_state_object
;
3047 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
3049 rasterizer_state_object
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
);
3050 d3d11_immediate_context_RSSetState(&device
->immediate_context
.ID3D11DeviceContext_iface
,
3051 rasterizer_state_object
? &rasterizer_state_object
->ID3D11RasterizerState_iface
: NULL
);
3054 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
3055 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
3057 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3058 struct wined3d_viewport wined3d_vp
;
3060 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
3062 if (viewport_count
> 1)
3063 FIXME("Multiple viewports not implemented.\n");
3065 if (!viewport_count
)
3068 wined3d_vp
.x
= viewports
[0].TopLeftX
;
3069 wined3d_vp
.y
= viewports
[0].TopLeftY
;
3070 wined3d_vp
.width
= viewports
[0].Width
;
3071 wined3d_vp
.height
= viewports
[0].Height
;
3072 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
3073 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
3075 wined3d_mutex_lock();
3076 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
3077 wined3d_mutex_unlock();
3080 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
3081 UINT rect_count
, const D3D10_RECT
*rects
)
3083 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3085 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
3088 FIXME("Multiple scissor rects not implemented.\n");
3093 wined3d_mutex_lock();
3094 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
3095 wined3d_mutex_unlock();
3098 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
3099 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
3100 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
3102 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
3103 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3104 struct wined3d_box wined3d_src_box
;
3106 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
3107 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
3108 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
3109 src_resource
, src_subresource_idx
, src_box
);
3111 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
3112 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
3113 wined3d_src_box
.left
= src_box
->left
;
3114 wined3d_src_box
.top
= src_box
->top
;
3115 wined3d_src_box
.front
= src_box
->front
;
3116 wined3d_src_box
.right
= src_box
->right
;
3117 wined3d_src_box
.bottom
= src_box
->bottom
;
3118 wined3d_src_box
.back
= src_box
->back
;
3119 wined3d_mutex_lock();
3120 wined3d_device_copy_sub_resource_region(device
->wined3d_device
, wined3d_dst_resource
, dst_subresource_idx
,
3121 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, &wined3d_src_box
);
3122 wined3d_mutex_unlock();
3125 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
3126 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
3128 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
3129 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3131 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
3133 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
3134 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
3135 wined3d_mutex_lock();
3136 wined3d_device_copy_resource(device
->wined3d_device
, wined3d_dst_resource
, wined3d_src_resource
);
3137 wined3d_mutex_unlock();
3140 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
3141 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
3142 const void *data
, UINT row_pitch
, UINT depth_pitch
)
3144 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3145 ID3D11Resource
*d3d11_resource
;
3147 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
3148 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
3150 ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
);
3151 d3d11_immediate_context_UpdateSubresource(&device
->immediate_context
.ID3D11DeviceContext_iface
,
3152 d3d11_resource
, subresource_idx
, (const D3D11_BOX
*)box
, data
, row_pitch
, depth_pitch
);
3153 ID3D11Resource_Release(d3d11_resource
);
3156 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
3157 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
3159 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3160 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
3161 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
3164 TRACE("iface %p, render_target_view %p, color_rgba {%.8e, %.8e, %.8e, %.8e}.\n",
3165 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
3167 wined3d_mutex_lock();
3168 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
, &color
)))
3169 ERR("Failed to clear view, hr %#x.\n", hr
);
3170 wined3d_mutex_unlock();
3173 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
3174 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
3176 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
3177 iface
, depth_stencil_view
, flags
, depth
, stencil
);
3180 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
3181 ID3D10ShaderResourceView
*shader_resource_view
)
3183 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
3186 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
3187 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
3188 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
3190 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, "
3191 "src_resource %p, src_subresource_idx %u, format %s stub!\n",
3192 iface
, dst_resource
, dst_subresource_idx
,
3193 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
3196 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
3197 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
3199 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3202 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3203 iface
, start_slot
, buffer_count
, buffers
);
3205 wined3d_mutex_lock();
3206 for (i
= 0; i
< buffer_count
; ++i
)
3208 struct wined3d_buffer
*wined3d_buffer
;
3209 struct d3d_buffer
*buffer_impl
;
3211 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
3217 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3218 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
3219 ID3D10Buffer_AddRef(buffers
[i
]);
3221 wined3d_mutex_unlock();
3224 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
3225 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
3227 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3230 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3231 iface
, start_slot
, view_count
, views
);
3233 wined3d_mutex_lock();
3234 for (i
= 0; i
< view_count
; ++i
)
3236 struct wined3d_shader_resource_view
*wined3d_view
;
3237 struct d3d_shader_resource_view
*view_impl
;
3239 if (!(wined3d_view
= wined3d_device_get_ps_resource_view(device
->wined3d_device
, start_slot
+ i
)))
3245 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
3246 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
3247 ID3D10ShaderResourceView_AddRef(views
[i
]);
3249 wined3d_mutex_unlock();
3252 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
3254 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3255 struct d3d_pixel_shader
*shader_impl
;
3256 struct wined3d_shader
*wined3d_shader
;
3258 TRACE("iface %p, shader %p.\n", iface
, shader
);
3260 wined3d_mutex_lock();
3261 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
3263 wined3d_mutex_unlock();
3268 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3269 wined3d_mutex_unlock();
3270 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
3271 ID3D10PixelShader_AddRef(*shader
);
3274 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
3275 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
3277 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3280 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3281 iface
, start_slot
, sampler_count
, samplers
);
3283 wined3d_mutex_lock();
3284 for (i
= 0; i
< sampler_count
; ++i
)
3286 struct d3d_sampler_state
*sampler_impl
;
3287 struct wined3d_sampler
*wined3d_sampler
;
3289 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
3295 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
3296 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
3297 ID3D10SamplerState_AddRef(samplers
[i
]);
3299 wined3d_mutex_unlock();
3302 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
3304 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3305 struct d3d_vertex_shader
*shader_impl
;
3306 struct wined3d_shader
*wined3d_shader
;
3308 TRACE("iface %p, shader %p.\n", iface
, shader
);
3310 wined3d_mutex_lock();
3311 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
3313 wined3d_mutex_unlock();
3318 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3319 wined3d_mutex_unlock();
3320 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
3321 ID3D10VertexShader_AddRef(*shader
);
3324 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
3325 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
3327 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3330 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3331 iface
, start_slot
, buffer_count
, buffers
);
3333 wined3d_mutex_lock();
3334 for (i
= 0; i
< buffer_count
; ++i
)
3336 struct wined3d_buffer
*wined3d_buffer
;
3337 struct d3d_buffer
*buffer_impl
;
3339 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
3345 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3346 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
3347 ID3D10Buffer_AddRef(buffers
[i
]);
3349 wined3d_mutex_unlock();
3352 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
3354 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3355 struct wined3d_vertex_declaration
*wined3d_declaration
;
3356 struct d3d_input_layout
*input_layout_impl
;
3358 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
3360 wined3d_mutex_lock();
3361 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
3363 wined3d_mutex_unlock();
3364 *input_layout
= NULL
;
3368 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
3369 wined3d_mutex_unlock();
3370 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
3371 ID3D10InputLayout_AddRef(*input_layout
);
3374 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
3375 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
3377 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3380 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
3381 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
3383 wined3d_mutex_lock();
3384 for (i
= 0; i
< buffer_count
; ++i
)
3386 struct wined3d_buffer
*wined3d_buffer
;
3387 struct d3d_buffer
*buffer_impl
;
3389 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
3390 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
3391 ERR("Failed to get vertex buffer.\n");
3393 if (!wined3d_buffer
)
3399 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3400 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
3401 ID3D10Buffer_AddRef(buffers
[i
]);
3403 wined3d_mutex_unlock();
3406 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
3407 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
3409 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3410 enum wined3d_format_id wined3d_format
;
3411 struct wined3d_buffer
*wined3d_buffer
;
3412 struct d3d_buffer
*buffer_impl
;
3414 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
3416 wined3d_mutex_lock();
3417 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
);
3418 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
3419 *offset
= 0; /* FIXME */
3420 if (!wined3d_buffer
)
3422 wined3d_mutex_unlock();
3427 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3428 wined3d_mutex_unlock();
3429 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
3430 ID3D10Buffer_AddRef(*buffer
);
3433 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
3434 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
3436 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3439 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3440 iface
, start_slot
, buffer_count
, buffers
);
3442 wined3d_mutex_lock();
3443 for (i
= 0; i
< buffer_count
; ++i
)
3445 struct wined3d_buffer
*wined3d_buffer
;
3446 struct d3d_buffer
*buffer_impl
;
3448 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
3454 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3455 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
3456 ID3D10Buffer_AddRef(buffers
[i
]);
3458 wined3d_mutex_unlock();
3461 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
3463 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3464 struct d3d_geometry_shader
*shader_impl
;
3465 struct wined3d_shader
*wined3d_shader
;
3467 TRACE("iface %p, shader %p.\n", iface
, shader
);
3469 wined3d_mutex_lock();
3470 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
3472 wined3d_mutex_unlock();
3477 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3478 wined3d_mutex_unlock();
3479 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
3480 ID3D10GeometryShader_AddRef(*shader
);
3483 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
3484 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
3486 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
3488 TRACE("iface %p, topology %p\n", iface
, topology
);
3490 wined3d_mutex_lock();
3491 wined3d_device_get_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
3492 wined3d_mutex_unlock();
3495 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
3496 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
3498 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3501 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3502 iface
, start_slot
, view_count
, views
);
3504 wined3d_mutex_lock();
3505 for (i
= 0; i
< view_count
; ++i
)
3507 struct wined3d_shader_resource_view
*wined3d_view
;
3508 struct d3d_shader_resource_view
*view_impl
;
3510 if (!(wined3d_view
= wined3d_device_get_vs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
3516 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
3517 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
3518 ID3D10ShaderResourceView_AddRef(views
[i
]);
3520 wined3d_mutex_unlock();
3523 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
3524 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
3526 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3529 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3530 iface
, start_slot
, sampler_count
, samplers
);
3532 wined3d_mutex_lock();
3533 for (i
= 0; i
< sampler_count
; ++i
)
3535 struct d3d_sampler_state
*sampler_impl
;
3536 struct wined3d_sampler
*wined3d_sampler
;
3538 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
3544 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
3545 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
3546 ID3D10SamplerState_AddRef(samplers
[i
]);
3548 wined3d_mutex_unlock();
3551 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
3552 ID3D10Predicate
**predicate
, BOOL
*value
)
3554 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3555 struct wined3d_query
*wined3d_predicate
;
3556 struct d3d_query
*predicate_impl
;
3558 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
3560 wined3d_mutex_lock();
3561 if (!(wined3d_predicate
= wined3d_device_get_predication(device
->wined3d_device
, value
)))
3563 wined3d_mutex_unlock();
3568 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
3569 wined3d_mutex_unlock();
3570 *predicate
= (ID3D10Predicate
*)&predicate_impl
->ID3D10Query_iface
;
3571 ID3D10Predicate_AddRef(*predicate
);
3574 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
3575 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
3577 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3580 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3581 iface
, start_slot
, view_count
, views
);
3583 wined3d_mutex_lock();
3584 for (i
= 0; i
< view_count
; ++i
)
3586 struct wined3d_shader_resource_view
*wined3d_view
;
3587 struct d3d_shader_resource_view
*view_impl
;
3589 if (!(wined3d_view
= wined3d_device_get_gs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
3595 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
3596 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
3597 ID3D10ShaderResourceView_AddRef(views
[i
]);
3599 wined3d_mutex_unlock();
3602 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
3603 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
3605 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3608 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3609 iface
, start_slot
, sampler_count
, samplers
);
3611 wined3d_mutex_lock();
3612 for (i
= 0; i
< sampler_count
; ++i
)
3614 struct d3d_sampler_state
*sampler_impl
;
3615 struct wined3d_sampler
*wined3d_sampler
;
3617 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
3623 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
3624 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
3625 ID3D10SamplerState_AddRef(samplers
[i
]);
3627 wined3d_mutex_unlock();
3630 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
3631 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
3633 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3634 struct wined3d_rendertarget_view
*wined3d_view
;
3636 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
3637 iface
, view_count
, render_target_views
, depth_stencil_view
);
3639 wined3d_mutex_lock();
3640 if (render_target_views
)
3642 struct d3d_rendertarget_view
*view_impl
;
3645 for (i
= 0; i
< view_count
; ++i
)
3647 if (!(wined3d_view
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, i
))
3648 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
3650 render_target_views
[i
] = NULL
;
3654 render_target_views
[i
] = &view_impl
->ID3D10RenderTargetView_iface
;
3655 ID3D10RenderTargetView_AddRef(render_target_views
[i
]);
3659 if (depth_stencil_view
)
3661 struct d3d_depthstencil_view
*view_impl
;
3663 if (!(wined3d_view
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
))
3664 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
3666 *depth_stencil_view
= NULL
;
3670 *depth_stencil_view
= &view_impl
->ID3D10DepthStencilView_iface
;
3671 ID3D10DepthStencilView_AddRef(*depth_stencil_view
);
3674 wined3d_mutex_unlock();
3677 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
3678 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
3680 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3682 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
3683 iface
, blend_state
, blend_factor
, sample_mask
);
3685 if ((*blend_state
= device
->blend_state
? (ID3D10BlendState
*)&device
->blend_state
->ID3D10BlendState1_iface
: NULL
))
3686 ID3D10BlendState_AddRef(*blend_state
);
3687 wined3d_mutex_lock();
3688 memcpy(blend_factor
, device
->blend_factor
, 4 * sizeof(*blend_factor
));
3689 *sample_mask
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEMASK
);
3690 wined3d_mutex_unlock();
3693 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
3694 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
3696 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3698 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
3699 iface
, depth_stencil_state
, stencil_ref
);
3701 if ((*depth_stencil_state
= device
->depth_stencil_state
3702 ? &device
->depth_stencil_state
->ID3D10DepthStencilState_iface
: NULL
))
3703 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
3704 *stencil_ref
= device
->stencil_ref
;
3707 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
3708 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
3710 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3713 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
3714 iface
, buffer_count
, buffers
, offsets
);
3716 wined3d_mutex_lock();
3717 for (i
= 0; i
< buffer_count
; ++i
)
3719 struct wined3d_buffer
*wined3d_buffer
;
3720 struct d3d_buffer
*buffer_impl
;
3722 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, &offsets
[i
])))
3728 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3729 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
3730 ID3D10Buffer_AddRef(buffers
[i
]);
3732 wined3d_mutex_unlock();
3735 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
3737 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3739 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
3741 if ((*rasterizer_state
= device
->rasterizer_state
? &device
->rasterizer_state
->ID3D10RasterizerState_iface
: NULL
))
3742 ID3D10RasterizerState_AddRef(*rasterizer_state
);
3745 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
3746 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
3748 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3749 struct wined3d_viewport wined3d_vp
;
3751 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
3755 *viewport_count
= 1;
3759 if (!*viewport_count
)
3762 wined3d_mutex_lock();
3763 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_vp
);
3764 wined3d_mutex_unlock();
3766 viewports
[0].TopLeftX
= wined3d_vp
.x
;
3767 viewports
[0].TopLeftY
= wined3d_vp
.y
;
3768 viewports
[0].Width
= wined3d_vp
.width
;
3769 viewports
[0].Height
= wined3d_vp
.height
;
3770 viewports
[0].MinDepth
= wined3d_vp
.min_z
;
3771 viewports
[0].MaxDepth
= wined3d_vp
.max_z
;
3773 if (*viewport_count
> 1)
3774 memset(&viewports
[1], 0, (*viewport_count
- 1) * sizeof(*viewports
));
3777 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
3779 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3781 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
3792 wined3d_mutex_lock();
3793 wined3d_device_get_scissor_rect(device
->wined3d_device
, rects
);
3794 wined3d_mutex_unlock();
3795 if (*rect_count
> 1)
3796 memset(&rects
[1], 0, (*rect_count
- 1) * sizeof(*rects
));
3799 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
3801 TRACE("iface %p.\n", iface
);
3803 /* In the current implementation the device is never removed, so we can
3804 * just return S_OK here. */
3809 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
3811 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
3816 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
3818 FIXME("iface %p stub!\n", iface
);
3823 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
3824 REFGUID guid
, UINT
*data_size
, void *data
)
3826 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3828 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
3830 return d3d11_device_GetPrivateData(&device
->ID3D11Device_iface
, guid
, data_size
, data
);
3833 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
3834 REFGUID guid
, UINT data_size
, const void *data
)
3836 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3838 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
3840 return d3d11_device_SetPrivateData(&device
->ID3D11Device_iface
, guid
, data_size
, data
);
3843 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
3844 REFGUID guid
, const IUnknown
*data
)
3846 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3848 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
3850 return d3d11_device_SetPrivateDataInterface(&device
->ID3D11Device_iface
, guid
, data
);
3853 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
3855 static const float blend_factor
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
3856 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3859 TRACE("iface %p.\n", iface
);
3861 wined3d_mutex_lock();
3862 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
3863 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
3865 wined3d_device_set_vs_sampler(device
->wined3d_device
, i
, NULL
);
3867 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
3869 wined3d_device_set_vs_resource_view(device
->wined3d_device
, i
, NULL
);
3871 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
3873 wined3d_device_set_vs_cb(device
->wined3d_device
, i
, NULL
);
3875 wined3d_device_set_geometry_shader(device
->wined3d_device
, NULL
);
3876 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
3878 wined3d_device_set_gs_sampler(device
->wined3d_device
, i
, NULL
);
3880 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
3882 wined3d_device_set_gs_resource_view(device
->wined3d_device
, i
, NULL
);
3884 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
3886 wined3d_device_set_gs_cb(device
->wined3d_device
, i
, NULL
);
3888 wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
3889 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
3891 wined3d_device_set_ps_sampler(device
->wined3d_device
, i
, NULL
);
3893 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
3895 wined3d_device_set_ps_resource_view(device
->wined3d_device
, i
, NULL
);
3897 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
3899 wined3d_device_set_ps_cb(device
->wined3d_device
, i
, NULL
);
3901 for (i
= 0; i
< D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
3903 wined3d_device_set_stream_source(device
->wined3d_device
, i
, NULL
, 0, 0);
3905 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
3906 wined3d_device_set_vertex_declaration(device
->wined3d_device
, NULL
);
3907 wined3d_device_set_primitive_type(device
->wined3d_device
, WINED3D_PT_UNDEFINED
);
3908 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
3910 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
3912 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, NULL
);
3913 ID3D10Device1_OMSetDepthStencilState(iface
, NULL
, 0);
3914 ID3D10Device1_OMSetBlendState(iface
, NULL
, blend_factor
, D3D10_DEFAULT_SAMPLE_MASK
);
3915 ID3D10Device1_RSSetViewports(iface
, 0, NULL
);
3916 ID3D10Device1_RSSetScissorRects(iface
, 0, NULL
);
3917 ID3D10Device1_RSSetState(iface
, NULL
);
3918 for (i
= 0; i
< D3D10_SO_BUFFER_SLOT_COUNT
; ++i
)
3920 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
3922 wined3d_device_set_predication(device
->wined3d_device
, NULL
, FALSE
);
3923 wined3d_mutex_unlock();
3926 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
3928 FIXME("iface %p stub!\n", iface
);
3931 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
3932 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
3934 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3935 D3D11_BUFFER_DESC d3d11_desc
;
3936 struct d3d_buffer
*object
;
3939 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
3941 d3d11_desc
.ByteWidth
= desc
->ByteWidth
;
3942 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
3943 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
3944 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
3945 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
3946 d3d11_desc
.StructureByteStride
= 0;
3948 if (FAILED(hr
= d3d_buffer_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
3951 *buffer
= &object
->ID3D10Buffer_iface
;
3956 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
3957 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
3959 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
3964 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
3965 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
3966 ID3D10Texture2D
**texture
)
3968 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3969 D3D11_TEXTURE2D_DESC d3d11_desc
;
3970 struct d3d_texture2d
*object
;
3973 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3975 d3d11_desc
.Width
= desc
->Width
;
3976 d3d11_desc
.Height
= desc
->Height
;
3977 d3d11_desc
.MipLevels
= desc
->MipLevels
;
3978 d3d11_desc
.ArraySize
= desc
->ArraySize
;
3979 d3d11_desc
.Format
= desc
->Format
;
3980 d3d11_desc
.SampleDesc
= desc
->SampleDesc
;
3981 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
3982 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
3983 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
3984 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
3986 if (FAILED(hr
= d3d_texture2d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
3989 *texture
= &object
->ID3D10Texture2D_iface
;
3994 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
3995 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
3996 ID3D10Texture3D
**texture
)
3998 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3999 D3D11_TEXTURE3D_DESC d3d11_desc
;
4000 struct d3d_texture3d
*object
;
4003 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
4005 d3d11_desc
.Width
= desc
->Width
;
4006 d3d11_desc
.Height
= desc
->Height
;
4007 d3d11_desc
.Depth
= desc
->Depth
;
4008 d3d11_desc
.MipLevels
= desc
->MipLevels
;
4009 d3d11_desc
.Format
= desc
->Format
;
4010 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
4011 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
4012 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
4013 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
4015 if (FAILED(hr
= d3d_texture3d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
4018 *texture
= &object
->ID3D10Texture3D_iface
;
4023 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
4024 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
4026 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4027 struct d3d_shader_resource_view
*object
;
4028 ID3D11Resource
*d3d11_resource
;
4031 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
4033 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
4035 ERR("Resource does not implement ID3D11Resource.\n");
4039 hr
= d3d_shader_resource_view_create(device
, d3d11_resource
, (const D3D11_SHADER_RESOURCE_VIEW_DESC
*)desc
,
4041 ID3D11Resource_Release(d3d11_resource
);
4045 *view
= &object
->ID3D10ShaderResourceView1_iface
;
4050 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
4051 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
4053 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
4055 return d3d10_device_CreateShaderResourceView1(iface
, resource
,
4056 (const D3D10_SHADER_RESOURCE_VIEW_DESC1
*)desc
, (ID3D10ShaderResourceView1
**)view
);
4059 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
4060 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
4062 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4063 struct d3d_rendertarget_view
*object
;
4064 ID3D11Resource
*d3d11_resource
;
4067 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
4069 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
4071 ERR("Resource does not implement ID3D11Resource.\n");
4075 hr
= d3d_rendertarget_view_create(device
, d3d11_resource
, (const D3D11_RENDER_TARGET_VIEW_DESC
*)desc
, &object
);
4076 ID3D11Resource_Release(d3d11_resource
);
4080 *view
= &object
->ID3D10RenderTargetView_iface
;
4085 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
4086 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
4088 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4089 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc
;
4090 struct d3d_depthstencil_view
*object
;
4091 ID3D11Resource
*d3d11_resource
;
4094 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
4098 d3d11_desc
.Format
= desc
->Format
;
4099 d3d11_desc
.ViewDimension
= desc
->ViewDimension
;
4100 d3d11_desc
.Flags
= 0;
4101 memcpy(&d3d11_desc
.u
, &desc
->u
, sizeof(d3d11_desc
.u
));
4104 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
4106 ERR("Resource does not implement ID3D11Resource.\n");
4110 hr
= d3d_depthstencil_view_create(device
, d3d11_resource
, desc
? &d3d11_desc
: NULL
, &object
);
4111 ID3D11Resource_Release(d3d11_resource
);
4115 *view
= &object
->ID3D10DepthStencilView_iface
;
4120 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
4121 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
4122 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
4123 ID3D10InputLayout
**input_layout
)
4125 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4126 struct d3d_input_layout
*object
;
4129 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
4130 "shader_byte_code_length %lu, input_layout %p\n",
4131 iface
, element_descs
, element_count
, shader_byte_code
,
4132 shader_byte_code_length
, input_layout
);
4134 if (FAILED(hr
= d3d_input_layout_create(device
, (const D3D11_INPUT_ELEMENT_DESC
*)element_descs
, element_count
,
4135 shader_byte_code
, shader_byte_code_length
, &object
)))
4138 *input_layout
= &object
->ID3D10InputLayout_iface
;
4143 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
4144 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
4146 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4147 struct d3d_vertex_shader
*object
;
4150 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
4151 iface
, byte_code
, byte_code_length
, shader
);
4153 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
4156 *shader
= &object
->ID3D10VertexShader_iface
;
4161 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
4162 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
4164 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4165 struct d3d_geometry_shader
*object
;
4168 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
4169 iface
, byte_code
, byte_code_length
, shader
);
4171 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
, &object
)))
4174 *shader
= &object
->ID3D10GeometryShader_iface
;
4179 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
4180 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
4181 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
4183 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
4184 "output_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
4185 iface
, byte_code
, byte_code_length
, output_stream_decls
,
4186 output_stream_decl_count
, output_stream_stride
, shader
);
4191 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
4192 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
4194 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4195 struct d3d_pixel_shader
*object
;
4198 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
4199 iface
, byte_code
, byte_code_length
, shader
);
4201 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
4204 *shader
= &object
->ID3D10PixelShader_iface
;
4209 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
4210 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
4212 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4213 ID3D11BlendState
*d3d11_blend_state
;
4216 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
4218 if (FAILED(hr
= d3d11_device_CreateBlendState(&device
->ID3D11Device_iface
, (D3D11_BLEND_DESC
*)desc
,
4219 &d3d11_blend_state
)))
4222 hr
= ID3D11BlendState_QueryInterface(d3d11_blend_state
, &IID_ID3D10BlendState1
, (void **)blend_state
);
4223 ID3D11BlendState_Release(d3d11_blend_state
);
4227 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
4228 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
4230 D3D10_BLEND_DESC1 d3d10_1_desc
;
4233 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
4236 return E_INVALIDARG
;
4238 d3d10_1_desc
.AlphaToCoverageEnable
= desc
->AlphaToCoverageEnable
;
4239 d3d10_1_desc
.IndependentBlendEnable
= FALSE
;
4240 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
- 1; ++i
)
4242 if (desc
->BlendEnable
[i
] != desc
->BlendEnable
[i
+ 1]
4243 || desc
->RenderTargetWriteMask
[i
] != desc
->RenderTargetWriteMask
[i
+ 1])
4244 d3d10_1_desc
.IndependentBlendEnable
= TRUE
;
4247 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
4249 d3d10_1_desc
.RenderTarget
[i
].BlendEnable
= desc
->BlendEnable
[i
];
4250 d3d10_1_desc
.RenderTarget
[i
].SrcBlend
= desc
->SrcBlend
;
4251 d3d10_1_desc
.RenderTarget
[i
].DestBlend
= desc
->DestBlend
;
4252 d3d10_1_desc
.RenderTarget
[i
].BlendOp
= desc
->BlendOp
;
4253 d3d10_1_desc
.RenderTarget
[i
].SrcBlendAlpha
= desc
->SrcBlendAlpha
;
4254 d3d10_1_desc
.RenderTarget
[i
].DestBlendAlpha
= desc
->DestBlendAlpha
;
4255 d3d10_1_desc
.RenderTarget
[i
].BlendOpAlpha
= desc
->BlendOpAlpha
;
4256 d3d10_1_desc
.RenderTarget
[i
].RenderTargetWriteMask
= desc
->RenderTargetWriteMask
[i
];
4259 return d3d10_device_CreateBlendState1(iface
, &d3d10_1_desc
, (ID3D10BlendState1
**)blend_state
);
4262 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
4263 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
4265 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4266 ID3D11DepthStencilState
*d3d11_depth_stencil_state
;
4269 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
4271 if (FAILED(hr
= d3d11_device_CreateDepthStencilState(&device
->ID3D11Device_iface
,
4272 (const D3D11_DEPTH_STENCIL_DESC
*)desc
, &d3d11_depth_stencil_state
)))
4275 hr
= ID3D11DepthStencilState_QueryInterface(d3d11_depth_stencil_state
, &IID_ID3D10DepthStencilState
,
4276 (void **)depth_stencil_state
);
4277 ID3D11DepthStencilState_Release(d3d11_depth_stencil_state
);
4281 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
4282 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
4284 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4285 ID3D11RasterizerState
*d3d11_rasterizer_state
;
4288 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
4290 if (FAILED(hr
= d3d11_device_CreateRasterizerState(&device
->ID3D11Device_iface
,
4291 (const D3D11_RASTERIZER_DESC
*)desc
, &d3d11_rasterizer_state
)))
4294 hr
= ID3D11RasterizerState_QueryInterface(d3d11_rasterizer_state
,
4295 &IID_ID3D10RasterizerState
, (void **)rasterizer_state
);
4296 ID3D11RasterizerState_Release(d3d11_rasterizer_state
);
4300 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
4301 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
4303 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4304 ID3D11SamplerState
*d3d11_sampler_state
;
4307 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
4309 if (FAILED(hr
= d3d11_device_CreateSamplerState(&device
->ID3D11Device_iface
,
4310 (const D3D11_SAMPLER_DESC
*)desc
, &d3d11_sampler_state
)))
4313 hr
= ID3D11SamplerState_QueryInterface(d3d11_sampler_state
, &IID_ID3D10SamplerState
, (void **)sampler_state
);
4314 ID3D11SamplerState_Release(d3d11_sampler_state
);
4318 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
4319 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
4321 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4322 struct d3d_query
*object
;
4325 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
4327 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, FALSE
, &object
)))
4330 *query
= &object
->ID3D10Query_iface
;
4335 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
4336 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
4338 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4339 struct d3d_query
*object
;
4342 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
4344 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, TRUE
, &object
)))
4347 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
4352 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
4353 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
4355 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
4360 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
4361 DXGI_FORMAT format
, UINT
*format_support
)
4363 FIXME("iface %p, format %s, format_support %p stub!\n",
4364 iface
, debug_dxgi_format(format
), format_support
);
4369 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
4370 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
4372 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
4373 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
4378 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
4380 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
4383 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
4384 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
4385 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
4387 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
4388 "units %p, units_length %p, description %p, description_length %p stub!\n",
4389 iface
, desc
, type
, active_counters
, name
, name_length
,
4390 units
, units_length
, description
, description_length
);
4395 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
4397 FIXME("iface %p stub!\n", iface
);
4402 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
4403 HANDLE resource_handle
, REFIID guid
, void **resource
)
4405 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
4406 iface
, resource_handle
, debugstr_guid(guid
), resource
);
4411 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
4413 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
4416 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
4418 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
4421 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
4423 FIXME("iface %p stub!\n", iface
);
4425 return D3D10_FEATURE_LEVEL_10_1
;
4428 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
4430 /* IUnknown methods */
4431 d3d10_device_QueryInterface
,
4432 d3d10_device_AddRef
,
4433 d3d10_device_Release
,
4434 /* ID3D10Device methods */
4435 d3d10_device_VSSetConstantBuffers
,
4436 d3d10_device_PSSetShaderResources
,
4437 d3d10_device_PSSetShader
,
4438 d3d10_device_PSSetSamplers
,
4439 d3d10_device_VSSetShader
,
4440 d3d10_device_DrawIndexed
,
4442 d3d10_device_PSSetConstantBuffers
,
4443 d3d10_device_IASetInputLayout
,
4444 d3d10_device_IASetVertexBuffers
,
4445 d3d10_device_IASetIndexBuffer
,
4446 d3d10_device_DrawIndexedInstanced
,
4447 d3d10_device_DrawInstanced
,
4448 d3d10_device_GSSetConstantBuffers
,
4449 d3d10_device_GSSetShader
,
4450 d3d10_device_IASetPrimitiveTopology
,
4451 d3d10_device_VSSetShaderResources
,
4452 d3d10_device_VSSetSamplers
,
4453 d3d10_device_SetPredication
,
4454 d3d10_device_GSSetShaderResources
,
4455 d3d10_device_GSSetSamplers
,
4456 d3d10_device_OMSetRenderTargets
,
4457 d3d10_device_OMSetBlendState
,
4458 d3d10_device_OMSetDepthStencilState
,
4459 d3d10_device_SOSetTargets
,
4460 d3d10_device_DrawAuto
,
4461 d3d10_device_RSSetState
,
4462 d3d10_device_RSSetViewports
,
4463 d3d10_device_RSSetScissorRects
,
4464 d3d10_device_CopySubresourceRegion
,
4465 d3d10_device_CopyResource
,
4466 d3d10_device_UpdateSubresource
,
4467 d3d10_device_ClearRenderTargetView
,
4468 d3d10_device_ClearDepthStencilView
,
4469 d3d10_device_GenerateMips
,
4470 d3d10_device_ResolveSubresource
,
4471 d3d10_device_VSGetConstantBuffers
,
4472 d3d10_device_PSGetShaderResources
,
4473 d3d10_device_PSGetShader
,
4474 d3d10_device_PSGetSamplers
,
4475 d3d10_device_VSGetShader
,
4476 d3d10_device_PSGetConstantBuffers
,
4477 d3d10_device_IAGetInputLayout
,
4478 d3d10_device_IAGetVertexBuffers
,
4479 d3d10_device_IAGetIndexBuffer
,
4480 d3d10_device_GSGetConstantBuffers
,
4481 d3d10_device_GSGetShader
,
4482 d3d10_device_IAGetPrimitiveTopology
,
4483 d3d10_device_VSGetShaderResources
,
4484 d3d10_device_VSGetSamplers
,
4485 d3d10_device_GetPredication
,
4486 d3d10_device_GSGetShaderResources
,
4487 d3d10_device_GSGetSamplers
,
4488 d3d10_device_OMGetRenderTargets
,
4489 d3d10_device_OMGetBlendState
,
4490 d3d10_device_OMGetDepthStencilState
,
4491 d3d10_device_SOGetTargets
,
4492 d3d10_device_RSGetState
,
4493 d3d10_device_RSGetViewports
,
4494 d3d10_device_RSGetScissorRects
,
4495 d3d10_device_GetDeviceRemovedReason
,
4496 d3d10_device_SetExceptionMode
,
4497 d3d10_device_GetExceptionMode
,
4498 d3d10_device_GetPrivateData
,
4499 d3d10_device_SetPrivateData
,
4500 d3d10_device_SetPrivateDataInterface
,
4501 d3d10_device_ClearState
,
4503 d3d10_device_CreateBuffer
,
4504 d3d10_device_CreateTexture1D
,
4505 d3d10_device_CreateTexture2D
,
4506 d3d10_device_CreateTexture3D
,
4507 d3d10_device_CreateShaderResourceView
,
4508 d3d10_device_CreateRenderTargetView
,
4509 d3d10_device_CreateDepthStencilView
,
4510 d3d10_device_CreateInputLayout
,
4511 d3d10_device_CreateVertexShader
,
4512 d3d10_device_CreateGeometryShader
,
4513 d3d10_device_CreateGeometryShaderWithStreamOutput
,
4514 d3d10_device_CreatePixelShader
,
4515 d3d10_device_CreateBlendState
,
4516 d3d10_device_CreateDepthStencilState
,
4517 d3d10_device_CreateRasterizerState
,
4518 d3d10_device_CreateSamplerState
,
4519 d3d10_device_CreateQuery
,
4520 d3d10_device_CreatePredicate
,
4521 d3d10_device_CreateCounter
,
4522 d3d10_device_CheckFormatSupport
,
4523 d3d10_device_CheckMultisampleQualityLevels
,
4524 d3d10_device_CheckCounterInfo
,
4525 d3d10_device_CheckCounter
,
4526 d3d10_device_GetCreationFlags
,
4527 d3d10_device_OpenSharedResource
,
4528 d3d10_device_SetTextFilterSize
,
4529 d3d10_device_GetTextFilterSize
,
4530 d3d10_device_CreateShaderResourceView1
,
4531 d3d10_device_CreateBlendState1
,
4532 d3d10_device_GetFeatureLevel
,
4535 static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl
=
4537 /* IUnknown methods */
4538 d3d_device_inner_QueryInterface
,
4539 d3d_device_inner_AddRef
,
4540 d3d_device_inner_Release
,
4543 /* ID3D10Multithread methods */
4545 static inline struct d3d_device
*impl_from_ID3D10Multithread(ID3D10Multithread
*iface
)
4547 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Multithread_iface
);
4550 static HRESULT STDMETHODCALLTYPE
d3d10_multithread_QueryInterface(ID3D10Multithread
*iface
, REFIID iid
, void **out
)
4552 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
4554 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
4556 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
4559 static ULONG STDMETHODCALLTYPE
d3d10_multithread_AddRef(ID3D10Multithread
*iface
)
4561 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
4563 TRACE("iface %p.\n", iface
);
4565 return IUnknown_AddRef(device
->outer_unk
);
4568 static ULONG STDMETHODCALLTYPE
d3d10_multithread_Release(ID3D10Multithread
*iface
)
4570 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
4572 TRACE("iface %p.\n", iface
);
4574 return IUnknown_Release(device
->outer_unk
);
4577 static void STDMETHODCALLTYPE
d3d10_multithread_Enter(ID3D10Multithread
*iface
)
4579 TRACE("iface %p.\n", iface
);
4581 wined3d_mutex_lock();
4584 static void STDMETHODCALLTYPE
d3d10_multithread_Leave(ID3D10Multithread
*iface
)
4586 TRACE("iface %p.\n", iface
);
4588 wined3d_mutex_unlock();
4591 static BOOL STDMETHODCALLTYPE
d3d10_multithread_SetMultithreadProtected(ID3D10Multithread
*iface
, BOOL protect
)
4593 FIXME("iface %p, protect %#x stub!\n", iface
, protect
);
4598 static BOOL STDMETHODCALLTYPE
d3d10_multithread_GetMultithreadProtected(ID3D10Multithread
*iface
)
4600 FIXME("iface %p stub!\n", iface
);
4605 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl
=
4607 d3d10_multithread_QueryInterface
,
4608 d3d10_multithread_AddRef
,
4609 d3d10_multithread_Release
,
4610 d3d10_multithread_Enter
,
4611 d3d10_multithread_Leave
,
4612 d3d10_multithread_SetMultithreadProtected
,
4613 d3d10_multithread_GetMultithreadProtected
,
4616 /* IWineDXGIDeviceParent IUnknown methods */
4618 static inline struct d3d_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
4620 return CONTAINING_RECORD(iface
, struct d3d_device
, IWineDXGIDeviceParent_iface
);
4623 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
4624 REFIID riid
, void **ppv
)
4626 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
4627 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
4630 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
4632 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
4633 return IUnknown_AddRef(device
->outer_unk
);
4636 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
4638 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
4639 return IUnknown_Release(device
->outer_unk
);
4642 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
4643 IWineDXGIDeviceParent
*iface
)
4645 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
4646 return &device
->device_parent
;
4649 static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl
=
4651 /* IUnknown methods */
4652 dxgi_device_parent_QueryInterface
,
4653 dxgi_device_parent_AddRef
,
4654 dxgi_device_parent_Release
,
4655 /* IWineDXGIDeviceParent methods */
4656 dxgi_device_parent_get_wined3d_device_parent
,
4659 static inline struct d3d_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
4661 return CONTAINING_RECORD(device_parent
, struct d3d_device
, device_parent
);
4664 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
4665 struct wined3d_device
*wined3d_device
)
4667 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
4669 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
4671 wined3d_device_incref(wined3d_device
);
4672 device
->wined3d_device
= wined3d_device
;
4675 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
4677 TRACE("device_parent %p.\n", device_parent
);
4680 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
4682 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
4685 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
4686 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
, struct wined3d_surface
*surface
, void **parent
,
4687 const struct wined3d_parent_ops
**parent_ops
)
4689 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, surface %p, parent %p, parent_ops %p.\n",
4690 device_parent
, wined3d_texture
, sub_resource_idx
, surface
, parent
, parent_ops
);
4693 *parent_ops
= &d3d_null_wined3d_parent_ops
;
4698 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
4699 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
, void **parent
,
4700 const struct wined3d_parent_ops
**parent_ops
)
4702 TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4703 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
4706 *parent_ops
= &d3d_null_wined3d_parent_ops
;
4711 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
4712 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
,
4713 struct wined3d_texture
**wined3d_texture
)
4715 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
4716 struct d3d_texture2d
*texture
;
4717 ID3D10Texture2D
*texture_iface
;
4718 D3D10_TEXTURE2D_DESC desc
;
4721 FIXME("device_parent %p, container_parent %p, wined3d_desc %p, wined3d_texture %p partial stub!\n",
4722 device_parent
, container_parent
, wined3d_desc
, wined3d_texture
);
4724 FIXME("Implement DXGI<->wined3d usage conversion\n");
4726 desc
.Width
= wined3d_desc
->width
;
4727 desc
.Height
= wined3d_desc
->height
;
4730 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
4731 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
4732 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
4733 desc
.Usage
= D3D10_USAGE_DEFAULT
;
4734 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
4735 desc
.CPUAccessFlags
= 0;
4738 if (FAILED(hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device1_iface
,
4739 &desc
, NULL
, &texture_iface
)))
4741 ERR("CreateTexture2D failed, returning %#x\n", hr
);
4745 texture
= impl_from_ID3D10Texture2D(texture_iface
);
4747 *wined3d_texture
= texture
->wined3d_texture
;
4748 wined3d_texture_incref(*wined3d_texture
);
4749 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
4754 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
4755 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
4757 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
4758 IWineDXGIDevice
*wine_device
;
4761 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
4763 if (FAILED(hr
= d3d10_device_QueryInterface(&device
->ID3D10Device1_iface
,
4764 &IID_IWineDXGIDevice
, (void **)&wine_device
)))
4766 ERR("Device should implement IWineDXGIDevice.\n");
4770 hr
= IWineDXGIDevice_create_swapchain(wine_device
, desc
, swapchain
);
4771 IWineDXGIDevice_Release(wine_device
);
4774 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
4781 static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops
=
4783 device_parent_wined3d_device_created
,
4784 device_parent_mode_changed
,
4785 device_parent_activate
,
4786 device_parent_surface_created
,
4787 device_parent_volume_created
,
4788 device_parent_create_swapchain_texture
,
4789 device_parent_create_swapchain
,
4792 static void *d3d_rb_alloc(size_t size
)
4794 return HeapAlloc(GetProcessHeap(), 0, size
);
4797 static void *d3d_rb_realloc(void *ptr
, size_t size
)
4799 return HeapReAlloc(GetProcessHeap(), 0, ptr
, size
);
4802 static void d3d_rb_free(void *ptr
)
4804 HeapFree(GetProcessHeap(), 0, ptr
);
4807 static int d3d_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
4809 const D3D11_SAMPLER_DESC
*ka
= key
;
4810 const D3D11_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_sampler_state
, entry
)->desc
;
4812 return memcmp(ka
, kb
, sizeof(*ka
));
4815 static const struct wine_rb_functions d3d_sampler_state_rb_ops
=
4820 d3d_sampler_state_compare
,
4823 static int d3d_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
4825 const D3D11_BLEND_DESC
*ka
= key
;
4826 const D3D11_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_blend_state
, entry
)->desc
;
4828 return memcmp(ka
, kb
, sizeof(*ka
));
4831 static const struct wine_rb_functions d3d_blend_state_rb_ops
=
4836 d3d_blend_state_compare
,
4839 static int d3d_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
4841 const D3D11_DEPTH_STENCIL_DESC
*ka
= key
;
4842 const D3D11_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
4843 const struct d3d_depthstencil_state
, entry
)->desc
;
4845 return memcmp(ka
, kb
, sizeof(*ka
));
4848 static const struct wine_rb_functions d3d_depthstencil_state_rb_ops
=
4853 d3d_depthstencil_state_compare
,
4856 static int d3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
4858 const D3D11_RASTERIZER_DESC
*ka
= key
;
4859 const D3D11_RASTERIZER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_rasterizer_state
, entry
)->desc
;
4861 return memcmp(ka
, kb
, sizeof(*ka
));
4864 static const struct wine_rb_functions d3d_rasterizer_state_rb_ops
=
4869 d3d_rasterizer_state_compare
,
4872 HRESULT
d3d_device_init(struct d3d_device
*device
, void *outer_unknown
)
4874 device
->IUnknown_inner
.lpVtbl
= &d3d_device_inner_unknown_vtbl
;
4875 device
->ID3D11Device_iface
.lpVtbl
= &d3d11_device_vtbl
;
4876 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
4877 device
->ID3D10Multithread_iface
.lpVtbl
= &d3d10_multithread_vtbl
;
4878 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d_dxgi_device_parent_vtbl
;
4879 device
->device_parent
.ops
= &d3d_wined3d_device_parent_ops
;
4880 device
->refcount
= 1;
4881 /* COM aggregation always takes place */
4882 device
->outer_unk
= outer_unknown
;
4884 if (FAILED(d3d11_immediate_context_init(&device
->immediate_context
, device
)))
4886 WARN("Failed to initialize immediate device context.\n");
4889 ID3D11DeviceContext_Release(&device
->immediate_context
.ID3D11DeviceContext_iface
);
4891 if (wine_rb_init(&device
->blend_states
, &d3d_blend_state_rb_ops
) == -1)
4893 WARN("Failed to initialize blend state rbtree.\n");
4896 device
->blend_factor
[0] = 1.0f
;
4897 device
->blend_factor
[1] = 1.0f
;
4898 device
->blend_factor
[2] = 1.0f
;
4899 device
->blend_factor
[3] = 1.0f
;
4901 if (wine_rb_init(&device
->depthstencil_states
, &d3d_depthstencil_state_rb_ops
) == -1)
4903 WARN("Failed to initialize depthstencil state rbtree.\n");
4904 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
4908 if (wine_rb_init(&device
->rasterizer_states
, &d3d_rasterizer_state_rb_ops
) == -1)
4910 WARN("Failed to initialize rasterizer state rbtree.\n");
4911 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
4912 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
4916 if (wine_rb_init(&device
->sampler_states
, &d3d_sampler_state_rb_ops
) == -1)
4918 WARN("Failed to initialize sampler state rbtree.\n");
4919 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
4920 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
4921 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);