wrc: Clean output files when aborting on an error or signal.
[wine/multimedia.git] / dlls / d3d8 / basetexture.c
blob804e83a5b68f9b41c6e478d717cedba28f23d7e3
1 /*
2 * IDirect3DBaseTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DBaseTexture8 IUnknown parts follow: */
27 HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
29 TRACE("(%p) Relay\n" , This);
30 if (IsEqualGUID(riid, &IID_IUnknown)
31 || IsEqualGUID(riid, &IID_IDirect3DResource8)
32 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)) {
33 IUnknown_AddRef(iface);
34 *ppobj = This;
35 return D3D_OK;
38 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
40 return E_NOINTERFACE;
43 ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface) {
44 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
45 ULONG ref = InterlockedIncrement(&This->ref);
47 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
49 return ref;
52 ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface) {
53 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
54 ULONG ref = InterlockedDecrement(&This->ref);
56 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
58 if (ref == 0) {
59 IWineD3DBaseTexture_Release(This->wineD3DBaseTexture);
60 HeapFree(GetProcessHeap(), 0, This);
63 return ref;
66 /* IDirect3DBaseTexture8 IDirect3DResource8 Interface follow: */
67 HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
68 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
69 TRACE("(%p) Relay\n" , This);
71 return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
74 HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
75 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
76 TRACE("(%p) Relay\n" , This);
78 return IWineD3DBaseTexture_SetPrivateData(This->wineD3DBaseTexture, refguid, pData, SizeOfData, Flags);
81 HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
82 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
83 TRACE("(%p) Relay\n" , This);
85 return IWineD3DBaseTexture_GetPrivateData(This->wineD3DBaseTexture, refguid, pData, pSizeOfData);
88 HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid) {
89 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
90 TRACE("(%p) Relay\n" , This);
92 return IWineD3DBaseTexture_FreePrivateData(This->wineD3DBaseTexture, refguid);
95 DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew) {
96 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
97 TRACE("(%p) Relay\n" , This);
99 return IWineD3DBaseTexture_SetPriority(This->wineD3DBaseTexture, PriorityNew);
102 DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface) {
103 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
104 TRACE("(%p) Relay\n" , This);
106 return IWineD3DBaseTexture_GetPriority(This->wineD3DBaseTexture);
109 void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface) {
110 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
111 TRACE("(%p) Relay\n" , This);
113 IWineD3DBaseTexture_PreLoad(This->wineD3DBaseTexture);
114 return;
117 D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface) {
118 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
119 TRACE("(%p) Relay\n" , This);
121 return IWineD3DBaseTexture_GetType(This->wineD3DBaseTexture);
124 /* IDirect3DBaseTexture8 Interface follow: */
125 DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew) {
126 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
127 TRACE("(%p) Relay\n" , This);
129 return IWineD3DBaseTexture_SetLOD(This->wineD3DBaseTexture, LODNew);
132 DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface) {
133 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
134 TRACE("(%p) Relay\n" , This);
136 return IWineD3DBaseTexture_GetLOD(This->wineD3DBaseTexture);
139 DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface) {
140 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
141 TRACE("(%p) Relay\n" , This);
143 return IWineD3DBaseTexture_GetLevelCount(This->wineD3DBaseTexture);
146 const IDirect3DBaseTexture8Vtbl Direct3DBaseTexture8_Vtbl =
148 IDirect3DBaseTexture8Impl_QueryInterface,
149 IDirect3DBaseTexture8Impl_AddRef,
150 IDirect3DBaseTexture8Impl_Release,
151 IDirect3DBaseTexture8Impl_GetDevice,
152 IDirect3DBaseTexture8Impl_SetPrivateData,
153 IDirect3DBaseTexture8Impl_GetPrivateData,
154 IDirect3DBaseTexture8Impl_FreePrivateData,
155 IDirect3DBaseTexture8Impl_SetPriority,
156 IDirect3DBaseTexture8Impl_GetPriority,
157 IDirect3DBaseTexture8Impl_PreLoad,
158 IDirect3DBaseTexture8Impl_GetType,
160 IDirect3DBaseTexture8Impl_SetLOD,
161 IDirect3DBaseTexture8Impl_GetLOD,
162 IDirect3DBaseTexture8Impl_GetLevelCount