2 * IDirect3DBaseTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 /* IDirect3DBaseTexture8 IUnknown parts follow: */
27 HRESULT WINAPI
IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface
, REFIID riid
, LPVOID
*ppobj
) {
28 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
29 TRACE("(%p) Relay\n" , This
);
30 if (IsEqualGUID(riid
, &IID_IUnknown
)
31 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
32 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)) {
33 IUnknown_AddRef(iface
);
38 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
43 ULONG WINAPI
IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface
) {
44 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
45 ULONG ref
= InterlockedIncrement(&This
->ref
);
47 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
52 ULONG WINAPI
IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface
) {
53 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
54 ULONG ref
= InterlockedDecrement(&This
->ref
);
56 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
59 IWineD3DBaseTexture_Release(This
->wineD3DBaseTexture
);
60 HeapFree(GetProcessHeap(), 0, This
);
66 /* IDirect3DBaseTexture8 IDirect3DResource8 Interface follow: */
67 HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface
, IDirect3DDevice8
**ppDevice
) {
68 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
69 TRACE("(%p) Relay\n" , This
);
71 return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8
) This
, ppDevice
);
74 HRESULT WINAPI
IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
75 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
76 TRACE("(%p) Relay\n" , This
);
78 return IWineD3DBaseTexture_SetPrivateData(This
->wineD3DBaseTexture
, refguid
, pData
, SizeOfData
, Flags
);
81 HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
82 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
83 TRACE("(%p) Relay\n" , This
);
85 return IWineD3DBaseTexture_GetPrivateData(This
->wineD3DBaseTexture
, refguid
, pData
, pSizeOfData
);
88 HRESULT WINAPI
IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
) {
89 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
90 TRACE("(%p) Relay\n" , This
);
92 return IWineD3DBaseTexture_FreePrivateData(This
->wineD3DBaseTexture
, refguid
);
95 DWORD WINAPI
IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface
, DWORD PriorityNew
) {
96 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
97 TRACE("(%p) Relay\n" , This
);
99 return IWineD3DBaseTexture_SetPriority(This
->wineD3DBaseTexture
, PriorityNew
);
102 DWORD WINAPI
IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface
) {
103 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
104 TRACE("(%p) Relay\n" , This
);
106 return IWineD3DBaseTexture_GetPriority(This
->wineD3DBaseTexture
);
109 void WINAPI
IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface
) {
110 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
111 TRACE("(%p) Relay\n" , This
);
113 IWineD3DBaseTexture_PreLoad(This
->wineD3DBaseTexture
);
117 D3DRESOURCETYPE WINAPI
IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface
) {
118 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
119 TRACE("(%p) Relay\n" , This
);
121 return IWineD3DBaseTexture_GetType(This
->wineD3DBaseTexture
);
124 /* IDirect3DBaseTexture8 Interface follow: */
125 DWORD WINAPI
IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface
, DWORD LODNew
) {
126 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
127 TRACE("(%p) Relay\n" , This
);
129 return IWineD3DBaseTexture_SetLOD(This
->wineD3DBaseTexture
, LODNew
);
132 DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface
) {
133 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
134 TRACE("(%p) Relay\n" , This
);
136 return IWineD3DBaseTexture_GetLOD(This
->wineD3DBaseTexture
);
139 DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface
) {
140 IDirect3DBaseTexture8Impl
*This
= (IDirect3DBaseTexture8Impl
*)iface
;
141 TRACE("(%p) Relay\n" , This
);
143 return IWineD3DBaseTexture_GetLevelCount(This
->wineD3DBaseTexture
);
146 const IDirect3DBaseTexture8Vtbl Direct3DBaseTexture8_Vtbl
=
148 IDirect3DBaseTexture8Impl_QueryInterface
,
149 IDirect3DBaseTexture8Impl_AddRef
,
150 IDirect3DBaseTexture8Impl_Release
,
151 IDirect3DBaseTexture8Impl_GetDevice
,
152 IDirect3DBaseTexture8Impl_SetPrivateData
,
153 IDirect3DBaseTexture8Impl_GetPrivateData
,
154 IDirect3DBaseTexture8Impl_FreePrivateData
,
155 IDirect3DBaseTexture8Impl_SetPriority
,
156 IDirect3DBaseTexture8Impl_GetPriority
,
157 IDirect3DBaseTexture8Impl_PreLoad
,
158 IDirect3DBaseTexture8Impl_GetType
,
160 IDirect3DBaseTexture8Impl_SetLOD
,
161 IDirect3DBaseTexture8Impl_GetLOD
,
162 IDirect3DBaseTexture8Impl_GetLevelCount