3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2002 TransGaming Technologies, Inc.
6 * Copyright 2007 Peter Dons Tychsen
7 * Copyright 2007 Maarten Lankhorst
8 * Copyright 2011 Owen Rudge for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include <math.h> /* Insomnia - pow() function */
30 #define NONAMELESSSTRUCT
31 #define NONAMELESSUNION
38 #include "wine/debug.h"
42 #include "dsound_private.h"
44 WINE_DEFAULT_DEBUG_CHANNEL(dsound
);
46 void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan
)
49 TRACE("(%p)\n",volpan
);
51 TRACE("Vol=%d Pan=%d\n", volpan
->lVolume
, volpan
->lPan
);
52 /* the AmpFactors are expressed in 16.16 fixed point */
53 volpan
->dwVolAmpFactor
= (ULONG
) (pow(2.0, volpan
->lVolume
/ 600.0) * 0xffff);
54 /* FIXME: dwPan{Left|Right}AmpFactor */
56 /* FIXME: use calculated vol and pan ampfactors */
57 temp
= (double) (volpan
->lVolume
- (volpan
->lPan
> 0 ? volpan
->lPan
: 0));
58 volpan
->dwTotalLeftAmpFactor
= (ULONG
) (pow(2.0, temp
/ 600.0) * 0xffff);
59 temp
= (double) (volpan
->lVolume
+ (volpan
->lPan
< 0 ? volpan
->lPan
: 0));
60 volpan
->dwTotalRightAmpFactor
= (ULONG
) (pow(2.0, temp
/ 600.0) * 0xffff);
62 TRACE("left = %x, right = %x\n", volpan
->dwTotalLeftAmpFactor
, volpan
->dwTotalRightAmpFactor
);
65 void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan
)
68 TRACE("(%p)\n",volpan
);
70 TRACE("left=%x, right=%x\n",volpan
->dwTotalLeftAmpFactor
,volpan
->dwTotalRightAmpFactor
);
71 if (volpan
->dwTotalLeftAmpFactor
==0)
74 left
=600 * log(((double)volpan
->dwTotalLeftAmpFactor
) / 0xffff) / log(2);
75 if (volpan
->dwTotalRightAmpFactor
==0)
78 right
=600 * log(((double)volpan
->dwTotalRightAmpFactor
) / 0xffff) / log(2);
81 volpan
->lVolume
=right
;
82 volpan
->dwVolAmpFactor
=volpan
->dwTotalRightAmpFactor
;
87 volpan
->dwVolAmpFactor
=volpan
->dwTotalLeftAmpFactor
;
89 if (volpan
->lVolume
< -10000)
90 volpan
->lVolume
=-10000;
91 volpan
->lPan
=right
-left
;
92 if (volpan
->lPan
< -10000)
95 TRACE("Vol=%d Pan=%d\n", volpan
->lVolume
, volpan
->lPan
);
98 /** Convert a primary buffer position to a pointer position for device->mix_buffer
99 * device: DirectSoundDevice for which to calculate
100 * pos: Primary buffer position to converts
101 * Returns: Offset for mix_buffer
103 DWORD
DSOUND_bufpos_to_mixpos(const DirectSoundDevice
* device
, DWORD pos
)
105 DWORD ret
= pos
* 32 / device
->pwfx
->wBitsPerSample
;
106 if (device
->pwfx
->wBitsPerSample
== 32)
111 /* NOTE: Not all secpos have to always be mapped to a bufpos, other way around is always the case
112 * DWORD64 is used here because a single DWORD wouldn't be big enough to fit the freqAcc for big buffers
114 /** This function converts a 'native' sample pointer to a resampled pointer that fits for primary
115 * secmixpos is used to decide which freqAcc is needed
116 * overshot tells what the 'actual' secpos is now (optional)
118 DWORD
DSOUND_secpos_to_bufpos(const IDirectSoundBufferImpl
*dsb
, DWORD secpos
, DWORD secmixpos
, DWORD
* overshot
)
120 DWORD64 framelen
= secpos
/ dsb
->pwfx
->nBlockAlign
;
121 DWORD64 freqAdjust
= dsb
->freqAdjust
;
122 DWORD64 acc
, freqAcc
;
124 if (secpos
< secmixpos
)
125 freqAcc
= dsb
->freqAccNext
;
126 else freqAcc
= dsb
->freqAcc
;
127 acc
= (framelen
<< DSOUND_FREQSHIFT
) + (freqAdjust
- 1 - freqAcc
);
131 DWORD64 oshot
= acc
* freqAdjust
+ freqAcc
;
132 assert(oshot
>= framelen
<< DSOUND_FREQSHIFT
);
133 oshot
-= framelen
<< DSOUND_FREQSHIFT
;
134 *overshot
= (DWORD
)oshot
;
135 assert(*overshot
< dsb
->freqAdjust
);
137 return (DWORD
)acc
* dsb
->device
->pwfx
->nBlockAlign
;
140 /** Convert a resampled pointer that fits for primary to a 'native' sample pointer
141 * freqAccNext is used here rather than freqAcc: In case the app wants to fill up to
142 * the play position it won't overwrite it
144 static DWORD
DSOUND_bufpos_to_secpos(const IDirectSoundBufferImpl
*dsb
, DWORD bufpos
)
146 DWORD oAdv
= dsb
->device
->pwfx
->nBlockAlign
, iAdv
= dsb
->pwfx
->nBlockAlign
, pos
;
150 framelen
= bufpos
/oAdv
;
151 acc
= framelen
* (DWORD64
)dsb
->freqAdjust
+ (DWORD64
)dsb
->freqAccNext
;
152 acc
= acc
>> DSOUND_FREQSHIFT
;
153 pos
= (DWORD
)acc
* iAdv
;
154 if (pos
>= dsb
->buflen
)
155 /* Because of differences between freqAcc and freqAccNext, this might happen */
156 pos
= dsb
->buflen
- iAdv
;
157 TRACE("Converted %d/%d to %d/%d\n", bufpos
, dsb
->tmp_buffer_len
, pos
, dsb
->buflen
);
162 * Move freqAccNext to freqAcc, and find new values for buffer length and freqAccNext
164 static void DSOUND_RecalcFreqAcc(IDirectSoundBufferImpl
*dsb
)
166 if (!dsb
->freqneeded
) return;
167 dsb
->freqAcc
= dsb
->freqAccNext
;
168 dsb
->tmp_buffer_len
= DSOUND_secpos_to_bufpos(dsb
, dsb
->buflen
, 0, &dsb
->freqAccNext
);
169 TRACE("New freqadjust: %04x, new buflen: %d\n", dsb
->freqAccNext
, dsb
->tmp_buffer_len
);
173 * Recalculate the size for temporary buffer, and new writelead
174 * Should be called when one of the following things occur:
175 * - Primary buffer format is changed
176 * - This buffer format (frequency) is changed
178 * After this, DSOUND_MixToTemporary(dsb, 0, dsb->buflen) should
179 * be called to refill the temporary buffer with data.
181 void DSOUND_RecalcFormat(IDirectSoundBufferImpl
*dsb
)
183 BOOL needremix
= TRUE
, needresample
= (dsb
->freq
!= dsb
->device
->pwfx
->nSamplesPerSec
);
184 DWORD bAlign
= dsb
->pwfx
->nBlockAlign
, pAlign
= dsb
->device
->pwfx
->nBlockAlign
;
185 WAVEFORMATEXTENSIBLE
*pwfxe
;
190 pwfxe
= (WAVEFORMATEXTENSIBLE
*) dsb
->pwfx
;
192 if ((pwfxe
->Format
.wFormatTag
== WAVE_FORMAT_IEEE_FLOAT
) || ((pwfxe
->Format
.wFormatTag
== WAVE_FORMAT_EXTENSIBLE
)
193 && (IsEqualGUID(&pwfxe
->SubFormat
, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT
))))
196 /* calculate the 10ms write lead */
197 dsb
->writelead
= (dsb
->freq
/ 100) * dsb
->pwfx
->nBlockAlign
;
199 if ((dsb
->pwfx
->wBitsPerSample
== dsb
->device
->pwfx
->wBitsPerSample
) &&
200 (dsb
->pwfx
->nChannels
== dsb
->device
->pwfx
->nChannels
) && !needresample
&& !ieee
)
202 HeapFree(GetProcessHeap(), 0, dsb
->tmp_buffer
);
203 dsb
->tmp_buffer
= NULL
;
204 dsb
->max_buffer_len
= dsb
->freqAcc
= dsb
->freqAccNext
= 0;
205 dsb
->freqneeded
= needresample
;
208 dsb
->convert
= convertbpp
[4][dsb
->device
->pwfx
->wBitsPerSample
/8 - 1];
210 dsb
->convert
= convertbpp
[dsb
->pwfx
->wBitsPerSample
/8 - 1][dsb
->device
->pwfx
->wBitsPerSample
/8 - 1];
212 dsb
->resampleinmixer
= FALSE
;
217 DSOUND_RecalcFreqAcc(dsb
);
219 dsb
->tmp_buffer_len
= dsb
->buflen
/ bAlign
* pAlign
;
220 dsb
->max_buffer_len
= dsb
->tmp_buffer_len
;
221 if ((dsb
->max_buffer_len
<= dsb
->device
->buflen
|| dsb
->max_buffer_len
< ds_snd_shadow_maxsize
* 1024 * 1024) && ds_snd_shadow_maxsize
>= 0)
222 dsb
->tmp_buffer
= HeapAlloc(GetProcessHeap(), 0, dsb
->max_buffer_len
);
224 FillMemory(dsb
->tmp_buffer
, dsb
->tmp_buffer_len
, dsb
->device
->pwfx
->wBitsPerSample
== 8 ? 128 : 0);
226 dsb
->resampleinmixer
= TRUE
;
228 else dsb
->max_buffer_len
= dsb
->tmp_buffer_len
= dsb
->buflen
;
229 dsb
->buf_mixpos
= DSOUND_secpos_to_bufpos(dsb
, dsb
->sec_mixpos
, 0, NULL
);
233 * Check for application callback requests for when the play position
234 * reaches certain points.
236 * The offsets that will be triggered will be those between the recorded
237 * "last played" position for the buffer (i.e. dsb->playpos) and "len" bytes
238 * beyond that position.
240 void DSOUND_CheckEvent(const IDirectSoundBufferImpl
*dsb
, DWORD playpos
, int len
)
244 LPDSBPOSITIONNOTIFY event
;
245 TRACE("(%p,%d)\n",dsb
,len
);
247 if (dsb
->nrofnotifies
== 0)
250 TRACE("(%p) buflen = %d, playpos = %d, len = %d\n",
251 dsb
, dsb
->buflen
, playpos
, len
);
252 for (i
= 0; i
< dsb
->nrofnotifies
; i
++) {
253 event
= dsb
->notifies
+ i
;
254 offset
= event
->dwOffset
;
255 TRACE("checking %d, position %d, event = %p\n",
256 i
, offset
, event
->hEventNotify
);
257 /* DSBPN_OFFSETSTOP has to be the last element. So this is */
258 /* OK. [Inside DirectX, p274] */
259 /* Windows does not seem to enforce this, and some apps rely */
260 /* on that, so we can't stop there. */
262 /* This also means we can't sort the entries by offset, */
263 /* because DSBPN_OFFSETSTOP == -1 */
264 if (offset
== DSBPN_OFFSETSTOP
) {
265 if (dsb
->state
== STATE_STOPPED
) {
266 SetEvent(event
->hEventNotify
);
267 TRACE("signalled event %p (%d)\n", event
->hEventNotify
, i
);
271 if ((playpos
+ len
) >= dsb
->buflen
) {
272 if ((offset
< ((playpos
+ len
) % dsb
->buflen
)) ||
273 (offset
>= playpos
)) {
274 TRACE("signalled event %p (%d)\n", event
->hEventNotify
, i
);
275 SetEvent(event
->hEventNotify
);
278 if ((offset
>= playpos
) && (offset
< (playpos
+ len
))) {
279 TRACE("signalled event %p (%d)\n", event
->hEventNotify
, i
);
280 SetEvent(event
->hEventNotify
);
287 * Copy a single frame from the given input buffer to the given output buffer.
288 * Translate 8 <-> 16 bits and mono <-> stereo
290 static inline void cp_fields(const IDirectSoundBufferImpl
*dsb
, const BYTE
*ibuf
, BYTE
*obuf
,
291 UINT istride
, UINT ostride
, UINT count
, UINT freqAcc
, UINT adj
)
293 DirectSoundDevice
*device
= dsb
->device
;
294 INT istep
= dsb
->pwfx
->wBitsPerSample
/ 8, ostep
= device
->pwfx
->wBitsPerSample
/ 8;
296 if (device
->pwfx
->nChannels
== dsb
->pwfx
->nChannels
||
297 (device
->pwfx
->nChannels
== 2 && dsb
->pwfx
->nChannels
== 6) ||
298 (device
->pwfx
->nChannels
== 8 && dsb
->pwfx
->nChannels
== 2) ||
299 (device
->pwfx
->nChannels
== 6 && dsb
->pwfx
->nChannels
== 2)) {
300 dsb
->convert(ibuf
, obuf
, istride
, ostride
, count
, freqAcc
, adj
);
301 if (device
->pwfx
->nChannels
== 2 || dsb
->pwfx
->nChannels
== 2)
302 dsb
->convert(ibuf
+ istep
, obuf
+ ostep
, istride
, ostride
, count
, freqAcc
, adj
);
306 if (device
->pwfx
->nChannels
== 1 && dsb
->pwfx
->nChannels
== 2)
308 dsb
->convert(ibuf
, obuf
, istride
, ostride
, count
, freqAcc
, adj
);
312 if (device
->pwfx
->nChannels
== 2 && dsb
->pwfx
->nChannels
== 1)
314 dsb
->convert(ibuf
, obuf
, istride
, ostride
, count
, freqAcc
, adj
);
315 dsb
->convert(ibuf
, obuf
+ ostep
, istride
, ostride
, count
, freqAcc
, adj
);
319 WARN("Unable to remap channels: device=%u, buffer=%u\n", device
->pwfx
->nChannels
,
320 dsb
->pwfx
->nChannels
);
324 * Calculate the distance between two buffer offsets, taking wraparound
327 static inline DWORD
DSOUND_BufPtrDiff(DWORD buflen
, DWORD ptr1
, DWORD ptr2
)
329 /* If these asserts fail, the problem is not here, but in the underlying code */
330 assert(ptr1
< buflen
);
331 assert(ptr2
< buflen
);
335 return buflen
+ ptr1
- ptr2
;
339 * Mix at most the given amount of data into the allocated temporary buffer
340 * of the given secondary buffer, starting from the dsb's first currently
341 * unsampled frame (writepos), translating frequency (pitch), stereo/mono
342 * and bits-per-sample so that it is ideal for the primary buffer.
343 * Doesn't perform any mixing - this is a straight copy/convert operation.
345 * dsb = the secondary buffer
346 * writepos = Starting position of changed buffer
347 * len = number of bytes to resample from writepos
349 * NOTE: writepos + len <= buflen. When called by mixer, MixOne makes sure of this.
351 void DSOUND_MixToTemporary(const IDirectSoundBufferImpl
*dsb
, DWORD writepos
, DWORD len
, BOOL inmixer
)
354 BYTE
*ibp
, *obp
, *obp_begin
;
355 INT iAdvance
= dsb
->pwfx
->nBlockAlign
;
356 INT oAdvance
= dsb
->device
->pwfx
->nBlockAlign
;
357 DWORD freqAcc
, target_writepos
= 0, overshot
, maxlen
;
359 /* We resample only when needed */
360 if ((dsb
->tmp_buffer
&& inmixer
) || (!dsb
->tmp_buffer
&& !inmixer
) || dsb
->resampleinmixer
!= inmixer
)
363 assert(writepos
+ len
<= dsb
->buflen
);
364 if (inmixer
&& writepos
+ len
< dsb
->buflen
)
365 len
+= dsb
->pwfx
->nBlockAlign
;
367 maxlen
= DSOUND_secpos_to_bufpos(dsb
, len
, 0, NULL
);
369 ibp
= dsb
->buffer
->memory
+ writepos
;
371 obp_begin
= dsb
->tmp_buffer
;
372 else if (dsb
->device
->tmp_buffer_len
< maxlen
|| !dsb
->device
->tmp_buffer
)
374 dsb
->device
->tmp_buffer_len
= maxlen
;
375 if (dsb
->device
->tmp_buffer
)
376 dsb
->device
->tmp_buffer
= HeapReAlloc(GetProcessHeap(), 0, dsb
->device
->tmp_buffer
, maxlen
);
378 dsb
->device
->tmp_buffer
= HeapAlloc(GetProcessHeap(), 0, maxlen
);
379 obp_begin
= dsb
->device
->tmp_buffer
;
382 obp_begin
= dsb
->device
->tmp_buffer
;
384 TRACE("(%p, %p)\n", dsb
, ibp
);
385 size
= len
/ iAdvance
;
387 /* Check for same sample rate */
388 if (dsb
->freq
== dsb
->device
->pwfx
->nSamplesPerSec
) {
389 TRACE("(%p) Same sample rate %d = primary %d\n", dsb
,
390 dsb
->freq
, dsb
->device
->pwfx
->nSamplesPerSec
);
393 obp
+= writepos
/iAdvance
*oAdvance
;
395 cp_fields(dsb
, ibp
, obp
, iAdvance
, oAdvance
, size
, 0, 1 << DSOUND_FREQSHIFT
);
399 /* Mix in different sample rates */
400 TRACE("(%p) Adjusting frequency: %d -> %d\n", dsb
, dsb
->freq
, dsb
->device
->pwfx
->nSamplesPerSec
);
402 target_writepos
= DSOUND_secpos_to_bufpos(dsb
, writepos
, dsb
->sec_mixpos
, &freqAcc
);
403 overshot
= freqAcc
>> DSOUND_FREQSHIFT
;
406 if (overshot
>= size
)
409 writepos
+= overshot
* iAdvance
;
410 if (writepos
>= dsb
->buflen
)
412 ibp
= dsb
->buffer
->memory
+ writepos
;
413 freqAcc
&= (1 << DSOUND_FREQSHIFT
) - 1;
414 TRACE("Overshot: %d, freqAcc: %04x\n", overshot
, freqAcc
);
418 obp
= obp_begin
+ target_writepos
;
419 else obp
= obp_begin
;
421 /* FIXME: Small problem here when we're overwriting buf_mixpos, it then STILL uses old freqAcc, not sure if it matters or not */
422 cp_fields(dsb
, ibp
, obp
, iAdvance
, oAdvance
, size
, freqAcc
, dsb
->freqAdjust
);
425 /** Apply volume to the given soundbuffer from (primary) position writepos and length len
426 * Returns: NULL if no volume needs to be applied
427 * or else a memory handle that holds 'len' volume adjusted buffer */
428 static LPBYTE
DSOUND_MixerVol(const IDirectSoundBufferImpl
*dsb
, INT len
)
434 INT nChannels
= dsb
->device
->pwfx
->nChannels
;
435 LPBYTE mem
= (dsb
->tmp_buffer
? dsb
->tmp_buffer
: dsb
->buffer
->memory
) + dsb
->buf_mixpos
;
437 if (dsb
->resampleinmixer
)
438 mem
= dsb
->device
->tmp_buffer
;
440 TRACE("(%p,%d)\n",dsb
,len
);
441 TRACE("left = %x, right = %x\n", dsb
->volpan
.dwTotalLeftAmpFactor
,
442 dsb
->volpan
.dwTotalRightAmpFactor
);
444 if ((!(dsb
->dsbd
.dwFlags
& DSBCAPS_CTRLPAN
) || (dsb
->volpan
.lPan
== 0)) &&
445 (!(dsb
->dsbd
.dwFlags
& DSBCAPS_CTRLVOLUME
) || (dsb
->volpan
.lVolume
== 0)) &&
446 !(dsb
->dsbd
.dwFlags
& DSBCAPS_CTRL3D
))
447 return NULL
; /* Nothing to do */
449 if (nChannels
!= 1 && nChannels
!= 2)
451 FIXME("There is no support for %d channels\n", nChannels
);
455 if (dsb
->device
->pwfx
->wBitsPerSample
!= 8 && dsb
->device
->pwfx
->wBitsPerSample
!= 16)
457 FIXME("There is no support for %d bpp\n", dsb
->device
->pwfx
->wBitsPerSample
);
461 if (dsb
->device
->tmp_buffer_len
< len
|| !dsb
->device
->tmp_buffer
)
463 /* If we just resampled in DSOUND_MixToTemporary, we shouldn't need to resize here */
464 assert(!dsb
->resampleinmixer
);
465 dsb
->device
->tmp_buffer_len
= len
;
466 if (dsb
->device
->tmp_buffer
)
467 dsb
->device
->tmp_buffer
= HeapReAlloc(GetProcessHeap(), 0, dsb
->device
->tmp_buffer
, len
);
469 dsb
->device
->tmp_buffer
= HeapAlloc(GetProcessHeap(), 0, len
);
472 bpc
= dsb
->device
->tmp_buffer
;
475 vLeft
= dsb
->volpan
.dwTotalLeftAmpFactor
;
477 vRight
= dsb
->volpan
.dwTotalRightAmpFactor
;
481 switch (dsb
->device
->pwfx
->wBitsPerSample
) {
483 /* 8-bit WAV is unsigned, but we need to operate */
484 /* on signed data for this to work properly */
485 for (i
= 0; i
< len
-1; i
+=2) {
486 *(bpc
++) = (((*(mem
++) - 128) * vLeft
) >> 16) + 128;
487 *(bpc
++) = (((*(mem
++) - 128) * vRight
) >> 16) + 128;
489 if (len
% 2 == 1 && nChannels
== 1)
490 *(bpc
++) = (((*(mem
++) - 128) * vLeft
) >> 16) + 128;
493 /* 16-bit WAV is signed -- much better */
494 for (i
= 0; i
< len
-3; i
+= 4) {
495 *(bps
++) = (*(mems
++) * vLeft
) >> 16;
496 *(bps
++) = (*(mems
++) * vRight
) >> 16;
498 if (len
% 4 == 2 && nChannels
== 1)
499 *(bps
++) = ((INT
)*(mems
++) * vLeft
) >> 16;
502 return dsb
->device
->tmp_buffer
;
506 * Mix (at most) the given number of bytes into the given position of the
507 * device buffer, from the secondary buffer "dsb" (starting at the current
508 * mix position for that buffer).
510 * Returns the number of bytes actually mixed into the device buffer. This
511 * will match fraglen unless the end of the secondary buffer is reached
512 * (and it is not looping).
514 * dsb = the secondary buffer to mix from
515 * writepos = position (offset) in device buffer to write at
516 * fraglen = number of bytes to mix
518 static DWORD
DSOUND_MixInBuffer(IDirectSoundBufferImpl
*dsb
, DWORD writepos
, DWORD fraglen
)
520 INT len
= fraglen
, ilen
;
521 BYTE
*ibuf
= (dsb
->tmp_buffer
? dsb
->tmp_buffer
: dsb
->buffer
->memory
) + dsb
->buf_mixpos
, *volbuf
;
522 DWORD oldpos
, mixbufpos
;
524 TRACE("buf_mixpos=%d/%d sec_mixpos=%d/%d\n", dsb
->buf_mixpos
, dsb
->tmp_buffer_len
, dsb
->sec_mixpos
, dsb
->buflen
);
525 TRACE("(%p,%d,%d)\n",dsb
,writepos
,fraglen
);
527 assert(dsb
->buf_mixpos
+ len
<= dsb
->tmp_buffer_len
);
529 if (len
% dsb
->device
->pwfx
->nBlockAlign
) {
530 INT nBlockAlign
= dsb
->device
->pwfx
->nBlockAlign
;
531 ERR("length not a multiple of block size, len = %d, block size = %d\n", len
, nBlockAlign
);
532 len
-= len
% nBlockAlign
; /* data alignment */
535 /* Resample buffer to temporary buffer specifically allocated for this purpose, if needed */
536 DSOUND_MixToTemporary(dsb
, dsb
->sec_mixpos
, DSOUND_bufpos_to_secpos(dsb
, dsb
->buf_mixpos
+len
) - dsb
->sec_mixpos
, TRUE
);
537 if (dsb
->resampleinmixer
)
538 ibuf
= dsb
->device
->tmp_buffer
;
540 /* Apply volume if needed */
541 volbuf
= DSOUND_MixerVol(dsb
, len
);
545 mixbufpos
= DSOUND_bufpos_to_mixpos(dsb
->device
, writepos
);
546 /* Now mix the temporary buffer into the devices main buffer */
547 if ((writepos
+ len
) <= dsb
->device
->buflen
)
548 dsb
->device
->mixfunction(ibuf
, dsb
->device
->mix_buffer
+ mixbufpos
, len
);
551 DWORD todo
= dsb
->device
->buflen
- writepos
;
552 dsb
->device
->mixfunction(ibuf
, dsb
->device
->mix_buffer
+ mixbufpos
, todo
);
553 dsb
->device
->mixfunction(ibuf
+ todo
, dsb
->device
->mix_buffer
, len
- todo
);
556 oldpos
= dsb
->sec_mixpos
;
557 dsb
->buf_mixpos
+= len
;
559 if (dsb
->buf_mixpos
>= dsb
->tmp_buffer_len
) {
560 if (dsb
->buf_mixpos
> dsb
->tmp_buffer_len
)
561 ERR("Mixpos (%u) past buflen (%u), capping...\n", dsb
->buf_mixpos
, dsb
->tmp_buffer_len
);
562 if (dsb
->playflags
& DSBPLAY_LOOPING
) {
563 dsb
->buf_mixpos
-= dsb
->tmp_buffer_len
;
564 } else if (dsb
->buf_mixpos
>= dsb
->tmp_buffer_len
) {
565 dsb
->buf_mixpos
= dsb
->sec_mixpos
= 0;
566 dsb
->state
= STATE_STOPPED
;
568 DSOUND_RecalcFreqAcc(dsb
);
571 dsb
->sec_mixpos
= DSOUND_bufpos_to_secpos(dsb
, dsb
->buf_mixpos
);
572 ilen
= DSOUND_BufPtrDiff(dsb
->buflen
, dsb
->sec_mixpos
, oldpos
);
573 /* check for notification positions */
574 if (dsb
->dsbd
.dwFlags
& DSBCAPS_CTRLPOSITIONNOTIFY
&&
575 dsb
->state
!= STATE_STARTING
) {
576 DSOUND_CheckEvent(dsb
, oldpos
, ilen
);
579 /* increase mix position */
580 dsb
->primary_mixpos
+= len
;
581 if (dsb
->primary_mixpos
>= dsb
->device
->buflen
)
582 dsb
->primary_mixpos
-= dsb
->device
->buflen
;
587 * Mix some frames from the given secondary buffer "dsb" into the device
590 * dsb = the secondary buffer
591 * playpos = the current play position in the device buffer (primary buffer)
592 * writepos = the current safe-to-write position in the device buffer
593 * mixlen = the maximum number of bytes in the primary buffer to mix, from the
596 * Returns: the number of bytes beyond the writepos that were mixed.
598 static DWORD
DSOUND_MixOne(IDirectSoundBufferImpl
*dsb
, DWORD writepos
, DWORD mixlen
)
600 /* The buffer's primary_mixpos may be before or after the device
601 * buffer's mixpos, but both must be ahead of writepos. */
604 TRACE("(%p,%d,%d)\n",dsb
,writepos
,mixlen
);
605 TRACE("writepos=%d, buf_mixpos=%d, primary_mixpos=%d, mixlen=%d\n", writepos
, dsb
->buf_mixpos
, dsb
->primary_mixpos
, mixlen
);
606 TRACE("looping=%d, leadin=%d, buflen=%d\n", dsb
->playflags
, dsb
->leadin
, dsb
->tmp_buffer_len
);
608 /* If leading in, only mix about 20 ms, and 'skip' mixing the rest, for more fluid pointer advancement */
609 if (dsb
->leadin
&& dsb
->state
== STATE_STARTING
)
611 if (mixlen
> 2 * dsb
->device
->fraglen
)
613 dsb
->primary_mixpos
+= mixlen
- 2 * dsb
->device
->fraglen
;
614 dsb
->primary_mixpos
%= dsb
->device
->buflen
;
619 /* calculate how much pre-buffering has already been done for this buffer */
620 primary_done
= DSOUND_BufPtrDiff(dsb
->device
->buflen
, dsb
->primary_mixpos
, writepos
);
623 if(mixlen
< primary_done
)
625 /* Should *NEVER* happen */
626 ERR("Fatal error. Under/Overflow? primary_done=%d, mixpos=%d/%d (%d/%d), primary_mixpos=%d, writepos=%d, mixlen=%d\n", primary_done
,dsb
->buf_mixpos
,dsb
->tmp_buffer_len
,dsb
->sec_mixpos
, dsb
->buflen
, dsb
->primary_mixpos
, writepos
, mixlen
);
627 dsb
->primary_mixpos
= writepos
+ mixlen
;
628 dsb
->primary_mixpos
%= dsb
->device
->buflen
;
632 /* take into account already mixed data */
633 mixlen
-= primary_done
;
635 TRACE("primary_done=%d, mixlen (primary) = %i\n", primary_done
, mixlen
);
640 /* First try to mix to the end of the buffer if possible
641 * Theoretically it would allow for better optimization
643 if (mixlen
+ dsb
->buf_mixpos
>= dsb
->tmp_buffer_len
)
645 DWORD newmixed
, mixfirst
= dsb
->tmp_buffer_len
- dsb
->buf_mixpos
;
646 newmixed
= DSOUND_MixInBuffer(dsb
, dsb
->primary_mixpos
, mixfirst
);
649 if (dsb
->playflags
& DSBPLAY_LOOPING
)
650 while (newmixed
&& mixlen
)
652 mixfirst
= (dsb
->tmp_buffer_len
< mixlen
? dsb
->tmp_buffer_len
: mixlen
);
653 newmixed
= DSOUND_MixInBuffer(dsb
, dsb
->primary_mixpos
, mixfirst
);
657 else DSOUND_MixInBuffer(dsb
, dsb
->primary_mixpos
, mixlen
);
659 /* re-calculate the primary done */
660 primary_done
= DSOUND_BufPtrDiff(dsb
->device
->buflen
, dsb
->primary_mixpos
, writepos
);
662 TRACE("new primary_mixpos=%d, total mixed data=%d\n", dsb
->primary_mixpos
, primary_done
);
664 /* Report back the total prebuffered amount for this buffer */
669 * For a DirectSoundDevice, go through all the currently playing buffers and
670 * mix them in to the device buffer.
672 * writepos = the current safe-to-write position in the primary buffer
673 * mixlen = the maximum amount to mix into the primary buffer
674 * (beyond the current writepos)
675 * recover = true if the sound device may have been reset and the write
676 * position in the device buffer changed
677 * all_stopped = reports back if all buffers have stopped
679 * Returns: the length beyond the writepos that was mixed to.
682 static DWORD
DSOUND_MixToPrimary(const DirectSoundDevice
*device
, DWORD writepos
, DWORD mixlen
, BOOL recover
, BOOL
*all_stopped
)
686 IDirectSoundBufferImpl
*dsb
;
688 /* unless we find a running buffer, all have stopped */
691 TRACE("(%d,%d,%d)\n", writepos
, mixlen
, recover
);
692 for (i
= 0; i
< device
->nrofbuffers
; i
++) {
693 dsb
= device
->buffers
[i
];
695 TRACE("MixToPrimary for %p, state=%d\n", dsb
, dsb
->state
);
697 if (dsb
->buflen
&& dsb
->state
) {
698 TRACE("Checking %p, mixlen=%d\n", dsb
, mixlen
);
699 RtlAcquireResourceShared(&dsb
->lock
, TRUE
);
700 /* if buffer is stopping it is stopped now */
701 if (dsb
->state
== STATE_STOPPING
) {
702 dsb
->state
= STATE_STOPPED
;
703 DSOUND_CheckEvent(dsb
, 0, 0);
704 } else if (dsb
->state
!= STATE_STOPPED
) {
706 /* if recovering, reset the mix position */
707 if ((dsb
->state
== STATE_STARTING
) || recover
) {
708 dsb
->primary_mixpos
= writepos
;
711 /* if the buffer was starting, it must be playing now */
712 if (dsb
->state
== STATE_STARTING
)
713 dsb
->state
= STATE_PLAYING
;
715 /* mix next buffer into the main buffer */
716 len
= DSOUND_MixOne(dsb
, writepos
, mixlen
);
718 if (!minlen
) minlen
= len
;
720 /* record the minimum length mixed from all buffers */
721 /* we only want to return the length which *all* buffers have mixed */
722 else if (len
) minlen
= (len
< minlen
) ? len
: minlen
;
724 *all_stopped
= FALSE
;
726 RtlReleaseResource(&dsb
->lock
);
730 TRACE("Mixed at least %d from all buffers\n", minlen
);
735 * Add buffers to the emulated wave device system.
737 * device = The current dsound playback device
738 * force = If TRUE, the function will buffer up as many frags as possible,
739 * even though and will ignore the actual state of the primary buffer.
744 static void DSOUND_WaveQueue(DirectSoundDevice
*device
, BOOL force
)
746 DWORD prebuf_frames
, buf_offs_bytes
, wave_fragpos
;
751 TRACE("(%p)\n", device
);
753 /* calculate the current wave frag position */
754 wave_fragpos
= (device
->pwplay
+ device
->pwqueue
) % device
->helfrags
;
756 /* calculate the current wave write position */
757 buf_offs_bytes
= wave_fragpos
* device
->fraglen
;
759 TRACE("wave_fragpos = %i, buf_offs_bytes = %i, pwqueue = %i, prebuf = %i\n",
760 wave_fragpos
, buf_offs_bytes
, device
->pwqueue
, device
->prebuf
);
764 /* check remaining prebuffered frags */
765 prebuf_frags
= device
->mixpos
/ device
->fraglen
;
766 if (prebuf_frags
== device
->helfrags
)
768 TRACE("wave_fragpos = %d, mixpos_frags = %d\n", wave_fragpos
, prebuf_frags
);
769 if (prebuf_frags
< wave_fragpos
)
770 prebuf_frags
+= device
->helfrags
;
771 prebuf_frags
-= wave_fragpos
;
772 TRACE("wanted prebuf_frags = %d\n", prebuf_frags
);
775 /* buffer the maximum amount of frags */
776 prebuf_frags
= device
->prebuf
;
778 /* limit to the queue we have left */
779 if ((prebuf_frags
+ device
->pwqueue
) > device
->prebuf
)
780 prebuf_frags
= device
->prebuf
- device
->pwqueue
;
782 TRACE("prebuf_frags = %i\n", prebuf_frags
);
788 device
->pwqueue
+= prebuf_frags
;
790 prebuf_frames
= ((prebuf_frags
+ wave_fragpos
> device
->helfrags
) ?
791 (prebuf_frags
+ wave_fragpos
- device
->helfrags
) :
792 (prebuf_frags
)) * device
->fraglen
/ device
->pwfx
->nBlockAlign
;
794 hr
= IAudioRenderClient_GetBuffer(device
->render
, prebuf_frames
, &buffer
);
796 WARN("GetBuffer failed: %08x\n", hr
);
800 memcpy(buffer
, device
->buffer
+ buf_offs_bytes
,
801 prebuf_frames
* device
->pwfx
->nBlockAlign
);
803 hr
= IAudioRenderClient_ReleaseBuffer(device
->render
, prebuf_frames
, 0);
805 WARN("ReleaseBuffer failed: %08x\n", hr
);
809 /* check if anything wrapped */
810 prebuf_frags
= prebuf_frags
+ wave_fragpos
- device
->helfrags
;
811 if(prebuf_frags
> 0){
812 prebuf_frames
= prebuf_frags
* device
->fraglen
/ device
->pwfx
->nBlockAlign
;
814 hr
= IAudioRenderClient_GetBuffer(device
->render
, prebuf_frames
, &buffer
);
816 WARN("GetBuffer failed: %08x\n", hr
);
820 memcpy(buffer
, device
->buffer
, prebuf_frames
* device
->pwfx
->nBlockAlign
);
822 hr
= IAudioRenderClient_ReleaseBuffer(device
->render
, prebuf_frames
, 0);
824 WARN("ReleaseBuffer failed: %08x\n", hr
);
829 TRACE("queue now = %i\n", device
->pwqueue
);
833 * Perform mixing for a Direct Sound device. That is, go through all the
834 * secondary buffers (the sound bites currently playing) and mix them in
835 * to the primary buffer (the device buffer).
837 static void DSOUND_PerformMix(DirectSoundDevice
*device
)
839 UINT64 clock_pos
, clock_freq
, pos_bytes
;
843 TRACE("(%p)\n", device
);
846 EnterCriticalSection(&device
->mixlock
);
848 hr
= IAudioClock_GetFrequency(device
->clock
, &clock_freq
);
850 WARN("GetFrequency failed: %08x\n", hr
);
851 LeaveCriticalSection(&device
->mixlock
);
855 hr
= IAudioClock_GetPosition(device
->clock
, &clock_pos
, NULL
);
857 WARN("GetCurrentPadding failed: %08x\n", hr
);
858 LeaveCriticalSection(&device
->mixlock
);
862 pos_bytes
= (clock_pos
/ (double)clock_freq
) * device
->pwfx
->nSamplesPerSec
*
863 device
->pwfx
->nBlockAlign
;
865 delta_frags
= (pos_bytes
- device
->last_pos_bytes
) / device
->fraglen
;
867 device
->pwplay
+= delta_frags
;
868 device
->pwplay
%= device
->helfrags
;
869 device
->pwqueue
-= delta_frags
;
870 device
->last_pos_bytes
= pos_bytes
- (pos_bytes
% device
->fraglen
);
873 if (device
->priolevel
!= DSSCL_WRITEPRIMARY
) {
874 BOOL recover
= FALSE
, all_stopped
= FALSE
;
875 DWORD playpos
, writepos
, writelead
, maxq
, frag
, prebuff_max
, prebuff_left
, size1
, size2
, mixplaypos
, mixplaypos2
;
879 /* the sound of silence */
880 nfiller
= device
->pwfx
->wBitsPerSample
== 8 ? 128 : 0;
882 /* get the position in the primary buffer */
883 if (DSOUND_PrimaryGetPosition(device
, &playpos
, &writepos
) != 0){
884 LeaveCriticalSection(&(device
->mixlock
));
888 TRACE("primary playpos=%d, writepos=%d, clrpos=%d, mixpos=%d, buflen=%d\n",
889 playpos
,writepos
,device
->playpos
,device
->mixpos
,device
->buflen
);
890 assert(device
->playpos
< device
->buflen
);
892 mixplaypos
= DSOUND_bufpos_to_mixpos(device
, device
->playpos
);
893 mixplaypos2
= DSOUND_bufpos_to_mixpos(device
, playpos
);
895 /* calc maximum prebuff */
896 prebuff_max
= (device
->prebuf
* device
->fraglen
);
897 if (playpos
+ prebuff_max
>= device
->helfrags
* device
->fraglen
)
898 prebuff_max
+= device
->buflen
- device
->helfrags
* device
->fraglen
;
900 /* check how close we are to an underrun. It occurs when the writepos overtakes the mixpos */
901 prebuff_left
= DSOUND_BufPtrDiff(device
->buflen
, device
->mixpos
, playpos
);
902 writelead
= DSOUND_BufPtrDiff(device
->buflen
, writepos
, playpos
);
904 /* check for underrun. underrun occurs when the write position passes the mix position
905 * also wipe out just-played sound data */
906 if((prebuff_left
> prebuff_max
) || (device
->state
== STATE_STOPPED
) || (device
->state
== STATE_STARTING
)){
907 if (device
->state
== STATE_STOPPING
|| device
->state
== STATE_PLAYING
)
908 WARN("Probable buffer underrun\n");
909 else TRACE("Buffer starting or buffer underrun\n");
911 /* recover mixing for all buffers */
914 /* reset mix position to write position */
915 device
->mixpos
= writepos
;
917 ZeroMemory(device
->mix_buffer
, device
->mix_buffer_len
);
918 ZeroMemory(device
->buffer
, device
->buflen
);
919 } else if (playpos
< device
->playpos
) {
920 buf1
= device
->buffer
+ device
->playpos
;
921 buf2
= device
->buffer
;
922 size1
= device
->buflen
- device
->playpos
;
924 FillMemory(device
->mix_buffer
+ mixplaypos
, device
->mix_buffer_len
- mixplaypos
, 0);
925 FillMemory(device
->mix_buffer
, mixplaypos2
, 0);
926 FillMemory(buf1
, size1
, nfiller
);
927 if (playpos
&& (!buf2
|| !size2
))
928 FIXME("%d: (%d, %d)=>(%d, %d) There should be an additional buffer here!!\n", __LINE__
, device
->playpos
, device
->mixpos
, playpos
, writepos
);
929 FillMemory(buf2
, size2
, nfiller
);
931 buf1
= device
->buffer
+ device
->playpos
;
933 size1
= playpos
- device
->playpos
;
935 FillMemory(device
->mix_buffer
+ mixplaypos
, mixplaypos2
- mixplaypos
, 0);
936 FillMemory(buf1
, size1
, nfiller
);
939 FIXME("%d: There should be no additional buffer here!!\n", __LINE__
);
940 FillMemory(buf2
, size2
, nfiller
);
943 device
->playpos
= playpos
;
945 /* find the maximum we can prebuffer from current write position */
946 maxq
= (writelead
< prebuff_max
) ? (prebuff_max
- writelead
) : 0;
948 TRACE("prebuff_left = %d, prebuff_max = %dx%d=%d, writelead=%d\n",
949 prebuff_left
, device
->prebuf
, device
->fraglen
, prebuff_max
, writelead
);
952 frag
= DSOUND_MixToPrimary(device
, writepos
, maxq
, recover
, &all_stopped
);
954 if (frag
+ writepos
> device
->buflen
)
956 DWORD todo
= device
->buflen
- writepos
;
957 device
->normfunction(device
->mix_buffer
+ DSOUND_bufpos_to_mixpos(device
, writepos
), device
->buffer
+ writepos
, todo
);
958 device
->normfunction(device
->mix_buffer
, device
->buffer
, frag
- todo
);
961 device
->normfunction(device
->mix_buffer
+ DSOUND_bufpos_to_mixpos(device
, writepos
), device
->buffer
+ writepos
, frag
);
963 /* update the mix position, taking wrap-around into account */
964 device
->mixpos
= writepos
+ frag
;
965 device
->mixpos
%= device
->buflen
;
967 /* update prebuff left */
968 prebuff_left
= DSOUND_BufPtrDiff(device
->buflen
, device
->mixpos
, playpos
);
970 /* check if have a whole fragment */
971 if (prebuff_left
>= device
->fraglen
){
973 /* update the wave queue */
974 DSOUND_WaveQueue(device
, FALSE
);
976 /* buffers are full. start playing if applicable */
977 if(device
->state
== STATE_STARTING
){
978 TRACE("started primary buffer\n");
979 if(DSOUND_PrimaryPlay(device
) != DS_OK
){
980 WARN("DSOUND_PrimaryPlay failed\n");
983 /* we are playing now */
984 device
->state
= STATE_PLAYING
;
988 /* buffers are full. start stopping if applicable */
989 if(device
->state
== STATE_STOPPED
){
990 TRACE("restarting primary buffer\n");
991 if(DSOUND_PrimaryPlay(device
) != DS_OK
){
992 WARN("DSOUND_PrimaryPlay failed\n");
995 /* start stopping again. as soon as there is no more data, it will stop */
996 device
->state
= STATE_STOPPING
;
1001 /* if device was stopping, its for sure stopped when all buffers have stopped */
1002 else if((all_stopped
== TRUE
) && (device
->state
== STATE_STOPPING
)){
1003 TRACE("All buffers have stopped. Stopping primary buffer\n");
1004 device
->state
= STATE_STOPPED
;
1006 /* stop the primary buffer now */
1007 DSOUND_PrimaryStop(device
);
1012 DSOUND_WaveQueue(device
, TRUE
);
1014 /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
1015 if (device
->state
== STATE_STARTING
) {
1016 if (DSOUND_PrimaryPlay(device
) != DS_OK
)
1017 WARN("DSOUND_PrimaryPlay failed\n");
1019 device
->state
= STATE_PLAYING
;
1021 else if (device
->state
== STATE_STOPPING
) {
1022 if (DSOUND_PrimaryStop(device
) != DS_OK
)
1023 WARN("DSOUND_PrimaryStop failed\n");
1025 device
->state
= STATE_STOPPED
;
1029 LeaveCriticalSection(&(device
->mixlock
));
1033 void CALLBACK
DSOUND_timer(UINT timerID
, UINT msg
, DWORD_PTR dwUser
,
1034 DWORD_PTR dw1
, DWORD_PTR dw2
)
1036 DirectSoundDevice
* device
= (DirectSoundDevice
*)dwUser
;
1037 DWORD start_time
= GetTickCount();
1039 TRACE("(%d,%d,0x%lx,0x%lx,0x%lx)\n",timerID
,msg
,dwUser
,dw1
,dw2
);
1040 TRACE("entering at %d\n", start_time
);
1042 RtlAcquireResourceShared(&(device
->buffer_list_lock
), TRUE
);
1045 DSOUND_PerformMix(device
);
1047 RtlReleaseResource(&(device
->buffer_list_lock
));
1049 end_time
= GetTickCount();
1050 TRACE("completed processing at %d, duration = %d\n", end_time
, end_time
- start_time
);