winex11: Sync a dib section's bits before copying the brush.
[wine/multimedia.git] / include / d3dx9effect.h
blob035f4d662b3aa73e6a045e489d1703829767cd88
1 /*
2 * Copyright 2010 Christian Costa
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include <d3dx9.h>
21 #ifndef __D3DX9EFFECT_H__
22 #define __D3DX9EFFECT_H__
24 #define D3DXFX_DONOTSAVESTATE (1 << 0)
25 #define D3DXFX_DONOTSAVESHADERSTATE (1 << 1)
26 #define D3DXFX_DONOTSAVESAMPLERSTATE (1 << 2)
27 #define D3DXFX_NOT_CLONEABLE (1 << 11)
28 #define D3DXFX_LARGEADDRESSAWARE (1 << 17)
30 #define D3DX_PARAMETER_SHARED 1
31 #define D3DX_PARAMETER_LITERAL 2
32 #define D3DX_PARAMETER_ANNOTATION 4
34 typedef struct _D3DXEFFECT_DESC {
35 LPCSTR Creator;
36 UINT Parameters;
37 UINT Techniques;
38 UINT Functions;
39 } D3DXEFFECT_DESC;
41 typedef struct _D3DXPARAMETER_DESC {
42 LPCSTR Name;
43 LPCSTR Semantic;
44 D3DXPARAMETER_CLASS Class;
45 D3DXPARAMETER_TYPE Type;
46 UINT Rows;
47 UINT Columns;
48 UINT Elements;
49 UINT Annotations;
50 UINT StructMembers;
51 DWORD Flags;
52 UINT Bytes;
53 } D3DXPARAMETER_DESC;
55 typedef struct _D3DXTECHNIQUE_DESC {
56 LPCSTR Name;
57 UINT Passes;
58 UINT Annotations;
59 } D3DXTECHNIQUE_DESC;
61 typedef struct _D3DXPASS_DESC {
62 LPCSTR Name;
63 UINT Annotations;
64 CONST DWORD *pVertexShaderFunction;
65 CONST DWORD *pPixelShaderFunction;
66 } D3DXPASS_DESC;
68 typedef struct _D3DXFUNCTION_DESC {
69 LPCSTR Name;
70 UINT Annotations;
71 } D3DXFUNCTION_DESC;
73 typedef struct ID3DXEffectPool *LPD3DXEFFECTPOOL;
75 DEFINE_GUID(IID_ID3DXEffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);
77 #undef INTERFACE
78 #define INTERFACE ID3DXEffectPool
80 DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown)
82 /*** IUnknown methods ***/
83 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
84 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
85 STDMETHOD_(ULONG, Release)(THIS) PURE;
88 typedef struct ID3DXBaseEffect *LPD3DXBASEEFFECT;
90 DEFINE_GUID(IID_ID3DXBaseEffect, 0x17c18ac, 0x103f, 0x4417, 0x8c, 0x51, 0x6b, 0xf6, 0xef, 0x1e, 0x56, 0xbe);
92 #undef INTERFACE
93 #define INTERFACE ID3DXBaseEffect
95 DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown)
97 /*** IUnknown methods ***/
98 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
99 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
100 STDMETHOD_(ULONG, Release)(THIS) PURE;
101 /*** ID3DXBaseEffect methods ***/
102 STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
103 STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
104 STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
105 STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
106 STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
107 STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
108 STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, LPCSTR name) PURE;
109 STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, LPCSTR semantic) PURE;
110 STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
111 STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
112 STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR name) PURE;
113 STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
114 STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, LPCSTR name) PURE;
115 STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
116 STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR name);
117 STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
118 STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, LPCSTR name) PURE;
119 STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE;
120 STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE;
121 STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE;
122 STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE;
123 STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, CONST BOOL* b, UINT count) PURE;
124 STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, BOOL* b, UINT count) PURE;
125 STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
126 STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
127 STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, CONST INT* n, UINT count) PURE;
128 STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
129 STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
130 STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
131 STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, CONST FLOAT* f, UINT count) PURE;
132 STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
133 STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) PURE;
134 STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
135 STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) PURE;
136 STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
137 STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
138 STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
139 STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
140 STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
141 STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
142 STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
143 STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
144 STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
145 STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
146 STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
147 STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
148 STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
149 STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, LPCSTR string) PURE;
150 STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE;
151 STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture) PURE;
152 STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9* texture) PURE;
153 STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9* pshader) PURE;
154 STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9* vshader) PURE;
155 STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
158 typedef struct ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER;
160 DEFINE_GUID(IID_ID3DXEffectStateManager, 0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce);
162 #undef INTERFACE
163 #define INTERFACE ID3DXEffectStateManager
165 DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown)
167 /*** IUnknown methods ***/
168 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
169 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
170 STDMETHOD_(ULONG, Release)(THIS) PURE;
171 /*** ID3DXEffectStateManager methods ***/
172 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, CONST D3DMATRIX* matrix) PURE;
173 STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* material) PURE;
174 STDMETHOD(SetLight)(THIS_ DWORD index, CONST D3DLIGHT9* light) PURE;
175 STDMETHOD(LightEnable)(THIS_ DWORD index, BOOL enable) PURE;
176 STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE state, DWORD value) PURE;
177 STDMETHOD(SetTexture)(THIS_ DWORD stage, LPDIRECT3DBASETEXTURE9 texture) PURE;
178 STDMETHOD(SetTextureStageState)(THIS_ DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value) PURE;
179 STDMETHOD(SetSamplerState)(THIS_ DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value) PURE;
180 STDMETHOD(SetNPatchMode)(THIS_ FLOAT num_segments) PURE;
181 STDMETHOD(SetFVF)(THIS_ DWORD format) PURE;
182 STDMETHOD(SetVertexShader)(THIS_ LPDIRECT3DVERTEXSHADER9 shader) PURE;
183 STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT register_index, CONST FLOAT* constant_data, UINT register_count) PURE;
184 STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT register_index, CONST INT* constant_data, UINT register_count) PURE;
185 STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT register_index, CONST BOOL* constant_data, UINT register_count) PURE;
186 STDMETHOD(SetPixelShader)(THIS_ LPDIRECT3DPIXELSHADER9 shader) PURE;
187 STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT register_index, CONST FLOAT* constant_data, UINT register_count) PURE;
188 STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT register_index, CONST INT * constant_data, UINT register_count) PURE;
189 STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT register_index, CONST BOOL* constant_data, UINT register_count) PURE;
192 typedef struct ID3DXEffect *LPD3DXEFFECT;
194 DEFINE_GUID(IID_ID3DXEffect, 0xf6ceb4b3, 0x4e4c, 0x40dd, 0xb8, 0x83, 0x8d, 0x8d, 0xe5, 0xea, 0xc, 0xd5);
196 #undef INTERFACE
197 #define INTERFACE ID3DXEffect
199 DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect)
201 /*** IUnknown methods ***/
202 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
203 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
204 STDMETHOD_(ULONG, Release)(THIS) PURE;
205 /*** ID3DXBaseEffect methods ***/
206 STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
207 STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
208 STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
209 STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
210 STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
211 STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
212 STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, LPCSTR name) PURE;
213 STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, LPCSTR semantic) PURE;
214 STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
215 STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
216 STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR name) PURE;
217 STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
218 STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, LPCSTR name) PURE;
219 STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
220 STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR name);
221 STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
222 STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, LPCSTR name) PURE;
223 STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE;
224 STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE;
225 STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE;
226 STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE;
227 STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, CONST BOOL* b, UINT count) PURE;
228 STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, BOOL* b, UINT count) PURE;
229 STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
230 STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
231 STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, CONST INT* n, UINT count) PURE;
232 STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
233 STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
234 STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
235 STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, CONST FLOAT* f, UINT count) PURE;
236 STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
237 STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) PURE;
238 STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
239 STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) PURE;
240 STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
241 STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
242 STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
243 STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
244 STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
245 STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
246 STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
247 STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
248 STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
249 STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
250 STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
251 STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
252 STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
253 STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, LPCSTR string) PURE;
254 STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE;
255 STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture) PURE;
256 STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9* texture) PURE;
257 STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9* pshader) PURE;
258 STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9* vshader) PURE;
259 STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
260 /*** ID3DXEffect methods ***/
261 STDMETHOD(GetPool)(THIS_ LPD3DXEFFECTPOOL* pool) PURE;
262 STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE technique) PURE;
263 STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE;
264 STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE technique) PURE;
265 STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE technique, D3DXHANDLE* next_technique) PURE;
266 STDMETHOD_(BOOL, IsParameterUsed)(THIS_ D3DXHANDLE parameter, D3DXHANDLE technique) PURE;
267 STDMETHOD(Begin)(THIS_ UINT *passes, DWORD flags) PURE;
268 STDMETHOD(BeginPass)(THIS_ UINT pass) PURE;
269 STDMETHOD(CommitChanges)(THIS) PURE;
270 STDMETHOD(EndPass)(THIS) PURE;
271 STDMETHOD(End)(THIS) PURE;
272 STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* device) PURE;
273 STDMETHOD(OnLostDevice)(THIS) PURE;
274 STDMETHOD(OnResetDevice)(THIS) PURE;
275 STDMETHOD(SetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER manager) PURE;
276 STDMETHOD(GetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER* manager) PURE;
277 STDMETHOD(BeginParameterBlock)(THIS) PURE;
278 STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE;
279 STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE;
280 STDMETHOD(DeleteParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE;
281 STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE9 device, LPD3DXEFFECT* effect) PURE;
282 STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes) PURE;
285 typedef struct ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER;
287 DEFINE_GUID(IID_ID3DXEffectCompiler, 0x51b8a949, 0x1a31, 0x47e6, 0xbe, 0xa0, 0x4b, 0x30, 0xdb, 0x53, 0xf1, 0xe0);
289 #undef INTERFACE
290 #define INTERFACE ID3DXEffectCompiler
292 DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
294 /*** IUnknown methods ***/
295 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
296 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
297 STDMETHOD_(ULONG, Release)(THIS) PURE;
298 /*** ID3DXBaseEffect methods ***/
299 STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
300 STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
301 STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
302 STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
303 STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
304 STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
305 STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, LPCSTR name) PURE;
306 STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, LPCSTR semantic) PURE;
307 STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
308 STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
309 STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR name) PURE;
310 STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
311 STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, LPCSTR name) PURE;
312 STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
313 STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR name);
314 STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
315 STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, LPCSTR name) PURE;
316 STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE;
317 STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE;
318 STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE;
319 STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE;
320 STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, CONST BOOL* b, UINT count) PURE;
321 STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, BOOL* b, UINT count) PURE;
322 STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
323 STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
324 STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, CONST INT* n, UINT count) PURE;
325 STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
326 STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
327 STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
328 STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, CONST FLOAT* f, UINT count) PURE;
329 STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
330 STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) PURE;
331 STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
332 STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) PURE;
333 STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
334 STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
335 STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
336 STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
337 STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
338 STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
339 STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
340 STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
341 STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
342 STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
343 STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
344 STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
345 STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
346 STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, LPCSTR string) PURE;
347 STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE;
348 STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture) PURE;
349 STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9* texture) PURE;
350 STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9* pshader) PURE;
351 STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9* vshader) PURE;
352 STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
353 /*** ID3DXEffectCompiler methods ***/
354 STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE parameter, BOOL literal) PURE;
355 STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE parameter, BOOL* literal) PURE;
356 STDMETHOD(CompileEffect)(THIS_ DWORD flags, LPD3DXBUFFER* effect, LPD3DXBUFFER* error_msgs) PURE;
357 STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, LPCSTR target, DWORD flags, LPD3DXBUFFER* shader,
358 LPD3DXBUFFER* error_msgs, LPD3DXCONSTANTTABLE* constant_table) PURE;
360 #undef INTERFACE
362 #ifdef __cplusplus
363 extern "C" {
364 #endif
366 HRESULT WINAPI D3DXCreateEffectPool(LPD3DXEFFECTPOOL* pool);
368 HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device,
369 LPCVOID srcdata,
370 UINT srcdatalen,
371 CONST D3DXMACRO* defines,
372 LPD3DXINCLUDE include,
373 DWORD flags,
374 LPD3DXEFFECTPOOL pool,
375 LPD3DXEFFECT* effect,
376 LPD3DXBUFFER* compilation_errors);
378 HRESULT WINAPI D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device,
379 LPCVOID srcdata,
380 UINT srcdatalen,
381 CONST D3DXMACRO* defines,
382 LPD3DXINCLUDE include,
383 LPCSTR skip_constants,
384 DWORD flags,
385 LPD3DXEFFECTPOOL pool,
386 LPD3DXEFFECT* effect,
387 LPD3DXBUFFER* compilation_errors);
389 HRESULT WINAPI D3DXCreateEffectCompiler(LPCSTR srcdata,
390 UINT srcdatalen,
391 CONST D3DXMACRO* defines,
392 LPD3DXINCLUDE include,
393 DWORD flags,
394 LPD3DXEFFECTCOMPILER* compiler,
395 LPD3DXBUFFER* parse_errors);
397 HRESULT WINAPI D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device,
398 LPCSTR srcfile,
399 const D3DXMACRO *defines,
400 LPD3DXINCLUDE include,
401 LPCSTR skipconstants,
402 DWORD flags,
403 LPD3DXEFFECTPOOL pool,
404 LPD3DXEFFECT *effect,
405 LPD3DXBUFFER *compilationerrors);
406 HRESULT WINAPI D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device,
407 LPCWSTR srcfile,
408 const D3DXMACRO *defines,
409 LPD3DXINCLUDE include,
410 LPCSTR skipconstants,
411 DWORD flags,
412 LPD3DXEFFECTPOOL pool,
413 LPD3DXEFFECT *effect,
414 LPD3DXBUFFER *compilationerrors);
415 #define D3DXCreateEffectFromFileEx WINELIB_NAME_AW(D3DXCreateEffectFromFileEx)
417 HRESULT WINAPI D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device,
418 LPCSTR srcfile,
419 const D3DXMACRO *defines,
420 LPD3DXINCLUDE include,
421 DWORD flags,
422 LPD3DXEFFECTPOOL pool,
423 LPD3DXEFFECT *effect,
424 LPD3DXBUFFER *compilationerrors);
425 HRESULT WINAPI D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device,
426 LPCWSTR srcfile,
427 const D3DXMACRO *defines,
428 LPD3DXINCLUDE include,
429 DWORD flags,
430 LPD3DXEFFECTPOOL pool,
431 LPD3DXEFFECT *effect,
432 LPD3DXBUFFER *compilationerrors);
433 #define D3DXCreateEffectFromFile WINELIB_NAME_AW(D3DXCreateEffectFromFile)
435 HRESULT WINAPI D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device,
436 HMODULE srcmodule,
437 LPCSTR srcresource,
438 const D3DXMACRO *defines,
439 LPD3DXINCLUDE include,
440 LPCSTR skipconstants,
441 DWORD flags,
442 LPD3DXEFFECTPOOL pool,
443 LPD3DXEFFECT *effect,
444 LPD3DXBUFFER *compilationerrors);
445 HRESULT WINAPI D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device,
446 HMODULE srcmodule,
447 LPCWSTR srcresource,
448 const D3DXMACRO *defines,
449 LPD3DXINCLUDE include,
450 LPCSTR skipconstants,
451 DWORD flags,
452 LPD3DXEFFECTPOOL pool,
453 LPD3DXEFFECT *effect,
454 LPD3DXBUFFER *compilationerrors);
455 #define D3DXCreateEffectFromResourceEx WINELIB_NAME_AW(D3DXCreateEffectFromResourceEx)
457 HRESULT WINAPI D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device,
458 HMODULE srcmodule,
459 LPCSTR srcresource,
460 const D3DXMACRO *defines,
461 LPD3DXINCLUDE include,
462 DWORD flags,
463 LPD3DXEFFECTPOOL pool,
464 LPD3DXEFFECT *effect,
465 LPD3DXBUFFER *compilationerrors);
466 HRESULT WINAPI D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device,
467 HMODULE srcmodule,
468 LPCWSTR srcresource,
469 const D3DXMACRO *defines,
470 LPD3DXINCLUDE include,
471 DWORD flags,
472 LPD3DXEFFECTPOOL pool,
473 LPD3DXEFFECT *effect,
474 LPD3DXBUFFER *compilationerrors);
475 #define D3DXCreateEffectFromResource WINELIB_NAME_AW(D3DXCreateEffectFromResource)
477 HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile,
478 const D3DXMACRO *defines,
479 LPD3DXINCLUDE include,
480 DWORD flags,
481 LPD3DXEFFECTCOMPILER *effectcompiler,
482 LPD3DXBUFFER *parseerrors);
483 HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile,
484 const D3DXMACRO *defines,
485 LPD3DXINCLUDE include,
486 DWORD flags,
487 LPD3DXEFFECTCOMPILER *effectcompiler,
488 LPD3DXBUFFER *parseerrors);
489 #define D3DXCreateEffectCompilerFromFile WINELIB_NAME_AW(D3DXCreateEffectCompilerFromFile)
491 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule,
492 LPCSTR srcresource,
493 const D3DXMACRO *defines,
494 LPD3DXINCLUDE include,
495 DWORD flags,
496 LPD3DXEFFECTCOMPILER *effectcompiler,
497 LPD3DXBUFFER *parseerrors);
498 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule,
499 LPCWSTR srcresource,
500 const D3DXMACRO *defines,
501 LPD3DXINCLUDE include,
502 DWORD flags,
503 LPD3DXEFFECTCOMPILER *effectcompiler,
504 LPD3DXBUFFER *parseerrors);
505 #define D3DXCreateEffectCompilerFromResource WINELIB_NAME_AW(D3DXCreateEffectCompilerFromResource)
507 #ifdef __cplusplus
509 #endif
511 #endif /* __D3DX9EFFECT_H__ */