2 * IDirect3DVertexBuffer8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 /* IDirect3DVertexBuffer8 IUnknown parts follow: */
27 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface
, REFIID riid
, LPVOID
*ppobj
) {
28 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
30 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
32 if (IsEqualGUID(riid
, &IID_IUnknown
)
33 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
34 || IsEqualGUID(riid
, &IID_IDirect3DVertexBuffer8
)) {
35 IUnknown_AddRef(iface
);
40 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
46 static ULONG WINAPI
IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface
) {
47 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
48 ULONG ref
= InterlockedIncrement(&This
->ref
);
50 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
54 IDirect3DDevice8_AddRef(This
->parentDevice
);
56 IWineD3DBuffer_AddRef(This
->wineD3DVertexBuffer
);
57 wined3d_mutex_unlock();
63 static ULONG WINAPI
IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface
) {
64 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
65 ULONG ref
= InterlockedDecrement(&This
->ref
);
67 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
70 IDirect3DDevice8
*parentDevice
= This
->parentDevice
;
73 IWineD3DBuffer_Release(This
->wineD3DVertexBuffer
);
74 wined3d_mutex_unlock();
76 /* Release the device last, as it may cause the device to be destroyed. */
77 IDirect3DDevice8_Release(parentDevice
);
83 /* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
84 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDevice(IDirect3DVertexBuffer8
*iface
, IDirect3DDevice8
**device
)
86 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
88 TRACE("iface %p, device %p.\n", iface
, device
);
90 *device
= (IDirect3DDevice8
*)This
->parentDevice
;
91 IDirect3DDevice8_AddRef(*device
);
93 TRACE("Returning device %p.\n", *device
);
98 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, CONST
void *pData
, DWORD SizeOfData
, DWORD Flags
) {
99 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
102 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
103 iface
, debugstr_guid(refguid
), pData
, SizeOfData
, Flags
);
105 wined3d_mutex_lock();
106 hr
= IWineD3DBuffer_SetPrivateData(This
->wineD3DVertexBuffer
, refguid
, pData
, SizeOfData
, Flags
);
107 wined3d_mutex_unlock();
112 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) {
113 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
116 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
117 iface
, debugstr_guid(refguid
), pData
, pSizeOfData
);
119 wined3d_mutex_lock();
120 hr
= IWineD3DBuffer_GetPrivateData(This
->wineD3DVertexBuffer
, refguid
, pData
, pSizeOfData
);
121 wined3d_mutex_unlock();
126 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
) {
127 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
130 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(refguid
));
132 wined3d_mutex_lock();
133 hr
= IWineD3DBuffer_FreePrivateData(This
->wineD3DVertexBuffer
, refguid
);
134 wined3d_mutex_unlock();
139 static DWORD WINAPI
IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface
, DWORD PriorityNew
) {
140 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
143 TRACE("iface %p, priority %u.\n", iface
, PriorityNew
);
145 wined3d_mutex_lock();
146 ret
= IWineD3DBuffer_SetPriority(This
->wineD3DVertexBuffer
, PriorityNew
);
147 wined3d_mutex_unlock();
152 static DWORD WINAPI
IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface
) {
153 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
156 TRACE("iface %p.\n", iface
);
158 wined3d_mutex_lock();
159 ret
= IWineD3DBuffer_GetPriority(This
->wineD3DVertexBuffer
);
160 wined3d_mutex_unlock();
165 static void WINAPI
IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface
) {
166 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
168 TRACE("iface %p.\n", iface
);
170 wined3d_mutex_lock();
171 IWineD3DBuffer_PreLoad(This
->wineD3DVertexBuffer
);
172 wined3d_mutex_unlock();
175 static D3DRESOURCETYPE WINAPI
IDirect3DVertexBuffer8Impl_GetType(IDirect3DVertexBuffer8
*iface
)
177 TRACE("iface %p.\n", iface
);
179 return D3DRTYPE_VERTEXBUFFER
;
182 /* IDirect3DVertexBuffer8 Interface follow: */
183 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
**ppbData
, DWORD Flags
) {
184 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
187 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
188 iface
, OffsetToLock
, SizeToLock
, ppbData
, Flags
);
190 wined3d_mutex_lock();
191 hr
= IWineD3DBuffer_Map(This
->wineD3DVertexBuffer
, OffsetToLock
, SizeToLock
, ppbData
, Flags
);
192 wined3d_mutex_unlock();
197 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface
) {
198 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
201 TRACE("iface %p.\n", iface
);
203 wined3d_mutex_lock();
204 hr
= IWineD3DBuffer_Unmap(This
->wineD3DVertexBuffer
);
205 wined3d_mutex_unlock();
210 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface
, D3DVERTEXBUFFER_DESC
*pDesc
) {
211 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
213 WINED3DBUFFER_DESC desc
;
215 TRACE("iface %p, desc %p.\n", iface
, pDesc
);
217 wined3d_mutex_lock();
218 hr
= IWineD3DBuffer_GetDesc(This
->wineD3DVertexBuffer
, &desc
);
219 wined3d_mutex_unlock();
222 pDesc
->Type
= D3DRTYPE_VERTEXBUFFER
;
223 pDesc
->Usage
= desc
.Usage
;
224 pDesc
->Pool
= desc
.Pool
;
225 pDesc
->Size
= desc
.Size
;
226 pDesc
->FVF
= This
->fvf
;
227 pDesc
->Format
= D3DFMT_VERTEXDATA
;
233 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
=
236 IDirect3DVertexBuffer8Impl_QueryInterface
,
237 IDirect3DVertexBuffer8Impl_AddRef
,
238 IDirect3DVertexBuffer8Impl_Release
,
239 /* IDirect3DResource8 */
240 IDirect3DVertexBuffer8Impl_GetDevice
,
241 IDirect3DVertexBuffer8Impl_SetPrivateData
,
242 IDirect3DVertexBuffer8Impl_GetPrivateData
,
243 IDirect3DVertexBuffer8Impl_FreePrivateData
,
244 IDirect3DVertexBuffer8Impl_SetPriority
,
245 IDirect3DVertexBuffer8Impl_GetPriority
,
246 IDirect3DVertexBuffer8Impl_PreLoad
,
247 IDirect3DVertexBuffer8Impl_GetType
,
248 /* IDirect3DVertexBuffer8 */
249 IDirect3DVertexBuffer8Impl_Lock
,
250 IDirect3DVertexBuffer8Impl_Unlock
,
251 IDirect3DVertexBuffer8Impl_GetDesc
254 static void STDMETHODCALLTYPE
d3d8_vertexbuffer_wined3d_object_destroyed(void *parent
)
256 HeapFree(GetProcessHeap(), 0, parent
);
259 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops
=
261 d3d8_vertexbuffer_wined3d_object_destroyed
,
264 HRESULT
vertexbuffer_init(IDirect3DVertexBuffer8Impl
*buffer
, IDirect3DDevice8Impl
*device
,
265 UINT size
, DWORD usage
, DWORD fvf
, D3DPOOL pool
)
269 buffer
->lpVtbl
= &Direct3DVertexBuffer8_Vtbl
;
273 wined3d_mutex_lock();
274 hr
= IWineD3DDevice_CreateVertexBuffer(device
->WineD3DDevice
, size
,
275 (usage
& WINED3DUSAGE_MASK
) | WINED3DUSAGE_OPTIMIZE
, 0,
276 (WINED3DPOOL
)pool
, &buffer
->wineD3DVertexBuffer
,
277 (IUnknown
*)buffer
, &d3d8_vertexbuffer_wined3d_parent_ops
);
278 wined3d_mutex_unlock();
281 WARN("Failed to create wined3d buffer, hr %#x.\n", hr
);
285 buffer
->parentDevice
= (IDirect3DDevice8
*)device
;
286 IUnknown_AddRef(buffer
->parentDevice
);