2 * Copyright (C) 2012 Józef Kucia
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/debug.h"
21 #include "d3dx9_36_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
25 struct render_to_surface
27 ID3DXRenderToSurface ID3DXRenderToSurface_iface
;
30 IDirect3DDevice9
*device
;
33 IDirect3DSurface9
*dst_surface
;
35 IDirect3DSurface9
*render_target
;
36 IDirect3DSurface9
*depth_stencil
;
38 DWORD num_render_targets
;
39 D3DVIEWPORT9 previous_viewport
;
40 IDirect3DSurface9
**previous_render_targets
;
41 IDirect3DSurface9
*previous_depth_stencil
;
44 static inline struct render_to_surface
*impl_from_ID3DXRenderToSurface(ID3DXRenderToSurface
*iface
)
46 return CONTAINING_RECORD(iface
, struct render_to_surface
, ID3DXRenderToSurface_iface
);
49 static void restore_previous_device_state(struct render_to_surface
*render
)
53 for (i
= 0; i
< render
->num_render_targets
; i
++)
55 IDirect3DDevice9_SetRenderTarget(render
->device
, i
, render
->previous_render_targets
[i
]);
56 if (render
->previous_render_targets
[i
])
57 IDirect3DSurface9_Release(render
->previous_render_targets
[i
]);
58 render
->previous_render_targets
[i
] = NULL
;
61 IDirect3DDevice9_SetDepthStencilSurface(render
->device
, render
->previous_depth_stencil
);
62 if (render
->previous_depth_stencil
)
64 IDirect3DSurface9_Release(render
->previous_depth_stencil
);
65 render
->previous_depth_stencil
= NULL
;
68 IDirect3DDevice9_SetViewport(render
->device
, &render
->previous_viewport
);
71 static HRESULT WINAPI
D3DXRenderToSurface_QueryInterface(ID3DXRenderToSurface
*iface
,
75 TRACE("iface %p, riid %s, out %p\n", iface
, debugstr_guid(riid
), out
);
77 if (IsEqualGUID(riid
, &IID_ID3DXRenderToSurface
)
78 || IsEqualGUID(riid
, &IID_IUnknown
))
80 IUnknown_AddRef(iface
);
85 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
91 static ULONG WINAPI
D3DXRenderToSurface_AddRef(ID3DXRenderToSurface
*iface
)
93 struct render_to_surface
*render
= impl_from_ID3DXRenderToSurface(iface
);
94 ULONG ref
= InterlockedIncrement(&render
->ref
);
96 TRACE("%p increasing refcount to %u\n", iface
, ref
);
101 static ULONG WINAPI
D3DXRenderToSurface_Release(ID3DXRenderToSurface
*iface
)
103 struct render_to_surface
*render
= impl_from_ID3DXRenderToSurface(iface
);
104 ULONG ref
= InterlockedDecrement(&render
->ref
);
107 TRACE("%p decreasing refcount to %u\n", iface
, ref
);
111 if (render
->dst_surface
) IDirect3DSurface9_Release(render
->dst_surface
);
113 if (render
->render_target
) IDirect3DSurface9_Release(render
->render_target
);
114 if (render
->depth_stencil
) IDirect3DSurface9_Release(render
->depth_stencil
);
116 for (i
= 0; i
< render
->num_render_targets
; i
++)
118 if (render
->previous_render_targets
[i
])
119 IDirect3DSurface9_Release(render
->previous_render_targets
[i
]);
122 HeapFree(GetProcessHeap(), 0, render
->previous_render_targets
);
124 if (render
->previous_depth_stencil
) IDirect3DSurface9_Release(render
->previous_depth_stencil
);
126 IDirect3DDevice9_Release(render
->device
);
128 HeapFree(GetProcessHeap(), 0, render
);
134 static HRESULT WINAPI
D3DXRenderToSurface_GetDevice(ID3DXRenderToSurface
*iface
,
135 IDirect3DDevice9
**device
)
137 struct render_to_surface
*render
= impl_from_ID3DXRenderToSurface(iface
);
139 TRACE("(%p)->(%p)\n", iface
, device
);
141 if (!device
) return D3DERR_INVALIDCALL
;
143 IDirect3DDevice9_AddRef(render
->device
);
144 *device
= render
->device
;
148 static HRESULT WINAPI
D3DXRenderToSurface_GetDesc(ID3DXRenderToSurface
*iface
,
151 struct render_to_surface
*render
= impl_from_ID3DXRenderToSurface(iface
);
153 TRACE("(%p)->(%p)\n", iface
, desc
);
155 if (!desc
) return D3DERR_INVALIDCALL
;
157 *desc
= render
->desc
;
161 static HRESULT WINAPI
D3DXRenderToSurface_BeginScene(ID3DXRenderToSurface
*iface
,
162 IDirect3DSurface9
*surface
,
163 const D3DVIEWPORT9
*viewport
)
165 struct render_to_surface
*render
= impl_from_ID3DXRenderToSurface(iface
);
167 IDirect3DDevice9
*device
;
168 D3DSURFACE_DESC surface_desc
;
169 HRESULT hr
= D3DERR_INVALIDCALL
;
170 D3DMULTISAMPLE_TYPE multi_sample_type
= D3DMULTISAMPLE_NONE
;
171 DWORD multi_sample_quality
= 0;
173 TRACE("(%p)->(%p, %p)\n", iface
, surface
, viewport
);
175 if (!surface
|| render
->dst_surface
) return D3DERR_INVALIDCALL
;
177 IDirect3DSurface9_GetDesc(surface
, &surface_desc
);
178 if (surface_desc
.Format
!= render
->desc
.Format
179 || surface_desc
.Width
!= render
->desc
.Width
180 || surface_desc
.Height
!= render
->desc
.Height
)
181 return D3DERR_INVALIDCALL
;
185 if (viewport
->X
> render
->desc
.Width
|| viewport
->Y
> render
->desc
.Height
186 || viewport
->X
+ viewport
->Width
> render
->desc
.Width
187 || viewport
->Y
+ viewport
->Height
> render
->desc
.Height
)
188 return D3DERR_INVALIDCALL
;
190 if (!(surface_desc
.Usage
& D3DUSAGE_RENDERTARGET
)
191 && (viewport
->X
!= 0 || viewport
->Y
!= 0
192 || viewport
->Width
!= render
->desc
.Width
193 || viewport
->Height
!= render
->desc
.Height
))
194 return D3DERR_INVALIDCALL
;
197 device
= render
->device
;
199 /* save device state */
200 IDirect3DDevice9_GetViewport(device
, &render
->previous_viewport
);
202 for (i
= 0; i
< render
->num_render_targets
; i
++)
204 hr
= IDirect3DDevice9_GetRenderTarget(device
, i
, &render
->previous_render_targets
[i
]);
205 if (FAILED(hr
)) render
->previous_render_targets
[i
] = NULL
;
208 hr
= IDirect3DDevice9_GetDepthStencilSurface(device
, &render
->previous_depth_stencil
);
209 if (FAILED(hr
)) render
->previous_depth_stencil
= NULL
;
211 /* prepare for rendering to surface */
212 for (i
= 1; i
< render
->num_render_targets
; i
++)
213 IDirect3DDevice9_SetRenderTarget(device
, i
, NULL
);
215 if (surface_desc
.Usage
& D3DUSAGE_RENDERTARGET
)
217 hr
= IDirect3DDevice9_SetRenderTarget(device
, 0, surface
);
218 multi_sample_type
= surface_desc
.MultiSampleType
;
219 multi_sample_quality
= surface_desc
.MultiSampleQuality
;
223 hr
= IDirect3DDevice9_CreateRenderTarget(device
, render
->desc
.Width
, render
->desc
.Height
,
224 render
->desc
.Format
, multi_sample_type
, multi_sample_quality
, FALSE
,
225 &render
->render_target
, NULL
);
226 if (FAILED(hr
)) goto cleanup
;
227 hr
= IDirect3DDevice9_SetRenderTarget(device
, 0, render
->render_target
);
230 if (FAILED(hr
)) goto cleanup
;
232 if (render
->desc
.DepthStencil
)
234 hr
= IDirect3DDevice9_CreateDepthStencilSurface(device
, render
->desc
.Width
, render
->desc
.Height
,
235 render
->desc
.DepthStencilFormat
, multi_sample_type
, multi_sample_quality
, TRUE
,
236 &render
->depth_stencil
, NULL
);
238 else render
->depth_stencil
= NULL
;
240 if (FAILED(hr
)) goto cleanup
;
242 hr
= IDirect3DDevice9_SetDepthStencilSurface(device
, render
->depth_stencil
);
243 if (FAILED(hr
)) goto cleanup
;
245 if (viewport
) IDirect3DDevice9_SetViewport(device
, viewport
);
247 IDirect3DSurface9_AddRef(surface
);
248 render
->dst_surface
= surface
;
249 return IDirect3DDevice9_BeginScene(device
);
252 restore_previous_device_state(render
);
254 if (render
->dst_surface
) IDirect3DSurface9_Release(render
->dst_surface
);
255 render
->dst_surface
= NULL
;
257 if (render
->render_target
) IDirect3DSurface9_Release(render
->render_target
);
258 render
->render_target
= NULL
;
259 if (render
->depth_stencil
) IDirect3DSurface9_Release(render
->depth_stencil
);
260 render
->depth_stencil
= NULL
;
265 static HRESULT WINAPI
D3DXRenderToSurface_EndScene(ID3DXRenderToSurface
*iface
,
268 struct render_to_surface
*render
= impl_from_ID3DXRenderToSurface(iface
);
271 TRACE("(%p)->(%#x)\n", iface
, filter
);
273 if (!render
->dst_surface
) return D3DERR_INVALIDCALL
;
275 hr
= IDirect3DDevice9_EndScene(render
->device
);
277 /* copy render target data to destination surface, if needed */
278 if (render
->render_target
)
280 hr
= D3DXLoadSurfaceFromSurface(render
->dst_surface
, NULL
, NULL
,
281 render
->render_target
, NULL
, NULL
, filter
, 0);
282 if (FAILED(hr
)) ERR("Copying render target data to surface failed %#x\n", hr
);
285 restore_previous_device_state(render
);
287 /* release resources */
288 if (render
->render_target
)
290 IDirect3DSurface9_Release(render
->render_target
);
291 render
->render_target
= NULL
;
294 if (render
->depth_stencil
)
296 IDirect3DSurface9_Release(render
->depth_stencil
);
297 render
->depth_stencil
= NULL
;
300 IDirect3DSurface9_Release(render
->dst_surface
);
301 render
->dst_surface
= NULL
;
306 static HRESULT WINAPI
D3DXRenderToSurface_OnLostDevice(ID3DXRenderToSurface
*iface
)
308 FIXME("(%p)->(): stub\n", iface
);
312 static HRESULT WINAPI
D3DXRenderToSurface_OnResetDevice(ID3DXRenderToSurface
*iface
)
314 FIXME("(%p)->(): stub\n", iface
);
318 static const ID3DXRenderToSurfaceVtbl d3dx_render_to_surface_vtbl
=
320 /* IUnknown methods */
321 D3DXRenderToSurface_QueryInterface
,
322 D3DXRenderToSurface_AddRef
,
323 D3DXRenderToSurface_Release
,
324 /* ID3DXRenderToSurface methods */
325 D3DXRenderToSurface_GetDevice
,
326 D3DXRenderToSurface_GetDesc
,
327 D3DXRenderToSurface_BeginScene
,
328 D3DXRenderToSurface_EndScene
,
329 D3DXRenderToSurface_OnLostDevice
,
330 D3DXRenderToSurface_OnResetDevice
333 HRESULT WINAPI
D3DXCreateRenderToSurface(IDirect3DDevice9
*device
,
338 D3DFORMAT depth_stencil_format
,
339 ID3DXRenderToSurface
**out
)
343 struct render_to_surface
*render
;
346 TRACE("(%p, %u, %u, %#x, %d, %#x, %p)\n", device
, width
, height
, format
,
347 depth_stencil
, depth_stencil_format
, out
);
349 if (!device
|| !out
) return D3DERR_INVALIDCALL
;
351 hr
= IDirect3DDevice9_GetDeviceCaps(device
, &caps
);
352 if (FAILED(hr
)) return hr
;
354 render
= HeapAlloc(GetProcessHeap(), 0, sizeof(struct render_to_surface
));
355 if (!render
) return E_OUTOFMEMORY
;
357 render
->ID3DXRenderToSurface_iface
.lpVtbl
= &d3dx_render_to_surface_vtbl
;
360 render
->desc
.Width
= width
;
361 render
->desc
.Height
= height
;
362 render
->desc
.Format
= format
;
363 render
->desc
.DepthStencil
= depth_stencil
;
364 render
->desc
.DepthStencilFormat
= depth_stencil_format
;
366 render
->dst_surface
= NULL
;
367 render
->render_target
= NULL
;
368 render
->depth_stencil
= NULL
;
370 render
->num_render_targets
= caps
.NumSimultaneousRTs
;
371 render
->previous_render_targets
= HeapAlloc(GetProcessHeap(), 0,
372 render
->num_render_targets
* sizeof(IDirect3DSurface9
*));
373 if (!render
->previous_render_targets
)
375 HeapFree(GetProcessHeap(), 0, render
);
376 return E_OUTOFMEMORY
;
379 for (i
= 0; i
< render
->num_render_targets
; i
++)
380 render
->previous_render_targets
[i
] = NULL
;
381 render
->previous_depth_stencil
= NULL
;
383 IDirect3DDevice9_AddRef(device
);
384 render
->device
= device
;
386 *out
= &render
->ID3DXRenderToSurface_iface
;
390 HRESULT WINAPI
D3DXCreateRenderToEnvMap(IDirect3DDevice9
*device
,
395 D3DFORMAT depth_stencil_format
,
396 ID3DXRenderToEnvMap
**out
)
398 FIXME("(%p, %u, %u, %#x, %d, %#x, %p): stub\n", device
, size
, mip_levels
,
399 format
, depth_stencil
, depth_stencil_format
, out
);
401 if (!device
|| !out
) return D3DERR_INVALIDCALL
;