d3dx9/tests: Add tests for D3DXCreateRenderToEnvMap.
[wine/multimedia.git] / dlls / d3dx9_36 / render.c
blob9b691bc63629ff383e1f7552ca7f5fd9b0b89227
1 /*
2 * Copyright (C) 2012 Józef Kucia
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/debug.h"
21 #include "d3dx9_36_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
25 struct render_to_surface
27 ID3DXRenderToSurface ID3DXRenderToSurface_iface;
28 LONG ref;
30 IDirect3DDevice9 *device;
31 D3DXRTS_DESC desc;
33 IDirect3DSurface9 *dst_surface;
35 IDirect3DSurface9 *render_target;
36 IDirect3DSurface9 *depth_stencil;
38 DWORD num_render_targets;
39 D3DVIEWPORT9 previous_viewport;
40 IDirect3DSurface9 **previous_render_targets;
41 IDirect3DSurface9 *previous_depth_stencil;
44 static inline struct render_to_surface *impl_from_ID3DXRenderToSurface(ID3DXRenderToSurface *iface)
46 return CONTAINING_RECORD(iface, struct render_to_surface, ID3DXRenderToSurface_iface);
49 static void restore_previous_device_state(struct render_to_surface *render)
51 unsigned int i;
53 for (i = 0; i < render->num_render_targets; i++)
55 IDirect3DDevice9_SetRenderTarget(render->device, i, render->previous_render_targets[i]);
56 if (render->previous_render_targets[i])
57 IDirect3DSurface9_Release(render->previous_render_targets[i]);
58 render->previous_render_targets[i] = NULL;
61 IDirect3DDevice9_SetDepthStencilSurface(render->device, render->previous_depth_stencil);
62 if (render->previous_depth_stencil)
64 IDirect3DSurface9_Release(render->previous_depth_stencil);
65 render->previous_depth_stencil = NULL;
68 IDirect3DDevice9_SetViewport(render->device, &render->previous_viewport);
71 static HRESULT WINAPI D3DXRenderToSurface_QueryInterface(ID3DXRenderToSurface *iface,
72 REFIID riid,
73 void **out)
75 TRACE("iface %p, riid %s, out %p\n", iface, debugstr_guid(riid), out);
77 if (IsEqualGUID(riid, &IID_ID3DXRenderToSurface)
78 || IsEqualGUID(riid, &IID_IUnknown))
80 IUnknown_AddRef(iface);
81 *out = iface;
82 return S_OK;
85 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
87 *out = NULL;
88 return E_NOINTERFACE;
91 static ULONG WINAPI D3DXRenderToSurface_AddRef(ID3DXRenderToSurface *iface)
93 struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
94 ULONG ref = InterlockedIncrement(&render->ref);
96 TRACE("%p increasing refcount to %u\n", iface, ref);
98 return ref;
101 static ULONG WINAPI D3DXRenderToSurface_Release(ID3DXRenderToSurface *iface)
103 struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
104 ULONG ref = InterlockedDecrement(&render->ref);
105 unsigned int i;
107 TRACE("%p decreasing refcount to %u\n", iface, ref);
109 if (!ref)
111 if (render->dst_surface) IDirect3DSurface9_Release(render->dst_surface);
113 if (render->render_target) IDirect3DSurface9_Release(render->render_target);
114 if (render->depth_stencil) IDirect3DSurface9_Release(render->depth_stencil);
116 for (i = 0; i < render->num_render_targets; i++)
118 if (render->previous_render_targets[i])
119 IDirect3DSurface9_Release(render->previous_render_targets[i]);
122 HeapFree(GetProcessHeap(), 0, render->previous_render_targets);
124 if (render->previous_depth_stencil) IDirect3DSurface9_Release(render->previous_depth_stencil);
126 IDirect3DDevice9_Release(render->device);
128 HeapFree(GetProcessHeap(), 0, render);
131 return ref;
134 static HRESULT WINAPI D3DXRenderToSurface_GetDevice(ID3DXRenderToSurface *iface,
135 IDirect3DDevice9 **device)
137 struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
139 TRACE("(%p)->(%p)\n", iface, device);
141 if (!device) return D3DERR_INVALIDCALL;
143 IDirect3DDevice9_AddRef(render->device);
144 *device = render->device;
145 return D3D_OK;
148 static HRESULT WINAPI D3DXRenderToSurface_GetDesc(ID3DXRenderToSurface *iface,
149 D3DXRTS_DESC *desc)
151 struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
153 TRACE("(%p)->(%p)\n", iface, desc);
155 if (!desc) return D3DERR_INVALIDCALL;
157 *desc = render->desc;
158 return D3D_OK;
161 static HRESULT WINAPI D3DXRenderToSurface_BeginScene(ID3DXRenderToSurface *iface,
162 IDirect3DSurface9 *surface,
163 const D3DVIEWPORT9 *viewport)
165 struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
166 unsigned int i;
167 IDirect3DDevice9 *device;
168 D3DSURFACE_DESC surface_desc;
169 HRESULT hr = D3DERR_INVALIDCALL;
170 D3DMULTISAMPLE_TYPE multi_sample_type = D3DMULTISAMPLE_NONE;
171 DWORD multi_sample_quality = 0;
173 TRACE("(%p)->(%p, %p)\n", iface, surface, viewport);
175 if (!surface || render->dst_surface) return D3DERR_INVALIDCALL;
177 IDirect3DSurface9_GetDesc(surface, &surface_desc);
178 if (surface_desc.Format != render->desc.Format
179 || surface_desc.Width != render->desc.Width
180 || surface_desc.Height != render->desc.Height)
181 return D3DERR_INVALIDCALL;
183 if (viewport)
185 if (viewport->X > render->desc.Width || viewport->Y > render->desc.Height
186 || viewport->X + viewport->Width > render->desc.Width
187 || viewport->Y + viewport->Height > render->desc.Height)
188 return D3DERR_INVALIDCALL;
190 if (!(surface_desc.Usage & D3DUSAGE_RENDERTARGET)
191 && (viewport->X != 0 || viewport->Y != 0
192 || viewport->Width != render->desc.Width
193 || viewport->Height != render->desc.Height))
194 return D3DERR_INVALIDCALL;
197 device = render->device;
199 /* save device state */
200 IDirect3DDevice9_GetViewport(device, &render->previous_viewport);
202 for (i = 0; i < render->num_render_targets; i++)
204 hr = IDirect3DDevice9_GetRenderTarget(device, i, &render->previous_render_targets[i]);
205 if (FAILED(hr)) render->previous_render_targets[i] = NULL;
208 hr = IDirect3DDevice9_GetDepthStencilSurface(device, &render->previous_depth_stencil);
209 if (FAILED(hr)) render->previous_depth_stencil = NULL;
211 /* prepare for rendering to surface */
212 for (i = 1; i < render->num_render_targets; i++)
213 IDirect3DDevice9_SetRenderTarget(device, i, NULL);
215 if (surface_desc.Usage & D3DUSAGE_RENDERTARGET)
217 hr = IDirect3DDevice9_SetRenderTarget(device, 0, surface);
218 multi_sample_type = surface_desc.MultiSampleType;
219 multi_sample_quality = surface_desc.MultiSampleQuality;
221 else
223 hr = IDirect3DDevice9_CreateRenderTarget(device, render->desc.Width, render->desc.Height,
224 render->desc.Format, multi_sample_type, multi_sample_quality, FALSE,
225 &render->render_target, NULL);
226 if (FAILED(hr)) goto cleanup;
227 hr = IDirect3DDevice9_SetRenderTarget(device, 0, render->render_target);
230 if (FAILED(hr)) goto cleanup;
232 if (render->desc.DepthStencil)
234 hr = IDirect3DDevice9_CreateDepthStencilSurface(device, render->desc.Width, render->desc.Height,
235 render->desc.DepthStencilFormat, multi_sample_type, multi_sample_quality, TRUE,
236 &render->depth_stencil, NULL);
238 else render->depth_stencil = NULL;
240 if (FAILED(hr)) goto cleanup;
242 hr = IDirect3DDevice9_SetDepthStencilSurface(device, render->depth_stencil);
243 if (FAILED(hr)) goto cleanup;
245 if (viewport) IDirect3DDevice9_SetViewport(device, viewport);
247 IDirect3DSurface9_AddRef(surface);
248 render->dst_surface = surface;
249 return IDirect3DDevice9_BeginScene(device);
251 cleanup:
252 restore_previous_device_state(render);
254 if (render->dst_surface) IDirect3DSurface9_Release(render->dst_surface);
255 render->dst_surface = NULL;
257 if (render->render_target) IDirect3DSurface9_Release(render->render_target);
258 render->render_target = NULL;
259 if (render->depth_stencil) IDirect3DSurface9_Release(render->depth_stencil);
260 render->depth_stencil = NULL;
262 return hr;
265 static HRESULT WINAPI D3DXRenderToSurface_EndScene(ID3DXRenderToSurface *iface,
266 DWORD filter)
268 struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
269 HRESULT hr;
271 TRACE("(%p)->(%#x)\n", iface, filter);
273 if (!render->dst_surface) return D3DERR_INVALIDCALL;
275 hr = IDirect3DDevice9_EndScene(render->device);
277 /* copy render target data to destination surface, if needed */
278 if (render->render_target)
280 hr = D3DXLoadSurfaceFromSurface(render->dst_surface, NULL, NULL,
281 render->render_target, NULL, NULL, filter, 0);
282 if (FAILED(hr)) ERR("Copying render target data to surface failed %#x\n", hr);
285 restore_previous_device_state(render);
287 /* release resources */
288 if (render->render_target)
290 IDirect3DSurface9_Release(render->render_target);
291 render->render_target = NULL;
294 if (render->depth_stencil)
296 IDirect3DSurface9_Release(render->depth_stencil);
297 render->depth_stencil = NULL;
300 IDirect3DSurface9_Release(render->dst_surface);
301 render->dst_surface = NULL;
303 return hr;
306 static HRESULT WINAPI D3DXRenderToSurface_OnLostDevice(ID3DXRenderToSurface *iface)
308 FIXME("(%p)->(): stub\n", iface);
309 return D3D_OK;
312 static HRESULT WINAPI D3DXRenderToSurface_OnResetDevice(ID3DXRenderToSurface *iface)
314 FIXME("(%p)->(): stub\n", iface);
315 return D3D_OK;
318 static const ID3DXRenderToSurfaceVtbl d3dx_render_to_surface_vtbl =
320 /* IUnknown methods */
321 D3DXRenderToSurface_QueryInterface,
322 D3DXRenderToSurface_AddRef,
323 D3DXRenderToSurface_Release,
324 /* ID3DXRenderToSurface methods */
325 D3DXRenderToSurface_GetDevice,
326 D3DXRenderToSurface_GetDesc,
327 D3DXRenderToSurface_BeginScene,
328 D3DXRenderToSurface_EndScene,
329 D3DXRenderToSurface_OnLostDevice,
330 D3DXRenderToSurface_OnResetDevice
333 HRESULT WINAPI D3DXCreateRenderToSurface(IDirect3DDevice9 *device,
334 UINT width,
335 UINT height,
336 D3DFORMAT format,
337 BOOL depth_stencil,
338 D3DFORMAT depth_stencil_format,
339 ID3DXRenderToSurface **out)
341 HRESULT hr;
342 D3DCAPS9 caps;
343 struct render_to_surface *render;
344 unsigned int i;
346 TRACE("(%p, %u, %u, %#x, %d, %#x, %p)\n", device, width, height, format,
347 depth_stencil, depth_stencil_format, out);
349 if (!device || !out) return D3DERR_INVALIDCALL;
351 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
352 if (FAILED(hr)) return hr;
354 render = HeapAlloc(GetProcessHeap(), 0, sizeof(struct render_to_surface));
355 if (!render) return E_OUTOFMEMORY;
357 render->ID3DXRenderToSurface_iface.lpVtbl = &d3dx_render_to_surface_vtbl;
358 render->ref = 1;
360 render->desc.Width = width;
361 render->desc.Height = height;
362 render->desc.Format = format;
363 render->desc.DepthStencil = depth_stencil;
364 render->desc.DepthStencilFormat = depth_stencil_format;
366 render->dst_surface = NULL;
367 render->render_target = NULL;
368 render->depth_stencil = NULL;
370 render->num_render_targets = caps.NumSimultaneousRTs;
371 render->previous_render_targets = HeapAlloc(GetProcessHeap(), 0,
372 render->num_render_targets * sizeof(IDirect3DSurface9 *));
373 if (!render->previous_render_targets)
375 HeapFree(GetProcessHeap(), 0, render);
376 return E_OUTOFMEMORY;
379 for (i = 0; i < render->num_render_targets; i++)
380 render->previous_render_targets[i] = NULL;
381 render->previous_depth_stencil = NULL;
383 IDirect3DDevice9_AddRef(device);
384 render->device = device;
386 *out = &render->ID3DXRenderToSurface_iface;
387 return D3D_OK;
390 HRESULT WINAPI D3DXCreateRenderToEnvMap(IDirect3DDevice9 *device,
391 UINT size,
392 UINT mip_levels,
393 D3DFORMAT format,
394 BOOL depth_stencil,
395 D3DFORMAT depth_stencil_format,
396 ID3DXRenderToEnvMap **out)
398 FIXME("(%p, %u, %u, %#x, %d, %#x, %p): stub\n", device, size, mip_levels,
399 format, depth_stencil, depth_stencil_format, out);
401 if (!device || !out) return D3DERR_INVALIDCALL;
403 return E_NOTIMPL;