2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #define NONAMELESSUNION
24 #include "d3d11_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d11
);
28 static void STDMETHODCALLTYPE
d3d_null_wined3d_object_destroyed(void *parent
) {}
30 const struct wined3d_parent_ops d3d_null_wined3d_parent_ops
=
32 d3d_null_wined3d_object_destroyed
,
35 /* ID3D11DeviceContext - immediate context methods */
37 static inline struct d3d11_immediate_context
*impl_from_ID3D11DeviceContext(ID3D11DeviceContext
*iface
)
39 return CONTAINING_RECORD(iface
, struct d3d11_immediate_context
, ID3D11DeviceContext_iface
);
42 static inline struct d3d_device
*device_from_immediate_ID3D11DeviceContext(ID3D11DeviceContext
*iface
)
44 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
45 return CONTAINING_RECORD(context
, struct d3d_device
, immediate_context
);
48 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_QueryInterface(ID3D11DeviceContext
*iface
,
49 REFIID riid
, void **out
)
51 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
53 if (IsEqualGUID(riid
, &IID_ID3D11DeviceContext
)
54 || IsEqualGUID(riid
, &IID_ID3D11DeviceChild
)
55 || IsEqualGUID(riid
, &IID_IUnknown
))
57 ID3D11DeviceContext_AddRef(iface
);
62 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
67 static ULONG STDMETHODCALLTYPE
d3d11_immediate_context_AddRef(ID3D11DeviceContext
*iface
)
69 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
70 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
71 ULONG refcount
= InterlockedIncrement(&context
->refcount
);
73 TRACE("%p increasing refcount to %u.\n", context
, refcount
);
77 ID3D11Device_AddRef(&device
->ID3D11Device_iface
);
83 static ULONG STDMETHODCALLTYPE
d3d11_immediate_context_Release(ID3D11DeviceContext
*iface
)
85 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
86 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
87 ULONG refcount
= InterlockedDecrement(&context
->refcount
);
89 TRACE("%p decreasing refcount to %u.\n", context
, refcount
);
93 ID3D11Device_Release(&device
->ID3D11Device_iface
);
99 static void STDMETHODCALLTYPE
d3d11_immediate_context_GetDevice(ID3D11DeviceContext
*iface
, ID3D11Device
**device
)
101 struct d3d_device
*device_object
= device_from_immediate_ID3D11DeviceContext(iface
);
103 TRACE("iface %p, device %p.\n", iface
, device
);
105 *device
= &device_object
->ID3D11Device_iface
;
106 ID3D11Device_AddRef(*device
);
109 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_GetPrivateData(ID3D11DeviceContext
*iface
, REFGUID guid
,
110 UINT
*data_size
, void *data
)
112 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", iface
, debugstr_guid(guid
), data_size
, data
);
117 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_SetPrivateData(ID3D11DeviceContext
*iface
, REFGUID guid
,
118 UINT data_size
, const void *data
)
120 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface
, debugstr_guid(guid
), data_size
, data
);
125 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_SetPrivateDataInterface(ID3D11DeviceContext
*iface
,
126 REFGUID guid
, const IUnknown
*data
)
128 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
133 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetConstantBuffers(ID3D11DeviceContext
*iface
,
134 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
136 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
139 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
140 iface
, start_slot
, buffer_count
, buffers
);
142 wined3d_mutex_lock();
143 for (i
= 0; i
< buffer_count
; ++i
)
145 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
147 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
148 buffer
? buffer
->wined3d_buffer
: NULL
);
150 wined3d_mutex_unlock();
153 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetShaderResources(ID3D11DeviceContext
*iface
,
154 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
156 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
159 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
160 iface
, start_slot
, view_count
, views
);
162 wined3d_mutex_lock();
163 for (i
= 0; i
< view_count
; ++i
)
165 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
167 wined3d_device_set_ps_resource_view(device
->wined3d_device
, start_slot
+ i
,
168 view
? view
->wined3d_view
: NULL
);
170 wined3d_mutex_unlock();
173 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetShader(ID3D11DeviceContext
*iface
,
174 ID3D11PixelShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
176 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
177 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D11PixelShader(shader
);
179 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
180 iface
, shader
, class_instances
, class_instance_count
);
183 FIXME("Dynamic linking is not implemented yet.\n");
185 wined3d_mutex_lock();
186 wined3d_device_set_pixel_shader(device
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
187 wined3d_mutex_unlock();
190 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetSamplers(ID3D11DeviceContext
*iface
,
191 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
193 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
196 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
197 iface
, start_slot
, sampler_count
, samplers
);
199 wined3d_mutex_lock();
200 for (i
= 0; i
< sampler_count
; ++i
)
202 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
204 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
205 sampler
? sampler
->wined3d_sampler
: NULL
);
207 wined3d_mutex_unlock();
210 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetShader(ID3D11DeviceContext
*iface
,
211 ID3D11VertexShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
213 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
214 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D11VertexShader(shader
);
216 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
217 iface
, shader
, class_instances
, class_instance_count
);
220 FIXME("Dynamic linking is not implemented yet.\n");
222 wined3d_mutex_lock();
223 wined3d_device_set_vertex_shader(device
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
224 wined3d_mutex_unlock();
227 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawIndexed(ID3D11DeviceContext
*iface
,
228 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
230 FIXME("iface %p, index_count %u, start_index_location %u, base_vertex_location %d stub!\n",
231 iface
, index_count
, start_index_location
, base_vertex_location
);
234 static void STDMETHODCALLTYPE
d3d11_immediate_context_Draw(ID3D11DeviceContext
*iface
,
235 UINT vertex_count
, UINT start_vertex_location
)
237 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
239 TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
240 iface
, vertex_count
, start_vertex_location
);
242 wined3d_mutex_lock();
243 wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex_location
, vertex_count
);
244 wined3d_mutex_unlock();
247 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_Map(ID3D11DeviceContext
*iface
, ID3D11Resource
*resource
,
248 UINT subresource_idx
, D3D11_MAP map_type
, UINT map_flags
, D3D11_MAPPED_SUBRESOURCE
*mapped_subresource
)
250 struct wined3d_resource
*wined3d_resource
;
251 struct wined3d_map_desc map_desc
;
254 TRACE("iface %p, resource %p, subresource_idx %u, map_type %u, map_flags %#x, mapped_subresource %p.\n",
255 iface
, resource
, subresource_idx
, map_type
, map_flags
, mapped_subresource
);
258 FIXME("Ignoring map_flags %#x.\n", map_flags
);
260 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
262 wined3d_mutex_lock();
263 hr
= wined3d_resource_map(wined3d_resource
, subresource_idx
,
264 &map_desc
, NULL
, wined3d_map_flags_from_d3d11_map_type(map_type
));
265 wined3d_mutex_unlock();
267 mapped_subresource
->pData
= map_desc
.data
;
268 mapped_subresource
->RowPitch
= map_desc
.row_pitch
;
269 mapped_subresource
->DepthPitch
= map_desc
.slice_pitch
;
274 static void STDMETHODCALLTYPE
d3d11_immediate_context_Unmap(ID3D11DeviceContext
*iface
, ID3D11Resource
*resource
,
275 UINT subresource_idx
)
277 struct wined3d_resource
*wined3d_resource
;
279 TRACE("iface %p, resource %p, subresource_idx %u.\n", iface
, resource
, subresource_idx
);
281 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
283 wined3d_mutex_lock();
284 wined3d_resource_unmap(wined3d_resource
, subresource_idx
);
285 wined3d_mutex_unlock();
288 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetConstantBuffers(ID3D11DeviceContext
*iface
,
289 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
291 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
294 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
295 iface
, start_slot
, buffer_count
, buffers
);
297 wined3d_mutex_lock();
298 for (i
= 0; i
< buffer_count
; ++i
)
300 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
302 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
303 buffer
? buffer
->wined3d_buffer
: NULL
);
305 wined3d_mutex_unlock();
308 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetInputLayout(ID3D11DeviceContext
*iface
,
309 ID3D11InputLayout
*input_layout
)
311 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
312 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D11InputLayout(input_layout
);
314 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
316 wined3d_mutex_lock();
317 wined3d_device_set_vertex_declaration(device
->wined3d_device
, layout
? layout
->wined3d_decl
: NULL
);
318 wined3d_mutex_unlock();
321 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetVertexBuffers(ID3D11DeviceContext
*iface
,
322 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
324 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
327 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
328 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
330 wined3d_mutex_lock();
331 for (i
= 0; i
< buffer_count
; ++i
)
333 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
335 wined3d_device_set_stream_source(device
->wined3d_device
, start_slot
+ i
,
336 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
338 wined3d_mutex_unlock();
341 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetIndexBuffer(ID3D11DeviceContext
*iface
,
342 ID3D11Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
344 FIXME("iface %p, buffer %p, format %s, offset %u stub!\n",
345 iface
, buffer
, debug_dxgi_format(format
), offset
);
348 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawIndexedInstanced(ID3D11DeviceContext
*iface
,
349 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
, INT base_vertex_location
,
350 UINT start_instance_location
)
352 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
353 "base_vertex_location %d, start_instance_location %u stub!\n",
354 iface
, instance_index_count
, instance_count
, start_index_location
,
355 base_vertex_location
, start_instance_location
);
358 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext
*iface
,
359 UINT instance_vertex_count
, UINT instance_count
, UINT start_vertex_location
, UINT start_instance_location
)
361 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
363 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
364 "start_instance_location %u.\n",
365 iface
, instance_vertex_count
, instance_count
, start_vertex_location
,
366 start_instance_location
);
368 wined3d_mutex_lock();
369 wined3d_device_draw_primitive_instanced(device
->wined3d_device
, start_vertex_location
,
370 instance_vertex_count
, start_instance_location
, instance_count
);
371 wined3d_mutex_unlock();
374 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetConstantBuffers(ID3D11DeviceContext
*iface
,
375 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
377 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
380 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
381 iface
, start_slot
, buffer_count
, buffers
);
383 wined3d_mutex_lock();
384 for (i
= 0; i
< buffer_count
; ++i
)
386 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
388 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
389 buffer
? buffer
->wined3d_buffer
: NULL
);
391 wined3d_mutex_unlock();
394 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetShader(ID3D11DeviceContext
*iface
,
395 ID3D11GeometryShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
397 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
398 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D11GeometryShader(shader
);
400 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
401 iface
, shader
, class_instances
, class_instance_count
);
404 FIXME("Dynamic linking is not implemented yet.\n");
406 wined3d_mutex_lock();
407 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
408 wined3d_mutex_unlock();
411 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetPrimitiveTopology(ID3D11DeviceContext
*iface
,
412 D3D11_PRIMITIVE_TOPOLOGY topology
)
414 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
416 TRACE("iface %p, topology %u.\n", iface
, topology
);
418 wined3d_mutex_lock();
419 wined3d_device_set_primitive_type(device
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
420 wined3d_mutex_unlock();
423 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetShaderResources(ID3D11DeviceContext
*iface
,
424 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
426 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
429 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
431 wined3d_mutex_lock();
432 for (i
= 0; i
< view_count
; ++i
)
434 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
436 wined3d_device_set_vs_resource_view(device
->wined3d_device
, start_slot
+ i
,
437 view
? view
->wined3d_view
: NULL
);
439 wined3d_mutex_unlock();
442 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetSamplers(ID3D11DeviceContext
*iface
,
443 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
445 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
448 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
449 iface
, start_slot
, sampler_count
, samplers
);
451 wined3d_mutex_lock();
452 for (i
= 0; i
< sampler_count
; ++i
)
454 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
456 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
457 sampler
? sampler
->wined3d_sampler
: NULL
);
459 wined3d_mutex_unlock();
462 static void STDMETHODCALLTYPE
d3d11_immediate_context_Begin(ID3D11DeviceContext
*iface
,
463 ID3D11Asynchronous
*asynchronous
)
465 FIXME("iface %p, asynchronous %p stub!\n", iface
, asynchronous
);
468 static void STDMETHODCALLTYPE
d3d11_immediate_context_End(ID3D11DeviceContext
*iface
,
469 ID3D11Asynchronous
*asynchronous
)
471 FIXME("iface %p, asynchronous %p stub!\n", iface
, asynchronous
);
474 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_GetData(ID3D11DeviceContext
*iface
,
475 ID3D11Asynchronous
*asynchronous
, void *data
, UINT data_size
, UINT data_flags
)
477 FIXME("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x stub!\n",
478 iface
, asynchronous
, data
, data_size
, data_flags
);
483 static void STDMETHODCALLTYPE
d3d11_immediate_context_SetPredication(ID3D11DeviceContext
*iface
,
484 ID3D11Predicate
*predicate
, BOOL value
)
486 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
487 struct d3d_query
*query
;
489 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
491 query
= unsafe_impl_from_ID3D11Query((ID3D11Query
*)predicate
);
493 wined3d_mutex_lock();
494 wined3d_device_set_predication(device
->wined3d_device
, query
? query
->wined3d_query
: NULL
, value
);
495 wined3d_mutex_unlock();
498 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetShaderResources(ID3D11DeviceContext
*iface
,
499 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
501 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
504 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
506 wined3d_mutex_lock();
507 for (i
= 0; i
< view_count
; ++i
)
509 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
511 wined3d_device_set_gs_resource_view(device
->wined3d_device
, start_slot
+ i
,
512 view
? view
->wined3d_view
: NULL
);
514 wined3d_mutex_unlock();
517 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetSamplers(ID3D11DeviceContext
*iface
,
518 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
520 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
523 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
524 iface
, start_slot
, sampler_count
, samplers
);
526 wined3d_mutex_lock();
527 for (i
= 0; i
< sampler_count
; ++i
)
529 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
531 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
532 sampler
? sampler
->wined3d_sampler
: NULL
);
534 wined3d_mutex_unlock();
537 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetRenderTargets(ID3D11DeviceContext
*iface
,
538 UINT render_target_view_count
, ID3D11RenderTargetView
*const *render_target_views
,
539 ID3D11DepthStencilView
*depth_stencil_view
)
541 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
542 struct d3d_depthstencil_view
*dsv
;
545 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
546 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
548 wined3d_mutex_lock();
549 for (i
= 0; i
< render_target_view_count
; ++i
)
551 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D11RenderTargetView(render_target_views
[i
]);
552 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
554 for (; i
< D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
556 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
559 dsv
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
560 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, dsv
? dsv
->wined3d_view
: NULL
);
561 wined3d_mutex_unlock();
564 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews(
565 ID3D11DeviceContext
*iface
, UINT render_target_view_count
,
566 ID3D11RenderTargetView
*const *render_target_views
, ID3D11DepthStencilView
*depth_stencil_view
,
567 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
568 ID3D11UnorderedAccessView
*const *unordered_access_views
, const UINT
*initial_counts
)
570 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
571 "unordered_access_view_start_slot %u, unordered_access_view_count %u, unordered_access_views %p, "
572 "initial_counts %p stub!\n",
573 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
574 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
,
578 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext
*iface
,
579 ID3D11BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
581 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
582 const D3D11_BLEND_DESC
*desc
;
584 TRACE("iface %p, blend_state %p, blend_factor {%.8e %.8e %.8e %.8e}, sample_mask 0x%08x.\n",
585 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
587 if (blend_factor
[0] != 1.0f
|| blend_factor
[1] != 1.0f
|| blend_factor
[2] != 1.0f
|| blend_factor
[3] != 1.0f
)
588 FIXME("Ignoring blend factor {%.8e %.8e %.8e %.8e}.\n",
589 blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3]);
591 wined3d_mutex_lock();
592 memcpy(device
->blend_factor
, blend_factor
, 4 * sizeof(*blend_factor
));
593 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEMASK
, sample_mask
);
594 if (!(device
->blend_state
= unsafe_impl_from_ID3D11BlendState(blend_state
)))
596 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ALPHABLENDENABLE
, FALSE
);
597 wined3d_device_set_render_state(device
->wined3d_device
,
598 WINED3D_RS_COLORWRITEENABLE
, D3D11_COLOR_WRITE_ENABLE_ALL
);
599 wined3d_device_set_render_state(device
->wined3d_device
,
600 WINED3D_RS_COLORWRITEENABLE1
, D3D11_COLOR_WRITE_ENABLE_ALL
);
601 wined3d_device_set_render_state(device
->wined3d_device
,
602 WINED3D_RS_COLORWRITEENABLE2
, D3D11_COLOR_WRITE_ENABLE_ALL
);
603 wined3d_device_set_render_state(device
->wined3d_device
,
604 WINED3D_RS_COLORWRITEENABLE3
, D3D11_COLOR_WRITE_ENABLE_ALL
);
605 wined3d_mutex_unlock();
609 desc
= &device
->blend_state
->desc
;
610 /* glSampleCoverage() */
611 if (desc
->AlphaToCoverageEnable
)
612 FIXME("Ignoring AlphaToCoverageEnable %#x.\n", desc
->AlphaToCoverageEnable
);
613 /* glEnableIndexedEXT(GL_BLEND, ...) */
614 FIXME("Per-rendertarget blend not implemented.\n");
615 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ALPHABLENDENABLE
,
616 desc
->RenderTarget
[0].BlendEnable
);
617 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SRCBLEND
, desc
->RenderTarget
[0].SrcBlend
);
618 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DESTBLEND
, desc
->RenderTarget
[0].DestBlend
);
619 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BLENDOP
, desc
->RenderTarget
[0].BlendOp
);
620 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SEPARATEALPHABLENDENABLE
, TRUE
);
621 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SRCBLENDALPHA
,
622 desc
->RenderTarget
[0].SrcBlendAlpha
);
623 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DESTBLENDALPHA
,
624 desc
->RenderTarget
[0].DestBlendAlpha
);
625 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BLENDOPALPHA
,
626 desc
->RenderTarget
[0].BlendOpAlpha
);
627 FIXME("Color mask > 3 not implemented.\n");
628 wined3d_device_set_render_state(device
->wined3d_device
,
629 WINED3D_RS_COLORWRITEENABLE
, desc
->RenderTarget
[0].RenderTargetWriteMask
);
630 wined3d_device_set_render_state(device
->wined3d_device
,
631 WINED3D_RS_COLORWRITEENABLE1
, desc
->RenderTarget
[1].RenderTargetWriteMask
);
632 wined3d_device_set_render_state(device
->wined3d_device
,
633 WINED3D_RS_COLORWRITEENABLE2
, desc
->RenderTarget
[2].RenderTargetWriteMask
);
634 wined3d_device_set_render_state(device
->wined3d_device
,
635 WINED3D_RS_COLORWRITEENABLE3
, desc
->RenderTarget
[3].RenderTargetWriteMask
);
636 wined3d_mutex_unlock();
639 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetDepthStencilState(ID3D11DeviceContext
*iface
,
640 ID3D11DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
642 FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n", iface
, depth_stencil_state
, stencil_ref
);
645 static void STDMETHODCALLTYPE
d3d11_immediate_context_SOSetTargets(ID3D11DeviceContext
*iface
, UINT buffer_count
,
646 ID3D11Buffer
*const *buffers
, const UINT
*offsets
)
648 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
649 unsigned int count
, i
;
651 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface
, buffer_count
, buffers
, offsets
);
653 count
= min(buffer_count
, D3D11_SO_BUFFER_SLOT_COUNT
);
654 wined3d_mutex_lock();
655 for (i
= 0; i
< count
; ++i
)
657 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
659 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
660 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
662 for (; i
< D3D11_SO_BUFFER_SLOT_COUNT
; ++i
)
664 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
666 wined3d_mutex_unlock();
669 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawAuto(ID3D11DeviceContext
*iface
)
671 FIXME("iface %p stub!\n", iface
);
674 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext
*iface
,
675 ID3D11Buffer
*buffer
, UINT offset
)
677 FIXME("iface %p, buffer %p, offset %u stub!\n", iface
, buffer
, offset
);
680 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawInstancedIndirect(ID3D11DeviceContext
*iface
,
681 ID3D11Buffer
*buffer
, UINT offset
)
683 FIXME("iface %p, buffer %p, offset %u stub!\n", iface
, buffer
, offset
);
686 static void STDMETHODCALLTYPE
d3d11_immediate_context_Dispatch(ID3D11DeviceContext
*iface
,
687 UINT thread_group_count_x
, UINT thread_group_count_y
, UINT thread_group_count_z
)
689 FIXME("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u stub!\n",
690 iface
, thread_group_count_x
, thread_group_count_y
, thread_group_count_z
);
693 static void STDMETHODCALLTYPE
d3d11_immediate_context_DispatchIndirect(ID3D11DeviceContext
*iface
,
694 ID3D11Buffer
*buffer
, UINT offset
)
696 FIXME("iface %p, buffer %p, offset %u stub!\n", iface
, buffer
, offset
);
699 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSSetState(ID3D11DeviceContext
*iface
,
700 ID3D11RasterizerState
*rasterizer_state
)
702 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
703 const D3D11_RASTERIZER_DESC
*desc
;
705 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
707 wined3d_mutex_lock();
708 if (!(device
->rasterizer_state
= unsafe_impl_from_ID3D11RasterizerState(rasterizer_state
)))
710 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, WINED3D_FILL_SOLID
);
711 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, WINED3D_CULL_CCW
);
712 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, FALSE
);
713 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, FALSE
);
714 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ANTIALIASEDLINEENABLE
, FALSE
);
715 wined3d_mutex_unlock();
719 desc
= &device
->rasterizer_state
->desc
;
720 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, desc
->FillMode
);
721 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, desc
->CullMode
);
723 if (desc
->FrontCounterClockwise
)
724 FIXME("Ignoring FrontCounterClockwise %#x.\n", desc
->FrontCounterClockwise
);
725 /* OpenGL style depth bias. */
726 if (desc
->DepthBias
|| desc
->SlopeScaledDepthBias
)
727 FIXME("Ignoring depth bias.\n");
729 if (!desc
->DepthClipEnable
)
730 FIXME("Ignoring DepthClipEnable %#x.\n", desc
->DepthClipEnable
);
731 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, desc
->ScissorEnable
);
732 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, desc
->MultisampleEnable
);
733 wined3d_device_set_render_state(device
->wined3d_device
,
734 WINED3D_RS_ANTIALIASEDLINEENABLE
, desc
->AntialiasedLineEnable
);
735 wined3d_mutex_unlock();
738 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSSetViewports(ID3D11DeviceContext
*iface
,
739 UINT viewport_count
, const D3D11_VIEWPORT
*viewports
)
741 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
742 struct wined3d_viewport wined3d_vp
;
744 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
746 if (viewport_count
> 1)
747 FIXME("Multiple viewports not implemented.\n");
752 if (viewports
[0].TopLeftX
!= (UINT
)viewports
[0].TopLeftX
753 || viewports
[0].TopLeftY
!= (UINT
)viewports
[0].TopLeftY
754 || viewports
[0].Width
!= (UINT
)viewports
[0].Width
755 || viewports
[0].Height
!= (UINT
)viewports
[0].Height
)
756 FIXME("Floating-point viewports not implemented.\n");
758 wined3d_vp
.x
= viewports
[0].TopLeftX
;
759 wined3d_vp
.y
= viewports
[0].TopLeftY
;
760 wined3d_vp
.width
= viewports
[0].Width
;
761 wined3d_vp
.height
= viewports
[0].Height
;
762 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
763 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
765 wined3d_mutex_lock();
766 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
767 wined3d_mutex_unlock();
770 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSSetScissorRects(ID3D11DeviceContext
*iface
,
771 UINT rect_count
, const D3D11_RECT
*rects
)
773 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
775 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
778 FIXME("Multiple scissor rects not implemented.\n");
783 wined3d_mutex_lock();
784 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
785 wined3d_mutex_unlock();
788 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopySubresourceRegion(ID3D11DeviceContext
*iface
,
789 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
790 ID3D11Resource
*src_resource
, UINT src_subresource_idx
, const D3D11_BOX
*src_box
)
792 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
793 "src_resource %p, src_subresource_idx %u, src_box %p stub!\n",
794 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
795 src_resource
, src_subresource_idx
, src_box
);
798 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopyResource(ID3D11DeviceContext
*iface
,
799 ID3D11Resource
*dst_resource
, ID3D11Resource
*src_resource
)
801 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
802 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
804 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
806 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
807 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
808 wined3d_mutex_lock();
809 wined3d_device_copy_resource(device
->wined3d_device
, wined3d_dst_resource
, wined3d_src_resource
);
810 wined3d_mutex_unlock();
813 static void STDMETHODCALLTYPE
d3d11_immediate_context_UpdateSubresource(ID3D11DeviceContext
*iface
,
814 ID3D11Resource
*resource
, UINT subresource_idx
, const D3D11_BOX
*box
,
815 const void *data
, UINT row_pitch
, UINT depth_pitch
)
817 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
818 struct wined3d_resource
*wined3d_resource
;
819 struct wined3d_box wined3d_box
;
821 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
822 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
826 wined3d_box
.left
= box
->left
;
827 wined3d_box
.top
= box
->top
;
828 wined3d_box
.front
= box
->front
;
829 wined3d_box
.right
= box
->right
;
830 wined3d_box
.bottom
= box
->bottom
;
831 wined3d_box
.back
= box
->back
;
834 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
835 wined3d_mutex_lock();
836 wined3d_device_update_sub_resource(device
->wined3d_device
, wined3d_resource
,
837 subresource_idx
, box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
);
838 wined3d_mutex_unlock();
841 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopyStructureCount(ID3D11DeviceContext
*iface
,
842 ID3D11Buffer
*dst_buffer
, UINT dst_offset
, ID3D11UnorderedAccessView
*src_view
)
844 FIXME("iface %p, dst_buffer %p, dst_offset %u, src_view %p stub!\n",
845 iface
, dst_buffer
, dst_offset
, src_view
);
848 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearRenderTargetView(ID3D11DeviceContext
*iface
,
849 ID3D11RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
851 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
852 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D11RenderTargetView(render_target_view
);
853 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
856 TRACE("iface %p, render_target_view %p, color_rgba {%.8e %.8e %.8e %.8e}.\n",
857 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
859 wined3d_mutex_lock();
860 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
, &color
)))
861 ERR("Failed to clear view, hr %#x.\n", hr
);
862 wined3d_mutex_unlock();
865 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext
*iface
,
866 ID3D11UnorderedAccessView
*unordered_access_view
, const UINT values
[4])
868 FIXME("iface %p, unordered_access_view %p, values {%u %u %u %u} stub!\n",
869 iface
, unordered_access_view
, values
[0], values
[1], values
[2], values
[3]);
872 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext
*iface
,
873 ID3D11UnorderedAccessView
*unordered_access_view
, const FLOAT values
[4])
875 FIXME("iface %p, unordered_access_view %p, values {%.8e %.8e %.8e %.8e} stub!\n",
876 iface
, unordered_access_view
, values
[0], values
[1], values
[2], values
[3]);
879 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearDepthStencilView(ID3D11DeviceContext
*iface
,
880 ID3D11DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
882 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
883 iface
, depth_stencil_view
, flags
, depth
, stencil
);
886 static void STDMETHODCALLTYPE
d3d11_immediate_context_GenerateMips(ID3D11DeviceContext
*iface
,
887 ID3D11ShaderResourceView
*view
)
889 FIXME("iface %p, view %p stub!\n", iface
, view
);
892 static void STDMETHODCALLTYPE
d3d11_immediate_context_SetResourceMinLOD(ID3D11DeviceContext
*iface
,
893 ID3D11Resource
*resource
, FLOAT min_lod
)
895 FIXME("iface %p, resource %p, min_lod %f stub!\n", iface
, resource
, min_lod
);
898 static FLOAT STDMETHODCALLTYPE
d3d11_immediate_context_GetResourceMinLOD(ID3D11DeviceContext
*iface
,
899 ID3D11Resource
*resource
)
901 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
906 static void STDMETHODCALLTYPE
d3d11_immediate_context_ResolveSubresource(ID3D11DeviceContext
*iface
,
907 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
,
908 ID3D11Resource
*src_resource
, UINT src_subresource_idx
,
911 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, src_resource %p, src_subresource_idx %u, "
913 iface
, dst_resource
, dst_subresource_idx
, src_resource
, src_subresource_idx
,
914 debug_dxgi_format(format
));
917 static void STDMETHODCALLTYPE
d3d11_immediate_context_ExecuteCommandList(ID3D11DeviceContext
*iface
,
918 ID3D11CommandList
*command_list
, BOOL restore_state
)
920 FIXME("iface %p, command_list %p, restore_state %#x stub!\n", iface
, command_list
, restore_state
);
923 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetShaderResources(ID3D11DeviceContext
*iface
,
924 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
926 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
927 iface
, start_slot
, view_count
, views
);
930 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetShader(ID3D11DeviceContext
*iface
,
931 ID3D11HullShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
933 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n",
934 iface
, shader
, class_instances
, class_instance_count
);
937 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetSamplers(ID3D11DeviceContext
*iface
,
938 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
940 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
941 iface
, start_slot
, sampler_count
, samplers
);
944 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetConstantBuffers(ID3D11DeviceContext
*iface
,
945 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
947 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
948 iface
, start_slot
, buffer_count
, buffers
);
951 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetShaderResources(ID3D11DeviceContext
*iface
,
952 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
954 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
955 iface
, start_slot
, view_count
, views
);
958 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetShader(ID3D11DeviceContext
*iface
,
959 ID3D11DomainShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
961 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n",
962 iface
, shader
, class_instances
, class_instance_count
);
965 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetSamplers(ID3D11DeviceContext
*iface
,
966 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
968 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
969 iface
, start_slot
, sampler_count
, samplers
);
972 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetConstantBuffers(ID3D11DeviceContext
*iface
,
973 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
975 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
976 iface
, start_slot
, buffer_count
, buffers
);
979 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetShaderResources(ID3D11DeviceContext
*iface
,
980 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
982 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
983 iface
, start_slot
, view_count
, views
);
986 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetUnorderedAccessViews(ID3D11DeviceContext
*iface
,
987 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
*const *views
, const UINT
*initial_counts
)
989 FIXME("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p stub!\n",
990 iface
, start_slot
, view_count
, views
, initial_counts
);
993 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetShader(ID3D11DeviceContext
*iface
,
994 ID3D11ComputeShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
996 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n",
997 iface
, shader
, class_instances
, class_instance_count
);
1000 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetSamplers(ID3D11DeviceContext
*iface
,
1001 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1003 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1004 iface
, start_slot
, sampler_count
, samplers
);
1007 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetConstantBuffers(ID3D11DeviceContext
*iface
,
1008 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1010 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1011 iface
, start_slot
, buffer_count
, buffers
);
1014 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1015 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1017 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1020 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1021 iface
, start_slot
, buffer_count
, buffers
);
1023 wined3d_mutex_lock();
1024 for (i
= 0; i
< buffer_count
; ++i
)
1026 struct wined3d_buffer
*wined3d_buffer
;
1027 struct d3d_buffer
*buffer_impl
;
1029 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
1035 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1036 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
1037 ID3D11Buffer_AddRef(buffers
[i
]);
1039 wined3d_mutex_unlock();
1042 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetShaderResources(ID3D11DeviceContext
*iface
,
1043 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1045 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1048 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1049 iface
, start_slot
, view_count
, views
);
1051 wined3d_mutex_lock();
1052 for (i
= 0; i
< view_count
; ++i
)
1054 struct wined3d_shader_resource_view
*wined3d_view
;
1055 struct d3d_shader_resource_view
*view_impl
;
1057 if (!(wined3d_view
= wined3d_device_get_ps_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1063 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1064 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1065 ID3D11ShaderResourceView_AddRef(views
[i
]);
1067 wined3d_mutex_unlock();
1070 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetShader(ID3D11DeviceContext
*iface
,
1071 ID3D11PixelShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1073 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1074 struct wined3d_shader
*wined3d_shader
;
1075 struct d3d_pixel_shader
*shader_impl
;
1077 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1078 iface
, shader
, class_instances
, class_instance_count
);
1080 if (class_instances
|| class_instance_count
)
1081 FIXME("Dynamic linking not implemented yet.\n");
1083 wined3d_mutex_lock();
1084 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
1086 wined3d_mutex_unlock();
1091 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1092 wined3d_mutex_unlock();
1093 *shader
= &shader_impl
->ID3D11PixelShader_iface
;
1094 ID3D11PixelShader_AddRef(*shader
);
1097 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetSamplers(ID3D11DeviceContext
*iface
,
1098 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1100 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1103 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1104 iface
, start_slot
, sampler_count
, samplers
);
1106 wined3d_mutex_lock();
1107 for (i
= 0; i
< sampler_count
; ++i
)
1109 struct wined3d_sampler
*wined3d_sampler
;
1110 struct d3d_sampler_state
*sampler_impl
;
1112 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
1118 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1119 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1120 ID3D11SamplerState_AddRef(samplers
[i
]);
1122 wined3d_mutex_unlock();
1125 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetShader(ID3D11DeviceContext
*iface
,
1126 ID3D11VertexShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1128 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1129 struct d3d_vertex_shader
*shader_impl
;
1130 struct wined3d_shader
*wined3d_shader
;
1132 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1133 iface
, shader
, class_instances
, class_instance_count
);
1135 if (class_instances
|| class_instance_count
)
1136 FIXME("Dynamic linking not implemented yet.\n");
1138 wined3d_mutex_lock();
1139 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
1141 wined3d_mutex_unlock();
1146 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1147 wined3d_mutex_unlock();
1148 *shader
= &shader_impl
->ID3D11VertexShader_iface
;
1149 ID3D11VertexShader_AddRef(*shader
);
1152 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1153 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1155 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1158 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1159 iface
, start_slot
, buffer_count
, buffers
);
1161 wined3d_mutex_lock();
1162 for (i
= 0; i
< buffer_count
; ++i
)
1164 struct wined3d_buffer
*wined3d_buffer
;
1165 struct d3d_buffer
*buffer_impl
;
1167 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
1173 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1174 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
1175 ID3D11Buffer_AddRef(buffers
[i
]);
1177 wined3d_mutex_unlock();
1180 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetInputLayout(ID3D11DeviceContext
*iface
,
1181 ID3D11InputLayout
**input_layout
)
1183 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1184 struct wined3d_vertex_declaration
*wined3d_declaration
;
1185 struct d3d_input_layout
*input_layout_impl
;
1187 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
1189 wined3d_mutex_lock();
1190 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
1192 wined3d_mutex_unlock();
1193 *input_layout
= NULL
;
1197 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
1198 wined3d_mutex_unlock();
1199 *input_layout
= &input_layout_impl
->ID3D11InputLayout_iface
;
1200 ID3D11InputLayout_AddRef(*input_layout
);
1203 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetVertexBuffers(ID3D11DeviceContext
*iface
,
1204 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
1206 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
1207 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
1210 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetIndexBuffer(ID3D11DeviceContext
*iface
,
1211 ID3D11Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
1213 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface
, buffer
, format
, offset
);
1216 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1217 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1219 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1222 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1223 iface
, start_slot
, buffer_count
, buffers
);
1225 wined3d_mutex_lock();
1226 for (i
= 0; i
< buffer_count
; ++i
)
1228 struct wined3d_buffer
*wined3d_buffer
;
1229 struct d3d_buffer
*buffer_impl
;
1231 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
1237 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1238 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
1239 ID3D11Buffer_AddRef(buffers
[i
]);
1241 wined3d_mutex_unlock();
1244 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetShader(ID3D11DeviceContext
*iface
,
1245 ID3D11GeometryShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1247 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1248 struct d3d_geometry_shader
*shader_impl
;
1249 struct wined3d_shader
*wined3d_shader
;
1251 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1252 iface
, shader
, class_instances
, class_instance_count
);
1254 if (class_instances
|| class_instance_count
)
1255 FIXME("Dynamic linking not implemented yet.\n");
1257 wined3d_mutex_lock();
1258 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
1260 wined3d_mutex_unlock();
1265 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1266 wined3d_mutex_unlock();
1267 *shader
= &shader_impl
->ID3D11GeometryShader_iface
;
1268 ID3D11GeometryShader_AddRef(*shader
);
1271 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetPrimitiveTopology(ID3D11DeviceContext
*iface
,
1272 D3D11_PRIMITIVE_TOPOLOGY
*topology
)
1274 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1276 TRACE("iface %p, topology %p.\n", iface
, topology
);
1278 wined3d_mutex_lock();
1279 wined3d_device_get_primitive_type(device
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
1280 wined3d_mutex_unlock();
1283 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetShaderResources(ID3D11DeviceContext
*iface
,
1284 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1286 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1289 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
1291 wined3d_mutex_lock();
1292 for (i
= 0; i
< view_count
; ++i
)
1294 struct wined3d_shader_resource_view
*wined3d_view
;
1295 struct d3d_shader_resource_view
*view_impl
;
1297 if (!(wined3d_view
= wined3d_device_get_vs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1303 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1304 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1305 ID3D11ShaderResourceView_AddRef(views
[i
]);
1307 wined3d_mutex_unlock();
1310 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetSamplers(ID3D11DeviceContext
*iface
,
1311 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1313 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1316 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1317 iface
, start_slot
, sampler_count
, samplers
);
1319 wined3d_mutex_lock();
1320 for (i
= 0; i
< sampler_count
; ++i
)
1322 struct wined3d_sampler
*wined3d_sampler
;
1323 struct d3d_sampler_state
*sampler_impl
;
1325 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1331 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1332 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1333 ID3D11SamplerState_AddRef(samplers
[i
]);
1335 wined3d_mutex_unlock();
1338 static void STDMETHODCALLTYPE
d3d11_immediate_context_GetPredication(ID3D11DeviceContext
*iface
,
1339 ID3D11Predicate
**predicate
, BOOL
*value
)
1341 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1342 struct wined3d_query
*wined3d_predicate
;
1343 struct d3d_query
*predicate_impl
;
1345 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
1347 wined3d_mutex_lock();
1348 if (!(wined3d_predicate
= wined3d_device_get_predication(device
->wined3d_device
, value
)))
1350 wined3d_mutex_unlock();
1355 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
1356 wined3d_mutex_unlock();
1357 *predicate
= (ID3D11Predicate
*)&predicate_impl
->ID3D11Query_iface
;
1358 ID3D11Predicate_AddRef(*predicate
);
1361 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetShaderResources(ID3D11DeviceContext
*iface
,
1362 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1364 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1367 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
1369 wined3d_mutex_lock();
1370 for (i
= 0; i
< view_count
; ++i
)
1372 struct wined3d_shader_resource_view
*wined3d_view
;
1373 struct d3d_shader_resource_view
*view_impl
;
1375 if (!(wined3d_view
= wined3d_device_get_gs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1381 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1382 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1383 ID3D11ShaderResourceView_AddRef(views
[i
]);
1385 wined3d_mutex_unlock();
1388 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetSamplers(ID3D11DeviceContext
*iface
,
1389 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1391 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1394 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1395 iface
, start_slot
, sampler_count
, samplers
);
1397 wined3d_mutex_lock();
1398 for (i
= 0; i
< sampler_count
; ++i
)
1400 struct d3d_sampler_state
*sampler_impl
;
1401 struct wined3d_sampler
*wined3d_sampler
;
1403 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1409 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1410 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1411 ID3D11SamplerState_AddRef(samplers
[i
]);
1413 wined3d_mutex_unlock();
1416 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetRenderTargets(ID3D11DeviceContext
*iface
,
1417 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
1418 ID3D11DepthStencilView
**depth_stencil_view
)
1420 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
1421 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
1424 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews(
1425 ID3D11DeviceContext
*iface
,
1426 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
1427 ID3D11DepthStencilView
**depth_stencil_view
,
1428 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
1429 ID3D11UnorderedAccessView
**unordered_access_views
)
1431 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
1432 "unordered_access_view_start_slot %u, unordered_access_view_count %u, "
1433 "unordered_access_views %p stub!\n",
1434 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
1435 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
);
1438 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetBlendState(ID3D11DeviceContext
*iface
,
1439 ID3D11BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
1441 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
1442 iface
, blend_state
, blend_factor
, sample_mask
);
1445 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetDepthStencilState(ID3D11DeviceContext
*iface
,
1446 ID3D11DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
1448 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n", iface
, depth_stencil_state
, stencil_ref
);
1451 static void STDMETHODCALLTYPE
d3d11_immediate_context_SOGetTargets(ID3D11DeviceContext
*iface
,
1452 UINT buffer_count
, ID3D11Buffer
**buffers
)
1454 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1457 TRACE("iface %p, buffer_count %u, buffers %p.\n", iface
, buffer_count
, buffers
);
1459 wined3d_mutex_lock();
1460 for (i
= 0; i
< buffer_count
; ++i
)
1462 struct wined3d_buffer
*wined3d_buffer
;
1463 struct d3d_buffer
*buffer_impl
;
1465 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, NULL
)))
1471 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1472 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
1473 ID3D11Buffer_AddRef(buffers
[i
]);
1475 wined3d_mutex_unlock();
1478 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSGetState(ID3D11DeviceContext
*iface
,
1479 ID3D11RasterizerState
**rasterizer_state
)
1481 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1483 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1485 if ((*rasterizer_state
= device
->rasterizer_state
? &device
->rasterizer_state
->ID3D11RasterizerState_iface
: NULL
))
1486 ID3D11RasterizerState_AddRef(*rasterizer_state
);
1489 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSGetViewports(ID3D11DeviceContext
*iface
,
1490 UINT
*viewport_count
, D3D11_VIEWPORT
*viewports
)
1492 FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface
, viewport_count
, viewports
);
1495 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSGetScissorRects(ID3D11DeviceContext
*iface
,
1496 UINT
*rect_count
, D3D11_RECT
*rects
)
1498 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface
, rect_count
, rects
);
1501 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetShaderResources(ID3D11DeviceContext
*iface
,
1502 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1504 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface
, start_slot
, view_count
, views
);
1507 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetShader(ID3D11DeviceContext
*iface
,
1508 ID3D11HullShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1510 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
1511 iface
, shader
, class_instances
, class_instance_count
);
1514 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetSamplers(ID3D11DeviceContext
*iface
,
1515 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1517 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1518 iface
, start_slot
, sampler_count
, samplers
);
1521 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1522 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1524 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1525 iface
, start_slot
, buffer_count
, buffers
);
1528 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetShaderResources(ID3D11DeviceContext
*iface
,
1529 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1531 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
1532 iface
, start_slot
, view_count
, views
);
1535 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetShader(ID3D11DeviceContext
*iface
,
1536 ID3D11DomainShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1538 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
1539 iface
, shader
, class_instances
, class_instance_count
);
1542 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetSamplers(ID3D11DeviceContext
*iface
,
1543 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1545 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1546 iface
, start_slot
, sampler_count
, samplers
);
1549 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1550 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1552 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1553 iface
, start_slot
, buffer_count
, buffers
);
1556 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetShaderResources(ID3D11DeviceContext
*iface
,
1557 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1559 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface
, start_slot
, view_count
, views
);
1562 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetUnorderedAccessViews(ID3D11DeviceContext
*iface
,
1563 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
**views
)
1565 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface
, start_slot
, view_count
, views
);
1568 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetShader(ID3D11DeviceContext
*iface
,
1569 ID3D11ComputeShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1571 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
1572 iface
, shader
, class_instances
, class_instance_count
);
1575 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetSamplers(ID3D11DeviceContext
*iface
,
1576 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1578 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1579 iface
, start_slot
, sampler_count
, samplers
);
1582 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1583 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1585 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
1586 iface
, start_slot
, buffer_count
, buffers
);
1589 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearState(ID3D11DeviceContext
*iface
)
1591 FIXME("iface %p stub!\n", iface
);
1594 static void STDMETHODCALLTYPE
d3d11_immediate_context_Flush(ID3D11DeviceContext
*iface
)
1596 FIXME("iface %p stub!\n", iface
);
1599 static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE
d3d11_immediate_context_GetType(ID3D11DeviceContext
*iface
)
1601 TRACE("iface %p.\n", iface
);
1603 return D3D11_DEVICE_CONTEXT_IMMEDIATE
;
1606 static UINT STDMETHODCALLTYPE
d3d11_immediate_context_GetContextFlags(ID3D11DeviceContext
*iface
)
1608 FIXME("iface %p stub!\n", iface
);
1613 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_FinishCommandList(ID3D11DeviceContext
*iface
,
1614 BOOL restore
, ID3D11CommandList
**command_list
)
1616 FIXME("iface %p, restore %#x, command_list %p stub!\n", iface
, restore
, command_list
);
1621 static const struct ID3D11DeviceContextVtbl d3d11_immediate_context_vtbl
=
1623 /* IUnknown methods */
1624 d3d11_immediate_context_QueryInterface
,
1625 d3d11_immediate_context_AddRef
,
1626 d3d11_immediate_context_Release
,
1627 /* ID3D11DeviceChild methods */
1628 d3d11_immediate_context_GetDevice
,
1629 d3d11_immediate_context_GetPrivateData
,
1630 d3d11_immediate_context_SetPrivateData
,
1631 d3d11_immediate_context_SetPrivateDataInterface
,
1632 /* ID3D11DeviceContext methods */
1633 d3d11_immediate_context_VSSetConstantBuffers
,
1634 d3d11_immediate_context_PSSetShaderResources
,
1635 d3d11_immediate_context_PSSetShader
,
1636 d3d11_immediate_context_PSSetSamplers
,
1637 d3d11_immediate_context_VSSetShader
,
1638 d3d11_immediate_context_DrawIndexed
,
1639 d3d11_immediate_context_Draw
,
1640 d3d11_immediate_context_Map
,
1641 d3d11_immediate_context_Unmap
,
1642 d3d11_immediate_context_PSSetConstantBuffers
,
1643 d3d11_immediate_context_IASetInputLayout
,
1644 d3d11_immediate_context_IASetVertexBuffers
,
1645 d3d11_immediate_context_IASetIndexBuffer
,
1646 d3d11_immediate_context_DrawIndexedInstanced
,
1647 d3d11_immediate_context_DrawInstanced
,
1648 d3d11_immediate_context_GSSetConstantBuffers
,
1649 d3d11_immediate_context_GSSetShader
,
1650 d3d11_immediate_context_IASetPrimitiveTopology
,
1651 d3d11_immediate_context_VSSetShaderResources
,
1652 d3d11_immediate_context_VSSetSamplers
,
1653 d3d11_immediate_context_Begin
,
1654 d3d11_immediate_context_End
,
1655 d3d11_immediate_context_GetData
,
1656 d3d11_immediate_context_SetPredication
,
1657 d3d11_immediate_context_GSSetShaderResources
,
1658 d3d11_immediate_context_GSSetSamplers
,
1659 d3d11_immediate_context_OMSetRenderTargets
,
1660 d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews
,
1661 d3d11_immediate_context_OMSetBlendState
,
1662 d3d11_immediate_context_OMSetDepthStencilState
,
1663 d3d11_immediate_context_SOSetTargets
,
1664 d3d11_immediate_context_DrawAuto
,
1665 d3d11_immediate_context_DrawIndexedInstancedIndirect
,
1666 d3d11_immediate_context_DrawInstancedIndirect
,
1667 d3d11_immediate_context_Dispatch
,
1668 d3d11_immediate_context_DispatchIndirect
,
1669 d3d11_immediate_context_RSSetState
,
1670 d3d11_immediate_context_RSSetViewports
,
1671 d3d11_immediate_context_RSSetScissorRects
,
1672 d3d11_immediate_context_CopySubresourceRegion
,
1673 d3d11_immediate_context_CopyResource
,
1674 d3d11_immediate_context_UpdateSubresource
,
1675 d3d11_immediate_context_CopyStructureCount
,
1676 d3d11_immediate_context_ClearRenderTargetView
,
1677 d3d11_immediate_context_ClearUnorderedAccessViewUint
,
1678 d3d11_immediate_context_ClearUnorderedAccessViewFloat
,
1679 d3d11_immediate_context_ClearDepthStencilView
,
1680 d3d11_immediate_context_GenerateMips
,
1681 d3d11_immediate_context_SetResourceMinLOD
,
1682 d3d11_immediate_context_GetResourceMinLOD
,
1683 d3d11_immediate_context_ResolveSubresource
,
1684 d3d11_immediate_context_ExecuteCommandList
,
1685 d3d11_immediate_context_HSSetShaderResources
,
1686 d3d11_immediate_context_HSSetShader
,
1687 d3d11_immediate_context_HSSetSamplers
,
1688 d3d11_immediate_context_HSSetConstantBuffers
,
1689 d3d11_immediate_context_DSSetShaderResources
,
1690 d3d11_immediate_context_DSSetShader
,
1691 d3d11_immediate_context_DSSetSamplers
,
1692 d3d11_immediate_context_DSSetConstantBuffers
,
1693 d3d11_immediate_context_CSSetShaderResources
,
1694 d3d11_immediate_context_CSSetUnorderedAccessViews
,
1695 d3d11_immediate_context_CSSetShader
,
1696 d3d11_immediate_context_CSSetSamplers
,
1697 d3d11_immediate_context_CSSetConstantBuffers
,
1698 d3d11_immediate_context_VSGetConstantBuffers
,
1699 d3d11_immediate_context_PSGetShaderResources
,
1700 d3d11_immediate_context_PSGetShader
,
1701 d3d11_immediate_context_PSGetSamplers
,
1702 d3d11_immediate_context_VSGetShader
,
1703 d3d11_immediate_context_PSGetConstantBuffers
,
1704 d3d11_immediate_context_IAGetInputLayout
,
1705 d3d11_immediate_context_IAGetVertexBuffers
,
1706 d3d11_immediate_context_IAGetIndexBuffer
,
1707 d3d11_immediate_context_GSGetConstantBuffers
,
1708 d3d11_immediate_context_GSGetShader
,
1709 d3d11_immediate_context_IAGetPrimitiveTopology
,
1710 d3d11_immediate_context_VSGetShaderResources
,
1711 d3d11_immediate_context_VSGetSamplers
,
1712 d3d11_immediate_context_GetPredication
,
1713 d3d11_immediate_context_GSGetShaderResources
,
1714 d3d11_immediate_context_GSGetSamplers
,
1715 d3d11_immediate_context_OMGetRenderTargets
,
1716 d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews
,
1717 d3d11_immediate_context_OMGetBlendState
,
1718 d3d11_immediate_context_OMGetDepthStencilState
,
1719 d3d11_immediate_context_SOGetTargets
,
1720 d3d11_immediate_context_RSGetState
,
1721 d3d11_immediate_context_RSGetViewports
,
1722 d3d11_immediate_context_RSGetScissorRects
,
1723 d3d11_immediate_context_HSGetShaderResources
,
1724 d3d11_immediate_context_HSGetShader
,
1725 d3d11_immediate_context_HSGetSamplers
,
1726 d3d11_immediate_context_HSGetConstantBuffers
,
1727 d3d11_immediate_context_DSGetShaderResources
,
1728 d3d11_immediate_context_DSGetShader
,
1729 d3d11_immediate_context_DSGetSamplers
,
1730 d3d11_immediate_context_DSGetConstantBuffers
,
1731 d3d11_immediate_context_CSGetShaderResources
,
1732 d3d11_immediate_context_CSGetUnorderedAccessViews
,
1733 d3d11_immediate_context_CSGetShader
,
1734 d3d11_immediate_context_CSGetSamplers
,
1735 d3d11_immediate_context_CSGetConstantBuffers
,
1736 d3d11_immediate_context_ClearState
,
1737 d3d11_immediate_context_Flush
,
1738 d3d11_immediate_context_GetType
,
1739 d3d11_immediate_context_GetContextFlags
,
1740 d3d11_immediate_context_FinishCommandList
,
1743 static HRESULT
d3d11_immediate_context_init(struct d3d11_immediate_context
*context
, struct d3d_device
*device
)
1745 context
->ID3D11DeviceContext_iface
.lpVtbl
= &d3d11_immediate_context_vtbl
;
1746 context
->refcount
= 1;
1748 ID3D11Device_AddRef(&device
->ID3D11Device_iface
);
1753 /* ID3D11Device methods */
1755 static HRESULT STDMETHODCALLTYPE
d3d11_device_QueryInterface(ID3D11Device
*iface
, REFIID riid
, void **out
)
1757 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1758 return IUnknown_QueryInterface(device
->outer_unk
, riid
, out
);
1761 static ULONG STDMETHODCALLTYPE
d3d11_device_AddRef(ID3D11Device
*iface
)
1763 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1764 return IUnknown_AddRef(device
->outer_unk
);
1767 static ULONG STDMETHODCALLTYPE
d3d11_device_Release(ID3D11Device
*iface
)
1769 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1770 return IUnknown_Release(device
->outer_unk
);
1773 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBuffer(ID3D11Device
*iface
, const D3D11_BUFFER_DESC
*desc
,
1774 const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Buffer
**buffer
)
1776 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1777 struct d3d_buffer
*object
;
1780 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
1782 if (FAILED(hr
= d3d_buffer_create(device
, desc
, data
, &object
)))
1785 *buffer
= &object
->ID3D11Buffer_iface
;
1790 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture1D(ID3D11Device
*iface
,
1791 const D3D11_TEXTURE1D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture1D
**texture
)
1793 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
1798 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture2D(ID3D11Device
*iface
,
1799 const D3D11_TEXTURE2D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture2D
**texture
)
1801 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1802 struct d3d_texture2d
*object
;
1805 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
1807 if (FAILED(hr
= d3d_texture2d_create(device
, desc
, data
, &object
)))
1810 *texture
= &object
->ID3D11Texture2D_iface
;
1815 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture3D(ID3D11Device
*iface
,
1816 const D3D11_TEXTURE3D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture3D
**texture
)
1818 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1819 struct d3d_texture3d
*object
;
1822 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
1824 if (FAILED(hr
= d3d_texture3d_create(device
, desc
, data
, &object
)))
1827 *texture
= &object
->ID3D11Texture3D_iface
;
1832 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateShaderResourceView(ID3D11Device
*iface
,
1833 ID3D11Resource
*resource
, const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D11ShaderResourceView
**view
)
1835 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1836 struct d3d_shader_resource_view
*object
;
1839 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1841 if (FAILED(hr
= d3d_shader_resource_view_create(device
, resource
, desc
, &object
)))
1844 *view
= &object
->ID3D11ShaderResourceView_iface
;
1849 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateUnorderedAccessView(ID3D11Device
*iface
,
1850 ID3D11Resource
*resource
, const D3D11_UNORDERED_ACCESS_VIEW_DESC
*desc
, ID3D11UnorderedAccessView
**view
)
1852 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
1857 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRenderTargetView(ID3D11Device
*iface
,
1858 ID3D11Resource
*resource
, const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, ID3D11RenderTargetView
**view
)
1860 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1861 struct d3d_rendertarget_view
*object
;
1864 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1866 if (FAILED(hr
= d3d_rendertarget_view_create(device
, resource
, desc
, &object
)))
1869 *view
= &object
->ID3D11RenderTargetView_iface
;
1874 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilView(ID3D11Device
*iface
,
1875 ID3D11Resource
*resource
, const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D11DepthStencilView
**view
)
1877 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1878 struct d3d_depthstencil_view
*object
;
1881 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1883 if (FAILED(hr
= d3d_depthstencil_view_create(device
, resource
, desc
, &object
)))
1886 *view
= &object
->ID3D11DepthStencilView_iface
;
1891 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateInputLayout(ID3D11Device
*iface
,
1892 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
1893 SIZE_T shader_byte_code_length
, ID3D11InputLayout
**input_layout
)
1895 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1896 struct d3d_input_layout
*object
;
1899 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
1900 "input_layout %p.\n", iface
, element_descs
, element_count
, shader_byte_code
,
1901 shader_byte_code_length
, input_layout
);
1903 if (FAILED(hr
= d3d_input_layout_create(device
, element_descs
, element_count
,
1904 shader_byte_code
, shader_byte_code_length
, &object
)))
1907 *input_layout
= &object
->ID3D11InputLayout_iface
;
1912 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateVertexShader(ID3D11Device
*iface
, const void *byte_code
,
1913 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11VertexShader
**shader
)
1915 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1916 struct d3d_vertex_shader
*object
;
1919 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
1920 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
1923 FIXME("Class linkage is not implemented yet.\n");
1925 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
1928 *shader
= &object
->ID3D11VertexShader_iface
;
1933 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShader(ID3D11Device
*iface
, const void *byte_code
,
1934 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
1936 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1937 struct d3d_geometry_shader
*object
;
1940 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
1941 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
1944 FIXME("Class linkage is not implemented yet.\n");
1946 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
, &object
)))
1949 *shader
= &object
->ID3D11GeometryShader_iface
;
1954 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device
*iface
,
1955 const void *byte_code
, SIZE_T byte_code_length
, const D3D11_SO_DECLARATION_ENTRY
*so_entries
,
1956 UINT entry_count
, const UINT
*buffer_strides
, UINT strides_count
, UINT rasterized_stream
,
1957 ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
1959 FIXME("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
1960 "buffer_strides %p, strides_count %u, rasterized_stream %u, class_linkage %p, shader %p stub!\n",
1961 iface
, byte_code
, byte_code_length
, so_entries
, entry_count
, buffer_strides
, strides_count
,
1962 rasterized_stream
, class_linkage
, shader
);
1967 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePixelShader(ID3D11Device
*iface
, const void *byte_code
,
1968 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11PixelShader
**shader
)
1970 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1971 struct d3d_pixel_shader
*object
;
1974 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
1975 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
1978 FIXME("Class linkage is not implemented yet.\n");
1980 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
1983 *shader
= &object
->ID3D11PixelShader_iface
;
1988 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateHullShader(ID3D11Device
*iface
, const void *byte_code
,
1989 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11HullShader
**shader
)
1991 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
1992 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
1997 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDomainShader(ID3D11Device
*iface
, const void *byte_code
,
1998 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11DomainShader
**shader
)
2000 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
2001 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2006 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateComputeShader(ID3D11Device
*iface
, const void *byte_code
,
2007 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11ComputeShader
**shader
)
2009 FIXME("iface %p, byte_code %p, byte_code_lenghth %lu, class_linkage %p, shader %p stub!\n",
2010 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2015 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateClassLinkage(ID3D11Device
*iface
,
2016 ID3D11ClassLinkage
**class_linkage
)
2018 FIXME("iface %p, class_linkage %p stub!\n", iface
, class_linkage
);
2023 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState(ID3D11Device
*iface
,
2024 const D3D11_BLEND_DESC
*desc
, ID3D11BlendState
**blend_state
)
2026 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2027 struct d3d_blend_state
*object
;
2028 struct wine_rb_entry
*entry
;
2029 D3D11_BLEND_DESC tmp_desc
;
2033 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
2036 return E_INVALIDARG
;
2038 /* D3D11_RENDER_TARGET_BLEND_DESC has a hole, which is a problem because we use
2039 * D3D11_BLEND_DESC as a key in the rbtree. */
2040 memset(&tmp_desc
, 0, sizeof(tmp_desc
));
2041 tmp_desc
.AlphaToCoverageEnable
= desc
->AlphaToCoverageEnable
;
2042 tmp_desc
.IndependentBlendEnable
= desc
->IndependentBlendEnable
;
2043 for (i
= 0; i
< D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
2045 j
= desc
->IndependentBlendEnable
? i
: 0;
2046 tmp_desc
.RenderTarget
[i
].BlendEnable
= desc
->RenderTarget
[j
].BlendEnable
;
2047 tmp_desc
.RenderTarget
[i
].SrcBlend
= desc
->RenderTarget
[j
].SrcBlend
;
2048 tmp_desc
.RenderTarget
[i
].DestBlend
= desc
->RenderTarget
[j
].DestBlend
;
2049 tmp_desc
.RenderTarget
[i
].BlendOp
= desc
->RenderTarget
[j
].BlendOp
;
2050 tmp_desc
.RenderTarget
[i
].SrcBlendAlpha
= desc
->RenderTarget
[j
].SrcBlendAlpha
;
2051 tmp_desc
.RenderTarget
[i
].DestBlendAlpha
= desc
->RenderTarget
[j
].DestBlendAlpha
;
2052 tmp_desc
.RenderTarget
[i
].BlendOpAlpha
= desc
->RenderTarget
[j
].BlendOpAlpha
;
2053 tmp_desc
.RenderTarget
[i
].RenderTargetWriteMask
= desc
->RenderTarget
[j
].RenderTargetWriteMask
;
2056 wined3d_mutex_lock();
2057 if ((entry
= wine_rb_get(&device
->blend_states
, &tmp_desc
)))
2059 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_blend_state
, entry
);
2061 TRACE("Returning existing blend state %p.\n", object
);
2062 *blend_state
= &object
->ID3D11BlendState_iface
;
2063 ID3D11BlendState_AddRef(*blend_state
);
2064 wined3d_mutex_unlock();
2068 wined3d_mutex_unlock();
2070 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2071 return E_OUTOFMEMORY
;
2073 if (FAILED(hr
= d3d_blend_state_init(object
, device
, &tmp_desc
)))
2075 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
2076 HeapFree(GetProcessHeap(), 0, object
);
2080 TRACE("Created blend state %p.\n", object
);
2081 *blend_state
= &object
->ID3D11BlendState_iface
;
2086 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilState(ID3D11Device
*iface
,
2087 const D3D11_DEPTH_STENCIL_DESC
*desc
, ID3D11DepthStencilState
**depth_stencil_state
)
2089 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2090 struct d3d_depthstencil_state
*object
;
2091 D3D11_DEPTH_STENCIL_DESC tmp_desc
;
2092 struct wine_rb_entry
*entry
;
2095 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
2098 return E_INVALIDARG
;
2100 /* D3D11_DEPTH_STENCIL_DESC has a hole, which is a problem because we use
2101 * it as a key in the rbtree. */
2102 memset(&tmp_desc
, 0, sizeof(tmp_desc
));
2103 tmp_desc
.DepthEnable
= desc
->DepthEnable
;
2104 tmp_desc
.DepthWriteMask
= desc
->DepthWriteMask
;
2105 tmp_desc
.DepthFunc
= desc
->DepthFunc
;
2106 tmp_desc
.StencilEnable
= desc
->StencilEnable
;
2107 tmp_desc
.StencilReadMask
= desc
->StencilReadMask
;
2108 tmp_desc
.StencilWriteMask
= desc
->StencilWriteMask
;
2109 tmp_desc
.FrontFace
= desc
->FrontFace
;
2110 tmp_desc
.BackFace
= desc
->BackFace
;
2112 wined3d_mutex_lock();
2113 if ((entry
= wine_rb_get(&device
->depthstencil_states
, &tmp_desc
)))
2115 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_depthstencil_state
, entry
);
2117 TRACE("Returning existing depthstencil state %p.\n", object
);
2118 *depth_stencil_state
= &object
->ID3D11DepthStencilState_iface
;
2119 ID3D11DepthStencilState_AddRef(*depth_stencil_state
);
2120 wined3d_mutex_unlock();
2124 wined3d_mutex_unlock();
2126 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2127 return E_OUTOFMEMORY
;
2129 if (FAILED(hr
= d3d_depthstencil_state_init(object
, device
, &tmp_desc
)))
2131 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
2132 HeapFree(GetProcessHeap(), 0, object
);
2136 TRACE("Created depthstencil state %p.\n", object
);
2137 *depth_stencil_state
= &object
->ID3D11DepthStencilState_iface
;
2142 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState(ID3D11Device
*iface
,
2143 const D3D11_RASTERIZER_DESC
*desc
, ID3D11RasterizerState
**rasterizer_state
)
2145 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2146 struct d3d_rasterizer_state
*object
;
2147 struct wine_rb_entry
*entry
;
2150 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
2153 return E_INVALIDARG
;
2155 wined3d_mutex_lock();
2156 if ((entry
= wine_rb_get(&device
->rasterizer_states
, desc
)))
2158 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_rasterizer_state
, entry
);
2160 TRACE("Returning existing rasterizer state %p.\n", object
);
2161 *rasterizer_state
= &object
->ID3D11RasterizerState_iface
;
2162 ID3D11RasterizerState_AddRef(*rasterizer_state
);
2163 wined3d_mutex_unlock();
2167 wined3d_mutex_unlock();
2169 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2170 return E_OUTOFMEMORY
;
2172 if (FAILED(hr
= d3d_rasterizer_state_init(object
, device
, desc
)))
2174 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
2175 HeapFree(GetProcessHeap(), 0, object
);
2179 TRACE("Created rasterizer state %p.\n", object
);
2180 *rasterizer_state
= &object
->ID3D11RasterizerState_iface
;
2185 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateSamplerState(ID3D11Device
*iface
,
2186 const D3D11_SAMPLER_DESC
*desc
, ID3D11SamplerState
**sampler_state
)
2188 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2189 D3D11_SAMPLER_DESC normalized_desc
;
2190 struct d3d_sampler_state
*object
;
2191 struct wine_rb_entry
*entry
;
2194 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
2197 return E_INVALIDARG
;
2199 normalized_desc
= *desc
;
2200 if (!D3D11_DECODE_IS_ANISOTROPIC_FILTER(normalized_desc
.Filter
))
2201 normalized_desc
.MaxAnisotropy
= 0;
2202 if (!D3D11_DECODE_IS_COMPARISON_FILTER(normalized_desc
.Filter
))
2203 normalized_desc
.ComparisonFunc
= D3D11_COMPARISON_NEVER
;
2204 if (normalized_desc
.AddressU
!= D3D11_TEXTURE_ADDRESS_BORDER
2205 && normalized_desc
.AddressV
!= D3D11_TEXTURE_ADDRESS_BORDER
2206 && normalized_desc
.AddressW
!= D3D11_TEXTURE_ADDRESS_BORDER
)
2207 memset(&normalized_desc
.BorderColor
, 0, sizeof(normalized_desc
.BorderColor
));
2209 wined3d_mutex_lock();
2210 if ((entry
= wine_rb_get(&device
->sampler_states
, &normalized_desc
)))
2212 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_sampler_state
, entry
);
2214 TRACE("Returning existing sampler state %p.\n", object
);
2215 *sampler_state
= &object
->ID3D11SamplerState_iface
;
2216 ID3D11SamplerState_AddRef(*sampler_state
);
2217 wined3d_mutex_unlock();
2221 wined3d_mutex_unlock();
2223 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2224 return E_OUTOFMEMORY
;
2226 if (FAILED(hr
= d3d_sampler_state_init(object
, device
, &normalized_desc
)))
2228 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
2229 HeapFree(GetProcessHeap(), 0, object
);
2233 TRACE("Created sampler state %p.\n", object
);
2234 *sampler_state
= &object
->ID3D11SamplerState_iface
;
2239 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateQuery(ID3D11Device
*iface
,
2240 const D3D11_QUERY_DESC
*desc
, ID3D11Query
**query
)
2242 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2243 struct d3d_query
*object
;
2246 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
2248 if (FAILED(hr
= d3d_query_create(device
, desc
, FALSE
, &object
)))
2251 *query
= &object
->ID3D11Query_iface
;
2256 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePredicate(ID3D11Device
*iface
, const D3D11_QUERY_DESC
*desc
,
2257 ID3D11Predicate
**predicate
)
2259 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2260 struct d3d_query
*object
;
2263 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
2265 if (FAILED(hr
= d3d_query_create(device
, desc
, TRUE
, &object
)))
2268 *predicate
= (ID3D11Predicate
*)&object
->ID3D11Query_iface
;
2273 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateCounter(ID3D11Device
*iface
, const D3D11_COUNTER_DESC
*desc
,
2274 ID3D11Counter
**counter
)
2276 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
2281 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext(ID3D11Device
*iface
, UINT flags
,
2282 ID3D11DeviceContext
**context
)
2284 FIXME("iface %p, flags %#x, context %p stub!\n", iface
, flags
, context
);
2289 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource(ID3D11Device
*iface
, HANDLE resource
, REFIID riid
,
2292 FIXME("iface %p, resource %p, riid %s, out %p stub!\n", iface
, resource
, debugstr_guid(riid
), out
);
2297 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFormatSupport(ID3D11Device
*iface
, DXGI_FORMAT format
,
2298 UINT
*format_support
)
2300 FIXME("iface %p, format %u, format_support %p stub!\n", iface
, format
, format_support
);
2305 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels(ID3D11Device
*iface
,
2306 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
2308 FIXME("iface %p, format %u, sample_count %u, quality_level_count %p stub!\n",
2309 iface
, format
, sample_count
, quality_level_count
);
2314 static void STDMETHODCALLTYPE
d3d11_device_CheckCounterInfo(ID3D11Device
*iface
, D3D11_COUNTER_INFO
*info
)
2316 FIXME("iface %p, info %p stub!\n", iface
, info
);
2319 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckCounter(ID3D11Device
*iface
, const D3D11_COUNTER_DESC
*desc
,
2320 D3D11_COUNTER_TYPE
*type
, UINT
*active_counter_count
, char *name
, UINT
*name_length
,
2321 char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
2323 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
2324 "units %p, units_length %p, description %p, description_length %p stub!\n",
2325 iface
, desc
, type
, active_counter_count
, name
, name_length
,
2326 units
, units_length
, description
, description_length
);
2331 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFeatureSupport(ID3D11Device
*iface
, D3D11_FEATURE feature
,
2332 void *feature_support_data
, UINT feature_support_data_size
)
2334 FIXME("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u stub!\n",
2335 iface
, feature
, feature_support_data
, feature_support_data_size
);
2340 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetPrivateData(ID3D11Device
*iface
, REFGUID guid
,
2341 UINT
*data_size
, void *data
)
2343 IDXGIDevice
*dxgi_device
;
2346 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
2348 if (FAILED(hr
= ID3D11Device_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
2350 hr
= IDXGIDevice_GetPrivateData(dxgi_device
, guid
, data_size
, data
);
2351 IDXGIDevice_Release(dxgi_device
);
2356 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateData(ID3D11Device
*iface
, REFGUID guid
,
2357 UINT data_size
, const void *data
)
2359 IDXGIDevice
*dxgi_device
;
2362 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
2364 if (FAILED(hr
= ID3D11Device_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
2366 hr
= IDXGIDevice_SetPrivateData(dxgi_device
, guid
, data_size
, data
);
2367 IDXGIDevice_Release(dxgi_device
);
2372 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateDataInterface(ID3D11Device
*iface
, REFGUID guid
,
2373 const IUnknown
*data
)
2375 IDXGIDevice
*dxgi_device
;
2378 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
2380 if (FAILED(hr
= ID3D11Device_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
2382 hr
= IDXGIDevice_SetPrivateDataInterface(dxgi_device
, guid
, data
);
2383 IDXGIDevice_Release(dxgi_device
);
2388 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE
d3d11_device_GetFeatureLevel(ID3D11Device
*iface
)
2390 FIXME("iface %p stub!\n", iface
);
2392 return D3D_FEATURE_LEVEL_10_0
;
2395 static UINT STDMETHODCALLTYPE
d3d11_device_GetCreationFlags(ID3D11Device
*iface
)
2397 FIXME("iface %p stub!\n", iface
);
2402 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetDeviceRemovedReason(ID3D11Device
*iface
)
2404 FIXME("iface %p stub!\n", iface
);
2409 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext(ID3D11Device
*iface
,
2410 ID3D11DeviceContext
**immediate_context
)
2412 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2414 TRACE("iface %p, immediate_context %p.\n", iface
, immediate_context
);
2416 *immediate_context
= &device
->immediate_context
.ID3D11DeviceContext_iface
;
2417 ID3D11DeviceContext_AddRef(*immediate_context
);
2420 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetExceptionMode(ID3D11Device
*iface
, UINT flags
)
2422 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
2427 static UINT STDMETHODCALLTYPE
d3d11_device_GetExceptionMode(ID3D11Device
*iface
)
2429 FIXME("iface %p stub!\n", iface
);
2434 static const struct ID3D11DeviceVtbl d3d11_device_vtbl
=
2436 /* IUnknown methods */
2437 d3d11_device_QueryInterface
,
2438 d3d11_device_AddRef
,
2439 d3d11_device_Release
,
2440 /* ID3D11Device methods */
2441 d3d11_device_CreateBuffer
,
2442 d3d11_device_CreateTexture1D
,
2443 d3d11_device_CreateTexture2D
,
2444 d3d11_device_CreateTexture3D
,
2445 d3d11_device_CreateShaderResourceView
,
2446 d3d11_device_CreateUnorderedAccessView
,
2447 d3d11_device_CreateRenderTargetView
,
2448 d3d11_device_CreateDepthStencilView
,
2449 d3d11_device_CreateInputLayout
,
2450 d3d11_device_CreateVertexShader
,
2451 d3d11_device_CreateGeometryShader
,
2452 d3d11_device_CreateGeometryShaderWithStreamOutput
,
2453 d3d11_device_CreatePixelShader
,
2454 d3d11_device_CreateHullShader
,
2455 d3d11_device_CreateDomainShader
,
2456 d3d11_device_CreateComputeShader
,
2457 d3d11_device_CreateClassLinkage
,
2458 d3d11_device_CreateBlendState
,
2459 d3d11_device_CreateDepthStencilState
,
2460 d3d11_device_CreateRasterizerState
,
2461 d3d11_device_CreateSamplerState
,
2462 d3d11_device_CreateQuery
,
2463 d3d11_device_CreatePredicate
,
2464 d3d11_device_CreateCounter
,
2465 d3d11_device_CreateDeferredContext
,
2466 d3d11_device_OpenSharedResource
,
2467 d3d11_device_CheckFormatSupport
,
2468 d3d11_device_CheckMultisampleQualityLevels
,
2469 d3d11_device_CheckCounterInfo
,
2470 d3d11_device_CheckCounter
,
2471 d3d11_device_CheckFeatureSupport
,
2472 d3d11_device_GetPrivateData
,
2473 d3d11_device_SetPrivateData
,
2474 d3d11_device_SetPrivateDataInterface
,
2475 d3d11_device_GetFeatureLevel
,
2476 d3d11_device_GetCreationFlags
,
2477 d3d11_device_GetDeviceRemovedReason
,
2478 d3d11_device_GetImmediateContext
,
2479 d3d11_device_SetExceptionMode
,
2480 d3d11_device_GetExceptionMode
,
2483 /* Inner IUnknown methods */
2485 static inline struct d3d_device
*impl_from_IUnknown(IUnknown
*iface
)
2487 return CONTAINING_RECORD(iface
, struct d3d_device
, IUnknown_inner
);
2490 static HRESULT STDMETHODCALLTYPE
d3d_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
2492 struct d3d_device
*device
= impl_from_IUnknown(iface
);
2494 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
2496 if (IsEqualGUID(riid
, &IID_ID3D11Device
)
2497 || IsEqualGUID(riid
, &IID_IUnknown
))
2499 *out
= &device
->ID3D11Device_iface
;
2501 else if (IsEqualGUID(riid
, &IID_ID3D10Device1
)
2502 || IsEqualGUID(riid
, &IID_ID3D10Device
))
2504 *out
= &device
->ID3D10Device1_iface
;
2506 else if (IsEqualGUID(riid
, &IID_ID3D10Multithread
))
2508 *out
= &device
->ID3D10Multithread_iface
;
2510 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
2512 *out
= &device
->IWineDXGIDeviceParent_iface
;
2516 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
2518 return E_NOINTERFACE
;
2521 IUnknown_AddRef((IUnknown
*)*out
);
2525 static ULONG STDMETHODCALLTYPE
d3d_device_inner_AddRef(IUnknown
*iface
)
2527 struct d3d_device
*device
= impl_from_IUnknown(iface
);
2528 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
2530 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
2535 static ULONG STDMETHODCALLTYPE
d3d_device_inner_Release(IUnknown
*iface
)
2537 struct d3d_device
*device
= impl_from_IUnknown(iface
);
2538 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
2540 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
2544 if (device
->wined3d_device
)
2546 wined3d_mutex_lock();
2547 wined3d_device_decref(device
->wined3d_device
);
2548 wined3d_mutex_unlock();
2550 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
2551 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
2552 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
2553 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
2559 /* IUnknown methods */
2561 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID riid
,
2564 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2565 return IUnknown_QueryInterface(This
->outer_unk
, riid
, ppv
);
2568 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
2570 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2571 return IUnknown_AddRef(This
->outer_unk
);
2574 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
2576 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2577 return IUnknown_Release(This
->outer_unk
);
2580 /* ID3D10Device methods */
2582 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
2583 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
2585 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2588 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2589 iface
, start_slot
, buffer_count
, buffers
);
2591 wined3d_mutex_lock();
2592 for (i
= 0; i
< buffer_count
; ++i
)
2594 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
2596 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
2597 buffer
? buffer
->wined3d_buffer
: NULL
);
2599 wined3d_mutex_unlock();
2602 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
2603 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
2605 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2608 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2609 iface
, start_slot
, view_count
, views
);
2611 wined3d_mutex_lock();
2612 for (i
= 0; i
< view_count
; ++i
)
2614 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
2616 wined3d_device_set_ps_resource_view(device
->wined3d_device
, start_slot
+ i
,
2617 view
? view
->wined3d_view
: NULL
);
2619 wined3d_mutex_unlock();
2622 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
2623 ID3D10PixelShader
*shader
)
2625 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2626 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
2628 TRACE("iface %p, shader %p\n", iface
, shader
);
2630 wined3d_mutex_lock();
2631 wined3d_device_set_pixel_shader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
2632 wined3d_mutex_unlock();
2635 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
2636 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
2638 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2641 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2642 iface
, start_slot
, sampler_count
, samplers
);
2644 wined3d_mutex_lock();
2645 for (i
= 0; i
< sampler_count
; ++i
)
2647 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
2649 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
2650 sampler
? sampler
->wined3d_sampler
: NULL
);
2652 wined3d_mutex_unlock();
2655 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
2656 ID3D10VertexShader
*shader
)
2658 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2659 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
2661 TRACE("iface %p, shader %p\n", iface
, shader
);
2663 wined3d_mutex_lock();
2664 wined3d_device_set_vertex_shader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
2665 wined3d_mutex_unlock();
2668 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
2669 UINT start_index_location
, INT base_vertex_location
)
2671 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2673 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
2674 iface
, index_count
, start_index_location
, base_vertex_location
);
2676 wined3d_mutex_lock();
2677 wined3d_device_set_base_vertex_index(This
->wined3d_device
, base_vertex_location
);
2678 wined3d_device_draw_indexed_primitive(This
->wined3d_device
, start_index_location
, index_count
);
2679 wined3d_mutex_unlock();
2682 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
2683 UINT start_vertex_location
)
2685 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2687 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
2688 iface
, vertex_count
, start_vertex_location
);
2690 wined3d_mutex_lock();
2691 wined3d_device_draw_primitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
2692 wined3d_mutex_unlock();
2695 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
2696 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
2698 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2701 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2702 iface
, start_slot
, buffer_count
, buffers
);
2704 wined3d_mutex_lock();
2705 for (i
= 0; i
< buffer_count
; ++i
)
2707 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
2709 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
2710 buffer
? buffer
->wined3d_buffer
: NULL
);
2712 wined3d_mutex_unlock();
2715 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
2716 ID3D10InputLayout
*input_layout
)
2718 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2719 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
2721 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
2723 wined3d_mutex_lock();
2724 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
2725 layout
? layout
->wined3d_decl
: NULL
);
2726 wined3d_mutex_unlock();
2729 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
2730 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
2732 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2735 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
2736 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
2738 wined3d_mutex_lock();
2739 for (i
= 0; i
< buffer_count
; ++i
)
2741 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
2743 wined3d_device_set_stream_source(This
->wined3d_device
, start_slot
+ i
,
2744 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
2746 wined3d_mutex_unlock();
2749 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
2750 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
2752 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2753 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
2755 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
2756 iface
, buffer
, debug_dxgi_format(format
), offset
);
2758 wined3d_mutex_lock();
2759 wined3d_device_set_index_buffer(This
->wined3d_device
,
2760 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
2761 wined3dformat_from_dxgi_format(format
));
2762 wined3d_mutex_unlock();
2763 if (offset
) FIXME("offset %u not supported.\n", offset
);
2766 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
2767 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
2768 INT base_vertex_location
, UINT start_instance_location
)
2770 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2772 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
2773 "base_vertex_location %d, start_instance_location %u.\n",
2774 iface
, instance_index_count
, instance_count
, start_index_location
,
2775 base_vertex_location
, start_instance_location
);
2777 wined3d_mutex_lock();
2778 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
2779 wined3d_device_draw_indexed_primitive_instanced(device
->wined3d_device
, start_index_location
,
2780 instance_index_count
, start_instance_location
, instance_count
);
2781 wined3d_mutex_unlock();
2784 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
2785 UINT instance_vertex_count
, UINT instance_count
,
2786 UINT start_vertex_location
, UINT start_instance_location
)
2788 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2790 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
2791 "start_instance_location %u.\n", iface
, instance_vertex_count
, instance_count
,
2792 start_vertex_location
, start_instance_location
);
2794 wined3d_mutex_lock();
2795 wined3d_device_draw_primitive_instanced(device
->wined3d_device
, start_vertex_location
,
2796 instance_vertex_count
, start_instance_location
, instance_count
);
2797 wined3d_mutex_unlock();
2800 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
2801 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
2803 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2806 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2807 iface
, start_slot
, buffer_count
, buffers
);
2809 wined3d_mutex_lock();
2810 for (i
= 0; i
< buffer_count
; ++i
)
2812 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
2814 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
2815 buffer
? buffer
->wined3d_buffer
: NULL
);
2817 wined3d_mutex_unlock();
2820 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
2822 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2823 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
2825 TRACE("iface %p, shader %p.\n", iface
, shader
);
2827 wined3d_mutex_lock();
2828 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
2829 wined3d_mutex_unlock();
2832 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
2833 D3D10_PRIMITIVE_TOPOLOGY topology
)
2835 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2837 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
2839 wined3d_mutex_lock();
2840 wined3d_device_set_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
2841 wined3d_mutex_unlock();
2844 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
2845 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
2847 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2850 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2851 iface
, start_slot
, view_count
, views
);
2853 wined3d_mutex_lock();
2854 for (i
= 0; i
< view_count
; ++i
)
2856 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
2858 wined3d_device_set_vs_resource_view(device
->wined3d_device
, start_slot
+ i
,
2859 view
? view
->wined3d_view
: NULL
);
2861 wined3d_mutex_unlock();
2864 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
2865 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
2867 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2870 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2871 iface
, start_slot
, sampler_count
, samplers
);
2873 wined3d_mutex_lock();
2874 for (i
= 0; i
< sampler_count
; ++i
)
2876 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
2878 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
2879 sampler
? sampler
->wined3d_sampler
: NULL
);
2881 wined3d_mutex_unlock();
2884 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
2886 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2887 struct d3d_query
*query
;
2889 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
2891 query
= unsafe_impl_from_ID3D10Query((ID3D10Query
*)predicate
);
2892 wined3d_mutex_lock();
2893 wined3d_device_set_predication(device
->wined3d_device
, query
? query
->wined3d_query
: NULL
, value
);
2894 wined3d_mutex_unlock();
2897 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
2898 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
2900 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2903 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2904 iface
, start_slot
, view_count
, views
);
2906 wined3d_mutex_lock();
2907 for (i
= 0; i
< view_count
; ++i
)
2909 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
2911 wined3d_device_set_gs_resource_view(device
->wined3d_device
, start_slot
+ i
,
2912 view
? view
->wined3d_view
: NULL
);
2914 wined3d_mutex_unlock();
2917 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
2918 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
2920 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2923 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2924 iface
, start_slot
, sampler_count
, samplers
);
2926 wined3d_mutex_lock();
2927 for (i
= 0; i
< sampler_count
; ++i
)
2929 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
2931 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
2932 sampler
? sampler
->wined3d_sampler
: NULL
);
2934 wined3d_mutex_unlock();
2937 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
2938 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
2939 ID3D10DepthStencilView
*depth_stencil_view
)
2941 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2942 struct d3d_depthstencil_view
*dsv
;
2945 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
2946 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
2948 wined3d_mutex_lock();
2949 for (i
= 0; i
< render_target_view_count
; ++i
)
2951 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D10RenderTargetView(render_target_views
[i
]);
2953 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
,
2954 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
2956 for (; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
2958 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
2961 dsv
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
2962 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
2963 dsv
? dsv
->wined3d_view
: NULL
);
2964 wined3d_mutex_unlock();
2967 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
2968 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
2970 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2971 struct d3d_blend_state
*blend_state_object
;
2973 TRACE("iface %p, blend_state %p, blend_factor {%.8e %.8e %.8e %.8e}, sample_mask 0x%08x.\n",
2974 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
2976 blend_state_object
= unsafe_impl_from_ID3D10BlendState(blend_state
);
2977 d3d11_immediate_context_OMSetBlendState(&device
->immediate_context
.ID3D11DeviceContext_iface
,
2978 blend_state_object
? &blend_state_object
->ID3D11BlendState_iface
: NULL
, blend_factor
, sample_mask
);
2981 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
2982 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
2984 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2986 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
2987 iface
, depth_stencil_state
, stencil_ref
);
2989 device
->depth_stencil_state
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
2990 device
->stencil_ref
= stencil_ref
;
2993 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
2994 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
2996 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2997 unsigned int count
, i
;
2999 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
3001 count
= min(target_count
, 4);
3002 wined3d_mutex_lock();
3003 for (i
= 0; i
< count
; ++i
)
3005 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
3007 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
3008 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
3011 for (i
= count
; i
< 4; ++i
)
3013 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
3015 wined3d_mutex_unlock();
3018 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
3020 FIXME("iface %p stub!\n", iface
);
3023 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
3025 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3026 struct d3d_rasterizer_state
*rasterizer_state_object
;
3028 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
3030 rasterizer_state_object
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
);
3031 d3d11_immediate_context_RSSetState(&device
->immediate_context
.ID3D11DeviceContext_iface
,
3032 rasterizer_state_object
? &rasterizer_state_object
->ID3D11RasterizerState_iface
: NULL
);
3035 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
3036 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
3038 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3039 struct wined3d_viewport wined3d_vp
;
3041 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
3043 if (viewport_count
> 1)
3044 FIXME("Multiple viewports not implemented.\n");
3046 if (!viewport_count
)
3049 wined3d_vp
.x
= viewports
[0].TopLeftX
;
3050 wined3d_vp
.y
= viewports
[0].TopLeftY
;
3051 wined3d_vp
.width
= viewports
[0].Width
;
3052 wined3d_vp
.height
= viewports
[0].Height
;
3053 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
3054 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
3056 wined3d_mutex_lock();
3057 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
3058 wined3d_mutex_unlock();
3061 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
3062 UINT rect_count
, const D3D10_RECT
*rects
)
3064 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3066 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
3069 FIXME("Multiple scissor rects not implemented.\n");
3074 wined3d_mutex_lock();
3075 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
3076 wined3d_mutex_unlock();
3079 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
3080 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
3081 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
3083 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
3084 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3085 struct wined3d_box wined3d_src_box
;
3087 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
3088 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
3089 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
3090 src_resource
, src_subresource_idx
, src_box
);
3092 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
3093 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
3094 wined3d_src_box
.left
= src_box
->left
;
3095 wined3d_src_box
.top
= src_box
->top
;
3096 wined3d_src_box
.front
= src_box
->front
;
3097 wined3d_src_box
.right
= src_box
->right
;
3098 wined3d_src_box
.bottom
= src_box
->bottom
;
3099 wined3d_src_box
.back
= src_box
->back
;
3100 wined3d_mutex_lock();
3101 wined3d_device_copy_sub_resource_region(device
->wined3d_device
, wined3d_dst_resource
, dst_subresource_idx
,
3102 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, &wined3d_src_box
);
3103 wined3d_mutex_unlock();
3106 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
3107 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
3109 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
3110 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3112 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
3114 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
3115 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
3116 wined3d_mutex_lock();
3117 wined3d_device_copy_resource(device
->wined3d_device
, wined3d_dst_resource
, wined3d_src_resource
);
3118 wined3d_mutex_unlock();
3121 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
3122 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
3123 const void *data
, UINT row_pitch
, UINT depth_pitch
)
3125 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3126 ID3D11Resource
*d3d11_resource
;
3128 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
3129 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
3131 ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
);
3132 d3d11_immediate_context_UpdateSubresource(&device
->immediate_context
.ID3D11DeviceContext_iface
,
3133 d3d11_resource
, subresource_idx
, (const D3D11_BOX
*)box
, data
, row_pitch
, depth_pitch
);
3134 ID3D11Resource_Release(d3d11_resource
);
3137 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
3138 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
3140 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3141 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
3142 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
3145 TRACE("iface %p, render_target_view %p, color_rgba {%.8e, %.8e, %.8e, %.8e}.\n",
3146 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
3148 wined3d_mutex_lock();
3149 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
, &color
)))
3150 ERR("Failed to clear view, hr %#x.\n", hr
);
3151 wined3d_mutex_unlock();
3154 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
3155 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
3157 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
3158 iface
, depth_stencil_view
, flags
, depth
, stencil
);
3161 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
3162 ID3D10ShaderResourceView
*shader_resource_view
)
3164 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
3167 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
3168 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
3169 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
3171 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, "
3172 "src_resource %p, src_subresource_idx %u, format %s stub!\n",
3173 iface
, dst_resource
, dst_subresource_idx
,
3174 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
3177 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
3178 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
3180 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3183 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3184 iface
, start_slot
, buffer_count
, buffers
);
3186 wined3d_mutex_lock();
3187 for (i
= 0; i
< buffer_count
; ++i
)
3189 struct wined3d_buffer
*wined3d_buffer
;
3190 struct d3d_buffer
*buffer_impl
;
3192 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
3198 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3199 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
3200 ID3D10Buffer_AddRef(buffers
[i
]);
3202 wined3d_mutex_unlock();
3205 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
3206 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
3208 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3211 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3212 iface
, start_slot
, view_count
, views
);
3214 wined3d_mutex_lock();
3215 for (i
= 0; i
< view_count
; ++i
)
3217 struct wined3d_shader_resource_view
*wined3d_view
;
3218 struct d3d_shader_resource_view
*view_impl
;
3220 if (!(wined3d_view
= wined3d_device_get_ps_resource_view(device
->wined3d_device
, start_slot
+ i
)))
3226 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
3227 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
3228 ID3D10ShaderResourceView_AddRef(views
[i
]);
3230 wined3d_mutex_unlock();
3233 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
3235 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3236 struct d3d_pixel_shader
*shader_impl
;
3237 struct wined3d_shader
*wined3d_shader
;
3239 TRACE("iface %p, shader %p.\n", iface
, shader
);
3241 wined3d_mutex_lock();
3242 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
3244 wined3d_mutex_unlock();
3249 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3250 wined3d_mutex_unlock();
3251 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
3252 ID3D10PixelShader_AddRef(*shader
);
3255 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
3256 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
3258 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3261 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3262 iface
, start_slot
, sampler_count
, samplers
);
3264 wined3d_mutex_lock();
3265 for (i
= 0; i
< sampler_count
; ++i
)
3267 struct d3d_sampler_state
*sampler_impl
;
3268 struct wined3d_sampler
*wined3d_sampler
;
3270 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
3276 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
3277 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
3278 ID3D10SamplerState_AddRef(samplers
[i
]);
3280 wined3d_mutex_unlock();
3283 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
3285 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3286 struct d3d_vertex_shader
*shader_impl
;
3287 struct wined3d_shader
*wined3d_shader
;
3289 TRACE("iface %p, shader %p.\n", iface
, shader
);
3291 wined3d_mutex_lock();
3292 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
3294 wined3d_mutex_unlock();
3299 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3300 wined3d_mutex_unlock();
3301 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
3302 ID3D10VertexShader_AddRef(*shader
);
3305 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
3306 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
3308 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3311 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3312 iface
, start_slot
, buffer_count
, buffers
);
3314 wined3d_mutex_lock();
3315 for (i
= 0; i
< buffer_count
; ++i
)
3317 struct wined3d_buffer
*wined3d_buffer
;
3318 struct d3d_buffer
*buffer_impl
;
3320 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
3326 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3327 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
3328 ID3D10Buffer_AddRef(buffers
[i
]);
3330 wined3d_mutex_unlock();
3333 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
3335 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3336 struct wined3d_vertex_declaration
*wined3d_declaration
;
3337 struct d3d_input_layout
*input_layout_impl
;
3339 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
3341 wined3d_mutex_lock();
3342 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
3344 wined3d_mutex_unlock();
3345 *input_layout
= NULL
;
3349 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
3350 wined3d_mutex_unlock();
3351 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
3352 ID3D10InputLayout_AddRef(*input_layout
);
3355 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
3356 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
3358 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3361 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
3362 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
3364 wined3d_mutex_lock();
3365 for (i
= 0; i
< buffer_count
; ++i
)
3367 struct wined3d_buffer
*wined3d_buffer
;
3368 struct d3d_buffer
*buffer_impl
;
3370 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
3371 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
3372 ERR("Failed to get vertex buffer.\n");
3374 if (!wined3d_buffer
)
3380 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3381 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
3382 ID3D10Buffer_AddRef(buffers
[i
]);
3384 wined3d_mutex_unlock();
3387 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
3388 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
3390 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3391 enum wined3d_format_id wined3d_format
;
3392 struct wined3d_buffer
*wined3d_buffer
;
3393 struct d3d_buffer
*buffer_impl
;
3395 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
3397 wined3d_mutex_lock();
3398 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
);
3399 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
3400 *offset
= 0; /* FIXME */
3401 if (!wined3d_buffer
)
3403 wined3d_mutex_unlock();
3408 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3409 wined3d_mutex_unlock();
3410 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
3411 ID3D10Buffer_AddRef(*buffer
);
3414 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
3415 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
3417 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3420 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3421 iface
, start_slot
, buffer_count
, buffers
);
3423 wined3d_mutex_lock();
3424 for (i
= 0; i
< buffer_count
; ++i
)
3426 struct wined3d_buffer
*wined3d_buffer
;
3427 struct d3d_buffer
*buffer_impl
;
3429 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
3435 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3436 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
3437 ID3D10Buffer_AddRef(buffers
[i
]);
3439 wined3d_mutex_unlock();
3442 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
3444 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3445 struct d3d_geometry_shader
*shader_impl
;
3446 struct wined3d_shader
*wined3d_shader
;
3448 TRACE("iface %p, shader %p.\n", iface
, shader
);
3450 wined3d_mutex_lock();
3451 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
3453 wined3d_mutex_unlock();
3458 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3459 wined3d_mutex_unlock();
3460 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
3461 ID3D10GeometryShader_AddRef(*shader
);
3464 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
3465 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
3467 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
3469 TRACE("iface %p, topology %p\n", iface
, topology
);
3471 wined3d_mutex_lock();
3472 wined3d_device_get_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
3473 wined3d_mutex_unlock();
3476 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
3477 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
3479 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3482 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3483 iface
, start_slot
, view_count
, views
);
3485 wined3d_mutex_lock();
3486 for (i
= 0; i
< view_count
; ++i
)
3488 struct wined3d_shader_resource_view
*wined3d_view
;
3489 struct d3d_shader_resource_view
*view_impl
;
3491 if (!(wined3d_view
= wined3d_device_get_vs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
3497 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
3498 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
3499 ID3D10ShaderResourceView_AddRef(views
[i
]);
3501 wined3d_mutex_unlock();
3504 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
3505 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
3507 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3510 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3511 iface
, start_slot
, sampler_count
, samplers
);
3513 wined3d_mutex_lock();
3514 for (i
= 0; i
< sampler_count
; ++i
)
3516 struct d3d_sampler_state
*sampler_impl
;
3517 struct wined3d_sampler
*wined3d_sampler
;
3519 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
3525 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
3526 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
3527 ID3D10SamplerState_AddRef(samplers
[i
]);
3529 wined3d_mutex_unlock();
3532 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
3533 ID3D10Predicate
**predicate
, BOOL
*value
)
3535 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3536 struct wined3d_query
*wined3d_predicate
;
3537 struct d3d_query
*predicate_impl
;
3539 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
3541 wined3d_mutex_lock();
3542 if (!(wined3d_predicate
= wined3d_device_get_predication(device
->wined3d_device
, value
)))
3544 wined3d_mutex_unlock();
3549 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
3550 wined3d_mutex_unlock();
3551 *predicate
= (ID3D10Predicate
*)&predicate_impl
->ID3D10Query_iface
;
3552 ID3D10Predicate_AddRef(*predicate
);
3555 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
3556 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
3558 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3561 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3562 iface
, start_slot
, view_count
, views
);
3564 wined3d_mutex_lock();
3565 for (i
= 0; i
< view_count
; ++i
)
3567 struct wined3d_shader_resource_view
*wined3d_view
;
3568 struct d3d_shader_resource_view
*view_impl
;
3570 if (!(wined3d_view
= wined3d_device_get_gs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
3576 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
3577 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
3578 ID3D10ShaderResourceView_AddRef(views
[i
]);
3580 wined3d_mutex_unlock();
3583 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
3584 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
3586 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3589 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3590 iface
, start_slot
, sampler_count
, samplers
);
3592 wined3d_mutex_lock();
3593 for (i
= 0; i
< sampler_count
; ++i
)
3595 struct d3d_sampler_state
*sampler_impl
;
3596 struct wined3d_sampler
*wined3d_sampler
;
3598 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
3604 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
3605 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
3606 ID3D10SamplerState_AddRef(samplers
[i
]);
3608 wined3d_mutex_unlock();
3611 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
3612 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
3614 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3615 struct wined3d_rendertarget_view
*wined3d_view
;
3617 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
3618 iface
, view_count
, render_target_views
, depth_stencil_view
);
3620 wined3d_mutex_lock();
3621 if (render_target_views
)
3623 struct d3d_rendertarget_view
*view_impl
;
3626 for (i
= 0; i
< view_count
; ++i
)
3628 if (!(wined3d_view
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, i
))
3629 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
3631 render_target_views
[i
] = NULL
;
3635 render_target_views
[i
] = &view_impl
->ID3D10RenderTargetView_iface
;
3636 ID3D10RenderTargetView_AddRef(render_target_views
[i
]);
3640 if (depth_stencil_view
)
3642 struct d3d_depthstencil_view
*view_impl
;
3644 if (!(wined3d_view
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
))
3645 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
3647 *depth_stencil_view
= NULL
;
3651 *depth_stencil_view
= &view_impl
->ID3D10DepthStencilView_iface
;
3652 ID3D10DepthStencilView_AddRef(*depth_stencil_view
);
3655 wined3d_mutex_unlock();
3658 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
3659 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
3661 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3663 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
3664 iface
, blend_state
, blend_factor
, sample_mask
);
3666 if ((*blend_state
= device
->blend_state
? (ID3D10BlendState
*)&device
->blend_state
->ID3D10BlendState1_iface
: NULL
))
3667 ID3D10BlendState_AddRef(*blend_state
);
3668 wined3d_mutex_lock();
3669 memcpy(blend_factor
, device
->blend_factor
, 4 * sizeof(*blend_factor
));
3670 *sample_mask
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEMASK
);
3671 wined3d_mutex_unlock();
3674 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
3675 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
3677 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3679 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
3680 iface
, depth_stencil_state
, stencil_ref
);
3682 if ((*depth_stencil_state
= device
->depth_stencil_state
3683 ? &device
->depth_stencil_state
->ID3D10DepthStencilState_iface
: NULL
))
3684 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
3685 *stencil_ref
= device
->stencil_ref
;
3688 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
3689 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
3691 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3694 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
3695 iface
, buffer_count
, buffers
, offsets
);
3697 wined3d_mutex_lock();
3698 for (i
= 0; i
< buffer_count
; ++i
)
3700 struct wined3d_buffer
*wined3d_buffer
;
3701 struct d3d_buffer
*buffer_impl
;
3703 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, &offsets
[i
])))
3709 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3710 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
3711 ID3D10Buffer_AddRef(buffers
[i
]);
3713 wined3d_mutex_unlock();
3716 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
3718 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3720 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
3722 if ((*rasterizer_state
= device
->rasterizer_state
? &device
->rasterizer_state
->ID3D10RasterizerState_iface
: NULL
))
3723 ID3D10RasterizerState_AddRef(*rasterizer_state
);
3726 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
3727 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
3729 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3730 struct wined3d_viewport wined3d_vp
;
3732 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
3736 *viewport_count
= 1;
3740 if (!*viewport_count
)
3743 wined3d_mutex_lock();
3744 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_vp
);
3745 wined3d_mutex_unlock();
3747 viewports
[0].TopLeftX
= wined3d_vp
.x
;
3748 viewports
[0].TopLeftY
= wined3d_vp
.y
;
3749 viewports
[0].Width
= wined3d_vp
.width
;
3750 viewports
[0].Height
= wined3d_vp
.height
;
3751 viewports
[0].MinDepth
= wined3d_vp
.min_z
;
3752 viewports
[0].MaxDepth
= wined3d_vp
.max_z
;
3754 if (*viewport_count
> 1)
3755 memset(&viewports
[1], 0, (*viewport_count
- 1) * sizeof(*viewports
));
3758 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
3760 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3762 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
3773 wined3d_mutex_lock();
3774 wined3d_device_get_scissor_rect(device
->wined3d_device
, rects
);
3775 wined3d_mutex_unlock();
3776 if (*rect_count
> 1)
3777 memset(&rects
[1], 0, (*rect_count
- 1) * sizeof(*rects
));
3780 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
3782 TRACE("iface %p.\n", iface
);
3784 /* In the current implementation the device is never removed, so we can
3785 * just return S_OK here. */
3790 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
3792 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
3797 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
3799 FIXME("iface %p stub!\n", iface
);
3804 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
3805 REFGUID guid
, UINT
*data_size
, void *data
)
3807 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3809 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
3811 return d3d11_device_GetPrivateData(&device
->ID3D11Device_iface
, guid
, data_size
, data
);
3814 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
3815 REFGUID guid
, UINT data_size
, const void *data
)
3817 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3819 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
3821 return d3d11_device_SetPrivateData(&device
->ID3D11Device_iface
, guid
, data_size
, data
);
3824 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
3825 REFGUID guid
, const IUnknown
*data
)
3827 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3829 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
3831 return d3d11_device_SetPrivateDataInterface(&device
->ID3D11Device_iface
, guid
, data
);
3834 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
3836 static const float blend_factor
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
3837 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3840 TRACE("iface %p.\n", iface
);
3842 wined3d_mutex_lock();
3843 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
3844 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
3846 wined3d_device_set_vs_sampler(device
->wined3d_device
, i
, NULL
);
3848 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
3850 wined3d_device_set_vs_resource_view(device
->wined3d_device
, i
, NULL
);
3852 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
3854 wined3d_device_set_vs_cb(device
->wined3d_device
, i
, NULL
);
3856 wined3d_device_set_geometry_shader(device
->wined3d_device
, NULL
);
3857 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
3859 wined3d_device_set_gs_sampler(device
->wined3d_device
, i
, NULL
);
3861 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
3863 wined3d_device_set_gs_resource_view(device
->wined3d_device
, i
, NULL
);
3865 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
3867 wined3d_device_set_gs_cb(device
->wined3d_device
, i
, NULL
);
3869 wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
3870 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
3872 wined3d_device_set_ps_sampler(device
->wined3d_device
, i
, NULL
);
3874 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
3876 wined3d_device_set_ps_resource_view(device
->wined3d_device
, i
, NULL
);
3878 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
3880 wined3d_device_set_ps_cb(device
->wined3d_device
, i
, NULL
);
3882 for (i
= 0; i
< D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
3884 wined3d_device_set_stream_source(device
->wined3d_device
, i
, NULL
, 0, 0);
3886 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
3887 wined3d_device_set_vertex_declaration(device
->wined3d_device
, NULL
);
3888 wined3d_device_set_primitive_type(device
->wined3d_device
, WINED3D_PT_UNDEFINED
);
3889 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
3891 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
3893 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, NULL
);
3894 ID3D10Device1_OMSetDepthStencilState(iface
, NULL
, 0);
3895 ID3D10Device1_OMSetBlendState(iface
, NULL
, blend_factor
, D3D10_DEFAULT_SAMPLE_MASK
);
3896 ID3D10Device1_RSSetViewports(iface
, 0, NULL
);
3897 ID3D10Device1_RSSetScissorRects(iface
, 0, NULL
);
3898 ID3D10Device1_RSSetState(iface
, NULL
);
3899 for (i
= 0; i
< D3D10_SO_BUFFER_SLOT_COUNT
; ++i
)
3901 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
3903 wined3d_device_set_predication(device
->wined3d_device
, NULL
, FALSE
);
3904 wined3d_mutex_unlock();
3907 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
3909 FIXME("iface %p stub!\n", iface
);
3912 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
3913 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
3915 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3916 D3D11_BUFFER_DESC d3d11_desc
;
3917 struct d3d_buffer
*object
;
3920 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
3922 d3d11_desc
.ByteWidth
= desc
->ByteWidth
;
3923 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
3924 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
3925 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
3926 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
3927 d3d11_desc
.StructureByteStride
= 0;
3929 if (FAILED(hr
= d3d_buffer_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
3932 *buffer
= &object
->ID3D10Buffer_iface
;
3937 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
3938 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
3940 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
3945 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
3946 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
3947 ID3D10Texture2D
**texture
)
3949 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3950 D3D11_TEXTURE2D_DESC d3d11_desc
;
3951 struct d3d_texture2d
*object
;
3954 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3956 d3d11_desc
.Width
= desc
->Width
;
3957 d3d11_desc
.Height
= desc
->Height
;
3958 d3d11_desc
.MipLevels
= desc
->MipLevels
;
3959 d3d11_desc
.ArraySize
= desc
->ArraySize
;
3960 d3d11_desc
.Format
= desc
->Format
;
3961 d3d11_desc
.SampleDesc
= desc
->SampleDesc
;
3962 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
3963 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
3964 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
3965 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
3967 if (FAILED(hr
= d3d_texture2d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
3970 *texture
= &object
->ID3D10Texture2D_iface
;
3975 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
3976 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
3977 ID3D10Texture3D
**texture
)
3979 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3980 D3D11_TEXTURE3D_DESC d3d11_desc
;
3981 struct d3d_texture3d
*object
;
3984 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3986 d3d11_desc
.Width
= desc
->Width
;
3987 d3d11_desc
.Height
= desc
->Height
;
3988 d3d11_desc
.Depth
= desc
->Depth
;
3989 d3d11_desc
.MipLevels
= desc
->MipLevels
;
3990 d3d11_desc
.Format
= desc
->Format
;
3991 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
3992 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
3993 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
3994 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
3996 if (FAILED(hr
= d3d_texture3d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
3999 *texture
= &object
->ID3D10Texture3D_iface
;
4004 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
4005 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
4007 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4008 struct d3d_shader_resource_view
*object
;
4009 ID3D11Resource
*d3d11_resource
;
4012 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
4014 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
4016 ERR("Resource does not implement ID3D11Resource.\n");
4020 hr
= d3d_shader_resource_view_create(device
, d3d11_resource
, (const D3D11_SHADER_RESOURCE_VIEW_DESC
*)desc
,
4022 ID3D11Resource_Release(d3d11_resource
);
4026 *view
= &object
->ID3D10ShaderResourceView1_iface
;
4031 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
4032 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
4034 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
4036 return d3d10_device_CreateShaderResourceView1(iface
, resource
,
4037 (const D3D10_SHADER_RESOURCE_VIEW_DESC1
*)desc
, (ID3D10ShaderResourceView1
**)view
);
4040 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
4041 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
4043 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4044 struct d3d_rendertarget_view
*object
;
4045 ID3D11Resource
*d3d11_resource
;
4048 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
4050 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
4052 ERR("Resource does not implement ID3D11Resource.\n");
4056 hr
= d3d_rendertarget_view_create(device
, d3d11_resource
, (const D3D11_RENDER_TARGET_VIEW_DESC
*)desc
, &object
);
4057 ID3D11Resource_Release(d3d11_resource
);
4061 *view
= &object
->ID3D10RenderTargetView_iface
;
4066 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
4067 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
4069 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4070 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc
;
4071 struct d3d_depthstencil_view
*object
;
4072 ID3D11Resource
*d3d11_resource
;
4075 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
4079 d3d11_desc
.Format
= desc
->Format
;
4080 d3d11_desc
.ViewDimension
= desc
->ViewDimension
;
4081 d3d11_desc
.Flags
= 0;
4082 memcpy(&d3d11_desc
.u
, &desc
->u
, sizeof(d3d11_desc
.u
));
4085 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
4087 ERR("Resource does not implement ID3D11Resource.\n");
4091 hr
= d3d_depthstencil_view_create(device
, d3d11_resource
, desc
? &d3d11_desc
: NULL
, &object
);
4092 ID3D11Resource_Release(d3d11_resource
);
4096 *view
= &object
->ID3D10DepthStencilView_iface
;
4101 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
4102 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
4103 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
4104 ID3D10InputLayout
**input_layout
)
4106 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4107 struct d3d_input_layout
*object
;
4110 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
4111 "shader_byte_code_length %lu, input_layout %p\n",
4112 iface
, element_descs
, element_count
, shader_byte_code
,
4113 shader_byte_code_length
, input_layout
);
4115 if (FAILED(hr
= d3d_input_layout_create(device
, (const D3D11_INPUT_ELEMENT_DESC
*)element_descs
, element_count
,
4116 shader_byte_code
, shader_byte_code_length
, &object
)))
4119 *input_layout
= &object
->ID3D10InputLayout_iface
;
4124 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
4125 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
4127 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4128 struct d3d_vertex_shader
*object
;
4131 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
4132 iface
, byte_code
, byte_code_length
, shader
);
4134 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
4137 *shader
= &object
->ID3D10VertexShader_iface
;
4142 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
4143 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
4145 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4146 struct d3d_geometry_shader
*object
;
4149 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
4150 iface
, byte_code
, byte_code_length
, shader
);
4152 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
, &object
)))
4155 *shader
= &object
->ID3D10GeometryShader_iface
;
4160 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
4161 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
4162 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
4164 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
4165 "output_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
4166 iface
, byte_code
, byte_code_length
, output_stream_decls
,
4167 output_stream_decl_count
, output_stream_stride
, shader
);
4172 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
4173 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
4175 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4176 struct d3d_pixel_shader
*object
;
4179 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
4180 iface
, byte_code
, byte_code_length
, shader
);
4182 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
4185 *shader
= &object
->ID3D10PixelShader_iface
;
4190 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
4191 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
4193 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4194 ID3D11BlendState
*d3d11_blend_state
;
4197 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
4199 if (FAILED(hr
= d3d11_device_CreateBlendState(&device
->ID3D11Device_iface
, (D3D11_BLEND_DESC
*)desc
,
4200 &d3d11_blend_state
)))
4203 hr
= ID3D11BlendState_QueryInterface(d3d11_blend_state
, &IID_ID3D10BlendState1
, (void **)blend_state
);
4204 ID3D11BlendState_Release(d3d11_blend_state
);
4208 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
4209 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
4211 D3D10_BLEND_DESC1 d3d10_1_desc
;
4214 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
4217 return E_INVALIDARG
;
4219 d3d10_1_desc
.AlphaToCoverageEnable
= desc
->AlphaToCoverageEnable
;
4220 d3d10_1_desc
.IndependentBlendEnable
= FALSE
;
4221 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
- 1; ++i
)
4223 if (desc
->BlendEnable
[i
] != desc
->BlendEnable
[i
+ 1]
4224 || desc
->RenderTargetWriteMask
[i
] != desc
->RenderTargetWriteMask
[i
+ 1])
4225 d3d10_1_desc
.IndependentBlendEnable
= TRUE
;
4228 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
4230 d3d10_1_desc
.RenderTarget
[i
].BlendEnable
= desc
->BlendEnable
[i
];
4231 d3d10_1_desc
.RenderTarget
[i
].SrcBlend
= desc
->SrcBlend
;
4232 d3d10_1_desc
.RenderTarget
[i
].DestBlend
= desc
->DestBlend
;
4233 d3d10_1_desc
.RenderTarget
[i
].BlendOp
= desc
->BlendOp
;
4234 d3d10_1_desc
.RenderTarget
[i
].SrcBlendAlpha
= desc
->SrcBlendAlpha
;
4235 d3d10_1_desc
.RenderTarget
[i
].DestBlendAlpha
= desc
->DestBlendAlpha
;
4236 d3d10_1_desc
.RenderTarget
[i
].BlendOpAlpha
= desc
->BlendOpAlpha
;
4237 d3d10_1_desc
.RenderTarget
[i
].RenderTargetWriteMask
= desc
->RenderTargetWriteMask
[i
];
4240 return d3d10_device_CreateBlendState1(iface
, &d3d10_1_desc
, (ID3D10BlendState1
**)blend_state
);
4243 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
4244 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
4246 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4247 ID3D11DepthStencilState
*d3d11_depth_stencil_state
;
4250 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
4252 if (FAILED(hr
= d3d11_device_CreateDepthStencilState(&device
->ID3D11Device_iface
,
4253 (const D3D11_DEPTH_STENCIL_DESC
*)desc
, &d3d11_depth_stencil_state
)))
4256 hr
= ID3D11DepthStencilState_QueryInterface(d3d11_depth_stencil_state
, &IID_ID3D10DepthStencilState
,
4257 (void **)depth_stencil_state
);
4258 ID3D11DepthStencilState_Release(d3d11_depth_stencil_state
);
4262 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
4263 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
4265 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4266 ID3D11RasterizerState
*d3d11_rasterizer_state
;
4269 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
4271 if (FAILED(hr
= d3d11_device_CreateRasterizerState(&device
->ID3D11Device_iface
,
4272 (const D3D11_RASTERIZER_DESC
*)desc
, &d3d11_rasterizer_state
)))
4275 hr
= ID3D11RasterizerState_QueryInterface(d3d11_rasterizer_state
,
4276 &IID_ID3D10RasterizerState
, (void **)rasterizer_state
);
4277 ID3D11RasterizerState_Release(d3d11_rasterizer_state
);
4281 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
4282 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
4284 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4285 ID3D11SamplerState
*d3d11_sampler_state
;
4288 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
4290 if (FAILED(hr
= d3d11_device_CreateSamplerState(&device
->ID3D11Device_iface
,
4291 (const D3D11_SAMPLER_DESC
*)desc
, &d3d11_sampler_state
)))
4294 hr
= ID3D11SamplerState_QueryInterface(d3d11_sampler_state
, &IID_ID3D10SamplerState
, (void **)sampler_state
);
4295 ID3D11SamplerState_Release(d3d11_sampler_state
);
4299 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
4300 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
4302 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4303 struct d3d_query
*object
;
4306 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
4308 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, FALSE
, &object
)))
4311 *query
= &object
->ID3D10Query_iface
;
4316 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
4317 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
4319 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4320 struct d3d_query
*object
;
4323 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
4325 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, TRUE
, &object
)))
4328 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
4333 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
4334 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
4336 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
4341 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
4342 DXGI_FORMAT format
, UINT
*format_support
)
4344 FIXME("iface %p, format %s, format_support %p stub!\n",
4345 iface
, debug_dxgi_format(format
), format_support
);
4350 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
4351 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
4353 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
4354 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
4359 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
4361 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
4364 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
4365 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
4366 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
4368 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
4369 "units %p, units_length %p, description %p, description_length %p stub!\n",
4370 iface
, desc
, type
, active_counters
, name
, name_length
,
4371 units
, units_length
, description
, description_length
);
4376 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
4378 FIXME("iface %p stub!\n", iface
);
4383 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
4384 HANDLE resource_handle
, REFIID guid
, void **resource
)
4386 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
4387 iface
, resource_handle
, debugstr_guid(guid
), resource
);
4392 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
4394 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
4397 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
4399 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
4402 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
4404 FIXME("iface %p stub!\n", iface
);
4406 return D3D10_FEATURE_LEVEL_10_1
;
4409 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
4411 /* IUnknown methods */
4412 d3d10_device_QueryInterface
,
4413 d3d10_device_AddRef
,
4414 d3d10_device_Release
,
4415 /* ID3D10Device methods */
4416 d3d10_device_VSSetConstantBuffers
,
4417 d3d10_device_PSSetShaderResources
,
4418 d3d10_device_PSSetShader
,
4419 d3d10_device_PSSetSamplers
,
4420 d3d10_device_VSSetShader
,
4421 d3d10_device_DrawIndexed
,
4423 d3d10_device_PSSetConstantBuffers
,
4424 d3d10_device_IASetInputLayout
,
4425 d3d10_device_IASetVertexBuffers
,
4426 d3d10_device_IASetIndexBuffer
,
4427 d3d10_device_DrawIndexedInstanced
,
4428 d3d10_device_DrawInstanced
,
4429 d3d10_device_GSSetConstantBuffers
,
4430 d3d10_device_GSSetShader
,
4431 d3d10_device_IASetPrimitiveTopology
,
4432 d3d10_device_VSSetShaderResources
,
4433 d3d10_device_VSSetSamplers
,
4434 d3d10_device_SetPredication
,
4435 d3d10_device_GSSetShaderResources
,
4436 d3d10_device_GSSetSamplers
,
4437 d3d10_device_OMSetRenderTargets
,
4438 d3d10_device_OMSetBlendState
,
4439 d3d10_device_OMSetDepthStencilState
,
4440 d3d10_device_SOSetTargets
,
4441 d3d10_device_DrawAuto
,
4442 d3d10_device_RSSetState
,
4443 d3d10_device_RSSetViewports
,
4444 d3d10_device_RSSetScissorRects
,
4445 d3d10_device_CopySubresourceRegion
,
4446 d3d10_device_CopyResource
,
4447 d3d10_device_UpdateSubresource
,
4448 d3d10_device_ClearRenderTargetView
,
4449 d3d10_device_ClearDepthStencilView
,
4450 d3d10_device_GenerateMips
,
4451 d3d10_device_ResolveSubresource
,
4452 d3d10_device_VSGetConstantBuffers
,
4453 d3d10_device_PSGetShaderResources
,
4454 d3d10_device_PSGetShader
,
4455 d3d10_device_PSGetSamplers
,
4456 d3d10_device_VSGetShader
,
4457 d3d10_device_PSGetConstantBuffers
,
4458 d3d10_device_IAGetInputLayout
,
4459 d3d10_device_IAGetVertexBuffers
,
4460 d3d10_device_IAGetIndexBuffer
,
4461 d3d10_device_GSGetConstantBuffers
,
4462 d3d10_device_GSGetShader
,
4463 d3d10_device_IAGetPrimitiveTopology
,
4464 d3d10_device_VSGetShaderResources
,
4465 d3d10_device_VSGetSamplers
,
4466 d3d10_device_GetPredication
,
4467 d3d10_device_GSGetShaderResources
,
4468 d3d10_device_GSGetSamplers
,
4469 d3d10_device_OMGetRenderTargets
,
4470 d3d10_device_OMGetBlendState
,
4471 d3d10_device_OMGetDepthStencilState
,
4472 d3d10_device_SOGetTargets
,
4473 d3d10_device_RSGetState
,
4474 d3d10_device_RSGetViewports
,
4475 d3d10_device_RSGetScissorRects
,
4476 d3d10_device_GetDeviceRemovedReason
,
4477 d3d10_device_SetExceptionMode
,
4478 d3d10_device_GetExceptionMode
,
4479 d3d10_device_GetPrivateData
,
4480 d3d10_device_SetPrivateData
,
4481 d3d10_device_SetPrivateDataInterface
,
4482 d3d10_device_ClearState
,
4484 d3d10_device_CreateBuffer
,
4485 d3d10_device_CreateTexture1D
,
4486 d3d10_device_CreateTexture2D
,
4487 d3d10_device_CreateTexture3D
,
4488 d3d10_device_CreateShaderResourceView
,
4489 d3d10_device_CreateRenderTargetView
,
4490 d3d10_device_CreateDepthStencilView
,
4491 d3d10_device_CreateInputLayout
,
4492 d3d10_device_CreateVertexShader
,
4493 d3d10_device_CreateGeometryShader
,
4494 d3d10_device_CreateGeometryShaderWithStreamOutput
,
4495 d3d10_device_CreatePixelShader
,
4496 d3d10_device_CreateBlendState
,
4497 d3d10_device_CreateDepthStencilState
,
4498 d3d10_device_CreateRasterizerState
,
4499 d3d10_device_CreateSamplerState
,
4500 d3d10_device_CreateQuery
,
4501 d3d10_device_CreatePredicate
,
4502 d3d10_device_CreateCounter
,
4503 d3d10_device_CheckFormatSupport
,
4504 d3d10_device_CheckMultisampleQualityLevels
,
4505 d3d10_device_CheckCounterInfo
,
4506 d3d10_device_CheckCounter
,
4507 d3d10_device_GetCreationFlags
,
4508 d3d10_device_OpenSharedResource
,
4509 d3d10_device_SetTextFilterSize
,
4510 d3d10_device_GetTextFilterSize
,
4511 d3d10_device_CreateShaderResourceView1
,
4512 d3d10_device_CreateBlendState1
,
4513 d3d10_device_GetFeatureLevel
,
4516 static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl
=
4518 /* IUnknown methods */
4519 d3d_device_inner_QueryInterface
,
4520 d3d_device_inner_AddRef
,
4521 d3d_device_inner_Release
,
4524 /* ID3D10Multithread methods */
4526 static inline struct d3d_device
*impl_from_ID3D10Multithread(ID3D10Multithread
*iface
)
4528 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Multithread_iface
);
4531 static HRESULT STDMETHODCALLTYPE
d3d10_multithread_QueryInterface(ID3D10Multithread
*iface
, REFIID iid
, void **out
)
4533 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
4535 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
4537 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
4540 static ULONG STDMETHODCALLTYPE
d3d10_multithread_AddRef(ID3D10Multithread
*iface
)
4542 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
4544 TRACE("iface %p.\n", iface
);
4546 return IUnknown_AddRef(device
->outer_unk
);
4549 static ULONG STDMETHODCALLTYPE
d3d10_multithread_Release(ID3D10Multithread
*iface
)
4551 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
4553 TRACE("iface %p.\n", iface
);
4555 return IUnknown_Release(device
->outer_unk
);
4558 static void STDMETHODCALLTYPE
d3d10_multithread_Enter(ID3D10Multithread
*iface
)
4560 TRACE("iface %p.\n", iface
);
4562 wined3d_mutex_lock();
4565 static void STDMETHODCALLTYPE
d3d10_multithread_Leave(ID3D10Multithread
*iface
)
4567 TRACE("iface %p.\n", iface
);
4569 wined3d_mutex_unlock();
4572 static BOOL STDMETHODCALLTYPE
d3d10_multithread_SetMultithreadProtected(ID3D10Multithread
*iface
, BOOL protect
)
4574 FIXME("iface %p, protect %#x stub!\n", iface
, protect
);
4579 static BOOL STDMETHODCALLTYPE
d3d10_multithread_GetMultithreadProtected(ID3D10Multithread
*iface
)
4581 FIXME("iface %p stub!\n", iface
);
4586 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl
=
4588 d3d10_multithread_QueryInterface
,
4589 d3d10_multithread_AddRef
,
4590 d3d10_multithread_Release
,
4591 d3d10_multithread_Enter
,
4592 d3d10_multithread_Leave
,
4593 d3d10_multithread_SetMultithreadProtected
,
4594 d3d10_multithread_GetMultithreadProtected
,
4597 /* IWineDXGIDeviceParent IUnknown methods */
4599 static inline struct d3d_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
4601 return CONTAINING_RECORD(iface
, struct d3d_device
, IWineDXGIDeviceParent_iface
);
4604 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
4605 REFIID riid
, void **ppv
)
4607 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
4608 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
4611 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
4613 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
4614 return IUnknown_AddRef(device
->outer_unk
);
4617 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
4619 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
4620 return IUnknown_Release(device
->outer_unk
);
4623 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
4624 IWineDXGIDeviceParent
*iface
)
4626 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
4627 return &device
->device_parent
;
4630 static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl
=
4632 /* IUnknown methods */
4633 dxgi_device_parent_QueryInterface
,
4634 dxgi_device_parent_AddRef
,
4635 dxgi_device_parent_Release
,
4636 /* IWineDXGIDeviceParent methods */
4637 dxgi_device_parent_get_wined3d_device_parent
,
4640 static inline struct d3d_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
4642 return CONTAINING_RECORD(device_parent
, struct d3d_device
, device_parent
);
4645 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
4646 struct wined3d_device
*wined3d_device
)
4648 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
4650 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
4652 wined3d_device_incref(wined3d_device
);
4653 device
->wined3d_device
= wined3d_device
;
4656 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
4658 TRACE("device_parent %p.\n", device_parent
);
4661 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
4663 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
4666 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
4667 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
, struct wined3d_surface
*surface
, void **parent
,
4668 const struct wined3d_parent_ops
**parent_ops
)
4670 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, surface %p, parent %p, parent_ops %p.\n",
4671 device_parent
, wined3d_texture
, sub_resource_idx
, surface
, parent
, parent_ops
);
4674 *parent_ops
= &d3d_null_wined3d_parent_ops
;
4679 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
4680 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
, void **parent
,
4681 const struct wined3d_parent_ops
**parent_ops
)
4683 TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4684 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
4687 *parent_ops
= &d3d_null_wined3d_parent_ops
;
4692 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
4693 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
,
4694 struct wined3d_texture
**wined3d_texture
)
4696 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
4697 struct d3d_texture2d
*texture
;
4698 ID3D10Texture2D
*texture_iface
;
4699 D3D10_TEXTURE2D_DESC desc
;
4702 FIXME("device_parent %p, container_parent %p, wined3d_desc %p, wined3d_texture %p partial stub!\n",
4703 device_parent
, container_parent
, wined3d_desc
, wined3d_texture
);
4705 FIXME("Implement DXGI<->wined3d usage conversion\n");
4707 desc
.Width
= wined3d_desc
->width
;
4708 desc
.Height
= wined3d_desc
->height
;
4711 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
4712 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
4713 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
4714 desc
.Usage
= D3D10_USAGE_DEFAULT
;
4715 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
4716 desc
.CPUAccessFlags
= 0;
4719 if (FAILED(hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device1_iface
,
4720 &desc
, NULL
, &texture_iface
)))
4722 ERR("CreateTexture2D failed, returning %#x\n", hr
);
4726 texture
= impl_from_ID3D10Texture2D(texture_iface
);
4728 *wined3d_texture
= texture
->wined3d_texture
;
4729 wined3d_texture_incref(*wined3d_texture
);
4730 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
4735 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
4736 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
4738 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
4739 IWineDXGIDevice
*wine_device
;
4742 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
4744 if (FAILED(hr
= d3d10_device_QueryInterface(&device
->ID3D10Device1_iface
,
4745 &IID_IWineDXGIDevice
, (void **)&wine_device
)))
4747 ERR("Device should implement IWineDXGIDevice.\n");
4751 hr
= IWineDXGIDevice_create_swapchain(wine_device
, desc
, swapchain
);
4752 IWineDXGIDevice_Release(wine_device
);
4755 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
4762 static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops
=
4764 device_parent_wined3d_device_created
,
4765 device_parent_mode_changed
,
4766 device_parent_activate
,
4767 device_parent_surface_created
,
4768 device_parent_volume_created
,
4769 device_parent_create_swapchain_texture
,
4770 device_parent_create_swapchain
,
4773 static void *d3d_rb_alloc(size_t size
)
4775 return HeapAlloc(GetProcessHeap(), 0, size
);
4778 static void *d3d_rb_realloc(void *ptr
, size_t size
)
4780 return HeapReAlloc(GetProcessHeap(), 0, ptr
, size
);
4783 static void d3d_rb_free(void *ptr
)
4785 HeapFree(GetProcessHeap(), 0, ptr
);
4788 static int d3d_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
4790 const D3D11_SAMPLER_DESC
*ka
= key
;
4791 const D3D11_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_sampler_state
, entry
)->desc
;
4793 return memcmp(ka
, kb
, sizeof(*ka
));
4796 static const struct wine_rb_functions d3d_sampler_state_rb_ops
=
4801 d3d_sampler_state_compare
,
4804 static int d3d_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
4806 const D3D11_BLEND_DESC
*ka
= key
;
4807 const D3D11_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_blend_state
, entry
)->desc
;
4809 return memcmp(ka
, kb
, sizeof(*ka
));
4812 static const struct wine_rb_functions d3d_blend_state_rb_ops
=
4817 d3d_blend_state_compare
,
4820 static int d3d_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
4822 const D3D11_DEPTH_STENCIL_DESC
*ka
= key
;
4823 const D3D11_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
4824 const struct d3d_depthstencil_state
, entry
)->desc
;
4826 return memcmp(ka
, kb
, sizeof(*ka
));
4829 static const struct wine_rb_functions d3d_depthstencil_state_rb_ops
=
4834 d3d_depthstencil_state_compare
,
4837 static int d3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
4839 const D3D11_RASTERIZER_DESC
*ka
= key
;
4840 const D3D11_RASTERIZER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_rasterizer_state
, entry
)->desc
;
4842 return memcmp(ka
, kb
, sizeof(*ka
));
4845 static const struct wine_rb_functions d3d_rasterizer_state_rb_ops
=
4850 d3d_rasterizer_state_compare
,
4853 HRESULT
d3d_device_init(struct d3d_device
*device
, void *outer_unknown
)
4855 device
->IUnknown_inner
.lpVtbl
= &d3d_device_inner_unknown_vtbl
;
4856 device
->ID3D11Device_iface
.lpVtbl
= &d3d11_device_vtbl
;
4857 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
4858 device
->ID3D10Multithread_iface
.lpVtbl
= &d3d10_multithread_vtbl
;
4859 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d_dxgi_device_parent_vtbl
;
4860 device
->device_parent
.ops
= &d3d_wined3d_device_parent_ops
;
4861 device
->refcount
= 1;
4862 /* COM aggregation always takes place */
4863 device
->outer_unk
= outer_unknown
;
4865 if (FAILED(d3d11_immediate_context_init(&device
->immediate_context
, device
)))
4867 WARN("Failed to initialize immediate device context.\n");
4870 ID3D11DeviceContext_Release(&device
->immediate_context
.ID3D11DeviceContext_iface
);
4872 if (wine_rb_init(&device
->blend_states
, &d3d_blend_state_rb_ops
) == -1)
4874 WARN("Failed to initialize blend state rbtree.\n");
4877 device
->blend_factor
[0] = 1.0f
;
4878 device
->blend_factor
[1] = 1.0f
;
4879 device
->blend_factor
[2] = 1.0f
;
4880 device
->blend_factor
[3] = 1.0f
;
4882 if (wine_rb_init(&device
->depthstencil_states
, &d3d_depthstencil_state_rb_ops
) == -1)
4884 WARN("Failed to initialize depthstencil state rbtree.\n");
4885 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
4889 if (wine_rb_init(&device
->rasterizer_states
, &d3d_rasterizer_state_rb_ops
) == -1)
4891 WARN("Failed to initialize rasterizer state rbtree.\n");
4892 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
4893 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
4897 if (wine_rb_init(&device
->sampler_states
, &d3d_sampler_state_rb_ops
) == -1)
4899 WARN("Failed to initialize sampler state rbtree.\n");
4900 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
4901 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
4902 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);