2 * IDirect3DVolumeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 /* IDirect3DVolumeTexture9 IUnknown parts follow: */
28 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
29 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
31 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
33 if (IsEqualGUID(riid
, &IID_IUnknown
)
34 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
35 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
36 || IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture9
)) {
37 IDirect3DVolumeTexture9_AddRef(iface
);
42 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
47 static ULONG WINAPI
IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface
) {
48 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
49 ULONG ref
= InterlockedIncrement(&This
->ref
);
51 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
55 IDirect3DDevice9Ex_AddRef(This
->parentDevice
);
57 IWineD3DBaseTexture_AddRef(This
->wined3d_texture
);
58 wined3d_mutex_unlock();
64 static ULONG WINAPI
IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface
) {
65 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
66 ULONG ref
= InterlockedDecrement(&This
->ref
);
68 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
71 IDirect3DDevice9Ex
*parentDevice
= This
->parentDevice
;
74 IWineD3DBaseTexture_Release(This
->wined3d_texture
);
75 wined3d_mutex_unlock();
77 /* Release the device last, as it may cause the device to be destroyed. */
78 IDirect3DDevice9Ex_Release(parentDevice
);
83 /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
84 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_GetDevice(IDirect3DVolumeTexture9
*iface
, IDirect3DDevice9
**device
)
86 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
88 TRACE("iface %p, device %p.\n", iface
, device
);
90 *device
= (IDirect3DDevice9
*)This
->parentDevice
;
91 IDirect3DDevice9_AddRef(*device
);
93 TRACE("Returning device %p.\n", *device
);
98 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
99 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
102 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
103 iface
, debugstr_guid(refguid
), pData
, SizeOfData
, Flags
);
105 wined3d_mutex_lock();
106 hr
= IWineD3DBaseTexture_SetPrivateData(This
->wined3d_texture
, refguid
, pData
, SizeOfData
, Flags
);
107 wined3d_mutex_unlock();
112 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
113 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
116 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
117 iface
, debugstr_guid(refguid
), pData
, pSizeOfData
);
119 wined3d_mutex_lock();
120 hr
= IWineD3DBaseTexture_GetPrivateData(This
->wined3d_texture
, refguid
, pData
, pSizeOfData
);
121 wined3d_mutex_unlock();
126 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface
, REFGUID refguid
) {
127 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
130 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(refguid
));
132 wined3d_mutex_lock();
133 hr
= IWineD3DBaseTexture_FreePrivateData(This
->wined3d_texture
, refguid
);
134 wined3d_mutex_unlock();
139 static DWORD WINAPI
IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface
, DWORD PriorityNew
) {
140 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
143 TRACE("iface %p, priority %u.\n", iface
, PriorityNew
);
145 wined3d_mutex_lock();
146 priority
= IWineD3DBaseTexture_SetPriority(This
->wined3d_texture
, PriorityNew
);
147 wined3d_mutex_unlock();
152 static DWORD WINAPI
IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface
) {
153 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
156 TRACE("iface %p.\n", iface
);
158 wined3d_mutex_lock();
159 priority
= IWineD3DBaseTexture_GetPriority(This
->wined3d_texture
);
160 wined3d_mutex_unlock();
165 static void WINAPI
IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface
) {
166 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
168 TRACE("iface %p.\n", iface
);
170 wined3d_mutex_lock();
171 IWineD3DBaseTexture_PreLoad(This
->wined3d_texture
);
172 wined3d_mutex_unlock();
175 static D3DRESOURCETYPE WINAPI
IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface
) {
176 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
177 D3DRESOURCETYPE type
;
179 TRACE("iface %p.\n", iface
);
181 wined3d_mutex_lock();
182 type
= IWineD3DBaseTexture_GetType(This
->wined3d_texture
);
183 wined3d_mutex_unlock();
188 /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
189 static DWORD WINAPI
IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface
, DWORD LODNew
) {
190 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
193 TRACE("iface %p, lod %u.\n", iface
, LODNew
);
195 wined3d_mutex_lock();
196 lod
= IWineD3DBaseTexture_SetLOD(This
->wined3d_texture
, LODNew
);
197 wined3d_mutex_unlock();
202 static DWORD WINAPI
IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface
) {
203 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
206 TRACE("iface %p.\n", iface
);
208 wined3d_mutex_lock();
209 lod
= IWineD3DBaseTexture_GetLOD(This
->wined3d_texture
);
210 wined3d_mutex_unlock();
215 static DWORD WINAPI
IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface
) {
216 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
219 TRACE("iface %p.\n", iface
);
221 wined3d_mutex_lock();
222 level_count
= IWineD3DBaseTexture_GetLevelCount(This
->wined3d_texture
);
223 wined3d_mutex_unlock();
228 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
229 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
232 TRACE("iface %p, filter_type %#x.\n", iface
, FilterType
);
234 wined3d_mutex_lock();
235 hr
= IWineD3DBaseTexture_SetAutoGenFilterType(This
->wined3d_texture
, (WINED3DTEXTUREFILTERTYPE
) FilterType
);
236 wined3d_mutex_unlock();
241 static D3DTEXTUREFILTERTYPE WINAPI
IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface
) {
242 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
243 D3DTEXTUREFILTERTYPE filter_type
;
245 TRACE("iface %p.\n", iface
);
247 wined3d_mutex_lock();
248 filter_type
= (D3DTEXTUREFILTERTYPE
)IWineD3DBaseTexture_GetAutoGenFilterType(This
->wined3d_texture
);
249 wined3d_mutex_unlock();
254 static void WINAPI
IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface
) {
255 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
257 TRACE("iface %p.\n", iface
);
259 wined3d_mutex_lock();
260 IWineD3DBaseTexture_GenerateMipSubLevels(This
->wined3d_texture
);
261 wined3d_mutex_unlock();
264 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_GetLevelDesc(IDirect3DVolumeTexture9
*iface
,
265 UINT level
, D3DVOLUME_DESC
*desc
)
267 IDirect3DVolumeTexture9Impl
*texture
= (IDirect3DVolumeTexture9Impl
*)iface
;
268 struct wined3d_resource
*sub_resource
;
271 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
273 wined3d_mutex_lock();
274 if (!(sub_resource
= IWineD3DBaseTexture_GetSubResource(texture
->wined3d_texture
, level
)))
275 hr
= D3DERR_INVALIDCALL
;
278 struct wined3d_resource_desc wined3d_desc
;
280 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
281 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
282 desc
->Type
= wined3d_desc
.resource_type
;
283 desc
->Usage
= wined3d_desc
.usage
;
284 desc
->Pool
= wined3d_desc
.pool
;
285 desc
->Width
= wined3d_desc
.width
;
286 desc
->Height
= wined3d_desc
.height
;
287 desc
->Depth
= wined3d_desc
.depth
;
289 wined3d_mutex_unlock();
294 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_GetVolumeLevel(IDirect3DVolumeTexture9
*iface
,
295 UINT level
, IDirect3DVolume9
**volume
)
297 IDirect3DVolumeTexture9Impl
*texture
= (IDirect3DVolumeTexture9Impl
*)iface
;
298 struct wined3d_resource
*sub_resource
;
300 TRACE("iface %p, level %u, volume %p.\n", iface
, level
, volume
);
302 wined3d_mutex_lock();
303 if (!(sub_resource
= IWineD3DBaseTexture_GetSubResource(texture
->wined3d_texture
, level
)))
305 wined3d_mutex_unlock();
306 return D3DERR_INVALIDCALL
;
309 *volume
= wined3d_resource_get_parent(sub_resource
);
310 IDirect3DVolume9_AddRef(*volume
);
311 wined3d_mutex_unlock();
316 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_LockBox(IDirect3DVolumeTexture9
*iface
,
317 UINT level
, D3DLOCKED_BOX
*locked_box
, const D3DBOX
*box
, DWORD flags
)
319 IDirect3DVolumeTexture9Impl
*texture
= (IDirect3DVolumeTexture9Impl
*)iface
;
320 struct wined3d_resource
*sub_resource
;
323 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
324 iface
, level
, locked_box
, box
, flags
);
326 wined3d_mutex_lock();
327 if (!(sub_resource
= IWineD3DBaseTexture_GetSubResource(texture
->wined3d_texture
, level
)))
328 hr
= D3DERR_INVALIDCALL
;
330 hr
= IDirect3DVolume9_LockBox((IDirect3DVolume9
*)wined3d_resource_get_parent(sub_resource
),
331 locked_box
, box
, flags
);
332 wined3d_mutex_unlock();
337 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_UnlockBox(IDirect3DVolumeTexture9
*iface
, UINT level
)
339 IDirect3DVolumeTexture9Impl
*texture
= (IDirect3DVolumeTexture9Impl
*)iface
;
340 struct wined3d_resource
*sub_resource
;
343 TRACE("iface %p, level %u.\n", iface
, level
);
345 wined3d_mutex_lock();
346 if (!(sub_resource
= IWineD3DBaseTexture_GetSubResource(texture
->wined3d_texture
, level
)))
347 hr
= D3DERR_INVALIDCALL
;
349 hr
= IDirect3DVolume9_UnlockBox((IDirect3DVolume9
*)wined3d_resource_get_parent(sub_resource
));
350 wined3d_mutex_unlock();
355 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_AddDirtyBox(IDirect3DVolumeTexture9
*iface
,
356 const D3DBOX
*dirty_box
)
358 IDirect3DVolumeTexture9Impl
*texture
= (IDirect3DVolumeTexture9Impl
*)iface
;
361 TRACE("iface %p, dirty_box %p.\n", iface
, dirty_box
);
363 wined3d_mutex_lock();
364 hr
= IWineD3DBaseTexture_AddDirtyRegion(texture
->wined3d_texture
, 0, (const WINED3DBOX
*)dirty_box
);
365 wined3d_mutex_unlock();
371 static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl
=
374 IDirect3DVolumeTexture9Impl_QueryInterface
,
375 IDirect3DVolumeTexture9Impl_AddRef
,
376 IDirect3DVolumeTexture9Impl_Release
,
377 /* IDirect3DResource9 */
378 IDirect3DVolumeTexture9Impl_GetDevice
,
379 IDirect3DVolumeTexture9Impl_SetPrivateData
,
380 IDirect3DVolumeTexture9Impl_GetPrivateData
,
381 IDirect3DVolumeTexture9Impl_FreePrivateData
,
382 IDirect3DVolumeTexture9Impl_SetPriority
,
383 IDirect3DVolumeTexture9Impl_GetPriority
,
384 IDirect3DVolumeTexture9Impl_PreLoad
,
385 IDirect3DVolumeTexture9Impl_GetType
,
386 /* IDirect3DBaseTexture9 */
387 IDirect3DVolumeTexture9Impl_SetLOD
,
388 IDirect3DVolumeTexture9Impl_GetLOD
,
389 IDirect3DVolumeTexture9Impl_GetLevelCount
,
390 IDirect3DVolumeTexture9Impl_SetAutoGenFilterType
,
391 IDirect3DVolumeTexture9Impl_GetAutoGenFilterType
,
392 IDirect3DVolumeTexture9Impl_GenerateMipSubLevels
,
393 /* IDirect3DVolumeTexture9 */
394 IDirect3DVolumeTexture9Impl_GetLevelDesc
,
395 IDirect3DVolumeTexture9Impl_GetVolumeLevel
,
396 IDirect3DVolumeTexture9Impl_LockBox
,
397 IDirect3DVolumeTexture9Impl_UnlockBox
,
398 IDirect3DVolumeTexture9Impl_AddDirtyBox
401 static void STDMETHODCALLTYPE
volumetexture_wined3d_object_destroyed(void *parent
)
403 HeapFree(GetProcessHeap(), 0, parent
);
406 static const struct wined3d_parent_ops d3d9_volumetexture_wined3d_parent_ops
=
408 volumetexture_wined3d_object_destroyed
,
411 HRESULT
volumetexture_init(IDirect3DVolumeTexture9Impl
*texture
, IDirect3DDevice9Impl
*device
,
412 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
416 texture
->lpVtbl
= &Direct3DVolumeTexture9_Vtbl
;
419 wined3d_mutex_lock();
420 hr
= IWineD3DDevice_CreateVolumeTexture(device
->WineD3DDevice
, width
, height
, depth
, levels
,
421 usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(format
), pool
, texture
,
422 &d3d9_volumetexture_wined3d_parent_ops
, &texture
->wined3d_texture
);
423 wined3d_mutex_unlock();
426 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr
);
430 texture
->parentDevice
= (IDirect3DDevice9Ex
*)device
;
431 IDirect3DDevice9Ex_AddRef(texture
->parentDevice
);