2 * Copyright 2002 Lionel Ulmer
3 * Copyright 2002-2005 Jason Edmeades
4 * Copyright 2003-2004 Raphael Junqueira
5 * Copyright 2004 Christian Costa
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007 Andrew Riedi
10 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
35 #include "wined3d_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
39 /* Define the default light parameters as specified by MSDN. */
40 const struct wined3d_light WINED3D_default_light
=
42 WINED3D_LIGHT_DIRECTIONAL
, /* Type */
43 { 1.0f
, 1.0f
, 1.0f
, 0.0f
}, /* Diffuse r,g,b,a */
44 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Specular r,g,b,a */
45 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Ambient r,g,b,a, */
46 { 0.0f
, 0.0f
, 0.0f
}, /* Position x,y,z */
47 { 0.0f
, 0.0f
, 1.0f
}, /* Direction x,y,z */
50 0.0f
, 0.0f
, 0.0f
, /* Attenuation 0,1,2 */
55 /* Note that except for WINED3DPT_POINTLIST and WINED3DPT_LINELIST these
56 * actually have the same values in GL and D3D. */
57 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
)
59 switch(primitive_type
)
61 case WINED3D_PT_POINTLIST
:
64 case WINED3D_PT_LINELIST
:
67 case WINED3D_PT_LINESTRIP
:
70 case WINED3D_PT_TRIANGLELIST
:
73 case WINED3D_PT_TRIANGLESTRIP
:
74 return GL_TRIANGLE_STRIP
;
76 case WINED3D_PT_TRIANGLEFAN
:
77 return GL_TRIANGLE_FAN
;
79 case WINED3D_PT_LINELIST_ADJ
:
80 return GL_LINES_ADJACENCY_ARB
;
82 case WINED3D_PT_LINESTRIP_ADJ
:
83 return GL_LINE_STRIP_ADJACENCY_ARB
;
85 case WINED3D_PT_TRIANGLELIST_ADJ
:
86 return GL_TRIANGLES_ADJACENCY_ARB
;
88 case WINED3D_PT_TRIANGLESTRIP_ADJ
:
89 return GL_TRIANGLE_STRIP_ADJACENCY_ARB
;
92 FIXME("Unhandled primitive type %s\n", debug_d3dprimitivetype(primitive_type
));
93 case WINED3D_PT_UNDEFINED
:
98 static enum wined3d_primitive_type
d3d_primitive_type_from_gl(GLenum primitive_type
)
100 switch(primitive_type
)
103 return WINED3D_PT_POINTLIST
;
106 return WINED3D_PT_LINELIST
;
109 return WINED3D_PT_LINESTRIP
;
112 return WINED3D_PT_TRIANGLELIST
;
114 case GL_TRIANGLE_STRIP
:
115 return WINED3D_PT_TRIANGLESTRIP
;
117 case GL_TRIANGLE_FAN
:
118 return WINED3D_PT_TRIANGLEFAN
;
120 case GL_LINES_ADJACENCY_ARB
:
121 return WINED3D_PT_LINELIST_ADJ
;
123 case GL_LINE_STRIP_ADJACENCY_ARB
:
124 return WINED3D_PT_LINESTRIP_ADJ
;
126 case GL_TRIANGLES_ADJACENCY_ARB
:
127 return WINED3D_PT_TRIANGLELIST_ADJ
;
129 case GL_TRIANGLE_STRIP_ADJACENCY_ARB
:
130 return WINED3D_PT_TRIANGLESTRIP_ADJ
;
133 FIXME("Unhandled primitive type %s\n", debug_d3dprimitivetype(primitive_type
));
135 return WINED3D_PT_UNDEFINED
;
139 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
)
141 struct wined3d_context
**new_array
;
143 TRACE("Adding context %p.\n", context
);
145 if (!device
->contexts
) new_array
= HeapAlloc(GetProcessHeap(), 0, sizeof(*new_array
));
146 else new_array
= HeapReAlloc(GetProcessHeap(), 0, device
->contexts
,
147 sizeof(*new_array
) * (device
->context_count
+ 1));
151 ERR("Failed to grow the context array.\n");
155 new_array
[device
->context_count
++] = context
;
156 device
->contexts
= new_array
;
160 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
)
162 struct wined3d_context
**new_array
;
166 TRACE("Removing context %p.\n", context
);
168 for (i
= 0; i
< device
->context_count
; ++i
)
170 if (device
->contexts
[i
] == context
)
179 ERR("Context %p doesn't exist in context array.\n", context
);
183 if (!--device
->context_count
)
185 HeapFree(GetProcessHeap(), 0, device
->contexts
);
186 device
->contexts
= NULL
;
190 memmove(&device
->contexts
[i
], &device
->contexts
[i
+ 1], (device
->context_count
- i
) * sizeof(*device
->contexts
));
191 new_array
= HeapReAlloc(GetProcessHeap(), 0, device
->contexts
, device
->context_count
* sizeof(*device
->contexts
));
194 ERR("Failed to shrink context array. Oh well.\n");
198 device
->contexts
= new_array
;
201 void device_switch_onscreen_ds(struct wined3d_device
*device
,
202 struct wined3d_context
*context
, struct wined3d_surface
*depth_stencil
)
204 if (device
->onscreen_depth_stencil
)
206 surface_load_ds_location(device
->onscreen_depth_stencil
, context
, WINED3D_LOCATION_TEXTURE_RGB
);
208 surface_modify_ds_location(device
->onscreen_depth_stencil
, WINED3D_LOCATION_TEXTURE_RGB
,
209 device
->onscreen_depth_stencil
->ds_current_size
.cx
,
210 device
->onscreen_depth_stencil
->ds_current_size
.cy
);
211 wined3d_surface_decref(device
->onscreen_depth_stencil
);
213 device
->onscreen_depth_stencil
= depth_stencil
;
214 wined3d_surface_incref(device
->onscreen_depth_stencil
);
217 static BOOL
is_full_clear(const struct wined3d_surface
*target
, const RECT
*draw_rect
, const RECT
*clear_rect
)
219 /* partial draw rect */
220 if (draw_rect
->left
|| draw_rect
->top
221 || draw_rect
->right
< target
->resource
.width
222 || draw_rect
->bottom
< target
->resource
.height
)
225 /* partial clear rect */
226 if (clear_rect
&& (clear_rect
->left
> 0 || clear_rect
->top
> 0
227 || clear_rect
->right
< target
->resource
.width
228 || clear_rect
->bottom
< target
->resource
.height
))
234 static void prepare_ds_clear(struct wined3d_surface
*ds
, struct wined3d_context
*context
,
235 DWORD location
, const RECT
*draw_rect
, UINT rect_count
, const RECT
*clear_rect
, RECT
*out_rect
)
237 RECT current_rect
, r
;
239 if (ds
->locations
& WINED3D_LOCATION_DISCARDED
)
241 /* Depth buffer was discarded, make it entirely current in its new location since
242 * there is no other place where we would get data anyway. */
243 SetRect(out_rect
, 0, 0, ds
->resource
.width
, ds
->resource
.height
);
247 if (ds
->locations
& location
)
248 SetRect(¤t_rect
, 0, 0,
249 ds
->ds_current_size
.cx
,
250 ds
->ds_current_size
.cy
);
252 SetRectEmpty(¤t_rect
);
254 IntersectRect(&r
, draw_rect
, ¤t_rect
);
255 if (EqualRect(&r
, draw_rect
))
257 /* current_rect ⊇ draw_rect, modify only. */
258 SetRect(out_rect
, 0, 0, ds
->ds_current_size
.cx
, ds
->ds_current_size
.cy
);
262 if (EqualRect(&r
, ¤t_rect
))
264 /* draw_rect ⊇ current_rect, test if we're doing a full clear. */
268 /* Full clear, modify only. */
269 *out_rect
= *draw_rect
;
273 IntersectRect(&r
, draw_rect
, clear_rect
);
274 if (EqualRect(&r
, draw_rect
))
276 /* clear_rect ⊇ draw_rect, modify only. */
277 *out_rect
= *draw_rect
;
283 surface_load_ds_location(ds
, context
, location
);
284 SetRect(out_rect
, 0, 0, ds
->ds_current_size
.cx
, ds
->ds_current_size
.cy
);
287 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
288 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*color
,
289 float depth
, DWORD stencil
)
291 struct wined3d_surface
*target
= rt_count
? wined3d_rendertarget_view_get_surface(fb
->render_targets
[0]) : NULL
;
292 struct wined3d_surface
*depth_stencil
= fb
->depth_stencil
293 ? wined3d_rendertarget_view_get_surface(fb
->depth_stencil
) : NULL
;
294 const RECT
*clear_rect
= (rect_count
> 0 && rects
) ? (const RECT
*)rects
: NULL
;
295 const struct wined3d_gl_info
*gl_info
;
296 UINT drawable_width
, drawable_height
;
297 struct wined3d_context
*context
;
298 GLbitfield clear_mask
= 0;
299 BOOL render_offscreen
;
303 /* When we're clearing parts of the drawable, make sure that the target surface is well up to date in the
304 * drawable. After the clear we'll mark the drawable up to date, so we have to make sure that this is true
305 * for the cleared parts, and the untouched parts.
307 * If we're clearing the whole target there is no need to copy it into the drawable, it will be overwritten
308 * anyway. If we're not clearing the color buffer we don't have to copy either since we're not going to set
309 * the drawable up to date. We have to check all settings that limit the clear area though. Do not bother
310 * checking all this if the dest surface is in the drawable anyway. */
311 if (flags
& WINED3DCLEAR_TARGET
&& !is_full_clear(target
, draw_rect
, clear_rect
))
313 for (i
= 0; i
< rt_count
; ++i
)
315 struct wined3d_surface
*rt
= wined3d_rendertarget_view_get_surface(fb
->render_targets
[i
]);
317 surface_load_location(rt
, rt
->container
->resource
.draw_binding
);
321 context
= context_acquire(device
, target
);
324 context_release(context
);
325 WARN("Invalid context, skipping clear.\n");
328 gl_info
= context
->gl_info
;
332 render_offscreen
= context
->render_offscreen
;
333 surface_get_drawable_size(target
, context
, &drawable_width
, &drawable_height
);
337 render_offscreen
= TRUE
;
338 drawable_width
= depth_stencil
->pow2Width
;
339 drawable_height
= depth_stencil
->pow2Height
;
342 if (flags
& WINED3DCLEAR_ZBUFFER
)
344 DWORD location
= render_offscreen
? fb
->depth_stencil
->resource
->draw_binding
: WINED3D_LOCATION_DRAWABLE
;
346 if (!render_offscreen
&& depth_stencil
!= device
->onscreen_depth_stencil
)
347 device_switch_onscreen_ds(device
, context
, depth_stencil
);
348 prepare_ds_clear(depth_stencil
, context
, location
,
349 draw_rect
, rect_count
, clear_rect
, &ds_rect
);
352 if (!context_apply_clear_state(context
, device
, rt_count
, fb
))
354 context_release(context
);
355 WARN("Failed to apply clear state, skipping clear.\n");
359 /* Only set the values up once, as they are not changing. */
360 if (flags
& WINED3DCLEAR_STENCIL
)
362 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
])
364 gl_info
->gl_ops
.gl
.p_glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT
);
365 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_TWOSIDEDSTENCILMODE
));
367 gl_info
->gl_ops
.gl
.p_glStencilMask(~0U);
368 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK
));
369 gl_info
->gl_ops
.gl
.p_glClearStencil(stencil
);
370 checkGLcall("glClearStencil");
371 clear_mask
= clear_mask
| GL_STENCIL_BUFFER_BIT
;
374 if (flags
& WINED3DCLEAR_ZBUFFER
)
376 DWORD location
= render_offscreen
? fb
->depth_stencil
->resource
->draw_binding
: WINED3D_LOCATION_DRAWABLE
;
378 surface_modify_ds_location(depth_stencil
, location
, ds_rect
.right
, ds_rect
.bottom
);
380 gl_info
->gl_ops
.gl
.p_glDepthMask(GL_TRUE
);
381 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_ZWRITEENABLE
));
382 gl_info
->gl_ops
.gl
.p_glClearDepth(depth
);
383 checkGLcall("glClearDepth");
384 clear_mask
= clear_mask
| GL_DEPTH_BUFFER_BIT
;
387 if (flags
& WINED3DCLEAR_TARGET
)
389 for (i
= 0; i
< rt_count
; ++i
)
391 struct wined3d_surface
*rt
= wined3d_rendertarget_view_get_surface(fb
->render_targets
[i
]);
395 surface_validate_location(rt
, rt
->container
->resource
.draw_binding
);
396 surface_invalidate_location(rt
, ~rt
->container
->resource
.draw_binding
);
400 gl_info
->gl_ops
.gl
.p_glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
);
401 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE
));
402 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1
));
403 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2
));
404 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3
));
405 gl_info
->gl_ops
.gl
.p_glClearColor(color
->r
, color
->g
, color
->b
, color
->a
);
406 checkGLcall("glClearColor");
407 clear_mask
= clear_mask
| GL_COLOR_BUFFER_BIT
;
412 if (render_offscreen
)
414 gl_info
->gl_ops
.gl
.p_glScissor(draw_rect
->left
, draw_rect
->top
,
415 draw_rect
->right
- draw_rect
->left
, draw_rect
->bottom
- draw_rect
->top
);
419 gl_info
->gl_ops
.gl
.p_glScissor(draw_rect
->left
, drawable_height
- draw_rect
->bottom
,
420 draw_rect
->right
- draw_rect
->left
, draw_rect
->bottom
- draw_rect
->top
);
422 checkGLcall("glScissor");
423 gl_info
->gl_ops
.gl
.p_glClear(clear_mask
);
424 checkGLcall("glClear");
430 /* Now process each rect in turn. */
431 for (i
= 0; i
< rect_count
; ++i
)
433 /* Note that GL uses lower left, width/height. */
434 IntersectRect(¤t_rect
, draw_rect
, &clear_rect
[i
]);
436 TRACE("clear_rect[%u] %s, current_rect %s.\n", i
,
437 wine_dbgstr_rect(&clear_rect
[i
]),
438 wine_dbgstr_rect(¤t_rect
));
440 /* Tests show that rectangles where x1 > x2 or y1 > y2 are ignored silently.
441 * The rectangle is not cleared, no error is returned, but further rectangles are
442 * still cleared if they are valid. */
443 if (current_rect
.left
> current_rect
.right
|| current_rect
.top
> current_rect
.bottom
)
445 TRACE("Rectangle with negative dimensions, ignoring.\n");
449 if (render_offscreen
)
451 gl_info
->gl_ops
.gl
.p_glScissor(current_rect
.left
, current_rect
.top
,
452 current_rect
.right
- current_rect
.left
, current_rect
.bottom
- current_rect
.top
);
456 gl_info
->gl_ops
.gl
.p_glScissor(current_rect
.left
, drawable_height
- current_rect
.bottom
,
457 current_rect
.right
- current_rect
.left
, current_rect
.bottom
- current_rect
.top
);
459 checkGLcall("glScissor");
461 gl_info
->gl_ops
.gl
.p_glClear(clear_mask
);
462 checkGLcall("glClear");
466 if (wined3d_settings
.strict_draw_ordering
|| (flags
& WINED3DCLEAR_TARGET
467 && target
->container
->swapchain
&& target
->container
->swapchain
->front_buffer
== target
->container
))
468 gl_info
->gl_ops
.gl
.p_glFlush(); /* Flush to ensure ordering across contexts. */
470 context_release(context
);
473 ULONG CDECL
wined3d_device_incref(struct wined3d_device
*device
)
475 ULONG refcount
= InterlockedIncrement(&device
->ref
);
477 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
482 static void device_leftover_sampler(struct wine_rb_entry
*entry
, void *context
)
484 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
486 ERR("Leftover sampler %p.\n", sampler
);
489 ULONG CDECL
wined3d_device_decref(struct wined3d_device
*device
)
491 ULONG refcount
= InterlockedDecrement(&device
->ref
);
493 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
499 wined3d_cs_destroy(device
->cs
);
501 if (device
->recording
&& wined3d_stateblock_decref(device
->recording
))
502 FIXME("Something's still holding the recording stateblock.\n");
503 device
->recording
= NULL
;
505 state_cleanup(&device
->state
);
507 for (i
= 0; i
< sizeof(device
->multistate_funcs
) / sizeof(device
->multistate_funcs
[0]); ++i
)
509 HeapFree(GetProcessHeap(), 0, device
->multistate_funcs
[i
]);
510 device
->multistate_funcs
[i
] = NULL
;
513 if (!list_empty(&device
->resources
))
515 struct wined3d_resource
*resource
;
517 FIXME("Device released with resources still bound, acceptable but unexpected.\n");
519 LIST_FOR_EACH_ENTRY(resource
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
521 FIXME("Leftover resource %p with type %s (%#x).\n",
522 resource
, debug_d3dresourcetype(resource
->type
), resource
->type
);
526 if (device
->contexts
)
527 ERR("Context array not freed!\n");
528 if (device
->hardwareCursor
)
529 DestroyCursor(device
->hardwareCursor
);
530 device
->hardwareCursor
= 0;
532 wine_rb_destroy(&device
->samplers
, device_leftover_sampler
, NULL
);
534 wined3d_decref(device
->wined3d
);
535 device
->wined3d
= NULL
;
536 HeapFree(GetProcessHeap(), 0, device
);
537 TRACE("Freed device %p.\n", device
);
543 UINT CDECL
wined3d_device_get_swapchain_count(const struct wined3d_device
*device
)
545 TRACE("device %p.\n", device
);
547 return device
->swapchain_count
;
550 struct wined3d_swapchain
* CDECL
wined3d_device_get_swapchain(const struct wined3d_device
*device
, UINT swapchain_idx
)
552 TRACE("device %p, swapchain_idx %u.\n", device
, swapchain_idx
);
554 if (swapchain_idx
>= device
->swapchain_count
)
556 WARN("swapchain_idx %u >= swapchain_count %u.\n",
557 swapchain_idx
, device
->swapchain_count
);
561 return device
->swapchains
[swapchain_idx
];
564 static void device_load_logo(struct wined3d_device
*device
, const char *filename
)
566 struct wined3d_color_key color_key
;
567 struct wined3d_resource_desc desc
;
568 struct wined3d_surface
*surface
;
572 HDC dcb
= NULL
, dcs
= NULL
;
574 hbm
= LoadImageA(NULL
, filename
, IMAGE_BITMAP
, 0, 0, LR_LOADFROMFILE
| LR_CREATEDIBSECTION
);
577 GetObjectA(hbm
, sizeof(BITMAP
), &bm
);
578 dcb
= CreateCompatibleDC(NULL
);
580 SelectObject(dcb
, hbm
);
584 /* Create a 32x32 white surface to indicate that wined3d is used, but the specified image
587 memset(&bm
, 0, sizeof(bm
));
592 desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
593 desc
.format
= WINED3DFMT_B5G6R5_UNORM
;
594 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
595 desc
.multisample_quality
= 0;
596 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
597 desc
.pool
= WINED3D_POOL_DEFAULT
;
598 desc
.width
= bm
.bmWidth
;
599 desc
.height
= bm
.bmHeight
;
602 if (FAILED(hr
= wined3d_texture_create(device
, &desc
, 1, WINED3D_SURFACE_MAPPABLE
,
603 NULL
, NULL
, &wined3d_null_parent_ops
, &device
->logo_texture
)))
605 ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr
);
608 surface
= surface_from_resource(wined3d_texture_get_sub_resource(device
->logo_texture
, 0));
612 if (FAILED(hr
= wined3d_surface_getdc(surface
, &dcs
)))
614 BitBlt(dcs
, 0, 0, bm
.bmWidth
, bm
.bmHeight
, dcb
, 0, 0, SRCCOPY
);
615 wined3d_surface_releasedc(surface
, dcs
);
617 color_key
.color_space_low_value
= 0;
618 color_key
.color_space_high_value
= 0;
619 wined3d_texture_set_color_key(device
->logo_texture
, WINED3D_CKEY_SRC_BLT
, &color_key
);
623 const RECT rect
= {0, 0, surface
->resource
.width
, surface
->resource
.height
};
624 const struct wined3d_color c
= {1.0f
, 1.0f
, 1.0f
, 1.0f
};
626 /* Fill the surface with a white color to show that wined3d is there */
627 surface_color_fill(surface
, &rect
, &c
);
631 if (dcb
) DeleteDC(dcb
);
632 if (hbm
) DeleteObject(hbm
);
635 /* Context activation is done by the caller. */
636 static void create_dummy_textures(struct wined3d_device
*device
, struct wined3d_context
*context
)
638 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
639 unsigned int i
, j
, count
;
640 /* Under DirectX you can sample even if no texture is bound, whereas
641 * OpenGL will only allow that when a valid texture is bound.
642 * We emulate this by creating dummy textures and binding them
643 * to each texture stage when the currently set D3D texture is NULL. */
645 count
= min(MAX_COMBINED_SAMPLERS
, gl_info
->limits
.combined_samplers
);
646 for (i
= 0; i
< count
; ++i
)
648 DWORD color
= 0x000000ff;
650 /* Make appropriate texture active */
651 context_active_texture(context
, gl_info
, i
);
653 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &device
->dummy_texture_2d
[i
]);
654 checkGLcall("glGenTextures");
655 TRACE("Dummy 2D texture %u given name %u.\n", i
, device
->dummy_texture_2d
[i
]);
657 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, device
->dummy_texture_2d
[i
]);
658 checkGLcall("glBindTexture");
660 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 1, 1, 0,
661 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
662 checkGLcall("glTexImage2D");
664 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
666 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &device
->dummy_texture_rect
[i
]);
667 checkGLcall("glGenTextures");
668 TRACE("Dummy rectangle texture %u given name %u.\n", i
, device
->dummy_texture_rect
[i
]);
670 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB
, device
->dummy_texture_rect
[i
]);
671 checkGLcall("glBindTexture");
673 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB
, 0, GL_RGBA8
, 1, 1, 0,
674 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
675 checkGLcall("glTexImage2D");
678 if (gl_info
->supported
[EXT_TEXTURE3D
])
680 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &device
->dummy_texture_3d
[i
]);
681 checkGLcall("glGenTextures");
682 TRACE("Dummy 3D texture %u given name %u.\n", i
, device
->dummy_texture_3d
[i
]);
684 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, device
->dummy_texture_3d
[i
]);
685 checkGLcall("glBindTexture");
687 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, GL_RGBA8
, 1, 1, 1, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
688 checkGLcall("glTexImage3D");
691 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
693 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &device
->dummy_texture_cube
[i
]);
694 checkGLcall("glGenTextures");
695 TRACE("Dummy cube texture %u given name %u.\n", i
, device
->dummy_texture_cube
[i
]);
697 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP
, device
->dummy_texture_cube
[i
]);
698 checkGLcall("glBindTexture");
700 for (j
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
; j
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
; ++j
)
702 gl_info
->gl_ops
.gl
.p_glTexImage2D(j
, 0, GL_RGBA8
, 1, 1, 0,
703 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
704 checkGLcall("glTexImage2D");
710 /* Context activation is done by the caller. */
711 static void destroy_dummy_textures(struct wined3d_device
*device
, const struct wined3d_gl_info
*gl_info
)
713 unsigned int count
= min(MAX_COMBINED_SAMPLERS
, gl_info
->limits
.combined_samplers
);
715 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
717 gl_info
->gl_ops
.gl
.p_glDeleteTextures(count
, device
->dummy_texture_cube
);
718 checkGLcall("glDeleteTextures(count, device->dummy_texture_cube)");
721 if (gl_info
->supported
[EXT_TEXTURE3D
])
723 gl_info
->gl_ops
.gl
.p_glDeleteTextures(count
, device
->dummy_texture_3d
);
724 checkGLcall("glDeleteTextures(count, device->dummy_texture_3d)");
727 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
729 gl_info
->gl_ops
.gl
.p_glDeleteTextures(count
, device
->dummy_texture_rect
);
730 checkGLcall("glDeleteTextures(count, device->dummy_texture_rect)");
733 gl_info
->gl_ops
.gl
.p_glDeleteTextures(count
, device
->dummy_texture_2d
);
734 checkGLcall("glDeleteTextures(count, device->dummy_texture_2d)");
736 memset(device
->dummy_texture_cube
, 0, count
* sizeof(*device
->dummy_texture_cube
));
737 memset(device
->dummy_texture_3d
, 0, count
* sizeof(*device
->dummy_texture_3d
));
738 memset(device
->dummy_texture_rect
, 0, count
* sizeof(*device
->dummy_texture_rect
));
739 memset(device
->dummy_texture_2d
, 0, count
* sizeof(*device
->dummy_texture_2d
));
742 static LONG
fullscreen_style(LONG style
)
744 /* Make sure the window is managed, otherwise we won't get keyboard input. */
745 style
|= WS_POPUP
| WS_SYSMENU
;
746 style
&= ~(WS_CAPTION
| WS_THICKFRAME
);
751 static LONG
fullscreen_exstyle(LONG exstyle
)
753 /* Filter out window decorations. */
754 exstyle
&= ~(WS_EX_WINDOWEDGE
| WS_EX_CLIENTEDGE
);
759 void CDECL
wined3d_device_setup_fullscreen_window(struct wined3d_device
*device
, HWND window
, UINT w
, UINT h
)
761 BOOL filter_messages
;
764 TRACE("Setting up window %p for fullscreen mode.\n", window
);
766 if (device
->style
|| device
->exStyle
)
768 ERR("Changing the window style for window %p, but another style (%08x, %08x) is already stored.\n",
769 window
, device
->style
, device
->exStyle
);
772 device
->style
= GetWindowLongW(window
, GWL_STYLE
);
773 device
->exStyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
775 style
= fullscreen_style(device
->style
);
776 exstyle
= fullscreen_exstyle(device
->exStyle
);
778 TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
779 device
->style
, device
->exStyle
, style
, exstyle
);
781 filter_messages
= device
->filter_messages
;
782 device
->filter_messages
= TRUE
;
784 SetWindowLongW(window
, GWL_STYLE
, style
);
785 SetWindowLongW(window
, GWL_EXSTYLE
, exstyle
);
786 SetWindowPos(window
, HWND_TOPMOST
, 0, 0, w
, h
, SWP_FRAMECHANGED
| SWP_SHOWWINDOW
| SWP_NOACTIVATE
);
788 device
->filter_messages
= filter_messages
;
791 void CDECL
wined3d_device_restore_fullscreen_window(struct wined3d_device
*device
, HWND window
)
793 BOOL filter_messages
;
796 if (!device
->style
&& !device
->exStyle
) return;
798 style
= GetWindowLongW(window
, GWL_STYLE
);
799 exstyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
801 /* These flags are set by wined3d_device_setup_fullscreen_window, not the
802 * application, and we want to ignore them in the test below, since it's
803 * not the application's fault that they changed. Additionally, we want to
804 * preserve the current status of these flags (i.e. don't restore them) to
805 * more closely emulate the behavior of Direct3D, which leaves these flags
806 * alone when returning to windowed mode. */
807 device
->style
^= (device
->style
^ style
) & WS_VISIBLE
;
808 device
->exStyle
^= (device
->exStyle
^ exstyle
) & WS_EX_TOPMOST
;
810 TRACE("Restoring window style of window %p to %08x, %08x.\n",
811 window
, device
->style
, device
->exStyle
);
813 filter_messages
= device
->filter_messages
;
814 device
->filter_messages
= TRUE
;
816 /* Only restore the style if the application didn't modify it during the
817 * fullscreen phase. Some applications change it before calling Reset()
818 * when switching between windowed and fullscreen modes (HL2), some
819 * depend on the original style (Eve Online). */
820 if (style
== fullscreen_style(device
->style
) && exstyle
== fullscreen_exstyle(device
->exStyle
))
822 SetWindowLongW(window
, GWL_STYLE
, device
->style
);
823 SetWindowLongW(window
, GWL_EXSTYLE
, device
->exStyle
);
825 SetWindowPos(window
, 0, 0, 0, 0, 0, SWP_FRAMECHANGED
| SWP_NOMOVE
| SWP_NOSIZE
| SWP_NOZORDER
| SWP_NOACTIVATE
);
827 device
->filter_messages
= filter_messages
;
829 /* Delete the old values. */
834 HRESULT CDECL
wined3d_device_acquire_focus_window(struct wined3d_device
*device
, HWND window
)
836 TRACE("device %p, window %p.\n", device
, window
);
838 if (!wined3d_register_window(window
, device
))
840 ERR("Failed to register window %p.\n", window
);
844 InterlockedExchangePointer((void **)&device
->focus_window
, window
);
845 SetWindowPos(window
, 0, 0, 0, 0, 0, SWP_NOSIZE
| SWP_NOMOVE
);
850 void CDECL
wined3d_device_release_focus_window(struct wined3d_device
*device
)
852 TRACE("device %p.\n", device
);
854 if (device
->focus_window
) wined3d_unregister_window(device
->focus_window
);
855 InterlockedExchangePointer((void **)&device
->focus_window
, NULL
);
858 static void device_init_swapchain_state(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
860 BOOL ds_enable
= !!swapchain
->desc
.enable_auto_depth_stencil
;
863 if (device
->fb
.render_targets
)
865 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
867 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
869 if (device
->back_buffer_view
)
870 wined3d_device_set_rendertarget_view(device
, 0, device
->back_buffer_view
, TRUE
);
873 wined3d_device_set_depth_stencil_view(device
, ds_enable
? device
->auto_depth_stencil_view
: NULL
);
874 wined3d_device_set_render_state(device
, WINED3D_RS_ZENABLE
, ds_enable
);
877 HRESULT CDECL
wined3d_device_init_3d(struct wined3d_device
*device
,
878 struct wined3d_swapchain_desc
*swapchain_desc
)
880 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 0.0f
};
881 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
882 struct wined3d_swapchain
*swapchain
= NULL
;
883 struct wined3d_context
*context
;
884 DWORD clear_flags
= 0;
887 TRACE("device %p, swapchain_desc %p.\n", device
, swapchain_desc
);
889 if (device
->d3d_initialized
)
890 return WINED3DERR_INVALIDCALL
;
891 if (device
->wined3d
->flags
& WINED3D_NO3D
)
892 return WINED3DERR_INVALIDCALL
;
894 device
->fb
.render_targets
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
895 sizeof(*device
->fb
.render_targets
) * gl_info
->limits
.buffers
);
897 if (FAILED(hr
= device
->shader_backend
->shader_alloc_private(device
,
898 device
->adapter
->vertex_pipe
, device
->adapter
->fragment_pipe
)))
900 TRACE("Shader private data couldn't be allocated\n");
903 if (FAILED(hr
= device
->blitter
->alloc_private(device
)))
905 TRACE("Blitter private data couldn't be allocated\n");
909 /* Setup the implicit swapchain. This also initializes a context. */
910 TRACE("Creating implicit swapchain\n");
911 hr
= device
->device_parent
->ops
->create_swapchain(device
->device_parent
,
912 swapchain_desc
, &swapchain
);
915 WARN("Failed to create implicit swapchain\n");
919 if (swapchain_desc
->backbuffer_count
&& FAILED(hr
= wined3d_rendertarget_view_create_from_surface(
920 surface_from_resource(wined3d_texture_get_sub_resource(swapchain
->back_buffers
[0], 0)),
921 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
923 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
927 device
->swapchain_count
= 1;
928 device
->swapchains
= HeapAlloc(GetProcessHeap(), 0, device
->swapchain_count
* sizeof(*device
->swapchains
));
929 if (!device
->swapchains
)
931 ERR("Out of memory!\n");
934 device
->swapchains
[0] = swapchain
;
935 device_init_swapchain_state(device
, swapchain
);
937 context
= context_acquire(device
,
938 surface_from_resource(wined3d_texture_get_sub_resource(swapchain
->front_buffer
, 0)));
940 create_dummy_textures(device
, context
);
942 device
->contexts
[0]->last_was_rhw
= 0;
944 switch (wined3d_settings
.offscreen_rendering_mode
)
947 device
->offscreenBuffer
= GL_COLOR_ATTACHMENT0
;
952 if (context_get_current()->aux_buffers
> 0)
954 TRACE("Using auxiliary buffer for offscreen rendering\n");
955 device
->offscreenBuffer
= GL_AUX0
;
959 TRACE("Using back buffer for offscreen rendering\n");
960 device
->offscreenBuffer
= GL_BACK
;
965 TRACE("All defaults now set up, leaving 3D init.\n");
967 context_release(context
);
969 /* Clear the screen */
970 if (swapchain
->back_buffers
&& swapchain
->back_buffers
[0])
971 clear_flags
|= WINED3DCLEAR_TARGET
;
972 if (swapchain_desc
->enable_auto_depth_stencil
)
973 clear_flags
|= WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
;
975 wined3d_device_clear(device
, 0, NULL
, clear_flags
, &black
, 1.0f
, 0);
977 device
->d3d_initialized
= TRUE
;
979 if (wined3d_settings
.logo
)
980 device_load_logo(device
, wined3d_settings
.logo
);
984 HeapFree(GetProcessHeap(), 0, device
->fb
.render_targets
);
985 HeapFree(GetProcessHeap(), 0, device
->swapchains
);
986 device
->swapchain_count
= 0;
987 if (device
->back_buffer_view
)
988 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
990 wined3d_swapchain_decref(swapchain
);
991 if (device
->blit_priv
)
992 device
->blitter
->free_private(device
);
993 if (device
->shader_priv
)
994 device
->shader_backend
->shader_free_private(device
);
999 HRESULT CDECL
wined3d_device_init_gdi(struct wined3d_device
*device
,
1000 struct wined3d_swapchain_desc
*swapchain_desc
)
1002 struct wined3d_swapchain
*swapchain
= NULL
;
1005 TRACE("device %p, swapchain_desc %p.\n", device
, swapchain_desc
);
1007 /* Setup the implicit swapchain */
1008 TRACE("Creating implicit swapchain\n");
1009 hr
= device
->device_parent
->ops
->create_swapchain(device
->device_parent
,
1010 swapchain_desc
, &swapchain
);
1013 WARN("Failed to create implicit swapchain\n");
1017 device
->swapchain_count
= 1;
1018 device
->swapchains
= HeapAlloc(GetProcessHeap(), 0, device
->swapchain_count
* sizeof(*device
->swapchains
));
1019 if (!device
->swapchains
)
1021 ERR("Out of memory!\n");
1024 device
->swapchains
[0] = swapchain
;
1028 wined3d_swapchain_decref(swapchain
);
1032 static void device_free_sampler(struct wine_rb_entry
*entry
, void *context
)
1034 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
1036 wined3d_sampler_decref(sampler
);
1039 HRESULT CDECL
wined3d_device_uninit_3d(struct wined3d_device
*device
)
1041 struct wined3d_resource
*resource
, *cursor
;
1042 const struct wined3d_gl_info
*gl_info
;
1043 struct wined3d_context
*context
;
1044 struct wined3d_surface
*surface
;
1047 TRACE("device %p.\n", device
);
1049 if (!device
->d3d_initialized
)
1050 return WINED3DERR_INVALIDCALL
;
1052 /* I don't think that the interface guarantees that the device is destroyed from the same thread
1053 * it was created. Thus make sure a context is active for the glDelete* calls
1055 context
= context_acquire(device
, NULL
);
1056 gl_info
= context
->gl_info
;
1058 if (device
->logo_texture
)
1059 wined3d_texture_decref(device
->logo_texture
);
1060 if (device
->cursor_texture
)
1061 wined3d_texture_decref(device
->cursor_texture
);
1063 state_unbind_resources(&device
->state
);
1065 /* Unload resources */
1066 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
1068 TRACE("Unloading resource %p.\n", resource
);
1070 resource
->resource_ops
->resource_unload(resource
);
1073 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
1075 /* Destroy the depth blt resources, they will be invalid after the reset. Also free shader
1076 * private data, it might contain opengl pointers
1078 if (device
->depth_blt_texture
)
1080 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &device
->depth_blt_texture
);
1081 device
->depth_blt_texture
= 0;
1084 /* Destroy the shader backend. Note that this has to happen after all shaders are destroyed. */
1085 device
->blitter
->free_private(device
);
1086 device
->shader_backend
->shader_free_private(device
);
1087 destroy_dummy_textures(device
, gl_info
);
1089 /* Release the context again as soon as possible. In particular,
1090 * releasing the render target views below may release the last reference
1091 * to the swapchain associated with this context, which in turn will
1092 * destroy the context. */
1093 context_release(context
);
1095 /* Release the buffers (with sanity checks)*/
1096 if (device
->onscreen_depth_stencil
)
1098 surface
= device
->onscreen_depth_stencil
;
1099 device
->onscreen_depth_stencil
= NULL
;
1100 wined3d_surface_decref(surface
);
1103 if (device
->fb
.depth_stencil
)
1105 struct wined3d_rendertarget_view
*view
= device
->fb
.depth_stencil
;
1107 TRACE("Releasing depth/stencil view %p.\n", view
);
1109 device
->fb
.depth_stencil
= NULL
;
1110 wined3d_rendertarget_view_decref(view
);
1113 if (device
->auto_depth_stencil_view
)
1115 struct wined3d_rendertarget_view
*view
= device
->auto_depth_stencil_view
;
1117 device
->auto_depth_stencil_view
= NULL
;
1118 if (wined3d_rendertarget_view_decref(view
))
1119 ERR("Something's still holding the auto depth/stencil view (%p).\n", view
);
1122 for (i
= 0; i
< gl_info
->limits
.buffers
; ++i
)
1124 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
1126 if (device
->back_buffer_view
)
1128 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
1129 device
->back_buffer_view
= NULL
;
1132 for (i
= 0; i
< device
->swapchain_count
; ++i
)
1134 TRACE("Releasing the implicit swapchain %u.\n", i
);
1135 if (wined3d_swapchain_decref(device
->swapchains
[i
]))
1136 FIXME("Something's still holding the implicit swapchain.\n");
1139 HeapFree(GetProcessHeap(), 0, device
->swapchains
);
1140 device
->swapchains
= NULL
;
1141 device
->swapchain_count
= 0;
1143 HeapFree(GetProcessHeap(), 0, device
->fb
.render_targets
);
1144 device
->fb
.render_targets
= NULL
;
1146 device
->d3d_initialized
= FALSE
;
1151 HRESULT CDECL
wined3d_device_uninit_gdi(struct wined3d_device
*device
)
1155 for (i
= 0; i
< device
->swapchain_count
; ++i
)
1157 TRACE("Releasing the implicit swapchain %u.\n", i
);
1158 if (wined3d_swapchain_decref(device
->swapchains
[i
]))
1159 FIXME("Something's still holding the implicit swapchain.\n");
1162 HeapFree(GetProcessHeap(), 0, device
->swapchains
);
1163 device
->swapchains
= NULL
;
1164 device
->swapchain_count
= 0;
1168 /* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
1169 * from SetCooperativeLevel if DDSCL_MULTITHREADED is specified, and by d3d8/9 from
1170 * CreateDevice if D3DCREATE_MULTITHREADED is passed.
1172 * There is no way to deactivate thread safety once it is enabled.
1174 void CDECL
wined3d_device_set_multithreaded(struct wined3d_device
*device
)
1176 TRACE("device %p.\n", device
);
1178 /* For now just store the flag (needed in case of ddraw). */
1179 device
->create_parms
.flags
|= WINED3DCREATE_MULTITHREADED
;
1182 UINT CDECL
wined3d_device_get_available_texture_mem(const struct wined3d_device
*device
)
1184 TRACE("device %p.\n", device
);
1186 TRACE("Emulating 0x%s bytes. 0x%s used, returning 0x%s left.\n",
1187 wine_dbgstr_longlong(device
->adapter
->vram_bytes
),
1188 wine_dbgstr_longlong(device
->adapter
->vram_bytes_used
),
1189 wine_dbgstr_longlong(device
->adapter
->vram_bytes
- device
->adapter
->vram_bytes_used
));
1191 return min(UINT_MAX
, device
->adapter
->vram_bytes
- device
->adapter
->vram_bytes_used
);
1194 void CDECL
wined3d_device_set_stream_output(struct wined3d_device
*device
, UINT idx
,
1195 struct wined3d_buffer
*buffer
, UINT offset
)
1197 struct wined3d_stream_output
*stream
;
1198 struct wined3d_buffer
*prev_buffer
;
1200 TRACE("device %p, idx %u, buffer %p, offset %u.\n", device
, idx
, buffer
, offset
);
1202 if (idx
>= MAX_STREAM_OUT
)
1204 WARN("Invalid stream output %u.\n", idx
);
1208 stream
= &device
->update_state
->stream_output
[idx
];
1209 prev_buffer
= stream
->buffer
;
1212 wined3d_buffer_incref(buffer
);
1213 stream
->buffer
= buffer
;
1214 stream
->offset
= offset
;
1215 if (!device
->recording
)
1216 wined3d_cs_emit_set_stream_output(device
->cs
, idx
, buffer
, offset
);
1218 wined3d_buffer_decref(prev_buffer
);
1221 struct wined3d_buffer
* CDECL
wined3d_device_get_stream_output(struct wined3d_device
*device
,
1222 UINT idx
, UINT
*offset
)
1224 TRACE("device %p, idx %u, offset %p.\n", device
, idx
, offset
);
1226 if (idx
>= MAX_STREAM_OUT
)
1228 WARN("Invalid stream output %u.\n", idx
);
1232 *offset
= device
->state
.stream_output
[idx
].offset
;
1233 return device
->state
.stream_output
[idx
].buffer
;
1236 HRESULT CDECL
wined3d_device_set_stream_source(struct wined3d_device
*device
, UINT stream_idx
,
1237 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
)
1239 struct wined3d_stream_state
*stream
;
1240 struct wined3d_buffer
*prev_buffer
;
1242 TRACE("device %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
1243 device
, stream_idx
, buffer
, offset
, stride
);
1245 if (stream_idx
>= MAX_STREAMS
)
1247 WARN("Stream index %u out of range.\n", stream_idx
);
1248 return WINED3DERR_INVALIDCALL
;
1250 else if (offset
& 0x3)
1252 WARN("Offset %u is not 4 byte aligned.\n", offset
);
1253 return WINED3DERR_INVALIDCALL
;
1256 stream
= &device
->update_state
->streams
[stream_idx
];
1257 prev_buffer
= stream
->buffer
;
1259 if (device
->recording
)
1260 device
->recording
->changed
.streamSource
|= 1 << stream_idx
;
1262 if (prev_buffer
== buffer
1263 && stream
->stride
== stride
1264 && stream
->offset
== offset
)
1266 TRACE("Application is setting the old values over, nothing to do.\n");
1270 stream
->buffer
= buffer
;
1273 stream
->stride
= stride
;
1274 stream
->offset
= offset
;
1278 wined3d_buffer_incref(buffer
);
1279 if (!device
->recording
)
1280 wined3d_cs_emit_set_stream_source(device
->cs
, stream_idx
, buffer
, offset
, stride
);
1282 wined3d_buffer_decref(prev_buffer
);
1287 HRESULT CDECL
wined3d_device_get_stream_source(const struct wined3d_device
*device
,
1288 UINT stream_idx
, struct wined3d_buffer
**buffer
, UINT
*offset
, UINT
*stride
)
1290 const struct wined3d_stream_state
*stream
;
1292 TRACE("device %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
1293 device
, stream_idx
, buffer
, offset
, stride
);
1295 if (stream_idx
>= MAX_STREAMS
)
1297 WARN("Stream index %u out of range.\n", stream_idx
);
1298 return WINED3DERR_INVALIDCALL
;
1301 stream
= &device
->state
.streams
[stream_idx
];
1302 *buffer
= stream
->buffer
;
1304 *offset
= stream
->offset
;
1305 *stride
= stream
->stride
;
1310 HRESULT CDECL
wined3d_device_set_stream_source_freq(struct wined3d_device
*device
, UINT stream_idx
, UINT divider
)
1312 struct wined3d_stream_state
*stream
;
1313 UINT old_flags
, old_freq
;
1315 TRACE("device %p, stream_idx %u, divider %#x.\n", device
, stream_idx
, divider
);
1317 /* Verify input. At least in d3d9 this is invalid. */
1318 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && (divider
& WINED3DSTREAMSOURCE_INDEXEDDATA
))
1320 WARN("INSTANCEDATA and INDEXEDDATA were set, returning D3DERR_INVALIDCALL.\n");
1321 return WINED3DERR_INVALIDCALL
;
1323 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && !stream_idx
)
1325 WARN("INSTANCEDATA used on stream 0, returning D3DERR_INVALIDCALL.\n");
1326 return WINED3DERR_INVALIDCALL
;
1330 WARN("Divider is 0, returning D3DERR_INVALIDCALL.\n");
1331 return WINED3DERR_INVALIDCALL
;
1334 stream
= &device
->update_state
->streams
[stream_idx
];
1335 old_flags
= stream
->flags
;
1336 old_freq
= stream
->frequency
;
1338 stream
->flags
= divider
& (WINED3DSTREAMSOURCE_INSTANCEDATA
| WINED3DSTREAMSOURCE_INDEXEDDATA
);
1339 stream
->frequency
= divider
& 0x7fffff;
1341 if (device
->recording
)
1342 device
->recording
->changed
.streamFreq
|= 1 << stream_idx
;
1343 else if (stream
->frequency
!= old_freq
|| stream
->flags
!= old_flags
)
1344 wined3d_cs_emit_set_stream_source_freq(device
->cs
, stream_idx
, stream
->frequency
, stream
->flags
);
1349 HRESULT CDECL
wined3d_device_get_stream_source_freq(const struct wined3d_device
*device
,
1350 UINT stream_idx
, UINT
*divider
)
1352 const struct wined3d_stream_state
*stream
;
1354 TRACE("device %p, stream_idx %u, divider %p.\n", device
, stream_idx
, divider
);
1356 stream
= &device
->state
.streams
[stream_idx
];
1357 *divider
= stream
->flags
| stream
->frequency
;
1359 TRACE("Returning %#x.\n", *divider
);
1364 void CDECL
wined3d_device_set_transform(struct wined3d_device
*device
,
1365 enum wined3d_transform_state d3dts
, const struct wined3d_matrix
*matrix
)
1367 TRACE("device %p, state %s, matrix %p.\n",
1368 device
, debug_d3dtstype(d3dts
), matrix
);
1369 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1370 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1371 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1372 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1374 /* Handle recording of state blocks. */
1375 if (device
->recording
)
1377 TRACE("Recording... not performing anything.\n");
1378 device
->recording
->changed
.transform
[d3dts
>> 5] |= 1 << (d3dts
& 0x1f);
1379 device
->update_state
->transforms
[d3dts
] = *matrix
;
1383 /* If the new matrix is the same as the current one,
1384 * we cut off any further processing. this seems to be a reasonable
1385 * optimization because as was noticed, some apps (warcraft3 for example)
1386 * tend towards setting the same matrix repeatedly for some reason.
1388 * From here on we assume that the new matrix is different, wherever it matters. */
1389 if (!memcmp(&device
->state
.transforms
[d3dts
], matrix
, sizeof(*matrix
)))
1391 TRACE("The application is setting the same matrix over again.\n");
1395 device
->state
.transforms
[d3dts
] = *matrix
;
1396 wined3d_cs_emit_set_transform(device
->cs
, d3dts
, matrix
);
1399 void CDECL
wined3d_device_get_transform(const struct wined3d_device
*device
,
1400 enum wined3d_transform_state state
, struct wined3d_matrix
*matrix
)
1402 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1404 *matrix
= device
->state
.transforms
[state
];
1407 void CDECL
wined3d_device_multiply_transform(struct wined3d_device
*device
,
1408 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
)
1410 const struct wined3d_matrix
*mat
;
1411 struct wined3d_matrix temp
;
1413 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1415 /* Note: Using 'updateStateBlock' rather than 'stateblock' in the code
1416 * below means it will be recorded in a state block change, but it
1417 * works regardless where it is recorded.
1418 * If this is found to be wrong, change to StateBlock. */
1419 if (state
> HIGHEST_TRANSFORMSTATE
)
1421 WARN("Unhandled transform state %#x.\n", state
);
1425 mat
= &device
->update_state
->transforms
[state
];
1426 multiply_matrix(&temp
, mat
, matrix
);
1428 /* Apply change via set transform - will reapply to eg. lights this way. */
1429 wined3d_device_set_transform(device
, state
, &temp
);
1432 /* Note lights are real special cases. Although the device caps state only
1433 * e.g. 8 are supported, you can reference any indexes you want as long as
1434 * that number max are enabled at any one point in time. Therefore since the
1435 * indices can be anything, we need a hashmap of them. However, this causes
1436 * stateblock problems. When capturing the state block, I duplicate the
1437 * hashmap, but when recording, just build a chain pretty much of commands to
1439 HRESULT CDECL
wined3d_device_set_light(struct wined3d_device
*device
,
1440 UINT light_idx
, const struct wined3d_light
*light
)
1442 UINT hash_idx
= LIGHTMAP_HASHFUNC(light_idx
);
1443 struct wined3d_light_info
*object
= NULL
;
1447 TRACE("device %p, light_idx %u, light %p.\n", device
, light_idx
, light
);
1449 /* Check the parameter range. Need for speed most wanted sets junk lights
1450 * which confuse the GL driver. */
1452 return WINED3DERR_INVALIDCALL
;
1454 switch (light
->type
)
1456 case WINED3D_LIGHT_POINT
:
1457 case WINED3D_LIGHT_SPOT
:
1458 case WINED3D_LIGHT_GLSPOT
:
1459 /* Incorrect attenuation values can cause the gl driver to crash.
1460 * Happens with Need for speed most wanted. */
1461 if (light
->attenuation0
< 0.0f
|| light
->attenuation1
< 0.0f
|| light
->attenuation2
< 0.0f
)
1463 WARN("Attenuation is negative, returning WINED3DERR_INVALIDCALL.\n");
1464 return WINED3DERR_INVALIDCALL
;
1468 case WINED3D_LIGHT_DIRECTIONAL
:
1469 case WINED3D_LIGHT_PARALLELPOINT
:
1470 /* Ignores attenuation */
1474 WARN("Light type out of range, returning WINED3DERR_INVALIDCALL\n");
1475 return WINED3DERR_INVALIDCALL
;
1478 LIST_FOR_EACH(e
, &device
->update_state
->light_map
[hash_idx
])
1480 object
= LIST_ENTRY(e
, struct wined3d_light_info
, entry
);
1481 if (object
->OriginalIndex
== light_idx
)
1488 TRACE("Adding new light\n");
1489 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1491 return E_OUTOFMEMORY
;
1493 list_add_head(&device
->update_state
->light_map
[hash_idx
], &object
->entry
);
1494 object
->glIndex
= -1;
1495 object
->OriginalIndex
= light_idx
;
1498 /* Initialize the object. */
1499 TRACE("Light %d setting to type %d, Diffuse(%f,%f,%f,%f), Specular(%f,%f,%f,%f), Ambient(%f,%f,%f,%f)\n",
1500 light_idx
, light
->type
,
1501 light
->diffuse
.r
, light
->diffuse
.g
, light
->diffuse
.b
, light
->diffuse
.a
,
1502 light
->specular
.r
, light
->specular
.g
, light
->specular
.b
, light
->specular
.a
,
1503 light
->ambient
.r
, light
->ambient
.g
, light
->ambient
.b
, light
->ambient
.a
);
1504 TRACE("... Pos(%f,%f,%f), Dir(%f,%f,%f)\n", light
->position
.x
, light
->position
.y
, light
->position
.z
,
1505 light
->direction
.x
, light
->direction
.y
, light
->direction
.z
);
1506 TRACE("... Range(%f), Falloff(%f), Theta(%f), Phi(%f)\n",
1507 light
->range
, light
->falloff
, light
->theta
, light
->phi
);
1509 /* Update the live definitions if the light is currently assigned a glIndex. */
1510 if (object
->glIndex
!= -1 && !device
->recording
)
1512 if (object
->OriginalParms
.type
!= light
->type
)
1513 device_invalidate_state(device
, STATE_LIGHT_TYPE
);
1514 device_invalidate_state(device
, STATE_ACTIVELIGHT(object
->glIndex
));
1517 /* Save away the information. */
1518 object
->OriginalParms
= *light
;
1520 switch (light
->type
)
1522 case WINED3D_LIGHT_POINT
:
1524 object
->position
.x
= light
->position
.x
;
1525 object
->position
.y
= light
->position
.y
;
1526 object
->position
.z
= light
->position
.z
;
1527 object
->position
.w
= 1.0f
;
1528 object
->cutoff
= 180.0f
;
1532 case WINED3D_LIGHT_DIRECTIONAL
:
1534 object
->direction
.x
= -light
->direction
.x
;
1535 object
->direction
.y
= -light
->direction
.y
;
1536 object
->direction
.z
= -light
->direction
.z
;
1537 object
->direction
.w
= 0.0f
;
1538 object
->exponent
= 0.0f
;
1539 object
->cutoff
= 180.0f
;
1542 case WINED3D_LIGHT_SPOT
:
1544 object
->position
.x
= light
->position
.x
;
1545 object
->position
.y
= light
->position
.y
;
1546 object
->position
.z
= light
->position
.z
;
1547 object
->position
.w
= 1.0f
;
1550 object
->direction
.x
= light
->direction
.x
;
1551 object
->direction
.y
= light
->direction
.y
;
1552 object
->direction
.z
= light
->direction
.z
;
1553 object
->direction
.w
= 0.0f
;
1555 /* opengl-ish and d3d-ish spot lights use too different models
1556 * for the light "intensity" as a function of the angle towards
1557 * the main light direction, so we only can approximate very
1558 * roughly. However, spot lights are rather rarely used in games
1559 * (if ever used at all). Furthermore if still used, probably
1560 * nobody pays attention to such details. */
1561 if (!light
->falloff
)
1563 /* Falloff = 0 is easy, because d3d's and opengl's spot light
1564 * equations have the falloff resp. exponent parameter as an
1565 * exponent, so the spot light lighting will always be 1.0 for
1566 * both of them, and we don't have to care for the rest of the
1567 * rather complex calculation. */
1568 object
->exponent
= 0.0f
;
1572 rho
= light
->theta
+ (light
->phi
- light
->theta
) / (2 * light
->falloff
);
1575 object
->exponent
= -0.3f
/ logf(cosf(rho
/ 2));
1578 if (object
->exponent
> 128.0f
)
1579 object
->exponent
= 128.0f
;
1581 object
->cutoff
= (float)(light
->phi
* 90 / M_PI
);
1585 case WINED3D_LIGHT_PARALLELPOINT
:
1586 object
->position
.x
= light
->position
.x
;
1587 object
->position
.y
= light
->position
.y
;
1588 object
->position
.z
= light
->position
.z
;
1589 object
->position
.w
= 1.0f
;
1593 FIXME("Unrecognized light type %#x.\n", light
->type
);
1599 HRESULT CDECL
wined3d_device_get_light(const struct wined3d_device
*device
,
1600 UINT light_idx
, struct wined3d_light
*light
)
1602 UINT hash_idx
= LIGHTMAP_HASHFUNC(light_idx
);
1603 struct wined3d_light_info
*light_info
= NULL
;
1606 TRACE("device %p, light_idx %u, light %p.\n", device
, light_idx
, light
);
1608 LIST_FOR_EACH(e
, &device
->state
.light_map
[hash_idx
])
1610 light_info
= LIST_ENTRY(e
, struct wined3d_light_info
, entry
);
1611 if (light_info
->OriginalIndex
== light_idx
)
1618 TRACE("Light information requested but light not defined\n");
1619 return WINED3DERR_INVALIDCALL
;
1622 *light
= light_info
->OriginalParms
;
1626 HRESULT CDECL
wined3d_device_set_light_enable(struct wined3d_device
*device
, UINT light_idx
, BOOL enable
)
1628 UINT hash_idx
= LIGHTMAP_HASHFUNC(light_idx
);
1629 struct wined3d_light_info
*light_info
= NULL
;
1632 TRACE("device %p, light_idx %u, enable %#x.\n", device
, light_idx
, enable
);
1634 LIST_FOR_EACH(e
, &device
->update_state
->light_map
[hash_idx
])
1636 light_info
= LIST_ENTRY(e
, struct wined3d_light_info
, entry
);
1637 if (light_info
->OriginalIndex
== light_idx
)
1641 TRACE("Found light %p.\n", light_info
);
1643 /* Special case - enabling an undefined light creates one with a strict set of parameters. */
1646 TRACE("Light enabled requested but light not defined, so defining one!\n");
1647 wined3d_device_set_light(device
, light_idx
, &WINED3D_default_light
);
1649 /* Search for it again! Should be fairly quick as near head of list. */
1650 LIST_FOR_EACH(e
, &device
->update_state
->light_map
[hash_idx
])
1652 light_info
= LIST_ENTRY(e
, struct wined3d_light_info
, entry
);
1653 if (light_info
->OriginalIndex
== light_idx
)
1659 FIXME("Adding default lights has failed dismally\n");
1660 return WINED3DERR_INVALIDCALL
;
1666 if (light_info
->glIndex
!= -1)
1668 if (!device
->recording
)
1670 device_invalidate_state(device
, STATE_LIGHT_TYPE
);
1671 device_invalidate_state(device
, STATE_ACTIVELIGHT(light_info
->glIndex
));
1674 device
->update_state
->lights
[light_info
->glIndex
] = NULL
;
1675 light_info
->glIndex
= -1;
1679 TRACE("Light already disabled, nothing to do\n");
1681 light_info
->enabled
= FALSE
;
1685 light_info
->enabled
= TRUE
;
1686 if (light_info
->glIndex
!= -1)
1688 TRACE("Nothing to do as light was enabled\n");
1693 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1694 /* Find a free GL light. */
1695 for (i
= 0; i
< gl_info
->limits
.lights
; ++i
)
1697 if (!device
->update_state
->lights
[i
])
1699 device
->update_state
->lights
[i
] = light_info
;
1700 light_info
->glIndex
= i
;
1704 if (light_info
->glIndex
== -1)
1706 /* Our tests show that Windows returns D3D_OK in this situation, even with
1707 * D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE devices. This
1708 * is consistent among ddraw, d3d8 and d3d9. GetLightEnable returns TRUE
1709 * as well for those lights.
1711 * TODO: Test how this affects rendering. */
1712 WARN("Too many concurrently active lights\n");
1716 /* i == light_info->glIndex */
1717 if (!device
->recording
)
1719 device_invalidate_state(device
, STATE_LIGHT_TYPE
);
1720 device_invalidate_state(device
, STATE_ACTIVELIGHT(i
));
1728 HRESULT CDECL
wined3d_device_get_light_enable(const struct wined3d_device
*device
, UINT light_idx
, BOOL
*enable
)
1730 UINT hash_idx
= LIGHTMAP_HASHFUNC(light_idx
);
1731 struct wined3d_light_info
*light_info
= NULL
;
1734 TRACE("device %p, light_idx %u, enable %p.\n", device
, light_idx
, enable
);
1736 LIST_FOR_EACH(e
, &device
->state
.light_map
[hash_idx
])
1738 light_info
= LIST_ENTRY(e
, struct wined3d_light_info
, entry
);
1739 if (light_info
->OriginalIndex
== light_idx
)
1746 TRACE("Light enabled state requested but light not defined.\n");
1747 return WINED3DERR_INVALIDCALL
;
1749 /* true is 128 according to SetLightEnable */
1750 *enable
= light_info
->enabled
? 128 : 0;
1754 HRESULT CDECL
wined3d_device_set_clip_plane(struct wined3d_device
*device
,
1755 UINT plane_idx
, const struct wined3d_vec4
*plane
)
1757 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1759 /* Validate plane_idx. */
1760 if (plane_idx
>= device
->adapter
->gl_info
.limits
.clipplanes
)
1762 TRACE("Application has requested clipplane this device doesn't support.\n");
1763 return WINED3DERR_INVALIDCALL
;
1766 if (device
->recording
)
1767 device
->recording
->changed
.clipplane
|= 1 << plane_idx
;
1769 if (!memcmp(&device
->update_state
->clip_planes
[plane_idx
], plane
, sizeof(*plane
)))
1771 TRACE("Application is setting old values over, nothing to do.\n");
1775 device
->update_state
->clip_planes
[plane_idx
] = *plane
;
1777 if (!device
->recording
)
1778 wined3d_cs_emit_set_clip_plane(device
->cs
, plane_idx
, plane
);
1783 HRESULT CDECL
wined3d_device_get_clip_plane(const struct wined3d_device
*device
,
1784 UINT plane_idx
, struct wined3d_vec4
*plane
)
1786 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1788 /* Validate plane_idx. */
1789 if (plane_idx
>= device
->adapter
->gl_info
.limits
.clipplanes
)
1791 TRACE("Application has requested clipplane this device doesn't support.\n");
1792 return WINED3DERR_INVALIDCALL
;
1795 *plane
= device
->state
.clip_planes
[plane_idx
];
1800 HRESULT CDECL
wined3d_device_set_clip_status(struct wined3d_device
*device
,
1801 const struct wined3d_clip_status
*clip_status
)
1803 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1806 return WINED3DERR_INVALIDCALL
;
1811 HRESULT CDECL
wined3d_device_get_clip_status(const struct wined3d_device
*device
,
1812 struct wined3d_clip_status
*clip_status
)
1814 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1817 return WINED3DERR_INVALIDCALL
;
1822 void CDECL
wined3d_device_set_material(struct wined3d_device
*device
, const struct wined3d_material
*material
)
1824 TRACE("device %p, material %p.\n", device
, material
);
1826 device
->update_state
->material
= *material
;
1828 if (device
->recording
)
1829 device
->recording
->changed
.material
= TRUE
;
1831 wined3d_cs_emit_set_material(device
->cs
, material
);
1834 void CDECL
wined3d_device_get_material(const struct wined3d_device
*device
, struct wined3d_material
*material
)
1836 TRACE("device %p, material %p.\n", device
, material
);
1838 *material
= device
->state
.material
;
1840 TRACE("diffuse {%.8e, %.8e, %.8e, %.8e}\n",
1841 material
->diffuse
.r
, material
->diffuse
.g
,
1842 material
->diffuse
.b
, material
->diffuse
.a
);
1843 TRACE("ambient {%.8e, %.8e, %.8e, %.8e}\n",
1844 material
->ambient
.r
, material
->ambient
.g
,
1845 material
->ambient
.b
, material
->ambient
.a
);
1846 TRACE("specular {%.8e, %.8e, %.8e, %.8e}\n",
1847 material
->specular
.r
, material
->specular
.g
,
1848 material
->specular
.b
, material
->specular
.a
);
1849 TRACE("emissive {%.8e, %.8e, %.8e, %.8e}\n",
1850 material
->emissive
.r
, material
->emissive
.g
,
1851 material
->emissive
.b
, material
->emissive
.a
);
1852 TRACE("power %.8e.\n", material
->power
);
1855 void CDECL
wined3d_device_set_index_buffer(struct wined3d_device
*device
,
1856 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
)
1858 enum wined3d_format_id prev_format
;
1859 struct wined3d_buffer
*prev_buffer
;
1861 TRACE("device %p, buffer %p, format %s.\n",
1862 device
, buffer
, debug_d3dformat(format_id
));
1864 prev_buffer
= device
->update_state
->index_buffer
;
1865 prev_format
= device
->update_state
->index_format
;
1867 device
->update_state
->index_buffer
= buffer
;
1868 device
->update_state
->index_format
= format_id
;
1870 if (device
->recording
)
1871 device
->recording
->changed
.indices
= TRUE
;
1873 if (prev_buffer
== buffer
&& prev_format
== format_id
)
1877 wined3d_buffer_incref(buffer
);
1878 if (!device
->recording
)
1879 wined3d_cs_emit_set_index_buffer(device
->cs
, buffer
, format_id
);
1881 wined3d_buffer_decref(prev_buffer
);
1884 struct wined3d_buffer
* CDECL
wined3d_device_get_index_buffer(const struct wined3d_device
*device
,
1885 enum wined3d_format_id
*format
)
1887 TRACE("device %p, format %p.\n", device
, format
);
1889 *format
= device
->state
.index_format
;
1890 return device
->state
.index_buffer
;
1893 void CDECL
wined3d_device_set_base_vertex_index(struct wined3d_device
*device
, INT base_index
)
1895 TRACE("device %p, base_index %d.\n", device
, base_index
);
1897 device
->update_state
->base_vertex_index
= base_index
;
1900 INT CDECL
wined3d_device_get_base_vertex_index(const struct wined3d_device
*device
)
1902 TRACE("device %p.\n", device
);
1904 return device
->state
.base_vertex_index
;
1907 void CDECL
wined3d_device_set_viewport(struct wined3d_device
*device
, const struct wined3d_viewport
*viewport
)
1909 TRACE("device %p, viewport %p.\n", device
, viewport
);
1910 TRACE("x %u, y %u, w %u, h %u, min_z %.8e, max_z %.8e.\n",
1911 viewport
->x
, viewport
->y
, viewport
->width
, viewport
->height
, viewport
->min_z
, viewport
->max_z
);
1913 device
->update_state
->viewport
= *viewport
;
1915 /* Handle recording of state blocks */
1916 if (device
->recording
)
1918 TRACE("Recording... not performing anything\n");
1919 device
->recording
->changed
.viewport
= TRUE
;
1923 wined3d_cs_emit_set_viewport(device
->cs
, viewport
);
1926 void CDECL
wined3d_device_get_viewport(const struct wined3d_device
*device
, struct wined3d_viewport
*viewport
)
1928 TRACE("device %p, viewport %p.\n", device
, viewport
);
1930 *viewport
= device
->state
.viewport
;
1933 static void resolve_depth_buffer(struct wined3d_state
*state
)
1935 struct wined3d_texture
*texture
= state
->textures
[0];
1936 struct wined3d_surface
*depth_stencil
, *surface
;
1938 if (!texture
|| texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE
1939 || !(texture
->resource
.format_flags
& WINED3DFMT_FLAG_DEPTH
))
1941 surface
= surface_from_resource(texture
->sub_resources
[0]);
1942 if (!(depth_stencil
= wined3d_rendertarget_view_get_surface(state
->fb
->depth_stencil
)))
1945 wined3d_surface_blt(surface
, NULL
, depth_stencil
, NULL
, 0, NULL
, WINED3D_TEXF_POINT
);
1948 void CDECL
wined3d_device_set_render_state(struct wined3d_device
*device
,
1949 enum wined3d_render_state state
, DWORD value
)
1951 DWORD old_value
= device
->state
.render_states
[state
];
1953 TRACE("device %p, state %s (%#x), value %#x.\n", device
, debug_d3drenderstate(state
), state
, value
);
1955 device
->update_state
->render_states
[state
] = value
;
1957 /* Handle recording of state blocks. */
1958 if (device
->recording
)
1960 TRACE("Recording... not performing anything.\n");
1961 device
->recording
->changed
.renderState
[state
>> 5] |= 1 << (state
& 0x1f);
1965 /* Compared here and not before the assignment to allow proper stateblock recording. */
1966 if (value
== old_value
)
1967 TRACE("Application is setting the old value over, nothing to do.\n");
1969 wined3d_cs_emit_set_render_state(device
->cs
, state
, value
);
1971 if (state
== WINED3D_RS_POINTSIZE
&& value
== WINED3D_RESZ_CODE
)
1973 TRACE("RESZ multisampled depth buffer resolve triggered.\n");
1974 resolve_depth_buffer(&device
->state
);
1978 DWORD CDECL
wined3d_device_get_render_state(const struct wined3d_device
*device
, enum wined3d_render_state state
)
1980 TRACE("device %p, state %s (%#x).\n", device
, debug_d3drenderstate(state
), state
);
1982 return device
->state
.render_states
[state
];
1985 void CDECL
wined3d_device_set_sampler_state(struct wined3d_device
*device
,
1986 UINT sampler_idx
, enum wined3d_sampler_state state
, DWORD value
)
1990 TRACE("device %p, sampler_idx %u, state %s, value %#x.\n",
1991 device
, sampler_idx
, debug_d3dsamplerstate(state
), value
);
1993 if (sampler_idx
>= WINED3DVERTEXTEXTURESAMPLER0
&& sampler_idx
<= WINED3DVERTEXTEXTURESAMPLER3
)
1994 sampler_idx
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
1996 if (sampler_idx
>= sizeof(device
->state
.sampler_states
) / sizeof(*device
->state
.sampler_states
))
1998 WARN("Invalid sampler %u.\n", sampler_idx
);
1999 return; /* Windows accepts overflowing this array ... we do not. */
2002 old_value
= device
->state
.sampler_states
[sampler_idx
][state
];
2003 device
->update_state
->sampler_states
[sampler_idx
][state
] = value
;
2005 /* Handle recording of state blocks. */
2006 if (device
->recording
)
2008 TRACE("Recording... not performing anything.\n");
2009 device
->recording
->changed
.samplerState
[sampler_idx
] |= 1 << state
;
2013 if (old_value
== value
)
2015 TRACE("Application is setting the old value over, nothing to do.\n");
2019 wined3d_cs_emit_set_sampler_state(device
->cs
, sampler_idx
, state
, value
);
2022 DWORD CDECL
wined3d_device_get_sampler_state(const struct wined3d_device
*device
,
2023 UINT sampler_idx
, enum wined3d_sampler_state state
)
2025 TRACE("device %p, sampler_idx %u, state %s.\n",
2026 device
, sampler_idx
, debug_d3dsamplerstate(state
));
2028 if (sampler_idx
>= WINED3DVERTEXTEXTURESAMPLER0
&& sampler_idx
<= WINED3DVERTEXTEXTURESAMPLER3
)
2029 sampler_idx
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
2031 if (sampler_idx
>= sizeof(device
->state
.sampler_states
) / sizeof(*device
->state
.sampler_states
))
2033 WARN("Invalid sampler %u.\n", sampler_idx
);
2034 return 0; /* Windows accepts overflowing this array ... we do not. */
2037 return device
->state
.sampler_states
[sampler_idx
][state
];
2040 void CDECL
wined3d_device_set_scissor_rect(struct wined3d_device
*device
, const RECT
*rect
)
2042 TRACE("device %p, rect %s.\n", device
, wine_dbgstr_rect(rect
));
2044 if (device
->recording
)
2045 device
->recording
->changed
.scissorRect
= TRUE
;
2047 if (EqualRect(&device
->update_state
->scissor_rect
, rect
))
2049 TRACE("App is setting the old scissor rectangle over, nothing to do.\n");
2052 CopyRect(&device
->update_state
->scissor_rect
, rect
);
2054 if (device
->recording
)
2056 TRACE("Recording... not performing anything.\n");
2060 wined3d_cs_emit_set_scissor_rect(device
->cs
, rect
);
2063 void CDECL
wined3d_device_get_scissor_rect(const struct wined3d_device
*device
, RECT
*rect
)
2065 TRACE("device %p, rect %p.\n", device
, rect
);
2067 *rect
= device
->state
.scissor_rect
;
2068 TRACE("Returning rect %s.\n", wine_dbgstr_rect(rect
));
2071 void CDECL
wined3d_device_set_vertex_declaration(struct wined3d_device
*device
,
2072 struct wined3d_vertex_declaration
*declaration
)
2074 struct wined3d_vertex_declaration
*prev
= device
->update_state
->vertex_declaration
;
2076 TRACE("device %p, declaration %p.\n", device
, declaration
);
2078 if (device
->recording
)
2079 device
->recording
->changed
.vertexDecl
= TRUE
;
2081 if (declaration
== prev
)
2085 wined3d_vertex_declaration_incref(declaration
);
2086 device
->update_state
->vertex_declaration
= declaration
;
2087 if (!device
->recording
)
2088 wined3d_cs_emit_set_vertex_declaration(device
->cs
, declaration
);
2090 wined3d_vertex_declaration_decref(prev
);
2093 struct wined3d_vertex_declaration
* CDECL
wined3d_device_get_vertex_declaration(const struct wined3d_device
*device
)
2095 TRACE("device %p.\n", device
);
2097 return device
->state
.vertex_declaration
;
2100 void CDECL
wined3d_device_set_vertex_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2102 struct wined3d_shader
*prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
2104 TRACE("device %p, shader %p.\n", device
, shader
);
2106 if (device
->recording
)
2107 device
->recording
->changed
.vertexShader
= TRUE
;
2113 wined3d_shader_incref(shader
);
2114 device
->update_state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = shader
;
2115 if (!device
->recording
)
2116 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_VERTEX
, shader
);
2118 wined3d_shader_decref(prev
);
2121 struct wined3d_shader
* CDECL
wined3d_device_get_vertex_shader(const struct wined3d_device
*device
)
2123 TRACE("device %p.\n", device
);
2125 return device
->state
.shader
[WINED3D_SHADER_TYPE_VERTEX
];
2128 static void wined3d_device_set_constant_buffer(struct wined3d_device
*device
,
2129 enum wined3d_shader_type type
, UINT idx
, struct wined3d_buffer
*buffer
)
2131 struct wined3d_buffer
*prev
;
2133 if (idx
>= MAX_CONSTANT_BUFFERS
)
2135 WARN("Invalid constant buffer index %u.\n", idx
);
2139 prev
= device
->update_state
->cb
[type
][idx
];
2144 wined3d_buffer_incref(buffer
);
2145 device
->update_state
->cb
[type
][idx
] = buffer
;
2146 if (!device
->recording
)
2147 wined3d_cs_emit_set_constant_buffer(device
->cs
, type
, idx
, buffer
);
2149 wined3d_buffer_decref(prev
);
2152 void CDECL
wined3d_device_set_vs_cb(struct wined3d_device
*device
, UINT idx
, struct wined3d_buffer
*buffer
)
2154 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2156 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
, buffer
);
2159 struct wined3d_buffer
* CDECL
wined3d_device_get_vs_cb(const struct wined3d_device
*device
, UINT idx
)
2161 TRACE("device %p, idx %u.\n", device
, idx
);
2163 if (idx
>= MAX_CONSTANT_BUFFERS
)
2165 WARN("Invalid constant buffer index %u.\n", idx
);
2169 return device
->state
.cb
[WINED3D_SHADER_TYPE_VERTEX
][idx
];
2172 static void wined3d_device_set_shader_resource_view(struct wined3d_device
*device
,
2173 enum wined3d_shader_type type
, UINT idx
, struct wined3d_shader_resource_view
*view
)
2175 struct wined3d_shader_resource_view
*prev
;
2177 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2179 WARN("Invalid view index %u.\n", idx
);
2183 prev
= device
->update_state
->shader_resource_view
[type
][idx
];
2188 wined3d_shader_resource_view_incref(view
);
2189 device
->update_state
->shader_resource_view
[type
][idx
] = view
;
2190 if (!device
->recording
)
2191 wined3d_cs_emit_set_shader_resource_view(device
->cs
, type
, idx
, view
);
2193 wined3d_shader_resource_view_decref(prev
);
2196 void CDECL
wined3d_device_set_vs_resource_view(struct wined3d_device
*device
,
2197 UINT idx
, struct wined3d_shader_resource_view
*view
)
2199 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2201 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
, view
);
2204 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_vs_resource_view(const struct wined3d_device
*device
,
2207 TRACE("device %p, idx %u.\n", device
, idx
);
2209 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2211 WARN("Invalid view index %u.\n", idx
);
2215 return device
->state
.shader_resource_view
[WINED3D_SHADER_TYPE_VERTEX
][idx
];
2218 static void wined3d_device_set_sampler(struct wined3d_device
*device
,
2219 enum wined3d_shader_type type
, UINT idx
, struct wined3d_sampler
*sampler
)
2221 struct wined3d_sampler
*prev
;
2223 if (idx
>= MAX_SAMPLER_OBJECTS
)
2225 WARN("Invalid sampler index %u.\n", idx
);
2229 prev
= device
->update_state
->sampler
[type
][idx
];
2230 if (sampler
== prev
)
2234 wined3d_sampler_incref(sampler
);
2235 device
->update_state
->sampler
[type
][idx
] = sampler
;
2236 if (!device
->recording
)
2237 wined3d_cs_emit_set_sampler(device
->cs
, type
, idx
, sampler
);
2239 wined3d_sampler_decref(prev
);
2242 void CDECL
wined3d_device_set_vs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2244 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2246 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
, sampler
);
2249 struct wined3d_sampler
* CDECL
wined3d_device_get_vs_sampler(const struct wined3d_device
*device
, UINT idx
)
2251 TRACE("device %p, idx %u.\n", device
, idx
);
2253 if (idx
>= MAX_SAMPLER_OBJECTS
)
2255 WARN("Invalid sampler index %u.\n", idx
);
2259 return device
->state
.sampler
[WINED3D_SHADER_TYPE_VERTEX
][idx
];
2262 static void device_invalidate_shader_constants(const struct wined3d_device
*device
, DWORD mask
)
2266 for (i
= 0; i
< device
->context_count
; ++i
)
2268 device
->contexts
[i
]->constant_update_mask
|= mask
;
2272 HRESULT CDECL
wined3d_device_set_vs_consts_b(struct wined3d_device
*device
,
2273 UINT start_register
, const BOOL
*constants
, UINT bool_count
)
2275 UINT count
= min(bool_count
, MAX_CONST_B
- start_register
);
2278 TRACE("device %p, start_register %u, constants %p, bool_count %u.\n",
2279 device
, start_register
, constants
, bool_count
);
2281 if (!constants
|| start_register
>= MAX_CONST_B
)
2282 return WINED3DERR_INVALIDCALL
;
2284 memcpy(&device
->update_state
->vs_consts_b
[start_register
], constants
, count
* sizeof(BOOL
));
2285 for (i
= 0; i
< count
; ++i
)
2286 TRACE("Set BOOL constant %u to %s.\n", start_register
+ i
, constants
[i
] ? "true" : "false");
2288 if (device
->recording
)
2290 for (i
= start_register
; i
< count
+ start_register
; ++i
)
2291 device
->recording
->changed
.vertexShaderConstantsB
|= (1 << i
);
2295 device_invalidate_shader_constants(device
, WINED3D_SHADER_CONST_VS_B
);
2301 HRESULT CDECL
wined3d_device_get_vs_consts_b(const struct wined3d_device
*device
,
2302 UINT start_register
, BOOL
*constants
, UINT bool_count
)
2304 UINT count
= min(bool_count
, MAX_CONST_B
- start_register
);
2306 TRACE("device %p, start_register %u, constants %p, bool_count %u.\n",
2307 device
, start_register
, constants
, bool_count
);
2309 if (!constants
|| start_register
>= MAX_CONST_B
)
2310 return WINED3DERR_INVALIDCALL
;
2312 memcpy(constants
, &device
->state
.vs_consts_b
[start_register
], count
* sizeof(BOOL
));
2317 HRESULT CDECL
wined3d_device_set_vs_consts_i(struct wined3d_device
*device
,
2318 UINT start_register
, const int *constants
, UINT vector4i_count
)
2320 UINT count
= min(vector4i_count
, MAX_CONST_I
- start_register
);
2323 TRACE("device %p, start_register %u, constants %p, vector4i_count %u.\n",
2324 device
, start_register
, constants
, vector4i_count
);
2326 if (!constants
|| start_register
>= MAX_CONST_I
)
2327 return WINED3DERR_INVALIDCALL
;
2329 memcpy(&device
->update_state
->vs_consts_i
[start_register
* 4], constants
, count
* sizeof(int) * 4);
2330 for (i
= 0; i
< count
; ++i
)
2331 TRACE("Set INT constant %u to {%d, %d, %d, %d}.\n", start_register
+ i
,
2332 constants
[i
* 4], constants
[i
* 4 + 1],
2333 constants
[i
* 4 + 2], constants
[i
* 4 + 3]);
2335 if (device
->recording
)
2337 for (i
= start_register
; i
< count
+ start_register
; ++i
)
2338 device
->recording
->changed
.vertexShaderConstantsI
|= (1 << i
);
2342 device_invalidate_shader_constants(device
, WINED3D_SHADER_CONST_VS_I
);
2348 HRESULT CDECL
wined3d_device_get_vs_consts_i(const struct wined3d_device
*device
,
2349 UINT start_register
, int *constants
, UINT vector4i_count
)
2351 UINT count
= min(vector4i_count
, MAX_CONST_I
- start_register
);
2353 TRACE("device %p, start_register %u, constants %p, vector4i_count %u.\n",
2354 device
, start_register
, constants
, vector4i_count
);
2356 if (!constants
|| start_register
>= MAX_CONST_I
)
2357 return WINED3DERR_INVALIDCALL
;
2359 memcpy(constants
, &device
->state
.vs_consts_i
[start_register
* 4], count
* sizeof(int) * 4);
2363 HRESULT CDECL
wined3d_device_set_vs_consts_f(struct wined3d_device
*device
,
2364 UINT start_register
, const float *constants
, UINT vector4f_count
)
2367 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2369 TRACE("device %p, start_register %u, constants %p, vector4f_count %u.\n",
2370 device
, start_register
, constants
, vector4f_count
);
2372 /* Specifically test start_register > limit to catch MAX_UINT overflows
2373 * when adding start_register + vector4f_count. */
2375 || start_register
+ vector4f_count
> d3d_info
->limits
.vs_uniform_count
2376 || start_register
> d3d_info
->limits
.vs_uniform_count
)
2377 return WINED3DERR_INVALIDCALL
;
2379 memcpy(&device
->update_state
->vs_consts_f
[start_register
* 4],
2380 constants
, vector4f_count
* sizeof(float) * 4);
2383 for (i
= 0; i
< vector4f_count
; ++i
)
2384 TRACE("Set FLOAT constant %u to {%.8e, %.8e, %.8e, %.8e}.\n", start_register
+ i
,
2385 constants
[i
* 4], constants
[i
* 4 + 1],
2386 constants
[i
* 4 + 2], constants
[i
* 4 + 3]);
2389 if (device
->recording
)
2390 memset(device
->recording
->changed
.vertexShaderConstantsF
+ start_register
, 1,
2391 sizeof(*device
->recording
->changed
.vertexShaderConstantsF
) * vector4f_count
);
2393 device
->shader_backend
->shader_update_float_vertex_constants(device
, start_register
, vector4f_count
);
2399 HRESULT CDECL
wined3d_device_get_vs_consts_f(const struct wined3d_device
*device
,
2400 UINT start_register
, float *constants
, UINT vector4f_count
)
2402 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2403 int count
= min(vector4f_count
, d3d_info
->limits
.vs_uniform_count
- start_register
);
2405 TRACE("device %p, start_register %u, constants %p, vector4f_count %u.\n",
2406 device
, start_register
, constants
, vector4f_count
);
2408 if (!constants
|| count
< 0)
2409 return WINED3DERR_INVALIDCALL
;
2411 memcpy(constants
, &device
->state
.vs_consts_f
[start_register
* 4], count
* sizeof(float) * 4);
2416 void CDECL
wined3d_device_set_pixel_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2418 struct wined3d_shader
*prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
2420 TRACE("device %p, shader %p.\n", device
, shader
);
2422 if (device
->recording
)
2423 device
->recording
->changed
.pixelShader
= TRUE
;
2429 wined3d_shader_incref(shader
);
2430 device
->update_state
->shader
[WINED3D_SHADER_TYPE_PIXEL
] = shader
;
2431 if (!device
->recording
)
2432 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_PIXEL
, shader
);
2434 wined3d_shader_decref(prev
);
2437 struct wined3d_shader
* CDECL
wined3d_device_get_pixel_shader(const struct wined3d_device
*device
)
2439 TRACE("device %p.\n", device
);
2441 return device
->state
.shader
[WINED3D_SHADER_TYPE_PIXEL
];
2444 void CDECL
wined3d_device_set_ps_cb(struct wined3d_device
*device
, UINT idx
, struct wined3d_buffer
*buffer
)
2446 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2448 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
, buffer
);
2451 struct wined3d_buffer
* CDECL
wined3d_device_get_ps_cb(const struct wined3d_device
*device
, UINT idx
)
2453 TRACE("device %p, idx %u.\n", device
, idx
);
2455 if (idx
>= MAX_CONSTANT_BUFFERS
)
2457 WARN("Invalid constant buffer index %u.\n", idx
);
2461 return device
->state
.cb
[WINED3D_SHADER_TYPE_PIXEL
][idx
];
2464 void CDECL
wined3d_device_set_ps_resource_view(struct wined3d_device
*device
,
2465 UINT idx
, struct wined3d_shader_resource_view
*view
)
2467 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2469 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
, view
);
2472 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_ps_resource_view(const struct wined3d_device
*device
,
2475 TRACE("device %p, idx %u.\n", device
, idx
);
2477 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2479 WARN("Invalid view index %u.\n", idx
);
2483 return device
->state
.shader_resource_view
[WINED3D_SHADER_TYPE_PIXEL
][idx
];
2486 void CDECL
wined3d_device_set_ps_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2488 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2490 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
, sampler
);
2493 struct wined3d_sampler
* CDECL
wined3d_device_get_ps_sampler(const struct wined3d_device
*device
, UINT idx
)
2495 TRACE("device %p, idx %u.\n", device
, idx
);
2497 if (idx
>= MAX_SAMPLER_OBJECTS
)
2499 WARN("Invalid sampler index %u.\n", idx
);
2503 return device
->state
.sampler
[WINED3D_SHADER_TYPE_PIXEL
][idx
];
2506 HRESULT CDECL
wined3d_device_set_ps_consts_b(struct wined3d_device
*device
,
2507 UINT start_register
, const BOOL
*constants
, UINT bool_count
)
2509 UINT count
= min(bool_count
, MAX_CONST_B
- start_register
);
2512 TRACE("device %p, start_register %u, constants %p, bool_count %u.\n",
2513 device
, start_register
, constants
, bool_count
);
2515 if (!constants
|| start_register
>= MAX_CONST_B
)
2516 return WINED3DERR_INVALIDCALL
;
2518 memcpy(&device
->update_state
->ps_consts_b
[start_register
], constants
, count
* sizeof(BOOL
));
2519 for (i
= 0; i
< count
; ++i
)
2520 TRACE("Set BOOL constant %u to %s.\n", start_register
+ i
, constants
[i
] ? "true" : "false");
2522 if (device
->recording
)
2524 for (i
= start_register
; i
< count
+ start_register
; ++i
)
2525 device
->recording
->changed
.pixelShaderConstantsB
|= (1 << i
);
2529 device_invalidate_shader_constants(device
, WINED3D_SHADER_CONST_PS_B
);
2535 HRESULT CDECL
wined3d_device_get_ps_consts_b(const struct wined3d_device
*device
,
2536 UINT start_register
, BOOL
*constants
, UINT bool_count
)
2538 UINT count
= min(bool_count
, MAX_CONST_B
- start_register
);
2540 TRACE("device %p, start_register %u, constants %p, bool_count %u.\n",
2541 device
, start_register
, constants
, bool_count
);
2543 if (!constants
|| start_register
>= MAX_CONST_B
)
2544 return WINED3DERR_INVALIDCALL
;
2546 memcpy(constants
, &device
->state
.ps_consts_b
[start_register
], count
* sizeof(BOOL
));
2551 HRESULT CDECL
wined3d_device_set_ps_consts_i(struct wined3d_device
*device
,
2552 UINT start_register
, const int *constants
, UINT vector4i_count
)
2554 UINT count
= min(vector4i_count
, MAX_CONST_I
- start_register
);
2557 TRACE("device %p, start_register %u, constants %p, vector4i_count %u.\n",
2558 device
, start_register
, constants
, vector4i_count
);
2560 if (!constants
|| start_register
>= MAX_CONST_I
)
2561 return WINED3DERR_INVALIDCALL
;
2563 memcpy(&device
->update_state
->ps_consts_i
[start_register
* 4], constants
, count
* sizeof(int) * 4);
2564 for (i
= 0; i
< count
; ++i
)
2565 TRACE("Set INT constant %u to {%d, %d, %d, %d}.\n", start_register
+ i
,
2566 constants
[i
* 4], constants
[i
* 4 + 1],
2567 constants
[i
* 4 + 2], constants
[i
* 4 + 3]);
2569 if (device
->recording
)
2571 for (i
= start_register
; i
< count
+ start_register
; ++i
)
2572 device
->recording
->changed
.pixelShaderConstantsI
|= (1 << i
);
2576 device_invalidate_shader_constants(device
, WINED3D_SHADER_CONST_PS_I
);
2582 HRESULT CDECL
wined3d_device_get_ps_consts_i(const struct wined3d_device
*device
,
2583 UINT start_register
, int *constants
, UINT vector4i_count
)
2585 UINT count
= min(vector4i_count
, MAX_CONST_I
- start_register
);
2587 TRACE("device %p, start_register %u, constants %p, vector4i_count %u.\n",
2588 device
, start_register
, constants
, vector4i_count
);
2590 if (!constants
|| start_register
>= MAX_CONST_I
)
2591 return WINED3DERR_INVALIDCALL
;
2593 memcpy(constants
, &device
->state
.ps_consts_i
[start_register
* 4], count
* sizeof(int) * 4);
2598 HRESULT CDECL
wined3d_device_set_ps_consts_f(struct wined3d_device
*device
,
2599 UINT start_register
, const float *constants
, UINT vector4f_count
)
2602 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2604 TRACE("device %p, start_register %u, constants %p, vector4f_count %u.\n",
2605 device
, start_register
, constants
, vector4f_count
);
2607 /* Specifically test start_register > limit to catch MAX_UINT overflows
2608 * when adding start_register + vector4f_count. */
2610 || start_register
+ vector4f_count
> d3d_info
->limits
.ps_uniform_count
2611 || start_register
> d3d_info
->limits
.ps_uniform_count
)
2612 return WINED3DERR_INVALIDCALL
;
2614 memcpy(&device
->update_state
->ps_consts_f
[start_register
* 4],
2615 constants
, vector4f_count
* sizeof(float) * 4);
2618 for (i
= 0; i
< vector4f_count
; ++i
)
2619 TRACE("Set FLOAT constant %u to {%.8e, %.8e, %.8e, %.8e}.\n", start_register
+ i
,
2620 constants
[i
* 4], constants
[i
* 4 + 1],
2621 constants
[i
* 4 + 2], constants
[i
* 4 + 3]);
2624 if (device
->recording
)
2625 memset(device
->recording
->changed
.pixelShaderConstantsF
+ start_register
, 1,
2626 sizeof(*device
->recording
->changed
.pixelShaderConstantsF
) * vector4f_count
);
2628 device
->shader_backend
->shader_update_float_pixel_constants(device
, start_register
, vector4f_count
);
2633 HRESULT CDECL
wined3d_device_get_ps_consts_f(const struct wined3d_device
*device
,
2634 UINT start_register
, float *constants
, UINT vector4f_count
)
2636 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2637 int count
= min(vector4f_count
, d3d_info
->limits
.ps_uniform_count
- start_register
);
2639 TRACE("device %p, start_register %u, constants %p, vector4f_count %u.\n",
2640 device
, start_register
, constants
, vector4f_count
);
2642 if (!constants
|| count
< 0)
2643 return WINED3DERR_INVALIDCALL
;
2645 memcpy(constants
, &device
->state
.ps_consts_f
[start_register
* 4], count
* sizeof(float) * 4);
2650 void CDECL
wined3d_device_set_geometry_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2652 struct wined3d_shader
*prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
];
2654 TRACE("device %p, shader %p.\n", device
, shader
);
2656 if (device
->recording
|| shader
== prev
)
2659 wined3d_shader_incref(shader
);
2660 device
->update_state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
] = shader
;
2661 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_GEOMETRY
, shader
);
2663 wined3d_shader_decref(prev
);
2666 struct wined3d_shader
* CDECL
wined3d_device_get_geometry_shader(const struct wined3d_device
*device
)
2668 TRACE("device %p.\n", device
);
2670 return device
->state
.shader
[WINED3D_SHADER_TYPE_GEOMETRY
];
2673 void CDECL
wined3d_device_set_gs_cb(struct wined3d_device
*device
, UINT idx
, struct wined3d_buffer
*buffer
)
2675 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2677 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, buffer
);
2680 struct wined3d_buffer
* CDECL
wined3d_device_get_gs_cb(const struct wined3d_device
*device
, UINT idx
)
2682 TRACE("device %p, idx %u.\n", device
, idx
);
2684 if (idx
>= MAX_CONSTANT_BUFFERS
)
2686 WARN("Invalid constant buffer index %u.\n", idx
);
2690 return device
->state
.cb
[WINED3D_SHADER_TYPE_GEOMETRY
][idx
];
2693 void CDECL
wined3d_device_set_gs_resource_view(struct wined3d_device
*device
,
2694 UINT idx
, struct wined3d_shader_resource_view
*view
)
2696 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2698 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, view
);
2701 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_gs_resource_view(const struct wined3d_device
*device
,
2704 TRACE("device %p, idx %u.\n", device
, idx
);
2706 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2708 WARN("Invalid view index %u.\n", idx
);
2712 return device
->state
.shader_resource_view
[WINED3D_SHADER_TYPE_GEOMETRY
][idx
];
2715 void CDECL
wined3d_device_set_gs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2717 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2719 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, sampler
);
2722 struct wined3d_sampler
* CDECL
wined3d_device_get_gs_sampler(const struct wined3d_device
*device
, UINT idx
)
2724 TRACE("device %p, idx %u.\n", device
, idx
);
2726 if (idx
>= MAX_SAMPLER_OBJECTS
)
2728 WARN("Invalid sampler index %u.\n", idx
);
2732 return device
->state
.sampler
[WINED3D_SHADER_TYPE_GEOMETRY
][idx
];
2735 /* Context activation is done by the caller. */
2736 #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
2737 static HRESULT
process_vertices_strided(const struct wined3d_device
*device
, DWORD dwDestIndex
, DWORD dwCount
,
2738 const struct wined3d_stream_info
*stream_info
, struct wined3d_buffer
*dest
, DWORD flags
,
2741 struct wined3d_matrix mat
, proj_mat
, view_mat
, world_mat
;
2742 struct wined3d_viewport vp
;
2750 if (stream_info
->use_map
& (1 << WINED3D_FFP_NORMAL
))
2752 WARN(" lighting state not saved yet... Some strange stuff may happen !\n");
2755 if (!(stream_info
->use_map
& (1 << WINED3D_FFP_POSITION
)))
2757 ERR("Source has no position mask\n");
2758 return WINED3DERR_INVALIDCALL
;
2761 if (device
->state
.render_states
[WINED3D_RS_CLIPPING
])
2763 static BOOL warned
= FALSE
;
2765 * The clipping code is not quite correct. Some things need
2766 * to be checked against IDirect3DDevice3 (!), d3d8 and d3d9,
2767 * so disable clipping for now.
2768 * (The graphics in Half-Life are broken, and my processvertices
2769 * test crashes with IDirect3DDevice3)
2775 FIXME("Clipping is broken and disabled for now\n");
2781 vertex_size
= get_flexible_vertex_size(DestFVF
);
2782 if (FAILED(hr
= wined3d_buffer_map(dest
, dwDestIndex
* vertex_size
, dwCount
* vertex_size
, &dest_ptr
, 0)))
2784 WARN("Failed to map buffer, hr %#x.\n", hr
);
2788 wined3d_device_get_transform(device
, WINED3D_TS_VIEW
, &view_mat
);
2789 wined3d_device_get_transform(device
, WINED3D_TS_PROJECTION
, &proj_mat
);
2790 wined3d_device_get_transform(device
, WINED3D_TS_WORLD_MATRIX(0), &world_mat
);
2792 TRACE("View mat:\n");
2793 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._11
, view_mat
._12
, view_mat
._13
, view_mat
._14
);
2794 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._21
, view_mat
._22
, view_mat
._23
, view_mat
._24
);
2795 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._31
, view_mat
._32
, view_mat
._33
, view_mat
._34
);
2796 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._41
, view_mat
._42
, view_mat
._43
, view_mat
._44
);
2798 TRACE("Proj mat:\n");
2799 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._11
, proj_mat
._12
, proj_mat
._13
, proj_mat
._14
);
2800 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._21
, proj_mat
._22
, proj_mat
._23
, proj_mat
._24
);
2801 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._31
, proj_mat
._32
, proj_mat
._33
, proj_mat
._34
);
2802 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._41
, proj_mat
._42
, proj_mat
._43
, proj_mat
._44
);
2804 TRACE("World mat:\n");
2805 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._11
, world_mat
._12
, world_mat
._13
, world_mat
._14
);
2806 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._21
, world_mat
._22
, world_mat
._23
, world_mat
._24
);
2807 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._31
, world_mat
._32
, world_mat
._33
, world_mat
._34
);
2808 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._41
, world_mat
._42
, world_mat
._43
, world_mat
._44
);
2810 /* Get the viewport */
2811 wined3d_device_get_viewport(device
, &vp
);
2812 TRACE("viewport x %u, y %u, width %u, height %u, min_z %.8e, max_z %.8e.\n",
2813 vp
.x
, vp
.y
, vp
.width
, vp
.height
, vp
.min_z
, vp
.max_z
);
2815 multiply_matrix(&mat
,&view_mat
,&world_mat
);
2816 multiply_matrix(&mat
,&proj_mat
,&mat
);
2818 numTextures
= (DestFVF
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
2820 for (i
= 0; i
< dwCount
; i
+= 1) {
2821 unsigned int tex_index
;
2823 if ( ((DestFVF
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZ
) ||
2824 ((DestFVF
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
) ) {
2825 /* The position first */
2826 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_POSITION
];
2827 const float *p
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
2829 TRACE("In: ( %06.2f %06.2f %06.2f )\n", p
[0], p
[1], p
[2]);
2831 /* Multiplication with world, view and projection matrix. */
2832 x
= (p
[0] * mat
._11
) + (p
[1] * mat
._21
) + (p
[2] * mat
._31
) + mat
._41
;
2833 y
= (p
[0] * mat
._12
) + (p
[1] * mat
._22
) + (p
[2] * mat
._32
) + mat
._42
;
2834 z
= (p
[0] * mat
._13
) + (p
[1] * mat
._23
) + (p
[2] * mat
._33
) + mat
._43
;
2835 rhw
= (p
[0] * mat
._14
) + (p
[1] * mat
._24
) + (p
[2] * mat
._34
) + mat
._44
;
2837 TRACE("x=%f y=%f z=%f rhw=%f\n", x
, y
, z
, rhw
);
2839 /* WARNING: The following things are taken from d3d7 and were not yet checked
2840 * against d3d8 or d3d9!
2843 /* Clipping conditions: From msdn
2845 * A vertex is clipped if it does not match the following requirements
2849 * 0 < rhw ( Not in d3d7, but tested in d3d7)
2851 * If clipping is on is determined by the D3DVOP_CLIP flag in D3D7, and
2852 * by the D3DRS_CLIPPING in D3D9(according to the msdn, not checked)
2857 ( (-rhw
-eps
< x
) && (-rhw
-eps
< y
) && ( -eps
< z
) &&
2858 (x
<= rhw
+ eps
) && (y
<= rhw
+ eps
) && (z
<= rhw
+ eps
) &&
2861 /* "Normal" viewport transformation (not clipped)
2862 * 1) The values are divided by rhw
2863 * 2) The y axis is negative, so multiply it with -1
2864 * 3) Screen coordinates go from -(Width/2) to +(Width/2) and
2865 * -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
2866 * 4) Multiply x with Width/2 and add Width/2
2867 * 5) The same for the height
2868 * 6) Add the viewpoint X and Y to the 2D coordinates and
2869 * The minimum Z value to z
2870 * 7) rhw = 1 / rhw Reciprocal of Homogeneous W....
2872 * Well, basically it's simply a linear transformation into viewport
2884 z
*= vp
.max_z
- vp
.min_z
;
2886 x
+= vp
.width
/ 2 + vp
.x
;
2887 y
+= vp
.height
/ 2 + vp
.y
;
2892 /* That vertex got clipped
2893 * Contrary to OpenGL it is not dropped completely, it just
2894 * undergoes a different calculation.
2896 TRACE("Vertex got clipped\n");
2903 /* Msdn mentions that Direct3D9 keeps a list of clipped vertices
2904 * outside of the main vertex buffer memory. That needs some more
2909 TRACE("Writing (%f %f %f) %f\n", x
, y
, z
, rhw
);
2912 ( (float *) dest_ptr
)[0] = x
;
2913 ( (float *) dest_ptr
)[1] = y
;
2914 ( (float *) dest_ptr
)[2] = z
;
2915 ( (float *) dest_ptr
)[3] = rhw
; /* SIC, see ddraw test! */
2917 dest_ptr
+= 3 * sizeof(float);
2919 if ((DestFVF
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
)
2920 dest_ptr
+= sizeof(float);
2923 if (DestFVF
& WINED3DFVF_PSIZE
)
2924 dest_ptr
+= sizeof(DWORD
);
2926 if (DestFVF
& WINED3DFVF_NORMAL
)
2928 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
2929 const float *normal
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
2930 /* AFAIK this should go into the lighting information */
2931 FIXME("Didn't expect the destination to have a normal\n");
2932 copy_and_next(dest_ptr
, normal
, 3 * sizeof(float));
2935 if (DestFVF
& WINED3DFVF_DIFFUSE
)
2937 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_DIFFUSE
];
2938 const DWORD
*color_d
= (const DWORD
*)(element
->data
.addr
+ i
* element
->stride
);
2939 if (!(stream_info
->use_map
& (1 << WINED3D_FFP_DIFFUSE
)))
2941 static BOOL warned
= FALSE
;
2944 ERR("No diffuse color in source, but destination has one\n");
2948 *( (DWORD
*) dest_ptr
) = 0xffffffff;
2949 dest_ptr
+= sizeof(DWORD
);
2953 copy_and_next(dest_ptr
, color_d
, sizeof(DWORD
));
2957 if (DestFVF
& WINED3DFVF_SPECULAR
)
2959 /* What's the color value in the feedback buffer? */
2960 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_SPECULAR
];
2961 const DWORD
*color_s
= (const DWORD
*)(element
->data
.addr
+ i
* element
->stride
);
2962 if (!(stream_info
->use_map
& (1 << WINED3D_FFP_SPECULAR
)))
2964 static BOOL warned
= FALSE
;
2967 ERR("No specular color in source, but destination has one\n");
2971 *(DWORD
*)dest_ptr
= 0xff000000;
2972 dest_ptr
+= sizeof(DWORD
);
2976 copy_and_next(dest_ptr
, color_s
, sizeof(DWORD
));
2980 for (tex_index
= 0; tex_index
< numTextures
; ++tex_index
)
2982 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_TEXCOORD0
+ tex_index
];
2983 const float *tex_coord
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
2984 if (!(stream_info
->use_map
& (1 << (WINED3D_FFP_TEXCOORD0
+ tex_index
))))
2986 ERR("No source texture, but destination requests one\n");
2987 dest_ptr
+= GET_TEXCOORD_SIZE_FROM_FVF(DestFVF
, tex_index
) * sizeof(float);
2991 copy_and_next(dest_ptr
, tex_coord
, GET_TEXCOORD_SIZE_FROM_FVF(DestFVF
, tex_index
) * sizeof(float));
2996 wined3d_buffer_unmap(dest
);
3000 #undef copy_and_next
3002 HRESULT CDECL
wined3d_device_process_vertices(struct wined3d_device
*device
,
3003 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, struct wined3d_buffer
*dst_buffer
,
3004 const struct wined3d_vertex_declaration
*declaration
, DWORD flags
, DWORD dst_fvf
)
3006 struct wined3d_state
*state
= &device
->state
;
3007 struct wined3d_stream_info stream_info
;
3008 const struct wined3d_gl_info
*gl_info
;
3009 struct wined3d_context
*context
;
3010 struct wined3d_shader
*vs
;
3015 TRACE("device %p, src_start_idx %u, dst_idx %u, vertex_count %u, "
3016 "dst_buffer %p, declaration %p, flags %#x, dst_fvf %#x.\n",
3017 device
, src_start_idx
, dst_idx
, vertex_count
,
3018 dst_buffer
, declaration
, flags
, dst_fvf
);
3021 FIXME("Output vertex declaration not implemented yet.\n");
3023 /* Need any context to write to the vbo. */
3024 context
= context_acquire(device
, NULL
);
3025 gl_info
= context
->gl_info
;
3027 vs
= state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
3028 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = NULL
;
3029 context_stream_info_from_declaration(context
, state
, &stream_info
);
3030 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = vs
;
3032 /* We can't convert FROM a VBO, and vertex buffers used to source into
3033 * process_vertices() are unlikely to ever be used for drawing. Release
3034 * VBOs in those buffers and fix up the stream_info structure.
3036 * Also apply the start index. */
3037 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3039 struct wined3d_stream_info_element
*e
;
3040 struct wined3d_buffer
*buffer
;
3045 e
= &stream_info
.elements
[i
];
3046 buffer
= state
->streams
[e
->stream_idx
].buffer
;
3047 e
->data
.buffer_object
= 0;
3048 e
->data
.addr
+= (ULONG_PTR
)buffer_get_sysmem(buffer
, context
);
3049 if (buffer
->buffer_object
)
3051 GL_EXTCALL(glDeleteBuffers(1, &buffer
->buffer_object
));
3052 buffer
->buffer_object
= 0;
3055 e
->data
.addr
+= e
->stride
* src_start_idx
;
3058 hr
= process_vertices_strided(device
, dst_idx
, vertex_count
,
3059 &stream_info
, dst_buffer
, flags
, dst_fvf
);
3061 context_release(context
);
3066 void CDECL
wined3d_device_set_texture_stage_state(struct wined3d_device
*device
,
3067 UINT stage
, enum wined3d_texture_stage_state state
, DWORD value
)
3069 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
3072 TRACE("device %p, stage %u, state %s, value %#x.\n",
3073 device
, stage
, debug_d3dtexturestate(state
), value
);
3075 if (state
> WINED3D_HIGHEST_TEXTURE_STATE
)
3077 WARN("Invalid state %#x passed.\n", state
);
3081 if (stage
>= d3d_info
->limits
.ffp_blend_stages
)
3083 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
3084 stage
, d3d_info
->limits
.ffp_blend_stages
- 1);
3088 old_value
= device
->update_state
->texture_states
[stage
][state
];
3089 device
->update_state
->texture_states
[stage
][state
] = value
;
3091 if (device
->recording
)
3093 TRACE("Recording... not performing anything.\n");
3094 device
->recording
->changed
.textureState
[stage
] |= 1 << state
;
3098 /* Checked after the assignments to allow proper stateblock recording. */
3099 if (old_value
== value
)
3101 TRACE("Application is setting the old value over, nothing to do.\n");
3105 wined3d_cs_emit_set_texture_state(device
->cs
, stage
, state
, value
);
3108 DWORD CDECL
wined3d_device_get_texture_stage_state(const struct wined3d_device
*device
,
3109 UINT stage
, enum wined3d_texture_stage_state state
)
3111 TRACE("device %p, stage %u, state %s.\n",
3112 device
, stage
, debug_d3dtexturestate(state
));
3114 if (state
> WINED3D_HIGHEST_TEXTURE_STATE
)
3116 WARN("Invalid state %#x passed.\n", state
);
3120 return device
->state
.texture_states
[stage
][state
];
3123 HRESULT CDECL
wined3d_device_set_texture(struct wined3d_device
*device
,
3124 UINT stage
, struct wined3d_texture
*texture
)
3126 struct wined3d_texture
*prev
;
3128 TRACE("device %p, stage %u, texture %p.\n", device
, stage
, texture
);
3130 if (stage
>= WINED3DVERTEXTEXTURESAMPLER0
&& stage
<= WINED3DVERTEXTEXTURESAMPLER3
)
3131 stage
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
3133 /* Windows accepts overflowing this array... we do not. */
3134 if (stage
>= sizeof(device
->state
.textures
) / sizeof(*device
->state
.textures
))
3136 WARN("Ignoring invalid stage %u.\n", stage
);
3140 if (texture
&& texture
->resource
.pool
== WINED3D_POOL_SCRATCH
)
3142 WARN("Rejecting attempt to set scratch texture.\n");
3143 return WINED3DERR_INVALIDCALL
;
3146 if (device
->recording
)
3147 device
->recording
->changed
.textures
|= 1 << stage
;
3149 prev
= device
->update_state
->textures
[stage
];
3150 TRACE("Previous texture %p.\n", prev
);
3152 if (texture
== prev
)
3154 TRACE("App is setting the same texture again, nothing to do.\n");
3158 TRACE("Setting new texture to %p.\n", texture
);
3159 device
->update_state
->textures
[stage
] = texture
;
3162 wined3d_texture_incref(texture
);
3163 if (!device
->recording
)
3164 wined3d_cs_emit_set_texture(device
->cs
, stage
, texture
);
3166 wined3d_texture_decref(prev
);
3171 struct wined3d_texture
* CDECL
wined3d_device_get_texture(const struct wined3d_device
*device
, UINT stage
)
3173 TRACE("device %p, stage %u.\n", device
, stage
);
3175 if (stage
>= WINED3DVERTEXTEXTURESAMPLER0
&& stage
<= WINED3DVERTEXTEXTURESAMPLER3
)
3176 stage
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
3178 if (stage
>= sizeof(device
->state
.textures
) / sizeof(*device
->state
.textures
))
3180 WARN("Ignoring invalid stage %u.\n", stage
);
3181 return NULL
; /* Windows accepts overflowing this array ... we do not. */
3184 return device
->state
.textures
[stage
];
3187 HRESULT CDECL
wined3d_device_get_back_buffer(const struct wined3d_device
*device
, UINT swapchain_idx
,
3188 UINT backbuffer_idx
, enum wined3d_backbuffer_type backbuffer_type
, struct wined3d_surface
**backbuffer
)
3190 struct wined3d_swapchain
*swapchain
;
3192 TRACE("device %p, swapchain_idx %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
3193 device
, swapchain_idx
, backbuffer_idx
, backbuffer_type
, backbuffer
);
3195 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
3196 return WINED3DERR_INVALIDCALL
;
3198 if (!(*backbuffer
= wined3d_swapchain_get_back_buffer(swapchain
, backbuffer_idx
, backbuffer_type
)))
3199 return WINED3DERR_INVALIDCALL
;
3203 HRESULT CDECL
wined3d_device_get_device_caps(const struct wined3d_device
*device
, WINED3DCAPS
*caps
)
3205 TRACE("device %p, caps %p.\n", device
, caps
);
3207 return wined3d_get_device_caps(device
->wined3d
, device
->adapter
->ordinal
,
3208 device
->create_parms
.device_type
, caps
);
3211 HRESULT CDECL
wined3d_device_get_display_mode(const struct wined3d_device
*device
, UINT swapchain_idx
,
3212 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
3214 struct wined3d_swapchain
*swapchain
;
3216 TRACE("device %p, swapchain_idx %u, mode %p, rotation %p.\n",
3217 device
, swapchain_idx
, mode
, rotation
);
3219 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
3220 return WINED3DERR_INVALIDCALL
;
3222 return wined3d_swapchain_get_display_mode(swapchain
, mode
, rotation
);
3225 HRESULT CDECL
wined3d_device_begin_stateblock(struct wined3d_device
*device
)
3227 struct wined3d_stateblock
*stateblock
;
3230 TRACE("device %p.\n", device
);
3232 if (device
->recording
)
3233 return WINED3DERR_INVALIDCALL
;
3235 hr
= wined3d_stateblock_create(device
, WINED3D_SBT_RECORDED
, &stateblock
);
3239 device
->recording
= stateblock
;
3240 device
->update_state
= &stateblock
->state
;
3242 TRACE("Recording stateblock %p.\n", stateblock
);
3247 HRESULT CDECL
wined3d_device_end_stateblock(struct wined3d_device
*device
,
3248 struct wined3d_stateblock
**stateblock
)
3250 struct wined3d_stateblock
*object
= device
->recording
;
3252 TRACE("device %p, stateblock %p.\n", device
, stateblock
);
3254 if (!device
->recording
)
3256 WARN("Not recording.\n");
3258 return WINED3DERR_INVALIDCALL
;
3261 stateblock_init_contained_states(object
);
3263 *stateblock
= object
;
3264 device
->recording
= NULL
;
3265 device
->update_state
= &device
->state
;
3267 TRACE("Returning stateblock %p.\n", *stateblock
);
3272 HRESULT CDECL
wined3d_device_begin_scene(struct wined3d_device
*device
)
3274 /* At the moment we have no need for any functionality at the beginning
3276 TRACE("device %p.\n", device
);
3278 if (device
->inScene
)
3280 WARN("Already in scene, returning WINED3DERR_INVALIDCALL.\n");
3281 return WINED3DERR_INVALIDCALL
;
3283 device
->inScene
= TRUE
;
3287 HRESULT CDECL
wined3d_device_end_scene(struct wined3d_device
*device
)
3289 struct wined3d_context
*context
;
3291 TRACE("device %p.\n", device
);
3293 if (!device
->inScene
)
3295 WARN("Not in scene, returning WINED3DERR_INVALIDCALL.\n");
3296 return WINED3DERR_INVALIDCALL
;
3299 context
= context_acquire(device
, NULL
);
3300 /* We only have to do this if we need to read the, swapbuffers performs a flush for us */
3301 context
->gl_info
->gl_ops
.gl
.p_glFlush();
3302 /* No checkGLcall here to avoid locking the lock just for checking a call that hardly ever
3304 context_release(context
);
3306 device
->inScene
= FALSE
;
3310 HRESULT CDECL
wined3d_device_present(const struct wined3d_device
*device
, const RECT
*src_rect
,
3311 const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
, DWORD flags
)
3315 TRACE("device %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
3316 device
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
3317 dst_window_override
, dirty_region
, flags
);
3319 for (i
= 0; i
< device
->swapchain_count
; ++i
)
3321 wined3d_swapchain_present(device
->swapchains
[i
], src_rect
,
3322 dst_rect
, dst_window_override
, dirty_region
, flags
);
3328 HRESULT CDECL
wined3d_device_clear(struct wined3d_device
*device
, DWORD rect_count
,
3329 const RECT
*rects
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
)
3331 TRACE("device %p, rect_count %u, rects %p, flags %#x, color {%.8e, %.8e, %.8e, %.8e}, depth %.8e, stencil %u.\n",
3332 device
, rect_count
, rects
, flags
, color
->r
, color
->g
, color
->b
, color
->a
, depth
, stencil
);
3334 if (!rect_count
&& rects
)
3336 WARN("Rects is %p, but rect_count is 0, ignoring clear\n", rects
);
3340 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
3342 struct wined3d_rendertarget_view
*ds
= device
->fb
.depth_stencil
;
3345 WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
3346 /* TODO: What about depth stencil buffers without stencil bits? */
3347 return WINED3DERR_INVALIDCALL
;
3349 else if (flags
& WINED3DCLEAR_TARGET
)
3351 if (ds
->width
< device
->fb
.render_targets
[0]->width
3352 || ds
->height
< device
->fb
.render_targets
[0]->height
)
3354 WARN("Silently ignoring depth and target clear with mismatching sizes\n");
3360 wined3d_cs_emit_clear(device
->cs
, rect_count
, rects
, flags
, color
, depth
, stencil
);
3365 void CDECL
wined3d_device_set_predication(struct wined3d_device
*device
,
3366 struct wined3d_query
*predicate
, BOOL value
)
3368 struct wined3d_query
*prev
;
3370 TRACE("device %p, predicate %p, value %#x.\n", device
, predicate
, value
);
3372 prev
= device
->update_state
->predicate
;
3375 FIXME("Predicated rendering not implemented.\n");
3376 wined3d_query_incref(predicate
);
3378 device
->update_state
->predicate
= predicate
;
3379 device
->update_state
->predicate_value
= value
;
3380 if (!device
->recording
)
3381 wined3d_cs_emit_set_predication(device
->cs
, predicate
, value
);
3383 wined3d_query_decref(prev
);
3386 struct wined3d_query
* CDECL
wined3d_device_get_predication(struct wined3d_device
*device
, BOOL
*value
)
3388 TRACE("device %p, value %p.\n", device
, value
);
3390 *value
= device
->state
.predicate_value
;
3391 return device
->state
.predicate
;
3394 void CDECL
wined3d_device_set_primitive_type(struct wined3d_device
*device
,
3395 enum wined3d_primitive_type primitive_type
)
3397 GLenum gl_primitive_type
, prev
;
3399 TRACE("device %p, primitive_type %s\n", device
, debug_d3dprimitivetype(primitive_type
));
3401 gl_primitive_type
= gl_primitive_type_from_d3d(primitive_type
);
3402 prev
= device
->update_state
->gl_primitive_type
;
3403 device
->update_state
->gl_primitive_type
= gl_primitive_type
;
3404 if (device
->recording
)
3405 device
->recording
->changed
.primitive_type
= TRUE
;
3406 else if (gl_primitive_type
!= prev
&& (gl_primitive_type
== GL_POINTS
|| prev
== GL_POINTS
))
3407 device_invalidate_state(device
, STATE_POINT_ENABLE
);
3410 void CDECL
wined3d_device_get_primitive_type(const struct wined3d_device
*device
,
3411 enum wined3d_primitive_type
*primitive_type
)
3413 TRACE("device %p, primitive_type %p\n", device
, primitive_type
);
3415 *primitive_type
= d3d_primitive_type_from_gl(device
->state
.gl_primitive_type
);
3417 TRACE("Returning %s\n", debug_d3dprimitivetype(*primitive_type
));
3420 HRESULT CDECL
wined3d_device_draw_primitive(struct wined3d_device
*device
, UINT start_vertex
, UINT vertex_count
)
3422 TRACE("device %p, start_vertex %u, vertex_count %u.\n", device
, start_vertex
, vertex_count
);
3424 if (!device
->state
.vertex_declaration
)
3426 WARN("Called without a valid vertex declaration set.\n");
3427 return WINED3DERR_INVALIDCALL
;
3430 if (device
->state
.load_base_vertex_index
)
3432 device
->state
.load_base_vertex_index
= 0;
3433 device_invalidate_state(device
, STATE_BASEVERTEXINDEX
);
3436 wined3d_cs_emit_draw(device
->cs
, start_vertex
, vertex_count
, 0, 0, FALSE
);
3441 void CDECL
wined3d_device_draw_primitive_instanced(struct wined3d_device
*device
,
3442 UINT start_vertex
, UINT vertex_count
, UINT start_instance
, UINT instance_count
)
3444 TRACE("device %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n",
3445 device
, start_vertex
, vertex_count
, start_instance
, instance_count
);
3447 wined3d_cs_emit_draw(device
->cs
, start_vertex
, vertex_count
, start_instance
, instance_count
, FALSE
);
3450 HRESULT CDECL
wined3d_device_draw_indexed_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
)
3452 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
3454 TRACE("device %p, start_idx %u, index_count %u.\n", device
, start_idx
, index_count
);
3456 if (!device
->state
.index_buffer
)
3458 /* D3D9 returns D3DERR_INVALIDCALL when DrawIndexedPrimitive is called
3459 * without an index buffer set. (The first time at least...)
3460 * D3D8 simply dies, but I doubt it can do much harm to return
3461 * D3DERR_INVALIDCALL there as well. */
3462 WARN("Called without a valid index buffer set, returning WINED3DERR_INVALIDCALL.\n");
3463 return WINED3DERR_INVALIDCALL
;
3466 if (!device
->state
.vertex_declaration
)
3468 WARN("Called without a valid vertex declaration set.\n");
3469 return WINED3DERR_INVALIDCALL
;
3472 if (!gl_info
->supported
[ARB_DRAW_ELEMENTS_BASE_VERTEX
] &&
3473 device
->state
.load_base_vertex_index
!= device
->state
.base_vertex_index
)
3475 device
->state
.load_base_vertex_index
= device
->state
.base_vertex_index
;
3476 device_invalidate_state(device
, STATE_BASEVERTEXINDEX
);
3479 wined3d_cs_emit_draw(device
->cs
, start_idx
, index_count
, 0, 0, TRUE
);
3484 void CDECL
wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
*device
,
3485 UINT start_idx
, UINT index_count
, UINT start_instance
, UINT instance_count
)
3487 TRACE("device %p, start_idx %u, index_count %u, start_instance %u, instance_count %u.\n",
3488 device
, start_idx
, index_count
, start_instance
, instance_count
);
3490 wined3d_cs_emit_draw(device
->cs
, start_idx
, index_count
, start_instance
, instance_count
, TRUE
);
3493 /* This is a helper function for UpdateTexture, there is no UpdateVolume method in D3D. */
3494 static HRESULT
device_update_volume(struct wined3d_device
*device
,
3495 struct wined3d_volume
*src_volume
, struct wined3d_volume
*dst_volume
)
3497 struct wined3d_const_bo_address data
;
3498 struct wined3d_map_desc src
;
3500 struct wined3d_context
*context
;
3502 TRACE("device %p, src_volume %p, dst_volume %p.\n",
3503 device
, src_volume
, dst_volume
);
3505 if (src_volume
->resource
.format
!= dst_volume
->resource
.format
)
3507 FIXME("Source and destination formats do not match.\n");
3508 return WINED3DERR_INVALIDCALL
;
3510 if (src_volume
->resource
.width
!= dst_volume
->resource
.width
3511 || src_volume
->resource
.height
!= dst_volume
->resource
.height
3512 || src_volume
->resource
.depth
!= dst_volume
->resource
.depth
)
3514 FIXME("Source and destination sizes do not match.\n");
3515 return WINED3DERR_INVALIDCALL
;
3518 if (FAILED(hr
= wined3d_volume_map(src_volume
, &src
, NULL
, WINED3D_MAP_READONLY
)))
3521 context
= context_acquire(device
, NULL
);
3523 /* Only a prepare, since we're uploading the entire volume. */
3524 wined3d_texture_prepare_texture(dst_volume
->container
, context
, FALSE
);
3525 wined3d_texture_bind_and_dirtify(dst_volume
->container
, context
, FALSE
);
3527 data
.buffer_object
= 0;
3528 data
.addr
= src
.data
;
3529 wined3d_volume_upload_data(dst_volume
, context
, &data
);
3530 wined3d_volume_invalidate_location(dst_volume
, ~WINED3D_LOCATION_TEXTURE_RGB
);
3532 context_release(context
);
3534 hr
= wined3d_volume_unmap(src_volume
);
3539 HRESULT CDECL
wined3d_device_update_texture(struct wined3d_device
*device
,
3540 struct wined3d_texture
*src_texture
, struct wined3d_texture
*dst_texture
)
3542 enum wined3d_resource_type type
;
3543 unsigned int level_count
, i
, j
, src_size
, dst_size
, src_skip_levels
= 0;
3545 struct wined3d_context
*context
;
3547 TRACE("device %p, src_texture %p, dst_texture %p.\n", device
, src_texture
, dst_texture
);
3549 /* Verify that the source and destination textures are non-NULL. */
3550 if (!src_texture
|| !dst_texture
)
3552 WARN("Source and destination textures must be non-NULL, returning WINED3DERR_INVALIDCALL.\n");
3553 return WINED3DERR_INVALIDCALL
;
3556 if (src_texture
->resource
.pool
!= WINED3D_POOL_SYSTEM_MEM
)
3558 WARN("Source texture not in WINED3D_POOL_SYSTEM_MEM, returning WINED3DERR_INVALIDCALL.\n");
3559 return WINED3DERR_INVALIDCALL
;
3561 if (dst_texture
->resource
.pool
!= WINED3D_POOL_DEFAULT
)
3563 WARN("Destination texture not in WINED3D_POOL_DEFAULT, returning WINED3DERR_INVALIDCALL.\n");
3564 return WINED3DERR_INVALIDCALL
;
3567 /* Verify that the source and destination textures are the same type. */
3568 type
= src_texture
->resource
.type
;
3569 if (dst_texture
->resource
.type
!= type
)
3571 WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
3572 return WINED3DERR_INVALIDCALL
;
3575 level_count
= min(wined3d_texture_get_level_count(src_texture
),
3576 wined3d_texture_get_level_count(dst_texture
));
3578 src_size
= max(src_texture
->resource
.width
, src_texture
->resource
.height
);
3579 dst_size
= max(dst_texture
->resource
.width
, dst_texture
->resource
.height
);
3580 if (type
== WINED3D_RTYPE_VOLUME
)
3582 src_size
= max(src_size
, src_texture
->resource
.depth
);
3583 dst_size
= max(dst_size
, dst_texture
->resource
.depth
);
3585 while (src_size
> dst_size
)
3591 /* Make sure that the destination texture is loaded. */
3592 context
= context_acquire(device
, NULL
);
3593 wined3d_texture_load(dst_texture
, context
, FALSE
);
3594 context_release(context
);
3596 /* Update every surface level of the texture. */
3599 case WINED3D_RTYPE_TEXTURE
:
3601 struct wined3d_surface
*src_surface
;
3602 struct wined3d_surface
*dst_surface
;
3604 for (i
= 0; i
< level_count
; ++i
)
3606 src_surface
= surface_from_resource(wined3d_texture_get_sub_resource(src_texture
,
3607 i
+ src_skip_levels
));
3608 dst_surface
= surface_from_resource(wined3d_texture_get_sub_resource(dst_texture
, i
));
3609 hr
= wined3d_device_update_surface(device
, src_surface
, NULL
, dst_surface
, NULL
);
3612 WARN("Failed to update surface, hr %#x.\n", hr
);
3619 case WINED3D_RTYPE_CUBE_TEXTURE
:
3621 struct wined3d_surface
*src_surface
;
3622 struct wined3d_surface
*dst_surface
;
3623 unsigned int src_levels
= wined3d_texture_get_level_count(src_texture
);
3624 unsigned int dst_levels
= wined3d_texture_get_level_count(dst_texture
);
3626 for (i
= 0; i
< 6; ++i
)
3628 for (j
= 0; j
< level_count
; ++j
)
3630 src_surface
= surface_from_resource(wined3d_texture_get_sub_resource(src_texture
,
3631 i
* src_levels
+ j
+ src_skip_levels
));
3632 dst_surface
= surface_from_resource(wined3d_texture_get_sub_resource(dst_texture
,
3633 i
* dst_levels
+ j
));
3634 hr
= wined3d_device_update_surface(device
, src_surface
, NULL
, dst_surface
, NULL
);
3637 WARN("Failed to update surface, hr %#x.\n", hr
);
3645 case WINED3D_RTYPE_VOLUME_TEXTURE
:
3647 for (i
= 0; i
< level_count
; ++i
)
3649 hr
= device_update_volume(device
,
3650 volume_from_resource(wined3d_texture_get_sub_resource(src_texture
,
3651 i
+ src_skip_levels
)),
3652 volume_from_resource(wined3d_texture_get_sub_resource(dst_texture
, i
)));
3655 WARN("Failed to update volume, hr %#x.\n", hr
);
3663 FIXME("Unsupported texture type %#x.\n", type
);
3664 return WINED3DERR_INVALIDCALL
;
3670 HRESULT CDECL
wined3d_device_get_front_buffer_data(const struct wined3d_device
*device
,
3671 UINT swapchain_idx
, struct wined3d_surface
*dst_surface
)
3673 struct wined3d_swapchain
*swapchain
;
3675 TRACE("device %p, swapchain_idx %u, dst_surface %p.\n", device
, swapchain_idx
, dst_surface
);
3677 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
3678 return WINED3DERR_INVALIDCALL
;
3680 return wined3d_swapchain_get_front_buffer_data(swapchain
, dst_surface
);
3683 HRESULT CDECL
wined3d_device_validate_device(const struct wined3d_device
*device
, DWORD
*num_passes
)
3685 const struct wined3d_state
*state
= &device
->state
;
3686 struct wined3d_texture
*texture
;
3689 TRACE("device %p, num_passes %p.\n", device
, num_passes
);
3691 for (i
= 0; i
< MAX_COMBINED_SAMPLERS
; ++i
)
3693 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] == WINED3D_TEXF_NONE
)
3695 WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
3696 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
3698 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] == WINED3D_TEXF_NONE
)
3700 WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
3701 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
3704 texture
= state
->textures
[i
];
3705 if (!texture
|| texture
->resource
.format_flags
& WINED3DFMT_FLAG_FILTERING
) continue;
3707 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] != WINED3D_TEXF_POINT
)
3709 WARN("Non-filterable texture and mag filter enabled on sampler %u, returning E_FAIL\n", i
);
3712 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] != WINED3D_TEXF_POINT
)
3714 WARN("Non-filterable texture and min filter enabled on sampler %u, returning E_FAIL\n", i
);
3717 if (state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_NONE
3718 && state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_POINT
)
3720 WARN("Non-filterable texture and mip filter enabled on sampler %u, returning E_FAIL\n", i
);
3725 if (state
->render_states
[WINED3D_RS_ZENABLE
] || state
->render_states
[WINED3D_RS_ZWRITEENABLE
]
3726 || state
->render_states
[WINED3D_RS_STENCILENABLE
])
3728 struct wined3d_rendertarget_view
*rt
= device
->fb
.render_targets
[0];
3729 struct wined3d_rendertarget_view
*ds
= device
->fb
.depth_stencil
;
3731 if (ds
&& rt
&& (ds
->width
< rt
->width
|| ds
->height
< rt
->height
))
3733 WARN("Depth stencil is smaller than the color buffer, returning D3DERR_CONFLICTINGRENDERSTATE\n");
3734 return WINED3DERR_CONFLICTINGRENDERSTATE
;
3738 /* return a sensible default */
3741 TRACE("returning D3D_OK\n");
3745 void CDECL
wined3d_device_set_software_vertex_processing(struct wined3d_device
*device
, BOOL software
)
3749 TRACE("device %p, software %#x.\n", device
, software
);
3753 FIXME("device %p, software %#x stub!\n", device
, software
);
3757 device
->softwareVertexProcessing
= software
;
3760 BOOL CDECL
wined3d_device_get_software_vertex_processing(const struct wined3d_device
*device
)
3764 TRACE("device %p.\n", device
);
3768 TRACE("device %p stub!\n", device
);
3772 return device
->softwareVertexProcessing
;
3775 HRESULT CDECL
wined3d_device_get_raster_status(const struct wined3d_device
*device
,
3776 UINT swapchain_idx
, struct wined3d_raster_status
*raster_status
)
3778 struct wined3d_swapchain
*swapchain
;
3780 TRACE("device %p, swapchain_idx %u, raster_status %p.\n",
3781 device
, swapchain_idx
, raster_status
);
3783 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
3784 return WINED3DERR_INVALIDCALL
;
3786 return wined3d_swapchain_get_raster_status(swapchain
, raster_status
);
3789 HRESULT CDECL
wined3d_device_set_npatch_mode(struct wined3d_device
*device
, float segments
)
3793 TRACE("device %p, segments %.8e.\n", device
, segments
);
3795 if (segments
!= 0.0f
)
3799 FIXME("device %p, segments %.8e stub!\n", device
, segments
);
3807 float CDECL
wined3d_device_get_npatch_mode(const struct wined3d_device
*device
)
3811 TRACE("device %p.\n", device
);
3815 FIXME("device %p stub!\n", device
);
3822 HRESULT CDECL
wined3d_device_update_surface(struct wined3d_device
*device
,
3823 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
3824 struct wined3d_surface
*dst_surface
, const POINT
*dst_point
)
3826 TRACE("device %p, src_surface %p, src_rect %s, dst_surface %p, dst_point %s.\n",
3827 device
, src_surface
, wine_dbgstr_rect(src_rect
),
3828 dst_surface
, wine_dbgstr_point(dst_point
));
3830 if (src_surface
->resource
.pool
!= WINED3D_POOL_SYSTEM_MEM
|| dst_surface
->resource
.pool
!= WINED3D_POOL_DEFAULT
)
3832 WARN("source %p must be SYSTEMMEM and dest %p must be DEFAULT, returning WINED3DERR_INVALIDCALL\n",
3833 src_surface
, dst_surface
);
3834 return WINED3DERR_INVALIDCALL
;
3837 return surface_upload_from_surface(dst_surface
, dst_point
, src_surface
, src_rect
);
3840 void CDECL
wined3d_device_copy_resource(struct wined3d_device
*device
,
3841 struct wined3d_resource
*dst_resource
, struct wined3d_resource
*src_resource
)
3843 struct wined3d_surface
*dst_surface
, *src_surface
;
3844 struct wined3d_texture
*dst_texture
, *src_texture
;
3845 unsigned int i
, count
;
3848 TRACE("device %p, dst_resource %p, src_resource %p.\n", device
, dst_resource
, src_resource
);
3850 if (src_resource
== dst_resource
)
3852 WARN("Source and destination are the same resource.\n");
3856 if (src_resource
->type
!= dst_resource
->type
)
3858 WARN("Resource types (%s / %s) don't match.\n",
3859 debug_d3dresourcetype(dst_resource
->type
),
3860 debug_d3dresourcetype(src_resource
->type
));
3864 if (src_resource
->width
!= dst_resource
->width
3865 || src_resource
->height
!= dst_resource
->height
3866 || src_resource
->depth
!= dst_resource
->depth
)
3868 WARN("Resource dimensions (%ux%ux%u / %ux%ux%u) don't match.\n",
3869 dst_resource
->width
, dst_resource
->height
, dst_resource
->depth
,
3870 src_resource
->width
, src_resource
->height
, src_resource
->depth
);
3874 if (src_resource
->format
->id
!= dst_resource
->format
->id
)
3876 WARN("Resource formats (%s / %s) don't match.\n",
3877 debug_d3dformat(dst_resource
->format
->id
),
3878 debug_d3dformat(src_resource
->format
->id
));
3882 if (dst_resource
->type
!= WINED3D_RTYPE_TEXTURE
)
3884 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(dst_resource
->type
));
3888 dst_texture
= wined3d_texture_from_resource(dst_resource
);
3889 src_texture
= wined3d_texture_from_resource(src_resource
);
3891 if (src_texture
->layer_count
!= dst_texture
->layer_count
3892 || src_texture
->level_count
!= dst_texture
->level_count
)
3894 WARN("Subresource layouts (%ux%u / %ux%u) don't match.\n",
3895 dst_texture
->layer_count
, dst_texture
->level_count
,
3896 src_texture
->layer_count
, src_texture
->level_count
);
3900 count
= dst_texture
->layer_count
* dst_texture
->level_count
;
3901 for (i
= 0; i
< count
; ++i
)
3903 dst_surface
= surface_from_resource(wined3d_texture_get_sub_resource(dst_texture
, i
));
3904 src_surface
= surface_from_resource(wined3d_texture_get_sub_resource(src_texture
, i
));
3906 if (FAILED(hr
= wined3d_surface_blt(dst_surface
, NULL
, src_surface
, NULL
, 0, NULL
, WINED3D_TEXF_POINT
)))
3907 ERR("Failed to blit, subresource %u, hr %#x.\n", i
, hr
);
3911 HRESULT CDECL
wined3d_device_clear_rendertarget_view(struct wined3d_device
*device
,
3912 struct wined3d_rendertarget_view
*view
, const RECT
*rect
, const struct wined3d_color
*color
)
3914 struct wined3d_resource
*resource
;
3917 TRACE("device %p, view %p, rect %s, color {%.8e, %.8e, %.8e, %.8e}.\n",
3918 device
, view
, wine_dbgstr_rect(rect
), color
->r
, color
->g
, color
->b
, color
->a
);
3920 resource
= view
->resource
;
3921 if (resource
->type
!= WINED3D_RTYPE_TEXTURE
&& resource
->type
!= WINED3D_RTYPE_CUBE_TEXTURE
)
3923 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
3924 return WINED3DERR_INVALIDCALL
;
3927 if (view
->depth
> 1)
3929 FIXME("Layered clears not implemented.\n");
3930 return WINED3DERR_INVALIDCALL
;
3935 SetRect(&r
, 0, 0, view
->width
, view
->height
);
3939 resource
= wined3d_texture_get_sub_resource(wined3d_texture_from_resource(resource
), view
->sub_resource_idx
);
3941 return surface_color_fill(surface_from_resource(resource
), rect
, color
);
3944 struct wined3d_rendertarget_view
* CDECL
wined3d_device_get_rendertarget_view(const struct wined3d_device
*device
,
3945 unsigned int view_idx
)
3947 TRACE("device %p, view_idx %u.\n", device
, view_idx
);
3949 if (view_idx
>= device
->adapter
->gl_info
.limits
.buffers
)
3951 WARN("Only %u render targets are supported.\n", device
->adapter
->gl_info
.limits
.buffers
);
3955 return device
->fb
.render_targets
[view_idx
];
3958 struct wined3d_rendertarget_view
* CDECL
wined3d_device_get_depth_stencil_view(const struct wined3d_device
*device
)
3960 TRACE("device %p.\n", device
);
3962 return device
->fb
.depth_stencil
;
3965 HRESULT CDECL
wined3d_device_set_rendertarget_view(struct wined3d_device
*device
,
3966 unsigned int view_idx
, struct wined3d_rendertarget_view
*view
, BOOL set_viewport
)
3968 struct wined3d_rendertarget_view
*prev
;
3970 TRACE("device %p, view_idx %u, view %p, set_viewport %#x.\n",
3971 device
, view_idx
, view
, set_viewport
);
3973 if (view_idx
>= device
->adapter
->gl_info
.limits
.buffers
)
3975 WARN("Only %u render targets are supported.\n", device
->adapter
->gl_info
.limits
.buffers
);
3976 return WINED3DERR_INVALIDCALL
;
3979 if (view
&& !(view
->resource
->usage
& WINED3DUSAGE_RENDERTARGET
))
3981 WARN("View resource %p doesn't have render target usage.\n", view
->resource
);
3982 return WINED3DERR_INVALIDCALL
;
3985 /* Set the viewport and scissor rectangles, if requested. Tests show that
3986 * stateblock recording is ignored, the change goes directly into the
3987 * primary stateblock. */
3988 if (!view_idx
&& set_viewport
)
3990 struct wined3d_state
*state
= &device
->state
;
3992 state
->viewport
.x
= 0;
3993 state
->viewport
.y
= 0;
3994 state
->viewport
.width
= view
->width
;
3995 state
->viewport
.height
= view
->height
;
3996 state
->viewport
.min_z
= 0.0f
;
3997 state
->viewport
.max_z
= 1.0f
;
3998 wined3d_cs_emit_set_viewport(device
->cs
, &state
->viewport
);
4000 state
->scissor_rect
.top
= 0;
4001 state
->scissor_rect
.left
= 0;
4002 state
->scissor_rect
.right
= view
->width
;
4003 state
->scissor_rect
.bottom
= view
->height
;
4004 wined3d_cs_emit_set_scissor_rect(device
->cs
, &state
->scissor_rect
);
4008 prev
= device
->fb
.render_targets
[view_idx
];
4013 wined3d_rendertarget_view_incref(view
);
4014 device
->fb
.render_targets
[view_idx
] = view
;
4015 wined3d_cs_emit_set_rendertarget_view(device
->cs
, view_idx
, view
);
4016 /* Release after the assignment, to prevent device_resource_released()
4017 * from seeing the surface as still in use. */
4019 wined3d_rendertarget_view_decref(prev
);
4024 void CDECL
wined3d_device_set_depth_stencil_view(struct wined3d_device
*device
, struct wined3d_rendertarget_view
*view
)
4026 struct wined3d_rendertarget_view
*prev
;
4028 TRACE("device %p, view %p.\n", device
, view
);
4030 prev
= device
->fb
.depth_stencil
;
4033 TRACE("Trying to do a NOP SetRenderTarget operation.\n");
4037 if ((device
->fb
.depth_stencil
= view
))
4038 wined3d_rendertarget_view_incref(view
);
4039 wined3d_cs_emit_set_depth_stencil_view(device
->cs
, view
);
4041 wined3d_rendertarget_view_decref(prev
);
4044 static struct wined3d_texture
*wined3d_device_create_cursor_texture(struct wined3d_device
*device
,
4045 struct wined3d_surface
*cursor_image
)
4047 struct wined3d_sub_resource_data data
;
4048 struct wined3d_resource_desc desc
;
4049 struct wined3d_map_desc map_desc
;
4050 struct wined3d_texture
*texture
;
4053 if (FAILED(wined3d_surface_map(cursor_image
, &map_desc
, NULL
, WINED3D_MAP_READONLY
)))
4055 ERR("Failed to map source surface.\n");
4059 data
.data
= map_desc
.data
;
4060 data
.row_pitch
= map_desc
.row_pitch
;
4061 data
.slice_pitch
= map_desc
.slice_pitch
;
4063 desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
4064 desc
.format
= WINED3DFMT_B8G8R8A8_UNORM
;
4065 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
4066 desc
.multisample_quality
= 0;
4067 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
4068 desc
.pool
= WINED3D_POOL_DEFAULT
;
4069 desc
.width
= cursor_image
->resource
.width
;
4070 desc
.height
= cursor_image
->resource
.height
;
4074 hr
= wined3d_texture_create(device
, &desc
, 1, WINED3D_SURFACE_MAPPABLE
,
4075 &data
, NULL
, &wined3d_null_parent_ops
, &texture
);
4076 wined3d_surface_unmap(cursor_image
);
4079 ERR("Failed to create cursor texture.\n");
4086 HRESULT CDECL
wined3d_device_set_cursor_properties(struct wined3d_device
*device
,
4087 UINT x_hotspot
, UINT y_hotspot
, struct wined3d_surface
*cursor_image
)
4089 TRACE("device %p, x_hotspot %u, y_hotspot %u, cursor_image %p.\n",
4090 device
, x_hotspot
, y_hotspot
, cursor_image
);
4092 if (device
->cursor_texture
)
4094 wined3d_texture_decref(device
->cursor_texture
);
4095 device
->cursor_texture
= NULL
;
4100 struct wined3d_display_mode mode
;
4101 struct wined3d_map_desc map_desc
;
4104 /* MSDN: Cursor must be A8R8G8B8 */
4105 if (cursor_image
->resource
.format
->id
!= WINED3DFMT_B8G8R8A8_UNORM
)
4107 WARN("surface %p has an invalid format.\n", cursor_image
);
4108 return WINED3DERR_INVALIDCALL
;
4111 if (FAILED(hr
= wined3d_get_adapter_display_mode(device
->wined3d
, device
->adapter
->ordinal
, &mode
, NULL
)))
4113 ERR("Failed to get display mode, hr %#x.\n", hr
);
4114 return WINED3DERR_INVALIDCALL
;
4117 /* MSDN: Cursor must be smaller than the display mode */
4118 if (cursor_image
->resource
.width
> mode
.width
|| cursor_image
->resource
.height
> mode
.height
)
4120 WARN("Surface %p dimensions are %ux%u, but screen dimensions are %ux%u.\n",
4121 cursor_image
, cursor_image
->resource
.width
, cursor_image
->resource
.height
,
4122 mode
.width
, mode
.height
);
4123 return WINED3DERR_INVALIDCALL
;
4126 /* TODO: MSDN: Cursor sizes must be a power of 2 */
4128 /* Do not store the surface's pointer because the application may
4129 * release it after setting the cursor image. Windows doesn't
4130 * addref the set surface, so we can't do this either without
4131 * creating circular refcount dependencies. */
4132 if (!(device
->cursor_texture
= wined3d_device_create_cursor_texture(device
, cursor_image
)))
4134 ERR("Failed to create cursor texture.\n");
4135 return WINED3DERR_INVALIDCALL
;
4138 device
->cursorWidth
= cursor_image
->resource
.width
;
4139 device
->cursorHeight
= cursor_image
->resource
.height
;
4141 if (cursor_image
->resource
.width
== 32 && cursor_image
->resource
.height
== 32)
4143 UINT mask_size
= cursor_image
->resource
.width
* cursor_image
->resource
.height
/ 8;
4144 ICONINFO cursorInfo
;
4148 /* 32-bit user32 cursors ignore the alpha channel if it's all
4149 * zeroes, and use the mask instead. Fill the mask with all ones
4150 * to ensure we still get a fully transparent cursor. */
4151 maskBits
= HeapAlloc(GetProcessHeap(), 0, mask_size
);
4152 memset(maskBits
, 0xff, mask_size
);
4153 wined3d_surface_map(cursor_image
, &map_desc
, NULL
,
4154 WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READONLY
);
4155 TRACE("width: %u height: %u.\n", cursor_image
->resource
.width
, cursor_image
->resource
.height
);
4157 cursorInfo
.fIcon
= FALSE
;
4158 cursorInfo
.xHotspot
= x_hotspot
;
4159 cursorInfo
.yHotspot
= y_hotspot
;
4160 cursorInfo
.hbmMask
= CreateBitmap(cursor_image
->resource
.width
, cursor_image
->resource
.height
,
4162 cursorInfo
.hbmColor
= CreateBitmap(cursor_image
->resource
.width
, cursor_image
->resource
.height
,
4163 1, 32, map_desc
.data
);
4164 wined3d_surface_unmap(cursor_image
);
4165 /* Create our cursor and clean up. */
4166 cursor
= CreateIconIndirect(&cursorInfo
);
4167 if (cursorInfo
.hbmMask
) DeleteObject(cursorInfo
.hbmMask
);
4168 if (cursorInfo
.hbmColor
) DeleteObject(cursorInfo
.hbmColor
);
4169 if (device
->hardwareCursor
) DestroyCursor(device
->hardwareCursor
);
4170 device
->hardwareCursor
= cursor
;
4171 if (device
->bCursorVisible
) SetCursor( cursor
);
4172 HeapFree(GetProcessHeap(), 0, maskBits
);
4176 device
->xHotSpot
= x_hotspot
;
4177 device
->yHotSpot
= y_hotspot
;
4181 void CDECL
wined3d_device_set_cursor_position(struct wined3d_device
*device
,
4182 int x_screen_space
, int y_screen_space
, DWORD flags
)
4184 TRACE("device %p, x %d, y %d, flags %#x.\n",
4185 device
, x_screen_space
, y_screen_space
, flags
);
4187 device
->xScreenSpace
= x_screen_space
;
4188 device
->yScreenSpace
= y_screen_space
;
4190 if (device
->hardwareCursor
)
4194 GetCursorPos( &pt
);
4195 if (x_screen_space
== pt
.x
&& y_screen_space
== pt
.y
)
4197 SetCursorPos( x_screen_space
, y_screen_space
);
4199 /* Switch to the software cursor if position diverges from the hardware one. */
4200 GetCursorPos( &pt
);
4201 if (x_screen_space
!= pt
.x
|| y_screen_space
!= pt
.y
)
4203 if (device
->bCursorVisible
) SetCursor( NULL
);
4204 DestroyCursor( device
->hardwareCursor
);
4205 device
->hardwareCursor
= 0;
4210 BOOL CDECL
wined3d_device_show_cursor(struct wined3d_device
*device
, BOOL show
)
4212 BOOL oldVisible
= device
->bCursorVisible
;
4214 TRACE("device %p, show %#x.\n", device
, show
);
4217 * When ShowCursor is first called it should make the cursor appear at the OS's last
4218 * known cursor position.
4220 if (show
&& !oldVisible
)
4224 device
->xScreenSpace
= pt
.x
;
4225 device
->yScreenSpace
= pt
.y
;
4228 if (device
->hardwareCursor
)
4230 device
->bCursorVisible
= show
;
4232 SetCursor(device
->hardwareCursor
);
4236 else if (device
->cursor_texture
)
4238 device
->bCursorVisible
= show
;
4244 void CDECL
wined3d_device_evict_managed_resources(struct wined3d_device
*device
)
4246 struct wined3d_resource
*resource
, *cursor
;
4248 TRACE("device %p.\n", device
);
4250 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
4252 TRACE("Checking resource %p for eviction.\n", resource
);
4254 if (resource
->pool
== WINED3D_POOL_MANAGED
&& !resource
->map_count
)
4256 TRACE("Evicting %p.\n", resource
);
4257 resource
->resource_ops
->resource_unload(resource
);
4261 /* Invalidate stream sources, the buffer(s) may have been evicted. */
4262 device_invalidate_state(device
, STATE_STREAMSRC
);
4265 static void delete_opengl_contexts(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
4267 struct wined3d_resource
*resource
, *cursor
;
4268 const struct wined3d_gl_info
*gl_info
;
4269 struct wined3d_context
*context
;
4270 struct wined3d_shader
*shader
;
4272 context
= context_acquire(device
, NULL
);
4273 gl_info
= context
->gl_info
;
4275 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
4277 TRACE("Unloading resource %p.\n", resource
);
4279 resource
->resource_ops
->resource_unload(resource
);
4282 LIST_FOR_EACH_ENTRY(shader
, &device
->shaders
, struct wined3d_shader
, shader_list_entry
)
4284 device
->shader_backend
->shader_destroy(shader
);
4287 if (device
->depth_blt_texture
)
4289 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &device
->depth_blt_texture
);
4290 device
->depth_blt_texture
= 0;
4293 device
->blitter
->free_private(device
);
4294 device
->shader_backend
->shader_free_private(device
);
4295 destroy_dummy_textures(device
, gl_info
);
4297 context_release(context
);
4299 while (device
->context_count
)
4301 swapchain_destroy_contexts(device
->contexts
[0]->swapchain
);
4304 HeapFree(GetProcessHeap(), 0, swapchain
->context
);
4305 swapchain
->context
= NULL
;
4308 static HRESULT
create_primary_opengl_context(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
4310 struct wined3d_context
*context
;
4311 struct wined3d_surface
*target
;
4314 if (FAILED(hr
= device
->shader_backend
->shader_alloc_private(device
,
4315 device
->adapter
->vertex_pipe
, device
->adapter
->fragment_pipe
)))
4317 ERR("Failed to allocate shader private data, hr %#x.\n", hr
);
4321 if (FAILED(hr
= device
->blitter
->alloc_private(device
)))
4323 ERR("Failed to allocate blitter private data, hr %#x.\n", hr
);
4324 device
->shader_backend
->shader_free_private(device
);
4328 /* Recreate the primary swapchain's context */
4329 swapchain
->context
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain
->context
));
4330 if (!swapchain
->context
)
4332 ERR("Failed to allocate memory for swapchain context array.\n");
4333 device
->blitter
->free_private(device
);
4334 device
->shader_backend
->shader_free_private(device
);
4335 return E_OUTOFMEMORY
;
4338 target
= swapchain
->back_buffers
4339 ? surface_from_resource(wined3d_texture_get_sub_resource(swapchain
->back_buffers
[0], 0))
4340 : surface_from_resource(wined3d_texture_get_sub_resource(swapchain
->front_buffer
, 0));
4341 if (!(context
= context_create(swapchain
, target
, swapchain
->ds_format
)))
4343 WARN("Failed to create context.\n");
4344 device
->blitter
->free_private(device
);
4345 device
->shader_backend
->shader_free_private(device
);
4346 HeapFree(GetProcessHeap(), 0, swapchain
->context
);
4350 swapchain
->context
[0] = context
;
4351 swapchain
->num_contexts
= 1;
4352 create_dummy_textures(device
, context
);
4353 context_release(context
);
4358 HRESULT CDECL
wined3d_device_reset(struct wined3d_device
*device
,
4359 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
,
4360 wined3d_device_reset_cb callback
, BOOL reset_state
)
4362 enum wined3d_format_id backbuffer_format
= swapchain_desc
->backbuffer_format
;
4363 struct wined3d_resource
*resource
, *cursor
;
4364 struct wined3d_swapchain
*swapchain
;
4365 struct wined3d_display_mode m
;
4366 BOOL DisplayModeChanged
;
4367 BOOL update_desc
= FALSE
;
4368 UINT backbuffer_width
= swapchain_desc
->backbuffer_width
;
4369 UINT backbuffer_height
= swapchain_desc
->backbuffer_height
;
4370 HRESULT hr
= WINED3D_OK
;
4373 TRACE("device %p, swapchain_desc %p, mode %p, callback %p.\n", device
, swapchain_desc
, mode
, callback
);
4375 if (!(swapchain
= wined3d_device_get_swapchain(device
, 0)))
4377 ERR("Failed to get the first implicit swapchain.\n");
4378 return WINED3DERR_INVALIDCALL
;
4380 DisplayModeChanged
= swapchain
->reapply_mode
;
4384 if (device
->logo_texture
)
4386 wined3d_texture_decref(device
->logo_texture
);
4387 device
->logo_texture
= NULL
;
4389 if (device
->cursor_texture
)
4391 wined3d_texture_decref(device
->cursor_texture
);
4392 device
->cursor_texture
= NULL
;
4394 state_unbind_resources(&device
->state
);
4397 if (device
->fb
.render_targets
)
4399 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
4401 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
4404 wined3d_device_set_depth_stencil_view(device
, NULL
);
4406 if (device
->onscreen_depth_stencil
)
4408 wined3d_surface_decref(device
->onscreen_depth_stencil
);
4409 device
->onscreen_depth_stencil
= NULL
;
4414 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
4416 TRACE("Enumerating resource %p.\n", resource
);
4417 if (FAILED(hr
= callback(resource
)))
4422 /* Is it necessary to recreate the gl context? Actually every setting can be changed
4423 * on an existing gl context, so there's no real need for recreation.
4425 * TODO: Figure out how Reset influences resources in D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEMORY and D3DPOOL_MANAGED
4427 * TODO: Figure out what happens to explicit swapchains, or if we have more than one implicit swapchain
4429 TRACE("New params:\n");
4430 TRACE("backbuffer_width %u\n", swapchain_desc
->backbuffer_width
);
4431 TRACE("backbuffer_height %u\n", swapchain_desc
->backbuffer_height
);
4432 TRACE("backbuffer_format %s\n", debug_d3dformat(swapchain_desc
->backbuffer_format
));
4433 TRACE("backbuffer_count %u\n", swapchain_desc
->backbuffer_count
);
4434 TRACE("multisample_type %#x\n", swapchain_desc
->multisample_type
);
4435 TRACE("multisample_quality %u\n", swapchain_desc
->multisample_quality
);
4436 TRACE("swap_effect %#x\n", swapchain_desc
->swap_effect
);
4437 TRACE("device_window %p\n", swapchain_desc
->device_window
);
4438 TRACE("windowed %#x\n", swapchain_desc
->windowed
);
4439 TRACE("enable_auto_depth_stencil %#x\n", swapchain_desc
->enable_auto_depth_stencil
);
4440 if (swapchain_desc
->enable_auto_depth_stencil
)
4441 TRACE("auto_depth_stencil_format %s\n", debug_d3dformat(swapchain_desc
->auto_depth_stencil_format
));
4442 TRACE("flags %#x\n", swapchain_desc
->flags
);
4443 TRACE("refresh_rate %u\n", swapchain_desc
->refresh_rate
);
4444 TRACE("swap_interval %u\n", swapchain_desc
->swap_interval
);
4445 TRACE("auto_restore_display_mode %#x\n", swapchain_desc
->auto_restore_display_mode
);
4447 /* No special treatment of these parameters. Just store them */
4448 swapchain
->desc
.swap_effect
= swapchain_desc
->swap_effect
;
4449 swapchain
->desc
.enable_auto_depth_stencil
= swapchain_desc
->enable_auto_depth_stencil
;
4450 swapchain
->desc
.auto_depth_stencil_format
= swapchain_desc
->auto_depth_stencil_format
;
4451 swapchain
->desc
.flags
= swapchain_desc
->flags
;
4452 swapchain
->desc
.refresh_rate
= swapchain_desc
->refresh_rate
;
4453 swapchain
->desc
.swap_interval
= swapchain_desc
->swap_interval
;
4454 swapchain
->desc
.auto_restore_display_mode
= swapchain_desc
->auto_restore_display_mode
;
4456 /* What to do about these? */
4457 if (swapchain_desc
->backbuffer_count
4458 && swapchain_desc
->backbuffer_count
!= swapchain
->desc
.backbuffer_count
)
4459 FIXME("Cannot change the back buffer count yet.\n");
4461 if (swapchain_desc
->device_window
4462 && swapchain_desc
->device_window
!= swapchain
->desc
.device_window
)
4464 TRACE("Changing the device window from %p to %p.\n",
4465 swapchain
->desc
.device_window
, swapchain_desc
->device_window
);
4466 swapchain
->desc
.device_window
= swapchain_desc
->device_window
;
4467 swapchain
->device_window
= swapchain_desc
->device_window
;
4468 wined3d_swapchain_set_window(swapchain
, NULL
);
4473 DisplayModeChanged
= TRUE
;
4476 else if (swapchain_desc
->windowed
)
4478 m
= swapchain
->original_mode
;
4482 m
.width
= swapchain_desc
->backbuffer_width
;
4483 m
.height
= swapchain_desc
->backbuffer_height
;
4484 m
.refresh_rate
= swapchain_desc
->refresh_rate
;
4485 m
.format_id
= swapchain_desc
->backbuffer_format
;
4486 m
.scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
4489 if (!backbuffer_width
|| !backbuffer_height
)
4491 /* The application is requesting that either the swapchain width or
4492 * height be set to the corresponding dimension in the window's
4497 if (!swapchain_desc
->windowed
)
4498 return WINED3DERR_INVALIDCALL
;
4500 if (!GetClientRect(swapchain
->device_window
, &client_rect
))
4502 ERR("Failed to get client rect, last error %#x.\n", GetLastError());
4503 return WINED3DERR_INVALIDCALL
;
4506 if (!backbuffer_width
)
4507 backbuffer_width
= client_rect
.right
;
4509 if (!backbuffer_height
)
4510 backbuffer_height
= client_rect
.bottom
;
4513 if (backbuffer_width
!= swapchain
->desc
.backbuffer_width
4514 || backbuffer_height
!= swapchain
->desc
.backbuffer_height
)
4516 if (!swapchain_desc
->windowed
)
4517 DisplayModeChanged
= TRUE
;
4519 swapchain
->desc
.backbuffer_width
= backbuffer_width
;
4520 swapchain
->desc
.backbuffer_height
= backbuffer_height
;
4524 if (backbuffer_format
== WINED3DFMT_UNKNOWN
)
4526 if (!swapchain_desc
->windowed
)
4527 return WINED3DERR_INVALIDCALL
;
4528 backbuffer_format
= swapchain
->original_mode
.format_id
;
4531 if (backbuffer_format
!= swapchain
->desc
.backbuffer_format
)
4533 swapchain
->desc
.backbuffer_format
= backbuffer_format
;
4537 if (swapchain_desc
->multisample_type
!= swapchain
->desc
.multisample_type
4538 || swapchain_desc
->multisample_quality
!= swapchain
->desc
.multisample_quality
)
4540 swapchain
->desc
.multisample_type
= swapchain_desc
->multisample_type
;
4541 swapchain
->desc
.multisample_quality
= swapchain_desc
->multisample_quality
;
4549 if (FAILED(hr
= wined3d_texture_update_desc(swapchain
->front_buffer
, swapchain
->desc
.backbuffer_width
,
4550 swapchain
->desc
.backbuffer_height
, swapchain
->desc
.backbuffer_format
,
4551 swapchain
->desc
.multisample_type
, swapchain
->desc
.multisample_quality
, NULL
, 0)))
4554 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
4556 if (FAILED(hr
= wined3d_texture_update_desc(swapchain
->back_buffers
[i
], swapchain
->desc
.backbuffer_width
,
4557 swapchain
->desc
.backbuffer_height
, swapchain
->desc
.backbuffer_format
,
4558 swapchain
->desc
.multisample_type
, swapchain
->desc
.multisample_quality
, NULL
, 0)))
4563 if (device
->auto_depth_stencil_view
)
4565 wined3d_rendertarget_view_decref(device
->auto_depth_stencil_view
);
4566 device
->auto_depth_stencil_view
= NULL
;
4568 if (swapchain
->desc
.enable_auto_depth_stencil
)
4570 struct wined3d_resource_desc surface_desc
;
4571 struct wined3d_surface
*surface
;
4573 TRACE("Creating the depth stencil buffer\n");
4575 surface_desc
.resource_type
= WINED3D_RTYPE_SURFACE
;
4576 surface_desc
.format
= swapchain
->desc
.auto_depth_stencil_format
;
4577 surface_desc
.multisample_type
= swapchain
->desc
.multisample_type
;
4578 surface_desc
.multisample_quality
= swapchain
->desc
.multisample_quality
;
4579 surface_desc
.usage
= WINED3DUSAGE_DEPTHSTENCIL
;
4580 surface_desc
.pool
= WINED3D_POOL_DEFAULT
;
4581 surface_desc
.width
= swapchain
->desc
.backbuffer_width
;
4582 surface_desc
.height
= swapchain
->desc
.backbuffer_height
;
4583 surface_desc
.depth
= 1;
4584 surface_desc
.size
= 0;
4586 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_surface(device
->device_parent
,
4587 device
->device_parent
, &surface_desc
, &surface
)))
4589 ERR("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
4590 return WINED3DERR_INVALIDCALL
;
4593 hr
= wined3d_rendertarget_view_create_from_surface(surface
,
4594 NULL
, &wined3d_null_parent_ops
, &device
->auto_depth_stencil_view
);
4595 wined3d_surface_decref(surface
);
4598 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
4602 wined3d_device_set_depth_stencil_view(device
, device
->auto_depth_stencil_view
);
4605 if (device
->back_buffer_view
)
4607 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
4608 device
->back_buffer_view
= NULL
;
4610 if (swapchain
->desc
.backbuffer_count
&& FAILED(hr
= wined3d_rendertarget_view_create_from_surface(
4611 surface_from_resource(wined3d_texture_get_sub_resource(swapchain
->back_buffers
[0], 0)),
4612 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
4614 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
4618 if (!swapchain_desc
->windowed
!= !swapchain
->desc
.windowed
4619 || DisplayModeChanged
)
4621 if (FAILED(hr
= wined3d_set_adapter_display_mode(device
->wined3d
, device
->adapter
->ordinal
, &m
)))
4623 WARN("Failed to set display mode, hr %#x.\n", hr
);
4624 return WINED3DERR_INVALIDCALL
;
4627 if (!swapchain_desc
->windowed
)
4629 if (swapchain
->desc
.windowed
)
4631 HWND focus_window
= device
->create_parms
.focus_window
;
4633 focus_window
= swapchain_desc
->device_window
;
4634 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
, focus_window
)))
4636 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
4640 /* switch from windowed to fs */
4641 wined3d_device_setup_fullscreen_window(device
, swapchain
->device_window
,
4642 swapchain_desc
->backbuffer_width
,
4643 swapchain_desc
->backbuffer_height
);
4647 /* Fullscreen -> fullscreen mode change */
4648 MoveWindow(swapchain
->device_window
, 0, 0,
4649 swapchain_desc
->backbuffer_width
,
4650 swapchain_desc
->backbuffer_height
,
4653 swapchain
->d3d_mode
= m
;
4655 else if (!swapchain
->desc
.windowed
)
4657 /* Fullscreen -> windowed switch */
4658 wined3d_device_restore_fullscreen_window(device
, swapchain
->device_window
);
4659 wined3d_device_release_focus_window(device
);
4661 swapchain
->desc
.windowed
= swapchain_desc
->windowed
;
4663 else if (!swapchain_desc
->windowed
)
4665 DWORD style
= device
->style
;
4666 DWORD exStyle
= device
->exStyle
;
4667 /* If we're in fullscreen, and the mode wasn't changed, we have to get the window back into
4668 * the right position. Some applications(Battlefield 2, Guild Wars) move it and then call
4669 * Reset to clear up their mess. Guild Wars also loses the device during that.
4672 device
->exStyle
= 0;
4673 wined3d_device_setup_fullscreen_window(device
, swapchain
->device_window
,
4674 swapchain_desc
->backbuffer_width
,
4675 swapchain_desc
->backbuffer_height
);
4676 device
->style
= style
;
4677 device
->exStyle
= exStyle
;
4680 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
4684 TRACE("Resetting stateblock.\n");
4685 if (device
->recording
)
4687 wined3d_stateblock_decref(device
->recording
);
4688 device
->recording
= NULL
;
4690 wined3d_cs_emit_reset_state(device
->cs
);
4691 state_cleanup(&device
->state
);
4693 if (device
->d3d_initialized
)
4694 delete_opengl_contexts(device
, swapchain
);
4696 if (FAILED(hr
= state_init(&device
->state
, &device
->fb
, &device
->adapter
->gl_info
,
4697 &device
->adapter
->d3d_info
, WINED3D_STATE_INIT_DEFAULT
)))
4698 ERR("Failed to initialize device state, hr %#x.\n", hr
);
4699 device
->update_state
= &device
->state
;
4701 device_init_swapchain_state(device
, swapchain
);
4703 else if (device
->back_buffer_view
)
4705 struct wined3d_rendertarget_view
*view
= device
->back_buffer_view
;
4706 struct wined3d_state
*state
= &device
->state
;
4708 wined3d_device_set_rendertarget_view(device
, 0, view
, FALSE
);
4710 /* Note the min_z / max_z is not reset. */
4711 state
->viewport
.x
= 0;
4712 state
->viewport
.y
= 0;
4713 state
->viewport
.width
= view
->width
;
4714 state
->viewport
.height
= view
->height
;
4715 wined3d_cs_emit_set_viewport(device
->cs
, &state
->viewport
);
4717 state
->scissor_rect
.top
= 0;
4718 state
->scissor_rect
.left
= 0;
4719 state
->scissor_rect
.right
= view
->width
;
4720 state
->scissor_rect
.bottom
= view
->height
;
4721 wined3d_cs_emit_set_scissor_rect(device
->cs
, &state
->scissor_rect
);
4724 swapchain_update_render_to_fbo(swapchain
);
4725 swapchain_update_draw_bindings(swapchain
);
4727 if (reset_state
&& device
->d3d_initialized
)
4728 hr
= create_primary_opengl_context(device
, swapchain
);
4730 /* All done. There is no need to reload resources or shaders, this will happen automatically on the
4736 HRESULT CDECL
wined3d_device_set_dialog_box_mode(struct wined3d_device
*device
, BOOL enable_dialogs
)
4738 TRACE("device %p, enable_dialogs %#x.\n", device
, enable_dialogs
);
4740 if (!enable_dialogs
) FIXME("Dialogs cannot be disabled yet.\n");
4746 void CDECL
wined3d_device_get_creation_parameters(const struct wined3d_device
*device
,
4747 struct wined3d_device_creation_parameters
*parameters
)
4749 TRACE("device %p, parameters %p.\n", device
, parameters
);
4751 *parameters
= device
->create_parms
;
4754 void CDECL
wined3d_device_set_gamma_ramp(const struct wined3d_device
*device
,
4755 UINT swapchain_idx
, DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
4757 struct wined3d_swapchain
*swapchain
;
4759 TRACE("device %p, swapchain_idx %u, flags %#x, ramp %p.\n",
4760 device
, swapchain_idx
, flags
, ramp
);
4762 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4763 wined3d_swapchain_set_gamma_ramp(swapchain
, flags
, ramp
);
4766 void CDECL
wined3d_device_get_gamma_ramp(const struct wined3d_device
*device
,
4767 UINT swapchain_idx
, struct wined3d_gamma_ramp
*ramp
)
4769 struct wined3d_swapchain
*swapchain
;
4771 TRACE("device %p, swapchain_idx %u, ramp %p.\n",
4772 device
, swapchain_idx
, ramp
);
4774 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4775 wined3d_swapchain_get_gamma_ramp(swapchain
, ramp
);
4778 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
4780 TRACE("device %p, resource %p.\n", device
, resource
);
4782 list_add_head(&device
->resources
, &resource
->resource_list_entry
);
4785 static void device_resource_remove(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
4787 TRACE("device %p, resource %p.\n", device
, resource
);
4789 list_remove(&resource
->resource_list_entry
);
4792 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
4794 enum wined3d_resource_type type
= resource
->type
;
4797 TRACE("device %p, resource %p, type %s.\n", device
, resource
, debug_d3dresourcetype(type
));
4799 context_resource_released(device
, resource
, type
);
4803 case WINED3D_RTYPE_SURFACE
:
4805 struct wined3d_surface
*surface
= surface_from_resource(resource
);
4807 if (!device
->d3d_initialized
) break;
4809 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
4811 if (wined3d_rendertarget_view_get_surface(device
->fb
.render_targets
[i
]) == surface
)
4813 ERR("Surface %p is still in use as render target %u.\n", surface
, i
);
4814 device
->fb
.render_targets
[i
] = NULL
;
4818 if (wined3d_rendertarget_view_get_surface(device
->fb
.depth_stencil
) == surface
)
4820 ERR("Surface %p is still in use as depth/stencil buffer.\n", surface
);
4821 device
->fb
.depth_stencil
= NULL
;
4826 case WINED3D_RTYPE_TEXTURE
:
4827 case WINED3D_RTYPE_CUBE_TEXTURE
:
4828 case WINED3D_RTYPE_VOLUME_TEXTURE
:
4829 for (i
= 0; i
< MAX_COMBINED_SAMPLERS
; ++i
)
4831 struct wined3d_texture
*texture
= wined3d_texture_from_resource(resource
);
4833 if (device
->state
.textures
[i
] == texture
)
4835 ERR("Texture %p is still in use, stage %u.\n", texture
, i
);
4836 device
->state
.textures
[i
] = NULL
;
4839 if (device
->recording
&& device
->update_state
->textures
[i
] == texture
)
4841 ERR("Texture %p is still in use by recording stateblock %p, stage %u.\n",
4842 texture
, device
->recording
, i
);
4843 device
->update_state
->textures
[i
] = NULL
;
4848 case WINED3D_RTYPE_BUFFER
:
4850 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
4852 for (i
= 0; i
< MAX_STREAMS
; ++i
)
4854 if (device
->state
.streams
[i
].buffer
== buffer
)
4856 ERR("Buffer %p is still in use, stream %u.\n", buffer
, i
);
4857 device
->state
.streams
[i
].buffer
= NULL
;
4860 if (device
->recording
&& device
->update_state
->streams
[i
].buffer
== buffer
)
4862 ERR("Buffer %p is still in use by stateblock %p, stream %u.\n",
4863 buffer
, device
->recording
, i
);
4864 device
->update_state
->streams
[i
].buffer
= NULL
;
4868 if (device
->state
.index_buffer
== buffer
)
4870 ERR("Buffer %p is still in use as index buffer.\n", buffer
);
4871 device
->state
.index_buffer
= NULL
;
4874 if (device
->recording
&& device
->update_state
->index_buffer
== buffer
)
4876 ERR("Buffer %p is still in use by stateblock %p as index buffer.\n",
4877 buffer
, device
->recording
);
4878 device
->update_state
->index_buffer
= NULL
;
4887 /* Remove the resource from the resourceStore */
4888 device_resource_remove(device
, resource
);
4890 TRACE("Resource released.\n");
4893 struct wined3d_surface
* CDECL
wined3d_device_get_surface_from_dc(const struct wined3d_device
*device
, HDC dc
)
4895 struct wined3d_resource
*resource
;
4897 TRACE("device %p, dc %p.\n", device
, dc
);
4902 LIST_FOR_EACH_ENTRY(resource
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
4904 if (resource
->type
== WINED3D_RTYPE_SURFACE
)
4906 struct wined3d_surface
*s
= surface_from_resource(resource
);
4910 TRACE("Found surface %p for dc %p.\n", s
, dc
);
4919 static int wined3d_sampler_compare(const void *key
, const struct wine_rb_entry
*entry
)
4921 const struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
4923 return memcmp(&sampler
->desc
, key
, sizeof(sampler
->desc
));
4926 static const struct wine_rb_functions wined3d_sampler_rb_functions
=
4931 wined3d_sampler_compare
,
4934 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
4935 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
4936 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
)
4938 struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
4939 const struct fragment_pipeline
*fragment_pipeline
;
4940 const struct wined3d_vertex_pipe_ops
*vertex_pipeline
;
4945 device
->wined3d
= wined3d
;
4946 wined3d_incref(device
->wined3d
);
4947 device
->adapter
= wined3d
->adapter_count
? adapter
: NULL
;
4948 device
->device_parent
= device_parent
;
4949 list_init(&device
->resources
);
4950 list_init(&device
->shaders
);
4951 device
->surface_alignment
= surface_alignment
;
4953 /* Save the creation parameters. */
4954 device
->create_parms
.adapter_idx
= adapter_idx
;
4955 device
->create_parms
.device_type
= device_type
;
4956 device
->create_parms
.focus_window
= focus_window
;
4957 device
->create_parms
.flags
= flags
;
4959 device
->shader_backend
= adapter
->shader_backend
;
4961 vertex_pipeline
= adapter
->vertex_pipe
;
4963 fragment_pipeline
= adapter
->fragment_pipe
;
4965 if (wine_rb_init(&device
->samplers
, &wined3d_sampler_rb_functions
) == -1)
4967 ERR("Failed to initialize sampler rbtree.\n");
4968 return E_OUTOFMEMORY
;
4971 if (vertex_pipeline
->vp_states
&& fragment_pipeline
->states
4972 && FAILED(hr
= compile_state_table(device
->StateTable
, device
->multistate_funcs
,
4973 &adapter
->gl_info
, &adapter
->d3d_info
, vertex_pipeline
,
4974 fragment_pipeline
, misc_state_template
)))
4976 ERR("Failed to compile state table, hr %#x.\n", hr
);
4977 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
4978 wined3d_decref(device
->wined3d
);
4982 device
->blitter
= adapter
->blitter
;
4984 if (FAILED(hr
= state_init(&device
->state
, &device
->fb
, &adapter
->gl_info
,
4985 &adapter
->d3d_info
, WINED3D_STATE_INIT_DEFAULT
)))
4987 ERR("Failed to initialize device state, hr %#x.\n", hr
);
4990 device
->update_state
= &device
->state
;
4992 if (!(device
->cs
= wined3d_cs_create(device
)))
4994 WARN("Failed to create command stream.\n");
4995 state_cleanup(&device
->state
);
5003 for (i
= 0; i
< sizeof(device
->multistate_funcs
) / sizeof(device
->multistate_funcs
[0]); ++i
)
5005 HeapFree(GetProcessHeap(), 0, device
->multistate_funcs
[i
]);
5007 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5008 wined3d_decref(device
->wined3d
);
5013 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
)
5015 DWORD rep
= device
->StateTable
[state
].representative
;
5016 struct wined3d_context
*context
;
5021 for (i
= 0; i
< device
->context_count
; ++i
)
5023 context
= device
->contexts
[i
];
5024 if(isStateDirty(context
, rep
)) continue;
5026 context
->dirtyArray
[context
->numDirtyEntries
++] = rep
;
5027 idx
= rep
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
5028 shift
= rep
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
5029 context
->isStateDirty
[idx
] |= (1 << shift
);
5033 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
5034 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
)
5036 if (device
->filter_messages
&& message
!= WM_DISPLAYCHANGE
)
5038 TRACE("Filtering message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
5039 window
, message
, wparam
, lparam
);
5041 return DefWindowProcW(window
, message
, wparam
, lparam
);
5043 return DefWindowProcA(window
, message
, wparam
, lparam
);
5046 if (message
== WM_DESTROY
)
5048 TRACE("unregister window %p.\n", window
);
5049 wined3d_unregister_window(window
);
5051 if (InterlockedCompareExchangePointer((void **)&device
->focus_window
, NULL
, window
) != window
)
5052 ERR("Window %p is not the focus window for device %p.\n", window
, device
);
5054 else if (message
== WM_DISPLAYCHANGE
)
5056 device
->device_parent
->ops
->mode_changed(device
->device_parent
);
5058 else if (message
== WM_ACTIVATEAPP
)
5062 for (i
= 0; i
< device
->swapchain_count
; i
++)
5063 wined3d_swapchain_activate(device
->swapchains
[i
], wparam
);
5065 device
->device_parent
->ops
->activate(device
->device_parent
, wparam
);
5067 else if (message
== WM_SYSCOMMAND
)
5069 if (wparam
== SC_RESTORE
&& device
->wined3d
->flags
& WINED3D_HANDLE_RESTORE
)
5072 DefWindowProcW(window
, message
, wparam
, lparam
);
5074 DefWindowProcA(window
, message
, wparam
, lparam
);
5079 return CallWindowProcW(proc
, window
, message
, wparam
, lparam
);
5081 return CallWindowProcA(proc
, window
, message
, wparam
, lparam
);